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import taichi as ti
import sys
import colorama
import math
import numpy as np
import os as os
from pyevtk.hl import pointsToVTK
from config import NumericalSettings, PhysicalQuantities, GravityField
from fields import ParticleFields, GridFields, StabilizationFields, ProjectionFields, PenaltyMethodFields
physical = PhysicalQuantities()
numerical = NumericalSettings(physical)
gravitational = GravityField(numerical, physical)
particle = ParticleFields(numerical.numParticles, numerical.valueType)
grid = GridFields(numerical.numGrids, numerical.valueType)
stability = StabilizationFields(numerical.numGrids, numerical.valueType)
projection = ProjectionFields(numerical.numGrids, numerical.valueType)
penalty = PenaltyMethodFields(numerical.numCells, numerical.valueType)
@ti.func
def reproducingKernelFunction(position, base, kernelSupportSize, gridSpacing, maxNumof1DgridNodesWithinSupport, dimension, switch_kernelFunction):
"""
The MATLAB version of Reproducing Kernel Function was written by Prof. Tsung-Hui Huang (contact: tsunghuihuang@ntu.edu.tw),
please refer to this paper https://link.springer.com/article/10.1007/s40571-019-00272-x for additional details.
The Taichi version of Reproducing Kernel Function was later written by Cameron Rodriguez (contact camjohnrod@gmail.com).
Do not change the integers3 and 2 in the functions to variables, such as,
maxNumof1DgridNodesWithinSupport_int = 3
dimension_int = 2
then calls
kerneFunctionWeight1D = ti.Matrix.zero(numerical.valueType, maxNumof1DgridNodesWithinSupport_int, dimension_int)
Taichi will not recognize them due to its compiler design pattern.
"""
reproducingKernelFunction = ti.Matrix.zero(numerical.valueType, 3, 3)
reproducingKernelFunction_xDerivative = ti.Matrix.zero(numerical.valueType, 3, 3)
reproducingKernelFunction_yDerivative = ti.Matrix.zero(numerical.valueType, 3, 3)
momentMatrix = ti.Matrix.zero(numerical.valueType, 3, 3)
kerneFunctionWeight1D = ti.Matrix.zero(numerical.valueType, 3, 2)
kerneFunctionWeight2D = ti.Matrix.zero(numerical.valueType, 3, 3)
for i, d in ti.static(ti.ndrange(3, 2)):
currentGridNodeLocation = float(i + base[d]) * gridSpacing
if currentGridNodeLocation >= 0:
normalizedParticle2GridNodeDistance = abs(position[d] - float(currentGridNodeLocation)) / kernelSupportSize
if switch_kernelFunction:
if 0 <= normalizedParticle2GridNodeDistance and normalizedParticle2GridNodeDistance < 0.5:
kerneFunctionWeight1D[i, d] = 2/3 - 4*normalizedParticle2GridNodeDistance**2 + 4*normalizedParticle2GridNodeDistance**3
elif 0.5 <= normalizedParticle2GridNodeDistance and normalizedParticle2GridNodeDistance < 1:
kerneFunctionWeight1D[i, d] = 4/3 - 4*normalizedParticle2GridNodeDistance + 4*normalizedParticle2GridNodeDistance**2 - (4/3)*normalizedParticle2GridNodeDistance**3
elif switch_kernelFunction:
if 0 <= normalizedParticle2GridNodeDistance and normalizedParticle2GridNodeDistance < 1:
kerneFunctionWeight1D[i, d] = normalizedParticle2GridNodeDistance - 1
elif 1 <= normalizedParticle2GridNodeDistance:
kerneFunctionWeight1D[i, d] = 0
for i, j in ti.static(ti.ndrange(3, 3)):
currentGridNodeLocation = [float(i + base[0]) * gridSpacing, float(j + base[1]) * gridSpacing]
if currentGridNodeLocation[0] >= 0 and currentGridNodeLocation[1] >= 0:
kerneFunctionWeight2D[i, j] = kerneFunctionWeight1D[i, 0] * kerneFunctionWeight1D[j, 1]
# Define P(xi - xp)
Pxi = ti.Vector([1.0, position[0] - currentGridNodeLocation[0], position[1] - currentGridNodeLocation[1]])
