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MainWindow.h
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70 lines (49 loc) · 1.49 KB
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPaintEvent>
#include <QPainter>
#include <QPair>
#include <QKeyEvent>
#include <QStatusBar>
#include <QTimer>
#include <QLabel>
enum directions {Up, Down, Left, Right};
enum cellType {FOOD, EMPTY, SNAKE};
class MainWindow : public QMainWindow
{
Q_OBJECT
private:
int matrixOrder;
QPair<int, int> foodCoord;
QVector<QPair<int, int>> body;
directions currentDirection;
QTimer timer;
QImage foodTexture;
QImage waterTexture;
QImage grassTexture;
QStatusBar *statusBar;
QLabel *infoLabel;
int gameSpeed;
int pointCount;
virtual void paintEvent(QPaintEvent *event=nullptr);
virtual void keyPressEvent(QKeyEvent *event=nullptr);
void drawGrid(QPainter& painter);
void drawFood(QPainter& painter);
void drawSnake(QPainter& painter);
void drawField(QPainter& painter);
void parseLoseEvent();
void restartGame();
void initStatusBar();
void initField();
void initResourses();
void setFoodCoord();
void setHeadCoord();
void setCurrentDirection(directions direction);
private slots:
void nextIteration();
void checkField();
public:
explicit MainWindow(QMainWindow *parent=nullptr);
};
#endif