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CMakeLists.txt
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213 lines (166 loc) · 6.46 KB
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# Copyright (c) 2022 SGL authors Distributed under MIT License
# (http://opensource.org/licenses/MIT)
cmake_minimum_required(VERSION 3.16)
set(SGL_VERSION "0.2")
project(SGL VERSION ${SGL_VERSION} )
message(STATUS "<SGL> version: ${SGL_VERSION}")
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose Release or Debug" FORCE)
endif()
# ------------------------------------------------------------------------------
# Language Settings
# TODO set only when in develop
set(SGL_DEVELOP TRUE)
set(SGL_FLAGS_DEBUG "-DSGL_DEBUG -DSGL_ENABLE_ASSERTS")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${SGL_FLAGS_DEBUG}")
# ------------------------------------------------------------------------------
# Options
if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(SGL_STANDALONE TRUE)
endif()
option(SGL_BUILD_STATIC "Build SGL as a static library" ON)
option(SGL_BUILD_EXAMPLES "Build examples" ${SGL_STANDALONE})
set(BUILD_DIR "${CMAKE_BINARY_DIR}")
# ------------------------------------------------------------------------------
if(SGL_BUILD_STATIC)
set(LIBS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs")
# --------------------------------------------------------------------------
# --------------------------------------------------------------------------
# Dependencies
if(UNIX)
find_package(OpenGL REQUIRED)
find_package(X11 REQUIRED)
find_package(Threads REQUIRED)
endif()
# ------------------------------------------------------------
# SPDLOG
set(SPDLOG_DIR "${LIBS_DIR}/spdlog")
set(SPDLOG_INCLUDE_DIR "${SPDLOG_DIR}/include")
# Creates spdlog.a in its source tree
add_subdirectory(${SPDLOG_DIR})
# ------------------------------------------------------------
# GLAD
set(GLAD_DIR "${LIBS_DIR}/glad")
set(GLAD_INCLUDE_DIR "${GLAD_DIR}/include")
add_library(glad STATIC
"${GLAD_INCLUDE_DIR}/glad/glad.h"
"${GLAD_DIR}/src/glad.c"
)
target_include_directories(glad PUBLIC ${GLAD_INCLUDE_DIR})
set(GLAD_LIBRARIES)
if(UNIX)
set(GLAD_LIBRARIES glad ${CMAKE_DL_LIBS})
else()
set(GLAD_LIBRARIES glad)
endif()
# ------------------------------------------------------------
# GLFW3
set(GLFW_DIR "${LIBS_DIR}/glfw")
set(GLFW_INCLUDE_DIR "${GLFW_DIR}/include")
set(GLFW_BINARY_DIR "${BUILD_DIR}/glfw")
set(GLFW_LIBRARY_TYPE "STATIC")
set(GLFW_BUILD_EXAMPLES OFF)
set(GLFW_BUILD_TESTS OFF)
set(GLFW_BUILD_DOCS OFF)
set(GLFW_INSTALL OFF)
set(GLFW_DOCUMENT_INTERNALS OFF)
add_subdirectory(${GLFW_DIR} ${GLFW_BINARY_DIR} EXCLUDE_FROM_ALL)
set(GLFW_LIBRARIES glfw)
if(UNIX)
set(GLFW_LIBRARIES ${GLFW_LIBRARIES} ${OPENGL_LIBRARIES} ${X11_LIBRARIES}
${X11_Xrandr_LIB} ${X11_Xcursor_LIB}
${X11_Xinerama_LIB} ${X11_Xxf86vm_LIB}
${CMAKE_THREAD_LIBS_INIT} ${CMAKE_DL_LIBS}
)
else()
# TODO Windows and others
endif()