if kerneFunctionWeight2D[i, j] != 0:
# momentMatrix += weight[i, j] * Pxi @ Pxi.transpose()
momentMatrix += kerneFunctionWeight2D[i, j] * Pxi.outer_product(Pxi)
momentMatrix_inv = momentMatrix.inverse()
for i, j in ti.static(ti.ndrange(3, 3)):
currentGridNodeLocation = [float(i+base[0]) * gridSpacing, float(j+base[1]) * gridSpacing]
if kerneFunctionWeight2D[i, j] != 0:
if currentGridNodeLocation[0] >= 0 and currentGridNodeLocation[1] >= 0:
# Define P(xi - xp)
Pxi = ti.Vector([1.0, position[0] - currentGridNodeLocation[0], position[1] - currentGridNodeLocation[1]])
Pxp = ti.Vector([1.0, position[0] - position[0], position[1] - position[1]])
dPxpX = ti.Vector([0.0, -1.0, 0.0])
dPxpY = ti.Vector([0.0, 0.0, -1.0])
phi = kerneFunctionWeight2D[i, j] * (Pxp.dot(momentMatrix_inv @ Pxi))
dphi_x1 = kerneFunctionWeight2D[i, j] * (dPxpX.dot(momentMatrix_inv @ Pxi))
dphi_x2 = kerneFunctionWeight2D[i, j] * (dPxpY.dot(momentMatrix_inv @ Pxi))
reproducingKernelFunction[i, j] = phi
reproducingKernelFunction_xDerivative[i, j] = dphi_x1
reproducingKernelFunction_yDerivative[i, j] = dphi_x2
return reproducingKernelFunction, reproducingKernelFunction_xDerivative, reproducingKernelFunction_yDerivative
# penalty boundary that ensures the boundary conditions are embedded in the weak formulation
@ti.func
def penaltyBoundary(boundary, gridSpacing, gridNodeShift, kernelSupportSize, numCells, maxNumof1DgridNodesWithinSupport, dimension, switch_kernelFunction):
for i in boundary:
base = (boundary[i] / gridSpacing - gridNodeShift).cast(ti.i32)
shapeFunction_grid, _, _ = reproducingKernelFunction(boundary[i], base, kernelSupportSize, gridSpacing, maxNumof1DgridNodesWithinSupport, dimension, switch_kernelFunction)
s1, s2 = 0, 0
if boundary == penalty.left_boundary or boundary == penalty.right_boundary:
s1 = 1
s2 = 0
elif boundary == penalty.bottom_boundary or boundary == penalty.top_boundary:
s1 = 0
s2 = 1
diagonalPenalty = ti.Matrix([[s1, 0], [0, s2]])
for i, j in ti.static(ti.ndrange(3, 3)):
offset = ti.Vector([i, j])
if boundary == penalty.left_boundary:
if float(base[0] + offset[0]) >= 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * shapeFunction_grid[i, j] * diagonalPenalty
if float(base[0] + offset[0]) < 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * diagonalPenalty
if boundary == penalty.right_boundary:
if float(base[0] + offset[0]) <= numCells - 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * shapeFunction_grid[i, j] * diagonalPenalty
if float(base[0] + offset[0]) > numCells - 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * diagonalPenalty
if boundary == penalty.bottom_boundary:
if float(base[1] + offset[1]) >= 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * shapeFunction_grid[i, j] * diagonalPenalty
if float(base[1] + offset[1]) < 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * diagonalPenalty
if boundary == penalty.top_boundary:
if float(base[1] + offset[1]) <= numCells - 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * shapeFunction_grid[i, j] * diagonalPenalty
if float(base[1] + offset[1]) > numCells - 2:
grid.mass_grid[base[0] + i, base[1] + j] += gridSpacing * numerical.penaltyParameter * diagonalPenalty
# a helper function to output vtk and png file names using scientific expression
def format_exp(x, n, d=6):
significand = x / 10 ** n
exp_sign = '+' if n >= 0 else ''
return f'{significand:.{d}f}e{exp_sign}{n:02d}'
