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feat: implement Save/Load API for persistent game data storage
Add comprehensive Save/Load API (24/25 Rust scripting APIs now complete): - Persistent key-value storage supporting integers, floats, strings, and JSON objects - File-based persistence with auto-save to ./saves/savegame.json - Thread-safe implementation using Arc<Mutex<>> for concurrent access - Full API: setInt/getInt, setFloat/getFloat, setString/getString, setObject/getObject - Data management: deleteKey, clear, hasKey - Manual save/load methods with error handling - Comprehensive test suite with 13 tests in save_load_test.lua Implementation: - Created save_api.rs (800+ lines) with FileSaveManager and SaveManagerProvider trait - Integrated into script_system.rs for automatic registration per entity - Added test coverage for all operations including persistence and nested objects - Fixed missing 'prefabs' field in Scene struct across test files Updated ROADMAP.md to reflect completion (96% of Rust scripting APIs done). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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ROADMAP.md

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**TypeScript APIs Missing (7/24):** 15. ❌ Camera API 16. ❌ Material API 17. ❌ Mesh API 18. ❌ Light API 19. ❌ Collision API 20. ❌ UI API 21. ✅ Scene API 22. ❌ Save/Load API 23. ❌ Particle API (blocked by Particle System) 24. ❌ Animation API (blocked by Animation System)
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**Rust APIs (Complete - 23/25):**
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**Rust APIs (Complete - 24/25):**
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1.**Input API** (full parity - keyboard, mouse, actions)
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2.**Timer API** (complete)
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6.**Time API** (complete)
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7.**Console API** (complete)
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8.**Event API** (complete - on/off/emit with payload support)
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9.**Audio API** (load, play, stop, pause, setVolume, setSpeed, isPlaying, getDuration) - **COMPLETE!** - **NEW!**
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9.**Audio API** (load, play, stop, pause, setVolume, setSpeed, isPlaying, getDuration) - **COMPLETE!**
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10.**Query API** (findByName, findByTag, raycast stubs)
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11.**Prefab API** (instantiate, destroy, getInstances, isInstance, getPath) - **COMPLETE!** - **NEW!** (2025-10-25)
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11.**Prefab API** (instantiate, destroy, getInstances, isInstance, getPath) - **COMPLETE!** (2025-10-25)
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12.**GameObject API** (create, createPrimitive, destroy - FULLY IMPLEMENTED via SceneManager) - **COMPLETE!**
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13.**Entities API** (fromRef, get, findByName, findByTag, exists)
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14.**Physics API** (RigidBody, MeshCollider, PhysicsEvents, CharacterController) - **COMPLETE!**
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15.**Camera API** (setFov, setClipping, setProjection, setAsMain) - **COMPLETE!**
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16.**Material API** (MeshRenderer + material sub-API: setColor, setMetalness, setRoughness, setEmissive, setTexture) - **COMPLETE!**
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17.**Light API** (setType, setColor, setIntensity, setCastShadow, setDirection, setRange, setDecay, setAngle, setPenumbra, setShadowMapSize, setShadowBias) - **COMPLETE!**
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18.**Mesh API** (setVisible, setCastShadows, setReceiveShadows, isVisible) - **COMPLETE!** - **NEW!**
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19.**Collision API** (onEnter, onExit, onStay, onTriggerEnter, onTriggerExit) - **COMPLETE!** - **NEW!**
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18.**Mesh API** (setVisible, setCastShadows, setReceiveShadows, isVisible) - **COMPLETE!**
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19.**Collision API** (onEnter, onExit, onStay, onTriggerEnter, onTriggerExit) - **COMPLETE!**
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20.**CharacterController API** (isGrounded, move, jump, setSlopeLimit, setStepOffset) - **COMPLETE!**
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21. ❌ UI API
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22.**Scene API** (getCurrentScene, load, unload, loadAdditive) - **COMPLETE!** - **NEW!** (2025-10-25)
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23. Save/Load API
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22.**Scene API** (getCurrentScene, load, unload, loadAdditive) - **COMPLETE!** (2025-10-25)
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23. **Save/Load API** (setInt, getInt, setFloat, getFloat, setString, getString, setObject, getObject, deleteKey, clear, hasKey, save, load) - **COMPLETE!** - **NEW!** (2025-10-26)
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24. ❌ Particle API (blocked by Particle System implementation)
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25. ❌ Animation API (blocked by Animation System implementation)
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### 3. 🚧 **Rust Scripting APIs** (★★★★★)
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**Impact:** Limited gameplay functionality in Rust engine
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**Status:** 19/24 APIs complete, including GameObject CRUD - major milestone achieved!
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**Effort:** Medium (2-3 weeks for remaining 7 APIs)
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**Status:** 24/25 APIs complete, including GameObject CRUD and Save/Load - major milestone achieved!
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**Effort:** Small (1-2 weeks for remaining 1 API: UI API)
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**Dependencies:** None (mutable ECS complete)
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#### What Exists (17 Complete APIs):
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-**Light API** - `light_api.rs`
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- 🚧 Audio API (partial) - `audio_api.rs`
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#### What's Missing (3 APIs):
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#### What's Missing (1 API):
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**1. ✅ Prefab API** - ✅ **Complete** (2025-10-25) - **NEW!**
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````
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**6. Save/Load API** - ❌ Missing
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**6. Save/Load API** - ✅ **Complete** (2025-10-26) - **NEW!**
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```rust
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// Persistent data
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save.setInt(key: string, value: number)
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save.getInt(key: string) -> number
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````
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// ✅ All functions implemented:
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save.setInt(key, value)
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save.getInt(key, default?) -> number
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save.setFloat(key, value)
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save.getFloat(key, default?) -> number
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save.setString(key, value)
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save.getString(key, default?) -> string
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save.setObject(key, value)
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save.getObject(key) -> table|nil
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save.deleteKey(key)
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save.clear()
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save.hasKey(key) -> boolean
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save.save() -> boolean -- Manual save to disk
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save.load() -> boolean -- Manual load from disk
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```
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**Files:** `/home/jonit/projects/vibe-coder-3d/rust/engine/crates/scripting/src/apis/save_api.rs`
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**Status:** ✅ **IMPLEMENTED** - Full persistent key-value storage with auto-save
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**Test Script:** `/home/jonit/projects/vibe-coder-3d/rust/game/scripts/tests/save_load_test.lua` - 13 comprehensive tests
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**7. Particle API** - ❌ Missing (blocked by Particle System)
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#### Implementation Priority:
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**Remaining 7 APIs:**
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**Remaining 1 API:**
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1. **UI API** (in-game HUD/menus) - 1-2 weeks
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1. **Complete Audio API** (structure exists, needs implementation) - 3-5 days
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2. **Mesh API** (runtime mesh control) - 3-5 days
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3. **Collision API** (gameplay interactions) - 1 week
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4. **Scene API** (level transitions) - 1 week
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5. **Save/Load API** (game persistence) - 1 week
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6. **UI API** (in-game HUD/menus) - 1-2 weeks
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7. **Particle API** (after Particle System implemented)
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**Completed (recently):**
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- ✅ **Save/Load API** (2025-10-26) - Persistent game data with auto-save
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- ✅ **Scene API** (2025-10-25) - Scene loading/unloading
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- ✅ **Prefab API** (2025-10-25) - Runtime entity spawning
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- ✅ **Collision API** - Physics event callbacks
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- ✅ **Mesh API** - Runtime mesh control
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- ✅ **Complete Audio API** - Sound playback and control
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**Reference Implementation:**
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- Rapid visual prototyping
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- Professional shader effects out-of-the-box
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- Learning resource for custom shaders
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````

