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Description
This one's a little strange, but when a skeleton is imported alongside a mesh, be it one embedded in a .mesh or .dmesh, or one loaded alongside a .outfit file, the skeleton is rotated approx. 1.2° along the global x-axis when compared to a skeleton imported from a .skel or a .dskel, resulting in bones not lining up with the mesh correctly.
In the pictures below, the highlighted skeleton is the one imported alongside the mesh. The second image shows detail on how misaligned the upper bones become.


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