# a helper function to create vtk and png files.
def createFilePaths(numerical: NumericalSettings):
filepath = "mov"
vtkpath = "vtk"
filepath = filepath + "_dt" + format_exp(numerical.timeStep,math.floor(math.log10(numerical.timeStep)), 0)
vtkpath = vtkpath + "_dt" + format_exp(numerical.timeStep, math.floor(math.log10(numerical.timeStep)), 0)
if numerical.pressureMixingRatio == 1:
filepath = filepath + "_mixed"
vtkpath = vtkpath + "_mixed"
elif numerical.pressureMixingRatio == 0:
filepath = filepath + "_pointwise"
vtkpath = vtkpath + "_pointwise"
if numerical.switch_penaltyEBC:
filepath = filepath + "_betaNor" + format_exp(numerical.penalty, math.floor(math.log10(numerical.penalty)), 0)
vtkpath = vtkpath + "_betaNor" + format_exp(numerical.penalty, math.floor(math.log10(numerical.penalty)), 0)
os.getcwd()
if not os.path.exists(filepath):
os.makedirs(filepath)
if not os.path.exists(vtkpath):
os.makedirs(vtkpath)
return filepath, vtkpath
# a progress bar for visualization on terminal when running this program.
def progressBar(progress, total, color=colorama.Fore.YELLOW):
percentage = 100 * (progress/float(total))
bar = '█' * int(percentage) + '-'*(100 - int(percentage))
print(color + f"\r|{bar}| {percentage:.2f}%" +
" | Current Time: " + str(progress)) # , end = "\r")
sys.stdout.write("\033[F") # back to previous line
sys.stdout.write("\033[K") # clear line
if progress >= total:
print(colorama.Fore.GREEN + f"\r|{bar}| {percentage:.2f}%" +
" | It's done ! | Current time: " + str(progress), end="\r")
print(colorama.Fore.RED)
positionX = ti.field(dtype=numerical.valueType, shape=(numerical.numParticlesX, numerical.numParticlesY))
positionY = ti.field(dtype=numerical.valueType, shape=(numerical.numParticlesX, numerical.numParticlesY))
# the initialization step that defines the initial particle physical properties.
@ti.kernel
def initialization():
for i, j in positionX:
positionX[i, j] = (i / (numerical.numParticlesX - 1)) * numerical.fluidWidth + 2 * numerical.gridSpacing
positionY[i, j] = (j / (numerical.numParticlesY - 1)) * numerical.fluidHeight + 2 * numerical.gridSpacing
for i in range(numerical.numParticles):
col = i - numerical.numParticlesX * (i // numerical.numParticlesY)
row = i // numerical.numParticlesX
particle.position[i] = [positionX[col, row], positionY[col, row]]
particle.position[i] = [ti.random() * numerical.fluidWidth + 2 * numerical.gridSpacing,
ti.random() * numerical.fluidHeight + 2 * numerical.gridSpacing] # Random distribution
particle.velocity[i] = [0, 0]
particle.mass[i] = numerical.initialParticleVolume * physical.particleDensity
particle.material_id[i] = 0
particle.volume[i] = numerical.initialParticleVolume
particle.deformation_gradient[i] = ti.Matrix([[1.0, 0.0], [0.0, 1.0]])
if numerical.switch_penaltyEBC:
for i in penalty.left_boundary:
penalty.left_boundary[i] = [2 * numerical.gridSpacing, (2.5 + i) * numerical.gridSpacing]
penalty.right_boundary[i] = [numerical.domainLength + 2 * numerical.gridSpacing, (2.5 + i) * numerical.gridSpacing]
penalty.bottom_boundary[i] = [(2.5 + i) * numerical.gridSpacing, 2 * numerical.gridSpacing]
penalty.top_boundary[i] = [(2.5 + i) * numerical.gridSpacing, numerical.domainLength + 2 * numerical.gridSpacing]
