*Project memory file for AI assistant session continuity. Auto-referenced by custom instruc| 2025-09-18 | ✅ DEMO SCRIPTS WORKING - CLI demo, simple JS demo, all systems verified | | 2025-09-18 | 🎮 READY FOR TEAMS DEPLOYMENT - Sideloadable app package created! | | 2025-09-19 | ✅ MULTIPLAYER SERVER DEPLOYED - Azure Container Apps WebSocket server operational | | 2025-09-19 | ✅ FULL MULTIPLAYER IMPLEMENTATION - Real-time gameplay with professional UI | | 2025-09-19 | ✅ GITHUB PAGES COMPATIBILITY - Client deployable with Azure backend integration | | 2025-09-19 | ✅ VISUAL POLISH ADDED - Hand animations, capture effects, and audio in multiplayer | | 2025-09-19 | 🎵 PRODUCTION READY - Complete multiplayer experience with polished UI/UX | | 2025-09-22 | ✅ POSTHOG ANALYTICS DEPLOYED - Server-side player tracking, game metrics, lobby statistics | | 2025-09-22 | 🔧 LOBBY FIXES APPLIED - Fixed duplicate players, improved connection handling, better state management | | 2025-09-22 | 🎯 COMPREHENSIVE LOBBY FIX - Added server-side duplicate prevention, initial player tracking, multi-layer deduplication | | 2025-09-22 | 🚀 UPDATED SERVER DEPLOYED - v0.5.17-lobby-dedup-fix pushed to ACR and deployed to Container Apps | | 2025-09-22 | 🎯 SERVER-SIDE BROADCAST FIX - v0.5.18-server-broadcast-fix: Fixed root cause - server no longer sends duplicate events | | 2025-09-22 | 🛡️ CLIENT-SIDE SAFEGUARDS - Enhanced filtering and invite button protection to prevent self-invitation | | 2025-09-22 | 🎵 AMBIENT AUDIO SYSTEM COMPLETE - Web Audio API implementation with fallback tones, volume controls, and real sound effects | | 2025-09-22 | ✅ ISSUE #7 AUDIO CORE DONE - Background music, ambient sounds, game effects, and user controls fully integrated | | 2025-09-22 | 🎨 AUDIO CONTROLS STYLED - Fixed CSS modules compatibility, converted to regular CSS, proper dark theme styling | | 2025-09-22 | 🚀 v0.6.0-AUDIO-STYLED DEPLOYED - Complete audio experience now live on GitHub Pages with working styled controls |
packages/web/src/version.ts before deploying to avoid browser caching issues!
- Current pattern:
0.6.0-AUDIO-STYLED→0.6.1-NEXT-FEATURE - This forces browsers to fetch the latest JavaScript/CSS files instead of using cached versions
- Remember: Version bump → Commit → Merge to master → Push (triggers GitHub Pages build)
Vision: Persistent player identity and customization
- Name Persistence: Store player names in browser localStorage for seamless return sessions
- Avatar System: Allow players to upload or select profile pictures (stored as base64 in localStorage)
- Statistics Tracking: Win/loss records, games played, capture statistics per player
- Achievement System: Unlock badges for milestones (first win, 10 games played, perfect game, etc.)