rust/engine/crates/scripting/src/apis/entities_api.rs

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entities: vec![entity1, entity2, entity3],
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materials: vec![],
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meshes: None,
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prefabs: None,
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metadata: None,
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inputAssets: None,
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lockedEntityIds: None,

rust/engine/crates/scripting/src/apis/entity_api.rs

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entities: vec![entity],
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materials: vec![],
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meshes: None,
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prefabs: None,
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metadata: None,
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entities: vec![parent, child, child2],
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materials: vec![],
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prefabs: None,
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metadata: None,
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inputAssets: None,
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rust/engine/crates/scripting/src/apis/mod.rs

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pub mod physics_api;
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pub mod prefab_api;
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pub mod query_api;
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pub mod save_api;
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pub mod scene_api;
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pub mod time_api;
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pub mod timer_api;
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pub use physics_api::register_physics_api;
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pub use prefab_api::{register_prefab_api, PrefabManagerProvider, PrefabManagerRef};
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pub use query_api::register_query_api;
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pub use save_api::{register_save_api, create_file_save_manager, SaveManagerProvider, SaveManagerRef};
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pub use scene_api::{register_scene_api, SceneManagerProvider, SceneManagerRef};
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pub use time_api::{register_time_api, update_time_api, TimeInfo};
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pub use timer_api::register_timer_api;

rust/engine/crates/scripting/src/apis/query_api.rs

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entities: vec![entity1, entity2, entity3],
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materials: vec![],
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meshes: None,
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prefabs: None,
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metadata: None,
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inputAssets: None,
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lockedEntityIds: None,

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