# this is the main calculation function that runs the MPM P2G->G2P solver.
@ti.kernel
def calculation():
# reset after every timestep
for i, j in grid.mass_grid:
grid.velocity_grid[i, j] = [0, 0]
grid.velocity_grid_initial[i, j] = [0, 0]
grid.mass_grid[i, j] = [[0, 0], [0, 0]]
grid.volume_grid[i, j] = 0
grid.pressure_grid[i, j] = 0
if numerical.switch_penaltyEBC:
penaltyBoundary(penalty.left_boundary, numerical.gridSpacing, numerical.gridNodeShift, numerical.kernelSupportSize,
numerical.numCells, numerical.maxNumof1DgridNodesWithinSupport, numerical.dimension, numerical.switch_kernelFunction)
penaltyBoundary(penalty.right_boundary, numerical.gridSpacing, numerical.gridNodeShift, numerical.kernelSupportSize,
numerical.numCells, numerical.maxNumof1DgridNodesWithinSupport, numerical.dimension, numerical.switch_kernelFunction)
penaltyBoundary(penalty.bottom_boundary, numerical.gridSpacing, numerical.gridNodeShift, numerical.kernelSupportSize,
numerical.numCells, numerical.maxNumof1DgridNodesWithinSupport, numerical.dimension, numerical.switch_kernelFunction)
penaltyBoundary(penalty.top_boundary, numerical.gridSpacing, numerical.gridNodeShift, numerical.kernelSupportSize,
numerical.numCells, numerical.maxNumof1DgridNodesWithinSupport, numerical.dimension, numerical.switch_kernelFunction)
# particle-to-grid projection
for p in particle.position:
# cellBase = (particle.position[p] * numerical.inverseGridSpacing).cast(ti.i32)
# Define the bottom left corner of the surrounding 3x3 grid of neighboring nodes
base = (particle.position[p] * numerical.inverseGridSpacing - numerical.gridNodeShift).cast(ti.i32)
vector_base2CurrentParticle = (particle.position[p] / (numerical.gridSpacing +
numerical.numericalTolerance) - base.cast(numerical.valueType)) * numerical.gridSpacing
particle.partitionofUnity[p] = ti.cast(0, numerical.valueType)
particle.consistency[p] = ti.cast(0, numerical.valueType)
particle.consistency_dx[p] = ti.cast(0, numerical.valueType)
particle.consistency_dy[p] = ti.cast(0, numerical.valueType)
shapeFunction_grid, shapeFunction_grid_dx, shapeFunction_grid_dy = reproducingKernelFunction(
particle.position[p], base, numerical.kernelSupportSize, numerical.gridSpacing, numerical.maxNumof1DgridNodesWithinSupport, numerical.dimension, numerical.switch_kernelFunction)
for i, j in ti.static(ti.ndrange(3, 3)): # numerical.maxNumof1DgridNodesWithinSupport
currentGridNodeLocation = [float(i + base[0]) * numerical.gridSpacing, float(j + base[1]) * numerical.gridSpacing]
shapeFunction_grid_gradient = ti.Vector([shapeFunction_grid_dx[i, j], shapeFunction_grid_dy[i, j]])
particle.partitionofUnity[p] += shapeFunction_grid[i, j]
particle.consistency[p] += shapeFunction_grid[i, j] * currentGridNodeLocation[0] * currentGridNodeLocation[1]
particle.consistency_dx[p] += shapeFunction_grid_gradient[0] * currentGridNodeLocation[0] * currentGridNodeLocation[1]
particle.consistency_dy[p] += shapeFunction_grid_gradient[1] * currentGridNodeLocation[0] * currentGridNodeLocation[1]
# Vector of grid node positions relative to "base"
offset = ti.Vector([i, j])
