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int oBaseGameMode = 63082632 // "Signature": "BaseGameMode_c*"
int oBaseNetwork = 63085072 // "Signature": "BaseNetworkable_c*"
int oOclusionCulling = 63084128 // "Signature": "OcclusionCulling_c*"
int oConvarCullingC = 63199600 // "Signature": "ConVar_Culling_c*"
int oConvarGraphics = 62779880 // "Signature": "ConVar_Graphics_c*"
int oTodSkyy = 62814712 // "Signature": "TOD_Sky_c*"
int ooFovConVarGraphics = 24 // private static float _fov
int oConvarAdmin = 63038816 // "Signature": "ConVar_Admin_c*"
int oConVar_Client_c = 63163304 // "Signature": "ConVar_Client_c*"
int oconsolsystem = 63182272 // "Signature": "ConsoleSystem_c*"
int opflags = 2104 // public BasePlayer.PlayerFlags playerFlags 2288 / adminflag dt
int oMainCamera = 63001856 // "Signature": "MainCamera_c*"
int ooPlayerMovement = 1544 // "public BaseMovement movement"
int ooActiveUID = 1864 // private ItemId clActiveItem
int ooPlayerInventory = 2120 // "public PlayerInventory inventory"
int ooContainerBelt = 48 // "public ItemContainer containerBelt" 0x30 olcak şekilde yap
int ooBeltContentList = 72 // "public List<Item> contents" aga bu 0x40 olcak şekilde düzelt
int ooHeld = 176 // "private EntityRef heldEntity"
int ooRecoilProperties = 768 // "public RecoilProperties recoil"
int ooRecoilYawMin = 24 // "public float recoilYawMin"
int ooRecoilYawMax = 28 // "public float recoilYawMax"
int ooRecoilPitchMin = 32 // "public float recoilPitchMin"
int ooRecoilPitchMax = 36 // "public float recoilPitchMax"
int ooAimconeCurveScale = 96 // "public float aimconeCurveScale"
int ooStancePenalty = 852 // "private float stancePenalty"
int ooAimCone = 784 // "public float aimCone"
int ooHipAimCone = 788 // "public float hipAimCone"
int ooAimconePenaltyPerShot = 792 // "public float aimconePenaltyPerShot"
int ooAutomatic = 688 // "public bool automatic"
int ocreatedProjectiles = 936 // "private List<Projectile> createdProjectiles"
int oAdmintime = 0 // "public static float admintime"
int ocapsuleHeight = 112 // "public float capsuleHeight"
int ocapsuleCenter = 116 // "public float capsuleCenter"
int ogroundAngle = 204 // "private float groundAngle"
int ogroundAngleNew = 208 // "private float groundAngleNew"
int ooGravityMultiplier = 140 // "public float gravityMultiplier"
int ooAttackRadius = 700 // "public float attackRadius"
int ooisAutomatic = 704 // "public bool isAutomatic"
int oomaxDistance = 696 // "public float maxDistance"
int ooBlockSprintOnAttack = 705 // "public bool blockSprintOnAttack"
int ooonlyThrowAsProjectile = 763 // "public bool onlyThrowAsProjectile"
int oothrowReady = 760 // "private bool throwReady"
int ooClientTeam = 1808 // "public PlayerTeam clientTeam"
int ooPlayerInput = 1536 // "public PlayerInput input"
int ooBodyAngles = 68 // "private Vector3 bodyAngles"
int ooPlayerEyes = 2112 // "public PlayerEyes eyes"
int oonewVelocity = 492 // "private Vector3 newVelocity"
int ooPlayerModel = 1504 // "public PlayerModel playerModel"
int model1 = 200 // "public Model model"
int lifestate1 = 628 // "public BaseCombatEntity.LifeState lifestate"
int hdbone = 48 // "public Transform headBone"
int oName = 16 // "public string name;" // adminkoruması çalısması için
int AllowRun = 96 // "public bool AllowRunFromServer"
int oisLocalPlayer = 585 // "internal bool isLocalPlayer"
int ouserID = 2176 // public ulong userID; // 0x938
int oPlayerTeam = 1808 // "public PlayerTeam clientTeam"
int oprimaryMagazine = 736 // "public BaseProjectile.Magazine primaryMagazine"
int oaimSwaySpeed = 764 // "public float aimSwaySpeed"
int oaimSway = 760 // "public float aimSway"
int osuccessFraction = 944 // "public float successFraction"
int odidSparkThisFrame = 960 // "private bool _didSparkThisFrame"
int osightAimConeScale = 864 // "private float sightAimConeScale"
int ocanWieldItems = 928 // "public bool canWieldItems"
int oCamLerp = 56 // public static float camlerp;
int oCamSpeed = 68 // private static float _camspeed;
int oCamLookSpeed = 76 // public static float camlookspeed;
int oAdminAmbient = 12 // public static float adminambientmultiplier;
int oThickness = 52 // public float thickness;
int oNewRecoilOverride = 128 // public RecoilProperties newRecoilOverride;
int ConsoleSystem_Index_c = 63078704 // "Signature": "ConsoleSystem_Index_c*"
int DebugSettingss = 424 // public OcclusionCulling.DebugSettings debugSettings;
int Instanceyeni = 112 // private static OcclusionCulling instance;
int sekmemeoffset1 = 24 // public ItemDefinition info; // 0x18
int sekmemeoffset2 = 40 // public string shortname; // 0x28
int LayerFilterr = 32 // public LayerMask layerFilter; // 0x20
int DebugShoww = 140 // private static OcclusionCulling.DebugFilter _debugShow;
int camlerpgt = 56 // public static float camlerp;
int obaseproject2 = 136 // // public BaseProjectile baseProjectile; 0xB0
int vector3 = 456 // internal Vector3 position; // 0x1C8
int playerinput7 = 1536 // public PlayerInput input; // 0x5B8
int inventorybelt = 72 // public List<Item> itemList; // 0x40
int displayname = 2200 // protected string _displayName; 0x858
int bonetransform = 80 // public Transform[] boneTransforms; 0x50
int transformdegisik = 192 // public Model model;_public class BaseEntity : BaseNetworkable, IProvider, ILerpTarget, IPrefabPreProcess // TypeDefIndex: 8714 0xC0
int vectorbodyangles = 68 // private Vector3 bodyAngles; 0x44
int bilmiomoffset1 = 780 // ekran görüntüsü alındı 1. satır 0x30C
int bilmiomoffset2 = 1108 // ekran görüntüsü alındı 2. satır 0x454