forked from SokuDev/ModTemplate
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCMakeLists.txt
More file actions
116 lines (97 loc) · 4.65 KB
/
CMakeLists.txt
File metadata and controls
116 lines (97 loc) · 4.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
#cmake -A "Win32" -S . -B out -G "Visual Studio 17 2022"
cmake_minimum_required(VERSION 3.19)
cmake_policy(SET CMP0091 NEW)
string(TIMESTAMP VERSION_DAY "%m%d" UTC)
string(TIMESTAMP VERSION_YEAR "%Y" UTC)
set(VERSION_MAJOR "0.1" CACHE STRINGS "version major")
set(VERSION_MINOR "0" CACHE STRINGS "version minor")
set(VERSION_DOT "${VERSION_MAJOR}.${VERSION_MINOR}")
set(I_DESCRIPTION "Description of ModTemplate" CACHE STRINGS "Description")
project(ModTemplate
VERSION ${VERSION_MAJOR}.${VERSION_DAY}.${VERSION_YEAR}
DESCRIPTION ${I_DESCRIPTION}
LANGUAGES C CXX
)
set(SOKULIB_PATH src/SokuLib CACHE PATH "sokulib path")
set(I_INI_FILENAME ${PROJECT_NAME}.ini CACHE PATH "ini filename")
string(REPLACE . , VERSION_COMMA ${VERSION_DOT},0)
string(REPLACE . , IVERSION_COMMA ${PROJECT_VERSION})
message("building ${PROJECT_NAME} version ${VERSION_DOT} | ${IVERSION_COMMA}")
# RC
set(RC_FILES "")
file(GLOB RC_IN_FILES src/*.rc.in)
foreach(RC_IN_FILE ${RC_IN_FILES})
get_filename_component(RC_FILENAME ${RC_IN_FILE} NAME)
string(REGEX REPLACE "\\.in$" "" OUTPUT_FILENAME ${RC_FILENAME})
set(OUTPUT_FILE "${OUTPUT_FILENAME}")
list(APPEND RC_FILES ${OUTPUT_FILE})
configure_file(${RC_IN_FILE} ${OUTPUT_FILE} @ONLY
)
message(STATUS "config: ${RC_IN_FILE} -> ${OUTPUT_FILE}")
endforeach()
message(RC files: ${RC_FILES})
set(CMAKE_C_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(GAME_FOLDER_TH123 "th123" CACHE PATH "game folder ig")
set(CMAKE_INSTALL_PREFIX ${GAME_FOLDER_TH123})
message(Install prefix: ${CMAKE_INSTALL_PREFIX})
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_definitions(-DWINVER=0x0501 -D_WIN32_WINNT=0x0501 -DINI_FILENAME=L"${I_INI_FILENAME}")
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" AND "${CMAKE_CXX_SIMULATE_ID}" STREQUAL "MSVC")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-narrowing -Wno-microsoft-cast")
endif ()
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /Brepro")
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /Brepro")
SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /Brepro")
# generate pdb file for release build (https://stackoverflow.com/a/31264946)
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF /OPT:ICF")
SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF /OPT:ICF")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF /OPT:ICF")
# SokuLib
add_subdirectory(
${SOKULIB_PATH}
)
# Module
add_library("${PROJECT_NAME}"
MODULE
src/main.cpp
${RC_FILES}
)
target_compile_options("${PROJECT_NAME}" PRIVATE /Zi)
target_compile_definitions("${PROJECT_NAME}" PRIVATE DIRECTINPUT_VERSION=0x0800 CURL_STATICLIB _CRT_SECURE_NO_WARNINGS $<$<CONFIG:Debug>:_DEBUG>)
target_include_directories("${PROJECT_NAME}" PRIVATE include SokuLib/directx)
target_link_directories("${PROJECT_NAME}" PRIVATE ${SOKULIB_PATH}/lib)
target_link_options(${PROJECT_NAME} PRIVATE "/SUBSYSTEM:WINDOWS")
target_link_libraries(
"${PROJECT_NAME}"
SokuLib
shlwapi
d3d9
d3dx9
)
install(TARGETS ${PROJECT_NAME} LIBRARY DESTINATION modules/${PROJECT_NAME}/)
install(FILES $<TARGET_PDB_FILE:${PROJECT_NAME}> ${CMAKE_CURRENT_SOURCE_DIR}${PROJECT_NAME}.ini DESTINATION modules/${PROJECT_NAME}/ OPTIONAL)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/${I_INI_FILENAME} DESTINATION modules/${PROJECT_NAME}/ OPTIONAL)
#note
#before "tasklist | findstr th123 && (taskkill /IM th123.exe /F) || (exit /b 0)"
#after "cmake --install . --config Debug"
option(BUILD_MOD_DAT OFF)
if(BUILD_MOD_DAT)
set(SHADY_CLI_PATH "shady-cli.exe" CACHE FILEPATH "")
file(GLOB SRC_RIV_Pack ${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}/data/*)
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND "${SHADY_CLI_PATH}" pack -m data
-o "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.dat"
"${CMAKE_CURRENT_SOURCE_DIR}/src/data"
DEPENDS ${SRC_RIV_Pack}
VERBATIM
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.dat DESTINATION modules/${PROJECT_NAME}/ OPTIONAL)
endif()
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD COMMAND tasklist | findstr th123 && (taskkill /IM th123.exe /F) || (exit /b 0))
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND cmake --install . --config $<CONFIG>)
if(MSVC)
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_COMMAND "${GAME_FOLDER_TH123}/th123.exe")
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${GAME_FOLDER_TH123}")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
endif()