Vision: Enhanced social multiplayer experience
- Team Aliases: Players can set team names/tags to identify affiliations
- 1:1 Chat Integration: Private messaging system during games
- Game Chat: In-game messaging with quick reactions (👍, 🎉, 😊)
- Voice Integration: Optional voice chat using WebRTC for real-time communication
Vision: Tournament and ranking system
- ELO Rating System: Skill-based matchmaking and ranking
- Tournament Mode: Bracket-style competitions with multiple players
- Spectator Mode: Allow others to watch ongoing games
- Replay System: Save and review past games with move analysis
Vision: Customizable and accessible gaming experience
- Theme Marketplace: Custom board themes, seed designs, background music
- Animation Settings: Configurable animation speed and effects intensity
- Accessibility Options: High contrast mode, screen reader optimization, keyboard navigation
- Mobile Optimization: Touch-friendly controls and responsive design
Vision: Scalable and robust infrastructure
- Database Integration: Persistent game state and player data (PostgreSQL/MongoDB)
- Advanced Matchmaking: Queue system with skill-based pairing
- Game Analytics: Performance metrics, popular moves, win rate analysis
- Progressive Web App: Offline play capability and app-like installation
Vision: Multi-platform availability
- Mobile Apps: Native iOS/Android versions with cross-platform play
- Desktop App: Electron-based standalone application
- Smart TV Support: Playable on streaming devices and smart TVs
- Integration APIs: Third-party platform integration (Discord bots, Slack apps)
Implementation Priority:
- Phase 1: Player profiles and name persistence (2-3 weeks)
- Phase 2: Team aliases and basic chat (3-4 weeks)
- Phase 3: Advanced features and platform expansion (ongoing)
---s.*
| Date | Summary |
|---|---|
| 2025-12-19 | 🎮 PLAYER PROFILE SYSTEM IMPLEMENTED - Complete localStorage-based profile system with name persistence, avatar selection, statistics tracking, game result recording, and preferences management. Added ProfileSetup, ProfileBar components with responsive UI. Integrated into both AI and multiplayer games for comprehensive stat tracking. |
| 2025-09-19 | 🎉 MULTIPLAYER FULLY FUNCTIONAL - Complete end-to-end multiplayer experience working! Fixed React state timing, board orientation for Player B, proper UI layout with scoreboard, theme/mute controls. Both local client → Azure server connections working flawlessly with real-time gameplay. Production ready! |
| 2025-09-19 | 🚀 MULTIPLAYER SERVER DEPLOYED - Successfully deployed Awale multiplayer server to Azure Container Apps. Fixed all Docker build issues, deployed image to ACR, and updated Container App with latest image. Server is live at awale-server.livelybay-5ef501af.francecentral.azurecontainerapps.io with full WebSocket support for real-time multiplayer games. |
| 2025-09-19 | ✅ Docker Multiplayer Server Fixed - Resolved all TypeScript compilation and Docker build issues for server deployment. Fixed nested directory structure, WebSocket import errors, and workspace dependency resolution. Server now successfully builds and runs in Docker container on port 8080. Ready for Azure Container Apps deployment. |
| 2025-09-18 | Teams Bot Fully Implemented - Complete Microsoft Teams bot with Awale game, AI opponent, conversation state management, and sideloadable app package (awale-teams-app.zip). Ready for bot registration and live testing with ngrok tunnel. |
| 2025-09-18 | Architecture & Testing Foundation - Core engine, AI strategy, adaptive cards, in-memory repository, Jest tests, monorepo structure established. Teams integration framework ready. |
Project memory file for AI assistant session continuity. Auto-referenced by custom instructions.
