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InstructionTranslator_Archive.cs
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49 lines (48 loc) · 2.43 KB
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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace ProcessorEmulator
{
/// <summary>
/// ARCHIVED: Old stub version of InstructionTranslator for reference/spare
/// </summary>
public class InstructionTranslator_Archive
{
private Dictionary<string, Action> instructionHandlers = new Dictionary<string, Action>();
public InstructionTranslator_Archive() { InitializeHandlers(); }
private void InitializeHandlers()
{
instructionHandlers["ARM_DataProcessing"] = HandleArmDataProcessing;
instructionHandlers["ARM_Mov"] = HandleArmMov;
instructionHandlers["ARM_Ldr"] = HandleArmLdr;
instructionHandlers["ARM_Ldm"] = HandleArmLdm;
instructionHandlers["ARM_Bx"] = HandleArmBx;
instructionHandlers["ARM_Bl"] = HandleArmBl;
instructionHandlers["ARM_Svc"] = HandleArmSvc;
instructionHandlers["MIPS_Lui"] = HandleMipsLui;
instructionHandlers["MIPS_Lw"] = HandleMipsLw;
instructionHandlers["MIPS_Sw"] = HandleMipsSw;
instructionHandlers["MIPS_Jal"] = HandleMipsJal;
instructionHandlers["MIPS_Jr"] = HandleMipsJr;
instructionHandlers["MIPS_Syscall"] = HandleMipsSyscall;
}
private void HandleArmDataProcessing() { }
private void HandleArmMov() { }
private void HandleArmLdr() { }
private void HandleArmLdm() { }
private void HandleArmBx() { }
private void HandleArmBl() { }
private void HandleArmSvc() { }
private void HandleMipsLui() { }
private void HandleMipsLw() { }
private void HandleMipsSw() { }
private void HandleMipsJal() { }
private void HandleMipsJr() { }
private void HandleMipsSyscall() { }
private Action FindInstructionHandler(string name) => instructionHandlers.ContainsKey(name) ? instructionHandlers[name] : null;
private Action FindArmHandler(string name) => instructionHandlers.ContainsKey(name) ? instructionHandlers[name] : null;
private Action FindMipsHandler(string name) => instructionHandlers.ContainsKey(name) ? instructionHandlers[name] : null;
private Action FindMipsSpecialHandler(string name) => instructionHandlers.ContainsKey(name) ? instructionHandlers[name] : null;
private uint RotateRight(uint value, int count) => (value >> count) | (value << (32 - count));
}
}