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crate simulator

Simple

core:

  • simple like loading bar simulator, trump game
  • lose money and open card packs

hook:

  • lack of direction is intriguing for exploration
  • opening card packs, lose money

goal:

  • lose $10,000 dollars
  • gamble cards
  • get pink cards

effort:

  • clicking cards
  • upgrading stuff

end:

  • reaching achievement milestones

game: start just by opening loot

  • similar to the nba2k card pack
  • display generic backs, then show colours
  • count points

Dates: August 14th:

  • Basic concept

August 15th:

  • concept

August 16th:

  • colours have different spawn rates (common white 30%, brown 20%, etc .)
  • make cards have a points value that is counted up when all 6 have been revealed
  • card effects when opened (particle effects)

August 17th:

  • card effects when opened (particle effects)

August 18th:

  • menu to start game
  • exit game gameobject

August 19th:

  • inventory to view the cards (figure out if it is persistent)

August 22th:

  • four crates per open instead of six
  • money counter, sell cards in inventory

August 23st:

  • set inventory to be created by positions and a for loop to set index of card automatically
  • upgrade shop
  • button click sound

August 24th:

  • upgrade shop
  • show balance in main screen? (no)
  • gamble microtransactions (possibly)

August 25th:

  • trophy room
  • button click sound
  • get shop to work with better upgrades
  • win condition
  • steamworks api and achievements

August 26th:

  • steamworks api (done)
  • achievements (one done)

August 28th:

  • submit app
  • get first one free, casino, and schooled achievements to work
  • chlsea logo

August 29th:

  • implement 3 more achievements
  • implement loading screen

August 30th:

  • more achievements
  • intro logo

August 31st:

  • fix peach fuzz etc.
  • fix screenshot for crate simulator

Sept 2nd:

  • google analytics
  • EULA (no)

Sept 3rd:

  • save progress (do it for shop and inventory) (done)
  • save progress cash balance
  • fix achievement text for the description
  • fix screen resolution issue on windows (done)
  • graphics options

Sept 4th:

  • enumerator (done)
  • post an annoucement (done)
  • save load (finish up ALL data)
  • turn down ka-ching sound (too loud)
  • achievements (done)
  • rehaul cardOpenList and cardInfoList (done)
  • combos (done-basic)
  • clean up save and load (done)

Sept 5th:

  • persist shopFlags (done)
  • improve the upgrades (architect->hangman) (partial)
  • adventures and prestiging (write doc specs) (done)

Sept 6th:

  • finish hangman (done)
  • make rare cards worth more
  • shine when hover over cards (done)

Sept 7th:

  • generic text popup
  • prestiging

Sept 11:

  • save lucid flag (or count)
  • perks of lucid (not visual changes)
  • set illuminate to correct colours based on rarity instead of random (done)
  • win the game achievement (done)

Sept 12:

  • turn off debug (done)
  • fix save data (corruption) (omitted)
  • restart button (done)
  • fix hangman
  • click start game (for the masses who I "fooled" unknowingly)
  • implement meaningless upgrade, card trick, speedrun (done)
  • show how much each card sells for (fix card amounts not right?)
  • debt achievement (done)

Next Build: Sept 14: Day One DLC Patch

  • save stats should work now (phew...hopefully)
  • removed ESC to quit due to popular demand?
  • fixed guacamole "exploit"
  • achievements should be fixed (FNG, Dead, win game)
  • fixing shrinking buttons and growing when click spammed
  • lucid isn't game breaking (my QA people are fired. AKA me)

Sept 14:

  • sell all quicker future achievements:
  • might number 8
  • Bee Movie
  • AMATH cool math dude
  • PMATH wow
  • Broccoli eat your green veggies
  • early adopter (play the game on release date September 14-15th) v1.1:
  • hangman rewards
  • harder to win

Sept 16:

  • back on winning (done)
  • lucid symbol
  • quit button

Sept 17:

  • music

  • is that I can't win! I have every upgrade, I've Lucid...ed, and I have over 10,000 gold. I go to the trophy room and BAM only the option to reset. Thanks in advance.

