From 6bdbc2680da99492c7e9447f94e92aff30b09790 Mon Sep 17 00:00:00 2001 From: Quentin Quadrat Date: Thu, 11 Mar 2021 22:17:35 +0100 Subject: [PATCH 1/2] Add clang-format and indent the whole project fixing -Werror=misleading-indent #19 --- .clang-format | 14 + examples/common.hpp | 41 +- examples/custom_attributes_particles.cpp | 268 +- examples/custom_attributes_particles2.cpp | 277 +- examples/custom_attributes_particles3.cpp | 333 +- examples/geometry_hierarchy.cpp | 178 +- examples/geometry_hierarchy2.cpp | 220 +- examples/geometry_minecraft.cpp | 304 +- examples/lines_colors.cpp | 274 +- examples/lines_cubes.cpp | 314 +- examples/lines_sphere.cpp | 234 +- examples/particles_billboards.cpp | 161 +- examples/particles_billboards_colors.cpp | 182 +- examples/particles_random.cpp | 235 +- examples/particles_sprites.cpp | 249 +- examples/shader.cpp | 108 +- examples/shader2.cpp | 172 +- examples/shader_fireball.cpp | 117 +- examples/shader_lava.cpp | 130 +- examples/simple.cpp | 100 +- examples/test_memory.cpp | 136 +- examples/trails.cpp | 165 +- externals/glew-1.9.0/include/GL/glew.h | 26422 ++++++++-------- externals/glew-1.9.0/include/GL/glxew.h | 1642 +- externals/glew-1.9.0/include/GL/wglew.h | 1693 +- externals/glew-1.9.0/src/glew.c | 16516 +++++----- .../rapidjson/include/rapidjson/allocators.h | 265 +- .../rapidjson/include/rapidjson/document.h | 1602 +- .../include/rapidjson/encodedstream.h | 451 +- .../rapidjson/include/rapidjson/encodings.h | 1136 +- .../include/rapidjson/filereadstream.h | 108 +- .../rapidjson/include/rapidjson/filestream.h | 63 +- .../include/rapidjson/filewritestream.h | 104 +- .../include/rapidjson/internal/pow10.h | 81 +- .../include/rapidjson/internal/stack.h | 135 +- .../include/rapidjson/internal/strfunc.h | 19 +- .../include/rapidjson/prettywriter.h | 307 +- .../rapidjson/include/rapidjson/rapidjson.h | 185 +- .../rapidjson/include/rapidjson/reader.h | 1136 +- .../include/rapidjson/stringbuffer.h | 42 +- .../rapidjson/include/rapidjson/writer.h | 467 +- externals/sdl-1.2.15/mingw/include/SDL/SDL.h | 16 +- .../sdl-1.2.15/mingw/include/SDL/SDL_active.h | 6 +- .../sdl-1.2.15/mingw/include/SDL/SDL_audio.h | 100 +- .../sdl-1.2.15/mingw/include/SDL/SDL_cdrom.h | 99 +- .../sdl-1.2.15/mingw/include/SDL/SDL_config.h | 14 +- .../mingw/include/SDL/SDL_config_win32.h | 182 +- .../mingw/include/SDL/SDL_copying.h | 1 - .../sdl-1.2.15/mingw/include/SDL/SDL_endian.h | 192 +- .../sdl-1.2.15/mingw/include/SDL/SDL_error.h | 20 +- .../sdl-1.2.15/mingw/include/SDL/SDL_events.h | 294 +- .../sdl-1.2.15/mingw/include/SDL/SDL_image.h | 95 +- .../mingw/include/SDL/SDL_joystick.h | 42 +- .../mingw/include/SDL/SDL_keyboard.h | 23 +- .../sdl-1.2.15/mingw/include/SDL/SDL_keysym.h | 550 +- .../sdl-1.2.15/mingw/include/SDL/SDL_loadso.h | 6 +- .../sdl-1.2.15/mingw/include/SDL/SDL_main.h | 57 +- .../sdl-1.2.15/mingw/include/SDL/SDL_mouse.h | 56 +- .../sdl-1.2.15/mingw/include/SDL/SDL_mutex.h | 43 +- .../sdl-1.2.15/mingw/include/SDL/SDL_name.h | 4 +- .../sdl-1.2.15/mingw/include/SDL/SDL_opengl.h | 12938 ++++---- .../mingw/include/SDL/SDL_platform.h | 80 +- .../sdl-1.2.15/mingw/include/SDL/SDL_quit.h | 2 +- .../sdl-1.2.15/mingw/include/SDL/SDL_rwops.h | 126 +- .../sdl-1.2.15/mingw/include/SDL/SDL_stdinc.h | 618 +- .../sdl-1.2.15/mingw/include/SDL/SDL_syswm.h | 193 +- .../sdl-1.2.15/mingw/include/SDL/SDL_thread.h | 54 +- .../sdl-1.2.15/mingw/include/SDL/SDL_timer.h | 14 +- .../sdl-1.2.15/mingw/include/SDL/SDL_ttf.h | 172 +- .../mingw/include/SDL/SDL_version.h | 37 +- .../sdl-1.2.15/mingw/include/SDL/SDL_video.h | 382 +- .../sdl-1.2.15/mingw/include/SDL/begin_code.h | 213 +- .../sdl-1.2.15/mingw/include/SDL/close_code.h | 21 +- externals/sdl-1.2.15/msvc/include/SDL.h | 16 +- .../sdl-1.2.15/msvc/include/SDL_active.h | 6 +- externals/sdl-1.2.15/msvc/include/SDL_audio.h | 100 +- externals/sdl-1.2.15/msvc/include/SDL_cdrom.h | 99 +- .../sdl-1.2.15/msvc/include/SDL_config.h | 14 +- .../msvc/include/SDL_config_dreamcast.h | 96 +- .../msvc/include/SDL_config_macos.h | 106 +- .../msvc/include/SDL_config_macosx.h | 134 +- .../msvc/include/SDL_config_minimal.h | 14 +- .../sdl-1.2.15/msvc/include/SDL_config_nds.h | 18 +- .../sdl-1.2.15/msvc/include/SDL_config_os2.h | 46 +- .../msvc/include/SDL_config_symbian.h | 25 +- .../msvc/include/SDL_config_win32.h | 182 +- .../sdl-1.2.15/msvc/include/SDL_copying.h | 1 - .../sdl-1.2.15/msvc/include/SDL_endian.h | 192 +- externals/sdl-1.2.15/msvc/include/SDL_error.h | 20 +- .../sdl-1.2.15/msvc/include/SDL_events.h | 294 +- externals/sdl-1.2.15/msvc/include/SDL_image.h | 95 +- .../sdl-1.2.15/msvc/include/SDL_joystick.h | 42 +- .../sdl-1.2.15/msvc/include/SDL_keyboard.h | 23 +- .../sdl-1.2.15/msvc/include/SDL_keysym.h | 550 +- .../sdl-1.2.15/msvc/include/SDL_loadso.h | 6 +- externals/sdl-1.2.15/msvc/include/SDL_main.h | 57 +- externals/sdl-1.2.15/msvc/include/SDL_mouse.h | 56 +- externals/sdl-1.2.15/msvc/include/SDL_mutex.h | 43 +- externals/sdl-1.2.15/msvc/include/SDL_name.h | 4 +- .../sdl-1.2.15/msvc/include/SDL_opengl.h | 12938 ++++---- .../sdl-1.2.15/msvc/include/SDL_platform.h | 80 +- externals/sdl-1.2.15/msvc/include/SDL_quit.h | 2 +- externals/sdl-1.2.15/msvc/include/SDL_rwops.h | 126 +- .../sdl-1.2.15/msvc/include/SDL_stdinc.h | 618 +- externals/sdl-1.2.15/msvc/include/SDL_syswm.h | 193 +- .../sdl-1.2.15/msvc/include/SDL_thread.h | 54 +- externals/sdl-1.2.15/msvc/include/SDL_timer.h | 14 +- externals/sdl-1.2.15/msvc/include/SDL_ttf.h | 172 +- .../sdl-1.2.15/msvc/include/SDL_version.h | 37 +- externals/sdl-1.2.15/msvc/include/SDL_video.h | 382 +- .../sdl-1.2.15/msvc/include/begin_code.h | 213 +- .../sdl-1.2.15/msvc/include/close_code.h | 21 +- three/cameras/camera.hpp | 53 +- three/cameras/orthographic_camera.hpp | 42 +- three/cameras/perspective_camera.hpp | 123 +- three/config.hpp | 130 +- three/console.hpp | 133 +- three/constants.hpp | 494 +- three/core/bone.hpp | 34 +- three/core/buffer_geometry.hpp | 40 +- three/core/clock.hpp | 84 +- three/core/color.hpp | 69 +- three/core/event_target.hpp | 9 +- three/core/face.hpp | 107 +- three/core/frustum.hpp | 16 +- three/core/geometry.hpp | 202 +- three/core/geometry_buffer.hpp | 203 +- three/core/geometry_group.hpp | 51 +- three/core/impl/buffer_geometry.ipp | 462 +- three/core/impl/frustum.ipp | 70 +- three/core/impl/geometry.ipp | 425 +- three/core/impl/matrix3.ipp | 184 +- three/core/impl/matrix4.ipp | 1851 +- three/core/impl/object3d.ipp | 299 +- three/core/impl/projector.ipp | 744 +- three/core/impl/quaternion.ipp | 452 +- three/core/interfaces.hpp | 37 +- three/core/math.hpp | 243 +- three/core/matrix3.hpp | 57 +- three/core/matrix4.hpp | 286 +- three/core/object3d.hpp | 222 +- three/core/projector.hpp | 39 +- three/core/quaternion.hpp | 105 +- three/core/ray.hpp | 310 +- three/core/rectangle.hpp | 236 +- three/core/spline.hpp | 199 +- three/core/uv.hpp | 64 +- three/core/vector2.hpp | 260 +- three/core/vector3.hpp | 333 +- three/core/vector4.hpp | 322 +- three/extras/anim.hpp | 10 +- three/extras/events.hpp | 66 +- three/extras/geometries/cube_geometry.hpp | 305 +- .../geometries/impl/text_2d_geometry.ipp | 56 +- three/extras/geometries/plane_geometry.hpp | 152 +- three/extras/geometries/sphere_geometry.hpp | 196 +- three/extras/geometries/text_2d_geometry.hpp | 26 +- three/extras/geometries/torus_geometry.hpp | 130 +- three/extras/geometry_utils.hpp | 176 +- three/extras/glew.hpp | 20 +- three/extras/image_utils.hpp | 44 +- three/extras/impl/anim.ipp | 118 +- three/extras/impl/image_utils.ipp | 742 +- three/extras/impl/sdl.ipp | 221 +- three/extras/impl/stats.ipp | 179 +- .../renderers/plugins/shadow_map_plugin.hpp | 607 +- three/extras/scene_utils.hpp | 300 +- three/extras/sdl.hpp | 46 +- three/extras/stats.hpp | 22 +- three/extras/utils/font.hpp | 52 +- three/extras/utils/impl/font.ipp | 352 +- three/extras/utils/impl/stb_image.h | 7598 +++-- three/extras/utils/impl/stb_truetype.h | 2714 +- three/extras/utils/improved_noise.hpp | 164 +- three/fwd.hpp | 2 +- three/gl.hpp | 238 +- three/impl/src.hpp | 2 +- three/impl/src_extras.hpp | 2 +- three/lights/ambient_light.hpp | 15 +- three/lights/directional_light.hpp | 99 +- three/lights/hemisphere_light.hpp | 34 +- three/lights/light.hpp | 39 +- three/lights/point_light.hpp | 27 +- three/lights/spot_light.hpp | 68 +- three/loaders/binary_loader.hpp | 960 +- three/loaders/geometry_loader.hpp | 848 +- three/loaders/image_loader.hpp | 42 +- three/loaders/json_loader.hpp | 512 +- three/loaders/loader.hpp | 512 +- three/loaders/loader_monitor.hpp | 40 +- three/loaders/scene_loader.hpp | 1213 +- three/loaders/texture_loader.hpp | 46 +- three/materials/attribute.hpp | 215 +- three/materials/impl/material.ipp | 341 +- three/materials/impl/text_2d_material.ipp | 46 +- three/materials/impl/uniform.ipp | 316 +- three/materials/line_basic_material.hpp | 65 +- three/materials/material.hpp | 216 +- three/materials/mesh_basic_material.hpp | 87 +- three/materials/mesh_depth_material.hpp | 55 +- three/materials/mesh_face_material.hpp | 47 +- three/materials/mesh_lambert_material.hpp | 97 +- three/materials/mesh_normal_material.hpp | 59 +- three/materials/mesh_phong_material.hpp | 113 +- three/materials/particle_basic_material.hpp | 69 +- three/materials/program.hpp | 28 +- three/materials/shader_material.hpp | 152 +- three/materials/text_2d_material.hpp | 16 +- three/materials/uniform.hpp | 183 +- three/objects/impl/mesh.ipp | 56 +- three/objects/line.hpp | 69 +- three/objects/mesh.hpp | 24 +- three/objects/particle.hpp | 25 +- three/objects/particle_system.hpp | 47 +- three/objects/skinned_mesh.hpp | 299 +- three/renderers/gl_render_target.hpp | 156 +- three/renderers/gl_render_target_buffer.hpp | 19 +- three/renderers/gl_renderer.hpp | 825 +- three/renderers/gl_shaders.hpp | 141 +- three/renderers/impl/gl_renderer.ipp | 8679 ++--- three/renderers/impl/gl_shaders.ipp | 2800 +- three/renderers/renderables/renderable.hpp | 10 +- .../renderers/renderables/renderable_face.hpp | 36 +- .../renderables/renderable_face3.hpp | 6 +- .../renderables/renderable_face4.hpp | 6 +- .../renderers/renderables/renderable_line.hpp | 11 +- .../renderables/renderable_object.hpp | 27 +- .../renderables/renderable_particle.hpp | 20 +- .../renderables/renderable_vertex.hpp | 20 +- three/renderers/renderer_parameters.hpp | 39 +- three/scenes/fog.hpp | 27 +- three/scenes/fog_exp2.hpp | 27 +- three/scenes/impl/scene.ipp | 158 +- three/scenes/scene.hpp | 85 +- three/textures/texture.hpp | 182 +- three/textures/texture_buffer.hpp | 21 +- three/utils/any.hpp | 464 +- three/utils/conversion.hpp | 55 +- three/utils/hash.hpp | 150 +- three/utils/index.hpp | 51 +- three/utils/memory.hpp | 148 +- three/utils/noncopyable.hpp | 12 +- three/utils/properties.hpp | 154 +- three/utils/template.hpp | 101 +- three/visitor.hpp | 54 +- 245 files changed, 69282 insertions(+), 66137 deletions(-) create mode 100644 .clang-format diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..4ce87a9 --- /dev/null +++ b/.clang-format @@ -0,0 +1,14 @@ +BasedOnStyle: WebKit +AlignAfterOpenBracket: Align +AllowShortIfStatementsOnASingleLine: true +BraceWrapping: + AfterClass: true + AfterControlStatement: true + AfterFunction: true + AfterStruct: true + BeforeElse: true +BreakBeforeBraces: Custom +ConstructorInitializerAllOnOneLineOrOnePerLine: true +IndentPPDirectives: AfterHash +MaxEmptyLinesToKeep: 2 +SortIncludes: false diff --git a/examples/common.hpp b/examples/common.hpp index 7729a02..acd5436 100644 --- a/examples/common.hpp +++ b/examples/common.hpp @@ -16,30 +16,35 @@ namespace three { -struct ExampleSession { - - ExampleSession( three::RendererParameters parameters = three::RendererParameters() ) { - if ( !three::sdl::init( parameters ) || !three::glew::init( parameters ) ) { - return; +struct ExampleSession +{ + + ExampleSession(three::RendererParameters parameters = three::RendererParameters()) + { + if (!three::sdl::init(parameters) || !three::glew::init(parameters)) + { + return; + } + renderer = three::GLRenderer::create(parameters); } - renderer = three::GLRenderer::create( parameters ); - } - ~ExampleSession() { - three::sdl::quit(); - } + ~ExampleSession() + { + three::sdl::quit(); + } - template < typename Example > - void run( Example example ) { - if ( renderer ) - example( renderer ); - } + template + void run(Example example) + { + if (renderer) + example(renderer); + } private: - ExampleSession(ExampleSession&); - ExampleSession& operator=(ExampleSession&); + ExampleSession(ExampleSession&); + ExampleSession& operator=(ExampleSession&); - three::GLRenderer::Ptr renderer; + three::GLRenderer::Ptr renderer; }; } // namespace three diff --git a/examples/custom_attributes_particles.cpp b/examples/custom_attributes_particles.cpp index 0393373..6e88570 100644 --- a/examples/custom_attributes_particles.cpp +++ b/examples/custom_attributes_particles.cpp @@ -9,172 +9,172 @@ #include #include -const std::string vertexShader = -"attribute float size;\n" -"attribute vec3 customColor;\n" -"varying vec3 vColor;\n" -"void main() {\n" -" vColor = customColor;\n" -" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" -" //gl_PointSize = size;\n" -" gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );\n" -" gl_Position = projectionMatrix * mvPosition;\n" -"}\n"; - -const std::string fragmentShader = -"\n" -"uniform vec3 color;\n" -"uniform sampler2D texture;\n" -"varying vec3 vColor;\n" -"void main() {\n" -" gl_FragColor = vec4( color * vColor, 1.0 );\n" -" gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );\n" -"}\n"; +const std::string vertexShader = "attribute float size;\n" + "attribute vec3 customColor;\n" + "varying vec3 vColor;\n" + "void main() {\n" + " vColor = customColor;\n" + " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" + " //gl_PointSize = size;\n" + " gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );\n" + " gl_Position = projectionMatrix * mvPosition;\n" + "}\n"; + +const std::string fragmentShader = "\n" + "uniform vec3 color;\n" + "uniform sampler2D texture;\n" + "varying vec3 vColor;\n" + "void main() {\n" + " gl_FragColor = vec4( color * vColor, 1.0 );\n" + " gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );\n" + "}\n"; using namespace three; -void shader( GLRenderer::Ptr renderer ) { - - auto camera = PerspectiveCamera::create( - 60, ( float )renderer->width() / renderer->height(), 1, 10000 - ); - camera->position.z = 300; - - auto scene = Scene::create(); - auto texture = ImageUtils::loadTexture( threeDataPath( "textures/sprites/spark1.png" ) ); - - Uniforms uniforms; - uniforms[ "color" ] = Uniform( THREE::c, Color( 0xffffff ) ); - uniforms[ "texture" ] = Uniform( THREE::t, texture.get() ); - - Attributes attributes; - attributes[ "size" ] = Attribute( THREE::f ); - attributes[ "customColor" ] = Attribute( THREE::c ); - - auto shaderMaterial = ShaderMaterial::create( - vertexShader, - fragmentShader, - uniforms, - attributes, - Material::Parameters().add( "blending", THREE::AdditiveBlending ) - .add( "depthTest", false ) - .add( "transparent", true ) - ); - - // Geometries - const auto radius = 200.f; - const auto pointCount = 100000; - - auto geometry = Geometry::create(); - - auto& vertices = geometry->vertices; - vertices.reserve( pointCount ); - - std::generate_n( - std::back_inserter(vertices), - pointCount, - [=]() -> Vector3 { - return Vector3( Math::random(-1.f, 1.f), - Math::random(-1.f, 1.f), - Math::random(-1.f, 1.f) ).multiplyScalar( radius ); - } - ); +void shader(GLRenderer::Ptr renderer) +{ + + auto camera = PerspectiveCamera::create( + 60, (float)renderer->width() / renderer->height(), 1, 10000); + camera->position.z = 300; - auto sphere = ParticleSystem::create( geometry, shaderMaterial ); - sphere->geometry->dynamic = true; - sphere->sortParticles = false; + auto scene = Scene::create(); + auto texture = ImageUtils::loadTexture(threeDataPath("textures/sprites/spark1.png")); - std::vector values_size( pointCount ); - std::vector values_color( pointCount ); + Uniforms uniforms; + uniforms["color"] = Uniform(THREE::c, Color(0xffffff)); + uniforms["texture"] = Uniform(THREE::t, texture.get()); - for ( int v = 0; v < pointCount; v++ ) { + Attributes attributes; + attributes["size"] = Attribute(THREE::f); + attributes["customColor"] = Attribute(THREE::c); - values_size[ v ] = 10; - values_color[ v ].setHex( 0xffaa00 ); + auto shaderMaterial = ShaderMaterial::create( + vertexShader, + fragmentShader, + uniforms, + attributes, + Material::Parameters().add("blending", THREE::AdditiveBlending).add("depthTest", false).add("transparent", true)); - if ( vertices[ v ].x < 0 ) - values_color[ v ].setHSV( 0.5f + 0.1f * ( (float)v / pointCount ), 0.7f, 0.9f ); - else - values_color[ v ].setHSV( 0.0f + 0.1f * ( (float)v / pointCount), 0.9f, 0.9f ); + // Geometries + const auto radius = 200.f; + const auto pointCount = 100000; - } + auto geometry = Geometry::create(); - auto& size = shaderMaterial->attributes[ "size" ]; - auto& color = shaderMaterial->attributes[ "customColor" ]; + auto& vertices = geometry->vertices; + vertices.reserve(pointCount); - size.value = values_size; - color.value = values_color; + std::generate_n( + std::back_inserter(vertices), + pointCount, + [=]() -> Vector3 { + return Vector3(Math::random(-1.f, 1.f), + Math::random(-1.f, 1.f), + Math::random(-1.f, 1.f)) + .multiplyScalar(radius); + }); - scene->add( sphere ); + auto sphere = ParticleSystem::create(geometry, shaderMaterial); + sphere->geometry->dynamic = true; + sphere->sortParticles = false; - ///////////////////////////////////////////////////////////////////////// + std::vector values_size(pointCount); + std::vector values_color(pointCount); - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); + for (int v = 0; v < pointCount; v++) + { - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); + values_size[v] = 10; + values_color[v].setHex(0xffaa00); - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); + if (vertices[v].x < 0) + values_color[v].setHSV(0.5f + 0.1f * ((float)v / pointCount), 0.7f, 0.9f); + else + values_color[v].setHSV(0.0f + 0.1f * ((float)v / pointCount), 0.9f, 0.9f); + } - ///////////////////////////////////////////////////////////////////////// + auto& size = shaderMaterial->attributes["size"]; + auto& color = shaderMaterial->attributes["customColor"]; - stats::Stats stats( *renderer ); - auto time = 0.f; + size.value = values_size; + color.value = values_color; - anim::gameLoop( [&]( float dt ) -> bool { + scene->add(sphere); - time += dt; - sphere->rotation.z = time * .03f; + ///////////////////////////////////////////////////////////////////////// - auto& sizes = size.value.cast>(); - for( size_t i = 0; i < sizes.size(); i++ ) { - sizes[ i ] = 10.f + 9.f * Math::sin( 0.1f * i + time * 3.f ); - } - size.needsUpdate = true; + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); + + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); + + ///////////////////////////////////////////////////////////////////////// - renderer->render( *scene, *camera ); + stats::Stats stats(*renderer); + auto time = 0.f; - stats.update( dt, renderStats ); + anim::gameLoop([&](float dt) -> bool { + time += dt; + sphere->rotation.z = time * .03f; - return running; + auto& sizes = size.value.cast>(); + for (size_t i = 0; i < sizes.size(); i++) + { + sizes[i] = 10.f + 9.f * Math::sin(0.1f * i + time * 3.f); + } + size.needsUpdate = true; - }, 2000 ); + renderer->render(*scene, *camera); + stats.update(dt, renderStats); + + return running; + }, + 2000); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.clearColor = Color( 0x000000 ); - parameters.clearAlpha = 1.f; - parameters.vsync = false; + RendererParameters parameters; + parameters.clearColor = Color(0x000000); + parameters.clearAlpha = 1.f; + parameters.vsync = false; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - shader( renderer ); + shader(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/custom_attributes_particles2.cpp b/examples/custom_attributes_particles2.cpp index d29e13f..560096b 100644 --- a/examples/custom_attributes_particles2.cpp +++ b/examples/custom_attributes_particles2.cpp @@ -13,168 +13,173 @@ #include #include -const std::string vertexShader = -"attribute float size;\n" -"attribute vec3 ca;\n" -"varying vec3 vColor;\n" -"void main() {\n" -" vColor = ca;\n" -" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" -" gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );\n" -" gl_Position = projectionMatrix * mvPosition;\n" -"}\n"; - -const std::string fragmentShader = -"uniform vec3 color;\n" -"uniform sampler2D texture;\n" -"varying vec3 vColor;\n" -"void main() {\n" -" gl_FragColor = vec4( color * vColor, 1.0 );\n" -" gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );\n" -"}\n"; +const std::string vertexShader = "attribute float size;\n" + "attribute vec3 ca;\n" + "varying vec3 vColor;\n" + "void main() {\n" + " vColor = ca;\n" + " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" + " gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );\n" + " gl_Position = projectionMatrix * mvPosition;\n" + "}\n"; + +const std::string fragmentShader = "uniform vec3 color;\n" + "uniform sampler2D texture;\n" + "varying vec3 vColor;\n" + "void main() {\n" + " gl_FragColor = vec4( color * vColor, 1.0 );\n" + " gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord );\n" + "}\n"; using namespace three; -void shader( GLRenderer::Ptr renderer ) { +void shader(GLRenderer::Ptr renderer) +{ - auto camera = PerspectiveCamera::create( - 45, ( float )renderer->width() / renderer->height(), 1, 10000 - ); - camera->position.z = 300; + auto camera = PerspectiveCamera::create( + 45, (float)renderer->width() / renderer->height(), 1, 10000); + camera->position.z = 300; - auto scene = Scene::create(); - auto texture = ImageUtils::loadTexture( threeDataPath( "textures/sprites/disc.png" ) ); + auto scene = Scene::create(); + auto texture = ImageUtils::loadTexture(threeDataPath("textures/sprites/disc.png")); - Uniforms uniforms; - uniforms[ "color" ] = Uniform( THREE::c, Color( 0xffffff ) ); - uniforms[ "texture" ] = Uniform( THREE::t, texture.get() ); - texture->wrapS = texture->wrapT = THREE::RepeatWrapping; + Uniforms uniforms; + uniforms["color"] = Uniform(THREE::c, Color(0xffffff)); + uniforms["texture"] = Uniform(THREE::t, texture.get()); + texture->wrapS = texture->wrapT = THREE::RepeatWrapping; - Attributes attributes; - attributes[ "size" ] = Attribute( THREE::f ); - attributes[ "ca" ] = Attribute( THREE::c ); + Attributes attributes; + attributes["size"] = Attribute(THREE::f); + attributes["ca"] = Attribute(THREE::c); - auto shaderMaterial = ShaderMaterial::create( - vertexShader, - fragmentShader, - uniforms, - attributes - ); + auto shaderMaterial = ShaderMaterial::create( + vertexShader, + fragmentShader, + uniforms, + attributes); - // Geometries - const auto radius = 100.f, segments = 68.f, rings = 38.f; - auto geometry = SphereGeometry::create( radius, segments, rings ); - const auto vc1 = geometry->vertices.size(); + // Geometries + const auto radius = 100.f, segments = 68.f, rings = 38.f; + auto geometry = SphereGeometry::create(radius, segments, rings); + const auto vc1 = geometry->vertices.size(); - auto geometry2 = CubeGeometry::create( 0.8f * radius, 0.8f * radius, 0.8f * radius, 10, 10, 10 ); + auto geometry2 = CubeGeometry::create(0.8f * radius, 0.8f * radius, 0.8f * radius, 10, 10, 10); - GeometryUtils::merge( *geometry, *geometry2 ); + GeometryUtils::merge(*geometry, *geometry2); - auto sphere = ParticleSystem::create( geometry, shaderMaterial ); - sphere->sortParticles = true; + auto sphere = ParticleSystem::create(geometry, shaderMaterial); + sphere->sortParticles = true; - const auto& vertices = sphere->geometry->vertices; - const auto vertexCount = vertices.size(); + const auto& vertices = sphere->geometry->vertices; + const auto vertexCount = vertices.size(); - std::vector valuesSize( vertexCount ); - std::vector valuesColor( vertexCount ); + std::vector valuesSize(vertexCount); + std::vector valuesColor(vertexCount); - for ( size_t v = 0; v < vertexCount; v++ ) { + for (size_t v = 0; v < vertexCount; v++) + { - valuesColor[ v ] = Color( 0xffffff ); + valuesColor[v] = Color(0xffffff); - if ( v < vc1 ) { - valuesSize[ v ] = 10; - valuesColor[ v ].setHSV( 0.01f + 0.1f * ( (float)v / vc1 ), - 0.99f, - ( vertices[ v ].y + radius ) / ( 2.f * radius ) ); - } else { - valuesSize[ v ] = 40; - valuesColor[ v ].setHSV( 0.6f, - 0.75f, - ( 0.5f + vertices[ v ].y ) / ( 0.8f * radius ) ); + if (v < vc1) + { + valuesSize[v] = 10; + valuesColor[v].setHSV(0.01f + 0.1f * ((float)v / vc1), + 0.99f, + (vertices[v].y + radius) / (2.f * radius)); + } + else + { + valuesSize[v] = 40; + valuesColor[v].setHSV(0.6f, + 0.75f, + (0.5f + vertices[v].y) / (0.8f * radius)); + } } - } - - auto& size = shaderMaterial->attributes[ "size" ]; - auto& color = shaderMaterial->attributes[ "ca" ]; - - size.value = std::move(valuesSize); - color.value = std::move(valuesColor); - - scene->add( sphere ); - - ///////////////////////////////////////////////////////////////////////// - - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); - - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); - - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); - - ///////////////////////////////////////////////////////////////////////// + auto& size = shaderMaterial->attributes["size"]; + auto& color = shaderMaterial->attributes["ca"]; + + size.value = std::move(valuesSize); + color.value = std::move(valuesColor); + + scene->add(sphere); + + ///////////////////////////////////////////////////////////////////////// + + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); + + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); + + ///////////////////////////////////////////////////////////////////////// + + stats::Stats stats(*renderer); + auto time = 0.f; + + anim::gameLoop([&](float dt) -> bool { + time += dt; + sphere->rotation.y = time * .03f; + sphere->rotation.z = time * .03f; + + auto& sizes = size.value.cast>(); + for (size_t i = 0; i < sizes.size(); i++) + { + if (i < vc1) + sizes[i] = 16.f + 12.f * Math::sin(0.1f * i + time * 3.f); + } + size.needsUpdate = true; + + renderer->render(*scene, *camera); + + stats.update(dt, renderStats); + + return running; + }, + 2000); +} - stats::Stats stats( *renderer ); - auto time = 0.f; +int main(int argc, char* argv[]) +{ - anim::gameLoop( [&]( float dt ) -> bool { + auto onQuit = defer(sdl::quit); - time += dt; - sphere->rotation.y = time * .03f; - sphere->rotation.z = time * .03f; + RendererParameters parameters; + parameters.clearColor = Color(0x000000); + parameters.clearAlpha = 1.f; + parameters.vsync = false; - auto& sizes = size.value.cast>(); - for( size_t i = 0; i < sizes.size(); i++ ) { - if ( i < vc1 ) - sizes[ i ] = 16.f + 12.f * Math::sin( 0.1f * i + time * 3.f ); + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; } - size.needsUpdate = true; - - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - return running; - - }, 2000 ); - -} - -int main( int argc, char* argv[] ) { - - auto onQuit = defer( sdl::quit ); - - RendererParameters parameters; - parameters.clearColor = Color( 0x000000 ); - parameters.clearAlpha = 1.f; - parameters.vsync = false; + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + shader(renderer); - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { return 0; - } - - shader( renderer ); - - return 0; } \ No newline at end of file diff --git a/examples/custom_attributes_particles3.cpp b/examples/custom_attributes_particles3.cpp index bfdf875..7e4eea6 100644 --- a/examples/custom_attributes_particles3.cpp +++ b/examples/custom_attributes_particles3.cpp @@ -14,227 +14,230 @@ #include #include -const std::string vertexShader = -"attribute float size;\n" -"attribute vec4 ca;\n" -"varying vec4 vColor;\n" -"void main() {\n" -" vColor = ca;\n" -" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" -" gl_PointSize = size * ( 150.0 / length( mvPosition.xyz ) );\n" -" gl_Position = projectionMatrix * mvPosition;\n" -"}\n"; - -const std::string fragmentShader = -"uniform vec3 color;\n" -"uniform sampler2D texture;\n" -"varying vec4 vColor;\n" -"void main() {\n" -" vec4 outColor = texture2D( texture, gl_PointCoord );\n" -" if ( outColor.a < 0.5 ) discard;\n" -" gl_FragColor = outColor * vec4( color * vColor.xyz, 1.0 );\n" -" float depth = gl_FragCoord.z / gl_FragCoord.w;\n" -" const vec3 fogColor = vec3( 0.0 );\n" -" float fogFactor = smoothstep( 200.0, 600.0, depth );\n" -" gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n" -"}\n"; +const std::string vertexShader = "attribute float size;\n" + "attribute vec4 ca;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " vColor = ca;\n" + " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" + " gl_PointSize = size * ( 150.0 / length( mvPosition.xyz ) );\n" + " gl_Position = projectionMatrix * mvPosition;\n" + "}\n"; + +const std::string fragmentShader = "uniform vec3 color;\n" + "uniform sampler2D texture;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " vec4 outColor = texture2D( texture, gl_PointCoord );\n" + " if ( outColor.a < 0.5 ) discard;\n" + " gl_FragColor = outColor * vec4( color * vColor.xyz, 1.0 );\n" + " float depth = gl_FragCoord.z / gl_FragCoord.w;\n" + " const vec3 fogColor = vec3( 0.0 );\n" + " float fogFactor = smoothstep( 200.0, 600.0, depth );\n" + " gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n" + "}\n"; using namespace three; -void custom_attributes_particles3( GLRenderer::Ptr renderer ) { +void custom_attributes_particles3(GLRenderer::Ptr renderer) +{ - auto camera = PerspectiveCamera::create( - 40, ( float )renderer->width() / renderer->height(), 1, 1000 - ); - camera->position.z = 500; + auto camera = PerspectiveCamera::create( + 40, (float)renderer->width() / renderer->height(), 1, 1000); + camera->position.z = 500; - auto scene = Scene::create(); + auto scene = Scene::create(); - auto texture = ImageUtils::loadTexture( threeDataPath( "textures/sprites/ball.png" ) ); - texture->wrapS = texture->wrapT = THREE::RepeatWrapping; + auto texture = ImageUtils::loadTexture(threeDataPath("textures/sprites/ball.png")); + texture->wrapS = texture->wrapT = THREE::RepeatWrapping; - Attributes attributes; - attributes[ "size" ] = Attribute( THREE::f ); - attributes[ "ca" ] = Attribute( THREE::c ); + Attributes attributes; + attributes["size"] = Attribute(THREE::f); + attributes["ca"] = Attribute(THREE::c); - Uniforms uniforms; - uniforms[ "color" ] = Uniform( THREE::c, Color( 0xffffff ) ); - uniforms[ "texture" ] = Uniform( THREE::t, texture.get() ); + Uniforms uniforms; + uniforms["color"] = Uniform(THREE::c, Color(0xffffff)); + uniforms["texture"] = Uniform(THREE::t, texture.get()); - auto shaderMaterial = ShaderMaterial::create( - vertexShader, - fragmentShader, - uniforms, - attributes - ); + auto shaderMaterial = ShaderMaterial::create( + vertexShader, + fragmentShader, + uniforms, + attributes); - // Geometries - auto geometry = Geometry::create(); + // Geometries + auto geometry = Geometry::create(); - geometry->vertices.reserve( 100000 ); + geometry->vertices.reserve(100000); - const auto radius = 100.f, inner = 0.6f * radius; - for ( auto i = 0; i < 100000; i ++ ) { + const auto radius = 100.f, inner = 0.6f * radius; + for (auto i = 0; i < 100000; i++) + { - Vector3 vertex( Math::random( -1.f, 1.f ), - Math::random( -1.f, 1.f ), - Math::random( -1.f, 1.f ) ); - vertex.multiplyScalar( radius ); + Vector3 vertex(Math::random(-1.f, 1.f), + Math::random(-1.f, 1.f), + Math::random(-1.f, 1.f)); + vertex.multiplyScalar(radius); - if ( ( vertex.x > inner || vertex.x < -inner ) || - ( vertex.y > inner || vertex.y < -inner ) || - ( vertex.z > inner || vertex.z < -inner ) ) + if ((vertex.x > inner || vertex.x < -inner) || (vertex.y > inner || vertex.y < -inner) || (vertex.z > inner || vertex.z < -inner)) - geometry->vertices.push_back( vertex ); - - } - const auto vc1 = geometry->vertices.size(); + geometry->vertices.push_back(vertex); + } + const auto vc1 = geometry->vertices.size(); - // geometry 2 + // geometry 2 - auto dummyMaterial = MeshFaceMaterial::create(); + auto dummyMaterial = MeshFaceMaterial::create(); - const auto radius2 = 200.f; - auto geometry2 = CubeGeometry::create( radius2, 0.1f * radius2, 0.1f * radius2, 50, 5, 5 ); + const auto radius2 = 200.f; + auto geometry2 = CubeGeometry::create(radius2, 0.1f * radius2, 0.1f * radius2, 50, 5, 5); - auto addGeo = [&]( const Geometry::Ptr& geo, float x, float y, float z, float ry ) { - auto m = Mesh::create( geo, dummyMaterial ); - m->position.set( x, y, z ); - m->rotation.y = ry; + auto addGeo = [&](const Geometry::Ptr& geo, float x, float y, float z, float ry) { + auto m = Mesh::create(geo, dummyMaterial); + m->position.set(x, y, z); + m->rotation.y = ry; - GeometryUtils::merge( *geometry, *m ); - }; + GeometryUtils::merge(*geometry, *m); + }; - // side 1 + // side 1 - addGeo( geometry2, 0, 110, 110, 0 ); - addGeo( geometry2, 0, 110, -110, 0 ); - addGeo( geometry2, 0, -110, 110, 0 ); - addGeo( geometry2, 0, -110, -110, 0 ); + addGeo(geometry2, 0, 110, 110, 0); + addGeo(geometry2, 0, 110, -110, 0); + addGeo(geometry2, 0, -110, 110, 0); + addGeo(geometry2, 0, -110, -110, 0); - // side 2 + // side 2 - addGeo( geometry2, 110, 110, 0, Math::PI()/2 ); - addGeo( geometry2, 110, -110, 0, Math::PI()/2 ); - addGeo( geometry2, -110, 110, 0, Math::PI()/2 ); - addGeo( geometry2, -110, -110, 0, Math::PI()/2 ); + addGeo(geometry2, 110, 110, 0, Math::PI() / 2); + addGeo(geometry2, 110, -110, 0, Math::PI() / 2); + addGeo(geometry2, -110, 110, 0, Math::PI() / 2); + addGeo(geometry2, -110, -110, 0, Math::PI() / 2); - // corner edges + // corner edges - auto geometry3 = CubeGeometry::create( 0.1f * radius2, radius2 * 1.2f, 0.1f * radius2, 5, 60, 5 ); + auto geometry3 = CubeGeometry::create(0.1f * radius2, radius2 * 1.2f, 0.1f * radius2, 5, 60, 5); - addGeo( geometry3, 110, 0, 110, 0 ); - addGeo( geometry3, 110, 0, -110, 0 ); - addGeo( geometry3, -110, 0, 110, 0 ); - addGeo( geometry3, -110, 0, -110, 0 ); + addGeo(geometry3, 110, 0, 110, 0); + addGeo(geometry3, 110, 0, -110, 0); + addGeo(geometry3, -110, 0, 110, 0); + addGeo(geometry3, -110, 0, -110, 0); - // particle system + // particle system - auto object = ParticleSystem::create( geometry, shaderMaterial ); - object->geometry->dynamic = true; + auto object = ParticleSystem::create(geometry, shaderMaterial); + object->geometry->dynamic = true; - const auto& vertices = object->geometry->vertices; - const auto vertexCount = vertices.size(); + const auto& vertices = object->geometry->vertices; + const auto vertexCount = vertices.size(); - std::vector valuesSize( vertexCount ); - std::vector valuesColor( vertexCount ); + std::vector valuesSize(vertexCount); + std::vector valuesColor(vertexCount); - for ( size_t v = 0; v < vertexCount; v++ ) { + for (size_t v = 0; v < vertexCount; v++) + { - valuesColor[ v ] = Color( 0xffffff ); + valuesColor[v] = Color(0xffffff); - if ( v < vc1 ) { - valuesSize[ v ] = 10; - valuesColor[ v ].setHSV( 0.5f + 0.2f * ( (float)v / vc1 ), - 0.99f, - 1.f ); - } else { - valuesSize[ v ] = 55; - valuesColor[ v ].setHSV( 0.1f, - 0.99f, - 1.f ); + if (v < vc1) + { + valuesSize[v] = 10; + valuesColor[v].setHSV(0.5f + 0.2f * ((float)v / vc1), + 0.99f, + 1.f); + } + else + { + valuesSize[v] = 55; + valuesColor[v].setHSV(0.1f, + 0.99f, + 1.f); + } } - } - - auto& size = shaderMaterial->attributes[ "size" ]; - auto& color = shaderMaterial->attributes[ "ca" ]; - - size.value = std::move(valuesSize); - color.value = std::move(valuesColor); - - scene->add( object ); - - ///////////////////////////////////////////////////////////////////////// + auto& size = shaderMaterial->attributes["size"]; + auto& color = shaderMaterial->attributes["ca"]; - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); + size.value = std::move(valuesSize); + color.value = std::move(valuesColor); - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); + scene->add(object); - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); - stats::Stats stats( *renderer ); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - auto time = 0.f; + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); - anim::gameLoop( [&]( float dt ) -> bool { + ///////////////////////////////////////////////////////////////////////// - time += dt; - object->rotation.y = object->rotation.z = time * .3f; + stats::Stats stats(*renderer); - auto& sizes = size.value.cast>(); - for( size_t i = 0; i < sizes.size(); i++ ) { - if ( i < vc1 ) - sizes[ i ] = 26.f + 32.f * Math::sin( 0.1f * i + time * 3.f ); - } - size.needsUpdate = true; + auto time = 0.f; - renderer->render( *scene, *camera ); + anim::gameLoop([&](float dt) -> bool { + time += dt; + object->rotation.y = object->rotation.z = time * .3f; - stats.update( dt, renderStats ); + auto& sizes = size.value.cast>(); + for (size_t i = 0; i < sizes.size(); i++) + { + if (i < vc1) + sizes[i] = 26.f + 32.f * Math::sin(0.1f * i + time * 3.f); + } + size.needsUpdate = true; - return running; + renderer->render(*scene, *camera); - }, 2000 ); + stats.update(dt, renderStats); + return running; + }, + 2000); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.clearColor = Color( 0x000000 ); - parameters.clearAlpha = 1.f; - parameters.vsync = false; + RendererParameters parameters; + parameters.clearColor = Color(0x000000); + parameters.clearAlpha = 1.f; + parameters.vsync = false; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - custom_attributes_particles3( renderer ); + custom_attributes_particles3(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/geometry_hierarchy.cpp b/examples/geometry_hierarchy.cpp index 057d945..498f134 100644 --- a/examples/geometry_hierarchy.cpp +++ b/examples/geometry_hierarchy.cpp @@ -13,123 +13,127 @@ using namespace three; -void geometry_hierarchy( GLRenderer::Ptr renderer ) { +void geometry_hierarchy(GLRenderer::Ptr renderer) +{ - renderer->sortObjects = false; + renderer->sortObjects = false; - auto camera = PerspectiveCamera::create( - 60, ( float )renderer->width() / renderer->height(), 1, 10000 - ); - camera->position.z = 1000; + auto camera = PerspectiveCamera::create( + 60, (float)renderer->width() / renderer->height(), 1, 10000); + camera->position.z = 1000; - auto scene = Scene::create(); - scene->fog = Fog::create( 0xffffff, 1, 1000 ); + auto scene = Scene::create(); + scene->fog = Fog::create(0xffffff, 1, 1000); - auto material = MeshNormalMaterial::create(); - auto geometry = CubeGeometry::create( 100, 100, 100 ); + auto material = MeshNormalMaterial::create(); + auto geometry = CubeGeometry::create(100, 100, 100); - auto group = Object3D::create(); - for ( int i = 0; i < 1000; i ++ ) { + auto group = Object3D::create(); + for (int i = 0; i < 1000; i++) + { - auto mesh = Mesh::create( geometry, material ); - mesh->position.x = Math::random() * 2000 - 1000; - mesh->position.y = Math::random() * 2000 - 1000; - mesh->position.z = Math::random() * 2000 - 1000; + auto mesh = Mesh::create(geometry, material); + mesh->position.x = Math::random() * 2000 - 1000; + mesh->position.y = Math::random() * 2000 - 1000; + mesh->position.z = Math::random() * 2000 - 1000; - mesh->rotation.x = Math::random() * 2 * Math::PI(); - mesh->rotation.y = Math::random() * 2 * Math::PI(); + mesh->rotation.x = Math::random() * 2 * Math::PI(); + mesh->rotation.y = Math::random() * 2 * Math::PI(); - mesh->matrixAutoUpdate = false; - mesh->updateMatrix(); + mesh->matrixAutoUpdate = false; + mesh->updateMatrix(); - group->add( mesh ); + group->add(mesh); + } + scene->add(group); - } - scene->add( group ); + auto light = DirectionalLight::create(0xFFFFFF); + light->target = group; + scene->add(light); - auto light = DirectionalLight::create( 0xFFFFFF ); - light->target = group; - scene->add( light ); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener( SDL_MOUSEMOTION, [&]( const sdl::Event & event ) { - mouseX = 2.f * ( ( float )event.motion.x / renderer->width() - 0.5f ); - mouseY = 2.f * ( ( float )event.motion.y / renderer->height() - 0.5f ); - } ); + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + stats::Stats stats(*renderer); + auto time = 0.f; + int benchmarkFrames = 100000; - stats::Stats stats( *renderer ); - auto time = 0.f; - int benchmarkFrames = 100000; + anim::gameLoop( - anim::gameLoop( + [&](float dt) -> bool { + time += dt; - [&]( float dt ) -> bool { + camera->position.x += (-3000.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (3000.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - time += dt; + auto rx = Math::sin(time * 0.7f) * 0.5f, + ry = Math::sin(time * 0.3f) * 0.5f, + rz = Math::sin(time * 0.2f) * 0.5f; - camera->position.x += ( -3000.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 3000.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); + group->rotation.x = rx; + group->rotation.y = ry; + group->rotation.z = rz; - auto rx = Math::sin( time * 0.7f ) * 0.5f, - ry = Math::sin( time * 0.3f ) * 0.5f, - rz = Math::sin( time * 0.2f ) * 0.5f; + renderer->render(*scene, *camera); - group->rotation.x = rx; - group->rotation.y = ry; - group->rotation.z = rz; - - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - - return running && (--benchmarkFrames > 0); - - }, 2000 ); + stats.update(dt, renderStats); + return running && (--benchmarkFrames > 0); + }, + 2000); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.vsync = false; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + RendererParameters parameters; + parameters.vsync = false; + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - geometry_hierarchy( renderer ); + geometry_hierarchy(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/geometry_hierarchy2.cpp b/examples/geometry_hierarchy2.cpp index 156d6a7..8675389 100644 --- a/examples/geometry_hierarchy2.cpp +++ b/examples/geometry_hierarchy2.cpp @@ -14,130 +14,134 @@ using namespace three; -void geometry_hierarchy_2( GLRenderer::Ptr renderer ) { +void geometry_hierarchy_2(GLRenderer::Ptr renderer) +{ - renderer->sortObjects = false; + renderer->sortObjects = false; - auto camera = PerspectiveCamera::create( - 60, (float)renderer->width() / renderer->height(), 1, 10000 - ); - camera->position.z = 3000; + auto camera = PerspectiveCamera::create( + 60, (float)renderer->width() / renderer->height(), 1, 10000); + camera->position.z = 3000; - auto scene = Scene::create(); - auto material = MeshNormalMaterial::create(); - auto geometry = CubeGeometry::create( 100, 100, 100 ); + auto scene = Scene::create(); + auto material = MeshNormalMaterial::create(); + auto geometry = CubeGeometry::create(100, 100, 100); - auto root = Object3D::create(); - root->position.x = 1000; - scene->add( root ); + auto root = Object3D::create(); + root->position.x = 1000; + scene->add(root); - auto amount = 100; - auto parent = root; + auto amount = 100; + auto parent = root; - auto add = [&geometry, &material]( Object3D::Ptr parent, - int amount, - Vector3 offset ) { - for ( int i = 0; i < amount; i ++ ) { + auto add = [&geometry, &material](Object3D::Ptr parent, + int amount, + Vector3 offset) { + for (int i = 0; i < amount; i++) + { - auto object = Mesh::create( geometry, material ); - object->position = offset; + auto object = Mesh::create(geometry, material); + object->position = offset; - parent->add( object ); - parent = object; - - } - }; - - add( root, amount, Vector3(-100, 0, 0) ); - add( root, amount, Vector3( 100, 0, 0) ); - add( root, amount, Vector3( 0, -100, 0) ); - add( root, amount, Vector3( 0, 100, 0) ); - add( root, amount, Vector3( 0, 0, -100) ); - add( root, amount, Vector3( 0, 0, 100) ); - - ///////////////////////////////////////////////////////////////////////// - - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; + parent->add(object); + parent = object; + } }; - } ); - - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); - - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); - - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); - - ///////////////////////////////////////////////////////////////////////// - - auto time = 0.f; - auto frame = 0; - const auto maxFrames = 50000; - - anim::gameLoop ( - - [&]( float dt ) -> bool { - - time += dt; - ++frame; - - camera->position.x += (-3000.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 3000.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); - - auto rx = Math::sin( time * 0.7f ) * 0.2f, - ry = Math::sin( time * 0.3f ) * 0.1f, - rz = Math::sin( time * 0.2f ) * 0.1f; - - root->position.x = Math::sin( time ) * 1000; - - SceneUtils::traverseHierarchy( *root, [rx,ry,rz]( Object3D& object ) { - object.rotation.x = rx; - object.rotation.y = ry; - object.rotation.z = rz; - } ); - - renderer->render( *scene, *camera ); - - return running && frame < maxFrames; - - }, 2000 ); + add(root, amount, Vector3(-100, 0, 0)); + add(root, amount, Vector3(100, 0, 0)); + add(root, amount, Vector3(0, -100, 0)); + add(root, amount, Vector3(0, 100, 0)); + add(root, amount, Vector3(0, 0, -100)); + add(root, amount, Vector3(0, 0, 100)); + + ///////////////////////////////////////////////////////////////////////// + + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); + + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); + + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); + + ///////////////////////////////////////////////////////////////////////// + + auto time = 0.f; + auto frame = 0; + const auto maxFrames = 50000; + + anim::gameLoop( + + [&](float dt) -> bool { + time += dt; + ++frame; + + camera->position.x += (-3000.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (3000.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); + + auto rx = Math::sin(time * 0.7f) * 0.2f, + ry = Math::sin(time * 0.3f) * 0.1f, + rz = Math::sin(time * 0.2f) * 0.1f; + + root->position.x = Math::sin(time) * 1000; + + SceneUtils::traverseHierarchy(*root, [rx, ry, rz](Object3D& object) { + object.rotation.x = rx; + object.rotation.y = ry; + object.rotation.z = rz; + }); + + renderer->render(*scene, *camera); + + return running && frame < maxFrames; + }, + 2000); } -int main ( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.vsync = false; + RendererParameters parameters; + parameters.vsync = false; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - geometry_hierarchy_2( renderer ); + geometry_hierarchy_2(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/geometry_minecraft.cpp b/examples/geometry_minecraft.cpp index f6d4bb8..89f4d61 100644 --- a/examples/geometry_minecraft.cpp +++ b/examples/geometry_minecraft.cpp @@ -18,205 +18,211 @@ using namespace three; -std::vector generateHeight( int width, int height ) { - - ImprovedNoise perlin; - const auto size = width * height; - const auto z = Math::random() * 100; - auto quality = 2.f; - std::vector data( size, 0.f ); - - for ( int j = 0; j < 4; j ++ ) { - for ( int i = 0; i < size; i ++ ) { - const auto x = i % width; - const auto y = i / width; - data[ i ] += perlin.noise( (float)x / quality, (float)y / quality, (float)z ) * quality; +std::vector generateHeight(int width, int height) +{ + + ImprovedNoise perlin; + const auto size = width * height; + const auto z = Math::random() * 100; + auto quality = 2.f; + std::vector data(size, 0.f); + + for (int j = 0; j < 4; j++) + { + for (int i = 0; i < size; i++) + { + const auto x = i % width; + const auto y = i / width; + data[i] += perlin.noise((float)x / quality, (float)y / quality, (float)z) * quality; + } + quality *= 4.f; } - quality *= 4.f; - } - return data; + return data; } -void geometry_minecraft( const GLRenderer::Ptr& renderer ) { +void geometry_minecraft(const GLRenderer::Ptr& renderer) +{ - const auto worldWidth = 128; - const auto worldDepth = 128; - const auto worldHalfWidth = worldWidth / 2; - const auto worldHalfDepth = worldDepth / 2; - const auto data = generateHeight( worldWidth, worldDepth ); + const auto worldWidth = 128; + const auto worldDepth = 128; + const auto worldHalfWidth = worldWidth / 2; + const auto worldHalfDepth = worldDepth / 2; + const auto data = generateHeight(worldWidth, worldDepth); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - auto camera = PerspectiveCamera::create( - 60, (float)renderer->width() / renderer->height(), 1, 20000 - ); + auto camera = PerspectiveCamera::create( + 60, (float)renderer->width() / renderer->height(), 1, 20000); - auto scene = Scene::create(); + auto scene = Scene::create(); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - auto loadTexture = []( const char* path ) -> Material::Ptr { - auto texture = ImageUtils::loadTexture( threeDataPath( path ) ); - return MeshLambertMaterial::create( - Material::Parameters().add( "map", texture ) - .add( "ambient", Color(0xbbbbbb) ) - ); - }; - - auto grassDirt = loadTexture( "textures/minecraft/grass_dirt.png" ); - auto grass = loadTexture( "textures/minecraft/grass.png" ); - auto dirt = loadTexture( "textures/minecraft/dirt.png" ); - - std::array materialArray = { - grassDirt, - grassDirt, - grass, - dirt, - grassDirt, - grassDirt - }; - std::vector materials( materialArray.begin(), materialArray.end() ); - - ///////////////////////////////////////////////////////////////////////// - - std::vector cubes; - - for ( int i = 0; i < 16; i++ ) { - CubeGeometry::Sides sides; - sides.px = ( i & 8 ) == 8; - sides.nx = ( i & 4 ) == 4; - sides.py = true; - sides.ny = false; - sides.pz = ( i & 2 ) == 2; - sides.nz = ( i & 1 ) == 1; - cubes.push_back( CubeGeometry::create( 100, 100, 100, - 1, 1, 1, - materials, - sides ) ); - } + auto loadTexture = [](const char* path) -> Material::Ptr { + auto texture = ImageUtils::loadTexture(threeDataPath(path)); + return MeshLambertMaterial::create( + Material::Parameters().add("map", texture).add("ambient", Color(0xbbbbbb))); + }; - ///////////////////////////////////////////////////////////////////////// + auto grassDirt = loadTexture("textures/minecraft/grass_dirt.png"); + auto grass = loadTexture("textures/minecraft/grass.png"); + auto dirt = loadTexture("textures/minecraft/dirt.png"); + + std::array materialArray = { + grassDirt, + grassDirt, + grass, + dirt, + grassDirt, + grassDirt + }; + std::vector materials(materialArray.begin(), materialArray.end()); + + ///////////////////////////////////////////////////////////////////////// + + std::vector cubes; + + for (int i = 0; i < 16; i++) + { + CubeGeometry::Sides sides; + sides.px = (i & 8) == 8; + sides.nx = (i & 4) == 4; + sides.py = true; + sides.ny = false; + sides.pz = (i & 2) == 2; + sides.nz = (i & 1) == 1; + cubes.push_back(CubeGeometry::create(100, 100, 100, + 1, 1, 1, + materials, + sides)); + } - auto geometry = Geometry::create(); + ///////////////////////////////////////////////////////////////////////// - auto getY = [&]( int x, int z ) { - return Math::floor( data[ (x + z * worldWidth) % data.size() ] * 0.2f ); - }; + auto geometry = Geometry::create(); - camera->position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100; + auto getY = [&](int x, int z) { + return Math::floor(data[(x + z * worldWidth) % data.size()] * 0.2f); + }; - ///////////////////////////////////////////////////////////////////////// + camera->position.y = getY(worldHalfWidth, worldHalfDepth) * 100 + 100; - for ( int z = 0; z < worldDepth; z ++ ) { - for ( int x = 0; x < worldWidth; x ++ ) { + ///////////////////////////////////////////////////////////////////////// - int px = 0, nx = 0, pz = 0, nz = 0; + for (int z = 0; z < worldDepth; z++) + { + for (int x = 0; x < worldWidth; x++) + { - const auto h = getY( x, z ); + int px = 0, nx = 0, pz = 0, nz = 0; - auto h2 = getY( x + 1, z ); - px = ( ( h2 != h && h2 != h + 1 ) || x == 0 ) ? 1 : 0; + const auto h = getY(x, z); - h2 = getY( x - 1, z ); - nx = ( ( h2 != h && h2 != h + 1 ) || x == worldWidth - 1 ) ? 1 : 0; + auto h2 = getY(x + 1, z); + px = ((h2 != h && h2 != h + 1) || x == 0) ? 1 : 0; - h2 = getY( x, z + 1 ); - pz = ( ( h2 != h && h2 != h + 1 ) || z == worldDepth - 1 ) ? 1 : 0; + h2 = getY(x - 1, z); + nx = ((h2 != h && h2 != h + 1) || x == worldWidth - 1) ? 1 : 0; - h2 = getY( x, z - 1 ); - nz = ( ( h2 != h && h2 != h + 1 ) || z == 0 ) ? 1 : 0; + h2 = getY(x, z + 1); + pz = ((h2 != h && h2 != h + 1) || z == worldDepth - 1) ? 1 : 0; - auto mesh = Mesh::create( cubes[ px * 8 + nx * 4 + pz * 2 + nz ], Material::Ptr() ); + h2 = getY(x, z - 1); + nz = ((h2 != h && h2 != h + 1) || z == 0) ? 1 : 0; - mesh->position.x = x * 100.f - worldHalfWidth * 100.f; - mesh->position.y = h * 100.f; - mesh->position.z = z * 100.f - worldHalfDepth * 100.f; + auto mesh = Mesh::create(cubes[px * 8 + nx * 4 + pz * 2 + nz], Material::Ptr()); - GeometryUtils::merge( *geometry, *mesh ); + mesh->position.x = x * 100.f - worldHalfWidth * 100.f; + mesh->position.y = h * 100.f; + mesh->position.z = z * 100.f - worldHalfDepth * 100.f; + GeometryUtils::merge(*geometry, *mesh); + } } - } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + auto mesh = Mesh::create(geometry, MeshFaceMaterial::create()); + scene->add(mesh); - auto mesh = Mesh::create( geometry, MeshFaceMaterial::create() ); - scene->add( mesh ); + auto ambientLight = AmbientLight::create(0xcccccc); + scene->add(ambientLight); - auto ambientLight = AmbientLight::create( 0xcccccc ); - scene->add( ambientLight ); + auto directionalLight = DirectionalLight::create(0xffffff, 2); + directionalLight->position.set(1, 1, 0.5).normalize(); + scene->add(directionalLight); - auto directionalLight = DirectionalLight::create( 0xffffff, 2 ); - directionalLight->position.set( 1, 1, 0.5 ).normalize(); - scene->add( directionalLight ); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); - auto running = true, renderStats = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + stats::Stats stats(*renderer); + auto time = 0.f; - stats::Stats stats( *renderer ); - auto time = 0.f; + anim::gameLoop( - anim::gameLoop ( + [&](float dt) -> bool { + time += dt; - [&]( float dt ) -> bool { + camera->position.x += (-3000.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (3000.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - time += dt; + renderer->render(*scene, *camera); - camera->position.x += (-3000.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 3000.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); - - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - - return running; - - }, 2000 ); + stats.update(dt, renderStats); + return running; + }, + 2000); } -int main ( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.vsync = false; + RendererParameters parameters; + parameters.vsync = false; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - geometry_minecraft( renderer ); + geometry_minecraft(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/lines_colors.cpp b/examples/lines_colors.cpp index efb91e2..61bb48f 100644 --- a/examples/lines_colors.cpp +++ b/examples/lines_colors.cpp @@ -13,186 +13,188 @@ using namespace three; -std::vector hilbert3D( Vector3 center, - float side, - int iterations, - int v0, int v1, - int v2, int v3, - int v4, int v5, - int v6, int v7 ) { - - const auto half = side / 2; - - const std::array vec_s = { - Vector3( center.x - half, center.y + half, center.z - half ), - Vector3( center.x - half, center.y + half, center.z + half ), - Vector3( center.x - half, center.y - half, center.z + half ), - Vector3( center.x - half, center.y - half, center.z - half ), - Vector3( center.x + half, center.y - half, center.z - half ), - Vector3( center.x + half, center.y - half, center.z + half ), - Vector3( center.x + half, center.y + half, center.z + half ), - Vector3( center.x + half, center.y + half, center.z - half ) - }; - - const std::array vec = { - vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] - }; - - if( --iterations >= 0 ) { - - std::vector tmp; - - concat( tmp, hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) ); - concat( tmp, hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); - concat( tmp, hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); - concat( tmp, hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); - concat( tmp, hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); - concat( tmp, hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); - concat( tmp, hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); - concat( tmp, hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) ); - - return tmp; - - } - - return std::vector(vec.begin(), vec.end()); -} +std::vector hilbert3D(Vector3 center, + float side, + int iterations, + int v0, int v1, + int v2, int v3, + int v4, int v5, + int v6, int v7) +{ + + const auto half = side / 2; + + const std::array vec_s = { + Vector3(center.x - half, center.y + half, center.z - half), + Vector3(center.x - half, center.y + half, center.z + half), + Vector3(center.x - half, center.y - half, center.z + half), + Vector3(center.x - half, center.y - half, center.z - half), + Vector3(center.x + half, center.y - half, center.z - half), + Vector3(center.x + half, center.y - half, center.z + half), + Vector3(center.x + half, center.y + half, center.z + half), + Vector3(center.x + half, center.y + half, center.z - half) + }; -///////////////////////////////////////////////////////////////////////// + const std::array vec = { + vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7] + }; -void lines_colors( GLRenderer::Ptr renderer ) { + if (--iterations >= 0) + { - renderer->sortObjects = false; + std::vector tmp; - auto camera = PerspectiveCamera::create( - 33, (float)renderer->width() / renderer->height(), 1, 10000 - ); - camera->position.z = 700; + concat(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1)); + concat(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3)); + concat(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3)); + concat(tmp, hilbert3D(vec[3], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5)); + concat(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5)); + concat(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7)); + concat(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7)); + concat(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7)); + + return tmp; + } + + return std::vector(vec.begin(), vec.end()); +} - auto geometry = Geometry::create(), - geometry2 = Geometry::create(), - geometry3 = Geometry::create(); +///////////////////////////////////////////////////////////////////////// - auto points = hilbert3D( Vector3( 0, 0, 0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ); +void lines_colors(GLRenderer::Ptr renderer) +{ - std::vector colors, colors2, colors3; + renderer->sortObjects = false; - int i = 0; - for ( const auto& point : points ) { + auto camera = PerspectiveCamera::create( + 33, (float)renderer->width() / renderer->height(), 1, 10000); + camera->position.z = 700; - geometry->vertices.push_back( point ); + auto geometry = Geometry::create(), + geometry2 = Geometry::create(), + geometry3 = Geometry::create(); - colors.push_back( Color( 0xffffff ) ); - colors.back().setHSV( 0.6f, ( 200.f + point.x ) / 400, 1.f ); + auto points = hilbert3D(Vector3(0, 0, 0), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7); - colors2.push_back( Color( 0xffffff ) ); - colors2.back().setHSV( 0.3f, 1.0f, ( 200.f + point.x ) / 400 ); + std::vector colors, colors2, colors3; - colors3.push_back( Color( 0xffffff ) ); - colors3.back().setHSV( (float)i++ / points.size(), 1.0f, 1.0f ); + int i = 0; + for (const auto& point : points) + { - } + geometry->vertices.push_back(point); - geometry2->vertices = geometry3->vertices = geometry->vertices = std::move( points ); + colors.push_back(Color(0xffffff)); + colors.back().setHSV(0.6f, (200.f + point.x) / 400, 1.f); - geometry->colors = std::move( colors ); - geometry2->colors = std::move( colors2 ); - geometry3->colors = std::move( colors3 ); + colors2.push_back(Color(0xffffff)); + colors2.back().setHSV(0.3f, 1.0f, (200.f + point.x) / 400); - ///////////////////////////////////////////////////////////////////////// + colors3.push_back(Color(0xffffff)); + colors3.back().setHSV((float)i++ / points.size(), 1.0f, 1.0f); + } - auto material = LineBasicMaterial::create( - Material::Parameters().add( "color", Color(0xffffff) ) - .add( "opacity", 1.f ) - .add( "linewidth", 1.5f ) - ); + geometry2->vertices = geometry3->vertices = geometry->vertices = std::move(points); - material->vertexColors = THREE::VertexColors; + geometry->colors = std::move(colors); + geometry2->colors = std::move(colors2); + geometry3->colors = std::move(colors3); - auto scene = Scene::create(); + ///////////////////////////////////////////////////////////////////////// - auto addLine = [&scene]( Vector3 pos, float scale, Geometry::Ptr geometry, Material::Ptr material ) { - auto line = Line::create( geometry, material ); - line->scale.x = line->scale.y = line->scale.z = scale; - line->position = pos; - scene->add( line ); - }; + auto material = LineBasicMaterial::create( + Material::Parameters().add("color", Color(0xffffff)).add("opacity", 1.f).add("linewidth", 1.5f)); - const auto scale = 0.15f, d = 225.f; - addLine( Vector3(-d,0,0), scale, geometry, material ); - addLine( Vector3( 0,0,0), scale, geometry2, material ); - addLine( Vector3( d,0,0), scale, geometry3, material ); + material->vertexColors = THREE::VertexColors; - ////////////////////////////////////////////////////////////////////////// + auto scene = Scene::create(); - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; + auto addLine = [&scene](Vector3 pos, float scale, Geometry::Ptr geometry, Material::Ptr material) { + auto line = Line::create(geometry, material); + line->scale.x = line->scale.y = line->scale.z = scale; + line->position = pos; + scene->add(line); }; - } ); - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); + const auto scale = 0.15f, d = 225.f; + addLine(Vector3(-d, 0, 0), scale, geometry, material); + addLine(Vector3(0, 0, 0), scale, geometry2, material); + addLine(Vector3(d, 0, 0), scale, geometry3, material); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); - stats::Stats stats( *renderer ); - auto time = 0.f; + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - anim::gameLoop( + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - [&]( float dt ) -> bool { + ////////////////////////////////////////////////////////////////////////// - time += dt; + stats::Stats stats(*renderer); + auto time = 0.f; - camera->position.x += ( -500.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 500.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); + anim::gameLoop( - for ( size_t i = 0; i < scene->children.size(); i++ ) { - if (scene->children[i]->type() == THREE::Line ) - scene->children[i]->rotation.y = time * ( i % 2 ? 1 : -1); - } + [&](float dt) -> bool { + time += dt; - renderer->render( *scene, *camera ); + camera->position.x += (-500.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (500.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - stats.update( dt, renderStats ); + for (size_t i = 0; i < scene->children.size(); i++) + { + if (scene->children[i]->type() == THREE::Line) + scene->children[i]->rotation.y = time * (i % 2 ? 1 : -1); + } - return running; + renderer->render(*scene, *camera); - } + stats.update(dt, renderStats); - ); + return running; + } + ); } -int main ( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + RendererParameters parameters; + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - lines_colors( renderer ); + lines_colors(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/lines_cubes.cpp b/examples/lines_cubes.cpp index 5b57997..681d6cf 100644 --- a/examples/lines_cubes.cpp +++ b/examples/lines_cubes.cpp @@ -15,182 +15,188 @@ using namespace three; -template < typename T > -inline void concat( std::vector& a, const std::vector& b ) { - a.insert( a.end(), b.begin(), b.end() ); +template +inline void concat(std::vector& a, const std::vector& b) +{ + a.insert(a.end(), b.begin(), b.end()); } -std::vector hilbert3D( Vector3 center, - float side, - int iterations, - int v0, int v1, - int v2, int v3, - int v4, int v5, - int v6, int v7 ) { - - const auto half = side / 2; - - const std::array vec_s = { - Vector3( center.x - half, center.y + half, center.z - half ), - Vector3( center.x - half, center.y + half, center.z + half ), - Vector3( center.x - half, center.y - half, center.z + half ), - Vector3( center.x - half, center.y - half, center.z - half ), - Vector3( center.x + half, center.y - half, center.z - half ), - Vector3( center.x + half, center.y - half, center.z + half ), - Vector3( center.x + half, center.y + half, center.z + half ), - Vector3( center.x + half, center.y + half, center.z - half ) - }; - - const std::array vec = { - vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] - }; - - if( --iterations >= 0 ) { - - std::vector tmp; - - concat( tmp, hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) ); - concat( tmp, hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); - concat( tmp, hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); - concat( tmp, hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); - concat( tmp, hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); - concat( tmp, hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); - concat( tmp, hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); - concat( tmp, hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) ); - - return tmp; - - } - - return std::vector(vec.begin(), vec.end()); -} - - -void lines_cubes( GLRenderer::Ptr renderer ) { - - auto scene = Scene::create(); - - auto camera = PerspectiveCamera::create( - 33, (float)renderer->width() / renderer->height(), 1, 10000 - ); - camera->position.z = 700; - - auto geometry = Geometry::create(); - geometry->vertices = hilbert3D( Vector3( 0, 0, 0 ), 200.0, 4, 0, 1, 2, 3, 4, 5, 6, 7 ); - - ///////////////////////////////////////////////////////////////////////// - - auto addLine = [&scene]( Vector3 pos, float scale, Geometry::Ptr geometry, Material::Ptr material ) { - auto line = Line::create( geometry, material ); - line->scale.x = line->scale.y = line->scale.z = scale; - line->position = pos; - scene->add( line ); - }; - - const auto scale = 0.15f, d = 125.f; - const auto c1 = Color( 0x553300 ), c2 = Color( 0x555555 ), c3 = Color( 0x992800 ); - auto m1 = LineBasicMaterial::create( Material::Parameters() - .add( "color", c1 ) - .add( "opacity", 0.5f ) - .add( "blending", THREE::AdditiveBlending ) - .add( "transparent", true ) ); - auto m2 = LineBasicMaterial::create( Material::Parameters() - .add( "color", c2 ) - .add( "opacity", 0.5f ) - .add( "blending", THREE::AdditiveBlending ) - .add( "transparent", true ) ); - auto m3 = LineBasicMaterial::create( Material::Parameters() - .add( "color", c3 ) - .add( "opacity", 0.5f ) - .add( "blending", THREE::AdditiveBlending ) - .add( "transparent", true ) ); - - addLine( Vector3(0,0,0), scale, geometry, m3); - addLine( Vector3(d,0,0), scale, geometry, m2); - addLine( Vector3(-d,0,0), scale, geometry, m2); - addLine( Vector3(0,d,0), scale, geometry, m2); - addLine( Vector3(d,d,0), scale, geometry, m2); - addLine( Vector3(-d,d,0), scale, geometry, m2); - addLine( Vector3(0,-d,0), scale, geometry, m2); - addLine( Vector3(d,-d,0), scale, geometry, m2); - addLine( Vector3(-d,-d,0), scale, geometry, m2); - addLine( Vector3(d*2,0,0), scale, geometry, m1); - addLine( Vector3(-d*2,0,0), scale, geometry, m1); - addLine( Vector3(d*2,d,0), scale, geometry, m1); - addLine( Vector3(-d*2,d,0), scale, geometry, m1); - addLine( Vector3(d*2,-d,0), scale, geometry, m1); - addLine( Vector3(-d*2,-d,0), scale, geometry, m1); - - ////////////////////////////////////////////////////////////////////////// - - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; +std::vector hilbert3D(Vector3 center, + float side, + int iterations, + int v0, int v1, + int v2, int v3, + int v4, int v5, + int v6, int v7) +{ + + const auto half = side / 2; + + const std::array vec_s = { + Vector3(center.x - half, center.y + half, center.z - half), + Vector3(center.x - half, center.y + half, center.z + half), + Vector3(center.x - half, center.y - half, center.z + half), + Vector3(center.x - half, center.y - half, center.z - half), + Vector3(center.x + half, center.y - half, center.z - half), + Vector3(center.x + half, center.y - half, center.z + half), + Vector3(center.x + half, center.y + half, center.z + half), + Vector3(center.x + half, center.y + half, center.z - half) }; - } ); - - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); + const std::array vec = { + vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7] + }; - ////////////////////////////////////////////////////////////////////////// + if (--iterations >= 0) + { - stats::Stats stats( *renderer ); - auto time = 0.f; + std::vector tmp; - anim::gameLoop( + concat(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1)); + concat(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3)); + concat(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3)); + concat(tmp, hilbert3D(vec[3], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5)); + concat(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5)); + concat(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7)); + concat(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7)); + concat(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7)); - [&]( float dt ) -> bool { + return tmp; + } - time += dt; + return std::vector(vec.begin(), vec.end()); +} - camera->position.x += (-500.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 500.f * mouseY + 200 - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); - for ( size_t i = 0; i < scene->children.size(); i++ ) { - if (scene->children[i]->type() == THREE::Line ) - scene->children[i]->rotation.y = time * ( i % 2 ? 1 : -1); - } +void lines_cubes(GLRenderer::Ptr renderer) +{ - renderer->render( *scene, *camera ); + auto scene = Scene::create(); - stats.update( dt, renderStats ); + auto camera = PerspectiveCamera::create( + 33, (float)renderer->width() / renderer->height(), 1, 10000); + camera->position.z = 700; - return running; + auto geometry = Geometry::create(); + geometry->vertices = hilbert3D(Vector3(0, 0, 0), 200.0, 4, 0, 1, 2, 3, 4, 5, 6, 7); - } + ///////////////////////////////////////////////////////////////////////// - ); + auto addLine = [&scene](Vector3 pos, float scale, Geometry::Ptr geometry, Material::Ptr material) { + auto line = Line::create(geometry, material); + line->scale.x = line->scale.y = line->scale.z = scale; + line->position = pos; + scene->add(line); + }; + const auto scale = 0.15f, d = 125.f; + const auto c1 = Color(0x553300), c2 = Color(0x555555), c3 = Color(0x992800); + auto m1 = LineBasicMaterial::create(Material::Parameters() + .add("color", c1) + .add("opacity", 0.5f) + .add("blending", THREE::AdditiveBlending) + .add("transparent", true)); + auto m2 = LineBasicMaterial::create(Material::Parameters() + .add("color", c2) + .add("opacity", 0.5f) + .add("blending", THREE::AdditiveBlending) + .add("transparent", true)); + auto m3 = LineBasicMaterial::create(Material::Parameters() + .add("color", c3) + .add("opacity", 0.5f) + .add("blending", THREE::AdditiveBlending) + .add("transparent", true)); + + addLine(Vector3(0, 0, 0), scale, geometry, m3); + addLine(Vector3(d, 0, 0), scale, geometry, m2); + addLine(Vector3(-d, 0, 0), scale, geometry, m2); + addLine(Vector3(0, d, 0), scale, geometry, m2); + addLine(Vector3(d, d, 0), scale, geometry, m2); + addLine(Vector3(-d, d, 0), scale, geometry, m2); + addLine(Vector3(0, -d, 0), scale, geometry, m2); + addLine(Vector3(d, -d, 0), scale, geometry, m2); + addLine(Vector3(-d, -d, 0), scale, geometry, m2); + addLine(Vector3(d * 2, 0, 0), scale, geometry, m1); + addLine(Vector3(-d * 2, 0, 0), scale, geometry, m1); + addLine(Vector3(d * 2, d, 0), scale, geometry, m1); + addLine(Vector3(-d * 2, d, 0), scale, geometry, m1); + addLine(Vector3(d * 2, -d, 0), scale, geometry, m1); + addLine(Vector3(-d * 2, -d, 0), scale, geometry, m1); + + ////////////////////////////////////////////////////////////////////////// + + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); + + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); + + ////////////////////////////////////////////////////////////////////////// + + stats::Stats stats(*renderer); + auto time = 0.f; + + anim::gameLoop( + + [&](float dt) -> bool { + time += dt; + + camera->position.x += (-500.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (500.f * mouseY + 200 - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); + + for (size_t i = 0; i < scene->children.size(); i++) + { + if (scene->children[i]->type() == THREE::Line) + scene->children[i]->rotation.y = time * (i % 2 ? 1 : -1); + } + + renderer->render(*scene, *camera); + + stats.update(dt, renderStats); + + return running; + } + + ); } -int main ( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + RendererParameters parameters; + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - lines_cubes( renderer ); + lines_cubes(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/lines_sphere.cpp b/examples/lines_sphere.cpp index fd22298..135aea0 100644 --- a/examples/lines_sphere.cpp +++ b/examples/lines_sphere.cpp @@ -13,145 +13,145 @@ using namespace three; -void lines_sphere( GLRenderer::Ptr renderer ) { +void lines_sphere(GLRenderer::Ptr renderer) +{ - auto camera = PerspectiveCamera::create( - 80, (float)renderer->width() / renderer->height(), 1, 3000 - ); - camera->position.z = 1000; + auto camera = PerspectiveCamera::create( + 80, (float)renderer->width() / renderer->height(), 1, 3000); + camera->position.z = 1000; - auto scene = Scene::create(); + auto scene = Scene::create(); - auto geometry = Geometry::create(); + auto geometry = Geometry::create(); - const auto radius = 450.f; + const auto radius = 450.f; - const auto vertexCount = 1500; - geometry->vertices.reserve( vertexCount * 2 ); + const auto vertexCount = 1500; + geometry->vertices.reserve(vertexCount * 2); - for ( int i = 0; i < vertexCount; ++i ) { + for (int i = 0; i < vertexCount; ++i) + { - Vertex vertex( Math::random(-1.f, 1.f), - Math::random(-1.f, 1.f), - Math::random(-1.f, 1.f) ); - vertex.normalize(); - vertex.multiplyScalar( radius ); + Vertex vertex(Math::random(-1.f, 1.f), + Math::random(-1.f, 1.f), + Math::random(-1.f, 1.f)); + vertex.normalize(); + vertex.multiplyScalar(radius); - Vertex vertex2( vertex ); - vertex2.multiplyScalar( Math::random() * 0.09f + 1.f ); - - geometry->vertices.push_back( vertex ); - geometry->vertices.push_back( vertex2 ); - - } + Vertex vertex2(vertex); + vertex2.multiplyScalar(Math::random() * 0.09f + 1.f); + geometry->vertices.push_back(vertex); + geometry->vertices.push_back(vertex2); + } - auto addLine = [&]( float scale, int hex, float opacity, float width ) { - auto material = LineBasicMaterial::create( - Material::Parameters().add( "color", Color( hex ) ) - .add( "opacity", opacity ) - .add( "linewidth", width ) - ); + auto addLine = [&](float scale, int hex, float opacity, float width) { + auto material = LineBasicMaterial::create( + Material::Parameters().add("color", Color(hex)).add("opacity", opacity).add("linewidth", width)); - auto line = Line::create( geometry, material, THREE::LinePieces ); - line->scale.x = line->scale.y = line->scale.z = scale; - line->rotation.y = Math::random() * Math::PI(); - line->updateMatrix(); - scene->add( line ); - - }; - - std::array originalScales = { 0.25f, 0.5f, 0.75f, 1.f, 1.25f, 3.f, 3.5f, 4.5f, 5.5f}; - - addLine( originalScales[ 0 ], 0xff7700, 1.f, 2 ); - addLine( originalScales[ 1 ], 0xff9900, 1.f, 1 ); - addLine( originalScales[ 2 ], 0xffaa00, 0.75f, 1 ); - addLine( originalScales[ 3 ], 0xffaa00, 0.5f, 1 ); - addLine( originalScales[ 4 ], 0x000833, 0.8f, 1 ); - addLine( originalScales[ 5 ], 0xaaaaaa, 0.75f, 2 ); - addLine( originalScales[ 6 ], 0xffffff, 0.5f, 1 ); - addLine( originalScales[ 7 ], 0xffffff, 0.25f, 1 ); - addLine( originalScales[ 8 ], 0xffffff, 0.125f, 1 ); - - ////////////////////////////////////////////////////////////////////////// - - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; + auto line = Line::create(geometry, material, THREE::LinePieces); + line->scale.x = line->scale.y = line->scale.z = scale; + line->rotation.y = Math::random() * Math::PI(); + line->updateMatrix(); + scene->add(line); }; - } ); - - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); - - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); - - ////////////////////////////////////////////////////////////////////////// - - stats::Stats stats( *renderer ); - auto time = 0.f; - - anim::gameLoop( - - [&]( float dt ) -> bool { - - time += dt * 0.1f; - - //camera->position.x += ( -500.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 500.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); - for ( size_t i = 0; i < scene->children.size(); i++ ) { - auto& object = *scene->children[i]; - if ( object.type() == THREE::Line ) { - object.rotation.y = time * ( i < 4 ? ( (float)i + 1.f ) : - ( (float)i + 1.f ) ); - if ( i < 5 ) - object.scale.x = object.scale.y - = object.scale.z - = originalScales[ i ] * ((float)i / 5.f + 1.f) * (1.f + 0.5f * Math::sin( 7.f * time ) ); + std::array originalScales = { 0.25f, 0.5f, 0.75f, 1.f, 1.25f, 3.f, 3.5f, 4.5f, 5.5f }; + + addLine(originalScales[0], 0xff7700, 1.f, 2); + addLine(originalScales[1], 0xff9900, 1.f, 1); + addLine(originalScales[2], 0xffaa00, 0.75f, 1); + addLine(originalScales[3], 0xffaa00, 0.5f, 1); + addLine(originalScales[4], 0x000833, 0.8f, 1); + addLine(originalScales[5], 0xaaaaaa, 0.75f, 2); + addLine(originalScales[6], 0xffffff, 0.5f, 1); + addLine(originalScales[7], 0xffffff, 0.25f, 1); + addLine(originalScales[8], 0xffffff, 0.125f, 1); + + ////////////////////////////////////////////////////////////////////////// + + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); + + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); + + ////////////////////////////////////////////////////////////////////////// + + stats::Stats stats(*renderer); + auto time = 0.f; + + anim::gameLoop( + + [&](float dt) -> bool { + time += dt * 0.1f; + + //camera->position.x += ( -500.f * mouseX - camera->position.x ) * 3 * dt; + camera->position.y += (500.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); + + for (size_t i = 0; i < scene->children.size(); i++) + { + auto& object = *scene->children[i]; + if (object.type() == THREE::Line) + { + object.rotation.y = time * (i < 4 ? ((float)i + 1.f) : -((float)i + 1.f)); + if (i < 5) + object.scale.x = object.scale.y + = object.scale.z + = originalScales[i] * ((float)i / 5.f + 1.f) * (1.f + 0.5f * Math::sin(7.f * time)); + } + } + + renderer->render(*scene, *camera); + + stats.update(dt, renderStats); + + return running; } - } - - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - - return running; - - } - - ); + ); } -int main ( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.antialias = true; + RendererParameters parameters; + parameters.antialias = true; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - lines_sphere( renderer ); + lines_sphere(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/particles_billboards.cpp b/examples/particles_billboards.cpp index c6e5031..64cf940 100644 --- a/examples/particles_billboards.cpp +++ b/examples/particles_billboards.cpp @@ -12,116 +12,115 @@ using namespace three; -void particles_billboards( const GLRenderer::Ptr& renderer ) { +void particles_billboards(const GLRenderer::Ptr& renderer) +{ - auto camera = PerspectiveCamera::create( - 55, ( float )renderer->width() / renderer->height(), 2.f, 2000 - ); - camera->position.z = 1000; + auto camera = PerspectiveCamera::create( + 55, (float)renderer->width() / renderer->height(), 2.f, 2000); + camera->position.z = 1000; - auto scene = Scene::create(); - scene->fog = FogExp2::create( 0x000000, .001f ); + auto scene = Scene::create(); + scene->fog = FogExp2::create(0x000000, .001f); - auto geometry = Geometry::create(); + auto geometry = Geometry::create(); - const auto particleCount = 10000; - geometry->vertices.reserve( particleCount ); + const auto particleCount = 10000; + geometry->vertices.reserve(particleCount); - std::generate_n( std::back_inserter( geometry->vertices ), - particleCount, - [] { return Vector3( Math::random(-1000.f, 1000.f), + std::generate_n(std::back_inserter(geometry->vertices), + particleCount, + [] { return Vector3(Math::random(-1000.f, 1000.f), Math::random(-1000.f, 1000.f), - Math::random(-1000.f, 1000.f) ); } ); + Math::random(-1000.f, 1000.f)); }); - auto sprite = ImageUtils::loadTexture( - threeDataPath("textures/sprites/disc.png") - ); + auto sprite = ImageUtils::loadTexture( + threeDataPath("textures/sprites/disc.png")); - auto material = ParticleBasicMaterial::create( - Material::Parameters().add( "size", 35.f ) - .add( "map", sprite ) - .add( "sizeAttenuation", false ) - ); - material->color.setHSV( 1.f, 0.2f, 0.8f ); + auto material = ParticleBasicMaterial::create( + Material::Parameters().add("size", 35.f).add("map", sprite).add("sizeAttenuation", false)); + material->color.setHSV(1.f, 0.2f, 0.8f); - auto particles = ParticleSystem::create( geometry, material ); - particles->sortParticles = true; - scene->add( particles ); + auto particles = ParticleSystem::create(geometry, material); + particles->sortParticles = true; + scene->add(particles); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener( SDL_MOUSEMOTION, [&]( const sdl::Event & event ) { - mouseX = 2.f * ( ( float )event.motion.x / renderer->width() - 0.5f ); - mouseY = 2.f * ( ( float )event.motion.y / renderer->height() - 0.5f ); - } ); + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - stats::Stats stats( *renderer ); - auto time = 0.f; + stats::Stats stats(*renderer); + auto time = 0.f; - anim::gameLoop( + anim::gameLoop( - [&]( float dt ) -> bool { + [&](float dt) -> bool { + time += dt * .05f; - time += dt * .05f; + camera->position.x += (-1000.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (1000.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - camera->position.x += ( -1000.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 1000.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); + const auto h = Math::fmod(360.f * (1.f + time), 360.f) / 360.f; + material->color.setHSV(h, 0.75f, 0.8f); - const auto h = Math::fmod( 360.f * ( 1.f + time ), 360.f ) / 360.f; - material->color.setHSV( h, 0.75f, 0.8f ); + renderer->render(*scene, *camera); - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - - return running; - - } ); + stats.update(dt, renderStats); + return running; + }); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.clearAlpha = 1; + RendererParameters parameters; + parameters.clearAlpha = 1; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - particles_billboards( renderer ); + particles_billboards(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/particles_billboards_colors.cpp b/examples/particles_billboards_colors.cpp index 7d63a3d..2756a5a 100644 --- a/examples/particles_billboards_colors.cpp +++ b/examples/particles_billboards_colors.cpp @@ -12,127 +12,127 @@ using namespace three; -void particles_billboards_colors( const GLRenderer::Ptr& renderer ) { +void particles_billboards_colors(const GLRenderer::Ptr& renderer) +{ - auto camera = PerspectiveCamera::create( - 50, ( float )renderer->width() / renderer->height(), 1.f, 3000 - ); - camera->position.z = 1400; + auto camera = PerspectiveCamera::create( + 50, (float)renderer->width() / renderer->height(), 1.f, 3000); + camera->position.z = 1400; - auto scene = Scene::create(); - scene->fog = FogExp2::create( 0x000000, .0009f ); + auto scene = Scene::create(); + scene->fog = FogExp2::create(0x000000, .0009f); - auto geometry = Geometry::create(); + auto geometry = Geometry::create(); - const auto particleCount = 5000; - geometry->vertices.reserve( particleCount ); - geometry->colors.reserve( particleCount ); + const auto particleCount = 5000; + geometry->vertices.reserve(particleCount); + geometry->colors.reserve(particleCount); - for ( auto i = 0; i < particleCount; i++ ) { + for (auto i = 0; i < particleCount; i++) + { - Vector3 vertex( Math::random(-1000.f, 1000.f), - Math::random(-1000.f, 1000.f), - Math::random(-1000.f, 1000.f) ); - geometry->vertices.push_back( vertex ); + Vector3 vertex(Math::random(-1000.f, 1000.f), + Math::random(-1000.f, 1000.f), + Math::random(-1000.f, 1000.f)); + geometry->vertices.push_back(vertex); - Color color( 0xffffff ); - color.setHSV( (vertex.x + 1000.f) / 2000.f, 1.f, 1.f ); - geometry->colors.push_back( color ); + Color color(0xffffff); + color.setHSV((vertex.x + 1000.f) / 2000.f, 1.f, 1.f); + geometry->colors.push_back(color); + } - } + auto sprite = ImageUtils::loadTexture( + threeDataPath("textures/sprites/ball.png")); - auto sprite = ImageUtils::loadTexture( - threeDataPath("textures/sprites/ball.png") - ); + auto material = ParticleBasicMaterial::create( + Material::Parameters().add("size", 85.f).add("map", sprite).add("vertexColors", THREE::VertexColors)); + material->color.setHSV(1.f, 0.2f, 0.8f); + //material->depthTest = false; + //material->alphaTest = .01f; - auto material = ParticleBasicMaterial::create( - Material::Parameters().add( "size", 85.f ) - .add( "map", sprite ) - .add( "vertexColors", THREE::VertexColors ) - ); - material->color.setHSV( 1.f, 0.2f, 0.8f ); - //material->depthTest = false; - //material->alphaTest = .01f; + auto particles = ParticleSystem::create(geometry, material); + particles->sortParticles = true; + scene->add(particles); - auto particles = ParticleSystem::create( geometry, material ); - particles->sortParticles = true; - scene->add( particles ); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener( SDL_MOUSEMOTION, [&]( const sdl::Event & event ) { - mouseX = 2.f * ( ( float )event.motion.x / renderer->width() - 0.5f ); - mouseY = 2.f * ( ( float )event.motion.y / renderer->height() - 0.5f ); - } ); + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + stats::Stats stats(*renderer); + auto time = 0.f; - stats::Stats stats( *renderer ); - auto time = 0.f; + anim::gameLoop( - anim::gameLoop( + [&](float dt) -> bool { + time += dt * .15f; - [&]( float dt ) -> bool { + camera->position.x += (-1000.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (1000.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - time += dt * .15f; + const auto h = Math::fmod(360.f * (1.f + time), 360.f) / 360.f; + material->color.setHSV(h, 0.8f, 1.f); - camera->position.x += ( -1000.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 1000.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); + renderer->render(*scene, *camera); - const auto h = Math::fmod( 360.f * ( 1.f + time ), 360.f ) / 360.f; - material->color.setHSV( h, 0.8f, 1.f ); - - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - - return running; - - }, 2000 ); + stats.update(dt, renderStats); + return running; + }, + 2000); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.clearAlpha = 1; - parameters.vsync = false; + RendererParameters parameters; + parameters.clearAlpha = 1; + parameters.vsync = false; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - particles_billboards_colors( renderer ); + particles_billboards_colors(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/particles_random.cpp b/examples/particles_random.cpp index 1e3b557..e737c49 100644 --- a/examples/particles_random.cpp +++ b/examples/particles_random.cpp @@ -10,140 +10,145 @@ using namespace three; -void particles_random( const GLRenderer::Ptr& renderer ) { +void particles_random(const GLRenderer::Ptr& renderer) +{ - auto camera = PerspectiveCamera::create( - 75, ( float )renderer->width() / renderer->height(), 1.f, 3000 - ); - camera->position.z = 1000; + auto camera = PerspectiveCamera::create( + 75, (float)renderer->width() / renderer->height(), 1.f, 3000); + camera->position.z = 1000; - auto scene = Scene::create(); - scene->fog = FogExp2::create( 0x000000, .0007f ); + auto scene = Scene::create(); + scene->fog = FogExp2::create(0x000000, .0007f); - auto geometry = Geometry::create(); + auto geometry = Geometry::create(); - const auto particleCount = 20000; - geometry->vertices.reserve( particleCount ); - std::generate_n( std::back_inserter( geometry->vertices ), particleCount, - [] { return Vector3( Math::random(-1000.f, 1000.f), + const auto particleCount = 20000; + geometry->vertices.reserve(particleCount); + std::generate_n(std::back_inserter(geometry->vertices), particleCount, + [] { return Vector3(Math::random(-1000.f, 1000.f), Math::random(-1000.f, 1000.f), - Math::random(-1000.f, 1000.f) ); } ); - - std::vector materials; - auto addParticleSystem = [&]( const Vector3& color, float size ) { - - //materials[i] = new THREE.ParticleBasicMaterial( { color: color, size: size } ); - auto material = ParticleBasicMaterial::create( - Material::Parameters().add( "size", size * .5f ) - ); - - materials.push_back( material ); - material->color.setHSV( color[0], color[1], color[2] ); - - auto particles = ParticleSystem::create( geometry, material ); - - particles->rotation.x = Math::random() * 6; - particles->rotation.y = Math::random() * 6; - particles->rotation.z = Math::random() * 6; - - scene->add( particles ); - }; - - typedef std::pair ColorSize; - std::array params = { - ColorSize( Vector3( 1.f, 1.f, 1.f), 5.f ), - ColorSize( Vector3(0.95f, 1.f, 1.f), 4.f ), - ColorSize( Vector3(0.90f, 1.f, 1.f), 3.f ), - ColorSize( Vector3(0.85f, 1.f, 1.f), 2.f ), - ColorSize( Vector3(0.80f, 1.f, 1.f), 1.f ) - }; - - for ( const auto& param : params ) { - addParticleSystem( param.first, param.second ); - } - - ///////////////////////////////////////////////////////////////////////// - - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); - - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); - - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener( SDL_MOUSEMOTION, [&]( const sdl::Event & event ) { - mouseX = 2.f * ( ( float )event.motion.x / renderer->width() - 0.5f ); - mouseY = 2.f * ( ( float )event.motion.y / renderer->height() - 0.5f ); - } ); - - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); - - ///////////////////////////////////////////////////////////////////////// + Math::random(-1000.f, 1000.f)); }); - stats::Stats stats( *renderer ); - auto time = 0.f; + std::vector materials; + auto addParticleSystem = [&](const Vector3& color, float size) { + //materials[i] = new THREE.ParticleBasicMaterial( { color: color, size: size } ); + auto material = ParticleBasicMaterial::create( + Material::Parameters().add("size", size * .5f)); - anim::gameLoop( + materials.push_back(material); + material->color.setHSV(color[0], color[1], color[2]); - [&]( float dt ) -> bool { + auto particles = ParticleSystem::create(geometry, material); - time += dt * .05f; + particles->rotation.x = Math::random() * 6; + particles->rotation.y = Math::random() * 6; + particles->rotation.z = Math::random() * 6; - camera->position.x += ( -1000.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 1000.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); + scene->add(particles); + }; - for ( size_t i = 0; i < scene->children.size(); ++i ) { - auto& object = *scene->children[ i ]; - if ( object.type() == THREE::ParticleSystem ) { - object.rotation.y = time * ( i < 4 ? i + 1 : - ( (int)i + 1 ) ); - } - } + typedef std::pair ColorSize; + std::array params = { + ColorSize(Vector3(1.f, 1.f, 1.f), 5.f), + ColorSize(Vector3(0.95f, 1.f, 1.f), 4.f), + ColorSize(Vector3(0.90f, 1.f, 1.f), 3.f), + ColorSize(Vector3(0.85f, 1.f, 1.f), 2.f), + ColorSize(Vector3(0.80f, 1.f, 1.f), 1.f) + }; - for ( size_t i = 0; i < materials.size(); ++i ) { - auto& color = params[ i ].first; - const auto h = Math::fmod( 360.f * ( color[0] + time ), 360.f ) / 360.f; - materials[ i ]->color.setHSV( h, color[ 1 ], color[ 2 ] ); + for (const auto& param : params) + { + addParticleSystem(param.first, param.second); } - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - - return running; - - } ); - + ///////////////////////////////////////////////////////////////////////// + + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); + + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); + + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); + + ///////////////////////////////////////////////////////////////////////// + + stats::Stats stats(*renderer); + auto time = 0.f; + + anim::gameLoop( + + [&](float dt) -> bool { + time += dt * .05f; + + camera->position.x += (-1000.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (1000.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); + + for (size_t i = 0; i < scene->children.size(); ++i) + { + auto& object = *scene->children[i]; + if (object.type() == THREE::ParticleSystem) + { + object.rotation.y = time * (i < 4 ? i + 1 : -((int)i + 1)); + } + } + + for (size_t i = 0; i < materials.size(); ++i) + { + auto& color = params[i].first; + const auto h = Math::fmod(360.f * (color[0] + time), 360.f) / 360.f; + materials[i]->color.setHSV(h, color[1], color[2]); + } + + renderer->render(*scene, *camera); + + stats.update(dt, renderStats); + + return running; + }); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + RendererParameters parameters; + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - particles_random( renderer ); + particles_random(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/particles_sprites.cpp b/examples/particles_sprites.cpp index f830016..02af141 100644 --- a/examples/particles_sprites.cpp +++ b/examples/particles_sprites.cpp @@ -12,151 +12,152 @@ using namespace three; -void particles_sprites( const GLRenderer::Ptr& renderer ) { +void particles_sprites(const GLRenderer::Ptr& renderer) +{ - auto camera = PerspectiveCamera::create( - 75, ( float )renderer->width() / renderer->height(), 1.f, 2000 - ); - camera->position.z = 1000; + auto camera = PerspectiveCamera::create( + 75, (float)renderer->width() / renderer->height(), 1.f, 2000); + camera->position.z = 1000; - auto scene = Scene::create(); - scene->fog = FogExp2::create( 0x000000, .0008f ); + auto scene = Scene::create(); + scene->fog = FogExp2::create(0x000000, .0008f); - auto geometry = Geometry::create(); + auto geometry = Geometry::create(); - auto sprite1 = ImageUtils::loadTexture( threeDataPath("textures/sprites/snowflake1.png") ); - auto sprite2 = ImageUtils::loadTexture( threeDataPath("textures/sprites/snowflake2.png") ); - auto sprite3 = ImageUtils::loadTexture( threeDataPath("textures/sprites/snowflake3.png") ); - auto sprite4 = ImageUtils::loadTexture( threeDataPath("textures/sprites/snowflake4.png") ); - auto sprite5 = ImageUtils::loadTexture( threeDataPath("textures/sprites/snowflake5.png") ); + auto sprite1 = ImageUtils::loadTexture(threeDataPath("textures/sprites/snowflake1.png")); + auto sprite2 = ImageUtils::loadTexture(threeDataPath("textures/sprites/snowflake2.png")); + auto sprite3 = ImageUtils::loadTexture(threeDataPath("textures/sprites/snowflake3.png")); + auto sprite4 = ImageUtils::loadTexture(threeDataPath("textures/sprites/snowflake4.png")); + auto sprite5 = ImageUtils::loadTexture(threeDataPath("textures/sprites/snowflake5.png")); - const auto particleCount = 10000; - geometry->vertices.reserve( particleCount ); + const auto particleCount = 10000; + geometry->vertices.reserve(particleCount); - std::generate_n( std::back_inserter( geometry->vertices ), - particleCount, - [] { return Vector3( Math::random(-1000.f, 1000.f), + std::generate_n(std::back_inserter(geometry->vertices), + particleCount, + [] { return Vector3(Math::random(-1000.f, 1000.f), Math::random(-1000.f, 1000.f), - Math::random(-1000.f, 1000.f) ); } ); - - std::vector materials; - auto addParticleSystem = [&]( const Vector3& color, const Texture::Ptr& sprite, float size ) { - - auto material = ParticleBasicMaterial::create( - Material::Parameters().add( "size", size ) - .add( "map", sprite ) - .add( "blending", THREE::AdditiveBlending ) - .add( "depthTest", false ) - .add( "transparent", true ) - ); - - materials.push_back( material ); - material->color.setHSV( color[0], color[1], color[2] ); - - auto particles = ParticleSystem::create( geometry, material ); - - particles->rotation.x = Math::random() * 6; - particles->rotation.y = Math::random() * 6; - particles->rotation.z = Math::random() * 6; - - scene->add( particles ); - }; - - typedef std::tuple ColorSpriteSize; - std::array params = { - ColorSpriteSize( Vector3( 1.f, 0.2f, 1.f), sprite2, 20.f ), - ColorSpriteSize( Vector3(0.95f, 0.1f, 1.f), sprite3, 15.f ), - ColorSpriteSize( Vector3(0.90f, 0.05f, 1.f), sprite1, 10.f ), - ColorSpriteSize( Vector3(0.85f, 0.f, .8f), sprite5, 8.f ), - ColorSpriteSize( Vector3(0.80f, 0.0f, .7f), sprite4, 5.f ) - }; - for ( const auto& param : params ) { - addParticleSystem( std::get<0>(param), std::get<1>(param), std::get<2>(param) ); - } - - ///////////////////////////////////////////////////////////////////////// - auto running = true, renderStats = true; - sdl::addEventListener( SDL_KEYDOWN, [&]( const sdl::Event& e ) { - switch (e.key.keysym.sym) { - case SDLK_q: - case SDLK_ESCAPE: - running = false; break; - default: - renderStats = !renderStats; break; - }; - } ); - - sdl::addEventListener( SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - } ); - - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener( SDL_MOUSEMOTION, [&]( const sdl::Event & event ) { - mouseX = 2.f * ( ( float )event.motion.x / renderer->width() - 0.5f ); - mouseY = 2.f * ( ( float )event.motion.y / renderer->height() - 0.5f ); - } ); - - sdl::addEventListener( SDL_VIDEORESIZE, [&]( const sdl::Event event ) { - camera->aspect = ( float )event.resize.w / event.resize.h; - camera->updateProjectionMatrix(); - renderer->setSize( event.resize.w, event.resize.h ); - } ); - - ///////////////////////////////////////////////////////////////////////// + Math::random(-1000.f, 1000.f)); }); - stats::Stats stats( *renderer ); - auto time = 0.f; + std::vector materials; + auto addParticleSystem = [&](const Vector3& color, const Texture::Ptr& sprite, float size) { + auto material = ParticleBasicMaterial::create( + Material::Parameters().add("size", size).add("map", sprite).add("blending", THREE::AdditiveBlending).add("depthTest", false).add("transparent", true)); - anim::gameLoop( + materials.push_back(material); + material->color.setHSV(color[0], color[1], color[2]); - [&]( float dt ) -> bool { + auto particles = ParticleSystem::create(geometry, material); - time += dt * .05f; + particles->rotation.x = Math::random() * 6; + particles->rotation.y = Math::random() * 6; + particles->rotation.z = Math::random() * 6; - camera->position.x += ( -1000.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 1000.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); - - for ( size_t i = 0; i < scene->children.size(); ++i ) { - auto& object = *scene->children[ i ]; - if ( object.type() == THREE::ParticleSystem ) { - object.rotation.y = time * ( i < 4 ? i + 1 : - ( (int)i + 1 ) ); - } - } + scene->add(particles); + }; - for ( size_t i = 0; i < materials.size(); ++i ) { - auto& color = std::get<0>(params[ i ]); - const auto h = Math::fmod( 360.f * ( color[0] + time ), 360.f ) / 360.f; - materials[ i ]->color.setHSV( h, color[ 1 ], color[ 2 ] ); + typedef std::tuple ColorSpriteSize; + std::array params = { + ColorSpriteSize(Vector3(1.f, 0.2f, 1.f), sprite2, 20.f), + ColorSpriteSize(Vector3(0.95f, 0.1f, 1.f), sprite3, 15.f), + ColorSpriteSize(Vector3(0.90f, 0.05f, 1.f), sprite1, 10.f), + ColorSpriteSize(Vector3(0.85f, 0.f, .8f), sprite5, 8.f), + ColorSpriteSize(Vector3(0.80f, 0.0f, .7f), sprite4, 5.f) + }; + for (const auto& param : params) + { + addParticleSystem(std::get<0>(param), std::get<1>(param), std::get<2>(param)); } - renderer->render( *scene, *camera ); - - stats.update( dt, renderStats ); - - return running; - - } ); - + ///////////////////////////////////////////////////////////////////////// + auto running = true, renderStats = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event& e) { + switch (e.key.keysym.sym) + { + case SDLK_q: + case SDLK_ESCAPE: + running = false; + break; + default: + renderStats = !renderStats; + break; + }; + }); + + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); + + sdl::addEventListener(SDL_VIDEORESIZE, [&](const sdl::Event event) { + camera->aspect = (float)event.resize.w / event.resize.h; + camera->updateProjectionMatrix(); + renderer->setSize(event.resize.w, event.resize.h); + }); + + ///////////////////////////////////////////////////////////////////////// + + stats::Stats stats(*renderer); + auto time = 0.f; + + anim::gameLoop( + + [&](float dt) -> bool { + time += dt * .05f; + + camera->position.x += (-1000.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (1000.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); + + for (size_t i = 0; i < scene->children.size(); ++i) + { + auto& object = *scene->children[i]; + if (object.type() == THREE::ParticleSystem) + { + object.rotation.y = time * (i < 4 ? i + 1 : -((int)i + 1)); + } + } + + for (size_t i = 0; i < materials.size(); ++i) + { + auto& color = std::get<0>(params[i]); + const auto h = Math::fmod(360.f * (color[0] + time), 360.f) / 360.f; + materials[i]->color.setHSV(h, color[1], color[2]); + } + + renderer->render(*scene, *camera); + + stats.update(dt, renderStats); + + return running; + }); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.clearAlpha = 1; + RendererParameters parameters; + parameters.clearAlpha = 1; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - particles_sprites( renderer ); + particles_sprites(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/shader.cpp b/examples/shader.cpp index 063a83f..b6c34d7 100644 --- a/examples/shader.cpp +++ b/examples/shader.cpp @@ -8,18 +8,20 @@ #include #include -std::string vertexShader() { - return std::string( -"\ +std::string vertexShader() +{ + return std::string( + "\ void main() { \ gl_Position = vec4( position, 1.0 ); \ }\ "); } -std::string fragmentShader() { - return std::string( -"\ +std::string fragmentShader() +{ + return std::string( + "\ uniform vec2 resolution; \ uniform float time; \ void main() { \ @@ -48,76 +50,74 @@ void main() { \ gl_FragColor=vec4(vec3(f*i/1.6,i/2.0+d/13.0,i)*d*p.x+vec3(i/1.3+d/8.0,i/2.0+d/18.0,i)*d*(1.0-p.x),1.0); \ }\ "); - } using namespace three; -void shader( GLRenderer::Ptr renderer ) { - - auto camera = Camera::create(); - camera->position.z = 1; - - auto scene = Scene::create(); - - float time = 1; +void shader(GLRenderer::Ptr renderer) +{ - Uniforms uniforms; - uniforms[ "time" ] = Uniform( THREE::f, time); - uniforms[ "resolution" ] = Uniform( THREE::v2, Vector2( (float)renderer->width(), - (float)renderer->height()) ); + auto camera = Camera::create(); + camera->position.z = 1; - auto material = ShaderMaterial::create( - vertexShader(), - fragmentShader(), - uniforms - ); + auto scene = Scene::create(); - // Geometries - auto mesh = Mesh::create( PlaneGeometry::create( 2, 2 ), material ); - scene->add( mesh ); + float time = 1; - ///////////////////////////////////////////////////////////////////////// + Uniforms uniforms; + uniforms["time"] = Uniform(THREE::f, time); + uniforms["resolution"] = Uniform(THREE::v2, Vector2((float)renderer->width(), (float)renderer->height())); - auto running = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& ) { - running = false; - }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); + auto material = ShaderMaterial::create( + vertexShader(), + fragmentShader(), + uniforms); - ///////////////////////////////////////////////////////////////////////// + // Geometries + auto mesh = Mesh::create(PlaneGeometry::create(2, 2), material); + scene->add(mesh); - anim::gameLoop( [&]( float dt ) -> bool { + ///////////////////////////////////////////////////////////////////////// - time += dt; - material->uniforms[ "time" ].value = time; + auto running = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event&) { + running = false; + }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - renderer->render( *scene, *camera ); + ///////////////////////////////////////////////////////////////////////// - return running; + anim::gameLoop([&](float dt) -> bool { + time += dt; + material->uniforms["time"].value = time; - } ); + renderer->render(*scene, *camera); + return running; + }); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; + RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - shader( renderer ); + shader(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/shader2.cpp b/examples/shader2.cpp index 6699248..dc4f495 100644 --- a/examples/shader2.cpp +++ b/examples/shader2.cpp @@ -11,8 +11,7 @@ #include #include -const std::string vertexShader = -"\ +const std::string vertexShader = "\ varying vec2 vUv;\ void main() {\ vUv = uv;\ @@ -21,8 +20,7 @@ void main() {\ }\ "; -const std::string fragmentShader1 = -"\ +const std::string fragmentShader1 = "\ uniform float time;\ varying vec2 vUv;\ void main(void) {\ @@ -52,8 +50,7 @@ void main(void) {\ }\ "; -const std::string fragmentShader2 = -"\ +const std::string fragmentShader2 = "\ uniform float time;\ varying vec2 vUv;\ void main( void ) {\ @@ -65,8 +62,7 @@ void main( void ) {\ }\ "; -const std::string fragmentShader3 = -"\ +const std::string fragmentShader3 = "\ uniform float time;\ varying vec2 vUv;\ void main( void ) {\ @@ -80,8 +76,7 @@ void main( void ) {\ }\ "; -const std::string fragmentShader4 = -"\ +const std::string fragmentShader4 = "\ uniform float time;\ uniform sampler2D texture;\ varying vec2 vUv;\ @@ -101,114 +96,111 @@ void main( void ) {\ using namespace three; -void shader2( GLRenderer::Ptr renderer ) { +void shader2(GLRenderer::Ptr renderer) +{ - auto camera = PerspectiveCamera::create( - 40, (float)renderer->width() / renderer->height(), 1, 3000 - ); - camera->position.z = 6; + auto camera = PerspectiveCamera::create( + 40, (float)renderer->width() / renderer->height(), 1, 3000); + camera->position.z = 6; - auto scene = Scene::create(); + auto scene = Scene::create(); - float time = 1; + float time = 1; - auto texture = ImageUtils::loadTexture( threeDataPath("textures/disturb.jpg") ); - texture->wrapS = texture->wrapT = THREE::RepeatWrapping; + auto texture = ImageUtils::loadTexture(threeDataPath("textures/disturb.jpg")); + texture->wrapS = texture->wrapT = THREE::RepeatWrapping; - Uniforms uniforms1; - uniforms1.add( "time", Uniform( THREE::f, time) ); + Uniforms uniforms1; + uniforms1.add("time", Uniform(THREE::f, time)); - Uniforms uniforms2; - uniforms2.add( "time", Uniform( THREE::f, time) ) - .add( "texture", Uniform( THREE::t, texture.get() ) ); + Uniforms uniforms2; + uniforms2.add("time", Uniform(THREE::f, time)) + .add("texture", Uniform(THREE::t, texture.get())); - std::vector mlib; - std::vector meshes; + std::vector mlib; + std::vector meshes; - auto addCube = [&]( float size, float x, float y, - const std::string& vertexShader, - const std::string& fragmentShader, - Uniforms& uniforms ) { + auto addCube = [&](float size, float x, float y, + const std::string& vertexShader, + const std::string& fragmentShader, + Uniforms& uniforms) { + auto material = ShaderMaterial::create( + vertexShader, + fragmentShader, + uniforms); - auto material = ShaderMaterial::create( - vertexShader, - fragmentShader, - uniforms - ); + mlib.push_back(material); - mlib.push_back( material ); + auto mesh = Mesh::create(CubeGeometry::create(size, size, size, + 1, 1, 1, + std::vector(1, material)), + MeshFaceMaterial::create()); + mesh->position.x = x; + mesh->position.y = y; + scene->add(mesh); - auto mesh = Mesh::create( CubeGeometry::create( size, size, size, - 1, 1, 1, - std::vector( 1, material ) ), - MeshFaceMaterial::create() ); - mesh->position.x = x; - mesh->position.y = y; - scene->add( mesh ); + meshes.push_back(mesh); + }; - meshes.push_back( mesh ); + addCube(.75f, -1.5f, -.5f, vertexShader, fragmentShader1, uniforms1); + addCube(.75f, -0.5f, .5f, vertexShader, fragmentShader2, uniforms1); + addCube(.75f, 0.5f, -.5f, vertexShader, fragmentShader3, uniforms1); + addCube(.75f, 1.5f, .5f, vertexShader, fragmentShader4, uniforms2); - }; - addCube( .75f, -1.5f, -.5f, vertexShader, fragmentShader1, uniforms1 ); - addCube( .75f, -0.5f, .5f, vertexShader, fragmentShader2, uniforms1 ); - addCube( .75f, 0.5f, -.5f, vertexShader, fragmentShader3, uniforms1 ); - addCube( .75f, 1.5f, .5f, vertexShader, fragmentShader4, uniforms2 ); + ///////////////////////////////////////////////////////////////////////// + auto running = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event&) { + running = false; + }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - ///////////////////////////////////////////////////////////////////////// + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - auto running = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& ) { - running = false; - }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); + ///////////////////////////////////////////////////////////////////////// - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); + anim::gameLoop([&](float dt) -> bool { + camera->position.x += (-2.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (2.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - ///////////////////////////////////////////////////////////////////////// + time += dt; - anim::gameLoop( [&]( float dt ) -> bool { + for (auto& material : mlib) + material->uniforms["time"].value = time; - camera->position.x += (-2.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 2.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); - - time += dt; - - for ( auto& material : mlib ) - material->uniforms[ "time" ].value = time; - - renderer->render( *scene, *camera ); - - return running; - - } ); + renderer->render(*scene, *camera); + return running; + }); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; + RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - shader2( renderer ); + shader2(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/shader_fireball.cpp b/examples/shader_fireball.cpp index 14440f8..a7958f0 100644 --- a/examples/shader_fireball.cpp +++ b/examples/shader_fireball.cpp @@ -8,8 +8,7 @@ #include #include -const std::string vertexShader = -"\ +const std::string vertexShader = "\ uniform float time;\ uniform float scale;\ varying vec3 vTexCoord3D;\ @@ -25,15 +24,15 @@ void main( void ) {\ "; const std::string fragmentShader = -// - // Description : Array and textureless GLSL 3D simplex noise function. - // Author : Ian McEwan, Ashima Arts. - // Maintainer : ijm - // Lastmod : 20110409 (stegu) - // License : Copyright (C) 2011 Ashima Arts. All rights reserved. - // Distributed under the MIT License. See LICENSE file. - // -"\ + // + // Description : Array and textureless GLSL 3D simplex noise function. + // Author : Ian McEwan, Ashima Arts. + // Maintainer : ijm + // Lastmod : 20110409 (stegu) + // License : Copyright (C) 2011 Ashima Arts. All rights reserved. + // Distributed under the MIT License. See LICENSE file. + // + "\ uniform float time;\ varying vec3 vTexCoord3D;\ varying vec3 vNormal;\ @@ -122,74 +121,72 @@ void main( void ) {\ using namespace three; -void shader_fireball( GLRenderer::Ptr renderer ) { +void shader_fireball(GLRenderer::Ptr renderer) +{ - auto camera = PerspectiveCamera::create( - 40, (float)renderer->width() / renderer->height(), 1, 3000 - ); - camera->position.z = 4; + auto camera = PerspectiveCamera::create( + 40, (float)renderer->width() / renderer->height(), 1, 3000); + camera->position.z = 4; - auto scene = Scene::create(); + auto scene = Scene::create(); - float time = 1; + float time = 1; - auto material = ShaderMaterial::create( - vertexShader, - fragmentShader, - Uniforms().add("time", Uniform( THREE::f, time )) - .add("scale", Uniform( THREE::f, 1.5f )) - ); + auto material = ShaderMaterial::create( + vertexShader, + fragmentShader, + Uniforms().add("time", Uniform(THREE::f, time)).add("scale", Uniform(THREE::f, 1.5f))); - // Geometries - auto mesh = Mesh::create( SphereGeometry::create( 0.75f, 64, 32 ), material ); - scene->add( mesh ); + // Geometries + auto mesh = Mesh::create(SphereGeometry::create(0.75f, 64, 32), material); + scene->add(mesh); - renderer->setClearColorHex( 0x050505, 0 ); + renderer->setClearColorHex(0x050505, 0); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - auto running = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& ) { - running = false; - }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); + auto running = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event&) { + running = false; + }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - anim::gameLoop( [&]( float dt ) -> bool { + anim::gameLoop([&](float dt) -> bool { + time += dt; + material->uniforms["time"].value = time; - time += dt; - material->uniforms[ "time" ].value = time; + mesh->rotation.y += 0.5f * dt; + mesh->rotation.x += 0.1f * dt; - mesh->rotation.y += 0.5f * dt; - mesh->rotation.x += 0.1f * dt; - - renderer->render( *scene, *camera ); - - return running; - - } ); + renderer->render(*scene, *camera); + return running; + }); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; + RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - shader_fireball( renderer ); + shader_fireball(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/shader_lava.cpp b/examples/shader_lava.cpp index 81e362f..23e6fd3 100644 --- a/examples/shader_lava.cpp +++ b/examples/shader_lava.cpp @@ -10,8 +10,7 @@ #include #include -const std::string vertexShader = -"\ +const std::string vertexShader = "\ uniform vec2 uvScale;\ varying vec2 vUv;\ void main() {\ @@ -21,8 +20,7 @@ void main() {\ }\ "; -const std::string fragmentShader = -"\ +const std::string fragmentShader = "\ uniform float time;\ \ uniform float fogDensity;\ @@ -67,91 +65,85 @@ void main( void ) {\ using namespace three; -void shader_fireball( GLRenderer::Ptr renderer ) { +void shader_fireball(GLRenderer::Ptr renderer) +{ - auto camera = PerspectiveCamera::create( - 40, (float)renderer->width() / renderer->height(), 1, 3000 - ); - camera->position.z = 4; + auto camera = PerspectiveCamera::create( + 40, (float)renderer->width() / renderer->height(), 1, 3000); + camera->position.z = 4; - auto scene = Scene::create(); + auto scene = Scene::create(); - float time = 1; + float time = 1; - auto texture1 = ImageUtils::loadTexture( threeDataPath("textures/lava/cloud.png") ); - auto texture2 = ImageUtils::loadTexture( threeDataPath("textures/lava/lavatile.jpg") ); - texture1->wrapS = texture1->wrapT = THREE::RepeatWrapping; - texture2->wrapS = texture2->wrapT = THREE::RepeatWrapping; + auto texture1 = ImageUtils::loadTexture(threeDataPath("textures/lava/cloud.png")); + auto texture2 = ImageUtils::loadTexture(threeDataPath("textures/lava/lavatile.jpg")); + texture1->wrapS = texture1->wrapT = THREE::RepeatWrapping; + texture2->wrapS = texture2->wrapT = THREE::RepeatWrapping; - auto material = ShaderMaterial::create( - vertexShader, - fragmentShader, - Uniforms().add("fogDensity", Uniform( THREE::f, .45f )) - .add("fogColor", Uniform( THREE::v3, Vector3(0, 0, 0))) - .add("time", Uniform( THREE::f, time )) - .add("uvScale", Uniform( THREE::v2, Vector2( 3.f, 1.f ))) - .add("texture1", Uniform( THREE::t, texture1.get())) - .add("texture2", Uniform( THREE::t, texture2.get())) - ); + auto material = ShaderMaterial::create( + vertexShader, + fragmentShader, + Uniforms().add("fogDensity", Uniform(THREE::f, .45f)).add("fogColor", Uniform(THREE::v3, Vector3(0, 0, 0))).add("time", Uniform(THREE::f, time)).add("uvScale", Uniform(THREE::v2, Vector2(3.f, 1.f))).add("texture1", Uniform(THREE::t, texture1.get())).add("texture2", Uniform(THREE::t, texture2.get()))); - // Geometries - auto mesh = Mesh::create( TorusGeometry::create( 0.65f, 0.3f, 30, 30 ), material ); - mesh->rotation.x = 0.3f; - scene->add( mesh ); + // Geometries + auto mesh = Mesh::create(TorusGeometry::create(0.65f, 0.3f, 30, 30), material); + mesh->rotation.x = 0.3f; + scene->add(mesh); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - auto running = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& ) { - running = false; - }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); + auto running = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event&) { + running = false; + }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - anim::gameLoop( [&]( float dt ) -> bool { + anim::gameLoop([&](float dt) -> bool { + camera->position.x += (-2.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (2.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - camera->position.x += (-2.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 2.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); + time += dt; + material->uniforms["time"].value = time; - time += dt; - material->uniforms[ "time" ].value = time; + mesh->rotation.y += 0.0375f * dt; + mesh->rotation.x += 0.15f * dt; - mesh->rotation.y += 0.0375f * dt; - mesh->rotation.x += 0.15f * dt; - - renderer->render( *scene, *camera ); - - return running; - - } ); + renderer->render(*scene, *camera); + return running; + }); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + RendererParameters parameters; + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - shader_fireball( renderer ); + shader_fireball(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/simple.cpp b/examples/simple.cpp index bdc5ff0..0817863 100644 --- a/examples/simple.cpp +++ b/examples/simple.cpp @@ -10,77 +10,75 @@ using namespace three; -void simple( const GLRenderer::Ptr& renderer ) { +void simple(const GLRenderer::Ptr& renderer) +{ - // Camera - auto camera = PerspectiveCamera::create( - 50, ( float )renderer->width() / renderer->height(), .1f, 1000.f - ); - camera->position.z = 300; + // Camera + auto camera = PerspectiveCamera::create( + 50, (float)renderer->width() / renderer->height(), .1f, 1000.f); + camera->position.z = 300; - // Scene - auto scene = Scene::create(); - scene->add( camera ); + // Scene + auto scene = Scene::create(); + scene->add(camera); - // Lights - auto pointLight = PointLight::create( 0xFFFFFF ); - pointLight->position = Vector3( 10, 50, 130 ); - scene->add( pointLight ); + // Lights + auto pointLight = PointLight::create(0xFFFFFF); + pointLight->position = Vector3(10, 50, 130); + scene->add(pointLight); - // Materials - auto sphereMaterial = MeshLambertMaterial::create( - Material::Parameters().add( "color", Color( 0xcc0000 ) ) - ); + // Materials + auto sphereMaterial = MeshLambertMaterial::create( + Material::Parameters().add("color", Color(0xcc0000))); - // Geometries - float radius = 50, segments = 16, rings = 16; - auto sphereGeometry = SphereGeometry::create( radius, segments, rings ); + // Geometries + float radius = 50, segments = 16, rings = 16; + auto sphereGeometry = SphereGeometry::create(radius, segments, rings); - auto sphere = Mesh::create( sphereGeometry, sphereMaterial ); - scene->add( sphere ); + auto sphere = Mesh::create(sphereGeometry, sphereMaterial); + scene->add(sphere); - // Events - auto running = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& ) { - running = false; - }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); + // Events + auto running = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event&) { + running = false; + }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - // Rendering + // Rendering - stats::Stats stats( *renderer ); - anim::gameLoop( [&]( float dt ) -> bool { + stats::Stats stats(*renderer); + anim::gameLoop([&](float dt) -> bool { + camera->position.x += (-100.f * mouseX - camera->position.x) * 3 * dt; + camera->position.y += (100.f * mouseY - camera->position.y) * 3 * dt; + camera->lookAt(scene->position); - camera->position.x += (-100.f * mouseX - camera->position.x ) * 3 * dt; - camera->position.y += ( 100.f * mouseY - camera->position.y ) * 3 * dt; - camera->lookAt( scene->position ); - - renderer->render( *scene, *camera ); - - return running; - - }, 3000 ); + renderer->render(*scene, *camera); + return running; + }, + 3000); } -int main( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - ExampleSession session; + ExampleSession session; - session.run( simple ); + session.run(simple); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/test_memory.cpp b/examples/test_memory.cpp index 745081a..e8b7129 100644 --- a/examples/test_memory.cpp +++ b/examples/test_memory.cpp @@ -15,98 +15,98 @@ using namespace three; -Image createImage( int width = 256, int height = 256 ) { - const auto canvasSize = width * height * 3; - std::vector canvas; - canvas.reserve( canvasSize ); +Image createImage(int width = 256, int height = 256) +{ + const auto canvasSize = width * height * 3; + std::vector canvas; + canvas.reserve(canvasSize); - std::generate_n( std::back_inserter(canvas), canvasSize, []{ - return static_cast(Math::randomT(0, 255)); - } ); + std::generate_n(std::back_inserter(canvas), canvasSize, [] { + return static_cast(Math::randomT(0, 255)); + }); - return Image( std::move(canvas), width, height ); + return Image(std::move(canvas), width, height); } -void test_memory( GLRenderer::Ptr renderer ) { +void test_memory(GLRenderer::Ptr renderer) +{ - auto running = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& ) { - running = false; - }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); + auto running = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event&) { + running = false; + }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); - ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// - auto camera = PerspectiveCamera::create( - 60, (float)renderer->width() / renderer->height(), 1, 10000 - ); - camera->position.z = 200; + auto camera = PerspectiveCamera::create( + 60, (float)renderer->width() / renderer->height(), 1, 10000); + camera->position.z = 200; - auto scene = Scene::create(); + auto scene = Scene::create(); - // Lights - auto pointLight = PointLight::create( 0xFFFFFF ); - pointLight->position = Vector3( 10, 50, 130 ); - scene->add( pointLight ); + // Lights + auto pointLight = PointLight::create(0xFFFFFF); + pointLight->position = Vector3(10, 50, 130); + scene->add(pointLight); - anim::gameLoop ( + anim::gameLoop( - [&]( float ) -> bool { + [&](float) -> bool { + auto geometry = SphereGeometry::create(50, + Math::random() * 64, + Math::random() * 32); - auto geometry = SphereGeometry::create( 50, - Math::random() * 64, - Math::random() * 32 ); + auto texture = Texture::create(TextureDesc(createImage(), THREE::RGBFormat)); + texture->needsUpdate = true; - auto texture = Texture::create( TextureDesc( createImage(), THREE::RGBFormat ) ); - texture->needsUpdate = true; + auto material = //MeshPhongMaterial::create( + //MeshLambertMaterial::create( + MeshBasicMaterial::create( + Material::Parameters().add("map", texture).add("wireframe", true)); - auto material = //MeshPhongMaterial::create( - //MeshLambertMaterial::create( - MeshBasicMaterial::create( - Material::Parameters().add( "map", texture ) - .add( "wireframe", true ) - ); + auto mesh = Mesh::create(geometry, material); - auto mesh = Mesh::create( geometry, material ); + scene->add(mesh); + renderer->render(*scene, *camera); + scene->remove(mesh); - scene->add( mesh ); - renderer->render( *scene, *camera ); - scene->remove( mesh ); - - renderer->deallocateObject( *mesh ); - renderer->deallocateTexture( *texture ); - renderer->deallocateMaterial( *material ); - - return running; - - }, 2000 ); + renderer->deallocateObject(*mesh); + renderer->deallocateTexture(*texture); + renderer->deallocateMaterial(*material); + return running; + }, + 2000); } -int main ( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; + RendererParameters parameters; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - test_memory( renderer ); + test_memory(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/examples/trails.cpp b/examples/trails.cpp index 4dd7c9d..38dede2 100644 --- a/examples/trails.cpp +++ b/examples/trails.cpp @@ -9,97 +9,92 @@ using namespace three; -void trails( GLRenderer::Ptr renderer ) { - - renderer->sortObjects = false; - renderer->autoClearColor = false; - - // Camera - auto camera = PerspectiveCamera::create( - 60, - (float)renderer->width() / renderer->height(), - 1, 10000 - ); - camera->position.set( 100000, 0, 3200 ); - - // Scene - auto scene = Scene::create(); - - // Geometries - std::array colors = { Color(0x000000), Color(0xff0080), Color(0x8000ff), Color(0xffffff) }; - auto geometry = Geometry::create(); - - for ( int i = 0; i < 2000; i ++ ) { - Vertex vertex; - vertex.x = Math::random(-2000.f, 2000.f); - vertex.y = Math::random(-2000.f, 2000.f); - vertex.z = Math::random(-2000.f, 2000.f); - geometry->vertices.push_back( vertex ); - geometry->colors.push_back( colors[ (int)Math::floor( Math::random() * colors.size() ) ] ); - } - - // Materials - auto material = ParticleBasicMaterial::create( - Material::Parameters().add("color", Color(0xcccccc)) - .add("size", 1.0f) - .add("vertexColors", THREE::VertexColors) - .add("depthTest", false) - .add("opacity", 0.5f) - .add("sizeAttenuation", false) - ); - - auto mesh = ParticleSystem::create( geometry, material ); - scene->add( mesh ); - - - auto running = true; - sdl::addEventListener(SDL_KEYDOWN, [&]( const sdl::Event& ) { - running = false; - }); - sdl::addEventListener(SDL_QUIT, [&]( const sdl::Event& ) { - running = false; - }); - - auto mouseX = 0.f, mouseY = 0.f; - sdl::addEventListener(SDL_MOUSEMOTION, [&]( const sdl::Event& event ) { - mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); - mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); - }); - - // Rendering - anim::gameLoop ( - - [&]( float dt ) -> bool { - - camera->position.x += ( 1000.f * mouseX - camera->position.x ) * 5 * dt; - camera->position.y += ( 1000.f * mouseY - camera->position.y ) * 5 * dt; - camera->lookAt( scene->position ); - - renderer->render( *scene, *camera ); - - return running; - - } ); - +void trails(GLRenderer::Ptr renderer) +{ + + renderer->sortObjects = false; + renderer->autoClearColor = false; + + // Camera + auto camera = PerspectiveCamera::create( + 60, + (float)renderer->width() / renderer->height(), + 1, 10000); + camera->position.set(100000, 0, 3200); + + // Scene + auto scene = Scene::create(); + + // Geometries + std::array colors = { Color(0x000000), Color(0xff0080), Color(0x8000ff), Color(0xffffff) }; + auto geometry = Geometry::create(); + + for (int i = 0; i < 2000; i++) + { + Vertex vertex; + vertex.x = Math::random(-2000.f, 2000.f); + vertex.y = Math::random(-2000.f, 2000.f); + vertex.z = Math::random(-2000.f, 2000.f); + geometry->vertices.push_back(vertex); + geometry->colors.push_back(colors[(int)Math::floor(Math::random() * colors.size())]); + } + + // Materials + auto material = ParticleBasicMaterial::create( + Material::Parameters().add("color", Color(0xcccccc)).add("size", 1.0f).add("vertexColors", THREE::VertexColors).add("depthTest", false).add("opacity", 0.5f).add("sizeAttenuation", false)); + + auto mesh = ParticleSystem::create(geometry, material); + scene->add(mesh); + + + auto running = true; + sdl::addEventListener(SDL_KEYDOWN, [&](const sdl::Event&) { + running = false; + }); + sdl::addEventListener(SDL_QUIT, [&](const sdl::Event&) { + running = false; + }); + + auto mouseX = 0.f, mouseY = 0.f; + sdl::addEventListener(SDL_MOUSEMOTION, [&](const sdl::Event& event) { + mouseX = 2.f * ((float)event.motion.x / renderer->width() - 0.5f); + mouseY = 2.f * ((float)event.motion.y / renderer->height() - 0.5f); + }); + + // Rendering + anim::gameLoop( + + [&](float dt) -> bool { + camera->position.x += (1000.f * mouseX - camera->position.x) * 5 * dt; + camera->position.y += (1000.f * mouseY - camera->position.y) * 5 * dt; + camera->lookAt(scene->position); + + renderer->render(*scene, *camera); + + return running; + }); } -int main ( int argc, char* argv[] ) { +int main(int argc, char* argv[]) +{ - auto onQuit = defer( sdl::quit ); + auto onQuit = defer(sdl::quit); - RendererParameters parameters; - parameters.preserveDrawingBuffer = true; + RendererParameters parameters; + parameters.preserveDrawingBuffer = true; - if ( !sdl::init( parameters ) || !glew::init( parameters ) ) { - return 0; - } + if (!sdl::init(parameters) || !glew::init(parameters)) + { + return 0; + } - auto renderer = GLRenderer::create( parameters ); - if ( !renderer ) { - return 0; - } + auto renderer = GLRenderer::create(parameters); + if (!renderer) + { + return 0; + } - trails( renderer ); + trails(renderer); - return 0; + return 0; } \ No newline at end of file diff --git a/externals/glew-1.9.0/include/GL/glew.h b/externals/glew-1.9.0/include/GL/glew.h index 3962f7c..e9f7e40 100644 --- a/externals/glew-1.9.0/include/GL/glew.h +++ b/externals/glew-1.9.0/include/GL/glew.h @@ -81,16 +81,16 @@ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) -#error gl.h included before glew.h +# error gl.h included before glew.h #endif #if defined(__REGAL_H__) -#error Regal.h included before glew.h +# error Regal.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) -#error glext.h included before glew.h +# error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) -#error glATI.h included before glew.h +# error glATI.h included before glew.h #endif #define __gl_h_ @@ -109,90 +109,90 @@ * defined properly. */ /* */ -#ifndef APIENTRY -#define GLEW_APIENTRY_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define APIENTRY __stdcall -# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) -# define APIENTRY __stdcall -# else -# define APIENTRY -# endif -#endif -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# endif -#endif +# ifndef APIENTRY +# define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +# endif +# ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +# endif /* */ -#ifndef CALLBACK -#define GLEW_CALLBACK_DEFINED -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define CALLBACK __attribute__ ((__stdcall__)) -# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) -# define CALLBACK __stdcall -# else -# define CALLBACK -# endif -#endif +# ifndef CALLBACK +# define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +# endif /* and */ -#ifndef WINGDIAPI -#define GLEW_WINGDIAPI_DEFINED -#define WINGDIAPI __declspec(dllimport) -#endif +# ifndef WINGDIAPI +# define GLEW_WINGDIAPI_DEFINED +# define WINGDIAPI __declspec(dllimport) +# endif /* */ -#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +# if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; -# define _WCHAR_T_DEFINED -#endif +# define _WCHAR_T_DEFINED +# endif /* */ -#if !defined(_W64) -# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 -# define _W64 __w64 -# else -# define _W64 -# endif -#endif -#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) -# ifdef _WIN64 +# if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +# endif +# if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 typedef __int64 ptrdiff_t; -# else +# else typedef _W64 int ptrdiff_t; -# endif -# define _PTRDIFF_T_DEFINED -# define _PTRDIFF_T_ -#endif - -#ifndef GLAPI -# if defined(__MINGW32__) || defined(__CYGWIN__) -# define GLAPI extern -# else -# define GLAPI WINGDIAPI -# endif -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY -#endif - -#ifndef GLEWAPIENTRY -#define GLEWAPIENTRY APIENTRY -#endif +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +# endif + +# ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +# endif + +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif + +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif -#endif +# ifdef GLEW_STATIC +# define GLEWAPI extern +# else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +# endif #else /* _UNIX */ @@ -205,48 +205,48 @@ typedef _W64 int ptrdiff_t; * (mem, 2004-01-04) */ -#include +# include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ -#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) -#include -#else -#include -#endif +# if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +# include +# else +# include +# endif -#define GLEW_APIENTRY_DEFINED -#define APIENTRY +# define GLEW_APIENTRY_DEFINED +# define APIENTRY /* * GLEW_STATIC is defined for static library. */ -#ifdef GLEW_STATIC -# define GLEWAPI extern -#else -# if defined(__GNUC__) && __GNUC__>=4 -# define GLEWAPI extern __attribute__ ((visibility("default"))) -# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) -# define GLEWAPI extern __global -# else -# define GLEWAPI extern -# endif -#endif +# ifdef GLEW_STATIC +# define GLEWAPI extern +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define GLEWAPI extern __attribute__((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +# endif /* */ -#ifndef GLAPI -#define GLAPI extern -#endif +# ifndef GLAPI +# define GLAPI extern +# endif -#ifndef GLAPIENTRY -#define GLAPIENTRY -#endif +# ifndef GLAPIENTRY +# define GLAPIENTRY +# endif -#ifndef GLEWAPIENTRY -#define GLEWAPIENTRY -#endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY +# endif #endif /* _WIN32 */ @@ -257,7 +257,7 @@ extern "C" { /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 +# define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; @@ -275,898 +275,898 @@ typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; -#if defined(_MSC_VER) && _MSC_VER < 1400 +# if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; -#elif defined(_MSC_VER) || defined(__BORLANDC__) +# elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; -#else -# if defined(__MINGW32__) || defined(__CYGWIN__) -#include -# endif +# else +# if defined(__MINGW32__) || defined(__CYGWIN__) +# include +# endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; -#endif -typedef GLint64EXT GLint64; +# endif +typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; -typedef struct __GLsync *GLsync; +typedef struct __GLsync* GLsync; typedef char GLchar; -#define GL_ZERO 0 -#define GL_FALSE 0 -#define GL_LOGIC_OP 0x0BF1 -#define GL_NONE 0 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_NO_ERROR 0 -#define GL_POINTS 0x0000 -#define GL_CURRENT_BIT 0x00000001 -#define GL_TRUE 1 -#define GL_ONE 1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_POINT_BIT 0x00000002 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_BIT 0x00000004 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_NEVER 0x0200 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_EXP2 0x0801 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_S 0x2000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_R3_G3_B2 0x2A10 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_HINT_BIT 0x00008000 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); -GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void GLAPIENTRY glArrayElement (GLint i); -GLAPI void GLAPIENTRY glBegin (GLenum mode); -GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void GLAPIENTRY glCallList (GLuint list); -GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); -GLAPI void GLAPIENTRY glClear (GLbitfield mask); -GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); -GLAPI void GLAPIENTRY glClearIndex (GLfloat c); -GLAPI void GLAPIENTRY glClearStencil (GLint s); -GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); -GLAPI void GLAPIENTRY glColor3iv (const GLint *v); -GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); -GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void GLAPIENTRY glColor4iv (const GLint *v); -GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); -GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCullFace (GLenum mode); -GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); -GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void GLAPIENTRY glDepthFunc (GLenum func); -GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); -GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -GLAPI void GLAPIENTRY glDisable (GLenum cap); -GLAPI void GLAPIENTRY glDisableClientState (GLenum array); -GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); -GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); -GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); -GLAPI void GLAPIENTRY glEnable (GLenum cap); -GLAPI void GLAPIENTRY glEnableClientState (GLenum array); -GLAPI void GLAPIENTRY glEnd (void); -GLAPI void GLAPIENTRY glEndList (void); -GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); -GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); -GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); -GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); -GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void GLAPIENTRY glFinish (void); -GLAPI void GLAPIENTRY glFlush (void); -GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glFrontFace (GLenum mode); -GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); -GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum GLAPIENTRY glGetError (void); -GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); -GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); -GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); -GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); -GLAPI void GLAPIENTRY glIndexMask (GLuint mask); -GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glIndexd (GLdouble c); -GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); -GLAPI void GLAPIENTRY glIndexf (GLfloat c); -GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); -GLAPI void GLAPIENTRY glIndexi (GLint c); -GLAPI void GLAPIENTRY glIndexiv (const GLint *c); -GLAPI void GLAPIENTRY glIndexs (GLshort c); -GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); -GLAPI void GLAPIENTRY glIndexub (GLubyte c); -GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); -GLAPI void GLAPIENTRY glInitNames (void); -GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); -GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); -GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); -GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); -GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); -GLAPI void GLAPIENTRY glLineWidth (GLfloat width); -GLAPI void GLAPIENTRY glListBase (GLuint base); -GLAPI void GLAPIENTRY glLoadIdentity (void); -GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glLoadName (GLuint name); -GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); -GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); -GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); -GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); -GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); -GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void GLAPIENTRY glPassThrough (GLfloat token); -GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -GLAPI void GLAPIENTRY glPointSize (GLfloat size); -GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); -GLAPI void GLAPIENTRY glPopAttrib (void); -GLAPI void GLAPIENTRY glPopClientAttrib (void); -GLAPI void GLAPIENTRY glPopMatrix (void); -GLAPI void GLAPIENTRY glPopName (void); -GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushMatrix (void); -GLAPI void GLAPIENTRY glPushName (GLuint name); -GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); -GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); -GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); -GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); -GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -GLAPI void GLAPIENTRY glShadeModel (GLenum mode); -GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void GLAPIENTRY glStencilMask (GLuint mask); -GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); -GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); -GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord1i (GLint s); -GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); -GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); -GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); -GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) +# define GL_ZERO 0 +# define GL_FALSE 0 +# define GL_LOGIC_OP 0x0BF1 +# define GL_NONE 0 +# define GL_TEXTURE_COMPONENTS 0x1003 +# define GL_NO_ERROR 0 +# define GL_POINTS 0x0000 +# define GL_CURRENT_BIT 0x00000001 +# define GL_TRUE 1 +# define GL_ONE 1 +# define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +# define GL_LINES 0x0001 +# define GL_LINE_LOOP 0x0002 +# define GL_POINT_BIT 0x00000002 +# define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +# define GL_LINE_STRIP 0x0003 +# define GL_LINE_BIT 0x00000004 +# define GL_TRIANGLES 0x0004 +# define GL_TRIANGLE_STRIP 0x0005 +# define GL_TRIANGLE_FAN 0x0006 +# define GL_QUADS 0x0007 +# define GL_QUAD_STRIP 0x0008 +# define GL_POLYGON_BIT 0x00000008 +# define GL_POLYGON 0x0009 +# define GL_POLYGON_STIPPLE_BIT 0x00000010 +# define GL_PIXEL_MODE_BIT 0x00000020 +# define GL_LIGHTING_BIT 0x00000040 +# define GL_FOG_BIT 0x00000080 +# define GL_DEPTH_BUFFER_BIT 0x00000100 +# define GL_ACCUM 0x0100 +# define GL_LOAD 0x0101 +# define GL_RETURN 0x0102 +# define GL_MULT 0x0103 +# define GL_ADD 0x0104 +# define GL_NEVER 0x0200 +# define GL_ACCUM_BUFFER_BIT 0x00000200 +# define GL_LESS 0x0201 +# define GL_EQUAL 0x0202 +# define GL_LEQUAL 0x0203 +# define GL_GREATER 0x0204 +# define GL_NOTEQUAL 0x0205 +# define GL_GEQUAL 0x0206 +# define GL_ALWAYS 0x0207 +# define GL_SRC_COLOR 0x0300 +# define GL_ONE_MINUS_SRC_COLOR 0x0301 +# define GL_SRC_ALPHA 0x0302 +# define GL_ONE_MINUS_SRC_ALPHA 0x0303 +# define GL_DST_ALPHA 0x0304 +# define GL_ONE_MINUS_DST_ALPHA 0x0305 +# define GL_DST_COLOR 0x0306 +# define GL_ONE_MINUS_DST_COLOR 0x0307 +# define GL_SRC_ALPHA_SATURATE 0x0308 +# define GL_STENCIL_BUFFER_BIT 0x00000400 +# define GL_FRONT_LEFT 0x0400 +# define GL_FRONT_RIGHT 0x0401 +# define GL_BACK_LEFT 0x0402 +# define GL_BACK_RIGHT 0x0403 +# define GL_FRONT 0x0404 +# define GL_BACK 0x0405 +# define GL_LEFT 0x0406 +# define GL_RIGHT 0x0407 +# define GL_FRONT_AND_BACK 0x0408 +# define GL_AUX0 0x0409 +# define GL_AUX1 0x040A +# define GL_AUX2 0x040B +# define GL_AUX3 0x040C +# define GL_INVALID_ENUM 0x0500 +# define GL_INVALID_VALUE 0x0501 +# define GL_INVALID_OPERATION 0x0502 +# define GL_STACK_OVERFLOW 0x0503 +# define GL_STACK_UNDERFLOW 0x0504 +# define GL_OUT_OF_MEMORY 0x0505 +# define GL_2D 0x0600 +# define GL_3D 0x0601 +# define GL_3D_COLOR 0x0602 +# define GL_3D_COLOR_TEXTURE 0x0603 +# define GL_4D_COLOR_TEXTURE 0x0604 +# define GL_PASS_THROUGH_TOKEN 0x0700 +# define GL_POINT_TOKEN 0x0701 +# define GL_LINE_TOKEN 0x0702 +# define GL_POLYGON_TOKEN 0x0703 +# define GL_BITMAP_TOKEN 0x0704 +# define GL_DRAW_PIXEL_TOKEN 0x0705 +# define GL_COPY_PIXEL_TOKEN 0x0706 +# define GL_LINE_RESET_TOKEN 0x0707 +# define GL_EXP 0x0800 +# define GL_VIEWPORT_BIT 0x00000800 +# define GL_EXP2 0x0801 +# define GL_CW 0x0900 +# define GL_CCW 0x0901 +# define GL_COEFF 0x0A00 +# define GL_ORDER 0x0A01 +# define GL_DOMAIN 0x0A02 +# define GL_CURRENT_COLOR 0x0B00 +# define GL_CURRENT_INDEX 0x0B01 +# define GL_CURRENT_NORMAL 0x0B02 +# define GL_CURRENT_TEXTURE_COORDS 0x0B03 +# define GL_CURRENT_RASTER_COLOR 0x0B04 +# define GL_CURRENT_RASTER_INDEX 0x0B05 +# define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +# define GL_CURRENT_RASTER_POSITION 0x0B07 +# define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +# define GL_CURRENT_RASTER_DISTANCE 0x0B09 +# define GL_POINT_SMOOTH 0x0B10 +# define GL_POINT_SIZE 0x0B11 +# define GL_POINT_SIZE_RANGE 0x0B12 +# define GL_POINT_SIZE_GRANULARITY 0x0B13 +# define GL_LINE_SMOOTH 0x0B20 +# define GL_LINE_WIDTH 0x0B21 +# define GL_LINE_WIDTH_RANGE 0x0B22 +# define GL_LINE_WIDTH_GRANULARITY 0x0B23 +# define GL_LINE_STIPPLE 0x0B24 +# define GL_LINE_STIPPLE_PATTERN 0x0B25 +# define GL_LINE_STIPPLE_REPEAT 0x0B26 +# define GL_LIST_MODE 0x0B30 +# define GL_MAX_LIST_NESTING 0x0B31 +# define GL_LIST_BASE 0x0B32 +# define GL_LIST_INDEX 0x0B33 +# define GL_POLYGON_MODE 0x0B40 +# define GL_POLYGON_SMOOTH 0x0B41 +# define GL_POLYGON_STIPPLE 0x0B42 +# define GL_EDGE_FLAG 0x0B43 +# define GL_CULL_FACE 0x0B44 +# define GL_CULL_FACE_MODE 0x0B45 +# define GL_FRONT_FACE 0x0B46 +# define GL_LIGHTING 0x0B50 +# define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +# define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +# define GL_LIGHT_MODEL_AMBIENT 0x0B53 +# define GL_SHADE_MODEL 0x0B54 +# define GL_COLOR_MATERIAL_FACE 0x0B55 +# define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +# define GL_COLOR_MATERIAL 0x0B57 +# define GL_FOG 0x0B60 +# define GL_FOG_INDEX 0x0B61 +# define GL_FOG_DENSITY 0x0B62 +# define GL_FOG_START 0x0B63 +# define GL_FOG_END 0x0B64 +# define GL_FOG_MODE 0x0B65 +# define GL_FOG_COLOR 0x0B66 +# define GL_DEPTH_RANGE 0x0B70 +# define GL_DEPTH_TEST 0x0B71 +# define GL_DEPTH_WRITEMASK 0x0B72 +# define GL_DEPTH_CLEAR_VALUE 0x0B73 +# define GL_DEPTH_FUNC 0x0B74 +# define GL_ACCUM_CLEAR_VALUE 0x0B80 +# define GL_STENCIL_TEST 0x0B90 +# define GL_STENCIL_CLEAR_VALUE 0x0B91 +# define GL_STENCIL_FUNC 0x0B92 +# define GL_STENCIL_VALUE_MASK 0x0B93 +# define GL_STENCIL_FAIL 0x0B94 +# define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +# define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +# define GL_STENCIL_REF 0x0B97 +# define GL_STENCIL_WRITEMASK 0x0B98 +# define GL_MATRIX_MODE 0x0BA0 +# define GL_NORMALIZE 0x0BA1 +# define GL_VIEWPORT 0x0BA2 +# define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +# define GL_PROJECTION_STACK_DEPTH 0x0BA4 +# define GL_TEXTURE_STACK_DEPTH 0x0BA5 +# define GL_MODELVIEW_MATRIX 0x0BA6 +# define GL_PROJECTION_MATRIX 0x0BA7 +# define GL_TEXTURE_MATRIX 0x0BA8 +# define GL_ATTRIB_STACK_DEPTH 0x0BB0 +# define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +# define GL_ALPHA_TEST 0x0BC0 +# define GL_ALPHA_TEST_FUNC 0x0BC1 +# define GL_ALPHA_TEST_REF 0x0BC2 +# define GL_DITHER 0x0BD0 +# define GL_BLEND_DST 0x0BE0 +# define GL_BLEND_SRC 0x0BE1 +# define GL_BLEND 0x0BE2 +# define GL_LOGIC_OP_MODE 0x0BF0 +# define GL_INDEX_LOGIC_OP 0x0BF1 +# define GL_COLOR_LOGIC_OP 0x0BF2 +# define GL_AUX_BUFFERS 0x0C00 +# define GL_DRAW_BUFFER 0x0C01 +# define GL_READ_BUFFER 0x0C02 +# define GL_SCISSOR_BOX 0x0C10 +# define GL_SCISSOR_TEST 0x0C11 +# define GL_INDEX_CLEAR_VALUE 0x0C20 +# define GL_INDEX_WRITEMASK 0x0C21 +# define GL_COLOR_CLEAR_VALUE 0x0C22 +# define GL_COLOR_WRITEMASK 0x0C23 +# define GL_INDEX_MODE 0x0C30 +# define GL_RGBA_MODE 0x0C31 +# define GL_DOUBLEBUFFER 0x0C32 +# define GL_STEREO 0x0C33 +# define GL_RENDER_MODE 0x0C40 +# define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +# define GL_POINT_SMOOTH_HINT 0x0C51 +# define GL_LINE_SMOOTH_HINT 0x0C52 +# define GL_POLYGON_SMOOTH_HINT 0x0C53 +# define GL_FOG_HINT 0x0C54 +# define GL_TEXTURE_GEN_S 0x0C60 +# define GL_TEXTURE_GEN_T 0x0C61 +# define GL_TEXTURE_GEN_R 0x0C62 +# define GL_TEXTURE_GEN_Q 0x0C63 +# define GL_PIXEL_MAP_I_TO_I 0x0C70 +# define GL_PIXEL_MAP_S_TO_S 0x0C71 +# define GL_PIXEL_MAP_I_TO_R 0x0C72 +# define GL_PIXEL_MAP_I_TO_G 0x0C73 +# define GL_PIXEL_MAP_I_TO_B 0x0C74 +# define GL_PIXEL_MAP_I_TO_A 0x0C75 +# define GL_PIXEL_MAP_R_TO_R 0x0C76 +# define GL_PIXEL_MAP_G_TO_G 0x0C77 +# define GL_PIXEL_MAP_B_TO_B 0x0C78 +# define GL_PIXEL_MAP_A_TO_A 0x0C79 +# define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +# define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +# define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +# define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +# define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +# define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +# define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +# define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +# define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +# define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +# define GL_UNPACK_SWAP_BYTES 0x0CF0 +# define GL_UNPACK_LSB_FIRST 0x0CF1 +# define GL_UNPACK_ROW_LENGTH 0x0CF2 +# define GL_UNPACK_SKIP_ROWS 0x0CF3 +# define GL_UNPACK_SKIP_PIXELS 0x0CF4 +# define GL_UNPACK_ALIGNMENT 0x0CF5 +# define GL_PACK_SWAP_BYTES 0x0D00 +# define GL_PACK_LSB_FIRST 0x0D01 +# define GL_PACK_ROW_LENGTH 0x0D02 +# define GL_PACK_SKIP_ROWS 0x0D03 +# define GL_PACK_SKIP_PIXELS 0x0D04 +# define GL_PACK_ALIGNMENT 0x0D05 +# define GL_MAP_COLOR 0x0D10 +# define GL_MAP_STENCIL 0x0D11 +# define GL_INDEX_SHIFT 0x0D12 +# define GL_INDEX_OFFSET 0x0D13 +# define GL_RED_SCALE 0x0D14 +# define GL_RED_BIAS 0x0D15 +# define GL_ZOOM_X 0x0D16 +# define GL_ZOOM_Y 0x0D17 +# define GL_GREEN_SCALE 0x0D18 +# define GL_GREEN_BIAS 0x0D19 +# define GL_BLUE_SCALE 0x0D1A +# define GL_BLUE_BIAS 0x0D1B +# define GL_ALPHA_SCALE 0x0D1C +# define GL_ALPHA_BIAS 0x0D1D +# define GL_DEPTH_SCALE 0x0D1E +# define GL_DEPTH_BIAS 0x0D1F +# define GL_MAX_EVAL_ORDER 0x0D30 +# define GL_MAX_LIGHTS 0x0D31 +# define GL_MAX_CLIP_PLANES 0x0D32 +# define GL_MAX_TEXTURE_SIZE 0x0D33 +# define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +# define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +# define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +# define GL_MAX_NAME_STACK_DEPTH 0x0D37 +# define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +# define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +# define GL_MAX_VIEWPORT_DIMS 0x0D3A +# define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +# define GL_SUBPIXEL_BITS 0x0D50 +# define GL_INDEX_BITS 0x0D51 +# define GL_RED_BITS 0x0D52 +# define GL_GREEN_BITS 0x0D53 +# define GL_BLUE_BITS 0x0D54 +# define GL_ALPHA_BITS 0x0D55 +# define GL_DEPTH_BITS 0x0D56 +# define GL_STENCIL_BITS 0x0D57 +# define GL_ACCUM_RED_BITS 0x0D58 +# define GL_ACCUM_GREEN_BITS 0x0D59 +# define GL_ACCUM_BLUE_BITS 0x0D5A +# define GL_ACCUM_ALPHA_BITS 0x0D5B +# define GL_NAME_STACK_DEPTH 0x0D70 +# define GL_AUTO_NORMAL 0x0D80 +# define GL_MAP1_COLOR_4 0x0D90 +# define GL_MAP1_INDEX 0x0D91 +# define GL_MAP1_NORMAL 0x0D92 +# define GL_MAP1_TEXTURE_COORD_1 0x0D93 +# define GL_MAP1_TEXTURE_COORD_2 0x0D94 +# define GL_MAP1_TEXTURE_COORD_3 0x0D95 +# define GL_MAP1_TEXTURE_COORD_4 0x0D96 +# define GL_MAP1_VERTEX_3 0x0D97 +# define GL_MAP1_VERTEX_4 0x0D98 +# define GL_MAP2_COLOR_4 0x0DB0 +# define GL_MAP2_INDEX 0x0DB1 +# define GL_MAP2_NORMAL 0x0DB2 +# define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +# define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +# define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +# define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +# define GL_MAP2_VERTEX_3 0x0DB7 +# define GL_MAP2_VERTEX_4 0x0DB8 +# define GL_MAP1_GRID_DOMAIN 0x0DD0 +# define GL_MAP1_GRID_SEGMENTS 0x0DD1 +# define GL_MAP2_GRID_DOMAIN 0x0DD2 +# define GL_MAP2_GRID_SEGMENTS 0x0DD3 +# define GL_TEXTURE_1D 0x0DE0 +# define GL_TEXTURE_2D 0x0DE1 +# define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +# define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +# define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +# define GL_SELECTION_BUFFER_POINTER 0x0DF3 +# define GL_SELECTION_BUFFER_SIZE 0x0DF4 +# define GL_TEXTURE_WIDTH 0x1000 +# define GL_TRANSFORM_BIT 0x00001000 +# define GL_TEXTURE_HEIGHT 0x1001 +# define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +# define GL_TEXTURE_BORDER_COLOR 0x1004 +# define GL_TEXTURE_BORDER 0x1005 +# define GL_DONT_CARE 0x1100 +# define GL_FASTEST 0x1101 +# define GL_NICEST 0x1102 +# define GL_AMBIENT 0x1200 +# define GL_DIFFUSE 0x1201 +# define GL_SPECULAR 0x1202 +# define GL_POSITION 0x1203 +# define GL_SPOT_DIRECTION 0x1204 +# define GL_SPOT_EXPONENT 0x1205 +# define GL_SPOT_CUTOFF 0x1206 +# define GL_CONSTANT_ATTENUATION 0x1207 +# define GL_LINEAR_ATTENUATION 0x1208 +# define GL_QUADRATIC_ATTENUATION 0x1209 +# define GL_COMPILE 0x1300 +# define GL_COMPILE_AND_EXECUTE 0x1301 +# define GL_BYTE 0x1400 +# define GL_UNSIGNED_BYTE 0x1401 +# define GL_SHORT 0x1402 +# define GL_UNSIGNED_SHORT 0x1403 +# define GL_INT 0x1404 +# define GL_UNSIGNED_INT 0x1405 +# define GL_FLOAT 0x1406 +# define GL_2_BYTES 0x1407 +# define GL_3_BYTES 0x1408 +# define GL_4_BYTES 0x1409 +# define GL_DOUBLE 0x140A +# define GL_CLEAR 0x1500 +# define GL_AND 0x1501 +# define GL_AND_REVERSE 0x1502 +# define GL_COPY 0x1503 +# define GL_AND_INVERTED 0x1504 +# define GL_NOOP 0x1505 +# define GL_XOR 0x1506 +# define GL_OR 0x1507 +# define GL_NOR 0x1508 +# define GL_EQUIV 0x1509 +# define GL_INVERT 0x150A +# define GL_OR_REVERSE 0x150B +# define GL_COPY_INVERTED 0x150C +# define GL_OR_INVERTED 0x150D +# define GL_NAND 0x150E +# define GL_SET 0x150F +# define GL_EMISSION 0x1600 +# define GL_SHININESS 0x1601 +# define GL_AMBIENT_AND_DIFFUSE 0x1602 +# define GL_COLOR_INDEXES 0x1603 +# define GL_MODELVIEW 0x1700 +# define GL_PROJECTION 0x1701 +# define GL_TEXTURE 0x1702 +# define GL_COLOR 0x1800 +# define GL_DEPTH 0x1801 +# define GL_STENCIL 0x1802 +# define GL_COLOR_INDEX 0x1900 +# define GL_STENCIL_INDEX 0x1901 +# define GL_DEPTH_COMPONENT 0x1902 +# define GL_RED 0x1903 +# define GL_GREEN 0x1904 +# define GL_BLUE 0x1905 +# define GL_ALPHA 0x1906 +# define GL_RGB 0x1907 +# define GL_RGBA 0x1908 +# define GL_LUMINANCE 0x1909 +# define GL_LUMINANCE_ALPHA 0x190A +# define GL_BITMAP 0x1A00 +# define GL_POINT 0x1B00 +# define GL_LINE 0x1B01 +# define GL_FILL 0x1B02 +# define GL_RENDER 0x1C00 +# define GL_FEEDBACK 0x1C01 +# define GL_SELECT 0x1C02 +# define GL_FLAT 0x1D00 +# define GL_SMOOTH 0x1D01 +# define GL_KEEP 0x1E00 +# define GL_REPLACE 0x1E01 +# define GL_INCR 0x1E02 +# define GL_DECR 0x1E03 +# define GL_VENDOR 0x1F00 +# define GL_RENDERER 0x1F01 +# define GL_VERSION 0x1F02 +# define GL_EXTENSIONS 0x1F03 +# define GL_S 0x2000 +# define GL_ENABLE_BIT 0x00002000 +# define GL_T 0x2001 +# define GL_R 0x2002 +# define GL_Q 0x2003 +# define GL_MODULATE 0x2100 +# define GL_DECAL 0x2101 +# define GL_TEXTURE_ENV_MODE 0x2200 +# define GL_TEXTURE_ENV_COLOR 0x2201 +# define GL_TEXTURE_ENV 0x2300 +# define GL_EYE_LINEAR 0x2400 +# define GL_OBJECT_LINEAR 0x2401 +# define GL_SPHERE_MAP 0x2402 +# define GL_TEXTURE_GEN_MODE 0x2500 +# define GL_OBJECT_PLANE 0x2501 +# define GL_EYE_PLANE 0x2502 +# define GL_NEAREST 0x2600 +# define GL_LINEAR 0x2601 +# define GL_NEAREST_MIPMAP_NEAREST 0x2700 +# define GL_LINEAR_MIPMAP_NEAREST 0x2701 +# define GL_NEAREST_MIPMAP_LINEAR 0x2702 +# define GL_LINEAR_MIPMAP_LINEAR 0x2703 +# define GL_TEXTURE_MAG_FILTER 0x2800 +# define GL_TEXTURE_MIN_FILTER 0x2801 +# define GL_TEXTURE_WRAP_S 0x2802 +# define GL_TEXTURE_WRAP_T 0x2803 +# define GL_CLAMP 0x2900 +# define GL_REPEAT 0x2901 +# define GL_POLYGON_OFFSET_UNITS 0x2A00 +# define GL_POLYGON_OFFSET_POINT 0x2A01 +# define GL_POLYGON_OFFSET_LINE 0x2A02 +# define GL_R3_G3_B2 0x2A10 +# define GL_V2F 0x2A20 +# define GL_V3F 0x2A21 +# define GL_C4UB_V2F 0x2A22 +# define GL_C4UB_V3F 0x2A23 +# define GL_C3F_V3F 0x2A24 +# define GL_N3F_V3F 0x2A25 +# define GL_C4F_N3F_V3F 0x2A26 +# define GL_T2F_V3F 0x2A27 +# define GL_T4F_V4F 0x2A28 +# define GL_T2F_C4UB_V3F 0x2A29 +# define GL_T2F_C3F_V3F 0x2A2A +# define GL_T2F_N3F_V3F 0x2A2B +# define GL_T2F_C4F_N3F_V3F 0x2A2C +# define GL_T4F_C4F_N3F_V4F 0x2A2D +# define GL_CLIP_PLANE0 0x3000 +# define GL_CLIP_PLANE1 0x3001 +# define GL_CLIP_PLANE2 0x3002 +# define GL_CLIP_PLANE3 0x3003 +# define GL_CLIP_PLANE4 0x3004 +# define GL_CLIP_PLANE5 0x3005 +# define GL_LIGHT0 0x4000 +# define GL_COLOR_BUFFER_BIT 0x00004000 +# define GL_LIGHT1 0x4001 +# define GL_LIGHT2 0x4002 +# define GL_LIGHT3 0x4003 +# define GL_LIGHT4 0x4004 +# define GL_LIGHT5 0x4005 +# define GL_LIGHT6 0x4006 +# define GL_LIGHT7 0x4007 +# define GL_HINT_BIT 0x00008000 +# define GL_POLYGON_OFFSET_FILL 0x8037 +# define GL_POLYGON_OFFSET_FACTOR 0x8038 +# define GL_ALPHA4 0x803B +# define GL_ALPHA8 0x803C +# define GL_ALPHA12 0x803D +# define GL_ALPHA16 0x803E +# define GL_LUMINANCE4 0x803F +# define GL_LUMINANCE8 0x8040 +# define GL_LUMINANCE12 0x8041 +# define GL_LUMINANCE16 0x8042 +# define GL_LUMINANCE4_ALPHA4 0x8043 +# define GL_LUMINANCE6_ALPHA2 0x8044 +# define GL_LUMINANCE8_ALPHA8 0x8045 +# define GL_LUMINANCE12_ALPHA4 0x8046 +# define GL_LUMINANCE12_ALPHA12 0x8047 +# define GL_LUMINANCE16_ALPHA16 0x8048 +# define GL_INTENSITY 0x8049 +# define GL_INTENSITY4 0x804A +# define GL_INTENSITY8 0x804B +# define GL_INTENSITY12 0x804C +# define GL_INTENSITY16 0x804D +# define GL_RGB4 0x804F +# define GL_RGB5 0x8050 +# define GL_RGB8 0x8051 +# define GL_RGB10 0x8052 +# define GL_RGB12 0x8053 +# define GL_RGB16 0x8054 +# define GL_RGBA2 0x8055 +# define GL_RGBA4 0x8056 +# define GL_RGB5_A1 0x8057 +# define GL_RGBA8 0x8058 +# define GL_RGB10_A2 0x8059 +# define GL_RGBA12 0x805A +# define GL_RGBA16 0x805B +# define GL_TEXTURE_RED_SIZE 0x805C +# define GL_TEXTURE_GREEN_SIZE 0x805D +# define GL_TEXTURE_BLUE_SIZE 0x805E +# define GL_TEXTURE_ALPHA_SIZE 0x805F +# define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +# define GL_TEXTURE_INTENSITY_SIZE 0x8061 +# define GL_PROXY_TEXTURE_1D 0x8063 +# define GL_PROXY_TEXTURE_2D 0x8064 +# define GL_TEXTURE_PRIORITY 0x8066 +# define GL_TEXTURE_RESIDENT 0x8067 +# define GL_TEXTURE_BINDING_1D 0x8068 +# define GL_TEXTURE_BINDING_2D 0x8069 +# define GL_VERTEX_ARRAY 0x8074 +# define GL_NORMAL_ARRAY 0x8075 +# define GL_COLOR_ARRAY 0x8076 +# define GL_INDEX_ARRAY 0x8077 +# define GL_TEXTURE_COORD_ARRAY 0x8078 +# define GL_EDGE_FLAG_ARRAY 0x8079 +# define GL_VERTEX_ARRAY_SIZE 0x807A +# define GL_VERTEX_ARRAY_TYPE 0x807B +# define GL_VERTEX_ARRAY_STRIDE 0x807C +# define GL_NORMAL_ARRAY_TYPE 0x807E +# define GL_NORMAL_ARRAY_STRIDE 0x807F +# define GL_COLOR_ARRAY_SIZE 0x8081 +# define GL_COLOR_ARRAY_TYPE 0x8082 +# define GL_COLOR_ARRAY_STRIDE 0x8083 +# define GL_INDEX_ARRAY_TYPE 0x8085 +# define GL_INDEX_ARRAY_STRIDE 0x8086 +# define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +# define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +# define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +# define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +# define GL_VERTEX_ARRAY_POINTER 0x808E +# define GL_NORMAL_ARRAY_POINTER 0x808F +# define GL_COLOR_ARRAY_POINTER 0x8090 +# define GL_INDEX_ARRAY_POINTER 0x8091 +# define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +# define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +# define GL_COLOR_INDEX1_EXT 0x80E2 +# define GL_COLOR_INDEX2_EXT 0x80E3 +# define GL_COLOR_INDEX4_EXT 0x80E4 +# define GL_COLOR_INDEX8_EXT 0x80E5 +# define GL_COLOR_INDEX12_EXT 0x80E6 +# define GL_COLOR_INDEX16_EXT 0x80E7 +# define GL_EVAL_BIT 0x00010000 +# define GL_LIST_BIT 0x00020000 +# define GL_TEXTURE_BIT 0x00040000 +# define GL_SCISSOR_BIT 0x00080000 +# define GL_ALL_ATTRIB_BITS 0x000fffff +# define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint* textures, GLboolean* residences); +GLAPI void GLAPIENTRY glArrayElement(GLint i); +GLAPI void GLAPIENTRY glBegin(GLenum mode); +GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); +GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList(GLuint list); +GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid* lists); +GLAPI void GLAPIENTRY glClear(GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth(GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex(GLfloat c); +GLAPI void GLAPIENTRY glClearStencil(GLint s); +GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble* equation); +GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv(const GLbyte* v); +GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv(const GLdouble* v); +GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv(const GLfloat* v); +GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv(const GLint* v); +GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv(const GLshort* v); +GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv(const GLubyte* v); +GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv(const GLuint* v); +GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv(const GLushort* v); +GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv(const GLbyte* v); +GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv(const GLdouble* v); +GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv(const GLfloat* v); +GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv(const GLint* v); +GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv(const GLshort* v); +GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv(const GLubyte* v); +GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv(const GLuint* v); +GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv(const GLushort* v); +GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace(GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint* textures); +GLAPI void GLAPIENTRY glDepthFunc(GLenum func); +GLAPI void GLAPIENTRY glDepthMask(GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable(GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState(GLenum array); +GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode); +GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid* pointer); +GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean* flag); +GLAPI void GLAPIENTRY glEnable(GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState(GLenum array); +GLAPI void GLAPIENTRY glEnd(void); +GLAPI void GLAPIENTRY glEndList(void); +GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble* u); +GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat* u); +GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble* u); +GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat* u); +GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1(GLint i); +GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat* buffer); +GLAPI void GLAPIENTRY glFinish(void); +GLAPI void GLAPIENTRY glFlush(void); +GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat* params); +GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint* params); +GLAPI void GLAPIENTRY glFrontFace(GLenum mode); +GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range); +GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint* textures); +GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean* params); +GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble* equation); +GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble* params); +GLAPI GLenum GLAPIENTRY glGetError(void); +GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat* params); +GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint* params); +GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat* params); +GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint* params); +GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble* v); +GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat* v); +GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint* v); +GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params); +GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint* params); +GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat* values); +GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint* values); +GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort* values); +GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid** params); +GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte* mask); +GLAPI const GLubyte* GLAPIENTRY glGetString(GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat* params); +GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint* params); +GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble* params); +GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat* params); +GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint* params); +GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params); +GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); +GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); +GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask(GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid* pointer); +GLAPI void GLAPIENTRY glIndexd(GLdouble c); +GLAPI void GLAPIENTRY glIndexdv(const GLdouble* c); +GLAPI void GLAPIENTRY glIndexf(GLfloat c); +GLAPI void GLAPIENTRY glIndexfv(const GLfloat* c); +GLAPI void GLAPIENTRY glIndexi(GLint c); +GLAPI void GLAPIENTRY glIndexiv(const GLint* c); +GLAPI void GLAPIENTRY glIndexs(GLshort c); +GLAPI void GLAPIENTRY glIndexsv(const GLshort* c); +GLAPI void GLAPIENTRY glIndexub(GLubyte c); +GLAPI void GLAPIENTRY glIndexubv(const GLubyte* c); +GLAPI void GLAPIENTRY glInitNames(void); +GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid* pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList(GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture); +GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat* params); +GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint* params); +GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat* params); +GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint* params); +GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth(GLfloat width); +GLAPI void GLAPIENTRY glListBase(GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity(void); +GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble* m); +GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat* m); +GLAPI void GLAPIENTRY glLoadName(GLuint name); +GLAPI void GLAPIENTRY glLogicOp(GLenum opcode); +GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); +GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat* params); +GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint* params); +GLAPI void GLAPIENTRY glMatrixMode(GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble* m); +GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat* m); +GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv(const GLbyte* v); +GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv(const GLdouble* v); +GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv(const GLfloat* v); +GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv(const GLint* v); +GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv(const GLshort* v); +GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer); +GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough(GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat* values); +GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint* values); +GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort* values); +GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize(GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte* mask); +GLAPI void GLAPIENTRY glPopAttrib(void); +GLAPI void GLAPIENTRY glPopClientAttrib(void); +GLAPI void GLAPIENTRY glPopMatrix(void); +GLAPI void GLAPIENTRY glPopName(void); +GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint* textures, const GLclampf* priorities); +GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix(void); +GLAPI void GLAPIENTRY glPushName(GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble* v); +GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat* v); +GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv(const GLint* v); +GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort* v); +GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble* v); +GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat* v); +GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv(const GLint* v); +GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort* v); +GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble* v); +GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat* v); +GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv(const GLint* v); +GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort* v); +GLAPI void GLAPIENTRY glReadBuffer(GLenum mode); +GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv(const GLdouble* v1, const GLdouble* v2); +GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv(const GLfloat* v1, const GLfloat* v2); +GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv(const GLint* v1, const GLint* v2); +GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv(const GLshort* v1, const GLshort* v2); +GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode); +GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint* buffer); +GLAPI void GLAPIENTRY glShadeModel(GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask(GLuint mask); +GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble* v); +GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat* v); +GLAPI void GLAPIENTRY glTexCoord1i(GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv(const GLint* v); +GLAPI void GLAPIENTRY glTexCoord1s(GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort* v); +GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble* v); +GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat* v); +GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv(const GLint* v); +GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort* v); +GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble* v); +GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat* v); +GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv(const GLint* v); +GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort* v); +GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble* v); +GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat* v); +GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv(const GLint* v); +GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort* v); +GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params); +GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint* params); +GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble* params); +GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat* params); +GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint* params); +GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); +GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params); +GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels); +GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv(const GLdouble* v); +GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv(const GLfloat* v); +GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv(const GLint* v); +GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv(const GLshort* v); +GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv(const GLdouble* v); +GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv(const GLfloat* v); +GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv(const GLint* v); +GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv(const GLshort* v); +GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv(const GLdouble* v); +GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv(const GLfloat* v); +GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv(const GLint* v); +GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv(const GLshort* v); +GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + +# define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ @@ -1174,13091 +1174,13091 @@ GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei heigh #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ -# if defined(__APPLE__) && defined(__MACH__) -# include -# else -# include -# endif +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif #endif /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ #ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 - -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - -#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) -#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) -#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) -#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) - -#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) +# define GL_VERSION_1_2 1 + +# define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +# define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +# define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +# define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +# define GL_UNSIGNED_BYTE_3_3_2 0x8032 +# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +# define GL_UNSIGNED_INT_8_8_8_8 0x8035 +# define GL_UNSIGNED_INT_10_10_10_2 0x8036 +# define GL_RESCALE_NORMAL 0x803A +# define GL_TEXTURE_BINDING_3D 0x806A +# define GL_PACK_SKIP_IMAGES 0x806B +# define GL_PACK_IMAGE_HEIGHT 0x806C +# define GL_UNPACK_SKIP_IMAGES 0x806D +# define GL_UNPACK_IMAGE_HEIGHT 0x806E +# define GL_TEXTURE_3D 0x806F +# define GL_PROXY_TEXTURE_3D 0x8070 +# define GL_TEXTURE_DEPTH 0x8071 +# define GL_TEXTURE_WRAP_R 0x8072 +# define GL_MAX_3D_TEXTURE_SIZE 0x8073 +# define GL_BGR 0x80E0 +# define GL_BGRA 0x80E1 +# define GL_MAX_ELEMENTS_VERTICES 0x80E8 +# define GL_MAX_ELEMENTS_INDICES 0x80E9 +# define GL_CLAMP_TO_EDGE 0x812F +# define GL_TEXTURE_MIN_LOD 0x813A +# define GL_TEXTURE_MAX_LOD 0x813B +# define GL_TEXTURE_BASE_LEVEL 0x813C +# define GL_TEXTURE_MAX_LEVEL 0x813D +# define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +# define GL_SINGLE_COLOR 0x81F9 +# define GL_SEPARATE_SPECULAR_COLOR 0x81FA +# define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +# define GL_UNSIGNED_SHORT_5_6_5 0x8363 +# define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +# define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +# define GL_ALIASED_POINT_SIZE_RANGE 0x846D +# define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void(GLAPIENTRY* PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +typedef void(GLAPIENTRY* PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(GLAPIENTRY* PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); + +# define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +# define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +# define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +# define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +# define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) #endif /* GL_VERSION_1_2 */ /* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ #ifndef GL_VERSION_1_2_1 -#define GL_VERSION_1_2_1 1 +# define GL_VERSION_1_2_1 1 -#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) +# define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) #endif /* GL_VERSION_1_2_1 */ /* ----------------------------- GL_VERSION_1_3 ---------------------------- */ #ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 - -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_SUBTRACT 0x84E7 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#define GL_MULTISAMPLE_BIT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); - -#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) -#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) -#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) -#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) -#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) -#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) -#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) -#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) -#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) -#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) -#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) -#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) -#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) -#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) -#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) -#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) -#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) -#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) -#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) -#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) -#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) -#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) -#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) -#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) -#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) -#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) -#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) -#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) -#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) -#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) -#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) -#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) -#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) -#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) -#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) -#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) -#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) -#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) -#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) -#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) -#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) -#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) -#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) -#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) -#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) -#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) - -#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) +# define GL_VERSION_1_3 1 + +# define GL_MULTISAMPLE 0x809D +# define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE 0x809F +# define GL_SAMPLE_COVERAGE 0x80A0 +# define GL_SAMPLE_BUFFERS 0x80A8 +# define GL_SAMPLES 0x80A9 +# define GL_SAMPLE_COVERAGE_VALUE 0x80AA +# define GL_SAMPLE_COVERAGE_INVERT 0x80AB +# define GL_CLAMP_TO_BORDER 0x812D +# define GL_TEXTURE0 0x84C0 +# define GL_TEXTURE1 0x84C1 +# define GL_TEXTURE2 0x84C2 +# define GL_TEXTURE3 0x84C3 +# define GL_TEXTURE4 0x84C4 +# define GL_TEXTURE5 0x84C5 +# define GL_TEXTURE6 0x84C6 +# define GL_TEXTURE7 0x84C7 +# define GL_TEXTURE8 0x84C8 +# define GL_TEXTURE9 0x84C9 +# define GL_TEXTURE10 0x84CA +# define GL_TEXTURE11 0x84CB +# define GL_TEXTURE12 0x84CC +# define GL_TEXTURE13 0x84CD +# define GL_TEXTURE14 0x84CE +# define GL_TEXTURE15 0x84CF +# define GL_TEXTURE16 0x84D0 +# define GL_TEXTURE17 0x84D1 +# define GL_TEXTURE18 0x84D2 +# define GL_TEXTURE19 0x84D3 +# define GL_TEXTURE20 0x84D4 +# define GL_TEXTURE21 0x84D5 +# define GL_TEXTURE22 0x84D6 +# define GL_TEXTURE23 0x84D7 +# define GL_TEXTURE24 0x84D8 +# define GL_TEXTURE25 0x84D9 +# define GL_TEXTURE26 0x84DA +# define GL_TEXTURE27 0x84DB +# define GL_TEXTURE28 0x84DC +# define GL_TEXTURE29 0x84DD +# define GL_TEXTURE30 0x84DE +# define GL_TEXTURE31 0x84DF +# define GL_ACTIVE_TEXTURE 0x84E0 +# define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +# define GL_MAX_TEXTURE_UNITS 0x84E2 +# define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +# define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +# define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +# define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +# define GL_SUBTRACT 0x84E7 +# define GL_COMPRESSED_ALPHA 0x84E9 +# define GL_COMPRESSED_LUMINANCE 0x84EA +# define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +# define GL_COMPRESSED_INTENSITY 0x84EC +# define GL_COMPRESSED_RGB 0x84ED +# define GL_COMPRESSED_RGBA 0x84EE +# define GL_TEXTURE_COMPRESSION_HINT 0x84EF +# define GL_NORMAL_MAP 0x8511 +# define GL_REFLECTION_MAP 0x8512 +# define GL_TEXTURE_CUBE_MAP 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +# define GL_COMBINE 0x8570 +# define GL_COMBINE_RGB 0x8571 +# define GL_COMBINE_ALPHA 0x8572 +# define GL_RGB_SCALE 0x8573 +# define GL_ADD_SIGNED 0x8574 +# define GL_INTERPOLATE 0x8575 +# define GL_CONSTANT 0x8576 +# define GL_PRIMARY_COLOR 0x8577 +# define GL_PREVIOUS 0x8578 +# define GL_SOURCE0_RGB 0x8580 +# define GL_SOURCE1_RGB 0x8581 +# define GL_SOURCE2_RGB 0x8582 +# define GL_SOURCE0_ALPHA 0x8588 +# define GL_SOURCE1_ALPHA 0x8589 +# define GL_SOURCE2_ALPHA 0x858A +# define GL_OPERAND0_RGB 0x8590 +# define GL_OPERAND1_RGB 0x8591 +# define GL_OPERAND2_RGB 0x8592 +# define GL_OPERAND0_ALPHA 0x8598 +# define GL_OPERAND1_ALPHA 0x8599 +# define GL_OPERAND2_ALPHA 0x859A +# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +# define GL_TEXTURE_COMPRESSED 0x86A1 +# define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +# define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +# define GL_DOT3_RGB 0x86AE +# define GL_DOT3_RGBA 0x86AF +# define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void(GLAPIENTRY* PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void(GLAPIENTRY* PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid* img); +typedef void(GLAPIENTRY* PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16]); +typedef void(GLAPIENTRY* PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16]); +typedef void(GLAPIENTRY* PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16]); +typedef void(GLAPIENTRY* PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16]); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert); + +# define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +# define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +# define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +# define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +# define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +# define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +# define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +# define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +# define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +# define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +# define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +# define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +# define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +# define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +# define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +# define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +# define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +# define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +# define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +# define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +# define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +# define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +# define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +# define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +# define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +# define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +# define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +# define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +# define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +# define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +# define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +# define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +# define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +# define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +# define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +# define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +# define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +# define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +# define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +# define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +# define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +# define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +# define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +# define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +# define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +# define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +# define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) #endif /* GL_VERSION_1_3 */ /* ----------------------------- GL_VERSION_1_4 ---------------------------- */ #ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 - -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E - -typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); - -#define glBlendColor GLEW_GET_FUN(__glewBlendColor) -#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) -#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) -#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) -#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) -#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) -#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) -#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) -#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) -#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) -#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) -#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) -#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) -#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) -#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) -#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) -#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) -#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) -#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) -#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) -#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) -#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) -#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) -#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) -#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) -#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) -#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) -#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) -#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) -#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) -#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) -#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) -#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) -#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) -#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) -#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) -#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) -#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) -#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) -#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) -#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) -#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) -#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) -#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) -#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) -#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) -#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) - -#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) +# define GL_VERSION_1_4 1 + +# define GL_BLEND_DST_RGB 0x80C8 +# define GL_BLEND_SRC_RGB 0x80C9 +# define GL_BLEND_DST_ALPHA 0x80CA +# define GL_BLEND_SRC_ALPHA 0x80CB +# define GL_POINT_SIZE_MIN 0x8126 +# define GL_POINT_SIZE_MAX 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +# define GL_POINT_DISTANCE_ATTENUATION 0x8129 +# define GL_GENERATE_MIPMAP 0x8191 +# define GL_GENERATE_MIPMAP_HINT 0x8192 +# define GL_DEPTH_COMPONENT16 0x81A5 +# define GL_DEPTH_COMPONENT24 0x81A6 +# define GL_DEPTH_COMPONENT32 0x81A7 +# define GL_MIRRORED_REPEAT 0x8370 +# define GL_FOG_COORDINATE_SOURCE 0x8450 +# define GL_FOG_COORDINATE 0x8451 +# define GL_FRAGMENT_DEPTH 0x8452 +# define GL_CURRENT_FOG_COORDINATE 0x8453 +# define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +# define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +# define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +# define GL_FOG_COORDINATE_ARRAY 0x8457 +# define GL_COLOR_SUM 0x8458 +# define GL_CURRENT_SECONDARY_COLOR 0x8459 +# define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +# define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +# define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +# define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +# define GL_SECONDARY_COLOR_ARRAY 0x845E +# define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +# define GL_TEXTURE_FILTER_CONTROL 0x8500 +# define GL_TEXTURE_LOD_BIAS 0x8501 +# define GL_INCR_WRAP 0x8507 +# define GL_DECR_WRAP 0x8508 +# define GL_TEXTURE_DEPTH_SIZE 0x884A +# define GL_DEPTH_TEXTURE_MODE 0x884B +# define GL_TEXTURE_COMPARE_MODE 0x884C +# define GL_TEXTURE_COMPARE_FUNC 0x884D +# define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void(GLAPIENTRY* PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void(GLAPIENTRY* PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(GLAPIENTRY* PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void(GLAPIENTRY* PFNGLFOGCOORDDVPROC)(const GLdouble* coord); +typedef void(GLAPIENTRY* PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void(GLAPIENTRY* PFNGLFOGCOORDFVPROC)(const GLfloat* coord); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei drawcount); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DVPROC)(const GLdouble* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FVPROC)(const GLfloat* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IVPROC)(const GLint* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SVPROC)(const GLshort* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DVPROC)(const GLdouble* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FVPROC)(const GLfloat* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IVPROC)(const GLint* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SVPROC)(const GLshort* p); + +# define glBlendColor GLEW_GET_FUN(__glewBlendColor) +# define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +# define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +# define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +# define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +# define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +# define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +# define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +# define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +# define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +# define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +# define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +# define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +# define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +# define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +# define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +# define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +# define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +# define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +# define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +# define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +# define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +# define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +# define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +# define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +# define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +# define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +# define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +# define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +# define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +# define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +# define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +# define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +# define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +# define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +# define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +# define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +# define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +# define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +# define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +# define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +# define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +# define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +# define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +# define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +# define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +# define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +# define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) #endif /* GL_VERSION_1_4 */ /* ----------------------------- GL_VERSION_1_5 ---------------------------- */ #ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 - -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 +# define GL_VERSION_1_5 1 + +# define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +# define GL_FOG_COORD GL_FOG_COORDINATE +# define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +# define GL_SRC0_RGB GL_SOURCE0_RGB +# define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +# define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +# define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +# define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +# define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +# define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +# define GL_SRC1_RGB GL_SOURCE1_RGB +# define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +# define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +# define GL_SRC2_RGB GL_SOURCE2_RGB +# define GL_BUFFER_SIZE 0x8764 +# define GL_BUFFER_USAGE 0x8765 +# define GL_QUERY_COUNTER_BITS 0x8864 +# define GL_CURRENT_QUERY 0x8865 +# define GL_QUERY_RESULT 0x8866 +# define GL_QUERY_RESULT_AVAILABLE 0x8867 +# define GL_ARRAY_BUFFER 0x8892 +# define GL_ELEMENT_ARRAY_BUFFER 0x8893 +# define GL_ARRAY_BUFFER_BINDING 0x8894 +# define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +# define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +# define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +# define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +# define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +# define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +# define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +# define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +# define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +# define GL_READ_ONLY 0x88B8 +# define GL_WRITE_ONLY 0x88B9 +# define GL_READ_WRITE 0x88BA +# define GL_BUFFER_ACCESS 0x88BB +# define GL_BUFFER_MAPPED 0x88BC +# define GL_BUFFER_MAP_POINTER 0x88BD +# define GL_STREAM_DRAW 0x88E0 +# define GL_STREAM_READ 0x88E1 +# define GL_STREAM_COPY 0x88E2 +# define GL_STATIC_DRAW 0x88E4 +# define GL_STATIC_READ 0x88E5 +# define GL_STATIC_COPY 0x88E6 +# define GL_DYNAMIC_DRAW 0x88E8 +# define GL_DYNAMIC_READ 0x88E9 +# define GL_DYNAMIC_COPY 0x88EA +# define GL_SAMPLES_PASSED 0x8914 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; -typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); -typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); - -#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) -#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) -#define glBufferData GLEW_GET_FUN(__glewBufferData) -#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) -#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) -#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) -#define glEndQuery GLEW_GET_FUN(__glewEndQuery) -#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) -#define glGenQueries GLEW_GET_FUN(__glewGenQueries) -#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) -#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) -#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) -#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) -#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) -#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) -#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) -#define glIsQuery GLEW_GET_FUN(__glewIsQuery) -#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) -#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) - -#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) +typedef void(GLAPIENTRY* PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void(GLAPIENTRY* PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void(GLAPIENTRY* PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers); +typedef void(GLAPIENTRY* PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); +typedef void(GLAPIENTRY* PFNGLENDQUERYPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); +typedef void(GLAPIENTRY* PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); +typedef void(GLAPIENTRY* PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid** params); +typedef void(GLAPIENTRY* PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean(GLAPIENTRY* PFNGLISQUERYPROC)(GLuint id); +typedef GLvoid*(GLAPIENTRY* PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef GLboolean(GLAPIENTRY* PFNGLUNMAPBUFFERPROC)(GLenum target); + +# define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +# define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +# define glBufferData GLEW_GET_FUN(__glewBufferData) +# define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +# define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +# define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +# define glEndQuery GLEW_GET_FUN(__glewEndQuery) +# define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +# define glGenQueries GLEW_GET_FUN(__glewGenQueries) +# define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +# define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +# define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +# define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +# define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +# define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +# define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +# define glIsQuery GLEW_GET_FUN(__glewIsQuery) +# define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +# define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +# define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) #endif /* GL_VERSION_1_5 */ /* ----------------------------- GL_VERSION_2_0 ---------------------------- */ #ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 - -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 - -typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); -typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); - -#define glAttachShader GLEW_GET_FUN(__glewAttachShader) -#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) -#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) -#define glCompileShader GLEW_GET_FUN(__glewCompileShader) -#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) -#define glCreateShader GLEW_GET_FUN(__glewCreateShader) -#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) -#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) -#define glDetachShader GLEW_GET_FUN(__glewDetachShader) -#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) -#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) -#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) -#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) -#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) -#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) -#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) -#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) -#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) -#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) -#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) -#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) -#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) -#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) -#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) -#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) -#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) -#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) -#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) -#define glIsProgram GLEW_GET_FUN(__glewIsProgram) -#define glIsShader GLEW_GET_FUN(__glewIsShader) -#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) -#define glShaderSource GLEW_GET_FUN(__glewShaderSource) -#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) -#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) -#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) -#define glUniform1f GLEW_GET_FUN(__glewUniform1f) -#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) -#define glUniform1i GLEW_GET_FUN(__glewUniform1i) -#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) -#define glUniform2f GLEW_GET_FUN(__glewUniform2f) -#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) -#define glUniform2i GLEW_GET_FUN(__glewUniform2i) -#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) -#define glUniform3f GLEW_GET_FUN(__glewUniform3f) -#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) -#define glUniform3i GLEW_GET_FUN(__glewUniform3i) -#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) -#define glUniform4f GLEW_GET_FUN(__glewUniform4f) -#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) -#define glUniform4i GLEW_GET_FUN(__glewUniform4i) -#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) -#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) -#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) -#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) -#define glUseProgram GLEW_GET_FUN(__glewUseProgram) -#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) -#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) -#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) -#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) -#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) -#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) -#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) -#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) -#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) -#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) -#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) -#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) -#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) -#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) -#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) -#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) -#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) -#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) -#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) -#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) -#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) -#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) -#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) -#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) -#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) -#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) -#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) -#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) -#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) -#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) -#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) -#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) -#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) -#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) -#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) -#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) -#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) -#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) - -#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) +# define GL_VERSION_2_0 1 + +# define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +# define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +# define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +# define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +# define GL_CURRENT_VERTEX_ATTRIB 0x8626 +# define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +# define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +# define GL_STENCIL_BACK_FUNC 0x8800 +# define GL_STENCIL_BACK_FAIL 0x8801 +# define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +# define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +# define GL_MAX_DRAW_BUFFERS 0x8824 +# define GL_DRAW_BUFFER0 0x8825 +# define GL_DRAW_BUFFER1 0x8826 +# define GL_DRAW_BUFFER2 0x8827 +# define GL_DRAW_BUFFER3 0x8828 +# define GL_DRAW_BUFFER4 0x8829 +# define GL_DRAW_BUFFER5 0x882A +# define GL_DRAW_BUFFER6 0x882B +# define GL_DRAW_BUFFER7 0x882C +# define GL_DRAW_BUFFER8 0x882D +# define GL_DRAW_BUFFER9 0x882E +# define GL_DRAW_BUFFER10 0x882F +# define GL_DRAW_BUFFER11 0x8830 +# define GL_DRAW_BUFFER12 0x8831 +# define GL_DRAW_BUFFER13 0x8832 +# define GL_DRAW_BUFFER14 0x8833 +# define GL_DRAW_BUFFER15 0x8834 +# define GL_BLEND_EQUATION_ALPHA 0x883D +# define GL_POINT_SPRITE 0x8861 +# define GL_COORD_REPLACE 0x8862 +# define GL_MAX_VERTEX_ATTRIBS 0x8869 +# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +# define GL_MAX_TEXTURE_COORDS 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +# define GL_FRAGMENT_SHADER 0x8B30 +# define GL_VERTEX_SHADER 0x8B31 +# define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +# define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +# define GL_MAX_VARYING_FLOATS 0x8B4B +# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +# define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +# define GL_SHADER_TYPE 0x8B4F +# define GL_FLOAT_VEC2 0x8B50 +# define GL_FLOAT_VEC3 0x8B51 +# define GL_FLOAT_VEC4 0x8B52 +# define GL_INT_VEC2 0x8B53 +# define GL_INT_VEC3 0x8B54 +# define GL_INT_VEC4 0x8B55 +# define GL_BOOL 0x8B56 +# define GL_BOOL_VEC2 0x8B57 +# define GL_BOOL_VEC3 0x8B58 +# define GL_BOOL_VEC4 0x8B59 +# define GL_FLOAT_MAT2 0x8B5A +# define GL_FLOAT_MAT3 0x8B5B +# define GL_FLOAT_MAT4 0x8B5C +# define GL_SAMPLER_1D 0x8B5D +# define GL_SAMPLER_2D 0x8B5E +# define GL_SAMPLER_3D 0x8B5F +# define GL_SAMPLER_CUBE 0x8B60 +# define GL_SAMPLER_1D_SHADOW 0x8B61 +# define GL_SAMPLER_2D_SHADOW 0x8B62 +# define GL_DELETE_STATUS 0x8B80 +# define GL_COMPILE_STATUS 0x8B81 +# define GL_LINK_STATUS 0x8B82 +# define GL_VALIDATE_STATUS 0x8B83 +# define GL_INFO_LOG_LENGTH 0x8B84 +# define GL_ATTACHED_SHADERS 0x8B85 +# define GL_ACTIVE_UNIFORMS 0x8B86 +# define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +# define GL_SHADER_SOURCE_LENGTH 0x8B88 +# define GL_ACTIVE_ATTRIBUTES 0x8B89 +# define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +# define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +# define GL_SHADING_LANGUAGE_VERSION 0x8B8C +# define GL_CURRENT_PROGRAM 0x8B8D +# define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +# define GL_LOWER_LEFT 0x8CA1 +# define GL_UPPER_LEFT 0x8CA2 +# define GL_STENCIL_BACK_REF 0x8CA3 +# define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +# define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void(GLAPIENTRY* PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void(GLAPIENTRY* PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum); +typedef void(GLAPIENTRY* PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef GLuint(GLAPIENTRY* PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint(GLAPIENTRY* PFNGLCREATESHADERPROC)(GLenum type); +typedef void(GLAPIENTRY* PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void(GLAPIENTRY* PFNGLDELETESHADERPROC)(GLuint shader); +typedef void(GLAPIENTRY* PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void(GLAPIENTRY* PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint); +typedef void(GLAPIENTRY* PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); +typedef void(GLAPIENTRY* PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint); +typedef void(GLAPIENTRY* PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint(GLAPIENTRY* PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* param); +typedef void(GLAPIENTRY* PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void(GLAPIENTRY* PFNGLGETSHADERSOURCEPROC)(GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void(GLAPIENTRY* PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* param); +typedef GLint(GLAPIENTRY* PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid**); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble*); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat*); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint*); +typedef GLboolean(GLAPIENTRY* PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean(GLAPIENTRY* PFNGLISSHADERPROC)(GLuint shader); +typedef void(GLAPIENTRY* PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void(GLAPIENTRY* PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void(GLAPIENTRY* PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void(GLAPIENTRY* PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint); +typedef void(GLAPIENTRY* PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void(GLAPIENTRY* PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void(GLAPIENTRY* PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void(GLAPIENTRY* PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void(GLAPIENTRY* PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void(GLAPIENTRY* PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void(GLAPIENTRY* PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void(GLAPIENTRY* PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void(GLAPIENTRY* PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void(GLAPIENTRY* PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void(GLAPIENTRY* PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +# define glAttachShader GLEW_GET_FUN(__glewAttachShader) +# define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +# define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +# define glCompileShader GLEW_GET_FUN(__glewCompileShader) +# define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +# define glCreateShader GLEW_GET_FUN(__glewCreateShader) +# define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +# define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +# define glDetachShader GLEW_GET_FUN(__glewDetachShader) +# define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +# define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +# define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +# define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +# define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +# define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +# define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +# define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +# define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +# define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +# define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +# define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +# define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +# define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +# define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +# define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +# define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +# define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +# define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +# define glIsProgram GLEW_GET_FUN(__glewIsProgram) +# define glIsShader GLEW_GET_FUN(__glewIsShader) +# define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +# define glShaderSource GLEW_GET_FUN(__glewShaderSource) +# define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +# define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +# define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +# define glUniform1f GLEW_GET_FUN(__glewUniform1f) +# define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +# define glUniform1i GLEW_GET_FUN(__glewUniform1i) +# define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +# define glUniform2f GLEW_GET_FUN(__glewUniform2f) +# define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +# define glUniform2i GLEW_GET_FUN(__glewUniform2i) +# define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +# define glUniform3f GLEW_GET_FUN(__glewUniform3f) +# define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +# define glUniform3i GLEW_GET_FUN(__glewUniform3i) +# define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +# define glUniform4f GLEW_GET_FUN(__glewUniform4f) +# define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +# define glUniform4i GLEW_GET_FUN(__glewUniform4i) +# define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +# define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +# define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +# define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +# define glUseProgram GLEW_GET_FUN(__glewUseProgram) +# define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +# define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +# define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +# define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +# define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +# define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +# define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +# define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +# define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +# define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +# define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +# define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +# define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +# define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +# define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +# define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +# define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +# define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +# define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +# define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +# define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +# define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +# define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +# define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +# define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +# define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +# define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +# define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +# define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +# define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +# define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +# define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +# define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +# define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +# define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +# define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +# define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +# define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +# define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) #endif /* GL_VERSION_2_0 */ /* ----------------------------- GL_VERSION_2_1 ---------------------------- */ #ifndef GL_VERSION_2_1 -#define GL_VERSION_2_1 1 - -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B - -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - -#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) -#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) -#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) -#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) -#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) -#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) - -#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) +# define GL_VERSION_2_1 1 + +# define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +# define GL_PIXEL_PACK_BUFFER 0x88EB +# define GL_PIXEL_UNPACK_BUFFER 0x88EC +# define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +# define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +# define GL_FLOAT_MAT2x3 0x8B65 +# define GL_FLOAT_MAT2x4 0x8B66 +# define GL_FLOAT_MAT3x2 0x8B67 +# define GL_FLOAT_MAT3x4 0x8B68 +# define GL_FLOAT_MAT4x2 0x8B69 +# define GL_FLOAT_MAT4x3 0x8B6A +# define GL_SRGB 0x8C40 +# define GL_SRGB8 0x8C41 +# define GL_SRGB_ALPHA 0x8C42 +# define GL_SRGB8_ALPHA8 0x8C43 +# define GL_SLUMINANCE_ALPHA 0x8C44 +# define GL_SLUMINANCE8_ALPHA8 0x8C45 +# define GL_SLUMINANCE 0x8C46 +# define GL_SLUMINANCE8 0x8C47 +# define GL_COMPRESSED_SRGB 0x8C48 +# define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +# define GL_COMPRESSED_SLUMINANCE 0x8C4A +# define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + +# define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +# define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +# define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +# define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +# define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +# define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +# define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) #endif /* GL_VERSION_2_1 */ /* ----------------------------- GL_VERSION_3_0 ---------------------------- */ #ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 - -#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES -#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 -#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 -#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 -#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB -#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 -#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 -#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 -#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_DEPTH_BUFFER 0x8223 -#define GL_STENCIL_BUFFER 0x8224 -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_VERTEX_COLOR 0x891A -#define GL_CLAMP_FRAGMENT_COLOR 0x891B -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 - -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); -typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); -typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); - -#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) -#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) -#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) -#define glClampColor GLEW_GET_FUN(__glewClampColor) -#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) -#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) -#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) -#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) -#define glColorMaski GLEW_GET_FUN(__glewColorMaski) -#define glDisablei GLEW_GET_FUN(__glewDisablei) -#define glEnablei GLEW_GET_FUN(__glewEnablei) -#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) -#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) -#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) -#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) -#define glGetStringi GLEW_GET_FUN(__glewGetStringi) -#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) -#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) -#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) -#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) -#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) -#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) -#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) -#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) -#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) -#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) -#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) -#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) -#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) -#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) -#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) -#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) -#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) -#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) -#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) -#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) -#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) -#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) -#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) -#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) -#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) -#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) -#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) -#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) -#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) -#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) -#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) -#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) -#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) -#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) -#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) -#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) -#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) -#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) -#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) - -#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) +# define GL_VERSION_3_0 1 + +# define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +# define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +# define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +# define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +# define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +# define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +# define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +# define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +# define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +# define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +# define GL_MAJOR_VERSION 0x821B +# define GL_MINOR_VERSION 0x821C +# define GL_NUM_EXTENSIONS 0x821D +# define GL_CONTEXT_FLAGS 0x821E +# define GL_DEPTH_BUFFER 0x8223 +# define GL_STENCIL_BUFFER 0x8224 +# define GL_COMPRESSED_RED 0x8225 +# define GL_COMPRESSED_RG 0x8226 +# define GL_RGBA32F 0x8814 +# define GL_RGB32F 0x8815 +# define GL_RGBA16F 0x881A +# define GL_RGB16F 0x881B +# define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +# define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +# define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +# define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +# define GL_CLAMP_VERTEX_COLOR 0x891A +# define GL_CLAMP_FRAGMENT_COLOR 0x891B +# define GL_CLAMP_READ_COLOR 0x891C +# define GL_FIXED_ONLY 0x891D +# define GL_TEXTURE_RED_TYPE 0x8C10 +# define GL_TEXTURE_GREEN_TYPE 0x8C11 +# define GL_TEXTURE_BLUE_TYPE 0x8C12 +# define GL_TEXTURE_ALPHA_TYPE 0x8C13 +# define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +# define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +# define GL_TEXTURE_DEPTH_TYPE 0x8C16 +# define GL_TEXTURE_1D_ARRAY 0x8C18 +# define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +# define GL_TEXTURE_2D_ARRAY 0x8C1A +# define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +# define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +# define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +# define GL_R11F_G11F_B10F 0x8C3A +# define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +# define GL_RGB9_E5 0x8C3D +# define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +# define GL_TEXTURE_SHARED_SIZE 0x8C3F +# define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +# define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +# define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +# define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +# define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +# define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +# define GL_PRIMITIVES_GENERATED 0x8C87 +# define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +# define GL_RASTERIZER_DISCARD 0x8C89 +# define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +# define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +# define GL_INTERLEAVED_ATTRIBS 0x8C8C +# define GL_SEPARATE_ATTRIBS 0x8C8D +# define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +# define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +# define GL_RGBA32UI 0x8D70 +# define GL_RGB32UI 0x8D71 +# define GL_RGBA16UI 0x8D76 +# define GL_RGB16UI 0x8D77 +# define GL_RGBA8UI 0x8D7C +# define GL_RGB8UI 0x8D7D +# define GL_RGBA32I 0x8D82 +# define GL_RGB32I 0x8D83 +# define GL_RGBA16I 0x8D88 +# define GL_RGB16I 0x8D89 +# define GL_RGBA8I 0x8D8E +# define GL_RGB8I 0x8D8F +# define GL_RED_INTEGER 0x8D94 +# define GL_GREEN_INTEGER 0x8D95 +# define GL_BLUE_INTEGER 0x8D96 +# define GL_ALPHA_INTEGER 0x8D97 +# define GL_RGB_INTEGER 0x8D98 +# define GL_RGBA_INTEGER 0x8D99 +# define GL_BGR_INTEGER 0x8D9A +# define GL_BGRA_INTEGER 0x8D9B +# define GL_SAMPLER_1D_ARRAY 0x8DC0 +# define GL_SAMPLER_2D_ARRAY 0x8DC1 +# define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +# define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +# define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +# define GL_UNSIGNED_INT_VEC2 0x8DC6 +# define GL_UNSIGNED_INT_VEC3 0x8DC7 +# define GL_UNSIGNED_INT_VEC4 0x8DC8 +# define GL_INT_SAMPLER_1D 0x8DC9 +# define GL_INT_SAMPLER_2D 0x8DCA +# define GL_INT_SAMPLER_3D 0x8DCB +# define GL_INT_SAMPLER_CUBE 0x8DCC +# define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +# define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +# define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +# define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +# define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +# define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +# define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +# define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +# define GL_QUERY_WAIT 0x8E13 +# define GL_QUERY_NO_WAIT 0x8E14 +# define GL_QUERY_BY_REGION_WAIT 0x8E15 +# define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void(GLAPIENTRY* PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum); +typedef void(GLAPIENTRY* PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum); +typedef void(GLAPIENTRY* PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar*); +typedef void(GLAPIENTRY* PFNGLCLAMPCOLORPROC)(GLenum, GLenum); +typedef void(GLAPIENTRY* PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint); +typedef void(GLAPIENTRY* PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat*); +typedef void(GLAPIENTRY* PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint*); +typedef void(GLAPIENTRY* PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint*); +typedef void(GLAPIENTRY* PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void(GLAPIENTRY* PFNGLDISABLEIPROC)(GLenum, GLuint); +typedef void(GLAPIENTRY* PFNGLENABLEIPROC)(GLenum, GLuint); +typedef void(GLAPIENTRY* PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void(GLAPIENTRY* PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void(GLAPIENTRY* PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean*); +typedef GLint(GLAPIENTRY* PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar*); +typedef const GLubyte*(GLAPIENTRY* PFNGLGETSTRINGIPROC)(GLenum, GLuint); +typedef void(GLAPIENTRY* PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint*); +typedef void(GLAPIENTRY* PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint*); +typedef void(GLAPIENTRY* PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint*); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint*); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint*); +typedef GLboolean(GLAPIENTRY* PFNGLISENABLEDIPROC)(GLenum, GLuint); +typedef void(GLAPIENTRY* PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint*); +typedef void(GLAPIENTRY* PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint*); +typedef void(GLAPIENTRY* PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar**, GLenum); +typedef void(GLAPIENTRY* PFNGLUNIFORM1UIPROC)(GLint, GLuint); +typedef void(GLAPIENTRY* PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint*); +typedef void(GLAPIENTRY* PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint); +typedef void(GLAPIENTRY* PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint*); +typedef void(GLAPIENTRY* PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint); +typedef void(GLAPIENTRY* PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint*); +typedef void(GLAPIENTRY* PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint); +typedef void(GLAPIENTRY* PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort*); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +# define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +# define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +# define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +# define glClampColor GLEW_GET_FUN(__glewClampColor) +# define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +# define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +# define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +# define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +# define glColorMaski GLEW_GET_FUN(__glewColorMaski) +# define glDisablei GLEW_GET_FUN(__glewDisablei) +# define glEnablei GLEW_GET_FUN(__glewEnablei) +# define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +# define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +# define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +# define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +# define glGetStringi GLEW_GET_FUN(__glewGetStringi) +# define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +# define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +# define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +# define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +# define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +# define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +# define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +# define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +# define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +# define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +# define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +# define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +# define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +# define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +# define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +# define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +# define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +# define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +# define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +# define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +# define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +# define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +# define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +# define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +# define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +# define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +# define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +# define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +# define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +# define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +# define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +# define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +# define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +# define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +# define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +# define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +# define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +# define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +# define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +# define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) #endif /* GL_VERSION_3_0 */ /* ----------------------------- GL_VERSION_3_1 ---------------------------- */ #ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 - -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 - -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); -typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); - -#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) -#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) -#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) -#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) - -#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) +# define GL_VERSION_3_1 1 + +# define GL_TEXTURE_RECTANGLE 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +# define GL_SAMPLER_2D_RECT 0x8B63 +# define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +# define GL_TEXTURE_BUFFER 0x8C2A +# define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +# define GL_TEXTURE_BINDING_BUFFER 0x8C2C +# define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +# define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +# define GL_SAMPLER_BUFFER 0x8DC2 +# define GL_INT_SAMPLER_2D_RECT 0x8DCD +# define GL_INT_SAMPLER_BUFFER 0x8DD0 +# define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +# define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +# define GL_RED_SNORM 0x8F90 +# define GL_RG_SNORM 0x8F91 +# define GL_RGB_SNORM 0x8F92 +# define GL_RGBA_SNORM 0x8F93 +# define GL_R8_SNORM 0x8F94 +# define GL_RG8_SNORM 0x8F95 +# define GL_RGB8_SNORM 0x8F96 +# define GL_RGBA8_SNORM 0x8F97 +# define GL_R16_SNORM 0x8F98 +# define GL_RG16_SNORM 0x8F99 +# define GL_RGB16_SNORM 0x8F9A +# define GL_RGBA16_SNORM 0x8F9B +# define GL_SIGNED_NORMALIZED 0x8F9C +# define GL_PRIMITIVE_RESTART 0x8F9D +# define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +# define GL_BUFFER_ACCESS_FLAGS 0x911F +# define GL_BUFFER_MAP_LENGTH 0x9120 +# define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void(GLAPIENTRY* PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void(GLAPIENTRY* PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint); +typedef void(GLAPIENTRY* PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint); + +# define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +# define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +# define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +# define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +# define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) #endif /* GL_VERSION_3_1 */ /* ----------------------------- GL_VERSION_3_2 ---------------------------- */ #ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 - -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); - -#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) -#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) -#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) - -#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) +# define GL_VERSION_3_2 1 + +# define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +# define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +# define GL_LINES_ADJACENCY 0x000A +# define GL_LINE_STRIP_ADJACENCY 0x000B +# define GL_TRIANGLES_ADJACENCY 0x000C +# define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +# define GL_PROGRAM_POINT_SIZE 0x8642 +# define GL_GEOMETRY_VERTICES_OUT 0x8916 +# define GL_GEOMETRY_INPUT_TYPE 0x8917 +# define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +# define GL_GEOMETRY_SHADER 0x8DD9 +# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +# define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +# define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +# define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +# define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +# define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +# define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint); +typedef void(GLAPIENTRY* PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64*); +typedef void(GLAPIENTRY* PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64*); + +# define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +# define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +# define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +# define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) #endif /* GL_VERSION_3_2 */ /* ----------------------------- GL_VERSION_3_3 ---------------------------- */ #ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 +# define GL_VERSION_3_3 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_RGB10_A2UI 0x906F +# define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +# define GL_TEXTURE_SWIZZLE_R 0x8E42 +# define GL_TEXTURE_SWIZZLE_G 0x8E43 +# define GL_TEXTURE_SWIZZLE_B 0x8E44 +# define GL_TEXTURE_SWIZZLE_A 0x8E45 +# define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +# define GL_RGB10_A2UI 0x906F -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) +# define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) -#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) +# define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) #endif /* GL_VERSION_3_3 */ /* ----------------------------- GL_VERSION_4_0 ---------------------------- */ #ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 - -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F - -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); - -#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) -#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) -#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) -#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) -#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) - -#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) +# define GL_VERSION_4_0 1 + +# define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +# define GL_SAMPLE_SHADING 0x8C36 +# define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +# define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +# define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +# define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +# define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +# define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +# define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +# define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +# define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +# define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +# define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +# define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +# define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +# define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +# define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void(GLAPIENTRY* PFNGLMINSAMPLESHADINGPROC)(GLclampf value); + +# define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +# define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +# define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +# define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +# define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +# define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) #endif /* GL_VERSION_4_0 */ /* ----------------------------- GL_VERSION_4_1 ---------------------------- */ #ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 +# define GL_VERSION_4_1 1 -#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) +# define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) #endif /* GL_VERSION_4_1 */ /* ----------------------------- GL_VERSION_4_2 ---------------------------- */ #ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 +# define GL_VERSION_4_2 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +# define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +# define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +# define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +# define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) +# define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) #endif /* GL_VERSION_4_2 */ /* ----------------------------- GL_VERSION_4_3 ---------------------------- */ #ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 +# define GL_VERSION_4_3 1 -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +# define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +# define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) +# define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) #endif /* GL_VERSION_4_3 */ /* -------------------------- GL_3DFX_multisample -------------------------- */ #ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 +# define GL_3DFX_multisample 1 -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +# define GL_MULTISAMPLE_3DFX 0x86B2 +# define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +# define GL_SAMPLES_3DFX 0x86B4 +# define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) +# define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) #endif /* GL_3DFX_multisample */ /* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ #ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 +# define GL_3DFX_tbuffer 1 -typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +typedef void(GLAPIENTRY* PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); -#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) +# define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) -#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) +# define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) #endif /* GL_3DFX_tbuffer */ /* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ #ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 +# define GL_3DFX_texture_compression_FXT1 1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +# define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +# define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) +# define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) #endif /* GL_3DFX_texture_compression_FXT1 */ /* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ #ifndef GL_AMD_blend_minmax_factor -#define GL_AMD_blend_minmax_factor 1 +# define GL_AMD_blend_minmax_factor 1 -#define GL_FACTOR_MIN_AMD 0x901C -#define GL_FACTOR_MAX_AMD 0x901D +# define GL_FACTOR_MIN_AMD 0x901C +# define GL_FACTOR_MAX_AMD 0x901D -#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) +# define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) #endif /* GL_AMD_blend_minmax_factor */ /* ----------------------- GL_AMD_conservative_depth ----------------------- */ #ifndef GL_AMD_conservative_depth -#define GL_AMD_conservative_depth 1 +# define GL_AMD_conservative_depth 1 -#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) +# define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) #endif /* GL_AMD_conservative_depth */ /* -------------------------- GL_AMD_debug_output -------------------------- */ #ifndef GL_AMD_debug_output -#define GL_AMD_debug_output 1 - -#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 -#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 -#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 -#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A -#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B -#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C -#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D -#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E -#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F -#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 - -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); - -#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) -#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) -#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) -#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) - -#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) +# define GL_AMD_debug_output 1 + +# define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +# define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +# define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +# define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +# define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +# define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +# define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +# define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +# define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +# define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +# define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +# define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +# define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +# define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void(APIENTRY* GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void* userParam); +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint(GLAPIENTRY* PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +# define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +# define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +# define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +# define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +# define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) #endif /* GL_AMD_debug_output */ /* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ #ifndef GL_AMD_depth_clamp_separate -#define GL_AMD_depth_clamp_separate 1 +# define GL_AMD_depth_clamp_separate 1 -#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E -#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +# define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +# define GL_DEPTH_CLAMP_FAR_AMD 0x901F -#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) +# define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) #endif /* GL_AMD_depth_clamp_separate */ /* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ #ifndef GL_AMD_draw_buffers_blend -#define GL_AMD_draw_buffers_blend 1 +# define GL_AMD_draw_buffers_blend 1 -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) -#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) -#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) -#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) +# define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +# define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +# define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +# define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) -#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) +# define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) #endif /* GL_AMD_draw_buffers_blend */ /* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ #ifndef GL_AMD_multi_draw_indirect -#define GL_AMD_multi_draw_indirect 1 +# define GL_AMD_multi_draw_indirect 1 -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); -#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) -#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) +# define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +# define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) -#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) +# define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) #endif /* GL_AMD_multi_draw_indirect */ /* ------------------------- GL_AMD_name_gen_delete ------------------------ */ #ifndef GL_AMD_name_gen_delete -#define GL_AMD_name_gen_delete 1 +# define GL_AMD_name_gen_delete 1 -#define GL_DATA_BUFFER_AMD 0x9151 -#define GL_PERFORMANCE_MONITOR_AMD 0x9152 -#define GL_QUERY_OBJECT_AMD 0x9153 -#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 -#define GL_SAMPLER_OBJECT_AMD 0x9155 +# define GL_DATA_BUFFER_AMD 0x9151 +# define GL_PERFORMANCE_MONITOR_AMD 0x9152 +# define GL_QUERY_OBJECT_AMD 0x9153 +# define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +# define GL_SAMPLER_OBJECT_AMD 0x9155 -typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); -typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +typedef void(GLAPIENTRY* PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint* names); +typedef void(GLAPIENTRY* PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean(GLAPIENTRY* PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name); -#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) -#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) -#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) +# define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +# define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +# define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) -#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) +# define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) #endif /* GL_AMD_name_gen_delete */ /* ----------------------- GL_AMD_performance_monitor ---------------------- */ #ifndef GL_AMD_performance_monitor -#define GL_AMD_performance_monitor 1 - -#define GL_COUNTER_TYPE_AMD 0x8BC0 -#define GL_COUNTER_RANGE_AMD 0x8BC1 -#define GL_UNSIGNED_INT64_AMD 0x8BC2 -#define GL_PERCENTAGE_AMD 0x8BC3 -#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 -#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 -#define GL_PERFMON_RESULT_AMD 0x8BC6 - -typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); -typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); -typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); -typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); - -#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) -#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) -#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) -#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) -#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) -#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) -#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) -#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) -#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) -#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) -#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) - -#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) +# define GL_AMD_performance_monitor 1 + +# define GL_COUNTER_TYPE_AMD 0x8BC0 +# define GL_COUNTER_RANGE_AMD 0x8BC1 +# define GL_UNSIGNED_INT64_AMD 0x8BC2 +# define GL_PERCENTAGE_AMD 0x8BC3 +# define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +# define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +# define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void(GLAPIENTRY* PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor); +typedef void(GLAPIENTRY* PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint* monitors); +typedef void(GLAPIENTRY* PFNGLENDPERFMONITORAMDPROC)(GLuint monitor); +typedef void(GLAPIENTRY* PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint* monitors); +typedef void(GLAPIENTRY* PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); +typedef void(GLAPIENTRY* PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void* data); +typedef void(GLAPIENTRY* PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); +typedef void(GLAPIENTRY* PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei countersSize, GLuint* counters); +typedef void(GLAPIENTRY* PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); +typedef void(GLAPIENTRY* PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint* numGroups, GLsizei groupsSize, GLuint* groups); +typedef void(GLAPIENTRY* PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +# define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +# define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +# define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +# define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +# define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +# define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +# define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +# define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +# define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +# define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +# define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +# define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) #endif /* GL_AMD_performance_monitor */ /* -------------------------- GL_AMD_pinned_memory ------------------------- */ #ifndef GL_AMD_pinned_memory -#define GL_AMD_pinned_memory 1 +# define GL_AMD_pinned_memory 1 -#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +# define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 -#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) +# define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) #endif /* GL_AMD_pinned_memory */ /* ----------------------- GL_AMD_query_buffer_object ---------------------- */ #ifndef GL_AMD_query_buffer_object -#define GL_AMD_query_buffer_object 1 +# define GL_AMD_query_buffer_object 1 -#define GL_QUERY_BUFFER_AMD 0x9192 -#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 -#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +# define GL_QUERY_BUFFER_AMD 0x9192 +# define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +# define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 -#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) +# define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) #endif /* GL_AMD_query_buffer_object */ /* ------------------------ GL_AMD_sample_positions ------------------------ */ #ifndef GL_AMD_sample_positions -#define GL_AMD_sample_positions 1 +# define GL_AMD_sample_positions 1 -#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +# define GL_SUBSAMPLE_DISTANCE_AMD 0x883F -typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); +typedef void(GLAPIENTRY* PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat* val); -#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) +# define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) -#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) +# define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) #endif /* GL_AMD_sample_positions */ /* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ #ifndef GL_AMD_seamless_cubemap_per_texture -#define GL_AMD_seamless_cubemap_per_texture 1 +# define GL_AMD_seamless_cubemap_per_texture 1 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F +# define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F -#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) +# define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) #endif /* GL_AMD_seamless_cubemap_per_texture */ /* ---------------------- GL_AMD_shader_stencil_export --------------------- */ #ifndef GL_AMD_shader_stencil_export -#define GL_AMD_shader_stencil_export 1 +# define GL_AMD_shader_stencil_export 1 -#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) +# define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) #endif /* GL_AMD_shader_stencil_export */ /* ------------------- GL_AMD_stencil_operation_extended ------------------- */ #ifndef GL_AMD_stencil_operation_extended -#define GL_AMD_stencil_operation_extended 1 +# define GL_AMD_stencil_operation_extended 1 -#define GL_SET_AMD 0x874A -#define GL_REPLACE_VALUE_AMD 0x874B -#define GL_STENCIL_OP_VALUE_AMD 0x874C -#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +# define GL_SET_AMD 0x874A +# define GL_REPLACE_VALUE_AMD 0x874B +# define GL_STENCIL_OP_VALUE_AMD 0x874C +# define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D -typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +typedef void(GLAPIENTRY* PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value); -#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) +# define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) -#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) +# define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) #endif /* GL_AMD_stencil_operation_extended */ /* ------------------------ GL_AMD_texture_texture4 ------------------------ */ #ifndef GL_AMD_texture_texture4 -#define GL_AMD_texture_texture4 1 +# define GL_AMD_texture_texture4 1 -#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) +# define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) #endif /* GL_AMD_texture_texture4 */ /* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ #ifndef GL_AMD_transform_feedback3_lines_triangles -#define GL_AMD_transform_feedback3_lines_triangles 1 +# define GL_AMD_transform_feedback3_lines_triangles 1 -#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) +# define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) #endif /* GL_AMD_transform_feedback3_lines_triangles */ /* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ #ifndef GL_AMD_vertex_shader_layer -#define GL_AMD_vertex_shader_layer 1 +# define GL_AMD_vertex_shader_layer 1 -#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) +# define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) #endif /* GL_AMD_vertex_shader_layer */ /* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ #ifndef GL_AMD_vertex_shader_tessellator -#define GL_AMD_vertex_shader_tessellator 1 +# define GL_AMD_vertex_shader_tessellator 1 -#define GL_SAMPLER_BUFFER_AMD 0x9001 -#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 -#define GL_TESSELLATION_MODE_AMD 0x9004 -#define GL_TESSELLATION_FACTOR_AMD 0x9005 -#define GL_DISCRETE_AMD 0x9006 -#define GL_CONTINUOUS_AMD 0x9007 +# define GL_SAMPLER_BUFFER_AMD 0x9001 +# define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +# define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +# define GL_TESSELLATION_MODE_AMD 0x9004 +# define GL_TESSELLATION_FACTOR_AMD 0x9005 +# define GL_DISCRETE_AMD 0x9006 +# define GL_CONTINUOUS_AMD 0x9007 -typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +typedef void(GLAPIENTRY* PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor); +typedef void(GLAPIENTRY* PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode); -#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) -#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) +# define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +# define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) -#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) +# define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) #endif /* GL_AMD_vertex_shader_tessellator */ /* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ #ifndef GL_AMD_vertex_shader_viewport_index -#define GL_AMD_vertex_shader_viewport_index 1 +# define GL_AMD_vertex_shader_viewport_index 1 -#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) +# define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) #endif /* GL_AMD_vertex_shader_viewport_index */ /* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ #ifndef GL_APPLE_aux_depth_stencil -#define GL_APPLE_aux_depth_stencil 1 +# define GL_APPLE_aux_depth_stencil 1 -#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +# define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 -#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) +# define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) #endif /* GL_APPLE_aux_depth_stencil */ /* ------------------------ GL_APPLE_client_storage ------------------------ */ #ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 +# define GL_APPLE_client_storage 1 -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +# define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) +# define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) #endif /* GL_APPLE_client_storage */ /* ------------------------- GL_APPLE_element_array ------------------------ */ #ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 +# define GL_APPLE_element_array 1 -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +# define GL_ELEMENT_ARRAY_APPLE 0x8A0C +# define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +# define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +typedef void(GLAPIENTRY* PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void(GLAPIENTRY* PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void* pointer); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); -#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) -#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) -#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) -#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) -#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) +# define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +# define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +# define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +# define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +# define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) -#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) +# define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) #endif /* GL_APPLE_element_array */ /* ----------------------------- GL_APPLE_fence ---------------------------- */ #ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 - -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); - -#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) -#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) -#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) -#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) -#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) -#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) -#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) -#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) - -#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) +# define GL_APPLE_fence 1 + +# define GL_DRAW_PIXELS_APPLE 0x8A0A +# define GL_FENCE_APPLE 0x8A0B + +typedef void(GLAPIENTRY* PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint* fences); +typedef void(GLAPIENTRY* PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +typedef void(GLAPIENTRY* PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +typedef void(GLAPIENTRY* PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint* fences); +typedef GLboolean(GLAPIENTRY* PFNGLISFENCEAPPLEPROC)(GLuint fence); +typedef void(GLAPIENTRY* PFNGLSETFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(GLAPIENTRY* PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(GLAPIENTRY* PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); + +# define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +# define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +# define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +# define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +# define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +# define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +# define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +# define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +# define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) #endif /* GL_APPLE_fence */ /* ------------------------- GL_APPLE_float_pixels ------------------------- */ #ifndef GL_APPLE_float_pixels -#define GL_APPLE_float_pixels 1 - -#define GL_HALF_APPLE 0x140B -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#define GL_COLOR_FLOAT_APPLE 0x8A0F - -#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) +# define GL_APPLE_float_pixels 1 + +# define GL_HALF_APPLE 0x140B +# define GL_RGBA_FLOAT32_APPLE 0x8814 +# define GL_RGB_FLOAT32_APPLE 0x8815 +# define GL_ALPHA_FLOAT32_APPLE 0x8816 +# define GL_INTENSITY_FLOAT32_APPLE 0x8817 +# define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +# define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +# define GL_RGBA_FLOAT16_APPLE 0x881A +# define GL_RGB_FLOAT16_APPLE 0x881B +# define GL_ALPHA_FLOAT16_APPLE 0x881C +# define GL_INTENSITY_FLOAT16_APPLE 0x881D +# define GL_LUMINANCE_FLOAT16_APPLE 0x881E +# define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +# define GL_COLOR_FLOAT_APPLE 0x8A0F + +# define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) #endif /* GL_APPLE_float_pixels */ /* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ #ifndef GL_APPLE_flush_buffer_range -#define GL_APPLE_flush_buffer_range 1 +# define GL_APPLE_flush_buffer_range 1 -#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 -#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +# define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +# define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 -typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size); -#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) -#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) +# define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +# define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) -#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) +# define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) #endif /* GL_APPLE_flush_buffer_range */ /* ----------------------- GL_APPLE_object_purgeable ----------------------- */ #ifndef GL_APPLE_object_purgeable -#define GL_APPLE_object_purgeable 1 +# define GL_APPLE_object_purgeable 1 -#define GL_BUFFER_OBJECT_APPLE 0x85B3 -#define GL_RELEASED_APPLE 0x8A19 -#define GL_VOLATILE_APPLE 0x8A1A -#define GL_RETAINED_APPLE 0x8A1B -#define GL_UNDEFINED_APPLE 0x8A1C -#define GL_PURGEABLE_APPLE 0x8A1D +# define GL_BUFFER_OBJECT_APPLE 0x85B3 +# define GL_RELEASED_APPLE 0x8A19 +# define GL_VOLATILE_APPLE 0x8A1A +# define GL_RETAINED_APPLE 0x8A1B +# define GL_UNDEFINED_APPLE 0x8A1C +# define GL_PURGEABLE_APPLE 0x8A1D -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); -typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void(GLAPIENTRY* PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum(GLAPIENTRY* PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef GLenum(GLAPIENTRY* PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); -#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) -#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) -#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) +# define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +# define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +# define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) -#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) +# define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) #endif /* GL_APPLE_object_purgeable */ /* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ #ifndef GL_APPLE_pixel_buffer -#define GL_APPLE_pixel_buffer 1 +# define GL_APPLE_pixel_buffer 1 -#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 +# define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 -#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) +# define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) #endif /* GL_APPLE_pixel_buffer */ /* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ #ifndef GL_APPLE_rgb_422 -#define GL_APPLE_rgb_422 1 +# define GL_APPLE_rgb_422 1 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#define GL_RGB_422_APPLE 0x8A1F +# define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +# define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +# define GL_RGB_422_APPLE 0x8A1F -#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) +# define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) #endif /* GL_APPLE_rgb_422 */ /* --------------------------- GL_APPLE_row_bytes -------------------------- */ #ifndef GL_APPLE_row_bytes -#define GL_APPLE_row_bytes 1 +# define GL_APPLE_row_bytes 1 -#define GL_PACK_ROW_BYTES_APPLE 0x8A15 -#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +# define GL_PACK_ROW_BYTES_APPLE 0x8A15 +# define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 -#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) +# define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) #endif /* GL_APPLE_row_bytes */ /* ------------------------ GL_APPLE_specular_vector ----------------------- */ #ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 +# define GL_APPLE_specular_vector 1 -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +# define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) +# define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) #endif /* GL_APPLE_specular_vector */ /* ------------------------- GL_APPLE_texture_range ------------------------ */ #ifndef GL_APPLE_texture_range -#define GL_APPLE_texture_range 1 +# define GL_APPLE_texture_range 1 -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF +# define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +# define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +# define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +# define GL_STORAGE_PRIVATE_APPLE 0x85BD +# define GL_STORAGE_CACHED_APPLE 0x85BE +# define GL_STORAGE_SHARED_APPLE 0x85BF -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); -typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void(GLAPIENTRY* PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid** params); +typedef void(GLAPIENTRY* PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid* pointer); -#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) -#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) +# define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +# define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) -#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) +# define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) #endif /* GL_APPLE_texture_range */ /* ------------------------ GL_APPLE_transform_hint ------------------------ */ #ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 +# define GL_APPLE_transform_hint 1 -#define GL_TRANSFORM_HINT_APPLE 0x85B1 +# define GL_TRANSFORM_HINT_APPLE 0x85B1 -#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) +# define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) #endif /* GL_APPLE_transform_hint */ /* ---------------------- GL_APPLE_vertex_array_object --------------------- */ #ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 +# define GL_APPLE_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +# define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void(GLAPIENTRY* PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void(GLAPIENTRY* PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays); +typedef void(GLAPIENTRY* PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays); +typedef GLboolean(GLAPIENTRY* PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); -#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) -#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) -#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) -#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) +# define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +# define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +# define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +# define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) -#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) +# define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) #endif /* GL_APPLE_vertex_array_object */ /* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ #ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 +# define GL_APPLE_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CLIENT_APPLE 0x85B4 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF +# define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +# define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +# define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +# define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +# define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +# define GL_STORAGE_CLIENT_APPLE 0x85B4 +# define GL_STORAGE_CACHED_APPLE 0x85BE +# define GL_STORAGE_SHARED_APPLE 0x85BF -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); +typedef void(GLAPIENTRY* PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void* pointer); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void* pointer); -#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) -#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) -#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) +# define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +# define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +# define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) -#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) +# define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) #endif /* GL_APPLE_vertex_array_range */ /* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ #ifndef GL_APPLE_vertex_program_evaluators -#define GL_APPLE_vertex_program_evaluators 1 - -#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 - -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); - -#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) -#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) -#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) -#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) -#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) -#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) -#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) - -#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) +# define GL_APPLE_vertex_program_evaluators 1 + +# define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +# define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +# define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +# define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +# define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +# define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +# define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +# define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +# define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +# define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void(GLAPIENTRY* PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void(GLAPIENTRY* PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef GLboolean(GLAPIENTRY* PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname); +typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void(GLAPIENTRY* PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +# define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +# define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +# define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +# define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +# define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +# define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +# define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +# define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) #endif /* GL_APPLE_vertex_program_evaluators */ /* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ #ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 +# define GL_APPLE_ycbcr_422 1 -#define GL_YCBCR_422_APPLE 0x85B9 +# define GL_YCBCR_422_APPLE 0x85B9 -#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) +# define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) #endif /* GL_APPLE_ycbcr_422 */ /* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ #ifndef GL_ARB_ES2_compatibility -#define GL_ARB_ES2_compatibility 1 - -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_RGB565 0x8D62 -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD - -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); -typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); -typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); - -#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) -#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) -#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) -#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) -#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) - -#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) +# define GL_ARB_ES2_compatibility 1 + +# define GL_FIXED 0x140C +# define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +# define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +# define GL_RGB565 0x8D62 +# define GL_LOW_FLOAT 0x8DF0 +# define GL_MEDIUM_FLOAT 0x8DF1 +# define GL_HIGH_FLOAT 0x8DF2 +# define GL_LOW_INT 0x8DF3 +# define GL_MEDIUM_INT 0x8DF4 +# define GL_HIGH_INT 0x8DF5 +# define GL_SHADER_BINARY_FORMATS 0x8DF8 +# define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +# define GL_SHADER_COMPILER 0x8DFA +# define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +# define GL_MAX_VARYING_VECTORS 0x8DFC +# define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef void(GLAPIENTRY* PFNGLCLEARDEPTHFPROC)(GLclampf d); +typedef void(GLAPIENTRY* PFNGLDEPTHRANGEFPROC)(GLclampf n, GLclampf f); +typedef void(GLAPIENTRY* PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +typedef void(GLAPIENTRY* PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void(GLAPIENTRY* PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); + +# define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +# define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +# define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +# define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +# define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +# define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) #endif /* GL_ARB_ES2_compatibility */ /* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ #ifndef GL_ARB_ES3_compatibility -#define GL_ARB_ES3_compatibility 1 - -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 - -#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) +# define GL_ARB_ES3_compatibility 1 + +# define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +# define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +# define GL_MAX_ELEMENT_INDEX 0x8D6B +# define GL_COMPRESSED_R11_EAC 0x9270 +# define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +# define GL_COMPRESSED_RG11_EAC 0x9272 +# define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +# define GL_COMPRESSED_RGB8_ETC2 0x9274 +# define GL_COMPRESSED_SRGB8_ETC2 0x9275 +# define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +# define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +# define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +# define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +# define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) #endif /* GL_ARB_ES3_compatibility */ /* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ #ifndef GL_ARB_arrays_of_arrays -#define GL_ARB_arrays_of_arrays 1 +# define GL_ARB_arrays_of_arrays 1 -#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) +# define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) #endif /* GL_ARB_arrays_of_arrays */ /* -------------------------- GL_ARB_base_instance ------------------------- */ #ifndef GL_ARB_base_instance -#define GL_ARB_base_instance 1 +# define GL_ARB_base_instance 1 -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); +typedef void(GLAPIENTRY* PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); -#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) -#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) -#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) +# define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +# define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +# define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) -#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) +# define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) #endif /* GL_ARB_base_instance */ /* ----------------------- GL_ARB_blend_func_extended ---------------------- */ #ifndef GL_ARB_blend_func_extended -#define GL_ARB_blend_func_extended 1 +# define GL_ARB_blend_func_extended 1 -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +# define GL_SRC1_COLOR 0x88F9 +# define GL_ONE_MINUS_SRC1_COLOR 0x88FA +# define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +# define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); +typedef void(GLAPIENTRY* PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); +typedef GLint(GLAPIENTRY* PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar* name); -#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) -#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) +# define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +# define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) -#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) +# define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) #endif /* GL_ARB_blend_func_extended */ /* ---------------------------- GL_ARB_cl_event ---------------------------- */ #ifndef GL_ARB_cl_event -#define GL_ARB_cl_event 1 +# define GL_ARB_cl_event 1 -#define GL_SYNC_CL_EVENT_ARB 0x8240 -#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +# define GL_SYNC_CL_EVENT_ARB 0x8240 +# define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 -typedef struct _cl_context *cl_context; -typedef struct _cl_event *cl_event; +typedef struct _cl_context* cl_context; +typedef struct _cl_event* cl_event; -typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); +typedef GLsync(GLAPIENTRY* PFNGLCREATESYNCFROMCLEVENTARBPROC)(cl_context context, cl_event event, GLbitfield flags); -#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) +# define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) -#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) +# define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) #endif /* GL_ARB_cl_event */ /* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ #ifndef GL_ARB_clear_buffer_object -#define GL_ARB_clear_buffer_object 1 +# define GL_ARB_clear_buffer_object 1 -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); -#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) -#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) -#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) -#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) +# define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +# define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +# define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +# define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) -#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) +# define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) #endif /* GL_ARB_clear_buffer_object */ /* ----------------------- GL_ARB_color_buffer_float ----------------------- */ #ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 +# define GL_ARB_color_buffer_float 1 -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D +# define GL_RGBA_FLOAT_MODE_ARB 0x8820 +# define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +# define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +# define GL_CLAMP_READ_COLOR_ARB 0x891C +# define GL_FIXED_ONLY_ARB 0x891D -typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +typedef void(GLAPIENTRY* PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); -#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) +# define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) -#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) +# define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) #endif /* GL_ARB_color_buffer_float */ /* -------------------------- GL_ARB_compatibility ------------------------- */ #ifndef GL_ARB_compatibility -#define GL_ARB_compatibility 1 +# define GL_ARB_compatibility 1 -#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) +# define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) #endif /* GL_ARB_compatibility */ /* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ #ifndef GL_ARB_compressed_texture_pixel_storage -#define GL_ARB_compressed_texture_pixel_storage 1 +# define GL_ARB_compressed_texture_pixel_storage 1 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +# define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +# define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +# define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +# define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +# define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +# define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +# define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +# define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) +# define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) #endif /* GL_ARB_compressed_texture_pixel_storage */ /* ------------------------- GL_ARB_compute_shader ------------------------- */ #ifndef GL_ARB_compute_shader -#define GL_ARB_compute_shader 1 - -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF - -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); - -#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) -#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) - -#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) +# define GL_ARB_compute_shader 1 + +# define GL_COMPUTE_SHADER_BIT 0x00000020 +# define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +# define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +# define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +# define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +# define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +# define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +# define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +# define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +# define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +# define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +# define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +# define GL_COMPUTE_SHADER 0x91B9 +# define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +# define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +# define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +# define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +# define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void(GLAPIENTRY* PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void(GLAPIENTRY* PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); + +# define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +# define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +# define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) #endif /* GL_ARB_compute_shader */ /* ----------------------- GL_ARB_conservative_depth ----------------------- */ #ifndef GL_ARB_conservative_depth -#define GL_ARB_conservative_depth 1 +# define GL_ARB_conservative_depth 1 -#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) +# define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) #endif /* GL_ARB_conservative_depth */ /* --------------------------- GL_ARB_copy_buffer -------------------------- */ #ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 +# define GL_ARB_copy_buffer 1 -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 +# define GL_COPY_READ_BUFFER 0x8F36 +# define GL_COPY_WRITE_BUFFER 0x8F37 -typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); -#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) +# define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) -#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) +# define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) #endif /* GL_ARB_copy_buffer */ /* --------------------------- GL_ARB_copy_image --------------------------- */ #ifndef GL_ARB_copy_image -#define GL_ARB_copy_image 1 +# define GL_ARB_copy_image 1 -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void(GLAPIENTRY* PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) +# define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) -#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) +# define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) #endif /* GL_ARB_copy_image */ /* -------------------------- GL_ARB_debug_output -------------------------- */ #ifndef GL_ARB_debug_output -#define GL_ARB_debug_output 1 - -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 - -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); - -#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) -#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) -#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) -#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) - -#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) +# define GL_ARB_debug_output 1 + +# define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +# define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +# define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +# define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +# define GL_DEBUG_SOURCE_API_ARB 0x8246 +# define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +# define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +# define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +# define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +# define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +# define GL_DEBUG_TYPE_ERROR_ARB 0x824C +# define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +# define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +# define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +# define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +# define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +# define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +# define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +# define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +# define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +# define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +# define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void(APIENTRY* GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, void* userParam); +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint(GLAPIENTRY* PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +# define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +# define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +# define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +# define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +# define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) #endif /* GL_ARB_debug_output */ /* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ #ifndef GL_ARB_depth_buffer_float -#define GL_ARB_depth_buffer_float 1 +# define GL_ARB_depth_buffer_float 1 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +# define GL_DEPTH_COMPONENT32F 0x8CAC +# define GL_DEPTH32F_STENCIL8 0x8CAD +# define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) +# define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) #endif /* GL_ARB_depth_buffer_float */ /* --------------------------- GL_ARB_depth_clamp -------------------------- */ #ifndef GL_ARB_depth_clamp -#define GL_ARB_depth_clamp 1 +# define GL_ARB_depth_clamp 1 -#define GL_DEPTH_CLAMP 0x864F +# define GL_DEPTH_CLAMP 0x864F -#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) +# define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) #endif /* GL_ARB_depth_clamp */ /* -------------------------- GL_ARB_depth_texture ------------------------- */ #ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 +# define GL_ARB_depth_texture 1 -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +# define GL_DEPTH_COMPONENT16_ARB 0x81A5 +# define GL_DEPTH_COMPONENT24_ARB 0x81A6 +# define GL_DEPTH_COMPONENT32_ARB 0x81A7 +# define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +# define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) +# define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) #endif /* GL_ARB_depth_texture */ /* -------------------------- GL_ARB_draw_buffers -------------------------- */ #ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) - -#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) +# define GL_ARB_draw_buffers 1 + +# define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +# define GL_DRAW_BUFFER0_ARB 0x8825 +# define GL_DRAW_BUFFER1_ARB 0x8826 +# define GL_DRAW_BUFFER2_ARB 0x8827 +# define GL_DRAW_BUFFER3_ARB 0x8828 +# define GL_DRAW_BUFFER4_ARB 0x8829 +# define GL_DRAW_BUFFER5_ARB 0x882A +# define GL_DRAW_BUFFER6_ARB 0x882B +# define GL_DRAW_BUFFER7_ARB 0x882C +# define GL_DRAW_BUFFER8_ARB 0x882D +# define GL_DRAW_BUFFER9_ARB 0x882E +# define GL_DRAW_BUFFER10_ARB 0x882F +# define GL_DRAW_BUFFER11_ARB 0x8830 +# define GL_DRAW_BUFFER12_ARB 0x8831 +# define GL_DRAW_BUFFER13_ARB 0x8832 +# define GL_DRAW_BUFFER14_ARB 0x8833 +# define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void(GLAPIENTRY* PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum* bufs); + +# define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +# define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) #endif /* GL_ARB_draw_buffers */ /* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ #ifndef GL_ARB_draw_buffers_blend -#define GL_ARB_draw_buffers_blend 1 +# define GL_ARB_draw_buffers_blend 1 -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); -#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) -#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) -#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) -#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) +# define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +# define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +# define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +# define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) -#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) +# define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) #endif /* GL_ARB_draw_buffers_blend */ /* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ #ifndef GL_ARB_draw_elements_base_vertex -#define GL_ARB_draw_elements_base_vertex 1 +# define GL_ARB_draw_elements_base_vertex 1 -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); +typedef void(GLAPIENTRY* PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount, GLint* basevertex); -#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) -#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) -#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) -#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) +# define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +# define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +# define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +# define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) -#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) +# define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) #endif /* GL_ARB_draw_elements_base_vertex */ /* -------------------------- GL_ARB_draw_indirect ------------------------- */ #ifndef GL_ARB_draw_indirect -#define GL_ARB_draw_indirect 1 +# define GL_ARB_draw_indirect 1 -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +# define GL_DRAW_INDIRECT_BUFFER 0x8F3F +# define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect); +typedef void(GLAPIENTRY* PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void* indirect); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void* indirect); -#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) -#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) +# define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +# define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) -#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) +# define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) #endif /* GL_ARB_draw_indirect */ /* ------------------------- GL_ARB_draw_instanced ------------------------- */ #ifndef GL_ARB_draw_instanced -#define GL_ARB_draw_instanced 1 +# define GL_ARB_draw_instanced 1 -#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) +# define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) #endif /* GL_ARB_draw_instanced */ /* -------------------- GL_ARB_explicit_attrib_location -------------------- */ #ifndef GL_ARB_explicit_attrib_location -#define GL_ARB_explicit_attrib_location 1 +# define GL_ARB_explicit_attrib_location 1 -#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) +# define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) #endif /* GL_ARB_explicit_attrib_location */ /* -------------------- GL_ARB_explicit_uniform_location ------------------- */ #ifndef GL_ARB_explicit_uniform_location -#define GL_ARB_explicit_uniform_location 1 +# define GL_ARB_explicit_uniform_location 1 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E +# define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) +# define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) #endif /* GL_ARB_explicit_uniform_location */ /* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ #ifndef GL_ARB_fragment_coord_conventions -#define GL_ARB_fragment_coord_conventions 1 +# define GL_ARB_fragment_coord_conventions 1 -#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) +# define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) #endif /* GL_ARB_fragment_coord_conventions */ /* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ #ifndef GL_ARB_fragment_layer_viewport -#define GL_ARB_fragment_layer_viewport 1 +# define GL_ARB_fragment_layer_viewport 1 -#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) +# define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) #endif /* GL_ARB_fragment_layer_viewport */ /* ------------------------ GL_ARB_fragment_program ------------------------ */ #ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 - -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 - -#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) +# define GL_ARB_fragment_program 1 + +# define GL_FRAGMENT_PROGRAM_ARB 0x8804 +# define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +# define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +# define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +# define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +# define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +# define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +# define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +# define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +# define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +# define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +# define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +# define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +# define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +# define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) #endif /* GL_ARB_fragment_program */ /* --------------------- GL_ARB_fragment_program_shadow -------------------- */ #ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 +# define GL_ARB_fragment_program_shadow 1 -#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) +# define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) #endif /* GL_ARB_fragment_program_shadow */ /* ------------------------- GL_ARB_fragment_shader ------------------------ */ #ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 +# define GL_ARB_fragment_shader 1 -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +# define GL_FRAGMENT_SHADER_ARB 0x8B30 +# define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +# define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) +# define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) #endif /* GL_ARB_fragment_shader */ /* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ #ifndef GL_ARB_framebuffer_no_attachments -#define GL_ARB_framebuffer_no_attachments 1 - -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); - -#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) -#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) -#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) -#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) - -#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) +# define GL_ARB_framebuffer_no_attachments 1 + +# define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +# define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +# define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +# define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +# define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +# define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +# define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +# define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +# define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param); + +# define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +# define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +# define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +# define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +# define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) #endif /* GL_ARB_framebuffer_no_attachments */ /* ----------------------- GL_ARB_framebuffer_object ----------------------- */ #ifndef GL_ARB_framebuffer_object -#define GL_ARB_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_INDEX 0x8222 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_SRGB 0x8C40 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) -#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) -#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) -#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) -#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) -#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) -#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) -#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) -#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) -#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) -#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) -#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) -#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) -#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) -#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) -#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) -#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) -#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) -#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) -#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) - -#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) +# define GL_ARB_framebuffer_object 1 + +# define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +# define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +# define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +# define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +# define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +# define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +# define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +# define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +# define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +# define GL_FRAMEBUFFER_DEFAULT 0x8218 +# define GL_FRAMEBUFFER_UNDEFINED 0x8219 +# define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +# define GL_INDEX 0x8222 +# define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +# define GL_DEPTH_STENCIL 0x84F9 +# define GL_UNSIGNED_INT_24_8 0x84FA +# define GL_DEPTH24_STENCIL8 0x88F0 +# define GL_TEXTURE_STENCIL_SIZE 0x88F1 +# define GL_UNSIGNED_NORMALIZED 0x8C17 +# define GL_SRGB 0x8C40 +# define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +# define GL_FRAMEBUFFER_BINDING 0x8CA6 +# define GL_RENDERBUFFER_BINDING 0x8CA7 +# define GL_READ_FRAMEBUFFER 0x8CA8 +# define GL_DRAW_FRAMEBUFFER 0x8CA9 +# define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +# define GL_RENDERBUFFER_SAMPLES 0x8CAB +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +# define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +# define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +# define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +# define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +# define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +# define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +# define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +# define GL_COLOR_ATTACHMENT0 0x8CE0 +# define GL_COLOR_ATTACHMENT1 0x8CE1 +# define GL_COLOR_ATTACHMENT2 0x8CE2 +# define GL_COLOR_ATTACHMENT3 0x8CE3 +# define GL_COLOR_ATTACHMENT4 0x8CE4 +# define GL_COLOR_ATTACHMENT5 0x8CE5 +# define GL_COLOR_ATTACHMENT6 0x8CE6 +# define GL_COLOR_ATTACHMENT7 0x8CE7 +# define GL_COLOR_ATTACHMENT8 0x8CE8 +# define GL_COLOR_ATTACHMENT9 0x8CE9 +# define GL_COLOR_ATTACHMENT10 0x8CEA +# define GL_COLOR_ATTACHMENT11 0x8CEB +# define GL_COLOR_ATTACHMENT12 0x8CEC +# define GL_COLOR_ATTACHMENT13 0x8CED +# define GL_COLOR_ATTACHMENT14 0x8CEE +# define GL_COLOR_ATTACHMENT15 0x8CEF +# define GL_DEPTH_ATTACHMENT 0x8D00 +# define GL_STENCIL_ATTACHMENT 0x8D20 +# define GL_FRAMEBUFFER 0x8D40 +# define GL_RENDERBUFFER 0x8D41 +# define GL_RENDERBUFFER_WIDTH 0x8D42 +# define GL_RENDERBUFFER_HEIGHT 0x8D43 +# define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +# define GL_STENCIL_INDEX1 0x8D46 +# define GL_STENCIL_INDEX4 0x8D47 +# define GL_STENCIL_INDEX8 0x8D48 +# define GL_STENCIL_INDEX16 0x8D49 +# define GL_RENDERBUFFER_RED_SIZE 0x8D50 +# define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +# define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +# define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +# define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +# define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +# define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +# define GL_MAX_SAMPLES 0x8D57 + +typedef void(GLAPIENTRY* PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void(GLAPIENTRY* PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum(GLAPIENTRY* PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers); +typedef void(GLAPIENTRY* PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void(GLAPIENTRY* PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers); +typedef void(GLAPIENTRY* PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers); +typedef void(GLAPIENTRY* PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean(GLAPIENTRY* PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +# define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +# define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +# define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +# define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +# define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +# define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +# define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +# define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +# define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +# define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +# define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +# define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +# define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +# define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +# define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +# define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +# define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +# define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +# define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +# define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +# define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) #endif /* GL_ARB_framebuffer_object */ /* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ #ifndef GL_ARB_framebuffer_sRGB -#define GL_ARB_framebuffer_sRGB 1 +# define GL_ARB_framebuffer_sRGB 1 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 +# define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) +# define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) #endif /* GL_ARB_framebuffer_sRGB */ /* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ #ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_ARB 0xA -#define GL_LINE_STRIP_ADJACENCY_ARB 0xB -#define GL_TRIANGLES_ADJACENCY_ARB 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) -#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) -#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) -#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) - -#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) +# define GL_ARB_geometry_shader4 1 + +# define GL_LINES_ADJACENCY_ARB 0xA +# define GL_LINE_STRIP_ADJACENCY_ARB 0xB +# define GL_TRIANGLES_ADJACENCY_ARB 0xC +# define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +# define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +# define GL_GEOMETRY_SHADER_ARB 0x8DD9 +# define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +# define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +# define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +# define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +# define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +# define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); + +# define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +# define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +# define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +# define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +# define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) #endif /* GL_ARB_geometry_shader4 */ /* ----------------------- GL_ARB_get_program_binary ----------------------- */ #ifndef GL_ARB_get_program_binary -#define GL_ARB_get_program_binary 1 +# define GL_ARB_get_program_binary 1 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF +# define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +# define GL_PROGRAM_BINARY_LENGTH 0x8741 +# define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +# define GL_PROGRAM_BINARY_FORMATS 0x87FF -typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); -typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +typedef void(GLAPIENTRY* PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) -#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) -#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) +# define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +# define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +# define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) -#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) +# define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) #endif /* GL_ARB_get_program_binary */ /* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ #ifndef GL_ARB_gpu_shader5 -#define GL_ARB_gpu_shader5 1 +# define GL_ARB_gpu_shader5 1 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 +# define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +# define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +# define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +# define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +# define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +# define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) +# define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) #endif /* GL_ARB_gpu_shader5 */ /* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ #ifndef GL_ARB_gpu_shader_fp64 -#define GL_ARB_gpu_shader_fp64 1 - -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); - -#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) -#define glUniform1d GLEW_GET_FUN(__glewUniform1d) -#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) -#define glUniform2d GLEW_GET_FUN(__glewUniform2d) -#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) -#define glUniform3d GLEW_GET_FUN(__glewUniform3d) -#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) -#define glUniform4d GLEW_GET_FUN(__glewUniform4d) -#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) -#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) -#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) -#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) -#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) -#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) -#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) -#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) -#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) -#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) - -#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) +# define GL_ARB_gpu_shader_fp64 1 + +# define GL_DOUBLE_MAT2 0x8F46 +# define GL_DOUBLE_MAT3 0x8F47 +# define GL_DOUBLE_MAT4 0x8F48 +# define GL_DOUBLE_MAT2x3 0x8F49 +# define GL_DOUBLE_MAT2x4 0x8F4A +# define GL_DOUBLE_MAT3x2 0x8F4B +# define GL_DOUBLE_MAT3x4 0x8F4C +# define GL_DOUBLE_MAT4x2 0x8F4D +# define GL_DOUBLE_MAT4x3 0x8F4E +# define GL_DOUBLE_VEC2 0x8FFC +# define GL_DOUBLE_VEC3 0x8FFD +# define GL_DOUBLE_VEC4 0x8FFE + +typedef void(GLAPIENTRY* PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void(GLAPIENTRY* PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +# define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +# define glUniform1d GLEW_GET_FUN(__glewUniform1d) +# define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +# define glUniform2d GLEW_GET_FUN(__glewUniform2d) +# define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +# define glUniform3d GLEW_GET_FUN(__glewUniform3d) +# define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +# define glUniform4d GLEW_GET_FUN(__glewUniform4d) +# define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +# define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +# define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +# define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +# define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +# define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +# define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +# define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +# define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +# define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +# define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) #endif /* GL_ARB_gpu_shader_fp64 */ /* ------------------------ GL_ARB_half_float_pixel ------------------------ */ #ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 +# define GL_ARB_half_float_pixel 1 -#define GL_HALF_FLOAT_ARB 0x140B +# define GL_HALF_FLOAT_ARB 0x140B -#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) +# define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) #endif /* GL_ARB_half_float_pixel */ /* ------------------------ GL_ARB_half_float_vertex ----------------------- */ #ifndef GL_ARB_half_float_vertex -#define GL_ARB_half_float_vertex 1 +# define GL_ARB_half_float_vertex 1 -#define GL_HALF_FLOAT 0x140B +# define GL_HALF_FLOAT 0x140B -#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) +# define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) #endif /* GL_ARB_half_float_vertex */ /* ----------------------------- GL_ARB_imaging ---------------------------- */ #ifndef GL_ARB_imaging -#define GL_ARB_imaging 1 - -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_IGNORE_BORDER 0x8150 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_WRAP_BORDER 0x8152 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 - -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); - -#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) -#define glColorTable GLEW_GET_FUN(__glewColorTable) -#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) -#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) -#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) -#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) -#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) -#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) -#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) -#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) -#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) -#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) -#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) -#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) -#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) -#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) -#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) -#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) -#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) -#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) -#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) -#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) -#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) -#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) -#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) -#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) -#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) -#define glHistogram GLEW_GET_FUN(__glewHistogram) -#define glMinmax GLEW_GET_FUN(__glewMinmax) -#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) -#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) -#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) - -#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) +# define GL_ARB_imaging 1 + +# define GL_CONSTANT_COLOR 0x8001 +# define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +# define GL_CONSTANT_ALPHA 0x8003 +# define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +# define GL_BLEND_COLOR 0x8005 +# define GL_FUNC_ADD 0x8006 +# define GL_MIN 0x8007 +# define GL_MAX 0x8008 +# define GL_BLEND_EQUATION 0x8009 +# define GL_FUNC_SUBTRACT 0x800A +# define GL_FUNC_REVERSE_SUBTRACT 0x800B +# define GL_CONVOLUTION_1D 0x8010 +# define GL_CONVOLUTION_2D 0x8011 +# define GL_SEPARABLE_2D 0x8012 +# define GL_CONVOLUTION_BORDER_MODE 0x8013 +# define GL_CONVOLUTION_FILTER_SCALE 0x8014 +# define GL_CONVOLUTION_FILTER_BIAS 0x8015 +# define GL_REDUCE 0x8016 +# define GL_CONVOLUTION_FORMAT 0x8017 +# define GL_CONVOLUTION_WIDTH 0x8018 +# define GL_CONVOLUTION_HEIGHT 0x8019 +# define GL_MAX_CONVOLUTION_WIDTH 0x801A +# define GL_MAX_CONVOLUTION_HEIGHT 0x801B +# define GL_POST_CONVOLUTION_RED_SCALE 0x801C +# define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +# define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +# define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +# define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +# define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +# define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +# define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +# define GL_HISTOGRAM 0x8024 +# define GL_PROXY_HISTOGRAM 0x8025 +# define GL_HISTOGRAM_WIDTH 0x8026 +# define GL_HISTOGRAM_FORMAT 0x8027 +# define GL_HISTOGRAM_RED_SIZE 0x8028 +# define GL_HISTOGRAM_GREEN_SIZE 0x8029 +# define GL_HISTOGRAM_BLUE_SIZE 0x802A +# define GL_HISTOGRAM_ALPHA_SIZE 0x802B +# define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +# define GL_HISTOGRAM_SINK 0x802D +# define GL_MINMAX 0x802E +# define GL_MINMAX_FORMAT 0x802F +# define GL_MINMAX_SINK 0x8030 +# define GL_TABLE_TOO_LARGE 0x8031 +# define GL_COLOR_MATRIX 0x80B1 +# define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +# define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +# define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +# define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +# define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +# define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +# define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +# define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +# define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +# define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +# define GL_COLOR_TABLE 0x80D0 +# define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +# define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +# define GL_PROXY_COLOR_TABLE 0x80D3 +# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +# define GL_COLOR_TABLE_SCALE 0x80D6 +# define GL_COLOR_TABLE_BIAS 0x80D7 +# define GL_COLOR_TABLE_FORMAT 0x80D8 +# define GL_COLOR_TABLE_WIDTH 0x80D9 +# define GL_COLOR_TABLE_RED_SIZE 0x80DA +# define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +# define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +# define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +# define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +# define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +# define GL_IGNORE_BORDER 0x8150 +# define GL_CONSTANT_BORDER 0x8151 +# define GL_WRAP_BORDER 0x8152 +# define GL_REPLICATE_BORDER 0x8153 +# define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void(GLAPIENTRY* PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); +typedef void(GLAPIENTRY* PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid* table); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* image); +typedef void(GLAPIENTRY* PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(GLAPIENTRY* PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid* values); +typedef void(GLAPIENTRY* PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span); +typedef void(GLAPIENTRY* PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void(GLAPIENTRY* PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void(GLAPIENTRY* PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLRESETMINMAXPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column); + +# define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +# define glColorTable GLEW_GET_FUN(__glewColorTable) +# define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +# define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +# define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +# define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +# define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +# define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +# define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +# define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +# define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +# define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +# define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +# define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +# define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +# define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +# define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +# define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +# define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +# define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +# define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +# define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +# define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +# define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +# define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +# define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +# define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +# define glHistogram GLEW_GET_FUN(__glewHistogram) +# define glMinmax GLEW_GET_FUN(__glewMinmax) +# define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +# define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +# define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +# define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) #endif /* GL_ARB_imaging */ /* ------------------------ GL_ARB_instanced_arrays ------------------------ */ #ifndef GL_ARB_instanced_arrays -#define GL_ARB_instanced_arrays 1 +# define GL_ARB_instanced_arrays 1 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +# define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +typedef void(GLAPIENTRY* PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); -#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) -#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) -#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) +# define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +# define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +# define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) -#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) +# define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) #endif /* GL_ARB_instanced_arrays */ /* ---------------------- GL_ARB_internalformat_query ---------------------- */ #ifndef GL_ARB_internalformat_query -#define GL_ARB_internalformat_query 1 +# define GL_ARB_internalformat_query 1 -#define GL_NUM_SAMPLE_COUNTS 0x9380 +# define GL_NUM_SAMPLE_COUNTS 0x9380 -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); -#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) +# define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) -#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) +# define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) #endif /* GL_ARB_internalformat_query */ /* ---------------------- GL_ARB_internalformat_query2 --------------------- */ #ifndef GL_ARB_internalformat_query2 -#define GL_ARB_internalformat_query2 1 - -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_3D 0x806F -#define GL_SAMPLES 0x80A9 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_SRGB_DECODE_ARB 0x8299 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_RENDERBUFFER 0x8D41 -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_NUM_SAMPLE_COUNTS 0x9380 - -typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); - -#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) - -#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) +# define GL_ARB_internalformat_query2 1 + +# define GL_TEXTURE_1D 0x0DE0 +# define GL_TEXTURE_2D 0x0DE1 +# define GL_TEXTURE_3D 0x806F +# define GL_SAMPLES 0x80A9 +# define GL_INTERNALFORMAT_SUPPORTED 0x826F +# define GL_INTERNALFORMAT_PREFERRED 0x8270 +# define GL_INTERNALFORMAT_RED_SIZE 0x8271 +# define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +# define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +# define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +# define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +# define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +# define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +# define GL_INTERNALFORMAT_RED_TYPE 0x8278 +# define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +# define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +# define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +# define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +# define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +# define GL_MAX_WIDTH 0x827E +# define GL_MAX_HEIGHT 0x827F +# define GL_MAX_DEPTH 0x8280 +# define GL_MAX_LAYERS 0x8281 +# define GL_MAX_COMBINED_DIMENSIONS 0x8282 +# define GL_COLOR_COMPONENTS 0x8283 +# define GL_DEPTH_COMPONENTS 0x8284 +# define GL_STENCIL_COMPONENTS 0x8285 +# define GL_COLOR_RENDERABLE 0x8286 +# define GL_DEPTH_RENDERABLE 0x8287 +# define GL_STENCIL_RENDERABLE 0x8288 +# define GL_FRAMEBUFFER_RENDERABLE 0x8289 +# define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +# define GL_FRAMEBUFFER_BLEND 0x828B +# define GL_READ_PIXELS 0x828C +# define GL_READ_PIXELS_FORMAT 0x828D +# define GL_READ_PIXELS_TYPE 0x828E +# define GL_TEXTURE_IMAGE_FORMAT 0x828F +# define GL_TEXTURE_IMAGE_TYPE 0x8290 +# define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +# define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +# define GL_MIPMAP 0x8293 +# define GL_MANUAL_GENERATE_MIPMAP 0x8294 +# define GL_AUTO_GENERATE_MIPMAP 0x8295 +# define GL_COLOR_ENCODING 0x8296 +# define GL_SRGB_READ 0x8297 +# define GL_SRGB_WRITE 0x8298 +# define GL_SRGB_DECODE_ARB 0x8299 +# define GL_FILTER 0x829A +# define GL_VERTEX_TEXTURE 0x829B +# define GL_TESS_CONTROL_TEXTURE 0x829C +# define GL_TESS_EVALUATION_TEXTURE 0x829D +# define GL_GEOMETRY_TEXTURE 0x829E +# define GL_FRAGMENT_TEXTURE 0x829F +# define GL_COMPUTE_TEXTURE 0x82A0 +# define GL_TEXTURE_SHADOW 0x82A1 +# define GL_TEXTURE_GATHER 0x82A2 +# define GL_TEXTURE_GATHER_SHADOW 0x82A3 +# define GL_SHADER_IMAGE_LOAD 0x82A4 +# define GL_SHADER_IMAGE_STORE 0x82A5 +# define GL_SHADER_IMAGE_ATOMIC 0x82A6 +# define GL_IMAGE_TEXEL_SIZE 0x82A7 +# define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +# define GL_IMAGE_PIXEL_FORMAT 0x82A9 +# define GL_IMAGE_PIXEL_TYPE 0x82AA +# define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +# define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +# define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +# define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +# define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +# define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +# define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +# define GL_CLEAR_BUFFER 0x82B4 +# define GL_TEXTURE_VIEW 0x82B5 +# define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +# define GL_FULL_SUPPORT 0x82B7 +# define GL_CAVEAT_SUPPORT 0x82B8 +# define GL_IMAGE_CLASS_4_X_32 0x82B9 +# define GL_IMAGE_CLASS_2_X_32 0x82BA +# define GL_IMAGE_CLASS_1_X_32 0x82BB +# define GL_IMAGE_CLASS_4_X_16 0x82BC +# define GL_IMAGE_CLASS_2_X_16 0x82BD +# define GL_IMAGE_CLASS_1_X_16 0x82BE +# define GL_IMAGE_CLASS_4_X_8 0x82BF +# define GL_IMAGE_CLASS_2_X_8 0x82C0 +# define GL_IMAGE_CLASS_1_X_8 0x82C1 +# define GL_IMAGE_CLASS_11_11_10 0x82C2 +# define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +# define GL_VIEW_CLASS_128_BITS 0x82C4 +# define GL_VIEW_CLASS_96_BITS 0x82C5 +# define GL_VIEW_CLASS_64_BITS 0x82C6 +# define GL_VIEW_CLASS_48_BITS 0x82C7 +# define GL_VIEW_CLASS_32_BITS 0x82C8 +# define GL_VIEW_CLASS_24_BITS 0x82C9 +# define GL_VIEW_CLASS_16_BITS 0x82CA +# define GL_VIEW_CLASS_8_BITS 0x82CB +# define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +# define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +# define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +# define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +# define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +# define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +# define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +# define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +# define GL_TEXTURE_RECTANGLE 0x84F5 +# define GL_TEXTURE_1D_ARRAY 0x8C18 +# define GL_TEXTURE_2D_ARRAY 0x8C1A +# define GL_TEXTURE_BUFFER 0x8C2A +# define GL_RENDERBUFFER 0x8D41 +# define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +# define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +# define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +# define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void(GLAPIENTRY* PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +# define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +# define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) #endif /* GL_ARB_internalformat_query2 */ /* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ #ifndef GL_ARB_invalidate_subdata -#define GL_ARB_invalidate_subdata 1 +# define GL_ARB_invalidate_subdata 1 -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); -typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void(GLAPIENTRY* PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void(GLAPIENTRY* PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void(GLAPIENTRY* PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void(GLAPIENTRY* PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) -#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) -#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) -#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) -#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) -#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) +# define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +# define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +# define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +# define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +# define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +# define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) -#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) +# define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) #endif /* GL_ARB_invalidate_subdata */ /* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ #ifndef GL_ARB_map_buffer_alignment -#define GL_ARB_map_buffer_alignment 1 +# define GL_ARB_map_buffer_alignment 1 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +# define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) +# define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) #endif /* GL_ARB_map_buffer_alignment */ /* ------------------------ GL_ARB_map_buffer_range ------------------------ */ #ifndef GL_ARB_map_buffer_range -#define GL_ARB_map_buffer_range 1 +# define GL_ARB_map_buffer_range 1 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +# define GL_MAP_READ_BIT 0x0001 +# define GL_MAP_WRITE_BIT 0x0002 +# define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +# define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +# define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +# define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void(GLAPIENTRY* PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid*(GLAPIENTRY* PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) -#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) +# define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +# define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) -#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) +# define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) #endif /* GL_ARB_map_buffer_range */ /* ------------------------- GL_ARB_matrix_palette ------------------------- */ #ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 - -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 - -typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); -typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); - -#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) -#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) -#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) -#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) -#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) - -#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) +# define GL_ARB_matrix_palette 1 + +# define GL_MATRIX_PALETTE_ARB 0x8840 +# define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +# define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +# define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +# define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +# define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +# define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +# define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +# define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +# define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void(GLAPIENTRY* PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +typedef void(GLAPIENTRY* PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid* pointer); +typedef void(GLAPIENTRY* PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte* indices); +typedef void(GLAPIENTRY* PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint* indices); +typedef void(GLAPIENTRY* PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort* indices); + +# define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +# define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +# define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +# define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +# define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +# define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) #endif /* GL_ARB_matrix_palette */ /* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ #ifndef GL_ARB_multi_draw_indirect -#define GL_ARB_multi_draw_indirect 1 +# define GL_ARB_multi_draw_indirect 1 -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); -#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) -#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) +# define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +# define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) -#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) +# define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) #endif /* GL_ARB_multi_draw_indirect */ /* --------------------------- GL_ARB_multisample -------------------------- */ #ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 +# define GL_ARB_multisample 1 -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +# define GL_MULTISAMPLE_ARB 0x809D +# define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +# define GL_SAMPLE_COVERAGE_ARB 0x80A0 +# define GL_SAMPLE_BUFFERS_ARB 0x80A8 +# define GL_SAMPLES_ARB 0x80A9 +# define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +# define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +# define GL_MULTISAMPLE_BIT_ARB 0x20000000 -typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +typedef void(GLAPIENTRY* PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); -#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) +# define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) -#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) +# define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) #endif /* GL_ARB_multisample */ /* -------------------------- GL_ARB_multitexture -------------------------- */ #ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); - -#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) -#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) -#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) -#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) -#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) -#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) -#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) -#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) -#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) -#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) -#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) -#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) -#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) -#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) -#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) -#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) -#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) -#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) -#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) -#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) -#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) -#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) -#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) -#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) -#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) -#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) -#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) -#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) -#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) -#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) -#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) -#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) -#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) -#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) - -#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) +# define GL_ARB_multitexture 1 + +# define GL_TEXTURE0_ARB 0x84C0 +# define GL_TEXTURE1_ARB 0x84C1 +# define GL_TEXTURE2_ARB 0x84C2 +# define GL_TEXTURE3_ARB 0x84C3 +# define GL_TEXTURE4_ARB 0x84C4 +# define GL_TEXTURE5_ARB 0x84C5 +# define GL_TEXTURE6_ARB 0x84C6 +# define GL_TEXTURE7_ARB 0x84C7 +# define GL_TEXTURE8_ARB 0x84C8 +# define GL_TEXTURE9_ARB 0x84C9 +# define GL_TEXTURE10_ARB 0x84CA +# define GL_TEXTURE11_ARB 0x84CB +# define GL_TEXTURE12_ARB 0x84CC +# define GL_TEXTURE13_ARB 0x84CD +# define GL_TEXTURE14_ARB 0x84CE +# define GL_TEXTURE15_ARB 0x84CF +# define GL_TEXTURE16_ARB 0x84D0 +# define GL_TEXTURE17_ARB 0x84D1 +# define GL_TEXTURE18_ARB 0x84D2 +# define GL_TEXTURE19_ARB 0x84D3 +# define GL_TEXTURE20_ARB 0x84D4 +# define GL_TEXTURE21_ARB 0x84D5 +# define GL_TEXTURE22_ARB 0x84D6 +# define GL_TEXTURE23_ARB 0x84D7 +# define GL_TEXTURE24_ARB 0x84D8 +# define GL_TEXTURE25_ARB 0x84D9 +# define GL_TEXTURE26_ARB 0x84DA +# define GL_TEXTURE27_ARB 0x84DB +# define GL_TEXTURE28_ARB 0x84DC +# define GL_TEXTURE29_ARB 0x84DD +# define GL_TEXTURE30_ARB 0x84DE +# define GL_TEXTURE31_ARB 0x84DF +# define GL_ACTIVE_TEXTURE_ARB 0x84E0 +# define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void(GLAPIENTRY* PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void(GLAPIENTRY* PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort* v); + +# define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +# define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +# define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +# define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +# define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +# define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +# define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +# define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +# define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +# define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +# define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +# define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +# define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +# define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +# define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +# define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +# define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +# define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +# define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +# define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +# define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +# define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +# define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +# define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +# define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +# define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +# define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +# define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +# define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +# define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +# define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +# define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +# define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +# define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +# define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) #endif /* GL_ARB_multitexture */ /* ------------------------- GL_ARB_occlusion_query ------------------------ */ #ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 - -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 - -typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); - -#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) -#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) -#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) -#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) -#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) -#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) -#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) -#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) - -#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) +# define GL_ARB_occlusion_query 1 + +# define GL_QUERY_COUNTER_BITS_ARB 0x8864 +# define GL_CURRENT_QUERY_ARB 0x8865 +# define GL_QUERY_RESULT_ARB 0x8866 +# define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +# define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void(GLAPIENTRY* PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void(GLAPIENTRY* PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint* ids); +typedef void(GLAPIENTRY* PFNGLENDQUERYARBPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint* ids); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISQUERYARBPROC)(GLuint id); + +# define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +# define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +# define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +# define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +# define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +# define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +# define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +# define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +# define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) #endif /* GL_ARB_occlusion_query */ /* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ #ifndef GL_ARB_occlusion_query2 -#define GL_ARB_occlusion_query2 1 +# define GL_ARB_occlusion_query2 1 -#define GL_ANY_SAMPLES_PASSED 0x8C2F +# define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) +# define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) #endif /* GL_ARB_occlusion_query2 */ /* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ #ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 +# define GL_ARB_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +# define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +# define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +# define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +# define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) +# define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) #endif /* GL_ARB_pixel_buffer_object */ /* ------------------------ GL_ARB_point_parameters ------------------------ */ #ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 +# define GL_ARB_point_parameters 1 -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +# define GL_POINT_SIZE_MIN_ARB 0x8126 +# define GL_POINT_SIZE_MAX_ARB 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +# define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat* params); -#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) -#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) +# define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +# define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) -#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) +# define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) #endif /* GL_ARB_point_parameters */ /* -------------------------- GL_ARB_point_sprite -------------------------- */ #ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 +# define GL_ARB_point_sprite 1 -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 +# define GL_POINT_SPRITE_ARB 0x8861 +# define GL_COORD_REPLACE_ARB 0x8862 -#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) +# define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) #endif /* GL_ARB_point_sprite */ /* --------------------- GL_ARB_program_interface_query -------------------- */ #ifndef GL_ARB_program_interface_query -#define GL_ARB_program_interface_query 1 - -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_IS_PER_PATCH 0x92E7 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); -typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); - -#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) -#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) -#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) -#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) -#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) -#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) - -#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) +# define GL_ARB_program_interface_query 1 + +# define GL_UNIFORM 0x92E1 +# define GL_UNIFORM_BLOCK 0x92E2 +# define GL_PROGRAM_INPUT 0x92E3 +# define GL_PROGRAM_OUTPUT 0x92E4 +# define GL_BUFFER_VARIABLE 0x92E5 +# define GL_SHADER_STORAGE_BLOCK 0x92E6 +# define GL_IS_PER_PATCH 0x92E7 +# define GL_VERTEX_SUBROUTINE 0x92E8 +# define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +# define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +# define GL_GEOMETRY_SUBROUTINE 0x92EB +# define GL_FRAGMENT_SUBROUTINE 0x92EC +# define GL_COMPUTE_SUBROUTINE 0x92ED +# define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +# define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +# define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +# define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +# define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +# define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +# define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +# define GL_ACTIVE_RESOURCES 0x92F5 +# define GL_MAX_NAME_LENGTH 0x92F6 +# define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +# define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +# define GL_NAME_LENGTH 0x92F9 +# define GL_TYPE 0x92FA +# define GL_ARRAY_SIZE 0x92FB +# define GL_OFFSET 0x92FC +# define GL_BLOCK_INDEX 0x92FD +# define GL_ARRAY_STRIDE 0x92FE +# define GL_MATRIX_STRIDE 0x92FF +# define GL_IS_ROW_MAJOR 0x9300 +# define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +# define GL_BUFFER_BINDING 0x9302 +# define GL_BUFFER_DATA_SIZE 0x9303 +# define GL_NUM_ACTIVE_VARIABLES 0x9304 +# define GL_ACTIVE_VARIABLES 0x9305 +# define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +# define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +# define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +# define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +# define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +# define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +# define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +# define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +# define GL_LOCATION 0x930E +# define GL_LOCATION_INDEX 0x930F + +typedef void(GLAPIENTRY* PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint(GLAPIENTRY* PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint(GLAPIENTRY* PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint(GLAPIENTRY* PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params); + +# define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +# define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +# define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +# define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +# define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +# define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +# define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) #endif /* GL_ARB_program_interface_query */ /* ------------------------ GL_ARB_provoking_vertex ------------------------ */ #ifndef GL_ARB_provoking_vertex -#define GL_ARB_provoking_vertex 1 +# define GL_ARB_provoking_vertex 1 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F +# define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +# define GL_FIRST_VERTEX_CONVENTION 0x8E4D +# define GL_LAST_VERTEX_CONVENTION 0x8E4E +# define GL_PROVOKING_VERTEX 0x8E4F -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef void(GLAPIENTRY* PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) +# define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) -#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) +# define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) #endif /* GL_ARB_provoking_vertex */ /* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ #ifndef GL_ARB_robust_buffer_access_behavior -#define GL_ARB_robust_buffer_access_behavior 1 +# define GL_ARB_robust_buffer_access_behavior 1 -#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) +# define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) #endif /* GL_ARB_robust_buffer_access_behavior */ /* --------------------------- GL_ARB_robustness --------------------------- */ #ifndef GL_ARB_robustness -#define GL_ARB_robustness 1 - -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 -#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 - -typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); -typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); -typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); -typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); -typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); -typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); -typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); -typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); -typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); -typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); - -#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) -#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) -#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) -#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) -#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) -#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) -#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) -#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) -#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) -#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) -#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) -#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) -#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) -#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) -#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) -#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) -#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) -#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) -#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) -#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) - -#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) +# define GL_ARB_robustness 1 + +# define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +# define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +# define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +# define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +# define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +# define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +# define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum(GLAPIENTRY* PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); +typedef void(GLAPIENTRY* PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void(GLAPIENTRY* PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void(GLAPIENTRY* PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void(GLAPIENTRY* PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void(GLAPIENTRY* PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void(GLAPIENTRY* PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void(GLAPIENTRY* PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void(GLAPIENTRY* PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void(GLAPIENTRY* PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat* values); +typedef void(GLAPIENTRY* PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint* values); +typedef void(GLAPIENTRY* PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort* values); +typedef void(GLAPIENTRY* PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte* pattern); +typedef void(GLAPIENTRY* PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid* column, GLvoid* span); +typedef void(GLAPIENTRY* PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void(GLAPIENTRY* PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void(GLAPIENTRY* PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +# define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +# define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +# define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +# define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +# define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +# define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +# define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +# define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +# define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +# define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +# define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +# define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +# define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +# define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +# define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +# define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +# define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +# define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +# define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +# define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +# define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) #endif /* GL_ARB_robustness */ /* ---------------- GL_ARB_robustness_application_isolation ---------------- */ #ifndef GL_ARB_robustness_application_isolation -#define GL_ARB_robustness_application_isolation 1 +# define GL_ARB_robustness_application_isolation 1 -#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) +# define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) #endif /* GL_ARB_robustness_application_isolation */ /* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ #ifndef GL_ARB_robustness_share_group_isolation -#define GL_ARB_robustness_share_group_isolation 1 +# define GL_ARB_robustness_share_group_isolation 1 -#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) +# define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) #endif /* GL_ARB_robustness_share_group_isolation */ /* ------------------------- GL_ARB_sample_shading ------------------------- */ #ifndef GL_ARB_sample_shading -#define GL_ARB_sample_shading 1 +# define GL_ARB_sample_shading 1 -#define GL_SAMPLE_SHADING_ARB 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +# define GL_SAMPLE_SHADING_ARB 0x8C36 +# define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 -typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); +typedef void(GLAPIENTRY* PFNGLMINSAMPLESHADINGARBPROC)(GLclampf value); -#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) +# define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) -#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) +# define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) #endif /* GL_ARB_sample_shading */ /* ------------------------- GL_ARB_sampler_objects ------------------------ */ #ifndef GL_ARB_sampler_objects -#define GL_ARB_sampler_objects 1 - -#define GL_SAMPLER_BINDING 0x8919 - -typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); -typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); -typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); - -#define glBindSampler GLEW_GET_FUN(__glewBindSampler) -#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) -#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) -#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) -#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) -#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) -#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) -#define glIsSampler GLEW_GET_FUN(__glewIsSampler) -#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) -#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) -#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) -#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) -#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) -#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) - -#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) +# define GL_ARB_sampler_objects 1 + +# define GL_SAMPLER_BINDING 0x8919 + +typedef void(GLAPIENTRY* PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void(GLAPIENTRY* PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers); +typedef void(GLAPIENTRY* PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers); +typedef void(GLAPIENTRY* PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISSAMPLERPROC)(GLuint sampler); +typedef void(GLAPIENTRY* PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* params); + +# define glBindSampler GLEW_GET_FUN(__glewBindSampler) +# define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +# define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +# define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +# define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +# define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +# define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +# define glIsSampler GLEW_GET_FUN(__glewIsSampler) +# define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +# define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +# define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +# define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +# define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +# define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +# define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) #endif /* GL_ARB_sampler_objects */ /* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ #ifndef GL_ARB_seamless_cube_map -#define GL_ARB_seamless_cube_map 1 +# define GL_ARB_seamless_cube_map 1 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +# define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) +# define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) #endif /* GL_ARB_seamless_cube_map */ /* --------------------- GL_ARB_separate_shader_objects -------------------- */ #ifndef GL_ARB_separate_shader_objects -#define GL_ARB_separate_shader_objects 1 - -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_ALL_SHADER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); - -#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) -#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) -#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) -#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) -#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) -#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) -#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) -#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) -#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) -#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) -#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) -#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) -#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) -#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) -#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) -#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) -#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) -#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) -#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) -#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) -#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) -#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) -#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) -#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) -#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) -#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) -#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) -#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) -#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) -#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) -#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) -#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) -#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) -#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) -#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) -#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) -#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) -#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) -#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) -#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) -#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) -#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) -#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) -#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) -#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) -#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) -#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) -#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) -#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) -#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) -#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) -#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) -#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) -#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) -#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) -#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) -#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) -#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) -#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) -#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) - -#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) +# define GL_ARB_separate_shader_objects 1 + +# define GL_VERTEX_SHADER_BIT 0x00000001 +# define GL_FRAGMENT_SHADER_BIT 0x00000002 +# define GL_GEOMETRY_SHADER_BIT 0x00000004 +# define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +# define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +# define GL_PROGRAM_SEPARABLE 0x8258 +# define GL_ACTIVE_PROGRAM 0x8259 +# define GL_PROGRAM_PIPELINE_BINDING 0x825A +# define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void(GLAPIENTRY* PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void(GLAPIENTRY* PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLuint(GLAPIENTRY* PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar** strings); +typedef void(GLAPIENTRY* PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint* pipelines); +typedef void(GLAPIENTRY* PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint* pipelines); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble x); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat x); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint x); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint x); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint x, GLint y); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint x, GLuint y); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void(GLAPIENTRY* PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); + +# define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +# define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +# define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +# define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +# define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +# define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +# define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +# define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +# define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +# define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +# define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +# define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +# define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +# define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +# define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +# define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +# define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +# define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +# define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +# define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +# define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +# define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +# define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +# define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +# define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +# define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +# define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +# define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +# define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +# define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +# define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +# define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +# define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +# define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +# define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +# define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +# define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +# define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +# define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +# define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +# define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +# define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +# define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +# define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +# define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +# define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +# define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +# define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +# define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +# define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +# define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +# define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +# define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +# define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +# define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +# define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +# define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +# define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +# define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +# define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +# define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) #endif /* GL_ARB_separate_shader_objects */ /* --------------------- GL_ARB_shader_atomic_counters --------------------- */ #ifndef GL_ARB_shader_atomic_counters -#define GL_ARB_shader_atomic_counters 1 - -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC - -typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); - -#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) - -#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) +# define GL_ARB_shader_atomic_counters 1 + +# define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +# define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +# define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +# define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +# define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +# define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +# define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +# define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +# define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +# define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +# define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +# define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +# define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +# define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +# define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +# define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +# define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +# define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +# define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +# define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +# define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +# define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +# define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +# define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +# define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +# define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +# define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +# define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +# define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void(GLAPIENTRY* PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +# define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +# define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) #endif /* GL_ARB_shader_atomic_counters */ /* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ #ifndef GL_ARB_shader_bit_encoding -#define GL_ARB_shader_bit_encoding 1 +# define GL_ARB_shader_bit_encoding 1 -#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) +# define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) #endif /* GL_ARB_shader_bit_encoding */ /* --------------------- GL_ARB_shader_image_load_store -------------------- */ #ifndef GL_ARB_shader_image_load_store -#define GL_ARB_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); - -#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) -#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) - -#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) +# define GL_ARB_shader_image_load_store 1 + +# define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +# define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +# define GL_UNIFORM_BARRIER_BIT 0x00000004 +# define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +# define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +# define GL_COMMAND_BARRIER_BIT 0x00000040 +# define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +# define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +# define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +# define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +# define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +# define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +# define GL_MAX_IMAGE_UNITS 0x8F38 +# define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +# define GL_IMAGE_BINDING_NAME 0x8F3A +# define GL_IMAGE_BINDING_LEVEL 0x8F3B +# define GL_IMAGE_BINDING_LAYERED 0x8F3C +# define GL_IMAGE_BINDING_LAYER 0x8F3D +# define GL_IMAGE_BINDING_ACCESS 0x8F3E +# define GL_IMAGE_1D 0x904C +# define GL_IMAGE_2D 0x904D +# define GL_IMAGE_3D 0x904E +# define GL_IMAGE_2D_RECT 0x904F +# define GL_IMAGE_CUBE 0x9050 +# define GL_IMAGE_BUFFER 0x9051 +# define GL_IMAGE_1D_ARRAY 0x9052 +# define GL_IMAGE_2D_ARRAY 0x9053 +# define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +# define GL_IMAGE_2D_MULTISAMPLE 0x9055 +# define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +# define GL_INT_IMAGE_1D 0x9057 +# define GL_INT_IMAGE_2D 0x9058 +# define GL_INT_IMAGE_3D 0x9059 +# define GL_INT_IMAGE_2D_RECT 0x905A +# define GL_INT_IMAGE_CUBE 0x905B +# define GL_INT_IMAGE_BUFFER 0x905C +# define GL_INT_IMAGE_1D_ARRAY 0x905D +# define GL_INT_IMAGE_2D_ARRAY 0x905E +# define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +# define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +# define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +# define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +# define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +# define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +# define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +# define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +# define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +# define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +# define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +# define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +# define GL_MAX_IMAGE_SAMPLES 0x906D +# define GL_IMAGE_BINDING_FORMAT 0x906E +# define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +# define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +# define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +# define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +# define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +# define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +# define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +# define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +# define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +# define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void(GLAPIENTRY* PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void(GLAPIENTRY* PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); + +# define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +# define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +# define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) #endif /* GL_ARB_shader_image_load_store */ /* ------------------------ GL_ARB_shader_image_size ----------------------- */ #ifndef GL_ARB_shader_image_size -#define GL_ARB_shader_image_size 1 +# define GL_ARB_shader_image_size 1 -#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) +# define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) #endif /* GL_ARB_shader_image_size */ /* ------------------------- GL_ARB_shader_objects ------------------------- */ #ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 - -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +# define GL_ARB_shader_objects 1 + +# define GL_PROGRAM_OBJECT_ARB 0x8B40 +# define GL_SHADER_OBJECT_ARB 0x8B48 +# define GL_OBJECT_TYPE_ARB 0x8B4E +# define GL_OBJECT_SUBTYPE_ARB 0x8B4F +# define GL_FLOAT_VEC2_ARB 0x8B50 +# define GL_FLOAT_VEC3_ARB 0x8B51 +# define GL_FLOAT_VEC4_ARB 0x8B52 +# define GL_INT_VEC2_ARB 0x8B53 +# define GL_INT_VEC3_ARB 0x8B54 +# define GL_INT_VEC4_ARB 0x8B55 +# define GL_BOOL_ARB 0x8B56 +# define GL_BOOL_VEC2_ARB 0x8B57 +# define GL_BOOL_VEC3_ARB 0x8B58 +# define GL_BOOL_VEC4_ARB 0x8B59 +# define GL_FLOAT_MAT2_ARB 0x8B5A +# define GL_FLOAT_MAT3_ARB 0x8B5B +# define GL_FLOAT_MAT4_ARB 0x8B5C +# define GL_SAMPLER_1D_ARB 0x8B5D +# define GL_SAMPLER_2D_ARB 0x8B5E +# define GL_SAMPLER_3D_ARB 0x8B5F +# define GL_SAMPLER_CUBE_ARB 0x8B60 +# define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +# define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +# define GL_SAMPLER_2D_RECT_ARB 0x8B63 +# define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +# define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +# define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +# define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +# define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +# define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +# define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +# define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +# define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +# define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef char GLcharARB; typedef unsigned int GLhandleARB; -typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); -typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); -typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); - -#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) -#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) -#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) -#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) -#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) -#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) -#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) -#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) -#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) -#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) -#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) -#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) -#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) -#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) -#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) -#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) -#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) -#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) -#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) -#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) -#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) -#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) -#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) -#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) -#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) -#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) -#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) -#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) -#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) -#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) -#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) -#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) -#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) -#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) -#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) -#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) -#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) -#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) -#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) - -#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) +typedef void(GLAPIENTRY* PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void(GLAPIENTRY* PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef GLhandleARB(GLAPIENTRY* PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLhandleARB(GLAPIENTRY* PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef void(GLAPIENTRY* PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void(GLAPIENTRY* PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void(GLAPIENTRY* PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +typedef void(GLAPIENTRY* PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj); +typedef GLhandleARB(GLAPIENTRY* PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void(GLAPIENTRY* PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* infoLog); +typedef void(GLAPIENTRY* PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* source); +typedef GLint(GLAPIENTRY* PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint* params); +typedef void(GLAPIENTRY* PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void(GLAPIENTRY* PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB** string, const GLint* length); +typedef void(GLAPIENTRY* PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void(GLAPIENTRY* PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void(GLAPIENTRY* PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void(GLAPIENTRY* PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void(GLAPIENTRY* PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void(GLAPIENTRY* PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void(GLAPIENTRY* PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void(GLAPIENTRY* PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void(GLAPIENTRY* PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void(GLAPIENTRY* PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); + +# define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +# define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +# define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +# define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +# define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +# define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +# define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +# define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +# define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +# define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +# define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +# define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +# define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +# define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +# define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +# define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +# define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +# define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +# define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +# define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +# define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +# define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +# define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +# define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +# define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +# define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +# define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +# define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +# define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +# define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +# define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +# define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +# define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +# define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +# define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +# define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +# define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +# define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +# define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +# define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) #endif /* GL_ARB_shader_objects */ /* ------------------------ GL_ARB_shader_precision ------------------------ */ #ifndef GL_ARB_shader_precision -#define GL_ARB_shader_precision 1 +# define GL_ARB_shader_precision 1 -#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) +# define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) #endif /* GL_ARB_shader_precision */ /* ---------------------- GL_ARB_shader_stencil_export --------------------- */ #ifndef GL_ARB_shader_stencil_export -#define GL_ARB_shader_stencil_export 1 +# define GL_ARB_shader_stencil_export 1 -#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) +# define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) #endif /* GL_ARB_shader_stencil_export */ /* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ #ifndef GL_ARB_shader_storage_buffer_object -#define GL_ARB_shader_storage_buffer_object 1 - -#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF - -typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); - -#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) - -#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) +# define GL_ARB_shader_storage_buffer_object 1 + +# define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +# define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +# define GL_SHADER_STORAGE_BUFFER 0x90D2 +# define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +# define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +# define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +# define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +# define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +# define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +# define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +# define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +# define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +# define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +# define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +# define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +# define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void(GLAPIENTRY* PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +# define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +# define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) #endif /* GL_ARB_shader_storage_buffer_object */ /* ------------------------ GL_ARB_shader_subroutine ----------------------- */ #ifndef GL_ARB_shader_subroutine -#define GL_ARB_shader_subroutine 1 - -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B - -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); -typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); -typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); - -#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) -#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) -#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) -#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) -#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) -#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) -#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) -#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) - -#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) +# define GL_ARB_shader_subroutine 1 + +# define GL_ACTIVE_SUBROUTINES 0x8DE5 +# define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +# define GL_MAX_SUBROUTINES 0x8DE7 +# define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +# define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +# define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +# define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +# define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +# define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void(GLAPIENTRY* PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint(GLAPIENTRY* PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint(GLAPIENTRY* PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint* params); +typedef void(GLAPIENTRY* PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint* indices); + +# define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +# define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +# define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +# define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +# define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +# define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +# define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +# define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +# define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) #endif /* GL_ARB_shader_subroutine */ /* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ #ifndef GL_ARB_shader_texture_lod -#define GL_ARB_shader_texture_lod 1 +# define GL_ARB_shader_texture_lod 1 -#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) +# define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) #endif /* GL_ARB_shader_texture_lod */ /* ---------------------- GL_ARB_shading_language_100 ---------------------- */ #ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 +# define GL_ARB_shading_language_100 1 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +# define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) +# define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) #endif /* GL_ARB_shading_language_100 */ /* -------------------- GL_ARB_shading_language_420pack -------------------- */ #ifndef GL_ARB_shading_language_420pack -#define GL_ARB_shading_language_420pack 1 +# define GL_ARB_shading_language_420pack 1 -#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) +# define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) #endif /* GL_ARB_shading_language_420pack */ /* -------------------- GL_ARB_shading_language_include -------------------- */ #ifndef GL_ARB_shading_language_include -#define GL_ARB_shading_language_include 1 +# define GL_ARB_shading_language_include 1 -#define GL_SHADER_INCLUDE_ARB 0x8DAE -#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 -#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +# define GL_SHADER_INCLUDE_ARB 0x8DAE +# define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +# define GL_NAMED_STRING_TYPE_ARB 0x8DEA -typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar ** path, const GLint *length); -typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); -typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); +typedef void(GLAPIENTRY* PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar** path, const GLint* length); +typedef void(GLAPIENTRY* PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name, GLsizei bufSize, GLint* stringlen, GLchar* string); +typedef void(GLAPIENTRY* PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar* name, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar* string); -#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) -#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) -#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) -#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) -#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) -#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) +# define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +# define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +# define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +# define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +# define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +# define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) -#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) +# define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) #endif /* GL_ARB_shading_language_include */ /* -------------------- GL_ARB_shading_language_packing -------------------- */ #ifndef GL_ARB_shading_language_packing -#define GL_ARB_shading_language_packing 1 +# define GL_ARB_shading_language_packing 1 -#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) +# define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) #endif /* GL_ARB_shading_language_packing */ /* ----------------------------- GL_ARB_shadow ----------------------------- */ #ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 +# define GL_ARB_shadow 1 -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +# define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +# define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +# define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) +# define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) #endif /* GL_ARB_shadow */ /* ------------------------- GL_ARB_shadow_ambient ------------------------- */ #ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 +# define GL_ARB_shadow_ambient 1 -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +# define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) +# define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) #endif /* GL_ARB_shadow_ambient */ /* ------------------------ GL_ARB_stencil_texturing ----------------------- */ #ifndef GL_ARB_stencil_texturing -#define GL_ARB_stencil_texturing 1 +# define GL_ARB_stencil_texturing 1 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +# define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) +# define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) #endif /* GL_ARB_stencil_texturing */ /* ------------------------------ GL_ARB_sync ------------------------------ */ #ifndef GL_ARB_sync -#define GL_ARB_sync 1 - -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF - -typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); -typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); -typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); -typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); -typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); -typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); - -#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) -#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) -#define glFenceSync GLEW_GET_FUN(__glewFenceSync) -#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) -#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) -#define glIsSync GLEW_GET_FUN(__glewIsSync) -#define glWaitSync GLEW_GET_FUN(__glewWaitSync) - -#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) +# define GL_ARB_sync 1 + +# define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +# define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +# define GL_OBJECT_TYPE 0x9112 +# define GL_SYNC_CONDITION 0x9113 +# define GL_SYNC_STATUS 0x9114 +# define GL_SYNC_FLAGS 0x9115 +# define GL_SYNC_FENCE 0x9116 +# define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +# define GL_UNSIGNALED 0x9118 +# define GL_SIGNALED 0x9119 +# define GL_ALREADY_SIGNALED 0x911A +# define GL_TIMEOUT_EXPIRED 0x911B +# define GL_CONDITION_SATISFIED 0x911C +# define GL_WAIT_FAILED 0x911D +# define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum(GLAPIENTRY* PFNGLCLIENTWAITSYNCPROC)(GLsync GLsync, GLbitfield flags, GLuint64 timeout); +typedef void(GLAPIENTRY* PFNGLDELETESYNCPROC)(GLsync GLsync); +typedef GLsync(GLAPIENTRY* PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void(GLAPIENTRY* PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* params); +typedef void(GLAPIENTRY* PFNGLGETSYNCIVPROC)(GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +typedef GLboolean(GLAPIENTRY* PFNGLISSYNCPROC)(GLsync GLsync); +typedef void(GLAPIENTRY* PFNGLWAITSYNCPROC)(GLsync GLsync, GLbitfield flags, GLuint64 timeout); + +# define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +# define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +# define glFenceSync GLEW_GET_FUN(__glewFenceSync) +# define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +# define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +# define glIsSync GLEW_GET_FUN(__glewIsSync) +# define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +# define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) #endif /* GL_ARB_sync */ /* ----------------------- GL_ARB_tessellation_shader ---------------------- */ #ifndef GL_ARB_tessellation_shader -#define GL_ARB_tessellation_shader 1 - -#define GL_PATCHES 0xE -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A - -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); -typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); - -#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) -#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) - -#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) +# define GL_ARB_tessellation_shader 1 + +# define GL_PATCHES 0xE +# define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +# define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +# define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +# define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +# define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +# define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +# define GL_PATCH_VERTICES 0x8E72 +# define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +# define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +# define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +# define GL_TESS_GEN_MODE 0x8E76 +# define GL_TESS_GEN_SPACING 0x8E77 +# define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +# define GL_TESS_GEN_POINT_MODE 0x8E79 +# define GL_ISOLINES 0x8E7A +# define GL_FRACTIONAL_ODD 0x8E7B +# define GL_FRACTIONAL_EVEN 0x8E7C +# define GL_MAX_PATCH_VERTICES 0x8E7D +# define GL_MAX_TESS_GEN_LEVEL 0x8E7E +# define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +# define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +# define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +# define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +# define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +# define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +# define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +# define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +# define GL_TESS_EVALUATION_SHADER 0x8E87 +# define GL_TESS_CONTROL_SHADER 0x8E88 +# define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +# define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void(GLAPIENTRY* PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat* values); +typedef void(GLAPIENTRY* PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); + +# define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +# define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +# define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) #endif /* GL_ARB_tessellation_shader */ /* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ #ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 +# define GL_ARB_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_ARB 0x812D +# define GL_CLAMP_TO_BORDER_ARB 0x812D -#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) +# define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) #endif /* GL_ARB_texture_border_clamp */ /* ---------------------- GL_ARB_texture_buffer_object --------------------- */ #ifndef GL_ARB_texture_buffer_object -#define GL_ARB_texture_buffer_object 1 +# define GL_ARB_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_ARB 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +# define GL_TEXTURE_BUFFER_ARB 0x8C2A +# define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +# define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +# define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +# define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E -typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer); -#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) +# define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) -#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) +# define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) #endif /* GL_ARB_texture_buffer_object */ /* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ #ifndef GL_ARB_texture_buffer_object_rgb32 -#define GL_ARB_texture_buffer_object_rgb32 1 +# define GL_ARB_texture_buffer_object_rgb32 1 -#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) +# define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) #endif /* GL_ARB_texture_buffer_object_rgb32 */ /* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ #ifndef GL_ARB_texture_buffer_range -#define GL_ARB_texture_buffer_range 1 +# define GL_ARB_texture_buffer_range 1 -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +# define GL_TEXTURE_BUFFER_OFFSET 0x919D +# define GL_TEXTURE_BUFFER_SIZE 0x919E +# define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) -#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) +# define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +# define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) -#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) +# define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) #endif /* GL_ARB_texture_buffer_range */ /* ----------------------- GL_ARB_texture_compression ---------------------- */ #ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 - -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 - -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); - -#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) -#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) -#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) -#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) -#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) -#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) -#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) - -#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) +# define GL_ARB_texture_compression 1 + +# define GL_COMPRESSED_ALPHA_ARB 0x84E9 +# define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +# define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +# define GL_COMPRESSED_INTENSITY_ARB 0x84EC +# define GL_COMPRESSED_RGB_ARB 0x84ED +# define GL_COMPRESSED_RGBA_ARB 0x84EE +# define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +# define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +# define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +# define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void* img); + +# define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +# define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +# define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +# define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +# define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +# define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +# define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +# define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) #endif /* GL_ARB_texture_compression */ /* -------------------- GL_ARB_texture_compression_bptc -------------------- */ #ifndef GL_ARB_texture_compression_bptc -#define GL_ARB_texture_compression_bptc 1 +# define GL_ARB_texture_compression_bptc 1 -#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +# define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +# define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +# define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +# define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F -#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) +# define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) #endif /* GL_ARB_texture_compression_bptc */ /* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ #ifndef GL_ARB_texture_compression_rgtc -#define GL_ARB_texture_compression_rgtc 1 +# define GL_ARB_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +# define GL_COMPRESSED_RED_RGTC1 0x8DBB +# define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +# define GL_COMPRESSED_RG_RGTC2 0x8DBD +# define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) +# define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) #endif /* GL_ARB_texture_compression_rgtc */ /* ------------------------ GL_ARB_texture_cube_map ------------------------ */ #ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 - -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C - -#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) +# define GL_ARB_texture_cube_map 1 + +# define GL_NORMAL_MAP_ARB 0x8511 +# define GL_REFLECTION_MAP_ARB 0x8512 +# define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +# define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) #endif /* GL_ARB_texture_cube_map */ /* --------------------- GL_ARB_texture_cube_map_array --------------------- */ #ifndef GL_ARB_texture_cube_map_array -#define GL_ARB_texture_cube_map_array 1 +# define GL_ARB_texture_cube_map_array 1 -#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +# define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +# define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +# define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +# define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +# define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +# define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +# define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F -#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) +# define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) #endif /* GL_ARB_texture_cube_map_array */ /* ------------------------- GL_ARB_texture_env_add ------------------------ */ #ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 +# define GL_ARB_texture_env_add 1 -#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) +# define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) #endif /* GL_ARB_texture_env_add */ /* ----------------------- GL_ARB_texture_env_combine ---------------------- */ #ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 - -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A - -#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) +# define GL_ARB_texture_env_combine 1 + +# define GL_SUBTRACT_ARB 0x84E7 +# define GL_COMBINE_ARB 0x8570 +# define GL_COMBINE_RGB_ARB 0x8571 +# define GL_COMBINE_ALPHA_ARB 0x8572 +# define GL_RGB_SCALE_ARB 0x8573 +# define GL_ADD_SIGNED_ARB 0x8574 +# define GL_INTERPOLATE_ARB 0x8575 +# define GL_CONSTANT_ARB 0x8576 +# define GL_PRIMARY_COLOR_ARB 0x8577 +# define GL_PREVIOUS_ARB 0x8578 +# define GL_SOURCE0_RGB_ARB 0x8580 +# define GL_SOURCE1_RGB_ARB 0x8581 +# define GL_SOURCE2_RGB_ARB 0x8582 +# define GL_SOURCE0_ALPHA_ARB 0x8588 +# define GL_SOURCE1_ALPHA_ARB 0x8589 +# define GL_SOURCE2_ALPHA_ARB 0x858A +# define GL_OPERAND0_RGB_ARB 0x8590 +# define GL_OPERAND1_RGB_ARB 0x8591 +# define GL_OPERAND2_RGB_ARB 0x8592 +# define GL_OPERAND0_ALPHA_ARB 0x8598 +# define GL_OPERAND1_ALPHA_ARB 0x8599 +# define GL_OPERAND2_ALPHA_ARB 0x859A + +# define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) #endif /* GL_ARB_texture_env_combine */ /* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ #ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 +# define GL_ARB_texture_env_crossbar 1 -#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) +# define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) #endif /* GL_ARB_texture_env_crossbar */ /* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ #ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 +# define GL_ARB_texture_env_dot3 1 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF +# define GL_DOT3_RGB_ARB 0x86AE +# define GL_DOT3_RGBA_ARB 0x86AF -#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) +# define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) #endif /* GL_ARB_texture_env_dot3 */ /* -------------------------- GL_ARB_texture_float ------------------------- */ #ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 - -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 - -#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) +# define GL_ARB_texture_float 1 + +# define GL_RGBA32F_ARB 0x8814 +# define GL_RGB32F_ARB 0x8815 +# define GL_ALPHA32F_ARB 0x8816 +# define GL_INTENSITY32F_ARB 0x8817 +# define GL_LUMINANCE32F_ARB 0x8818 +# define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +# define GL_RGBA16F_ARB 0x881A +# define GL_RGB16F_ARB 0x881B +# define GL_ALPHA16F_ARB 0x881C +# define GL_INTENSITY16F_ARB 0x881D +# define GL_LUMINANCE16F_ARB 0x881E +# define GL_LUMINANCE_ALPHA16F_ARB 0x881F +# define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +# define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +# define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +# define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +# define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +# define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +# define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +# define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +# define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) #endif /* GL_ARB_texture_float */ /* ------------------------- GL_ARB_texture_gather ------------------------- */ #ifndef GL_ARB_texture_gather -#define GL_ARB_texture_gather 1 +# define GL_ARB_texture_gather 1 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F -#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +# define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +# define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +# define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F -#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) +# define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) #endif /* GL_ARB_texture_gather */ /* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ #ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 +# define GL_ARB_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_ARB 0x8370 +# define GL_MIRRORED_REPEAT_ARB 0x8370 -#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) +# define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) #endif /* GL_ARB_texture_mirrored_repeat */ /* ----------------------- GL_ARB_texture_multisample ---------------------- */ #ifndef GL_ARB_texture_multisample -#define GL_ARB_texture_multisample 1 - -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 - -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); - -#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) -#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) -#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) -#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) - -#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) +# define GL_ARB_texture_multisample 1 + +# define GL_SAMPLE_POSITION 0x8E50 +# define GL_SAMPLE_MASK 0x8E51 +# define GL_SAMPLE_MASK_VALUE 0x8E52 +# define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +# define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +# define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +# define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +# define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +# define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +# define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +# define GL_TEXTURE_SAMPLES 0x9106 +# define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +# define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +# define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +# define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +# define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +# define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +# define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +# define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +# define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +# define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void(GLAPIENTRY* PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val); +typedef void(GLAPIENTRY* PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask); +typedef void(GLAPIENTRY* PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void(GLAPIENTRY* PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +# define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +# define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +# define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +# define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +# define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) #endif /* GL_ARB_texture_multisample */ /* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ #ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 +# define GL_ARB_texture_non_power_of_two 1 -#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) +# define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) #endif /* GL_ARB_texture_non_power_of_two */ /* ---------------------- GL_ARB_texture_query_levels ---------------------- */ #ifndef GL_ARB_texture_query_levels -#define GL_ARB_texture_query_levels 1 +# define GL_ARB_texture_query_levels 1 -#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) +# define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) #endif /* GL_ARB_texture_query_levels */ /* ------------------------ GL_ARB_texture_query_lod ----------------------- */ #ifndef GL_ARB_texture_query_lod -#define GL_ARB_texture_query_lod 1 +# define GL_ARB_texture_query_lod 1 -#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) +# define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) #endif /* GL_ARB_texture_query_lod */ /* ------------------------ GL_ARB_texture_rectangle ----------------------- */ #ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 +# define GL_ARB_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +# define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +# define GL_SAMPLER_2D_RECT_ARB 0x8B63 +# define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) +# define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) #endif /* GL_ARB_texture_rectangle */ /* --------------------------- GL_ARB_texture_rg --------------------------- */ #ifndef GL_ARB_texture_rg -#define GL_ARB_texture_rg 1 - -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C - -#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) +# define GL_ARB_texture_rg 1 + +# define GL_COMPRESSED_RED 0x8225 +# define GL_COMPRESSED_RG 0x8226 +# define GL_RG 0x8227 +# define GL_RG_INTEGER 0x8228 +# define GL_R8 0x8229 +# define GL_R16 0x822A +# define GL_RG8 0x822B +# define GL_RG16 0x822C +# define GL_R16F 0x822D +# define GL_R32F 0x822E +# define GL_RG16F 0x822F +# define GL_RG32F 0x8230 +# define GL_R8I 0x8231 +# define GL_R8UI 0x8232 +# define GL_R16I 0x8233 +# define GL_R16UI 0x8234 +# define GL_R32I 0x8235 +# define GL_R32UI 0x8236 +# define GL_RG8I 0x8237 +# define GL_RG8UI 0x8238 +# define GL_RG16I 0x8239 +# define GL_RG16UI 0x823A +# define GL_RG32I 0x823B +# define GL_RG32UI 0x823C + +# define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) #endif /* GL_ARB_texture_rg */ /* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ #ifndef GL_ARB_texture_rgb10_a2ui -#define GL_ARB_texture_rgb10_a2ui 1 +# define GL_ARB_texture_rgb10_a2ui 1 -#define GL_RGB10_A2UI 0x906F +# define GL_RGB10_A2UI 0x906F -#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) +# define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) #endif /* GL_ARB_texture_rgb10_a2ui */ /* ------------------------- GL_ARB_texture_storage ------------------------ */ #ifndef GL_ARB_texture_storage -#define GL_ARB_texture_storage 1 +# define GL_ARB_texture_storage 1 -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +# define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void(GLAPIENTRY* PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void(GLAPIENTRY* PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) -#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) -#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) -#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) -#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) -#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) +# define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +# define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +# define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +# define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +# define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +# define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) -#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) +# define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) #endif /* GL_ARB_texture_storage */ /* ------------------- GL_ARB_texture_storage_multisample ------------------ */ #ifndef GL_ARB_texture_storage_multisample -#define GL_ARB_texture_storage_multisample 1 +# define GL_ARB_texture_storage_multisample 1 -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void(GLAPIENTRY* PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void(GLAPIENTRY* PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void(GLAPIENTRY* PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) -#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) -#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) -#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) +# define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +# define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +# define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +# define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) -#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) +# define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) #endif /* GL_ARB_texture_storage_multisample */ /* ------------------------- GL_ARB_texture_swizzle ------------------------ */ #ifndef GL_ARB_texture_swizzle -#define GL_ARB_texture_swizzle 1 +# define GL_ARB_texture_swizzle 1 -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +# define GL_TEXTURE_SWIZZLE_R 0x8E42 +# define GL_TEXTURE_SWIZZLE_G 0x8E43 +# define GL_TEXTURE_SWIZZLE_B 0x8E44 +# define GL_TEXTURE_SWIZZLE_A 0x8E45 +# define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) +# define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) #endif /* GL_ARB_texture_swizzle */ /* -------------------------- GL_ARB_texture_view -------------------------- */ #ifndef GL_ARB_texture_view -#define GL_ARB_texture_view 1 +# define GL_ARB_texture_view 1 -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +# define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +# define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +# define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +# define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +# define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void(GLAPIENTRY* PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -#define glTextureView GLEW_GET_FUN(__glewTextureView) +# define glTextureView GLEW_GET_FUN(__glewTextureView) -#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) +# define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) #endif /* GL_ARB_texture_view */ /* --------------------------- GL_ARB_timer_query -------------------------- */ #ifndef GL_ARB_timer_query -#define GL_ARB_timer_query 1 +# define GL_ARB_timer_query 1 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 +# define GL_TIME_ELAPSED 0x88BF +# define GL_TIMESTAMP 0x8E28 -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); -typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params); +typedef void(GLAPIENTRY* PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) -#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) -#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) +# define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +# define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +# define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) -#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) +# define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) #endif /* GL_ARB_timer_query */ /* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ #ifndef GL_ARB_transform_feedback2 -#define GL_ARB_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); - -#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) -#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) -#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) -#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) -#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) -#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) -#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) - -#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) +# define GL_ARB_transform_feedback2 1 + +# define GL_TRANSFORM_FEEDBACK 0x8E22 +# define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +# define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +# define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void(GLAPIENTRY* PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void(GLAPIENTRY* PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint* ids); +typedef void(GLAPIENTRY* PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void(GLAPIENTRY* PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint* ids); +typedef GLboolean(GLAPIENTRY* PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void(GLAPIENTRY* PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); + +# define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +# define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +# define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +# define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +# define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +# define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +# define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +# define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) #endif /* GL_ARB_transform_feedback2 */ /* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ #ifndef GL_ARB_transform_feedback3 -#define GL_ARB_transform_feedback3 1 +# define GL_ARB_transform_feedback3 1 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_MAX_VERTEX_STREAMS 0x8E71 +# define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +# define GL_MAX_VERTEX_STREAMS 0x8E71 -typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); -typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void(GLAPIENTRY* PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void(GLAPIENTRY* PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void(GLAPIENTRY* PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params); -#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) -#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) -#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) -#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) +# define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +# define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +# define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +# define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) -#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) +# define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) #endif /* GL_ARB_transform_feedback3 */ /* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ #ifndef GL_ARB_transform_feedback_instanced -#define GL_ARB_transform_feedback_instanced 1 +# define GL_ARB_transform_feedback_instanced 1 -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); -#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) -#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) +# define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +# define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) -#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) +# define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) #endif /* GL_ARB_transform_feedback_instanced */ /* ------------------------ GL_ARB_transpose_matrix ------------------------ */ #ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 +# define GL_ARB_transpose_matrix 1 -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +# define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +# define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +# define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +# define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); -typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void(GLAPIENTRY* PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16]); +typedef void(GLAPIENTRY* PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16]); +typedef void(GLAPIENTRY* PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16]); +typedef void(GLAPIENTRY* PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16]); -#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) -#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) -#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) -#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) +# define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +# define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +# define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +# define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) -#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) +# define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) #endif /* GL_ARB_transpose_matrix */ /* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ #ifndef GL_ARB_uniform_buffer_object -#define GL_ARB_uniform_buffer_object 1 - -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); -typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); -typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); -typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - -#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) -#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) -#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) -#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) -#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) -#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) -#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) -#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) -#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) -#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) - -#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) +# define GL_ARB_uniform_buffer_object 1 + +# define GL_UNIFORM_BUFFER 0x8A11 +# define GL_UNIFORM_BUFFER_BINDING 0x8A28 +# define GL_UNIFORM_BUFFER_START 0x8A29 +# define GL_UNIFORM_BUFFER_SIZE 0x8A2A +# define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +# define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +# define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +# define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +# define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +# define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +# define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +# define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +# define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +# define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +# define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +# define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +# define GL_UNIFORM_TYPE 0x8A37 +# define GL_UNIFORM_SIZE 0x8A38 +# define GL_UNIFORM_NAME_LENGTH 0x8A39 +# define GL_UNIFORM_BLOCK_INDEX 0x8A3A +# define GL_UNIFORM_OFFSET 0x8A3B +# define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +# define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +# define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +# define GL_UNIFORM_BLOCK_BINDING 0x8A3F +# define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +# define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +# define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +# define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +# define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +# define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +# define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +# define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void(GLAPIENTRY* PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void(GLAPIENTRY* PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void(GLAPIENTRY* PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data); +typedef GLuint(GLAPIENTRY* PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +typedef void(GLAPIENTRY* PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +# define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +# define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +# define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +# define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +# define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +# define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +# define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +# define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +# define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +# define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +# define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) #endif /* GL_ARB_uniform_buffer_object */ /* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ #ifndef GL_ARB_vertex_array_bgra -#define GL_ARB_vertex_array_bgra 1 +# define GL_ARB_vertex_array_bgra 1 -#define GL_BGRA 0x80E1 +# define GL_BGRA 0x80E1 -#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) +# define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) #endif /* GL_ARB_vertex_array_bgra */ /* ----------------------- GL_ARB_vertex_array_object ---------------------- */ #ifndef GL_ARB_vertex_array_object -#define GL_ARB_vertex_array_object 1 +# define GL_ARB_vertex_array_object 1 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 +# define GL_VERTEX_ARRAY_BINDING 0x85B5 -typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); -typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); -typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void(GLAPIENTRY* PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void(GLAPIENTRY* PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays); +typedef void(GLAPIENTRY* PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays); +typedef GLboolean(GLAPIENTRY* PFNGLISVERTEXARRAYPROC)(GLuint array); -#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) -#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) -#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) -#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) +# define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +# define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +# define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +# define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) -#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) +# define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) #endif /* GL_ARB_vertex_array_object */ /* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ #ifndef GL_ARB_vertex_attrib_64bit -#define GL_ARB_vertex_attrib_64bit 1 - -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); - -#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) -#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) -#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) -#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) -#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) -#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) -#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) -#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) -#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) -#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) - -#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) +# define GL_ARB_vertex_attrib_64bit 1 + +# define GL_DOUBLE_MAT2 0x8F46 +# define GL_DOUBLE_MAT3 0x8F47 +# define GL_DOUBLE_MAT4 0x8F48 +# define GL_DOUBLE_VEC2 0x8FFC +# define GL_DOUBLE_VEC3 0x8FFD +# define