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@misc{sarto_disneys_2021,
type = {News},
title = {Disney’s {Immersive}, {Interactive} ‘{Baymax} {Dreams}’ {Short} {Premieres} at {Sundance}},
url = {https://www.awn.com/news/disneys-immersive-interactive-baymax-dreams-short-premieres-sundance},
abstract = {Studio’s first interactive episode, part of the festival’s New Frontier Gallery, uses interactive cloud streaming technology to enable seamless interaction and high-end graphics on mobile platforms.},
language = {en},
urldate = {2022-02-22},
journal = {Animation World Network},
author = {Sarto, Dan},
month = jan,
year = {2021},
file = {Snapshot:C\:\\Users\\joaqu\\Zotero\\storage\\LJBKDGMZ\\disneys-immersive-interactive-baymax-dreams-short-premieres-sundance.html:text/html},
}
@article{sparacino_narrative_2002,
title = {Narrative {Spaces}: bridging architecture and entertainment via interactive technology},
shorttitle = {Narrative {Spaces}},
url = {https://www.academia.edu/61351289/Narrative_Spaces_bridging_architecture_and_entertainment_via_interactive_technology},
abstract = {Narrative Spaces: bridging architecture and entertainment via interactive technology},
language = {en},
urldate = {2022-02-23},
journal = {6th International Conference on Generative Art, Milan, …},
author = {Sparacino, Flavia},
month = jan,
year = {2002},
file = {Snapshot:C\:\\Users\\joaqu\\Zotero\\storage\\P5UKRTIM\\Narrative_Spaces_bridging_architecture_and_entertainment_via_interactive_technology.html:text/html},
}
@misc{noauthor_teamlab_2020,
title = {{teamLab} official website},
url = {https://www.teamlab.art/},
abstract = {teamLab (f. 2001) is an art collective, interdisciplinary group of ultratechnologists whose collaborative practice seeks to navigate the confluence of art, science, technology, design and the natural world.},
language = {en},
urldate = {2022-02-22},
journal = {teamLab},
year = {2020},
file = {Snapshot:C\:\\Users\\joaqu\\Zotero\\storage\\NNRQZPR2\\www.teamlab.art.html:text/html},
}
@misc{noauthor_myron_nodate,
title = {Myron ({WebCamXtra}) - {Computer} {Vision} \& {Well} {Connected} {Motion} {Tracking}},
url = {http://webcamxtra.sourceforge.net/screenshots.shtml},
urldate = {2022-02-23},
file = {Myron (WebCamXtra) - Computer Vision & Well Connected Motion Tracking:C\:\\Users\\joaqu\\Zotero\\storage\\SUFKSPIM\\screenshots.html:text/html},
}
@article{andreussi_realtimerendering_nodate,
title = {Realtime–{Rendering} with {OpenGL} - {The} {Graphics} {Pipeline}},
language = {en},
author = {Andreussi, Francesco},
pages = {16},
file = {Andreussi - Realtime–Rendering with OpenGL - The Graphics Pipe.pdf:C\:\\Users\\joaqu\\Zotero\\storage\\PUE8ZKTX\\Andreussi - Realtime–Rendering with OpenGL - The Graphics Pipe.pdf:application/pdf},
}
@article{kwon_real-time_nodate,
title = {Real-time {Interactive} {Media} {Design} with {Camera} {Motion} {Tracking}},
abstract = {Interactivity using camera motion tracking is increasingly an active, effective and even entertaining way for users who use digital communication such as motion picture, internet and games in a multimedia era. The goal of this paper is to research the technology and to implement real-time interactive media with camera motion tracking and to apply this to design communication. In this paper we discuss the possibilities and advantages of using computer vision and the limitations and points of issue that the algorithm of camera motion tracking has still in various design fields.},
language = {en},
author = {Kwon, Jieun and Baek, Yuncheol},
pages = {21},
file = {Kwon and Baek - Real-time Interactive Media Design with Camera Mot.pdf:C\:\\Users\\joaqu\\Zotero\\storage\\YTR3WHZI\\Kwon and Baek - Real-time Interactive Media Design with Camera Mot.pdf:application/pdf},
}
@misc{noauthor_future_2019,
title = {Future {You} digital installation},
url = {https://www.commarts.com/exhibit/future-you},
abstract = {This compelling installation greets visitors with a robotic reflection as they enter the Barbican Centre\’s newest exhibition.},
language = {en-us},
urldate = {2022-02-22},
journal = {Communication Arts},
month = jun,
year = {2019},
file = {Snapshot:C\:\\Users\\joaqu\\Zotero\\storage\\MI4GR7XY\\future-you.html:text/html},
}
@misc{houston_public_media_mfah_2015,
title = {{MFAH}: {Shadow} {Monsters}},
shorttitle = {{MFAH}},
url = {https://www.youtube.com/watch?v=XNHv6VryB8o},
abstract = {New York-based British artist Philip Worthington talks about his interactive installation "Shadow Monsters," a kind of digital version of shadow puppetry. Cameras, light boxes, and vision-recognition software augment museum goers' silhouettes with wild hair, teeth, spikes, and other playful monstrosities. The immersive work will be on view through September 20 at the Museum of Fine Arts Houston's Cullinan Hall.},
urldate = {2022-02-23},
author = {{Houston Public Media}},
month = jun,
year = {2015},
}