Sept 18-20:

v1.2 SEASON PASS:

Sept 20:

  • sell all (cheapo)

Sept 22:

  • music track rolls again
  • recognize caps in casino
  • optimize save file size

Sept 24:

  • duty of honour plan
  • Don't build duty of honour without planning it
  • how to get people to play long term
  • quests with the weapons
  • weapon class
  • open cache pack

Sept 30: achievements:

  • renaissance man 1776
  • anti-mute
  • anti-anti-mute
  • new game++
  • casino royale
  • open 1000 packs
  • open 500 packs

v1.3 LUCID DREAMS (oct 9):

  • more colour types (done)
  • optimize saves (done)
  • fix lucid popup on shop (can't)
  • lucid rehaul (more graphic) (doneish)
  • sell all (limiting Factor with lucid)
  • cards worth more on lucid (done?)
  • sell all button for speedrun (done)
  • Allow to quicksell all cards you have with a single click at 30% price (done)
  • dynamic rarity graph (probably not)

v1.4:

  • new game++
  • more shop stuff (second secret shop for lucid)
  • quests

quests:

  • dungeon cc3k style
  • timed team

casino:

  • gamble with cards you own

lp:

  • quests with timer
  • investigate back button not appearing in inventory?
  • fix hangman and money issue

achievements:

Firstly, I dislike the placement of the quit button. It could easily be pressed if your not paying attention, especially when exiting the casino.

Second of all, I dislike how the quit button just instantly closes the game without warning. It should, at the very least, lead you to the title screen to prevent you from having to re-open the game.

Plan for Future:

Explosive LUCID Cosmetic Patch 1.4

  • better lucid perks
  • more achievements/longer game since some people wanted more substance
  • increase shop prices
  • new game++
  • lucid popup in the middle of the screen
  • fix casino, architect, trophyroom
  • get a mute button
  • free to use music
  • horse armor dlc
  • dlc shop
  • obfuscate the code

lessons:

  • test it (a week or so everything)
  • game dev is an iterative process

Not sure:

  • flip cards effect
  • speedrun->one click button
  • complex combos
  • reset progress
  • scouting party?
  • quests

known issues:

  • opening partially will fill cardInfoList, but not cardOpenList
  • lucid priceofpack drop is hardcoded to $1 and will go negative
  • dataservice crashes in inventory

upgrades: (8)

  • meaninglessUpgrade 25 - nothing? (done)
  • Card Trick 60 - (nothing right now)
  • betterLuckNextTime 200 - luck upgrade (done)
  • Mayan2012 300 - clickable avocado (done)
  • SCOGLotto 1000 - casino (doneish)
  • TrophyRoom 1997 - trophy room (done poorly)
  • Architect 4000 - open it with -1000 dollars (fake?)
  • SpeedRunZ 9999 - Speedrun button (fake)

achievements:

implemented:

  • first one is free (open a pack)
  • the house always wins, old habits die hard (buy casino in shop)
  • Schooled, some people graduate but they still stupid (buy degree in shop)
  • oh what a feeling (open 50 packs)
  • dancing on the ceiling (open 100 packs)
  • Guacamole (click avocado at least once)
  • peach fuzz (pull a fuzz colour)
  • turquoise turquoise (pull a turquoise colour)
  • green pea (pull a green colour)
  • red beet (pull a red colour)
  • purple grape (pull a purple colour)
  • blue berry (pull a blue colour)
  • brown bag (pull a brown colour)
  • white onion (pull a white colour)
  • the year is 2017 (get more than 2017 value in 4 cards)
  • holy moly (get more than 10k value in 4 cards)
  • rich (get $5000)
  • against all odds (get more than 24k value in 4 cards)
  • tricks are for kids (card trick in shop)
  • FNG (reach lucid 2)
  • Negative 100 dollars (get -$100)
  • dead (get -$1000)
  • mute

in progress:

not yet implemented:

  • lack of content (DLC in DLC)

quests:

  • certain challenges (get 2 red in one pull)
  • complete it and get prestige points

prestige:

  • lower pack cost
  • better odds
  • new rarities
  • new shop items

real extension:

  • each colour card has a use (blue ocean, etc.)
  • sparkle sound on rare cards
  • move inventory interface to the main screen instead of a new scene
  • more card types: gold, silver, etc.
  • more upgrades in the shop

fixed:

  • inventory sometimes not subtracting cards correctly for fuzz or otherwise (fixed)
  • shop flags not saving (fixed)

extension:

  • get opening crates by playing simple games
  • get currency to buy loot boxes through simple games (ex. tower defense, rare loot are rare tower type variants)
  • Cards have letters (A, B, D) denoting type
  • limit at 10 crates every 2 hours, show timer
  • saving the game and persistent data
  • simplify colours (still deciding on this)

plan:

  • simulate opening a card pack/crate
  • crates 10 every day
  • rarity: fuzz turquoise green red purple blue brown white

ideas:

notes: shootawatch overwatch hat castle tf2 magikcardZ hearthstone duty of honour call of duty