-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathChessAlphaBeta.java
More file actions
510 lines (446 loc) · 16.4 KB
/
ChessAlphaBeta.java
File metadata and controls
510 lines (446 loc) · 16.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package chess;
import java.util.LinkedList;
import java.util.Scanner;
/**
*
* @author JOHN
*/
public class ChessAlphaBeta {
private final char EMPTY = ' ';
private final char CROOK = 'R';
private final char CBISHOP = 'B';
private final char CKING = 'K';
private final char PROOK = 'r';
private final char PBISHOP = 'b';
private final char PKING = 'k';
private final int MIN = 0;
private final int MAX = 1;
private final int LIMIT = 5;
//Board class (inner class)
private class Board
{
private char[][] array;
//Constructor of Board class
private Board(int size)
{
array = new char[size][size];
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
array[i][j] = EMPTY;
}
}
private Board board;
private int size;
//Constructor of AphaBeta class
public ChessAlphaBeta(int size, char[][] board)
{
this.board = new Board(size);
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
this.board.array[i][j] = board[i][j];
this.size = size;
displayBoard(this.board);
}
//Method plays game
public void play()
{
while (true)
{
board = playerMove(board);
if (playerWin(board))
{
System.out.println("Player Win!");
break;
}
board = computerMove(board);
if (computerWin(board))
{
System.out.println("Computer Win!");
break;
}
}
}
//method performs player move
private Board playerMove(Board board)
{
System.out.println("Player move: ");
Scanner scanner = new Scanner(System.in);
int fromi = scanner.nextInt();
int fromj = scanner.nextInt();
int toi = scanner.nextInt();
int toj = scanner.nextInt();
board.array[toi][toj] = board.array[fromi][fromj];
board.array[fromi][fromj] = EMPTY;
displayBoard(board);
return board;
}
//Method determines computer move
private Board computerMove(Board board)
{
LinkedList<Board> children = new LinkedList<Board>();
LinkedList<Board> newChildren = null;
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (board.array[i][j] == CBISHOP || board.array[i][j] == CROOK || board.array[i][j] == CKING) {
newChildren = generate(board, board.array[i][j], i, j);
for (Board child : newChildren) {
children.addLast(child);
}
}
}
// for (Board child : children)
// displayBoard(child);
int maxIndex = 0;
int maxValue = minmax(children.get(0), MIN, 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
for (int i = 0; i < children.size(); i++)
{
int currentValue = minmax(children.get(i), MIN, 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
if (currentValue > maxValue)
{
maxIndex = i;
maxValue = currentValue;
}
}
Board result = children.get(maxIndex);
System.out.println("Computer move:");
displayBoard(result);
return result;
}
private int minmax(Board board, int level, int depth, int alpha, int beta)
{
if (computerWin(board) || playerWin(board) || depth >=LIMIT) {
int evaluation = evaluate(board);
return evaluation;
}
else if (level == MAX)
{
int maxValue = Integer.MIN_VALUE;
LinkedList<Board> children = new LinkedList<Board>();
LinkedList<Board> newChildren = null;
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (board.array[i][j] == CBISHOP || board.array[i][j] == CROOK || board.array[i][j] == CKING){
newChildren = generate(board, board.array[i][j], i, j);
for (Board child : newChildren)
children.addLast(child);
}
}
for (int i = 0; i < children.size(); i++)
{
int currentValue = minmax(children.get(i), MIN, depth+1, alpha, beta);
if (currentValue > maxValue)
maxValue = currentValue;
if (maxValue >= beta)
return maxValue;
if (maxValue > alpha)
alpha = maxValue;
}
return maxValue;
}
else
{
int minValue = Integer.MAX_VALUE;
LinkedList<Board> children = new LinkedList<Board>();
LinkedList<Board> newChildren = null;