| Date | Summary |
|---|---|
| 2025-09-19 | ✅ Docker Multiplayer Server Fixed - Resolved all TypeScript compilation and Docker build issues for server deployment. Fixed nested directory structure, WebSocket import errors, and workspace dependency resolution. Server now successfully builds and runs in Docker container on port 8080. Ready for Azure Container Apps deployment. |
| 2025-09-18 | Teams Bot Fully Implemented - Complete Microsoft Teams bot with Awale game, AI opponent, conversation state management, and sideloadable app package (awale-teams-app.zip). Ready for bot registration and live testing with ngrok tunnel. |
| 2025-09-18 | Architecture & Testing Foundation - Core engine, AI strategy, adaptive cards, in-memory repository, Jest tests, monorepo structure established. Teams integration framework ready. |
Project: Awale Type: General Development Project Purpose: Build a calming, turn‑based Awale (Oware) board game experience playable directly inside Microsoft Teams 1:1 chats and (later) a Teams tab, emphasizing relaxation (ambient visuals + soft looping music), accessible rules learning, and optional AI opponent for solo play. Status: 🚀 DOCKER SERVER READY - Multiplayer server successfully building and running
Core Technologies (current):
- Backend: Node.js / TypeScript (Bot Framework SDK for Teams + WebSocket Server for multiplayer)
- Game Engine: Pure functional TypeScript module (logic + rules + AI)
- Teams Interaction: Azure Bot Service (Teams channel) with Adaptive Cards for board state & move selection
- Multiplayer Server: WebSocket server with Docker containerization for Azure deployment
- Web Interface: React + Vite (for multiplayer web client)
- Persistence (Phase 1 dev): In‑memory (per process) → Phase 2: Azure Cosmos DB or Azure Table Storage
- Container Deployment: Docker with Azure Container Apps target
- CI/CD: GitHub Actions (build, lint, test, deploy via azd or Azure CLI)
Available AI Capabilities:
- 🔧 MCP Servers: Azure best practices, Microsoft Docs search, (extendable as needed)
- 📚 Documentation: Microsoft Docs MCP for Teams, Bot Service, storage, security
- 🔍 Tools: Session continuity, planning TODO list, Azure guidance, code generation support
Build Status: 🎉 MULTIPLAYER PRODUCTION READY - Complete end-to-end multiplayer working perfectly!
Key Achievement: Full multiplayer experience with proper UI, real-time gameplay, and Azure Container Apps deployment
Current Phase: Production ready - both server and client fully functional
Active Branch: feature/online-multiplayer-aca
Live Endpoint: wss://awale-server.livelybay-5ef501af.francecentral.azurecontainerapps.io/ws
Multiplayer Features Completed:
- ✅ Azure Container Apps deployment (auto-scaling 0-3 replicas)
- ✅ WebSocket real-time communication
- ✅ Game creation and joining via codes
- ✅ Turn-based gameplay with move validation
- ✅ Player perspective (board orientation per player)
- ✅ Live scoreboard and game state sync
- ✅ Professional UI with theme/mute controls
- ✅ Proper error handling and debugging
- ✅ Cross-browser tested (incognito sessions)
Latest Major Progress (2025-09-19):
- 🐳 Docker Build Success - Fixed all TypeScript compilation issues preventing container build
- � TypeScript Config Fixes - Resolved nested directory structure issues in shared/core/server packages
- 🌐 WebSocket Import Fix - Updated ES module imports for ws library compatibility
- ✅ Container Runtime Verified - Server successfully starts and listens on port 8080
- 📦 Workspace Dependencies Resolved - Fixed npm workspace symlink and module resolution issues
Architecture Highlights:
- Containerized Multiplayer Server: Docker image with WebSocket support for real-time game sessions
- Multi-stage Build: Optimized Docker build with separate build and runtime stages
- Workspace Monorepo: Properly configured TypeScript compilation across shared/core/server packages
- ES Module Support: Full ES2020 module system with proper import/export handling
- Production Ready: Clean container startup with structured logging
- Persistence Abstraction:
GameRepositorywith in-memory impl first; later Cosmos DB (partition key: gameId) using Managed Identity. - Security: No secrets in code; environment config via Key Vault once infra exists.
- Telemetry (later): Application Insights for move latency, AI depth chosen, errors.
- Relevant MCP Tools: Azure best practices, Docs search for Bot Framework & Teams.
Critical Discoveries:
- Vision clarified: Teams-based Awale with relaxation & optional AI.
- Early decision toward TypeScript + Bot Framework for fastest Teams iteration.
- Need clean pure engine to enable reuse (CLI tests, bot, future web UI).
- Azure best practice tooling accessible for secure, scalable evolution.
Performance Insights (future focus):
- Game engine lightweight; performance concerns shift to AI search pruning.
- Potential optimization: transposition table + iterative deepening for AI (phase 3+).
- Rendering frequency low (turn-based) → no heavy perf constraints initially.