# A vector from the current grid node to the current particle
dpos = offset.cast(numerical.valueType) * numerical.gridSpacing - vector_base2CurrentParticle
# define the contribution of the velocity gradient to the particle momentum
APIC_velocity_grid = particle.velocity_gradient[p] @ dpos
grid.volume_grid[base[0] + i, base[1] + j] += shapeFunction_grid[i, j] * particle.volume[p]
grid.mass_grid[base[0] + i, base[1] + j] += shapeFunction_grid[i, j] * particle.mass[p] * ti.Matrix.identity(numerical.valueType, 2)
if numerical.switch_vt_I_APIC:
grid.velocity_grid_initial[base[0] + i, base[1] + j] += shapeFunction_grid[i, j] * \
particle.mass[p] * (particle.velocity[p] + APIC_velocity_grid)
grid.velocity_grid[base[0] + i, base[1] + j] += shapeFunction_grid[i, j] * \
particle.mass[p] * (particle.velocity[p] + APIC_velocity_grid)
else:
grid.velocity_grid_initial[base[0] + i, base[1] + j] += shapeFunction_grid[i, j] * particle.mass[p] * particle.velocity[p]
grid.velocity_grid[base[0] + i, base[1] + j] += shapeFunction_grid[i, j] * particle.mass[p] * particle.velocity[p]
grid.velocity_grid[base[0] + i, base[1] + j] += numerical.timeStep * (particle.volume[p] * shapeFunction_grid[i, j]
* gravitational.gravityField[0] - particle.volume[p] * (particle.stress[p] @ shapeFunction_grid_gradient))
grid.pressure_grid[base[0] + i, base[1] + j] += shapeFunction_grid[i, j] * particle.volume[p] * particle.pressure[p] - \
numerical.timeStep * physical.bulkModulus * particle.volume[p] * shapeFunction_grid[i, j] * particle.divergenceofVelocity[p]
particle.consistency[p] -= particle.position[p][0] * particle.position[p][1]
particle.consistency_dx[p] -= float(1) * particle.position[p][1]
particle.consistency_dy[p] -= float(1) * particle.position[p][0]
# grid update
for i, j in grid.mass_grid:
if grid.volume_grid[i, j] != 0:
grid.pressure_grid[i, j] /= grid.volume_grid[i, j]
if grid.mass_grid[i, j][0, 0] != 0 and grid.mass_grid[i, j][1, 1] != 0:
if grid.mass_grid[i, j].determinant() != 0:
grid.velocity_grid[i, j] = grid.mass_grid[i, j].inverse() @ grid.velocity_grid[i, j]
if numerical.switch_penaltyEBC:
pass
else:
if i < numerical.maxNumof1DgridNodesWithinSupport and grid.velocity_grid[i, j][0] < 0:
grid.velocity_grid[i, j][0] = 0
if i > numerical.numGrids - numerical.maxNumof1DgridNodesWithinSupport - 1 and grid.velocity_grid[i, j][0] > 0:
grid.velocity_grid[i, j][0] = 0
if j < numerical.maxNumof1DgridNodesWithinSupport and grid.velocity_grid[i, j][1] < 0:
grid.velocity_grid[i, j][1] = 0
if j > numerical.numGrids - numerical.maxNumof1DgridNodesWithinSupport - 1 and grid.velocity_grid[i, j][1] > 0:
grid.velocity_grid[i, j][1] = 0
# grid-to-particle interpolation
for p in particle.position:
# the bottom left vertex of a 3x3 support for each particle
base = (particle.position[p] * numerical.inverseGridSpacing - numerical.gridNodeShift).cast(ti.i32)
vector_base2CurrentParticle = (particle.position[p] / (numerical.gridSpacing +
numerical.numericalTolerance) - base.cast(numerical.valueType)) * numerical.gridSpacing
velocity_APIC = ti.Vector.zero(numerical.valueType, 2)
velocity_FLIP = ti.Vector.zero(numerical.valueType, 2)
new_velocity_gradient = ti.Matrix.zero(numerical.valueType, 2, 2)