GL_DOUBLE_VEC4 0x8FFE + +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +# define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +# define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +# define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +# define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +# define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +# define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +# define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +# define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +# define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +# define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +# define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) #endif /* GL_ARB_vertex_attrib_64bit */ /* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ #ifndef GL_ARB_vertex_attrib_binding -#define GL_ARB_vertex_attrib_binding 1 - -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA - -typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); - -#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) -#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) -#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) -#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) -#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) -#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) - -#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) +# define GL_ARB_vertex_attrib_binding 1 + +# define GL_VERTEX_ATTRIB_BINDING 0x82D4 +# define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +# define GL_VERTEX_BINDING_DIVISOR 0x82D6 +# define GL_VERTEX_BINDING_OFFSET 0x82D7 +# define GL_VERTEX_BINDING_STRIDE 0x82D8 +# define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +# define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + +typedef void(GLAPIENTRY* PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void(GLAPIENTRY* PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); + +# define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +# define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +# define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +# define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +# define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +# define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +# define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) #endif /* GL_ARB_vertex_attrib_binding */ /* -------------------------- GL_ARB_vertex_blend -------------------------- */ #ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 - -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F - -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); -typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); -typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); - -#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) -#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) -#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) -#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) -#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) -#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) -#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) -#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) -#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) -#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) - -#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) +# define GL_ARB_vertex_blend 1 + +# define GL_MODELVIEW0_ARB 0x1700 +# define GL_MODELVIEW1_ARB 0x850A +# define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +# define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +# define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +# define GL_VERTEX_BLEND_ARB 0x86A7 +# define GL_CURRENT_WEIGHT_ARB 0x86A8 +# define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +# define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +# define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +# define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +# define GL_WEIGHT_ARRAY_ARB 0x86AD +# define GL_MODELVIEW2_ARB 0x8722 +# define GL_MODELVIEW3_ARB 0x8723 +# define GL_MODELVIEW4_ARB 0x8724 +# define GL_MODELVIEW5_ARB 0x8725 +# define GL_MODELVIEW6_ARB 0x8726 +# define GL_MODELVIEW7_ARB 0x8727 +# define GL_MODELVIEW8_ARB 0x8728 +# define GL_MODELVIEW9_ARB 0x8729 +# define GL_MODELVIEW10_ARB 0x872A +# define GL_MODELVIEW11_ARB 0x872B +# define GL_MODELVIEW12_ARB 0x872C +# define GL_MODELVIEW13_ARB 0x872D +# define GL_MODELVIEW14_ARB 0x872E +# define GL_MODELVIEW15_ARB 0x872F +# define GL_MODELVIEW16_ARB 0x8730 +# define GL_MODELVIEW17_ARB 0x8731 +# define GL_MODELVIEW18_ARB 0x8732 +# define GL_MODELVIEW19_ARB 0x8733 +# define GL_MODELVIEW20_ARB 0x8734 +# define GL_MODELVIEW21_ARB 0x8735 +# define GL_MODELVIEW22_ARB 0x8736 +# define GL_MODELVIEW23_ARB 0x8737 +# define GL_MODELVIEW24_ARB 0x8738 +# define GL_MODELVIEW25_ARB 0x8739 +# define GL_MODELVIEW26_ARB 0x873A +# define GL_MODELVIEW27_ARB 0x873B +# define GL_MODELVIEW28_ARB 0x873C +# define GL_MODELVIEW29_ARB 0x873D +# define GL_MODELVIEW30_ARB 0x873E +# define GL_MODELVIEW31_ARB 0x873F + +typedef void(GLAPIENTRY* PFNGLVERTEXBLENDARBPROC)(GLint count); +typedef void(GLAPIENTRY* PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid* pointer); +typedef void(GLAPIENTRY* PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte* weights); +typedef void(GLAPIENTRY* PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble* weights); +typedef void(GLAPIENTRY* PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat* weights); +typedef void(GLAPIENTRY* PFNGLWEIGHTIVARBPROC)(GLint size, GLint* weights); +typedef void(GLAPIENTRY* PFNGLWEIGHTSVARBPROC)(GLint size, GLshort* weights); +typedef void(GLAPIENTRY* PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte* weights); +typedef void(GLAPIENTRY* PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint* weights); +typedef void(GLAPIENTRY* PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort* weights); + +# define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +# define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +# define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +# define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +# define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +# define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +# define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +# define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +# define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +# define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +# define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) #endif /* GL_ARB_vertex_blend */ /* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ #ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 - -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA +# define GL_ARB_vertex_buffer_object 1 + +# define GL_BUFFER_SIZE_ARB 0x8764 +# define GL_BUFFER_USAGE_ARB 0x8765 +# define GL_ARRAY_BUFFER_ARB 0x8892 +# define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +# define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +# define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +# define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +# define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +# define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +# define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +# define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +# define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +# define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +# define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +# define GL_READ_ONLY_ARB 0x88B8 +# define GL_WRITE_ONLY_ARB 0x88B9 +# define GL_READ_WRITE_ARB 0x88BA +# define GL_BUFFER_ACCESS_ARB 0x88BB +# define GL_BUFFER_MAPPED_ARB 0x88BC +# define GL_BUFFER_MAP_POINTER_ARB 0x88BD +# define GL_STREAM_DRAW_ARB 0x88E0 +# define GL_STREAM_READ_ARB 0x88E1 +# define GL_STREAM_COPY_ARB 0x88E2 +# define GL_STATIC_DRAW_ARB 0x88E4 +# define GL_STATIC_READ_ARB 0x88E5 +# define GL_STATIC_COPY_ARB 0x88E6 +# define GL_DYNAMIC_DRAW_ARB 0x88E8 +# define GL_DYNAMIC_READ_ARB 0x88E9 +# define GL_DYNAMIC_COPY_ARB 0x88EA typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; -typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); - -#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) -#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) -#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) -#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) -#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) -#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) -#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) -#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) -#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) -#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) -#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) - -#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) +typedef void(GLAPIENTRY* PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void(GLAPIENTRY* PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void(GLAPIENTRY* PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers); +typedef void(GLAPIENTRY* PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers); +typedef void(GLAPIENTRY* PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid** params); +typedef void(GLAPIENTRY* PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLboolean(GLAPIENTRY* PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLvoid*(GLAPIENTRY* PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef GLboolean(GLAPIENTRY* PFNGLUNMAPBUFFERARBPROC)(GLenum target); + +# define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +# define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +# define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +# define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +# define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +# define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +# define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +# define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +# define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +# define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +# define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +# define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) #endif /* GL_ARB_vertex_buffer_object */ /* ------------------------- GL_ARB_vertex_program ------------------------- */ #ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 - -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF - -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); - -#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) -#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) -#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) -#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) -#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) -#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) -#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) -#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) -#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) -#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) -#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) -#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) -#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) -#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) -#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) -#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) -#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) -#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) -#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) -#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) -#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) -#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) -#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) -#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) -#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) -#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) -#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) -#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) -#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) -#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) -#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) -#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) -#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) -#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) -#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) -#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) -#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) -#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) -#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) -#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) -#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) -#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) -#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) -#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) -#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) -#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) -#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) -#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) -#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) -#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) -#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) -#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) -#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) -#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) -#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) -#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) -#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) -#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) -#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) -#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) -#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) -#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) - -#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) +# define GL_ARB_vertex_program 1 + +# define GL_COLOR_SUM_ARB 0x8458 +# define GL_VERTEX_PROGRAM_ARB 0x8620 +# define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +# define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +# define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +# define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +# define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +# define GL_PROGRAM_LENGTH_ARB 0x8627 +# define GL_PROGRAM_STRING_ARB 0x8628 +# define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +# define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +# define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +# define GL_CURRENT_MATRIX_ARB 0x8641 +# define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +# define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +# define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +# define GL_PROGRAM_BINDING_ARB 0x8677 +# define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +# define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +# define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +# define GL_PROGRAM_FORMAT_ARB 0x8876 +# define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +# define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +# define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +# define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +# define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +# define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +# define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +# define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +# define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +# define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +# define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +# define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +# define GL_PROGRAM_ATTRIBS_ARB 0x88AC +# define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +# define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +# define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +# define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +# define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +# define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +# define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +# define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +# define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +# define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +# define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +# define GL_MATRIX0_ARB 0x88C0 +# define GL_MATRIX1_ARB 0x88C1 +# define GL_MATRIX2_ARB 0x88C2 +# define GL_MATRIX3_ARB 0x88C3 +# define GL_MATRIX4_ARB 0x88C4 +# define GL_MATRIX5_ARB 0x88C5 +# define GL_MATRIX6_ARB 0x88C6 +# define GL_MATRIX7_ARB 0x88C7 +# define GL_MATRIX8_ARB 0x88C8 +# define GL_MATRIX9_ARB 0x88C9 +# define GL_MATRIX10_ARB 0x88CA +# define GL_MATRIX11_ARB 0x88CB +# define GL_MATRIX12_ARB 0x88CC +# define GL_MATRIX13_ARB 0x88CD +# define GL_MATRIX14_ARB 0x88CE +# define GL_MATRIX15_ARB 0x88CF +# define GL_MATRIX16_ARB 0x88D0 +# define GL_MATRIX17_ARB 0x88D1 +# define GL_MATRIX18_ARB 0x88D2 +# define GL_MATRIX19_ARB 0x88D3 +# define GL_MATRIX20_ARB 0x88D4 +# define GL_MATRIX21_ARB 0x88D5 +# define GL_MATRIX22_ARB 0x88D6 +# define GL_MATRIX23_ARB 0x88D7 +# define GL_MATRIX24_ARB 0x88D8 +# define GL_MATRIX25_ARB 0x88D9 +# define GL_MATRIX26_ARB 0x88DA +# define GL_MATRIX27_ARB 0x88DB +# define GL_MATRIX28_ARB 0x88DC +# define GL_MATRIX29_ARB 0x88DD +# define GL_MATRIX30_ARB 0x88DE +# define GL_MATRIX31_ARB 0x88DF + +typedef void(GLAPIENTRY* PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void(GLAPIENTRY* PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs); +typedef void(GLAPIENTRY* PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void(GLAPIENTRY* PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void(GLAPIENTRY* PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void* string); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISPROGRAMARBPROC)(GLuint program); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void* string); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +# define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +# define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +# define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +# define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +# define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +# define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +# define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +# define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +# define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +# define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +# define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +# define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +# define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +# define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +# define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +# define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +# define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +# define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +# define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +# define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +# define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +# define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +# define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +# define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +# define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +# define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +# define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +# define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +# define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +# define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +# define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +# define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +# define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +# define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +# define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +# define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +# define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +# define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +# define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +# define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +# define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +# define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +# define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +# define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +# define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +# define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +# define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +# define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +# define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +# define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +# define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +# define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +# define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +# define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +# define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +# define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +# define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +# define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +# define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +# define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +# define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +# define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +# define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) #endif /* GL_ARB_vertex_program */ /* -------------------------- GL_ARB_vertex_shader ------------------------- */ #ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 +# define GL_ARB_vertex_shader 1 -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +# define GL_VERTEX_SHADER_ARB 0x8B31 +# define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +# define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +# define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +# define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +# define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); -typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void(GLAPIENTRY* PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void(GLAPIENTRY* PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +typedef GLint(GLAPIENTRY* PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); -#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) -#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) -#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) +# define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +# define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +# define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) -#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) +# define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) #endif /* GL_ARB_vertex_shader */ /* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev -#define GL_ARB_vertex_type_2_10_10_10_rev 1 - -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_INT_2_10_10_10_REV 0x8D9F - -typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); -typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); -typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); - -#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) -#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) -#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) -#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) -#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) -#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) -#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) -#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) -#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) -#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) -#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) -#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) -#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) -#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) -#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) -#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) -#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) -#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) -#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) -#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) -#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) -#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) -#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) -#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) -#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) -#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) -#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) -#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) -#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) -#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) -#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) -#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) -#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) -#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) -#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) -#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) -#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) -#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) - -#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) +# define GL_ARB_vertex_type_2_10_10_10_rev 1 + +# define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +# define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void(GLAPIENTRY* PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void(GLAPIENTRY* PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint* color); +typedef void(GLAPIENTRY* PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void(GLAPIENTRY* PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint* color); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint* color); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void(GLAPIENTRY* PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void(GLAPIENTRY* PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void(GLAPIENTRY* PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void(GLAPIENTRY* PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint* value); + +# define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +# define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +# define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +# define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +# define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +# define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +# define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +# define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +# define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +# define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +# define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +# define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +# define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +# define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +# define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +# define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +# define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +# define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +# define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +# define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +# define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +# define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +# define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +# define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +# define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +# define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +# define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +# define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +# define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +# define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +# define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +# define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +# define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +# define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +# define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +# define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +# define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +# define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +# define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ /* ------------------------- GL_ARB_viewport_array ------------------------- */ #ifndef GL_ARB_viewport_array -#define GL_ARB_viewport_array 1 - -#define GL_DEPTH_RANGE 0x0B70 -#define GL_VIEWPORT 0x0BA2 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F - -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); - -#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) -#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) -#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) -#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) -#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) -#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) -#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) -#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) -#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) -#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) - -#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) +# define GL_ARB_viewport_array 1 + +# define GL_DEPTH_RANGE 0x0B70 +# define GL_VIEWPORT 0x0BA2 +# define GL_SCISSOR_BOX 0x0C10 +# define GL_SCISSOR_TEST 0x0C11 +# define GL_MAX_VIEWPORTS 0x825B +# define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +# define GL_VIEWPORT_BOUNDS_RANGE 0x825D +# define GL_LAYER_PROVOKING_VERTEX 0x825E +# define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +# define GL_UNDEFINED_VERTEX 0x8260 +# define GL_FIRST_VERTEX_CONVENTION 0x8E4D +# define GL_LAST_VERTEX_CONVENTION 0x8E4E +# define GL_PROVOKING_VERTEX 0x8E4F + +typedef void(GLAPIENTRY* PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLclampd* v); +typedef void(GLAPIENTRY* PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLclampd n, GLclampd f); +typedef void(GLAPIENTRY* PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble* data); +typedef void(GLAPIENTRY* PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat* data); +typedef void(GLAPIENTRY* PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint* v); +typedef void(GLAPIENTRY* PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void(GLAPIENTRY* PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat* v); + +# define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +# define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +# define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +# define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +# define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +# define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +# define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +# define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +# define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +# define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +# define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) #endif /* GL_ARB_viewport_array */ /* --------------------------- GL_ARB_window_pos --------------------------- */ #ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); - -#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) -#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) -#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) -#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) -#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) -#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) -#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) -#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) -#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) -#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) -#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) -#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) -#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) -#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) -#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) -#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) - -#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) +# define GL_ARB_window_pos 1 + +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DVARBPROC)(const GLdouble* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FVARBPROC)(const GLfloat* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IVARBPROC)(const GLint* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SVARBPROC)(const GLshort* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DVARBPROC)(const GLdouble* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FVARBPROC)(const GLfloat* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IVARBPROC)(const GLint* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SVARBPROC)(const GLshort* p); + +# define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +# define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +# define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +# define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +# define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +# define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +# define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +# define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +# define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +# define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +# define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +# define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +# define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +# define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +# define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +# define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +# define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) #endif /* GL_ARB_window_pos */ /* ------------------------- GL_ATIX_point_sprites ------------------------- */ #ifndef GL_ATIX_point_sprites -#define GL_ATIX_point_sprites 1 +# define GL_ATIX_point_sprites 1 -#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 -#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 -#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 -#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 -#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 -#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 +# define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +# define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +# define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +# define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +# define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +# define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 -#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) +# define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) #endif /* GL_ATIX_point_sprites */ /* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ #ifndef GL_ATIX_texture_env_combine3 -#define GL_ATIX_texture_env_combine3 1 +# define GL_ATIX_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATIX 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 -#define GL_MODULATE_SUBTRACT_ATIX 0x8746 +# define GL_MODULATE_ADD_ATIX 0x8744 +# define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +# define GL_MODULATE_SUBTRACT_ATIX 0x8746 -#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) +# define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) #endif /* GL_ATIX_texture_env_combine3 */ /* ----------------------- GL_ATIX_texture_env_route ----------------------- */ #ifndef GL_ATIX_texture_env_route -#define GL_ATIX_texture_env_route 1 +# define GL_ATIX_texture_env_route 1 -#define GL_SECONDARY_COLOR_ATIX 0x8747 -#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 -#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 +# define GL_SECONDARY_COLOR_ATIX 0x8747 +# define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +# define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 -#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) +# define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) #endif /* GL_ATIX_texture_env_route */ /* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ #ifndef GL_ATIX_vertex_shader_output_point_size -#define GL_ATIX_vertex_shader_output_point_size 1 +# define GL_ATIX_vertex_shader_output_point_size 1 -#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E +# define GL_OUTPUT_POINT_SIZE_ATIX 0x610E -#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) +# define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) #endif /* GL_ATIX_vertex_shader_output_point_size */ /* -------------------------- GL_ATI_draw_buffers -------------------------- */ #ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 - -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 - -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); - -#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) - -#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) +# define GL_ATI_draw_buffers 1 + +# define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +# define GL_DRAW_BUFFER0_ATI 0x8825 +# define GL_DRAW_BUFFER1_ATI 0x8826 +# define GL_DRAW_BUFFER2_ATI 0x8827 +# define GL_DRAW_BUFFER3_ATI 0x8828 +# define GL_DRAW_BUFFER4_ATI 0x8829 +# define GL_DRAW_BUFFER5_ATI 0x882A +# define GL_DRAW_BUFFER6_ATI 0x882B +# define GL_DRAW_BUFFER7_ATI 0x882C +# define GL_DRAW_BUFFER8_ATI 0x882D +# define GL_DRAW_BUFFER9_ATI 0x882E +# define GL_DRAW_BUFFER10_ATI 0x882F +# define GL_DRAW_BUFFER11_ATI 0x8830 +# define GL_DRAW_BUFFER12_ATI 0x8831 +# define GL_DRAW_BUFFER13_ATI 0x8832 +# define GL_DRAW_BUFFER14_ATI 0x8833 +# define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void(GLAPIENTRY* PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum* bufs); + +# define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +# define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) #endif /* GL_ATI_draw_buffers */ /* -------------------------- GL_ATI_element_array ------------------------- */ #ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 +# define GL_ATI_element_array 1 -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +# define GL_ELEMENT_ARRAY_ATI 0x8768 +# define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +# define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +typedef void(GLAPIENTRY* PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void(GLAPIENTRY* PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void* pointer); -#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) -#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) -#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) +# define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +# define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +# define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) -#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) +# define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) #endif /* GL_ATI_element_array */ /* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ #ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 +# define GL_ATI_envmap_bumpmap 1 -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C +# define GL_BUMP_ROT_MATRIX_ATI 0x8775 +# define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +# define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +# define GL_BUMP_TEX_UNITS_ATI 0x8778 +# define GL_DUDV_ATI 0x8779 +# define GL_DU8DV8_ATI 0x877A +# define GL_BUMP_ENVMAP_ATI 0x877B +# define GL_BUMP_TARGET_ATI 0x877C -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void(GLAPIENTRY* PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat* param); +typedef void(GLAPIENTRY* PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint* param); +typedef void(GLAPIENTRY* PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat* param); +typedef void(GLAPIENTRY* PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint* param); -#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) -#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) -#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) -#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) +# define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +# define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +# define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +# define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) -#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) +# define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) #endif /* GL_ATI_envmap_bumpmap */ /* ------------------------- GL_ATI_fragment_shader ------------------------ */ #ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 - -#define GL_RED_BIT_ATI 0x00000001 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B - -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); - -#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) -#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) -#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) -#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) -#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) -#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) -#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) -#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) -#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) -#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) -#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) -#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) -#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) -#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) - -#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) +# define GL_ATI_fragment_shader 1 + +# define GL_RED_BIT_ATI 0x00000001 +# define GL_2X_BIT_ATI 0x00000001 +# define GL_4X_BIT_ATI 0x00000002 +# define GL_GREEN_BIT_ATI 0x00000002 +# define GL_COMP_BIT_ATI 0x00000002 +# define GL_BLUE_BIT_ATI 0x00000004 +# define GL_8X_BIT_ATI 0x00000004 +# define GL_NEGATE_BIT_ATI 0x00000004 +# define GL_BIAS_BIT_ATI 0x00000008 +# define GL_HALF_BIT_ATI 0x00000008 +# define GL_QUARTER_BIT_ATI 0x00000010 +# define GL_EIGHTH_BIT_ATI 0x00000020 +# define GL_SATURATE_BIT_ATI 0x00000040 +# define GL_FRAGMENT_SHADER_ATI 0x8920 +# define GL_REG_0_ATI 0x8921 +# define GL_REG_1_ATI 0x8922 +# define GL_REG_2_ATI 0x8923 +# define GL_REG_3_ATI 0x8924 +# define GL_REG_4_ATI 0x8925 +# define GL_REG_5_ATI 0x8926 +# define GL_CON_0_ATI 0x8941 +# define GL_CON_1_ATI 0x8942 +# define GL_CON_2_ATI 0x8943 +# define GL_CON_3_ATI 0x8944 +# define GL_CON_4_ATI 0x8945 +# define GL_CON_5_ATI 0x8946 +# define GL_CON_6_ATI 0x8947 +# define GL_CON_7_ATI 0x8948 +# define GL_MOV_ATI 0x8961 +# define GL_ADD_ATI 0x8963 +# define GL_MUL_ATI 0x8964 +# define GL_SUB_ATI 0x8965 +# define GL_DOT3_ATI 0x8966 +# define GL_DOT4_ATI 0x8967 +# define GL_MAD_ATI 0x8968 +# define GL_LERP_ATI 0x8969 +# define GL_CND_ATI 0x896A +# define GL_CND0_ATI 0x896B +# define GL_DOT2_ADD_ATI 0x896C +# define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +# define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +# define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +# define GL_NUM_PASSES_ATI 0x8970 +# define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +# define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +# define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +# define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +# define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +# define GL_SWIZZLE_STR_ATI 0x8976 +# define GL_SWIZZLE_STQ_ATI 0x8977 +# define GL_SWIZZLE_STR_DR_ATI 0x8978 +# define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +# define GL_SWIZZLE_STRQ_ATI 0x897A +# define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void(GLAPIENTRY* PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void(GLAPIENTRY* PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void(GLAPIENTRY* PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void(GLAPIENTRY* PFNGLBEGINFRAGMENTSHADERATIPROC)(void); +typedef void(GLAPIENTRY* PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void(GLAPIENTRY* PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void(GLAPIENTRY* PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void(GLAPIENTRY* PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLENDFRAGMENTSHADERATIPROC)(void); +typedef GLuint(GLAPIENTRY* PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +typedef void(GLAPIENTRY* PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void(GLAPIENTRY* PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void(GLAPIENTRY* PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat* value); + +# define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +# define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +# define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +# define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +# define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +# define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +# define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +# define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +# define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +# define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +# define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +# define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +# define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +# define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +# define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) #endif /* GL_ATI_fragment_shader */ /* ------------------------ GL_ATI_map_object_buffer ----------------------- */ #ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 +# define GL_ATI_map_object_buffer 1 -typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLvoid*(GLAPIENTRY* PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(GLAPIENTRY* PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); -#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) -#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) +# define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +# define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) -#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) +# define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) #endif /* GL_ATI_map_object_buffer */ /* ----------------------------- GL_ATI_meminfo ---------------------------- */ #ifndef GL_ATI_meminfo -#define GL_ATI_meminfo 1 +# define GL_ATI_meminfo 1 -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +# define GL_VBO_FREE_MEMORY_ATI 0x87FB +# define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +# define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD -#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) +# define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) #endif /* GL_ATI_meminfo */ /* -------------------------- GL_ATI_pn_triangles -------------------------- */ #ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 +# define GL_ATI_pn_triangles 1 -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +# define GL_PN_TRIANGLES_ATI 0x87F0 +# define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +# define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +# define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +# define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +# define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +# define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +# define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +# define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); -#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) -#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) +# define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +# define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) -#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) +# define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) #endif /* GL_ATI_pn_triangles */ /* ------------------------ GL_ATI_separate_stencil ------------------------ */ #ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 +# define GL_ATI_separate_stencil 1 -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +# define GL_STENCIL_BACK_FUNC_ATI 0x8800 +# define GL_STENCIL_BACK_FAIL_ATI 0x8801 +# define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +# define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void(GLAPIENTRY* PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void(GLAPIENTRY* PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) -#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) +# define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +# define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) -#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) +# define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) #endif /* GL_ATI_separate_stencil */ /* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ #ifndef GL_ATI_shader_texture_lod -#define GL_ATI_shader_texture_lod 1 +# define GL_ATI_shader_texture_lod 1 -#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) +# define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) #endif /* GL_ATI_shader_texture_lod */ /* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ #ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 +# define GL_ATI_text_fragment_shader 1 -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +# define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) +# define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) #endif /* GL_ATI_text_fragment_shader */ /* --------------------- GL_ATI_texture_compression_3dc -------------------- */ #ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 +# define GL_ATI_texture_compression_3dc 1 -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 +# define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 -#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) +# define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) #endif /* GL_ATI_texture_compression_3dc */ /* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ #ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 +# define GL_ATI_texture_env_combine3 1 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 +# define GL_MODULATE_ADD_ATI 0x8744 +# define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +# define GL_MODULATE_SUBTRACT_ATI 0x8746 -#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) +# define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) #endif /* GL_ATI_texture_env_combine3 */ /* -------------------------- GL_ATI_texture_float ------------------------- */ #ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 - -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F - -#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) +# define GL_ATI_texture_float 1 + +# define GL_RGBA_FLOAT32_ATI 0x8814 +# define GL_RGB_FLOAT32_ATI 0x8815 +# define GL_ALPHA_FLOAT32_ATI 0x8816 +# define GL_INTENSITY_FLOAT32_ATI 0x8817 +# define GL_LUMINANCE_FLOAT32_ATI 0x8818 +# define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +# define GL_RGBA_FLOAT16_ATI 0x881A +# define GL_RGB_FLOAT16_ATI 0x881B +# define GL_ALPHA_FLOAT16_ATI 0x881C +# define GL_INTENSITY_FLOAT16_ATI 0x881D +# define GL_LUMINANCE_FLOAT16_ATI 0x881E +# define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +# define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) #endif /* GL_ATI_texture_float */ /* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ #ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 +# define GL_ATI_texture_mirror_once 1 -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +# define GL_MIRROR_CLAMP_ATI 0x8742 +# define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) +# define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) #endif /* GL_ATI_texture_mirror_once */ /* ----------------------- GL_ATI_vertex_array_object ---------------------- */ #ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 - -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 - -typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); -typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); -typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); - -#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) -#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) -#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) -#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) -#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) -#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) -#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) -#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) -#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) -#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) -#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) -#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) - -#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) +# define GL_ATI_vertex_array_object 1 + +# define GL_STATIC_ATI 0x8760 +# define GL_DYNAMIC_ATI 0x8761 +# define GL_PRESERVE_ATI 0x8762 +# define GL_DISCARD_ATI 0x8763 +# define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +# define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +# define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +# define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void(GLAPIENTRY* PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(GLAPIENTRY* PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(GLAPIENTRY* PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +typedef GLuint(GLAPIENTRY* PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void* pointer, GLenum usage); +typedef void(GLAPIENTRY* PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); +typedef void(GLAPIENTRY* PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +# define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +# define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +# define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +# define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +# define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +# define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +# define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +# define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +# define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +# define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +# define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +# define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +# define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) #endif /* GL_ATI_vertex_array_object */ /* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ #ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 +# define GL_ATI_vertex_attrib_array_object 1 -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) -#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) -#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) +# define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +# define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +# define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) -#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) +# define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) #endif /* GL_ATI_vertex_attrib_array_object */ /* ------------------------- GL_ATI_vertex_streams ------------------------- */ #ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 - -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_SOURCE_ATI 0x876C -#define GL_VERTEX_STREAM0_ATI 0x876D -#define GL_VERTEX_STREAM1_ATI 0x876E -#define GL_VERTEX_STREAM2_ATI 0x876F -#define GL_VERTEX_STREAM3_ATI 0x8770 -#define GL_VERTEX_STREAM4_ATI 0x8771 -#define GL_VERTEX_STREAM5_ATI 0x8772 -#define GL_VERTEX_STREAM6_ATI 0x8773 -#define GL_VERTEX_STREAM7_ATI 0x8774 - -typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); - -#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) -#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) -#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) -#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) -#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) -#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) -#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) -#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) -#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) -#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) -#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) -#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) -#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) -#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) -#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) -#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) -#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) -#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) -#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) -#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) -#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) -#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) -#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) -#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) -#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) -#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) -#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) -#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) -#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) -#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) -#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) -#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) -#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) -#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) -#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) -#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) -#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) -#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) -#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) -#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) -#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) -#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) -#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) -#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) -#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) - -#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) +# define GL_ATI_vertex_streams 1 + +# define GL_MAX_VERTEX_STREAMS_ATI 0x876B +# define GL_VERTEX_SOURCE_ATI 0x876C +# define GL_VERTEX_STREAM0_ATI 0x876D +# define GL_VERTEX_STREAM1_ATI 0x876E +# define GL_VERTEX_STREAM2_ATI 0x876F +# define GL_VERTEX_STREAM3_ATI 0x8770 +# define GL_VERTEX_STREAM4_ATI 0x8771 +# define GL_VERTEX_STREAM5_ATI 0x8772 +# define GL_VERTEX_STREAM6_ATI 0x8773 +# define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void(GLAPIENTRY* PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte* coords); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(GLAPIENTRY* PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort* coords); + +# define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +# define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +# define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +# define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +# define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +# define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +# define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +# define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +# define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +# define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +# define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +# define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +# define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +# define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +# define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +# define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +# define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +# define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +# define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +# define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +# define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +# define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +# define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +# define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +# define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +# define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +# define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +# define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +# define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +# define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +# define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +# define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +# define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +# define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +# define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +# define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +# define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +# define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +# define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +# define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +# define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +# define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +# define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +# define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +# define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +# define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) #endif /* GL_ATI_vertex_streams */ /* --------------------------- GL_EXT_422_pixels --------------------------- */ #ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 +# define GL_EXT_422_pixels 1 -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF +# define GL_422_EXT 0x80CC +# define GL_422_REV_EXT 0x80CD +# define GL_422_AVERAGE_EXT 0x80CE +# define GL_422_REV_AVERAGE_EXT 0x80CF -#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) +# define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) #endif /* GL_EXT_422_pixels */ /* ---------------------------- GL_EXT_Cg_shader --------------------------- */ #ifndef GL_EXT_Cg_shader -#define GL_EXT_Cg_shader 1 +# define GL_EXT_Cg_shader 1 -#define GL_CG_VERTEX_SHADER_EXT 0x890E -#define GL_CG_FRAGMENT_SHADER_EXT 0x890F +# define GL_CG_VERTEX_SHADER_EXT 0x890E +# define GL_CG_FRAGMENT_SHADER_EXT 0x890F -#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) +# define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) #endif /* GL_EXT_Cg_shader */ /* ------------------------------ GL_EXT_abgr ------------------------------ */ #ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 +# define GL_EXT_abgr 1 -#define GL_ABGR_EXT 0x8000 +# define GL_ABGR_EXT 0x8000 -#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) +# define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) #endif /* GL_EXT_abgr */ /* ------------------------------ GL_EXT_bgra ------------------------------ */ #ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 +# define GL_EXT_bgra 1 -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 +# define GL_BGR_EXT 0x80E0 +# define GL_BGRA_EXT 0x80E1 -#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) +# define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) #endif /* GL_EXT_bgra */ /* ------------------------ GL_EXT_bindable_uniform ------------------------ */ #ifndef GL_EXT_bindable_uniform -#define GL_EXT_bindable_uniform 1 +# define GL_EXT_bindable_uniform 1 -#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 -#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 -#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 -#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED -#define GL_UNIFORM_BUFFER_EXT 0x8DEE -#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +# define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +# define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +# define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +# define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +# define GL_UNIFORM_BUFFER_EXT 0x8DEE +# define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF -typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); -typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); -typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint(GLAPIENTRY* PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location); +typedef GLintptr(GLAPIENTRY* PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location); +typedef void(GLAPIENTRY* PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer); -#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) -#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) -#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) +# define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +# define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +# define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) -#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) +# define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) #endif /* GL_EXT_bindable_uniform */ /* --------------------------- GL_EXT_blend_color -------------------------- */ #ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 +# define GL_EXT_blend_color 1 -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 +# define GL_CONSTANT_COLOR_EXT 0x8001 +# define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +# define GL_CONSTANT_ALPHA_EXT 0x8003 +# define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +# define GL_BLEND_COLOR_EXT 0x8005 -typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void(GLAPIENTRY* PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) +# define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) -#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) +# define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) #endif /* GL_EXT_blend_color */ /* --------------------- GL_EXT_blend_equation_separate -------------------- */ #ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 +# define GL_EXT_blend_equation_separate 1 -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +# define GL_BLEND_EQUATION_RGB_EXT 0x8009 +# define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); -#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) +# define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) -#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) +# define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) #endif /* GL_EXT_blend_equation_separate */ /* ----------------------- GL_EXT_blend_func_separate ---------------------- */ #ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 +# define GL_EXT_blend_func_separate 1 -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +# define GL_BLEND_DST_RGB_EXT 0x80C8 +# define GL_BLEND_SRC_RGB_EXT 0x80C9 +# define GL_BLEND_DST_ALPHA_EXT 0x80CA +# define GL_BLEND_SRC_ALPHA_EXT 0x80CB -typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void(GLAPIENTRY* PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) +# define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) -#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) +# define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) #endif /* GL_EXT_blend_func_separate */ /* ------------------------- GL_EXT_blend_logic_op ------------------------- */ #ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 +# define GL_EXT_blend_logic_op 1 -#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) +# define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) #endif /* GL_EXT_blend_logic_op */ /* -------------------------- GL_EXT_blend_minmax -------------------------- */ #ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 +# define GL_EXT_blend_minmax 1 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 +# define GL_FUNC_ADD_EXT 0x8006 +# define GL_MIN_EXT 0x8007 +# define GL_MAX_EXT 0x8008 +# define GL_BLEND_EQUATION_EXT 0x8009 -typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +typedef void(GLAPIENTRY* PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); -#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) +# define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) -#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) +# define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) #endif /* GL_EXT_blend_minmax */ /* ------------------------- GL_EXT_blend_subtract ------------------------- */ #ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 +# define GL_EXT_blend_subtract 1 -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +# define GL_FUNC_SUBTRACT_EXT 0x800A +# define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) +# define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) #endif /* GL_EXT_blend_subtract */ /* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ #ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 +# define GL_EXT_clip_volume_hint 1 -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +# define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) +# define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) #endif /* GL_EXT_clip_volume_hint */ /* ------------------------------ GL_EXT_cmyka ----------------------------- */ #ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 +# define GL_EXT_cmyka 1 -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F +# define GL_CMYK_EXT 0x800C +# define GL_CMYKA_EXT 0x800D +# define GL_PACK_CMYK_HINT_EXT 0x800E +# define GL_UNPACK_CMYK_HINT_EXT 0x800F -#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) +# define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) #endif /* GL_EXT_cmyka */ /* ------------------------- GL_EXT_color_subtable ------------------------- */ #ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 +# define GL_EXT_color_subtable 1 -typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +typedef void(GLAPIENTRY* PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) -#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) +# define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +# define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) -#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) +# define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) #endif /* GL_EXT_color_subtable */ /* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ #ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 +# define GL_EXT_compiled_vertex_array 1 -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +# define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +# define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); +typedef void(GLAPIENTRY* PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +typedef void(GLAPIENTRY* PFNGLUNLOCKARRAYSEXTPROC)(void); -#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) -#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) +# define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +# define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) -#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) +# define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) #endif /* GL_EXT_compiled_vertex_array */ /* --------------------------- GL_EXT_convolution -------------------------- */ #ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 - -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 - -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); -typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); - -#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) -#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) -#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) -#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) -#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) -#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) -#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) -#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) -#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) -#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) -#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) -#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) -#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) - -#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) +# define GL_EXT_convolution 1 + +# define GL_CONVOLUTION_1D_EXT 0x8010 +# define GL_CONVOLUTION_2D_EXT 0x8011 +# define GL_SEPARABLE_2D_EXT 0x8012 +# define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +# define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +# define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +# define GL_REDUCE_EXT 0x8016 +# define GL_CONVOLUTION_FORMAT_EXT 0x8017 +# define GL_CONVOLUTION_WIDTH_EXT 0x8018 +# define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +# define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +# define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +# define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +# define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +# define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +# define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +# define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +# define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +# define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +# define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void* image); +typedef void(GLAPIENTRY* PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +typedef void(GLAPIENTRY* PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); + +# define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +# define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +# define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +# define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +# define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +# define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +# define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +# define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +# define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +# define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +# define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +# define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +# define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +# define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) #endif /* GL_EXT_convolution */ /* ------------------------ GL_EXT_coordinate_frame ------------------------ */ #ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 - -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 - -typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); -typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); - -#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) -#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) - -#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) +# define GL_EXT_coordinate_frame 1 + +# define GL_TANGENT_ARRAY_EXT 0x8439 +# define GL_BINORMAL_ARRAY_EXT 0x843A +# define GL_CURRENT_TANGENT_EXT 0x843B +# define GL_CURRENT_BINORMAL_EXT 0x843C +# define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +# define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +# define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +# define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +# define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +# define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +# define GL_MAP1_TANGENT_EXT 0x8444 +# define GL_MAP2_TANGENT_EXT 0x8445 +# define GL_MAP1_BINORMAL_EXT 0x8446 +# define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void(GLAPIENTRY* PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void* pointer); +typedef void(GLAPIENTRY* PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void* pointer); + +# define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +# define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +# define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) #endif /* GL_EXT_coordinate_frame */ /* -------------------------- GL_EXT_copy_texture -------------------------- */ #ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 +# define GL_EXT_copy_texture 1 -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void(GLAPIENTRY* PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void(GLAPIENTRY* PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) -#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) -#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) -#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) -#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) +# define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +# define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +# define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +# define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +# define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) -#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) +# define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) #endif /* GL_EXT_copy_texture */ /* --------------------------- GL_EXT_cull_vertex -------------------------- */ #ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 +# define GL_EXT_cull_vertex 1 -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +# define GL_CULL_VERTEX_EXT 0x81AA +# define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +# define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat* params); -#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) -#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) +# define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +# define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) -#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) +# define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) #endif /* GL_EXT_cull_vertex */ /* -------------------------- GL_EXT_debug_marker -------------------------- */ #ifndef GL_EXT_debug_marker -#define GL_EXT_debug_marker 1 +# define GL_EXT_debug_marker 1 -typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); -typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void(GLAPIENTRY* PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar* marker); +typedef void(GLAPIENTRY* PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void(GLAPIENTRY* PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar* marker); -#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) -#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) -#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) +# define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +# define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +# define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) -#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) +# define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) #endif /* GL_EXT_debug_marker */ /* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ #ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 +# define GL_EXT_depth_bounds_test 1 -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 +# define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +# define GL_DEPTH_BOUNDS_EXT 0x8891 -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +typedef void(GLAPIENTRY* PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); -#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) +# define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) -#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) +# define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) #endif /* GL_EXT_depth_bounds_test */ /* ----------------------- GL_EXT_direct_state_access ---------------------- */ #ifndef GL_EXT_direct_state_access -#define GL_EXT_direct_state_access 1 - -#define GL_PROGRAM_MATRIX_EXT 0x8E2D -#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E -#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F - -typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); -typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); -typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); -typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); -typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); -typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); -typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); -typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); -typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); -typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); -typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); -typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); -typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); -typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); -typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); -typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); -typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); - -#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) -#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) -#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) -#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) -#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) -#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) -#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) -#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) -#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) -#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) -#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) -#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) -#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) -#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) -#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) -#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) -#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) -#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) -#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) -#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) -#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) -#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) -#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) -#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) -#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) -#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) -#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) -#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) -#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) -#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) -#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) -#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) -#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) -#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) -#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) -#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) -#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) -#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) -#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) -#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) -#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) -#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) -#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) -#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) -#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) -#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) -#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) -#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) -#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) -#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) -#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) -#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) -#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) -#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) -#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) -#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) -#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) -#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) -#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) -#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) -#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) -#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) -#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) -#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) -#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) -#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) -#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) -#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) -#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) -#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) -#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) -#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) -#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) -#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) -#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) -#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) -#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) -#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) -#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) -#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) -#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) -#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) -#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) -#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) -#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) -#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) -#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) -#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) -#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) -#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) -#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) -#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) -#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) -#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) -#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) -#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) -#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) -#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) -#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) -#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) -#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) -#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) -#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) -#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) -#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) -#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) -#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) -#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) -#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) -#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) -#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) -#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) -#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) -#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) -#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) -#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) -#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) -#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) -#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) -#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) -#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) -#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) -#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) -#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) -#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) -#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) -#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) -#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) -#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) -#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) -#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) -#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) -#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) -#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) -#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) -#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) -#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) -#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) -#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) -#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) -#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) -#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) -#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) -#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) -#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) -#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) -#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) -#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) -#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) -#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) -#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) -#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) -#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) -#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) -#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) -#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) -#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) -#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) -#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) -#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) -#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) -#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) -#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) -#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) -#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) -#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) -#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) -#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) -#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) -#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) -#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) -#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) -#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) -#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) -#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) -#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) -#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) -#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) -#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) -#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) -#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) -#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) -#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) -#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) -#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) -#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) -#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) -#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) -#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) -#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) -#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) -#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) -#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) -#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) -#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) -#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) -#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) -#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) -#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) -#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) -#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) -#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) -#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) -#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) -#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) -#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) -#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) -#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) -#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) -#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) -#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) -#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) -#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) -#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) -#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) -#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) -#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) -#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) -#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) -#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) -#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) -#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) -#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) -#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) -#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) -#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) -#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) -#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) -#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) -#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) - -#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) +# define GL_EXT_direct_state_access 1 + +# define GL_PROGRAM_MATRIX_EXT 0x8E2D +# define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +# define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void(GLAPIENTRY* PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture); +typedef GLenum(GLAPIENTRY* PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target); +typedef void(GLAPIENTRY* PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void(GLAPIENTRY* PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void(GLAPIENTRY* PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void(GLAPIENTRY* PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void(GLAPIENTRY* PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void(GLAPIENTRY* PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void(GLAPIENTRY* PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void(GLAPIENTRY* PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +typedef void(GLAPIENTRY* PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void(GLAPIENTRY* PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void(GLAPIENTRY* PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void(GLAPIENTRY* PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +typedef void(GLAPIENTRY* PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void(GLAPIENTRY* PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void(GLAPIENTRY* PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target); +typedef void(GLAPIENTRY* PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target); +typedef void(GLAPIENTRY* PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, void* img); +typedef void(GLAPIENTRY* PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, void* img); +typedef void(GLAPIENTRY* PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint* param); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void** params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +typedef void(GLAPIENTRY* PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void* string); +typedef void(GLAPIENTRY* PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLvoid** params); +typedef void(GLAPIENTRY* PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, GLvoid** params); +typedef void(GLAPIENTRY* PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void(GLAPIENTRY* PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void(GLAPIENTRY* PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint* param); +typedef void(GLAPIENTRY* PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void(GLAPIENTRY* PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid*(GLAPIENTRY* PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access); +typedef GLvoid*(GLAPIENTRY* PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void(GLAPIENTRY* PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void(GLAPIENTRY* PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode); +typedef void(GLAPIENTRY* PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble* m); +typedef void(GLAPIENTRY* PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat* m); +typedef void(GLAPIENTRY* PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble* m); +typedef void(GLAPIENTRY* PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat* m); +typedef void(GLAPIENTRY* PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble* m); +typedef void(GLAPIENTRY* PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat* m); +typedef void(GLAPIENTRY* PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble* m); +typedef void(GLAPIENTRY* PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat* m); +typedef void(GLAPIENTRY* PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void(GLAPIENTRY* PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode); +typedef void(GLAPIENTRY* PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode); +typedef void(GLAPIENTRY* PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void(GLAPIENTRY* PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void(GLAPIENTRY* PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void(GLAPIENTRY* PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void(GLAPIENTRY* PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void(GLAPIENTRY* PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +typedef void(GLAPIENTRY* PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +typedef void(GLAPIENTRY* PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void(GLAPIENTRY* PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); +typedef void(GLAPIENTRY* PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void(GLAPIENTRY* PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void(GLAPIENTRY* PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void(GLAPIENTRY* PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef GLboolean(GLAPIENTRY* PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +# define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +# define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +# define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +# define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +# define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +# define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +# define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +# define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +# define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +# define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +# define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +# define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +# define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +# define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +# define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +# define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +# define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +# define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +# define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +# define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +# define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +# define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +# define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +# define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +# define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +# define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +# define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +# define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +# define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +# define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +# define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +# define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +# define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +# define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +# define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +# define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +# define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +# define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +# define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +# define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +# define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +# define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +# define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +# define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +# define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +# define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +# define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +# define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +# define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +# define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +# define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +# define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +# define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +# define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +# define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +# define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +# define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +# define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +# define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +# define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +# define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +# define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +# define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +# define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +# define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +# define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +# define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +# define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +# define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +# define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +# define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +# define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +# define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +# define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +# define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +# define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +# define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +# define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +# define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +# define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +# define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +# define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +# define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +# define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +# define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +# define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +# define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +# define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +# define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +# define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +# define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +# define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +# define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +# define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +# define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +# define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +# define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +# define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +# define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +# define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +# define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +# define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +# define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +# define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +# define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +# define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +# define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +# define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +# define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +# define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +# define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +# define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +# define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +# define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +# define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +# define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +# define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +# define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +# define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +# define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +# define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +# define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +# define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +# define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +# define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +# define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +# define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +# define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +# define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +# define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +# define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +# define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +# define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +# define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +# define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +# define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +# define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +# define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +# define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +# define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +# define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +# define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +# define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +# define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +# define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +# define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +# define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +# define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +# define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +# define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +# define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +# define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +# define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +# define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) +# define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) +# define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +# define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +# define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +# define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +# define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +# define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +# define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) +# define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) +# define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +# define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +# define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +# define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +# define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +# define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +# define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) +# define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) +# define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +# define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +# define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +# define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +# define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +# define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +# define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) +# define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) +# define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +# define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +# define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +# define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +# define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +# define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +# define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) +# define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +# define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) +# define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +# define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) +# define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +# define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) +# define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +# define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) +# define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +# define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) +# define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +# define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) +# define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +# define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) +# define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +# define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) +# define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +# define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +# define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +# define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +# define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +# define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +# define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +# define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +# define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +# define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +# define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +# define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +# define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +# define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +# define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +# define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +# define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +# define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +# define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +# define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +# define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +# define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +# define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +# define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +# define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +# define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +# define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +# define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +# define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) #endif /* GL_EXT_direct_state_access */ /* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ #ifndef GL_EXT_draw_buffers2 -#define GL_EXT_draw_buffers2 1 +# define GL_EXT_draw_buffers2 1 -typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); -typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); -typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); -typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void(GLAPIENTRY* PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void(GLAPIENTRY* PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void(GLAPIENTRY* PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void(GLAPIENTRY* PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean* data); +typedef void(GLAPIENTRY* PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint* data); +typedef GLboolean(GLAPIENTRY* PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); -#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) -#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) -#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) -#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) -#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) -#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) +# define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +# define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +# define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +# define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +# define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +# define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) -#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) +# define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) #endif /* GL_EXT_draw_buffers2 */ /* ------------------------- GL_EXT_draw_instanced ------------------------- */ #ifndef GL_EXT_draw_instanced -#define GL_EXT_draw_instanced 1 +# define GL_EXT_draw_instanced 1 -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount); -#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) -#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) +# define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +# define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) -#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) +# define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) #endif /* GL_EXT_draw_instanced */ /* ----------------------- GL_EXT_draw_range_elements ---------------------- */ #ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 +# define GL_EXT_draw_range_elements 1 -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +# define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +# define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void(GLAPIENTRY* PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); -#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) +# define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) -#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) +# define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) #endif /* GL_EXT_draw_range_elements */ /* ---------------------------- GL_EXT_fog_coord --------------------------- */ #ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 - -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 - -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); - -#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) -#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) -#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) -#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) -#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) - -#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) +# define GL_EXT_fog_coord 1 + +# define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +# define GL_FOG_COORDINATE_EXT 0x8451 +# define GL_FRAGMENT_DEPTH_EXT 0x8452 +# define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +# define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +# define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +# define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +# define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void(GLAPIENTRY* PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(GLAPIENTRY* PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void(GLAPIENTRY* PFNGLFOGCOORDDVEXTPROC)(const GLdouble* coord); +typedef void(GLAPIENTRY* PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void(GLAPIENTRY* PFNGLFOGCOORDFVEXTPROC)(const GLfloat* coord); + +# define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +# define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +# define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +# define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +# define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +# define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) #endif /* GL_EXT_fog_coord */ /* ------------------------ GL_EXT_fragment_lighting ----------------------- */ #ifndef GL_EXT_fragment_lighting -#define GL_EXT_fragment_lighting 1 - -#define GL_FRAGMENT_LIGHTING_EXT 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 -#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 -#define GL_LIGHT_ENV_MODE_EXT 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B -#define GL_FRAGMENT_LIGHT0_EXT 0x840C -#define GL_FRAGMENT_LIGHT7_EXT 0x8413 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); - -#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) -#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) -#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) -#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) -#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) -#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) -#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) -#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) -#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) -#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) -#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) -#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) -#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) -#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) -#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) -#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) -#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) -#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) - -#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) +# define GL_EXT_fragment_lighting 1 + +# define GL_FRAGMENT_LIGHTING_EXT 0x8400 +# define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +# define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +# define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +# define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +# define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +# define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +# define GL_LIGHT_ENV_MODE_EXT 0x8407 +# define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +# define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +# define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +# define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +# define GL_FRAGMENT_LIGHT0_EXT 0x840C +# define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void(GLAPIENTRY* PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param); + +# define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +# define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +# define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +# define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +# define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +# define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +# define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +# define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +# define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +# define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +# define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +# define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +# define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +# define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +# define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +# define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +# define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +# define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +# define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) #endif /* GL_EXT_fragment_lighting */ /* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ #ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 +# define GL_EXT_framebuffer_blit 1 -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +# define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +# define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +# define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +# define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void(GLAPIENTRY* PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) +# define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) -#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) +# define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) #endif /* GL_EXT_framebuffer_blit */ /* --------------------- GL_EXT_framebuffer_multisample -------------------- */ #ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 +# define GL_EXT_framebuffer_multisample 1 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 +# define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +# define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +# define GL_MAX_SAMPLES_EXT 0x8D57 -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) +# define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) -#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) +# define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) #endif /* GL_EXT_framebuffer_multisample */ /* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled -#define GL_EXT_framebuffer_multisample_blit_scaled 1 +# define GL_EXT_framebuffer_multisample_blit_scaled 1 -#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA -#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +# define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +# define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB -#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) +# define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ /* ----------------------- GL_EXT_framebuffer_object ----------------------- */ #ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 - -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 - -typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); -typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); -typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - -#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) -#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) -#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) -#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) -#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) -#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) -#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) -#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) -#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) -#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) -#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) -#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) -#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) -#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) -#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) -#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) -#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) - -#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) +# define GL_EXT_framebuffer_object 1 + +# define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +# define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +# define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +# define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +# define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +# define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +# define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +# define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +# define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +# define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +# define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +# define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +# define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +# define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +# define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +# define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +# define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +# define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +# define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +# define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +# define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +# define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +# define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +# define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +# define GL_COLOR_ATTACHMENT13_EXT 0x8CED +# define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +# define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +# define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +# define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +# define GL_FRAMEBUFFER_EXT 0x8D40 +# define GL_RENDERBUFFER_EXT 0x8D41 +# define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +# define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +# define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +# define GL_STENCIL_INDEX1_EXT 0x8D46 +# define GL_STENCIL_INDEX4_EXT 0x8D47 +# define GL_STENCIL_INDEX8_EXT 0x8D48 +# define GL_STENCIL_INDEX16_EXT 0x8D49 +# define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +# define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +# define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +# define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +# define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +# define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void(GLAPIENTRY* PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void(GLAPIENTRY* PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef GLenum(GLAPIENTRY* PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint* framebuffers); +typedef void(GLAPIENTRY* PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint* renderbuffers); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void(GLAPIENTRY* PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint* framebuffers); +typedef void(GLAPIENTRY* PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint* renderbuffers); +typedef void(GLAPIENTRY* PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean(GLAPIENTRY* PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +# define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +# define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +# define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +# define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +# define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +# define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +# define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +# define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +# define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +# define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +# define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +# define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +# define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +# define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +# define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +# define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +# define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +# define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) #endif /* GL_EXT_framebuffer_object */ /* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ #ifndef GL_EXT_framebuffer_sRGB -#define GL_EXT_framebuffer_sRGB 1 +# define GL_EXT_framebuffer_sRGB 1 -#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 -#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +# define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +# define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA -#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) +# define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) #endif /* GL_EXT_framebuffer_sRGB */ /* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ #ifndef GL_EXT_geometry_shader4 -#define GL_EXT_geometry_shader4 1 - -#define GL_LINES_ADJACENCY_EXT 0xA -#define GL_LINE_STRIP_ADJACENCY_EXT 0xB -#define GL_TRIANGLES_ADJACENCY_EXT 0xC -#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD -#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 -#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 -#define GL_GEOMETRY_SHADER_EXT 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA -#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD -#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 - -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); - -#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) -#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) -#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) - -#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) +# define GL_EXT_geometry_shader4 1 + +# define GL_LINES_ADJACENCY_EXT 0xA +# define GL_LINE_STRIP_ADJACENCY_EXT 0xB +# define GL_TRIANGLES_ADJACENCY_EXT 0xC +# define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +# define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +# define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +# define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +# define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +# define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +# define GL_GEOMETRY_SHADER_EXT 0x8DD9 +# define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +# define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +# define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +# define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +# define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +# define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +# define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +# define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); + +# define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +# define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +# define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +# define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) #endif /* GL_EXT_geometry_shader4 */ /* --------------------- GL_EXT_gpu_program_parameters --------------------- */ #ifndef GL_EXT_gpu_program_parameters -#define GL_EXT_gpu_program_parameters 1 +# define GL_EXT_gpu_program_parameters 1 -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat* params); -#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) -#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) +# define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +# define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) -#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) +# define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) #endif /* GL_EXT_gpu_program_parameters */ /* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ #ifndef GL_EXT_gpu_shader4 -#define GL_EXT_gpu_shader4 1 - -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD -#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 -#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 -#define GL_SAMPLER_BUFFER_EXT 0x8DC2 -#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 -#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 -#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 -#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 -#define GL_INT_SAMPLER_1D_EXT 0x8DC9 -#define GL_INT_SAMPLER_2D_EXT 0x8DCA -#define GL_INT_SAMPLER_3D_EXT 0x8DCB -#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC -#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD -#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF -#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 - -typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); -typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) -#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) -#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) -#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) -#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) -#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) -#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) -#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) -#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) -#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) -#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) -#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) -#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) -#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) -#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) -#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) -#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) -#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) -#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) -#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) -#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) -#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) -#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) -#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) -#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) -#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) -#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) -#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) -#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) -#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) -#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) -#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) -#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) -#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) - -#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) +# define GL_EXT_gpu_shader4 1 + +# define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +# define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +# define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +# define GL_SAMPLER_BUFFER_EXT 0x8DC2 +# define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +# define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +# define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +# define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +# define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +# define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +# define GL_INT_SAMPLER_1D_EXT 0x8DC9 +# define GL_INT_SAMPLER_2D_EXT 0x8DCA +# define GL_INT_SAMPLER_3D_EXT 0x8DCB +# define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +# define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +# define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +# define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +# define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +# define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +# define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +# define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +# define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +# define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +# define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +# define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +# define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void(GLAPIENTRY* PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar* name); +typedef GLint(GLAPIENTRY* PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0); +typedef void(GLAPIENTRY* PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); +typedef void(GLAPIENTRY* PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void(GLAPIENTRY* PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void(GLAPIENTRY* PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint* value); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + +# define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +# define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +# define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +# define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +# define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +# define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +# define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +# define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +# define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +# define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +# define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +# define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +# define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +# define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +# define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +# define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +# define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +# define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +# define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +# define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +# define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +# define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +# define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +# define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +# define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +# define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +# define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +# define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +# define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +# define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +# define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +# define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +# define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +# define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +# define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) #endif /* GL_EXT_gpu_shader4 */ /* ---------------------------- GL_EXT_histogram --------------------------- */ #ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 - -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 - -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); - -#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) -#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) -#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) -#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) -#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) -#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) -#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) -#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) -#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) -#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) - -#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) +# define GL_EXT_histogram 1 + +# define GL_HISTOGRAM_EXT 0x8024 +# define GL_PROXY_HISTOGRAM_EXT 0x8025 +# define GL_HISTOGRAM_WIDTH_EXT 0x8026 +# define GL_HISTOGRAM_FORMAT_EXT 0x8027 +# define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +# define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +# define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +# define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +# define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +# define GL_HISTOGRAM_SINK_EXT 0x802D +# define GL_MINMAX_EXT 0x802E +# define GL_MINMAX_FORMAT_EXT 0x802F +# define GL_MINMAX_SINK_EXT 0x8030 + +typedef void(GLAPIENTRY* PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void(GLAPIENTRY* PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void(GLAPIENTRY* PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void(GLAPIENTRY* PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void(GLAPIENTRY* PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLRESETMINMAXEXTPROC)(GLenum target); + +# define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +# define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +# define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +# define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +# define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +# define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +# define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +# define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +# define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +# define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +# define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) #endif /* GL_EXT_histogram */ /* ----------------------- GL_EXT_index_array_formats ---------------------- */ #ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 +# define GL_EXT_index_array_formats 1 -#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) +# define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) #endif /* GL_EXT_index_array_formats */ /* --------------------------- GL_EXT_index_func --------------------------- */ #ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 +# define GL_EXT_index_func 1 -typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); +typedef void(GLAPIENTRY* PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref); -#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) +# define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) -#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) +# define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) #endif /* GL_EXT_index_func */ /* ------------------------- GL_EXT_index_material ------------------------- */ #ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 +# define GL_EXT_index_material 1 -typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void(GLAPIENTRY* PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); -#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) +# define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) -#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) +# define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) #endif /* GL_EXT_index_material */ /* -------------------------- GL_EXT_index_texture ------------------------- */ #ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 +# define GL_EXT_index_texture 1 -#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) +# define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) #endif /* GL_EXT_index_texture */ /* -------------------------- GL_EXT_light_texture ------------------------- */ #ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 +# define GL_EXT_light_texture 1 -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +# define GL_FRAGMENT_MATERIAL_EXT 0x8349 +# define GL_FRAGMENT_NORMAL_EXT 0x834A +# define GL_FRAGMENT_COLOR_EXT 0x834C +# define GL_ATTENUATION_EXT 0x834D +# define GL_SHADOW_ATTENUATION_EXT 0x834E +# define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +# define GL_TEXTURE_LIGHT_EXT 0x8350 +# define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +# define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void(GLAPIENTRY* PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +typedef void(GLAPIENTRY* PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +typedef void(GLAPIENTRY* PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); -#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) -#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) -#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) +# define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +# define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +# define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) -#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) +# define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) #endif /* GL_EXT_light_texture */ /* ------------------------- GL_EXT_misc_attribute ------------------------- */ #ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 +# define GL_EXT_misc_attribute 1 -#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) +# define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) #endif /* GL_EXT_misc_attribute */ /* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ #ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 +# define GL_EXT_multi_draw_arrays 1 -typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); -typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); +typedef void(GLAPIENTRY* PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); -#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) -#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) +# define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +# define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) -#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) +# define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) #endif /* GL_EXT_multi_draw_arrays */ /* --------------------------- GL_EXT_multisample -------------------------- */ #ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 - -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); - -#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) -#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) - -#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) +# define GL_EXT_multisample 1 + +# define GL_MULTISAMPLE_EXT 0x809D +# define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +# define GL_SAMPLE_MASK_EXT 0x80A0 +# define GL_1PASS_EXT 0x80A1 +# define GL_2PASS_0_EXT 0x80A2 +# define GL_2PASS_1_EXT 0x80A3 +# define GL_4PASS_0_EXT 0x80A4 +# define GL_4PASS_1_EXT 0x80A5 +# define GL_4PASS_2_EXT 0x80A6 +# define GL_4PASS_3_EXT 0x80A7 +# define GL_SAMPLE_BUFFERS_EXT 0x80A8 +# define GL_SAMPLES_EXT 0x80A9 +# define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +# define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +# define GL_SAMPLE_PATTERN_EXT 0x80AC +# define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void(GLAPIENTRY* PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +typedef void(GLAPIENTRY* PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); + +# define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +# define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +# define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) #endif /* GL_EXT_multisample */ /* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ #ifndef GL_EXT_packed_depth_stencil -#define GL_EXT_packed_depth_stencil 1 +# define GL_EXT_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +# define GL_DEPTH_STENCIL_EXT 0x84F9 +# define GL_UNSIGNED_INT_24_8_EXT 0x84FA +# define GL_DEPTH24_STENCIL8_EXT 0x88F0 +# define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) +# define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) #endif /* GL_EXT_packed_depth_stencil */ /* -------------------------- GL_EXT_packed_float -------------------------- */ #ifndef GL_EXT_packed_float -#define GL_EXT_packed_float 1 +# define GL_EXT_packed_float 1 -#define GL_R11F_G11F_B10F_EXT 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B -#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +# define GL_R11F_G11F_B10F_EXT 0x8C3A +# define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +# define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C -#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) +# define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) #endif /* GL_EXT_packed_float */ /* -------------------------- GL_EXT_packed_pixels ------------------------- */ #ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 +# define GL_EXT_packed_pixels 1 -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +# define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +# define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +# define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +# define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +# define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) +# define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) #endif /* GL_EXT_packed_pixels */ /* ------------------------ GL_EXT_paletted_texture ------------------------ */ #ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 - -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); - -#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) -#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) -#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) -#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) - -#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) +# define GL_EXT_paletted_texture 1 + +# define GL_TEXTURE_1D 0x0DE0 +# define GL_TEXTURE_2D 0x0DE1 +# define GL_PROXY_TEXTURE_1D 0x8063 +# define GL_PROXY_TEXTURE_2D 0x8064 +# define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +# define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +# define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +# define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +# define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +# define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +# define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +# define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +# define GL_COLOR_INDEX1_EXT 0x80E2 +# define GL_COLOR_INDEX2_EXT 0x80E3 +# define GL_COLOR_INDEX4_EXT 0x80E4 +# define GL_COLOR_INDEX8_EXT 0x80E5 +# define GL_COLOR_INDEX12_EXT 0x80E6 +# define GL_COLOR_INDEX16_EXT 0x80E7 +# define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +# define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +# define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void(GLAPIENTRY* PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void* data); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); + +# define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +# define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +# define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +# define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +# define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) #endif /* GL_EXT_paletted_texture */ /* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ #ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 +# define GL_EXT_pixel_buffer_object 1 -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +# define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +# define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +# define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +# define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) +# define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) #endif /* GL_EXT_pixel_buffer_object */ /* ------------------------- GL_EXT_pixel_transform ------------------------ */ #ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 - -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 - -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) -#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) -#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) -#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) -#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) -#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) - -#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) +# define GL_EXT_pixel_transform 1 + +# define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +# define GL_PIXEL_MAG_FILTER_EXT 0x8331 +# define GL_PIXEL_MIN_FILTER_EXT 0x8332 +# define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +# define GL_CUBIC_EXT 0x8334 +# define GL_AVERAGE_EXT 0x8335 +# define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +# define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +# define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void(GLAPIENTRY* PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param); +typedef void(GLAPIENTRY* PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param); +typedef void(GLAPIENTRY* PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); + +# define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +# define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +# define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +# define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +# define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +# define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +# define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) #endif /* GL_EXT_pixel_transform */ /* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ #ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 +# define GL_EXT_pixel_transform_color_table 1 -#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) +# define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) #endif /* GL_EXT_pixel_transform_color_table */ /* ------------------------ GL_EXT_point_parameters ------------------------ */ #ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 +# define GL_EXT_point_parameters 1 -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +# define GL_POINT_SIZE_MIN_EXT 0x8126 +# define GL_POINT_SIZE_MAX_EXT 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +# define GL_DISTANCE_ATTENUATION_EXT 0x8129 -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat* params); -#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) -#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) +# define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +# define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) -#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) +# define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) #endif /* GL_EXT_point_parameters */ /* ------------------------- GL_EXT_polygon_offset ------------------------- */ #ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 +# define GL_EXT_polygon_offset 1 -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +# define GL_POLYGON_OFFSET_EXT 0x8037 +# define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +# define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +typedef void(GLAPIENTRY* PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); -#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) +# define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) -#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) +# define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) #endif /* GL_EXT_polygon_offset */ /* ------------------------ GL_EXT_provoking_vertex ------------------------ */ #ifndef GL_EXT_provoking_vertex -#define GL_EXT_provoking_vertex 1 +# define GL_EXT_provoking_vertex 1 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D -#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E -#define GL_PROVOKING_VERTEX_EXT 0x8E4F +# define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +# define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +# define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +# define GL_PROVOKING_VERTEX_EXT 0x8E4F -typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +typedef void(GLAPIENTRY* PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); -#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) +# define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) -#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) +# define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) #endif /* GL_EXT_provoking_vertex */ /* ------------------------- GL_EXT_rescale_normal ------------------------- */ #ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 +# define GL_EXT_rescale_normal 1 -#define GL_RESCALE_NORMAL_EXT 0x803A +# define GL_RESCALE_NORMAL_EXT 0x803A -#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) +# define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) #endif /* GL_EXT_rescale_normal */ /* -------------------------- GL_EXT_scene_marker -------------------------- */ #ifndef GL_EXT_scene_marker -#define GL_EXT_scene_marker 1 +# define GL_EXT_scene_marker 1 -typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); +typedef void(GLAPIENTRY* PFNGLBEGINSCENEEXTPROC)(void); +typedef void(GLAPIENTRY* PFNGLENDSCENEEXTPROC)(void); -#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) -#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) +# define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +# define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) -#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) +# define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) #endif /* GL_EXT_scene_marker */ /* ------------------------- GL_EXT_secondary_color ------------------------ */ #ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 - -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E - -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) -#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) -#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) -#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) -#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) -#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) -#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) -#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) -#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) -#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) -#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) -#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) -#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) -#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) -#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) -#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) -#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) - -#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) +# define GL_EXT_secondary_color 1 + +# define GL_COLOR_SUM_EXT 0x8458 +# define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +# define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +# define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +# define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +# define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +# define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + +# define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +# define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +# define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +# define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +# define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +# define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +# define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +# define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +# define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +# define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +# define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +# define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +# define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +# define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +# define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +# define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +# define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +# define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) #endif /* GL_EXT_secondary_color */ /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #ifndef GL_EXT_separate_shader_objects -#define GL_EXT_separate_shader_objects 1 +# define GL_EXT_separate_shader_objects 1 -#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +# define GL_ACTIVE_PROGRAM_EXT 0x8B8D -typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); -typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); -typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void(GLAPIENTRY* PFNGLACTIVEPROGRAMEXTPROC)(GLuint program); +typedef GLuint(GLAPIENTRY* PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar* string); +typedef void(GLAPIENTRY* PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program); -#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) -#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) -#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) +# define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +# define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +# define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) -#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) +# define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) #endif /* GL_EXT_separate_shader_objects */ /* --------------------- GL_EXT_separate_specular_color -------------------- */ #ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 +# define GL_EXT_separate_specular_color 1 -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +# define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +# define GL_SINGLE_COLOR_EXT 0x81F9 +# define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) +# define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) #endif /* GL_EXT_separate_specular_color */ /* --------------------- GL_EXT_shader_image_load_store -------------------- */ #ifndef GL_EXT_shader_image_load_store -#define GL_EXT_shader_image_load_store 1 - -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 -#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 -#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 -#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A -#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B -#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C -#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D -#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E -#define GL_IMAGE_1D_EXT 0x904C -#define GL_IMAGE_2D_EXT 0x904D -#define GL_IMAGE_3D_EXT 0x904E -#define GL_IMAGE_2D_RECT_EXT 0x904F -#define GL_IMAGE_CUBE_EXT 0x9050 -#define GL_IMAGE_BUFFER_EXT 0x9051 -#define GL_IMAGE_1D_ARRAY_EXT 0x9052 -#define GL_IMAGE_2D_ARRAY_EXT 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 -#define GL_INT_IMAGE_1D_EXT 0x9057 -#define GL_INT_IMAGE_2D_EXT 0x9058 -#define GL_INT_IMAGE_3D_EXT 0x9059 -#define GL_INT_IMAGE_2D_RECT_EXT 0x905A -#define GL_INT_IMAGE_CUBE_EXT 0x905B -#define GL_INT_IMAGE_BUFFER_EXT 0x905C -#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D -#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C -#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D -#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E -#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF - -typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); -typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); - -#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) -#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) - -#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) +# define GL_EXT_shader_image_load_store 1 + +# define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +# define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +# define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +# define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +# define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +# define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +# define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +# define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +# define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +# define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +# define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +# define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +# define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +# define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +# define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +# define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +# define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +# define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +# define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +# define GL_IMAGE_1D_EXT 0x904C +# define GL_IMAGE_2D_EXT 0x904D +# define GL_IMAGE_3D_EXT 0x904E +# define GL_IMAGE_2D_RECT_EXT 0x904F +# define GL_IMAGE_CUBE_EXT 0x9050 +# define GL_IMAGE_BUFFER_EXT 0x9051 +# define GL_IMAGE_1D_ARRAY_EXT 0x9052 +# define GL_IMAGE_2D_ARRAY_EXT 0x9053 +# define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +# define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +# define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +# define GL_INT_IMAGE_1D_EXT 0x9057 +# define GL_INT_IMAGE_2D_EXT 0x9058 +# define GL_INT_IMAGE_3D_EXT 0x9059 +# define GL_INT_IMAGE_2D_RECT_EXT 0x905A +# define GL_INT_IMAGE_CUBE_EXT 0x905B +# define GL_INT_IMAGE_BUFFER_EXT 0x905C +# define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +# define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +# define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +# define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +# define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +# define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +# define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +# define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +# define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +# define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +# define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +# define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +# define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +# define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +# define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +# define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +# define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void(GLAPIENTRY* PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void(GLAPIENTRY* PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers); + +# define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +# define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +# define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) #endif /* GL_EXT_shader_image_load_store */ /* -------------------------- GL_EXT_shadow_funcs -------------------------- */ #ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 +# define GL_EXT_shadow_funcs 1 -#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) +# define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) #endif /* GL_EXT_shadow_funcs */ /* --------------------- GL_EXT_shared_texture_palette --------------------- */ #ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 +# define GL_EXT_shared_texture_palette 1 -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +# define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) +# define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) #endif /* GL_EXT_shared_texture_palette */ /* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ #ifndef GL_EXT_stencil_clear_tag -#define GL_EXT_stencil_clear_tag 1 +# define GL_EXT_stencil_clear_tag 1 -#define GL_STENCIL_TAG_BITS_EXT 0x88F2 -#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +# define GL_STENCIL_TAG_BITS_EXT 0x88F2 +# define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 -#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) +# define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) #endif /* GL_EXT_stencil_clear_tag */ /* ------------------------ GL_EXT_stencil_two_side ------------------------ */ #ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 +# define GL_EXT_stencil_two_side 1 -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +# define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +# define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +typedef void(GLAPIENTRY* PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); -#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) +# define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) -#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) +# define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) #endif /* GL_EXT_stencil_two_side */ /* -------------------------- GL_EXT_stencil_wrap -------------------------- */ #ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 +# define GL_EXT_stencil_wrap 1 -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 +# define GL_INCR_WRAP_EXT 0x8507 +# define GL_DECR_WRAP_EXT 0x8508 -#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) +# define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) #endif /* GL_EXT_stencil_wrap */ /* --------------------------- GL_EXT_subtexture --------------------------- */ #ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 +# define GL_EXT_subtexture 1 -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); -#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) -#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) -#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) +# define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +# define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +# define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) -#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) +# define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) #endif /* GL_EXT_subtexture */ /* ----------------------------- GL_EXT_texture ---------------------------- */ #ifndef GL_EXT_texture -#define GL_EXT_texture 1 - -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 - -#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) +# define GL_EXT_texture 1 + +# define GL_ALPHA4_EXT 0x803B +# define GL_ALPHA8_EXT 0x803C +# define GL_ALPHA12_EXT 0x803D +# define GL_ALPHA16_EXT 0x803E +# define GL_LUMINANCE4_EXT 0x803F +# define GL_LUMINANCE8_EXT 0x8040 +# define GL_LUMINANCE12_EXT 0x8041 +# define GL_LUMINANCE16_EXT 0x8042 +# define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +# define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +# define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +# define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +# define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +# define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +# define GL_INTENSITY_EXT 0x8049 +# define GL_INTENSITY4_EXT 0x804A +# define GL_INTENSITY8_EXT 0x804B +# define GL_INTENSITY12_EXT 0x804C +# define GL_INTENSITY16_EXT 0x804D +# define GL_RGB2_EXT 0x804E +# define GL_RGB4_EXT 0x804F +# define GL_RGB5_EXT 0x8050 +# define GL_RGB8_EXT 0x8051 +# define GL_RGB10_EXT 0x8052 +# define GL_RGB12_EXT 0x8053 +# define GL_RGB16_EXT 0x8054 +# define GL_RGBA2_EXT 0x8055 +# define GL_RGBA4_EXT 0x8056 +# define GL_RGB5_A1_EXT 0x8057 +# define GL_RGBA8_EXT 0x8058 +# define GL_RGB10_A2_EXT 0x8059 +# define GL_RGBA12_EXT 0x805A +# define GL_RGBA16_EXT 0x805B +# define GL_TEXTURE_RED_SIZE_EXT 0x805C +# define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +# define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +# define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +# define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +# define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +# define GL_REPLACE_EXT 0x8062 +# define GL_PROXY_TEXTURE_1D_EXT 0x8063 +# define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +# define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) #endif /* GL_EXT_texture */ /* ---------------------------- GL_EXT_texture3D --------------------------- */ #ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 +# define GL_EXT_texture3D 1 -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +# define GL_PACK_SKIP_IMAGES_EXT 0x806B +# define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +# define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +# define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +# define GL_TEXTURE_3D_EXT 0x806F +# define GL_PROXY_TEXTURE_3D_EXT 0x8070 +# define GL_TEXTURE_DEPTH_EXT 0x8071 +# define GL_TEXTURE_WRAP_R_EXT 0x8072 +# define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); -#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) +# define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) -#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) +# define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) #endif /* GL_EXT_texture3D */ /* -------------------------- GL_EXT_texture_array ------------------------- */ #ifndef GL_EXT_texture_array -#define GL_EXT_texture_array 1 +# define GL_EXT_texture_array 1 -#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E -#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF -#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 -#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +# define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +# define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +# define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +# define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +# define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +# define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +# define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +# define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D -typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void(GLAPIENTRY* PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) +# define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) -#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) +# define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) #endif /* GL_EXT_texture_array */ /* ---------------------- GL_EXT_texture_buffer_object --------------------- */ #ifndef GL_EXT_texture_buffer_object -#define GL_EXT_texture_buffer_object 1 +# define GL_EXT_texture_buffer_object 1 -#define GL_TEXTURE_BUFFER_EXT 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D -#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +# define GL_TEXTURE_BUFFER_EXT 0x8C2A +# define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +# define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +# define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +# define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E -typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); -#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) +# define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) -#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) +# define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) #endif /* GL_EXT_texture_buffer_object */ /* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ #ifndef GL_EXT_texture_compression_dxt1 -#define GL_EXT_texture_compression_dxt1 1 +# define GL_EXT_texture_compression_dxt1 1 -#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) +# define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) #endif /* GL_EXT_texture_compression_dxt1 */ /* -------------------- GL_EXT_texture_compression_latc -------------------- */ #ifndef GL_EXT_texture_compression_latc -#define GL_EXT_texture_compression_latc 1 +# define GL_EXT_texture_compression_latc 1 -#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 -#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 -#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 -#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +# define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +# define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +# define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +# define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 -#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) +# define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) #endif /* GL_EXT_texture_compression_latc */ /* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ #ifndef GL_EXT_texture_compression_rgtc -#define GL_EXT_texture_compression_rgtc 1 +# define GL_EXT_texture_compression_rgtc 1 -#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +# define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +# define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +# define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +# define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) +# define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) #endif /* GL_EXT_texture_compression_rgtc */ /* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ #ifndef GL_EXT_texture_compression_s3tc -#define GL_EXT_texture_compression_s3tc 1 +# define GL_EXT_texture_compression_s3tc 1 -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) +# define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) #endif /* GL_EXT_texture_compression_s3tc */ /* ------------------------ GL_EXT_texture_cube_map ------------------------ */ #ifndef GL_EXT_texture_cube_map -#define GL_EXT_texture_cube_map 1 - -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C - -#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) +# define GL_EXT_texture_cube_map 1 + +# define GL_NORMAL_MAP_EXT 0x8511 +# define GL_REFLECTION_MAP_EXT 0x8512 +# define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +# define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) #endif /* GL_EXT_texture_cube_map */ /* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ #ifndef GL_EXT_texture_edge_clamp -#define GL_EXT_texture_edge_clamp 1 +# define GL_EXT_texture_edge_clamp 1 -#define GL_CLAMP_TO_EDGE_EXT 0x812F +# define GL_CLAMP_TO_EDGE_EXT 0x812F -#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) +# define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) #endif /* GL_EXT_texture_edge_clamp */ /* --------------------------- GL_EXT_texture_env -------------------------- */ #ifndef GL_EXT_texture_env -#define GL_EXT_texture_env 1 - -#define GL_TEXTURE_ENV0_EXT 0 -#define GL_ENV_BLEND_EXT 0 -#define GL_TEXTURE_ENV_SHIFT_EXT 0 -#define GL_ENV_REPLACE_EXT 0 -#define GL_ENV_ADD_EXT 0 -#define GL_ENV_SUBTRACT_EXT 0 -#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 -#define GL_ENV_REVERSE_SUBTRACT_EXT 0 -#define GL_ENV_REVERSE_BLEND_EXT 0 -#define GL_ENV_COPY_EXT 0 -#define GL_ENV_MODULATE_EXT 0 - -#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) +# define GL_EXT_texture_env 1 + +# define GL_TEXTURE_ENV0_EXT 0 +# define GL_ENV_BLEND_EXT 0 +# define GL_TEXTURE_ENV_SHIFT_EXT 0 +# define GL_ENV_REPLACE_EXT 0 +# define GL_ENV_ADD_EXT 0 +# define GL_ENV_SUBTRACT_EXT 0 +# define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 +# define GL_ENV_REVERSE_SUBTRACT_EXT 0 +# define GL_ENV_REVERSE_BLEND_EXT 0 +# define GL_ENV_COPY_EXT 0 +# define GL_ENV_MODULATE_EXT 0 + +# define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) #endif /* GL_EXT_texture_env */ /* ------------------------- GL_EXT_texture_env_add ------------------------ */ #ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 +# define GL_EXT_texture_env_add 1 -#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) +# define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) #endif /* GL_EXT_texture_env_add */ /* ----------------------- GL_EXT_texture_env_combine ---------------------- */ #ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 - -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A - -#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) +# define GL_EXT_texture_env_combine 1 + +# define GL_COMBINE_EXT 0x8570 +# define GL_COMBINE_RGB_EXT 0x8571 +# define GL_COMBINE_ALPHA_EXT 0x8572 +# define GL_RGB_SCALE_EXT 0x8573 +# define GL_ADD_SIGNED_EXT 0x8574 +# define GL_INTERPOLATE_EXT 0x8575 +# define GL_CONSTANT_EXT 0x8576 +# define GL_PRIMARY_COLOR_EXT 0x8577 +# define GL_PREVIOUS_EXT 0x8578 +# define GL_SOURCE0_RGB_EXT 0x8580 +# define GL_SOURCE1_RGB_EXT 0x8581 +# define GL_SOURCE2_RGB_EXT 0x8582 +# define GL_SOURCE0_ALPHA_EXT 0x8588 +# define GL_SOURCE1_ALPHA_EXT 0x8589 +# define GL_SOURCE2_ALPHA_EXT 0x858A +# define GL_OPERAND0_RGB_EXT 0x8590 +# define GL_OPERAND1_RGB_EXT 0x8591 +# define GL_OPERAND2_RGB_EXT 0x8592 +# define GL_OPERAND0_ALPHA_EXT 0x8598 +# define GL_OPERAND1_ALPHA_EXT 0x8599 +# define GL_OPERAND2_ALPHA_EXT 0x859A + +# define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) #endif /* GL_EXT_texture_env_combine */ /* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ #ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 +# define GL_EXT_texture_env_dot3 1 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 +# define GL_DOT3_RGB_EXT 0x8740 +# define GL_DOT3_RGBA_EXT 0x8741 -#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) +# define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) #endif /* GL_EXT_texture_env_dot3 */ /* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ #ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 +# define GL_EXT_texture_filter_anisotropic 1 -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) +# define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) #endif /* GL_EXT_texture_filter_anisotropic */ /* ------------------------- GL_EXT_texture_integer ------------------------ */ #ifndef GL_EXT_texture_integer -#define GL_EXT_texture_integer 1 - -#define GL_RGBA32UI_EXT 0x8D70 -#define GL_RGB32UI_EXT 0x8D71 -#define GL_ALPHA32UI_EXT 0x8D72 -#define GL_INTENSITY32UI_EXT 0x8D73 -#define GL_LUMINANCE32UI_EXT 0x8D74 -#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 -#define GL_RGBA16UI_EXT 0x8D76 -#define GL_RGB16UI_EXT 0x8D77 -#define GL_ALPHA16UI_EXT 0x8D78 -#define GL_INTENSITY16UI_EXT 0x8D79 -#define GL_LUMINANCE16UI_EXT 0x8D7A -#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B -#define GL_RGBA8UI_EXT 0x8D7C -#define GL_RGB8UI_EXT 0x8D7D -#define GL_ALPHA8UI_EXT 0x8D7E -#define GL_INTENSITY8UI_EXT 0x8D7F -#define GL_LUMINANCE8UI_EXT 0x8D80 -#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 -#define GL_RGBA32I_EXT 0x8D82 -#define GL_RGB32I_EXT 0x8D83 -#define GL_ALPHA32I_EXT 0x8D84 -#define GL_INTENSITY32I_EXT 0x8D85 -#define GL_LUMINANCE32I_EXT 0x8D86 -#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 -#define GL_RGBA16I_EXT 0x8D88 -#define GL_RGB16I_EXT 0x8D89 -#define GL_ALPHA16I_EXT 0x8D8A -#define GL_INTENSITY16I_EXT 0x8D8B -#define GL_LUMINANCE16I_EXT 0x8D8C -#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D -#define GL_RGBA8I_EXT 0x8D8E -#define GL_RGB8I_EXT 0x8D8F -#define GL_ALPHA8I_EXT 0x8D90 -#define GL_INTENSITY8I_EXT 0x8D91 -#define GL_LUMINANCE8I_EXT 0x8D92 -#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 -#define GL_RED_INTEGER_EXT 0x8D94 -#define GL_GREEN_INTEGER_EXT 0x8D95 -#define GL_BLUE_INTEGER_EXT 0x8D96 -#define GL_ALPHA_INTEGER_EXT 0x8D97 -#define GL_RGB_INTEGER_EXT 0x8D98 -#define GL_RGBA_INTEGER_EXT 0x8D99 -#define GL_BGR_INTEGER_EXT 0x8D9A -#define GL_BGRA_INTEGER_EXT 0x8D9B -#define GL_LUMINANCE_INTEGER_EXT 0x8D9C -#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D -#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E - -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); - -#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) -#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) -#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) -#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) -#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) -#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) - -#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) +# define GL_EXT_texture_integer 1 + +# define GL_RGBA32UI_EXT 0x8D70 +# define GL_RGB32UI_EXT 0x8D71 +# define GL_ALPHA32UI_EXT 0x8D72 +# define GL_INTENSITY32UI_EXT 0x8D73 +# define GL_LUMINANCE32UI_EXT 0x8D74 +# define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +# define GL_RGBA16UI_EXT 0x8D76 +# define GL_RGB16UI_EXT 0x8D77 +# define GL_ALPHA16UI_EXT 0x8D78 +# define GL_INTENSITY16UI_EXT 0x8D79 +# define GL_LUMINANCE16UI_EXT 0x8D7A +# define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +# define GL_RGBA8UI_EXT 0x8D7C +# define GL_RGB8UI_EXT 0x8D7D +# define GL_ALPHA8UI_EXT 0x8D7E +# define GL_INTENSITY8UI_EXT 0x8D7F +# define GL_LUMINANCE8UI_EXT 0x8D80 +# define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +# define GL_RGBA32I_EXT 0x8D82 +# define GL_RGB32I_EXT 0x8D83 +# define GL_ALPHA32I_EXT 0x8D84 +# define GL_INTENSITY32I_EXT 0x8D85 +# define GL_LUMINANCE32I_EXT 0x8D86 +# define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +# define GL_RGBA16I_EXT 0x8D88 +# define GL_RGB16I_EXT 0x8D89 +# define GL_ALPHA16I_EXT 0x8D8A +# define GL_INTENSITY16I_EXT 0x8D8B +# define GL_LUMINANCE16I_EXT 0x8D8C +# define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +# define GL_RGBA8I_EXT 0x8D8E +# define GL_RGB8I_EXT 0x8D8F +# define GL_ALPHA8I_EXT 0x8D90 +# define GL_INTENSITY8I_EXT 0x8D91 +# define GL_LUMINANCE8I_EXT 0x8D92 +# define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +# define GL_RED_INTEGER_EXT 0x8D94 +# define GL_GREEN_INTEGER_EXT 0x8D95 +# define GL_BLUE_INTEGER_EXT 0x8D96 +# define GL_ALPHA_INTEGER_EXT 0x8D97 +# define GL_RGB_INTEGER_EXT 0x8D98 +# define GL_RGBA_INTEGER_EXT 0x8D99 +# define GL_BGR_INTEGER_EXT 0x8D9A +# define GL_BGRA_INTEGER_EXT 0x8D9B +# define GL_LUMINANCE_INTEGER_EXT 0x8D9C +# define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +# define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void(GLAPIENTRY* PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void(GLAPIENTRY* PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void(GLAPIENTRY* PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint* params); + +# define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +# define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +# define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +# define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +# define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +# define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +# define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) #endif /* GL_EXT_texture_integer */ /* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ #ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 +# define GL_EXT_texture_lod_bias 1 -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +# define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +# define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +# define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) +# define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) #endif /* GL_EXT_texture_lod_bias */ /* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ #ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 +# define GL_EXT_texture_mirror_clamp 1 -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +# define GL_MIRROR_CLAMP_EXT 0x8742 +# define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +# define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) +# define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) #endif /* GL_EXT_texture_mirror_clamp */ /* ------------------------- GL_EXT_texture_object ------------------------- */ #ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 - -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A - -typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); -typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); -typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); - -#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) -#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) -#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) -#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) -#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) -#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) - -#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) +# define GL_EXT_texture_object 1 + +# define GL_TEXTURE_PRIORITY_EXT 0x8066 +# define GL_TEXTURE_RESIDENT_EXT 0x8067 +# define GL_TEXTURE_1D_BINDING_EXT 0x8068 +# define GL_TEXTURE_2D_BINDING_EXT 0x8069 +# define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean(GLAPIENTRY* PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void(GLAPIENTRY* PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void(GLAPIENTRY* PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint* textures); +typedef void(GLAPIENTRY* PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint* textures); +typedef GLboolean(GLAPIENTRY* PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void(GLAPIENTRY* PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint* textures, const GLclampf* priorities); + +# define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +# define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +# define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +# define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +# define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +# define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +# define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) #endif /* GL_EXT_texture_object */ /* --------------------- GL_EXT_texture_perturb_normal --------------------- */ #ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 +# define GL_EXT_texture_perturb_normal 1 -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF +# define GL_PERTURB_EXT 0x85AE +# define GL_TEXTURE_NORMAL_EXT 0x85AF -typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +typedef void(GLAPIENTRY* PFNGLTEXTURENORMALEXTPROC)(GLenum mode); -#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) +# define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) -#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) +# define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) #endif /* GL_EXT_texture_perturb_normal */ /* ------------------------ GL_EXT_texture_rectangle ----------------------- */ #ifndef GL_EXT_texture_rectangle -#define GL_EXT_texture_rectangle 1 +# define GL_EXT_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 +# define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 -#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) +# define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) #endif /* GL_EXT_texture_rectangle */ /* -------------------------- GL_EXT_texture_sRGB -------------------------- */ #ifndef GL_EXT_texture_sRGB -#define GL_EXT_texture_sRGB 1 - -#define GL_SRGB_EXT 0x8C40 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F - -#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) +# define GL_EXT_texture_sRGB 1 + +# define GL_SRGB_EXT 0x8C40 +# define GL_SRGB8_EXT 0x8C41 +# define GL_SRGB_ALPHA_EXT 0x8C42 +# define GL_SRGB8_ALPHA8_EXT 0x8C43 +# define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +# define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +# define GL_SLUMINANCE_EXT 0x8C46 +# define GL_SLUMINANCE8_EXT 0x8C47 +# define GL_COMPRESSED_SRGB_EXT 0x8C48 +# define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +# define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +# define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +# define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +# define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) #endif /* GL_EXT_texture_sRGB */ /* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ #ifndef GL_EXT_texture_sRGB_decode -#define GL_EXT_texture_sRGB_decode 1 +# define GL_EXT_texture_sRGB_decode 1 -#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 -#define GL_DECODE_EXT 0x8A49 -#define GL_SKIP_DECODE_EXT 0x8A4A +# define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +# define GL_DECODE_EXT 0x8A49 +# define GL_SKIP_DECODE_EXT 0x8A4A -#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) +# define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) #endif /* GL_EXT_texture_sRGB_decode */ /* --------------------- GL_EXT_texture_shared_exponent -------------------- */ #ifndef GL_EXT_texture_shared_exponent -#define GL_EXT_texture_shared_exponent 1 +# define GL_EXT_texture_shared_exponent 1 -#define GL_RGB9_E5_EXT 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E -#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +# define GL_RGB9_E5_EXT 0x8C3D +# define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +# define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F -#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) +# define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) #endif /* GL_EXT_texture_shared_exponent */ /* -------------------------- GL_EXT_texture_snorm ------------------------- */ #ifndef GL_EXT_texture_snorm -#define GL_EXT_texture_snorm 1 - -#define GL_RED_SNORM 0x8F90 -#define GL_RG_SNORM 0x8F91 -#define GL_RGB_SNORM 0x8F92 -#define GL_RGBA_SNORM 0x8F93 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_ALPHA_SNORM 0x9010 -#define GL_LUMINANCE_SNORM 0x9011 -#define GL_LUMINANCE_ALPHA_SNORM 0x9012 -#define GL_INTENSITY_SNORM 0x9013 -#define GL_ALPHA8_SNORM 0x9014 -#define GL_LUMINANCE8_SNORM 0x9015 -#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 -#define GL_INTENSITY8_SNORM 0x9017 -#define GL_ALPHA16_SNORM 0x9018 -#define GL_LUMINANCE16_SNORM 0x9019 -#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A -#define GL_INTENSITY16_SNORM 0x901B - -#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) +# define GL_EXT_texture_snorm 1 + +# define GL_RED_SNORM 0x8F90 +# define GL_RG_SNORM 0x8F91 +# define GL_RGB_SNORM 0x8F92 +# define GL_RGBA_SNORM 0x8F93 +# define GL_R8_SNORM 0x8F94 +# define GL_RG8_SNORM 0x8F95 +# define GL_RGB8_SNORM 0x8F96 +# define GL_RGBA8_SNORM 0x8F97 +# define GL_R16_SNORM 0x8F98 +# define GL_RG16_SNORM 0x8F99 +# define GL_RGB16_SNORM 0x8F9A +# define GL_RGBA16_SNORM 0x8F9B +# define GL_SIGNED_NORMALIZED 0x8F9C +# define GL_ALPHA_SNORM 0x9010 +# define GL_LUMINANCE_SNORM 0x9011 +# define GL_LUMINANCE_ALPHA_SNORM 0x9012 +# define GL_INTENSITY_SNORM 0x9013 +# define GL_ALPHA8_SNORM 0x9014 +# define GL_LUMINANCE8_SNORM 0x9015 +# define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +# define GL_INTENSITY8_SNORM 0x9017 +# define GL_ALPHA16_SNORM 0x9018 +# define GL_LUMINANCE16_SNORM 0x9019 +# define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +# define GL_INTENSITY16_SNORM 0x901B + +# define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) #endif /* GL_EXT_texture_snorm */ /* ------------------------- GL_EXT_texture_swizzle ------------------------ */ #ifndef GL_EXT_texture_swizzle -#define GL_EXT_texture_swizzle 1 +# define GL_EXT_texture_swizzle 1 -#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 -#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 -#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 -#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +# define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +# define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +# define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +# define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +# define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 -#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) +# define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) #endif /* GL_EXT_texture_swizzle */ /* --------------------------- GL_EXT_timer_query -------------------------- */ #ifndef GL_EXT_timer_query -#define GL_EXT_timer_query 1 +# define GL_EXT_timer_query 1 -#define GL_TIME_ELAPSED_EXT 0x88BF +# define GL_TIME_ELAPSED_EXT 0x88BF -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); -typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT* params); +typedef void(GLAPIENTRY* PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT* params); -#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) -#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) +# define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +# define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) -#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) +# define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) #endif /* GL_EXT_timer_query */ /* ----------------------- GL_EXT_transform_feedback ----------------------- */ #ifndef GL_EXT_transform_feedback -#define GL_EXT_transform_feedback 1 - -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 -#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 -#define GL_RASTERIZER_DISCARD_EXT 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C -#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F - -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar ** varyings, GLenum bufferMode); - -#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) -#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) -#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) -#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) -#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) -#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) -#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) - -#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) +# define GL_EXT_transform_feedback 1 + +# define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +# define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +# define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +# define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +# define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +# define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +# define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +# define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +# define GL_RASTERIZER_DISCARD_EXT 0x8C89 +# define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +# define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +# define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +# define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +# define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +# define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void(GLAPIENTRY* PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode); +typedef void(GLAPIENTRY* PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void); +typedef void(GLAPIENTRY* PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +typedef void(GLAPIENTRY* PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode); + +# define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +# define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +# define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +# define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +# define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +# define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +# define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +# define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) #endif /* GL_EXT_transform_feedback */ /* -------------------------- GL_EXT_vertex_array -------------------------- */ #ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 - -#define GL_DOUBLE_EXT 0x140A -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 - -typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); -typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); - -#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) -#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) -#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) -#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) -#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) -#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) -#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) -#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) - -#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) +# define GL_EXT_vertex_array 1 + +# define GL_DOUBLE_EXT 0x140A +# define GL_VERTEX_ARRAY_EXT 0x8074 +# define GL_NORMAL_ARRAY_EXT 0x8075 +# define GL_COLOR_ARRAY_EXT 0x8076 +# define GL_INDEX_ARRAY_EXT 0x8077 +# define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +# define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +# define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +# define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +# define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +# define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +# define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +# define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +# define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +# define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +# define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +# define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +# define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +# define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +# define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +# define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +# define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +# define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +# define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +# define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +# define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +# define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +# define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +# define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +# define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +# define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +# define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +# define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void(GLAPIENTRY* PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void(GLAPIENTRY* PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void(GLAPIENTRY* PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void(GLAPIENTRY* PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void(GLAPIENTRY* PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void(GLAPIENTRY* PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void(GLAPIENTRY* PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void(GLAPIENTRY* PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); + +# define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +# define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +# define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +# define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +# define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +# define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +# define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +# define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +# define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) #endif /* GL_EXT_vertex_array */ /* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ #ifndef GL_EXT_vertex_array_bgra -#define GL_EXT_vertex_array_bgra 1 +# define GL_EXT_vertex_array_bgra 1 -#define GL_BGRA 0x80E1 +# define GL_BGRA 0x80E1 -#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) +# define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) #endif /* GL_EXT_vertex_array_bgra */ /* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ #ifndef GL_EXT_vertex_attrib_64bit -#define GL_EXT_vertex_attrib_64bit 1 - -#define GL_DOUBLE_MAT2_EXT 0x8F46 -#define GL_DOUBLE_MAT3_EXT 0x8F47 -#define GL_DOUBLE_MAT4_EXT 0x8F48 -#define GL_DOUBLE_MAT2x3_EXT 0x8F49 -#define GL_DOUBLE_MAT2x4_EXT 0x8F4A -#define GL_DOUBLE_MAT3x2_EXT 0x8F4B -#define GL_DOUBLE_MAT3x4_EXT 0x8F4C -#define GL_DOUBLE_MAT4x2_EXT 0x8F4D -#define GL_DOUBLE_MAT4x3_EXT 0x8F4E -#define GL_DOUBLE_VEC2_EXT 0x8FFC -#define GL_DOUBLE_VEC3_EXT 0x8FFD -#define GL_DOUBLE_VEC4_EXT 0x8FFE - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); - -#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) -#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) -#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) -#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) -#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) -#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) -#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) -#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) -#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) -#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) -#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) - -#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) +# define GL_EXT_vertex_attrib_64bit 1 + +# define GL_DOUBLE_MAT2_EXT 0x8F46 +# define GL_DOUBLE_MAT3_EXT 0x8F47 +# define GL_DOUBLE_MAT4_EXT 0x8F48 +# define GL_DOUBLE_MAT2x3_EXT 0x8F49 +# define GL_DOUBLE_MAT2x4_EXT 0x8F4A +# define GL_DOUBLE_MAT3x2_EXT 0x8F4B +# define GL_DOUBLE_MAT3x4_EXT 0x8F4C +# define GL_DOUBLE_MAT4x2_EXT 0x8F4D +# define GL_DOUBLE_MAT4x3_EXT 0x8F4E +# define GL_DOUBLE_VEC2_EXT 0x8FFC +# define GL_DOUBLE_VEC3_EXT 0x8FFD +# define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +# define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +# define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +# define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +# define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +# define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +# define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +# define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +# define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +# define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +# define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +# define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +# define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) #endif /* GL_EXT_vertex_attrib_64bit */ /* -------------------------- GL_EXT_vertex_shader ------------------------- */ #ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 - -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED - -typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); -typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); -typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); -typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); -typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); -typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); -typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); - -#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) -#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) -#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) -#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) -#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) -#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) -#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) -#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) -#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) -#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) -#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) -#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) -#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) -#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) -#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) -#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) -#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) -#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) -#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) -#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) -#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) -#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) -#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) -#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) -#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) -#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) -#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) -#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) -#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) -#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) -#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) -#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) -#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) -#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) -#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) -#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) -#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) -#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) -#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) -#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) -#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) -#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) - -#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) +# define GL_EXT_vertex_shader 1 + +# define GL_VERTEX_SHADER_EXT 0x8780 +# define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +# define GL_OP_INDEX_EXT 0x8782 +# define GL_OP_NEGATE_EXT 0x8783 +# define GL_OP_DOT3_EXT 0x8784 +# define GL_OP_DOT4_EXT 0x8785 +# define GL_OP_MUL_EXT 0x8786 +# define GL_OP_ADD_EXT 0x8787 +# define GL_OP_MADD_EXT 0x8788 +# define GL_OP_FRAC_EXT 0x8789 +# define GL_OP_MAX_EXT 0x878A +# define GL_OP_MIN_EXT 0x878B +# define GL_OP_SET_GE_EXT 0x878C +# define GL_OP_SET_LT_EXT 0x878D +# define GL_OP_CLAMP_EXT 0x878E +# define GL_OP_FLOOR_EXT 0x878F +# define GL_OP_ROUND_EXT 0x8790 +# define GL_OP_EXP_BASE_2_EXT 0x8791 +# define GL_OP_LOG_BASE_2_EXT 0x8792 +# define GL_OP_POWER_EXT 0x8793 +# define GL_OP_RECIP_EXT 0x8794 +# define GL_OP_RECIP_SQRT_EXT 0x8795 +# define GL_OP_SUB_EXT 0x8796 +# define GL_OP_CROSS_PRODUCT_EXT 0x8797 +# define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +# define GL_OP_MOV_EXT 0x8799 +# define GL_OUTPUT_VERTEX_EXT 0x879A +# define GL_OUTPUT_COLOR0_EXT 0x879B +# define GL_OUTPUT_COLOR1_EXT 0x879C +# define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +# define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +# define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +# define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +# define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +# define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +# define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +# define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +# define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +# define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +# define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +# define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +# define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +# define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +# define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +# define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +# define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +# define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +# define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +# define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +# define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +# define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +# define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +# define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +# define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +# define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +# define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +# define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +# define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +# define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +# define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +# define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +# define GL_OUTPUT_FOG_EXT 0x87BD +# define GL_SCALAR_EXT 0x87BE +# define GL_VECTOR_EXT 0x87BF +# define GL_MATRIX_EXT 0x87C0 +# define GL_VARIANT_EXT 0x87C1 +# define GL_INVARIANT_EXT 0x87C2 +# define GL_LOCAL_CONSTANT_EXT 0x87C3 +# define GL_LOCAL_EXT 0x87C4 +# define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +# define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +# define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +# define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +# define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +# define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +# define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +# define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +# define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +# define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +# define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +# define GL_X_EXT 0x87D5 +# define GL_Y_EXT 0x87D6 +# define GL_Z_EXT 0x87D7 +# define GL_W_EXT 0x87D8 +# define GL_NEGATIVE_X_EXT 0x87D9 +# define GL_NEGATIVE_Y_EXT 0x87DA +# define GL_NEGATIVE_Z_EXT 0x87DB +# define GL_NEGATIVE_W_EXT 0x87DC +# define GL_ZERO_EXT 0x87DD +# define GL_ONE_EXT 0x87DE +# define GL_NEGATIVE_ONE_EXT 0x87DF +# define GL_NORMALIZED_RANGE_EXT 0x87E0 +# define GL_FULL_RANGE_EXT 