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Add macOS support via k/n #230

@dima-dencep

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@dima-dencep

My app runs on macOS via Kotlin/Native, without the JVM. I’ve run into a issue where there isn’t a single player library for Compose Multiplatform that supports experimental macOS Native target. Could you add support for it?
Basically, you just need to move the logic from iosMain to appleMain. I took a look, and you’re using a minimal set of iOS-specific frameworks (mostly just UIKit).
Your other libraries (such as Platform-Tools) already have a macOS native target, so you definitely know how this works. Thanks in advance!

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