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test.py
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125 lines (93 loc) · 3.44 KB
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# Copyright (c) 2017 Jon Cooper
#
# This file is part of pygame-xbox360controller.
# Documentation, related files, and licensing can be found at
#
# <https://github.com/joncoop/pygame-xbox360controller>.
import pygame
# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# This is a simple class that will help us print to the screen
# It has nothing to do with the joysticks, just outputing the
# information.
class TextPrint:
def __init__(self):
self.reset()
self.font = pygame.font.Font(None, 30)
def print(self, screen, textString):
textBitmap = self.font.render(textString, True, WHITE)
screen.blit(textBitmap, [self.x, self.y])
self.y += self.line_height
def reset(self):
self.x = 10
self.y = 10
self.line_height = 30
def indent(self):
self.x += 20
def unindent(self):
self.x -= 20
pygame.init()
# Set the width and height of the screen [width, height]
size = [500, 800]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Joystick Tester")
REFRESH_RATE = 20
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# Initialize the joysticks
pygame.joystick.init()
# Get ready to print
textPrint = TextPrint()
# Game Loop
running = True
while running:
# Event processing
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Drawing code
screen.fill(BLACK)
textPrint.reset()
# Get count of joysticks
joystick_count = pygame.joystick.get_count()
textPrint.print(screen, "Number of joysticks: {}".format(joystick_count) )
textPrint.indent()
# For each joystick:
for i in range(joystick_count):
joystick = pygame.joystick.Joystick(i)
joystick.init()
textPrint.print(screen, "Joystick {}".format(i) )
textPrint.indent()
# Get the name from the OS for the controller/joystick
name = joystick.get_name()
textPrint.print(screen, "Joystick name: {}".format(name) )
# Usually axis run in pairs, up/down for one, and left/right for the other.
axes = joystick.get_numaxes()
textPrint.print(screen, "Number of axes: {}".format(axes) )
textPrint.indent()
for i in range( axes ):
axis = joystick.get_axis( i )
textPrint.print(screen, "Axis {} value: {:>6.3f}".format(i, axis) )
textPrint.unindent()
buttons = joystick.get_numbuttons()
textPrint.print(screen, "Number of buttons: {}".format(buttons) )
textPrint.indent()
for i in range( buttons ):
button = joystick.get_button( i )
textPrint.print(screen, "Button {:>2} value: {}".format(i,button) )
textPrint.unindent()
# Hat switch. All or nothing for direction, not like joysticks.
# Value comes back in a tuple.
hats = joystick.get_numhats()
textPrint.print(screen, "Number of hats: {}".format(hats) )
textPrint.indent()
for i in range( hats ):
hat = joystick.get_hat( i )
textPrint.print(screen, "Hat {} value: {}".format(i, str(hat)) )
textPrint.unindent()
textPrint.unindent()
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
clock.tick(REFRESH_RATE)
pygame.quit ()