new_divergenceofVelocity = ti.cast(0, numerical.valueType)
new_pressure = ti.cast(0, numerical.valueType)
shapeFunction_grid, shapeFunction_grid_dx, shapeFunction_grid_dy = reproducingKernelFunction(particle.position[p], base, numerical.kernelSupportSize, numerical.gridSpacing, numerical.maxNumof1DgridNodesWithinSupport, numerical.dimension, numerical.switch_kernelFunction)
for i, j in ti.static(ti.ndrange(3, 3)): # numerical.maxNumof1DgridNodesWithinSupport
shapeFunction_grid_gradient = ti.Vector([shapeFunction_grid_dx[i, j], shapeFunction_grid_dy[i, j]])
offset = ti.Vector([i, j])
new_velocity_gradient += grid.velocity_grid[base[0] + i, base[1] + j].outer_product(shapeFunction_grid_gradient) # define the velocity gradient
new_divergenceofVelocity += grid.velocity_grid[base[0] + i, base[1] + j].dot(shapeFunction_grid_gradient)
velocity_APIC += shapeFunction_grid[i, j] * grid.velocity_grid[base[0] + i, base[1] + j]
velocity_FLIP += shapeFunction_grid[i, j] * (grid.velocity_grid[base[0] + i, base[1] + j] - (grid.mass_grid[base[0] + i, base[1] + j].inverse() @ grid.velocity_grid_initial[base[0] + i, base[1] + j]))
new_pressure += shapeFunction_grid[i, j] * grid.pressure_grid[base[0] + i, base[1] + j]
velocity_FLIP += particle.velocity[p]
particle.velocity[p] = numerical.flipBlendParameter * velocity_FLIP + (1 - numerical.flipBlendParameter) * velocity_APIC
particle.position[p] += numerical.timeStep * particle.velocity[p]
particle.velocity_gradient[p] = new_velocity_gradient
particle.deformation_gradient[p] = (ti.Matrix.identity(numerical.valueType, 2) + numerical.timeStep * particle.velocity_gradient[p]) @ particle.deformation_gradient[p]
# --- jacobian ---
# method 1: Singular value decomposition
# _, sig_F, _ = ti.svd(particle.deformation_gradient[p])
# jacobian = ti.cast(1.0, numerical.valueType)
# for d in ti.static(range(numerical.dimension)):
# jacobian *= sig_F[d, d]
# method 2: direct calculation
jacobian = particle.deformation_gradient[p][0, 0] * particle.deformation_gradient[p][1, 1] \
- particle.deformation_gradient[p][1, 0] * particle.deformation_gradient[p][0, 1]
# --- jacobian ---
particle.determinant_of_deformation_gradient[p] = jacobian
particle.volume[p] = numerical.initialParticleVolume * particle.determinant_of_deformation_gradient[p]
if particle.determinant_of_deformation_gradient[p] != 0:
particle.particleDensity[p] = physical.particleDensity / particle.determinant_of_deformation_gradient[p]
particle.mass[p] = particle.volume[p] * particle.particleDensity[p]
particle.divergenceofVelocity[p] = new_divergenceofVelocity
particle.pressure[p] -= numerical.timeStep * physical.bulkModulus * particle.divergenceofVelocity[p]
particle.pressure[p] = numerical.pressureMixingRatio * new_pressure + (1 - numerical.pressureMixingRatio) * particle.pressure[p]
strainRate = 0.5 * (particle.velocity_gradient[p] + \
ti.Matrix([[particle.velocity_gradient[p][0, 0], particle.velocity_gradient[p][1, 0]], \
[particle.velocity_gradient[p][0, 1], particle.velocity_gradient[p][1, 1]]]))
particle.stress[p] = - particle.pressure[p] * ti.Matrix.identity(numerical.valueType, 2) + 2 * physical.dynamicViscosity * strainRate