0x87E1 +# define GL_CURRENT_VERTEX_EXT 0x87E2 +# define GL_MVP_MATRIX_EXT 0x87E3 +# define GL_VARIANT_VALUE_EXT 0x87E4 +# define GL_VARIANT_DATATYPE_EXT 0x87E5 +# define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +# define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +# define GL_VARIANT_ARRAY_EXT 0x87E8 +# define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +# define GL_INVARIANT_VALUE_EXT 0x87EA +# define GL_INVARIANT_DATATYPE_EXT 0x87EB +# define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +# define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void(GLAPIENTRY* PFNGLBEGINVERTEXSHADEREXTPROC)(void); +typedef GLuint(GLAPIENTRY* PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +typedef GLuint(GLAPIENTRY* PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +typedef GLuint(GLAPIENTRY* PFNGLBINDPARAMETEREXTPROC)(GLenum value); +typedef GLuint(GLAPIENTRY* PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +typedef GLuint(GLAPIENTRY* PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +typedef void(GLAPIENTRY* PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLENDVERTEXSHADEREXTPROC)(void); +typedef void(GLAPIENTRY* PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef GLuint(GLAPIENTRY* PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint(GLAPIENTRY* PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +typedef void(GLAPIENTRY* PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(GLAPIENTRY* PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +typedef void(GLAPIENTRY* PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(GLAPIENTRY* PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(GLAPIENTRY* PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +typedef void(GLAPIENTRY* PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(GLAPIENTRY* PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(GLAPIENTRY* PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +typedef void(GLAPIENTRY* PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(GLAPIENTRY* PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid** data); +typedef void(GLAPIENTRY* PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef GLboolean(GLAPIENTRY* PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +typedef void(GLAPIENTRY* PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid* addr); +typedef void(GLAPIENTRY* PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid* addr); +typedef void(GLAPIENTRY* PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +typedef void(GLAPIENTRY* PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void(GLAPIENTRY* PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void(GLAPIENTRY* PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void(GLAPIENTRY* PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTIVEXTPROC)(GLuint id, GLint* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint* addr); +typedef void(GLAPIENTRY* PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort* addr); +typedef void(GLAPIENTRY* PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +# define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +# define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +# define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +# define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +# define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +# define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +# define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +# define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +# define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +# define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +# define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +# define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +# define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +# define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +# define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +# define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +# define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +# define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +# define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +# define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +# define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +# define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +# define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +# define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +# define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +# define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +# define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +# define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +# define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +# define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +# define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +# define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +# define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +# define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +# define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +# define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +# define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +# define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +# define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +# define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +# define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +# define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +# define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) #endif /* GL_EXT_vertex_shader */ /* ------------------------ GL_EXT_vertex_weighting ------------------------ */ #ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 - -#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 -#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 -#define GL_MODELVIEW0_EXT 0x1700 -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 - -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); - -#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) -#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) -#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) - -#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) +# define GL_EXT_vertex_weighting 1 + +# define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +# define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +# define GL_MODELVIEW0_EXT 0x1700 +# define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +# define GL_MODELVIEW1_MATRIX_EXT 0x8506 +# define GL_VERTEX_WEIGHTING_EXT 0x8509 +# define GL_MODELVIEW1_EXT 0x850A +# define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +# define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +# define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +# define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +# define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +# define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void(GLAPIENTRY* PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void* pointer); +typedef void(GLAPIENTRY* PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +typedef void(GLAPIENTRY* PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat* weight); + +# define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +# define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +# define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +# define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) #endif /* GL_EXT_vertex_weighting */ /* ------------------------- GL_EXT_x11_sync_object ------------------------ */ #ifndef GL_EXT_x11_sync_object -#define GL_EXT_x11_sync_object 1 +# define GL_EXT_x11_sync_object 1 -#define GL_SYNC_X11_FENCE_EXT 0x90E1 +# define GL_SYNC_X11_FENCE_EXT 0x90E1 -typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +typedef GLsync(GLAPIENTRY* PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); -#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) +# define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) -#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) +# define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) #endif /* GL_EXT_x11_sync_object */ /* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ #ifndef GL_GREMEDY_frame_terminator -#define GL_GREMEDY_frame_terminator 1 +# define GL_GREMEDY_frame_terminator 1 -typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); +typedef void(GLAPIENTRY* PFNGLFRAMETERMINATORGREMEDYPROC)(void); -#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) +# define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) -#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) +# define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) #endif /* GL_GREMEDY_frame_terminator */ /* ------------------------ GL_GREMEDY_string_marker ----------------------- */ #ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 +# define GL_GREMEDY_string_marker 1 -typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); +typedef void(GLAPIENTRY* PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void* string); -#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) +# define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) -#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) +# define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) #endif /* GL_GREMEDY_string_marker */ /* --------------------- GL_HP_convolution_border_modes -------------------- */ #ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 +# define GL_HP_convolution_border_modes 1 -#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) +# define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) #endif /* GL_HP_convolution_border_modes */ /* ------------------------- GL_HP_image_transform ------------------------- */ #ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 +# define GL_HP_image_transform 1 -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param); +typedef void(GLAPIENTRY* PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param); +typedef void(GLAPIENTRY* PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint* params); -#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) -#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) -#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) -#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) -#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) -#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) +# define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +# define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +# define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +# define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +# define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +# define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) -#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) +# define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) #endif /* GL_HP_image_transform */ /* -------------------------- GL_HP_occlusion_test ------------------------- */ #ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 +# define GL_HP_occlusion_test 1 -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +# define GL_OCCLUSION_TEST_HP 0x8165 +# define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) +# define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) #endif /* GL_HP_occlusion_test */ /* ------------------------- GL_HP_texture_lighting ------------------------ */ #ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 +# define GL_HP_texture_lighting 1 -#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) +# define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) #endif /* GL_HP_texture_lighting */ /* --------------------------- GL_IBM_cull_vertex -------------------------- */ #ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 +# define GL_IBM_cull_vertex 1 -#define GL_CULL_VERTEX_IBM 103050 +# define GL_CULL_VERTEX_IBM 103050 -#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) +# define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) #endif /* GL_IBM_cull_vertex */ /* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ #ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 +# define GL_IBM_multimode_draw_arrays 1 -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +typedef void(GLAPIENTRY* PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride); +typedef void(GLAPIENTRY* PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum* mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount, GLint modestride); -#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) -#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) +# define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +# define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) -#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) +# define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) #endif /* GL_IBM_multimode_draw_arrays */ /* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ #ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 +# define GL_IBM_rasterpos_clip 1 -#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 +# define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 -#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) +# define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) #endif /* GL_IBM_rasterpos_clip */ /* --------------------------- GL_IBM_static_data -------------------------- */ #ifndef GL_IBM_static_data -#define GL_IBM_static_data 1 +# define GL_IBM_static_data 1 -#define GL_ALL_STATIC_DATA_IBM 103060 -#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +# define GL_ALL_STATIC_DATA_IBM 103060 +# define GL_STATIC_VERTEX_ARRAY_IBM 103061 -#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) +# define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) #endif /* GL_IBM_static_data */ /* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ #ifndef GL_IBM_texture_mirrored_repeat -#define GL_IBM_texture_mirrored_repeat 1 +# define GL_IBM_texture_mirrored_repeat 1 -#define GL_MIRRORED_REPEAT_IBM 0x8370 +# define GL_MIRRORED_REPEAT_IBM 0x8370 -#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) +# define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) #endif /* GL_IBM_texture_mirrored_repeat */ /* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ #ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 - -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 - -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); - -#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) -#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) -#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) -#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) -#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) -#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) -#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) -#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) - -#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) +# define GL_IBM_vertex_array_lists 1 + +# define GL_VERTEX_ARRAY_LIST_IBM 103070 +# define GL_NORMAL_ARRAY_LIST_IBM 103071 +# define GL_COLOR_ARRAY_LIST_IBM 103072 +# define GL_INDEX_ARRAY_LIST_IBM 103073 +# define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +# define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +# define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +# define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +# define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +# define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +# define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +# define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +# define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +# define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +# define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +# define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void(GLAPIENTRY* PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(GLAPIENTRY* PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean** pointer, GLint ptrstride); +typedef void(GLAPIENTRY* PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(GLAPIENTRY* PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(GLAPIENTRY* PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(GLAPIENTRY* PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(GLAPIENTRY* PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); + +# define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +# define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +# define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +# define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +# define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +# define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +# define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +# define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +# define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) #endif /* GL_IBM_vertex_array_lists */ /* -------------------------- GL_INGR_color_clamp -------------------------- */ #ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 +# define GL_INGR_color_clamp 1 -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +# define GL_RED_MIN_CLAMP_INGR 0x8560 +# define GL_GREEN_MIN_CLAMP_INGR 0x8561 +# define GL_BLUE_MIN_CLAMP_INGR 0x8562 +# define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +# define GL_RED_MAX_CLAMP_INGR 0x8564 +# define GL_GREEN_MAX_CLAMP_INGR 0x8565 +# define GL_BLUE_MAX_CLAMP_INGR 0x8566 +# define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) +# define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) #endif /* GL_INGR_color_clamp */ /* ------------------------- GL_INGR_interlace_read ------------------------ */ #ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 +# define GL_INGR_interlace_read 1 -#define GL_INTERLACE_READ_INGR 0x8568 +# define GL_INTERLACE_READ_INGR 0x8568 -#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) +# define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) #endif /* GL_INGR_interlace_read */ /* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ #ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 +# define GL_INTEL_parallel_arrays 1 -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +# define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +# define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +# define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +# define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +# define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void(GLAPIENTRY* PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void** pointer); +typedef void(GLAPIENTRY* PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void** pointer); +typedef void(GLAPIENTRY* PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void** pointer); +typedef void(GLAPIENTRY* PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void** pointer); -#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) -#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) -#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) -#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) +# define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +# define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +# define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +# define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) -#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) +# define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) #endif /* GL_INTEL_parallel_arrays */ /* ------------------------ GL_INTEL_texture_scissor ----------------------- */ #ifndef GL_INTEL_texture_scissor -#define GL_INTEL_texture_scissor 1 +# define GL_INTEL_texture_scissor 1 -typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); -typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); +typedef void(GLAPIENTRY* PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc); +typedef void(GLAPIENTRY* PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh); -#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) -#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) +# define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +# define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) -#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) +# define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) #endif /* GL_INTEL_texture_scissor */ /* ------------------------------ GL_KHR_debug ----------------------------- */ #ifndef GL_KHR_debug -#define GL_KHR_debug 1 - -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_DISPLAY_LIST 0x82E7 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_OUTPUT 0x92E0 - -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); - -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); -typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); -typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); -typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); -typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params); -typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); -typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); - -#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) -#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) -#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) -#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) -#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) -#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) -#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) -#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) -#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) -#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) - -#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) +# define GL_KHR_debug 1 + +# define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +# define GL_STACK_OVERFLOW 0x0503 +# define GL_STACK_UNDERFLOW 0x0504 +# define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +# define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +# define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +# define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +# define GL_DEBUG_SOURCE_API 0x8246 +# define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +# define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +# define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +# define GL_DEBUG_SOURCE_APPLICATION 0x824A +# define GL_DEBUG_SOURCE_OTHER 0x824B +# define GL_DEBUG_TYPE_ERROR 0x824C +# define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +# define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +# define GL_DEBUG_TYPE_PORTABILITY 0x824F +# define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +# define GL_DEBUG_TYPE_OTHER 0x8251 +# define GL_DEBUG_TYPE_MARKER 0x8268 +# define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +# define GL_DEBUG_TYPE_POP_GROUP 0x826A +# define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +# define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +# define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +# define GL_BUFFER 0x82E0 +# define GL_SHADER 0x82E1 +# define GL_PROGRAM 0x82E2 +# define GL_QUERY 0x82E3 +# define GL_PROGRAM_PIPELINE 0x82E4 +# define GL_SAMPLER 0x82E6 +# define GL_DISPLAY_LIST 0x82E7 +# define GL_MAX_LABEL_LENGTH 0x82E8 +# define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +# define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +# define GL_DEBUG_LOGGED_MESSAGES 0x9145 +# define GL_DEBUG_SEVERITY_HIGH 0x9146 +# define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +# define GL_DEBUG_SEVERITY_LOW 0x9148 +# define GL_DEBUG_OUTPUT 0x92E0 + +typedef void(APIENTRY* GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, void* userParam); +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void(GLAPIENTRY* PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint(GLAPIENTRY* PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void(GLAPIENTRY* PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label); +typedef void(GLAPIENTRY* PFNGLGETOBJECTPTRLABELPROC)(void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label); +typedef void(GLAPIENTRY* PFNGLGETPOINTERVPROC)(GLenum pname, void** params); +typedef void(GLAPIENTRY* PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void(GLAPIENTRY* PFNGLOBJECTPTRLABELPROC)(void* ptr, GLsizei length, const GLchar* label); +typedef void(GLAPIENTRY* PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar* message); + +# define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +# define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +# define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +# define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +# define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +# define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +# define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) +# define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +# define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +# define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +# define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) #endif /* GL_KHR_debug */ /* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ #ifndef GL_KHR_texture_compression_astc_ldr -#define GL_KHR_texture_compression_astc_ldr 1 - -#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 -#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 -#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 -#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 -#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 -#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 -#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 -#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 -#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 -#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 -#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA -#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB -#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC -#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC -#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD - -#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) +# define GL_KHR_texture_compression_astc_ldr 1 + +# define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +# define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +# define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +# define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +# define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +# define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +# define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +# define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +# define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +# define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +# define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +# define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +# define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +# define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +# define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +# define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) #endif /* GL_KHR_texture_compression_astc_ldr */ /* -------------------------- GL_KTX_buffer_region ------------------------- */ #ifndef GL_KTX_buffer_region -#define GL_KTX_buffer_region 1 +# define GL_KTX_buffer_region 1 -#define GL_KTX_FRONT_REGION 0x0 -#define GL_KTX_BACK_REGION 0x1 -#define GL_KTX_Z_REGION 0x2 -#define GL_KTX_STENCIL_REGION 0x3 +# define GL_KTX_FRONT_REGION 0x0 +# define GL_KTX_BACK_REGION 0x1 +# define GL_KTX_Z_REGION 0x2 +# define GL_KTX_STENCIL_REGION 0x3 -typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); -typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); -typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); -typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint(GLAPIENTRY* PFNGLBUFFERREGIONENABLEDPROC)(void); +typedef void(GLAPIENTRY* PFNGLDELETEBUFFERREGIONPROC)(GLenum region); +typedef void(GLAPIENTRY* PFNGLDRAWBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint(GLAPIENTRY* PFNGLNEWBUFFERREGIONPROC)(GLenum region); +typedef void(GLAPIENTRY* PFNGLREADBUFFERREGIONPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); -#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) -#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) -#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) -#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) -#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) +# define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +# define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +# define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +# define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +# define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) -#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) +# define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) #endif /* GL_KTX_buffer_region */ /* ------------------------- GL_MESAX_texture_stack ------------------------ */ #ifndef GL_MESAX_texture_stack -#define GL_MESAX_texture_stack 1 +# define GL_MESAX_texture_stack 1 -#define GL_TEXTURE_1D_STACK_MESAX 0x8759 -#define GL_TEXTURE_2D_STACK_MESAX 0x875A -#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B -#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C -#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D -#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +# define GL_TEXTURE_1D_STACK_MESAX 0x8759 +# define GL_TEXTURE_2D_STACK_MESAX 0x875A +# define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +# define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +# define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +# define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E -#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) +# define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) #endif /* GL_MESAX_texture_stack */ /* -------------------------- GL_MESA_pack_invert -------------------------- */ #ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 +# define GL_MESA_pack_invert 1 -#define GL_PACK_INVERT_MESA 0x8758 +# define GL_PACK_INVERT_MESA 0x8758 -#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) +# define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) #endif /* GL_MESA_pack_invert */ /* ------------------------- GL_MESA_resize_buffers ------------------------ */ #ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 +# define GL_MESA_resize_buffers 1 -typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); +typedef void(GLAPIENTRY* PFNGLRESIZEBUFFERSMESAPROC)(void); -#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) +# define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) -#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) +# define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) #endif /* GL_MESA_resize_buffers */ /* --------------------------- GL_MESA_window_pos -------------------------- */ #ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 - -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); - -#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) -#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) -#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) -#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) -#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) -#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) -#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) -#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) -#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) -#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) -#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) -#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) -#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) -#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) -#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) -#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) -#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) -#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) -#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) -#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) -#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) -#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) -#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) -#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) - -#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) +# define GL_MESA_window_pos 1 + +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2IVMESAPROC)(const GLint* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS2SVMESAPROC)(const GLshort* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3IVMESAPROC)(const GLint* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS3SVMESAPROC)(const GLshort* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4IVMESAPROC)(const GLint* p); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(GLAPIENTRY* PFNGLWINDOWPOS4SVMESAPROC)(const GLshort* p); + +# define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +# define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +# define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +# define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +# define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +# define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +# define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +# define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +# define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +# define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +# define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +# define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +# define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +# define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +# define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +# define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +# define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +# define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +# define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +# define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +# define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +# define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +# define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +# define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +# define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) #endif /* GL_MESA_window_pos */ /* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ #ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 +# define GL_MESA_ycbcr_texture 1 -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 +# define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +# define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +# define GL_YCBCR_MESA 0x8757 -#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) +# define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) #endif /* GL_MESA_ycbcr_texture */ /* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ #ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info 1 +# define GL_NVX_gpu_memory_info 1 -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +# define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +# define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +# define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +# define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +# define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) +# define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) #endif /* GL_NVX_gpu_memory_info */ /* ------------------------- GL_NV_bindless_texture ------------------------ */ #ifndef GL_NV_bindless_texture -#define GL_NV_bindless_texture 1 - -typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); -typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); -typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); -typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); - -#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) -#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) -#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) -#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) -#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) -#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) -#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) -#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) -#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) -#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) -#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) -#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) -#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) - -#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) +# define GL_NV_bindless_texture 1 + +typedef GLuint64(GLAPIENTRY* PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64(GLAPIENTRY* PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture); +typedef GLuint64(GLAPIENTRY* PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler); +typedef GLboolean(GLAPIENTRY* PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef GLboolean(GLAPIENTRY* PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef void(GLAPIENTRY* PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void(GLAPIENTRY* PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access); +typedef void(GLAPIENTRY* PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle); +typedef void(GLAPIENTRY* PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void(GLAPIENTRY* PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value); +typedef void(GLAPIENTRY* PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64* value); + +# define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +# define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +# define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +# define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +# define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +# define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +# define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +# define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +# define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +# define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +# define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +# define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +# define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +# define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) #endif /* GL_NV_bindless_texture */ /* --------------------------- GL_NV_blend_square -------------------------- */ #ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 +# define GL_NV_blend_square 1 -#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) +# define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) #endif /* GL_NV_blend_square */ /* ------------------------ GL_NV_conditional_render ----------------------- */ #ifndef GL_NV_conditional_render -#define GL_NV_conditional_render 1 +# define GL_NV_conditional_render 1 -#define GL_QUERY_WAIT_NV 0x8E13 -#define GL_QUERY_NO_WAIT_NV 0x8E14 -#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +# define GL_QUERY_WAIT_NV 0x8E13 +# define GL_QUERY_NO_WAIT_NV 0x8E14 +# define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +# define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 -typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); -typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); +typedef void(GLAPIENTRY* PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode); +typedef void(GLAPIENTRY* PFNGLENDCONDITIONALRENDERNVPROC)(void); -#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) -#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) +# define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +# define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) -#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) +# define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) #endif /* GL_NV_conditional_render */ /* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ #ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 +# define GL_NV_copy_depth_to_color 1 -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +# define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +# define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) +# define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) #endif /* GL_NV_copy_depth_to_color */ /* ---------------------------- GL_NV_copy_image --------------------------- */ #ifndef GL_NV_copy_image -#define GL_NV_copy_image 1 +# define GL_NV_copy_image 1 -typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void(GLAPIENTRY* PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) +# define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) -#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) +# define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) #endif /* GL_NV_copy_image */ /* ------------------------ GL_NV_depth_buffer_float ----------------------- */ #ifndef GL_NV_depth_buffer_float -#define GL_NV_depth_buffer_float 1 +# define GL_NV_depth_buffer_float 1 -#define GL_DEPTH_COMPONENT32F_NV 0x8DAB -#define GL_DEPTH32F_STENCIL8_NV 0x8DAC -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD -#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +# define GL_DEPTH_COMPONENT32F_NV 0x8DAB +# define GL_DEPTH32F_STENCIL8_NV 0x8DAC +# define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +# define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); -typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void(GLAPIENTRY* PFNGLCLEARDEPTHDNVPROC)(GLdouble depth); +typedef void(GLAPIENTRY* PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax); +typedef void(GLAPIENTRY* PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar); -#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) -#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) -#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) +# define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +# define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +# define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) -#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) +# define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) #endif /* GL_NV_depth_buffer_float */ /* --------------------------- GL_NV_depth_clamp --------------------------- */ #ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 +# define GL_NV_depth_clamp 1 -#define GL_DEPTH_CLAMP_NV 0x864F +# define GL_DEPTH_CLAMP_NV 0x864F -#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) +# define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) #endif /* GL_NV_depth_clamp */ /* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ #ifndef GL_NV_depth_range_unclamped -#define GL_NV_depth_range_unclamped 1 +# define GL_NV_depth_range_unclamped 1 -#define GL_SAMPLE_COUNT_BITS_NV 0x8864 -#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 -#define GL_QUERY_RESULT_NV 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 -#define GL_SAMPLE_COUNT_NV 0x8914 +# define GL_SAMPLE_COUNT_BITS_NV 0x8864 +# define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +# define GL_QUERY_RESULT_NV 0x8866 +# define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +# define GL_SAMPLE_COUNT_NV 0x8914 -#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) +# define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) #endif /* GL_NV_depth_range_unclamped */ /* ---------------------------- GL_NV_evaluators --------------------------- */ #ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 - -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 - -typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); - -#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) -#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) -#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) -#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) -#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) -#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) -#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) -#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) -#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) - -#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) +# define GL_NV_evaluators 1 + +# define GL_EVAL_2D_NV 0x86C0 +# define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +# define GL_MAP_TESSELLATION_NV 0x86C2 +# define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +# define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +# define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +# define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +# define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +# define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +# define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +# define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +# define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +# define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +# define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +# define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +# define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +# define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +# define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +# define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +# define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +# define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +# define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +# define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +# define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void(GLAPIENTRY* PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +typedef void(GLAPIENTRY* PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); +typedef void(GLAPIENTRY* PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); +typedef void(GLAPIENTRY* PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint* params); + +# define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +# define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +# define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +# define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +# define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +# define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +# define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +# define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +# define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +# define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) #endif /* GL_NV_evaluators */ /* ----------------------- GL_NV_explicit_multisample ---------------------- */ #ifndef GL_NV_explicit_multisample -#define GL_NV_explicit_multisample 1 +# define GL_NV_explicit_multisample 1 -#define GL_SAMPLE_POSITION_NV 0x8E50 -#define GL_SAMPLE_MASK_NV 0x8E51 -#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 -#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 -#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 -#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 -#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 -#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 -#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 -#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +# define GL_SAMPLE_POSITION_NV 0x8E50 +# define GL_SAMPLE_MASK_NV 0x8E51 +# define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +# define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +# define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +# define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +# define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +# define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +# define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +# define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 -typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); -typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +typedef void(GLAPIENTRY* PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat* val); +typedef void(GLAPIENTRY* PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask); +typedef void(GLAPIENTRY* PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer); -#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) -#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) -#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) +# define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +# define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +# define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) -#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) +# define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) #endif /* GL_NV_explicit_multisample */ /* ------------------------------ GL_NV_fence ------------------------------ */ #ifndef GL_NV_fence -#define GL_NV_fence 1 - -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 - -typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); -typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); -typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); -typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); - -#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) -#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) -#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) -#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) -#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) -#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) -#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) - -#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) +# define GL_NV_fence 1 + +# define GL_ALL_COMPLETED_NV 0x84F2 +# define GL_FENCE_STATUS_NV 0x84F3 +# define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void(GLAPIENTRY* PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint* fences); +typedef void(GLAPIENTRY* PFNGLFINISHFENCENVPROC)(GLuint fence); +typedef void(GLAPIENTRY* PFNGLGENFENCESNVPROC)(GLsizei n, GLuint* fences); +typedef void(GLAPIENTRY* PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISFENCENVPROC)(GLuint fence); +typedef void(GLAPIENTRY* PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +typedef GLboolean(GLAPIENTRY* PFNGLTESTFENCENVPROC)(GLuint fence); + +# define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +# define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +# define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +# define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +# define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +# define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +# define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +# define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) #endif /* GL_NV_fence */ /* --------------------------- GL_NV_float_buffer -------------------------- */ #ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 - -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E - -#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) +# define GL_NV_float_buffer 1 + +# define GL_FLOAT_R_NV 0x8880 +# define GL_FLOAT_RG_NV 0x8881 +# define GL_FLOAT_RGB_NV 0x8882 +# define GL_FLOAT_RGBA_NV 0x8883 +# define GL_FLOAT_R16_NV 0x8884 +# define GL_FLOAT_R32_NV 0x8885 +# define GL_FLOAT_RG16_NV 0x8886 +# define GL_FLOAT_RG32_NV 0x8887 +# define GL_FLOAT_RGB16_NV 0x8888 +# define GL_FLOAT_RGB32_NV 0x8889 +# define GL_FLOAT_RGBA16_NV 0x888A +# define GL_FLOAT_RGBA32_NV 0x888B +# define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +# define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +# define GL_FLOAT_RGBA_MODE_NV 0x888E + +# define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) #endif /* GL_NV_float_buffer */ /* --------------------------- GL_NV_fog_distance -------------------------- */ #ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 +# define GL_NV_fog_distance 1 -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +# define GL_FOG_DISTANCE_MODE_NV 0x855A +# define GL_EYE_RADIAL_NV 0x855B +# define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) +# define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) #endif /* GL_NV_fog_distance */ /* ------------------------- GL_NV_fragment_program ------------------------ */ #ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 - -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 - -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); - -#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) -#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) -#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) -#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) -#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) -#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) - -#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) +# define GL_NV_fragment_program 1 + +# define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +# define GL_FRAGMENT_PROGRAM_NV 0x8870 +# define GL_MAX_TEXTURE_COORDS_NV 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +# define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +# define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void(GLAPIENTRY* PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void(GLAPIENTRY* PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +# define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +# define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +# define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +# define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +# define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +# define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +# define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) #endif /* GL_NV_fragment_program */ /* ------------------------ GL_NV_fragment_program2 ------------------------ */ #ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 +# define GL_NV_fragment_program2 1 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +# define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +# define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +# define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +# define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +# define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) +# define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) #endif /* GL_NV_fragment_program2 */ /* ------------------------ GL_NV_fragment_program4 ------------------------ */ #ifndef GL_NV_fragment_program4 -#define GL_NV_fragment_program4 1 +# define GL_NV_fragment_program4 1 -#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) +# define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) #endif /* GL_NV_fragment_program4 */ /* --------------------- GL_NV_fragment_program_option --------------------- */ #ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 +# define GL_NV_fragment_program_option 1 -#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) +# define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) #endif /* GL_NV_fragment_program_option */ /* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ #ifndef GL_NV_framebuffer_multisample_coverage -#define GL_NV_framebuffer_multisample_coverage 1 +# define GL_NV_framebuffer_multisample_coverage 1 -#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB -#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 -#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 -#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +# define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +# define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +# define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +# define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 -typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); -#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) +# define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) -#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) +# define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) #endif /* GL_NV_framebuffer_multisample_coverage */ /* ------------------------ GL_NV_geometry_program4 ------------------------ */ #ifndef GL_NV_geometry_program4 -#define GL_NV_geometry_program4 1 +# define GL_NV_geometry_program4 1 -#define GL_GEOMETRY_PROGRAM_NV 0x8C26 -#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 -#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +# define GL_GEOMETRY_PROGRAM_NV 0x8C26 +# define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +# define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 -typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void(GLAPIENTRY* PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); -#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) +# define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) -#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) +# define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) #endif /* GL_NV_geometry_program4 */ /* ------------------------- GL_NV_geometry_shader4 ------------------------ */ #ifndef GL_NV_geometry_shader4 -#define GL_NV_geometry_shader4 1 +# define GL_NV_geometry_shader4 1 -#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) +# define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) #endif /* GL_NV_geometry_shader4 */ /* --------------------------- GL_NV_gpu_program4 -------------------------- */ #ifndef GL_NV_gpu_program4 -#define GL_NV_gpu_program4 1 - -#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 -#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 -#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 -#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 -#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 -#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 -#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 - -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); - -#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) -#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) -#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) -#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) -#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) -#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) -#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) -#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) -#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) -#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) -#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) -#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) - -#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) +# define GL_NV_gpu_program4 1 + +# define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +# define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +# define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +# define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +# define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +# define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +# define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +# define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint* params); + +# define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +# define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +# define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +# define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +# define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +# define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +# define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +# define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +# define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +# define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +# define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +# define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +# define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) #endif /* GL_NV_gpu_program4 */ /* --------------------------- GL_NV_gpu_program5 -------------------------- */ #ifndef GL_NV_gpu_program5 -#define GL_NV_gpu_program5 1 +# define GL_NV_gpu_program5 1 -#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C -#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +# define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +# define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +# define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +# define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +# define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +# define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F -#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) +# define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) #endif /* GL_NV_gpu_program5 */ /* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ #ifndef GL_NV_gpu_program_fp64 -#define GL_NV_gpu_program_fp64 1 +# define GL_NV_gpu_program_fp64 1 -#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) +# define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) #endif /* GL_NV_gpu_program_fp64 */ /* --------------------------- GL_NV_gpu_shader5 --------------------------- */ #ifndef GL_NV_gpu_shader5 -#define GL_NV_gpu_shader5 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F -#define GL_INT8_NV 0x8FE0 -#define GL_INT8_VEC2_NV 0x8FE1 -#define GL_INT8_VEC3_NV 0x8FE2 -#define GL_INT8_VEC4_NV 0x8FE3 -#define GL_INT16_NV 0x8FE4 -#define GL_INT16_VEC2_NV 0x8FE5 -#define GL_INT16_VEC3_NV 0x8FE6 -#define GL_INT16_VEC4_NV 0x8FE7 -#define GL_INT64_VEC2_NV 0x8FE9 -#define GL_INT64_VEC3_NV 0x8FEA -#define GL_INT64_VEC4_NV 0x8FEB -#define GL_UNSIGNED_INT8_NV 0x8FEC -#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED -#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE -#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF -#define GL_UNSIGNED_INT16_NV 0x8FF0 -#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 -#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 -#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 -#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 -#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 -#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 -#define GL_FLOAT16_NV 0x8FF8 -#define GL_FLOAT16_VEC2_NV 0x8FF9 -#define GL_FLOAT16_VEC3_NV 0x8FFA -#define GL_FLOAT16_VEC4_NV 0x8FFB - -typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) -#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) -#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) -#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) -#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) -#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) -#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) -#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) -#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) -#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) -#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) -#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) -#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) -#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) -#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) -#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) -#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) -#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) -#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) -#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) -#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) -#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) -#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) -#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) -#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) -#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) -#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) -#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) -#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) -#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) -#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) -#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) -#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) -#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) - -#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) +# define GL_NV_gpu_shader5 1 + +# define GL_INT64_NV 0x140E +# define GL_UNSIGNED_INT64_NV 0x140F +# define GL_INT8_NV 0x8FE0 +# define GL_INT8_VEC2_NV 0x8FE1 +# define GL_INT8_VEC3_NV 0x8FE2 +# define GL_INT8_VEC4_NV 0x8FE3 +# define GL_INT16_NV 0x8FE4 +# define GL_INT16_VEC2_NV 0x8FE5 +# define GL_INT16_VEC3_NV 0x8FE6 +# define GL_INT16_VEC4_NV 0x8FE7 +# define GL_INT64_VEC2_NV 0x8FE9 +# define GL_INT64_VEC3_NV 0x8FEA +# define GL_INT64_VEC4_NV 0x8FEB +# define GL_UNSIGNED_INT8_NV 0x8FEC +# define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +# define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +# define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +# define GL_UNSIGNED_INT16_NV 0x8FF0 +# define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +# define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +# define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +# define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +# define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +# define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +# define GL_FLOAT16_NV 0x8FF8 +# define GL_FLOAT16_VEC2_NV 0x8FF9 +# define GL_FLOAT16_VEC3_NV 0x8FFA +# define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void(GLAPIENTRY* PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT* params); +typedef void(GLAPIENTRY* PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x); +typedef void(GLAPIENTRY* PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x); +typedef void(GLAPIENTRY* PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y); +typedef void(GLAPIENTRY* PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void(GLAPIENTRY* PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void(GLAPIENTRY* PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void(GLAPIENTRY* PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void(GLAPIENTRY* PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void(GLAPIENTRY* PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); + +# define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +# define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +# define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +# define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +# define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +# define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +# define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +# define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +# define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +# define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +# define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +# define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +# define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +# define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +# define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +# define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +# define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +# define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +# define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +# define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +# define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +# define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +# define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +# define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +# define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +# define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +# define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +# define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +# define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +# define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +# define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +# define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +# define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +# define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +# define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) #endif /* GL_NV_gpu_shader5 */ /* ---------------------------- GL_NV_half_float --------------------------- */ #ifndef GL_NV_half_float -#define GL_NV_half_float 1 +# define GL_NV_half_float 1 -#define GL_HALF_FLOAT_NV 0x140B +# define GL_HALF_FLOAT_NV 0x140B typedef unsigned short GLhalf; -typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); -typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); -typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); -typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); -typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); -typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); -typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); - -#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) -#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) -#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) -#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) -#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) -#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) -#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) -#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) -#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) -#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) -#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) -#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) -#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) -#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) -#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) -#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) -#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) -#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) -#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) -#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) -#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) -#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) -#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) -#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) -#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) -#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) -#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) -#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) -#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) -#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) -#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) -#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) -#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) -#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) -#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) -#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) -#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) -#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) -#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) -#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) -#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) -#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) -#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) -#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) -#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) -#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) - -#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) +typedef void(GLAPIENTRY* PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue); +typedef void(GLAPIENTRY* PFNGLCOLOR3HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void(GLAPIENTRY* PFNGLCOLOR4HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLFOGCOORDHNVPROC)(GLhalf fog); +typedef void(GLAPIENTRY* PFNGLFOGCOORDHVNVPROC)(const GLhalf* fog); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void(GLAPIENTRY* PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz); +typedef void(GLAPIENTRY* PFNGLNORMAL3HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD1HNVPROC)(GLhalf s); +typedef void(GLAPIENTRY* PFNGLTEXCOORD1HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r); +typedef void(GLAPIENTRY* PFNGLTEXCOORD3HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void(GLAPIENTRY* PFNGLTEXCOORD4HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y); +typedef void(GLAPIENTRY* PFNGLVERTEX2HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z); +typedef void(GLAPIENTRY* PFNGLVERTEX3HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void(GLAPIENTRY* PFNGLVERTEX4HVNVPROC)(const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf* v); +typedef void(GLAPIENTRY* PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight); +typedef void(GLAPIENTRY* PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf* weight); + +# define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +# define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +# define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +# define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +# define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +# define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +# define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +# define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +# define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +# define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +# define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +# define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +# define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +# define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +# define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +# define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +# define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +# define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +# define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +# define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +# define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +# define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +# define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +# define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +# define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +# define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +# define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +# define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +# define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +# define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +# define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +# define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +# define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +# define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +# define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +# define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +# define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +# define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +# define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +# define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +# define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +# define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +# define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +# define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +# define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +# define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +# define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) #endif /* GL_NV_half_float */ /* ------------------------ GL_NV_light_max_exponent ----------------------- */ #ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 +# define GL_NV_light_max_exponent 1 -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +# define GL_MAX_SHININESS_NV 0x8504 +# define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) +# define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) #endif /* GL_NV_light_max_exponent */ /* ----------------------- GL_NV_multisample_coverage ---------------------- */ #ifndef GL_NV_multisample_coverage -#define GL_NV_multisample_coverage 1 +# define GL_NV_multisample_coverage 1 -#define GL_COVERAGE_SAMPLES_NV 0x80A9 -#define GL_COLOR_SAMPLES_NV 0x8E20 +# define GL_COVERAGE_SAMPLES_NV 0x80A9 +# define GL_COLOR_SAMPLES_NV 0x8E20 -#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) +# define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) #endif /* GL_NV_multisample_coverage */ /* --------------------- GL_NV_multisample_filter_hint --------------------- */ #ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 +# define GL_NV_multisample_filter_hint 1 -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +# define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) +# define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) #endif /* GL_NV_multisample_filter_hint */ /* ------------------------- GL_NV_occlusion_query ------------------------- */ #ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 - -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 - -typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); - -#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) -#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) -#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) -#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) -#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) -#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) -#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) - -#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) +# define GL_NV_occlusion_query 1 + +# define GL_PIXEL_COUNTER_BITS_NV 0x8864 +# define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +# define GL_PIXEL_COUNT_NV 0x8866 +# define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void(GLAPIENTRY* PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint* ids); +typedef void(GLAPIENTRY* PFNGLENDOCCLUSIONQUERYNVPROC)(void); +typedef void(GLAPIENTRY* PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint* ids); +typedef void(GLAPIENTRY* PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); + +# define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +# define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +# define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +# define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +# define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +# define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +# define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +# define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) #endif /* GL_NV_occlusion_query */ /* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ #ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 +# define GL_NV_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA +# define GL_DEPTH_STENCIL_NV 0x84F9 +# define GL_UNSIGNED_INT_24_8_NV 0x84FA -#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) +# define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) #endif /* GL_NV_packed_depth_stencil */ /* --------------------- GL_NV_parameter_buffer_object --------------------- */ #ifndef GL_NV_parameter_buffer_object -#define GL_NV_parameter_buffer_object 1 +# define GL_NV_parameter_buffer_object 1 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 -#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 -#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 -#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 -#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +# define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +# define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +# define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +# define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +# define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); -typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void(GLAPIENTRY* PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat* params); -#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) -#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) -#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) +# define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +# define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +# define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) -#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) +# define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) #endif /* GL_NV_parameter_buffer_object */ /* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ #ifndef GL_NV_parameter_buffer_object2 -#define GL_NV_parameter_buffer_object2 1 +# define GL_NV_parameter_buffer_object2 1 -#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) +# define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) #endif /* GL_NV_parameter_buffer_object2 */ /* -------------------------- GL_NV_path_rendering ------------------------- */ #ifndef GL_NV_path_rendering -#define GL_NV_path_rendering 1 - -#define GL_CLOSE_PATH_NV 0x00 -#define GL_BOLD_BIT_NV 0x01 -#define GL_GLYPH_WIDTH_BIT_NV 0x01 -#define GL_GLYPH_HEIGHT_BIT_NV 0x02 -#define GL_ITALIC_BIT_NV 0x02 -#define GL_MOVE_TO_NV 0x02 -#define GL_RELATIVE_MOVE_TO_NV 0x03 -#define GL_LINE_TO_NV 0x04 -#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 -#define GL_RELATIVE_LINE_TO_NV 0x05 -#define GL_HORIZONTAL_LINE_TO_NV 0x06 -#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 -#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 -#define GL_VERTICAL_LINE_TO_NV 0x08 -#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 -#define GL_QUADRATIC_CURVE_TO_NV 0x0A -#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B -#define GL_CUBIC_CURVE_TO_NV 0x0C -#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D -#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E -#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F -#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 -#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 -#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 -#define GL_SMALL_CCW_ARC_TO_NV 0x12 -#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 -#define GL_SMALL_CW_ARC_TO_NV 0x14 -#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 -#define GL_LARGE_CCW_ARC_TO_NV 0x16 -#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 -#define GL_LARGE_CW_ARC_TO_NV 0x18 -#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 -#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 -#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 -#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 -#define GL_RESTART_PATH_NV 0xF0 -#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 -#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 -#define GL_RECT_NV 0xF6 -#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 -#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA -#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC -#define GL_ARC_TO_NV 0xFE -#define GL_RELATIVE_ARC_TO_NV 0xFF -#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PATH_FORMAT_SVG_NV 0x9070 -#define GL_PATH_FORMAT_PS_NV 0x9071 -#define GL_STANDARD_FONT_NAME_NV 0x9072 -#define GL_SYSTEM_FONT_NAME_NV 0x9073 -#define GL_FILE_NAME_NV 0x9074 -#define GL_PATH_STROKE_WIDTH_NV 0x9075 -#define GL_PATH_END_CAPS_NV 0x9076 -#define GL_PATH_INITIAL_END_CAP_NV 0x9077 -#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 -#define GL_PATH_JOIN_STYLE_NV 0x9079 -#define GL_PATH_MITER_LIMIT_NV 0x907A -#define GL_PATH_DASH_CAPS_NV 0x907B -#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C -#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D -#define GL_PATH_DASH_OFFSET_NV 0x907E -#define GL_PATH_CLIENT_LENGTH_NV 0x907F -#define GL_PATH_FILL_MODE_NV 0x9080 -#define GL_PATH_FILL_MASK_NV 0x9081 -#define GL_PATH_FILL_COVER_MODE_NV 0x9082 -#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 -#define GL_PATH_STROKE_MASK_NV 0x9084 -#define GL_COUNT_UP_NV 0x9088 -#define GL_COUNT_DOWN_NV 0x9089 -#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A -#define GL_CONVEX_HULL_NV 0x908B -#define GL_BOUNDING_BOX_NV 0x908D -#define GL_TRANSLATE_X_NV 0x908E -#define GL_TRANSLATE_Y_NV 0x908F -#define GL_TRANSLATE_2D_NV 0x9090 -#define GL_TRANSLATE_3D_NV 0x9091 -#define GL_AFFINE_2D_NV 0x9092 -#define GL_AFFINE_3D_NV 0x9094 -#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 -#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 -#define GL_UTF8_NV 0x909A -#define GL_UTF16_NV 0x909B -#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C -#define GL_PATH_COMMAND_COUNT_NV 0x909D -#define GL_PATH_COORD_COUNT_NV 0x909E -#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F -#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 -#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 -#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 -#define GL_SQUARE_NV 0x90A3 -#define GL_ROUND_NV 0x90A4 -#define GL_TRIANGULAR_NV 0x90A5 -#define GL_BEVEL_NV 0x90A6 -#define GL_MITER_REVERT_NV 0x90A7 -#define GL_MITER_TRUNCATE_NV 0x90A8 -#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 -#define GL_USE_MISSING_GLYPH_NV 0x90AA -#define GL_PATH_ERROR_POSITION_NV 0x90AB -#define GL_PATH_FOG_GEN_MODE_NV 0x90AC -#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD -#define GL_ADJACENT_PAIRS_NV 0x90AE -#define GL_FIRST_TO_REST_NV 0x90AF -#define GL_PATH_GEN_MODE_NV 0x90B0 -#define GL_PATH_GEN_COEFF_NV 0x90B1 -#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 -#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 -#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 -#define GL_MOVE_TO_RESETS_NV 0x90B5 -#define GL_MOVE_TO_CONTINUES_NV 0x90B6 -#define GL_PATH_STENCIL_FUNC_NV 0x90B7 -#define GL_PATH_STENCIL_REF_NV 0x90B8 -#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 -#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD -#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE -#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF -#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 -#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 -#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 -#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 -#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 -#define GL_FONT_ASCENDER_BIT_NV 0x00200000 -#define GL_FONT_DESCENDER_BIT_NV 0x00400000 -#define GL_FONT_HEIGHT_BIT_NV 0x00800000 -#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 -#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 -#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 -#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 -#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 - -typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); -typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); -typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); -typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); -typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); -typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); -typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); -typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); -typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); -typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); -typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); -typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); -typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); -typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); -typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); -typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); -typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); -typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); -typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); -typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); -typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); -typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); -typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); -typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); -typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); - -#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) -#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) -#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) -#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) -#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) -#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) -#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) -#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) -#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) -#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) -#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) -#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) -#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) -#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) -#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) -#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) -#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) -#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) -#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) -#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) -#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) -#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) -#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) -#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) -#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) -#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) -#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) -#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) -#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) -#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) -#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) -#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) -#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) -#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) -#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) -#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) -#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) -#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) -#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) -#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) -#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) -#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) -#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) -#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) -#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) -#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) -#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) -#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) -#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) - -#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) +# define GL_NV_path_rendering 1 + +# define GL_CLOSE_PATH_NV 0x00 +# define GL_BOLD_BIT_NV 0x01 +# define GL_GLYPH_WIDTH_BIT_NV 0x01 +# define GL_GLYPH_HEIGHT_BIT_NV 0x02 +# define GL_ITALIC_BIT_NV 0x02 +# define GL_MOVE_TO_NV 0x02 +# define GL_RELATIVE_MOVE_TO_NV 0x03 +# define GL_LINE_TO_NV 0x04 +# define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +# define GL_RELATIVE_LINE_TO_NV 0x05 +# define GL_HORIZONTAL_LINE_TO_NV 0x06 +# define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +# define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +# define GL_VERTICAL_LINE_TO_NV 0x08 +# define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +# define GL_QUADRATIC_CURVE_TO_NV 0x0A +# define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +# define GL_CUBIC_CURVE_TO_NV 0x0C +# define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +# define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +# define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +# define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +# define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +# define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +# define GL_SMALL_CCW_ARC_TO_NV 0x12 +# define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +# define GL_SMALL_CW_ARC_TO_NV 0x14 +# define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +# define GL_LARGE_CCW_ARC_TO_NV 0x16 +# define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +# define GL_LARGE_CW_ARC_TO_NV 0x18 +# define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +# define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +# define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +# define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +# define GL_RESTART_PATH_NV 0xF0 +# define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +# define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +# define GL_RECT_NV 0xF6 +# define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +# define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +# define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +# define GL_ARC_TO_NV 0xFE +# define GL_RELATIVE_ARC_TO_NV 0xFF +# define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +# define GL_PRIMARY_COLOR_NV 0x852C +# define GL_SECONDARY_COLOR_NV 0x852D +# define GL_PRIMARY_COLOR 0x8577 +# define GL_PATH_FORMAT_SVG_NV 0x9070 +# define GL_PATH_FORMAT_PS_NV 0x9071 +# define GL_STANDARD_FONT_NAME_NV 0x9072 +# define GL_SYSTEM_FONT_NAME_NV 0x9073 +# define GL_FILE_NAME_NV 0x9074 +# define GL_PATH_STROKE_WIDTH_NV 0x9075 +# define GL_PATH_END_CAPS_NV 0x9076 +# define GL_PATH_INITIAL_END_CAP_NV 0x9077 +# define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +# define GL_PATH_JOIN_STYLE_NV 0x9079 +# define GL_PATH_MITER_LIMIT_NV 0x907A +# define GL_PATH_DASH_CAPS_NV 0x907B +# define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +# define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +# define GL_PATH_DASH_OFFSET_NV 0x907E +# define GL_PATH_CLIENT_LENGTH_NV 0x907F +# define GL_PATH_FILL_MODE_NV 0x9080 +# define GL_PATH_FILL_MASK_NV 0x9081 +# define GL_PATH_FILL_COVER_MODE_NV 0x9082 +# define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +# define GL_PATH_STROKE_MASK_NV 0x9084 +# define GL_COUNT_UP_NV 0x9088 +# define GL_COUNT_DOWN_NV 0x9089 +# define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +# define GL_CONVEX_HULL_NV 0x908B +# define GL_BOUNDING_BOX_NV 0x908D +# define GL_TRANSLATE_X_NV 0x908E +# define GL_TRANSLATE_Y_NV 0x908F +# define GL_TRANSLATE_2D_NV 0x9090 +# define GL_TRANSLATE_3D_NV 0x9091 +# define GL_AFFINE_2D_NV 0x9092 +# define GL_AFFINE_3D_NV 0x9094 +# define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +# define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +# define GL_UTF8_NV 0x909A +# define GL_UTF16_NV 0x909B +# define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +# define GL_PATH_COMMAND_COUNT_NV 0x909D +# define GL_PATH_COORD_COUNT_NV 0x909E +# define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +# define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +# define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +# define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +# define GL_SQUARE_NV 0x90A3 +# define GL_ROUND_NV 0x90A4 +# define GL_TRIANGULAR_NV 0x90A5 +# define GL_BEVEL_NV 0x90A6 +# define GL_MITER_REVERT_NV 0x90A7 +# define GL_MITER_TRUNCATE_NV 0x90A8 +# define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +# define GL_USE_MISSING_GLYPH_NV 0x90AA +# define GL_PATH_ERROR_POSITION_NV 0x90AB +# define GL_PATH_FOG_GEN_MODE_NV 0x90AC +# define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +# define GL_ADJACENT_PAIRS_NV 0x90AE +# define GL_FIRST_TO_REST_NV 0x90AF +# define GL_PATH_GEN_MODE_NV 0x90B0 +# define GL_PATH_GEN_COEFF_NV 0x90B1 +# define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +# define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +# define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +# define GL_MOVE_TO_RESETS_NV 0x90B5 +# define GL_MOVE_TO_CONTINUES_NV 0x90B6 +# define GL_PATH_STENCIL_FUNC_NV 0x90B7 +# define GL_PATH_STENCIL_REF_NV 0x90B8 +# define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +# define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +# define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +# define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +# define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +# define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +# define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +# define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +# define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +# define GL_FONT_ASCENDER_BIT_NV 0x00200000 +# define GL_FONT_DESCENDER_BIT_NV 0x00400000 +# define GL_FONT_HEIGHT_BIT_NV 0x00800000 +# define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +# define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +# define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +# define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +# define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + +typedef void(GLAPIENTRY* PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath); +typedef void(GLAPIENTRY* PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); +typedef void(GLAPIENTRY* PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode); +typedef void(GLAPIENTRY* PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues); +typedef void(GLAPIENTRY* PFNGLCOVERSTROKEPATHNVPROC)(GLuint name, GLenum coverMode); +typedef void(GLAPIENTRY* PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range); +typedef GLuint(GLAPIENTRY* PFNGLGENPATHSNVPROC)(GLsizei range); +typedef void(GLAPIENTRY* PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat* value); +typedef void(GLAPIENTRY* PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint* value); +typedef void(GLAPIENTRY* PFNGLGETPATHCOMMANDSNVPROC)(GLuint name, GLubyte* commands); +typedef void(GLAPIENTRY* PFNGLGETPATHCOORDSNVPROC)(GLuint name, GLfloat* coords); +typedef void(GLAPIENTRY* PFNGLGETPATHDASHARRAYNVPROC)(GLuint name, GLfloat* dashArray); +typedef GLfloat(GLAPIENTRY* PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void(GLAPIENTRY* PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void(GLAPIENTRY* PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics); +typedef void(GLAPIENTRY* PFNGLGETPATHPARAMETERFVNVPROC)(GLuint name, GLenum param, GLfloat* value); +typedef void(GLAPIENTRY* PFNGLGETPATHPARAMETERIVNVPROC)(GLuint name, GLenum param, GLint* value); +typedef void(GLAPIENTRY* PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing); +typedef void(GLAPIENTRY* PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void(GLAPIENTRY* PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint* value); +typedef void(GLAPIENTRY* PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean(GLAPIENTRY* PFNGLISPATHNVPROC)(GLuint path); +typedef GLboolean(GLAPIENTRY* PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean(GLAPIENTRY* PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void(GLAPIENTRY* PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords); +typedef void(GLAPIENTRY* PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void(GLAPIENTRY* PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum zfunc); +typedef void(GLAPIENTRY* PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void(GLAPIENTRY* PFNGLPATHFOGGENNVPROC)(GLenum genMode); +typedef void(GLAPIENTRY* PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void(GLAPIENTRY* PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void(GLAPIENTRY* PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value); +typedef void(GLAPIENTRY* PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat* value); +typedef void(GLAPIENTRY* PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value); +typedef void(GLAPIENTRY* PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint* value); +typedef void(GLAPIENTRY* PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units); +typedef void(GLAPIENTRY* PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask); +typedef void(GLAPIENTRY* PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void* pathString); +typedef void(GLAPIENTRY* PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords); +typedef void(GLAPIENTRY* PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void(GLAPIENTRY* PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean(GLAPIENTRY* PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY); +typedef void(GLAPIENTRY* PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues); +typedef void(GLAPIENTRY* PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask); +typedef void(GLAPIENTRY* PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues); +typedef void(GLAPIENTRY* PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask); +typedef void(GLAPIENTRY* PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void(GLAPIENTRY* PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +# define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +# define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +# define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +# define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +# define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +# define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +# define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +# define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +# define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +# define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +# define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +# define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +# define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +# define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +# define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +# define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +# define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +# define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +# define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +# define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +# define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +# define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +# define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +# define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +# define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +# define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +# define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +# define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +# define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +# define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +# define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +# define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +# define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +# define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +# define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +# define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +# define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +# define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +# define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +# define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +# define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +# define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +# define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +# define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +# define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +# define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +# define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +# define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +# define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +# define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) #endif /* GL_NV_path_rendering */ /* ------------------------- GL_NV_pixel_data_range ------------------------ */ #ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 +# define GL_NV_pixel_data_range 1 -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +# define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +# define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +# define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +# define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +# define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +# define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); +typedef void(GLAPIENTRY* PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void* pointer); -#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) -#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) +# define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +# define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) -#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) +# define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) #endif /* GL_NV_pixel_data_range */ /* --------------------------- GL_NV_point_sprite -------------------------- */ #ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 +# define GL_NV_point_sprite 1 -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +# define GL_POINT_SPRITE_NV 0x8861 +# define GL_COORD_REPLACE_NV 0x8862 +# define GL_POINT_SPRITE_R_MODE_NV 0x8863 -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint* params); -#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) -#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) +# define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +# define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) -#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) +# define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) #endif /* GL_NV_point_sprite */ /* -------------------------- GL_NV_present_video -------------------------- */ #ifndef GL_NV_present_video -#define GL_NV_present_video 1 - -#define GL_FRAME_NV 0x8E26 -#define GL_FIELDS_NV 0x8E27 -#define GL_CURRENT_TIME_NV 0x8E28 -#define GL_NUM_FILL_STREAMS_NV 0x8E29 -#define GL_PRESENT_TIME_NV 0x8E2A -#define GL_PRESENT_DURATION_NV 0x8E2B - -typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); -typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); - -#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) -#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) -#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) -#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) -#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) -#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) - -#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) +# define GL_NV_present_video 1 + +# define GL_FRAME_NV 0x8E26 +# define GL_FIELDS_NV 0x8E27 +# define GL_CURRENT_TIME_NV 0x8E28 +# define GL_NUM_FILL_STREAMS_NV 0x8E29 +# define GL_PRESENT_TIME_NV 0x8E2A +# define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void(GLAPIENTRY* PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void(GLAPIENTRY* PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void(GLAPIENTRY* PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint* params); +typedef void(GLAPIENTRY* PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void(GLAPIENTRY* PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +# define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +# define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +# define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +# define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +# define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +# define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +# define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) #endif /* GL_NV_present_video */ /* ------------------------ GL_NV_primitive_restart ------------------------ */ #ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 +# define GL_NV_primitive_restart 1 -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +# define GL_PRIMITIVE_RESTART_NV 0x8558 +# define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void(GLAPIENTRY* PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +typedef void(GLAPIENTRY* PFNGLPRIMITIVERESTARTNVPROC)(void); -#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) -#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) +# define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +# define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) -#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) +# define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) #endif /* GL_NV_primitive_restart */ /* ------------------------ GL_NV_register_combiners ----------------------- */ #ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 - -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 - -typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); - -#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) -#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) -#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) -#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) -#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) -#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) -#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) -#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) -#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) -#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) -#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) -#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) -#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) - -#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) +# define GL_NV_register_combiners 1 + +# define GL_REGISTER_COMBINERS_NV 0x8522 +# define GL_VARIABLE_A_NV 0x8523 +# define GL_VARIABLE_B_NV 0x8524 +# define GL_VARIABLE_C_NV 0x8525 +# define GL_VARIABLE_D_NV 0x8526 +# define GL_VARIABLE_E_NV 0x8527 +# define GL_VARIABLE_F_NV 0x8528 +# define GL_VARIABLE_G_NV 0x8529 +# define GL_CONSTANT_COLOR0_NV 0x852A +# define GL_CONSTANT_COLOR1_NV 0x852B +# define GL_PRIMARY_COLOR_NV 0x852C +# define GL_SECONDARY_COLOR_NV 0x852D +# define GL_SPARE0_NV 0x852E +# define GL_SPARE1_NV 0x852F +# define GL_DISCARD_NV 0x8530 +# define GL_E_TIMES_F_NV 0x8531 +# define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +# define GL_UNSIGNED_IDENTITY_NV 0x8536 +# define GL_UNSIGNED_INVERT_NV 0x8537 +# define GL_EXPAND_NORMAL_NV 0x8538 +# define GL_EXPAND_NEGATE_NV 0x8539 +# define GL_HALF_BIAS_NORMAL_NV 0x853A +# define GL_HALF_BIAS_NEGATE_NV 0x853B +# define GL_SIGNED_IDENTITY_NV 0x853C +# define GL_SIGNED_NEGATE_NV 0x853D +# define GL_SCALE_BY_TWO_NV 0x853E +# define GL_SCALE_BY_FOUR_NV 0x853F +# define GL_SCALE_BY_ONE_HALF_NV 0x8540 +# define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +# define GL_COMBINER_INPUT_NV 0x8542 +# define GL_COMBINER_MAPPING_NV 0x8543 +# define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +# define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +# define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +# define GL_COMBINER_MUX_SUM_NV 0x8547 +# define GL_COMBINER_SCALE_NV 0x8548 +# define GL_COMBINER_BIAS_NV 0x8549 +# define GL_COMBINER_AB_OUTPUT_NV 0x854A +# define GL_COMBINER_CD_OUTPUT_NV 0x854B +# define GL_COMBINER_SUM_OUTPUT_NV 0x854C +# define GL_MAX_GENERAL_COMBINERS_NV 0x854D +# define GL_NUM_GENERAL_COMBINERS_NV 0x854E +# define GL_COLOR_SUM_CLAMP_NV 0x854F +# define GL_COMBINER0_NV 0x8550 +# define GL_COMBINER1_NV 0x8551 +# define GL_COMBINER2_NV 0x8552 +# define GL_COMBINER3_NV 0x8553 +# define GL_COMBINER4_NV 0x8554 +# define GL_COMBINER5_NV 0x8555 +# define GL_COMBINER6_NV 0x8556 +# define GL_COMBINER7_NV 0x8557 + +typedef void(GLAPIENTRY* PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void(GLAPIENTRY* PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void(GLAPIENTRY* PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void(GLAPIENTRY* PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint* params); + +# define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +# define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +# define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +# define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +# define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +# define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +# define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +# define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +# define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +# define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +# define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +# define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +# define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +# define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) #endif /* GL_NV_register_combiners */ /* ----------------------- GL_NV_register_combiners2 ----------------------- */ #ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 +# define GL_NV_register_combiners2 1 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +# define GL_PER_STAGE_CONSTANTS_NV 0x8535 -typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat* params); -#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) -#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) +# define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +# define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) -#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) +# define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) #endif /* GL_NV_register_combiners2 */ /* ----------------------- GL_NV_shader_atomic_float ----------------------- */ #ifndef GL_NV_shader_atomic_float -#define GL_NV_shader_atomic_float 1 +# define GL_NV_shader_atomic_float 1 -#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) +# define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) #endif /* GL_NV_shader_atomic_float */ /* ------------------------ GL_NV_shader_buffer_load ----------------------- */ #ifndef GL_NV_shader_buffer_load -#define GL_NV_shader_buffer_load 1 - -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 - -typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); -typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); -typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); -typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); -typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); -typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); -typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); - -#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) -#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) -#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) -#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) -#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) -#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) -#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) -#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) -#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) -#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) -#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) -#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) -#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) - -#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) +# define GL_NV_shader_buffer_load 1 + +# define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +# define GL_GPU_ADDRESS_NV 0x8F34 +# define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void(GLAPIENTRY* PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT* params); +typedef void(GLAPIENTRY* PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT* result); +typedef void(GLAPIENTRY* PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean(GLAPIENTRY* PFNGLISBUFFERRESIDENTNVPROC)(GLenum target); +typedef GLboolean(GLAPIENTRY* PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer); +typedef void(GLAPIENTRY* PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target); +typedef void(GLAPIENTRY* PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access); +typedef void(GLAPIENTRY* PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer); +typedef void(GLAPIENTRY* PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value); +typedef void(GLAPIENTRY* PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void(GLAPIENTRY* PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value); +typedef void(GLAPIENTRY* PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT* value); + +# define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +# define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +# define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +# define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +# define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +# define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +# define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +# define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +# define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +# define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +# define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +# define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +# define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +# define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) #endif /* GL_NV_shader_buffer_load */ /* ---------------------- GL_NV_tessellation_program5 ---------------------- */ #ifndef GL_NV_tessellation_program5 -#define GL_NV_tessellation_program5 1 +# define GL_NV_tessellation_program5 1 -#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 -#define GL_TESS_CONTROL_PROGRAM_NV 0x891E -#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F -#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 -#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +# define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +# define GL_TESS_CONTROL_PROGRAM_NV 0x891E +# define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +# define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +# define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 -#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) +# define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) #endif /* GL_NV_tessellation_program5 */ /* -------------------------- GL_NV_texgen_emboss -------------------------- */ #ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 +# define GL_NV_texgen_emboss 1 -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F +# define GL_EMBOSS_LIGHT_NV 0x855D +# define GL_EMBOSS_CONSTANT_NV 0x855E +# define GL_EMBOSS_MAP_NV 0x855F -#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) +# define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) #endif /* GL_NV_texgen_emboss */ /* ------------------------ GL_NV_texgen_reflection ------------------------ */ #ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 +# define GL_NV_texgen_reflection 1 -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 +# define GL_NORMAL_MAP_NV 0x8511 +# define GL_REFLECTION_MAP_NV 0x8512 -#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) +# define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) #endif /* GL_NV_texgen_reflection */ /* ------------------------- GL_NV_texture_barrier ------------------------- */ #ifndef GL_NV_texture_barrier -#define GL_NV_texture_barrier 1 +# define GL_NV_texture_barrier 1 -typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); +typedef void(GLAPIENTRY* PFNGLTEXTUREBARRIERNVPROC)(void); -#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) +# define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) -#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) +# define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) #endif /* GL_NV_texture_barrier */ /* --------------------- GL_NV_texture_compression_vtc --------------------- */ #ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 +# define GL_NV_texture_compression_vtc 1 -#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) +# define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) #endif /* GL_NV_texture_compression_vtc */ /* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ #ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 +# define GL_NV_texture_env_combine4 1 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B +# define GL_COMBINE4_NV 0x8503 +# define GL_SOURCE3_RGB_NV 0x8583 +# define GL_SOURCE3_ALPHA_NV 0x858B +# define GL_OPERAND3_RGB_NV 0x8593 +# define GL_OPERAND3_ALPHA_NV 0x859B -#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) +# define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) #endif /* GL_NV_texture_env_combine4 */ /* ---------------------- GL_NV_texture_expand_normal ---------------------- */ #ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 +# define GL_NV_texture_expand_normal 1 -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +# define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) +# define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) #endif /* GL_NV_texture_expand_normal */ /* ----------------------- GL_NV_texture_multisample ----------------------- */ #ifndef GL_NV_texture_multisample -#define GL_NV_texture_multisample 1 +# define GL_NV_texture_multisample 1 -#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 -#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +# define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +# define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 -typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void(GLAPIENTRY* PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void(GLAPIENTRY* PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void(GLAPIENTRY* PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void(GLAPIENTRY* PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void(GLAPIENTRY* PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void(GLAPIENTRY* PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); -#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) -#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) -#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) -#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) -#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) -#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) +# define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +# define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +# define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +# define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +# define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +# define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) -#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) +# define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) #endif /* GL_NV_texture_multisample */ /* ------------------------ GL_NV_texture_rectangle ------------------------ */ #ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 +# define GL_NV_texture_rectangle 1 -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +# define GL_TEXTURE_RECTANGLE_NV 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) +# define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) #endif /* GL_NV_texture_rectangle */ /* -------------------------- GL_NV_texture_shader ------------------------- */ #ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 - -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F - -#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) +# define GL_NV_texture_shader 1 + +# define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +# define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +# define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +# define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +# define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +# define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +# define GL_DSDT_MAG_INTENSITY_NV 0x86DC +# define GL_SHADER_CONSISTENT_NV 0x86DD +# define GL_TEXTURE_SHADER_NV 0x86DE +# define GL_SHADER_OPERATION_NV 0x86DF +# define GL_CULL_MODES_NV 0x86E0 +# define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +# define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +# define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +# define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +# define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +# define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +# define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +# define GL_CONST_EYE_NV 0x86E5 +# define GL_PASS_THROUGH_NV 0x86E6 +# define GL_CULL_FRAGMENT_NV 0x86E7 +# define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +# define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +# define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +# define GL_DOT_PRODUCT_NV 0x86EC +# define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +# define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +# define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +# define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +# define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +# define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +# define GL_HILO_NV 0x86F4 +# define GL_DSDT_NV 0x86F5 +# define GL_DSDT_MAG_NV 0x86F6 +# define GL_DSDT_MAG_VIB_NV 0x86F7 +# define GL_HILO16_NV 0x86F8 +# define GL_SIGNED_HILO_NV 0x86F9 +# define GL_SIGNED_HILO16_NV 0x86FA +# define GL_SIGNED_RGBA_NV 0x86FB +# define GL_SIGNED_RGBA8_NV 0x86FC +# define GL_SIGNED_RGB_NV 0x86FE +# define GL_SIGNED_RGB8_NV 0x86FF +# define GL_SIGNED_LUMINANCE_NV 0x8701 +# define GL_SIGNED_LUMINANCE8_NV 0x8702 +# define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +# define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +# define GL_SIGNED_ALPHA_NV 0x8705 +# define GL_SIGNED_ALPHA8_NV 0x8706 +# define GL_SIGNED_INTENSITY_NV 0x8707 +# define GL_SIGNED_INTENSITY8_NV 0x8708 +# define GL_DSDT8_NV 0x8709 +# define GL_DSDT8_MAG8_NV 0x870A +# define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +# define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +# define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +# define GL_HI_SCALE_NV 0x870E +# define GL_LO_SCALE_NV 0x870F +# define GL_DS_SCALE_NV 0x8710 +# define GL_DT_SCALE_NV 0x8711 +# define GL_MAGNITUDE_SCALE_NV 0x8712 +# define GL_VIBRANCE_SCALE_NV 0x8713 +# define GL_HI_BIAS_NV 0x8714 +# define GL_LO_BIAS_NV 0x8715 +# define GL_DS_BIAS_NV 0x8716 +# define GL_DT_BIAS_NV 0x8717 +# define GL_MAGNITUDE_BIAS_NV 0x8718 +# define GL_VIBRANCE_BIAS_NV 0x8719 +# define GL_TEXTURE_BORDER_VALUES_NV 0x871A +# define GL_TEXTURE_HI_SIZE_NV 0x871B +# define GL_TEXTURE_LO_SIZE_NV 0x871C +# define GL_TEXTURE_DS_SIZE_NV 0x871D +# define GL_TEXTURE_DT_SIZE_NV 0x871E +# define GL_TEXTURE_MAG_SIZE_NV 0x871F + +# define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) #endif /* GL_NV_texture_shader */ /* ------------------------- GL_NV_texture_shader2 ------------------------- */ #ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 - -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D - -#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) +# define GL_NV_texture_shader2 1 + +# define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +# define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +# define GL_DSDT_MAG_INTENSITY_NV 0x86DC +# define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +# define GL_HILO_NV 0x86F4 +# define GL_DSDT_NV 0x86F5 +# define GL_DSDT_MAG_NV 0x86F6 +# define GL_DSDT_MAG_VIB_NV 0x86F7 +# define GL_HILO16_NV 0x86F8 +# define GL_SIGNED_HILO_NV 0x86F9 +# define GL_SIGNED_HILO16_NV 0x86FA +# define GL_SIGNED_RGBA_NV 0x86FB +# define GL_SIGNED_RGBA8_NV 0x86FC +# define GL_SIGNED_RGB_NV 0x86FE +# define GL_SIGNED_RGB8_NV 0x86FF +# define GL_SIGNED_LUMINANCE_NV 0x8701 +# define GL_SIGNED_LUMINANCE8_NV 0x8702 +# define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +# define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +# define GL_SIGNED_ALPHA_NV 0x8705 +# define GL_SIGNED_ALPHA8_NV 0x8706 +# define GL_SIGNED_INTENSITY_NV 0x8707 +# define GL_SIGNED_INTENSITY8_NV 0x8708 +# define GL_DSDT8_NV 0x8709 +# define GL_DSDT8_MAG8_NV 0x870A +# define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +# define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +# define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +# define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) #endif /* GL_NV_texture_shader2 */ /* ------------------------- GL_NV_texture_shader3 ------------------------- */ #ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 - -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 - -#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) +# define GL_NV_texture_shader3 1 + +# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +# define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +# define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +# define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +# define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +# define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +# define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +# define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +# define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +# define GL_HILO8_NV 0x885E +# define GL_SIGNED_HILO8_NV 0x885F +# define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +# define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) #endif /* GL_NV_texture_shader3 */ /* ------------------------ GL_NV_transform_feedback ----------------------- */ #ifndef GL_NV_transform_feedback -#define GL_NV_transform_feedback 1 - -#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 -#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 -#define GL_TEXTURE_COORD_NV 0x8C79 -#define GL_CLIP_DISTANCE_NV 0x8C7A -#define GL_VERTEX_ID_NV 0x8C7B -#define GL_PRIMITIVE_ID_NV 0x8C7C -#define GL_GENERIC_ATTRIB_NV 0x8C7D -#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 -#define GL_ACTIVE_VARYINGS_NV 0x8C81 -#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 -#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 -#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 -#define GL_PRIMITIVES_GENERATED_NV 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 -#define GL_RASTERIZER_DISCARD_NV 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B -#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C -#define GL_SEPARATE_ATTRIBS_NV 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F - -typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); -typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); -typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); -typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); -typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); - -#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) -#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) -#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) -#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) -#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) -#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) -#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) -#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) -#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) -#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) -#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) - -#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) +# define GL_NV_transform_feedback 1 + +# define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +# define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +# define GL_TEXTURE_COORD_NV 0x8C79 +# define GL_CLIP_DISTANCE_NV 0x8C7A +# define GL_VERTEX_ID_NV 0x8C7B +# define GL_PRIMITIVE_ID_NV 0x8C7C +# define GL_GENERIC_ATTRIB_NV 0x8C7D +# define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +# define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +# define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +# define GL_ACTIVE_VARYINGS_NV 0x8C81 +# define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +# define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +# define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +# define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +# define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +# define GL_PRIMITIVES_GENERATED_NV 0x8C87 +# define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +# define GL_RASTERIZER_DISCARD_NV 0x8C89 +# define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +# define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +# define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +# define GL_SEPARATE_ATTRIBS_NV 0x8C8D +# define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +# define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void(GLAPIENTRY* PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode); +typedef void(GLAPIENTRY* PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void(GLAPIENTRY* PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void(GLAPIENTRY* PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void(GLAPIENTRY* PFNGLENDTRANSFORMFEEDBACKNVPROC)(void); +typedef void(GLAPIENTRY* PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +typedef void(GLAPIENTRY* PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint* location); +typedef GLint(GLAPIENTRY* PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar* name); +typedef void(GLAPIENTRY* PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint* attribs, GLenum bufferMode); +typedef void(GLAPIENTRY* PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint* locations, GLenum bufferMode); + +# define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +# define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +# define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +# define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +# define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +# define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +# define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +# define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +# define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +# define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +# define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +# define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) #endif /* GL_NV_transform_feedback */ /* ----------------------- GL_NV_transform_feedback2 ----------------------- */ #ifndef GL_NV_transform_feedback2 -#define GL_NV_transform_feedback2 1 - -#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 - -typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); -typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); -typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); -typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); - -#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) -#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) -#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) -#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) -#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) -#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) -#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) - -#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) +# define GL_NV_transform_feedback2 1 + +# define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +# define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +# define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +# define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void(GLAPIENTRY* PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id); +typedef void(GLAPIENTRY* PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint* ids); +typedef void(GLAPIENTRY* PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id); +typedef void(GLAPIENTRY* PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint* ids); +typedef GLboolean(GLAPIENTRY* PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void); +typedef void(GLAPIENTRY* PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void); + +# define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +# define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +# define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +# define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +# define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +# define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +# define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +# define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) #endif /* GL_NV_transform_feedback2 */ /* -------------------------- GL_NV_vdpau_interop -------------------------- */ #ifndef GL_NV_vdpau_interop -#define GL_NV_vdpau_interop 1 +# define GL_NV_vdpau_interop 1 -#define GL_SURFACE_STATE_NV 0x86EB -#define GL_SURFACE_REGISTERED_NV 0x86FD -#define GL_SURFACE_MAPPED_NV 0x8700 -#define GL_WRITE_DISCARD_NV 0x88BE +# define GL_SURFACE_STATE_NV 0x86EB +# define GL_SURFACE_REGISTERED_NV 0x86FD +# define GL_SURFACE_MAPPED_NV 0x8700 +# define GL_WRITE_DISCARD_NV 0x88BE typedef GLintptr GLvdpauSurfaceNV; -typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); -typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); -typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); -typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); -typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); -typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); - -#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) -#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) -#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) -#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) -#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) -#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) -#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) -#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) -#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) -#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) - -#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) +typedef void(GLAPIENTRY* PFNGLVDPAUFININVPROC)(void); +typedef void(GLAPIENTRY* PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +typedef void(GLAPIENTRY* PFNGLVDPAUINITNVPROC)(const void* vdpDevice, const GLvoid* getProcAddress); +typedef void(GLAPIENTRY* PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface); +typedef void(GLAPIENTRY* PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV(GLAPIENTRY* PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); +typedef GLvdpauSurfaceNV(GLAPIENTRY* PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames); +typedef void(GLAPIENTRY* PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access); +typedef void(GLAPIENTRY* PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void(GLAPIENTRY* PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface); + +# define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +# define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +# define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +# define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +# define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +# define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +# define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +# define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +# define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +# define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +# define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) #endif /* GL_NV_vdpau_interop */ /* ------------------------ GL_NV_vertex_array_range ----------------------- */ #ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 +# define GL_NV_vertex_array_range 1 -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +# define GL_VERTEX_ARRAY_RANGE_NV 0x851D +# define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +# define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +# define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +# define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); +typedef void(GLAPIENTRY* PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); +typedef void(GLAPIENTRY* PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void* pointer); -#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) -#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) +# define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +# define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) -#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) +# define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) #endif /* GL_NV_vertex_array_range */ /* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ #ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 +# define GL_NV_vertex_array_range2 1 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +# define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) +# define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) #endif /* GL_NV_vertex_array_range2 */ /* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ #ifndef GL_NV_vertex_attrib_integer_64bit -#define GL_NV_vertex_attrib_integer_64bit 1 - -#define GL_INT64_NV 0x140E -#define GL_UNSIGNED_INT64_NV 0x140F - -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); - -#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) -#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) -#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) -#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) -#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) -#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) -#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) -#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) -#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) -#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) -#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) -#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) -#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) -#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) -#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) -#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) -#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) -#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) -#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) - -#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) +# define GL_NV_vertex_attrib_integer_64bit 1 + +# define GL_INT64_NV 0x140E +# define GL_UNSIGNED_INT64_NV 0x140F + +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT* params); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); + +# define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +# define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +# define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +# define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +# define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +# define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +# define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +# define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +# define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +# define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +# define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +# define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +# define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +# define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +# define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +# define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +# define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +# define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +# define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +# define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) #endif /* GL_NV_vertex_attrib_integer_64bit */ /* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ #ifndef GL_NV_vertex_buffer_unified_memory -#define GL_NV_vertex_buffer_unified_memory 1 - -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 -#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 -#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 -#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 - -typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); -typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); -typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); -typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); -typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); - -#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) -#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) -#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) -#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) -#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) -#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) -#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) -#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) -#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) -#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) -#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) -#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) - -#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) +# define GL_NV_vertex_buffer_unified_memory 1 + +# define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +# define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +# define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +# define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +# define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +# define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +# define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +# define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +# define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +# define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +# define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +# define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +# define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +# define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +# define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +# define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +# define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +# define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +# define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +# define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +# define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +# define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +# define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +# define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +# define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void(GLAPIENTRY* PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void(GLAPIENTRY* PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride); +typedef void(GLAPIENTRY* PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT result[]); +typedef void(GLAPIENTRY* PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void(GLAPIENTRY* PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); + +# define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +# define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +# define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +# define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +# define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +# define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +# define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +# define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +# define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +# define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +# define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +# define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +# define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) #endif /* GL_NV_vertex_buffer_unified_memory */ /* -------------------------- GL_NV_vertex_program ------------------------- */ #ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 - -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F - -typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); -typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); -typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); -typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); -typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); -typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); -typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); - -#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) -#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) -#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) -#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) -#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) -#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) -#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) -#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) -#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) -#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) -#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) -#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) -#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) -#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) -#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) -#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) -#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) -#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) -#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) -#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) -#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) -#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) -#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) -#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) -#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) -#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) -#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) -#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) -#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) -#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) -#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) -#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) -#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) -#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) -#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) -#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) -#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) -#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) -#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) -#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) -#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) -#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) -#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) -#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) -#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) -#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) -#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) -#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) -#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) -#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) -#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) -#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) -#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) -#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) -#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) -#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) -#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) -#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) -#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) -#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) -#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) -#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) -#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) -#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) - -#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) +# define GL_NV_vertex_program 1 + +# define GL_VERTEX_PROGRAM_NV 0x8620 +# define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +# define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +# define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +# define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +# define GL_CURRENT_ATTRIB_NV 0x8626 +# define GL_PROGRAM_LENGTH_NV 0x8627 +# define GL_PROGRAM_STRING_NV 0x8628 +# define GL_MODELVIEW_PROJECTION_NV 0x8629 +# define GL_IDENTITY_NV 0x862A +# define GL_INVERSE_NV 0x862B +# define GL_TRANSPOSE_NV 0x862C +# define GL_INVERSE_TRANSPOSE_NV 0x862D +# define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +# define GL_MAX_TRACK_MATRICES_NV 0x862F +# define GL_MATRIX0_NV 0x8630 +# define GL_MATRIX1_NV 0x8631 +# define GL_MATRIX2_NV 0x8632 +# define GL_MATRIX3_NV 0x8633 +# define GL_MATRIX4_NV 0x8634 +# define GL_MATRIX5_NV 0x8635 +# define GL_MATRIX6_NV 0x8636 +# define GL_MATRIX7_NV 0x8637 +# define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +# define GL_CURRENT_MATRIX_NV 0x8641 +# define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +# define GL_PROGRAM_PARAMETER_NV 0x8644 +# define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +# define GL_PROGRAM_TARGET_NV 0x8646 +# define GL_PROGRAM_RESIDENT_NV 0x8647 +# define GL_TRACK_MATRIX_NV 0x8648 +# define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +# define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +# define GL_PROGRAM_ERROR_POSITION_NV 0x864B +# define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +# define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +# define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +# define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +# define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +# define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +# define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +# define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +# define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +# define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +# define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +# define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +# define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +# define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +# define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +# define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +# define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +# define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +# define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +# define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +# define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +# define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +# define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +# define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +# define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +# define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +# define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +# define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +# define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +# define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +# define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +# define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +# define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +# define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +# define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +# define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +# define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +# define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +# define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +# define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +# define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +# define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +# define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +# define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +# define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +# define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +# define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +# define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean(GLAPIENTRY* PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint* ids, GLboolean* residences); +typedef void(GLAPIENTRY* PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void(GLAPIENTRY* PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint* ids); +typedef void(GLAPIENTRY* PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint* ids); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte* program); +typedef void(GLAPIENTRY* PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint* params); +typedef GLboolean(GLAPIENTRY* PFNGLISPROGRAMNVPROC)(GLuint id); +typedef void(GLAPIENTRY* PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void(GLAPIENTRY* PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint* ids); +typedef void(GLAPIENTRY* PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort* v); +typedef void(GLAPIENTRY* PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte* v); + +# define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +# define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +# define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +# define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +# define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +# define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +# define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +# define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +# define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +# define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +# define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +# define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +# define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +# define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +# define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +# define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +# define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +# define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +# define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +# define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +# define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +# define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +# define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +# define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +# define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +# define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +# define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +# define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +# define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +# define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +# define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +# define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +# define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +# define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +# define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +# define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +# define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +# define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +# define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +# define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +# define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +# define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +# define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +# define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +# define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +# define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +# define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +# define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +# define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +# define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +# define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +# define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +# define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +# define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +# define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +# define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +# define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +# define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +# define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +# define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +# define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +# define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +# define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +# define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +# define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) #endif /* GL_NV_vertex_program */ /* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ #ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 +# define GL_NV_vertex_program1_1 1 -#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) +# define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) #endif /* GL_NV_vertex_program1_1 */ /* ------------------------- GL_NV_vertex_program2 ------------------------- */ #ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 +# define GL_NV_vertex_program2 1 -#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) +# define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) #endif /* GL_NV_vertex_program2 */ /* ---------------------- GL_NV_vertex_program2_option --------------------- */ #ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 +# define GL_NV_vertex_program2_option 1 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +# define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +# define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) +# define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) #endif /* GL_NV_vertex_program2_option */ /* ------------------------- GL_NV_vertex_program3 ------------------------- */ #ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 +# define GL_NV_vertex_program3 1 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +# define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) +# define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) #endif /* GL_NV_vertex_program3 */ /* ------------------------- GL_NV_vertex_program4 ------------------------- */ #ifndef GL_NV_vertex_program4 -#define GL_NV_vertex_program4 1 +# define GL_NV_vertex_program4 1 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +# define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD -#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) +# define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) #endif /* GL_NV_vertex_program4 */ /* -------------------------- GL_NV_video_capture -------------------------- */ #ifndef GL_NV_video_capture -#define GL_NV_video_capture 1 - -#define GL_VIDEO_BUFFER_NV 0x9020 -#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 -#define GL_FIELD_UPPER_NV 0x9022 -#define GL_FIELD_LOWER_NV 0x9023 -#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 -#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 -#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 -#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 -#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 -#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 -#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A -#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B -#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C -#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D -#define GL_PARTIAL_SUCCESS_NV 0x902E -#define GL_SUCCESS_NV 0x902F -#define GL_FAILURE_NV 0x9030 -#define GL_YCBYCR8_422_NV 0x9031 -#define GL_YCBAYCR8A_4224_NV 0x9032 -#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 -#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 -#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 -#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 -#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 -#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 -#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 -#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A -#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B -#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C - -typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); -typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); -typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); -typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); - -#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) -#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) -#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) -#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) -#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) -#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) -#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) -#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) -#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) -#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) -#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) -#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) - -#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) +# define GL_NV_video_capture 1 + +# define GL_VIDEO_BUFFER_NV 0x9020 +# define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +# define GL_FIELD_UPPER_NV 0x9022 +# define GL_FIELD_LOWER_NV 0x9023 +# define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +# define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +# define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +# define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +# define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +# define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +# define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +# define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +# define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +# define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +# define GL_PARTIAL_SUCCESS_NV 0x902E +# define GL_SUCCESS_NV 0x902F +# define GL_FAILURE_NV 0x9030 +# define GL_YCBYCR8_422_NV 0x9031 +# define GL_YCBAYCR8A_4224_NV 0x9032 +# define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +# define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +# define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +# define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +# define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +# define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +# define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +# define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +# define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +# define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void(GLAPIENTRY* PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void(GLAPIENTRY* PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void(GLAPIENTRY* PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void(GLAPIENTRY* PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot); +typedef void(GLAPIENTRY* PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void(GLAPIENTRY* PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum(GLAPIENTRY* PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT* capture_time); +typedef void(GLAPIENTRY* PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void(GLAPIENTRY* PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +# define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +# define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +# define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +# define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +# define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +# define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +# define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +# define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +# define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +# define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +# define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +# define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +# define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) #endif /* GL_NV_video_capture */ /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #ifndef GL_OES_byte_coordinates -#define GL_OES_byte_coordinates 1 +# define GL_OES_byte_coordinates 1 -#define GL_BYTE 0x1400 +# define GL_BYTE 0x1400 -#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) +# define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) #endif /* GL_OES_byte_coordinates */ /* ------------------- GL_OES_compressed_paletted_texture ------------------ */ #ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 +# define GL_OES_compressed_paletted_texture 1 -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +# define GL_PALETTE4_RGB8_OES 0x8B90 +# define GL_PALETTE4_RGBA8_OES 0x8B91 +# define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +# define GL_PALETTE4_RGBA4_OES 0x8B93 +# define GL_PALETTE4_RGB5_A1_OES 0x8B94 +# define GL_PALETTE8_RGB8_OES 0x8B95 +# define GL_PALETTE8_RGBA8_OES 0x8B96 +# define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +# define GL_PALETTE8_RGBA4_OES 0x8B98 +# define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) +# define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) #endif /* GL_OES_compressed_paletted_texture */ /* --------------------------- GL_OES_read_format -------------------------- */ #ifndef GL_OES_read_format -#define GL_OES_read_format 1 +# define GL_OES_read_format 1 -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +# define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +# define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) +# define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) #endif /* GL_OES_read_format */ /* ------------------------ GL_OES_single_precision ------------------------ */ #ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 +# define GL_OES_single_precision 1 -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); -typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); -typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); -typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void(GLAPIENTRY* PFNGLCLEARDEPTHFOESPROC)(GLclampd depth); +typedef void(GLAPIENTRY* PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat* equation); +typedef void(GLAPIENTRY* PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void(GLAPIENTRY* PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void(GLAPIENTRY* PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat* equation); +typedef void(GLAPIENTRY* PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); -#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) -#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) -#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) -#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) -#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) -#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) +# define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +# define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +# define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +# define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +# define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +# define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) -#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) +# define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) #endif /* GL_OES_single_precision */ /* ---------------------------- GL_OML_interlace --------------------------- */ #ifndef GL_OML_interlace -#define GL_OML_interlace 1 +# define GL_OML_interlace 1 -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 +# define GL_INTERLACE_OML 0x8980 +# define GL_INTERLACE_READ_OML 0x8981 -#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) +# define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) #endif /* GL_OML_interlace */ /* ---------------------------- GL_OML_resample ---------------------------- */ #ifndef GL_OML_resample -#define GL_OML_resample 1 +# define GL_OML_resample 1 -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 +# define GL_PACK_RESAMPLE_OML 0x8984 +# define GL_UNPACK_RESAMPLE_OML 0x8985 +# define GL_RESAMPLE_REPLICATE_OML 0x8986 +# define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +# define GL_RESAMPLE_AVERAGE_OML 0x8988 +# define GL_RESAMPLE_DECIMATE_OML 0x8989 -#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) +# define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) #endif /* GL_OML_resample */ /* ---------------------------- GL_OML_subsample --------------------------- */ #ifndef GL_OML_subsample -#define GL_OML_subsample 1 +# define GL_OML_subsample 1 -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +# define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +# define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) +# define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) #endif /* GL_OML_subsample */ /* --------------------------- GL_PGI_misc_hints --------------------------- */ #ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 - -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 -#define GL_CONSERVE_MEMORY_HINT_PGI 107005 -#define GL_RECLAIM_MEMORY_HINT_PGI 107006 -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 -#define GL_ALWAYS_FAST_HINT_PGI 107020 -#define GL_ALWAYS_SOFT_HINT_PGI 107021 -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 -#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 -#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 -#define GL_STRICT_LIGHTING_HINT_PGI 107031 -#define GL_STRICT_SCISSOR_HINT_PGI 107032 -#define GL_FULL_STIPPLE_HINT_PGI 107033 -#define GL_CLIP_NEAR_HINT_PGI 107040 -#define GL_CLIP_FAR_HINT_PGI 107041 -#define GL_WIDE_LINE_HINT_PGI 107042 -#define GL_BACK_NORMALS_HINT_PGI 107043 - -#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) +# define GL_PGI_misc_hints 1 + +# define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +# define GL_CONSERVE_MEMORY_HINT_PGI 107005 +# define GL_RECLAIM_MEMORY_HINT_PGI 107006 +# define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +# define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +# define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +# define GL_ALWAYS_FAST_HINT_PGI 107020 +# define GL_ALWAYS_SOFT_HINT_PGI 107021 +# define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +# define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +# define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +# define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +# define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +# define GL_STRICT_LIGHTING_HINT_PGI 107031 +# define GL_STRICT_SCISSOR_HINT_PGI 107032 +# define GL_FULL_STIPPLE_HINT_PGI 107033 +# define GL_CLIP_NEAR_HINT_PGI 107040 +# define GL_CLIP_FAR_HINT_PGI 107041 +# define GL_WIDE_LINE_HINT_PGI 107042 +# define GL_BACK_NORMALS_HINT_PGI 107043 + +# define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) #endif /* GL_PGI_misc_hints */ /* -------------------------- GL_PGI_vertex_hints -------------------------- */ #ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 - -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_VERTEX_DATA_HINT_PGI 107050 -#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 -#define GL_MATERIAL_SIDE_HINT_PGI 107052 -#define GL_MAX_VERTEX_HINT_PGI 107053 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 - -#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) +# define GL_PGI_vertex_hints 1 + +# define GL_VERTEX23_BIT_PGI 0x00000004 +# define GL_VERTEX4_BIT_PGI 0x00000008 +# define GL_COLOR3_BIT_PGI 0x00010000 +# define GL_COLOR4_BIT_PGI 0x00020000 +# define GL_EDGEFLAG_BIT_PGI 0x00040000 +# define GL_INDEX_BIT_PGI 0x00080000 +# define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +# define GL_VERTEX_DATA_HINT_PGI 107050 +# define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +# define GL_MATERIAL_SIDE_HINT_PGI 107052 +# define GL_MAX_VERTEX_HINT_PGI 107053 +# define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +# define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +# define GL_MAT_EMISSION_BIT_PGI 0x00800000 +# define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +# define GL_MAT_SHININESS_BIT_PGI 0x02000000 +# define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +# define GL_NORMAL_BIT_PGI 0x08000000 +# define GL_TEXCOORD1_BIT_PGI 0x10000000 +# define GL_TEXCOORD2_BIT_PGI 0x20000000 +# define GL_TEXCOORD3_BIT_PGI 0x40000000 +# define GL_TEXCOORD4_BIT_PGI 0x80000000 + +# define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) #endif /* GL_PGI_vertex_hints */ /* ------------------------- GL_REGAL_error_string ------------------------- */ #ifndef GL_REGAL_error_string -#define GL_REGAL_error_string 1 +# define GL_REGAL_error_string 1 -typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); +typedef const GLchar*(GLAPIENTRY* PFNGLERRORSTRINGREGALPROC)(GLenum error); -#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) +# define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) -#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) +# define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) #endif /* GL_REGAL_error_string */ /* ------------------------ GL_REGAL_extension_query ----------------------- */ #ifndef GL_REGAL_extension_query -#define GL_REGAL_extension_query 1 +# define GL_REGAL_extension_query 1 -typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); -typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); +typedef GLboolean(GLAPIENTRY* PFNGLGETEXTENSIONREGALPROC)(const GLchar* ext); +typedef GLboolean(GLAPIENTRY* PFNGLISSUPPORTEDREGALPROC)(const GLchar* ext); -#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) -#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) +# define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +# define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) -#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) +# define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) #endif /* GL_REGAL_extension_query */ /* ------------------------------ GL_REGAL_log ----------------------------- */ #ifndef GL_REGAL_log -#define GL_REGAL_log 1 +# define GL_REGAL_log 1 -#define GL_LOG_ERROR_REGAL 0x9319 -#define GL_LOG_WARNING_REGAL 0x931A -#define GL_LOG_INFO_REGAL 0x931B -#define GL_LOG_APP_REGAL 0x931C -#define GL_LOG_DRIVER_REGAL 0x931D -#define GL_LOG_INTERNAL_REGAL 0x931E -#define GL_LOG_DEBUG_REGAL 0x931F -#define GL_LOG_STATUS_REGAL 0x9320 -#define GL_LOG_HTTP_REGAL 0x9321 +# define GL_LOG_ERROR_REGAL 0x9319 +# define GL_LOG_WARNING_REGAL 0x931A +# define GL_LOG_INFO_REGAL 0x931B +# define GL_LOG_APP_REGAL 0x931C +# define GL_LOG_DRIVER_REGAL 0x931D +# define GL_LOG_INTERNAL_REGAL 0x931E +# define GL_LOG_DEBUG_REGAL 0x931F +# define GL_LOG_STATUS_REGAL 0x9320 +# define GL_LOG_HTTP_REGAL 0x9321 -#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) +# define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) #endif /* GL_REGAL_log */ /* ----------------------- GL_REND_screen_coordinates ---------------------- */ #ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 +# define GL_REND_screen_coordinates 1 -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 +# define GL_SCREEN_COORDINATES_REND 0x8490 +# define GL_INVERTED_SCREEN_W_REND 0x8491 -#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) +# define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) #endif /* GL_REND_screen_coordinates */ /* ------------------------------- GL_S3_s3tc ------------------------------ */ #ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 +# define GL_S3_s3tc 1 -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#define GL_RGBA_DXT5_S3TC 0x83A4 -#define GL_RGBA4_DXT5_S3TC 0x83A5 +# define GL_RGB_S3TC 0x83A0 +# define GL_RGB4_S3TC 0x83A1 +# define GL_RGBA_S3TC 0x83A2 +# define GL_RGBA4_S3TC 0x83A3 +# define GL_RGBA_DXT5_S3TC 0x83A4 +# define GL_RGBA4_DXT5_S3TC 0x83A5 -#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) +# define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) #endif /* GL_S3_s3tc */ /* -------------------------- GL_SGIS_color_range -------------------------- */ #ifndef GL_SGIS_color_range -#define GL_SGIS_color_range 1 +# define GL_SGIS_color_range 1 -#define GL_EXTENDED_RANGE_SGIS 0x85A5 -#define GL_MIN_RED_SGIS 0x85A6 -#define GL_MAX_RED_SGIS 0x85A7 -#define GL_MIN_GREEN_SGIS 0x85A8 -#define GL_MAX_GREEN_SGIS 0x85A9 -#define GL_MIN_BLUE_SGIS 0x85AA -#define GL_MAX_BLUE_SGIS 0x85AB -#define GL_MIN_ALPHA_SGIS 0x85AC -#define GL_MAX_ALPHA_SGIS 0x85AD +# define GL_EXTENDED_RANGE_SGIS 0x85A5 +# define GL_MIN_RED_SGIS 0x85A6 +# define GL_MAX_RED_SGIS 0x85A7 +# define GL_MIN_GREEN_SGIS 0x85A8 +# define GL_MAX_GREEN_SGIS 0x85A9 +# define GL_MIN_BLUE_SGIS 0x85AA +# define GL_MAX_BLUE_SGIS 0x85AB +# define GL_MIN_ALPHA_SGIS 0x85AC +# define GL_MAX_ALPHA_SGIS 0x85AD -#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) +# define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) #endif /* GL_SGIS_color_range */ /* ------------------------- GL_SGIS_detail_texture ------------------------ */ #ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 +# define GL_SGIS_detail_texture 1 -typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void(GLAPIENTRY* PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); +typedef void(GLAPIENTRY* PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat* points); -#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) -#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) +# define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +# define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) -#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) +# define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) #endif /* GL_SGIS_detail_texture */ /* -------------------------- GL_SGIS_fog_function ------------------------- */ #ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 +# define GL_SGIS_fog_function 1 -typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); -typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); +typedef void(GLAPIENTRY* PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat* points); +typedef void(GLAPIENTRY* PFNGLGETFOGFUNCSGISPROC)(GLfloat* points); -#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) -#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) +# define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +# define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) -#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) +# define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) #endif /* GL_SGIS_fog_function */ /* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ #ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 +# define GL_SGIS_generate_mipmap 1 -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +# define GL_GENERATE_MIPMAP_SGIS 0x8191 +# define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) +# define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) #endif /* GL_SGIS_generate_mipmap */ /* -------------------------- GL_SGIS_multisample -------------------------- */ #ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 - -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC - -typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); - -#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) -#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) - -#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) +# define GL_SGIS_multisample 1 + +# define GL_MULTISAMPLE_SGIS 0x809D +# define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +# define GL_SAMPLE_MASK_SGIS 0x80A0 +# define GL_1PASS_SGIS 0x80A1 +# define GL_2PASS_0_SGIS 0x80A2 +# define GL_2PASS_1_SGIS 0x80A3 +# define GL_4PASS_0_SGIS 0x80A4 +# define GL_4PASS_1_SGIS 0x80A5 +# define GL_4PASS_2_SGIS 0x80A6 +# define GL_4PASS_3_SGIS 0x80A7 +# define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +# define GL_SAMPLES_SGIS 0x80A9 +# define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +# define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +# define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void(GLAPIENTRY* PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +typedef void(GLAPIENTRY* PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); + +# define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +# define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +# define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) #endif /* GL_SGIS_multisample */ /* ------------------------- GL_SGIS_pixel_texture ------------------------- */ #ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 +# define GL_SGIS_pixel_texture 1 -#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) +# define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) #endif /* GL_SGIS_pixel_texture */ /* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ #ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 +# define GL_SGIS_point_line_texgen 1 -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 +# define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +# define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +# define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +# define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +# define GL_EYE_POINT_SGIS 0x81F4 +# define GL_OBJECT_POINT_SGIS 0x81F5 +# define GL_EYE_LINE_SGIS 0x81F6 +# define GL_OBJECT_LINE_SGIS 0x81F7 -#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) +# define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) #endif /* GL_SGIS_point_line_texgen */ /* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ #ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 +# define GL_SGIS_sharpen_texture 1 -typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); -typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void(GLAPIENTRY* PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat* points); +typedef void(GLAPIENTRY* PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); -#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) -#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) +# define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +# define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) -#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) +# define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) #endif /* GL_SGIS_sharpen_texture */ /* --------------------------- GL_SGIS_texture4D --------------------------- */ #ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 +# define GL_SGIS_texture4D 1 -typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); -typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void(GLAPIENTRY* PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); -#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) -#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) +# define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +# define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) -#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) +# define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) #endif /* GL_SGIS_texture4D */ /* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ #ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 +# define GL_SGIS_texture_border_clamp 1 -#define GL_CLAMP_TO_BORDER_SGIS 0x812D +# define GL_CLAMP_TO_BORDER_SGIS 0x812D -#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) +# define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) #endif /* GL_SGIS_texture_border_clamp */ /* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ #ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 +# define GL_SGIS_texture_edge_clamp 1 -#define GL_CLAMP_TO_EDGE_SGIS 0x812F +# define GL_CLAMP_TO_EDGE_SGIS 0x812F -#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) +# define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) #endif /* GL_SGIS_texture_edge_clamp */ /* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ #ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 +# define GL_SGIS_texture_filter4 1 -typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); -typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); +typedef void(GLAPIENTRY* PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat* weights); +typedef void(GLAPIENTRY* PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); -#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) -#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) +# define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +# define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) -#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) +# define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) #endif /* GL_SGIS_texture_filter4 */ /* -------------------------- GL_SGIS_texture_lod -------------------------- */ #ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 +# define GL_SGIS_texture_lod 1 -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +# define GL_TEXTURE_MIN_LOD_SGIS 0x813A +# define GL_TEXTURE_MAX_LOD_SGIS 0x813B +# define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +# define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) +# define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) #endif /* GL_SGIS_texture_lod */ /* ------------------------- GL_SGIS_texture_select ------------------------ */ #ifndef GL_SGIS_texture_select -#define GL_SGIS_texture_select 1 +# define GL_SGIS_texture_select 1 -#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) +# define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) #endif /* GL_SGIS_texture_select */ /* ----------------------------- GL_SGIX_async ----------------------------- */ #ifndef GL_SGIX_async -#define GL_SGIX_async 1 +# define GL_SGIX_async 1 -#define GL_ASYNC_MARKER_SGIX 0x8329 +# define GL_ASYNC_MARKER_SGIX 0x8329 -typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); -typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); +typedef void(GLAPIENTRY* PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +typedef void(GLAPIENTRY* PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +typedef GLint(GLAPIENTRY* PFNGLFINISHASYNCSGIXPROC)(GLuint* markerp); +typedef GLuint(GLAPIENTRY* PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +typedef GLboolean(GLAPIENTRY* PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +typedef GLint(GLAPIENTRY* PFNGLPOLLASYNCSGIXPROC)(GLuint* markerp); -#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) -#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) -#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) -#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) -#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) -#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) +# define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +# define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +# define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +# define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +# define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +# define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) -#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) +# define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) #endif /* GL_SGIX_async */ /* ------------------------ GL_SGIX_async_histogram ------------------------ */ #ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 +# define GL_SGIX_async_histogram 1 -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +# define GL_ASYNC_HISTOGRAM_SGIX 0x832C +# define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) +# define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) #endif /* GL_SGIX_async_histogram */ /* -------------------------- GL_SGIX_async_pixel -------------------------- */ #ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 +# define GL_SGIX_async_pixel 1 -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +# define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +# define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +# define GL_ASYNC_READ_PIXELS_SGIX 0x835E +# define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +# define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +# define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) +# define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) #endif /* GL_SGIX_async_pixel */ /* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ #ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 +# define GL_SGIX_blend_alpha_minmax 1 -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 +# define GL_ALPHA_MIN_SGIX 0x8320 +# define GL_ALPHA_MAX_SGIX 0x8321 -#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) +# define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) #endif /* GL_SGIX_blend_alpha_minmax */ /* ---------------------------- GL_SGIX_clipmap ---------------------------- */ #ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 +# define GL_SGIX_clipmap 1 -#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) +# define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) #endif /* GL_SGIX_clipmap */ /* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ #ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 +# define GL_SGIX_convolution_accuracy 1 -#define GL_CONVOLUTION_HINT_SGIX 0x8316 +# define GL_CONVOLUTION_HINT_SGIX 0x8316 -#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) +# define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) #endif /* GL_SGIX_convolution_accuracy */ /* ------------------------- GL_SGIX_depth_texture ------------------------- */ #ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 +# define GL_SGIX_depth_texture 1 -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +# define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +# define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +# define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) +# define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) #endif /* GL_SGIX_depth_texture */ /* -------------------------- GL_SGIX_flush_raster ------------------------- */ #ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 +# define GL_SGIX_flush_raster 1 -typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); +typedef void(GLAPIENTRY* PFNGLFLUSHRASTERSGIXPROC)(void); -#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) +# define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) -#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) +# define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) #endif /* GL_SGIX_flush_raster */ /* --------------------------- GL_SGIX_fog_offset -------------------------- */ #ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 +# define GL_SGIX_fog_offset 1 -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +# define GL_FOG_OFFSET_SGIX 0x8198 +# define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) +# define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) #endif /* GL_SGIX_fog_offset */ /* -------------------------- GL_SGIX_fog_texture -------------------------- */ #ifndef GL_SGIX_fog_texture -#define GL_SGIX_fog_texture 1 +# define GL_SGIX_fog_texture 1 -#define GL_TEXTURE_FOG_SGIX 0 -#define GL_FOG_PATCHY_FACTOR_SGIX 0 -#define GL_FRAGMENT_FOG_SGIX 0 +# define GL_TEXTURE_FOG_SGIX 0 +# define GL_FOG_PATCHY_FACTOR_SGIX 0 +# define GL_FRAGMENT_FOG_SGIX 0 -typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); +typedef void(GLAPIENTRY* PFNGLTEXTUREFOGSGIXPROC)(GLenum pname); -#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) +# define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) -#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) +# define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) #endif /* GL_SGIX_fog_texture */ /* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ #ifndef GL_SGIX_fragment_specular_lighting -#define GL_SGIX_fragment_specular_lighting 1 - -typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); -typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); -typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); - -#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) -#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) -#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) -#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) -#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) -#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) -#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) -#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) -#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) -#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) -#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) -#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) -#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) -#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) -#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) -#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) -#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) - -#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) +# define GL_SGIX_fragment_specular_lighting 1 + +typedef void(GLAPIENTRY* PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param); +typedef void(GLAPIENTRY* PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat* data); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint* data); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat* data); +typedef void(GLAPIENTRY* PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint* data); + +# define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +# define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +# define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +# define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +# define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +# define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +# define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +# define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +# define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +# define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +# define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +# define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +# define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +# define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +# define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +# define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +# define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +# define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) #endif /* GL_SGIX_fragment_specular_lighting */ /* --------------------------- GL_SGIX_framezoom --------------------------- */ #ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 +# define GL_SGIX_framezoom 1 -typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +typedef void(GLAPIENTRY* PFNGLFRAMEZOOMSGIXPROC)(GLint factor); -#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) +# define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) -#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) +# define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) #endif /* GL_SGIX_framezoom */ /* --------------------------- GL_SGIX_interlace --------------------------- */ #ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 +# define GL_SGIX_interlace 1 -#define GL_INTERLACE_SGIX 0x8094 +# define GL_INTERLACE_SGIX 0x8094 -#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) +# define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) #endif /* GL_SGIX_interlace */ /* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ #ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 +# define GL_SGIX_ir_instrument1 1 -#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) +# define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) #endif /* GL_SGIX_ir_instrument1 */ /* ------------------------- GL_SGIX_list_priority ------------------------- */ #ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 +# define GL_SGIX_list_priority 1 -#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) +# define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) #endif /* GL_SGIX_list_priority */ /* ------------------------- GL_SGIX_pixel_texture ------------------------- */ #ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 +# define GL_SGIX_pixel_texture 1 -typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +typedef void(GLAPIENTRY* PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); -#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) +# define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) -#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) +# define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) #endif /* GL_SGIX_pixel_texture */ /* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ #ifndef GL_SGIX_pixel_texture_bits -#define GL_SGIX_pixel_texture_bits 1 +# define GL_SGIX_pixel_texture_bits 1 -#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) +# define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) #endif /* GL_SGIX_pixel_texture_bits */ /* ------------------------ GL_SGIX_reference_plane ------------------------ */ #ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 +# define GL_SGIX_reference_plane 1 -typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); +typedef void(GLAPIENTRY* PFNGLREFERENCEPLANESGIXPROC)(const GLdouble* equation); -#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) +# define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) -#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) +# define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) #endif /* GL_SGIX_reference_plane */ /* ---------------------------- GL_SGIX_resample --------------------------- */ #ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 +# define GL_SGIX_resample 1 -#define GL_PACK_RESAMPLE_SGIX 0x842E -#define GL_UNPACK_RESAMPLE_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +# define GL_PACK_RESAMPLE_SGIX 0x842E +# define GL_UNPACK_RESAMPLE_SGIX 0x842F +# define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +# define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +# define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 -#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) +# define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) #endif /* GL_SGIX_resample */ /* ----------------------------- GL_SGIX_shadow ---------------------------- */ #ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 +# define GL_SGIX_shadow 1 -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +# define GL_TEXTURE_COMPARE_SGIX 0x819A +# define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +# define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +# define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) +# define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) #endif /* GL_SGIX_shadow */ /* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ #ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 +# define GL_SGIX_shadow_ambient 1 -#define GL_SHADOW_AMBIENT_SGIX 0x80BF +# define GL_SHADOW_AMBIENT_SGIX 0x80BF -#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) +# define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) #endif /* GL_SGIX_shadow_ambient */ /* ----------------------------- GL_SGIX_sprite ---------------------------- */ #ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 +# define GL_SGIX_sprite 1 -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +typedef void(GLAPIENTRY* PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +typedef void(GLAPIENTRY* PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint* params); -#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) -#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) -#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) -#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) +# define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +# define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +# define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +# define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) -#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) +# define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) #endif /* GL_SGIX_sprite */ /* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ #ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 +# define GL_SGIX_tag_sample_buffer 1 -typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +typedef void(GLAPIENTRY* PFNGLTAGSAMPLEBUFFERSGIXPROC)(void); -#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) +# define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) -#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) +# define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) #endif /* GL_SGIX_tag_sample_buffer */ /* ------------------------ GL_SGIX_texture_add_env ------------------------ */ #ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 +# define GL_SGIX_texture_add_env 1 -#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) +# define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) #endif /* GL_SGIX_texture_add_env */ /* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ #ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 +# define GL_SGIX_texture_coordinate_clamp 1 -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +# define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +# define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +# define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) +# define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) #endif /* GL_SGIX_texture_coordinate_clamp */ /* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ #ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 +# define GL_SGIX_texture_lod_bias 1 -#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) +# define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) #endif /* GL_SGIX_texture_lod_bias */ /* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ #ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 +# define GL_SGIX_texture_multi_buffer 1 -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +# define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) +# define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) #endif /* GL_SGIX_texture_multi_buffer */ /* ------------------------- GL_SGIX_texture_range ------------------------- */ #ifndef GL_SGIX_texture_range -#define GL_SGIX_texture_range 1 - -#define GL_RGB_SIGNED_SGIX 0x85E0 -#define GL_RGBA_SIGNED_SGIX 0x85E1 -#define GL_ALPHA_SIGNED_SGIX 0x85E2 -#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 -#define GL_INTENSITY_SIGNED_SGIX 0x85E4 -#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 -#define GL_RGB16_SIGNED_SGIX 0x85E6 -#define GL_RGBA16_SIGNED_SGIX 0x85E7 -#define GL_ALPHA16_SIGNED_SGIX 0x85E8 -#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 -#define GL_INTENSITY16_SIGNED_SGIX 0x85EA -#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB -#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC -#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED -#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE -#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF -#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 -#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 -#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 -#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 -#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 -#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 -#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 -#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 -#define GL_MIN_LUMINANCE_SGIS 0x85F8 -#define GL_MAX_LUMINANCE_SGIS 0x85F9 -#define GL_MIN_INTENSITY_SGIS 0x85FA -#define GL_MAX_INTENSITY_SGIS 0x85FB - -#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) +# define GL_SGIX_texture_range 1 + +# define GL_RGB_SIGNED_SGIX 0x85E0 +# define GL_RGBA_SIGNED_SGIX 0x85E1 +# define GL_ALPHA_SIGNED_SGIX 0x85E2 +# define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +# define GL_INTENSITY_SIGNED_SGIX 0x85E4 +# define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +# define GL_RGB16_SIGNED_SGIX 0x85E6 +# define GL_RGBA16_SIGNED_SGIX 0x85E7 +# define GL_ALPHA16_SIGNED_SGIX 0x85E8 +# define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +# define GL_INTENSITY16_SIGNED_SGIX 0x85EA +# define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +# define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +# define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +# define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +# define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +# define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +# define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +# define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +# define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +# define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +# define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +# define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +# define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +# define GL_MIN_LUMINANCE_SGIS 0x85F8 +# define GL_MAX_LUMINANCE_SGIS 0x85F9 +# define GL_MIN_INTENSITY_SGIS 0x85FA +# define GL_MAX_INTENSITY_SGIS 0x85FB + +# define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) #endif /* GL_SGIX_texture_range */ /* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ #ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 +# define GL_SGIX_texture_scale_bias 1 -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +# define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +# define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +# define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +# define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) +# define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) #endif /* GL_SGIX_texture_scale_bias */ /* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ #ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 +# define GL_SGIX_vertex_preclip 1 -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +# define GL_VERTEX_PRECLIP_SGIX 0x83EE +# define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) +# define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) #endif /* GL_SGIX_vertex_preclip */ /* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ #ifndef GL_SGIX_vertex_preclip_hint -#define GL_SGIX_vertex_preclip_hint 1 +# define GL_SGIX_vertex_preclip_hint 1 -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +# define GL_VERTEX_PRECLIP_SGIX 0x83EE +# define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) +# define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) #endif /* GL_SGIX_vertex_preclip_hint */ /* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ #ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 +# define GL_SGIX_ycrcb 1 -#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) +# define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) #endif /* GL_SGIX_ycrcb */ /* -------------------------- GL_SGI_color_matrix -------------------------- */ #ifndef GL_SGI_color_matrix -#define GL_SGI_color_matrix 1 - -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB - -#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) +# define GL_SGI_color_matrix 1 + +# define GL_COLOR_MATRIX_SGI 0x80B1 +# define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +# define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +# define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +# define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +# define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +# define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +# define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +# define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +# define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +# define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +# define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) #endif /* GL_SGI_color_matrix */ /* --------------------------- GL_SGI_color_table -------------------------- */ #ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 - -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF - -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); -typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); -typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); -typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); - -#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) -#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) -#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) -#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) -#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) -#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) -#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) - -#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) +# define GL_SGI_color_table 1 + +# define GL_COLOR_TABLE_SGI 0x80D0 +# define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +# define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +# define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +# define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +# define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +# define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +# define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +# define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +# define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +# define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +# define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +# define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +# define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void(GLAPIENTRY* PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(GLAPIENTRY* PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(GLAPIENTRY* PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +typedef void(GLAPIENTRY* PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(GLAPIENTRY* PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void* table); + +# define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +# define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +# define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +# define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +# define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +# define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +# define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +# define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) #endif /* GL_SGI_color_table */ /* ----------------------- GL_SGI_texture_color_table ---------------------- */ #ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 +# define GL_SGI_texture_color_table 1 -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +# define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +# define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) +# define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) #endif /* GL_SGI_texture_color_table */ /* ------------------------- GL_SUNX_constant_data ------------------------- */ #ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 +# define GL_SUNX_constant_data 1 -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +# define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +# define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); +typedef void(GLAPIENTRY* PFNGLFINISHTEXTURESUNXPROC)(void); -#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) +# define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) -#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) +# define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) #endif /* GL_SUNX_constant_data */ /* -------------------- GL_SUN_convolution_border_modes -------------------- */ #ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 +# define GL_SUN_convolution_border_modes 1 -#define GL_WRAP_BORDER_SUN 0x81D4 +# define GL_WRAP_BORDER_SUN 0x81D4 -#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) +# define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) #endif /* GL_SUN_convolution_border_modes */ /* -------------------------- GL_SUN_global_alpha -------------------------- */ #ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 - -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA - -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); - -#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) -#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) -#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) -#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) -#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) -#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) -#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) -#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) - -#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) +# define GL_SUN_global_alpha 1 + +# define GL_GLOBAL_ALPHA_SUN 0x81D9 +# define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +typedef void(GLAPIENTRY* PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); + +# define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +# define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +# define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +# define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +# define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +# define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +# define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +# define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +# define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) #endif /* GL_SUN_global_alpha */ /* --------------------------- GL_SUN_mesh_array --------------------------- */ #ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 +# define GL_SUN_mesh_array 1 -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 +# define GL_QUAD_MESH_SUN 0x8614 +# define GL_TRIANGLE_MESH_SUN 0x8615 -#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) +# define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) #endif /* GL_SUN_mesh_array */ /* ------------------------ GL_SUN_read_video_pixels ----------------------- */ #ifndef GL_SUN_read_video_pixels -#define GL_SUN_read_video_pixels 1 +# define GL_SUN_read_video_pixels 1 -typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +typedef void(GLAPIENTRY* PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); -#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) +# define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) -#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) +# define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) #endif /* GL_SUN_read_video_pixels */ /* --------------------------- GL_SUN_slice_accum -------------------------- */ #ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 +# define GL_SUN_slice_accum 1 -#define GL_SLICE_ACCUM_SUN 0x85CC +# define GL_SLICE_ACCUM_SUN 0x85CC -#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) +# define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) #endif /* GL_SUN_slice_accum */ /* -------------------------- GL_SUN_triangle_list ------------------------- */ #ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 - -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB - -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); - -#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) -#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) -#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) -#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) -#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) -#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) -#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) - -#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) +# define GL_SUN_triangle_list 1 + +# define GL_RESTART_SUN 0x01 +# define GL_REPLACE_MIDDLE_SUN 0x02 +# define GL_REPLACE_OLDEST_SUN 0x03 +# define GL_TRIANGLE_LIST_SUN 0x81D7 +# define GL_REPLACEMENT_CODE_SUN 0x81D8 +# define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +# define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +# define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +# define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +# define GL_R1UI_V3F_SUN 0x85C4 +# define GL_R1UI_C4UB_V3F_SUN 0x85C5 +# define GL_R1UI_C3F_V3F_SUN 0x85C6 +# define GL_R1UI_N3F_V3F_SUN 0x85C7 +# define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +# define GL_R1UI_T2F_V3F_SUN 0x85C9 +# define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +# define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void* pointer); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte* code); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint* code); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort* code); + +# define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +# define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +# define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +# define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +# define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +# define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +# define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +# define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) #endif /* GL_SUN_triangle_list */ /* ----------------------------- GL_SUN_vertex ----------------------------- */ #ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 - -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); - -#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) -#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) -#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) -#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) -#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) -#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) -#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) -#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) -#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) -#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) -#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) -#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) -#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) -#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) -#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) -#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) -#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) -#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) -#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) -#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) -#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) -#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) -#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) -#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) -#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) -#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) -#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) -#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) -#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) - -#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) +# define GL_SUN_vertex 1 + +typedef void(GLAPIENTRY* PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void(GLAPIENTRY* PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte* c, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte* c, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint* rc, const GLubyte* c, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat* tc, const GLubyte* c, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void(GLAPIENTRY* PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(GLAPIENTRY* PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(GLAPIENTRY* PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* v); + +# define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +# define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +# define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +# define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +# define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +# define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +# define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +# define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +# define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +# define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +# define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +# define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +# define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +# define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +# define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +# define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +# define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +# define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +# define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +# define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +# define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +# define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +# define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +# define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +# define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +# define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +# define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +# define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +# define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +# define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +# define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +# define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +# define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +# define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +# define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +# define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +# define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +# define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +# define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +# define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +# define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) #endif /* GL_SUN_vertex */ /* -------------------------- GL_WIN_phong_shading ------------------------- */ #ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 +# define GL_WIN_phong_shading 1 -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB +# define GL_PHONG_WIN 0x80EA +# define GL_PHONG_HINT_WIN 0x80EB -#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) +# define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) #endif /* GL_WIN_phong_shading */ /* -------------------------- GL_WIN_specular_fog -------------------------- */ #ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 +# define GL_WIN_specular_fog 1 -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +# define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) +# define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) #endif /* GL_WIN_specular_fog */ /* ---------------------------- GL_WIN_swap_hint --------------------------- */ #ifndef GL_WIN_swap_hint -#define GL_WIN_swap_hint 1 +# define GL_WIN_swap_hint 1 -typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(GLAPIENTRY* PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) +# define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) -#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) +# define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ #if defined(GLEW_MX) && defined(_WIN32) -#define GLEW_FUN_EXPORT +# define GLEW_FUN_EXPORT #else -#define GLEW_FUN_EXPORT GLEWAPI +# define GLEW_FUN_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) -#define GLEW_VAR_EXPORT +# define GLEW_VAR_EXPORT #else -#define GLEW_VAR_EXPORT GLEWAPI +# define GLEW_VAR_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) && defined(_WIN32) @@ -14266,2794 +14266,2794 @@ struct GLEWContextStruct { #endif /* GLEW_MX */ -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; - -GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; -GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; -GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; -GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; -GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; -GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; -GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; -GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; -GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; -GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; -GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; -GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; - -GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; -GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; -GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; -GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; -GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; -GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; -GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; -GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; -GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; -GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; -GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; -GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; -GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; -GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; -GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; - -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; -GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; -GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; -GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; -GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; -GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; -GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; -GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; -GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; -GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; - -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; - -GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; - -GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; -GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; -GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; - -GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; -GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; -GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; -GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; - -GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; - -GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; - -GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; -GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; -GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; -GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; -GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; -GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; -GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; -GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; - -GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; -GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; - -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; -GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; - -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; -GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; -GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; -GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; -GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; -GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; -GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; - -GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; - -GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; -GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; - -GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; - -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; -GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; - -GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; -GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; -GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; -GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; -GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; -GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; -GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; -GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; -GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; -GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; -GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; -GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; -GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; - -GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; - -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; -GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; -GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; -GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; - -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; -GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; - -GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; -GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; - -GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; - -GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; -GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; -GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; -GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; -GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; -GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; -GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; -GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; - -GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; -GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; -GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; -GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; -GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; -GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; -GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; -GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; -GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; -GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; -GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; -GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; - -GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; - -GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; -GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; -GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; -GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; -GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; - -GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; -GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; -GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; - -GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; - -GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; -GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; -GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; -GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; -GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; -GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; -GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; -GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; -GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; -GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; -GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; -GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; -GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; -GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; -GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; -GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; -GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; - -GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; - -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; -GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; -GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; -GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; - -GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; -GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; -GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; -GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; -GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; - -GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; -GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; -GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; -GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; -GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; -GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; -GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; - -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; -GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; - -GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; - -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; -GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; -GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; - -GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; -GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; -GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; - -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; - -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; -GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; -GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; -GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; -GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; -GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; -GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; -GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; -GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; - -GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; -GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; - -GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; -GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; -GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; -GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; - -GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; -GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; -GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; -GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; -GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; -GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; -GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; -GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; - -GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; -GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; -GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; - -GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; -GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; -GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; - -GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; -GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; -GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; -GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; -GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; -GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; -GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; -GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; -GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; - -GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; -GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; -GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; -GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; -GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; - -GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; - -GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; -GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; - -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; -GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; - -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; -GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; -GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; -GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; -GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; -GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; -GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; - -GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; - -GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; -GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; - -GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; -GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; - -GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; -GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; -GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; -GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; -GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; -GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; - -GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; -GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; -GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; -GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; -GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; - -GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; - -GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; - -GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; -GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; - -GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; -GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; - -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; -GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; -GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; - -GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; - -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; -GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; -GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; -GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; - -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; - -GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; -GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; -GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; -GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; -GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; -GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; -GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; -GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; -GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; -GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; -GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; -GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; -GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; -GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; -GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; -GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; -GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; - -GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; -GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; -GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; -GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; -GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; -GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; -GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; - -GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; - -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; -GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; -GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; - -GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; -GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; -GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; -GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; -GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; -GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; -GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; -GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; -GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; - -GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; -GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; -GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; -GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; -GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; -GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; - -GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; - -GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; - -GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; -GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; -GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; - -GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; - -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; -GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; - -GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; - -GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; - -GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; -GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; - -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; - -GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; -GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; -GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; - -GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; -GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; - -GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; - -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; - -GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; - -GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; - -GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; -GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; -GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; - -GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; -GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; -GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; -GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; -GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; - -GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; - -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; -GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; - -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; - -GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; -GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; -GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; -GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; -GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; - -GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; -GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; -GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; -GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; -GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; -GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; -GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; -GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; -GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; -GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; -GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; -GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; -GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; -GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; -GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; -GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; -GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; -GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; - -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; - -GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; - -GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; - -GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; - -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; -GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; - -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; -GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; -GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; - -GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; -GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; -GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; -GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; - -GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; -GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; - -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; -GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; -GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; -GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; -GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; -GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; -GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; -GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; - -GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; -GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; -GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; -GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; -GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; - -GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; - -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; -GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; - -GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; -GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; -GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; - -GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; -GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; - -GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; -GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; - -GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; -GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; -GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; -GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; -GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; -GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; - -GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; -GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; -GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; -GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; -GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; -GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; -GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; - -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; - -GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; - -GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; -GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; - -GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; -GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; -GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; -GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; -GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; -GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; -GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; -GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; -GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; - -GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; -GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; -GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; -GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; - -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; -GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; - -GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; -GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; -GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; -GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; -GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; -GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; -GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; -GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; -GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; -GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; -GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; -GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; -GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; -GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; -GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; -GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; -GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; -GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; -GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; -GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; -GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; -GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; -GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; -GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; - -GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; -GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; - -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; -GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; - -GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; -GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; - -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; -GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; -GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; -GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; -GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; - -GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; - -GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; -GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; -GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; -GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; -GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; -GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; -GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; - -GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; -GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; - -GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; -GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; -GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; -GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; -GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; -GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; - -GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; -GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; -GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; - -GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; -GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; -GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; -GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; -GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; -GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; - -GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; -GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; - -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; - -GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; -GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; -GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; -GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; -GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; -GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; -GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; -GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; -GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; -GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; - -GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; -GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; -GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; -GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; -GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; -GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; -GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; -GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; -GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; -GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; -GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; -GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; -GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; -GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; - -GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; -GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; -GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; -GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; -GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; - -GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; -GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; -GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; -GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; -GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; -GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; - -GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; - -GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; -GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; - -GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; -GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; - -GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; -GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; - -GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; -GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; - -GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; -GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; - -GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; -GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; - -GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; -GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; -GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; -GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; - -GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; - -GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; - -GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; -GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; -GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; - -GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; - -GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; - -GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; - -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; -GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; - -GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; - -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; -GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; -GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; - -GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; - -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; -GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; - -GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; - -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; - -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; -GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; -GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; - -GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + + GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; + GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; + GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + + GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; + GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; + GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; + GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; + GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; + GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; + GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + + GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; + GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; + GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; + GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; + GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; + GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; + GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; + GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; + GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; + GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; + GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; + GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; + GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; + GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; + GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; + GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + + GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; + GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; + GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; + GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; + GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; + GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; + GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; + GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; + GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; + GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; + GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; + GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; + GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; + GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; + GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; + GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; + GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; + GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; + GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; + GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; + GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; + GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; + GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; + GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; + GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; + GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; + GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; + GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; + GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; + GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; + GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; + GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; + GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; + GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; + GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; + GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; + GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; + GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; + GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; + GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; + GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; + GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; + GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; + GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; + GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + + GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; + GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; + GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; + GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; + GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; + GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; + GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; + GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; + GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; + GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; + GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; + GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; + GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; + GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; + GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; + GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; + GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; + GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; + GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; + GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + + GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; + GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; + GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + + GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + + GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; + GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; + GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + + GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; + GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; + GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; + GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; + GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + + GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + + GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + + GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; + GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + + GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; + GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; + GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + + GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; + GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; + GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; + GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; + GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; + GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; + GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; + GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + + GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; + GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + + GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; + GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; + GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; + GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + + GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; + GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; + GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; + GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + + GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; + GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + + GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; + GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; + GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; + GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; + GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + + GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; + GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + + GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + + GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; + GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; + GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + + GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + + GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; + GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + + GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + + GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; + GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + + GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; + GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; + GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; + GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + + GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; + GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; + GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; + GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; + GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; + GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; + GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; + GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; + GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; + GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; + GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; + GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; + GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + + GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; + GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + + GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; + GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; + GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; + GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; + GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; + GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; + GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; + GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; + GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + + GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; + GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; + GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; + GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; + GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; + GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; + GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; + GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; + GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; + GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + + GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + + GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + + GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; + GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; + GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; + GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; + GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; + GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + + GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; + GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + + GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + + GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + + GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + + GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; + GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + + GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; + GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; + GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; + GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; + GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; + GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + + GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; + GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; + GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; + GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; + GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; + GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + + GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + + GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; + GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; + GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; + GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; + GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; + GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; + GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; + GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; + GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; + GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; + GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; + GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; + GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; + GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; + GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; + GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; + GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; + GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; + GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; + GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + + GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + + GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; + GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; + GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; + GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; + GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; + GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; + GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; + GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; + GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; + GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; + GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; + GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; + GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; + GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + + GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; + GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; + GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; + GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; + GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; + GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; + GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; + GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; + GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; + GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + + GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + + GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; + GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + + GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; + GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; + GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; + GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; + GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; + GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; + GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; + GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; + GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; + GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; + GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; + GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; + GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; + GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; + GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; + GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; + GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; + GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; + GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + + GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + + GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; + GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; + GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; + GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; + GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; + GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; + GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; + GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + + GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; + GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; + GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; + GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; + GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; + GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + + GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; + GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; + GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; + GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; + GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; + GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; + GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + + GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; + GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + + GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + + GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; + GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + + GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; + GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; + GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + + GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; + GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; + GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; + GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + + GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; + GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; + GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + + GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; + GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + + GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; + GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; + GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; + GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; + GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; + GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + + GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; + GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; + GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + + GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; + GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; + GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; + GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; + GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; + GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + + GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; + GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; + GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; + GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + + GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; + GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + + GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; + GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; + GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; + GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; + GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + + GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; + GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; + GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; + GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; + GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; + GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; + GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; + GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; + GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; + GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + + GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; + GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; + GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; + GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + + GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; + GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; + GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + + GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; + GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; + GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; + GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; + GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; + GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; + GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; + GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; + GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; + GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; + GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + + GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; + GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; + GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; + GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; + GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; + GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; + GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; + GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; + GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; + GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + + GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + + GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; + GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + + GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; + GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; + GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; + GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + + GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; + GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; + GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; + GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; + GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; + GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; + GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; + GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; + GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; + GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + + GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; + GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + + GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; + GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + + GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; + GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + + GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; + GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; + GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; + GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; + GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; + GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; + GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; + GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; + GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; + GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; + GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; + GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + + GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; + GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; + GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + + GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; + GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; + GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + + GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + + GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; + GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + + GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; + GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; + GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + + GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; + GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + + GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + + GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; + GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + + GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; + GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; + GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + + GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + + GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; + GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; + GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; + GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; + GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; + GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; + GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; + GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; + GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; + GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; + GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; + GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; + GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; + GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; + GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; + GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; + GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; + GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; + GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; + GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; + GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; + GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; + GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; + GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; + GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; + GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; + GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + + GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; + GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; + GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; + GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; + GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + + GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + + GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; + GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + + GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + + GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; + GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; + GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; + GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; + GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; + GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; + GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; + GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; + GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + + GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; + GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; + GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; + GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; + GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; + GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + + GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + + GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + + GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; + GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + + GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + + GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; + GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + + GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + + GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + + GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + + GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + + GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; + GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + + GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; + GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; + GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + + GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; + GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + + GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + + GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + + GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; + GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + + GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; + GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; + GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; + GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; + GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; + GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + + GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + + GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; + GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; + GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; + GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; + GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; + GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + + GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; + GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; + GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; + GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; + GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; + GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; + GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; + GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + + GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; + GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; + GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; + GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; + GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; + GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; + GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; + GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; + GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; + GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; + GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; + GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; + GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; + GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; + GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; + GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; + GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; + GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; + GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; + GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; + GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; + GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; + GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + + GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + + GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + + GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + + GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; + GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + + GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; + GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + + GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; + GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; + GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; + GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; + GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; + GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; + GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + + GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; + GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; + GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; + GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + + GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; + GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; + GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; + GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; + GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; + GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; + GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; + GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; + GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; + GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + + GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; + GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; + GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; + GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; + GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + + GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + + GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; + GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; + GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; + GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; + GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; + GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; + GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; + GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; + GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + + GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; + GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + + GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + + GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; + GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; + GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + + GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; + GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; + GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; + GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; + GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; + GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; + GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + + GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; + GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; + GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + + GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; + GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; + GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; + GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; + GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; + GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; + GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + + GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + + GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + + GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; + GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + + GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; + GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; + GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; + GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; + GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; + GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; + GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; + GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; + GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; + GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; + GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; + GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; + GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + + GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; + GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; + GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; + GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; + GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; + GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; + GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + + GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + + GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; + GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; + GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; + GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; + GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; + GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; + GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; + GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; + GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; + GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; + GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; + GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; + GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; + GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; + GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; + GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; + GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; + GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; + GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; + GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; + GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; + GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; + GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; + GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; + GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; + GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; + GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; + GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; + GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; + GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; + GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; + GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; + GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; + GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; + GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; + GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; + GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; + GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; + GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; + GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; + GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; + GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; + GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; + GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; + GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; + GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; + GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; + GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + + GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; + GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + + GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; + GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; + GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + + GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; + GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + + GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; + GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; + GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; + GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + + GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; + GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; + GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; + GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; + GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; + GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; + GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; + GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + + GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + + GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + + GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; + GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; + GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; + GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; + GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; + GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; + GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + + GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; + GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + + GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; + GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; + GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; + GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; + GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; + GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; + GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; + GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; + GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; + GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + + GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + + GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; + GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; + GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; + GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; + GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; + GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; + GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; + GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; + GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + + GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; + GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; + GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; + GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; + GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; + GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; + GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; + GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; + GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; + GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + + GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; + GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; + GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; + GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; + GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; + GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; + GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; + GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + + GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; + GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; + GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; + GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; + GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; + GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + + GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + + GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; + GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + + GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; + GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + + GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; + GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + + GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; + GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + + GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; + GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + + GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + + GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; + GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + + GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; + GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; + GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; + GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; + GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; + GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + + GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + + GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + + GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + + GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + + GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + + GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + + GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; + GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; + GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + + GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + + GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + + GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + + GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; #if defined(GLEW_MX) && !defined(_WIN32) -struct GLEWContextStruct -{ + struct GLEWContextStruct + { #endif /* GLEW_MX */ -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; -GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; -GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; -GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; -GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; -GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; -GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; -GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; -GLEW_VAR_EXPORT GLboolean 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__GLEW_NV_texture_shader2; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; -GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; -GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; -GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; -GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; -GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; -GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; -GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; -GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; -GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; -GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; -GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; -GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; -GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; -GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; -GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; -GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; + GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; + GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; + GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; + GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; + GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; + GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; + GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; + GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; + GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; + GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; + GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; + GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; + GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; + GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; + GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; + GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; + GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; + GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; + GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; + GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; + GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; + GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; + GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; + GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; + GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; + GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; #ifdef GLEW_MX -}; /* GLEWContextStruct */ + }; /* GLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ @@ -17061,9 +17061,9 @@ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 -#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ -#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ -#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 @@ -17074,56 +17074,56 @@ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; /* API */ #ifdef GLEW_MX -typedef struct GLEWContextStruct GLEWContext; -GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + typedef struct GLEWContextStruct GLEWContext; + GLEWAPI GLenum GLEWAPIENTRY glewContextInit(GLEWContext* ctx); + GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported(const GLEWContext* ctx, const char* name); -#define glewInit() glewContextInit(glewGetContext()) -#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) -#define glewIsExtensionSupported(x) glewIsSupported(x) +# define glewInit() glewContextInit(glewGetContext()) +# define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +# define glewIsExtensionSupported(x) glewIsSupported(x) -#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) -#ifdef _WIN32 -# define GLEW_GET_FUN(x) glewGetContext()->x -#else -# define GLEW_GET_FUN(x) x -#endif +# define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +# ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +# else +# define GLEW_GET_FUN(x) x +# endif #else /* GLEW_MX */ -GLEWAPI GLenum GLEWAPIENTRY glewInit (void); -GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); -#define glewIsExtensionSupported(x) glewIsSupported(x) +GLEWAPI GLenum GLEWAPIENTRY glewInit(void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported(const char* name); +# define glewIsExtensionSupported(x) glewIsSupported(x) -#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLEW_GET_FUN(x) x +# define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +# define GLEW_GET_FUN(x) x #endif /* GLEW_MX */ -GLEWAPI GLboolean glewExperimental; -GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); -GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + GLEWAPI GLboolean glewExperimental; + GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension(const char* name); + GLEWAPI const GLubyte* GLEWAPIENTRY glewGetErrorString(GLenum error); + GLEWAPI const GLubyte* GLEWAPIENTRY glewGetString(GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED -#undef GLEW_APIENTRY_DEFINED -#undef APIENTRY -#undef GLAPIENTRY -#define GLAPIENTRY +# undef GLEW_APIENTRY_DEFINED +# undef APIENTRY +# undef GLAPIENTRY +# define GLAPIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED -#undef GLEW_CALLBACK_DEFINED -#undef CALLBACK +# undef GLEW_CALLBACK_DEFINED +# undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED -#undef GLEW_WINGDIAPI_DEFINED -#undef WINGDIAPI +# undef GLEW_WINGDIAPI_DEFINED +# undef WINGDIAPI #endif #undef GLAPI diff --git a/externals/glew-1.9.0/include/GL/glxew.h b/externals/glew-1.9.0/include/GL/glxew.h index 9335b27..409051b 100644 --- a/externals/glew-1.9.0/include/GL/glxew.h +++ b/externals/glew-1.9.0/include/GL/glxew.h @@ -81,11 +81,11 @@ #define __GLXEW_H__ #ifdef __glxext_h_ -#error glxext.h included before glxew.h +# error glxext.h included before glxew.h #endif #if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) -#error glx.h included before glxew.h +# error glx.h included before glxew.h #endif #define __glxext_h_ @@ -106,1298 +106,1316 @@ extern "C" { /* ---------------------------- GLX_VERSION_1_0 --------------------------- */ #ifndef GLX_VERSION_1_0 -#define GLX_VERSION_1_0 1 - -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 +# define GLX_VERSION_1_0 1 + +# define GLX_USE_GL 1 +# define GLX_BUFFER_SIZE 2 +# define GLX_LEVEL 3 +# define GLX_RGBA 4 +# define GLX_DOUBLEBUFFER 5 +# define GLX_STEREO 6 +# define GLX_AUX_BUFFERS 7 +# define GLX_RED_SIZE 8 +# define GLX_GREEN_SIZE 9 +# define GLX_BLUE_SIZE 10 +# define GLX_ALPHA_SIZE 11 +# define GLX_DEPTH_SIZE 12 +# define GLX_STENCIL_SIZE 13 +# define GLX_ACCUM_RED_SIZE 14 +# define GLX_ACCUM_GREEN_SIZE 15 +# define GLX_ACCUM_BLUE_SIZE 16 +# define GLX_ACCUM_ALPHA_SIZE 17 +# define GLX_BAD_SCREEN 1 +# define GLX_BAD_ATTRIBUTE 2 +# define GLX_NO_EXTENSION 3 +# define GLX_BAD_VISUAL 4 +# define GLX_BAD_CONTEXT 5 +# define GLX_BAD_VALUE 6 +# define GLX_BAD_ENUM 7 typedef XID GLXDrawable; typedef XID GLXPixmap; -#ifdef __sun -typedef struct __glXContextRec *GLXContext; -#else -typedef struct __GLXcontextRec *GLXContext; -#endif - -typedef unsigned int GLXVideoDeviceNV; - -extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); -extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); -extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); -extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); -extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); -extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); -extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); -extern void glXDestroyContext (Display *dpy, GLXContext ctx); -extern Bool glXIsDirect (Display *dpy, GLXContext ctx); -extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); -extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); -extern GLXContext glXGetCurrentContext (void); -extern GLXDrawable glXGetCurrentDrawable (void); -extern void glXWaitGL (void); -extern void glXWaitX (void); -extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); -extern void glXUseXFont (Font font, int first, int count, int listBase); - -#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) +# ifdef __sun +typedef struct __glXContextRec* GLXContext; +# else +typedef struct __GLXcontextRec* GLXContext; +# endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension(Display* dpy, int* errorBase, int* eventBase); +extern Bool glXQueryVersion(Display* dpy, int* major, int* minor); +extern int glXGetConfig(Display* dpy, XVisualInfo* vis, int attrib, int* value); +extern XVisualInfo* glXChooseVisual(Display* dpy, int screen, int* attribList); +extern GLXPixmap glXCreateGLXPixmap(Display* dpy, XVisualInfo* vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap(Display* dpy, GLXPixmap pix); +extern GLXContext glXCreateContext(Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext(Display* dpy, GLXContext ctx); +extern Bool glXIsDirect(Display* dpy, GLXContext ctx); +extern void glXCopyContext(Display* dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent(Display* dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext(void); +extern GLXDrawable glXGetCurrentDrawable(void); +extern void glXWaitGL(void); +extern void glXWaitX(void); +extern void glXSwapBuffers(Display* dpy, GLXDrawable drawable); +extern void glXUseXFont(Font font, int first, int count, int listBase); + +# define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) #endif /* GLX_VERSION_1_0 */ /* ---------------------------- GLX_VERSION_1_1 --------------------------- */ #ifndef GLX_VERSION_1_1 -#define GLX_VERSION_1_1 +# define GLX_VERSION_1_1 -#define GLX_VENDOR 0x1 -#define GLX_VERSION 0x2 -#define GLX_EXTENSIONS 0x3 +# define GLX_VENDOR 0x1 +# define GLX_VERSION 0x2 +# define GLX_EXTENSIONS 0x3 -extern const char* glXQueryExtensionsString (Display *dpy, int screen); -extern const char* glXGetClientString (Display *dpy, int name); -extern const char* glXQueryServerString (Display *dpy, int screen, int name); +extern const char* glXQueryExtensionsString(Display* dpy, int screen); +extern const char* glXGetClientString(Display* dpy, int name); +extern const char* glXQueryServerString(Display* dpy, int screen, int name); -#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) +# define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) #endif /* GLX_VERSION_1_1 */ /* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ #ifndef GLX_VERSION_1_2 -#define GLX_VERSION_1_2 1 +# define GLX_VERSION_1_2 1 -typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef Display* (*PFNGLXGETCURRENTDISPLAYPROC)(void); -#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) +# define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) -#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) +# define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) #endif /* GLX_VERSION_1_2 */ /* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ #ifndef GLX_VERSION_1_3 -#define GLX_VERSION_1_3 1 - -#define GLX_RGBA_BIT 0x00000001 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 -#define GLX_PBUFFER_HEIGHT 0x8040 -#define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 -#define GLX_DONT_CARE 0xFFFFFFFF +# define GLX_VERSION_1_3 1 + +# define GLX_RGBA_BIT 0x00000001 +# define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +# define GLX_WINDOW_BIT 0x00000001 +# define GLX_COLOR_INDEX_BIT 0x00000002 +# define GLX_PIXMAP_BIT 0x00000002 +# define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +# define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +# define GLX_PBUFFER_BIT 0x00000004 +# define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +# define GLX_AUX_BUFFERS_BIT 0x00000010 +# define GLX_CONFIG_CAVEAT 0x20 +# define GLX_DEPTH_BUFFER_BIT 0x00000020 +# define GLX_X_VISUAL_TYPE 0x22 +# define GLX_TRANSPARENT_TYPE 0x23 +# define GLX_TRANSPARENT_INDEX_VALUE 0x24 +# define GLX_TRANSPARENT_RED_VALUE 0x25 +# define GLX_TRANSPARENT_GREEN_VALUE 0x26 +# define GLX_TRANSPARENT_BLUE_VALUE 0x27 +# define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +# define GLX_STENCIL_BUFFER_BIT 0x00000040 +# define GLX_ACCUM_BUFFER_BIT 0x00000080 +# define GLX_NONE 0x8000 +# define GLX_SLOW_CONFIG 0x8001 +# define GLX_TRUE_COLOR 0x8002 +# define GLX_DIRECT_COLOR 0x8003 +# define GLX_PSEUDO_COLOR 0x8004 +# define GLX_STATIC_COLOR 0x8005 +# define GLX_GRAY_SCALE 0x8006 +# define GLX_STATIC_GRAY 0x8007 +# define GLX_TRANSPARENT_RGB 0x8008 +# define GLX_TRANSPARENT_INDEX 0x8009 +# define GLX_VISUAL_ID 0x800B +# define GLX_SCREEN 0x800C +# define GLX_NON_CONFORMANT_CONFIG 0x800D +# define GLX_DRAWABLE_TYPE 0x8010 +# define GLX_RENDER_TYPE 0x8011 +# define GLX_X_RENDERABLE 0x8012 +# define GLX_FBCONFIG_ID 0x8013 +# define GLX_RGBA_TYPE 0x8014 +# define GLX_COLOR_INDEX_TYPE 0x8015 +# define GLX_MAX_PBUFFER_WIDTH 0x8016 +# define GLX_MAX_PBUFFER_HEIGHT 0x8017 +# define GLX_MAX_PBUFFER_PIXELS 0x8018 +# define GLX_PRESERVED_CONTENTS 0x801B +# define GLX_LARGEST_PBUFFER 0x801C +# define GLX_WIDTH 0x801D +# define GLX_HEIGHT 0x801E +# define GLX_EVENT_MASK 0x801F +# define GLX_DAMAGED 0x8020 +# define GLX_SAVED 0x8021 +# define GLX_WINDOW 0x8022 +# define GLX_PBUFFER 0x8023 +# define GLX_PBUFFER_HEIGHT 0x8040 +# define GLX_PBUFFER_WIDTH 0x8041 +# define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +# define GLX_DONT_CARE 0xFFFFFFFF typedef XID GLXFBConfigID; typedef XID GLXPbuffer; typedef XID GLXWindow; -typedef struct __GLXFBConfigRec *GLXFBConfig; - -typedef struct { - int event_type; - int draw_type; - unsigned long serial; - Bool send_event; - Display *display; - GLXDrawable drawable; - unsigned int buffer_mask; - unsigned int aux_buffer; - int x, y; - int width, height; - int count; +typedef struct __GLXFBConfigRec* GLXFBConfig; + +typedef struct +{ + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display* display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; } GLXPbufferClobberEvent; typedef union __GLXEvent { - GLXPbufferClobberEvent glxpbufferclobber; - long pad[24]; + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; } GLXEvent; -typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); -typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); -typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); -typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); -typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); -typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); -typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); -typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); -typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); -typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); - -#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) -#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) -#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) -#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) -#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) -#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) -#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) -#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) -#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) -#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) -#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) -#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) -#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) -#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) -#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) -#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) -#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) - -#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) +typedef GLXFBConfig* (*PFNGLXCHOOSEFBCONFIGPROC)(Display* dpy, int screen, const int* attrib_list, int* nelements); +typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer (*PFNGLXCREATEPBUFFERPROC)(Display* dpy, GLXFBConfig config, const int* attrib_list); +typedef GLXPixmap (*PFNGLXCREATEPIXMAPPROC)(Display* dpy, GLXFBConfig config, Pixmap pixmap, const int* attrib_list); +typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display* dpy, GLXFBConfig config, Window win, const int* attrib_list); +typedef void (*PFNGLXDESTROYPBUFFERPROC)(Display* dpy, GLXPbuffer pbuf); +typedef void (*PFNGLXDESTROYPIXMAPPROC)(Display* dpy, GLXPixmap pixmap); +typedef void (*PFNGLXDESTROYWINDOWPROC)(Display* dpy, GLXWindow win); +typedef GLXDrawable (*PFNGLXGETCURRENTREADDRAWABLEPROC)(void); +typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display* dpy, GLXFBConfig config, int attribute, int* value); +typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display* dpy, int screen, int* nelements); +typedef void (*PFNGLXGETSELECTEDEVENTPROC)(Display* dpy, GLXDrawable draw, unsigned long* event_mask); +typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display* dpy, GLXFBConfig config); +typedef Bool (*PFNGLXMAKECONTEXTCURRENTPROC)(Display* display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int (*PFNGLXQUERYCONTEXTPROC)(Display* dpy, GLXContext ctx, int attribute, int* value); +typedef void (*PFNGLXQUERYDRAWABLEPROC)(Display* dpy, GLXDrawable draw, int attribute, unsigned int* value); +typedef void (*PFNGLXSELECTEVENTPROC)(Display* dpy, GLXDrawable draw, unsigned long event_mask); + +# define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +# define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +# define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +# define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +# define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +# define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +# define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +# define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +# define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +# define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +# define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +# define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +# define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +# define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +# define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +# define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +# define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +# define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) #endif /* GLX_VERSION_1_3 */ /* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ #ifndef GLX_VERSION_1_4 -#define GLX_VERSION_1_4 1 +# define GLX_VERSION_1_4 1 -#define GLX_SAMPLE_BUFFERS 100000 -#define GLX_SAMPLES 100001 +# define GLX_SAMPLE_BUFFERS 100000 +# define GLX_SAMPLES 100001 -extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); +extern void (*glXGetProcAddress(const GLubyte* procName))(void); -#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) +# define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) #endif /* GLX_VERSION_1_4 */ /* -------------------------- GLX_3DFX_multisample ------------------------- */ #ifndef GLX_3DFX_multisample -#define GLX_3DFX_multisample 1 +# define GLX_3DFX_multisample 1 -#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 -#define GLX_SAMPLES_3DFX 0x8051 +# define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +# define GLX_SAMPLES_3DFX 0x8051 -#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) +# define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) #endif /* GLX_3DFX_multisample */ /* ------------------------ GLX_AMD_gpu_association ------------------------ */ #ifndef GLX_AMD_gpu_association -#define GLX_AMD_gpu_association 1 +# define GLX_AMD_gpu_association 1 -#define GLX_GPU_VENDOR_AMD 0x1F00 -#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 -#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define GLX_GPU_RAM_AMD 0x21A3 -#define GLX_GPU_CLOCK_AMD 0x21A4 -#define GLX_GPU_NUM_PIPES_AMD 0x21A5 -#define GLX_GPU_NUM_SIMD_AMD 0x21A6 -#define GLX_GPU_NUM_RB_AMD 0x21A7 -#define GLX_GPU_NUM_SPI_AMD 0x21A8 +# define GLX_GPU_VENDOR_AMD 0x1F00 +# define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +# define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +# define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +# define GLX_GPU_RAM_AMD 0x21A3 +# define GLX_GPU_CLOCK_AMD 0x21A4 +# define GLX_GPU_NUM_PIPES_AMD 0x21A5 +# define GLX_GPU_NUM_SIMD_AMD 0x21A6 +# define GLX_GPU_NUM_RB_AMD 0x21A7 +# define GLX_GPU_NUM_SPI_AMD 0x21A8 -#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) +# define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) #endif /* GLX_AMD_gpu_association */ /* ------------------------- GLX_ARB_create_context ------------------------ */ #ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 +# define GLX_ARB_create_context 1 -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 +# define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +# define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +# define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +# define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +# define GLX_CONTEXT_FLAGS_ARB 0x2094 -typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int* attrib_list); -#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) +# define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) -#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) +# define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) #endif /* GLX_ARB_create_context */ /* --------------------- GLX_ARB_create_context_profile -------------------- */ #ifndef GLX_ARB_create_context_profile -#define GLX_ARB_create_context_profile 1 +# define GLX_ARB_create_context_profile 1 -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +# define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +# define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +# define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) +# define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) #endif /* GLX_ARB_create_context_profile */ /* ------------------- GLX_ARB_create_context_robustness ------------------- */ #ifndef GLX_ARB_create_context_robustness -#define GLX_ARB_create_context_robustness 1 +# define GLX_ARB_create_context_robustness 1 -#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +# define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +# define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +# define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +# define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 -#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) +# define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) #endif /* GLX_ARB_create_context_robustness */ /* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ #ifndef GLX_ARB_fbconfig_float -#define GLX_ARB_fbconfig_float 1 +# define GLX_ARB_fbconfig_float 1 -#define GLX_RGBA_FLOAT_BIT 0x00000004 -#define GLX_RGBA_FLOAT_TYPE 0x20B9 +# define GLX_RGBA_FLOAT_BIT 0x00000004 +# define GLX_RGBA_FLOAT_TYPE 0x20B9 -#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) +# define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) #endif /* GLX_ARB_fbconfig_float */ /* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ #ifndef GLX_ARB_framebuffer_sRGB -#define GLX_ARB_framebuffer_sRGB 1 +# define GLX_ARB_framebuffer_sRGB 1 -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +# define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 -#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) +# define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) #endif /* GLX_ARB_framebuffer_sRGB */ /* ------------------------ GLX_ARB_get_proc_address ----------------------- */ #ifndef GLX_ARB_get_proc_address -#define GLX_ARB_get_proc_address 1 +# define GLX_ARB_get_proc_address 1 -extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); +extern void (*glXGetProcAddressARB(const GLubyte* procName))(void); -#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) +# define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) #endif /* GLX_ARB_get_proc_address */ /* -------------------------- GLX_ARB_multisample -------------------------- */ #ifndef GLX_ARB_multisample -#define GLX_ARB_multisample 1 +# define GLX_ARB_multisample 1 -#define GLX_SAMPLE_BUFFERS_ARB 100000 -#define GLX_SAMPLES_ARB 100001 +# define GLX_SAMPLE_BUFFERS_ARB 100000 +# define GLX_SAMPLES_ARB 100001 -#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) +# define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) #endif /* GLX_ARB_multisample */ /* ---------------- GLX_ARB_robustness_application_isolation --------------- */ #ifndef GLX_ARB_robustness_application_isolation -#define GLX_ARB_robustness_application_isolation 1 +# define GLX_ARB_robustness_application_isolation 1 -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +# define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 -#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) +# define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) #endif /* GLX_ARB_robustness_application_isolation */ /* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ #ifndef GLX_ARB_robustness_share_group_isolation -#define GLX_ARB_robustness_share_group_isolation 1 +# define GLX_ARB_robustness_share_group_isolation 1 -#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 +# define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 -#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) +# define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) #endif /* GLX_ARB_robustness_share_group_isolation */ /* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ #ifndef GLX_ARB_vertex_buffer_object -#define GLX_ARB_vertex_buffer_object 1 +# define GLX_ARB_vertex_buffer_object 1 -#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +# define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 -#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) +# define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) #endif /* GLX_ARB_vertex_buffer_object */ /* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ #ifndef GLX_ATI_pixel_format_float -#define GLX_ATI_pixel_format_float 1 +# define GLX_ATI_pixel_format_float 1 -#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 +# define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 -#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) +# define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) #endif /* GLX_ATI_pixel_format_float */ /* ------------------------- GLX_ATI_render_texture ------------------------ */ #ifndef GLX_ATI_render_texture -#define GLX_ATI_render_texture 1 - -#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 -#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 -#define GLX_TEXTURE_FORMAT_ATI 0x9802 -#define GLX_TEXTURE_TARGET_ATI 0x9803 -#define GLX_MIPMAP_TEXTURE_ATI 0x9804 -#define GLX_TEXTURE_RGB_ATI 0x9805 -#define GLX_TEXTURE_RGBA_ATI 0x9806 -#define GLX_NO_TEXTURE_ATI 0x9807 -#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 -#define GLX_TEXTURE_1D_ATI 0x9809 -#define GLX_TEXTURE_2D_ATI 0x980A -#define GLX_MIPMAP_LEVEL_ATI 0x980B -#define GLX_CUBE_MAP_FACE_ATI 0x980C -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 -#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 -#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 -#define GLX_FRONT_LEFT_ATI 0x9813 -#define GLX_FRONT_RIGHT_ATI 0x9814 -#define GLX_BACK_LEFT_ATI 0x9815 -#define GLX_BACK_RIGHT_ATI 0x9816 -#define GLX_AUX0_ATI 0x9817 -#define GLX_AUX1_ATI 0x9818 -#define GLX_AUX2_ATI 0x9819 -#define GLX_AUX3_ATI 0x981A -#define GLX_AUX4_ATI 0x981B -#define GLX_AUX5_ATI 0x981C -#define GLX_AUX6_ATI 0x981D -#define GLX_AUX7_ATI 0x981E -#define GLX_AUX8_ATI 0x981F -#define GLX_AUX9_ATI 0x9820 -#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 -#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 - -typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); -typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); - -#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) -#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) -#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) - -#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) +# define GLX_ATI_render_texture 1 + +# define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +# define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +# define GLX_TEXTURE_FORMAT_ATI 0x9802 +# define GLX_TEXTURE_TARGET_ATI 0x9803 +# define GLX_MIPMAP_TEXTURE_ATI 0x9804 +# define GLX_TEXTURE_RGB_ATI 0x9805 +# define GLX_TEXTURE_RGBA_ATI 0x9806 +# define GLX_NO_TEXTURE_ATI 0x9807 +# define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +# define GLX_TEXTURE_1D_ATI 0x9809 +# define GLX_TEXTURE_2D_ATI 0x980A +# define GLX_MIPMAP_LEVEL_ATI 0x980B +# define GLX_CUBE_MAP_FACE_ATI 0x980C +# define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +# define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +# define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +# define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +# define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +# define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +# define GLX_FRONT_LEFT_ATI 0x9813 +# define GLX_FRONT_RIGHT_ATI 0x9814 +# define GLX_BACK_LEFT_ATI 0x9815 +# define GLX_BACK_RIGHT_ATI 0x9816 +# define GLX_AUX0_ATI 0x9817 +# define GLX_AUX1_ATI 0x9818 +# define GLX_AUX2_ATI 0x9819 +# define GLX_AUX3_ATI 0x981A +# define GLX_AUX4_ATI 0x981B +# define GLX_AUX5_ATI 0x981C +# define GLX_AUX6_ATI 0x981D +# define GLX_AUX7_ATI 0x981E +# define GLX_AUX8_ATI 0x981F +# define GLX_AUX9_ATI 0x9820 +# define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +# define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void (*PFNGLXBINDTEXIMAGEATIPROC)(Display* dpy, GLXPbuffer pbuf, int buffer); +typedef void (*PFNGLXDRAWABLEATTRIBATIPROC)(Display* dpy, GLXDrawable draw, const int* attrib_list); +typedef void (*PFNGLXRELEASETEXIMAGEATIPROC)(Display* dpy, GLXPbuffer pbuf, int buffer); + +# define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +# define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +# define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +# define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) #endif /* GLX_ATI_render_texture */ /* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ #ifndef GLX_EXT_create_context_es2_profile -#define GLX_EXT_create_context_es2_profile 1 +# define GLX_EXT_create_context_es2_profile 1 -#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +# define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) +# define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) #endif /* GLX_EXT_create_context_es2_profile */ /* ------------------- GLX_EXT_create_context_es_profile ------------------- */ #ifndef GLX_EXT_create_context_es_profile -#define GLX_EXT_create_context_es_profile 1 +# define GLX_EXT_create_context_es_profile 1 -#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +# define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 -#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) +# define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) #endif /* GLX_EXT_create_context_es_profile */ /* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ #ifndef GLX_EXT_fbconfig_packed_float -#define GLX_EXT_fbconfig_packed_float 1 +# define GLX_EXT_fbconfig_packed_float 1 -#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 -#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +# define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +# define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 -#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) +# define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) #endif /* GLX_EXT_fbconfig_packed_float */ /* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ #ifndef GLX_EXT_framebuffer_sRGB -#define GLX_EXT_framebuffer_sRGB 1 +# define GLX_EXT_framebuffer_sRGB 1 -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +# define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 -#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) +# define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) #endif /* GLX_EXT_framebuffer_sRGB */ /* ------------------------- GLX_EXT_import_context ------------------------ */ #ifndef GLX_EXT_import_context -#define GLX_EXT_import_context 1 +# define GLX_EXT_import_context 1 -#define GLX_SHARE_CONTEXT_EXT 0x800A -#define GLX_VISUAL_ID_EXT 0x800B -#define GLX_SCREEN_EXT 0x800C +# define GLX_SHARE_CONTEXT_EXT 0x800A +# define GLX_VISUAL_ID_EXT 0x800B +# define GLX_SCREEN_EXT 0x800C typedef XID GLXContextID; -typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); -typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); -typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); -typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); +typedef void (*PFNGLXFREECONTEXTEXTPROC)(Display* dpy, GLXContext context); +typedef GLXContextID (*PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context); +typedef GLXContext (*PFNGLXIMPORTCONTEXTEXTPROC)(Display* dpy, GLXContextID contextID); +typedef int (*PFNGLXQUERYCONTEXTINFOEXTPROC)(Display* dpy, GLXContext context, int attribute, int* value); -#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) -#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) -#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) -#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) +# define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +# define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +# define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +# define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) -#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) +# define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) #endif /* GLX_EXT_import_context */ /* -------------------------- GLX_EXT_scene_marker ------------------------- */ #ifndef GLX_EXT_scene_marker -#define GLX_EXT_scene_marker 1 +# define GLX_EXT_scene_marker 1 -#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) +# define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) #endif /* GLX_EXT_scene_marker */ /* -------------------------- GLX_EXT_swap_control ------------------------- */ #ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 +# define GLX_EXT_swap_control 1 -#define GLX_SWAP_INTERVAL_EXT 0x20F1 -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +# define GLX_SWAP_INTERVAL_EXT 0x20F1 +# define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 -typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); +typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display* dpy, GLXDrawable drawable, int interval); -#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) +# define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) -#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) +# define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) #endif /* GLX_EXT_swap_control */ /* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ #ifndef GLX_EXT_swap_control_tear -#define GLX_EXT_swap_control_tear 1 +# define GLX_EXT_swap_control_tear 1 -#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +# define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 -#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) +# define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) #endif /* GLX_EXT_swap_control_tear */ /* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ #ifndef GLX_EXT_texture_from_pixmap -#define GLX_EXT_texture_from_pixmap 1 - -#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 -#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 -#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 -#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 -#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 -#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 -#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 -#define GLX_Y_INVERTED_EXT 0x20D4 -#define GLX_TEXTURE_FORMAT_EXT 0x20D5 -#define GLX_TEXTURE_TARGET_EXT 0x20D6 -#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 -#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 -#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 -#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA -#define GLX_TEXTURE_1D_EXT 0x20DB -#define GLX_TEXTURE_2D_EXT 0x20DC -#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD -#define GLX_FRONT_LEFT_EXT 0x20DE -#define GLX_FRONT_RIGHT_EXT 0x20DF -#define GLX_BACK_LEFT_EXT 0x20E0 -#define GLX_BACK_RIGHT_EXT 0x20E1 -#define GLX_AUX0_EXT 0x20E2 -#define GLX_AUX1_EXT 0x20E3 -#define GLX_AUX2_EXT 0x20E4 -#define GLX_AUX3_EXT 0x20E5 -#define GLX_AUX4_EXT 0x20E6 -#define GLX_AUX5_EXT 0x20E7 -#define GLX_AUX6_EXT 0x20E8 -#define GLX_AUX7_EXT 0x20E9 -#define GLX_AUX8_EXT 0x20EA -#define GLX_AUX9_EXT 0x20EB - -typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); -typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); - -#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) -#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) - -#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) +# define GLX_EXT_texture_from_pixmap 1 + +# define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +# define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +# define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +# define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +# define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +# define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +# define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +# define GLX_Y_INVERTED_EXT 0x20D4 +# define GLX_TEXTURE_FORMAT_EXT 0x20D5 +# define GLX_TEXTURE_TARGET_EXT 0x20D6 +# define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +# define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +# define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +# define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +# define GLX_TEXTURE_1D_EXT 0x20DB +# define GLX_TEXTURE_2D_EXT 0x20DC +# define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +# define GLX_FRONT_LEFT_EXT 0x20DE +# define GLX_FRONT_RIGHT_EXT 0x20DF +# define GLX_BACK_LEFT_EXT 0x20E0 +# define GLX_BACK_RIGHT_EXT 0x20E1 +# define GLX_AUX0_EXT 0x20E2 +# define GLX_AUX1_EXT 0x20E3 +# define GLX_AUX2_EXT 0x20E4 +# define GLX_AUX3_EXT 0x20E5 +# define GLX_AUX4_EXT 0x20E6 +# define GLX_AUX5_EXT 0x20E7 +# define GLX_AUX6_EXT 0x20E8 +# define GLX_AUX7_EXT 0x20E9 +# define GLX_AUX8_EXT 0x20EA +# define GLX_AUX9_EXT 0x20EB + +typedef void (*PFNGLXBINDTEXIMAGEEXTPROC)(Display* display, GLXDrawable drawable, int buffer, const int* attrib_list); +typedef void (*PFNGLXRELEASETEXIMAGEEXTPROC)(Display* display, GLXDrawable drawable, int buffer); + +# define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +# define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +# define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) #endif /* GLX_EXT_texture_from_pixmap */ /* -------------------------- GLX_EXT_visual_info -------------------------- */ #ifndef GLX_EXT_visual_info -#define GLX_EXT_visual_info 1 - -#define GLX_X_VISUAL_TYPE_EXT 0x22 -#define GLX_TRANSPARENT_TYPE_EXT 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 -#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 -#define GLX_NONE_EXT 0x8000 -#define GLX_TRUE_COLOR_EXT 0x8002 -#define GLX_DIRECT_COLOR_EXT 0x8003 -#define GLX_PSEUDO_COLOR_EXT 0x8004 -#define GLX_STATIC_COLOR_EXT 0x8005 -#define GLX_GRAY_SCALE_EXT 0x8006 -#define GLX_STATIC_GRAY_EXT 0x8007 -#define GLX_TRANSPARENT_RGB_EXT 0x8008 -#define GLX_TRANSPARENT_INDEX_EXT 0x8009 - -#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) +# define GLX_EXT_visual_info 1 + +# define GLX_X_VISUAL_TYPE_EXT 0x22 +# define GLX_TRANSPARENT_TYPE_EXT 0x23 +# define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +# define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +# define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +# define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +# define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +# define GLX_NONE_EXT 0x8000 +# define GLX_TRUE_COLOR_EXT 0x8002 +# define GLX_DIRECT_COLOR_EXT 0x8003 +# define GLX_PSEUDO_COLOR_EXT 0x8004 +# define GLX_STATIC_COLOR_EXT 0x8005 +# define GLX_GRAY_SCALE_EXT 0x8006 +# define GLX_STATIC_GRAY_EXT 0x8007 +# define GLX_TRANSPARENT_RGB_EXT 0x8008 +# define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +# define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) #endif /* GLX_EXT_visual_info */ /* ------------------------- GLX_EXT_visual_rating ------------------------- */ #ifndef GLX_EXT_visual_rating -#define GLX_EXT_visual_rating 1 +# define GLX_EXT_visual_rating 1 -#define GLX_VISUAL_CAVEAT_EXT 0x20 -#define GLX_SLOW_VISUAL_EXT 0x8001 -#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +# define GLX_VISUAL_CAVEAT_EXT 0x20 +# define GLX_SLOW_VISUAL_EXT 0x8001 +# define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D -#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) +# define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) #endif /* GLX_EXT_visual_rating */ /* -------------------------- GLX_INTEL_swap_event ------------------------- */ #ifndef GLX_INTEL_swap_event -#define GLX_INTEL_swap_event 1 +# define GLX_INTEL_swap_event 1 -#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 -#define GLX_COPY_COMPLETE_INTEL 0x8181 -#define GLX_FLIP_COMPLETE_INTEL 0x8182 -#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +# define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +# define GLX_COPY_COMPLETE_INTEL 0x8181 +# define GLX_FLIP_COMPLETE_INTEL 0x8182 +# define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 -#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) +# define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) #endif /* GLX_INTEL_swap_event */ /* -------------------------- GLX_MESA_agp_offset -------------------------- */ #ifndef GLX_MESA_agp_offset -#define GLX_MESA_agp_offset 1 +# define GLX_MESA_agp_offset 1 -typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); +typedef unsigned int (*PFNGLXGETAGPOFFSETMESAPROC)(const void* pointer); -#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) +# define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) -#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) +# define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) #endif /* GLX_MESA_agp_offset */ /* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ #ifndef GLX_MESA_copy_sub_buffer -#define GLX_MESA_copy_sub_buffer 1 +# define GLX_MESA_copy_sub_buffer 1 -typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); +typedef void (*PFNGLXCOPYSUBBUFFERMESAPROC)(Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); -#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) +# define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) -#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) +# define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) #endif /* GLX_MESA_copy_sub_buffer */ /* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ #ifndef GLX_MESA_pixmap_colormap -#define GLX_MESA_pixmap_colormap 1 +# define GLX_MESA_pixmap_colormap 1 -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +typedef GLXPixmap (*PFNGLXCREATEGLXPIXMAPMESAPROC)(Display* dpy, XVisualInfo* visual, Pixmap pixmap, Colormap cmap); -#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) +# define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) -#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) +# define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) #endif /* GLX_MESA_pixmap_colormap */ /* ------------------------ GLX_MESA_release_buffers ----------------------- */ #ifndef GLX_MESA_release_buffers -#define GLX_MESA_release_buffers 1 +# define GLX_MESA_release_buffers 1 -typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); +typedef Bool (*PFNGLXRELEASEBUFFERSMESAPROC)(Display* dpy, GLXDrawable d); -#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) +# define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) -#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) +# define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) #endif /* GLX_MESA_release_buffers */ /* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ #ifndef GLX_MESA_set_3dfx_mode -#define GLX_MESA_set_3dfx_mode 1 +# define GLX_MESA_set_3dfx_mode 1 -#define GLX_3DFX_WINDOW_MODE_MESA 0x1 -#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +# define GLX_3DFX_WINDOW_MODE_MESA 0x1 +# define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 -typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); +typedef GLboolean (*PFNGLXSET3DFXMODEMESAPROC)(GLint mode); -#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) +# define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) -#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) +# define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) #endif /* GLX_MESA_set_3dfx_mode */ /* ------------------------- GLX_MESA_swap_control ------------------------- */ #ifndef GLX_MESA_swap_control -#define GLX_MESA_swap_control 1 +# define GLX_MESA_swap_control 1 -typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); -typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); -#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) -#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) +# define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +# define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) -#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) +# define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) #endif /* GLX_MESA_swap_control */ /* --------------------------- GLX_NV_copy_image --------------------------- */ #ifndef GLX_NV_copy_image -#define GLX_NV_copy_image 1 +# define GLX_NV_copy_image 1 -typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (*PFNGLXCOPYIMAGESUBDATANVPROC)(Display* dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) +# define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) -#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) +# define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) #endif /* GLX_NV_copy_image */ /* -------------------------- GLX_NV_float_buffer -------------------------- */ #ifndef GLX_NV_float_buffer -#define GLX_NV_float_buffer 1 +# define GLX_NV_float_buffer 1 -#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +# define GLX_FLOAT_COMPONENTS_NV 0x20B0 -#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) +# define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) #endif /* GLX_NV_float_buffer */ /* ---------------------- GLX_NV_multisample_coverage ---------------------- */ #ifndef GLX_NV_multisample_coverage -#define GLX_NV_multisample_coverage 1 +# define GLX_NV_multisample_coverage 1 -#define GLX_COLOR_SAMPLES_NV 0x20B3 -#define GLX_COVERAGE_SAMPLES_NV 100001 +# define GLX_COLOR_SAMPLES_NV 0x20B3 +# define GLX_COVERAGE_SAMPLES_NV 100001 -#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) +# define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) #endif /* GLX_NV_multisample_coverage */ /* -------------------------- GLX_NV_present_video ------------------------- */ #ifndef GLX_NV_present_video -#define GLX_NV_present_video 1 +# define GLX_NV_present_video 1 -#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +# define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 -typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); -typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef int (*PFNGLXBINDVIDEODEVICENVPROC)(Display* dpy, unsigned int video_slot, unsigned int video_device, const int* attrib_list); +typedef unsigned int* (*PFNGLXENUMERATEVIDEODEVICESNVPROC)(Display* dpy, int screen, int* nelements); -#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) -#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) +# define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +# define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) -#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) +# define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) #endif /* GLX_NV_present_video */ /* --------------------------- GLX_NV_swap_group --------------------------- */ #ifndef GLX_NV_swap_group -#define GLX_NV_swap_group 1 +# define GLX_NV_swap_group 1 -typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); -typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); -typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); -typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); -typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); -typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); +typedef Bool (*PFNGLXBINDSWAPBARRIERNVPROC)(Display* dpy, GLuint group, GLuint barrier); +typedef Bool (*PFNGLXJOINSWAPGROUPNVPROC)(Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool (*PFNGLXQUERYFRAMECOUNTNVPROC)(Display* dpy, int screen, GLuint* count); +typedef Bool (*PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display* dpy, int screen, GLuint* maxGroups, GLuint* maxBarriers); +typedef Bool (*PFNGLXQUERYSWAPGROUPNVPROC)(Display* dpy, GLXDrawable drawable, GLuint* group, GLuint* barrier); +typedef Bool (*PFNGLXRESETFRAMECOUNTNVPROC)(Display* dpy, int screen); -#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) -#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) -#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) -#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) -#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) -#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) +# define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +# define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +# define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +# define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +# define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +# define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) -#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) +# define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) #endif /* GLX_NV_swap_group */ /* ----------------------- GLX_NV_vertex_array_range ----------------------- */ #ifndef GLX_NV_vertex_array_range -#define GLX_NV_vertex_array_range 1 +# define GLX_NV_vertex_array_range 1 -typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); +typedef void* (*PFNGLXALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (*PFNGLXFREEMEMORYNVPROC)(void* pointer); -#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) -#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) +# define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +# define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) -#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) +# define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) #endif /* GLX_NV_vertex_array_range */ /* -------------------------- GLX_NV_video_capture ------------------------- */ #ifndef GLX_NV_video_capture -#define GLX_NV_video_capture 1 +# define GLX_NV_video_capture 1 -#define GLX_DEVICE_ID_NV 0x20CD -#define GLX_UNIQUE_ID_NV 0x20CE -#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +# define GLX_DEVICE_ID_NV 0x20CD +# define GLX_UNIQUE_ID_NV 0x20CE +# define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef XID GLXVideoCaptureDeviceNV; -typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); -typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); -typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); -typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); -typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int (*PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)(Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV* (*PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)(Display* dpy, int screen, int* nelements); +typedef void (*PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)(Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int (*PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)(Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int* value); +typedef void (*PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)(Display* dpy, GLXVideoCaptureDeviceNV device); -#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) -#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) -#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) -#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) -#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) +# define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +# define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +# define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +# define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +# define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) -#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) +# define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) #endif /* GLX_NV_video_capture */ /* ---------------------------- GLX_NV_video_out --------------------------- */ #ifndef GLX_NV_video_out -#define GLX_NV_video_out 1 - -#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 -#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 -#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 -#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 -#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 -#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA -#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB -#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC - -typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); -typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); -typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); -typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); -typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); - -#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) -#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) -#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) -#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) -#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) -#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) - -#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) +# define GLX_NV_video_out 1 + +# define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +# define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +# define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +# define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +# define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +# define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +# define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +# define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +# define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +# define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int (*PFNGLXBINDVIDEOIMAGENVPROC)(Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int (*PFNGLXGETVIDEODEVICENVPROC)(Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV* pVideoDevice); +typedef int (*PFNGLXGETVIDEOINFONVPROC)(Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef int (*PFNGLXRELEASEVIDEODEVICENVPROC)(Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int (*PFNGLXRELEASEVIDEOIMAGENVPROC)(Display* dpy, GLXPbuffer pbuf); +typedef int (*PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long* pulCounterPbuffer, GLboolean bBlock); + +# define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +# define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +# define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +# define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +# define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +# define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +# define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) #endif /* GLX_NV_video_out */ /* -------------------------- GLX_OML_swap_method -------------------------- */ #ifndef GLX_OML_swap_method -#define GLX_OML_swap_method 1 +# define GLX_OML_swap_method 1 -#define GLX_SWAP_METHOD_OML 0x8060 -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 +# define GLX_SWAP_METHOD_OML 0x8060 +# define GLX_SWAP_EXCHANGE_OML 0x8061 +# define GLX_SWAP_COPY_OML 0x8062 +# define GLX_SWAP_UNDEFINED_OML 0x8063 -#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) +# define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) #endif /* GLX_OML_swap_method */ /* -------------------------- GLX_OML_sync_control ------------------------- */ #ifndef GLX_OML_sync_control -#define GLX_OML_sync_control 1 +# define GLX_OML_sync_control 1 -typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); -typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); -typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); -typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool (*PFNGLXGETMSCRATEOMLPROC)(Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool (*PFNGLXGETSYNCVALUESOMLPROC)(Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t (*PFNGLXSWAPBUFFERSMSCOMLPROC)(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool (*PFNGLXWAITFORMSCOMLPROC)(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool (*PFNGLXWAITFORSBCOMLPROC)(Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); -#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) -#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) -#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) -#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) -#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) +# define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +# define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +# define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +# define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +# define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) -#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) +# define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) #endif /* GLX_OML_sync_control */ /* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ #ifndef GLX_SGIS_blended_overlay -#define GLX_SGIS_blended_overlay 1 +# define GLX_SGIS_blended_overlay 1 -#define GLX_BLENDED_RGBA_SGIS 0x8025 +# define GLX_BLENDED_RGBA_SGIS 0x8025 -#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) +# define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) #endif /* GLX_SGIS_blended_overlay */ /* -------------------------- GLX_SGIS_color_range ------------------------- */ #ifndef GLX_SGIS_color_range -#define GLX_SGIS_color_range 1 +# define GLX_SGIS_color_range 1 -#define GLX_MIN_RED_SGIS 0 -#define GLX_MAX_GREEN_SGIS 0 -#define GLX_MIN_BLUE_SGIS 0 -#define GLX_MAX_ALPHA_SGIS 0 -#define GLX_MIN_GREEN_SGIS 0 -#define GLX_MIN_ALPHA_SGIS 0 -#define GLX_MAX_RED_SGIS 0 -#define GLX_EXTENDED_RANGE_SGIS 0 -#define GLX_MAX_BLUE_SGIS 0 +# define GLX_MIN_RED_SGIS 0 +# define GLX_MAX_GREEN_SGIS 0 +# define GLX_MIN_BLUE_SGIS 0 +# define GLX_MAX_ALPHA_SGIS 0 +# define GLX_MIN_GREEN_SGIS 0 +# define GLX_MIN_ALPHA_SGIS 0 +# define GLX_MAX_RED_SGIS 0 +# define GLX_EXTENDED_RANGE_SGIS 0 +# define GLX_MAX_BLUE_SGIS 0 -#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) +# define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) #endif /* GLX_SGIS_color_range */ /* -------------------------- GLX_SGIS_multisample ------------------------- */ #ifndef GLX_SGIS_multisample -#define GLX_SGIS_multisample 1 +# define GLX_SGIS_multisample 1 -#define GLX_SAMPLE_BUFFERS_SGIS 100000 -#define GLX_SAMPLES_SGIS 100001 +# define GLX_SAMPLE_BUFFERS_SGIS 100000 +# define GLX_SAMPLES_SGIS 100001 -#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) +# define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) #endif /* GLX_SGIS_multisample */ /* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ #ifndef GLX_SGIS_shared_multisample -#define GLX_SGIS_shared_multisample 1 +# define GLX_SGIS_shared_multisample 1 -#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 -#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +# define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +# define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 -#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) +# define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) #endif /* GLX_SGIS_shared_multisample */ /* --------------------------- GLX_SGIX_fbconfig --------------------------- */ #ifndef GLX_SGIX_fbconfig -#define GLX_SGIX_fbconfig 1 - -#define GLX_WINDOW_BIT_SGIX 0x00000001 -#define GLX_RGBA_BIT_SGIX 0x00000001 -#define GLX_PIXMAP_BIT_SGIX 0x00000002 -#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 -#define GLX_SCREEN_EXT 0x800C -#define GLX_DRAWABLE_TYPE_SGIX 0x8010 -#define GLX_RENDER_TYPE_SGIX 0x8011 -#define GLX_X_RENDERABLE_SGIX 0x8012 -#define GLX_FBCONFIG_ID_SGIX 0x8013 -#define GLX_RGBA_TYPE_SGIX 0x8014 -#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +# define GLX_SGIX_fbconfig 1 + +# define GLX_WINDOW_BIT_SGIX 0x00000001 +# define GLX_RGBA_BIT_SGIX 0x00000001 +# define GLX_PIXMAP_BIT_SGIX 0x00000002 +# define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +# define GLX_SCREEN_EXT 0x800C +# define GLX_DRAWABLE_TYPE_SGIX 0x8010 +# define GLX_RENDER_TYPE_SGIX 0x8011 +# define GLX_X_RENDERABLE_SGIX 0x8012 +# define GLX_FBCONFIG_ID_SGIX 0x8013 +# define GLX_RGBA_TYPE_SGIX 0x8014 +# define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 typedef XID GLXFBConfigIDSGIX; -typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +typedef struct __GLXFBConfigRec* GLXFBConfigSGIX; -typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); -typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); -typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); -typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); -typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); -typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); +typedef GLXFBConfigSGIX* (*PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display* dpy, int screen, const int* attrib_list, int* nelements); +typedef GLXContext (*PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap (*PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int (*PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display* dpy, GLXFBConfigSGIX config, int attribute, int* value); +typedef GLXFBConfigSGIX (*PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display* dpy, XVisualInfo* vis); +typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display* dpy, GLXFBConfig config); -#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) -#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) -#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) -#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) -#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) -#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) +# define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +# define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +# define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +# define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +# define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +# define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) -#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) +# define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) #endif /* GLX_SGIX_fbconfig */ /* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ #ifndef GLX_SGIX_hyperpipe -#define GLX_SGIX_hyperpipe 1 - -#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 -#define GLX_PIPE_RECT_SGIX 0x00000001 -#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 -#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 -#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 -#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 -#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 -#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 -#define GLX_BAD_HYPERPIPE_SGIX 92 -#define GLX_HYPERPIPE_ID_SGIX 0x8030 - -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int networkId; +# define GLX_SGIX_hyperpipe 1 + +# define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +# define GLX_PIPE_RECT_SGIX 0x00000001 +# define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +# define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +# define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +# define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +# define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +# define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +# define GLX_BAD_HYPERPIPE_SGIX 92 +# define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct +{ + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; } GLXHyperpipeNetworkSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int XOrigin; - int YOrigin; - int maxHeight; - int maxWidth; +typedef struct +{ + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; } GLXPipeRectLimits; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int channel; - unsigned int participationType; - int timeSlice; +typedef struct +{ + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; } GLXHyperpipeConfigSGIX; -typedef struct { - char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; - int srcXOrigin; - int srcYOrigin; - int srcWidth; - int srcHeight; - int destXOrigin; - int destYOrigin; - int destWidth; - int destHeight; +typedef struct +{ + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; } GLXPipeRect; -typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); -typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); -typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); -typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); -typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); -typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); -typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); - -#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) -#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) -#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) -#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) -#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) -#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) -#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) -#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) - -#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) +typedef int (*PFNGLXBINDHYPERPIPESGIXPROC)(Display* dpy, int hpId); +typedef int (*PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display* dpy, int hpId); +typedef int (*PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display* dpy, int timeSlice, int attrib, int size, void* attribList); +typedef int (*PFNGLXHYPERPIPECONFIGSGIXPROC)(Display* dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX* cfg, int* hpId); +typedef int (*PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display* dpy, int timeSlice, int attrib, int size, void* returnAttribList); +typedef int (*PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display* dpy, int timeSlice, int attrib, int size, void* attribList, void* returnAttribList); +typedef GLXHyperpipeConfigSGIX* (*PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display* dpy, int hpId, int* npipes); +typedef GLXHyperpipeNetworkSGIX* (*PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display* dpy, int* npipes); + +# define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +# define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +# define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +# define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +# define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +# define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +# define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +# define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +# define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) #endif /* GLX_SGIX_hyperpipe */ /* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ #ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 - -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_WIDTH_SGIX 0x801D -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_WINDOW_SGIX 0x8022 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +# define GLX_SGIX_pbuffer 1 + +# define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +# define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +# define GLX_PBUFFER_BIT_SGIX 0x00000004 +# define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +# define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +# define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +# define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +# define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +# define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +# define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +# define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +# define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +# define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +# define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +# define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +# define GLX_PRESERVED_CONTENTS_SGIX 0x801B +# define GLX_LARGEST_PBUFFER_SGIX 0x801C +# define GLX_WIDTH_SGIX 0x801D +# define GLX_HEIGHT_SGIX 0x801E +# define GLX_EVENT_MASK_SGIX 0x801F +# define GLX_DAMAGED_SGIX 0x8020 +# define GLX_SAVED_SGIX 0x8021 +# define GLX_WINDOW_SGIX 0x8022 +# define GLX_PBUFFER_SGIX 0x8023 +# define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 typedef XID GLXPbufferSGIX; -typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; - -typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); -typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); -typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); -typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); -typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); - -#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) -#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) -#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) -#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) -#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) - -#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) +typedef struct +{ + int type; + unsigned long serial; + Bool send_event; + Display* display; + GLXDrawable drawable; + int event_type; + int draw_type; + unsigned int mask; + int x, y; + int width, height; + int count; +} GLXBufferClobberEventSGIX; + +typedef GLXPbuffer (*PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int* attrib_list); +typedef void (*PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display* dpy, GLXPbuffer pbuf); +typedef void (*PFNGLXGETSELECTEDEVENTSGIXPROC)(Display* dpy, GLXDrawable drawable, unsigned long* mask); +typedef void (*PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int* value); +typedef void (*PFNGLXSELECTEVENTSGIXPROC)(Display* dpy, GLXDrawable drawable, unsigned long mask); + +# define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +# define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +# define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +# define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +# define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +# define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) #endif /* GLX_SGIX_pbuffer */ /* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ #ifndef GLX_SGIX_swap_barrier -#define GLX_SGIX_swap_barrier 1 +# define GLX_SGIX_swap_barrier 1 -typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); -typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +typedef void (*PFNGLXBINDSWAPBARRIERSGIXPROC)(Display* dpy, GLXDrawable drawable, int barrier); +typedef Bool (*PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display* dpy, int screen, int* max); -#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) -#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) +# define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +# define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) -#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) +# define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) #endif /* GLX_SGIX_swap_barrier */ /* -------------------------- GLX_SGIX_swap_group -------------------------- */ #ifndef GLX_SGIX_swap_group -#define GLX_SGIX_swap_group 1 +# define GLX_SGIX_swap_group 1 -typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +typedef void (*PFNGLXJOINSWAPGROUPSGIXPROC)(Display* dpy, GLXDrawable drawable, GLXDrawable member); -#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) +# define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) -#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) +# define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) #endif /* GLX_SGIX_swap_group */ /* ------------------------- GLX_SGIX_video_resize ------------------------- */ #ifndef GLX_SGIX_video_resize -#define GLX_SGIX_video_resize 1 +# define GLX_SGIX_video_resize 1 -#define GLX_SYNC_FRAME_SGIX 0x00000000 -#define GLX_SYNC_SWAP_SGIX 0x00000001 +# define GLX_SYNC_FRAME_SGIX 0x00000000 +# define GLX_SYNC_SWAP_SGIX 0x00000001 -typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); -typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); -typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); -typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); -typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int (*PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display* display, int screen, int channel, Window window); +typedef int (*PFNGLXCHANNELRECTSGIXPROC)(Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int (*PFNGLXCHANNELRECTSYNCSGIXPROC)(Display* display, int screen, int channel, GLenum synctype); +typedef int (*PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display* display, int screen, int channel, int* x, int* y, int* w, int* h); +typedef int (*PFNGLXQUERYCHANNELRECTSGIXPROC)(Display* display, int screen, int channel, int* dx, int* dy, int* dw, int* dh); -#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) -#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) -#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) -#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) -#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) +# define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +# define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +# define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +# define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +# define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) -#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) +# define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) #endif /* GLX_SGIX_video_resize */ /* ---------------------- GLX_SGIX_visual_select_group --------------------- */ #ifndef GLX_SGIX_visual_select_group -#define GLX_SGIX_visual_select_group 1 +# define GLX_SGIX_visual_select_group 1 -#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +# define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 -#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) +# define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) #endif /* GLX_SGIX_visual_select_group */ /* ---------------------------- GLX_SGI_cushion ---------------------------- */ #ifndef GLX_SGI_cushion -#define GLX_SGI_cushion 1 +# define GLX_SGI_cushion 1 -typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); +typedef void (*PFNGLXCUSHIONSGIPROC)(Display* dpy, Window window, float cushion); -#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) +# define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) -#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) +# define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) #endif /* GLX_SGI_cushion */ /* ----------------------- GLX_SGI_make_current_read ----------------------- */ #ifndef GLX_SGI_make_current_read -#define GLX_SGI_make_current_read 1 +# define GLX_SGI_make_current_read 1 -typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); -typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable (*PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void); +typedef Bool (*PFNGLXMAKECURRENTREADSGIPROC)(Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); -#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) -#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) +# define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +# define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) -#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) +# define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) #endif /* GLX_SGI_make_current_read */ /* -------------------------- GLX_SGI_swap_control ------------------------- */ #ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 +# define GLX_SGI_swap_control 1 -typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); +typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int interval); -#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) +# define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) -#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) +# define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) #endif /* GLX_SGI_swap_control */ /* --------------------------- GLX_SGI_video_sync -------------------------- */ #ifndef GLX_SGI_video_sync -#define GLX_SGI_video_sync 1 +# define GLX_SGI_video_sync 1 -typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); -typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); +typedef int (*PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int* count); +typedef int (*PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int* count); -#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) -#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) +# define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +# define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) -#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) +# define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) #endif /* GLX_SGI_video_sync */ /* --------------------- GLX_SUN_get_transparent_index --------------------- */ #ifndef GLX_SUN_get_transparent_index -#define GLX_SUN_get_transparent_index 1 +# define GLX_SUN_get_transparent_index 1 -typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); +typedef Status (*PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display* dpy, Window overlay, Window underlay, unsigned long* pTransparentIndex); -#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) +# define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) -#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) +# define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) #endif /* GLX_SUN_get_transparent_index */ /* -------------------------- GLX_SUN_video_resize ------------------------- */ #ifndef GLX_SUN_video_resize -#define GLX_SUN_video_resize 1 +# define GLX_SUN_video_resize 1 -#define GLX_VIDEO_RESIZE_SUN 0x8171 -#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD +# define GLX_VIDEO_RESIZE_SUN 0x8171 +# define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD -typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); -typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); +typedef int (*PFNGLXGETVIDEORESIZESUNPROC)(Display* display, GLXDrawable window, float* factor); +typedef int (*PFNGLXVIDEORESIZESUNPROC)(Display* display, GLXDrawable window, float factor); -#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) -#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) +# define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +# define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) -#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) +# define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX -#define GLXEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT +# define GLXEW_FUN_EXPORT +# define GLXEW_VAR_EXPORT #else -#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT -#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +# define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +# define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT #endif /* GLEW_MX */ GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; @@ -1536,70 +1554,70 @@ struct GLXEWContextStruct { #endif /* GLEW_MX */ -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; -GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; -GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; -GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; -GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; -GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; -GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; -GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; -GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; + GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; + GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; + GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; + GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; + GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; + GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; + GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; + GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; + GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; + GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; + GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; + GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; + GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; + GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; + GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; + GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; + GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; + GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; + GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; #ifdef GLEW_MX }; /* GLXEWContextStruct */ @@ -1610,25 +1628,25 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; #ifdef GLEW_MX typedef struct GLXEWContextStruct GLXEWContext; -GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit(GLXEWContext* ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported(const GLXEWContext* ctx, const char* name); -#define glxewInit() glxewContextInit(glxewGetContext()) -#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) +# define glxewInit() glxewContextInit(glxewGetContext()) +# define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) -#define GLXEW_GET_FUN(x) x +# define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +# define GLXEW_GET_FUN(x) x #else /* GLEW_MX */ -#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) -#define GLXEW_GET_FUN(x) x +# define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +# define GLXEW_GET_FUN(x) x -GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported(const char* name); #endif /* GLEW_MX */ -GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension(const char* name); #ifdef __cplusplus } diff --git a/externals/glew-1.9.0/include/GL/wglew.h b/externals/glew-1.9.0/include/GL/wglew.h index c0f59f5..86c62f2 100644 --- a/externals/glew-1.9.0/include/GL/wglew.h +++ b/externals/glew-1.9.0/include/GL/wglew.h @@ -57,17 +57,17 @@ #define __WGLEW_H__ #ifdef __wglext_h_ -#error wglext.h included before wglew.h +# error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) -# ifndef WIN32_LEAN_AND_MEAN -# define WIN32_LEAN_AND_MEAN 1 -# endif -#include -# undef WIN32_LEAN_AND_MEAN +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# include +# undef WIN32_LEAN_AND_MEAN #endif /* @@ -75,13 +75,13 @@ * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC -# define GLEWAPI extern +# define GLEWAPI extern #else -# ifdef GLEW_BUILD -# define GLEWAPI extern __declspec(dllexport) -# else -# define GLEWAPI extern __declspec(dllimport) -# endif +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif #endif #ifdef __cplusplus @@ -91,1069 +91,1070 @@ extern "C" { /* -------------------------- WGL_3DFX_multisample ------------------------- */ #ifndef WGL_3DFX_multisample -#define WGL_3DFX_multisample 1 +# define WGL_3DFX_multisample 1 -#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 -#define WGL_SAMPLES_3DFX 0x2061 +# define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +# define WGL_SAMPLES_3DFX 0x2061 -#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) +# define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) #endif /* WGL_3DFX_multisample */ /* ------------------------- WGL_3DL_stereo_control ------------------------ */ #ifndef WGL_3DL_stereo_control -#define WGL_3DL_stereo_control 1 +# define WGL_3DL_stereo_control 1 -#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 -#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 -#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 -#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 +# define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +# define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +# define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +# define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 -typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); +typedef BOOL(WINAPI* PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState); -#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) +# define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) -#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) +# define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) #endif /* WGL_3DL_stereo_control */ /* ------------------------ WGL_AMD_gpu_association ------------------------ */ #ifndef WGL_AMD_gpu_association -#define WGL_AMD_gpu_association 1 - -#define WGL_GPU_VENDOR_AMD 0x1F00 -#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 -#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 -#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 -#define WGL_GPU_RAM_AMD 0x21A3 -#define WGL_GPU_CLOCK_AMD 0x21A4 -#define WGL_GPU_NUM_PIPES_AMD 0x21A5 -#define WGL_GPU_NUM_SIMD_AMD 0x21A6 -#define WGL_GPU_NUM_RB_AMD 0x21A7 -#define WGL_GPU_NUM_SPI_AMD 0x21A8 - -typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); -typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); -typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); -typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); -typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); -typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); -typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); -typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); - -#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) -#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) -#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) -#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) -#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) -#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) -#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) -#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) -#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) - -#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) +# define WGL_AMD_gpu_association 1 + +# define WGL_GPU_VENDOR_AMD 0x1F00 +# define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +# define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +# define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +# define WGL_GPU_RAM_AMD 0x21A3 +# define WGL_GPU_CLOCK_AMD 0x21A4 +# define WGL_GPU_NUM_PIPES_AMD 0x21A5 +# define WGL_GPU_NUM_SIMD_AMD 0x21A6 +# define WGL_GPU_NUM_RB_AMD 0x21A7 +# define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID(WINAPI* PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC(WINAPI* PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id); +typedef HGLRC(WINAPI* PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL(WINAPI* PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc); +typedef UINT(WINAPI* PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc); +typedef HGLRC(WINAPI* PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void); +typedef UINT(WINAPI* PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT* ids); +typedef INT(WINAPI* PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL(WINAPI* PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc); + +# define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +# define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +# define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +# define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +# define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +# define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +# define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +# define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +# define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +# define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) #endif /* WGL_AMD_gpu_association */ /* ------------------------- WGL_ARB_buffer_region ------------------------- */ #ifndef WGL_ARB_buffer_region -#define WGL_ARB_buffer_region 1 +# define WGL_ARB_buffer_region 1 -#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 -#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 -#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 -#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +# define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +# define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +# define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +# define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 -typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); -typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); -typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); -typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef HANDLE(WINAPI* PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType); +typedef VOID(WINAPI* PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion); +typedef BOOL(WINAPI* PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL(WINAPI* PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height); -#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) -#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) -#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) -#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) +# define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +# define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +# define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +# define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) -#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) +# define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) #endif /* WGL_ARB_buffer_region */ /* ------------------------- WGL_ARB_create_context ------------------------ */ #ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 +# define WGL_ARB_create_context 1 -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define ERROR_INVALID_VERSION_ARB 0x2095 -#define ERROR_INVALID_PROFILE_ARB 0x2096 +# define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +# define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +# define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +# define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +# define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +# define WGL_CONTEXT_FLAGS_ARB 0x2094 +# define ERROR_INVALID_VERSION_ARB 0x2095 +# define ERROR_INVALID_PROFILE_ARB 0x2096 -typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); +typedef HGLRC(WINAPI* PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int* attribList); -#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) +# define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) -#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) +# define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) #endif /* WGL_ARB_create_context */ /* --------------------- WGL_ARB_create_context_profile -------------------- */ #ifndef WGL_ARB_create_context_profile -#define WGL_ARB_create_context_profile 1 +# define WGL_ARB_create_context_profile 1 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +# define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +# define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +# define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) +# define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) #endif /* WGL_ARB_create_context_profile */ /* ------------------- WGL_ARB_create_context_robustness ------------------- */ #ifndef WGL_ARB_create_context_robustness -#define WGL_ARB_create_context_robustness 1 +# define WGL_ARB_create_context_robustness 1 -#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 -#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 -#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 -#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +# define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +# define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +# define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +# define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 -#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) +# define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) #endif /* WGL_ARB_create_context_robustness */ /* ----------------------- WGL_ARB_extensions_string ----------------------- */ #ifndef WGL_ARB_extensions_string -#define WGL_ARB_extensions_string 1 +# define WGL_ARB_extensions_string 1 -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +typedef const char*(WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); -#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) +# define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) -#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) +# define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) #endif /* WGL_ARB_extensions_string */ /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ #ifndef WGL_ARB_framebuffer_sRGB -#define WGL_ARB_framebuffer_sRGB 1 +# define WGL_ARB_framebuffer_sRGB 1 -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +# define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 -#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) +# define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) #endif /* WGL_ARB_framebuffer_sRGB */ /* ----------------------- WGL_ARB_make_current_read ----------------------- */ #ifndef WGL_ARB_make_current_read -#define WGL_ARB_make_current_read 1 +# define WGL_ARB_make_current_read 1 -#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 -#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +# define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +# define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC(WINAPI* PFNWGLGETCURRENTREADDCARBPROC)(VOID); +typedef BOOL(WINAPI* PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) -#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) +# define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +# define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) -#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) +# define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) #endif /* WGL_ARB_make_current_read */ /* -------------------------- WGL_ARB_multisample -------------------------- */ #ifndef WGL_ARB_multisample -#define WGL_ARB_multisample 1 +# define WGL_ARB_multisample 1 -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 -#define WGL_SAMPLES_ARB 0x2042 +# define WGL_SAMPLE_BUFFERS_ARB 0x2041 +# define WGL_SAMPLES_ARB 0x2042 -#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) +# define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) #endif /* WGL_ARB_multisample */ /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ #ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 +# define WGL_ARB_pbuffer 1 -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LOST_ARB 0x2036 +# define WGL_DRAW_TO_PBUFFER_ARB 0x202D +# define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +# define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +# define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +# define WGL_PBUFFER_LARGEST_ARB 0x2033 +# define WGL_PBUFFER_WIDTH_ARB 0x2034 +# define WGL_PBUFFER_HEIGHT_ARB 0x2035 +# define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); -typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef HPBUFFERARB(WINAPI* PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL(WINAPI* PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer); +typedef HDC(WINAPI* PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer); +typedef BOOL(WINAPI* PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int(WINAPI* PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC); -#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) -#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) -#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) -#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) -#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) +# define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +# define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +# define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +# define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +# define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) -#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) +# define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) #endif /* WGL_ARB_pbuffer */ /* -------------------------- WGL_ARB_pixel_format ------------------------- */ #ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_STEREO_ARB 0x2012 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2016 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TYPE_RGBA_ARB 0x202B -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); - -#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) -#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) -#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) - -#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) +# define WGL_ARB_pixel_format 1 + +# define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +# define WGL_DRAW_TO_WINDOW_ARB 0x2001 +# define WGL_DRAW_TO_BITMAP_ARB 0x2002 +# define WGL_ACCELERATION_ARB 0x2003 +# define WGL_NEED_PALETTE_ARB 0x2004 +# define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +# define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +# define WGL_SWAP_METHOD_ARB 0x2007 +# define WGL_NUMBER_OVERLAYS_ARB 0x2008 +# define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +# define WGL_TRANSPARENT_ARB 0x200A +# define WGL_SHARE_DEPTH_ARB 0x200C +# define WGL_SHARE_STENCIL_ARB 0x200D +# define WGL_SHARE_ACCUM_ARB 0x200E +# define WGL_SUPPORT_GDI_ARB 0x200F +# define WGL_SUPPORT_OPENGL_ARB 0x2010 +# define WGL_DOUBLE_BUFFER_ARB 0x2011 +# define WGL_STEREO_ARB 0x2012 +# define WGL_PIXEL_TYPE_ARB 0x2013 +# define WGL_COLOR_BITS_ARB 0x2014 +# define WGL_RED_BITS_ARB 0x2015 +# define WGL_RED_SHIFT_ARB 0x2016 +# define WGL_GREEN_BITS_ARB 0x2017 +# define WGL_GREEN_SHIFT_ARB 0x2018 +# define WGL_BLUE_BITS_ARB 0x2019 +# define WGL_BLUE_SHIFT_ARB 0x201A +# define WGL_ALPHA_BITS_ARB 0x201B +# define WGL_ALPHA_SHIFT_ARB 0x201C +# define WGL_ACCUM_BITS_ARB 0x201D +# define WGL_ACCUM_RED_BITS_ARB 0x201E +# define WGL_ACCUM_GREEN_BITS_ARB 0x201F +# define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +# define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +# define WGL_DEPTH_BITS_ARB 0x2022 +# define WGL_STENCIL_BITS_ARB 0x2023 +# define WGL_AUX_BUFFERS_ARB 0x2024 +# define WGL_NO_ACCELERATION_ARB 0x2025 +# define WGL_GENERIC_ACCELERATION_ARB 0x2026 +# define WGL_FULL_ACCELERATION_ARB 0x2027 +# define WGL_SWAP_EXCHANGE_ARB 0x2028 +# define WGL_SWAP_COPY_ARB 0x2029 +# define WGL_SWAP_UNDEFINED_ARB 0x202A +# define WGL_TYPE_RGBA_ARB 0x202B +# define WGL_TYPE_COLORINDEX_ARB 0x202C +# define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +# define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +# define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +# define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +# define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL(WINAPI* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT* pfValues); +typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int* piValues); + +# define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +# define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +# define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +# define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) #endif /* WGL_ARB_pixel_format */ /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ #ifndef WGL_ARB_pixel_format_float -#define WGL_ARB_pixel_format_float 1 +# define WGL_ARB_pixel_format_float 1 -#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +# define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 -#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) +# define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) #endif /* WGL_ARB_pixel_format_float */ /* ------------------------- WGL_ARB_render_texture ------------------------ */ #ifndef WGL_ARB_render_texture -#define WGL_ARB_render_texture 1 - -#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 -#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 -#define WGL_TEXTURE_FORMAT_ARB 0x2072 -#define WGL_TEXTURE_TARGET_ARB 0x2073 -#define WGL_MIPMAP_TEXTURE_ARB 0x2074 -#define WGL_TEXTURE_RGB_ARB 0x2075 -#define WGL_TEXTURE_RGBA_ARB 0x2076 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 -#define WGL_TEXTURE_1D_ARB 0x2079 -#define WGL_TEXTURE_2D_ARB 0x207A -#define WGL_MIPMAP_LEVEL_ARB 0x207B -#define WGL_CUBE_MAP_FACE_ARB 0x207C -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 -#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 -#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 -#define WGL_FRONT_LEFT_ARB 0x2083 -#define WGL_FRONT_RIGHT_ARB 0x2084 -#define WGL_BACK_LEFT_ARB 0x2085 -#define WGL_BACK_RIGHT_ARB 0x2086 -#define WGL_AUX0_ARB 0x2087 -#define WGL_AUX1_ARB 0x2088 -#define WGL_AUX2_ARB 0x2089 -#define WGL_AUX3_ARB 0x208A -#define WGL_AUX4_ARB 0x208B -#define WGL_AUX5_ARB 0x208C -#define WGL_AUX6_ARB 0x208D -#define WGL_AUX7_ARB 0x208E -#define WGL_AUX8_ARB 0x208F -#define WGL_AUX9_ARB 0x2090 - -typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); -typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); - -#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) -#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) -#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) - -#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) +# define WGL_ARB_render_texture 1 + +# define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +# define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +# define WGL_TEXTURE_FORMAT_ARB 0x2072 +# define WGL_TEXTURE_TARGET_ARB 0x2073 +# define WGL_MIPMAP_TEXTURE_ARB 0x2074 +# define WGL_TEXTURE_RGB_ARB 0x2075 +# define WGL_TEXTURE_RGBA_ARB 0x2076 +# define WGL_NO_TEXTURE_ARB 0x2077 +# define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +# define WGL_TEXTURE_1D_ARB 0x2079 +# define WGL_TEXTURE_2D_ARB 0x207A +# define WGL_MIPMAP_LEVEL_ARB 0x207B +# define WGL_CUBE_MAP_FACE_ARB 0x207C +# define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +# define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +# define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +# define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +# define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +# define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +# define WGL_FRONT_LEFT_ARB 0x2083 +# define WGL_FRONT_RIGHT_ARB 0x2084 +# define WGL_BACK_LEFT_ARB 0x2085 +# define WGL_BACK_RIGHT_ARB 0x2086 +# define WGL_AUX0_ARB 0x2087 +# define WGL_AUX1_ARB 0x2088 +# define WGL_AUX2_ARB 0x2089 +# define WGL_AUX3_ARB 0x208A +# define WGL_AUX4_ARB 0x208B +# define WGL_AUX5_ARB 0x208C +# define WGL_AUX6_ARB 0x208D +# define WGL_AUX7_ARB 0x208E +# define WGL_AUX8_ARB 0x208F +# define WGL_AUX9_ARB 0x2090 + +typedef BOOL(WINAPI* PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL(WINAPI* PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL(WINAPI* PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int* piAttribList); + +# define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +# define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +# define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +# define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) #endif /* WGL_ARB_render_texture */ /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ #ifndef WGL_ATI_pixel_format_float -#define WGL_ATI_pixel_format_float 1 +# define WGL_ATI_pixel_format_float 1 -#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 -#define GL_RGBA_FLOAT_MODE_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +# define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +# define GL_RGBA_FLOAT_MODE_ATI 0x8820 +# define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) +# define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) #endif /* WGL_ATI_pixel_format_float */ /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ #ifndef WGL_ATI_render_texture_rectangle -#define WGL_ATI_render_texture_rectangle 1 +# define WGL_ATI_render_texture_rectangle 1 -#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 +# define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 -#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) +# define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) #endif /* WGL_ATI_render_texture_rectangle */ /* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ #ifndef WGL_EXT_create_context_es2_profile -#define WGL_EXT_create_context_es2_profile 1 +# define WGL_EXT_create_context_es2_profile 1 -#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +# define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 -#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) +# define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) #endif /* WGL_EXT_create_context_es2_profile */ /* ------------------- WGL_EXT_create_context_es_profile ------------------- */ #ifndef WGL_EXT_create_context_es_profile -#define WGL_EXT_create_context_es_profile 1 +# define WGL_EXT_create_context_es_profile 1 -#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +# define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 -#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) +# define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) #endif /* WGL_EXT_create_context_es_profile */ /* -------------------------- WGL_EXT_depth_float -------------------------- */ #ifndef WGL_EXT_depth_float -#define WGL_EXT_depth_float 1 +# define WGL_EXT_depth_float 1 -#define WGL_DEPTH_FLOAT_EXT 0x2040 +# define WGL_DEPTH_FLOAT_EXT 0x2040 -#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) +# define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) #endif /* WGL_EXT_depth_float */ /* ---------------------- WGL_EXT_display_color_table ---------------------- */ #ifndef WGL_EXT_display_color_table -#define WGL_EXT_display_color_table 1 +# define WGL_EXT_display_color_table 1 -typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); -typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); +typedef GLboolean(WINAPI* PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id); +typedef GLboolean(WINAPI* PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id); +typedef void(WINAPI* PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id); +typedef GLboolean(WINAPI* PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(GLushort* table, GLuint length); -#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) -#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) -#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) -#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) +# define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +# define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +# define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +# define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) -#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) +# define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) #endif /* WGL_EXT_display_color_table */ /* ----------------------- WGL_EXT_extensions_string ----------------------- */ #ifndef WGL_EXT_extensions_string -#define WGL_EXT_extensions_string 1 +# define WGL_EXT_extensions_string 1 -typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +typedef const char*(WINAPI* PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); -#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) +# define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) -#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) +# define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) #endif /* WGL_EXT_extensions_string */ /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ #ifndef WGL_EXT_framebuffer_sRGB -#define WGL_EXT_framebuffer_sRGB 1 +# define WGL_EXT_framebuffer_sRGB 1 -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +# define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 -#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) +# define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) #endif /* WGL_EXT_framebuffer_sRGB */ /* ----------------------- WGL_EXT_make_current_read ----------------------- */ #ifndef WGL_EXT_make_current_read -#define WGL_EXT_make_current_read 1 +# define WGL_EXT_make_current_read 1 -#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +# define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 -typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC(WINAPI* PFNWGLGETCURRENTREADDCEXTPROC)(VOID); +typedef BOOL(WINAPI* PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc); -#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) -#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) +# define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +# define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) -#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) +# define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) #endif /* WGL_EXT_make_current_read */ /* -------------------------- WGL_EXT_multisample -------------------------- */ #ifndef WGL_EXT_multisample -#define WGL_EXT_multisample 1 +# define WGL_EXT_multisample 1 -#define WGL_SAMPLE_BUFFERS_EXT 0x2041 -#define WGL_SAMPLES_EXT 0x2042 +# define WGL_SAMPLE_BUFFERS_EXT 0x2041 +# define WGL_SAMPLES_EXT 0x2042 -#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) +# define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) #endif /* WGL_EXT_multisample */ /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ #ifndef WGL_EXT_pbuffer -#define WGL_EXT_pbuffer 1 - -#define WGL_DRAW_TO_PBUFFER_EXT 0x202D -#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E -#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F -#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 -#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 -#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 -#define WGL_PBUFFER_LARGEST_EXT 0x2033 -#define WGL_PBUFFER_WIDTH_EXT 0x2034 -#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +# define WGL_EXT_pbuffer 1 + +# define WGL_DRAW_TO_PBUFFER_EXT 0x202D +# define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +# define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +# define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +# define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +# define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +# define WGL_PBUFFER_LARGEST_EXT 0x2033 +# define WGL_PBUFFER_WIDTH_EXT 0x2034 +# define WGL_PBUFFER_HEIGHT_EXT 0x2035 DECLARE_HANDLE(HPBUFFEREXT); -typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); -typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); -typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); -typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); -typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef HPBUFFEREXT(WINAPI* PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL(WINAPI* PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer); +typedef HDC(WINAPI* PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer); +typedef BOOL(WINAPI* PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int(WINAPI* PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC); -#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) -#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) -#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) -#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) -#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) +# define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +# define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +# define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +# define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +# define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) -#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) +# define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) #endif /* WGL_EXT_pbuffer */ /* -------------------------- WGL_EXT_pixel_format ------------------------- */ #ifndef WGL_EXT_pixel_format -#define WGL_EXT_pixel_format 1 - -#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 -#define WGL_DRAW_TO_WINDOW_EXT 0x2001 -#define WGL_DRAW_TO_BITMAP_EXT 0x2002 -#define WGL_ACCELERATION_EXT 0x2003 -#define WGL_NEED_PALETTE_EXT 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 -#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 -#define WGL_SWAP_METHOD_EXT 0x2007 -#define WGL_NUMBER_OVERLAYS_EXT 0x2008 -#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 -#define WGL_TRANSPARENT_EXT 0x200A -#define WGL_TRANSPARENT_VALUE_EXT 0x200B -#define WGL_SHARE_DEPTH_EXT 0x200C -#define WGL_SHARE_STENCIL_EXT 0x200D -#define WGL_SHARE_ACCUM_EXT 0x200E -#define WGL_SUPPORT_GDI_EXT 0x200F -#define WGL_SUPPORT_OPENGL_EXT 0x2010 -#define WGL_DOUBLE_BUFFER_EXT 0x2011 -#define WGL_STEREO_EXT 0x2012 -#define WGL_PIXEL_TYPE_EXT 0x2013 -#define WGL_COLOR_BITS_EXT 0x2014 -#define WGL_RED_BITS_EXT 0x2015 -#define WGL_RED_SHIFT_EXT 0x2016 -#define WGL_GREEN_BITS_EXT 0x2017 -#define WGL_GREEN_SHIFT_EXT 0x2018 -#define WGL_BLUE_BITS_EXT 0x2019 -#define WGL_BLUE_SHIFT_EXT 0x201A -#define WGL_ALPHA_BITS_EXT 0x201B -#define WGL_ALPHA_SHIFT_EXT 0x201C -#define WGL_ACCUM_BITS_EXT 0x201D -#define WGL_ACCUM_RED_BITS_EXT 0x201E -#define WGL_ACCUM_GREEN_BITS_EXT 0x201F -#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 -#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 -#define WGL_DEPTH_BITS_EXT 0x2022 -#define WGL_STENCIL_BITS_EXT 0x2023 -#define WGL_AUX_BUFFERS_EXT 0x2024 -#define WGL_NO_ACCELERATION_EXT 0x2025 -#define WGL_GENERIC_ACCELERATION_EXT 0x2026 -#define WGL_FULL_ACCELERATION_EXT 0x2027 -#define WGL_SWAP_EXCHANGE_EXT 0x2028 -#define WGL_SWAP_COPY_EXT 0x2029 -#define WGL_SWAP_UNDEFINED_EXT 0x202A -#define WGL_TYPE_RGBA_EXT 0x202B -#define WGL_TYPE_COLORINDEX_EXT 0x202C - -typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); -typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); - -#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) -#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) -#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) - -#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) +# define WGL_EXT_pixel_format 1 + +# define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +# define WGL_DRAW_TO_WINDOW_EXT 0x2001 +# define WGL_DRAW_TO_BITMAP_EXT 0x2002 +# define WGL_ACCELERATION_EXT 0x2003 +# define WGL_NEED_PALETTE_EXT 0x2004 +# define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +# define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +# define WGL_SWAP_METHOD_EXT 0x2007 +# define WGL_NUMBER_OVERLAYS_EXT 0x2008 +# define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +# define WGL_TRANSPARENT_EXT 0x200A +# define WGL_TRANSPARENT_VALUE_EXT 0x200B +# define WGL_SHARE_DEPTH_EXT 0x200C +# define WGL_SHARE_STENCIL_EXT 0x200D +# define WGL_SHARE_ACCUM_EXT 0x200E +# define WGL_SUPPORT_GDI_EXT 0x200F +# define WGL_SUPPORT_OPENGL_EXT 0x2010 +# define WGL_DOUBLE_BUFFER_EXT 0x2011 +# define WGL_STEREO_EXT 0x2012 +# define WGL_PIXEL_TYPE_EXT 0x2013 +# define WGL_COLOR_BITS_EXT 0x2014 +# define WGL_RED_BITS_EXT 0x2015 +# define WGL_RED_SHIFT_EXT 0x2016 +# define WGL_GREEN_BITS_EXT 0x2017 +# define WGL_GREEN_SHIFT_EXT 0x2018 +# define WGL_BLUE_BITS_EXT 0x2019 +# define WGL_BLUE_SHIFT_EXT 0x201A +# define WGL_ALPHA_BITS_EXT 0x201B +# define WGL_ALPHA_SHIFT_EXT 0x201C +# define WGL_ACCUM_BITS_EXT 0x201D +# define WGL_ACCUM_RED_BITS_EXT 0x201E +# define WGL_ACCUM_GREEN_BITS_EXT 0x201F +# define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +# define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +# define WGL_DEPTH_BITS_EXT 0x2022 +# define WGL_STENCIL_BITS_EXT 0x2023 +# define WGL_AUX_BUFFERS_EXT 0x2024 +# define WGL_NO_ACCELERATION_EXT 0x2025 +# define WGL_GENERIC_ACCELERATION_EXT 0x2026 +# define WGL_FULL_ACCELERATION_EXT 0x2027 +# define WGL_SWAP_EXCHANGE_EXT 0x2028 +# define WGL_SWAP_COPY_EXT 0x2029 +# define WGL_SWAP_UNDEFINED_EXT 0x202A +# define WGL_TYPE_RGBA_EXT 0x202B +# define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL(WINAPI* PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT* pfValues); +typedef BOOL(WINAPI* PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int* piValues); + +# define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +# define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +# define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +# define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) #endif /* WGL_EXT_pixel_format */ /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ #ifndef WGL_EXT_pixel_format_packed_float -#define WGL_EXT_pixel_format_packed_float 1 +# define WGL_EXT_pixel_format_packed_float 1 -#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 +# define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 -#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) +# define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) #endif /* WGL_EXT_pixel_format_packed_float */ /* -------------------------- WGL_EXT_swap_control ------------------------- */ #ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 +# define WGL_EXT_swap_control 1 -typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); -typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int(WINAPI* PFNWGLGETSWAPINTERVALEXTPROC)(void); +typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval); -#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) -#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) +# define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +# define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) -#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) +# define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) #endif /* WGL_EXT_swap_control */ /* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ #ifndef WGL_EXT_swap_control_tear -#define WGL_EXT_swap_control_tear 1 +# define WGL_EXT_swap_control_tear 1 -#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) +# define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) #endif /* WGL_EXT_swap_control_tear */ /* --------------------- WGL_I3D_digital_video_control --------------------- */ #ifndef WGL_I3D_digital_video_control -#define WGL_I3D_digital_video_control 1 +# define WGL_I3D_digital_video_control 1 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 -#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 -#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 -#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +# define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +# define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +# define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +# define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 -typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); +typedef BOOL(WINAPI* PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int* piValue); +typedef BOOL(WINAPI* PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int* piValue); -#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) -#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) +# define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +# define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) -#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) +# define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) #endif /* WGL_I3D_digital_video_control */ /* ----------------------------- WGL_I3D_gamma ----------------------------- */ #ifndef WGL_I3D_gamma -#define WGL_I3D_gamma 1 +# define WGL_I3D_gamma 1 -#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E -#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +# define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +# define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); -typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); +typedef BOOL(WINAPI* PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT* puRed, USHORT* puGreen, USHORT* puBlue); +typedef BOOL(WINAPI* PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int* piValue); +typedef BOOL(WINAPI* PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT* puRed, const USHORT* puGreen, const USHORT* puBlue); +typedef BOOL(WINAPI* PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int* piValue); -#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) -#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) -#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) -#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) +# define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +# define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +# define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +# define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) -#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) +# define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) #endif /* WGL_I3D_gamma */ /* ---------------------------- WGL_I3D_genlock ---------------------------- */ #ifndef WGL_I3D_genlock -#define WGL_I3D_genlock 1 - -#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 -#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 -#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 -#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 -#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 -#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 -#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A -#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B -#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C - -typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); -typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); -typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); -typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); -typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); - -#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) -#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) -#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) -#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) -#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) -#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) -#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) -#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) -#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) -#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) -#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) -#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) - -#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) +# define WGL_I3D_genlock 1 + +# define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +# define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +# define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +# define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +# define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +# define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +# define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +# define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +# define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL(WINAPI* PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC); +typedef BOOL(WINAPI* PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC); +typedef BOOL(WINAPI* PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate); +typedef BOOL(WINAPI* PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay); +typedef BOOL(WINAPI* PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge); +typedef BOOL(WINAPI* PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource); +typedef BOOL(WINAPI* PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT* uRate); +typedef BOOL(WINAPI* PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT* uDelay); +typedef BOOL(WINAPI* PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT* uEdge); +typedef BOOL(WINAPI* PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT* uSource); +typedef BOOL(WINAPI* PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL* pFlag); +typedef BOOL(WINAPI* PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT* uMaxLineDelay, UINT* uMaxPixelDelay); + +# define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +# define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +# define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +# define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +# define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +# define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +# define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +# define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +# define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +# define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +# define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +# define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +# define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) #endif /* WGL_I3D_genlock */ /* -------------------------- WGL_I3D_image_buffer ------------------------- */ #ifndef WGL_I3D_image_buffer -#define WGL_I3D_image_buffer 1 +# define WGL_I3D_image_buffer 1 -#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 -#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +# define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +# define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 -typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); -typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); -typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); -typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); +typedef BOOL(WINAPI* PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hdc, HANDLE* pEvent, LPVOID* pAddress, DWORD* pSize, UINT count); +typedef LPVOID(WINAPI* PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL(WINAPI* PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress); +typedef BOOL(WINAPI* PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hdc, LPVOID* pAddress, UINT count); -#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) -#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) -#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) -#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) +# define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +# define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +# define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +# define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) -#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) +# define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) #endif /* WGL_I3D_image_buffer */ /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ #ifndef WGL_I3D_swap_frame_lock -#define WGL_I3D_swap_frame_lock 1 +# define WGL_I3D_swap_frame_lock 1 -typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); -typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); +typedef BOOL(WINAPI* PFNWGLDISABLEFRAMELOCKI3DPROC)(VOID); +typedef BOOL(WINAPI* PFNWGLENABLEFRAMELOCKI3DPROC)(VOID); +typedef BOOL(WINAPI* PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL* pFlag); +typedef BOOL(WINAPI* PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL* pFlag); -#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) -#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) -#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) -#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) +# define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +# define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +# define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +# define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) -#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) +# define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) #endif /* WGL_I3D_swap_frame_lock */ /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ #ifndef WGL_I3D_swap_frame_usage -#define WGL_I3D_swap_frame_usage 1 +# define WGL_I3D_swap_frame_usage 1 -typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); -typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +typedef BOOL(WINAPI* PFNWGLBEGINFRAMETRACKINGI3DPROC)(void); +typedef BOOL(WINAPI* PFNWGLENDFRAMETRACKINGI3DPROC)(void); +typedef BOOL(WINAPI* PFNWGLGETFRAMEUSAGEI3DPROC)(float* pUsage); +typedef BOOL(WINAPI* PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD* pFrameCount, DWORD* pMissedFrames, float* pLastMissedUsage); -#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) -#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) -#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) -#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) +# define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +# define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +# define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +# define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) -#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) +# define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) #endif /* WGL_I3D_swap_frame_usage */ /* --------------------------- WGL_NV_DX_interop --------------------------- */ #ifndef WGL_NV_DX_interop -#define WGL_NV_DX_interop 1 - -#define WGL_ACCESS_READ_ONLY_NV 0x0000 -#define WGL_ACCESS_READ_WRITE_NV 0x0001 -#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 - -typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); -typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); -typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); -typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); -typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); -typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); -typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); - -#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) -#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) -#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) -#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) -#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) -#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) -#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) -#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) - -#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) +# define WGL_NV_DX_interop 1 + +# define WGL_ACCESS_READ_ONLY_NV 0x0000 +# define WGL_ACCESS_READ_WRITE_NV 0x0001 +# define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL(WINAPI* PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice); +typedef BOOL(WINAPI* PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL(WINAPI* PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access); +typedef HANDLE(WINAPI* PFNWGLDXOPENDEVICENVPROC)(void* dxDevice); +typedef HANDLE(WINAPI* PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL(WINAPI* PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void* dxObject, HANDLE shareHandle); +typedef BOOL(WINAPI* PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL(WINAPI* PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject); + +# define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +# define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +# define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +# define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +# define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +# define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +# define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +# define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +# define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) #endif /* WGL_NV_DX_interop */ /* --------------------------- WGL_NV_DX_interop2 -------------------------- */ #ifndef WGL_NV_DX_interop2 -#define WGL_NV_DX_interop2 1 +# define WGL_NV_DX_interop2 1 -#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) +# define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) #endif /* WGL_NV_DX_interop2 */ /* --------------------------- WGL_NV_copy_image --------------------------- */ #ifndef WGL_NV_copy_image -#define WGL_NV_copy_image 1 +# define WGL_NV_copy_image 1 -typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef BOOL(WINAPI* PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); -#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) +# define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) -#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) +# define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) #endif /* WGL_NV_copy_image */ /* -------------------------- WGL_NV_float_buffer -------------------------- */ #ifndef WGL_NV_float_buffer -#define WGL_NV_float_buffer 1 +# define WGL_NV_float_buffer 1 -#define WGL_FLOAT_COMPONENTS_NV 0x20B0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 -#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 -#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 -#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 -#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +# define WGL_FLOAT_COMPONENTS_NV 0x20B0 +# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +# define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +# define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +# define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +# define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +# define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 -#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) +# define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) #endif /* WGL_NV_float_buffer */ /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ #ifndef WGL_NV_gpu_affinity -#define WGL_NV_gpu_affinity 1 +# define WGL_NV_gpu_affinity 1 -#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 -#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 +# define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +# define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 DECLARE_HANDLE(HGPUNV); -typedef struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; +typedef struct _GPU_DEVICE +{ + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; -typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); -typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); -typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); -typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); -typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); +typedef HDC(WINAPI* PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV* phGpuList); +typedef BOOL(WINAPI* PFNWGLDELETEDCNVPROC)(HDC hdc); +typedef BOOL(WINAPI* PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL(WINAPI* PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV* hGpu); +typedef BOOL(WINAPI* PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV* phGpu); -#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) -#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) -#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) -#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) -#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) +# define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +# define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +# define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +# define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +# define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) -#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) +# define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) #endif /* WGL_NV_gpu_affinity */ /* ---------------------- WGL_NV_multisample_coverage ---------------------- */ #ifndef WGL_NV_multisample_coverage -#define WGL_NV_multisample_coverage 1 +# define WGL_NV_multisample_coverage 1 -#define WGL_COVERAGE_SAMPLES_NV 0x2042 -#define WGL_COLOR_SAMPLES_NV 0x20B9 +# define WGL_COVERAGE_SAMPLES_NV 0x2042 +# define WGL_COLOR_SAMPLES_NV 0x20B9 -#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) +# define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) #endif /* WGL_NV_multisample_coverage */ /* -------------------------- WGL_NV_present_video ------------------------- */ #ifndef WGL_NV_present_video -#define WGL_NV_present_video 1 +# define WGL_NV_present_video 1 -#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 +# define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); -typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); -typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); +typedef BOOL(WINAPI* PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int(WINAPI* PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL(WINAPI* PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int* piValue); -#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) -#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) -#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) +# define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +# define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +# define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) -#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) +# define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) #endif /* WGL_NV_present_video */ /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ #ifndef WGL_NV_render_depth_texture -#define WGL_NV_render_depth_texture 1 +# define WGL_NV_render_depth_texture 1 -#define WGL_NO_TEXTURE_ARB 0x2077 -#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 -#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 -#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 -#define WGL_DEPTH_COMPONENT_NV 0x20A7 +# define WGL_NO_TEXTURE_ARB 0x2077 +# define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +# define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +# define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +# define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +# define WGL_DEPTH_COMPONENT_NV 0x20A7 -#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) +# define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) #endif /* WGL_NV_render_depth_texture */ /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ #ifndef WGL_NV_render_texture_rectangle -#define WGL_NV_render_texture_rectangle 1 +# define WGL_NV_render_texture_rectangle 1 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 -#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 -#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +# define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +# define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +# define WGL_TEXTURE_RECTANGLE_NV 0x20A2 -#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) +# define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) #endif /* WGL_NV_render_texture_rectangle */ /* --------------------------- WGL_NV_swap_group --------------------------- */ #ifndef WGL_NV_swap_group -#define WGL_NV_swap_group 1 +# define WGL_NV_swap_group 1 -typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); -typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); -typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); -typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); -typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); -typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); +typedef BOOL(WINAPI* PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier); +typedef BOOL(WINAPI* PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group); +typedef BOOL(WINAPI* PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint* count); +typedef BOOL(WINAPI* PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint* maxGroups, GLuint* maxBarriers); +typedef BOOL(WINAPI* PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint* group, GLuint* barrier); +typedef BOOL(WINAPI* PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC); -#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) -#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) -#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) -#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) -#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) -#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) +# define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +# define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +# define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +# define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +# define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +# define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) -#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) +# define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) #endif /* WGL_NV_swap_group */ /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ #ifndef WGL_NV_vertex_array_range -#define WGL_NV_vertex_array_range 1 +# define WGL_NV_vertex_array_range 1 -typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +typedef void*(WINAPI* PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void(WINAPI* PFNWGLFREEMEMORYNVPROC)(void* pointer); -#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) -#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) +# define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +# define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) -#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) +# define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) #endif /* WGL_NV_vertex_array_range */ /* -------------------------- WGL_NV_video_capture ------------------------- */ #ifndef WGL_NV_video_capture -#define WGL_NV_video_capture 1 +# define WGL_NV_video_capture 1 -#define WGL_UNIQUE_ID_NV 0x20CE -#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +# define WGL_UNIQUE_ID_NV 0x20CE +# define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF DECLARE_HANDLE(HVIDEOINPUTDEVICENV); -typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); -typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); -typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); -typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL(WINAPI* PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT(WINAPI* PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL(WINAPI* PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL(WINAPI* PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL(WINAPI* PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice); -#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) -#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) -#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) -#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) -#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) +# define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +# define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +# define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +# define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +# define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) -#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) +# define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) #endif /* WGL_NV_video_capture */ /* -------------------------- WGL_NV_video_output -------------------------- */ #ifndef WGL_NV_video_output -#define WGL_NV_video_output 1 - -#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 -#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 -#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 -#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 -#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 -#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 -#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 -#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 -#define WGL_VIDEO_OUT_FRAME 0x20C8 -#define WGL_VIDEO_OUT_FIELD_1 0x20C9 -#define WGL_VIDEO_OUT_FIELD_2 0x20CA -#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB -#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC +# define WGL_NV_video_output 1 + +# define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +# define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +# define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +# define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +# define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +# define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +# define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +# define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +# define WGL_VIDEO_OUT_FRAME 0x20C8 +# define WGL_VIDEO_OUT_FIELD_1 0x20C9 +# define WGL_VIDEO_OUT_FIELD_2 0x20CA +# define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +# define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC DECLARE_HANDLE(HPVIDEODEV); -typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); -typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); -typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); -typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); +typedef BOOL(WINAPI* PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL(WINAPI* PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL(WINAPI* PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long* pulCounterOutputVideo); +typedef BOOL(WINAPI* PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice); +typedef BOOL(WINAPI* PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL(WINAPI* PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); -#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) -#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) -#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) -#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) -#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) -#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) +# define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +# define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +# define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +# define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +# define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +# define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) -#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) +# define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) #endif /* WGL_NV_video_output */ /* -------------------------- WGL_OML_sync_control ------------------------- */ #ifndef WGL_OML_sync_control -#define WGL_OML_sync_control 1 +# define WGL_OML_sync_control 1 -typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); -typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); -typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); -typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); -typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL(WINAPI* PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32* numerator, INT32* denominator); +typedef BOOL(WINAPI* PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64* ust, INT64* msc, INT64* sbc); +typedef INT64(WINAPI* PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64(WINAPI* PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL(WINAPI* PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64* msc, INT64* sbc); +typedef BOOL(WINAPI* PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64* ust, INT64* msc, INT64* sbc); -#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) -#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) -#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) -#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) -#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) -#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) +# define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +# define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +# define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +# define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +# define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +# define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) -#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) +# define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX -#define WGLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT +# define WGLEW_FUN_EXPORT +# define WGLEW_VAR_EXPORT #else -#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT -#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +# define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +# define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT #endif /* GLEW_MX */ #ifdef GLEW_MX @@ -1161,203 +1162,203 @@ struct WGLEWContextStruct { #endif /* GLEW_MX */ -WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; - -WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; -WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; -WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; -WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; -WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; - -WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; -WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; - -WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; - -WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; -WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; -WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; - -WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; -WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; - -WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; - -WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; -WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; - -WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; -WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; -WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; -WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; - -WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; -WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; - -WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; -WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; - -WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; -WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; -WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; - -WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; -WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; -WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; - -WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; - -WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; -WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; - -WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; -WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; -WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; -WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; -WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; -WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; - -WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; - -WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; -WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; -WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; - -WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; -WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; -WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; -WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; -WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; - -WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; -WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; -WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; - -WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; -WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; -WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; - -WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; -WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; -WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; -WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; -WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; -WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; -WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + + WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; + WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; + WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; + WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; + WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; + WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; + WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; + WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; + WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + + WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; + WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; + WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; + WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + + WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + + WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + + WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; + WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + + WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; + WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; + WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; + WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; + WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + + WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; + WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; + WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + + WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; + WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; + WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + + WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; + WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; + WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; + WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + + WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + + WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; + WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + + WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; + WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; + WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; + WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; + WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + + WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; + WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; + WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + + WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; + WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + + WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; + WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + + WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; + WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; + WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; + WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + + WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; + WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; + WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; + WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; + WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; + WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; + WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; + WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; + WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; + WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; + WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; + WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + + WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; + WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; + WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; + WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + + WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; + WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; + WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; + WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + + WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; + WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; + WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; + WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + + WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; + WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; + WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; + WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; + WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; + WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; + WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; + WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + + WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + + WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; + WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; + WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; + WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; + WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + + WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; + WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; + WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + + WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; + WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; + WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; + WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; + WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; + WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + + WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; + WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + + WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; + WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; + WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; + WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; + WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + + WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; + WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; + WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; + WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; + WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; + WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + + WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; + WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; + WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; + WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; + WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; + WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; + WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; + WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; + WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; + WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; + WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; + WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; + WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; + WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; + WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; + WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; + WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; + WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; + WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; #ifdef GLEW_MX }; /* WGLEWContextStruct */ @@ -1368,25 +1369,25 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; #ifdef GLEW_MX typedef struct WGLEWContextStruct WGLEWContext; -GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); -GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit(WGLEWContext* ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported(const WGLEWContext* ctx, const char* name); -#define wglewInit() wglewContextInit(wglewGetContext()) -#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) +# define wglewInit() wglewContextInit(wglewGetContext()) +# define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) -#define WGLEW_GET_FUN(x) wglewGetContext()->x +# define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +# define WGLEW_GET_FUN(x) wglewGetContext()->x #else /* GLEW_MX */ -#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) -#define WGLEW_GET_FUN(x) x +# define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +# define WGLEW_GET_FUN(x) x -GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported(const char* name); #endif /* GLEW_MX */ -GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension(const char* name); #ifdef __cplusplus } diff --git a/externals/glew-1.9.0/src/glew.c b/externals/glew-1.9.0/src/glew.c index a2268b4..ecf9dbd 100644 --- a/externals/glew-1.9.0/src/glew.c +++ b/externals/glew-1.9.0/src/glew.c @@ -32,142 +32,142 @@ #include #if defined(_WIN32) -# include +# include #elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) -# include +# include #endif /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX -# define glewGetContext() ctx -# ifdef _WIN32 -# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx -# define GLEW_CONTEXT_ARG_VAR_INIT ctx -# define wglewGetContext() ctx -# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx -# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx -# else /* _WIN32 */ +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT -# define glxewGetContext() ctx +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx -# endif /* _WIN32 */ -# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx -#else /* GLEW_MX */ -# define GLEW_CONTEXT_ARG_DEF_INIT void -# define GLEW_CONTEXT_ARG_VAR_INIT -# define GLEW_CONTEXT_ARG_DEF_LIST void -# define WGLEW_CONTEXT_ARG_DEF_INIT void -# define WGLEW_CONTEXT_ARG_DEF_LIST void -# define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ -#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) -#include -#include -#include +#if defined(__sgi) || defined(__sun) || defined(GLEW_APPLE_GLX) +# include +# include +# include -void* dlGetProcAddress (const GLubyte* name) +void* dlGetProcAddress(const GLubyte* name) { - static void* h = NULL; - static void* gpa; + static void* h = NULL; + static void* gpa; - if (h == NULL) - { - if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; - gpa = dlsym(h, "glXGetProcAddress"); - } + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } - if (gpa != NULL) - return ((void*(*)(const GLubyte*))gpa)(name); - else - return dlsym(h, (const char*)name); + if (gpa != NULL) + return ((void* (*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) -#include -#include -#include +# include +# include +# include -#ifdef MAC_OS_X_VERSION_10_3 +# ifdef MAC_OS_X_VERSION_10_3 -#include +# include -void* NSGLGetProcAddress (const GLubyte *name) +void* NSGLGetProcAddress(const GLubyte* name) { - static void* image = NULL; - void* addr; - if (NULL == image) - { -#ifdef GLEW_REGAL - image = dlopen("libRegal.dylib", RTLD_LAZY); -#else - image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); -#endif - } - if( !image ) return NULL; - addr = dlsym(image, (const char*)name); - if( addr ) return addr; -#ifdef GLEW_APPLE_GLX - return dlGetProcAddress( name ); // try next for glx symbols -#else - return NULL; -#endif + static void* image = NULL; + void* addr; + if (NULL == image) + { +# ifdef GLEW_REGAL + image = dlopen("libRegal.dylib", RTLD_LAZY); +# else + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); +# endif + } + if (!image) return NULL; + addr = dlsym(image, (const char*)name); + if (addr) return addr; +# ifdef GLEW_APPLE_GLX + return dlGetProcAddress(name); // try next for glx symbols +# else + return NULL; +# endif } -#else +# else -#include +# include -void* NSGLGetProcAddress (const GLubyte *name) +void* NSGLGetProcAddress(const GLubyte* name) { - static const struct mach_header* image = NULL; - NSSymbol symbol; - char* symbolName; - if (NULL == image) - { -#ifdef GLEW_REGAL - image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR); -#else - image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); -#endif - } - /* prepend a '_' for the Unix C symbol mangling convention */ - symbolName = malloc(strlen((const char*)name) + 2); - strcpy(symbolName+1, (const char*)name); - symbolName[0] = '_'; - symbol = NULL; - /* if (NSIsSymbolNameDefined(symbolName)) + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { +# ifdef GLEW_REGAL + image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +# else + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +# endif + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName + 1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ - symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; - free(symbolName); - if( symbol ) return NSAddressOfSymbol(symbol); -#ifdef GLEW_APPLE_GLX - return dlGetProcAddress( name ); // try next for glx symbols -#else - return NULL; -#endif -} -#endif /* MAC_OS_X_VERSION_10_3 */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if (symbol) return NSAddressOfSymbol(symbol); +# ifdef GLEW_APPLE_GLX + return dlGetProcAddress(name); // try next for glx symbols +# else + return NULL; +# endif +} +# endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(_WIN32) -# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) -# define glewGetProcAddress(name) NSGLGetProcAddress(name) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) #elif defined(__sgi) || defined(__sun) -# define glewGetProcAddress(name) dlGetProcAddress(name) +# define glewGetProcAddress(name) dlGetProcAddress(name) #elif defined(__ANDROID__) -# define glewGetProcAddress(name) NULL /* TODO */ +# define glewGetProcAddress(name) NULL /* TODO */ #else /* __linux */ -# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) #endif /* @@ -179,82 +179,88 @@ void* NSGLGetProcAddress (const GLubyte *name) * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ -static GLuint _glewStrLen (const GLubyte* s) +static GLuint _glewStrLen(const GLubyte* s) { - GLuint i=0; - if (s == NULL) return 0; - while (s[i] != '\0') i++; - return i; + GLuint i = 0; + if (s == NULL) return 0; + while (s[i] != '\0') + i++; + return i; } -static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +static GLuint _glewStrCLen(const GLubyte* s, GLubyte c) { - GLuint i=0; - if (s == NULL) return 0; - while (s[i] != '\0' && s[i] != c) i++; - return (s[i] == '\0' || s[i] == c) ? i : 0; + GLuint i = 0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) + i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; } -static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +static GLboolean _glewStrSame(const GLubyte* a, const GLubyte* b, GLuint n) { - GLuint i=0; - if(a == NULL || b == NULL) - return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; - while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; - return i == n ? GL_TRUE : GL_FALSE; + GLuint i = 0; + if (a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) + i++; + return i == n ? GL_TRUE : GL_FALSE; } -static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +static GLboolean _glewStrSame1(GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { - while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) - { - (*a)++; - (*na)--; - } - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if(i == nb) + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if (*na >= nb) { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; + GLuint i = 0; + while (i < nb && (*a) + i != NULL && b + i != NULL && (*a)[i] == b[i]) + i++; + if (i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } } - } - return GL_FALSE; + return GL_FALSE; } -static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +static GLboolean _glewStrSame2(GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if(i == nb) + if (*na >= nb) { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; + GLuint i = 0; + while (i < nb && (*a) + i != NULL && b + i != NULL && (*a)[i] == b[i]) + i++; + if (i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } } - } - return GL_FALSE; + return GL_FALSE; } -static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +static GLboolean _glewStrSame3(GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { - if(*na >= nb) - { - GLuint i=0; - while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; - if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + if (*na >= nb) { - *a = *a + nb; - *na = *na - nb; - return GL_TRUE; + GLuint i = 0; + while (i < nb && (*a) + i != NULL && b + i != NULL && (*a)[i] == b[i]) + i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } } - } - return GL_FALSE; + return GL_FALSE; } /* @@ -263,18 +269,18 @@ static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ -static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +static GLboolean _glewSearchExtension(const char* name, const GLubyte* start, const GLubyte* end) { - const GLubyte* p; - GLuint len = _glewStrLen((const GLubyte*)name); - p = start; - while (p < end) - { - GLuint n = _glewStrCLen(p, ' '); - if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; - p += n+1; - } - return GL_FALSE; + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n + 1; + } + return GL_FALSE; } #if !defined(_WIN32) || !defined(GLEW_MX) @@ -3068,16 +3074,16 @@ GLboolean __GLEW_WIN_swap_hint = GL_FALSE; #ifdef GL_VERSION_1_2 -static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; - r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; - r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; - r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; - return r; + return r; } #endif /* GL_VERSION_1_2 */ @@ -3088,399 +3094,399 @@ static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_1_3 -static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; - r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; - r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; - r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; - r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; - r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; - r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; - r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; - r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; - r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; - r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; - r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; - r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; - r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; - r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; - r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; - r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; - r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; - r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; - r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; - r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; - r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; - r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; - r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; - r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; - r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; - r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; - r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; - r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; - r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; - r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; - r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; - r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; - r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; - r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; - r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; - r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; - r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; - r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; - r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; - r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; - r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; - r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; - r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; - r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; - r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 -static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; - r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; - r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; - r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; - r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; - r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; - r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; - r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; - r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; - r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; - r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; - r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; - r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; - r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; - r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; - r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; - r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; - r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; - r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; - r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; - r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; - r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; - r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; - r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; - r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; - r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; - r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; - r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; - r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; - r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; - r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; - r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; - r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; - r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; - r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; - r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; - r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; - r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; - r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; - r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; - r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; - r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; - r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; - r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; - r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; - r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; - r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 -static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; - r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; - r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; - r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; - r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; - r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; - r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; - r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; - r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; - r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; - r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; - r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; - r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; - r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; - r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; - r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; - r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; - r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; - r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 -static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; - r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; - r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; - r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; - r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; - r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; - r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; - r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; - r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; - r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; - r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; - r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; - r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; - r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; - r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; - r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; - r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; - r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; - r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; - r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; - r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; - r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; - r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; - r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; - r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; - r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; - r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; - r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; - r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; - r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; - r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; - r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; - r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; - r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; - r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; - r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; - r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; - r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; - r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; - r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; - r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; - r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; - r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; - r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; - r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; - r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; - r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; - r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; - r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; - r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; - r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; - r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; - r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; - r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; - r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; - r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; - r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; - r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; - r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; - r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; - r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; - r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; - r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; - r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; - r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; - r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; - r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; - r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; - r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; - r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; - r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; - r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; - r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; - r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; - r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; - r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; - r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; - r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; - r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; - r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; - r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; - r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; - r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; - r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; - r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; - r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; - r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; - r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; - r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; - r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; - r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; - r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; - r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 -static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; - r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; - r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; - r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; - r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; - r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; - return r; + return r; } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 -static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; - r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; - r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; - r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; - r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; - r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; - r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; - r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; - r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; - r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; - r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; - r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; - r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; - r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; - r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; - r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; - r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; - r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; - r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; - r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; - r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; - r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; - r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; - r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; - r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; - r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; - r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; - r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; - r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; - r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; - r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; - r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; - r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; - r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; - r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; - r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; - r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; - r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; - r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; - r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; - r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; - r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; - r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; - r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; - r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; - r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; - r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; - r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; - r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; - r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; - r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; - r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; - r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; - r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; - r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 -static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; - r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; - r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; - r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; - return r; + return r; } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 -static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; - r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; - r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; - return r; + return r; } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 -static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; - return r; + return r; } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 -static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; - r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; - r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; - r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; - r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; - return r; + return r; } #endif /* GL_VERSION_4_0 */ @@ -3503,13 +3509,13 @@ static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_3DFX_tbuffer -static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; - return r; + return r; } #endif /* GL_3DFX_tbuffer */ @@ -3528,16 +3534,16 @@ static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_debug_output -static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; - r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; - r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; - r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_debug_output */ @@ -3548,68 +3554,68 @@ static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_draw_buffers_blend -static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; - r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; - r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; - r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_multi_draw_indirect -static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; - r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete -static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; - r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; - r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor -static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; - r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; - r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; - r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; - r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; - r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; - r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; - r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; - r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; - r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; - r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_performance_monitor */ @@ -3624,13 +3630,13 @@ static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_AMD_sample_positions -static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_sample_positions */ @@ -3645,13 +3651,13 @@ static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_stencil_operation_extended -static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_stencil_operation_extended */ @@ -3670,14 +3676,14 @@ static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_D #ifdef GL_AMD_vertex_shader_tessellator -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; - r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; - return r; + return r; } #endif /* GL_AMD_vertex_shader_tessellator */ @@ -3696,37 +3702,37 @@ static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DE #ifdef GL_APPLE_element_array -static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; - r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; - r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; - r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; - r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence -static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; - r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; - r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; - r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; - r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; - r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; - r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; - r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_fence */ @@ -3737,29 +3743,29 @@ static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_APPLE_flush_buffer_range -static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; - r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable -static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; - r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; - r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_object_purgeable */ @@ -3782,14 +3788,14 @@ static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_APPLE_texture_range -static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; - r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_texture_range */ @@ -3800,50 +3806,50 @@ static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_APPLE_vertex_array_object -static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; - r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; - r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; - r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range -static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; - r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; - r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; - r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; - r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; - r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; - return r; + return r; } #endif /* GL_APPLE_vertex_program_evaluators */ @@ -3854,17 +3860,17 @@ static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_ #ifdef GL_ARB_ES2_compatibility -static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; - r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; - r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; - r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; - r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_ES2_compatibility */ @@ -3879,71 +3885,71 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_base_instance -static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; - r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; - r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_blend_func_extended -static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; - r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event -static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object -static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; - r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; - r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; - r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_color_buffer_float -static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_color_buffer_float */ @@ -3958,14 +3964,14 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_compute_shader -static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; - r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_compute_shader */ @@ -3976,42 +3982,42 @@ static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_copy_buffer -static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image -static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output -static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; - r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; - r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; - r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_debug_output */ @@ -4030,59 +4036,59 @@ static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_draw_buffers -static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend -static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; - r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; - r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; - r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; - r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; - r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; - r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect -static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; - r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_draw_indirect */ @@ -4121,48 +4127,48 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_framebuffer_no_attachments -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; - r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; - r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; - r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object -static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; - r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; - r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; - r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; - r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; - r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; - r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; - r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; - r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; - r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; - r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; - r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; - r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; - r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; - r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; - r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; - r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; - r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; - r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; - r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; } #endif /* GL_ARB_framebuffer_object */ @@ -4173,31 +4179,31 @@ static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_geometry_shader4 -static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; - r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; - r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; - r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary -static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; - r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; - r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_get_program_binary */ @@ -4208,30 +4214,30 @@ static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_gpu_shader_fp64 -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; - r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; - r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; - r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; - r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; - r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; - r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; - r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; - r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; - r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; - r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; - r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; - r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; - r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; - r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; - r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; - r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; - r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_gpu_shader_fp64 */ @@ -4246,104 +4252,104 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_imaging -static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; - r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; - r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; - r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; - r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; - r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; - r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; - r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; - r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; - r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; - r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; - r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; - r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; - r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; - r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; - r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; - r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; - r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; - r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; - r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; - r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; - r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; - r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; - r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; - r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; - r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; - r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; - r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; - r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; - r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; - r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; - r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; - r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays -static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; - r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; - r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query -static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 -static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata -static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; - r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; - r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; - r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; - r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; - r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_invalidate_subdata */ @@ -4354,124 +4360,124 @@ static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_map_buffer_range -static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; - r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette -static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; - r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; - r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; - r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; - r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_draw_indirect -static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; - r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample -static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture -static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; - r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; - r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; - r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; - r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; - r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; - r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; - r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; - r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; - r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; - r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; - r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; - r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; - r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; - r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; - r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; - r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; - r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; - r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; - r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; - r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; - r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; - r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; - r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; - r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; - r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; - r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; - r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; - r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; - r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; - r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; - r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; - r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; - r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query -static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; - r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; - r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; - r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; - r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; - r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; - r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; - r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_occlusion_query */ @@ -4486,14 +4492,14 @@ static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_point_parameters -static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; - r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_point_parameters */ @@ -4504,31 +4510,31 @@ static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_program_interface_query -static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; - r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; - r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; - r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; - r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; - r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex -static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_provoking_vertex */ @@ -4539,32 +4545,32 @@ static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_robustness -static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; - r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; - r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; - r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; - r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; - r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; - r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; - r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; - r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; - r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; - r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; - r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; - r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; - r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; - r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; - r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; - r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; - r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; - r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; - r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; } #endif /* GL_ARB_robustness */ @@ -4579,39 +4585,39 @@ static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_sample_shading -static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects -static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; - r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; - r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; - r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; - r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; - r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; - r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; - r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; - r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; - r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; - r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; - r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; - r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; - r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_sampler_objects */ @@ -4622,85 +4628,85 @@ static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_separate_shader_objects -static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; - r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; - r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; - r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; - r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; - r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; - r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; - r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; - r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; - r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; - r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; - r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; - r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; - r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; - r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; - r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; - r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; - r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; - r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; - r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; - r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; - r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; - r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; - r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; - r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; - r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; - r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; - r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; - r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; - r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; - r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; - r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; - r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; - r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; - r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; - r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; - r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; - r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; - r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; - r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; - r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; - r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; - r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; - r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; - r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; - r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; - r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; - r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; - r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; - r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; - r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; - r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; - r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; - r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; - r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; - r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; - r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; - r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; - r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; - r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters -static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_shader_atomic_counters */ @@ -4711,14 +4717,14 @@ static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_I #ifdef GL_ARB_shader_image_load_store -static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; - r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_shader_image_load_store */ @@ -4729,51 +4735,51 @@ static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_ARB_shader_objects -static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; - r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; - r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; - r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; - r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; - r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; - r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; - r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; - r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; - r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; - r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; - r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; - r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; - r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; - r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; - r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; - r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; - r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; - r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; - r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; - r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; - r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; - r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; - r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; - r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; - r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; - r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; - r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; - r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; - r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; - r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; - r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; - r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; - r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; - r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; - r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; - r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; - r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; - r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; } #endif /* GL_ARB_shader_objects */ @@ -4788,33 +4794,33 @@ static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_shader_storage_buffer_object -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine -static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; - r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; - r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; - r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; - r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; - r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; - r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; - r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_shader_subroutine */ @@ -4833,18 +4839,18 @@ static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_shading_language_include -static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; - r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; - r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; - r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; - r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; - r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_shading_language_include */ @@ -4867,33 +4873,33 @@ static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF #ifdef GL_ARB_sync -static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; - r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; - r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; - r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; - r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; - r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; - r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader -static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; - r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_tessellation_shader */ @@ -4904,13 +4910,13 @@ static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_texture_buffer_object -static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_texture_buffer_object */ @@ -4921,33 +4927,33 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_ARB_texture_buffer_range -static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; - r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression -static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; - r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; - r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; - r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; - r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; - r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; - r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_texture_compression */ @@ -4998,16 +5004,16 @@ static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_texture_multisample -static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; - r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; - r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; - r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_texture_multisample */ @@ -5038,34 +5044,34 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_texture_storage -static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; - r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; - r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; - r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; - r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; - r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample -static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; - r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; - r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; - r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_texture_storage_multisample */ @@ -5076,115 +5082,115 @@ static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_ #ifdef GL_ARB_texture_view -static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query -static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; - r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; - r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 -static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; - r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; - r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; - r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; - r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; - r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; - r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 -static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; - r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; - r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; - r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; - r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix -static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; - r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; - r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; - r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object -static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; - r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; - r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; - r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; - r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; - r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; - r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; - r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; - r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; - r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_uniform_buffer_object */ @@ -5195,290 +5201,290 @@ static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_ARB_vertex_array_object -static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; - r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; - r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; - r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; - r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; - r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; - r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; - r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; - r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; - r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; - r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; - r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; - r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; - r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; - r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; - r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; - r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; - r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend -static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; - r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; - r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; - r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; - r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; - r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; - r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; - r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; - r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; - r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object -static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; - r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; - r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; - r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; - r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; - r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; - r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; - r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; - r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; - r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; - r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program -static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; - r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; - r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; - r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; - r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; - r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; - r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; - r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; - r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; - r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; - r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; - r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; - r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; - r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; - r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; - r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; - r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; - r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; - r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; - r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; - r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; - r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; - r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; - r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; - r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; - r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; - r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; - r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; - r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; - r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; - r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; - r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; - r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; - r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; - r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; - r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; - r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; - r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; - r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; - r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; - r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; - r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; - r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; - r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; - r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; - r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; - r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; - r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; - r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; - r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; - r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; - r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; - r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; - r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; - r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; - r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; - r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; - r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; - r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; - r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; - r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; - r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader -static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; - r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; - r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; - r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; - r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; - r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; - r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; - r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; - r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; - r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; - r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; - r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; - r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; - r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; - r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; - r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; - r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; - r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; - r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; - r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; - r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; - r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; - r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; - r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; - r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; - r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; - r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; - r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; - r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; - r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; - r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; - r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; - r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; - r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; - r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; - r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; - r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; - r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; - r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; - r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array -static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; - r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; - r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; - r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; - r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; - r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; - r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; - r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; - r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; - r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos -static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; - r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; - r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; - r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; - r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; - r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; - r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; - r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; - r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; - r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; - r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; - r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; - r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; - r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; - r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; - r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; - return r; + return r; } #endif /* GL_ARB_window_pos */ @@ -5501,84 +5507,84 @@ static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_draw_buffers -static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array -static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; - r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; - r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap -static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; - r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; - r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; - r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader -static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; - r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; - r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; - r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; - r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; - r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; - r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; - r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; - r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; - r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; - r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; - r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; - r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; - r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer -static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; - r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_map_object_buffer */ @@ -5589,28 +5595,28 @@ static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_pn_triangles -static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; - r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil -static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; - r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_separate_stencil */ @@ -5641,96 +5647,96 @@ static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_vertex_array_object -static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; - r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; - r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; - r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; - r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; - r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; - r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; - r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; - r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; - r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; - r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; - r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; - r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; - r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; - return r; + return r; } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams -static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; - r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; - r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; - r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; - r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; - r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; - r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; - r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; - r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; - r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; - r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; - r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; - r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; - r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; - r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; - r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; - r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; - r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; - r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; - r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; - r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; - r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; - r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; - r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; - r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; - r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; - r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; - r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; - r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; - r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; - r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; - r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; - r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; - r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; - r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; - r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; - r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; - r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; - r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; - r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; - r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; - r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; - r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; - r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; - r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; } #endif /* GL_ATI_vertex_streams */ @@ -5753,54 +5759,54 @@ static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_bindable_uniform -static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; - r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; - r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color -static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate -static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate -static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_blend_func_separate */ @@ -5811,13 +5817,13 @@ static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_EXT_blend_minmax -static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_blend_minmax */ @@ -5836,486 +5842,486 @@ static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_color_subtable -static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; - r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array -static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; - r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution -static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; - r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; - r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; - r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; - r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; - r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; - r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; - r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; - r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; - r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; - r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; - r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; - r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame -static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; - r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture -static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; - r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; - r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; - r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; - r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex -static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; - r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_marker -static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; - r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; - r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test -static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access -static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; - r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; - r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; - r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; - r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; - r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; - r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; - r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; - r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; - r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; - r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; - r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; - r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; - r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; - r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; - r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; - r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; - r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; - r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; - r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; - r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; - r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; - r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; - r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; - r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; - r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; - r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; - r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; - r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; - r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; - r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; - r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; - r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; - r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; - r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; - r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; - r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; - r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; - r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; - r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; - r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; - r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; - r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; - r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; - r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; - r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; - r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; - r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; - r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; - r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; - r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; - r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; - r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; - r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; - r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; - r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; - r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; - r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; - r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; - r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; - r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; - r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; - r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; - r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; - r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; - r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; - r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; - r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; - r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; - r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; - r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; - r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; - r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; - r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; - r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; - r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; - r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; - r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; - r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; - r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; - r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; - r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; - r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; - r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; - r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; - r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; - r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; - r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; - r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; - r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; - r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; - r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; - r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; - r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; - r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; - r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; - r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; - r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; - r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; - r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; - r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; - r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; - r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; - r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; - r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; - r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; - r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; - r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; - r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; - r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; - r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; - r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; - r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; - r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; - r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; - r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; - r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; - r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; - r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; - r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; - r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; - r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; - r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; - r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; - r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; - r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; - r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; - r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; - r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; - r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; - r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; - r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; - r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; - r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; - r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; - r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; - r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; - r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; - r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; - r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; - r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; - r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; - r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r; - r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r; - r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; - r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; - r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; - r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; - r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; - r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; - r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r; - r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r; - r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; - r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; - r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; - r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; - r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; - r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; - r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r; - r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r; - r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; - r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; - r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; - r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; - r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; - r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; - r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r; - r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r; - r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; - r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; - r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; - r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; - r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; - r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r; - r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; - r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; - r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; - r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; - r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; - r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; - r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; - r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; - r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; - r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; - r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; - r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; - r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; - r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; - r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; - r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; - r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; - r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; - r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; - r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; - r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; - r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; - r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; - r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; - r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; - r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r; + r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r; + r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r; + r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r; + r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 -static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; - r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; - r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; - r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; - r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; - r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced -static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; - r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements -static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord -static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; - r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; - r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; - r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; - r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting -static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; - r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; - r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; - r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; - r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; - r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; - r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; - r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; - r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; - r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; - r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; - r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; - r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; - r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; - r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; - r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; - r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; - r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit -static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample -static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_framebuffer_multisample */ @@ -6326,29 +6332,29 @@ static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_EXT_framebuffer_object -static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; - r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; - r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; - r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; - r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; - r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; - r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; - r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; - r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; - r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; - r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; - r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; - r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; - r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; - r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; - r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; - r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_framebuffer_object */ @@ -6359,97 +6365,97 @@ static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_geometry_shader4 -static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; - r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; - r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters -static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; - r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 -static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; - r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; - r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; - r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; - r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; - r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; - r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; - r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; - r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; - r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; - r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; - r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; - r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; - r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; - r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; - r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; - r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; - r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; - r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; - r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; - r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; - r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; - r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; - r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; - r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; - r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; - r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; - r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; - r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; - r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; - r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; - r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; - r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; - r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram -static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; - r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; - r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; - r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; - r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; - r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; - r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; - r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; - r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; - r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_histogram */ @@ -6460,26 +6466,26 @@ static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_index_func -static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material -static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_index_material */ @@ -6490,15 +6496,15 @@ static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_light_texture -static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; - r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; - r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_light_texture */ @@ -6509,28 +6515,28 @@ static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_multi_draw_arrays -static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; - r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample -static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; - r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_multisample */ @@ -6549,16 +6555,16 @@ static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_paletted_texture -static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; - r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; - r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; - r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_paletted_texture */ @@ -6569,18 +6575,18 @@ static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_pixel_transform -static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; - r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; - r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; - r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; - r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; - r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_pixel_transform */ @@ -6591,40 +6597,40 @@ static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_point_parameters -static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; - r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset -static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex -static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_provoking_vertex */ @@ -6635,58 +6641,58 @@ static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_scene_marker -static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; - r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color -static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; - r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; - r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; - r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; - r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; - r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; - r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; - r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; - r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; - r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; - r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; - r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; - r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; - r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; - r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; - r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; - r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects -static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; - r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; - r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_separate_shader_objects */ @@ -6697,14 +6703,14 @@ static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_EXT_shader_image_load_store -static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; - r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_shader_image_load_store */ @@ -6723,13 +6729,13 @@ static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_EXT_stencil_two_side -static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_stencil_two_side */ @@ -6740,15 +6746,15 @@ static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_subtexture -static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; - r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; - r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_subtexture */ @@ -6759,39 +6765,39 @@ static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_texture3D -static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array -static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object -static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_texture_buffer_object */ @@ -6842,18 +6848,18 @@ static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_EXT_texture_integer -static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; - r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; - r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; - r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; - r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; - r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_texture_integer */ @@ -6868,31 +6874,31 @@ static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_texture_object -static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; - r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; - r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; - r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; - r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; - r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal -static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_texture_perturb_normal */ @@ -6923,53 +6929,53 @@ static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_I #ifdef GL_EXT_timer_query -static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; - r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback -static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; - r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; - r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; - r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; - r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; - r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; - r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array -static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; - r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; - r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; - r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; - r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; - r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; - r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; - r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_vertex_array */ @@ -6980,131 +6986,131 @@ static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_vertex_attrib_64bit -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; - r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; - r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; - r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; - r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; - r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; - r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; - r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; - r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; - r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; - r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader -static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; - r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; - r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; - r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; - r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; - r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; - r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; - r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; - r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; - r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; - r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; - r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; - r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; - r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; - r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; - r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; - r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; - r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; - r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; - r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; - r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; - r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; - r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; - r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; - r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; - r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; - r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; - r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; - r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; - r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; - r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; - r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; - r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; - r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; - r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; - r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; - r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; - r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; - r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; - r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; - r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; - r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting -static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; - r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; - r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object -static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; - return r; + return r; } #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator -static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; - return r; + return r; } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker -static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; - return r; + return r; } #endif /* GL_GREMEDY_string_marker */ @@ -7115,18 +7121,18 @@ static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_HP_image_transform -static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; - r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; - r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; - r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; - r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; - r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; - return r; + return r; } #endif /* GL_HP_image_transform */ @@ -7145,14 +7151,14 @@ static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_IBM_multimode_draw_arrays -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; - r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; - return r; + return r; } #endif /* GL_IBM_multimode_draw_arrays */ @@ -7171,20 +7177,20 @@ static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_IBM_vertex_array_lists -static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; - r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; - r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; - r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; - r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; - r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; - r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; - r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; - return r; + return r; } #endif /* GL_IBM_vertex_array_lists */ @@ -7199,52 +7205,52 @@ static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_INTEL_parallel_arrays -static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; - r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; - r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; - r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; - return r; + return r; } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor -static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; - r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; - return r; + return r; } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_debug -static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; - r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; - r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; - r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; - r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; - r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; - r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r; - r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; - r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; - r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; - return r; + return r; } #endif /* GL_KHR_debug */ @@ -7255,17 +7261,17 @@ static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_KTX_buffer_region -static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; - r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; - r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; - r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; - r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; - return r; + return r; } #endif /* GL_KTX_buffer_region */ @@ -7280,49 +7286,49 @@ static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_MESA_resize_buffers -static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; - return r; + return r; } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos -static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; - r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; - r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; - r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; - r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; - r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; - r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; - r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; - r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; - r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; - r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; - r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; - r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; - r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; - r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; - r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; - r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; - r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; - r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; - r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; - r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; - r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; - r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; - r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; } #endif /* GL_MESA_window_pos */ @@ -7337,25 +7343,25 @@ static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_bindless_texture -static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; - r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; - r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; - r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; - r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; - r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; - r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; - r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; - r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; - r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; - r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; - r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; - r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_bindless_texture */ @@ -7366,14 +7372,14 @@ static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_conditional_render -static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; - r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_conditional_render */ @@ -7384,28 +7390,28 @@ static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_copy_image -static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float -static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; - r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; - r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_depth_buffer_float */ @@ -7420,55 +7426,55 @@ static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_evaluators -static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; - r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; - r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; - r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; - r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; - r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; - r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; - r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; - r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample -static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; - r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; - r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence -static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; - r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; - r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; - r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; - r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; - r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; - r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_fence */ @@ -7483,18 +7489,18 @@ static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_fragment_program -static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; - r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; - r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; - r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; - r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; - r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_fragment_program */ @@ -7513,26 +7519,26 @@ static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_framebuffer_multisample_coverage -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 -static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_geometry_program4 */ @@ -7543,24 +7549,24 @@ static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_gpu_program4 -static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; - r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; - r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; - r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; - r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; - r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; - r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; - r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; - r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; - r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; - r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; - r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_gpu_program4 */ @@ -7575,104 +7581,104 @@ static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_gpu_shader5 -static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; - r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; - r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; - r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; - r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; - r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; - r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; - r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; - r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; - r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; - r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; - r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; - r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; - r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; - r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; - r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; - r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; - r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; - r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; - r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; - r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; - r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; - r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; - r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; - r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; - r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; - r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; - r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; - r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; - r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; - r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; - r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; - r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; - r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float -static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; - r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; - r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; - r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; - r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; - r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; - r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; - r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; - r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; - r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; - r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; - r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; - r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; - r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; - r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; - r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; - r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; - r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; - r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; - r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; - r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; - r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; - r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; - r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; - r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; - r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; - r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; - r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; - r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; - r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; - r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; - r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; - r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; - r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; - r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; - r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; - r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; - r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; - r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; - r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; - r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; - r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; - r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; - r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; - r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; - r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; } #endif /* GL_NV_half_float */ @@ -7691,19 +7697,19 @@ static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_occlusion_query -static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; - r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; - r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; - r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; - r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; - r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; - r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_occlusion_query */ @@ -7714,15 +7720,15 @@ static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_parameter_buffer_object -static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; - r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; - r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_parameter_buffer_object */ @@ -7733,160 +7739,160 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_I #ifdef GL_NV_path_rendering -static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; - r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; - r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; - r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; - r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; - r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; - r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; - r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; - r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; - r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; - r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; - r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; - r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; - r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; - r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; - r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; - r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; - r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; - r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; - r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; - r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; - r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; - r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; - r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; - r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; - r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; - r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; - r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; - r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; - r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; - r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; - r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; - r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; - r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; - r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; - r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; - r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; - r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; - r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; - r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; - r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; - r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; - r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; - r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; - r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; - r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; - r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; - r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; - r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; } #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range -static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; - r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite -static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; - r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video -static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; - r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; - r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; - r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; - r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; - r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart -static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; - r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners -static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; - r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; - r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; - r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; - r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; - r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; - r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; - r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; - r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; - r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; - r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; - r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; - r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 -static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; - r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_register_combiners2 */ @@ -7897,25 +7903,25 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_shader_buffer_load -static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; - r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; - r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; - r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; - r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; - r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; - r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; - r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; - r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; - r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; - r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; - r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; - r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_shader_buffer_load */ @@ -7934,13 +7940,13 @@ static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_texture_barrier -static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_texture_barrier */ @@ -7959,18 +7965,18 @@ static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_texture_multisample -static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; - r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; - r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; - r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; - r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; - r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_texture_multisample */ @@ -7993,78 +7999,78 @@ static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_transform_feedback -static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; - r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; - r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; - r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; - r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; - r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; - r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; - r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; - r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; - r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; - r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 -static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; - r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; - r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; - r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; - r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; - r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; - r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop -static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; - r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; - r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; - r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; - r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; - r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; - r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; - r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; - r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; - r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range -static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; - r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_vertex_array_range */ @@ -8075,131 +8081,131 @@ static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_vertex_attrib_integer_64bit -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; - r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; - r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; - r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; - r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; - r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; - r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; - r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; - r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; - r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; - r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; - r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; - r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; - r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; - r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; - r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; - r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; - r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; - r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; - r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; - r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; - r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; - r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; - r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; - r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; - r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; - r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; - r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; - r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; - r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program -static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; - r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; - r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; - r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; - r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; - r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; - r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; - r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; - r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; - r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; - r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; - r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; - r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; - r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; - r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; - r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; - r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; - r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; - r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; - r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; - r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; - r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; - r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; - r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; - r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; - r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; - r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; - r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; - r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; - r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; - r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; - r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; - r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; - r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; - r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; - r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; - r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; - r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; - r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; - r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; - r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; - r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; - r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; - r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; - r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; - r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; - r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; - r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; - r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; - r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; - r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; - r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; - r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; - r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; - r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; - r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; - r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; - r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; - r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; - r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; - r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; - r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; - r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; - r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; } #endif /* GL_NV_vertex_program */ @@ -8226,24 +8232,24 @@ static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_video_capture -static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; - r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; - r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; - r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; - r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; - r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; - r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; - r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; - r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; - r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; - r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; - r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; - return r; + return r; } #endif /* GL_NV_video_capture */ @@ -8262,18 +8268,18 @@ static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_OES_single_precision -static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; - r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; - r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; - r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; - r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; - r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; - return r; + return r; } #endif /* GL_OES_single_precision */ @@ -8300,27 +8306,27 @@ static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_REGAL_error_string -static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; - return r; + return r; } #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query -static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; - r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; - return r; + return r; } #endif /* GL_REGAL_extension_query */ @@ -8343,28 +8349,28 @@ static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_detail_texture -static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; - r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function -static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; - r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIS_fog_function */ @@ -8375,14 +8381,14 @@ static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_multisample -static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; - r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIS_multisample */ @@ -8397,28 +8403,28 @@ static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_sharpen_texture -static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; - r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D -static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; - r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIS_texture4D */ @@ -8433,14 +8439,14 @@ static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_texture_filter4 -static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; - r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIS_texture_filter4 */ @@ -8455,18 +8461,18 @@ static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_async -static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; - r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; - r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; - r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; - r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; - r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_async */ @@ -8497,13 +8503,13 @@ static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_flush_raster -static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_flush_raster */ @@ -8514,55 +8520,55 @@ static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_fog_texture -static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; - r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; - r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; - r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; - r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; - r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; - r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; - r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; - r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; - r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; - r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; - r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; - r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; - r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; - r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; - r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; - r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom -static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_framezoom */ @@ -8581,13 +8587,13 @@ static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_pixel_texture -static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_pixel_texture */ @@ -8598,13 +8604,13 @@ static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_reference_plane -static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_reference_plane */ @@ -8623,29 +8629,29 @@ static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_sprite -static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; - r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; - r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; - r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; - return r; + return r; } #endif /* GL_SGIX_tag_sample_buffer */ @@ -8692,19 +8698,19 @@ static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGI_color_table -static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; - r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; - r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; - r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; - r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; - r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; - r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; - return r; + return r; } #endif /* GL_SGI_color_table */ @@ -8715,13 +8721,13 @@ static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUNX_constant_data -static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; - return r; + return r; } #endif /* GL_SUNX_constant_data */ @@ -8732,20 +8738,20 @@ static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUN_global_alpha -static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; - r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; - r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; - r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; - r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; - return r; + return r; } #endif /* GL_SUN_global_alpha */ @@ -8756,13 +8762,13 @@ static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUN_read_video_pixels -static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; - return r; + return r; } #endif /* GL_SUN_read_video_pixels */ @@ -8773,71 +8779,71 @@ static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUN_triangle_list -static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; - r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; - r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; - r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; - r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; - r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; - r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; - return r; + return r; } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex -static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) -{ - GLboolean r = GL_FALSE; - - r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; - r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; - r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; - r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; - r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; - r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; - r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; - r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; - r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; - r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; - r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; - r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; - r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; - r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; - r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; - - return r; +static GLboolean _glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; } #endif /* GL_SUN_vertex */ @@ -8852,28 +8858,28 @@ static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_WIN_swap_hint -static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; - return r; + return r; } #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ -GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +GLboolean GLEWAPIENTRY glewGetExtension(const char* name) { - const GLubyte* start; - const GLubyte* end; - start = (const GLubyte*)glGetString(GL_EXTENSIONS); - if (start == 0) - return GL_FALSE; - end = start + _glewStrLen(start); - return _glewSearchExtension(name, start, end); + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); } /* ------------------------------------------------------------------------- */ @@ -8881,93 +8887,93 @@ GLboolean GLEWAPIENTRY glewGetExtension (const char* name) #ifndef GLEW_MX static #endif -GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) -{ - const GLubyte* s; - GLuint dot; - GLint major, minor; - const GLubyte* extStart; - const GLubyte* extEnd; - /* query opengl version */ - s = glGetString(GL_VERSION); - dot = _glewStrCLen(s, '.'); - if (dot == 0) - return GLEW_ERROR_NO_GL_VERSION; - - major = s[dot-1]-'0'; - minor = s[dot+1]-'0'; - - if (minor < 0 || minor > 9) - minor = 0; - if (major<0 || major>9) - return GLEW_ERROR_NO_GL_VERSION; - - - if (major == 1 && minor == 0) - { - return GLEW_ERROR_GL_VERSION_10_ONLY; - } - else - { - CONST_CAST(GLEW_VERSION_4_3) = ( major > 4 ) || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; - CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; - } - - /* query opengl extensions string */ - extStart = glGetString(GL_EXTENSIONS); - if (extStart == 0) - extStart = (const GLubyte*)""; - extEnd = extStart + _glewStrLen(extStart); - - /* initialize extensions */ + GLenum GLEWAPIENTRY glewContextInit(GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot - 1] - '0'; + minor = s[dot + 1] - '0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major < 0 || major > 9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + CONST_CAST(GLEW_VERSION_4_3) = (major > 4) || (major == 4 && minor >= 3) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || (major == 4 && minor >= 2) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || (major == 4 && minor >= 1) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || (major == 4) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || (major == 3 && minor >= 3) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || (major == 3 && minor >= 2) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || (major == 3 && minor >= 1) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || (major == 3) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || (major == 2 && minor >= 1) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || (major == 2) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || (major == 1 && minor >= 5) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || (major == 1 && minor >= 4) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || (major == 1 && minor >= 3) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || (major == 1 && minor >= 2) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || (major == 1 && minor >= 1) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ #ifdef GL_VERSION_1_2 - if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 - if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 - if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 - if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 - if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 - if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 - if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 - if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 - if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 - if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 - if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ @@ -8976,1594 +8982,1594 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) #ifdef GL_VERSION_4_3 #endif /* GL_VERSION_4_3 */ #ifdef GL_3DFX_multisample - CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); + CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer - CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); - if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 - CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); + CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor - CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); + CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth - CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); + CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output - CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); - if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate - CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); + CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend - CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); - if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_multi_draw_indirect - CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); - if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete - CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); - if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor - CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); - if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_pinned_memory - CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); + CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); #endif /* GL_AMD_pinned_memory */ #ifdef GL_AMD_query_buffer_object - CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); + CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); #endif /* GL_AMD_query_buffer_object */ #ifdef GL_AMD_sample_positions - CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); - if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture - CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); + CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_stencil_export - CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); + CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_stencil_operation_extended - CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); - if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_texture_texture4 - CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); + CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles - CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); + CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_vertex_shader_layer - CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); + CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); #endif /* GL_AMD_vertex_shader_layer */ #ifdef GL_AMD_vertex_shader_tessellator - CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); - if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_AMD_vertex_shader_viewport_index - CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); + CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); #endif /* GL_AMD_vertex_shader_viewport_index */ #ifdef GL_APPLE_aux_depth_stencil - CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); + CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage - CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); + CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array - CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence - CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels - CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); + CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range - CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable - CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer - CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); + CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 - CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); + CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes - CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); + CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector - CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); + CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range - CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint - CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); + CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object - CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range - CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators - CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 - CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); + CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility - CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); - if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_compatibility - CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); + CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); #endif /* GL_ARB_ES3_compatibility */ #ifdef GL_ARB_arrays_of_arrays - CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); + CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); #endif /* GL_ARB_arrays_of_arrays */ #ifdef GL_ARB_base_instance - CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); - if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_blend_func_extended - CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); - if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event - CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); - if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object - CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_color_buffer_float - CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); - if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility - CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); + CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage - CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); + CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_compute_shader - CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); - if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_conservative_depth - CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); + CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer - CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); - if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image - CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); - if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output - CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); - if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float - CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); + CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp - CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); + CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture - CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); + CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_draw_buffers - CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend - CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex - CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect - CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced - CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); + CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_explicit_attrib_location - CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); + CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_explicit_uniform_location - CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); + CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); #endif /* GL_ARB_explicit_uniform_location */ #ifdef GL_ARB_fragment_coord_conventions - CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); + CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_layer_viewport - CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); + CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); #endif /* GL_ARB_fragment_layer_viewport */ #ifdef GL_ARB_fragment_program - CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); + CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow - CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); + CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader - CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); + CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_no_attachments - CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); - if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object - CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB - CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); + CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 - CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); - if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary - CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); - if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_gpu_shader5 - CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); + CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 - CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); - if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel - CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); + CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex - CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); + CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging - CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); - if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays - CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); - if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query - CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 - CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); - if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata - CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); - if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_alignment - CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); + CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range - CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); - if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette - CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); - if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_draw_indirect - CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); - if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample - CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); - if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture - CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); - if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query - CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 - CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); + CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pixel_buffer_object - CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); + CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters - CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); - if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite - CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); + CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_program_interface_query - CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex - CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); - if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robust_buffer_access_behavior - CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); + CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); #endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef GL_ARB_robustness - CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); - if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_robustness_application_isolation - CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); + CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); #endif /* GL_ARB_robustness_application_isolation */ #ifdef GL_ARB_robustness_share_group_isolation - CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); + CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* GL_ARB_robustness_share_group_isolation */ #ifdef GL_ARB_sample_shading - CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects - CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map - CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); + CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_separate_shader_objects - CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); - if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters - CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_bit_encoding - CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); + CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_image_load_store - CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_image_size - CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); + CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); #endif /* GL_ARB_shader_image_size */ #ifdef GL_ARB_shader_objects - CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision - CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); + CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export - CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); + CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_storage_buffer_object - CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine - CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_lod - CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); + CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 - CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); + CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack - CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); + CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include - CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing - CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); + CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow - CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); + CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient - CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); + CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_stencil_texturing - CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); + CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); #endif /* GL_ARB_stencil_texturing */ #ifdef GL_ARB_sync - CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader - CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); - if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_border_clamp - CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object - CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 - CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_buffer_range - CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression - CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc - CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc - CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map - CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array - CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add - CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine - CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar - CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 - CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float - CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather - CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirrored_repeat - CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample - CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two - CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_levels - CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); #endif /* GL_ARB_texture_query_levels */ #ifdef GL_ARB_texture_query_lod - CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle - CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg - CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui - CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_storage - CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample - CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_swizzle - CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); + CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_texture_view - CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query - CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 - CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 - CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced - CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix - CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object - CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra - CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); + CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object - CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit - CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding - CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend - CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object - CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program - CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader - CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev - CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array - CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); - if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos - CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); - if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites - CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); + CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 - CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); + CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route - CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); + CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size - CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); + CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers - CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); - if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array - CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); - if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap - CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); - if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader - CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); - if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer - CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); - if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo - CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); + CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles - CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); - if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil - CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); - if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod - CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); + CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader - CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); + CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc - CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); + CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 - CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); + CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float - CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); + CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once - CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); + CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object - CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); - if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object - CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); - if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams - CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); - if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels - CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); + CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader - CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); + CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr - CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); + CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra - CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); + CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform - CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); - if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color - CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate - CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate - CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op - CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); + CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax - CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract - CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); + CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint - CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); + CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka - CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); + CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable - CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); - if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array - CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); - if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution - CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); - if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame - CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); - if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture - CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex - CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); - if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_marker - CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); - if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test - CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); - if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access - CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); - if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 - CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); - if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced - CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); - if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements - CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); - if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord - CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); - if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting - CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); - if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit - CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); - if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample - CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); - if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled - CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); + CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object - CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB - CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); + CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 - CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); - if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters - CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); - if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 - CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); - if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram - CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); - if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats - CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); + CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func - CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); - if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material - CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); - if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture - CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); + CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture - CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute - CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); + CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays - CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); - if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample - CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); - if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil - CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); + CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float - CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); + CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels - CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); + CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture - CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object - CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); + CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform - CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); - if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table - CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); + CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters - CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); - if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset - CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); - if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex - CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); - if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal - CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); + CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker - CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); - if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color - CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); - if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects - CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); - if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color - CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); + CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_store - CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); - if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shadow_funcs - CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); + CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette - CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); + CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag - CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); + CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side - CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); - if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap - CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); + CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture - CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture - CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D - CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array - CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object - CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 - CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc - CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc - CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc - CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map - CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp - CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env - CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add - CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine - CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 - CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic - CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer - CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias - CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp - CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object - CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal - CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle - CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB - CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode - CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent - CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm - CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle - CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); + CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query - CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); - if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback - CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); - if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array - CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra - CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); + CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit - CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader - CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting - CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object - CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator - CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); - if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker - CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); - if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes - CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); + CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform - CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); - if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test - CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); + CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting - CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); + CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex - CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); + CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays - CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); - if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip - CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); + CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data - CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); + CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat - CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); + CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists - CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); - if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp - CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); + CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read - CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); + CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_parallel_arrays - CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); - if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor - CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); - if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_debug - CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); - if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KHR_debug */ #ifdef GL_KHR_texture_compression_astc_ldr - CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); + CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); #endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef GL_KTX_buffer_region - CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); - if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack - CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); + CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert - CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); + CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers - CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); - if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos - CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); - if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture - CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); + CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_gpu_memory_info - CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); + CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_bindless_texture - CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); - if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_square - CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); + CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); #endif /* GL_NV_blend_square */ #ifdef GL_NV_conditional_render - CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); - if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color - CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); + CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image - CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); - if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float - CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); - if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp - CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); + CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped - CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); + CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_evaluators - CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); - if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample - CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); - if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence - CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); - if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer - CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); + CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance - CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); + CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program - CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); - if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 - CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); + CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 - CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option - CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); + CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage - CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); - if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 - CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); - if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 - CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); + CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 - CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); - if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 - CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); + CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program_fp64 - CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); + CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 - CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); - if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float - CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); - if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent - CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); + CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage - CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); + CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint - CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); + CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query - CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); - if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil - CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); + CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object - CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 - CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); + CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering - CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); - if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range - CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); - if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite - CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); - if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video - CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); - if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart - CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); - if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners - CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); - if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 - CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); - if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_atomic_float - CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); + CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); #endif /* GL_NV_shader_atomic_float */ #ifdef GL_NV_shader_buffer_load - CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); - if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_tessellation_program5 - CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); + CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss - CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); + CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection - CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); + CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier - CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); - if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc - CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); + CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 - CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); + CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal - CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); + CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample - CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); - if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle - CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); + CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader - CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); + CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 - CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); + CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 - CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); + CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback - CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); - if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 - CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); - if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop - CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); - if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range - CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 - CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); + CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit - CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory - CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program - CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 - CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); + CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 - CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); + CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option - CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); + CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 - CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); + CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 - CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture - CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); - if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_video_capture */ #ifdef GL_OES_byte_coordinates - CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); + CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture - CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); + CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format - CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); + CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision - CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); - if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace - CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); + CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); #endif /* GL_OML_interlace */ #ifdef GL_OML_resample - CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); + CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); #endif /* GL_OML_resample */ #ifdef GL_OML_subsample - CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); + CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints - CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); + CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints - CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); + CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); #endif /* GL_PGI_vertex_hints */ #ifdef GL_REGAL_error_string - CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query - CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log - CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); + CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); #endif /* GL_REGAL_log */ #ifdef GL_REND_screen_coordinates - CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); + CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc - CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); + CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range - CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); + CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture - CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function - CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap - CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); + CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample - CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture - CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); + CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen - CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); + CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture - CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D - CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp - CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); + CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp - CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); + CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 - CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod - CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); + CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select - CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); + CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async - CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram - CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); + CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel - CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); + CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax - CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); + CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap - CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); + CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy - CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); + CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture - CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); + CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster - CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset - CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); + CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture - CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting - CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom - CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace - CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); + CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 - CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); + CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority - CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); + CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture - CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits - CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); + CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane - CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample - CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); + CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow - CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); + CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient - CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); + CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite - CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer - CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env - CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); + CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp - CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); + CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias - CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); + CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer - CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); + CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range - CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); + CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias - CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); + CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip - CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); + CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint - CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); + CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb - CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); + CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix - CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); + CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table - CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); - if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table - CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); + CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data - CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); - if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes - CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); + CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha - CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); - if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array - CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); + CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels - CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); - if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum - CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); + CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list - CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); - if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex - CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); - if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading - CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); + CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog - CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); + CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint - CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); - if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); + CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_WIN_swap_hint */ - return GLEW_OK; + return GLEW_OK; } #if defined(_WIN32) -#if !defined(GLEW_MX) +# if !defined(GLEW_MX) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; @@ -10763,789 +10769,789 @@ GLboolean __WGLEW_NV_video_capture = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; -#endif /* !GLEW_MX */ +# endif /* !GLEW_MX */ -#ifdef WGL_3DFX_multisample +# ifdef WGL_3DFX_multisample -#endif /* WGL_3DFX_multisample */ +# endif /* WGL_3DFX_multisample */ -#ifdef WGL_3DL_stereo_control +# ifdef WGL_3DL_stereo_control -static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_3DL_stereo_control(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; - return r; + return r; } -#endif /* WGL_3DL_stereo_control */ +# endif /* WGL_3DL_stereo_control */ -#ifdef WGL_AMD_gpu_association +# ifdef WGL_AMD_gpu_association -static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_AMD_gpu_association(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; - r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; - r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; - r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; - r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; - r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; - r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; - r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; - r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; - return r; + return r; } -#endif /* WGL_AMD_gpu_association */ +# endif /* WGL_AMD_gpu_association */ -#ifdef WGL_ARB_buffer_region +# ifdef WGL_ARB_buffer_region -static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_buffer_region(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; - r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; - r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; - r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; - return r; + return r; } -#endif /* WGL_ARB_buffer_region */ +# endif /* WGL_ARB_buffer_region */ -#ifdef WGL_ARB_create_context +# ifdef WGL_ARB_create_context -static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_create_context(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; - return r; + return r; } -#endif /* WGL_ARB_create_context */ +# endif /* WGL_ARB_create_context */ -#ifdef WGL_ARB_create_context_profile +# ifdef WGL_ARB_create_context_profile -#endif /* WGL_ARB_create_context_profile */ +# endif /* WGL_ARB_create_context_profile */ -#ifdef WGL_ARB_create_context_robustness +# ifdef WGL_ARB_create_context_robustness -#endif /* WGL_ARB_create_context_robustness */ +# endif /* WGL_ARB_create_context_robustness */ -#ifdef WGL_ARB_extensions_string +# ifdef WGL_ARB_extensions_string -static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_extensions_string(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; - return r; + return r; } -#endif /* WGL_ARB_extensions_string */ +# endif /* WGL_ARB_extensions_string */ -#ifdef WGL_ARB_framebuffer_sRGB +# ifdef WGL_ARB_framebuffer_sRGB -#endif /* WGL_ARB_framebuffer_sRGB */ +# endif /* WGL_ARB_framebuffer_sRGB */ -#ifdef WGL_ARB_make_current_read +# ifdef WGL_ARB_make_current_read -static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_make_current_read(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; - r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; - return r; + return r; } -#endif /* WGL_ARB_make_current_read */ +# endif /* WGL_ARB_make_current_read */ -#ifdef WGL_ARB_multisample +# ifdef WGL_ARB_multisample -#endif /* WGL_ARB_multisample */ +# endif /* WGL_ARB_multisample */ -#ifdef WGL_ARB_pbuffer +# ifdef WGL_ARB_pbuffer -static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_pbuffer(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; - r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; - r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; - r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; - r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; - return r; + return r; } -#endif /* WGL_ARB_pbuffer */ +# endif /* WGL_ARB_pbuffer */ -#ifdef WGL_ARB_pixel_format +# ifdef WGL_ARB_pixel_format -static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_pixel_format(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; - r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; - r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; - return r; + return r; } -#endif /* WGL_ARB_pixel_format */ +# endif /* WGL_ARB_pixel_format */ -#ifdef WGL_ARB_pixel_format_float +# ifdef WGL_ARB_pixel_format_float -#endif /* WGL_ARB_pixel_format_float */ +# endif /* WGL_ARB_pixel_format_float */ -#ifdef WGL_ARB_render_texture +# ifdef WGL_ARB_render_texture -static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_render_texture(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; - r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; - r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; - return r; + return r; } -#endif /* WGL_ARB_render_texture */ +# endif /* WGL_ARB_render_texture */ -#ifdef WGL_ATI_pixel_format_float +# ifdef WGL_ATI_pixel_format_float -#endif /* WGL_ATI_pixel_format_float */ +# endif /* WGL_ATI_pixel_format_float */ -#ifdef WGL_ATI_render_texture_rectangle +# ifdef WGL_ATI_render_texture_rectangle -#endif /* WGL_ATI_render_texture_rectangle */ +# endif /* WGL_ATI_render_texture_rectangle */ -#ifdef WGL_EXT_create_context_es2_profile +# ifdef WGL_EXT_create_context_es2_profile -#endif /* WGL_EXT_create_context_es2_profile */ +# endif /* WGL_EXT_create_context_es2_profile */ -#ifdef WGL_EXT_create_context_es_profile +# ifdef WGL_EXT_create_context_es_profile -#endif /* WGL_EXT_create_context_es_profile */ +# endif /* WGL_EXT_create_context_es_profile */ -#ifdef WGL_EXT_depth_float +# ifdef WGL_EXT_depth_float -#endif /* WGL_EXT_depth_float */ +# endif /* WGL_EXT_depth_float */ -#ifdef WGL_EXT_display_color_table +# ifdef WGL_EXT_display_color_table -static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_display_color_table(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; - r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; - r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; - r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; - return r; + return r; } -#endif /* WGL_EXT_display_color_table */ +# endif /* WGL_EXT_display_color_table */ -#ifdef WGL_EXT_extensions_string +# ifdef WGL_EXT_extensions_string -static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_extensions_string(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; - return r; + return r; } -#endif /* WGL_EXT_extensions_string */ +# endif /* WGL_EXT_extensions_string */ -#ifdef WGL_EXT_framebuffer_sRGB +# ifdef WGL_EXT_framebuffer_sRGB -#endif /* WGL_EXT_framebuffer_sRGB */ +# endif /* WGL_EXT_framebuffer_sRGB */ -#ifdef WGL_EXT_make_current_read +# ifdef WGL_EXT_make_current_read -static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_make_current_read(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; - r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; - return r; + return r; } -#endif /* WGL_EXT_make_current_read */ +# endif /* WGL_EXT_make_current_read */ -#ifdef WGL_EXT_multisample +# ifdef WGL_EXT_multisample -#endif /* WGL_EXT_multisample */ +# endif /* WGL_EXT_multisample */ -#ifdef WGL_EXT_pbuffer +# ifdef WGL_EXT_pbuffer -static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_pbuffer(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; - r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; - r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; - r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; - r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; - return r; + return r; } -#endif /* WGL_EXT_pbuffer */ +# endif /* WGL_EXT_pbuffer */ -#ifdef WGL_EXT_pixel_format +# ifdef WGL_EXT_pixel_format -static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_pixel_format(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; - r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; - r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; - return r; + return r; } -#endif /* WGL_EXT_pixel_format */ +# endif /* WGL_EXT_pixel_format */ -#ifdef WGL_EXT_pixel_format_packed_float +# ifdef WGL_EXT_pixel_format_packed_float -#endif /* WGL_EXT_pixel_format_packed_float */ +# endif /* WGL_EXT_pixel_format_packed_float */ -#ifdef WGL_EXT_swap_control +# ifdef WGL_EXT_swap_control -static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_swap_control(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; - r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; - return r; + return r; } -#endif /* WGL_EXT_swap_control */ +# endif /* WGL_EXT_swap_control */ -#ifdef WGL_EXT_swap_control_tear +# ifdef WGL_EXT_swap_control_tear -#endif /* WGL_EXT_swap_control_tear */ +# endif /* WGL_EXT_swap_control_tear */ -#ifdef WGL_I3D_digital_video_control +# ifdef WGL_I3D_digital_video_control -static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_digital_video_control(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; - r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; - return r; + return r; } -#endif /* WGL_I3D_digital_video_control */ +# endif /* WGL_I3D_digital_video_control */ -#ifdef WGL_I3D_gamma +# ifdef WGL_I3D_gamma -static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_gamma(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; - r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; - r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; - r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; - return r; + return r; } -#endif /* WGL_I3D_gamma */ +# endif /* WGL_I3D_gamma */ -#ifdef WGL_I3D_genlock +# ifdef WGL_I3D_genlock -static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_genlock(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; - r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; - r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; - r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; - r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; - r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; - r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; - r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; - r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; - r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; - r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; - r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; - return r; + return r; } -#endif /* WGL_I3D_genlock */ +# endif /* WGL_I3D_genlock */ -#ifdef WGL_I3D_image_buffer +# ifdef WGL_I3D_image_buffer -static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_image_buffer(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; - r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; - r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; - r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; - return r; + return r; } -#endif /* WGL_I3D_image_buffer */ +# endif /* WGL_I3D_image_buffer */ -#ifdef WGL_I3D_swap_frame_lock +# ifdef WGL_I3D_swap_frame_lock -static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_swap_frame_lock(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; - r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; - r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; - r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; - return r; + return r; } -#endif /* WGL_I3D_swap_frame_lock */ +# endif /* WGL_I3D_swap_frame_lock */ -#ifdef WGL_I3D_swap_frame_usage +# ifdef WGL_I3D_swap_frame_usage -static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_swap_frame_usage(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; - r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; - r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; - r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; - return r; + return r; } -#endif /* WGL_I3D_swap_frame_usage */ +# endif /* WGL_I3D_swap_frame_usage */ -#ifdef WGL_NV_DX_interop +# ifdef WGL_NV_DX_interop -static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_DX_interop(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; - r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; - r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; - r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; - r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; - r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; - r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; - r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_DX_interop */ +# endif /* WGL_NV_DX_interop */ -#ifdef WGL_NV_DX_interop2 +# ifdef WGL_NV_DX_interop2 -#endif /* WGL_NV_DX_interop2 */ +# endif /* WGL_NV_DX_interop2 */ -#ifdef WGL_NV_copy_image +# ifdef WGL_NV_copy_image -static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_copy_image(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_copy_image */ +# endif /* WGL_NV_copy_image */ -#ifdef WGL_NV_float_buffer +# ifdef WGL_NV_float_buffer -#endif /* WGL_NV_float_buffer */ +# endif /* WGL_NV_float_buffer */ -#ifdef WGL_NV_gpu_affinity +# ifdef WGL_NV_gpu_affinity -static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_gpu_affinity(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; - r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; - r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; - r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; - r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_gpu_affinity */ +# endif /* WGL_NV_gpu_affinity */ -#ifdef WGL_NV_multisample_coverage +# ifdef WGL_NV_multisample_coverage -#endif /* WGL_NV_multisample_coverage */ +# endif /* WGL_NV_multisample_coverage */ -#ifdef WGL_NV_present_video +# ifdef WGL_NV_present_video -static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_present_video(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; - r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; - r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_present_video */ +# endif /* WGL_NV_present_video */ -#ifdef WGL_NV_render_depth_texture +# ifdef WGL_NV_render_depth_texture -#endif /* WGL_NV_render_depth_texture */ +# endif /* WGL_NV_render_depth_texture */ -#ifdef WGL_NV_render_texture_rectangle +# ifdef WGL_NV_render_texture_rectangle -#endif /* WGL_NV_render_texture_rectangle */ +# endif /* WGL_NV_render_texture_rectangle */ -#ifdef WGL_NV_swap_group +# ifdef WGL_NV_swap_group -static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_swap_group(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; - r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; - r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; - r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; - r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; - r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_swap_group */ +# endif /* WGL_NV_swap_group */ -#ifdef WGL_NV_vertex_array_range +# ifdef WGL_NV_vertex_array_range -static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_vertex_array_range(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; - r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_vertex_array_range */ +# endif /* WGL_NV_vertex_array_range */ -#ifdef WGL_NV_video_capture +# ifdef WGL_NV_video_capture -static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_video_capture(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; - r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; - r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; - r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; - r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_video_capture */ +# endif /* WGL_NV_video_capture */ -#ifdef WGL_NV_video_output +# ifdef WGL_NV_video_output -static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_video_output(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; - r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; - r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; - r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; - r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; - r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; - return r; + return r; } -#endif /* WGL_NV_video_output */ +# endif /* WGL_NV_video_output */ -#ifdef WGL_OML_sync_control +# ifdef WGL_OML_sync_control -static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_OML_sync_control(WGLEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; - r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; - r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; - r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; - r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; - r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; - return r; + return r; } -#endif /* WGL_OML_sync_control */ +# endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; -GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +GLboolean GLEWAPIENTRY wglewGetExtension(const char* name) { - const GLubyte* start; - const GLubyte* end; - if (_wglewGetExtensionsStringARB == NULL) - if (_wglewGetExtensionsStringEXT == NULL) - return GL_FALSE; + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else - start = (const GLubyte*)_wglewGetExtensionsStringEXT(); - else - start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); - if (start == 0) - return GL_FALSE; - end = start + _glewStrLen(start); - return _glewSearchExtension(name, start, end); -} - -GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) -{ - GLboolean crippled; - const GLubyte* extStart; - const GLubyte* extEnd; - /* find wgl extension string query functions */ - _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); - _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); - /* query wgl extension string */ - if (_wglewGetExtensionsStringARB == NULL) - if (_wglewGetExtensionsStringEXT == NULL) - extStart = (const GLubyte*)""; + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewContextInit(WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else - extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); - else - extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); - extEnd = extStart + _glewStrLen(extStart); - /* initialize extensions */ - crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; -#ifdef WGL_3DFX_multisample - CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); -#endif /* WGL_3DFX_multisample */ -#ifdef WGL_3DL_stereo_control - CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); - if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_3DL_stereo_control */ -#ifdef WGL_AMD_gpu_association - CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); - if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_AMD_gpu_association */ -#ifdef WGL_ARB_buffer_region - CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_ARB_buffer_region */ -#ifdef WGL_ARB_create_context - CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_ARB_create_context */ -#ifdef WGL_ARB_create_context_profile - CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); -#endif /* WGL_ARB_create_context_profile */ -#ifdef WGL_ARB_create_context_robustness - CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); -#endif /* WGL_ARB_create_context_robustness */ -#ifdef WGL_ARB_extensions_string - CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_ARB_extensions_string */ -#ifdef WGL_ARB_framebuffer_sRGB - CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); -#endif /* WGL_ARB_framebuffer_sRGB */ -#ifdef WGL_ARB_make_current_read - CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_ARB_make_current_read */ -#ifdef WGL_ARB_multisample - CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); -#endif /* WGL_ARB_multisample */ -#ifdef WGL_ARB_pbuffer - CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_ARB_pbuffer */ -#ifdef WGL_ARB_pixel_format - CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_ARB_pixel_format */ -#ifdef WGL_ARB_pixel_format_float - CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); -#endif /* WGL_ARB_pixel_format_float */ -#ifdef WGL_ARB_render_texture - CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_ARB_render_texture */ -#ifdef WGL_ATI_pixel_format_float - CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); -#endif /* WGL_ATI_pixel_format_float */ -#ifdef WGL_ATI_render_texture_rectangle - CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); -#endif /* WGL_ATI_render_texture_rectangle */ -#ifdef WGL_EXT_create_context_es2_profile - CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); -#endif /* WGL_EXT_create_context_es2_profile */ -#ifdef WGL_EXT_create_context_es_profile - CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); -#endif /* WGL_EXT_create_context_es_profile */ -#ifdef WGL_EXT_depth_float - CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); -#endif /* WGL_EXT_depth_float */ -#ifdef WGL_EXT_display_color_table - CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_EXT_display_color_table */ -#ifdef WGL_EXT_extensions_string - CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_EXT_extensions_string */ -#ifdef WGL_EXT_framebuffer_sRGB - CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); -#endif /* WGL_EXT_framebuffer_sRGB */ -#ifdef WGL_EXT_make_current_read - CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_EXT_make_current_read */ -#ifdef WGL_EXT_multisample - CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); -#endif /* WGL_EXT_multisample */ -#ifdef WGL_EXT_pbuffer - CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_EXT_pbuffer */ -#ifdef WGL_EXT_pixel_format - CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_EXT_pixel_format */ -#ifdef WGL_EXT_pixel_format_packed_float - CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); -#endif /* WGL_EXT_pixel_format_packed_float */ -#ifdef WGL_EXT_swap_control - CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_EXT_swap_control */ -#ifdef WGL_EXT_swap_control_tear - CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); -#endif /* WGL_EXT_swap_control_tear */ -#ifdef WGL_I3D_digital_video_control - CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_I3D_digital_video_control */ -#ifdef WGL_I3D_gamma - CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_I3D_gamma */ -#ifdef WGL_I3D_genlock - CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_I3D_genlock */ -#ifdef WGL_I3D_image_buffer - CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_I3D_image_buffer */ -#ifdef WGL_I3D_swap_frame_lock - CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_I3D_swap_frame_lock */ -#ifdef WGL_I3D_swap_frame_usage - CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_I3D_swap_frame_usage */ -#ifdef WGL_NV_DX_interop - CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); - if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_DX_interop */ -#ifdef WGL_NV_DX_interop2 - CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); -#endif /* WGL_NV_DX_interop2 */ -#ifdef WGL_NV_copy_image - CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); - if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_copy_image */ -#ifdef WGL_NV_float_buffer - CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); -#endif /* WGL_NV_float_buffer */ -#ifdef WGL_NV_gpu_affinity - CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); - if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_gpu_affinity */ -#ifdef WGL_NV_multisample_coverage - CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); -#endif /* WGL_NV_multisample_coverage */ -#ifdef WGL_NV_present_video - CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); - if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_present_video */ -#ifdef WGL_NV_render_depth_texture - CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); -#endif /* WGL_NV_render_depth_texture */ -#ifdef WGL_NV_render_texture_rectangle - CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); -#endif /* WGL_NV_render_texture_rectangle */ -#ifdef WGL_NV_swap_group - CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); - if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_swap_group */ -#ifdef WGL_NV_vertex_array_range - CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_vertex_array_range */ -#ifdef WGL_NV_video_capture - CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); - if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_video_capture */ -#ifdef WGL_NV_video_output - CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); - if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_NV_video_output */ -#ifdef WGL_OML_sync_control - CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); - if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* WGL_OML_sync_control */ - - return GLEW_OK; + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +# ifdef WGL_3DFX_multisample + CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +# endif /* WGL_3DFX_multisample */ +# ifdef WGL_3DL_stereo_control + CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control || crippled) CONST_CAST(WGLEW_3DL_stereo_control) = !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_3DL_stereo_control */ +# ifdef WGL_AMD_gpu_association + CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association || crippled) CONST_CAST(WGLEW_AMD_gpu_association) = !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_AMD_gpu_association */ +# ifdef WGL_ARB_buffer_region + CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region || crippled) CONST_CAST(WGLEW_ARB_buffer_region) = !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_ARB_buffer_region */ +# ifdef WGL_ARB_create_context + CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context || crippled) CONST_CAST(WGLEW_ARB_create_context) = !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_ARB_create_context */ +# ifdef WGL_ARB_create_context_profile + CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +# endif /* WGL_ARB_create_context_profile */ +# ifdef WGL_ARB_create_context_robustness + CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +# endif /* WGL_ARB_create_context_robustness */ +# ifdef WGL_ARB_extensions_string + CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string || crippled) CONST_CAST(WGLEW_ARB_extensions_string) = !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_ARB_extensions_string */ +# ifdef WGL_ARB_framebuffer_sRGB + CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +# endif /* WGL_ARB_framebuffer_sRGB */ +# ifdef WGL_ARB_make_current_read + CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read || crippled) CONST_CAST(WGLEW_ARB_make_current_read) = !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_ARB_make_current_read */ +# ifdef WGL_ARB_multisample + CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +# endif /* WGL_ARB_multisample */ +# ifdef WGL_ARB_pbuffer + CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer || crippled) CONST_CAST(WGLEW_ARB_pbuffer) = !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_ARB_pbuffer */ +# ifdef WGL_ARB_pixel_format + CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format || crippled) CONST_CAST(WGLEW_ARB_pixel_format) = !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_ARB_pixel_format */ +# ifdef WGL_ARB_pixel_format_float + CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +# endif /* WGL_ARB_pixel_format_float */ +# ifdef WGL_ARB_render_texture + CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture || crippled) CONST_CAST(WGLEW_ARB_render_texture) = !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_ARB_render_texture */ +# ifdef WGL_ATI_pixel_format_float + CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +# endif /* WGL_ATI_pixel_format_float */ +# ifdef WGL_ATI_render_texture_rectangle + CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +# endif /* WGL_ATI_render_texture_rectangle */ +# ifdef WGL_EXT_create_context_es2_profile + CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +# endif /* WGL_EXT_create_context_es2_profile */ +# ifdef WGL_EXT_create_context_es_profile + CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +# endif /* WGL_EXT_create_context_es_profile */ +# ifdef WGL_EXT_depth_float + CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +# endif /* WGL_EXT_depth_float */ +# ifdef WGL_EXT_display_color_table + CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table || crippled) CONST_CAST(WGLEW_EXT_display_color_table) = !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_EXT_display_color_table */ +# ifdef WGL_EXT_extensions_string + CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string || crippled) CONST_CAST(WGLEW_EXT_extensions_string) = !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_EXT_extensions_string */ +# ifdef WGL_EXT_framebuffer_sRGB + CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +# endif /* WGL_EXT_framebuffer_sRGB */ +# ifdef WGL_EXT_make_current_read + CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read || crippled) CONST_CAST(WGLEW_EXT_make_current_read) = !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_EXT_make_current_read */ +# ifdef WGL_EXT_multisample + CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +# endif /* WGL_EXT_multisample */ +# ifdef WGL_EXT_pbuffer + CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer || crippled) CONST_CAST(WGLEW_EXT_pbuffer) = !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_EXT_pbuffer */ +# ifdef WGL_EXT_pixel_format + CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format || crippled) CONST_CAST(WGLEW_EXT_pixel_format) = !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_EXT_pixel_format */ +# ifdef WGL_EXT_pixel_format_packed_float + CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +# endif /* WGL_EXT_pixel_format_packed_float */ +# ifdef WGL_EXT_swap_control + CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control || crippled) CONST_CAST(WGLEW_EXT_swap_control) = !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_EXT_swap_control */ +# ifdef WGL_EXT_swap_control_tear + CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +# endif /* WGL_EXT_swap_control_tear */ +# ifdef WGL_I3D_digital_video_control + CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control || crippled) CONST_CAST(WGLEW_I3D_digital_video_control) = !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_I3D_digital_video_control */ +# ifdef WGL_I3D_gamma + CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma || crippled) CONST_CAST(WGLEW_I3D_gamma) = !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_I3D_gamma */ +# ifdef WGL_I3D_genlock + CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock || crippled) CONST_CAST(WGLEW_I3D_genlock) = !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_I3D_genlock */ +# ifdef WGL_I3D_image_buffer + CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer || crippled) CONST_CAST(WGLEW_I3D_image_buffer) = !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_I3D_image_buffer */ +# ifdef WGL_I3D_swap_frame_lock + CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock || crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock) = !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_I3D_swap_frame_lock */ +# ifdef WGL_I3D_swap_frame_usage + CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage || crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage) = !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_I3D_swap_frame_usage */ +# ifdef WGL_NV_DX_interop + CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop || crippled) CONST_CAST(WGLEW_NV_DX_interop) = !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_DX_interop */ +# ifdef WGL_NV_DX_interop2 + CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +# endif /* WGL_NV_DX_interop2 */ +# ifdef WGL_NV_copy_image + CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image || crippled) CONST_CAST(WGLEW_NV_copy_image) = !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_copy_image */ +# ifdef WGL_NV_float_buffer + CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +# endif /* WGL_NV_float_buffer */ +# ifdef WGL_NV_gpu_affinity + CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity || crippled) CONST_CAST(WGLEW_NV_gpu_affinity) = !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_gpu_affinity */ +# ifdef WGL_NV_multisample_coverage + CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +# endif /* WGL_NV_multisample_coverage */ +# ifdef WGL_NV_present_video + CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video || crippled) CONST_CAST(WGLEW_NV_present_video) = !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_present_video */ +# ifdef WGL_NV_render_depth_texture + CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +# endif /* WGL_NV_render_depth_texture */ +# ifdef WGL_NV_render_texture_rectangle + CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +# endif /* WGL_NV_render_texture_rectangle */ +# ifdef WGL_NV_swap_group + CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group || crippled) CONST_CAST(WGLEW_NV_swap_group) = !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_swap_group */ +# ifdef WGL_NV_vertex_array_range + CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range || crippled) CONST_CAST(WGLEW_NV_vertex_array_range) = !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_vertex_array_range */ +# ifdef WGL_NV_video_capture + CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture || crippled) CONST_CAST(WGLEW_NV_video_capture) = !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_video_capture */ +# ifdef WGL_NV_video_output + CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output || crippled) CONST_CAST(WGLEW_NV_video_output) = !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_NV_video_output */ +# ifdef WGL_OML_sync_control + CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control || crippled) CONST_CAST(WGLEW_OML_sync_control) = !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* WGL_OML_sync_control */ + + return GLEW_OK; } #elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) @@ -11681,7 +11687,7 @@ PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; -#if !defined(GLEW_MX) +# if !defined(GLEW_MX) GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; @@ -11748,908 +11754,906 @@ GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; -#endif /* !GLEW_MX */ +# endif /* !GLEW_MX */ -#ifdef GLX_VERSION_1_2 +# ifdef GLX_VERSION_1_2 -static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_VERSION_1_2(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; - return r; + return r; } -#endif /* GLX_VERSION_1_2 */ +# endif /* GLX_VERSION_1_2 */ -#ifdef GLX_VERSION_1_3 +# ifdef GLX_VERSION_1_3 -static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_VERSION_1_3(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; - r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; - r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; - r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; - r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; - r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; - r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; - r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; - r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; - r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; - r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; - r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; - r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; - r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; - r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; - r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; - r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; - return r; + return r; } -#endif /* GLX_VERSION_1_3 */ +# endif /* GLX_VERSION_1_3 */ -#ifdef GLX_VERSION_1_4 +# ifdef GLX_VERSION_1_4 -#endif /* GLX_VERSION_1_4 */ +# endif /* GLX_VERSION_1_4 */ -#ifdef GLX_3DFX_multisample +# ifdef GLX_3DFX_multisample -#endif /* GLX_3DFX_multisample */ +# endif /* GLX_3DFX_multisample */ -#ifdef GLX_AMD_gpu_association +# ifdef GLX_AMD_gpu_association -#endif /* GLX_AMD_gpu_association */ +# endif /* GLX_AMD_gpu_association */ -#ifdef GLX_ARB_create_context +# ifdef GLX_ARB_create_context -static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_ARB_create_context(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; - return r; + return r; } -#endif /* GLX_ARB_create_context */ +# endif /* GLX_ARB_create_context */ -#ifdef GLX_ARB_create_context_profile +# ifdef GLX_ARB_create_context_profile -#endif /* GLX_ARB_create_context_profile */ +# endif /* GLX_ARB_create_context_profile */ -#ifdef GLX_ARB_create_context_robustness +# ifdef GLX_ARB_create_context_robustness -#endif /* GLX_ARB_create_context_robustness */ +# endif /* GLX_ARB_create_context_robustness */ -#ifdef GLX_ARB_fbconfig_float +# ifdef GLX_ARB_fbconfig_float -#endif /* GLX_ARB_fbconfig_float */ +# endif /* GLX_ARB_fbconfig_float */ -#ifdef GLX_ARB_framebuffer_sRGB +# ifdef GLX_ARB_framebuffer_sRGB -#endif /* GLX_ARB_framebuffer_sRGB */ +# endif /* GLX_ARB_framebuffer_sRGB */ -#ifdef GLX_ARB_get_proc_address +# ifdef GLX_ARB_get_proc_address -#endif /* GLX_ARB_get_proc_address */ +# endif /* GLX_ARB_get_proc_address */ -#ifdef GLX_ARB_multisample +# ifdef GLX_ARB_multisample -#endif /* GLX_ARB_multisample */ +# endif /* GLX_ARB_multisample */ -#ifdef GLX_ARB_robustness_application_isolation +# ifdef GLX_ARB_robustness_application_isolation -#endif /* GLX_ARB_robustness_application_isolation */ +# endif /* GLX_ARB_robustness_application_isolation */ -#ifdef GLX_ARB_robustness_share_group_isolation +# ifdef GLX_ARB_robustness_share_group_isolation -#endif /* GLX_ARB_robustness_share_group_isolation */ +# endif /* GLX_ARB_robustness_share_group_isolation */ -#ifdef GLX_ARB_vertex_buffer_object +# ifdef GLX_ARB_vertex_buffer_object -#endif /* GLX_ARB_vertex_buffer_object */ +# endif /* GLX_ARB_vertex_buffer_object */ -#ifdef GLX_ATI_pixel_format_float +# ifdef GLX_ATI_pixel_format_float -#endif /* GLX_ATI_pixel_format_float */ +# endif /* GLX_ATI_pixel_format_float */ -#ifdef GLX_ATI_render_texture +# ifdef GLX_ATI_render_texture -static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_ATI_render_texture(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; - r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; - r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; - return r; + return r; } -#endif /* GLX_ATI_render_texture */ +# endif /* GLX_ATI_render_texture */ -#ifdef GLX_EXT_create_context_es2_profile +# ifdef GLX_EXT_create_context_es2_profile -#endif /* GLX_EXT_create_context_es2_profile */ +# endif /* GLX_EXT_create_context_es2_profile */ -#ifdef GLX_EXT_create_context_es_profile +# ifdef GLX_EXT_create_context_es_profile -#endif /* GLX_EXT_create_context_es_profile */ +# endif /* GLX_EXT_create_context_es_profile */ -#ifdef GLX_EXT_fbconfig_packed_float +# ifdef GLX_EXT_fbconfig_packed_float -#endif /* GLX_EXT_fbconfig_packed_float */ +# endif /* GLX_EXT_fbconfig_packed_float */ -#ifdef GLX_EXT_framebuffer_sRGB +# ifdef GLX_EXT_framebuffer_sRGB -#endif /* GLX_EXT_framebuffer_sRGB */ +# endif /* GLX_EXT_framebuffer_sRGB */ -#ifdef GLX_EXT_import_context +# ifdef GLX_EXT_import_context -static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_EXT_import_context(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; - r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; - r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; - r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; - return r; + return r; } -#endif /* GLX_EXT_import_context */ +# endif /* GLX_EXT_import_context */ -#ifdef GLX_EXT_scene_marker +# ifdef GLX_EXT_scene_marker -#endif /* GLX_EXT_scene_marker */ +# endif /* GLX_EXT_scene_marker */ -#ifdef GLX_EXT_swap_control +# ifdef GLX_EXT_swap_control -static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_EXT_swap_control(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; - return r; + return r; } -#endif /* GLX_EXT_swap_control */ +# endif /* GLX_EXT_swap_control */ -#ifdef GLX_EXT_swap_control_tear +# ifdef GLX_EXT_swap_control_tear -#endif /* GLX_EXT_swap_control_tear */ +# endif /* GLX_EXT_swap_control_tear */ -#ifdef GLX_EXT_texture_from_pixmap +# ifdef GLX_EXT_texture_from_pixmap -static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; - r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; - return r; + return r; } -#endif /* GLX_EXT_texture_from_pixmap */ +# endif /* GLX_EXT_texture_from_pixmap */ -#ifdef GLX_EXT_visual_info +# ifdef GLX_EXT_visual_info -#endif /* GLX_EXT_visual_info */ +# endif /* GLX_EXT_visual_info */ -#ifdef GLX_EXT_visual_rating +# ifdef GLX_EXT_visual_rating -#endif /* GLX_EXT_visual_rating */ +# endif /* GLX_EXT_visual_rating */ -#ifdef GLX_INTEL_swap_event +# ifdef GLX_INTEL_swap_event -#endif /* GLX_INTEL_swap_event */ +# endif /* GLX_INTEL_swap_event */ -#ifdef GLX_MESA_agp_offset +# ifdef GLX_MESA_agp_offset -static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_agp_offset(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; - return r; + return r; } -#endif /* GLX_MESA_agp_offset */ +# endif /* GLX_MESA_agp_offset */ -#ifdef GLX_MESA_copy_sub_buffer +# ifdef GLX_MESA_copy_sub_buffer -static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; - return r; + return r; } -#endif /* GLX_MESA_copy_sub_buffer */ +# endif /* GLX_MESA_copy_sub_buffer */ -#ifdef GLX_MESA_pixmap_colormap +# ifdef GLX_MESA_pixmap_colormap -static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_pixmap_colormap(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; - return r; + return r; } -#endif /* GLX_MESA_pixmap_colormap */ +# endif /* GLX_MESA_pixmap_colormap */ -#ifdef GLX_MESA_release_buffers +# ifdef GLX_MESA_release_buffers -static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_release_buffers(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; - return r; + return r; } -#endif /* GLX_MESA_release_buffers */ +# endif /* GLX_MESA_release_buffers */ -#ifdef GLX_MESA_set_3dfx_mode +# ifdef GLX_MESA_set_3dfx_mode -static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; - return r; + return r; } -#endif /* GLX_MESA_set_3dfx_mode */ +# endif /* GLX_MESA_set_3dfx_mode */ -#ifdef GLX_MESA_swap_control +# ifdef GLX_MESA_swap_control -static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_swap_control(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; - r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; - return r; + return r; } -#endif /* GLX_MESA_swap_control */ +# endif /* GLX_MESA_swap_control */ -#ifdef GLX_NV_copy_image +# ifdef GLX_NV_copy_image -static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_copy_image(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; - return r; + return r; } -#endif /* GLX_NV_copy_image */ +# endif /* GLX_NV_copy_image */ -#ifdef GLX_NV_float_buffer +# ifdef GLX_NV_float_buffer -#endif /* GLX_NV_float_buffer */ +# endif /* GLX_NV_float_buffer */ -#ifdef GLX_NV_multisample_coverage +# ifdef GLX_NV_multisample_coverage -#endif /* GLX_NV_multisample_coverage */ +# endif /* GLX_NV_multisample_coverage */ -#ifdef GLX_NV_present_video +# ifdef GLX_NV_present_video -static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_present_video(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; - r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; - return r; + return r; } -#endif /* GLX_NV_present_video */ +# endif /* GLX_NV_present_video */ -#ifdef GLX_NV_swap_group +# ifdef GLX_NV_swap_group -static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_swap_group(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; - r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; - r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; - r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; - r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; - r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; - return r; + return r; } -#endif /* GLX_NV_swap_group */ +# endif /* GLX_NV_swap_group */ -#ifdef GLX_NV_vertex_array_range +# ifdef GLX_NV_vertex_array_range -static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_vertex_array_range(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; - r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; - return r; + return r; } -#endif /* GLX_NV_vertex_array_range */ +# endif /* GLX_NV_vertex_array_range */ -#ifdef GLX_NV_video_capture +# ifdef GLX_NV_video_capture -static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_video_capture(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; - r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; - r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; - r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; - r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; - return r; + return r; } -#endif /* GLX_NV_video_capture */ +# endif /* GLX_NV_video_capture */ -#ifdef GLX_NV_video_out +# ifdef GLX_NV_video_out -static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_video_out(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; - r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; - r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; - r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; - r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; - r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; - return r; + return r; } -#endif /* GLX_NV_video_out */ +# endif /* GLX_NV_video_out */ -#ifdef GLX_OML_swap_method +# ifdef GLX_OML_swap_method -#endif /* GLX_OML_swap_method */ +# endif /* GLX_OML_swap_method */ -#ifdef GLX_OML_sync_control +# ifdef GLX_OML_sync_control -static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_OML_sync_control(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; - r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; - r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; - r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; - r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; - return r; + return r; } -#endif /* GLX_OML_sync_control */ +# endif /* GLX_OML_sync_control */ -#ifdef GLX_SGIS_blended_overlay +# ifdef GLX_SGIS_blended_overlay -#endif /* GLX_SGIS_blended_overlay */ +# endif /* GLX_SGIS_blended_overlay */ -#ifdef GLX_SGIS_color_range +# ifdef GLX_SGIS_color_range -#endif /* GLX_SGIS_color_range */ +# endif /* GLX_SGIS_color_range */ -#ifdef GLX_SGIS_multisample +# ifdef GLX_SGIS_multisample -#endif /* GLX_SGIS_multisample */ +# endif /* GLX_SGIS_multisample */ -#ifdef GLX_SGIS_shared_multisample +# ifdef GLX_SGIS_shared_multisample -#endif /* GLX_SGIS_shared_multisample */ +# endif /* GLX_SGIS_shared_multisample */ -#ifdef GLX_SGIX_fbconfig +# ifdef GLX_SGIX_fbconfig -static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_fbconfig(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; - r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; - r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; - r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; - r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; - r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGIX_fbconfig */ +# endif /* GLX_SGIX_fbconfig */ -#ifdef GLX_SGIX_hyperpipe +# ifdef GLX_SGIX_hyperpipe -static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_hyperpipe(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; - r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; - r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; - r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; - r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGIX_hyperpipe */ +# endif /* GLX_SGIX_hyperpipe */ -#ifdef GLX_SGIX_pbuffer +# ifdef GLX_SGIX_pbuffer -static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_pbuffer(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; - r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; - r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; - r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; - r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGIX_pbuffer */ +# endif /* GLX_SGIX_pbuffer */ -#ifdef GLX_SGIX_swap_barrier +# ifdef GLX_SGIX_swap_barrier -static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_swap_barrier(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; - r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGIX_swap_barrier */ +# endif /* GLX_SGIX_swap_barrier */ -#ifdef GLX_SGIX_swap_group +# ifdef GLX_SGIX_swap_group -static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_swap_group(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGIX_swap_group */ +# endif /* GLX_SGIX_swap_group */ -#ifdef GLX_SGIX_video_resize +# ifdef GLX_SGIX_video_resize -static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_video_resize(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; - r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; - r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; - r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; - r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGIX_video_resize */ +# endif /* GLX_SGIX_video_resize */ -#ifdef GLX_SGIX_visual_select_group +# ifdef GLX_SGIX_visual_select_group -#endif /* GLX_SGIX_visual_select_group */ +# endif /* GLX_SGIX_visual_select_group */ -#ifdef GLX_SGI_cushion +# ifdef GLX_SGI_cushion -static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_cushion(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGI_cushion */ +# endif /* GLX_SGI_cushion */ -#ifdef GLX_SGI_make_current_read +# ifdef GLX_SGI_make_current_read -static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_make_current_read(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; - r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGI_make_current_read */ +# endif /* GLX_SGI_make_current_read */ -#ifdef GLX_SGI_swap_control +# ifdef GLX_SGI_swap_control -static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_swap_control(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGI_swap_control */ +# endif /* GLX_SGI_swap_control */ -#ifdef GLX_SGI_video_sync +# ifdef GLX_SGI_video_sync -static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_video_sync(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; - r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SGI_video_sync */ +# endif /* GLX_SGI_video_sync */ -#ifdef GLX_SUN_get_transparent_index +# ifdef GLX_SUN_get_transparent_index -static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SUN_get_transparent_index(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SUN_get_transparent_index */ +# endif /* GLX_SUN_get_transparent_index */ -#ifdef GLX_SUN_video_resize +# ifdef GLX_SUN_video_resize -static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SUN_video_resize(GLXEW_CONTEXT_ARG_DEF_INIT) { - GLboolean r = GL_FALSE; + GLboolean r = GL_FALSE; - r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; - r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; - return r; + return r; } -#endif /* GLX_SUN_video_resize */ +# endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------ */ -GLboolean glxewGetExtension (const char* name) -{ - const GLubyte* start; - const GLubyte* end; - - if (glXGetCurrentDisplay == NULL) return GL_FALSE; - start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); - if (0 == start) return GL_FALSE; - end = start + _glewStrLen(start); - return _glewSearchExtension(name, start, end); -} - -GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) -{ - int major, minor; - const GLubyte* extStart; - const GLubyte* extEnd; - /* initialize core GLX 1.2 */ - if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; - /* initialize flags */ - CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; - CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; - /* query GLX version */ - glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); - if (major == 1 && minor <= 3) - { - switch (minor) +GLboolean glxewGetExtension(const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewContextInit(GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) { - case 3: - CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; - break; - case 2: - CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; - CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; - break; - default: - return GLEW_ERROR_GLX_VERSION_11_ONLY; - break; + switch (minor) + { + case 3: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + break; + case 2: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } } - } - /* query GLX extension string */ - extStart = 0; - if (glXGetCurrentDisplay != NULL) - extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); - if (extStart == 0) - extStart = (const GLubyte *)""; - extEnd = extStart + _glewStrLen(extStart); - /* initialize extensions */ -#ifdef GLX_VERSION_1_3 - if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_VERSION_1_3 */ -#ifdef GLX_3DFX_multisample - CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); -#endif /* GLX_3DFX_multisample */ -#ifdef GLX_AMD_gpu_association - CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); -#endif /* GLX_AMD_gpu_association */ -#ifdef GLX_ARB_create_context - CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); - if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_ARB_create_context */ -#ifdef GLX_ARB_create_context_profile - CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); -#endif /* GLX_ARB_create_context_profile */ -#ifdef GLX_ARB_create_context_robustness - CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); -#endif /* GLX_ARB_create_context_robustness */ -#ifdef GLX_ARB_fbconfig_float - CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); -#endif /* GLX_ARB_fbconfig_float */ -#ifdef GLX_ARB_framebuffer_sRGB - CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); -#endif /* GLX_ARB_framebuffer_sRGB */ -#ifdef GLX_ARB_get_proc_address - CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); -#endif /* GLX_ARB_get_proc_address */ -#ifdef GLX_ARB_multisample - CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); -#endif /* GLX_ARB_multisample */ -#ifdef GLX_ARB_robustness_application_isolation - CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); -#endif /* GLX_ARB_robustness_application_isolation */ -#ifdef GLX_ARB_robustness_share_group_isolation - CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); -#endif /* GLX_ARB_robustness_share_group_isolation */ -#ifdef GLX_ARB_vertex_buffer_object - CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); -#endif /* GLX_ARB_vertex_buffer_object */ -#ifdef GLX_ATI_pixel_format_float - CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); -#endif /* GLX_ATI_pixel_format_float */ -#ifdef GLX_ATI_render_texture - CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); - if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_ATI_render_texture */ -#ifdef GLX_EXT_create_context_es2_profile - CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); -#endif /* GLX_EXT_create_context_es2_profile */ -#ifdef GLX_EXT_create_context_es_profile - CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); -#endif /* GLX_EXT_create_context_es_profile */ -#ifdef GLX_EXT_fbconfig_packed_float - CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); -#endif /* GLX_EXT_fbconfig_packed_float */ -#ifdef GLX_EXT_framebuffer_sRGB - CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); -#endif /* GLX_EXT_framebuffer_sRGB */ -#ifdef GLX_EXT_import_context - CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_EXT_import_context */ -#ifdef GLX_EXT_scene_marker - CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); -#endif /* GLX_EXT_scene_marker */ -#ifdef GLX_EXT_swap_control - CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_EXT_swap_control */ -#ifdef GLX_EXT_swap_control_tear - CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); -#endif /* GLX_EXT_swap_control_tear */ -#ifdef GLX_EXT_texture_from_pixmap - CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_EXT_texture_from_pixmap */ -#ifdef GLX_EXT_visual_info - CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); -#endif /* GLX_EXT_visual_info */ -#ifdef GLX_EXT_visual_rating - CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); -#endif /* GLX_EXT_visual_rating */ -#ifdef GLX_INTEL_swap_event - CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); -#endif /* GLX_INTEL_swap_event */ -#ifdef GLX_MESA_agp_offset - CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_MESA_agp_offset */ -#ifdef GLX_MESA_copy_sub_buffer - CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_MESA_copy_sub_buffer */ -#ifdef GLX_MESA_pixmap_colormap - CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_MESA_pixmap_colormap */ -#ifdef GLX_MESA_release_buffers - CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_MESA_release_buffers */ -#ifdef GLX_MESA_set_3dfx_mode - CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_MESA_set_3dfx_mode */ -#ifdef GLX_MESA_swap_control - CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_MESA_swap_control */ -#ifdef GLX_NV_copy_image - CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); - if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_NV_copy_image */ -#ifdef GLX_NV_float_buffer - CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); -#endif /* GLX_NV_float_buffer */ -#ifdef GLX_NV_multisample_coverage - CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); -#endif /* GLX_NV_multisample_coverage */ -#ifdef GLX_NV_present_video - CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); - if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_NV_present_video */ -#ifdef GLX_NV_swap_group - CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); - if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_NV_swap_group */ -#ifdef GLX_NV_vertex_array_range - CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_NV_vertex_array_range */ -#ifdef GLX_NV_video_capture - CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); - if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_NV_video_capture */ -#ifdef GLX_NV_video_out - CONST_CAST(GLXEW_NV_video_out) = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); - if (glewExperimental || GLXEW_NV_video_out) CONST_CAST(GLXEW_NV_video_out) = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_NV_video_out */ -#ifdef GLX_OML_swap_method - CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); -#endif /* GLX_OML_swap_method */ -#ifdef GLX_OML_sync_control - CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); - if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_OML_sync_control */ -#ifdef GLX_SGIS_blended_overlay - CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); -#endif /* GLX_SGIS_blended_overlay */ -#ifdef GLX_SGIS_color_range - CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); -#endif /* GLX_SGIS_color_range */ -#ifdef GLX_SGIS_multisample - CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); -#endif /* GLX_SGIS_multisample */ -#ifdef GLX_SGIS_shared_multisample - CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); -#endif /* GLX_SGIS_shared_multisample */ -#ifdef GLX_SGIX_fbconfig - CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGIX_fbconfig */ -#ifdef GLX_SGIX_hyperpipe - CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGIX_hyperpipe */ -#ifdef GLX_SGIX_pbuffer - CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGIX_pbuffer */ -#ifdef GLX_SGIX_swap_barrier - CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGIX_swap_barrier */ -#ifdef GLX_SGIX_swap_group - CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGIX_swap_group */ -#ifdef GLX_SGIX_video_resize - CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGIX_video_resize */ -#ifdef GLX_SGIX_visual_select_group - CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); -#endif /* GLX_SGIX_visual_select_group */ -#ifdef GLX_SGI_cushion - CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGI_cushion */ -#ifdef GLX_SGI_make_current_read - CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGI_make_current_read */ -#ifdef GLX_SGI_swap_control - CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGI_swap_control */ -#ifdef GLX_SGI_video_sync - CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SGI_video_sync */ -#ifdef GLX_SUN_get_transparent_index - CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); - if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SUN_get_transparent_index */ -#ifdef GLX_SUN_video_resize - CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); - if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); -#endif /* GLX_SUN_video_resize */ - - return GLEW_OK; + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +# ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_VERSION_1_3 */ +# ifdef GLX_3DFX_multisample + CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +# endif /* GLX_3DFX_multisample */ +# ifdef GLX_AMD_gpu_association + CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); +# endif /* GLX_AMD_gpu_association */ +# ifdef GLX_ARB_create_context + CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_ARB_create_context */ +# ifdef GLX_ARB_create_context_profile + CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +# endif /* GLX_ARB_create_context_profile */ +# ifdef GLX_ARB_create_context_robustness + CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +# endif /* GLX_ARB_create_context_robustness */ +# ifdef GLX_ARB_fbconfig_float + CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +# endif /* GLX_ARB_fbconfig_float */ +# ifdef GLX_ARB_framebuffer_sRGB + CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +# endif /* GLX_ARB_framebuffer_sRGB */ +# ifdef GLX_ARB_get_proc_address + CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +# endif /* GLX_ARB_get_proc_address */ +# ifdef GLX_ARB_multisample + CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +# endif /* GLX_ARB_multisample */ +# ifdef GLX_ARB_robustness_application_isolation + CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +# endif /* GLX_ARB_robustness_application_isolation */ +# ifdef GLX_ARB_robustness_share_group_isolation + CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +# endif /* GLX_ARB_robustness_share_group_isolation */ +# ifdef GLX_ARB_vertex_buffer_object + CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +# endif /* GLX_ARB_vertex_buffer_object */ +# ifdef GLX_ATI_pixel_format_float + CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +# endif /* GLX_ATI_pixel_format_float */ +# ifdef GLX_ATI_render_texture + CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_ATI_render_texture */ +# ifdef GLX_EXT_create_context_es2_profile + CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +# endif /* GLX_EXT_create_context_es2_profile */ +# ifdef GLX_EXT_create_context_es_profile + CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +# endif /* GLX_EXT_create_context_es_profile */ +# ifdef GLX_EXT_fbconfig_packed_float + CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +# endif /* GLX_EXT_fbconfig_packed_float */ +# ifdef GLX_EXT_framebuffer_sRGB + CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +# endif /* GLX_EXT_framebuffer_sRGB */ +# ifdef GLX_EXT_import_context + CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_EXT_import_context */ +# ifdef GLX_EXT_scene_marker + CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +# endif /* GLX_EXT_scene_marker */ +# ifdef GLX_EXT_swap_control + CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_EXT_swap_control */ +# ifdef GLX_EXT_swap_control_tear + CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +# endif /* GLX_EXT_swap_control_tear */ +# ifdef GLX_EXT_texture_from_pixmap + CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_EXT_texture_from_pixmap */ +# ifdef GLX_EXT_visual_info + CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +# endif /* GLX_EXT_visual_info */ +# ifdef GLX_EXT_visual_rating + CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +# endif /* GLX_EXT_visual_rating */ +# ifdef GLX_INTEL_swap_event + CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +# endif /* GLX_INTEL_swap_event */ +# ifdef GLX_MESA_agp_offset + CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_MESA_agp_offset */ +# ifdef GLX_MESA_copy_sub_buffer + CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_MESA_copy_sub_buffer */ +# ifdef GLX_MESA_pixmap_colormap + CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_MESA_pixmap_colormap */ +# ifdef GLX_MESA_release_buffers + CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_MESA_release_buffers */ +# ifdef GLX_MESA_set_3dfx_mode + CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_MESA_set_3dfx_mode */ +# ifdef GLX_MESA_swap_control + CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_MESA_swap_control */ +# ifdef GLX_NV_copy_image + CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_NV_copy_image */ +# ifdef GLX_NV_float_buffer + CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +# endif /* GLX_NV_float_buffer */ +# ifdef GLX_NV_multisample_coverage + CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +# endif /* GLX_NV_multisample_coverage */ +# ifdef GLX_NV_present_video + CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_NV_present_video */ +# ifdef GLX_NV_swap_group + CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_NV_swap_group */ +# ifdef GLX_NV_vertex_array_range + CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_NV_vertex_array_range */ +# ifdef GLX_NV_video_capture + CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_NV_video_capture */ +# ifdef GLX_NV_video_out + CONST_CAST(GLXEW_NV_video_out) = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) CONST_CAST(GLXEW_NV_video_out) = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_NV_video_out */ +# ifdef GLX_OML_swap_method + CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +# endif /* GLX_OML_swap_method */ +# ifdef GLX_OML_sync_control + CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_OML_sync_control */ +# ifdef GLX_SGIS_blended_overlay + CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +# endif /* GLX_SGIS_blended_overlay */ +# ifdef GLX_SGIS_color_range + CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +# endif /* GLX_SGIS_color_range */ +# ifdef GLX_SGIS_multisample + CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +# endif /* GLX_SGIS_multisample */ +# ifdef GLX_SGIS_shared_multisample + CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +# endif /* GLX_SGIS_shared_multisample */ +# ifdef GLX_SGIX_fbconfig + CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGIX_fbconfig */ +# ifdef GLX_SGIX_hyperpipe + CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGIX_hyperpipe */ +# ifdef GLX_SGIX_pbuffer + CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGIX_pbuffer */ +# ifdef GLX_SGIX_swap_barrier + CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGIX_swap_barrier */ +# ifdef GLX_SGIX_swap_group + CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGIX_swap_group */ +# ifdef GLX_SGIX_video_resize + CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGIX_video_resize */ +# ifdef GLX_SGIX_visual_select_group + CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +# endif /* GLX_SGIX_visual_select_group */ +# ifdef GLX_SGI_cushion + CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGI_cushion */ +# ifdef GLX_SGI_make_current_read + CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGI_make_current_read */ +# ifdef GLX_SGI_swap_control + CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGI_swap_control */ +# ifdef GLX_SGI_video_sync + CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SGI_video_sync */ +# ifdef GLX_SUN_get_transparent_index + CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SUN_get_transparent_index */ +# ifdef GLX_SUN_video_resize + CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +# endif /* GLX_SUN_video_resize */ + + return GLEW_OK; } #endif /* !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ /* ------------------------------------------------------------------------ */ -const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +const GLubyte* GLEWAPIENTRY glewGetErrorString(GLenum error) { - static const GLubyte* _glewErrorString[] = - { - (const GLubyte*)"No error", - (const GLubyte*)"Missing GL version", - (const GLubyte*)"GL 1.1 and up are not supported", - (const GLubyte*)"GLX 1.2 and up are not supported", - (const GLubyte*)"Unknown error" - }; - const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; - return _glewErrorString[(int)error > max_error ? max_error : (int)error]; + static const GLubyte* _glewErrorString[] = { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const int max_error = sizeof(_glewErrorString) / sizeof(*_glewErrorString) - 1; + return _glewErrorString[(int)error > max_error ? max_error : (int)error]; } -const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +const GLubyte* GLEWAPIENTRY glewGetString(GLenum name) { - static const GLubyte* _glewString[] = - { - (const GLubyte*)NULL, - (const GLubyte*)"1.9.0", - (const GLubyte*)"1", - (const GLubyte*)"9", - (const GLubyte*)"0" - }; - const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; - return _glewString[(int)name > max_string ? 0 : (int)name]; + static const GLubyte* _glewString[] = { + (const GLubyte*)NULL, + (const GLubyte*)"1.9.0", + (const GLubyte*)"1", + (const GLubyte*)"9", + (const GLubyte*)"0" + }; + const int max_string = sizeof(_glewString) / sizeof(*_glewString) - 1; + return _glewString[(int)name > max_string ? 0 : (int)name]; } /* ------------------------------------------------------------------------ */ @@ -12658,4315 +12662,4315 @@ GLboolean glewExperimental = GL_FALSE; #if !defined(GLEW_MX) -#if defined(_WIN32) -extern GLenum GLEWAPIENTRY wglewContextInit (void); -#elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) -extern GLenum GLEWAPIENTRY glxewContextInit (void); -#endif /* _WIN32 */ +# if defined(_WIN32) +extern GLenum GLEWAPIENTRY wglewContextInit(void); +# elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +extern GLenum GLEWAPIENTRY glxewContextInit(void); +# endif /* _WIN32 */ -GLenum GLEWAPIENTRY glewInit (void) +GLenum GLEWAPIENTRY glewInit(void) { - GLenum r; - r = glewContextInit(); - if ( r != 0 ) return r; -#if defined(_WIN32) - return wglewContextInit(); -#elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ - return glxewContextInit(); -#else - return r; -#endif /* _WIN32 */ + GLenum r; + r = glewContextInit(); + if (r != 0) return r; +# if defined(_WIN32) + return wglewContextInit(); +# elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewContextInit(); +# else + return r; +# endif /* _WIN32 */ } #endif /* !GLEW_MX */ #ifdef GLEW_MX -GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +GLboolean GLEWAPIENTRY glewContextIsSupported(const GLEWContext* ctx, const char* name) #else -GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +GLboolean GLEWAPIENTRY glewIsSupported(const char* name) #endif { - GLubyte* pos = (GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) { - if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) - { -#ifdef GL_VERSION_1_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { - ret = GLEW_VERSION_1_2; - continue; - } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } #endif #ifdef GL_VERSION_1_2_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) - { - ret = GLEW_VERSION_1_2_1; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } #endif #ifdef GL_VERSION_1_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) - { - ret = GLEW_VERSION_1_3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } #endif #ifdef GL_VERSION_1_4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) - { - ret = GLEW_VERSION_1_4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } #endif #ifdef GL_VERSION_1_5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) - { - ret = GLEW_VERSION_1_5; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } #endif #ifdef GL_VERSION_2_0 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) - { - ret = GLEW_VERSION_2_0; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } #endif #ifdef GL_VERSION_2_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) - { - ret = GLEW_VERSION_2_1; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } #endif #ifdef GL_VERSION_3_0 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) - { - ret = GLEW_VERSION_3_0; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } #endif #ifdef GL_VERSION_3_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) - { - ret = GLEW_VERSION_3_1; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } #endif #ifdef GL_VERSION_3_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) - { - ret = GLEW_VERSION_3_2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } #endif #ifdef GL_VERSION_3_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) - { - ret = GLEW_VERSION_3_3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } #endif #ifdef GL_VERSION_4_0 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) - { - ret = GLEW_VERSION_4_0; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } #endif #ifdef GL_VERSION_4_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) - { - ret = GLEW_VERSION_4_1; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } #endif #ifdef GL_VERSION_4_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) - { - ret = GLEW_VERSION_4_2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } #endif #ifdef GL_VERSION_4_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) - { - ret = GLEW_VERSION_4_3; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { #ifdef GL_3DFX_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_3DFX_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } #endif #ifdef GL_3DFX_tbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) - { - ret = GLEW_3DFX_tbuffer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } #endif #ifdef GL_3DFX_texture_compression_FXT1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) - { - ret = GLEW_3DFX_texture_compression_FXT1; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { #ifdef GL_AMD_blend_minmax_factor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) - { - ret = GLEW_AMD_blend_minmax_factor; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } #endif #ifdef GL_AMD_conservative_depth - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) - { - ret = GLEW_AMD_conservative_depth; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } #endif #ifdef GL_AMD_debug_output - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) - { - ret = GLEW_AMD_debug_output; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } #endif #ifdef GL_AMD_depth_clamp_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) - { - ret = GLEW_AMD_depth_clamp_separate; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } #endif #ifdef GL_AMD_draw_buffers_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) - { - ret = GLEW_AMD_draw_buffers_blend; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } #endif #ifdef GL_AMD_multi_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) - { - ret = GLEW_AMD_multi_draw_indirect; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } #endif #ifdef GL_AMD_name_gen_delete - if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) - { - ret = GLEW_AMD_name_gen_delete; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } #endif #ifdef GL_AMD_performance_monitor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) - { - ret = GLEW_AMD_performance_monitor; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } #endif #ifdef GL_AMD_pinned_memory - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) - { - ret = GLEW_AMD_pinned_memory; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } #endif #ifdef GL_AMD_query_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) - { - ret = GLEW_AMD_query_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } #endif #ifdef GL_AMD_sample_positions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) - { - ret = GLEW_AMD_sample_positions; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } #endif #ifdef GL_AMD_seamless_cubemap_per_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) - { - ret = GLEW_AMD_seamless_cubemap_per_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } #endif #ifdef GL_AMD_shader_stencil_export - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) - { - ret = GLEW_AMD_shader_stencil_export; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } #endif #ifdef GL_AMD_stencil_operation_extended - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) - { - ret = GLEW_AMD_stencil_operation_extended; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } #endif #ifdef GL_AMD_texture_texture4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) - { - ret = GLEW_AMD_texture_texture4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } #endif #ifdef GL_AMD_transform_feedback3_lines_triangles - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) - { - ret = GLEW_AMD_transform_feedback3_lines_triangles; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } #endif #ifdef GL_AMD_vertex_shader_layer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) - { - ret = GLEW_AMD_vertex_shader_layer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } #endif #ifdef GL_AMD_vertex_shader_tessellator - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) - { - ret = GLEW_AMD_vertex_shader_tessellator; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } #endif #ifdef GL_AMD_vertex_shader_viewport_index - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) - { - ret = GLEW_AMD_vertex_shader_viewport_index; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { #ifdef GL_APPLE_aux_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) - { - ret = GLEW_APPLE_aux_depth_stencil; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } #endif #ifdef GL_APPLE_client_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) - { - ret = GLEW_APPLE_client_storage; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } #endif #ifdef GL_APPLE_element_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) - { - ret = GLEW_APPLE_element_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } #endif #ifdef GL_APPLE_fence - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) - { - ret = GLEW_APPLE_fence; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } #endif #ifdef GL_APPLE_float_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) - { - ret = GLEW_APPLE_float_pixels; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } #endif #ifdef GL_APPLE_flush_buffer_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) - { - ret = GLEW_APPLE_flush_buffer_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } #endif #ifdef GL_APPLE_object_purgeable - if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) - { - ret = GLEW_APPLE_object_purgeable; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } #endif #ifdef GL_APPLE_pixel_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) - { - ret = GLEW_APPLE_pixel_buffer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } #endif #ifdef GL_APPLE_rgb_422 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) - { - ret = GLEW_APPLE_rgb_422; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } #endif #ifdef GL_APPLE_row_bytes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) - { - ret = GLEW_APPLE_row_bytes; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } #endif #ifdef GL_APPLE_specular_vector - if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) - { - ret = GLEW_APPLE_specular_vector; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } #endif #ifdef GL_APPLE_texture_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) - { - ret = GLEW_APPLE_texture_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } #endif #ifdef GL_APPLE_transform_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) - { - ret = GLEW_APPLE_transform_hint; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } #endif #ifdef GL_APPLE_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_APPLE_vertex_array_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } #endif #ifdef GL_APPLE_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = GLEW_APPLE_vertex_array_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } #endif #ifdef GL_APPLE_vertex_program_evaluators - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) - { - ret = GLEW_APPLE_vertex_program_evaluators; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } #endif #ifdef GL_APPLE_ycbcr_422 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) - { - ret = GLEW_APPLE_ycbcr_422; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { #ifdef GL_ARB_ES2_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) - { - ret = GLEW_ARB_ES2_compatibility; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } #endif #ifdef GL_ARB_ES3_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) - { - ret = GLEW_ARB_ES3_compatibility; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } #endif #ifdef GL_ARB_arrays_of_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) - { - ret = GLEW_ARB_arrays_of_arrays; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } #endif #ifdef GL_ARB_base_instance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) - { - ret = GLEW_ARB_base_instance; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } #endif #ifdef GL_ARB_blend_func_extended - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) - { - ret = GLEW_ARB_blend_func_extended; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } #endif #ifdef GL_ARB_cl_event - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) - { - ret = GLEW_ARB_cl_event; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } #endif #ifdef GL_ARB_clear_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) - { - ret = GLEW_ARB_clear_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } #endif #ifdef GL_ARB_color_buffer_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) - { - ret = GLEW_ARB_color_buffer_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } #endif #ifdef GL_ARB_compatibility - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) - { - ret = GLEW_ARB_compatibility; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } #endif #ifdef GL_ARB_compressed_texture_pixel_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) - { - ret = GLEW_ARB_compressed_texture_pixel_storage; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } #endif #ifdef GL_ARB_compute_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) - { - ret = GLEW_ARB_compute_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } #endif #ifdef GL_ARB_conservative_depth - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) - { - ret = GLEW_ARB_conservative_depth; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } #endif #ifdef GL_ARB_copy_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) - { - ret = GLEW_ARB_copy_buffer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } #endif #ifdef GL_ARB_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLEW_ARB_copy_image; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } #endif #ifdef GL_ARB_debug_output - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) - { - ret = GLEW_ARB_debug_output; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } #endif #ifdef GL_ARB_depth_buffer_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) - { - ret = GLEW_ARB_depth_buffer_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } #endif #ifdef GL_ARB_depth_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) - { - ret = GLEW_ARB_depth_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } #endif #ifdef GL_ARB_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) - { - ret = GLEW_ARB_depth_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } #endif #ifdef GL_ARB_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) - { - ret = GLEW_ARB_draw_buffers; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } #endif #ifdef GL_ARB_draw_buffers_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) - { - ret = GLEW_ARB_draw_buffers_blend; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } #endif #ifdef GL_ARB_draw_elements_base_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) - { - ret = GLEW_ARB_draw_elements_base_vertex; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } #endif #ifdef GL_ARB_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) - { - ret = GLEW_ARB_draw_indirect; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } #endif #ifdef GL_ARB_draw_instanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) - { - ret = GLEW_ARB_draw_instanced; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } #endif #ifdef GL_ARB_explicit_attrib_location - if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) - { - ret = GLEW_ARB_explicit_attrib_location; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } #endif #ifdef GL_ARB_explicit_uniform_location - if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) - { - ret = GLEW_ARB_explicit_uniform_location; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } #endif #ifdef GL_ARB_fragment_coord_conventions - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) - { - ret = GLEW_ARB_fragment_coord_conventions; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } #endif #ifdef GL_ARB_fragment_layer_viewport - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) - { - ret = GLEW_ARB_fragment_layer_viewport; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } #endif #ifdef GL_ARB_fragment_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) - { - ret = GLEW_ARB_fragment_program; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } #endif #ifdef GL_ARB_fragment_program_shadow - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) - { - ret = GLEW_ARB_fragment_program_shadow; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } #endif #ifdef GL_ARB_fragment_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) - { - ret = GLEW_ARB_fragment_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } #endif #ifdef GL_ARB_framebuffer_no_attachments - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) - { - ret = GLEW_ARB_framebuffer_no_attachments; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } #endif #ifdef GL_ARB_framebuffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) - { - ret = GLEW_ARB_framebuffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } #endif #ifdef GL_ARB_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLEW_ARB_framebuffer_sRGB; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } #endif #ifdef GL_ARB_geometry_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) - { - ret = GLEW_ARB_geometry_shader4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } #endif #ifdef GL_ARB_get_program_binary - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) - { - ret = GLEW_ARB_get_program_binary; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } #endif #ifdef GL_ARB_gpu_shader5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) - { - ret = GLEW_ARB_gpu_shader5; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } #endif #ifdef GL_ARB_gpu_shader_fp64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) - { - ret = GLEW_ARB_gpu_shader_fp64; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } #endif #ifdef GL_ARB_half_float_pixel - if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) - { - ret = GLEW_ARB_half_float_pixel; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } #endif #ifdef GL_ARB_half_float_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) - { - ret = GLEW_ARB_half_float_vertex; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } #endif #ifdef GL_ARB_imaging - if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) - { - ret = GLEW_ARB_imaging; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } #endif #ifdef GL_ARB_instanced_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) - { - ret = GLEW_ARB_instanced_arrays; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } #endif #ifdef GL_ARB_internalformat_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) - { - ret = GLEW_ARB_internalformat_query; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } #endif #ifdef GL_ARB_internalformat_query2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) - { - ret = GLEW_ARB_internalformat_query2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } #endif #ifdef GL_ARB_invalidate_subdata - if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) - { - ret = GLEW_ARB_invalidate_subdata; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } #endif #ifdef GL_ARB_map_buffer_alignment - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) - { - ret = GLEW_ARB_map_buffer_alignment; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } #endif #ifdef GL_ARB_map_buffer_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) - { - ret = GLEW_ARB_map_buffer_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } #endif #ifdef GL_ARB_matrix_palette - if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) - { - ret = GLEW_ARB_matrix_palette; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } #endif #ifdef GL_ARB_multi_draw_indirect - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) - { - ret = GLEW_ARB_multi_draw_indirect; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } #endif #ifdef GL_ARB_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_ARB_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } #endif #ifdef GL_ARB_multitexture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) - { - ret = GLEW_ARB_multitexture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } #endif #ifdef GL_ARB_occlusion_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) - { - ret = GLEW_ARB_occlusion_query; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } #endif #ifdef GL_ARB_occlusion_query2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) - { - ret = GLEW_ARB_occlusion_query2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } #endif #ifdef GL_ARB_pixel_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) - { - ret = GLEW_ARB_pixel_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } #endif #ifdef GL_ARB_point_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) - { - ret = GLEW_ARB_point_parameters; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } #endif #ifdef GL_ARB_point_sprite - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) - { - ret = GLEW_ARB_point_sprite; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } #endif #ifdef GL_ARB_program_interface_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) - { - ret = GLEW_ARB_program_interface_query; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } #endif #ifdef GL_ARB_provoking_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) - { - ret = GLEW_ARB_provoking_vertex; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } #endif #ifdef GL_ARB_robust_buffer_access_behavior - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) - { - ret = GLEW_ARB_robust_buffer_access_behavior; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } #endif #ifdef GL_ARB_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) - { - ret = GLEW_ARB_robustness; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } #endif #ifdef GL_ARB_robustness_application_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) - { - ret = GLEW_ARB_robustness_application_isolation; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } #endif #ifdef GL_ARB_robustness_share_group_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) - { - ret = GLEW_ARB_robustness_share_group_isolation; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } #endif #ifdef GL_ARB_sample_shading - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) - { - ret = GLEW_ARB_sample_shading; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } #endif #ifdef GL_ARB_sampler_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) - { - ret = GLEW_ARB_sampler_objects; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } #endif #ifdef GL_ARB_seamless_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) - { - ret = GLEW_ARB_seamless_cube_map; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } #endif #ifdef GL_ARB_separate_shader_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) - { - ret = GLEW_ARB_separate_shader_objects; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } #endif #ifdef GL_ARB_shader_atomic_counters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) - { - ret = GLEW_ARB_shader_atomic_counters; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } #endif #ifdef GL_ARB_shader_bit_encoding - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) - { - ret = GLEW_ARB_shader_bit_encoding; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } #endif #ifdef GL_ARB_shader_image_load_store - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) - { - ret = GLEW_ARB_shader_image_load_store; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } #endif #ifdef GL_ARB_shader_image_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) - { - ret = GLEW_ARB_shader_image_size; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } #endif #ifdef GL_ARB_shader_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) - { - ret = GLEW_ARB_shader_objects; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } #endif #ifdef GL_ARB_shader_precision - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) - { - ret = GLEW_ARB_shader_precision; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } #endif #ifdef GL_ARB_shader_stencil_export - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) - { - ret = GLEW_ARB_shader_stencil_export; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } #endif #ifdef GL_ARB_shader_storage_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) - { - ret = GLEW_ARB_shader_storage_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } #endif #ifdef GL_ARB_shader_subroutine - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) - { - ret = GLEW_ARB_shader_subroutine; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } #endif #ifdef GL_ARB_shader_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) - { - ret = GLEW_ARB_shader_texture_lod; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } #endif #ifdef GL_ARB_shading_language_100 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) - { - ret = GLEW_ARB_shading_language_100; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } #endif #ifdef GL_ARB_shading_language_420pack - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) - { - ret = GLEW_ARB_shading_language_420pack; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } #endif #ifdef GL_ARB_shading_language_include - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) - { - ret = GLEW_ARB_shading_language_include; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } #endif #ifdef GL_ARB_shading_language_packing - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) - { - ret = GLEW_ARB_shading_language_packing; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } #endif #ifdef GL_ARB_shadow - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) - { - ret = GLEW_ARB_shadow; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } #endif #ifdef GL_ARB_shadow_ambient - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) - { - ret = GLEW_ARB_shadow_ambient; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } #endif #ifdef GL_ARB_stencil_texturing - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) - { - ret = GLEW_ARB_stencil_texturing; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } #endif #ifdef GL_ARB_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) - { - ret = GLEW_ARB_sync; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } #endif #ifdef GL_ARB_tessellation_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) - { - ret = GLEW_ARB_tessellation_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } #endif #ifdef GL_ARB_texture_border_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) - { - ret = GLEW_ARB_texture_border_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } #endif #ifdef GL_ARB_texture_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) - { - ret = GLEW_ARB_texture_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } #endif #ifdef GL_ARB_texture_buffer_object_rgb32 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) - { - ret = GLEW_ARB_texture_buffer_object_rgb32; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } #endif #ifdef GL_ARB_texture_buffer_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) - { - ret = GLEW_ARB_texture_buffer_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } #endif #ifdef GL_ARB_texture_compression - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) - { - ret = GLEW_ARB_texture_compression; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } #endif #ifdef GL_ARB_texture_compression_bptc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) - { - ret = GLEW_ARB_texture_compression_bptc; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } #endif #ifdef GL_ARB_texture_compression_rgtc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) - { - ret = GLEW_ARB_texture_compression_rgtc; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } #endif #ifdef GL_ARB_texture_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) - { - ret = GLEW_ARB_texture_cube_map; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } #endif #ifdef GL_ARB_texture_cube_map_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) - { - ret = GLEW_ARB_texture_cube_map_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } #endif #ifdef GL_ARB_texture_env_add - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) - { - ret = GLEW_ARB_texture_env_add; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } #endif #ifdef GL_ARB_texture_env_combine - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) - { - ret = GLEW_ARB_texture_env_combine; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } #endif #ifdef GL_ARB_texture_env_crossbar - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) - { - ret = GLEW_ARB_texture_env_crossbar; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } #endif #ifdef GL_ARB_texture_env_dot3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) - { - ret = GLEW_ARB_texture_env_dot3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } #endif #ifdef GL_ARB_texture_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) - { - ret = GLEW_ARB_texture_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } #endif #ifdef GL_ARB_texture_gather - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) - { - ret = GLEW_ARB_texture_gather; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } #endif #ifdef GL_ARB_texture_mirrored_repeat - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) - { - ret = GLEW_ARB_texture_mirrored_repeat; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } #endif #ifdef GL_ARB_texture_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) - { - ret = GLEW_ARB_texture_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } #endif #ifdef GL_ARB_texture_non_power_of_two - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) - { - ret = GLEW_ARB_texture_non_power_of_two; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } #endif #ifdef GL_ARB_texture_query_levels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) - { - ret = GLEW_ARB_texture_query_levels; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } #endif #ifdef GL_ARB_texture_query_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) - { - ret = GLEW_ARB_texture_query_lod; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } #endif #ifdef GL_ARB_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) - { - ret = GLEW_ARB_texture_rectangle; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } #endif #ifdef GL_ARB_texture_rg - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) - { - ret = GLEW_ARB_texture_rg; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } #endif #ifdef GL_ARB_texture_rgb10_a2ui - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) - { - ret = GLEW_ARB_texture_rgb10_a2ui; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } #endif #ifdef GL_ARB_texture_storage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) - { - ret = GLEW_ARB_texture_storage; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } #endif #ifdef GL_ARB_texture_storage_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) - { - ret = GLEW_ARB_texture_storage_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } #endif #ifdef GL_ARB_texture_swizzle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) - { - ret = GLEW_ARB_texture_swizzle; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } #endif #ifdef GL_ARB_texture_view - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) - { - ret = GLEW_ARB_texture_view; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } #endif #ifdef GL_ARB_timer_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) - { - ret = GLEW_ARB_timer_query; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } #endif #ifdef GL_ARB_transform_feedback2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) - { - ret = GLEW_ARB_transform_feedback2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } #endif #ifdef GL_ARB_transform_feedback3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) - { - ret = GLEW_ARB_transform_feedback3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } #endif #ifdef GL_ARB_transform_feedback_instanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) - { - ret = GLEW_ARB_transform_feedback_instanced; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } #endif #ifdef GL_ARB_transpose_matrix - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) - { - ret = GLEW_ARB_transpose_matrix; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } #endif #ifdef GL_ARB_uniform_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) - { - ret = GLEW_ARB_uniform_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } #endif #ifdef GL_ARB_vertex_array_bgra - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) - { - ret = GLEW_ARB_vertex_array_bgra; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } #endif #ifdef GL_ARB_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_ARB_vertex_array_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } #endif #ifdef GL_ARB_vertex_attrib_64bit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) - { - ret = GLEW_ARB_vertex_attrib_64bit; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } #endif #ifdef GL_ARB_vertex_attrib_binding - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) - { - ret = GLEW_ARB_vertex_attrib_binding; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } #endif #ifdef GL_ARB_vertex_blend - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) - { - ret = GLEW_ARB_vertex_blend; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } #endif #ifdef GL_ARB_vertex_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) - { - ret = GLEW_ARB_vertex_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } #endif #ifdef GL_ARB_vertex_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) - { - ret = GLEW_ARB_vertex_program; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } #endif #ifdef GL_ARB_vertex_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) - { - ret = GLEW_ARB_vertex_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) - { - ret = GLEW_ARB_vertex_type_2_10_10_10_rev; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } #endif #ifdef GL_ARB_viewport_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) - { - ret = GLEW_ARB_viewport_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } #endif #ifdef GL_ARB_window_pos - if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) - { - ret = GLEW_ARB_window_pos; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { #ifdef GL_ATIX_point_sprites - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) - { - ret = GLEW_ATIX_point_sprites; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } #endif #ifdef GL_ATIX_texture_env_combine3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) - { - ret = GLEW_ATIX_texture_env_combine3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } #endif #ifdef GL_ATIX_texture_env_route - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) - { - ret = GLEW_ATIX_texture_env_route; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } #endif #ifdef GL_ATIX_vertex_shader_output_point_size - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) - { - ret = GLEW_ATIX_vertex_shader_output_point_size; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { #ifdef GL_ATI_draw_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) - { - ret = GLEW_ATI_draw_buffers; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } #endif #ifdef GL_ATI_element_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) - { - ret = GLEW_ATI_element_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } #endif #ifdef GL_ATI_envmap_bumpmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) - { - ret = GLEW_ATI_envmap_bumpmap; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } #endif #ifdef GL_ATI_fragment_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) - { - ret = GLEW_ATI_fragment_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } #endif #ifdef GL_ATI_map_object_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) - { - ret = GLEW_ATI_map_object_buffer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } #endif #ifdef GL_ATI_meminfo - if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) - { - ret = GLEW_ATI_meminfo; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } #endif #ifdef GL_ATI_pn_triangles - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) - { - ret = GLEW_ATI_pn_triangles; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } #endif #ifdef GL_ATI_separate_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) - { - ret = GLEW_ATI_separate_stencil; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } #endif #ifdef GL_ATI_shader_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) - { - ret = GLEW_ATI_shader_texture_lod; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } #endif #ifdef GL_ATI_text_fragment_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) - { - ret = GLEW_ATI_text_fragment_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } #endif #ifdef GL_ATI_texture_compression_3dc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) - { - ret = GLEW_ATI_texture_compression_3dc; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } #endif #ifdef GL_ATI_texture_env_combine3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) - { - ret = GLEW_ATI_texture_env_combine3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } #endif #ifdef GL_ATI_texture_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) - { - ret = GLEW_ATI_texture_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } #endif #ifdef GL_ATI_texture_mirror_once - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) - { - ret = GLEW_ATI_texture_mirror_once; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } #endif #ifdef GL_ATI_vertex_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) - { - ret = GLEW_ATI_vertex_array_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } #endif #ifdef GL_ATI_vertex_attrib_array_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) - { - ret = GLEW_ATI_vertex_attrib_array_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } #endif #ifdef GL_ATI_vertex_streams - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) - { - ret = GLEW_ATI_vertex_streams; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { #ifdef GL_EXT_422_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) - { - ret = GLEW_EXT_422_pixels; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } #endif #ifdef GL_EXT_Cg_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) - { - ret = GLEW_EXT_Cg_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } #endif #ifdef GL_EXT_abgr - if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) - { - ret = GLEW_EXT_abgr; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } #endif #ifdef GL_EXT_bgra - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) - { - ret = GLEW_EXT_bgra; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } #endif #ifdef GL_EXT_bindable_uniform - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) - { - ret = GLEW_EXT_bindable_uniform; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } #endif #ifdef GL_EXT_blend_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) - { - ret = GLEW_EXT_blend_color; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } #endif #ifdef GL_EXT_blend_equation_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) - { - ret = GLEW_EXT_blend_equation_separate; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } #endif #ifdef GL_EXT_blend_func_separate - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) - { - ret = GLEW_EXT_blend_func_separate; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } #endif #ifdef GL_EXT_blend_logic_op - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) - { - ret = GLEW_EXT_blend_logic_op; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } #endif #ifdef GL_EXT_blend_minmax - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) - { - ret = GLEW_EXT_blend_minmax; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } #endif #ifdef GL_EXT_blend_subtract - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) - { - ret = GLEW_EXT_blend_subtract; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } #endif #ifdef GL_EXT_clip_volume_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) - { - ret = GLEW_EXT_clip_volume_hint; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } #endif #ifdef GL_EXT_cmyka - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) - { - ret = GLEW_EXT_cmyka; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } #endif #ifdef GL_EXT_color_subtable - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) - { - ret = GLEW_EXT_color_subtable; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } #endif #ifdef GL_EXT_compiled_vertex_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) - { - ret = GLEW_EXT_compiled_vertex_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } #endif #ifdef GL_EXT_convolution - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) - { - ret = GLEW_EXT_convolution; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } #endif #ifdef GL_EXT_coordinate_frame - if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) - { - ret = GLEW_EXT_coordinate_frame; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } #endif #ifdef GL_EXT_copy_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) - { - ret = GLEW_EXT_copy_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } #endif #ifdef GL_EXT_cull_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) - { - ret = GLEW_EXT_cull_vertex; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } #endif #ifdef GL_EXT_debug_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) - { - ret = GLEW_EXT_debug_marker; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } #endif #ifdef GL_EXT_depth_bounds_test - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) - { - ret = GLEW_EXT_depth_bounds_test; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } #endif #ifdef GL_EXT_direct_state_access - if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) - { - ret = GLEW_EXT_direct_state_access; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } #endif #ifdef GL_EXT_draw_buffers2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) - { - ret = GLEW_EXT_draw_buffers2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } #endif #ifdef GL_EXT_draw_instanced - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) - { - ret = GLEW_EXT_draw_instanced; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } #endif #ifdef GL_EXT_draw_range_elements - if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) - { - ret = GLEW_EXT_draw_range_elements; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } #endif #ifdef GL_EXT_fog_coord - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) - { - ret = GLEW_EXT_fog_coord; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } #endif #ifdef GL_EXT_fragment_lighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) - { - ret = GLEW_EXT_fragment_lighting; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } #endif #ifdef GL_EXT_framebuffer_blit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) - { - ret = GLEW_EXT_framebuffer_blit; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } #endif #ifdef GL_EXT_framebuffer_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) - { - ret = GLEW_EXT_framebuffer_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) - { - ret = GLEW_EXT_framebuffer_multisample_blit_scaled; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } #endif #ifdef GL_EXT_framebuffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) - { - ret = GLEW_EXT_framebuffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } #endif #ifdef GL_EXT_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLEW_EXT_framebuffer_sRGB; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } #endif #ifdef GL_EXT_geometry_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) - { - ret = GLEW_EXT_geometry_shader4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } #endif #ifdef GL_EXT_gpu_program_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) - { - ret = GLEW_EXT_gpu_program_parameters; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } #endif #ifdef GL_EXT_gpu_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) - { - ret = GLEW_EXT_gpu_shader4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } #endif #ifdef GL_EXT_histogram - if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) - { - ret = GLEW_EXT_histogram; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } #endif #ifdef GL_EXT_index_array_formats - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) - { - ret = GLEW_EXT_index_array_formats; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } #endif #ifdef GL_EXT_index_func - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) - { - ret = GLEW_EXT_index_func; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } #endif #ifdef GL_EXT_index_material - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) - { - ret = GLEW_EXT_index_material; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } #endif #ifdef GL_EXT_index_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) - { - ret = GLEW_EXT_index_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } #endif #ifdef GL_EXT_light_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) - { - ret = GLEW_EXT_light_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } #endif #ifdef GL_EXT_misc_attribute - if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) - { - ret = GLEW_EXT_misc_attribute; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } #endif #ifdef GL_EXT_multi_draw_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) - { - ret = GLEW_EXT_multi_draw_arrays; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } #endif #ifdef GL_EXT_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_EXT_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } #endif #ifdef GL_EXT_packed_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) - { - ret = GLEW_EXT_packed_depth_stencil; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } #endif #ifdef GL_EXT_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) - { - ret = GLEW_EXT_packed_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } #endif #ifdef GL_EXT_packed_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) - { - ret = GLEW_EXT_packed_pixels; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } #endif #ifdef GL_EXT_paletted_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) - { - ret = GLEW_EXT_paletted_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } #endif #ifdef GL_EXT_pixel_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) - { - ret = GLEW_EXT_pixel_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } #endif #ifdef GL_EXT_pixel_transform - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) - { - ret = GLEW_EXT_pixel_transform; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } #endif #ifdef GL_EXT_pixel_transform_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) - { - ret = GLEW_EXT_pixel_transform_color_table; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } #endif #ifdef GL_EXT_point_parameters - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) - { - ret = GLEW_EXT_point_parameters; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } #endif #ifdef GL_EXT_polygon_offset - if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) - { - ret = GLEW_EXT_polygon_offset; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } #endif #ifdef GL_EXT_provoking_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) - { - ret = GLEW_EXT_provoking_vertex; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } #endif #ifdef GL_EXT_rescale_normal - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) - { - ret = GLEW_EXT_rescale_normal; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } #endif #ifdef GL_EXT_scene_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) - { - ret = GLEW_EXT_scene_marker; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } #endif #ifdef GL_EXT_secondary_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) - { - ret = GLEW_EXT_secondary_color; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } #endif #ifdef GL_EXT_separate_shader_objects - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) - { - ret = GLEW_EXT_separate_shader_objects; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } #endif #ifdef GL_EXT_separate_specular_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) - { - ret = GLEW_EXT_separate_specular_color; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } #endif #ifdef GL_EXT_shader_image_load_store - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) - { - ret = GLEW_EXT_shader_image_load_store; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } #endif #ifdef GL_EXT_shadow_funcs - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) - { - ret = GLEW_EXT_shadow_funcs; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } #endif #ifdef GL_EXT_shared_texture_palette - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) - { - ret = GLEW_EXT_shared_texture_palette; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } #endif #ifdef GL_EXT_stencil_clear_tag - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) - { - ret = GLEW_EXT_stencil_clear_tag; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } #endif #ifdef GL_EXT_stencil_two_side - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) - { - ret = GLEW_EXT_stencil_two_side; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } #endif #ifdef GL_EXT_stencil_wrap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) - { - ret = GLEW_EXT_stencil_wrap; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } #endif #ifdef GL_EXT_subtexture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) - { - ret = GLEW_EXT_subtexture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } #endif #ifdef GL_EXT_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) - { - ret = GLEW_EXT_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } #endif #ifdef GL_EXT_texture3D - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) - { - ret = GLEW_EXT_texture3D; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } #endif #ifdef GL_EXT_texture_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) - { - ret = GLEW_EXT_texture_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } #endif #ifdef GL_EXT_texture_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) - { - ret = GLEW_EXT_texture_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } #endif #ifdef GL_EXT_texture_compression_dxt1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) - { - ret = GLEW_EXT_texture_compression_dxt1; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } #endif #ifdef GL_EXT_texture_compression_latc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) - { - ret = GLEW_EXT_texture_compression_latc; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } #endif #ifdef GL_EXT_texture_compression_rgtc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) - { - ret = GLEW_EXT_texture_compression_rgtc; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } #endif #ifdef GL_EXT_texture_compression_s3tc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) - { - ret = GLEW_EXT_texture_compression_s3tc; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } #endif #ifdef GL_EXT_texture_cube_map - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) - { - ret = GLEW_EXT_texture_cube_map; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } #endif #ifdef GL_EXT_texture_edge_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) - { - ret = GLEW_EXT_texture_edge_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } #endif #ifdef GL_EXT_texture_env - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) - { - ret = GLEW_EXT_texture_env; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } #endif #ifdef GL_EXT_texture_env_add - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) - { - ret = GLEW_EXT_texture_env_add; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } #endif #ifdef GL_EXT_texture_env_combine - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) - { - ret = GLEW_EXT_texture_env_combine; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } #endif #ifdef GL_EXT_texture_env_dot3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) - { - ret = GLEW_EXT_texture_env_dot3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } #endif #ifdef GL_EXT_texture_filter_anisotropic - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) - { - ret = GLEW_EXT_texture_filter_anisotropic; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } #endif #ifdef GL_EXT_texture_integer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) - { - ret = GLEW_EXT_texture_integer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } #endif #ifdef GL_EXT_texture_lod_bias - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) - { - ret = GLEW_EXT_texture_lod_bias; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } #endif #ifdef GL_EXT_texture_mirror_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) - { - ret = GLEW_EXT_texture_mirror_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } #endif #ifdef GL_EXT_texture_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) - { - ret = GLEW_EXT_texture_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } #endif #ifdef GL_EXT_texture_perturb_normal - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) - { - ret = GLEW_EXT_texture_perturb_normal; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } #endif #ifdef GL_EXT_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) - { - ret = GLEW_EXT_texture_rectangle; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } #endif #ifdef GL_EXT_texture_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) - { - ret = GLEW_EXT_texture_sRGB; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } #endif #ifdef GL_EXT_texture_sRGB_decode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) - { - ret = GLEW_EXT_texture_sRGB_decode; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } #endif #ifdef GL_EXT_texture_shared_exponent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) - { - ret = GLEW_EXT_texture_shared_exponent; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } #endif #ifdef GL_EXT_texture_snorm - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) - { - ret = GLEW_EXT_texture_snorm; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } #endif #ifdef GL_EXT_texture_swizzle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) - { - ret = GLEW_EXT_texture_swizzle; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } #endif #ifdef GL_EXT_timer_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) - { - ret = GLEW_EXT_timer_query; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } #endif #ifdef GL_EXT_transform_feedback - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) - { - ret = GLEW_EXT_transform_feedback; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } #endif #ifdef GL_EXT_vertex_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) - { - ret = GLEW_EXT_vertex_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } #endif #ifdef GL_EXT_vertex_array_bgra - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) - { - ret = GLEW_EXT_vertex_array_bgra; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } #endif #ifdef GL_EXT_vertex_attrib_64bit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) - { - ret = GLEW_EXT_vertex_attrib_64bit; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } #endif #ifdef GL_EXT_vertex_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) - { - ret = GLEW_EXT_vertex_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } #endif #ifdef GL_EXT_vertex_weighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) - { - ret = GLEW_EXT_vertex_weighting; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } #endif #ifdef GL_EXT_x11_sync_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) - { - ret = GLEW_EXT_x11_sync_object; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { #ifdef GL_GREMEDY_frame_terminator - if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) - { - ret = GLEW_GREMEDY_frame_terminator; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } #endif #ifdef GL_GREMEDY_string_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) - { - ret = GLEW_GREMEDY_string_marker; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { #ifdef GL_HP_convolution_border_modes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) - { - ret = GLEW_HP_convolution_border_modes; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } #endif #ifdef GL_HP_image_transform - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) - { - ret = GLEW_HP_image_transform; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } #endif #ifdef GL_HP_occlusion_test - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) - { - ret = GLEW_HP_occlusion_test; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } #endif #ifdef GL_HP_texture_lighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) - { - ret = GLEW_HP_texture_lighting; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { #ifdef GL_IBM_cull_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) - { - ret = GLEW_IBM_cull_vertex; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } #endif #ifdef GL_IBM_multimode_draw_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) - { - ret = GLEW_IBM_multimode_draw_arrays; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } #endif #ifdef GL_IBM_rasterpos_clip - if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) - { - ret = GLEW_IBM_rasterpos_clip; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } #endif #ifdef GL_IBM_static_data - if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) - { - ret = GLEW_IBM_static_data; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } #endif #ifdef GL_IBM_texture_mirrored_repeat - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) - { - ret = GLEW_IBM_texture_mirrored_repeat; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } #endif #ifdef GL_IBM_vertex_array_lists - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) - { - ret = GLEW_IBM_vertex_array_lists; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { #ifdef GL_INGR_color_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) - { - ret = GLEW_INGR_color_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } #endif #ifdef GL_INGR_interlace_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) - { - ret = GLEW_INGR_interlace_read; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { #ifdef GL_INTEL_parallel_arrays - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) - { - ret = GLEW_INTEL_parallel_arrays; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } #endif #ifdef GL_INTEL_texture_scissor - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) - { - ret = GLEW_INTEL_texture_scissor; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { #ifdef GL_KHR_debug - if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) - { - ret = GLEW_KHR_debug; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } #endif #ifdef GL_KHR_texture_compression_astc_ldr - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) - { - ret = GLEW_KHR_texture_compression_astc_ldr; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { #ifdef GL_KTX_buffer_region - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) - { - ret = GLEW_KTX_buffer_region; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { #ifdef GL_MESAX_texture_stack - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) - { - ret = GLEW_MESAX_texture_stack; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { #ifdef GL_MESA_pack_invert - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) - { - ret = GLEW_MESA_pack_invert; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } #endif #ifdef GL_MESA_resize_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) - { - ret = GLEW_MESA_resize_buffers; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } #endif #ifdef GL_MESA_window_pos - if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) - { - ret = GLEW_MESA_window_pos; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } #endif #ifdef GL_MESA_ycbcr_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) - { - ret = GLEW_MESA_ycbcr_texture; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { #ifdef GL_NVX_gpu_memory_info - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) - { - ret = GLEW_NVX_gpu_memory_info; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { #ifdef GL_NV_bindless_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) - { - ret = GLEW_NV_bindless_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } #endif #ifdef GL_NV_blend_square - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) - { - ret = GLEW_NV_blend_square; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } #endif #ifdef GL_NV_conditional_render - if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) - { - ret = GLEW_NV_conditional_render; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } #endif #ifdef GL_NV_copy_depth_to_color - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) - { - ret = GLEW_NV_copy_depth_to_color; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } #endif #ifdef GL_NV_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLEW_NV_copy_image; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } #endif #ifdef GL_NV_depth_buffer_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) - { - ret = GLEW_NV_depth_buffer_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } #endif #ifdef GL_NV_depth_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) - { - ret = GLEW_NV_depth_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } #endif #ifdef GL_NV_depth_range_unclamped - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) - { - ret = GLEW_NV_depth_range_unclamped; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } #endif #ifdef GL_NV_evaluators - if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) - { - ret = GLEW_NV_evaluators; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } #endif #ifdef GL_NV_explicit_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) - { - ret = GLEW_NV_explicit_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } #endif #ifdef GL_NV_fence - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) - { - ret = GLEW_NV_fence; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } #endif #ifdef GL_NV_float_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) - { - ret = GLEW_NV_float_buffer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } #endif #ifdef GL_NV_fog_distance - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) - { - ret = GLEW_NV_fog_distance; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } #endif #ifdef GL_NV_fragment_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) - { - ret = GLEW_NV_fragment_program; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } #endif #ifdef GL_NV_fragment_program2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) - { - ret = GLEW_NV_fragment_program2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } #endif #ifdef GL_NV_fragment_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) - { - ret = GLEW_NV_fragment_program4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } #endif #ifdef GL_NV_fragment_program_option - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) - { - ret = GLEW_NV_fragment_program_option; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } #endif #ifdef GL_NV_framebuffer_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) - { - ret = GLEW_NV_framebuffer_multisample_coverage; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } #endif #ifdef GL_NV_geometry_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) - { - ret = GLEW_NV_geometry_program4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } #endif #ifdef GL_NV_geometry_shader4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) - { - ret = GLEW_NV_geometry_shader4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } #endif #ifdef GL_NV_gpu_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) - { - ret = GLEW_NV_gpu_program4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } #endif #ifdef GL_NV_gpu_program5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) - { - ret = GLEW_NV_gpu_program5; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } #endif #ifdef GL_NV_gpu_program_fp64 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) - { - ret = GLEW_NV_gpu_program_fp64; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } #endif #ifdef GL_NV_gpu_shader5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) - { - ret = GLEW_NV_gpu_shader5; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } #endif #ifdef GL_NV_half_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) - { - ret = GLEW_NV_half_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } #endif #ifdef GL_NV_light_max_exponent - if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) - { - ret = GLEW_NV_light_max_exponent; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } #endif #ifdef GL_NV_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) - { - ret = GLEW_NV_multisample_coverage; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } #endif #ifdef GL_NV_multisample_filter_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) - { - ret = GLEW_NV_multisample_filter_hint; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } #endif #ifdef GL_NV_occlusion_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) - { - ret = GLEW_NV_occlusion_query; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } #endif #ifdef GL_NV_packed_depth_stencil - if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) - { - ret = GLEW_NV_packed_depth_stencil; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } #endif #ifdef GL_NV_parameter_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) - { - ret = GLEW_NV_parameter_buffer_object; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } #endif #ifdef GL_NV_parameter_buffer_object2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) - { - ret = GLEW_NV_parameter_buffer_object2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } #endif #ifdef GL_NV_path_rendering - if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) - { - ret = GLEW_NV_path_rendering; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } #endif #ifdef GL_NV_pixel_data_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) - { - ret = GLEW_NV_pixel_data_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } #endif #ifdef GL_NV_point_sprite - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) - { - ret = GLEW_NV_point_sprite; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } #endif #ifdef GL_NV_present_video - if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) - { - ret = GLEW_NV_present_video; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } #endif #ifdef GL_NV_primitive_restart - if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) - { - ret = GLEW_NV_primitive_restart; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } #endif #ifdef GL_NV_register_combiners - if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) - { - ret = GLEW_NV_register_combiners; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } #endif #ifdef GL_NV_register_combiners2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) - { - ret = GLEW_NV_register_combiners2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } #endif #ifdef GL_NV_shader_atomic_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) - { - ret = GLEW_NV_shader_atomic_float; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } #endif #ifdef GL_NV_shader_buffer_load - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) - { - ret = GLEW_NV_shader_buffer_load; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } #endif #ifdef GL_NV_tessellation_program5 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) - { - ret = GLEW_NV_tessellation_program5; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } #endif #ifdef GL_NV_texgen_emboss - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) - { - ret = GLEW_NV_texgen_emboss; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } #endif #ifdef GL_NV_texgen_reflection - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) - { - ret = GLEW_NV_texgen_reflection; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } #endif #ifdef GL_NV_texture_barrier - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) - { - ret = GLEW_NV_texture_barrier; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } #endif #ifdef GL_NV_texture_compression_vtc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) - { - ret = GLEW_NV_texture_compression_vtc; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } #endif #ifdef GL_NV_texture_env_combine4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) - { - ret = GLEW_NV_texture_env_combine4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } #endif #ifdef GL_NV_texture_expand_normal - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) - { - ret = GLEW_NV_texture_expand_normal; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } #endif #ifdef GL_NV_texture_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) - { - ret = GLEW_NV_texture_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } #endif #ifdef GL_NV_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) - { - ret = GLEW_NV_texture_rectangle; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } #endif #ifdef GL_NV_texture_shader - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) - { - ret = GLEW_NV_texture_shader; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } #endif #ifdef GL_NV_texture_shader2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) - { - ret = GLEW_NV_texture_shader2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } #endif #ifdef GL_NV_texture_shader3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) - { - ret = GLEW_NV_texture_shader3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } #endif #ifdef GL_NV_transform_feedback - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) - { - ret = GLEW_NV_transform_feedback; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } #endif #ifdef GL_NV_transform_feedback2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) - { - ret = GLEW_NV_transform_feedback2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } #endif #ifdef GL_NV_vdpau_interop - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) - { - ret = GLEW_NV_vdpau_interop; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } #endif #ifdef GL_NV_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = GLEW_NV_vertex_array_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } #endif #ifdef GL_NV_vertex_array_range2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) - { - ret = GLEW_NV_vertex_array_range2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } #endif #ifdef GL_NV_vertex_attrib_integer_64bit - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) - { - ret = GLEW_NV_vertex_attrib_integer_64bit; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } #endif #ifdef GL_NV_vertex_buffer_unified_memory - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) - { - ret = GLEW_NV_vertex_buffer_unified_memory; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } #endif #ifdef GL_NV_vertex_program - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) - { - ret = GLEW_NV_vertex_program; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } #endif #ifdef GL_NV_vertex_program1_1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) - { - ret = GLEW_NV_vertex_program1_1; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } #endif #ifdef GL_NV_vertex_program2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) - { - ret = GLEW_NV_vertex_program2; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } #endif #ifdef GL_NV_vertex_program2_option - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) - { - ret = GLEW_NV_vertex_program2_option; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } #endif #ifdef GL_NV_vertex_program3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) - { - ret = GLEW_NV_vertex_program3; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } #endif #ifdef GL_NV_vertex_program4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) - { - ret = GLEW_NV_vertex_program4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } #endif #ifdef GL_NV_video_capture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) - { - ret = GLEW_NV_video_capture; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { #ifdef GL_OES_byte_coordinates - if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) - { - ret = GLEW_OES_byte_coordinates; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } #endif #ifdef GL_OES_compressed_paletted_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) - { - ret = GLEW_OES_compressed_paletted_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } #endif #ifdef GL_OES_read_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) - { - ret = GLEW_OES_read_format; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } #endif #ifdef GL_OES_single_precision - if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) - { - ret = GLEW_OES_single_precision; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { #ifdef GL_OML_interlace - if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) - { - ret = GLEW_OML_interlace; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } #endif #ifdef GL_OML_resample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) - { - ret = GLEW_OML_resample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } #endif #ifdef GL_OML_subsample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) - { - ret = GLEW_OML_subsample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { #ifdef GL_PGI_misc_hints - if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) - { - ret = GLEW_PGI_misc_hints; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } #endif #ifdef GL_PGI_vertex_hints - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) - { - ret = GLEW_PGI_vertex_hints; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { #ifdef GL_REGAL_error_string - if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) - { - ret = GLEW_REGAL_error_string; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } #endif #ifdef GL_REGAL_extension_query - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) - { - ret = GLEW_REGAL_extension_query; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } #endif #ifdef GL_REGAL_log - if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) - { - ret = GLEW_REGAL_log; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { #ifdef GL_REND_screen_coordinates - if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) - { - ret = GLEW_REND_screen_coordinates; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { #ifdef GL_S3_s3tc - if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) - { - ret = GLEW_S3_s3tc; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { #ifdef GL_SGIS_color_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) - { - ret = GLEW_SGIS_color_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } #endif #ifdef GL_SGIS_detail_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) - { - ret = GLEW_SGIS_detail_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } #endif #ifdef GL_SGIS_fog_function - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) - { - ret = GLEW_SGIS_fog_function; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } #endif #ifdef GL_SGIS_generate_mipmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) - { - ret = GLEW_SGIS_generate_mipmap; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } #endif #ifdef GL_SGIS_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLEW_SGIS_multisample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } #endif #ifdef GL_SGIS_pixel_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) - { - ret = GLEW_SGIS_pixel_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } #endif #ifdef GL_SGIS_point_line_texgen - if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) - { - ret = GLEW_SGIS_point_line_texgen; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } #endif #ifdef GL_SGIS_sharpen_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) - { - ret = GLEW_SGIS_sharpen_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } #endif #ifdef GL_SGIS_texture4D - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) - { - ret = GLEW_SGIS_texture4D; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } #endif #ifdef GL_SGIS_texture_border_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) - { - ret = GLEW_SGIS_texture_border_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } #endif #ifdef GL_SGIS_texture_edge_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) - { - ret = GLEW_SGIS_texture_edge_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } #endif #ifdef GL_SGIS_texture_filter4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) - { - ret = GLEW_SGIS_texture_filter4; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } #endif #ifdef GL_SGIS_texture_lod - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) - { - ret = GLEW_SGIS_texture_lod; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } #endif #ifdef GL_SGIS_texture_select - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) - { - ret = GLEW_SGIS_texture_select; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { #ifdef GL_SGIX_async - if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) - { - ret = GLEW_SGIX_async; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } #endif #ifdef GL_SGIX_async_histogram - if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) - { - ret = GLEW_SGIX_async_histogram; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } #endif #ifdef GL_SGIX_async_pixel - if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) - { - ret = GLEW_SGIX_async_pixel; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } #endif #ifdef GL_SGIX_blend_alpha_minmax - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) - { - ret = GLEW_SGIX_blend_alpha_minmax; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } #endif #ifdef GL_SGIX_clipmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) - { - ret = GLEW_SGIX_clipmap; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } #endif #ifdef GL_SGIX_convolution_accuracy - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) - { - ret = GLEW_SGIX_convolution_accuracy; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } #endif #ifdef GL_SGIX_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) - { - ret = GLEW_SGIX_depth_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } #endif #ifdef GL_SGIX_flush_raster - if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) - { - ret = GLEW_SGIX_flush_raster; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } #endif #ifdef GL_SGIX_fog_offset - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) - { - ret = GLEW_SGIX_fog_offset; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } #endif #ifdef GL_SGIX_fog_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) - { - ret = GLEW_SGIX_fog_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } #endif #ifdef GL_SGIX_fragment_specular_lighting - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) - { - ret = GLEW_SGIX_fragment_specular_lighting; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } #endif #ifdef GL_SGIX_framezoom - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) - { - ret = GLEW_SGIX_framezoom; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } #endif #ifdef GL_SGIX_interlace - if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) - { - ret = GLEW_SGIX_interlace; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } #endif #ifdef GL_SGIX_ir_instrument1 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) - { - ret = GLEW_SGIX_ir_instrument1; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } #endif #ifdef GL_SGIX_list_priority - if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) - { - ret = GLEW_SGIX_list_priority; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } #endif #ifdef GL_SGIX_pixel_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) - { - ret = GLEW_SGIX_pixel_texture; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } #endif #ifdef GL_SGIX_pixel_texture_bits - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) - { - ret = GLEW_SGIX_pixel_texture_bits; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } #endif #ifdef GL_SGIX_reference_plane - if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) - { - ret = GLEW_SGIX_reference_plane; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } #endif #ifdef GL_SGIX_resample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) - { - ret = GLEW_SGIX_resample; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } #endif #ifdef GL_SGIX_shadow - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) - { - ret = GLEW_SGIX_shadow; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } #endif #ifdef GL_SGIX_shadow_ambient - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) - { - ret = GLEW_SGIX_shadow_ambient; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } #endif #ifdef GL_SGIX_sprite - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) - { - ret = GLEW_SGIX_sprite; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } #endif #ifdef GL_SGIX_tag_sample_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) - { - ret = GLEW_SGIX_tag_sample_buffer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } #endif #ifdef GL_SGIX_texture_add_env - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) - { - ret = GLEW_SGIX_texture_add_env; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } #endif #ifdef GL_SGIX_texture_coordinate_clamp - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) - { - ret = GLEW_SGIX_texture_coordinate_clamp; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } #endif #ifdef GL_SGIX_texture_lod_bias - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) - { - ret = GLEW_SGIX_texture_lod_bias; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } #endif #ifdef GL_SGIX_texture_multi_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) - { - ret = GLEW_SGIX_texture_multi_buffer; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } #endif #ifdef GL_SGIX_texture_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) - { - ret = GLEW_SGIX_texture_range; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } #endif #ifdef GL_SGIX_texture_scale_bias - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) - { - ret = GLEW_SGIX_texture_scale_bias; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } #endif #ifdef GL_SGIX_vertex_preclip - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) - { - ret = GLEW_SGIX_vertex_preclip; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } #endif #ifdef GL_SGIX_vertex_preclip_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) - { - ret = GLEW_SGIX_vertex_preclip_hint; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } #endif #ifdef GL_SGIX_ycrcb - if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) - { - ret = GLEW_SGIX_ycrcb; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { #ifdef GL_SGI_color_matrix - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) - { - ret = GLEW_SGI_color_matrix; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } #endif #ifdef GL_SGI_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) - { - ret = GLEW_SGI_color_table; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } #endif #ifdef GL_SGI_texture_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) - { - ret = GLEW_SGI_texture_color_table; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { #ifdef GL_SUNX_constant_data - if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) - { - ret = GLEW_SUNX_constant_data; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { #ifdef GL_SUN_convolution_border_modes - if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) - { - ret = GLEW_SUN_convolution_border_modes; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } #endif #ifdef GL_SUN_global_alpha - if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) - { - ret = GLEW_SUN_global_alpha; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } #endif #ifdef GL_SUN_mesh_array - if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) - { - ret = GLEW_SUN_mesh_array; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } #endif #ifdef GL_SUN_read_video_pixels - if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) - { - ret = GLEW_SUN_read_video_pixels; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } #endif #ifdef GL_SUN_slice_accum - if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) - { - ret = GLEW_SUN_slice_accum; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } #endif #ifdef GL_SUN_triangle_list - if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) - { - ret = GLEW_SUN_triangle_list; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } #endif #ifdef GL_SUN_vertex - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) - { - ret = GLEW_SUN_vertex; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) - { + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { #ifdef GL_WIN_phong_shading - if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) - { - ret = GLEW_WIN_phong_shading; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } #endif #ifdef GL_WIN_specular_fog - if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) - { - ret = GLEW_WIN_specular_fog; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } #endif #ifdef GL_WIN_swap_hint - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) - { - ret = GLEW_WIN_swap_hint; - continue; - } + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } #endif - } + } + } + ret = (len == 0); } - ret = (len == 0); - } - return ret; + return ret; } #if defined(_WIN32) -#if defined(GLEW_MX) -GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) -#else -GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) -#endif +# if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported(const WGLEWContext* ctx, const char* name) +# else +GLboolean GLEWAPIENTRY wglewIsSupported(const char* name) +# endif { - GLubyte* pos = (GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) { - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) - { -#ifdef WGL_3DFX_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = WGLEW_3DFX_multisample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) - { -#ifdef WGL_3DL_stereo_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) - { - ret = WGLEW_3DL_stereo_control; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) - { -#ifdef WGL_AMD_gpu_association - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) - { - ret = WGLEW_AMD_gpu_association; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) - { -#ifdef WGL_ARB_buffer_region - if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) - { - ret = WGLEW_ARB_buffer_region; - continue; - } -#endif -#ifdef WGL_ARB_create_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) - { - ret = WGLEW_ARB_create_context; - continue; - } -#endif -#ifdef WGL_ARB_create_context_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) - { - ret = WGLEW_ARB_create_context_profile; - continue; - } -#endif -#ifdef WGL_ARB_create_context_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) - { - ret = WGLEW_ARB_create_context_robustness; - continue; - } -#endif -#ifdef WGL_ARB_extensions_string - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) - { - ret = WGLEW_ARB_extensions_string; - continue; - } -#endif -#ifdef WGL_ARB_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = WGLEW_ARB_framebuffer_sRGB; - continue; - } -#endif -#ifdef WGL_ARB_make_current_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) - { - ret = WGLEW_ARB_make_current_read; - continue; - } -#endif -#ifdef WGL_ARB_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = WGLEW_ARB_multisample; - continue; - } -#endif -#ifdef WGL_ARB_pbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) - { - ret = WGLEW_ARB_pbuffer; - continue; - } -#endif -#ifdef WGL_ARB_pixel_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) - { - ret = WGLEW_ARB_pixel_format; - continue; - } -#endif -#ifdef WGL_ARB_pixel_format_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) - { - ret = WGLEW_ARB_pixel_format_float; - continue; - } -#endif -#ifdef WGL_ARB_render_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) - { - ret = WGLEW_ARB_render_texture; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) - { -#ifdef WGL_ATI_pixel_format_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) - { - ret = WGLEW_ATI_pixel_format_float; - continue; - } -#endif -#ifdef WGL_ATI_render_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) - { - ret = WGLEW_ATI_render_texture_rectangle; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) - { -#ifdef WGL_EXT_create_context_es2_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) - { - ret = WGLEW_EXT_create_context_es2_profile; - continue; - } -#endif -#ifdef WGL_EXT_create_context_es_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) - { - ret = WGLEW_EXT_create_context_es_profile; - continue; - } -#endif -#ifdef WGL_EXT_depth_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) - { - ret = WGLEW_EXT_depth_float; - continue; - } -#endif -#ifdef WGL_EXT_display_color_table - if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) - { - ret = WGLEW_EXT_display_color_table; - continue; - } -#endif -#ifdef WGL_EXT_extensions_string - if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) - { - ret = WGLEW_EXT_extensions_string; - continue; - } -#endif -#ifdef WGL_EXT_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = WGLEW_EXT_framebuffer_sRGB; - continue; - } -#endif -#ifdef WGL_EXT_make_current_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) - { - ret = WGLEW_EXT_make_current_read; - continue; - } -#endif -#ifdef WGL_EXT_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = WGLEW_EXT_multisample; - continue; - } -#endif -#ifdef WGL_EXT_pbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) - { - ret = WGLEW_EXT_pbuffer; - continue; - } -#endif -#ifdef WGL_EXT_pixel_format - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) - { - ret = WGLEW_EXT_pixel_format; - continue; - } -#endif -#ifdef WGL_EXT_pixel_format_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) - { - ret = WGLEW_EXT_pixel_format_packed_float; - continue; - } -#endif -#ifdef WGL_EXT_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = WGLEW_EXT_swap_control; - continue; - } -#endif -#ifdef WGL_EXT_swap_control_tear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) - { - ret = WGLEW_EXT_swap_control_tear; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) - { -#ifdef WGL_I3D_digital_video_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) - { - ret = WGLEW_I3D_digital_video_control; - continue; - } -#endif -#ifdef WGL_I3D_gamma - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) - { - ret = WGLEW_I3D_gamma; - continue; - } -#endif -#ifdef WGL_I3D_genlock - if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) - { - ret = WGLEW_I3D_genlock; - continue; - } -#endif -#ifdef WGL_I3D_image_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) - { - ret = WGLEW_I3D_image_buffer; - continue; - } -#endif -#ifdef WGL_I3D_swap_frame_lock - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) - { - ret = WGLEW_I3D_swap_frame_lock; - continue; - } -#endif -#ifdef WGL_I3D_swap_frame_usage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) - { - ret = WGLEW_I3D_swap_frame_usage; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) - { -#ifdef WGL_NV_DX_interop - if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) - { - ret = WGLEW_NV_DX_interop; - continue; - } -#endif -#ifdef WGL_NV_DX_interop2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) - { - ret = WGLEW_NV_DX_interop2; - continue; - } -#endif -#ifdef WGL_NV_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = WGLEW_NV_copy_image; - continue; - } -#endif -#ifdef WGL_NV_float_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) - { - ret = WGLEW_NV_float_buffer; - continue; - } -#endif -#ifdef WGL_NV_gpu_affinity - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) - { - ret = WGLEW_NV_gpu_affinity; - continue; - } -#endif -#ifdef WGL_NV_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) - { - ret = WGLEW_NV_multisample_coverage; - continue; - } -#endif -#ifdef WGL_NV_present_video - if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) - { - ret = WGLEW_NV_present_video; - continue; - } -#endif -#ifdef WGL_NV_render_depth_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) - { - ret = WGLEW_NV_render_depth_texture; - continue; - } -#endif -#ifdef WGL_NV_render_texture_rectangle - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) - { - ret = WGLEW_NV_render_texture_rectangle; - continue; - } -#endif -#ifdef WGL_NV_swap_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) - { - ret = WGLEW_NV_swap_group; - continue; - } -#endif -#ifdef WGL_NV_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = WGLEW_NV_vertex_array_range; - continue; - } -#endif -#ifdef WGL_NV_video_capture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) - { - ret = WGLEW_NV_video_capture; - continue; - } -#endif -#ifdef WGL_NV_video_output - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) - { - ret = WGLEW_NV_video_output; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) - { -#ifdef WGL_OML_sync_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) - { - ret = WGLEW_OML_sync_control; - continue; - } -#endif - } + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +# ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +# ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +# ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +# ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +# endif +# ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +# endif +# ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +# endif +# ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +# endif +# ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +# endif +# ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +# endif +# ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +# endif +# ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +# endif +# ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +# endif +# ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +# endif +# ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +# endif +# ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +# ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +# endif +# ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +# ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +# endif +# ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +# endif +# ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +# endif +# ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +# endif +# ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +# endif +# ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +# endif +# ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +# endif +# ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +# endif +# ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +# endif +# ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +# endif +# ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +# endif +# ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +# endif +# ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +# ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +# endif +# ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +# endif +# ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +# endif +# ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +# endif +# ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +# endif +# ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +# ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +# endif +# ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +# endif +# ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +# endif +# ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +# endif +# ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +# endif +# ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +# endif +# ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +# endif +# ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +# endif +# ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +# endif +# ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +# endif +# ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +# endif +# ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +# endif +# ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +# ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +# endif + } + } + ret = (len == 0); } - ret = (len == 0); - } - return ret; + return ret; } #elif !defined(__ANDROID__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -#if defined(GLEW_MX) -GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) -#else -GLboolean glxewIsSupported (const char* name) -#endif +# if defined(GLEW_MX) +GLboolean glxewContextIsSupported(const GLXEWContext* ctx, const char* name) +# else +GLboolean glxewIsSupported(const char* name) +# endif { - GLubyte* pos = (GLubyte*)name; - GLuint len = _glewStrLen(pos); - GLboolean ret = GL_TRUE; - while (ret && len > 0) - { - if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) { - if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) - { -#ifdef GLX_VERSION_1_2 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) - { - ret = GLXEW_VERSION_1_2; - continue; - } -#endif -#ifdef GLX_VERSION_1_3 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) - { - ret = GLXEW_VERSION_1_3; - continue; - } -#endif -#ifdef GLX_VERSION_1_4 - if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) - { - ret = GLXEW_VERSION_1_4; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) - { -#ifdef GLX_3DFX_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLXEW_3DFX_multisample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) - { -#ifdef GLX_AMD_gpu_association - if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) - { - ret = GLXEW_AMD_gpu_association; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) - { -#ifdef GLX_ARB_create_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) - { - ret = GLXEW_ARB_create_context; - continue; - } -#endif -#ifdef GLX_ARB_create_context_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) - { - ret = GLXEW_ARB_create_context_profile; - continue; - } -#endif -#ifdef GLX_ARB_create_context_robustness - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) - { - ret = GLXEW_ARB_create_context_robustness; - continue; - } -#endif -#ifdef GLX_ARB_fbconfig_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) - { - ret = GLXEW_ARB_fbconfig_float; - continue; - } -#endif -#ifdef GLX_ARB_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLXEW_ARB_framebuffer_sRGB; - continue; - } -#endif -#ifdef GLX_ARB_get_proc_address - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) - { - ret = GLXEW_ARB_get_proc_address; - continue; - } -#endif -#ifdef GLX_ARB_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLXEW_ARB_multisample; - continue; - } -#endif -#ifdef GLX_ARB_robustness_application_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) - { - ret = GLXEW_ARB_robustness_application_isolation; - continue; - } -#endif -#ifdef GLX_ARB_robustness_share_group_isolation - if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) - { - ret = GLXEW_ARB_robustness_share_group_isolation; - continue; - } -#endif -#ifdef GLX_ARB_vertex_buffer_object - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) - { - ret = GLXEW_ARB_vertex_buffer_object; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) - { -#ifdef GLX_ATI_pixel_format_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) - { - ret = GLXEW_ATI_pixel_format_float; - continue; - } -#endif -#ifdef GLX_ATI_render_texture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) - { - ret = GLXEW_ATI_render_texture; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) - { -#ifdef GLX_EXT_create_context_es2_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) - { - ret = GLXEW_EXT_create_context_es2_profile; - continue; - } -#endif -#ifdef GLX_EXT_create_context_es_profile - if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) - { - ret = GLXEW_EXT_create_context_es_profile; - continue; - } -#endif -#ifdef GLX_EXT_fbconfig_packed_float - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) - { - ret = GLXEW_EXT_fbconfig_packed_float; - continue; - } -#endif -#ifdef GLX_EXT_framebuffer_sRGB - if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) - { - ret = GLXEW_EXT_framebuffer_sRGB; - continue; - } -#endif -#ifdef GLX_EXT_import_context - if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) - { - ret = GLXEW_EXT_import_context; - continue; - } -#endif -#ifdef GLX_EXT_scene_marker - if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) - { - ret = GLXEW_EXT_scene_marker; - continue; - } -#endif -#ifdef GLX_EXT_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = GLXEW_EXT_swap_control; - continue; - } -#endif -#ifdef GLX_EXT_swap_control_tear - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) - { - ret = GLXEW_EXT_swap_control_tear; - continue; - } -#endif -#ifdef GLX_EXT_texture_from_pixmap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) - { - ret = GLXEW_EXT_texture_from_pixmap; - continue; - } -#endif -#ifdef GLX_EXT_visual_info - if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) - { - ret = GLXEW_EXT_visual_info; - continue; - } -#endif -#ifdef GLX_EXT_visual_rating - if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) - { - ret = GLXEW_EXT_visual_rating; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) - { -#ifdef GLX_INTEL_swap_event - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) - { - ret = GLXEW_INTEL_swap_event; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) - { -#ifdef GLX_MESA_agp_offset - if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) - { - ret = GLXEW_MESA_agp_offset; - continue; - } -#endif -#ifdef GLX_MESA_copy_sub_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) - { - ret = GLXEW_MESA_copy_sub_buffer; - continue; - } -#endif -#ifdef GLX_MESA_pixmap_colormap - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) - { - ret = GLXEW_MESA_pixmap_colormap; - continue; - } -#endif -#ifdef GLX_MESA_release_buffers - if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) - { - ret = GLXEW_MESA_release_buffers; - continue; - } -#endif -#ifdef GLX_MESA_set_3dfx_mode - if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) - { - ret = GLXEW_MESA_set_3dfx_mode; - continue; - } -#endif -#ifdef GLX_MESA_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = GLXEW_MESA_swap_control; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) - { -#ifdef GLX_NV_copy_image - if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) - { - ret = GLXEW_NV_copy_image; - continue; - } -#endif -#ifdef GLX_NV_float_buffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) - { - ret = GLXEW_NV_float_buffer; - continue; - } -#endif -#ifdef GLX_NV_multisample_coverage - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) - { - ret = GLXEW_NV_multisample_coverage; - continue; - } -#endif -#ifdef GLX_NV_present_video - if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) - { - ret = GLXEW_NV_present_video; - continue; - } -#endif -#ifdef GLX_NV_swap_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) - { - ret = GLXEW_NV_swap_group; - continue; - } -#endif -#ifdef GLX_NV_vertex_array_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) - { - ret = GLXEW_NV_vertex_array_range; - continue; - } -#endif -#ifdef GLX_NV_video_capture - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) - { - ret = GLXEW_NV_video_capture; - continue; - } -#endif -#ifdef GLX_NV_video_out - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) - { - ret = GLXEW_NV_video_out; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) - { -#ifdef GLX_OML_swap_method - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) - { - ret = GLXEW_OML_swap_method; - continue; - } -#endif -#ifdef GLX_OML_sync_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) - { - ret = GLXEW_OML_sync_control; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) - { -#ifdef GLX_SGIS_blended_overlay - if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) - { - ret = GLXEW_SGIS_blended_overlay; - continue; - } -#endif -#ifdef GLX_SGIS_color_range - if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) - { - ret = GLXEW_SGIS_color_range; - continue; - } -#endif -#ifdef GLX_SGIS_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) - { - ret = GLXEW_SGIS_multisample; - continue; - } -#endif -#ifdef GLX_SGIS_shared_multisample - if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) - { - ret = GLXEW_SGIS_shared_multisample; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) - { -#ifdef GLX_SGIX_fbconfig - if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) - { - ret = GLXEW_SGIX_fbconfig; - continue; - } -#endif -#ifdef GLX_SGIX_hyperpipe - if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) - { - ret = GLXEW_SGIX_hyperpipe; - continue; - } -#endif -#ifdef GLX_SGIX_pbuffer - if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) - { - ret = GLXEW_SGIX_pbuffer; - continue; - } -#endif -#ifdef GLX_SGIX_swap_barrier - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) - { - ret = GLXEW_SGIX_swap_barrier; - continue; - } -#endif -#ifdef GLX_SGIX_swap_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) - { - ret = GLXEW_SGIX_swap_group; - continue; - } -#endif -#ifdef GLX_SGIX_video_resize - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) - { - ret = GLXEW_SGIX_video_resize; - continue; - } -#endif -#ifdef GLX_SGIX_visual_select_group - if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) - { - ret = GLXEW_SGIX_visual_select_group; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) - { -#ifdef GLX_SGI_cushion - if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) - { - ret = GLXEW_SGI_cushion; - continue; - } -#endif -#ifdef GLX_SGI_make_current_read - if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) - { - ret = GLXEW_SGI_make_current_read; - continue; - } -#endif -#ifdef GLX_SGI_swap_control - if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) - { - ret = GLXEW_SGI_swap_control; - continue; - } -#endif -#ifdef GLX_SGI_video_sync - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) - { - ret = GLXEW_SGI_video_sync; - continue; - } -#endif - } - if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) - { -#ifdef GLX_SUN_get_transparent_index - if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) - { - ret = GLXEW_SUN_get_transparent_index; - continue; - } -#endif -#ifdef GLX_SUN_video_resize - if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) - { - ret = GLXEW_SUN_video_resize; - continue; - } -#endif - } + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +# ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +# endif +# ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +# endif +# ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +# ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +# ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +# ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +# endif +# ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +# endif +# ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +# endif +# ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +# endif +# ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +# endif +# ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +# endif +# ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +# endif +# ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +# endif +# ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +# endif +# ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +# ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +# endif +# ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +# ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +# endif +# ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +# endif +# ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +# endif +# ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +# endif +# ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +# endif +# ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +# endif +# ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +# endif +# ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +# endif +# ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +# endif +# ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +# endif +# ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +# ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +# ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +# endif +# ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +# endif +# ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +# endif +# ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +# endif +# ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +# endif +# ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +# ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +# endif +# ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +# endif +# ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +# endif +# ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +# endif +# ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +# endif +# ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +# endif +# ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +# endif +# ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +# ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +# endif +# ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +# ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +# endif +# ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +# endif +# ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +# endif +# ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +# ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +# endif +# ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +# endif +# ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +# endif +# ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +# endif +# ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +# endif +# ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +# endif +# ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +# ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +# endif +# ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +# endif +# ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +# endif +# ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +# endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +# ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +# endif +# ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +# endif + } + } + ret = (len == 0); } - ret = (len == 0); - } - return ret; + return ret; } #endif /* _WIN32 */ diff --git a/externals/rapidjson/include/rapidjson/allocators.h b/externals/rapidjson/include/rapidjson/allocators.h index 18dcd73..32bf11d 100644 --- a/externals/rapidjson/include/rapidjson/allocators.h +++ b/externals/rapidjson/include/rapidjson/allocators.h @@ -45,12 +45,13 @@ concept Allocator { /*! This class is just wrapper for standard C library memory routines. \implements Allocator */ -class CrtAllocator { +class CrtAllocator +{ public: - static const bool kNeedFree = true; - void* Malloc(size_t size) { return malloc(size); } - void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) { return realloc(originalPtr, newSize); } - static void Free(void *ptr) { free(ptr); } + static const bool kNeedFree = true; + void* Malloc(size_t size) { return malloc(size); } + void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) { return realloc(originalPtr, newSize); } + static void Free(void* ptr) { free(ptr); } }; /////////////////////////////////////////////////////////////////////////////// @@ -73,24 +74,25 @@ class CrtAllocator { \implements Allocator */ template -class MemoryPoolAllocator { +class MemoryPoolAllocator +{ public: - static const bool kNeedFree = false; //!< Tell users that no need to call Free() with this allocator. (concept Allocator) + static const bool kNeedFree = false; //!< Tell users that no need to call Free() with this allocator. (concept Allocator) - //! Constructor with chunkSize. - /*! \param chunkSize The size of memory chunk. The default is kDefaultChunkSize. + //! Constructor with chunkSize. + /*! \param chunkSize The size of memory chunk. The default is kDefaultChunkSize. \param baseAllocator The allocator for allocating memory chunks. */ - MemoryPoolAllocator(size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) : - chunkHead_(0), chunk_capacity_(chunkSize), userBuffer_(0), baseAllocator_(baseAllocator), ownBaseAllocator_(0) - { - if (!baseAllocator_) - ownBaseAllocator_ = baseAllocator_ = new BaseAllocator(); - AddChunk(chunk_capacity_); - } + MemoryPoolAllocator(size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) + : chunkHead_(0), chunk_capacity_(chunkSize), userBuffer_(0), baseAllocator_(baseAllocator), ownBaseAllocator_(0) + { + if (!baseAllocator_) + ownBaseAllocator_ = baseAllocator_ = new BaseAllocator(); + AddChunk(chunk_capacity_); + } - //! Constructor with user-supplied buffer. - /*! The user buffer will be used firstly. When it is full, memory pool allocates new chunk with chunk size. + //! Constructor with user-supplied buffer. + /*! The user buffer will be used firstly. When it is full, memory pool allocates new chunk with chunk size. The user buffer will not be deallocated when this allocator is destructed. @@ -99,121 +101,132 @@ class MemoryPoolAllocator { \param chunkSize The size of memory chunk. The default is kDefaultChunkSize. \param baseAllocator The allocator for allocating memory chunks. */ - MemoryPoolAllocator(char *buffer, size_t size, size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) : - chunkHead_(0), chunk_capacity_(chunkSize), userBuffer_(buffer), baseAllocator_(baseAllocator), ownBaseAllocator_(0) - { - RAPIDJSON_ASSERT(buffer != 0); - RAPIDJSON_ASSERT(size > sizeof(ChunkHeader)); - chunkHead_ = (ChunkHeader*)buffer; - chunkHead_->capacity = size - sizeof(ChunkHeader); - chunkHead_->size = 0; - chunkHead_->next = 0; - } - - //! Destructor. - /*! This deallocates all memory chunks, excluding the user-supplied buffer. + MemoryPoolAllocator(char* buffer, size_t size, size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) + : chunkHead_(0), chunk_capacity_(chunkSize), userBuffer_(buffer), baseAllocator_(baseAllocator), ownBaseAllocator_(0) + { + RAPIDJSON_ASSERT(buffer != 0); + RAPIDJSON_ASSERT(size > sizeof(ChunkHeader)); + chunkHead_ = (ChunkHeader*)buffer; + chunkHead_->capacity = size - sizeof(ChunkHeader); + chunkHead_->size = 0; + chunkHead_->next = 0; + } + + //! Destructor. + /*! This deallocates all memory chunks, excluding the user-supplied buffer. */ - ~MemoryPoolAllocator() { - Clear(); - delete ownBaseAllocator_; - } - - //! Deallocates all memory chunks, excluding the user-supplied buffer. - void Clear() { - while(chunkHead_ != 0 && chunkHead_ != (ChunkHeader *)userBuffer_) { - ChunkHeader* next = chunkHead_->next; - baseAllocator_->Free(chunkHead_); - chunkHead_ = next; - } - } - - //! Computes the total capacity of allocated memory chunks. - /*! \return total capacity in bytes. + ~MemoryPoolAllocator() + { + Clear(); + delete ownBaseAllocator_; + } + + //! Deallocates all memory chunks, excluding the user-supplied buffer. + void Clear() + { + while (chunkHead_ != 0 && chunkHead_ != (ChunkHeader*)userBuffer_) + { + ChunkHeader* next = chunkHead_->next; + baseAllocator_->Free(chunkHead_); + chunkHead_ = next; + } + } + + //! Computes the total capacity of allocated memory chunks. + /*! \return total capacity in bytes. */ - size_t Capacity() { - size_t capacity = 0; - for (ChunkHeader* c = chunkHead_; c != 0; c = c->next) - capacity += c->capacity; - return capacity; - } - - //! Computes the memory blocks allocated. - /*! \return total used bytes. + size_t Capacity() + { + size_t capacity = 0; + for (ChunkHeader* c = chunkHead_; c != 0; c = c->next) + capacity += c->capacity; + return capacity; + } + + //! Computes the memory blocks allocated. + /*! \return total used bytes. */ - size_t Size() { - size_t size = 0; - for (ChunkHeader* c = chunkHead_; c != 0; c = c->next) - size += c->size; - return size; - } - - //! Allocates a memory block. (concept Allocator) - void* Malloc(size_t size) { - size = RAPIDJSON_ALIGN(size); - if (chunkHead_->size + size > chunkHead_->capacity) - AddChunk(chunk_capacity_ > size ? chunk_capacity_ : size); - - char *buffer = (char *)(chunkHead_ + 1) + chunkHead_->size; - chunkHead_->size += size; - return buffer; - } - - //! Resizes a memory block (concept Allocator) - void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) { - if (originalPtr == 0) - return Malloc(newSize); - - // Do not shrink if new size is smaller than original - if (originalSize >= newSize) - return originalPtr; - - // Simply expand it if it is the last allocation and there is sufficient space - if (originalPtr == (char *)(chunkHead_ + 1) + chunkHead_->size - originalSize) { - size_t increment = newSize - originalSize; - increment = RAPIDJSON_ALIGN(increment); - if (chunkHead_->size + increment <= chunkHead_->capacity) { - chunkHead_->size += increment; - return originalPtr; - } - } - - // Realloc process: allocate and copy memory, do not free original buffer. - void* newBuffer = Malloc(newSize); - RAPIDJSON_ASSERT(newBuffer != 0); // Do not handle out-of-memory explicitly. - return memcpy(newBuffer, originalPtr, originalSize); - } - - //! Frees a memory block (concept Allocator) - static void Free(void *ptr) {} // Do nothing + size_t Size() + { + size_t size = 0; + for (ChunkHeader* c = chunkHead_; c != 0; c = c->next) + size += c->size; + return size; + } + + //! Allocates a memory block. (concept Allocator) + void* Malloc(size_t size) + { + size = RAPIDJSON_ALIGN(size); + if (chunkHead_->size + size > chunkHead_->capacity) + AddChunk(chunk_capacity_ > size ? chunk_capacity_ : size); + + char* buffer = (char*)(chunkHead_ + 1) + chunkHead_->size; + chunkHead_->size += size; + return buffer; + } + + //! Resizes a memory block (concept Allocator) + void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) + { + if (originalPtr == 0) + return Malloc(newSize); + + // Do not shrink if new size is smaller than original + if (originalSize >= newSize) + return originalPtr; + + // Simply expand it if it is the last allocation and there is sufficient space + if (originalPtr == (char*)(chunkHead_ + 1) + chunkHead_->size - originalSize) + { + size_t increment = newSize - originalSize; + increment = RAPIDJSON_ALIGN(increment); + if (chunkHead_->size + increment <= chunkHead_->capacity) + { + chunkHead_->size += increment; + return originalPtr; + } + } + + // Realloc process: allocate and copy memory, do not free original buffer. + void* newBuffer = Malloc(newSize); + RAPIDJSON_ASSERT(newBuffer != 0); // Do not handle out-of-memory explicitly. + return memcpy(newBuffer, originalPtr, originalSize); + } + + //! Frees a memory block (concept Allocator) + static void Free(void* ptr) {} // Do nothing private: - //! Creates a new chunk. - /*! \param capacity Capacity of the chunk in bytes. + //! Creates a new chunk. + /*! \param capacity Capacity of the chunk in bytes. */ - void AddChunk(size_t capacity) { - ChunkHeader* chunk = (ChunkHeader*)baseAllocator_->Malloc(sizeof(ChunkHeader) + capacity); - chunk->capacity = capacity; - chunk->size = 0; - chunk->next = chunkHead_; - chunkHead_ = chunk; - } - - static const int kDefaultChunkCapacity = 64 * 1024; //!< Default chunk capacity. - - //! Chunk header for perpending to each chunk. - /*! Chunks are stored as a singly linked list. + void AddChunk(size_t capacity) + { + ChunkHeader* chunk = (ChunkHeader*)baseAllocator_->Malloc(sizeof(ChunkHeader) + capacity); + chunk->capacity = capacity; + chunk->size = 0; + chunk->next = chunkHead_; + chunkHead_ = chunk; + } + + static const int kDefaultChunkCapacity = 64 * 1024; //!< Default chunk capacity. + + //! Chunk header for perpending to each chunk. + /*! Chunks are stored as a singly linked list. */ - struct ChunkHeader { - size_t capacity; //!< Capacity of the chunk in bytes (excluding the header itself). - size_t size; //!< Current size of allocated memory in bytes. - ChunkHeader *next; //!< Next chunk in the linked list. - }; - - ChunkHeader *chunkHead_; //!< Head of the chunk linked-list. Only the head chunk serves allocation. - size_t chunk_capacity_; //!< The minimum capacity of chunk when they are allocated. - char *userBuffer_; //!< User supplied buffer. - BaseAllocator* baseAllocator_; //!< base allocator for allocating memory chunks. - BaseAllocator* ownBaseAllocator_; //!< base allocator created by this object. + struct ChunkHeader + { + size_t capacity; //!< Capacity of the chunk in bytes (excluding the header itself). + size_t size; //!< Current size of allocated memory in bytes. + ChunkHeader* next; //!< Next chunk in the linked list. + }; + + ChunkHeader* chunkHead_; //!< Head of the chunk linked-list. Only the head chunk serves allocation. + size_t chunk_capacity_; //!< The minimum capacity of chunk when they are allocated. + char* userBuffer_; //!< User supplied buffer. + BaseAllocator* baseAllocator_; //!< base allocator for allocating memory chunks. + BaseAllocator* ownBaseAllocator_; //!< base allocator created by this object. }; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/document.h b/externals/rapidjson/include/rapidjson/document.h index 63821ee..77cf4ff 100644 --- a/externals/rapidjson/include/rapidjson/document.h +++ b/externals/rapidjson/include/rapidjson/document.h @@ -19,331 +19,418 @@ namespace rapidjson { \tparam Encoding Encoding of the value. (Even non-string values need to have the same encoding in a document) \tparam Allocator Allocator type for allocating memory of object, array and string. */ -#pragma pack (push, 4) -template > -class GenericValue { +#pragma pack(push, 4) +template > +class GenericValue +{ public: - //! Name-value pair in an object. - struct Member { - GenericValue name; //!< name of member (must be a string) - GenericValue value; //!< value of member. - }; - - typedef Encoding EncodingType; //!< Encoding type from template parameter. - typedef Allocator AllocatorType; //!< Allocator type from template parameter. - typedef typename Encoding::Ch Ch; //!< Character type derived from Encoding. - typedef Member* MemberIterator; //!< Member iterator for iterating in object. - typedef const Member* ConstMemberIterator; //!< Constant member iterator for iterating in object. - typedef GenericValue* ValueIterator; //!< Value iterator for iterating in array. - typedef const GenericValue* ConstValueIterator; //!< Constant value iterator for iterating in array. - - //!@name Constructors and destructor. - //@{ - - //! Default constructor creates a null value. - GenericValue() : flags_(kNullFlag) {} - - //! Copy constructor is not permitted. + //! Name-value pair in an object. + struct Member + { + GenericValue name; //!< name of member (must be a string) + GenericValue value; //!< value of member. + }; + + typedef Encoding EncodingType; //!< Encoding type from template parameter. + typedef Allocator AllocatorType; //!< Allocator type from template parameter. + typedef typename Encoding::Ch Ch; //!< Character type derived from Encoding. + typedef Member* MemberIterator; //!< Member iterator for iterating in object. + typedef const Member* ConstMemberIterator; //!< Constant member iterator for iterating in object. + typedef GenericValue* ValueIterator; //!< Value iterator for iterating in array. + typedef const GenericValue* ConstValueIterator; //!< Constant value iterator for iterating in array. + + //!@name Constructors and destructor. + //@{ + + //! Default constructor creates a null value. + GenericValue() + : flags_(kNullFlag) {} + + //! Copy constructor is not permitted. private: - GenericValue(const GenericValue& rhs); + GenericValue(const GenericValue& rhs); public: - - //! Constructor with JSON value type. - /*! This creates a Value of specified type with default content. + //! Constructor with JSON value type. + /*! This creates a Value of specified type with default content. \param type Type of the value. \note Default content for number is zero. */ - GenericValue(Type type) { - static const unsigned defaultFlags[7] = { - kNullFlag, kFalseFlag, kTrueFlag, kObjectFlag, kArrayFlag, kConstStringFlag, - kNumberFlag | kIntFlag | kUintFlag | kInt64Flag | kUint64Flag | kDoubleFlag - }; - RAPIDJSON_ASSERT(type <= kNumberType); - flags_ = defaultFlags[type]; - memset(&data_, 0, sizeof(data_)); - } - - //! Constructor for boolean value. - GenericValue(bool b) : flags_(b ? kTrueFlag : kFalseFlag) {} - - //! Constructor for int value. - GenericValue(int i) : flags_(kNumberIntFlag) { - data_.n.i64 = i; - if (i >= 0) - flags_ |= kUintFlag | kUint64Flag; - } - - //! Constructor for unsigned value. - GenericValue(unsigned u) : flags_(kNumberUintFlag) { - data_.n.u64 = u; - if (!(u & 0x80000000)) - flags_ |= kIntFlag | kInt64Flag; - } - - //! Constructor for int64_t value. - GenericValue(int64_t i64) : flags_(kNumberInt64Flag) { - data_.n.i64 = i64; - if (i64 >= 0) { - flags_ |= kNumberUint64Flag; - if (!(i64 & 0xFFFFFFFF00000000LL)) - flags_ |= kUintFlag; - if (!(i64 & 0xFFFFFFFF80000000LL)) - flags_ |= kIntFlag; - } - else if (i64 >= -2147483648LL) - flags_ |= kIntFlag; - } - - //! Constructor for uint64_t value. - GenericValue(uint64_t u64) : flags_(kNumberUint64Flag) { - data_.n.u64 = u64; - if (!(u64 & 0x8000000000000000ULL)) - flags_ |= kInt64Flag; - if (!(u64 & 0xFFFFFFFF00000000ULL)) - flags_ |= kUintFlag; - if (!(u64 & 0xFFFFFFFF80000000ULL)) - flags_ |= kIntFlag; - } - - //! Constructor for double value. - GenericValue(double d) : flags_(kNumberDoubleFlag) { data_.n.d = d; } - - //! Constructor for constant string (i.e. do not make a copy of string) - GenericValue(const Ch* s, SizeType length) { - RAPIDJSON_ASSERT(s != NULL); - flags_ = kConstStringFlag; - data_.s.str = s; - data_.s.length = length; - } - - //! Constructor for constant string (i.e. do not make a copy of string) - GenericValue(const Ch* s) { SetStringRaw(s, internal::StrLen(s)); } - - //! Constructor for copy-string (i.e. do make a copy of string) - GenericValue(const Ch* s, SizeType length, Allocator& allocator) { SetStringRaw(s, length, allocator); } - - //! Constructor for copy-string (i.e. do make a copy of string) - GenericValue(const Ch*s, Allocator& allocator) { SetStringRaw(s, internal::StrLen(s), allocator); } - - //! Destructor. - /*! Need to destruct elements of array, members of object, or copy-string. + GenericValue(Type type) + { + static const unsigned defaultFlags[7] = { + kNullFlag, kFalseFlag, kTrueFlag, kObjectFlag, kArrayFlag, kConstStringFlag, + kNumberFlag | kIntFlag | kUintFlag | kInt64Flag | kUint64Flag | kDoubleFlag + }; + RAPIDJSON_ASSERT(type <= kNumberType); + flags_ = defaultFlags[type]; + memset(&data_, 0, sizeof(data_)); + } + + //! Constructor for boolean value. + GenericValue(bool b) + : flags_(b ? kTrueFlag : kFalseFlag) {} + + //! Constructor for int value. + GenericValue(int i) + : flags_(kNumberIntFlag) + { + data_.n.i64 = i; + if (i >= 0) + flags_ |= kUintFlag | kUint64Flag; + } + + //! Constructor for unsigned value. + GenericValue(unsigned u) + : flags_(kNumberUintFlag) + { + data_.n.u64 = u; + if (!(u & 0x80000000)) + flags_ |= kIntFlag | kInt64Flag; + } + + //! Constructor for int64_t value. + GenericValue(int64_t i64) + : flags_(kNumberInt64Flag) + { + data_.n.i64 = i64; + if (i64 >= 0) + { + flags_ |= kNumberUint64Flag; + if (!(i64 & 0xFFFFFFFF00000000LL)) + flags_ |= kUintFlag; + if (!(i64 & 0xFFFFFFFF80000000LL)) + flags_ |= kIntFlag; + } + else if (i64 >= -2147483648LL) + flags_ |= kIntFlag; + } + + //! Constructor for uint64_t value. + GenericValue(uint64_t u64) + : flags_(kNumberUint64Flag) + { + data_.n.u64 = u64; + if (!(u64 & 0x8000000000000000ULL)) + flags_ |= kInt64Flag; + if (!(u64 & 0xFFFFFFFF00000000ULL)) + flags_ |= kUintFlag; + if (!(u64 & 0xFFFFFFFF80000000ULL)) + flags_ |= kIntFlag; + } + + //! Constructor for double value. + GenericValue(double d) + : flags_(kNumberDoubleFlag) { data_.n.d = d; } + + //! Constructor for constant string (i.e. do not make a copy of string) + GenericValue(const Ch* s, SizeType length) + { + RAPIDJSON_ASSERT(s != NULL); + flags_ = kConstStringFlag; + data_.s.str = s; + data_.s.length = length; + } + + //! Constructor for constant string (i.e. do not make a copy of string) + GenericValue(const Ch* s) { SetStringRaw(s, internal::StrLen(s)); } + + //! Constructor for copy-string (i.e. do make a copy of string) + GenericValue(const Ch* s, SizeType length, Allocator& allocator) { SetStringRaw(s, length, allocator); } + + //! Constructor for copy-string (i.e. do make a copy of string) + GenericValue(const Ch* s, Allocator& allocator) { SetStringRaw(s, internal::StrLen(s), allocator); } + + //! Destructor. + /*! Need to destruct elements of array, members of object, or copy-string. */ - ~GenericValue() { - if (Allocator::kNeedFree) { // Shortcut by Allocator's trait - switch(flags_) { - case kArrayFlag: - for (GenericValue* v = data_.a.elements; v != data_.a.elements + data_.a.size; ++v) - v->~GenericValue(); - Allocator::Free(data_.a.elements); - break; - - case kObjectFlag: - for (Member* m = data_.o.members; m != data_.o.members + data_.o.size; ++m) { - m->name.~GenericValue(); - m->value.~GenericValue(); - } - Allocator::Free(data_.o.members); - break; - - case kCopyStringFlag: - Allocator::Free((void*)data_.s.str); - break; - } - } - } - - //@} - - //!@name Assignment operators - //@{ - - //! Assignment with move semantics. - /*! \param rhs Source of the assignment. It will become a null value after assignment. + ~GenericValue() + { + if (Allocator::kNeedFree) + { // Shortcut by Allocator's trait + switch (flags_) + { + case kArrayFlag: + for (GenericValue* v = data_.a.elements; v != data_.a.elements + data_.a.size; ++v) + v->~GenericValue(); + Allocator::Free(data_.a.elements); + break; + + case kObjectFlag: + for (Member* m = data_.o.members; m != data_.o.members + data_.o.size; ++m) + { + m->name.~GenericValue(); + m->value.~GenericValue(); + } + Allocator::Free(data_.o.members); + break; + + case kCopyStringFlag: + Allocator::Free((void*)data_.s.str); + break; + } + } + } + + //@} + + //!@name Assignment operators + //@{ + + //! Assignment with move semantics. + /*! \param rhs Source of the assignment. It will become a null value after assignment. */ - GenericValue& operator=(GenericValue& rhs) { - RAPIDJSON_ASSERT(this != &rhs); - this->~GenericValue(); - memcpy(this, &rhs, sizeof(GenericValue)); - rhs.flags_ = kNullFlag; - return *this; - } - - //! Assignment with primitive types. - /*! \tparam T Either Type, int, unsigned, int64_t, uint64_t, const Ch* + GenericValue& operator=(GenericValue& rhs) + { + RAPIDJSON_ASSERT(this != &rhs); + this->~GenericValue(); + memcpy(this, &rhs, sizeof(GenericValue)); + rhs.flags_ = kNullFlag; + return *this; + } + + //! Assignment with primitive types. + /*! \tparam T Either Type, int, unsigned, int64_t, uint64_t, const Ch* \param value The value to be assigned. */ - template - GenericValue& operator=(T value) { - this->~GenericValue(); - new (this) GenericValue(value); - return *this; - } - //@} - - //!@name Type - //@{ - - Type GetType() const { return static_cast(flags_ & kTypeMask); } - bool IsNull() const { return flags_ == kNullFlag; } - bool IsFalse() const { return flags_ == kFalseFlag; } - bool IsTrue() const { return flags_ == kTrueFlag; } - bool IsBool() const { return (flags_ & kBoolFlag) != 0; } - bool IsObject() const { return flags_ == kObjectFlag; } - bool IsArray() const { return flags_ == kArrayFlag; } - bool IsNumber() const { return (flags_ & kNumberFlag) != 0; } - bool IsInt() const { return (flags_ & kIntFlag) != 0; } - bool IsUint() const { return (flags_ & kUintFlag) != 0; } - bool IsInt64() const { return (flags_ & kInt64Flag) != 0; } - bool IsUint64() const { return (flags_ & kUint64Flag) != 0; } - bool IsDouble() const { return (flags_ & kDoubleFlag) != 0; } - bool IsString() const { return (flags_ & kStringFlag) != 0; } - - //@} - - //!@name Null - //@{ - - GenericValue& SetNull() { this->~GenericValue(); new (this) GenericValue(); return *this; } - - //@} - - //!@name Bool - //@{ - - bool GetBool() const { RAPIDJSON_ASSERT(IsBool()); return flags_ == kTrueFlag; } - GenericValue& SetBool(bool b) { this->~GenericValue(); new (this) GenericValue(b); return *this; } - - //@} - - //!