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (board.array[i][j] == PBISHOP || board.array[i][j] == PROOK || board.array[i][j] == PKING){
newChildren = generate(board, board.array[i][j], i, j);
for (Board child : newChildren)
children.addLast(child);
}
}
// System.out.println("________________Player Children________________");
// for (Board child : children) {
// System.out.println();
// displayBoard(child);
// System.out.println();
// }
//
// System.out.println("_________________________________________________");
for (int i = 0; i < children.size(); i++)
{
int currentValue = minmax(children.get(i), MAX, depth+1, alpha, beta);
if (currentValue < minValue)
minValue = currentValue;
if (minValue <= alpha)
return minValue;
if (minValue < beta)
beta = minValue;
}
return minValue;
}
}
private LinkedList<Character> listOfExistingComputerPieces(Board board)
{
LinkedList<Character> list = new LinkedList<>();
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (board.array[i][j] == CBISHOP || board.array[i][j] == CROOK || board.array[i][j] == CKING)
list.addFirst(board.array[i][j]);
}
return list;
}
private LinkedList<Character> listOfExistingPlayerPieces(Board board)
{
LinkedList<Character> list = new LinkedList<>();
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (board.array[i][j] == PBISHOP || board.array[i][j] == PROOK || board.array[i][j] == PKING)
list.addFirst(board.array[i][j]);
}
return list;
}
//Method generates children of baord using a symbol
private LinkedList<Board> generate(Board board, char symbol, int i, int j)
{
LinkedList<Board> children = new LinkedList<Board>();
boolean north = true;
boolean south = true;
boolean east = true;
boolean west = true;
boolean northWest = true;
boolean northEast = true;
boolean southEast = true;
boolean southWest = true;
northEast = checkNorthEast(board, i, j);
northWest = checkNorthWest(board, i, j);
southEast = checkSouthEast(board, i, j);
southWest = checkSouthWest(board, i, j);
north = checkNorth(board, i, j);
south = checkSouth(board, i, j);
east = checkEast(board, i, j);
west = checkWest(board, i, j);
if (board.array[i][j] == PROOK || board.array[i][j] == CROOK)
{
if (north == true) children.addLast(createBoard(board, i, j, "N"));
if (south == true) children.addLast(createBoard(board, i, j, "S"));
if (east == true) children.addLast(createBoard(board, i, j, "E"));
if (west == true) children.addLast(createBoard(board, i, j, "W"));
}
else if (board.array[i][j] == PBISHOP || board.array[i][j] == CBISHOP)
{
if (northEast == true) children.addLast(createBoard(board, i, j, "NE"));
if (northWest == true) children.addLast(createBoard(board, i, j, "NW"));
if (southEast == true) children.addLast(createBoard(board, i, j, "SE"));
if (southWest == true) children.addLast(createBoard(board, i, j, "SW"));
}
else if (board.array[i][j] == PKING || board.array[i][j] == CKING)
{
if (north == true) children.addLast(createBoard(board, i, j, "N"));
if (south == true) children.addLast(createBoard(board, i, j, "S"));
if (northEast == true) children.addLast(createBoard(board, i, j, "NE"));
if (northWest == true) children.addLast(createBoard(board, i, j, "NW"));
if (southEast == true) children.addLast(createBoard(board, i, j, "SE"));
if (southWest == true) children.addLast(createBoard(board, i, j, "SW"));
if (east == true) children.addLast(createBoard(board, i, j, "E"));
if (west == true) children.addLast(createBoard(board, i, j, "W"));
}
return children;
}
private boolean notOwnPiece(Board board, char symbol, int i, int j)
{
//System.out.println("i and j: " + i + " " + j);
if (symbol == CROOK || symbol == CBISHOP || symbol == CKING)
if (board.array[i][j] == CROOK || board.array[i][j] == CBISHOP || board.array[i][j] == CKING)
return false;
if (symbol == PROOK || symbol == PBISHOP || symbol == PKING)
if (board.array[i][j] == PROOK || board.array[i][j] == PBISHOP || board.array[i][j] == PKING)
return false;
return true;
}