Known Constraints:
- Must function gracefully in text-first Adaptive Card environment (limited interactivity compared to full canvas UI).
- Music playback not supported directly in standard chat cards → handled in Tab app phase.
- Hackathon timeline suggests lean MVP before advanced AI or theming marketplace.
- Multi-user concurrency: need idempotent move handling & concurrency token to prevent double submissions.
- Initial absence of persistence means games lost on restart (acceptable pre-alpha).
| Date | Achievement |
|---|---|
| 2025-09-22 | 🎯 POSTHOG ANALYTICS COMPLETE - Full server-side event tracking for player metrics, game analytics, lobby statistics |
| 2025-09-22 | 📊 ANALYTICS INTEGRATION - Game creation, player joins, game completions, lobby activity, invitation flows tracked |
| 2025-09-22 | 🚀 PRODUCTION DEPLOYMENT - Analytics-enabled server deployed to Azure Container Apps with ACR integration |
| 2025-09-22 | 🔧 INFRASTRUCTURE EVOLUTION - Migrated from awaleacr8094 to awaleacr9463 with Bicep template deployment |
| 2025-12-19 | 🎮 PLAYER PROFILE SYSTEM COMPLETE - Full localStorage-based profile management with statistics tracking |
| 2025-12-19 | 🎨 PROFILE UI COMPONENTS - ProfileSetup, ProfileBar, MiniProfile components with responsive design |
| 2025-12-19 | 📊 GAME RESULT TRACKING - Automatic recording of wins/losses, seeds captured, game duration for both AI and multiplayer |
| 2025-12-19 | 🏗️ PROFILE SERVICE ARCHITECTURE - Complete CRUD operations, export/import, preferences management |
| 2025-09-23 | ✨ VISUAL ATMOSPHERE SYSTEM COMPLETE - Canvas-based particle system with mood-responsive visual effects |
| 2025-09-23 | 🌟 PROCEDURAL VISUAL EFFECTS - Floating particles, cultural elements, lighting effects that respond to game state |
| 2025-09-23 | 🎯 VISUAL-AUDIO INTEGRATION - Visual atmosphere system integrated with existing audio system for complete immersion |
| 2025-09-23 | 🪵 WOOD TEXTURE FIX - Corrected GitHub Pages 404 by adjusting CSS path from ./textures/wood.jpg to ../textures/wood.jpg due to build output directory structure (style.css in assets/). |
| 2025-09-23 | 🔄 VERSION BUMP - Web package to 0.6.1 and fallback APP_VERSION to 0.6.1-WOOD-TEXTURE-FIX for cache busting. |
| 2025-09-23 | 🛠️ ANDROID TOUCH MITIGATION - Added dvh/svh fallback cascade, overscroll containment, and improved pit touch handlers (preventDefault + movement threshold) to address layout jump & input lock on tap. |
| 2025-09-23 | 🎨 USER PREFERENCE CONTROLS - Visual effects toggle in profile settings, respects user choices across both AI and multiplayer modes |
| 2025-12-19 | 🎯 SEAMLESS INTEGRATION - Profile system integrated into ModeSelector and main game flow |
| 2025-09-18 | ✅ Project initialized with session continuity infrastructure |
| 2025-09-18 | ✅ General Development Project development environment configured |
| 2025-09-18 | ✅ MCP server awareness integrated for enhanced AI capabilities |
| 2025-09-18 | ✅ Vision & architecture direction for Teams Awale defined |
| 2025-09-18 | ✅ Monorepo scaffold (core/shared/bot), engine + tests, README created |
| 2025-09-18 | ✅ Hackathon 2025 project registered (ID 109939) |
| 2025-09-18 | ✅ MAJOR BREAKTHROUGH - Fixed Jest testing infrastructure completely |
| 2025-09-18 | ✅ ALL TESTS PASSING - 6 tests across 2 suites with proper TypeScript resolution |
| 2025-09-18 | ✅ BUILD SYSTEM WORKING - Full monorepo compilation to dist/ folders |
| 2025-09-18 | ✅ AI STRATEGY IMPLEMENTED - Greedy capture algorithm working and tested |
