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Introdução à Inteligência Artificial 2017

  • (Artifical Intelligence Introduction)
  • Unity and C# projects

Implementation of 4 Braintenberg cars, scene creation and extras (making a vehicle draw an 8 and an elipse)

Implementation of the 4 basic search algorithms and some heuristics for the Sokoban game.

Implementation of individual evolution based on mutation, crossover, selection(tournament and random) and elitism.