# post processing, to render the calculation results into vtk and png files.
# visualize vtk files in Paraview.
def post_process(num_p, gui, vtkpath, filepath, num_calculation, count):
xCoordinate = np.zeros(num_p)
yCoordinate = np.zeros(num_p)
zCoordinate = np.zeros(num_p)
v_x = np.zeros(num_p)
v_y = np.zeros(num_p)
v_z = np.zeros(num_p)
materialID = np.zeros(num_p)
deformation_step = np.zeros(num_p)
PoU = np.zeros(num_p)
Consistency = np.zeros(num_p)
Consistency_Gradx = np.zeros(num_p)
Consistency_Grady = np.zeros(num_p)
vp_mag_step = np.zeros(num_p)
pressure = np.zeros(num_p)
sigma_11 = np.zeros(num_p)
sigma_22 = np.zeros(num_p)
sigma_12 = np.zeros(num_p)
det_deformation_gradient = np.zeros(num_p)
xCoordinate[:] = particle.position.to_numpy()[:, 0]
yCoordinate[:] = particle.position.to_numpy()[:, 1]
zCoordinate[:] = 0 * particle.position.to_numpy()[:, 1]
materialID[:] = particle.material_id.to_numpy()[:]
deformation_step[:] = particle.determinant_of_deformation_gradient.to_numpy()[:]
v_x[:] = particle.velocity.to_numpy()[:, 0]
v_y[:] = particle.velocity.to_numpy()[:, 1]
v_z[:] = 0 * particle.velocity.to_numpy()[:, 1]
pressure[:] = - (particle.stress.to_numpy()[:, 0, 0] +
particle.stress.to_numpy()[:, 1, 1]) / 3
sigma_11[:] = particle.stress.to_numpy()[:, 0, 0]
sigma_22[:] = particle.stress.to_numpy()[:, 1, 1]
sigma_12[:] = particle.stress.to_numpy()[:, 0, 1]
PoU[:] = particle.partitionofUnity.to_numpy()[:] - float(1.0)
Consistency[:] = particle.consistency.to_numpy()[:]
Consistency_Gradx[:] = particle.consistency_dx.to_numpy()[:]
Consistency_Grady[:] = particle.consistency_dy.to_numpy()[:]
det_deformation_gradient[:] = particle.determinant_of_deformation_gradient.to_numpy()[:]
# Save data to VTK less frequently
if count % (num_calculation) == 0: # Save every 100th frame (adjust as needed)
pointsToVTK(
f'./{vtkpath}/points{gui.frame:06d}',
xCoordinate, yCoordinate, zCoordinate,
data={
"ID": np.ascontiguousarray(materialID),
"simgaxx": sigma_11,
"simgayy": sigma_22,
"simgaxy": sigma_12,
"v_x": v_x,
"v_y": v_y,
"v_z": v_z,
"Pressure": pressure,
"Partition of Unity": PoU,
"Consistency": Consistency,
"Gradx Consistency": Consistency_Gradx,
"Grady Consistency": Consistency_Grady,
"Deformation": np.ascontiguousarray(det_deformation_gradient),
"Velocity Mag": vp_mag_step
}
)
# pointsToVTK(f'./{vtkpath}/points{gui.frame:06d}', xCoordinate, yCoordinate, zCoordinate,
# data={"ID": materialID, "simgaxx": sigma_11, "simgayy": sigma_22, "simgaxy": sigma_12,
# "v_x": v_x, "v_y": v_y, "v_z": v_z, "Pressure": pressure, "Partition of Unity": PoU, "Consistency": Consistency,
# "Gradx Consistency": Consistency_Gradx, "Grady Consistency": Consistency_Grady, "Deformation": deformation_step,
# "Velocity Mag": vp_mag_step},
# fieldData={"Velocity": np.concatenate((v_x, v_y, v_z), axis=0)})
if count % (num_calculation) == 0:
colors = np.array([0x000000] * len(materialID), dtype=np.uint32)
scaled_position = particle.position.to_numpy() / 0.5 # Scaling the coordinates to fit the 1 by 1 window
gui.circles(scaled_position, radius=0.8, color=colors)
gui.show(filepath + f'/{gui.frame:06d}.png')
# colors = np.array([0x068587, 0xED553B, 0xEEEEF0], dtype=np.uint32)
# gui.circles(particle.position.to_numpy(), radius=0.8, color=colors[particle.material_id.to_numpy()])
# gui.show(f'{filepath}/{gui.frame:06d}.png')