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model.py
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import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
import numpy as np
import random
from collections import deque
import os
import json
from datetime import datetime
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
print(f"Using device: {device}")
class DQN(nn.Module):
def __init__(self, input_size, hidden_size, output_size, dueling=False):
super().__init__()
self.dueling = dueling
self.input_size = input_size
self.hidden_size = hidden_size
self.output_size = output_size
self.feature_layers = nn.Sequential(
nn.Linear(input_size, hidden_size),
nn.ReLU(),
nn.Linear(hidden_size, hidden_size),
nn.ReLU(),
nn.Dropout(0.1)
)
if dueling:
self.value_stream = nn.Sequential(
nn.Linear(hidden_size, hidden_size // 2),
nn.ReLU(),
nn.Linear(hidden_size // 2, 1)
)
self.advantage_stream = nn.Sequential(
nn.Linear(hidden_size, hidden_size // 2),
nn.ReLU(),
nn.Linear(hidden_size // 2, output_size)
)
else:
self.q_layers = nn.Sequential(
nn.Linear(hidden_size, hidden_size // 2),
nn.ReLU(),
nn.Linear(hidden_size // 2, output_size)
)
self.to(device)
def forward(self, x):
x = x.to(device)
features = self.feature_layers(x)
if self.dueling:
value = self.value_stream(features)
advantage = self.advantage_stream(features)
q_values = value + advantage - advantage.mean(dim=1, keepdim=True)
return q_values
else:
return self.q_layers(features)
class PrioritizedReplayBuffer:
def __init__(self, capacity, alpha=0.6):
self.capacity = capacity
self.alpha = alpha
self.buffer = []
self.priorities = []
self.position = 0
def push(self, state, action, reward, next_state, done):
max_priority = max(self.priorities) if self.priorities else 1.0
if len(self.buffer) < self.capacity:
self.buffer.append((state, action, reward, next_state, done))
self.priorities.append(max_priority)
else:
self.buffer[self.position] = (state, action, reward, next_state, done)
self.priorities[self.position] = max_priority
self.position = (self.position + 1) % self.capacity
def sample(self, batch_size, beta=0.4):
if len(self.buffer) == 0:
return [], [], [], [], [], []
priorities = np.array(self.priorities[:len(self.buffer)])
probs = priorities ** self.alpha
probs /= probs.sum()
indices = np.random.choice(len(self.buffer), batch_size, p=probs)
samples = [self.buffer[idx] for idx in indices]
weights = (len(self.buffer) * probs[indices]) ** (-beta)
weights /= weights.max()
states, actions, rewards, next_states, dones = zip(*samples)
return states, actions, rewards, next_states, dones, weights, indices
def update_priorities(self, indices, priorities):
for idx, priority in zip(indices, priorities):
self.priorities[idx] = priority
def __len__(self):
return len(self.buffer)
class Agent:
def __init__(self, input_size=25, hidden_size=512, output_size=3,
use_dueling=True, use_double_dqn=True, use_prioritized_replay=True):
self.n_games = 0
self.epsilon = 0.9 # Start with high exploration
self.epsilon_min = 0.01
self.epsilon_decay = 0.995
self.gamma = 0.99 # Higher discount for long-term planning
self.learning_rate = 0.0001
if use_prioritized_replay:
self.memory = PrioritizedReplayBuffer(100000)
else:
self.memory = deque(maxlen=100000)
self.use_prioritized_replay = use_prioritized_replay
self.use_double_dqn = use_double_dqn
self.model = DQN(input_size, hidden_size, output_size, dueling=use_dueling)
self.target_model = DQN(input_size, hidden_size, output_size, dueling=use_dueling)
self.target_model.load_state_dict(self.model.state_dict())
self.optimizer = optim.Adam(self.model.parameters(), lr=self.learning_rate)
self.batch_size = 64
self.min_memory_size = 1000
self.target_update_frequency = 10
self.training_step = 0
self.losses = []
self.q_values = []
self.epsilon_history = []
self.model_dir = "models"
os.makedirs(self.model_dir, exist_ok=True)
def get_state(self, state):
return torch.FloatTensor(state).to(device)
def remember(self, state, action, reward, next_state, done):
if self.use_prioritized_replay:
self.memory.push(state, action, reward, next_state, done)
else:
self.memory.append((state, action, reward, next_state, done))
def train_long_memory(self):
if len(self.memory) < self.min_memory_size:
return
if self.use_prioritized_replay:
states, actions, rewards, next_states, dones, weights, indices = self.memory.sample(self.batch_size)
if len(states) == 0:
return
self.train_step_prioritized(states, actions, rewards, next_states, dones, weights, indices)
else:
batch_size = min(self.batch_size, len(self.memory))
mini_sample = random.sample(self.memory, batch_size)
states, actions, rewards, next_states, dones = zip(*mini_sample)