| 2025-09-18 | ✅ TEAMS BOT COMPLETE - Full Bot Framework server with conversation state |
| 2025-09-18 | ✅ TEAMS APP PACKAGE - Complete manifest, icons, and deployable ZIP file |
| 2025-09-18 | ✅ DEMO SCRIPTS WORKING - CLI demo, simple JS demo, all systems verified |
| 2025-09-18 | 🎮 READY FOR TEAMS DEPLOYMENT - Sideloadable app package created! |
- ✅ COMPLETED - Confirm stack & minimal MVP scope (engine + simple CLI tests vs direct bot)
- ✅ COMPLETED - Scaffold repository structure
- ✅ COMPLETED - Core engine base implementation
- ✅ COMPLETED - Initial unit tests with Jest infrastructure
- ✅ COMPLETED - Simple AI strategy (greedy capture fallback random legal)
- ✅ COMPLETED - Adaptive Card renderer (board pits + select pit buttons) & command handling stub
- ✅ COMPLETED - In-memory game repository + concurrency token logic
- ✅ COMPLETED - Draft README
- ✅ COMPLETED - Teams bot implementation with Bot Framework
- ✅ COMPLETED - Teams app manifest and package creation
- 🎯 CURRENT - Bot registration and live deployment testing
- 📋 NEXT - Hackathon demo and presentation preparation
- 📋 UPCOMING - Plan Phase 2 (Azure deployment, enhanced features)
🚀 READY FOR TEAMS DEPLOYMENT:
- Complete sideloadable app package:
awale-teams-app.zip - Full bot implementation with game engine + AI
- Setup guide with step-by-step instructions
- Only needs bot registration and ngrok tunnel for live testing
- ✅ COMPLETED - Visual Atmosphere System: Canvas-based particle effects with game-state responsiveness
- ✅ COMPLETED - Visual Effects Integration: Connected to both AI and multiplayer game modes
- ✅ COMPLETED - User Preferences: Visual effects toggle in profile settings
- Test Visual Effects: Deploy and verify visual atmosphere system works in production
- Performance Optimization: Monitor particle system performance on various devices
- Visual Effects Documentation: Update README with visual atmosphere system details
- Advanced particle configurations (intensity settings, particle types)
- Cultural visual symbols integration (Adinkra symbols, African patterns)
- Performance profiler for visual effects system
- A/B testing framework for visual/audio experience preferences
- WebGL-based particle system for better performance
- Procedural background generation based on game state
- Mobile-optimized visual effects (reduced particle counts)
- Advanced lighting system with shadows and depth
Common Commands (planned):
npm run dev:bot – start bot locally with ngrok / Teams dev tunnel
npm test – run Jest tests for engine & bot utilities
npm run lint – lint codebase (ESLint + Prettier)
npm run build – build TypeScript
Key Files (will be added):
/packages/core/src/engine.ts – core game logic
/packages/core/src/ai/greedy.ts – initial AI strategy
/packages/bot/src/index.ts – bot entrypoint
/packages/bot/src/adaptiveCards/boardCard.ts – card generator
/packages/bot/src/handlers/moveHandler.ts – move processing
/packages/shared/src/types.ts – shared type interfaces
Setup Requirements (upcoming):
- Install Node.js LTS
- Clone repo &
npm install - Run
npm run testto validate engine - Start bot with dev tunnel for Teams testing
- (Later) Provision Azure resources via
azdor scripts
AI Tools:
- Azure best practices MCP for secure service integration design
- Microsoft Docs MCP for Bot Framework & Teams schemas
- Planning TODO tooling for incremental delivery
This file serves as persistent project memory for enhanced AI assistant session continuity with MCP server integration.