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board.rb
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174 lines (144 loc) · 3.26 KB
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# coding: utf-8
#TODO:
#@rows = Array.new(3) { Array.new(3,Tile.new) }
#set bomb count based on size and/or difficulty
require_relative 'Tile'
class Board
attr_accessor :rows, :lost
def initialize
generate_rows
# @rows = Array.new(3) { Array.new(3,Tile.new) }
label_tiles
@lost = false
end
def generate_rows
@rows = Array.new(9) { Array.new(9) } #be able to put these vals in
@rows.each do |row|
row.each_index do |i|
row[i] = Tile.new
end
end
end
def click(mode, pos)
case mode
when :f
switch_flagged(pos) #kina
when :r
reveal_tile(pos)
end
end
def reveal_tile(pos)
raise "spot taken" if revealed?(pos)
reveal_bombs if bomb?(pos)
cascade(pos) unless bomb?(pos)
end
def switch_flagged(pos)
if self[pos].revealed
raise "spot taken"
end
self[pos].set_front( self[pos].front ? nil : :f )
end
def reveal_bombs
all_pos.each { |pos| self[pos].set_revealed(true) if bomb?(pos) }
self.lost = true
end
def cascade(pos)
self[pos].revealed = true
return if numbered?(pos)
adj_arr(pos).each do |adj_pos|
self[adj_pos].revealed = true if numbered?(adj_pos)
cascade(adj_pos) if cascade?(adj_pos)
end
end
def cascade?(pos)
!( numbered?(pos) || bomb?(pos) || revealed?(pos) )
end
def numbered?(pos)
self[pos].back.is_a?(Integer)
end
def revealed?(pos)
self[pos].revealed
end
def bomb?(pos)
self[pos].back == :b
end
def won?
all_pos.all? { |pos| bomb?(pos) ? !revealed?(pos) : revealed?(pos) }
end
def all_pos
pos = []
self.rows.count.times do |i|
rows[0].count.times do |j|
pos << [i,j]
end
end
pos
end
def label_tiles
place_bombs
label_bomb_count
end
def place_bombs
bomb_spots = all_pos.sample(10) #make this a fn of size
bomb_spots.each { |pos| self[pos].set_back(:b) }
end
def label_bomb_count
all_pos.each do |pos|
unless bomb?(pos) || find_bomb_count(pos) == 0
self[pos].back = find_bomb_count(pos)
end
end
end
def find_bomb_count(pos)
bomb_count = 0
adj_arr(pos).each do |adj_pos|
bomb_count += 1 if bomb?(adj_pos)
end
bomb_count
end
def adj_arr(pos) #hardcode it in
adj_arr = []
3.times do |i|
adj_arr << [pos[0] - 1, pos[1] - 1 + i]
end
adj_arr << [pos[0], pos[1] - 1]
adj_arr << [pos[0], pos[1] + 1]
3.times do |i|
adj_arr << [pos[0] + 1, pos[1] - 1 + i]
end
adj_arr.select{|pos| all_pos.include?(pos)}
end
def [](pos)
self.rows[pos[0]][pos[1]]
end
def []=(pos,sym)
self.rows[pos[0]][pos[1]] = sym
end
def render
str = ' '
str << "0123456789".split(//)[0...9].join(' ') #based on width
str << "\n"
self.rows.each_with_index do |row, y|
str << y.to_s << " "
row.each do |tile|
if tile.revealed
if tile.back.nil?
icon = '_'
elsif tile.back == :b
icon = '℻'
else
icon = tile.back.to_s
end
else
icon = ( tile.front || '*' ).to_s
end
str << icon << " "
end
str << "\n"
end
str
end
def display
puts render
end
end