private boolean checkNorthWest(Board board, int i, int j)
{
int tempi = i - 1;
int tempj = j - 1;
if (i == 0)
return false;
if (j == 0)
return false;
if (notOwnPiece(board, board.array[i][j], tempi, tempj))
return true;
return false;
}
private boolean checkNorthEast(Board board, int i, int j)
{
int tempi = i - 1;
int tempj = j + 1;
if (i == 0)
return false;
if (j == size - 1)
return false;
if (notOwnPiece(board, board.array[i][j], tempi, tempj))
return true;
return false;
}
private boolean checkSouthWest(Board board, int i, int j)
{
int tempi = i + 1;
int tempj = j - 1;
if (i == size - 1)
return false;
if (j == 0)
return false;
if (notOwnPiece(board, board.array[i][j], tempi, tempj))
return true;
return false;
}
private boolean checkSouthEast(Board board, int i, int j)
{
int tempi = i + 1;
int tempj = j + 1;
if (i == size - 1)
return false;
if (j == size - 1)
return false;
if (notOwnPiece(board, board.array[i][j], tempi, tempj))
return true;
return false;
}
private boolean checkNorth(Board board, int i, int j)
{
int tempi = i - 1;
int tempj = j;
if (i == 0)
return false;
if (notOwnPiece(board, board.array[i][j], tempi, tempj))
return true;
return false;
}
private boolean checkEast(Board board, int i, int j)
{
int tempi = i;
int tempj = j + 1;
if (j == size - 1)
return false;
if (notOwnPiece(board, board.array[i][j],tempi, tempj))
return true;
return false;
}
private boolean checkWest(Board board, int i, int j)
{
int tempi = i;
int tempj = j - 1;
if (j == 0)
return false;
if (notOwnPiece(board, board.array[i][j], tempi, tempj))
return true;
return false;
}
private boolean checkSouth(Board board, int i, int j)
{
int tempi = i + 1;
int tempj = j;
if (i == size - 1)
return false;
if (notOwnPiece(board, board.array[i][j], tempi, tempj))
return true;
return false;
}
private Board createBoard(Board board, int fromi, int fromj, String direction)
{
Board child = copy(board);
int toi = fromi, toj = fromj;
if (direction.equals("N"))
toi = fromi - 1;
else if (direction.equals("NE"))
{
toi = fromi - 1;
toj = fromj + 1;
}
else if (direction.equals("NW"))
{
toi = fromi - 1;
toj = fromj - 1;
}
else if (direction.equals("S"))
toi = fromi + 1;
else if (direction.equals("SW"))
{
toi = fromi + 1;
toj = fromj - 1;
}
else if (direction.equals("SE"))
{
toi = fromi + 1;
toj = fromj + 1;
}
else if (direction.equals("E"))
toj = fromj + 1;
else if (direction.equals("W"))
toj = fromj - 1;
child.array[toi][toj] = child.array[fromi][fromj];
child.array[fromi][fromj] = EMPTY;
return child;
}
//Mehod checks whether compuyter wins
private boolean computerWin(Board board)
{
return checkForWin(board, PKING);
}
private boolean playerWin(Board board)
{
return checkForWin(board, CKING);
}
private boolean checkForWin(Board board, char king)
{
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (board.array[i][j] == king)
return false;
}
return true;
}
private int evaluate(Board board)
{
if (computerWin(board))
return 4*size;
else if (playerWin(board))
return -100*size;
else
return differenceOfPieces(board);
}
private int differenceOfPieces(Board board){
int playerPiece = 0;
int computerPiece = 0;
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
{
if (board.array[i][j] == CBISHOP || board.array[i][j] == CROOK || board.array[i][j] == CKING)
computerPiece++;
else if (board.array[i][j] == PBISHOP || board.array[i][j] == PROOK || board.array[i][j] == PKING)
playerPiece++;
}
return computerPiece - playerPiece;
}
private Board copy(Board board)
{
Board result = new Board(size);
for (int i = 0; i < size; i++)
for (int j = 0; j < size; j++)
result.array[i][j] = board.array[i][j];
return result;
}
private void displayBoard(Board board)
{
for (int i = 0; i < size; i++)
{
System.out.println("-------------------------");
System.out.print("| ");
for (int j = 0; j < size; j++)
System.out.print(board.array[i][j] + " | ");
System.out.println();
}
}
}