# ------------------------------------------------------------
# GLM - header-only
set(GLM_DIR "${LIBS_DIR}/glm")
set(GLM_INCLUDE_DIR "${LIBS_DIR}")
# ------------------------------------------------------------
# STB image - header-only
set(STB_DIR "${LIBS_DIR}/stb")
set(STB_INCLUDE_DIR "${LIBS_DIR}")
#---------------------------------------------------------------------------
# imGUI library
set(IMGUI_INCLUDE_DIR "${LIBS_DIR}/imgui")
add_library(imgui
"${IMGUI_INCLUDE_DIR}/imgui.h"
"${IMGUI_INCLUDE_DIR}/imgui.cpp"
"${IMGUI_INCLUDE_DIR}/imconfig.h"
"${IMGUI_INCLUDE_DIR}/imgui_internal.h"
"${IMGUI_INCLUDE_DIR}/imstb_textedit.h"
"${IMGUI_INCLUDE_DIR}/imstb_rectpack.h"
"${IMGUI_INCLUDE_DIR}/imstb_truetype.h"
"${IMGUI_INCLUDE_DIR}/imgui_widgets.cpp"
"${IMGUI_INCLUDE_DIR}/imgui_tables.cpp"
"${IMGUI_INCLUDE_DIR}/imgui_demo.cpp"
"${IMGUI_INCLUDE_DIR}/imgui_draw.cpp"
"${IMGUI_INCLUDE_DIR}/backends/imgui_impl_glfw.h"
"${IMGUI_INCLUDE_DIR}/backends/imgui_impl_glfw.cpp"
"${IMGUI_INCLUDE_DIR}/backends/imgui_impl_opengl3.h"
"${IMGUI_INCLUDE_DIR}/backends/imgui_impl_opengl3.cpp"
)
add_dependencies(imgui glfw glad)
target_link_libraries(imgui
${GLFW_LIBRARIES}
${GLAD_LIBRARIES}
)
target_include_directories(imgui
PRIVATE ${GLFW_INCLUDE_DIR}
PRIVATE ${GLAD_INCLUDE_DIR}
PUBLIC ${IMGUI_INCLUDE_DIR}
)
target_compile_options(imgui
PRIVATE "-DIMGUI_IMPL_OPENGL_LOADER_GLAD"
)
# --------------------------------------------------------------------------
# --------------------------------------------------------------------------
set(SGL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/SGL")
set(SGL_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(SGL_CORE_DIR "${SGL_DIR}/core")
set(SGL_OPENGL_DIR "${SGL_DIR}/opengl")
set(SGL_SOURCES
"${SGL_CORE_DIR}/Log.cpp"
"${SGL_CORE_DIR}/Utils.cpp"
"${SGL_CORE_DIR}/Window.cpp"
"${SGL_CORE_DIR}/Application.cpp"
"${SGL_OPENGL_DIR}/BufferLayout.cpp"
"${SGL_OPENGL_DIR}/VertexBuffer.cpp"
"${SGL_OPENGL_DIR}/IndexBuffer.cpp"
"${SGL_OPENGL_DIR}/VertexArray.cpp"
"${SGL_OPENGL_DIR}/ShaderObject.cpp"
"${SGL_OPENGL_DIR}/Shader.cpp"
"${SGL_OPENGL_DIR}/Texture2D.cpp"
"${SGL_OPENGL_DIR}/CubeMapTexture.cpp"
"${SGL_DIR}/SGL.cpp"
)
add_library(${PROJECT_NAME} STATIC ${SGL_SOURCES})
add_library(SGL::SGL ALIAS ${PROJECT_NAME})
target_include_directories(${PROJECT_NAME}
PUBLIC ${SGL_INCLUDE_DIR} ${SPDLOG_INCLUDE_DIR} ${GLAD_INCLUDE_DIR}
${GLFW_INCLUDE_DIR} ${GLM_INCLUDE_DIR} ${STB_INCLUDE_DIR}
${IMGUI_INCLUDE_DIR}
)
target_link_libraries(${PROJECT_NAME}
PRIVATE spdlog
PRIVATE ${GLAD_LIBRARIES}
PRIVATE ${GLFW_LIBRARIES}
PRIVATE imgui
)
target_precompile_headers( ${PROJECT_NAME} PRIVATE "${SGL_DIR}/pch.h" )
if(SGL_DEVELOP)
set_target_properties( ${PROJECT_NAME} PROPERTIES
COMPILE_FLAGS "${SGL_FLAGS_DEBUG}"
)
endif()
endif()
if(SGL_BUILD_EXAMPLES)
set(EXAMPLES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/examples")
message(STATUS "Building examples")
add_subdirectory(${EXAMPLES_DIR})
endif()