self.train_step(states, actions, rewards, next_states, dones)
def train_step(self, states, actions, rewards, next_states, dones):
states = torch.FloatTensor(np.array(states)).to(device)
next_states = torch.FloatTensor(np.array(next_states)).to(device)
actions = torch.LongTensor(np.array(actions)).to(device)
rewards = torch.FloatTensor(np.array(rewards)).to(device)
dones = torch.BoolTensor(np.array(dones)).to(device)
current_q_values = self.model(states)
current_q_values = current_q_values.gather(1, actions.unsqueeze(1)).squeeze(1)
if self.use_double_dqn:
next_actions = self.model(next_states).argmax(1)
next_q_values = self.target_model(next_states).gather(1, next_actions.unsqueeze(1)).squeeze(1)
else:
next_q_values = self.target_model(next_states).max(1)[0]
target_q_values = rewards + (self.gamma * next_q_values * ~dones)
self.optimizer.zero_grad()
loss = F.mse_loss(current_q_values, target_q_values)
loss.backward()
torch.nn.utils.clip_grad_norm_(self.model.parameters(), max_norm=1.0)
self.optimizer.step()
self.training_step += 1
if self.training_step % self.target_update_frequency == 0:
self.target_model.load_state_dict(self.model.state_dict())
self.losses.append(loss.item())
self.q_values.append(current_q_values.mean().item())
def train_step_prioritized(self, states, actions, rewards, next_states, dones, weights, indices):
states = torch.FloatTensor(np.array(states)).to(device)
next_states = torch.FloatTensor(np.array(next_states)).to(device)
actions = torch.LongTensor(np.array(actions)).to(device)
rewards = torch.FloatTensor(np.array(rewards)).to(device)
dones = torch.BoolTensor(np.array(dones)).to(device)
weights = torch.FloatTensor(weights).to(device)
current_q_values = self.model(states)
current_q_values = current_q_values.gather(1, actions.unsqueeze(1)).squeeze(1)
if self.use_double_dqn:
next_actions = self.model(next_states).argmax(1)
next_q_values = self.target_model(next_states).gather(1, next_actions.unsqueeze(1)).squeeze(1)
else:
next_q_values = self.target_model(next_states).max(1)[0]
target_q_values = rewards + (self.gamma * next_q_values * ~dones)
td_errors = (current_q_values - target_q_values).abs().detach().cpu().numpy()
self.optimizer.zero_grad()
loss = (weights * F.mse_loss(current_q_values, target_q_values, reduction='none')).mean()
loss.backward()
torch.nn.utils.clip_grad_norm_(self.model.parameters(), max_norm=1.0)
self.optimizer.step()
priorities = td_errors + 1e-6
self.memory.update_priorities(indices, priorities)
self.training_step += 1
if self.training_step % self.target_update_frequency == 0:
self.target_model.load_state_dict(self.model.state_dict())
self.losses.append(loss.item())
self.q_values.append(current_q_values.mean().item())
def get_action(self, state, train=True):
if train:
self.epsilon = max(self.epsilon_min, self.epsilon * self.epsilon_decay)
self.epsilon_history.append(self.epsilon)
final_move = [0, 0, 0]
if train and random.random() < self.epsilon:
move = random.randint(0, 2)
final_move[move] = 1
else:
state_tensor = torch.FloatTensor(state).unsqueeze(0).to(device)
with torch.no_grad():
q_values = self.model(state_tensor)
move = torch.argmax(q_values).item()
final_move[move] = 1
return final_move
def save_model(self, filename=None):
if filename is None:
filename = f"agent_model_{self.n_games}.pth"
filepath = os.path.join(self.model_dir, filename)
torch.save({
'model_state_dict': self.model.state_dict(),
'target_model_state_dict': self.target_model.state_dict(),
'optimizer_state_dict': self.optimizer.state_dict(),
'n_games': self.n_games,
'epsilon': self.epsilon,
'losses': self.losses,
'q_values': self.q_values,
'epsilon_history': self.epsilon_history
}, filepath)
print(f"Model saved to {filepath}")
def load_model(self, filepath):
if os.path.exists(filepath):
checkpoint = torch.load(filepath, map_location=device)
self.model.load_state_dict(checkpoint['model_state_dict'])
self.target_model.load_state_dict(checkpoint['target_model_state_dict'])
self.optimizer.load_state_dict(checkpoint['optimizer_state_dict'])
self.n_games = checkpoint.get('n_games', 0)
self.epsilon = checkpoint.get('epsilon', 0.01)
self.losses = checkpoint.get('losses', [])
self.q_values = checkpoint.get('q_values', [])
self.epsilon_history = checkpoint.get('epsilon_history', [])
print(f"Model loaded from {filepath}")
else:
print(f"No model found at {filepath}")
def get_metrics(self):
return {
'n_games': self.n_games,
'epsilon': self.epsilon,
'avg_loss': np.mean(self.losses[-100:]) if self.losses else 0,
'avg_q_value': np.mean(self.q_values[-100:]) if self.q_values else 0,
'memory_size': len(self.memory)
}