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Copy pathgameObjects.js
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86 lines (82 loc) · 2.36 KB
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class Mouse extends EngineObject {
constructor(pos, size, texture) {
super(pos, size, texture);
this.setCollision();
}
static speed = 0.2;
collideWithObject(object) {
if (object instanceof Cat) {
game_state = "caught";
stopAllMovement();
}
if (object instanceof Wall) {
this.velocity = vec2(0, 0);
}
return true;
}
}
class Cat extends EngineObject {
constructor(pos, size, texture) {
super(pos, size, texture);
this.setCollision();
this.sides = Wall._getSides(this.pos, this.size);
this.corners = Wall._getCorners(this.sides);
Laser.laserSolids.push(this);
}
static speed = 0.05;
updateCat(laser) {
this.velocity = laser.pos.subtract(this.pos).clampLength(Cat.speed);
// this.mirror = this.velocity.x >= 0;
// recalculate everything for next laser raycast
this.sides = Wall._getSides(this.pos, this.size);
this.corners = Wall._getCorners(this.sides);
}
}
class Wall extends EngineObject {
constructor(pos, size, texture) {
super(pos, size, texture);
this.setCollision();
this.mass = 0;
Wall.walls.push(this);
Laser.laserSolids.push(this);
this.sides = Wall._getSides(this.pos, this.size);
this.corners = Wall._getCorners(this.sides);
}
static walls = [];
static _getSides(pos, size) {
return {
top: pos.y + size.y / 2,
left: pos.x - size.x / 2,
right: pos.x + size.x / 2,
bottom: pos.y - size.y / 2
}
}
static _getCorners(sides) {
return {
topright: vec2(sides.right, sides.top),
topleft: vec2(sides.left, sides.top),
bottomright: vec2(sides.right, sides.bottom),
bottomleft: vec2(sides.left, sides.bottom)
}
}
}
class Laser extends EngineObject {
static laserSolids = [];
constructor() {
super(mouse.pos, vec2(0.3, 0.3));
this.color = rgb(1, 0, 0)
}
}
class Cheese extends EngineObject {
constructor(pos, texture) {
super(pos, vec2(2, 2), texture);
this.setCollision();
}
collideWithObject(object) {
if (object instanceof Mouse) {
alert("WIN!");
this.destroy()
}
return false;
}
}