@name Object - //@{ - - //! Set this value as an empty object. - GenericValue& SetObject() { this->~GenericValue(); new (this) GenericValue(kObjectType); return *this; } - - //! Get the value associated with the object's name. - GenericValue& operator[](const Ch* name) { - if (Member* member = FindMember(name)) - return member->value; - else { - static GenericValue NullValue; - return NullValue; - } - } - const GenericValue& operator[](const Ch* name) const { return const_cast(*this)[name]; } - - //! Member iterators. - ConstMemberIterator MemberBegin() const { RAPIDJSON_ASSERT(IsObject()); return data_.o.members; } - ConstMemberIterator MemberEnd() const { RAPIDJSON_ASSERT(IsObject()); return data_.o.members + data_.o.size; } - MemberIterator MemberBegin() { RAPIDJSON_ASSERT(IsObject()); return data_.o.members; } - MemberIterator MemberEnd() { RAPIDJSON_ASSERT(IsObject()); return data_.o.members + data_.o.size; } - - //! Check whether a member exists in the object. - bool HasMember(const Ch* name) const { return FindMember(name) != 0; } - - //! Add a member (name-value pair) to the object. - /*! \param name A string value as name of member. + template + GenericValue& operator=(T value) + { + this->~GenericValue(); + new (this) GenericValue(value); + return *this; + } + //@} + + //!@name Type + //@{ + + Type GetType() const { return static_cast(flags_ & kTypeMask); } + bool IsNull() const { return flags_ == kNullFlag; } + bool IsFalse() const { return flags_ == kFalseFlag; } + bool IsTrue() const { return flags_ == kTrueFlag; } + bool IsBool() const { return (flags_ & kBoolFlag) != 0; } + bool IsObject() const { return flags_ == kObjectFlag; } + bool IsArray() const { return flags_ == kArrayFlag; } + bool IsNumber() const { return (flags_ & kNumberFlag) != 0; } + bool IsInt() const { return (flags_ & kIntFlag) != 0; } + bool IsUint() const { return (flags_ & kUintFlag) != 0; } + bool IsInt64() const { return (flags_ & kInt64Flag) != 0; } + bool IsUint64() const { return (flags_ & kUint64Flag) != 0; } + bool IsDouble() const { return (flags_ & kDoubleFlag) != 0; } + bool IsString() const { return (flags_ & kStringFlag) != 0; } + + //@} + + //!@name Null + //@{ + + GenericValue& SetNull() + { + this->~GenericValue(); + new (this) GenericValue(); + return *this; + } + + //@} + + //!@name Bool + //@{ + + bool GetBool() const + { + RAPIDJSON_ASSERT(IsBool()); + return flags_ == kTrueFlag; + } + GenericValue& SetBool(bool b) + { + this->~GenericValue(); + new (this) GenericValue(b); + return *this; + } + + //@} + + //!@name Object + //@{ + + //! Set this value as an empty object. + GenericValue& SetObject() + { + this->~GenericValue(); + new (this) GenericValue(kObjectType); + return *this; + } + + //! Get the value associated with the object's name. + GenericValue& operator[](const Ch* name) + { + if (Member* member = FindMember(name)) + return member->value; + else + { + static GenericValue NullValue; + return NullValue; + } + } + const GenericValue& operator[](const Ch* name) const { return const_cast(*this)[name]; } + + //! Member iterators. + ConstMemberIterator MemberBegin() const + { + RAPIDJSON_ASSERT(IsObject()); + return data_.o.members; + } + ConstMemberIterator MemberEnd() const + { + RAPIDJSON_ASSERT(IsObject()); + return data_.o.members + data_.o.size; + } + MemberIterator MemberBegin() + { + RAPIDJSON_ASSERT(IsObject()); + return data_.o.members; + } + MemberIterator MemberEnd() + { + RAPIDJSON_ASSERT(IsObject()); + return data_.o.members + data_.o.size; + } + + //! Check whether a member exists in the object. + bool HasMember(const Ch* name) const { return FindMember(name) != 0; } + + //! Add a member (name-value pair) to the object. + /*! \param name A string value as name of member. \param value Value of any type. \param allocator Allocator for reallocating memory. \return The value itself for fluent API. \note The ownership of name and value will be transfered to this object if success. */ - GenericValue& AddMember(GenericValue& name, GenericValue& value, Allocator& allocator) { - RAPIDJSON_ASSERT(IsObject()); - RAPIDJSON_ASSERT(name.IsString()); - Object& o = data_.o; - if (o.size >= o.capacity) { - if (o.capacity == 0) { - o.capacity = kDefaultObjectCapacity; - o.members = (Member*)allocator.Malloc(o.capacity * sizeof(Member)); - } - else { - SizeType oldCapacity = o.capacity; - o.capacity *= 2; - o.members = (Member*)allocator.Realloc(o.members, oldCapacity * sizeof(Member), o.capacity * sizeof(Member)); - } - } - o.members[o.size].name = name; - o.members[o.size].value = value; - o.size++; - return *this; - } - - GenericValue& AddMember(const Ch* name, Allocator& nameAllocator, GenericValue& value, Allocator& allocator) { - GenericValue n(name, internal::StrLen(name), nameAllocator); - return AddMember(n, value, allocator); - } - - GenericValue& AddMember(const Ch* name, GenericValue& value, Allocator& allocator) { - GenericValue n(name, internal::StrLen(name)); - return AddMember(n, value, allocator); - } - - template - GenericValue& AddMember(const Ch* name, T value, Allocator& allocator) { - GenericValue n(name, internal::StrLen(name)); - GenericValue v(value); - return AddMember(n, v, allocator); - } - - //! Remove a member in object by its name. - /*! \param name Name of member to be removed. + GenericValue& AddMember(GenericValue& name, GenericValue& value, Allocator& allocator) + { + RAPIDJSON_ASSERT(IsObject()); + RAPIDJSON_ASSERT(name.IsString()); + Object& o = data_.o; + if (o.size >= o.capacity) + { + if (o.capacity == 0) + { + o.capacity = kDefaultObjectCapacity; + o.members = (Member*)allocator.Malloc(o.capacity * sizeof(Member)); + } + else + { + SizeType oldCapacity = o.capacity; + o.capacity *= 2; + o.members = (Member*)allocator.Realloc(o.members, oldCapacity * sizeof(Member), o.capacity * sizeof(Member)); + } + } + o.members[o.size].name = name; + o.members[o.size].value = value; + o.size++; + return *this; + } + + GenericValue& AddMember(const Ch* name, Allocator& nameAllocator, GenericValue& value, Allocator& allocator) + { + GenericValue n(name, internal::StrLen(name), nameAllocator); + return AddMember(n, value, allocator); + } + + GenericValue& AddMember(const Ch* name, GenericValue& value, Allocator& allocator) + { + GenericValue n(name, internal::StrLen(name)); + return AddMember(n, value, allocator); + } + + template + GenericValue& AddMember(const Ch* name, T value, Allocator& allocator) + { + GenericValue n(name, internal::StrLen(name)); + GenericValue v(value); + return AddMember(n, v, allocator); + } + + //! Remove a member in object by its name. + /*! \param name Name of member to be removed. \return Whether the member existed. \note Removing member is implemented by moving the last member. So the ordering of members is changed. */ - bool RemoveMember(const Ch* name) { - RAPIDJSON_ASSERT(IsObject()); - if (Member* m = FindMember(name)) { - RAPIDJSON_ASSERT(data_.o.size > 0); - RAPIDJSON_ASSERT(data_.o.members != 0); - - Member* last = data_.o.members + (data_.o.size - 1); - if (data_.o.size > 1 && m != last) { - // Move the last one to this place - m->name = last->name; - m->value = last->value; - } - else { - // Only one left, just destroy - m->name.~GenericValue(); - m->value.~GenericValue(); - } - --data_.o.size; - return true; - } - return false; - } - - //@} - - //!@name Array - //@{ - - //! Set this value as an empty array. - GenericValue& SetArray() { this->~GenericValue(); new (this) GenericValue(kArrayType); return *this; } - - //! Get the number of elements in array. - SizeType Size() const { RAPIDJSON_ASSERT(IsArray()); return data_.a.size; } - - //! Get the capacity of array. - SizeType Capacity() const { RAPIDJSON_ASSERT(IsArray()); return data_.a.capacity; } - - //! Check whether the array is empty. - bool Empty() const { RAPIDJSON_ASSERT(IsArray()); return data_.a.size == 0; } - - //! Remove all elements in the array. - /*! This function do not deallocate memory in the array, i.e. the capacity is unchanged. + bool RemoveMember(const Ch* name) + { + RAPIDJSON_ASSERT(IsObject()); + if (Member* m = FindMember(name)) + { + RAPIDJSON_ASSERT(data_.o.size > 0); + RAPIDJSON_ASSERT(data_.o.members != 0); + + Member* last = data_.o.members + (data_.o.size - 1); + if (data_.o.size > 1 && m != last) + { + // Move the last one to this place + m->name = last->name; + m->value = last->value; + } + else + { + // Only one left, just destroy + m->name.~GenericValue(); + m->value.~GenericValue(); + } + --data_.o.size; + return true; + } + return false; + } + + //@} + + //!@name Array + //@{ + + //! Set this value as an empty array. + GenericValue& SetArray() + { + this->~GenericValue(); + new (this) GenericValue(kArrayType); + return *this; + } + + //! Get the number of elements in array. + SizeType Size() const + { + RAPIDJSON_ASSERT(IsArray()); + return data_.a.size; + } + + //! Get the capacity of array. + SizeType Capacity() const + { + RAPIDJSON_ASSERT(IsArray()); + return data_.a.capacity; + } + + //! Check whether the array is empty. + bool Empty() const + { + RAPIDJSON_ASSERT(IsArray()); + return data_.a.size == 0; + } + + //! Remove all elements in the array. + /*! This function do not deallocate memory in the array, i.e. the capacity is unchanged. */ - void Clear() { - RAPIDJSON_ASSERT(IsArray()); - for (SizeType i = 0; i < data_.a.size; ++i) - data_.a.elements[i].~GenericValue(); - data_.a.size = 0; - } - - //! Get an element from array by index. - /*! \param index Zero-based index of element. + void Clear() + { + RAPIDJSON_ASSERT(IsArray()); + for (SizeType i = 0; i < data_.a.size; ++i) + data_.a.elements[i].~GenericValue(); + data_.a.size = 0; + } + + //! Get an element from array by index. + /*! \param index Zero-based index of element. \note \code Value a(kArrayType); @@ -353,325 +440,431 @@ int y = a[SizeType(0)].GetInt(); // Cast to SizeType will work. int z = a[0u].GetInt(); // This works too. \endcode */ - GenericValue& operator[](SizeType index) { - RAPIDJSON_ASSERT(IsArray()); - RAPIDJSON_ASSERT(index < data_.a.size); - return data_.a.elements[index]; - } - const GenericValue& operator[](SizeType index) const { return const_cast(*this)[index]; } - - //! Element iterator - ValueIterator Begin() { RAPIDJSON_ASSERT(IsArray()); return data_.a.elements; } - ValueIterator End() { RAPIDJSON_ASSERT(IsArray()); return data_.a.elements + data_.a.size; } - ConstValueIterator Begin() const { return const_cast(*this).Begin(); } - ConstValueIterator End() const { return const_cast(*this).End(); } - - //! Request the array to have enough capacity to store elements. - /*! \param newCapacity The capacity that the array at least need to have. + GenericValue& operator[](SizeType index) + { + RAPIDJSON_ASSERT(IsArray()); + RAPIDJSON_ASSERT(index < data_.a.size); + return data_.a.elements[index]; + } + const GenericValue& operator[](SizeType index) const { return const_cast(*this)[index]; } + + //! Element iterator + ValueIterator Begin() + { + RAPIDJSON_ASSERT(IsArray()); + return data_.a.elements; + } + ValueIterator End() + { + RAPIDJSON_ASSERT(IsArray()); + return data_.a.elements + data_.a.size; + } + ConstValueIterator Begin() const { return const_cast(*this).Begin(); } + ConstValueIterator End() const { return const_cast(*this).End(); } + + //! Request the array to have enough capacity to store elements. + /*! \param newCapacity The capacity that the array at least need to have. \param allocator The allocator for allocating memory. It must be the same one use previously. \return The value itself for fluent API. */ - GenericValue& Reserve(SizeType newCapacity, Allocator &allocator) { - RAPIDJSON_ASSERT(IsArray()); - if (newCapacity > data_.a.capacity) { - data_.a.elements = (GenericValue*)allocator.Realloc(data_.a.elements, data_.a.capacity * sizeof(GenericValue), newCapacity * sizeof(GenericValue)); - data_.a.capacity = newCapacity; - } - return *this; - } - - //! Append a value at the end of the array. - /*! \param value The value to be appended. + GenericValue& Reserve(SizeType newCapacity, Allocator& allocator) + { + RAPIDJSON_ASSERT(IsArray()); + if (newCapacity > data_.a.capacity) + { + data_.a.elements = (GenericValue*)allocator.Realloc(data_.a.elements, data_.a.capacity * sizeof(GenericValue), newCapacity * sizeof(GenericValue)); + data_.a.capacity = newCapacity; + } + return *this; + } + + //! Append a value at the end of the array. + /*! \param value The value to be appended. \param allocator The allocator for allocating memory. It must be the same one use previously. \return The value itself for fluent API. \note The ownership of the value will be transfered to this object if success. \note If the number of elements to be appended is known, calls Reserve() once first may be more efficient. */ - GenericValue& PushBack(GenericValue& value, Allocator& allocator) { - RAPIDJSON_ASSERT(IsArray()); - if (data_.a.size >= data_.a.capacity) - Reserve(data_.a.capacity == 0 ? kDefaultArrayCapacity : data_.a.capacity * 2, allocator); - data_.a.elements[data_.a.size++] = value; - return *this; - } - - template - GenericValue& PushBack(T value, Allocator& allocator) { - GenericValue v(value); - return PushBack(v, allocator); - } - - //! Remove the last element in the array. - GenericValue& PopBack() { - RAPIDJSON_ASSERT(IsArray()); - RAPIDJSON_ASSERT(!Empty()); - data_.a.elements[--data_.a.size].~GenericValue(); - return *this; - } - //@} - - //!@name Number - //@{ - - int GetInt() const { RAPIDJSON_ASSERT(flags_ & kIntFlag); return data_.n.i; } - unsigned GetUint() const { RAPIDJSON_ASSERT(flags_ & kUintFlag); return data_.n.u; } - int64_t GetInt64() const { RAPIDJSON_ASSERT(flags_ & kInt64Flag); return data_.n.i64; } - int64_t GetUint64() const { RAPIDJSON_ASSERT(flags_ & kInt64Flag); return data_.n.u64; } - - double GetDouble() const { - RAPIDJSON_ASSERT(IsNumber()); - if ((flags_ & kDoubleFlag) != 0) return data_.n.d; // exact type, no conversion. - if ((flags_ & kIntFlag) != 0) return data_.n.i; // int -> double - if ((flags_ & kUintFlag) != 0) return data_.n.u; // unsigned -> double - if ((flags_ & kInt64Flag) != 0) return (double)data_.n.i64; // int64_t -> double (may lose precision) - RAPIDJSON_ASSERT((flags_ & kUint64Flag) != 0); return (double)data_.n.u64; // uint64_t -> double (may lose precision) - } - - GenericValue& SetInt(int i) { this->~GenericValue(); new (this) GenericValue(i); return *this; } - GenericValue& SetUint(unsigned u) { this->~GenericValue(); new (this) GenericValue(u); return *this; } - GenericValue& SetInt64(int64_t i64) { this->~GenericValue(); new (this) GenericValue(i64); return *this; } - GenericValue& SetUint64(uint64_t u64) { this->~GenericValue(); new (this) GenericValue(u64); return *this; } - GenericValue& SetDouble(double d) { this->~GenericValue(); new (this) GenericValue(d); return *this; } - - //@} - - //!@name String - //@{ - - const Ch* GetString() const { RAPIDJSON_ASSERT(IsString()); return data_.s.str; } - - //! Get the length of string. - /*! Since rapidjson permits "\u0000" in the json string, strlen(v.GetString()) may not equal to v.GetStringLength(). + GenericValue& PushBack(GenericValue& value, Allocator& allocator) + { + RAPIDJSON_ASSERT(IsArray()); + if (data_.a.size >= data_.a.capacity) + Reserve(data_.a.capacity == 0 ? kDefaultArrayCapacity : data_.a.capacity * 2, allocator); + data_.a.elements[data_.a.size++] = value; + return *this; + } + + template + GenericValue& PushBack(T value, Allocator& allocator) + { + GenericValue v(value); + return PushBack(v, allocator); + } + + //! Remove the last element in the array. + GenericValue& PopBack() + { + RAPIDJSON_ASSERT(IsArray()); + RAPIDJSON_ASSERT(!Empty()); + data_.a.elements[--data_.a.size].~GenericValue(); + return *this; + } + //@} + + //!@name Number + //@{ + + int GetInt() const + { + RAPIDJSON_ASSERT(flags_ & kIntFlag); + return data_.n.i; + } + unsigned GetUint() const + { + RAPIDJSON_ASSERT(flags_ & kUintFlag); + return data_.n.u; + } + int64_t GetInt64() const + { + RAPIDJSON_ASSERT(flags_ & kInt64Flag); + return data_.n.i64; + } + int64_t GetUint64() const + { + RAPIDJSON_ASSERT(flags_ & kInt64Flag); + return data_.n.u64; + } + + double GetDouble() const + { + RAPIDJSON_ASSERT(IsNumber()); + if ((flags_ & kDoubleFlag) != 0) return data_.n.d; // exact type, no conversion. + if ((flags_ & kIntFlag) != 0) return data_.n.i; // int -> double + if ((flags_ & kUintFlag) != 0) return data_.n.u; // unsigned -> double + if ((flags_ & kInt64Flag) != 0) return (double)data_.n.i64; // int64_t -> double (may lose precision) + RAPIDJSON_ASSERT((flags_ & kUint64Flag) != 0); + return (double)data_.n.u64; // uint64_t -> double (may lose precision) + } + + GenericValue& SetInt(int i) + { + this->~GenericValue(); + new (this) GenericValue(i); + return *this; + } + GenericValue& SetUint(unsigned u) + { + this->~GenericValue(); + new (this) GenericValue(u); + return *this; + } + GenericValue& SetInt64(int64_t i64) + { + this->~GenericValue(); + new (this) GenericValue(i64); + return *this; + } + GenericValue& SetUint64(uint64_t u64) + { + this->~GenericValue(); + new (this) GenericValue(u64); + return *this; + } + GenericValue& SetDouble(double d) + { + this->~GenericValue(); + new (this) GenericValue(d); + return *this; + } + + //@} + + //!@name String + //@{ + + const Ch* GetString() const + { + RAPIDJSON_ASSERT(IsString()); + return data_.s.str; + } + + //! Get the length of string. + /*! Since rapidjson permits "\u0000" in the json string, strlen(v.GetString()) may not equal to v.GetStringLength(). */ - SizeType GetStringLength() const { RAPIDJSON_ASSERT(IsString()); return data_.s.length; } - - //! Set this value as a string without copying source string. - /*! This version has better performance with supplied length, and also support string containing null character. + SizeType GetStringLength() const + { + RAPIDJSON_ASSERT(IsString()); + return data_.s.length; + } + + //! Set this value as a string without copying source string. + /*! This version has better performance with supplied length, and also support string containing null character. \param s source string pointer. \param length The length of source string, excluding the trailing null terminator. \return The value itself for fluent API. */ - GenericValue& SetString(const Ch* s, SizeType length) { this->~GenericValue(); SetStringRaw(s, length); return *this; } - - //! Set this value as a string without copying source string. - /*! \param s source string pointer. + GenericValue& SetString(const Ch* s, SizeType length) + { + this->~GenericValue(); + SetStringRaw(s, length); + return *this; + } + + //! Set this value as a string without copying source string. + /*! \param s source string pointer. \return The value itself for fluent API. */ - GenericValue& SetString(const Ch* s) { return SetString(s, internal::StrLen(s)); } + GenericValue& SetString(const Ch* s) { return SetString(s, internal::StrLen(s)); } - //! Set this value as a string by copying from source string. - /*! This version has better performance with supplied length, and also support string containing null character. + //! Set this value as a string by copying from source string. + /*! This version has better performance with supplied length, and also support string containing null character. \param s source string. \param length The length of source string, excluding the trailing null terminator. \param allocator Allocator for allocating copied buffer. Commonly use document.GetAllocator(). \return The value itself for fluent API. */ - GenericValue& SetString(const Ch* s, SizeType length, Allocator& allocator) { this->~GenericValue(); SetStringRaw(s, length, allocator); return *this; } - - //! Set this value as a string by copying from source string. - /*! \param s source string. + GenericValue& SetString(const Ch* s, SizeType length, Allocator& allocator) + { + this->~GenericValue(); + SetStringRaw(s, length, allocator); + return *this; + } + + //! Set this value as a string by copying from source string. + /*! \param s source string. \param allocator Allocator for allocating copied buffer. Commonly use document.GetAllocator(). \return The value itself for fluent API. */ - GenericValue& SetString(const Ch* s, Allocator& allocator) { SetString(s, internal::StrLen(s), allocator); return *this; } + GenericValue& SetString(const Ch* s, Allocator& allocator) + { + SetString(s, internal::StrLen(s), allocator); + return *this; + } - //@} + //@} - //! Generate events of this value to a Handler. - /*! This function adopts the GoF visitor pattern. + //! Generate events of this value to a Handler. + /*! This function adopts the GoF visitor pattern. Typical usage is to output this JSON value as JSON text via Writer, which is a Handler. It can also be used to deep clone this value via GenericDocument, which is also a Handler. \tparam Handler type of handler. \param handler An object implementing concept Handler. */ - template - GenericValue& Accept(Handler& handler) { - switch(GetType()) { - case kNullType: handler.Null(); break; - case kFalseType: handler.Bool(false); break; - case kTrueType: handler.Bool(true); break; - - case kObjectType: - handler.StartObject(); - for (Member* m = data_.o.members; m != data_.o.members + data_.o.size; ++m) { - handler.String(m->name.data_.s.str, m->name.data_.s.length, false); - m->value.Accept(handler); - } - handler.EndObject(data_.o.size); - break; - - case kArrayType: - handler.StartArray(); - for (GenericValue* v = data_.a.elements; v != data_.a.elements + data_.a.size; ++v) - v->Accept(handler); - handler.EndArray(data_.a.size); - break; - - case kStringType: - handler.String(data_.s.str, data_.s.length, false); - break; - - case kNumberType: - if (IsInt()) handler.Int(data_.n.i); - else if (IsUint()) handler.Uint(data_.n.u); - else if (IsInt64()) handler.Int64(data_.n.i64); - else if (IsUint64()) handler.Uint64(data_.n.i64); - else handler.Double(data_.n.d); - break; - } - return *this; - } + template + GenericValue& Accept(Handler& handler) + { + switch (GetType()) + { + case kNullType: + handler.Null(); + break; + case kFalseType: + handler.Bool(false); + break; + case kTrueType: + handler.Bool(true); + break; + + case kObjectType: + handler.StartObject(); + for (Member* m = data_.o.members; m != data_.o.members + data_.o.size; ++m) + { + handler.String(m->name.data_.s.str, m->name.data_.s.length, false); + m->value.Accept(handler); + } + handler.EndObject(data_.o.size); + break; + + case kArrayType: + handler.StartArray(); + for (GenericValue* v = data_.a.elements; v != data_.a.elements + data_.a.size; ++v) + v->Accept(handler); + handler.EndArray(data_.a.size); + break; + + case kStringType: + handler.String(data_.s.str, data_.s.length, false); + break; + + case kNumberType: + if (IsInt()) + handler.Int(data_.n.i); + else if (IsUint()) + handler.Uint(data_.n.u); + else if (IsInt64()) + handler.Int64(data_.n.i64); + else if (IsUint64()) + handler.Uint64(data_.n.i64); + else + handler.Double(data_.n.d); + break; + } + return *this; + } private: - template - friend class GenericDocument; - - enum { - kBoolFlag = 0x100, - kNumberFlag = 0x200, - kIntFlag = 0x400, - kUintFlag = 0x800, - kInt64Flag = 0x1000, - kUint64Flag = 0x2000, - kDoubleFlag = 0x4000, - kStringFlag = 0x100000, - kCopyFlag = 0x200000, - - // Initial flags of different types. - kNullFlag = kNullType, - kTrueFlag = kTrueType | kBoolFlag, - kFalseFlag = kFalseType | kBoolFlag, - kNumberIntFlag = kNumberType | kNumberFlag | kIntFlag | kInt64Flag, - kNumberUintFlag = kNumberType | kNumberFlag | kUintFlag | kUint64Flag, - kNumberInt64Flag = kNumberType | kNumberFlag | kInt64Flag, - kNumberUint64Flag = kNumberType | kNumberFlag | kUint64Flag, - kNumberDoubleFlag = kNumberType | kNumberFlag | kDoubleFlag, - kConstStringFlag = kStringType | kStringFlag, - kCopyStringFlag = kStringType | kStringFlag | kCopyFlag, - kObjectFlag = kObjectType, - kArrayFlag = kArrayType, - - kTypeMask = 0xFF // bitwise-and with mask of 0xFF can be optimized by compiler - }; - - static const SizeType kDefaultArrayCapacity = 16; - static const SizeType kDefaultObjectCapacity = 16; - - struct String { - const Ch* str; - SizeType length; - unsigned hashcode; //!< reserved - }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode - - // By using proper binary layout, retrieval of different integer types do not need conversions. - union Number { + template + friend class GenericDocument; + + enum { + kBoolFlag = 0x100, + kNumberFlag = 0x200, + kIntFlag = 0x400, + kUintFlag = 0x800, + kInt64Flag = 0x1000, + kUint64Flag = 0x2000, + kDoubleFlag = 0x4000, + kStringFlag = 0x100000, + kCopyFlag = 0x200000, + + // Initial flags of different types. + kNullFlag = kNullType, + kTrueFlag = kTrueType | kBoolFlag, + kFalseFlag = kFalseType | kBoolFlag, + kNumberIntFlag = kNumberType | kNumberFlag | kIntFlag | kInt64Flag, + kNumberUintFlag = kNumberType | kNumberFlag | kUintFlag | kUint64Flag, + kNumberInt64Flag = kNumberType | kNumberFlag | kInt64Flag, + kNumberUint64Flag = kNumberType | kNumberFlag | kUint64Flag, + kNumberDoubleFlag = kNumberType | kNumberFlag | kDoubleFlag, + kConstStringFlag = kStringType | kStringFlag, + kCopyStringFlag = kStringType | kStringFlag | kCopyFlag, + kObjectFlag = kObjectType, + kArrayFlag = kArrayType, + + kTypeMask = 0xFF // bitwise-and with mask of 0xFF can be optimized by compiler + }; + + static const SizeType kDefaultArrayCapacity = 16; + static const SizeType kDefaultObjectCapacity = 16; + + struct String + { + const Ch* str; + SizeType length; + unsigned hashcode; //!< reserved + }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode + + // By using proper binary layout, retrieval of different integer types do not need conversions. + union Number { #if RAPIDJSON_ENDIAN == RAPIDJSON_LITTLEENDIAN - struct { - int i; - char padding[4]; - }; - struct { - unsigned u; - char padding2[4]; - }; + struct + { + int i; + char padding[4]; + }; + struct + { + unsigned u; + char padding2[4]; + }; #else - struct { - char padding[4]; - int i; - }; - struct { - char padding2[4]; - unsigned u; - }; + struct + { + char padding[4]; + int i; + }; + struct + { + char padding2[4]; + unsigned u; + }; #endif - int64_t i64; - uint64_t u64; - double d; - }; // 8 bytes - - struct Object { - Member* members; - SizeType size; - SizeType capacity; - }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode - - struct Array { - GenericValue* elements; - SizeType size; - SizeType capacity; - }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode - - union Data { - String s; - Number n; - Object o; - Array a; - }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode - - //! Find member by name. - Member* FindMember(const Ch* name) { - RAPIDJSON_ASSERT(name); - RAPIDJSON_ASSERT(IsObject()); - - Object& o = data_.o; - for (Member* member = o.members; member != data_.o.members + data_.o.size; ++member) - if (name[member->name.data_.s.length] == '\0' && memcmp(member->name.data_.s.str, name, member->name.data_.s.length * sizeof(Ch)) == 0) - return member; - - return 0; - } - const Member* FindMember(const Ch* name) const { return const_cast(*this).FindMember(name); } - - // Initialize this value as array with initial data, without calling destructor. - void SetArrayRaw(GenericValue* values, SizeType count, Allocator& alloctaor) { - flags_ = kArrayFlag; - data_.a.elements = (GenericValue*)alloctaor.Malloc(count * sizeof(GenericValue)); - memcpy(data_.a.elements, values, count * sizeof(GenericValue)); - data_.a.size = data_.a.capacity = count; - } - - //! Initialize this value as object with initial data, without calling destructor. - void SetObjectRaw(Member* members, SizeType count, Allocator& alloctaor) { - flags_ = kObjectFlag; - data_.o.members = (Member*)alloctaor.Malloc(count * sizeof(Member)); - memcpy(data_.o.members, members, count * sizeof(Member)); - data_.o.size = data_.o.capacity = count; - } - - //! Initialize this value as constant string, without calling destructor. - void SetStringRaw(const Ch* s, SizeType length) { - RAPIDJSON_ASSERT(s != NULL); - flags_ = kConstStringFlag; - data_.s.str = s; - data_.s.length = length; - } - - //! Initialize this value as copy string with initial data, without calling destructor. - void SetStringRaw(const Ch* s, SizeType length, Allocator& allocator) { - RAPIDJSON_ASSERT(s != NULL); - flags_ = kCopyStringFlag; - data_.s.str = (Ch *)allocator.Malloc(length + 1); - data_.s.length = length; - memcpy((void*)data_.s.str, s, length); - ((Ch*)data_.s.str)[length] = '\0'; - } - - //! Assignment without calling destructor - void RawAssign(GenericValue& rhs) { - memcpy(this, &rhs, sizeof(GenericValue)); - rhs.flags_ = kNullFlag; - } - - Data data_; - unsigned flags_; + int64_t i64; + uint64_t u64; + double d; + }; // 8 bytes + + struct Object + { + Member* members; + SizeType size; + SizeType capacity; + }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode + + struct Array + { + GenericValue* elements; + SizeType size; + SizeType capacity; + }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode + + union Data { + String s; + Number n; + Object o; + Array a; + }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode + + //! Find member by name. + Member* FindMember(const Ch* name) + { + RAPIDJSON_ASSERT(name); + RAPIDJSON_ASSERT(IsObject()); + + Object& o = data_.o; + for (Member* member = o.members; member != data_.o.members + data_.o.size; ++member) + if (name[member->name.data_.s.length] == '\0' && memcmp(member->name.data_.s.str, name, member->name.data_.s.length * sizeof(Ch)) == 0) + return member; + + return 0; + } + const Member* FindMember(const Ch* name) const { return const_cast(*this).FindMember(name); } + + // Initialize this value as array with initial data, without calling destructor. + void SetArrayRaw(GenericValue* values, SizeType count, Allocator& alloctaor) + { + flags_ = kArrayFlag; + data_.a.elements = (GenericValue*)alloctaor.Malloc(count * sizeof(GenericValue)); + memcpy(data_.a.elements, values, count * sizeof(GenericValue)); + data_.a.size = data_.a.capacity = count; + } + + //! Initialize this value as object with initial data, without calling destructor. + void SetObjectRaw(Member* members, SizeType count, Allocator& alloctaor) + { + flags_ = kObjectFlag; + data_.o.members = (Member*)alloctaor.Malloc(count * sizeof(Member)); + memcpy(data_.o.members, members, count * sizeof(Member)); + data_.o.size = data_.o.capacity = count; + } + + //! Initialize this value as constant string, without calling destructor. + void SetStringRaw(const Ch* s, SizeType length) + { + RAPIDJSON_ASSERT(s != NULL); + flags_ = kConstStringFlag; + data_.s.str = s; + data_.s.length = length; + } + + //! Initialize this value as copy string with initial data, without calling destructor. + void SetStringRaw(const Ch* s, SizeType length, Allocator& allocator) + { + RAPIDJSON_ASSERT(s != NULL); + flags_ = kCopyStringFlag; + data_.s.str = (Ch*)allocator.Malloc(length + 1); + data_.s.length = length; + memcpy((void*)data_.s.str, s, length); + ((Ch*)data_.s.str)[length] = '\0'; + } + + //! Assignment without calling destructor + void RawAssign(GenericValue& rhs) + { + memcpy(this, &rhs, sizeof(GenericValue)); + rhs.flags_ = kNullFlag; + } + + Data data_; + unsigned flags_; }; -#pragma pack (pop) +#pragma pack(pop) //! Value with UTF8 encoding. -typedef GenericValue > Value; +typedef GenericValue> Value; /////////////////////////////////////////////////////////////////////////////// -// GenericDocument +// GenericDocument //! A document for parsing JSON text as DOM. /*! @@ -679,138 +872,151 @@ typedef GenericValue > Value; \tparam Encoding encoding for both parsing and string storage. \tparam Alloactor allocator for allocating memory for the DOM, and the stack during parsing. */ -template > -class GenericDocument : public GenericValue { +template > +class GenericDocument : public GenericValue +{ public: - typedef typename Encoding::Ch Ch; //!< Character type derived from Encoding. - typedef GenericValue ValueType; //!< Value type of the document. - typedef Allocator AllocatorType; //!< Allocator type from template parameter. + typedef typename Encoding::Ch Ch; //!< Character type derived from Encoding. + typedef GenericValue ValueType; //!< Value type of the document. + typedef Allocator AllocatorType; //!< Allocator type from template parameter. - //! Constructor - /*! \param allocator Optional allocator for allocating stack memory. + //! Constructor + /*! \param allocator Optional allocator for allocating stack memory. \param stackCapacity Initial capacity of stack in bytes. */ - GenericDocument(Allocator* allocator = 0, size_t stackCapacity = kDefaultStackCapacity) : stack_(allocator, stackCapacity), parseError_(0), errorOffset_(0) {} + GenericDocument(Allocator* allocator = 0, size_t stackCapacity = kDefaultStackCapacity) + : stack_(allocator, stackCapacity), parseError_(0), errorOffset_(0) {} - //! Parse JSON text from an input stream. - /*! \tparam parseFlags Combination of ParseFlag. + //! Parse JSON text from an input stream. + /*! \tparam parseFlags Combination of ParseFlag. \param stream Input stream to be parsed. \return The document itself for fluent API. */ - template - GenericDocument& ParseStream(InputStream& is) { - ValueType::SetNull(); // Remove existing root if exist - GenericReader reader; - if (reader.Parse(is, *this)) { - RAPIDJSON_ASSERT(stack_.GetSize() == sizeof(ValueType)); // Got one and only one root object - this->RawAssign(*stack_.template Pop(1)); // Add this-> to prevent issue 13. - parseError_ = 0; - errorOffset_ = 0; - } - else { - parseError_ = reader.GetParseError(); - errorOffset_ = reader.GetErrorOffset(); - ClearStack(); - } - return *this; - } - - //! Parse JSON text from a mutable string. - /*! \tparam parseFlags Combination of ParseFlag. + template + GenericDocument& ParseStream(InputStream& is) + { + ValueType::SetNull(); // Remove existing root if exist + GenericReader reader; + if (reader.Parse(is, *this)) + { + RAPIDJSON_ASSERT(stack_.GetSize() == sizeof(ValueType)); // Got one and only one root object + this->RawAssign(*stack_.template Pop(1)); // Add this-> to prevent issue 13. + parseError_ = 0; + errorOffset_ = 0; + } + else + { + parseError_ = reader.GetParseError(); + errorOffset_ = reader.GetErrorOffset(); + ClearStack(); + } + return *this; + } + + //! Parse JSON text from a mutable string. + /*! \tparam parseFlags Combination of ParseFlag. \param str Mutable zero-terminated string to be parsed. \return The document itself for fluent API. */ - template - GenericDocument& ParseInsitu(Ch* str) { - GenericInsituStringStream s(str); - return ParseStream(s); - } - - template - GenericDocument& ParseInsitu(Ch* str) { - return ParseInsitu(str); - } - - //! Parse JSON text from a read-only string. - /*! \tparam parseFlags Combination of ParseFlag (must not contain kParseInsituFlag). + template + GenericDocument& ParseInsitu(Ch* str) + { + GenericInsituStringStream s(str); + return ParseStream(s); + } + + template + GenericDocument& ParseInsitu(Ch* str) + { + return ParseInsitu(str); + } + + //! Parse JSON text from a read-only string. + /*! \tparam parseFlags Combination of ParseFlag (must not contain kParseInsituFlag). \param str Read-only zero-terminated string to be parsed. */ - template - GenericDocument& Parse(const Ch* str) { - RAPIDJSON_ASSERT(!(parseFlags & kParseInsituFlag)); - GenericStringStream s(str); - return ParseStream(s); - } - - template - GenericDocument& Parse(const Ch* str) { - return Parse(str); - } - - //! Whether a parse error was occured in the last parsing. - bool HasParseError() const { return parseError_ != 0; } - - //! Get the message of parsing error. - const char* GetParseError() const { return parseError_; } - - //! Get the offset in character of the parsing error. - size_t GetErrorOffset() const { return errorOffset_; } - - //! Get the allocator of this document. - Allocator& GetAllocator() { return stack_.GetAllocator(); } - - //! Get the capacity of stack in bytes. - size_t GetStackCapacity() const { return stack_.GetCapacity(); } - -//private: - //friend class GenericReader; // for Reader to call the following private handler functions - - // Implementation of Handler - void Null() { new (stack_.template Push()) ValueType(); } - void Bool(bool b) { new (stack_.template Push()) ValueType(b); } - void Int(int i) { new (stack_.template Push()) ValueType(i); } - void Uint(unsigned i) { new (stack_.template Push()) ValueType(i); } - void Int64(int64_t i) { new (stack_.template Push()) ValueType(i); } - void Uint64(uint64_t i) { new (stack_.template Push()) ValueType(i); } - void Double(double d) { new (stack_.template Push()) ValueType(d); } - - void String(const Ch* str, SizeType length, bool copy) { - if (copy) - new (stack_.template Push()) ValueType(str, length, GetAllocator()); - else - new (stack_.template Push()) ValueType(str, length); - } - - void StartObject() { new (stack_.template Push()) ValueType(kObjectType); } - - void EndObject(SizeType memberCount) { - typename ValueType::Member* members = stack_.template Pop(memberCount); - stack_.template Top()->SetObjectRaw(members, (SizeType)memberCount, GetAllocator()); - } - - void StartArray() { new (stack_.template Push()) ValueType(kArrayType); } - - void EndArray(SizeType elementCount) { - ValueType* elements = stack_.template Pop(elementCount); - stack_.template Top()->SetArrayRaw(elements, elementCount, GetAllocator()); - } + template + GenericDocument& Parse(const Ch* str) + { + RAPIDJSON_ASSERT(!(parseFlags & kParseInsituFlag)); + GenericStringStream s(str); + return ParseStream(s); + } + + template + GenericDocument& Parse(const Ch* str) + { + return Parse(str); + } + + //! Whether a parse error was occured in the last parsing. + bool HasParseError() const { return parseError_ != 0; } + + //! Get the message of parsing error. + const char* GetParseError() const { return parseError_; } + + //! Get the offset in character of the parsing error. + size_t GetErrorOffset() const { return errorOffset_; } + + //! Get the allocator of this document. + Allocator& GetAllocator() { return stack_.GetAllocator(); } + + //! Get the capacity of stack in bytes. + size_t GetStackCapacity() const { return stack_.GetCapacity(); } + + //private: + //friend class GenericReader; // for Reader to call the following private handler functions + + // Implementation of Handler + void Null() { new (stack_.template Push()) ValueType(); } + void Bool(bool b) { new (stack_.template Push()) ValueType(b); } + void Int(int i) { new (stack_.template Push()) ValueType(i); } + void Uint(unsigned i) { new (stack_.template Push()) ValueType(i); } + void Int64(int64_t i) { new (stack_.template Push()) ValueType(i); } + void Uint64(uint64_t i) { new (stack_.template Push()) ValueType(i); } + void Double(double d) { new (stack_.template Push()) ValueType(d); } + + void String(const Ch* str, SizeType length, bool copy) + { + if (copy) + new (stack_.template Push()) ValueType(str, length, GetAllocator()); + else + new (stack_.template Push()) ValueType(str, length); + } + + void StartObject() { new (stack_.template Push()) ValueType(kObjectType); } + + void EndObject(SizeType memberCount) + { + typename ValueType::Member* members = stack_.template Pop(memberCount); + stack_.template Top()->SetObjectRaw(members, (SizeType)memberCount, GetAllocator()); + } + + void StartArray() { new (stack_.template Push()) ValueType(kArrayType); } + + void EndArray(SizeType elementCount) + { + ValueType* elements = stack_.template Pop(elementCount); + stack_.template Top()->SetArrayRaw(elements, elementCount, GetAllocator()); + } private: - void ClearStack() { - if (Allocator::kNeedFree) - while (stack_.GetSize() > 0) // Here assumes all elements in stack array are GenericValue (Member is actually 2 GenericValue objects) - (stack_.template Pop(1))->~ValueType(); - else - stack_.Clear(); - } - - static const size_t kDefaultStackCapacity = 1024; - internal::Stack stack_; - const char* parseError_; - size_t errorOffset_; + void ClearStack() + { + if (Allocator::kNeedFree) + while (stack_.GetSize() > 0) // Here assumes all elements in stack array are GenericValue (Member is actually 2 GenericValue objects) + (stack_.template Pop(1))->~ValueType(); + else + stack_.Clear(); + } + + static const size_t kDefaultStackCapacity = 1024; + internal::Stack stack_; + const char* parseError_; + size_t errorOffset_; }; -typedef GenericDocument > Document; +typedef GenericDocument> Document; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/encodedstream.h b/externals/rapidjson/include/rapidjson/encodedstream.h index a469024..af92766 100644 --- a/externals/rapidjson/include/rapidjson/encodedstream.h +++ b/externals/rapidjson/include/rapidjson/encodedstream.h @@ -11,28 +11,45 @@ namespace rapidjson { \tparam InputByteStream Type of input byte stream. For example, FileReadStream. */ template -class EncodedInputStream { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); -public: - typedef typename Encoding::Ch Ch; - - EncodedInputStream(InputByteStream& is) : is_(is) { - current_ = Encoding::TakeBOM(is_); - } - - Ch Peek() const { return current_; } - Ch Take() { Ch c = current_; current_ = Encoding::Take(is_); return c; } - size_t Tell() const { is_.Tell(); } +class EncodedInputStream +{ + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - // Not implemented - void Put(Ch c) { RAPIDJSON_ASSERT(false); } - void Flush() { RAPIDJSON_ASSERT(false); } - Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; } - size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; } +public: + typedef typename Encoding::Ch Ch; + + EncodedInputStream(InputByteStream& is) + : is_(is) + { + current_ = Encoding::TakeBOM(is_); + } + + Ch Peek() const { return current_; } + Ch Take() + { + Ch c = current_; + current_ = Encoding::Take(is_); + return c; + } + size_t Tell() const { is_.Tell(); } + + // Not implemented + void Put(Ch c) { RAPIDJSON_ASSERT(false); } + void Flush() { RAPIDJSON_ASSERT(false); } + Ch* PutBegin() + { + RAPIDJSON_ASSERT(false); + return 0; + } + size_t PutEnd(Ch*) + { + RAPIDJSON_ASSERT(false); + return 0; + } private: - InputByteStream& is_; - Ch current_; + InputByteStream& is_; + Ch current_; }; //! Output byte stream wrapper with statically bound encoding. @@ -41,28 +58,40 @@ class EncodedInputStream { \tparam InputByteStream Type of input byte stream. For example, FileWriteStream. */ template -class EncodedOutputStream { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); -public: - typedef typename Encoding::Ch Ch; - - EncodedOutputStream(OutputByteStream& os, bool putBOM = true) : os_(os) { - if (putBOM) - Encoding::PutBOM(os_); - } +class EncodedOutputStream +{ + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - void Put(Ch c) { Encoding::Put(os_, c); } - void Flush() { os_.Flush(); } - - // Not implemented - Ch Peek() const { RAPIDJSON_ASSERT(false); } - Ch Take() { RAPIDJSON_ASSERT(false); } - size_t Tell() const { RAPIDJSON_ASSERT(false); } - Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; } - size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; } +public: + typedef typename Encoding::Ch Ch; + + EncodedOutputStream(OutputByteStream& os, bool putBOM = true) + : os_(os) + { + if (putBOM) + Encoding::PutBOM(os_); + } + + void Put(Ch c) { Encoding::Put(os_, c); } + void Flush() { os_.Flush(); } + + // Not implemented + Ch Peek() const { RAPIDJSON_ASSERT(false); } + Ch Take() { RAPIDJSON_ASSERT(false); } + size_t Tell() const { RAPIDJSON_ASSERT(false); } + Ch* PutBegin() + { + RAPIDJSON_ASSERT(false); + return 0; + } + size_t PutEnd(Ch*) + { + RAPIDJSON_ASSERT(false); + return 0; + } private: - OutputByteStream& os_; + OutputByteStream& os_; }; #define RAPIDJSON_ENCODINGS_FUNC(x) UTF8::x, UTF16LE::x, UTF16BE::x, UTF32LE::x, UTF32BE::x @@ -73,99 +102,165 @@ class EncodedOutputStream { \tparam InputByteStream type of input byte stream to be wrapped. */ template -class AutoUTFInputStream { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); +class AutoUTFInputStream +{ + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + public: - typedef CharType Ch; + typedef CharType Ch; - //! Constructor. - /*! + //! Constructor. + /*! \param is input stream to be wrapped. \param type UTF encoding type if it is not detected from the stream. */ - AutoUTFInputStream(InputByteStream& is, UTFType type = kUTF8) : is_(&is), type_(type), hasBOM_(false) { - DetectType(); - static const TakeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Take) }; - takeFunc_ = f[type_]; - current_ = takeFunc_(*is_); - } - - UTFType GetType() const { return type_; } - bool HasBOM() const { return hasBOM_; } - - Ch Peek() const { return current_; } - Ch Take() { Ch c = current_; current_ = takeFunc_(*is_); return c; } - size_t Tell() const { return is_->Tell(); } - - // Not implemented - void Put(Ch c) { RAPIDJSON_ASSERT(false); } - void Flush() { RAPIDJSON_ASSERT(false); } - Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; } - size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; } + AutoUTFInputStream(InputByteStream& is, UTFType type = kUTF8) + : is_(&is), type_(type), hasBOM_(false) + { + DetectType(); + static const TakeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Take) }; + takeFunc_ = f[type_]; + current_ = takeFunc_(*is_); + } + + UTFType GetType() const { return type_; } + bool HasBOM() const { return hasBOM_; } + + Ch Peek() const { return current_; } + Ch Take() + { + Ch c = current_; + current_ = takeFunc_(*is_); + return c; + } + size_t Tell() const { return is_->Tell(); } + + // Not implemented + void Put(Ch c) { RAPIDJSON_ASSERT(false); } + void Flush() { RAPIDJSON_ASSERT(false); } + Ch* PutBegin() + { + RAPIDJSON_ASSERT(false); + return 0; + } + size_t PutEnd(Ch*) + { + RAPIDJSON_ASSERT(false); + return 0; + } private: - // Detect encoding type with BOM or RFC 4627 - void DetectType() { - // BOM (Byte Order Mark): - // 00 00 FE FF UTF-32BE - // FF FE 00 00 UTF-32LE - // FE FF UTF-16BE - // FF FE UTF-16LE - // EF BB BF UTF-8 - - const unsigned char* c = (const unsigned char *)is_->Peek4(); - if (!c) - return; - - unsigned bom = c[0] | (c[1] << 8) | (c[2] << 16) | (c[3] << 24); - hasBOM_ = false; - if (bom == 0xFFFE0000) { type_ = kUTF32BE; hasBOM_ = true; is_->Take(); is_->Take(); is_->Take(); is_->Take(); } - else if (bom == 0x0000FEFF) { type_ = kUTF32LE; hasBOM_ = true; is_->Take(); is_->Take(); is_->Take(); is_->Take(); } - else if ((bom & 0xFFFF) == 0xFFFE) { type_ = kUTF16BE; hasBOM_ = true; is_->Take(); is_->Take(); } - else if ((bom & 0xFFFF) == 0xFEFF) { type_ = kUTF16LE; hasBOM_ = true; is_->Take(); is_->Take(); } - else if ((bom & 0xFFFFFF) == 0xBFBBEF) { type_ = kUTF8; hasBOM_ = true; is_->Take(); is_->Take(); is_->Take(); } - - // RFC 4627: Section 3 - // "Since the first two characters of a JSON text will always be ASCII - // characters [RFC0020], it is possible to determine whether an octet - // stream is UTF-8, UTF-16 (BE or LE), or UTF-32 (BE or LE) by looking - // at the pattern of nulls in the first four octets." - // 00 00 00 xx UTF-32BE - // 00 xx 00 xx UTF-16BE - // xx 00 00 00 UTF-32LE - // xx 00 xx 00 UTF-16LE - // xx xx xx xx UTF-8 - - if (!hasBOM_) { - unsigned pattern = (c[0] ? 1 : 0) | (c[1] ? 2 : 0) | (c[2] ? 4 : 0) | (c[3] ? 8 : 0); - switch (pattern) { - case 0x08: type_ = kUTF32BE; break; - case 0x0A: type_ = kUTF16BE; break; - case 0x01: type_ = kUTF32LE; break; - case 0x05: type_ = kUTF16LE; break; - case 0x0F: type_ = kUTF8; break; - } - } - - // RUntime check whether the size of character type is sufficient. It only perform checks with assertion. - switch (type_) { - case kUTF16LE: - case kUTF16BE: - RAPIDJSON_ASSERT(sizeof(Ch) >= 2); - break; - case kUTF32LE: - case kUTF32BE: - RAPIDJSON_ASSERT(sizeof(Ch) >= 4); - break; - } - } - - typedef Ch (*TakeFunc)(InputByteStream& is); - InputByteStream* is_; - UTFType type_; - Ch current_; - TakeFunc takeFunc_; - bool hasBOM_; + // Detect encoding type with BOM or RFC 4627 + void DetectType() + { + // BOM (Byte Order Mark): + // 00 00 FE FF UTF-32BE + // FF FE 00 00 UTF-32LE + // FE FF UTF-16BE + // FF FE UTF-16LE + // EF BB BF UTF-8 + + const unsigned char* c = (const unsigned char*)is_->Peek4(); + if (!c) + return; + + unsigned bom = c[0] | (c[1] << 8) | (c[2] << 16) | (c[3] << 24); + hasBOM_ = false; + if (bom == 0xFFFE0000) + { + type_ = kUTF32BE; + hasBOM_ = true; + is_->Take(); + is_->Take(); + is_->Take(); + is_->Take(); + } + else if (bom == 0x0000FEFF) + { + type_ = kUTF32LE; + hasBOM_ = true; + is_->Take(); + is_->Take(); + is_->Take(); + is_->Take(); + } + else if ((bom & 0xFFFF) == 0xFFFE) + { + type_ = kUTF16BE; + hasBOM_ = true; + is_->Take(); + is_->Take(); + } + else if ((bom & 0xFFFF) == 0xFEFF) + { + type_ = kUTF16LE; + hasBOM_ = true; + is_->Take(); + is_->Take(); + } + else if ((bom & 0xFFFFFF) == 0xBFBBEF) + { + type_ = kUTF8; + hasBOM_ = true; + is_->Take(); + is_->Take(); + is_->Take(); + } + + // RFC 4627: Section 3 + // "Since the first two characters of a JSON text will always be ASCII + // characters [RFC0020], it is possible to determine whether an octet + // stream is UTF-8, UTF-16 (BE or LE), or UTF-32 (BE or LE) by looking + // at the pattern of nulls in the first four octets." + // 00 00 00 xx UTF-32BE + // 00 xx 00 xx UTF-16BE + // xx 00 00 00 UTF-32LE + // xx 00 xx 00 UTF-16LE + // xx xx xx xx UTF-8 + + if (!hasBOM_) + { + unsigned pattern = (c[0] ? 1 : 0) | (c[1] ? 2 : 0) | (c[2] ? 4 : 0) | (c[3] ? 8 : 0); + switch (pattern) + { + case 0x08: + type_ = kUTF32BE; + break; + case 0x0A: + type_ = kUTF16BE; + break; + case 0x01: + type_ = kUTF32LE; + break; + case 0x05: + type_ = kUTF16LE; + break; + case 0x0F: + type_ = kUTF8; + break; + } + } + + // RUntime check whether the size of character type is sufficient. It only perform checks with assertion. + switch (type_) + { + case kUTF16LE: + case kUTF16BE: + RAPIDJSON_ASSERT(sizeof(Ch) >= 2); + break; + case kUTF32LE: + case kUTF32BE: + RAPIDJSON_ASSERT(sizeof(Ch) >= 4); + break; + } + } + + typedef Ch (*TakeFunc)(InputByteStream& is); + InputByteStream* is_; + UTFType type_; + Ch current_; + TakeFunc takeFunc_; + bool hasBOM_; }; //! Output stream wrapper with dynamically bound encoding and automatic encoding detection. @@ -174,61 +269,75 @@ class AutoUTFInputStream { \tparam InputByteStream type of output byte stream to be wrapped. */ template -class AutoUTFOutputStream { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); +class AutoUTFOutputStream +{ + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + public: - typedef CharType Ch; + typedef CharType Ch; - //! Constructor. - /*! + //! Constructor. + /*! \param os output stream to be wrapped. \param type UTF encoding type. \param putBOM Whether to write BOM at the beginning of the stream. */ - AutoUTFOutputStream(OutputByteStream& os, UTFType type, bool putBOM) : os_(&os), type_(type) { - // RUntime check whether the size of character type is sufficient. It only perform checks with assertion. - switch (type_) { - case kUTF16LE: - case kUTF16BE: - RAPIDJSON_ASSERT(sizeof(Ch) >= 2); - break; - case kUTF32LE: - case kUTF32BE: - RAPIDJSON_ASSERT(sizeof(Ch) >= 4); - break; - } - - static const PutFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Put) }; - putFunc_ = f[type_]; - - if (putBOM) - PutBOM(); - } - - UTFType GetType() const { return type_; } - - void Put(Ch c) { putFunc_(*os_, c); } - void Flush() { os_->Flush(); } - - // Not implemented - Ch Peek() const { RAPIDJSON_ASSERT(false); } - Ch Take() { RAPIDJSON_ASSERT(false); } - size_t Tell() const { RAPIDJSON_ASSERT(false); } - Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; } - size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; } + AutoUTFOutputStream(OutputByteStream& os, UTFType type, bool putBOM) + : os_(&os), type_(type) + { + // RUntime check whether the size of character type is sufficient. It only perform checks with assertion. + switch (type_) + { + case kUTF16LE: + case kUTF16BE: + RAPIDJSON_ASSERT(sizeof(Ch) >= 2); + break; + case kUTF32LE: + case kUTF32BE: + RAPIDJSON_ASSERT(sizeof(Ch) >= 4); + break; + } + + static const PutFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Put) }; + putFunc_ = f[type_]; + + if (putBOM) + PutBOM(); + } + + UTFType GetType() const { return type_; } + + void Put(Ch c) { putFunc_(*os_, c); } + void Flush() { os_->Flush(); } + + // Not implemented + Ch Peek() const { RAPIDJSON_ASSERT(false); } + Ch Take() { RAPIDJSON_ASSERT(false); } + size_t Tell() const { RAPIDJSON_ASSERT(false); } + Ch* PutBegin() + { + RAPIDJSON_ASSERT(false); + return 0; + } + size_t PutEnd(Ch*) + { + RAPIDJSON_ASSERT(false); + return 0; + } private: - void PutBOM() { - typedef void (*PutBOMFunc)(OutputByteStream&); - static const PutBOMFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(PutBOM) }; - f[type_](*os_); - } - - typedef void (*PutFunc)(OutputByteStream&, Ch); - - OutputByteStream* os_; - UTFType type_; - PutFunc putFunc_; + void PutBOM() + { + typedef void (*PutBOMFunc)(OutputByteStream&); + static const PutBOMFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(PutBOM) }; + f[type_](*os_); + } + + typedef void (*PutFunc)(OutputByteStream&, Ch); + + OutputByteStream* os_; + UTFType type_; + PutFunc putFunc_; }; #undef RAPIDJSON_ENCODINGS_FUNC diff --git a/externals/rapidjson/include/rapidjson/encodings.h b/externals/rapidjson/include/rapidjson/encodings.h index dfec12f..422447b 100644 --- a/externals/rapidjson/include/rapidjson/encodings.h +++ b/externals/rapidjson/include/rapidjson/encodings.h @@ -66,135 +66,460 @@ concept Encoding { \tparam CharType Code unit for storing 8-bit UTF-8 data. Default is char. \implements Encoding */ -template -struct UTF8 { - typedef CharType Ch; - - template - static void Encode(OutputStream& os, unsigned codepoint) { - if (codepoint <= 0x7F) - os.Put(codepoint & 0xFF); - else if (codepoint <= 0x7FF) { - os.Put(0xC0 | ((codepoint >> 6) & 0xFF)); - os.Put(0x80 | ((codepoint & 0x3F))); - } - else if (codepoint <= 0xFFFF) { - os.Put(0xE0 | ((codepoint >> 12) & 0xFF)); - os.Put(0x80 | ((codepoint >> 6) & 0x3F)); - os.Put(0x80 | (codepoint & 0x3F)); - } - else { - RAPIDJSON_ASSERT(codepoint <= 0x10FFFF); - os.Put(0xF0 | ((codepoint >> 18) & 0xFF)); - os.Put(0x80 | ((codepoint >> 12) & 0x3F)); - os.Put(0x80 | ((codepoint >> 6) & 0x3F)); - os.Put(0x80 | (codepoint & 0x3F)); - } - } - - template - static bool Decode(InputStream& is, unsigned* codepoint) { -#define COPY() c = is.Take(); *codepoint = (*codepoint << 6) | ((unsigned char)c & 0x3Fu) +template +struct UTF8 +{ + typedef CharType Ch; + + template + static void Encode(OutputStream& os, unsigned codepoint) + { + if (codepoint <= 0x7F) + os.Put(codepoint & 0xFF); + else if (codepoint <= 0x7FF) + { + os.Put(0xC0 | ((codepoint >> 6) & 0xFF)); + os.Put(0x80 | ((codepoint & 0x3F))); + } + else if (codepoint <= 0xFFFF) + { + os.Put(0xE0 | ((codepoint >> 12) & 0xFF)); + os.Put(0x80 | ((codepoint >> 6) & 0x3F)); + os.Put(0x80 | (codepoint & 0x3F)); + } + else + { + RAPIDJSON_ASSERT(codepoint <= 0x10FFFF); + os.Put(0xF0 | ((codepoint >> 18) & 0xFF)); + os.Put(0x80 | ((codepoint >> 12) & 0x3F)); + os.Put(0x80 | ((codepoint >> 6) & 0x3F)); + os.Put(0x80 | (codepoint & 0x3F)); + } + } + + template + static bool Decode(InputStream& is, unsigned* codepoint) + { +#define COPY() \ + c = is.Take(); \ + *codepoint = (*codepoint << 6) | ((unsigned char)c & 0x3Fu) #define TRANS(mask) result &= ((GetRange((unsigned char)c) & mask) != 0) -#define TAIL() COPY(); TRANS(0x70) - Ch c = is.Take(); - if (!(c & 0x80)) { - *codepoint = (unsigned char)c; - return true; - } - - unsigned char type = GetRange((unsigned char)c); - *codepoint = (0xFF >> type) & (unsigned char)c; - bool result = true; - switch (type) { - case 2: TAIL(); return result; - case 3: TAIL(); TAIL(); return result; - case 4: COPY(); TRANS(0x50); TAIL(); return result; - case 5: COPY(); TRANS(0x10); TAIL(); TAIL(); return result; - case 6: TAIL(); TAIL(); TAIL(); return result; - case 10: COPY(); TRANS(0x20); TAIL(); return result; - case 11: COPY(); TRANS(0x60); TAIL(); TAIL(); return result; - default: return false; - } +#define TAIL() \ + COPY(); \ + TRANS(0x70) + Ch c = is.Take(); + if (!(c & 0x80)) + { + *codepoint = (unsigned char)c; + return true; + } + + unsigned char type = GetRange((unsigned char)c); + *codepoint = (0xFF >> type) & (unsigned char)c; + bool result = true; + switch (type) + { + case 2: + TAIL(); + return result; + case 3: + TAIL(); + TAIL(); + return result; + case 4: + COPY(); + TRANS(0x50); + TAIL(); + return result; + case 5: + COPY(); + TRANS(0x10); + TAIL(); + TAIL(); + return result; + case 6: + TAIL(); + TAIL(); + TAIL(); + return result; + case 10: + COPY(); + TRANS(0x20); + TAIL(); + return result; + case 11: + COPY(); + TRANS(0x60); + TAIL(); + TAIL(); + return result; + default: + return false; + } #undef COPY #undef TRANS #undef TAIL - } + } - template - static bool Validate(InputStream& is, OutputStream& os) { + template + static bool Validate(InputStream& is, OutputStream& os) + { #define COPY() os.Put(c = is.Take()) #define TRANS(mask) result &= ((GetRange((unsigned char)c) & mask) != 0) -#define TAIL() COPY(); TRANS(0x70) - Ch c; - COPY(); - if (!(c & 0x80)) - return true; - - bool result = true; - switch (GetRange((unsigned char)c)) { - case 2: TAIL(); return result; - case 3: TAIL(); TAIL(); return result; - case 4: COPY(); TRANS(0x50); TAIL(); return result; - case 5: COPY(); TRANS(0x10); TAIL(); TAIL(); return result; - case 6: TAIL(); TAIL(); TAIL(); return result; - case 10: COPY(); TRANS(0x20); TAIL(); return result; - case 11: COPY(); TRANS(0x60); TAIL(); TAIL(); return result; - default: return false; - } +#define TAIL() \ + COPY(); \ + TRANS(0x70) + Ch c; + COPY(); + if (!(c & 0x80)) + return true; + + bool result = true; + switch (GetRange((unsigned char)c)) + { + case 2: + TAIL(); + return result; + case 3: + TAIL(); + TAIL(); + return result; + case 4: + COPY(); + TRANS(0x50); + TAIL(); + return result; + case 5: + COPY(); + TRANS(0x10); + TAIL(); + TAIL(); + return result; + case 6: + TAIL(); + TAIL(); + TAIL(); + return result; + case 10: + COPY(); + TRANS(0x20); + TAIL(); + return result; + case 11: + COPY(); + TRANS(0x60); + TAIL(); + TAIL(); + return result; + default: + return false; + } #undef COPY #undef TRANS #undef TAIL - } - - static unsigned char GetRange(unsigned char c) { - // Referring to DFA of http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ - // With new mapping 1 -> 0x10, 7 -> 0x20, 9 -> 0x40, such that AND operation can test multiple types. - static const unsigned char type[] = { - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - 0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10, - 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40, - 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20, - 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20, - 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, - 10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8, - }; - return type[c]; - } - - template - static CharType TakeBOM(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - Ch c = Take(is); - if ((unsigned char)c != 0xEFu) return c; - c = is.Take(); - if ((unsigned char)c != 0xBBu) return c; - c = is.Take(); - if ((unsigned char)c != 0xBFu) return c; - c = is.Take(); - return c; - } - - template - static Ch Take(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - return is.Take(); - } - - template - static void PutBOM(OutputByteStream& os) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(0xEFu); os.Put(0xBBu); os.Put(0xBFu); - } - - template - static void Put(OutputByteStream& os, Ch c) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(c); - } + } + + static unsigned char GetRange(unsigned char c) + { + // Referring to DFA of http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ + // With new mapping 1 -> 0x10, 7 -> 0x20, 9 -> 0x40, such that AND operation can test multiple types. + static const unsigned char type[] = { + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x10, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x40, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 0x20, + 8, + 8, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 10, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 4, + 3, + 3, + 11, + 6, + 6, + 6, + 5, + 8, + 8, + 8, + 8, + 8, + 8, + 8, + 8, + 8, + 8, + 8, + }; + return type[c]; + } + + template + static CharType TakeBOM(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + Ch c = Take(is); + if ((unsigned char)c != 0xEFu) return c; + c = is.Take(); + if ((unsigned char)c != 0xBBu) return c; + c = is.Take(); + if ((unsigned char)c != 0xBFu) return c; + c = is.Take(); + return c; + } + + template + static Ch Take(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + return is.Take(); + } + + template + static void PutBOM(OutputByteStream& os) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(0xEFu); + os.Put(0xBBu); + os.Put(0xBFu); + } + + template + static void Put(OutputByteStream& os, Ch c) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(c); + } }; /////////////////////////////////////////////////////////////////////////////// @@ -209,128 +534,149 @@ struct UTF8 { \note For in-memory access, no need to concern endianness. The code units and code points are represented by CPU's endianness. For streaming, use UTF16LE and UTF16BE, which handle endianness. */ -template -struct UTF16 { - typedef CharType Ch; - RAPIDJSON_STATIC_ASSERT(sizeof(Ch) >= 2); - - template - static void Encode(OutputStream& os, unsigned codepoint) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 2); - if (codepoint <= 0xFFFF) { - RAPIDJSON_ASSERT(codepoint < 0xD800 || codepoint > 0xDFFF); // Code point itself cannot be surrogate pair - os.Put(codepoint); - } - else { - RAPIDJSON_ASSERT(codepoint <= 0x10FFFF); - unsigned v = codepoint - 0x10000; - os.Put((v >> 10) | 0xD800); - os.Put((v & 0x3FF) | 0xDC00); - } - } - - template - static bool Decode(InputStream& is, unsigned* codepoint) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 2); - Ch c = is.Take(); - if (c < 0xD800 || c > 0xDFFF) { - *codepoint = c; - return true; - } - else if (c <= 0xDBFF) { - *codepoint = (c & 0x3FF) << 10; - c = is.Take(); - *codepoint |= (c & 0x3FF); - *codepoint += 0x10000; - return c >= 0xDC00 && c <= 0xDFFF; - } - return false; - } - - template - static bool Validate(InputStream& is, OutputStream& os) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 2); - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 2); - Ch c; - os.Put(c = is.Take()); - if (c < 0xD800 || c > 0xDFFF) - return true; - else if (c <= 0xDBFF) { - os.Put(c = is.Take()); - return c >= 0xDC00 && c <= 0xDFFF; - } - return false; - } +template +struct UTF16 +{ + typedef CharType Ch; + RAPIDJSON_STATIC_ASSERT(sizeof(Ch) >= 2); + + template + static void Encode(OutputStream& os, unsigned codepoint) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 2); + if (codepoint <= 0xFFFF) + { + RAPIDJSON_ASSERT(codepoint < 0xD800 || codepoint > 0xDFFF); // Code point itself cannot be surrogate pair + os.Put(codepoint); + } + else + { + RAPIDJSON_ASSERT(codepoint <= 0x10FFFF); + unsigned v = codepoint - 0x10000; + os.Put((v >> 10) | 0xD800); + os.Put((v & 0x3FF) | 0xDC00); + } + } + + template + static bool Decode(InputStream& is, unsigned* codepoint) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 2); + Ch c = is.Take(); + if (c < 0xD800 || c > 0xDFFF) + { + *codepoint = c; + return true; + } + else if (c <= 0xDBFF) + { + *codepoint = (c & 0x3FF) << 10; + c = is.Take(); + *codepoint |= (c & 0x3FF); + *codepoint += 0x10000; + return c >= 0xDC00 && c <= 0xDFFF; + } + return false; + } + + template + static bool Validate(InputStream& is, OutputStream& os) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 2); + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 2); + Ch c; + os.Put(c = is.Take()); + if (c < 0xD800 || c > 0xDFFF) + return true; + else if (c <= 0xDBFF) + { + os.Put(c = is.Take()); + return c >= 0xDC00 && c <= 0xDFFF; + } + return false; + } }; //! UTF-16 little endian encoding. -template -struct UTF16LE : UTF16 { - template - static CharType TakeBOM(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = Take(is); - return (unsigned short)c == 0xFEFFu ? Take(is) : c; - } - - template - static CharType Take(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = (unsigned char)is.Take(); - c |= (unsigned char)is.Take() << 8; - return c; - } - - template - static void PutBOM(OutputByteStream& os) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(0xFFu); os.Put(0xFEu); - } - - template - static void Put(OutputByteStream& os, CharType c) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(c & 0xFFu); - os.Put((c >> 8) & 0xFFu); - } +template +struct UTF16LE : UTF16 +{ + template + static CharType TakeBOM(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = Take(is); + return (unsigned short)c == 0xFEFFu ? Take(is) : c; + } + + template + static CharType Take(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = (unsigned char)is.Take(); + c |= (unsigned char)is.Take() << 8; + return c; + } + + template + static void PutBOM(OutputByteStream& os) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(0xFFu); + os.Put(0xFEu); + } + + template + static void Put(OutputByteStream& os, CharType c) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(c & 0xFFu); + os.Put((c >> 8) & 0xFFu); + } }; //! UTF-16 big endian encoding. -template -struct UTF16BE : UTF16 { - template - static CharType TakeBOM(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = Take(is); - return (unsigned short)c == 0xFEFFu ? Take(is) : c; - } - - template - static CharType Take(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = (unsigned char)is.Take() << 8; - c |= (unsigned char)is.Take(); - return c; - } - - template - static void PutBOM(OutputByteStream& os) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(0xFEu); os.Put(0xFFu); - } - - template - static void Put(OutputByteStream& os, CharType c) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put((c >> 8) & 0xFFu); - os.Put(c & 0xFFu); - } +template +struct UTF16BE : UTF16 +{ + template + static CharType TakeBOM(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = Take(is); + return (unsigned short)c == 0xFEFFu ? Take(is) : c; + } + + template + static CharType Take(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = (unsigned char)is.Take() << 8; + c |= (unsigned char)is.Take(); + return c; + } + + template + static void PutBOM(OutputByteStream& os) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(0xFEu); + os.Put(0xFFu); + } + + template + static void Put(OutputByteStream& os, CharType c) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put((c >> 8) & 0xFFu); + os.Put(c & 0xFFu); + } }; /////////////////////////////////////////////////////////////////////////////// // UTF32 -//! UTF-32 encoding. +//! UTF-32 encoding. /*! http://en.wikipedia.org/wiki/UTF-32 \tparam Ch Type for storing 32-bit UTF-32 data. Default is unsigned. C++11 may use char32_t instead. \implements Encoding @@ -338,105 +684,125 @@ struct UTF16BE : UTF16 { \note For in-memory access, no need to concern endianness. The code units and code points are represented by CPU's endianness. For streaming, use UTF32LE and UTF32BE, which handle endianness. */ -template -struct UTF32 { - typedef CharType Ch; - RAPIDJSON_STATIC_ASSERT(sizeof(Ch) >= 4); - - template - static void Encode(OutputStream& os, unsigned codepoint) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 4); - RAPIDJSON_ASSERT(codepoint <= 0x10FFFF); - os.Put(codepoint); - } - - template - static bool Decode(InputStream& is, unsigned* codepoint) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 4); - Ch c = is.Take(); - *codepoint = c; - return c <= 0x10FFFF; - } - - template - static bool Validate(InputStream& is, OutputStream& os) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 4); - Ch c; - os.Put(c = is.Take()); - return c <= 0x10FFFF; - } +template +struct UTF32 +{ + typedef CharType Ch; + RAPIDJSON_STATIC_ASSERT(sizeof(Ch) >= 4); + + template + static void Encode(OutputStream& os, unsigned codepoint) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 4); + RAPIDJSON_ASSERT(codepoint <= 0x10FFFF); + os.Put(codepoint); + } + + template + static bool Decode(InputStream& is, unsigned* codepoint) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 4); + Ch c = is.Take(); + *codepoint = c; + return c <= 0x10FFFF; + } + + template + static bool Validate(InputStream& is, OutputStream& os) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 4); + Ch c; + os.Put(c = is.Take()); + return c <= 0x10FFFF; + } }; //! UTF-32 little endian enocoding. -template -struct UTF32LE : UTF32 { - template - static CharType TakeBOM(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = Take(is); - return (unsigned)c == 0x0000FEFFu ? Take(is) : c; - } - - template - static CharType Take(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = (unsigned char)is.Take(); - c |= (unsigned char)is.Take() << 8; - c |= (unsigned char)is.Take() << 16; - c |= (unsigned char)is.Take() << 24; - return c; - } - - template - static void PutBOM(OutputByteStream& os) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(0xFFu); os.Put(0xFEu); os.Put(0x00u); os.Put(0x00u); - } - - template - static void Put(OutputByteStream& os, CharType c) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(c & 0xFFu); - os.Put((c >> 8) & 0xFFu); - os.Put((c >> 16) & 0xFFu); - os.Put((c >> 24) & 0xFFu); - } +template +struct UTF32LE : UTF32 +{ + template + static CharType TakeBOM(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = Take(is); + return (unsigned)c == 0x0000FEFFu ? Take(is) : c; + } + + template + static CharType Take(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = (unsigned char)is.Take(); + c |= (unsigned char)is.Take() << 8; + c |= (unsigned char)is.Take() << 16; + c |= (unsigned char)is.Take() << 24; + return c; + } + + template + static void PutBOM(OutputByteStream& os) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(0xFFu); + os.Put(0xFEu); + os.Put(0x00u); + os.Put(0x00u); + } + + template + static void Put(OutputByteStream& os, CharType c) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(c & 0xFFu); + os.Put((c >> 8) & 0xFFu); + os.Put((c >> 16) & 0xFFu); + os.Put((c >> 24) & 0xFFu); + } }; //! UTF-32 big endian encoding. -template -struct UTF32BE : UTF32 { - template - static CharType TakeBOM(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = Take(is); - return (unsigned)c == 0x0000FEFFu ? Take(is) : c; - } - - template - static CharType Take(InputByteStream& is) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); - CharType c = (unsigned char)is.Take() << 24; - c |= (unsigned char)is.Take() << 16; - c |= (unsigned char)is.Take() << 8; - c |= (unsigned char)is.Take(); - return c; - } - - template - static void PutBOM(OutputByteStream& os) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put(0x00u); os.Put(0x00u); os.Put(0xFEu); os.Put(0xFFu); - } - - template - static void Put(OutputByteStream& os, CharType c) { - RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); - os.Put((c >> 24) & 0xFFu); - os.Put((c >> 16) & 0xFFu); - os.Put((c >> 8) & 0xFFu); - os.Put(c & 0xFFu); - } +template +struct UTF32BE : UTF32 +{ + template + static CharType TakeBOM(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = Take(is); + return (unsigned)c == 0x0000FEFFu ? Take(is) : c; + } + + template + static CharType Take(InputByteStream& is) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1); + CharType c = (unsigned char)is.Take() << 24; + c |= (unsigned char)is.Take() << 16; + c |= (unsigned char)is.Take() << 8; + c |= (unsigned char)is.Take(); + return c; + } + + template + static void PutBOM(OutputByteStream& os) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put(0x00u); + os.Put(0x00u); + os.Put(0xFEu); + os.Put(0xFFu); + } + + template + static void Put(OutputByteStream& os, CharType c) + { + RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1); + os.Put((c >> 24) & 0xFFu); + os.Put((c >> 16) & 0xFFu); + os.Put((c >> 8) & 0xFFu); + os.Put(c & 0xFFu); + } }; /////////////////////////////////////////////////////////////////////////////// @@ -444,42 +810,46 @@ struct UTF32BE : UTF32 { //! Runtime-specified UTF encoding type of a stream. enum UTFType { - kUTF8 = 0, //!< UTF-8. - kUTF16LE = 1, //!< UTF-16 little endian. - kUTF16BE = 2, //!< UTF-16 big endian. - kUTF32LE = 3, //!< UTF-32 little endian. - kUTF32BE = 4, //!< UTF-32 big endian. + kUTF8 = 0, //!< UTF-8. + kUTF16LE = 1, //!< UTF-16 little endian. + kUTF16BE = 2, //!< UTF-16 big endian. + kUTF32LE = 3, //!< UTF-32 little endian. + kUTF32BE = 4, //!< UTF-32 big endian. }; //! Dynamically select encoding according to stream's runtime-specified UTF encoding type. /*! \note This class can be used with AutoUTFInputtStream and AutoUTFOutputStream, which provides GetType(). */ -template -struct AutoUTF { - typedef CharType Ch; +template +struct AutoUTF +{ + typedef CharType Ch; #define RAPIDJSON_ENCODINGS_FUNC(x) UTF8::x, UTF16LE::x, UTF16BE::x, UTF32LE::x, UTF32BE::x - template - RAPIDJSON_FORCEINLINE static void Encode(OutputStream& os, unsigned codepoint) { - typedef void (*EncodeFunc)(OutputStream&, unsigned); - static const EncodeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Encode) }; - (*f[os.GetType()])(os, codepoint); - } - - template - RAPIDJSON_FORCEINLINE static bool Decode(InputStream& is, unsigned* codepoint) { - typedef bool (*DecodeFunc)(InputStream&, unsigned*); - static const DecodeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Decode) }; - return (*f[is.GetType()])(is, codepoint); - } - - template - RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) { - typedef bool (*ValidateFunc)(InputStream&, OutputStream&); - static const ValidateFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Validate) }; - return (*f[is.GetType()])(is, os); - } + template + RAPIDJSON_FORCEINLINE static void Encode(OutputStream& os, unsigned codepoint) + { + typedef void (*EncodeFunc)(OutputStream&, unsigned); + static const EncodeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Encode) }; + (*f[os.GetType()])(os, codepoint); + } + + template + RAPIDJSON_FORCEINLINE static bool Decode(InputStream& is, unsigned* codepoint) + { + typedef bool (*DecodeFunc)(InputStream&, unsigned*); + static const DecodeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Decode) }; + return (*f[is.GetType()])(is, codepoint); + } + + template + RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) + { + typedef bool (*ValidateFunc)(InputStream&, OutputStream&); + static const ValidateFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Validate) }; + return (*f[is.GetType()])(is, os); + } #undef RAPIDJSON_ENCODINGS_FUNC }; @@ -488,38 +858,44 @@ struct AutoUTF { // Transcoder //! Encoding conversion. -template -struct Transcoder { - //! Take one Unicode codepoint from source encoding, convert it to target encoding and put it to the output stream. - template - RAPIDJSON_FORCEINLINE static bool Transcode(InputStream& is, OutputStream& os) { - unsigned codepoint; - if (!SourceEncoding::Decode(is, &codepoint)) - return false; - TargetEncoding::Encode(os, codepoint); - return true; - } - - //! Validate one Unicode codepoint from an encoded stream. - template - RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) { - return Transcode(is, os); // Since source/target encoding is different, must transcode. - } +template +struct Transcoder +{ + //! Take one Unicode codepoint from source encoding, convert it to target encoding and put it to the output stream. + template + RAPIDJSON_FORCEINLINE static bool Transcode(InputStream& is, OutputStream& os) + { + unsigned codepoint; + if (!SourceEncoding::Decode(is, &codepoint)) + return false; + TargetEncoding::Encode(os, codepoint); + return true; + } + + //! Validate one Unicode codepoint from an encoded stream. + template + RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) + { + return Transcode(is, os); // Since source/target encoding is different, must transcode. + } }; //! Specialization of Transcoder with same source and target encoding. -template -struct Transcoder { - template - RAPIDJSON_FORCEINLINE static bool Transcode(InputStream& is, OutputStream& os) { - os.Put(is.Take()); // Just copy one code unit. This semantic is different from primary template class. - return true; - } - - template - RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) { - return Encoding::Validate(is, os); // source/target encoding are the same - } +template +struct Transcoder +{ + template + RAPIDJSON_FORCEINLINE static bool Transcode(InputStream& is, OutputStream& os) + { + os.Put(is.Take()); // Just copy one code unit. This semantic is different from primary template class. + return true; + } + + template + RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) + { + return Encoding::Validate(is, os); // source/target encoding are the same + } }; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/filereadstream.h b/externals/rapidjson/include/rapidjson/filereadstream.h index 1a193c7..aaa6a93 100644 --- a/externals/rapidjson/include/rapidjson/filereadstream.h +++ b/externals/rapidjson/include/rapidjson/filereadstream.h @@ -10,63 +10,83 @@ namespace rapidjson { /*! \implements Stream */ -class FileReadStream { +class FileReadStream +{ public: - typedef char Ch; //!< Character type (byte). + typedef char Ch; //!< Character type (byte). - //! Constructor. - /*! + //! Constructor. + /*! \param fp File pointer opened for read. \param buffer user-supplied buffer. \param bufferSize size of buffer in bytes. Must >=4 bytes. */ - FileReadStream(FILE* fp, char* buffer, size_t bufferSize) : fp_(fp), buffer_(buffer), bufferSize_(bufferSize), bufferLast_(0), current_(buffer_), readCount_(0), count_(0), eof_(false) { - RAPIDJSON_ASSERT(fp_ != 0); - RAPIDJSON_ASSERT(bufferSize >= 4); - Read(); - } + FileReadStream(FILE* fp, char* buffer, size_t bufferSize) + : fp_(fp), buffer_(buffer), bufferSize_(bufferSize), bufferLast_(0), current_(buffer_), readCount_(0), count_(0), eof_(false) + { + RAPIDJSON_ASSERT(fp_ != 0); + RAPIDJSON_ASSERT(bufferSize >= 4); + Read(); + } - Ch Peek() const { return *current_; } - Ch Take() { Ch c = *current_; Read(); return c; } - size_t Tell() const { return count_ + (current_ - buffer_); } + Ch Peek() const { return *current_; } + Ch Take() + { + Ch c = *current_; + Read(); + return c; + } + size_t Tell() const { return count_ + (current_ - buffer_); } - // Not implemented - void Put(Ch c) { RAPIDJSON_ASSERT(false); } - void Flush() { RAPIDJSON_ASSERT(false); } - Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; } - size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; } + // Not implemented + void Put(Ch c) { RAPIDJSON_ASSERT(false); } + void Flush() { RAPIDJSON_ASSERT(false); } + Ch* PutBegin() + { + RAPIDJSON_ASSERT(false); + return 0; + } + size_t PutEnd(Ch*) + { + RAPIDJSON_ASSERT(false); + return 0; + } - // For encoding detection only. - const Ch* Peek4() const { - return (current_ + 4 <= bufferLast_) ? current_ : 0; - } + // For encoding detection only. + const Ch* Peek4() const + { + return (current_ + 4 <= bufferLast_) ? current_ : 0; + } private: - void Read() { - if (current_ < bufferLast_) - ++current_; - else if (!eof_) { - count_ += readCount_; - readCount_ = fread(buffer_, 1, bufferSize_, fp_); - bufferLast_ = buffer_ + readCount_ - 1; - current_ = buffer_; + void Read() + { + if (current_ < bufferLast_) + ++current_; + else if (!eof_) + { + count_ += readCount_; + readCount_ = fread(buffer_, 1, bufferSize_, fp_); + bufferLast_ = buffer_ + readCount_ - 1; + current_ = buffer_; - if (readCount_ < bufferSize_) { - buffer_[readCount_] = '\0'; - ++bufferLast_; - eof_ = true; - } - } - } + if (readCount_ < bufferSize_) + { + buffer_[readCount_] = '\0'; + ++bufferLast_; + eof_ = true; + } + } + } - FILE* fp_; - Ch *buffer_; - size_t bufferSize_; - Ch *bufferLast_; - Ch *current_; - size_t readCount_; - size_t count_; //!< Number of characters read - bool eof_; + FILE* fp_; + Ch* buffer_; + size_t bufferSize_; + Ch* bufferLast_; + Ch* current_; + size_t readCount_; + size_t count_; //!< Number of characters read + bool eof_; }; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/filestream.h b/externals/rapidjson/include/rapidjson/filestream.h index d003029..fec8fcf 100644 --- a/externals/rapidjson/include/rapidjson/filestream.h +++ b/externals/rapidjson/include/rapidjson/filestream.h @@ -12,36 +12,45 @@ namespace rapidjson { \implements Stream \deprecated { This was only for basic testing in version 0.1, it is found that the performance is very low by using fgetc(). Use FileReadStream instead. } */ -class FileStream { +class FileStream +{ public: - typedef char Ch; //!< Character type. Only support char. - - FileStream(FILE* fp) : fp_(fp), count_(0) { Read(); } - char Peek() const { return current_; } - char Take() { char c = current_; Read(); return c; } - size_t Tell() const { return count_; } - void Put(char c) { fputc(c, fp_); } - void Flush() { fflush(fp_); } - - // Not implemented - char* PutBegin() { return 0; } - size_t PutEnd(char*) { return 0; } + typedef char Ch; //!< Character type. Only support char. + + FileStream(FILE* fp) + : fp_(fp), count_(0) { Read(); } + char Peek() const { return current_; } + char Take() + { + char c = current_; + Read(); + return c; + } + size_t Tell() const { return count_; } + void Put(char c) { fputc(c, fp_); } + void Flush() { fflush(fp_); } + + // Not implemented + char* PutBegin() { return 0; } + size_t PutEnd(char*) { return 0; } private: - void Read() { - RAPIDJSON_ASSERT(fp_ != 0); - int c = fgetc(fp_); - if (c != EOF) { - current_ = (char)c; - count_++; - } - else if (current_ != '\0') - current_ = '\0'; - } - - FILE* fp_; - char current_; - size_t count_; + void Read() + { + RAPIDJSON_ASSERT(fp_ != 0); + int c = fgetc(fp_); + if (c != EOF) + { + current_ = (char)c; + count_++; + } + else if (current_ != '\0') + current_ = '\0'; + } + + FILE* fp_; + char current_; + size_t count_; }; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/filewritestream.h b/externals/rapidjson/include/rapidjson/filewritestream.h index e0775ee..44d86c5 100644 --- a/externals/rapidjson/include/rapidjson/filewritestream.h +++ b/externals/rapidjson/include/rapidjson/filewritestream.h @@ -10,62 +10,80 @@ namespace rapidjson { /*! \implements Stream */ -class FileWriteStream { +class FileWriteStream +{ public: - typedef char Ch; //!< Character type. Only support char. + typedef char Ch; //!< Character type. Only support char. - FileWriteStream(FILE* fp, char* buffer, size_t bufferSize) : fp_(fp), buffer_(buffer), bufferEnd_(buffer + bufferSize), current_(buffer_) { - RAPIDJSON_ASSERT(fp_ != 0); - } + FileWriteStream(FILE* fp, char* buffer, size_t bufferSize) + : fp_(fp), buffer_(buffer), bufferEnd_(buffer + bufferSize), current_(buffer_) + { + RAPIDJSON_ASSERT(fp_ != 0); + } - void Put(char c) { - if (current_ >= bufferEnd_) - Flush(); + void Put(char c) + { + if (current_ >= bufferEnd_) + Flush(); - *current_++ = c; - } + *current_++ = c; + } - void PutN(char c, size_t n) { - size_t avail = bufferEnd_ - current_; - while (n > avail) { - memset(current_, c, avail); - current_ += avail; - Flush(); - n -= avail; - avail = bufferEnd_ - current_; - } + void PutN(char c, size_t n) + { + size_t avail = bufferEnd_ - current_; + while (n > avail) + { + memset(current_, c, avail); + current_ += avail; + Flush(); + n -= avail; + avail = bufferEnd_ - current_; + } - if (n > 0) { - memset(current_, c, n); - current_ += n; - } - } + if (n > 0) + { + memset(current_, c, n); + current_ += n; + } + } - void Flush() { - if (current_ != buffer_) { - fwrite(buffer_, 1, current_ - buffer_, fp_); - current_ = buffer_; - } - } + void Flush() + { + if (current_ != buffer_) + { + fwrite(buffer_, 1, current_ - buffer_, fp_); + current_ = buffer_; + } + } - // Not implemented - char Peek() const { RAPIDJSON_ASSERT(false); } - char Take() { RAPIDJSON_ASSERT(false); } - size_t Tell() const { RAPIDJSON_ASSERT(false); } - char* PutBegin() { RAPIDJSON_ASSERT(false); return 0; } - size_t PutEnd(char*) { RAPIDJSON_ASSERT(false); return 0; } + // Not implemented + char Peek() const { RAPIDJSON_ASSERT(false); } + char Take() { RAPIDJSON_ASSERT(false); } + size_t Tell() const { RAPIDJSON_ASSERT(false); } + char* PutBegin() + { + RAPIDJSON_ASSERT(false); + return 0; + } + size_t PutEnd(char*) + { + RAPIDJSON_ASSERT(false); + return 0; + } private: - FILE* fp_; - char *buffer_; - char *bufferEnd_; - char *current_; + FILE* fp_; + char* buffer_; + char* bufferEnd_; + char* current_; }; //! Implement specialized version of PutN() with memset() for better performance. -template<> -inline void PutN(FileWriteStream& stream, char c, size_t n) { - stream.PutN(c, n); +template <> +inline void PutN(FileWriteStream& stream, char c, size_t n) +{ + stream.PutN(c, n); } } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/internal/pow10.h b/externals/rapidjson/include/rapidjson/internal/pow10.h index bf3a9af..1e80c24 100644 --- a/externals/rapidjson/include/rapidjson/internal/pow10.h +++ b/externals/rapidjson/include/rapidjson/internal/pow10.h @@ -4,49 +4,50 @@ namespace rapidjson { namespace internal { -//! Computes integer powers of 10 in double (10.0^n). -/*! This function uses lookup table for fast and accurate results. + //! Computes integer powers of 10 in double (10.0^n). + /*! This function uses lookup table for fast and accurate results. \param n positive/negative exponent. Must <= 308. \return 10.0^n */ -inline double Pow10(int n) { - static const double e[] = { // 1e-308...1e308: 617 * 8 bytes = 4936 bytes - 1e-308,1e-307,1e-306,1e-305,1e-304,1e-303,1e-302,1e-301,1e-300, - 1e-299,1e-298,1e-297,1e-296,1e-295,1e-294,1e-293,1e-292,1e-291,1e-290,1e-289,1e-288,1e-287,1e-286,1e-285,1e-284,1e-283,1e-282,1e-281,1e-280, - 1e-279,1e-278,1e-277,1e-276,1e-275,1e-274,1e-273,1e-272,1e-271,1e-270,1e-269,1e-268,1e-267,1e-266,1e-265,1e-264,1e-263,1e-262,1e-261,1e-260, - 1e-259,1e-258,1e-257,1e-256,1e-255,1e-254,1e-253,1e-252,1e-251,1e-250,1e-249,1e-248,1e-247,1e-246,1e-245,1e-244,1e-243,1e-242,1e-241,1e-240, - 1e-239,1e-238,1e-237,1e-236,1e-235,1e-234,1e-233,1e-232,1e-231,1e-230,1e-229,1e-228,1e-227,1e-226,1e-225,1e-224,1e-223,1e-222,1e-221,1e-220, - 1e-219,1e-218,1e-217,1e-216,1e-215,1e-214,1e-213,1e-212,1e-211,1e-210,1e-209,1e-208,1e-207,1e-206,1e-205,1e-204,1e-203,1e-202,1e-201,1e-200, - 1e-199,1e-198,1e-197,1e-196,1e-195,1e-194,1e-193,1e-192,1e-191,1e-190,1e-189,1e-188,1e-187,1e-186,1e-185,1e-184,1e-183,1e-182,1e-181,1e-180, - 1e-179,1e-178,1e-177,1e-176,1e-175,1e-174,1e-173,1e-172,1e-171,1e-170,1e-169,1e-168,1e-167,1e-166,1e-165,1e-164,1e-163,1e-162,1e-161,1e-160, - 1e-159,1e-158,1e-157,1e-156,1e-155,1e-154,1e-153,1e-152,1e-151,1e-150,1e-149,1e-148,1e-147,1e-146,1e-145,1e-144,1e-143,1e-142,1e-141,1e-140, - 1e-139,1e-138,1e-137,1e-136,1e-135,1e-134,1e-133,1e-132,1e-131,1e-130,1e-129,1e-128,1e-127,1e-126,1e-125,1e-124,1e-123,1e-122,1e-121,1e-120, - 1e-119,1e-118,1e-117,1e-116,1e-115,1e-114,1e-113,1e-112,1e-111,1e-110,1e-109,1e-108,1e-107,1e-106,1e-105,1e-104,1e-103,1e-102,1e-101,1e-100, - 1e-99, 1e-98, 1e-97, 1e-96, 1e-95, 1e-94, 1e-93, 1e-92, 1e-91, 1e-90, 1e-89, 1e-88, 1e-87, 1e-86, 1e-85, 1e-84, 1e-83, 1e-82, 1e-81, 1e-80, - 1e-79, 1e-78, 1e-77, 1e-76, 1e-75, 1e-74, 1e-73, 1e-72, 1e-71, 1e-70, 1e-69, 1e-68, 1e-67, 1e-66, 1e-65, 1e-64, 1e-63, 1e-62, 1e-61, 1e-60, - 1e-59, 1e-58, 1e-57, 1e-56, 1e-55, 1e-54, 1e-53, 1e-52, 1e-51, 1e-50, 1e-49, 1e-48, 1e-47, 1e-46, 1e-45, 1e-44, 1e-43, 1e-42, 1e-41, 1e-40, - 1e-39, 1e-38, 1e-37, 1e-36, 1e-35, 1e-34, 1e-33, 1e-32, 1e-31, 1e-30, 1e-29, 1e-28, 1e-27, 1e-26, 1e-25, 1e-24, 1e-23, 1e-22, 1e-21, 1e-20, - 1e-19, 1e-18, 1e-17, 1e-16, 1e-15, 1e-14, 1e-13, 1e-12, 1e-11, 1e-10, 1e-9, 1e-8, 1e-7, 1e-6, 1e-5, 1e-4, 1e-3, 1e-2, 1e-1, 1e+0, - 1e+1, 1e+2, 1e+3, 1e+4, 1e+5, 1e+6, 1e+7, 1e+8, 1e+9, 1e+10, 1e+11, 1e+12, 1e+13, 1e+14, 1e+15, 1e+16, 1e+17, 1e+18, 1e+19, 1e+20, - 1e+21, 1e+22, 1e+23, 1e+24, 1e+25, 1e+26, 1e+27, 1e+28, 1e+29, 1e+30, 1e+31, 1e+32, 1e+33, 1e+34, 1e+35, 1e+36, 1e+37, 1e+38, 1e+39, 1e+40, - 1e+41, 1e+42, 1e+43, 1e+44, 1e+45, 1e+46, 1e+47, 1e+48, 1e+49, 1e+50, 1e+51, 1e+52, 1e+53, 1e+54, 1e+55, 1e+56, 1e+57, 1e+58, 1e+59, 1e+60, - 1e+61, 1e+62, 1e+63, 1e+64, 1e+65, 1e+66, 1e+67, 1e+68, 1e+69, 1e+70, 1e+71, 1e+72, 1e+73, 1e+74, 1e+75, 1e+76, 1e+77, 1e+78, 1e+79, 1e+80, - 1e+81, 1e+82, 1e+83, 1e+84, 1e+85, 1e+86, 1e+87, 1e+88, 1e+89, 1e+90, 1e+91, 1e+92, 1e+93, 1e+94, 1e+95, 1e+96, 1e+97, 1e+98, 1e+99, 1e+100, - 1e+101,1e+102,1e+103,1e+104,1e+105,1e+106,1e+107,1e+108,1e+109,1e+110,1e+111,1e+112,1e+113,1e+114,1e+115,1e+116,1e+117,1e+118,1e+119,1e+120, - 1e+121,1e+122,1e+123,1e+124,1e+125,1e+126,1e+127,1e+128,1e+129,1e+130,1e+131,1e+132,1e+133,1e+134,1e+135,1e+136,1e+137,1e+138,1e+139,1e+140, - 1e+141,1e+142,1e+143,1e+144,1e+145,1e+146,1e+147,1e+148,1e+149,1e+150,1e+151,1e+152,1e+153,1e+154,1e+155,1e+156,1e+157,1e+158,1e+159,1e+160, - 1e+161,1e+162,1e+163,1e+164,1e+165,1e+166,1e+167,1e+168,1e+169,1e+170,1e+171,1e+172,1e+173,1e+174,1e+175,1e+176,1e+177,1e+178,1e+179,1e+180, - 1e+181,1e+182,1e+183,1e+184,1e+185,1e+186,1e+187,1e+188,1e+189,1e+190,1e+191,1e+192,1e+193,1e+194,1e+195,1e+196,1e+197,1e+198,1e+199,1e+200, - 1e+201,1e+202,1e+203,1e+204,1e+205,1e+206,1e+207,1e+208,1e+209,1e+210,1e+211,1e+212,1e+213,1e+214,1e+215,1e+216,1e+217,1e+218,1e+219,1e+220, - 1e+221,1e+222,1e+223,1e+224,1e+225,1e+226,1e+227,1e+228,1e+229,1e+230,1e+231,1e+232,1e+233,1e+234,1e+235,1e+236,1e+237,1e+238,1e+239,1e+240, - 1e+241,1e+242,1e+243,1e+244,1e+245,1e+246,1e+247,1e+248,1e+249,1e+250,1e+251,1e+252,1e+253,1e+254,1e+255,1e+256,1e+257,1e+258,1e+259,1e+260, - 1e+261,1e+262,1e+263,1e+264,1e+265,1e+266,1e+267,1e+268,1e+269,1e+270,1e+271,1e+272,1e+273,1e+274,1e+275,1e+276,1e+277,1e+278,1e+279,1e+280, - 1e+281,1e+282,1e+283,1e+284,1e+285,1e+286,1e+287,1e+288,1e+289,1e+290,1e+291,1e+292,1e+293,1e+294,1e+295,1e+296,1e+297,1e+298,1e+299,1e+300, - 1e+301,1e+302,1e+303,1e+304,1e+305,1e+306,1e+307,1e+308 - }; - RAPIDJSON_ASSERT(n <= 308); - return n < -308 ? 0.0 : e[n + 308]; -} + inline double Pow10(int n) + { + static const double e[] = { // 1e-308...1e308: 617 * 8 bytes = 4936 bytes + 1e-308, 1e-307, 1e-306, 1e-305, 1e-304, 1e-303, 1e-302, 1e-301, 1e-300, + 1e-299, 1e-298, 1e-297, 1e-296, 1e-295, 1e-294, 1e-293, 1e-292, 1e-291, 1e-290, 1e-289, 1e-288, 1e-287, 1e-286, 1e-285, 1e-284, 1e-283, 1e-282, 1e-281, 1e-280, + 1e-279, 1e-278, 1e-277, 1e-276, 1e-275, 1e-274, 1e-273, 1e-272, 1e-271, 1e-270, 1e-269, 1e-268, 1e-267, 1e-266, 1e-265, 1e-264, 1e-263, 1e-262, 1e-261, 1e-260, + 1e-259, 1e-258, 1e-257, 1e-256, 1e-255, 1e-254, 1e-253, 1e-252, 1e-251, 1e-250, 1e-249, 1e-248, 1e-247, 1e-246, 1e-245, 1e-244, 1e-243, 1e-242, 1e-241, 1e-240, + 1e-239, 1e-238, 1e-237, 1e-236, 1e-235, 1e-234, 1e-233, 1e-232, 1e-231, 1e-230, 1e-229, 1e-228, 1e-227, 1e-226, 1e-225, 1e-224, 1e-223, 1e-222, 1e-221, 1e-220, + 1e-219, 1e-218, 1e-217, 1e-216, 1e-215, 1e-214, 1e-213, 1e-212, 1e-211, 1e-210, 1e-209, 1e-208, 1e-207, 1e-206, 1e-205, 1e-204, 1e-203, 1e-202, 1e-201, 1e-200, + 1e-199, 1e-198, 1e-197, 1e-196, 1e-195, 1e-194, 1e-193, 1e-192, 1e-191, 1e-190, 1e-189, 1e-188, 1e-187, 1e-186, 1e-185, 1e-184, 1e-183, 1e-182, 1e-181, 1e-180, + 1e-179, 1e-178, 1e-177, 1e-176, 1e-175, 1e-174, 1e-173, 1e-172, 1e-171, 1e-170, 1e-169, 1e-168, 1e-167, 1e-166, 1e-165, 1e-164, 1e-163, 1e-162, 1e-161, 1e-160, + 1e-159, 1e-158, 1e-157, 1e-156, 1e-155, 1e-154, 1e-153, 1e-152, 1e-151, 1e-150, 1e-149, 1e-148, 1e-147, 1e-146, 1e-145, 1e-144, 1e-143, 1e-142, 1e-141, 1e-140, + 1e-139, 1e-138, 1e-137, 1e-136, 1e-135, 1e-134, 1e-133, 1e-132, 1e-131, 1e-130, 1e-129, 1e-128, 1e-127, 1e-126, 1e-125, 1e-124, 1e-123, 1e-122, 1e-121, 1e-120, + 1e-119, 1e-118, 1e-117, 1e-116, 1e-115, 1e-114, 1e-113, 1e-112, 1e-111, 1e-110, 1e-109, 1e-108, 1e-107, 1e-106, 1e-105, 1e-104, 1e-103, 1e-102, 1e-101, 1e-100, + 1e-99, 1e-98, 1e-97, 1e-96, 1e-95, 1e-94, 1e-93, 1e-92, 1e-91, 1e-90, 1e-89, 1e-88, 1e-87, 1e-86, 1e-85, 1e-84, 1e-83, 1e-82, 1e-81, 1e-80, + 1e-79, 1e-78, 1e-77, 1e-76, 1e-75, 1e-74, 1e-73, 1e-72, 1e-71, 1e-70, 1e-69, 1e-68, 1e-67, 1e-66, 1e-65, 1e-64, 1e-63, 1e-62, 1e-61, 1e-60, + 1e-59, 1e-58, 1e-57, 1e-56, 1e-55, 1e-54, 1e-53, 1e-52, 1e-51, 1e-50, 1e-49, 1e-48, 1e-47, 1e-46, 1e-45, 1e-44, 1e-43, 1e-42, 1e-41, 1e-40, + 1e-39, 1e-38, 1e-37, 1e-36, 1e-35, 1e-34, 1e-33, 1e-32, 1e-31, 1e-30, 1e-29, 1e-28, 1e-27, 1e-26, 1e-25, 1e-24, 1e-23, 1e-22, 1e-21, 1e-20, + 1e-19, 1e-18, 1e-17, 1e-16, 1e-15, 1e-14, 1e-13, 1e-12, 1e-11, 1e-10, 1e-9, 1e-8, 1e-7, 1e-6, 1e-5, 1e-4, 1e-3, 1e-2, 1e-1, 1e+0, + 1e+1, 1e+2, 1e+3, 1e+4, 1e+5, 1e+6, 1e+7, 1e+8, 1e+9, 1e+10, 1e+11, 1e+12, 1e+13, 1e+14, 1e+15, 1e+16, 1e+17, 1e+18, 1e+19, 1e+20, + 1e+21, 1e+22, 1e+23, 1e+24, 1e+25, 1e+26, 1e+27, 1e+28, 1e+29, 1e+30, 1e+31, 1e+32, 1e+33, 1e+34, 1e+35, 1e+36, 1e+37, 1e+38, 1e+39, 1e+40, + 1e+41, 1e+42, 1e+43, 1e+44, 1e+45, 1e+46, 1e+47, 1e+48, 1e+49, 1e+50, 1e+51, 1e+52, 1e+53, 1e+54, 1e+55, 1e+56, 1e+57, 1e+58, 1e+59, 1e+60, + 1e+61, 1e+62, 1e+63, 1e+64, 1e+65, 1e+66, 1e+67, 1e+68, 1e+69, 1e+70, 1e+71, 1e+72, 1e+73, 1e+74, 1e+75, 1e+76, 1e+77, 1e+78, 1e+79, 1e+80, + 1e+81, 1e+82, 1e+83, 1e+84, 1e+85, 1e+86, 1e+87, 1e+88, 1e+89, 1e+90, 1e+91, 1e+92, 1e+93, 1e+94, 1e+95, 1e+96, 1e+97, 1e+98, 1e+99, 1e+100, + 1e+101, 1e+102, 1e+103, 1e+104, 1e+105, 1e+106, 1e+107, 1e+108, 1e+109, 1e+110, 1e+111, 1e+112, 1e+113, 1e+114, 1e+115, 1e+116, 1e+117, 1e+118, 1e+119, 1e+120, + 1e+121, 1e+122, 1e+123, 1e+124, 1e+125, 1e+126, 1e+127, 1e+128, 1e+129, 1e+130, 1e+131, 1e+132, 1e+133, 1e+134, 1e+135, 1e+136, 1e+137, 1e+138, 1e+139, 1e+140, + 1e+141, 1e+142, 1e+143, 1e+144, 1e+145, 1e+146, 1e+147, 1e+148, 1e+149, 1e+150, 1e+151, 1e+152, 1e+153, 1e+154, 1e+155, 1e+156, 1e+157, 1e+158, 1e+159, 1e+160, + 1e+161, 1e+162, 1e+163, 1e+164, 1e+165, 1e+166, 1e+167, 1e+168, 1e+169, 1e+170, 1e+171, 1e+172, 1e+173, 1e+174, 1e+175, 1e+176, 1e+177, 1e+178, 1e+179, 1e+180, + 1e+181, 1e+182, 1e+183, 1e+184, 1e+185, 1e+186, 1e+187, 1e+188, 1e+189, 1e+190, 1e+191, 1e+192, 1e+193, 1e+194, 1e+195, 1e+196, 1e+197, 1e+198, 1e+199, 1e+200, + 1e+201, 1e+202, 1e+203, 1e+204, 1e+205, 1e+206, 1e+207, 1e+208, 1e+209, 1e+210, 1e+211, 1e+212, 1e+213, 1e+214, 1e+215, 1e+216, 1e+217, 1e+218, 1e+219, 1e+220, + 1e+221, 1e+222, 1e+223, 1e+224, 1e+225, 1e+226, 1e+227, 1e+228, 1e+229, 1e+230, 1e+231, 1e+232, 1e+233, 1e+234, 1e+235, 1e+236, 1e+237, 1e+238, 1e+239, 1e+240, + 1e+241, 1e+242, 1e+243, 1e+244, 1e+245, 1e+246, 1e+247, 1e+248, 1e+249, 1e+250, 1e+251, 1e+252, 1e+253, 1e+254, 1e+255, 1e+256, 1e+257, 1e+258, 1e+259, 1e+260, + 1e+261, 1e+262, 1e+263, 1e+264, 1e+265, 1e+266, 1e+267, 1e+268, 1e+269, 1e+270, 1e+271, 1e+272, 1e+273, 1e+274, 1e+275, 1e+276, 1e+277, 1e+278, 1e+279, 1e+280, + 1e+281, 1e+282, 1e+283, 1e+284, 1e+285, 1e+286, 1e+287, 1e+288, 1e+289, 1e+290, 1e+291, 1e+292, 1e+293, 1e+294, 1e+295, 1e+296, 1e+297, 1e+298, 1e+299, 1e+300, + 1e+301, 1e+302, 1e+303, 1e+304, 1e+305, 1e+306, 1e+307, 1e+308 + }; + RAPIDJSON_ASSERT(n <= 308); + return n < -308 ? 0.0 : e[n + 308]; + } } // namespace internal } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/internal/stack.h b/externals/rapidjson/include/rapidjson/internal/stack.h index d4b4b64..9decbf7 100644 --- a/externals/rapidjson/include/rapidjson/internal/stack.h +++ b/externals/rapidjson/include/rapidjson/internal/stack.h @@ -4,78 +4,89 @@ namespace rapidjson { namespace internal { -/////////////////////////////////////////////////////////////////////////////// -// Stack + /////////////////////////////////////////////////////////////////////////////// + // Stack -//! A type-unsafe stack for storing different types of data. -/*! \tparam Allocator Allocator for allocating stack memory. + //! A type-unsafe stack for storing different types of data. + /*! \tparam Allocator Allocator for allocating stack memory. */ -template -class Stack { -public: - Stack(Allocator* allocator, size_t stack_capacity) : allocator_(allocator), own_allocator_(0), stack_(0), stack_top_(0), stack_end_(0), stack_capacity_(stack_capacity) { - RAPIDJSON_ASSERT(stack_capacity_ > 0); - if (!allocator_) - own_allocator_ = allocator_ = new Allocator(); - stack_top_ = stack_ = (char*)allocator_->Malloc(stack_capacity_); - stack_end_ = stack_ + stack_capacity_; - } + template + class Stack + { + public: + Stack(Allocator* allocator, size_t stack_capacity) + : allocator_(allocator), own_allocator_(0), stack_(0), stack_top_(0), stack_end_(0), stack_capacity_(stack_capacity) + { + RAPIDJSON_ASSERT(stack_capacity_ > 0); + if (!allocator_) + own_allocator_ = allocator_ = new Allocator(); + stack_top_ = stack_ = (char*)allocator_->Malloc(stack_capacity_); + stack_end_ = stack_ + stack_capacity_; + } - ~Stack() { - Allocator::Free(stack_); - delete own_allocator_; // Only delete if it is owned by the stack - } + ~Stack() + { + Allocator::Free(stack_); + delete own_allocator_; // Only delete if it is owned by the stack + } - void Clear() { /*stack_top_ = 0;*/ stack_top_ = stack_; } + void Clear() + { /*stack_top_ = 0;*/ + stack_top_ = stack_; + } - template - T* Push(size_t count = 1) { - // Expand the stack if needed - if (stack_top_ + sizeof(T) * count >= stack_end_) { - size_t new_capacity = stack_capacity_ * 2; - size_t size = GetSize(); - size_t new_size = GetSize() + sizeof(T) * count; - if (new_capacity < new_size) - new_capacity = new_size; - stack_ = (char*)allocator_->Realloc(stack_, stack_capacity_, new_capacity); - stack_capacity_ = new_capacity; - stack_top_ = stack_ + size; - stack_end_ = stack_ + stack_capacity_; - } - T* ret = (T*)stack_top_; - stack_top_ += sizeof(T) * count; - return ret; - } + template + T* Push(size_t count = 1) + { + // Expand the stack if needed + if (stack_top_ + sizeof(T) * count >= stack_end_) + { + size_t new_capacity = stack_capacity_ * 2; + size_t size = GetSize(); + size_t new_size = GetSize() + sizeof(T) * count; + if (new_capacity < new_size) + new_capacity = new_size; + stack_ = (char*)allocator_->Realloc(stack_, stack_capacity_, new_capacity); + stack_capacity_ = new_capacity; + stack_top_ = stack_ + size; + stack_end_ = stack_ + stack_capacity_; + } + T* ret = (T*)stack_top_; + stack_top_ += sizeof(T) * count; + return ret; + } - template - T* Pop(size_t count) { - RAPIDJSON_ASSERT(GetSize() >= count * sizeof(T)); - stack_top_ -= count * sizeof(T); - return (T*)stack_top_; - } + template + T* Pop(size_t count) + { + RAPIDJSON_ASSERT(GetSize() >= count * sizeof(T)); + stack_top_ -= count * sizeof(T); + return (T*)stack_top_; + } - template - T* Top() { - RAPIDJSON_ASSERT(GetSize() >= sizeof(T)); - return (T*)(stack_top_ - sizeof(T)); - } + template + T* Top() + { + RAPIDJSON_ASSERT(GetSize() >= sizeof(T)); + return (T*)(stack_top_ - sizeof(T)); + } - template - T* Bottom() { return (T*)stack_; } + template + T* Bottom() { return (T*)stack_; } - Allocator& GetAllocator() { return *allocator_; } - bool Empty() const { return stack_top_ == stack_; } - size_t GetSize() const { return stack_top_ - stack_; } - size_t GetCapacity() const { return stack_capacity_; } + Allocator& GetAllocator() { return *allocator_; } + bool Empty() const { return stack_top_ == stack_; } + size_t GetSize() const { return stack_top_ - stack_; } + size_t GetCapacity() const { return stack_capacity_; } -private: - Allocator* allocator_; - Allocator* own_allocator_; - char *stack_; - char *stack_top_; - char *stack_end_; - size_t stack_capacity_; -}; + private: + Allocator* allocator_; + Allocator* own_allocator_; + char* stack_; + char* stack_top_; + char* stack_end_; + size_t stack_capacity_; + }; } // namespace internal } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/internal/strfunc.h b/externals/rapidjson/include/rapidjson/internal/strfunc.h index bbf444f..c3a43eb 100644 --- a/externals/rapidjson/include/rapidjson/internal/strfunc.h +++ b/externals/rapidjson/include/rapidjson/internal/strfunc.h @@ -4,19 +4,20 @@ namespace rapidjson { namespace internal { -//! Custom strlen() which works on different character types. -/*! \tparam Ch Character type (e.g. char, wchar_t, short) + //! Custom strlen() which works on different character types. + /*! \tparam Ch Character type (e.g. char, wchar_t, short) \param s Null-terminated input string. \return Number of characters in the string. \note This has the same semantics as strlen(), the return value is not number of Unicode codepoints. */ -template -inline SizeType StrLen(const Ch* s) { - const Ch* p = s; - while (*p != '\0') - ++p; - return SizeType(p - s); -} + template + inline SizeType StrLen(const Ch* s) + { + const Ch* p = s; + while (*p != '\0') + ++p; + return SizeType(p - s); + } } // namespace internal } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/prettywriter.h b/externals/rapidjson/include/rapidjson/prettywriter.h index 0bce609..c35e45d 100644 --- a/externals/rapidjson/include/rapidjson/prettywriter.h +++ b/externals/rapidjson/include/rapidjson/prettywriter.h @@ -11,144 +11,197 @@ namespace rapidjson { \tparam Encoding Encoding of both source strings and output. \tparam Allocator Type of allocator for allocating memory of stack. */ -template, typename TargetEncoding = UTF8<>, typename Allocator = MemoryPoolAllocator<> > -class PrettyWriter : public Writer { +template , typename TargetEncoding = UTF8<>, typename Allocator = MemoryPoolAllocator<>> +class PrettyWriter : public Writer +{ public: - typedef Writer Base; - typedef typename Base::Ch Ch; + typedef Writer Base; + typedef typename Base::Ch Ch; - //! Constructor - /*! \param os Output os. + //! Constructor + /*! \param os Output os. \param allocator User supplied allocator. If it is null, it will create a private one. \param levelDepth Initial capacity of */ - PrettyWriter(OutputStream& os, Allocator* allocator = 0, size_t levelDepth = Base::kDefaultLevelDepth) : - Base(os, allocator, levelDepth), indentChar_(' '), indentCharCount_(4) {} + PrettyWriter(OutputStream& os, Allocator* allocator = 0, size_t levelDepth = Base::kDefaultLevelDepth) + : Base(os, allocator, levelDepth), indentChar_(' '), indentCharCount_(4) {} - //! Set custom indentation. - /*! \param indentChar Character for indentation. Must be whitespace character (' ', '\t', '\n', '\r'). + //! Set custom indentation. + /*! \param indentChar Character for indentation. Must be whitespace character (' ', '\t', '\n', '\r'). \param indentCharCount Number of indent characters for each indentation level. \note The default indentation is 4 spaces. */ - PrettyWriter& SetIndent(Ch indentChar, unsigned indentCharCount) { - RAPIDJSON_ASSERT(indentChar == ' ' || indentChar == '\t' || indentChar == '\n' || indentChar == '\r'); - indentChar_ = indentChar; - indentCharCount_ = indentCharCount; - return *this; - } - - //@name Implementation of Handler. - //@{ - - PrettyWriter& Null() { PrettyPrefix(kNullType); Base::WriteNull(); return *this; } - PrettyWriter& Bool(bool b) { PrettyPrefix(b ? kTrueType : kFalseType); Base::WriteBool(b); return *this; } - PrettyWriter& Int(int i) { PrettyPrefix(kNumberType); Base::WriteInt(i); return *this; } - PrettyWriter& Uint(unsigned u) { PrettyPrefix(kNumberType); Base::WriteUint(u); return *this; } - PrettyWriter& Int64(int64_t i64) { PrettyPrefix(kNumberType); Base::WriteInt64(i64); return *this; } - PrettyWriter& Uint64(uint64_t u64) { PrettyPrefix(kNumberType); Base::WriteUint64(u64); return *this; } - PrettyWriter& Double(double d) { PrettyPrefix(kNumberType); Base::WriteDouble(d); return *this; } - - PrettyWriter& String(const Ch* str, SizeType length, bool copy = false) { - PrettyPrefix(kStringType); - Base::WriteString(str, length); - return *this; - } - - PrettyWriter& StartObject() { - PrettyPrefix(kObjectType); - new (Base::level_stack_.template Push()) typename Base::Level(false); - Base::WriteStartObject(); - return *this; - } - - PrettyWriter& EndObject(SizeType memberCount = 0) { - RAPIDJSON_ASSERT(Base::level_stack_.GetSize() >= sizeof(typename Base::Level)); - RAPIDJSON_ASSERT(!Base::level_stack_.template Top()->inArray); - bool empty = Base::level_stack_.template Pop(1)->valueCount == 0; - - if (!empty) { - Base::os_.Put('\n'); - WriteIndent(); - } - Base::WriteEndObject(); - if (Base::level_stack_.Empty()) // end of json text - Base::os_.Flush(); - return *this; - } - - PrettyWriter& StartArray() { - PrettyPrefix(kArrayType); - new (Base::level_stack_.template Push()) typename Base::Level(true); - Base::WriteStartArray(); - return *this; - } - - PrettyWriter& EndArray(SizeType memberCount = 0) { - RAPIDJSON_ASSERT(Base::level_stack_.GetSize() >= sizeof(typename Base::Level)); - RAPIDJSON_ASSERT(Base::level_stack_.template Top()->inArray); - bool empty = Base::level_stack_.template Pop(1)->valueCount == 0; - - if (!empty) { - Base::os_.Put('\n'); - WriteIndent(); - } - Base::WriteEndArray(); - if (Base::level_stack_.Empty()) // end of json text - Base::os_.Flush(); - return *this; - } - - //@} - - //! Simpler but slower overload. - PrettyWriter& String(const Ch* str) { return String(str, internal::StrLen(str)); } + PrettyWriter& SetIndent(Ch indentChar, unsigned indentCharCount) + { + RAPIDJSON_ASSERT(indentChar == ' ' || indentChar == '\t' || indentChar == '\n' || indentChar == '\r'); + indentChar_ = indentChar; + indentCharCount_ = indentCharCount; + return *this; + } + + //@name Implementation of Handler. + //@{ + + PrettyWriter& Null() + { + PrettyPrefix(kNullType); + Base::WriteNull(); + return *this; + } + PrettyWriter& Bool(bool b) + { + PrettyPrefix(b ? kTrueType : kFalseType); + Base::WriteBool(b); + return *this; + } + PrettyWriter& Int(int i) + { + PrettyPrefix(kNumberType); + Base::WriteInt(i); + return *this; + } + PrettyWriter& Uint(unsigned u) + { + PrettyPrefix(kNumberType); + Base::WriteUint(u); + return *this; + } + PrettyWriter& Int64(int64_t i64) + { + PrettyPrefix(kNumberType); + Base::WriteInt64(i64); + return *this; + } + PrettyWriter& Uint64(uint64_t u64) + { + PrettyPrefix(kNumberType); + Base::WriteUint64(u64); + return *this; + } + PrettyWriter& Double(double d) + { + PrettyPrefix(kNumberType); + Base::WriteDouble(d); + return *this; + } + + PrettyWriter& String(const Ch* str, SizeType length, bool copy = false) + { + PrettyPrefix(kStringType); + Base::WriteString(str, length); + return *this; + } + + PrettyWriter& StartObject() + { + PrettyPrefix(kObjectType); + new (Base::level_stack_.template Push()) typename Base::Level(false); + Base::WriteStartObject(); + return *this; + } + + PrettyWriter& EndObject(SizeType memberCount = 0) + { + RAPIDJSON_ASSERT(Base::level_stack_.GetSize() >= sizeof(typename Base::Level)); + RAPIDJSON_ASSERT(!Base::level_stack_.template Top()->inArray); + bool empty = Base::level_stack_.template Pop(1)->valueCount == 0; + + if (!empty) + { + Base::os_.Put('\n'); + WriteIndent(); + } + Base::WriteEndObject(); + if (Base::level_stack_.Empty()) // end of json text + Base::os_.Flush(); + return *this; + } + + PrettyWriter& StartArray() + { + PrettyPrefix(kArrayType); + new (Base::level_stack_.template Push()) typename Base::Level(true); + Base::WriteStartArray(); + return *this; + } + + PrettyWriter& EndArray(SizeType memberCount = 0) + { + RAPIDJSON_ASSERT(Base::level_stack_.GetSize() >= sizeof(typename Base::Level)); + RAPIDJSON_ASSERT(Base::level_stack_.template Top()->inArray); + bool empty = Base::level_stack_.template Pop(1)->valueCount == 0; + + if (!empty) + { + Base::os_.Put('\n'); + WriteIndent(); + } + Base::WriteEndArray(); + if (Base::level_stack_.Empty()) // end of json text + Base::os_.Flush(); + return *this; + } + + //@} + + //! Simpler but slower overload. + PrettyWriter& String(const Ch* str) { return String(str, internal::StrLen(str)); } protected: - void PrettyPrefix(Type type) { - if (Base::level_stack_.GetSize() != 0) { // this value is not at root - typename Base::Level* level = Base::level_stack_.template Top(); - - if (level->inArray) { - if (level->valueCount > 0) { - Base::os_.Put(','); // add comma if it is not the first element in array - Base::os_.Put('\n'); - } - else - Base::os_.Put('\n'); - WriteIndent(); - } - else { // in object - if (level->valueCount > 0) { - if (level->valueCount % 2 == 0) { - Base::os_.Put(','); - Base::os_.Put('\n'); - } - else { - Base::os_.Put(':'); - Base::os_.Put(' '); - } - } - else - Base::os_.Put('\n'); - - if (level->valueCount % 2 == 0) - WriteIndent(); - } - if (!level->inArray && level->valueCount % 2 == 0) - RAPIDJSON_ASSERT(type == kStringType); // if it's in object, then even number should be a name - level->valueCount++; - } - else - RAPIDJSON_ASSERT(type == kObjectType || type == kArrayType); - } - - void WriteIndent() { - size_t count = (Base::level_stack_.GetSize() / sizeof(typename Base::Level)) * indentCharCount_; - PutN(Base::os_, indentChar_, count); - } - - Ch indentChar_; - unsigned indentCharCount_; + void PrettyPrefix(Type type) + { + if (Base::level_stack_.GetSize() != 0) + { // this value is not at root + typename Base::Level* level = Base::level_stack_.template Top(); + + if (level->inArray) + { + if (level->valueCount > 0) + { + Base::os_.Put(','); // add comma if it is not the first element in array + Base::os_.Put('\n'); + } + else + Base::os_.Put('\n'); + WriteIndent(); + } + else + { // in object + if (level->valueCount > 0) + { + if (level->valueCount % 2 == 0) + { + Base::os_.Put(','); + Base::os_.Put('\n'); + } + else + { + Base::os_.Put(':'); + Base::os_.Put(' '); + } + } + else + Base::os_.Put('\n'); + + if (level->valueCount % 2 == 0) + WriteIndent(); + } + if (!level->inArray && level->valueCount % 2 == 0) + RAPIDJSON_ASSERT(type == kStringType); // if it's in object, then even number should be a name + level->valueCount++; + } + else + RAPIDJSON_ASSERT(type == kObjectType || type == kArrayType); + } + + void WriteIndent() + { + size_t count = (Base::level_stack_.GetSize() / sizeof(typename Base::Level)) * indentCharCount_; + PutN(Base::os_, indentChar_, count); + } + + Ch indentChar_; + unsigned indentCharCount_; }; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/rapidjson.h b/externals/rapidjson/include/rapidjson/rapidjson.h index a15e264..b0d6ebf 100644 --- a/externals/rapidjson/include/rapidjson/rapidjson.h +++ b/externals/rapidjson/include/rapidjson/rapidjson.h @@ -4,8 +4,8 @@ // Copyright (c) 2011 Milo Yip (miloyip@gmail.com) // Version 0.1 -#include // malloc(), realloc(), free() -#include // memcpy() +#include // malloc(), realloc(), free() +#include // memcpy() /////////////////////////////////////////////////////////////////////////////// // RAPIDJSON_NO_INT64DEFINE @@ -13,20 +13,20 @@ // Here defines int64_t and uint64_t types in global namespace. // If user have their own definition, can define RAPIDJSON_NO_INT64DEFINE to disable this. #ifndef RAPIDJSON_NO_INT64DEFINE -#ifdef _MSC_VER +# ifdef _MSC_VER typedef __int64 int64_t; typedef unsigned __int64 uint64_t; -#define RAPIDJSON_FORCEINLINE __forceinline -#else -#include -#define RAPIDJSON_FORCEINLINE -#endif +# define RAPIDJSON_FORCEINLINE __forceinline +# else +# include +# define RAPIDJSON_FORCEINLINE +# endif #endif // RAPIDJSON_NO_INT64TYPEDEF /////////////////////////////////////////////////////////////////////////////// // RAPIDJSON_ENDIAN -#define RAPIDJSON_LITTLEENDIAN 0 //!< Little endian machine -#define RAPIDJSON_BIGENDIAN 1 //!< Big endian machine +#define RAPIDJSON_LITTLEENDIAN 0 //!< Little endian machine +#define RAPIDJSON_BIGENDIAN 1 //!< Big endian machine //! Endianness of the machine. /*! GCC provided macro for detecting endianness of the target machine. But other @@ -34,15 +34,15 @@ typedef unsigned __int64 uint64_t; RAPIDJSON_LITTLEENDIAN or RAPIDJSON_BIGENDIAN. */ #ifndef RAPIDJSON_ENDIAN -#ifdef __BYTE_ORDER__ -#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__ -#define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN -#else -#define RAPIDJSON_ENDIAN RAPIDJSON_BIGENDIAN -#endif // __BYTE_ORDER__ -#else -#define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN // Assumes little endian otherwise. -#endif +# ifdef __BYTE_ORDER__ +# if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__ +# define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN +# else +# define RAPIDJSON_ENDIAN RAPIDJSON_BIGENDIAN +# endif // __BYTE_ORDER__ +# else +# define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN // Assumes little endian otherwise. +# endif #endif // RAPIDJSON_ENDIAN @@ -55,7 +55,7 @@ typedef unsigned __int64 uint64_t; Currently the default uses 4 bytes alignment. User can customize this. */ #ifndef RAPIDJSON_ALIGN -#define RAPIDJSON_ALIGN(x) ((x + 3) & ~3) +# define RAPIDJSON_ALIGN(x) ((x + 3) & ~3) #endif /////////////////////////////////////////////////////////////////////////////// @@ -68,7 +68,7 @@ typedef unsigned __int64 uint64_t; //#define RAPIDJSON_SSE42 #if defined(RAPIDJSON_SSE2) || defined(RAPIDJSON_SSE42) -#define RAPIDJSON_SIMD +# define RAPIDJSON_SIMD #endif /////////////////////////////////////////////////////////////////////////////// @@ -91,8 +91,8 @@ typedef unsigned SizeType; User can override it by defining RAPIDJSON_ASSERT(x) macro. */ #ifndef RAPIDJSON_ASSERT -#include -#define RAPIDJSON_ASSERT(x) assert(x) +# include +# define RAPIDJSON_ASSERT(x) assert(x) #endif // RAPIDJSON_ASSERT /////////////////////////////////////////////////////////////////////////////// @@ -101,18 +101,26 @@ typedef unsigned SizeType; // Adopt from boost #ifndef RAPIDJSON_STATIC_ASSERT namespace rapidjson { -template struct STATIC_ASSERTION_FAILURE; -template <> struct STATIC_ASSERTION_FAILURE { enum { value = 1 }; }; -template struct StaticAssertTest {}; +template +struct STATIC_ASSERTION_FAILURE; +template <> +struct STATIC_ASSERTION_FAILURE +{ + enum { value = 1 }; +}; +template +struct StaticAssertTest +{ +}; } // namespace rapidjson -#define RAPIDJSON_JOIN(X, Y) RAPIDJSON_DO_JOIN(X, Y) -#define RAPIDJSON_DO_JOIN(X, Y) RAPIDJSON_DO_JOIN2(X, Y) -#define RAPIDJSON_DO_JOIN2(X, Y) X##Y +# define RAPIDJSON_JOIN(X, Y) RAPIDJSON_DO_JOIN(X, Y) +# define RAPIDJSON_DO_JOIN(X, Y) RAPIDJSON_DO_JOIN2(X, Y) +# define RAPIDJSON_DO_JOIN2(X, Y) X##Y -#define RAPIDJSON_STATIC_ASSERT(x) typedef ::rapidjson::StaticAssertTest<\ - sizeof(::rapidjson::STATIC_ASSERTION_FAILURE)>\ - RAPIDJSON_JOIN(StaticAssertTypedef, __LINE__) +# define RAPIDJSON_STATIC_ASSERT(x) typedef ::rapidjson::StaticAssertTest< \ + sizeof(::rapidjson::STATIC_ASSERTION_FAILURE)> \ + RAPIDJSON_JOIN(StaticAssertTypedef, __LINE__) #endif /////////////////////////////////////////////////////////////////////////////// @@ -166,10 +174,11 @@ concept Stream { */ //! Put N copies of a character to a stream. -template -inline void PutN(Stream& stream, Ch c, size_t n) { - for (size_t i = 0; i < n; i++) - stream.Put(c); +template +inline void PutN(Stream& stream, Ch c, size_t n) +{ + for (size_t i = 0; i < n; i++) + stream.Put(c); } /////////////////////////////////////////////////////////////////////////////// @@ -179,25 +188,35 @@ inline void PutN(Stream& stream, Ch c, size_t n) { /*! \implements Stream */ template -struct GenericStringStream { - typedef typename Encoding::Ch Ch; - - GenericStringStream(const Ch *src) : src_(src), head_(src) {} - - Ch Peek() const { return *src_; } - Ch Take() { return *src_++; } - size_t Tell() const { return src_ - head_; } - - Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; } - void Put(Ch c) { RAPIDJSON_ASSERT(false); } - void Flush() { RAPIDJSON_ASSERT(false); } - size_t PutEnd(Ch* begin) { RAPIDJSON_ASSERT(false); return 0; } - - const Ch* src_; //!< Current read position. - const Ch* head_; //!< Original head of the string. +struct GenericStringStream +{ + typedef typename Encoding::Ch Ch; + + GenericStringStream(const Ch* src) + : src_(src), head_(src) {} + + Ch Peek() const { return *src_; } + Ch Take() { return *src_++; } + size_t Tell() const { return src_ - head_; } + + Ch* PutBegin() + { + RAPIDJSON_ASSERT(false); + return 0; + } + void Put(Ch c) { RAPIDJSON_ASSERT(false); } + void Flush() { RAPIDJSON_ASSERT(false); } + size_t PutEnd(Ch* begin) + { + RAPIDJSON_ASSERT(false); + return 0; + } + + const Ch* src_; //!< Current read position. + const Ch* head_; //!< Original head of the string. }; -typedef GenericStringStream > StringStream; +typedef GenericStringStream> StringStream; /////////////////////////////////////////////////////////////////////////////// // InsituStringStream @@ -207,41 +226,47 @@ typedef GenericStringStream > StringStream; \implements Stream */ template -struct GenericInsituStringStream { - typedef typename Encoding::Ch Ch; - - GenericInsituStringStream(Ch *src) : src_(src), dst_(0), head_(src) {} - - // Read - Ch Peek() { return *src_; } - Ch Take() { return *src_++; } - size_t Tell() { return src_ - head_; } - - // Write - Ch* PutBegin() { return dst_ = src_; } - void Put(Ch c) { RAPIDJSON_ASSERT(dst_ != 0); *dst_++ = c; } - void Flush() {} - size_t PutEnd(Ch* begin) { return dst_ - begin; } - - Ch* src_; - Ch* dst_; - Ch* head_; +struct GenericInsituStringStream +{ + typedef typename Encoding::Ch Ch; + + GenericInsituStringStream(Ch* src) + : src_(src), dst_(0), head_(src) {} + + // Read + Ch Peek() { return *src_; } + Ch Take() { return *src_++; } + size_t Tell() { return src_ - head_; } + + // Write + Ch* PutBegin() { return dst_ = src_; } + void Put(Ch c) + { + RAPIDJSON_ASSERT(dst_ != 0); + *dst_++ = c; + } + void Flush() {} + size_t PutEnd(Ch* begin) { return dst_ - begin; } + + Ch* src_; + Ch* dst_; + Ch* head_; }; -typedef GenericInsituStringStream > InsituStringStream; +typedef GenericInsituStringStream> InsituStringStream; /////////////////////////////////////////////////////////////////////////////// // Type //! Type of JSON value enum Type { - kNullType = 0, //!< null - kFalseType = 1, //!< false - kTrueType = 2, //!< true - kObjectType = 3, //!< object - kArrayType = 4, //!< array - kStringType = 5, //!< string - kNumberType = 6, //!< number + kNullType = 0, //!< null + kFalseType = 1, //!< false + kTrueType = 2, //!< true + kObjectType = 3, //!< object + kArrayType = 4, //!< array + kStringType = 5, //!< string + kNumberType = 6, //!< number }; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/reader.h b/externals/rapidjson/include/rapidjson/reader.h index 7d31e26..5b932a6 100644 --- a/externals/rapidjson/include/rapidjson/reader.h +++ b/externals/rapidjson/include/rapidjson/reader.h @@ -11,13 +11,19 @@ #include #ifdef RAPIDJSON_SSE42 -#include +# include #elif defined(RAPIDJSON_SSE2) -#include +# include #endif #ifndef RAPIDJSON_PARSE_ERROR -#define RAPIDJSON_PARSE_ERROR(msg, offset) do { parseError_ = msg; errorOffset_ = offset; longjmp(jmpbuf_, 1); } while(false) +# define RAPIDJSON_PARSE_ERROR(msg, offset) \ + do \ + { \ + parseError_ = msg; \ + errorOffset_ = offset; \ + longjmp(jmpbuf_, 1); \ + } while (false) #endif namespace rapidjson { @@ -27,9 +33,9 @@ namespace rapidjson { //! Combination of parseFlags enum ParseFlag { - kParseDefaultFlags = 0, //!< Default parse flags. Non-destructive parsing. Text strings are decoded into allocated buffer. - kParseInsituFlag = 1, //!< In-situ(destructive) parsing. - kParseValidateEncodingFlag = 2, //!< Validate encoding of JSON strings. + kParseDefaultFlags = 0, //!< Default parse flags. Non-destructive parsing. Text strings are decoded into allocated buffer. + kParseInsituFlag = 1, //!< In-situ(destructive) parsing. + kParseValidateEncodingFlag = 2, //!< Validate encoding of JSON strings. }; /////////////////////////////////////////////////////////////////////////////// @@ -63,23 +69,24 @@ concept Handler { /*! This can be used as base class of any reader handler. \implements Handler */ -template > -struct BaseReaderHandler { - typedef typename Encoding::Ch Ch; - - void Default() {} - void Null() { Default(); } - void Bool(bool b) { Default(); } - void Int(int i) { Default(); } - void Uint(unsigned i) { Default(); } - void Int64(int64_t i) { Default(); } - void Uint64(uint64_t i) { Default(); } - void Double(double d) { Default(); } - void String(const Ch* str, SizeType length, bool copy) { Default(); } - void StartObject() { Default(); } - void EndObject(SizeType memberCount) { Default(); } - void StartArray() { Default(); } - void EndArray(SizeType elementCount) { Default(); } +template > +struct BaseReaderHandler +{ + typedef typename Encoding::Ch Ch; + + void Default() {} + void Null() { Default(); } + void Bool(bool b) { Default(); } + void Int(int i) { Default(); } + void Uint(unsigned i) { Default(); } + void Int64(int64_t i) { Default(); } + void Uint64(uint64_t i) { Default(); } + void Double(double d) { Default(); } + void String(const Ch* str, SizeType length, bool copy) { Default(); } + void StartObject() { Default(); } + void EndObject(SizeType memberCount) { Default(); } + void StartArray() { Default(); } + void EndArray(SizeType elementCount) { Default(); } }; /////////////////////////////////////////////////////////////////////////////// @@ -89,86 +96,98 @@ struct BaseReaderHandler { /*! \param stream A input stream for skipping white spaces. \note This function has SSE2/SSE4.2 specialization. */ -template -void SkipWhitespace(InputStream& is) { - InputStream s = is; // Use a local copy for optimization - while (s.Peek() == ' ' || s.Peek() == '\n' || s.Peek() == '\r' || s.Peek() == '\t') - s.Take(); - is = s; +template +void SkipWhitespace(InputStream& is) +{ + InputStream s = is; // Use a local copy for optimization + while (s.Peek() == ' ' || s.Peek() == '\n' || s.Peek() == '\r' || s.Peek() == '\t') + s.Take(); + is = s; } #ifdef RAPIDJSON_SSE42 //! Skip whitespace with SSE 4.2 pcmpistrm instruction, testing 16 8-byte characters at once. -inline const char *SkipWhitespace_SIMD(const char* p) { - static const char whitespace[16] = " \n\r\t"; - __m128i w = _mm_loadu_si128((const __m128i *)&whitespace[0]); - - for (;;) { - __m128i s = _mm_loadu_si128((const __m128i *)p); - unsigned r = _mm_cvtsi128_si32(_mm_cmpistrm(w, s, _SIDD_UBYTE_OPS | _SIDD_CMP_EQUAL_ANY | _SIDD_BIT_MASK | _SIDD_NEGATIVE_POLARITY)); - if (r == 0) // all 16 characters are whitespace - p += 16; - else { // some of characters may be non-whitespace -#ifdef _MSC_VER // Find the index of first non-whitespace - unsigned long offset; - if (_BitScanForward(&offset, r)) - return p + offset; -#else - if (r != 0) - return p + __builtin_ffs(r) - 1; -#endif - } - } +inline const char* SkipWhitespace_SIMD(const char* p) +{ + static const char whitespace[16] = " \n\r\t"; + __m128i w = _mm_loadu_si128((const __m128i*)&whitespace[0]); + + for (;;) + { + __m128i s = _mm_loadu_si128((const __m128i*)p); + unsigned r = _mm_cvtsi128_si32(_mm_cmpistrm(w, s, _SIDD_UBYTE_OPS | _SIDD_CMP_EQUAL_ANY | _SIDD_BIT_MASK | _SIDD_NEGATIVE_POLARITY)); + if (r == 0) // all 16 characters are whitespace + p += 16; + else + { // some of characters may be non-whitespace +# ifdef _MSC_VER // Find the index of first non-whitespace + unsigned long offset; + if (_BitScanForward(&offset, r)) + return p + offset; +# else + if (r != 0) + return p + __builtin_ffs(r) - 1; +# endif + } + } } #elif defined(RAPIDJSON_SSE2) //! Skip whitespace with SSE2 instructions, testing 16 8-byte characters at once. -inline const char *SkipWhitespace_SIMD(const char* p) { - static const char whitespaces[4][17] = { - " ", - "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", - "\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r", - "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"}; - - __m128i w0 = _mm_loadu_si128((const __m128i *)&whitespaces[0][0]); - __m128i w1 = _mm_loadu_si128((const __m128i *)&whitespaces[1][0]); - __m128i w2 = _mm_loadu_si128((const __m128i *)&whitespaces[2][0]); - __m128i w3 = _mm_loadu_si128((const __m128i *)&whitespaces[3][0]); - - for (;;) { - __m128i s = _mm_loadu_si128((const __m128i *)p); - __m128i x = _mm_cmpeq_epi8(s, w0); - x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w1)); - x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w2)); - x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w3)); - unsigned short r = ~_mm_movemask_epi8(x); - if (r == 0) // all 16 characters are whitespace - p += 16; - else { // some of characters may be non-whitespace -#ifdef _MSC_VER // Find the index of first non-whitespace - unsigned long offset; - if (_BitScanForward(&offset, r)) - return p + offset; -#else - if (r != 0) - return p + __builtin_ffs(r) - 1; -#endif - } - } +inline const char* SkipWhitespace_SIMD(const char* p) +{ + static const char whitespaces[4][17] = { + " ", + "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", + "\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r", + "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t" + }; + + __m128i w0 = _mm_loadu_si128((const __m128i*)&whitespaces[0][0]); + __m128i w1 = _mm_loadu_si128((const __m128i*)&whitespaces[1][0]); + __m128i w2 = _mm_loadu_si128((const __m128i*)&whitespaces[2][0]); + __m128i w3 = _mm_loadu_si128((const __m128i*)&whitespaces[3][0]); + + for (;;) + { + __m128i s = _mm_loadu_si128((const __m128i*)p); + __m128i x = _mm_cmpeq_epi8(s, w0); + x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w1)); + x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w2)); + x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w3)); + unsigned short r = ~_mm_movemask_epi8(x); + if (r == 0) // all 16 characters are whitespace + p += 16; + else + { // some of characters may be non-whitespace +# ifdef _MSC_VER // Find the index of first non-whitespace + unsigned long offset; + if (_BitScanForward(&offset, r)) + return p + offset; +# else + if (r != 0) + return p + __builtin_ffs(r) - 1; +# endif + } + } } #endif // RAPIDJSON_SSE2 #ifdef RAPIDJSON_SIMD //! Template function specialization for InsituStringStream -template<> inline void SkipWhitespace(InsituStringStream& is) { - is.src_ = const_cast(SkipWhitespace_SIMD(is.src_)); +template <> +inline void SkipWhitespace(InsituStringStream& is) +{ + is.src_ = const_cast(SkipWhitespace_SIMD(is.src_)); } //! Template function specialization for StringStream -template<> inline void SkipWhitespace(StringStream& is) { - is.src_ = SkipWhitespace_SIMD(is.src_); +template <> +inline void SkipWhitespace(StringStream& is) +{ + is.src_ = SkipWhitespace_SIMD(is.src_); } #endif // RAPIDJSON_SIMD @@ -191,452 +210,543 @@ template<> inline void SkipWhitespace(StringStream& is) { \tparam TargetEncoding Encoding of the parse output. \tparam Allocator Allocator type for stack. */ -template > -class GenericReader { +template > +class GenericReader +{ public: - typedef typename SourceEncoding::Ch Ch; + typedef typename SourceEncoding::Ch Ch; - //! Constructor. - /*! \param allocator Optional allocator for allocating stack memory. (Only use for non-destructive parsing) + //! Constructor. + /*! \param allocator Optional allocator for allocating stack memory. (Only use for non-destructive parsing) \param stackCapacity stack capacity in bytes for storing a single decoded string. (Only use for non-destructive parsing) */ - GenericReader(Allocator* allocator = 0, size_t stackCapacity = kDefaultStackCapacity) : stack_(allocator, stackCapacity), parseError_(0), errorOffset_(0) {} + GenericReader(Allocator* allocator = 0, size_t stackCapacity = kDefaultStackCapacity) + : stack_(allocator, stackCapacity), parseError_(0), errorOffset_(0) {} - //! Parse JSON text. - /*! \tparam parseFlags Combination of ParseFlag. + //! Parse JSON text. + /*! \tparam parseFlags Combination of ParseFlag. \tparam InputStream Type of input stream. \tparam Handler Type of handler which must implement Handler concept. \param stream Input stream to be parsed. \param handler The handler to receive events. \return Whether the parsing is successful. */ - template - bool Parse(InputStream& is, Handler& handler) { - parseError_ = 0; - errorOffset_ = 0; - - if (setjmp(jmpbuf_)) { - stack_.Clear(); - return false; - } - - SkipWhitespace(is); - - if (is.Peek() == '\0') - RAPIDJSON_PARSE_ERROR("Text only contains white space(s)", is.Tell()); - else { - switch (is.Peek()) { - case '{': ParseObject(is, handler); break; - case '[': ParseArray(is, handler); break; - default: RAPIDJSON_PARSE_ERROR("Expect either an object or array at root", is.Tell()); - } - SkipWhitespace(is); - - if (is.Peek() != '\0') - RAPIDJSON_PARSE_ERROR("Nothing should follow the root object or array.", is.Tell()); - } - - return true; - } - - bool HasParseError() const { return parseError_ != 0; } - const char* GetParseError() const { return parseError_; } - size_t GetErrorOffset() const { return errorOffset_; } + template + bool Parse(InputStream& is, Handler& handler) + { + parseError_ = 0; + errorOffset_ = 0; + + if (setjmp(jmpbuf_)) + { + stack_.Clear(); + return false; + } + + SkipWhitespace(is); + + if (is.Peek() == '\0') + RAPIDJSON_PARSE_ERROR("Text only contains white space(s)", is.Tell()); + else + { + switch (is.Peek()) + { + case '{': + ParseObject(is, handler); + break; + case '[': + ParseArray(is, handler); + break; + default: + RAPIDJSON_PARSE_ERROR("Expect either an object or array at root", is.Tell()); + } + SkipWhitespace(is); + + if (is.Peek() != '\0') + RAPIDJSON_PARSE_ERROR("Nothing should follow the root object or array.", is.Tell()); + } + + return true; + } + + bool HasParseError() const { return parseError_ != 0; } + const char* GetParseError() const { return parseError_; } + size_t GetErrorOffset() const { return errorOffset_; } private: - // Parse object: { string : value, ... } - template - void ParseObject(InputStream& is, Handler& handler) { - RAPIDJSON_ASSERT(is.Peek() == '{'); - is.Take(); // Skip '{' - handler.StartObject(); - SkipWhitespace(is); - - if (is.Peek() == '}') { - is.Take(); - handler.EndObject(0); // empty object - return; - } - - for (SizeType memberCount = 0;;) { - if (is.Peek() != '"') - RAPIDJSON_PARSE_ERROR("Name of an object member must be a string", is.Tell()); - - ParseString(is, handler); - SkipWhitespace(is); - - if (is.Take() != ':') - RAPIDJSON_PARSE_ERROR("There must be a colon after the name of object member", is.Tell()); - - SkipWhitespace(is); - - ParseValue(is, handler); - SkipWhitespace(is); - - ++memberCount; - - switch(is.Take()) { - case ',': SkipWhitespace(is); break; - case '}': handler.EndObject(memberCount); return; - default: RAPIDJSON_PARSE_ERROR("Must be a comma or '}' after an object member", is.Tell()); - } - } - } - - // Parse array: [ value, ... ] - template - void ParseArray(InputStream& is, Handler& handler) { - RAPIDJSON_ASSERT(is.Peek() == '['); - is.Take(); // Skip '[' - handler.StartArray(); - SkipWhitespace(is); - - if (is.Peek() == ']') { - is.Take(); - handler.EndArray(0); // empty array - return; - } - - for (SizeType elementCount = 0;;) { - ParseValue(is, handler); - ++elementCount; - SkipWhitespace(is); - - switch (is.Take()) { - case ',': SkipWhitespace(is); break; - case ']': handler.EndArray(elementCount); return; - default: RAPIDJSON_PARSE_ERROR("Must be a comma or ']' after an array element.", is.Tell()); - } - } - } - - template - void ParseNull(InputStream& is, Handler& handler) { - RAPIDJSON_ASSERT(is.Peek() == 'n'); - is.Take(); - - if (is.Take() == 'u' && is.Take() == 'l' && is.Take() == 'l') - handler.Null(); - else - RAPIDJSON_PARSE_ERROR("Invalid value", is.Tell() - 1); - } - - template - void ParseTrue(InputStream& is, Handler& handler) { - RAPIDJSON_ASSERT(is.Peek() == 't'); - is.Take(); - - if (is.Take() == 'r' && is.Take() == 'u' && is.Take() == 'e') - handler.Bool(true); - else - RAPIDJSON_PARSE_ERROR("Invalid value", is.Tell()); - } - - template - void ParseFalse(InputStream& is, Handler& handler) { - RAPIDJSON_ASSERT(is.Peek() == 'f'); - is.Take(); - - if (is.Take() == 'a' && is.Take() == 'l' && is.Take() == 's' && is.Take() == 'e') - handler.Bool(false); - else - RAPIDJSON_PARSE_ERROR("Invalid value", is.Tell() - 1); - } - - // Helper function to parse four hexidecimal digits in \uXXXX in ParseString(). - template - unsigned ParseHex4(InputStream& is) { - InputStream s = is; // Use a local copy for optimization - unsigned codepoint = 0; - for (int i = 0; i < 4; i++) { - Ch c = s.Take(); - codepoint <<= 4; - codepoint += c; - if (c >= '0' && c <= '9') - codepoint -= '0'; - else if (c >= 'A' && c <= 'F') - codepoint -= 'A' - 10; - else if (c >= 'a' && c <= 'f') - codepoint -= 'a' - 10; - else - RAPIDJSON_PARSE_ERROR("Incorrect hex digit after \\u escape", s.Tell() - 1); - } - is = s; // Restore is - return codepoint; - } - - struct StackStream { - typedef typename TargetEncoding::Ch Ch; - - StackStream(internal::Stack& stack) : stack_(stack), length_(0) {} - void Put(Ch c) { - *stack_.template Push() = c; - ++length_; - } - internal::Stack& stack_; - SizeType length_; - }; - - // Parse string and generate String event. Different code paths for kParseInsituFlag. - template - void ParseString(InputStream& is, Handler& handler) { - InputStream s = is; // Local copy for optimization - if (parseFlags & kParseInsituFlag) { - Ch *head = s.PutBegin(); - ParseStringToStream(s, s); - size_t length = s.PutEnd(head) - 1; - RAPIDJSON_ASSERT(length <= 0xFFFFFFFF); - handler.String((typename TargetEncoding::Ch*)head, SizeType(length), false); - } - else { - StackStream stackStream(stack_); - ParseStringToStream(s, stackStream); - handler.String(stack_.template Pop(stackStream.length_), stackStream.length_ - 1, true); - } - is = s; // Restore is - } - - // Parse string to an output is - // This function handles the prefix/suffix double quotes, escaping, and optional encoding validation. - template - RAPIDJSON_FORCEINLINE void ParseStringToStream(InputStream& is, OutputStream& os) { -#define Z16 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 - static const char escape[256] = { - Z16, Z16, 0, 0,'\"', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'/', - Z16, Z16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'\\', 0, 0, 0, - 0, 0,'\b', 0, 0, 0,'\f', 0, 0, 0, 0, 0, 0, 0,'\n', 0, - 0, 0,'\r', 0,'\t', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16 - }; + // Parse object: { string : value, ... } + template + void ParseObject(InputStream& is, Handler& handler) + { + RAPIDJSON_ASSERT(is.Peek() == '{'); + is.Take(); // Skip '{' + handler.StartObject(); + SkipWhitespace(is); + + if (is.Peek() == '}') + { + is.Take(); + handler.EndObject(0); // empty object + return; + } + + for (SizeType memberCount = 0;;) + { + if (is.Peek() != '"') + RAPIDJSON_PARSE_ERROR("Name of an object member must be a string", is.Tell()); + + ParseString(is, handler); + SkipWhitespace(is); + + if (is.Take() != ':') + RAPIDJSON_PARSE_ERROR("There must be a colon after the name of object member", is.Tell()); + + SkipWhitespace(is); + + ParseValue(is, handler); + SkipWhitespace(is); + + ++memberCount; + + switch (is.Take()) + { + case ',': + SkipWhitespace(is); + break; + case '}': + handler.EndObject(memberCount); + return; + default: + RAPIDJSON_PARSE_ERROR("Must be a comma or '}' after an object member", is.Tell()); + } + } + } + + // Parse array: [ value, ... ] + template + void ParseArray(InputStream& is, Handler& handler) + { + RAPIDJSON_ASSERT(is.Peek() == '['); + is.Take(); // Skip '[' + handler.StartArray(); + SkipWhitespace(is); + + if (is.Peek() == ']') + { + is.Take(); + handler.EndArray(0); // empty array + return; + } + + for (SizeType elementCount = 0;;) + { + ParseValue(is, handler); + ++elementCount; + SkipWhitespace(is); + + switch (is.Take()) + { + case ',': + SkipWhitespace(is); + break; + case ']': + handler.EndArray(elementCount); + return; + default: + RAPIDJSON_PARSE_ERROR("Must be a comma or ']' after an array element.", is.Tell()); + } + } + } + + template + void ParseNull(InputStream& is, Handler& handler) + { + RAPIDJSON_ASSERT(is.Peek() == 'n'); + is.Take(); + + if (is.Take() == 'u' && is.Take() == 'l' && is.Take() == 'l') + handler.Null(); + else + RAPIDJSON_PARSE_ERROR("Invalid value", is.Tell() - 1); + } + + template + void ParseTrue(InputStream& is, Handler& handler) + { + RAPIDJSON_ASSERT(is.Peek() == 't'); + is.Take(); + + if (is.Take() == 'r' && is.Take() == 'u' && is.Take() == 'e') + handler.Bool(true); + else + RAPIDJSON_PARSE_ERROR("Invalid value", is.Tell()); + } + + template + void ParseFalse(InputStream& is, Handler& handler) + { + RAPIDJSON_ASSERT(is.Peek() == 'f'); + is.Take(); + + if (is.Take() == 'a' && is.Take() == 'l' && is.Take() == 's' && is.Take() == 'e') + handler.Bool(false); + else + RAPIDJSON_PARSE_ERROR("Invalid value", is.Tell() - 1); + } + + // Helper function to parse four hexidecimal digits in \uXXXX in ParseString(). + template + unsigned ParseHex4(InputStream& is) + { + InputStream s = is; // Use a local copy for optimization + unsigned codepoint = 0; + for (int i = 0; i < 4; i++) + { + Ch c = s.Take(); + codepoint <<= 4; + codepoint += c; + if (c >= '0' && c <= '9') + codepoint -= '0'; + else if (c >= 'A' && c <= 'F') + codepoint -= 'A' - 10; + else if (c >= 'a' && c <= 'f') + codepoint -= 'a' - 10; + else + RAPIDJSON_PARSE_ERROR("Incorrect hex digit after \\u escape", s.Tell() - 1); + } + is = s; // Restore is + return codepoint; + } + + struct StackStream + { + typedef typename TargetEncoding::Ch Ch; + + StackStream(internal::Stack& stack) + : stack_(stack), length_(0) {} + void Put(Ch c) + { + *stack_.template Push() = c; + ++length_; + } + internal::Stack& stack_; + SizeType length_; + }; + + // Parse string and generate String event. Different code paths for kParseInsituFlag. + template + void ParseString(InputStream& is, Handler& handler) + { + InputStream s = is; // Local copy for optimization + if (parseFlags & kParseInsituFlag) + { + Ch* head = s.PutBegin(); + ParseStringToStream(s, s); + size_t length = s.PutEnd(head) - 1; + RAPIDJSON_ASSERT(length <= 0xFFFFFFFF); + handler.String((typename TargetEncoding::Ch*)head, SizeType(length), false); + } + else + { + StackStream stackStream(stack_); + ParseStringToStream(s, stackStream); + handler.String(stack_.template Pop(stackStream.length_), stackStream.length_ - 1, true); + } + is = s; // Restore is + } + + // Parse string to an output is + // This function handles the prefix/suffix double quotes, escaping, and optional encoding validation. + template + RAPIDJSON_FORCEINLINE void ParseStringToStream(InputStream& is, OutputStream& os) + { +#define Z16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + static const char escape[256] = { + Z16, Z16, 0, 0, '\"', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '/', + Z16, Z16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '\\', 0, 0, 0, + 0, 0, '\b', 0, 0, 0, '\f', 0, 0, 0, 0, 0, 0, 0, '\n', 0, + 0, 0, '\r', 0, '\t', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16 + }; #undef Z16 - RAPIDJSON_ASSERT(is.Peek() == '\"'); - is.Take(); // Skip '\"' - - for (;;) { - Ch c = is.Peek(); - if (c == '\\') { // Escape - is.Take(); - Ch e = is.Take(); - if ((sizeof(Ch) == 1 || unsigned(e) < 256) && escape[(unsigned char)e]) - os.Put(escape[(unsigned char)e]); - else if (e == 'u') { // Unicode - unsigned codepoint = ParseHex4(is); - if (codepoint >= 0xD800 && codepoint <= 0xDBFF) { - // Handle UTF-16 surrogate pair - if (is.Take() != '\\' || is.Take() != 'u') - RAPIDJSON_PARSE_ERROR("Missing the second \\u in surrogate pair", is.Tell() - 2); - unsigned codepoint2 = ParseHex4(is); - if (codepoint2 < 0xDC00 || codepoint2 > 0xDFFF) - RAPIDJSON_PARSE_ERROR("The second \\u in surrogate pair is invalid", is.Tell() - 2); - codepoint = (((codepoint - 0xD800) << 10) | (codepoint2 - 0xDC00)) + 0x10000; - } - TEncoding::Encode(os, codepoint); - } - else - RAPIDJSON_PARSE_ERROR("Unknown escape character", is.Tell() - 1); - } - else if (c == '"') { // Closing double quote - is.Take(); - os.Put('\0'); // null-terminate the string - return; - } - else if (c == '\0') - RAPIDJSON_PARSE_ERROR("lacks ending quotation before the end of string", is.Tell() - 1); - else if ((unsigned)c < 0x20) // RFC 4627: unescaped = %x20-21 / %x23-5B / %x5D-10FFFF - RAPIDJSON_PARSE_ERROR("Incorrect unescaped character in string", is.Tell() - 1); - else { - if (parseFlags & kParseValidateEncodingFlag ? - !Transcoder::Validate(is, os) : - !Transcoder::Transcode(is, os)) - RAPIDJSON_PARSE_ERROR("Invalid encoding", is.Tell()); - } - } - } - - template - void ParseNumber(InputStream& is, Handler& handler) { - InputStream s = is; // Local copy for optimization - // Parse minus - bool minus = false; - if (s.Peek() == '-') { - minus = true; - s.Take(); - } - - // Parse int: zero / ( digit1-9 *DIGIT ) - unsigned i; - bool try64bit = false; - if (s.Peek() == '0') { - i = 0; - s.Take(); - } - else if (s.Peek() >= '1' && s.Peek() <= '9') { - i = s.Take() - '0'; - - if (minus) - while (s.Peek() >= '0' && s.Peek() <= '9') { - if (i >= 214748364) { // 2^31 = 2147483648 - if (i != 214748364 || s.Peek() > '8') { - try64bit = true; - break; - } - } - i = i * 10 + (s.Take() - '0'); - } - else - while (s.Peek() >= '0' && s.Peek() <= '9') { - if (i >= 429496729) { // 2^32 - 1 = 4294967295 - if (i != 429496729 || s.Peek() > '5') { - try64bit = true; - break; - } - } - i = i * 10 + (s.Take() - '0'); - } - } - else - RAPIDJSON_PARSE_ERROR("Expect a value here.", is.Tell()); - - // Parse 64bit int - uint64_t i64 = 0; - bool useDouble = false; - if (try64bit) { - i64 = i; - if (minus) - while (s.Peek() >= '0' && s.Peek() <= '9') { - if (i64 >= 922337203685477580uLL) // 2^63 = 9223372036854775808 - if (i64 != 922337203685477580uLL || s.Peek() > '8') { - useDouble = true; - break; - } - i64 = i64 * 10 + (s.Take() - '0'); - } - else - while (s.Peek() >= '0' && s.Peek() <= '9') { - if (i64 >= 1844674407370955161uLL) // 2^64 - 1 = 18446744073709551615 - if (i64 != 1844674407370955161uLL || s.Peek() > '5') { - useDouble = true; - break; - } - i64 = i64 * 10 + (s.Take() - '0'); - } - } - - // Force double for big integer - double d = 0.0; - if (useDouble) { - d = (double)i64; - while (s.Peek() >= '0' && s.Peek() <= '9') { - if (d >= 1E307) - RAPIDJSON_PARSE_ERROR("Number too big to store in double", is.Tell()); - d = d * 10 + (s.Take() - '0'); - } - } - - // Parse frac = decimal-point 1*DIGIT - int expFrac = 0; - if (s.Peek() == '.') { - if (!useDouble) { - d = try64bit ? (double)i64 : (double)i; - useDouble = true; - } - s.Take(); - - if (s.Peek() >= '0' && s.Peek() <= '9') { - d = d * 10 + (s.Take() - '0'); - --expFrac; - } - else - RAPIDJSON_PARSE_ERROR("At least one digit in fraction part", is.Tell()); - - while (s.Peek() >= '0' && s.Peek() <= '9') { - if (expFrac > -16) { - d = d * 10 + (s.Peek() - '0'); - --expFrac; - } - s.Take(); - } - } - - // Parse exp = e [ minus / plus ] 1*DIGIT - int exp = 0; - if (s.Peek() == 'e' || s.Peek() == 'E') { - if (!useDouble) { - d = try64bit ? (double)i64 : (double)i; - useDouble = true; - } - s.Take(); - - bool expMinus = false; - if (s.Peek() == '+') - s.Take(); - else if (s.Peek() == '-') { - s.Take(); - expMinus = true; - } - - if (s.Peek() >= '0' && s.Peek() <= '9') { - exp = s.Take() - '0'; - while (s.Peek() >= '0' && s.Peek() <= '9') { - exp = exp * 10 + (s.Take() - '0'); - if (exp > 308) - RAPIDJSON_PARSE_ERROR("Number too big to store in double", is.Tell()); - } - } - else - RAPIDJSON_PARSE_ERROR("At least one digit in exponent", s.Tell()); - - if (expMinus) - exp = -exp; - } - - // Finish parsing, call event according to the type of number. - if (useDouble) { - d *= internal::Pow10(exp + expFrac); - handler.Double(minus ? -d : d); - } - else { - if (try64bit) { - if (minus) - handler.Int64(-(int64_t)i64); - else - handler.Uint64(i64); - } - else { - if (minus) - handler.Int(-(int)i); - else - handler.Uint(i); - } - } - - is = s; // restore is - } - - // Parse any JSON value - template - void ParseValue(InputStream& is, Handler& handler) { - switch (is.Peek()) { - case 'n': ParseNull (is, handler); break; - case 't': ParseTrue (is, handler); break; - case 'f': ParseFalse (is, handler); break; - case '"': ParseString(is, handler); break; - case '{': ParseObject(is, handler); break; - case '[': ParseArray (is, handler); break; - default : ParseNumber(is, handler); - } - } - - static const size_t kDefaultStackCapacity = 256; //!< Default stack capacity in bytes for storing a single decoded string. - internal::Stack stack_; //!< A stack for storing decoded string temporarily during non-destructive parsing. - jmp_buf jmpbuf_; //!< setjmp buffer for fast exit from nested parsing function calls. - const char* parseError_; - size_t errorOffset_; + RAPIDJSON_ASSERT(is.Peek() == '\"'); + is.Take(); // Skip '\"' + + for (;;) + { + Ch c = is.Peek(); + if (c == '\\') + { // Escape + is.Take(); + Ch e = is.Take(); + if ((sizeof(Ch) == 1 || unsigned(e) < 256) && escape[(unsigned char)e]) + os.Put(escape[(unsigned char)e]); + else if (e == 'u') + { // Unicode + unsigned codepoint = ParseHex4(is); + if (codepoint >= 0xD800 && codepoint <= 0xDBFF) + { + // Handle UTF-16 surrogate pair + if (is.Take() != '\\' || is.Take() != 'u') + RAPIDJSON_PARSE_ERROR("Missing the second \\u in surrogate pair", is.Tell() - 2); + unsigned codepoint2 = ParseHex4(is); + if (codepoint2 < 0xDC00 || codepoint2 > 0xDFFF) + RAPIDJSON_PARSE_ERROR("The second \\u in surrogate pair is invalid", is.Tell() - 2); + codepoint = (((codepoint - 0xD800) << 10) | (codepoint2 - 0xDC00)) + 0x10000; + } + TEncoding::Encode(os, codepoint); + } + else + RAPIDJSON_PARSE_ERROR("Unknown escape character", is.Tell() - 1); + } + else if (c == '"') + { // Closing double quote + is.Take(); + os.Put('\0'); // null-terminate the string + return; + } + else if (c == '\0') + RAPIDJSON_PARSE_ERROR("lacks ending quotation before the end of string", is.Tell() - 1); + else if ((unsigned)c < 0x20) // RFC 4627: unescaped = %x20-21 / %x23-5B / %x5D-10FFFF + RAPIDJSON_PARSE_ERROR("Incorrect unescaped character in string", is.Tell() - 1); + else + { + if (parseFlags & kParseValidateEncodingFlag ? !Transcoder::Validate(is, os) : !Transcoder::Transcode(is, os)) + RAPIDJSON_PARSE_ERROR("Invalid encoding", is.Tell()); + } + } + } + + template + void ParseNumber(InputStream& is, Handler& handler) + { + InputStream s = is; // Local copy for optimization + // Parse minus + bool minus = false; + if (s.Peek() == '-') + { + minus = true; + s.Take(); + } + + // Parse int: zero / ( digit1-9 *DIGIT ) + unsigned i; + bool try64bit = false; + if (s.Peek() == '0') + { + i = 0; + s.Take(); + } + else if (s.Peek() >= '1' && s.Peek() <= '9') + { + i = s.Take() - '0'; + + if (minus) + while (s.Peek() >= '0' && s.Peek() <= '9') + { + if (i >= 214748364) + { // 2^31 = 2147483648 + if (i != 214748364 || s.Peek() > '8') + { + try64bit = true; + break; + } + } + i = i * 10 + (s.Take() - '0'); + } + else + while (s.Peek() >= '0' && s.Peek() <= '9') + { + if (i >= 429496729) + { // 2^32 - 1 = 4294967295 + if (i != 429496729 || s.Peek() > '5') + { + try64bit = true; + break; + } + } + i = i * 10 + (s.Take() - '0'); + } + } + else + RAPIDJSON_PARSE_ERROR("Expect a value here.", is.Tell()); + + // Parse 64bit int + uint64_t i64 = 0; + bool useDouble = false; + if (try64bit) + { + i64 = i; + if (minus) + while (s.Peek() >= '0' && s.Peek() <= '9') + { + if (i64 >= 922337203685477580uLL) // 2^63 = 9223372036854775808 + if (i64 != 922337203685477580uLL || s.Peek() > '8') + { + useDouble = true; + break; + } + i64 = i64 * 10 + (s.Take() - '0'); + } + else + while (s.Peek() >= '0' && s.Peek() <= '9') + { + if (i64 >= 1844674407370955161uLL) // 2^64 - 1 = 18446744073709551615 + if (i64 != 1844674407370955161uLL || s.Peek() > '5') + { + useDouble = true; + break; + } + i64 = i64 * 10 + (s.Take() - '0'); + } + } + + // Force double for big integer + double d = 0.0; + if (useDouble) + { + d = (double)i64; + while (s.Peek() >= '0' && s.Peek() <= '9') + { + if (d >= 1E307) + RAPIDJSON_PARSE_ERROR("Number too big to store in double", is.Tell()); + d = d * 10 + (s.Take() - '0'); + } + } + + // Parse frac = decimal-point 1*DIGIT + int expFrac = 0; + if (s.Peek() == '.') + { + if (!useDouble) + { + d = try64bit ? (double)i64 : (double)i; + useDouble = true; + } + s.Take(); + + if (s.Peek() >= '0' && s.Peek() <= '9') + { + d = d * 10 + (s.Take() - '0'); + --expFrac; + } + else + RAPIDJSON_PARSE_ERROR("At least one digit in fraction part", is.Tell()); + + while (s.Peek() >= '0' && s.Peek() <= '9') + { + if (expFrac > -16) + { + d = d * 10 + (s.Peek() - '0'); + --expFrac; + } + s.Take(); + } + } + + // Parse exp = e [ minus / plus ] 1*DIGIT + int exp = 0; + if (s.Peek() == 'e' || s.Peek() == 'E') + { + if (!useDouble) + { + d = try64bit ? (double)i64 : (double)i; + useDouble = true; + } + s.Take(); + + bool expMinus = false; + if (s.Peek() == '+') + s.Take(); + else if (s.Peek() == '-') + { + s.Take(); + expMinus = true; + } + + if (s.Peek() >= '0' && s.Peek() <= '9') + { + exp = s.Take() - '0'; + while (s.Peek() >= '0' && s.Peek() <= '9') + { + exp = exp * 10 + (s.Take() - '0'); + if (exp > 308) + RAPIDJSON_PARSE_ERROR("Number too big to store in double", is.Tell()); + } + } + else + RAPIDJSON_PARSE_ERROR("At least one digit in exponent", s.Tell()); + + if (expMinus) + exp = -exp; + } + + // Finish parsing, call event according to the type of number. + if (useDouble) + { + d *= internal::Pow10(exp + expFrac); + handler.Double(minus ? -d : d); + } + else + { + if (try64bit) + { + if (minus) + handler.Int64(-(int64_t)i64); + else + handler.Uint64(i64); + } + else + { + if (minus) + handler.Int(-(int)i); + else + handler.Uint(i); + } + } + + is = s; // restore is + } + + // Parse any JSON value + template + void ParseValue(InputStream& is, Handler& handler) + { + switch (is.Peek()) + { + case 'n': + ParseNull(is, handler); + break; + case 't': + ParseTrue(is, handler); + break; + case 'f': + ParseFalse(is, handler); + break; + case '"': + ParseString(is, handler); + break; + case '{': + ParseObject(is, handler); + break; + case '[': + ParseArray(is, handler); + break; + default: + ParseNumber(is, handler); + } + } + + static const size_t kDefaultStackCapacity = 256; //!< Default stack capacity in bytes for storing a single decoded string. + internal::Stack stack_; //!< A stack for storing decoded string temporarily during non-destructive parsing. + jmp_buf jmpbuf_; //!< setjmp buffer for fast exit from nested parsing function calls. + const char* parseError_; + size_t errorOffset_; }; // class GenericReader //! Reader with UTF8 encoding and default allocator. -typedef GenericReader, UTF8<> > Reader; +typedef GenericReader, UTF8<>> Reader; } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/stringbuffer.h b/externals/rapidjson/include/rapidjson/stringbuffer.h index 74415cb..439f51f 100644 --- a/externals/rapidjson/include/rapidjson/stringbuffer.h +++ b/externals/rapidjson/include/rapidjson/stringbuffer.h @@ -13,36 +13,40 @@ namespace rapidjson { \implements Stream */ template -struct GenericStringBuffer { - typedef typename Encoding::Ch Ch; +struct GenericStringBuffer +{ + typedef typename Encoding::Ch Ch; - GenericStringBuffer(Allocator* allocator = 0, size_t capacity = kDefaultCapacity) : stack_(allocator, capacity) {} + GenericStringBuffer(Allocator* allocator = 0, size_t capacity = kDefaultCapacity) + : stack_(allocator, capacity) {} - void Put(Ch c) { *stack_.template Push() = c; } - void Flush() {} + void Put(Ch c) { *stack_.template Push() = c; } + void Flush() {} - void Clear() { stack_.Clear(); } + void Clear() { stack_.Clear(); } - const Ch* GetString() const { - // Push and pop a null terminator. This is safe. - *stack_.template Push() = '\0'; - stack_.template Pop(1); + const Ch* GetString() const + { + // Push and pop a null terminator. This is safe. + *stack_.template Push() = '\0'; + stack_.template Pop(1); - return stack_.template Bottom(); - } + return stack_.template Bottom(); + } - size_t GetSize() const { return stack_.GetSize(); } + size_t GetSize() const { return stack_.GetSize(); } - static const size_t kDefaultCapacity = 256; - mutable internal::Stack stack_; + static const size_t kDefaultCapacity = 256; + mutable internal::Stack stack_; }; -typedef GenericStringBuffer > StringBuffer; +typedef GenericStringBuffer> StringBuffer; //! Implement specialized version of PutN() with memset() for better performance. -template<> -inline void PutN(GenericStringBuffer >& stream, char c, size_t n) { - memset(stream.stack_.Push(n), c, n * sizeof(c)); +template <> +inline void PutN(GenericStringBuffer>& stream, char c, size_t n) +{ + memset(stream.stack_.Push(n), c, n * sizeof(c)); } } // namespace rapidjson diff --git a/externals/rapidjson/include/rapidjson/writer.h b/externals/rapidjson/include/rapidjson/writer.h index 6c2aafb..bc2439d 100644 --- a/externals/rapidjson/include/rapidjson/writer.h +++ b/externals/rapidjson/include/rapidjson/writer.h @@ -4,8 +4,8 @@ #include "rapidjson.h" #include "internal/stack.h" #include "internal/strfunc.h" -#include // snprintf() or _sprintf_s() -#include // placement new +#include // snprintf() or _sprintf_s() +#include // placement new namespace rapidjson { @@ -24,207 +24,282 @@ namespace rapidjson { \tparam TargetEncoding Encoding of and output stream. \implements Handler */ -template, typename TargetEncoding = UTF8<>, typename Allocator = MemoryPoolAllocator<> > -class Writer { +template , typename TargetEncoding = UTF8<>, typename Allocator = MemoryPoolAllocator<>> +class Writer +{ public: - typedef typename SourceEncoding::Ch Ch; - - Writer(OutputStream& os, Allocator* allocator = 0, size_t levelDepth = kDefaultLevelDepth) : - os_(os), level_stack_(allocator, levelDepth * sizeof(Level)) {} - - //@name Implementation of Handler - //@{ - Writer& Null() { Prefix(kNullType); WriteNull(); return *this; } - Writer& Bool(bool b) { Prefix(b ? kTrueType : kFalseType); WriteBool(b); return *this; } - Writer& Int(int i) { Prefix(kNumberType); WriteInt(i); return *this; } - Writer& Uint(unsigned u) { Prefix(kNumberType); WriteUint(u); return *this; } - Writer& Int64(int64_t i64) { Prefix(kNumberType); WriteInt64(i64); return *this; } - Writer& Uint64(uint64_t u64) { Prefix(kNumberType); WriteUint64(u64); return *this; } - Writer& Double(double d) { Prefix(kNumberType); WriteDouble(d); return *this; } - - Writer& String(const Ch* str, SizeType length, bool copy = false) { - Prefix(kStringType); - WriteString(str, length); - return *this; - } - - Writer& StartObject() { - Prefix(kObjectType); - new (level_stack_.template Push()) Level(false); - WriteStartObject(); - return *this; - } - - Writer& EndObject(SizeType memberCount = 0) { - RAPIDJSON_ASSERT(level_stack_.GetSize() >= sizeof(Level)); - RAPIDJSON_ASSERT(!level_stack_.template Top()->inArray); - level_stack_.template Pop(1); - WriteEndObject(); - if (level_stack_.Empty()) // end of json text - os_.Flush(); - return *this; - } - - Writer& StartArray() { - Prefix(kArrayType); - new (level_stack_.template Push()) Level(true); - WriteStartArray(); - return *this; - } - - Writer& EndArray(SizeType elementCount = 0) { - RAPIDJSON_ASSERT(level_stack_.GetSize() >= sizeof(Level)); - RAPIDJSON_ASSERT(level_stack_.template Top()->inArray); - level_stack_.template Pop(1); - WriteEndArray(); - if (level_stack_.Empty()) // end of json text - os_.Flush(); - return *this; - } - //@} - - //! Simpler but slower overload. - Writer& String(const Ch* str) { return String(str, internal::StrLen(str)); } + typedef typename SourceEncoding::Ch Ch; + + Writer(OutputStream& os, Allocator* allocator = 0, size_t levelDepth = kDefaultLevelDepth) + : os_(os), level_stack_(allocator, levelDepth * sizeof(Level)) {} + + //@name Implementation of Handler + //@{ + Writer& Null() + { + Prefix(kNullType); + WriteNull(); + return *this; + } + Writer& Bool(bool b) + { + Prefix(b ? kTrueType : kFalseType); + WriteBool(b); + return *this; + } + Writer& Int(int i) + { + Prefix(kNumberType); + WriteInt(i); + return *this; + } + Writer& Uint(unsigned u) + { + Prefix(kNumberType); + WriteUint(u); + return *this; + } + Writer& Int64(int64_t i64) + { + Prefix(kNumberType); + WriteInt64(i64); + return *this; + } + Writer& Uint64(uint64_t u64) + { + Prefix(kNumberType); + WriteUint64(u64); + return *this; + } + Writer& Double(double d) + { + Prefix(kNumberType); + WriteDouble(d); + return *this; + } + + Writer& String(const Ch* str, SizeType length, bool copy = false) + { + Prefix(kStringType); + WriteString(str, length); + return *this; + } + + Writer& StartObject() + { + Prefix(kObjectType); + new (level_stack_.template Push()) Level(false); + WriteStartObject(); + return *this; + } + + Writer& EndObject(SizeType memberCount = 0) + { + RAPIDJSON_ASSERT(level_stack_.GetSize() >= sizeof(Level)); + RAPIDJSON_ASSERT(!level_stack_.template Top()->inArray); + level_stack_.template Pop(1); + WriteEndObject(); + if (level_stack_.Empty()) // end of json text + os_.Flush(); + return *this; + } + + Writer& StartArray() + { + Prefix(kArrayType); + new (level_stack_.template Push()) Level(true); + WriteStartArray(); + return *this; + } + + Writer& EndArray(SizeType elementCount = 0) + { + RAPIDJSON_ASSERT(level_stack_.GetSize() >= sizeof(Level)); + RAPIDJSON_ASSERT(level_stack_.template Top()->inArray); + level_stack_.template Pop(1); + WriteEndArray(); + if (level_stack_.Empty()) // end of json text + os_.Flush(); + return *this; + } + //@} + + //! Simpler but slower overload. + Writer& String(const Ch* str) { return String(str, internal::StrLen(str)); } protected: - //! Information for each nested level - struct Level { - Level(bool inArray) : inArray(inArray), valueCount(0) {} - bool inArray; //!< true if in array, otherwise in object - size_t valueCount; //!< number of values in this level - }; - - static const size_t kDefaultLevelDepth = 32; - - void WriteNull() { - os_.Put('n'); os_.Put('u'); os_.Put('l'); os_.Put('l'); - } - - void WriteBool(bool b) { - if (b) { - os_.Put('t'); os_.Put('r'); os_.Put('u'); os_.Put('e'); - } - else { - os_.Put('f'); os_.Put('a'); os_.Put('l'); os_.Put('s'); os_.Put('e'); - } - } - - void WriteInt(int i) { - if (i < 0) { - os_.Put('-'); - i = -i; - } - WriteUint((unsigned)i); - } - - void WriteUint(unsigned u) { - char buffer[10]; - char *p = buffer; - do { - *p++ = (u % 10) + '0'; - u /= 10; - } while (u > 0); - - do { - --p; - os_.Put(*p); - } while (p != buffer); - } - - void WriteInt64(int64_t i64) { - if (i64 < 0) { - os_.Put('-'); - i64 = -i64; - } - WriteUint64((uint64_t)i64); - } - - void WriteUint64(uint64_t u64) { - char buffer[20]; - char *p = buffer; - do { - *p++ = char(u64 % 10) + '0'; - u64 /= 10; - } while (u64 > 0); - - do { - --p; - os_.Put(*p); - } while (p != buffer); - } - - //! \todo Optimization with custom double-to-string converter. - void WriteDouble(double d) { - char buffer[100]; + //! Information for each nested level + struct Level + { + Level(bool inArray) + : inArray(inArray), valueCount(0) {} + bool inArray; //!< true if in array, otherwise in object + size_t valueCount; //!< number of values in this level + }; + + static const size_t kDefaultLevelDepth = 32; + + void WriteNull() + { + os_.Put('n'); + os_.Put('u'); + os_.Put('l'); + os_.Put('l'); + } + + void WriteBool(bool b) + { + if (b) + { + os_.Put('t'); + os_.Put('r'); + os_.Put('u'); + os_.Put('e'); + } + else + { + os_.Put('f'); + os_.Put('a'); + os_.Put('l'); + os_.Put('s'); + os_.Put('e'); + } + } + + void WriteInt(int i) + { + if (i < 0) + { + os_.Put('-'); + i = -i; + } + WriteUint((unsigned)i); + } + + void WriteUint(unsigned u) + { + char buffer[10]; + char* p = buffer; + do + { + *p++ = (u % 10) + '0'; + u /= 10; + } while (u > 0); + + do + { + --p; + os_.Put(*p); + } while (p != buffer); + } + + void WriteInt64(int64_t i64) + { + if (i64 < 0) + { + os_.Put('-'); + i64 = -i64; + } + WriteUint64((uint64_t)i64); + } + + void WriteUint64(uint64_t u64) + { + char buffer[20]; + char* p = buffer; + do + { + *p++ = char(u64 % 10) + '0'; + u64 /= 10; + } while (u64 > 0); + + do + { + --p; + os_.Put(*p); + } while (p != buffer); + } + + //! \todo Optimization with custom double-to-string converter. + void WriteDouble(double d) + { + char buffer[100]; #if _MSC_VER - int ret = sprintf_s(buffer, sizeof(buffer), "%g", d); + int ret = sprintf_s(buffer, sizeof(buffer), "%g", d); #else - int ret = snprintf(buffer, sizeof(buffer), "%g", d); + int ret = snprintf(buffer, sizeof(buffer), "%g", d); #endif - RAPIDJSON_ASSERT(ret >= 1); - for (int i = 0; i < ret; i++) - os_.Put(buffer[i]); - } - - void WriteString(const Ch* str, SizeType length) { - static const char hexDigits[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' }; - static const char escape[256] = { -#define Z16 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 - //0 1 2 3 4 5 6 7 8 9 A B C D E F - 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'b', 't', 'n', 'u', 'f', 'r', 'u', 'u', // 00 - 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', // 10 - 0, 0, '"', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20 - Z16, Z16, // 30~4F - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'\\', 0, 0, 0, // 50 - Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16 // 60~FF + RAPIDJSON_ASSERT(ret >= 1); + for (int i = 0; i < ret; i++) + os_.Put(buffer[i]); + } + + void WriteString(const Ch* str, SizeType length) + { + static const char hexDigits[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' }; + static const char escape[256] = { +#define Z16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + //0 1 2 3 4 5 6 7 8 9 A B C D E F + 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'b', 't', 'n', 'u', 'f', 'r', 'u', 'u', // 00 + 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', // 10 + 0, 0, '"', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20 + Z16, Z16, // 30~4F + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '\\', 0, 0, 0, // 50 + Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16 // 60~FF #undef Z16 - }; - - os_.Put('\"'); - GenericStringStream is(str); - while (is.Tell() < length) { - const Ch c = is.Peek(); - if ((sizeof(Ch) == 1 || (unsigned)c < 256) && escape[(unsigned char)c]) { - is.Take(); - os_.Put('\\'); - os_.Put(escape[(unsigned char)c]); - if (escape[(unsigned char)c] == 'u') { - os_.Put('0'); - os_.Put('0'); - os_.Put(hexDigits[(unsigned char)c >> 4]); - os_.Put(hexDigits[(unsigned char)c & 0xF]); - } - } - else - Transcoder::Transcode(is, os_); - } - os_.Put('\"'); - } - - void WriteStartObject() { os_.Put('{'); } - void WriteEndObject() { os_.Put('}'); } - void WriteStartArray() { os_.Put('['); } - void WriteEndArray() { os_.Put(']'); } - - void Prefix(Type type) { - if (level_stack_.GetSize() != 0) { // this value is not at root - Level* level = level_stack_.template Top(); - if (level->valueCount > 0) { - if (level->inArray) - os_.Put(','); // add comma if it is not the first element in array - else // in object - os_.Put((level->valueCount % 2 == 0) ? ',' : ':'); - } - if (!level->inArray && level->valueCount % 2 == 0) - RAPIDJSON_ASSERT(type == kStringType); // if it's in object, then even number should be a name - level->valueCount++; - } - else - RAPIDJSON_ASSERT(type == kObjectType || type == kArrayType); - } - - OutputStream& os_; - internal::Stack level_stack_; + }; + + os_.Put('\"'); + GenericStringStream is(str); + while (is.Tell() < length) + { + const Ch c = is.Peek(); + if ((sizeof(Ch) == 1 || (unsigned)c < 256) && escape[(unsigned char)c]) + { + is.Take(); + os_.Put('\\'); + os_.Put(escape[(unsigned char)c]); + if (escape[(unsigned char)c] == 'u') + { + os_.Put('0'); + os_.Put('0'); + os_.Put(hexDigits[(unsigned char)c >> 4]); + os_.Put(hexDigits[(unsigned char)c & 0xF]); + } + } + else + Transcoder::Transcode(is, os_); + } + os_.Put('\"'); + } + + void WriteStartObject() { os_.Put('{'); } + void WriteEndObject() { os_.Put('}'); } + void WriteStartArray() { os_.Put('['); } + void WriteEndArray() { os_.Put(']'); } + + void Prefix(Type type) + { + if (level_stack_.GetSize() != 0) + { // this value is not at root + Level* level = level_stack_.template Top(); + if (level->valueCount > 0) + { + if (level->inArray) + os_.Put(','); // add comma if it is not the first element in array + else // in object + os_.Put((level->valueCount % 2 == 0) ? ',' : ':'); + } + if (!level->inArray && level->valueCount % 2 == 0) + RAPIDJSON_ASSERT(type == kStringType); // if it's in object, then even number should be a name + level->valueCount++; + } + else + RAPIDJSON_ASSERT(type == kObjectType || type == kArrayType); + } + + OutputStream& os_; + internal::Stack level_stack_; }; } // namespace rapidjson diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL.h index 6087b7c..61b7e9c 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL.h @@ -58,14 +58,14 @@ extern "C" { * specify the subsystems which you will be using in your application. */ /*@{*/ -#define SDL_INIT_TIMER 0x00000001 -#define SDL_INIT_AUDIO 0x00000010 -#define SDL_INIT_VIDEO 0x00000020 -#define SDL_INIT_CDROM 0x00000100 -#define SDL_INIT_JOYSTICK 0x00000200 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ -#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ -#define SDL_INIT_EVERYTHING 0x0000FFFF +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_CDROM 0x00000100 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ +#define SDL_INIT_EVERYTHING 0x0000FFFF /*@}*/ /** This function loads the SDL dynamically linked library and initializes diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_active.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_active.h index cd854e8..d6094e3 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_active.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_active.h @@ -39,9 +39,9 @@ extern "C" { /** @name The available application states */ /*@{*/ -#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */ -#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */ -#define SDL_APPACTIVE 0x04 /**< The application is active */ +#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */ +#define SDL_APPACTIVE 0x04 /**< The application is active */ /*@}*/ /* Function prototypes */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_audio.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_audio.h index e879c98..860848d 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_audio.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_audio.h @@ -71,15 +71,16 @@ extern "C" { * @note The calculated values in this structure are calculated by SDL_OpenAudio() * */ -typedef struct SDL_AudioSpec { - int freq; /**< DSP frequency -- samples per second */ - Uint16 format; /**< Audio data format */ - Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ - Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in samples (power of 2) */ - Uint16 padding; /**< Necessary for some compile environments */ - Uint32 size; /**< Audio buffer size in bytes (calculated) */ - /** +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + Uint16 format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + /** * This function is called when the audio device needs more data. * * @param[out] stream A pointer to the audio data buffer @@ -88,8 +89,8 @@ typedef struct SDL_AudioSpec { * Once the callback returns, the buffer will no longer be valid. * Stereo samples are stored in a LRLRLR ordering. */ - void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); - void *userdata; + void(SDLCALL* callback)(void* userdata, Uint8* stream, int len); + void* userdata; } SDL_AudioSpec; /** @@ -97,25 +98,25 @@ typedef struct SDL_AudioSpec { * defaults to LSB byte order */ /*@{*/ -#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ -#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ -#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ -#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ -#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ -#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ -#define AUDIO_U16 AUDIO_U16LSB -#define AUDIO_S16 AUDIO_S16LSB +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB /** * @name Native audio byte ordering */ /*@{*/ #if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define AUDIO_U16SYS AUDIO_U16LSB -#define AUDIO_S16SYS AUDIO_S16LSB +# define AUDIO_U16SYS AUDIO_U16LSB +# define AUDIO_S16SYS AUDIO_S16LSB #else -#define AUDIO_U16SYS AUDIO_U16MSB -#define AUDIO_S16SYS AUDIO_S16MSB +# define AUDIO_U16SYS AUDIO_U16MSB +# define AUDIO_S16SYS AUDIO_S16MSB #endif /*@}*/ @@ -123,18 +124,19 @@ typedef struct SDL_AudioSpec { /** A structure to hold a set of audio conversion filters and buffers */ -typedef struct SDL_AudioCVT { - int needed; /**< Set to 1 if conversion possible */ - Uint16 src_format; /**< Source audio format */ - Uint16 dst_format; /**< Target audio format */ - double rate_incr; /**< Rate conversion increment */ - Uint8 *buf; /**< Buffer to hold entire audio data */ - int len; /**< Length of original audio buffer */ - int len_cvt; /**< Length of converted audio buffer */ - int len_mult; /**< buffer must be len*len_mult big */ - double len_ratio; /**< Given len, final size is len*len_ratio */ - void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); - int filter_index; /**< Current audio conversion function */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + Uint16 src_format; /**< Source audio format */ + Uint16 dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8* buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + void(SDLCALL* filters[10])(struct SDL_AudioCVT* cvt, Uint16 format); + int filter_index; /**< Current audio conversion function */ } SDL_AudioCVT; @@ -147,7 +149,7 @@ typedef struct SDL_AudioCVT { * You should normally use SDL_Init() or SDL_InitSubSystem(). */ /*@{*/ -extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC int SDLCALL SDL_AudioInit(const char* driver_name); extern DECLSPEC void SDLCALL SDL_AudioQuit(void); /*@}*/ @@ -156,7 +158,7 @@ extern DECLSPEC void SDLCALL SDL_AudioQuit(void); * current audio driver, and returns a pointer to it if the audio driver has * been initialized. It returns NULL if no driver has been initialized. */ -extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); +extern DECLSPEC char* SDLCALL SDL_AudioDriverName(char* namebuf, int maxlen); /** * This function opens the audio device with the desired parameters, and @@ -175,12 +177,12 @@ extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); * * @sa SDL_AudioSpec */ -extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec* desired, SDL_AudioSpec* obtained); typedef enum { - SDL_AUDIO_STOPPED = 0, - SDL_AUDIO_PLAYING, - SDL_AUDIO_PAUSED + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED } SDL_audiostatus; /** Get the current audio state */ @@ -212,16 +214,16 @@ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); * wave file cannot be opened, uses an unknown data format, or is * corrupt. Currently raw and MS-ADPCM WAVE files are supported. */ -extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); +extern DECLSPEC SDL_AudioSpec* SDLCALL SDL_LoadWAV_RW(SDL_RWops* src, int freesrc, SDL_AudioSpec* spec, Uint8** audio_buf, Uint32* audio_len); /** Compatibility convenience function -- loads a WAV from a file */ #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ - SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1, spec, audio_buf, audio_len) /** * This function frees data previously allocated with SDL_LoadWAV_RW() */ -extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8* audio_buf); /** * This function takes a source format and rate and a destination format @@ -231,9 +233,9 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); * * @return This function returns 0, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, - Uint16 src_format, Uint8 src_channels, int src_rate, - Uint16 dst_format, Uint8 dst_channels, int dst_rate); +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT* cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); /** * Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), @@ -244,7 +246,7 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, * cvt->buf should be allocated after the cvt structure is initialized by * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. */ -extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT* cvt); #define SDL_MIX_MAXVOLUME 128 @@ -255,7 +257,7 @@ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); * for full audio volume. Note this does not change hardware volume. * This is provided for convenience -- you can mix your own audio data. */ -extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8* dst, const Uint8* src, Uint32 len, int volume); /** * @name Audio Locks diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_cdrom.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_cdrom.h index febb19d..5282189 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_cdrom.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_cdrom.h @@ -45,64 +45,67 @@ extern "C" { */ /** The maximum number of CD-ROM tracks on a disk */ -#define SDL_MAX_TRACKS 99 +#define SDL_MAX_TRACKS 99 /** @name Track Types * The types of CD-ROM track possible */ /*@{*/ -#define SDL_AUDIO_TRACK 0x00 -#define SDL_DATA_TRACK 0x04 +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 /*@}*/ /** The possible states which a CD-ROM drive can be in. */ typedef enum { - CD_TRAYEMPTY, - CD_STOPPED, - CD_PLAYING, - CD_PAUSED, - CD_ERROR = -1 + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 } CDstatus; /** Given a status, returns true if there's a disk in the drive */ -#define CD_INDRIVE(status) ((int)(status) > 0) - -typedef struct SDL_CDtrack { - Uint8 id; /**< Track number */ - Uint8 type; /**< Data or audio track */ - Uint16 unused; - Uint32 length; /**< Length, in frames, of this track */ - Uint32 offset; /**< Offset, in frames, from start of disk */ +#define CD_INDRIVE(status) ((int)(status) > 0) + +typedef struct SDL_CDtrack +{ + Uint8 id; /**< Track number */ + Uint8 type; /**< Data or audio track */ + Uint16 unused; + Uint32 length; /**< Length, in frames, of this track */ + Uint32 offset; /**< Offset, in frames, from start of disk */ } SDL_CDtrack; /** This structure is only current as of the last call to SDL_CDStatus() */ -typedef struct SDL_CD { - int id; /**< Private drive identifier */ - CDstatus status; /**< Current drive status */ - - /** The rest of this structure is only valid if there's a CD in drive */ - /*@{*/ - int numtracks; /**< Number of tracks on disk */ - int cur_track; /**< Current track position */ - int cur_frame; /**< Current frame offset within current track */ - SDL_CDtrack track[SDL_MAX_TRACKS+1]; - /*@}*/ +typedef struct SDL_CD +{ + int id; /**< Private drive identifier */ + CDstatus status; /**< Current drive status */ + + /** The rest of this structure is only valid if there's a CD in drive */ + /*@{*/ + int numtracks; /**< Number of tracks on disk */ + int cur_track; /**< Current track position */ + int cur_frame; /**< Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS + 1]; + /*@}*/ } SDL_CD; /** @name Frames / MSF Conversion Functions * Conversion functions from frames to Minute/Second/Frames and vice versa */ /*@{*/ -#define CD_FPS 75 -#define FRAMES_TO_MSF(f, M,S,F) { \ - int value = f; \ - *(F) = value%CD_FPS; \ - value /= CD_FPS; \ - *(S) = value%60; \ - value /= 60; \ - *(M) = value; \ -} -#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M, S, F) \ + { \ + int value = f; \ + *(F) = value % CD_FPS; \ + value /= CD_FPS; \ + *(S) = value % 60; \ + value /= 60; \ + *(M) = value; \ + } +#define MSF_TO_FRAMES(M, S, F) ((M)*60 * CD_FPS + (S)*CD_FPS + (F)) /*@}*/ /* CD-audio API functions: */ @@ -120,7 +123,7 @@ extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); * - "E:" * - "/dev/disk/ide/1/master" */ -extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); +extern DECLSPEC const char* SDLCALL SDL_CDName(int drive); /** * Opens a CD-ROM drive for access. It returns a drive handle on success, @@ -129,14 +132,14 @@ extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); * CD-ROM handle. * Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. */ -extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); +extern DECLSPEC SDL_CD* SDLCALL SDL_CDOpen(int drive); /** * This function returns the current status of the given drive. * If the drive has a CD in it, the table of contents of the CD and current * play position of the CD will be stored in the SDL_CD structure. */ -extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD* cdrom); /** * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' @@ -160,37 +163,37 @@ extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); * * @return This function returns 0, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, - int start_track, int start_frame, int ntracks, int nframes); +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD* cdrom, + int start_track, int start_frame, int ntracks, int nframes); /** * Play the given CD starting at 'start' frame for 'length' frames. * @return It returns 0, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD* cdrom, int start, int length); /** Pause play * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD* cdrom); /** Resume play * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD* cdrom); /** Stop play * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD* cdrom); /** Eject CD-ROM * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD* cdrom); /** Closes the handle for the CD-ROM drive */ -extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD* cdrom); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_config.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_config.h index 09ba38a..c9df885 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_config.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_config.h @@ -27,19 +27,19 @@ /* Add any platform that doesn't build using the configure system */ #if defined(__DREAMCAST__) -#include "SDL_config_dreamcast.h" +# include "SDL_config_dreamcast.h" #elif defined(__MACOS__) -#include "SDL_config_macos.h" +# include "SDL_config_macos.h" #elif defined(__MACOSX__) -#include "SDL_config_macosx.h" +# include "SDL_config_macosx.h" #elif defined(__SYMBIAN32__) -#include "SDL_config_symbian.h" /* must be before win32! */ +# include "SDL_config_symbian.h" /* must be before win32! */ #elif defined(__WIN32__) -#include "SDL_config_win32.h" +# include "SDL_config_win32.h" #elif defined(__OS2__) -#include "SDL_config_os2.h" +# include "SDL_config_os2.h" #else -#include "SDL_config_minimal.h" +# include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_config_win32.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_config_win32.h index da2c15d..d3a65c6 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_config_win32.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_config_win32.h @@ -28,32 +28,32 @@ /* This is a set of defines to configure the SDL features */ #if defined(__GNUC__) || defined(__DMC__) -#define HAVE_STDINT_H 1 +# define HAVE_STDINT_H 1 #elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +# ifndef _UINTPTR_T_DEFINED +# ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +# else +typedef unsigned int uintptr_t; +# endif +# define _UINTPTR_T_DEFINED +# endif /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ +# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +# define DWORD_PTR DWORD +# endif +# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +# define LONG_PTR LONG +# endif +#else /* !__GNUC__ && !_MSC_VER */ typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; @@ -62,122 +62,122 @@ typedef signed int int32_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ +# ifndef _SIZE_T_DEFINED_ +# define _SIZE_T_DEFINED_ typedef unsigned int size_t; -#endif +# endif typedef unsigned int uintptr_t; #endif /* __GNUC__ || _MSC_VER */ -#define SDL_HAS_64BIT_TYPE 1 +#define SDL_HAS_64BIT_TYPE 1 /* Enabled for SDL 1.2 (binary compatibility) */ -#define HAVE_LIBC 1 +#define HAVE_LIBC 1 #ifdef HAVE_LIBC /* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#ifndef _WIN32_WCE -#define HAVE_SIGNAL_H 1 -#endif +# define HAVE_STDIO_H 1 +# define STDC_HEADERS 1 +# define HAVE_STRING_H 1 +# define HAVE_CTYPE_H 1 +# define HAVE_MATH_H 1 +# ifndef _WIN32_WCE +# define HAVE_SIGNAL_H 1 +# endif /* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_SSCANF 1 +# define HAVE_MALLOC 1 +# define HAVE_CALLOC 1 +# define HAVE_REALLOC 1 +# define HAVE_FREE 1 +# define HAVE_ALLOCA 1 +# define HAVE_QSORT 1 +# define HAVE_ABS 1 +# define HAVE_MEMSET 1 +# define HAVE_MEMCPY 1 +# define HAVE_MEMMOVE 1 +# define HAVE_MEMCMP 1 +# define HAVE_STRLEN 1 +# define HAVE__STRREV 1 +# define HAVE__STRUPR 1 +# define HAVE__STRLWR 1 +# define HAVE_STRCHR 1 +# define HAVE_STRRCHR 1 +# define HAVE_STRSTR 1 +# define HAVE_ITOA 1 +# define HAVE__LTOA 1 +# define HAVE__ULTOA 1 +# define HAVE_STRTOL 1 +# define HAVE_STRTOUL 1 +# define HAVE_STRTOLL 1 +# define HAVE_STRTOD 1 +# define HAVE_ATOI 1 +# define HAVE_ATOF 1 +# define HAVE_STRCMP 1 +# define HAVE_STRNCMP 1 +# define HAVE__STRICMP 1 +# define HAVE__STRNICMP 1 +# define HAVE_SSCANF 1 #else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 +# define HAVE_STDARG_H 1 +# define HAVE_STDDEF_H 1 #endif /* Enable various audio drivers */ #ifndef _WIN32_WCE -#define SDL_AUDIO_DRIVER_DSOUND 1 +# define SDL_AUDIO_DRIVER_DSOUND 1 #endif -#define SDL_AUDIO_DRIVER_WAVEOUT 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_WAVEOUT 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various cdrom drivers */ #ifdef _WIN32_WCE -#define SDL_CDROM_DISABLED 1 +# define SDL_CDROM_DISABLED 1 #else -#define SDL_CDROM_WIN32 1 +# define SDL_CDROM_WIN32 1 #endif /* Enable various input drivers */ #ifdef _WIN32_WCE -#define SDL_JOYSTICK_DISABLED 1 +# define SDL_JOYSTICK_DISABLED 1 #else -#define SDL_JOYSTICK_WINMM 1 +# define SDL_JOYSTICK_WINMM 1 #endif /* Enable various shared object loading systems */ -#define SDL_LOADSO_WIN32 1 +#define SDL_LOADSO_WIN32 1 /* Enable various threading systems */ -#define SDL_THREAD_WIN32 1 +#define SDL_THREAD_WIN32 1 /* Enable various timer systems */ #ifdef _WIN32_WCE -#define SDL_TIMER_WINCE 1 +# define SDL_TIMER_WINCE 1 #else -#define SDL_TIMER_WIN32 1 +# define SDL_TIMER_WIN32 1 #endif /* Enable various video drivers */ #ifdef _WIN32_WCE -#define SDL_VIDEO_DRIVER_GAPI 1 +# define SDL_VIDEO_DRIVER_GAPI 1 #endif #ifndef _WIN32_WCE -#define SDL_VIDEO_DRIVER_DDRAW 1 +# define SDL_VIDEO_DRIVER_DDRAW 1 #endif -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDIB 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDIB 1 /* Enable OpenGL support */ #ifndef _WIN32_WCE -#define SDL_VIDEO_OPENGL 1 -#define SDL_VIDEO_OPENGL_WGL 1 +# define SDL_VIDEO_OPENGL 1 +# define SDL_VIDEO_OPENGL_WGL 1 #endif /* Disable screensaver */ -#define SDL_VIDEO_DISABLE_SCREENSAVER 1 +#define SDL_VIDEO_DISABLE_SCREENSAVER 1 /* Enable assembly routines (Win64 doesn't have inline asm) */ #ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 +# define SDL_ASSEMBLY_ROUTINES 1 #endif #endif /* _SDL_config_win32_h */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_copying.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_copying.h index 1bd6b84..419598f 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_copying.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_copying.h @@ -19,4 +19,3 @@ Sam Lantinga slouken@libsdl.org */ - diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_endian.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_endian.h index fd9fc86..ed07517 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_endian.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_endian.h @@ -34,25 +34,21 @@ * The two types of endianness */ /*@{*/ -#define SDL_LIL_ENDIAN 1234 -#define SDL_BIG_ENDIAN 4321 +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 /*@}*/ -#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ -#ifdef __linux__ -#include -#define SDL_BYTEORDER __BYTE_ORDER -#else /* __linux __ */ -#if defined(__hppa__) || \ - defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ - (defined(__MIPS__) && defined(__MISPEB__)) || \ - defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ - defined(__sparc__) -#define SDL_BYTEORDER SDL_BIG_ENDIAN -#else -#define SDL_BYTEORDER SDL_LIL_ENDIAN -#endif -#endif /* __linux __ */ +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +# ifdef __linux__ +# include +# define SDL_BYTEORDER __BYTE_ORDER +# else /* __linux __ */ +# if defined(__hppa__) || defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || (defined(__MIPS__) && defined(__MISPEB__)) || defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || defined(__sparc__) +# define SDL_BYTEORDER SDL_BIG_ENDIAN +# else +# define SDL_BYTEORDER SDL_LIL_ENDIAN +# endif +# endif /* __linux __ */ #endif /* !SDL_BYTEORDER */ @@ -70,116 +66,142 @@ extern "C" { * header should only be included in files that actually use them. */ /*@{*/ -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +#if defined(__GNUC__) && defined(__i386__) && !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); - return x; + __asm__("xchgb %b0,%h0" + : "=q"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); - return x; + __asm__("xchgb %b0,%h0" + : "=Q"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - Uint16 result; + Uint16 result; - __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); - return result; + __asm__("rlwimi %0,%2,8,16,23" + : "=&r"(result) + : "0"(x >> 8), "r"(x)); + return result; } #elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); - return x; + __asm__("rorw #8,%0" + : "=d"(x) + : "0"(x) + : "cc"); + return x; } #else -static __inline__ Uint16 SDL_Swap16(Uint16 x) { - return SDL_static_cast(Uint16, ((x<<8)|(x>>8))); +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); } #endif -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +#if defined(__GNUC__) && defined(__i386__) && !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - __asm__("bswap %0" : "=r" (x) : "0" (x)); - return x; + __asm__("bswap %0" + : "=r"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - __asm__("bswapl %0" : "=r" (x) : "0" (x)); - return x; + __asm__("bswapl %0" + : "=r"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - Uint32 result; - - __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); - __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); - __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); - return result; + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" + : "=&r"(result) + : "0"(x >> 24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" + : "=&r"(result) + : "0"(result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" + : "=&r"(result) + : "0"(result), "r"(x)); + return result; } #elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); - return x; + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" + : "=d"(x) + : "0"(x) + : "cc"); + return x; } #else -static __inline__ Uint32 SDL_Swap32(Uint32 x) { - return SDL_static_cast(Uint32, ((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24))); +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24))); } #endif #ifdef SDL_HAS_64BIT_TYPE -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +# if defined(__GNUC__) && defined(__i386__) && !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint64 SDL_Swap64(Uint64 x) { - union { - struct { Uint32 a,b; } s; - Uint64 u; - } v; - v.u = x; - __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" - : "=r" (v.s.a), "=r" (v.s.b) - : "0" (v.s.a), "1" (v.s.b)); - return v.u; + union { + struct + { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0"(v.s.a), "1"(v.s.b)); + return v.u; } -#elif defined(__GNUC__) && defined(__x86_64__) +# elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint64 SDL_Swap64(Uint64 x) { - __asm__("bswapq %0" : "=r" (x) : "0" (x)); - return x; + __asm__("bswapq %0" + : "=r"(x) + : "0"(x)); + return x; } -#else +# else static __inline__ Uint64 SDL_Swap64(Uint64 x) { - Uint32 hi, lo; - - /* Separate into high and low 32-bit values and swap them */ - lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x >>= 32; - hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x = SDL_Swap32(lo); - x <<= 32; - x |= SDL_Swap32(hi); - return (x); + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); } -#endif +# endif #else /* This is mainly to keep compilers from complaining in SDL code. * If there is no real 64-bit datatype, then compilers will complain about * the fake 64-bit datatype that SDL provides when it compiles user code. */ -#define SDL_Swap64(X) (X) +# define SDL_Swap64(X) (X) #endif /* SDL_HAS_64BIT_TYPE */ /*@}*/ @@ -189,19 +211,19 @@ static __inline__ Uint64 SDL_Swap64(Uint64 x) */ /*@{*/ #if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define SDL_SwapLE16(X) (X) -#define SDL_SwapLE32(X) (X) -#define SDL_SwapLE64(X) (X) -#define SDL_SwapBE16(X) SDL_Swap16(X) -#define SDL_SwapBE32(X) SDL_Swap32(X) -#define SDL_SwapBE64(X) SDL_Swap64(X) +# define SDL_SwapLE16(X) (X) +# define SDL_SwapLE32(X) (X) +# define SDL_SwapLE64(X) (X) +# define SDL_SwapBE16(X) SDL_Swap16(X) +# define SDL_SwapBE32(X) SDL_Swap32(X) +# define SDL_SwapBE64(X) SDL_Swap64(X) #else -#define SDL_SwapLE16(X) SDL_Swap16(X) -#define SDL_SwapLE32(X) SDL_Swap32(X) -#define SDL_SwapLE64(X) SDL_Swap64(X) -#define SDL_SwapBE16(X) (X) -#define SDL_SwapBE32(X) (X) -#define SDL_SwapBE64(X) (X) +# define SDL_SwapLE16(X) SDL_Swap16(X) +# define SDL_SwapLE32(X) SDL_Swap32(X) +# define SDL_SwapLE64(X) SDL_Swap64(X) +# define SDL_SwapBE16(X) (X) +# define SDL_SwapBE32(X) (X) +# define SDL_SwapBE64(X) (X) #endif /*@}*/ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_error.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_error.h index 4e1cce3..b1f1f1d 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_error.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_error.h @@ -40,8 +40,8 @@ extern "C" { * @name Public functions */ /*@{*/ -extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); -extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_SetError(const char* fmt, ...); +extern DECLSPEC char* SDLCALL SDL_GetError(void); extern DECLSPEC void SDLCALL SDL_ClearError(void); /*@}*/ @@ -50,15 +50,15 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void); * @internal Private error message function - used internally */ /*@{*/ -#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) -#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) typedef enum { - SDL_ENOMEM, - SDL_EFREAD, - SDL_EFWRITE, - SDL_EFSEEK, - SDL_UNSUPPORTED, - SDL_LASTERROR + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR } SDL_errorcode; extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); /*@}*/ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_events.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_events.h index 94b4202..a684ba3 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_events.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_events.h @@ -44,134 +44,134 @@ extern "C" { /** @name General keyboard/mouse state definitions */ /*@{*/ -#define SDL_RELEASED 0 -#define SDL_PRESSED 1 +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 /*@}*/ /** Event enumerations */ typedef enum { - SDL_NOEVENT = 0, /**< Unused (do not remove) */ - SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ - SDL_KEYDOWN, /**< Keys pressed */ - SDL_KEYUP, /**< Keys released */ - SDL_MOUSEMOTION, /**< Mouse moved */ - SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ - SDL_MOUSEBUTTONUP, /**< Mouse button released */ - SDL_JOYAXISMOTION, /**< Joystick axis motion */ - SDL_JOYBALLMOTION, /**< Joystick trackball motion */ - SDL_JOYHATMOTION, /**< Joystick hat position change */ - SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ - SDL_JOYBUTTONUP, /**< Joystick button released */ - SDL_QUIT, /**< User-requested quit */ - SDL_SYSWMEVENT, /**< System specific event */ - SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ - SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ - SDL_VIDEORESIZE, /**< User resized video mode */ - SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ - SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ - /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ - SDL_USEREVENT = 24, - /** This last event is only for bounding internal arrays + SDL_NOEVENT = 0, /**< Unused (do not remove) */ + SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ + SDL_KEYDOWN, /**< Keys pressed */ + SDL_KEYUP, /**< Keys released */ + SDL_MOUSEMOTION, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_JOYAXISMOTION, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_QUIT, /**< User-requested quit */ + SDL_SYSWMEVENT, /**< System specific event */ + SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ + SDL_VIDEORESIZE, /**< User resized video mode */ + SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ + /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /** This last event is only for bounding internal arrays * It is the number of bits in the event mask datatype -- Uint32 */ - SDL_NUMEVENTS = 32 + SDL_NUMEVENTS = 32 } SDL_EventType; /** @name Predefined event masks */ /*@{*/ -#define SDL_EVENTMASK(X) (1<<(X)) +#define SDL_EVENTMASK(X) (1 << (X)) typedef enum { - SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), - SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), - SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), - SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| - SDL_EVENTMASK(SDL_KEYUP), - SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), - SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), - SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), - SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| - SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| - SDL_EVENTMASK(SDL_MOUSEBUTTONUP), - SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), - SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), - SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), - SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), - SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), - SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| - SDL_EVENTMASK(SDL_JOYBALLMOTION)| - SDL_EVENTMASK(SDL_JOYHATMOTION)| - SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| - SDL_EVENTMASK(SDL_JOYBUTTONUP), - SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), - SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), - SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), - SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) -} SDL_EventMask ; -#define SDL_ALLEVENTS 0xFFFFFFFF + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +} SDL_EventMask; +#define SDL_ALLEVENTS 0xFFFFFFFF /*@}*/ /** Application visibility event structure */ -typedef struct SDL_ActiveEvent { - Uint8 type; /**< SDL_ACTIVEEVENT */ - Uint8 gain; /**< Whether given states were gained or lost (1/0) */ - Uint8 state; /**< A mask of the focus states */ +typedef struct SDL_ActiveEvent +{ + Uint8 type; /**< SDL_ACTIVEEVENT */ + Uint8 gain; /**< Whether given states were gained or lost (1/0) */ + Uint8 state; /**< A mask of the focus states */ } SDL_ActiveEvent; /** Keyboard event structure */ -typedef struct SDL_KeyboardEvent { - Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ - Uint8 which; /**< The keyboard device index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ - SDL_keysym keysym; +typedef struct SDL_KeyboardEvent +{ + Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /**< The keyboard device index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; } SDL_KeyboardEvent; /** Mouse motion event structure */ -typedef struct SDL_MouseMotionEvent { - Uint8 type; /**< SDL_MOUSEMOTION */ - Uint8 which; /**< The mouse device index */ - Uint8 state; /**< The current button state */ - Uint16 x, y; /**< The X/Y coordinates of the mouse */ - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ +typedef struct SDL_MouseMotionEvent +{ + Uint8 type; /**< SDL_MOUSEMOTION */ + Uint8 which; /**< The mouse device index */ + Uint8 state; /**< The current button state */ + Uint16 x, y; /**< The X/Y coordinates of the mouse */ + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ } SDL_MouseMotionEvent; /** Mouse button event structure */ -typedef struct SDL_MouseButtonEvent { - Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ - Uint8 which; /**< The mouse device index */ - Uint8 button; /**< The mouse button index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ - Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ +typedef struct SDL_MouseButtonEvent +{ + Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /**< The mouse device index */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ } SDL_MouseButtonEvent; /** Joystick axis motion event structure */ -typedef struct SDL_JoyAxisEvent { - Uint8 type; /**< SDL_JOYAXISMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 axis; /**< The joystick axis index */ - Sint16 value; /**< The axis value (range: -32768 to 32767) */ +typedef struct SDL_JoyAxisEvent +{ + Uint8 type; /**< SDL_JOYAXISMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 axis; /**< The joystick axis index */ + Sint16 value; /**< The axis value (range: -32768 to 32767) */ } SDL_JoyAxisEvent; /** Joystick trackball motion event structure */ -typedef struct SDL_JoyBallEvent { - Uint8 type; /**< SDL_JOYBALLMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 ball; /**< The joystick trackball index */ - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ +typedef struct SDL_JoyBallEvent +{ + Uint8 type; /**< SDL_JOYBALLMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 ball; /**< The joystick trackball index */ + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ } SDL_JoyBallEvent; /** Joystick hat position change event structure */ -typedef struct SDL_JoyHatEvent { - Uint8 type; /**< SDL_JOYHATMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 hat; /**< The joystick hat index */ - Uint8 value; /**< The hat position value: +typedef struct SDL_JoyHatEvent +{ + Uint8 type; /**< SDL_JOYHATMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value: * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN @@ -180,65 +180,71 @@ typedef struct SDL_JoyHatEvent { } SDL_JoyHatEvent; /** Joystick button event structure */ -typedef struct SDL_JoyButtonEvent { - Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ - Uint8 which; /**< The joystick device index */ - Uint8 button; /**< The joystick button index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ +typedef struct SDL_JoyButtonEvent +{ + Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /**< The joystick device index */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ } SDL_JoyButtonEvent; /** The "window resized" event * When you get this event, you are responsible for setting a new video * mode with the new width and height. */ -typedef struct SDL_ResizeEvent { - Uint8 type; /**< SDL_VIDEORESIZE */ - int w; /**< New width */ - int h; /**< New height */ +typedef struct SDL_ResizeEvent +{ + Uint8 type; /**< SDL_VIDEORESIZE */ + int w; /**< New width */ + int h; /**< New height */ } SDL_ResizeEvent; /** The "screen redraw" event */ -typedef struct SDL_ExposeEvent { - Uint8 type; /**< SDL_VIDEOEXPOSE */ +typedef struct SDL_ExposeEvent +{ + Uint8 type; /**< SDL_VIDEOEXPOSE */ } SDL_ExposeEvent; /** The "quit requested" event */ -typedef struct SDL_QuitEvent { - Uint8 type; /**< SDL_QUIT */ +typedef struct SDL_QuitEvent +{ + Uint8 type; /**< SDL_QUIT */ } SDL_QuitEvent; /** A user-defined event type */ -typedef struct SDL_UserEvent { - Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ - int code; /**< User defined event code */ - void *data1; /**< User defined data pointer */ - void *data2; /**< User defined data pointer */ +typedef struct SDL_UserEvent +{ + Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /**< User defined event code */ + void* data1; /**< User defined data pointer */ + void* data2; /**< User defined data pointer */ } SDL_UserEvent; /** If you want to use this event, you should include SDL_syswm.h */ struct SDL_SysWMmsg; typedef struct SDL_SysWMmsg SDL_SysWMmsg; -typedef struct SDL_SysWMEvent { - Uint8 type; - SDL_SysWMmsg *msg; +typedef struct SDL_SysWMEvent +{ + Uint8 type; + SDL_SysWMmsg* msg; } SDL_SysWMEvent; /** General event structure */ typedef union SDL_Event { - Uint8 type; - SDL_ActiveEvent active; - SDL_KeyboardEvent key; - SDL_MouseMotionEvent motion; - SDL_MouseButtonEvent button; - SDL_JoyAxisEvent jaxis; - SDL_JoyBallEvent jball; - SDL_JoyHatEvent jhat; - SDL_JoyButtonEvent jbutton; - SDL_ResizeEvent resize; - SDL_ExposeEvent expose; - SDL_QuitEvent quit; - SDL_UserEvent user; - SDL_SysWMEvent syswm; + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; } SDL_Event; @@ -251,9 +257,9 @@ typedef union SDL_Event { extern DECLSPEC void SDLCALL SDL_PumpEvents(void); typedef enum { - SDL_ADDEVENT, - SDL_PEEKEVENT, - SDL_GETEVENT + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT } SDL_eventaction; /** @@ -274,30 +280,30 @@ typedef enum { * * This function is thread-safe. */ -extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, - SDL_eventaction action, Uint32 mask); +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event* events, int numevents, + SDL_eventaction action, Uint32 mask); /** Polls for currently pending events, and returns 1 if there are any pending * events, or 0 if there are none available. If 'event' is not NULL, the next * event is removed from the queue and stored in that area. */ -extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event* event); /** Waits indefinitely for the next available event, returning 1, or 0 if there * was an error while waiting for events. If 'event' is not NULL, the next * event is removed from the queue and stored in that area. */ -extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event* event); /** Add an event to the event queue. * This function returns 0 on success, or -1 if the event queue was full * or there was some other error. */ -extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event* event); /** @name Event Filtering */ /*@{*/ -typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); +typedef int(SDLCALL* SDL_EventFilter)(const SDL_Event* event); /** * This function sets up a filter to process all events before they * change internal state and are posted to the internal event queue. @@ -331,10 +337,10 @@ extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); /** @name Event State */ /*@{*/ -#define SDL_QUERY -1 -#define SDL_IGNORE 0 -#define SDL_DISABLE 0 -#define SDL_ENABLE 1 +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 /*@}*/ /** diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_image.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_image.h index a34ad02..11c1315 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_image.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_image.h @@ -35,28 +35,27 @@ extern "C" { /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ -#define SDL_IMAGE_MAJOR_VERSION 1 -#define SDL_IMAGE_MINOR_VERSION 2 -#define SDL_IMAGE_PATCHLEVEL 11 +#define SDL_IMAGE_MAJOR_VERSION 1 +#define SDL_IMAGE_MINOR_VERSION 2 +#define SDL_IMAGE_PATCHLEVEL 11 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_image library. */ -#define SDL_IMAGE_VERSION(X) \ -{ \ - (X)->major = SDL_IMAGE_MAJOR_VERSION; \ - (X)->minor = SDL_IMAGE_MINOR_VERSION; \ - (X)->patch = SDL_IMAGE_PATCHLEVEL; \ -} +#define SDL_IMAGE_VERSION(X) \ + { \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ + } /* This function gets the version of the dynamically linked SDL_image library. it should NOT be used to fill a version structure, instead you should use the SDL_IMAGE_VERSION() macro. */ -extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); +extern DECLSPEC const SDL_version* SDLCALL IMG_Linked_Version(void); -typedef enum -{ +typedef enum { IMG_INIT_JPG = 0x00000001, IMG_INIT_PNG = 0x00000002, IMG_INIT_TIF = 0x00000004, @@ -80,10 +79,10 @@ extern DECLSPEC void SDLCALL IMG_Quit(void); surface afterwards by calling: SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); */ -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadTyped_RW(SDL_RWops* src, int freesrc, char* type); /* Convenience functions */ -extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); -extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); +extern DECLSPEC SDL_Surface* SDLCALL IMG_Load(const char* file); +extern DECLSPEC SDL_Surface* SDLCALL IMG_Load_RW(SDL_RWops* src, int freesrc); /* Invert the alpha of a surface for use with OpenGL This function is now a no-op, and only provided for backwards compatibility. @@ -91,43 +90,43 @@ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); /* Functions to detect a file type, given a seekable source */ -extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops* src); /* Individual loading functions */ -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src); - -extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadICO_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadCUR_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadBMP_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadGIF_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadJPG_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadLBM_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadPCX_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadPNG_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadPNM_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadTGA_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadTIF_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadXCF_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadXPM_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadXV_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadWEBP_RW(SDL_RWops* src); + +extern DECLSPEC SDL_Surface* SDLCALL IMG_ReadXPMFromArray(char** xpm); /* We'll use SDL for reporting errors */ -#define IMG_SetError SDL_SetError -#define IMG_GetError SDL_GetError +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_joystick.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_joystick.h index 708d1a9..b234ac9 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_joystick.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_joystick.h @@ -58,7 +58,7 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ -extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); +extern DECLSPEC const char* SDLCALL SDL_JoystickName(int device_index); /** * Open a joystick for use. @@ -70,7 +70,7 @@ extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); * * @return This function returns a joystick identifier, or NULL if an error occurred. */ -extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); +extern DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickOpen(int device_index); /** * Returns 1 if the joystick has been opened, or 0 if it has not. @@ -80,12 +80,12 @@ extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); /** * Get the device index of an opened joystick. */ -extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick* joystick); /** * Get the number of general axis controls on a joystick */ -extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick* joystick); /** * Get the number of trackballs on a joystick @@ -93,17 +93,17 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); * Joystick trackballs have only relative motion events associated * with them and their state cannot be polled. */ -extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick* joystick); /** * Get the number of POV hats on a joystick */ -extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick* joystick); /** * Get the number of buttons on a joystick */ -extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick* joystick); /** * Update the current state of the open joysticks. @@ -131,22 +131,22 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); * * @return The state is a value ranging from -32768 to 32767. */ -extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick* joystick, int axis); /** * @name Hat Positions * The return value of SDL_JoystickGetHat() is one of the following positions: */ /*@{*/ -#define SDL_HAT_CENTERED 0x00 -#define SDL_HAT_UP 0x01 -#define SDL_HAT_RIGHT 0x02 -#define SDL_HAT_DOWN 0x04 -#define SDL_HAT_LEFT 0x08 -#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) -#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) -#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) -#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT | SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT | SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT | SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT | SDL_HAT_DOWN) /*@}*/ /** @@ -154,7 +154,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int a * * @param[in] hat The hat indices start at index 0. */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick* joystick, int hat); /** * Get the ball axis change since the last poll @@ -163,19 +163,19 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat * * @return This returns 0, or -1 if you passed it invalid parameters. */ -extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick* joystick, int ball, int* dx, int* dy); /** * Get the current state of a button on a joystick * * @param[in] button The button indices start at index 0. */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick* joystick, int button); /** * Close a joystick previously opened with SDL_JoystickOpen() */ -extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick* joystick); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_keyboard.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_keyboard.h index 9d7129c..ce3f4e5 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_keyboard.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_keyboard.h @@ -56,15 +56,16 @@ extern "C" { * } * @endcode */ -typedef struct SDL_keysym { - Uint8 scancode; /**< hardware specific scancode */ - SDLKey sym; /**< SDL virtual keysym */ - SDLMod mod; /**< current key modifiers */ - Uint16 unicode; /**< translated character */ +typedef struct SDL_keysym +{ + Uint8 scancode; /**< hardware specific scancode */ + SDLKey sym; /**< SDL virtual keysym */ + SDLMod mod; /**< current key modifiers */ + Uint16 unicode; /**< translated character */ } SDL_keysym; /** This is the mask which refers to all hotkey bindings */ -#define SDL_ALL_HOTKEYS 0xFFFFFFFF +#define SDL_ALL_HOTKEYS 0xFFFFFFFF /* Function prototypes */ /** @@ -81,8 +82,8 @@ typedef struct SDL_keysym { */ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); -#define SDL_DEFAULT_REPEAT_DELAY 500 -#define SDL_DEFAULT_REPEAT_INTERVAL 30 +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 /** * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. * @@ -96,7 +97,7 @@ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); * If 'delay' is set to 0, keyboard repeat is disabled. */ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); -extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int* delay, int* interval); /** * Get a snapshot of the current state of the keyboard. @@ -107,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); * if ( keystate[SDLK_RETURN] ) //... \ is pressed. * @endcode */ -extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); +extern DECLSPEC Uint8* SDLCALL SDL_GetKeyState(int* numkeys); /** * Get the current key modifier state @@ -123,7 +124,7 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); /** * Get the name of an SDL virtual keysym */ -extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); +extern DECLSPEC char* SDLCALL SDL_GetKeyName(SDLKey key); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_keysym.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_keysym.h index f2ad12b..b739595 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_keysym.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_keysym.h @@ -29,298 +29,298 @@ * @brief The names of the keys */ typedef enum { - /** @name ASCII mapped keysyms + /** @name ASCII mapped keysyms * The keyboard syms have been cleverly chosen to map to ASCII */ - /*@{*/ - SDLK_UNKNOWN = 0, - SDLK_FIRST = 0, - SDLK_BACKSPACE = 8, - SDLK_TAB = 9, - SDLK_CLEAR = 12, - SDLK_RETURN = 13, - SDLK_PAUSE = 19, - SDLK_ESCAPE = 27, - SDLK_SPACE = 32, - SDLK_EXCLAIM = 33, - SDLK_QUOTEDBL = 34, - SDLK_HASH = 35, - SDLK_DOLLAR = 36, - SDLK_AMPERSAND = 38, - SDLK_QUOTE = 39, - SDLK_LEFTPAREN = 40, - SDLK_RIGHTPAREN = 41, - SDLK_ASTERISK = 42, - SDLK_PLUS = 43, - SDLK_COMMA = 44, - SDLK_MINUS = 45, - SDLK_PERIOD = 46, - SDLK_SLASH = 47, - SDLK_0 = 48, - SDLK_1 = 49, - SDLK_2 = 50, - SDLK_3 = 51, - SDLK_4 = 52, - SDLK_5 = 53, - SDLK_6 = 54, - SDLK_7 = 55, - SDLK_8 = 56, - SDLK_9 = 57, - SDLK_COLON = 58, - SDLK_SEMICOLON = 59, - SDLK_LESS = 60, - SDLK_EQUALS = 61, - SDLK_GREATER = 62, - SDLK_QUESTION = 63, - SDLK_AT = 64, - /* + /*@{*/ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* Skip uppercase letters */ - SDLK_LEFTBRACKET = 91, - SDLK_BACKSLASH = 92, - SDLK_RIGHTBRACKET = 93, - SDLK_CARET = 94, - SDLK_UNDERSCORE = 95, - SDLK_BACKQUOTE = 96, - SDLK_a = 97, - SDLK_b = 98, - SDLK_c = 99, - SDLK_d = 100, - SDLK_e = 101, - SDLK_f = 102, - SDLK_g = 103, - SDLK_h = 104, - SDLK_i = 105, - SDLK_j = 106, - SDLK_k = 107, - SDLK_l = 108, - SDLK_m = 109, - SDLK_n = 110, - SDLK_o = 111, - SDLK_p = 112, - SDLK_q = 113, - SDLK_r = 114, - SDLK_s = 115, - SDLK_t = 116, - SDLK_u = 117, - SDLK_v = 118, - SDLK_w = 119, - SDLK_x = 120, - SDLK_y = 121, - SDLK_z = 122, - SDLK_DELETE = 127, - /* End of ASCII mapped keysyms */ - /*@}*/ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + /*@}*/ - /** @name International keyboard syms */ - /*@{*/ - SDLK_WORLD_0 = 160, /* 0xA0 */ - SDLK_WORLD_1 = 161, - SDLK_WORLD_2 = 162, - SDLK_WORLD_3 = 163, - SDLK_WORLD_4 = 164, - SDLK_WORLD_5 = 165, - SDLK_WORLD_6 = 166, - SDLK_WORLD_7 = 167, - SDLK_WORLD_8 = 168, - SDLK_WORLD_9 = 169, - SDLK_WORLD_10 = 170, - SDLK_WORLD_11 = 171, - SDLK_WORLD_12 = 172, - SDLK_WORLD_13 = 173, - SDLK_WORLD_14 = 174, - SDLK_WORLD_15 = 175, - SDLK_WORLD_16 = 176, - SDLK_WORLD_17 = 177, - SDLK_WORLD_18 = 178, - SDLK_WORLD_19 = 179, - SDLK_WORLD_20 = 180, - SDLK_WORLD_21 = 181, - SDLK_WORLD_22 = 182, - SDLK_WORLD_23 = 183, - SDLK_WORLD_24 = 184, - SDLK_WORLD_25 = 185, - SDLK_WORLD_26 = 186, - SDLK_WORLD_27 = 187, - SDLK_WORLD_28 = 188, - SDLK_WORLD_29 = 189, - SDLK_WORLD_30 = 190, - SDLK_WORLD_31 = 191, - SDLK_WORLD_32 = 192, - SDLK_WORLD_33 = 193, - SDLK_WORLD_34 = 194, - SDLK_WORLD_35 = 195, - SDLK_WORLD_36 = 196, - SDLK_WORLD_37 = 197, - SDLK_WORLD_38 = 198, - SDLK_WORLD_39 = 199, - SDLK_WORLD_40 = 200, - SDLK_WORLD_41 = 201, - SDLK_WORLD_42 = 202, - SDLK_WORLD_43 = 203, - SDLK_WORLD_44 = 204, - SDLK_WORLD_45 = 205, - SDLK_WORLD_46 = 206, - SDLK_WORLD_47 = 207, - SDLK_WORLD_48 = 208, - SDLK_WORLD_49 = 209, - SDLK_WORLD_50 = 210, - SDLK_WORLD_51 = 211, - SDLK_WORLD_52 = 212, - SDLK_WORLD_53 = 213, - SDLK_WORLD_54 = 214, - SDLK_WORLD_55 = 215, - SDLK_WORLD_56 = 216, - SDLK_WORLD_57 = 217, - SDLK_WORLD_58 = 218, - SDLK_WORLD_59 = 219, - SDLK_WORLD_60 = 220, - SDLK_WORLD_61 = 221, - SDLK_WORLD_62 = 222, - SDLK_WORLD_63 = 223, - SDLK_WORLD_64 = 224, - SDLK_WORLD_65 = 225, - SDLK_WORLD_66 = 226, - SDLK_WORLD_67 = 227, - SDLK_WORLD_68 = 228, - SDLK_WORLD_69 = 229, - SDLK_WORLD_70 = 230, - SDLK_WORLD_71 = 231, - SDLK_WORLD_72 = 232, - SDLK_WORLD_73 = 233, - SDLK_WORLD_74 = 234, - SDLK_WORLD_75 = 235, - SDLK_WORLD_76 = 236, - SDLK_WORLD_77 = 237, - SDLK_WORLD_78 = 238, - SDLK_WORLD_79 = 239, - SDLK_WORLD_80 = 240, - SDLK_WORLD_81 = 241, - SDLK_WORLD_82 = 242, - SDLK_WORLD_83 = 243, - SDLK_WORLD_84 = 244, - SDLK_WORLD_85 = 245, - SDLK_WORLD_86 = 246, - SDLK_WORLD_87 = 247, - SDLK_WORLD_88 = 248, - SDLK_WORLD_89 = 249, - SDLK_WORLD_90 = 250, - SDLK_WORLD_91 = 251, - SDLK_WORLD_92 = 252, - SDLK_WORLD_93 = 253, - SDLK_WORLD_94 = 254, - SDLK_WORLD_95 = 255, /* 0xFF */ - /*@}*/ + /** @name International keyboard syms */ + /*@{*/ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + /*@}*/ - /** @name Numeric keypad */ - /*@{*/ - SDLK_KP0 = 256, - SDLK_KP1 = 257, - SDLK_KP2 = 258, - SDLK_KP3 = 259, - SDLK_KP4 = 260, - SDLK_KP5 = 261, - SDLK_KP6 = 262, - SDLK_KP7 = 263, - SDLK_KP8 = 264, - SDLK_KP9 = 265, - SDLK_KP_PERIOD = 266, - SDLK_KP_DIVIDE = 267, - SDLK_KP_MULTIPLY = 268, - SDLK_KP_MINUS = 269, - SDLK_KP_PLUS = 270, - SDLK_KP_ENTER = 271, - SDLK_KP_EQUALS = 272, - /*@}*/ + /** @name Numeric keypad */ + /*@{*/ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + /*@}*/ - /** @name Arrows + Home/End pad */ - /*@{*/ - SDLK_UP = 273, - SDLK_DOWN = 274, - SDLK_RIGHT = 275, - SDLK_LEFT = 276, - SDLK_INSERT = 277, - SDLK_HOME = 278, - SDLK_END = 279, - SDLK_PAGEUP = 280, - SDLK_PAGEDOWN = 281, - /*@}*/ + /** @name Arrows + Home/End pad */ + /*@{*/ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + /*@}*/ - /** @name Function keys */ - /*@{*/ - SDLK_F1 = 282, - SDLK_F2 = 283, - SDLK_F3 = 284, - SDLK_F4 = 285, - SDLK_F5 = 286, - SDLK_F6 = 287, - SDLK_F7 = 288, - SDLK_F8 = 289, - SDLK_F9 = 290, - SDLK_F10 = 291, - SDLK_F11 = 292, - SDLK_F12 = 293, - SDLK_F13 = 294, - SDLK_F14 = 295, - SDLK_F15 = 296, - /*@}*/ + /** @name Function keys */ + /*@{*/ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + /*@}*/ - /** @name Key state modifier keys */ - /*@{*/ - SDLK_NUMLOCK = 300, - SDLK_CAPSLOCK = 301, - SDLK_SCROLLOCK = 302, - SDLK_RSHIFT = 303, - SDLK_LSHIFT = 304, - SDLK_RCTRL = 305, - SDLK_LCTRL = 306, - SDLK_RALT = 307, - SDLK_LALT = 308, - SDLK_RMETA = 309, - SDLK_LMETA = 310, - SDLK_LSUPER = 311, /**< Left "Windows" key */ - SDLK_RSUPER = 312, /**< Right "Windows" key */ - SDLK_MODE = 313, /**< "Alt Gr" key */ - SDLK_COMPOSE = 314, /**< Multi-key compose key */ - /*@}*/ + /** @name Key state modifier keys */ + /*@{*/ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /**< Left "Windows" key */ + SDLK_RSUPER = 312, /**< Right "Windows" key */ + SDLK_MODE = 313, /**< "Alt Gr" key */ + SDLK_COMPOSE = 314, /**< Multi-key compose key */ + /*@}*/ - /** @name Miscellaneous function keys */ - /*@{*/ - SDLK_HELP = 315, - SDLK_PRINT = 316, - SDLK_SYSREQ = 317, - SDLK_BREAK = 318, - SDLK_MENU = 319, - SDLK_POWER = 320, /**< Power Macintosh power key */ - SDLK_EURO = 321, /**< Some european keyboards */ - SDLK_UNDO = 322, /**< Atari keyboard has Undo */ - /*@}*/ + /** @name Miscellaneous function keys */ + /*@{*/ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /**< Power Macintosh power key */ + SDLK_EURO = 321, /**< Some european keyboards */ + SDLK_UNDO = 322, /**< Atari keyboard has Undo */ + /*@}*/ - /* Add any other keys here */ + /* Add any other keys here */ - SDLK_LAST + SDLK_LAST } SDLKey; /** Enumeration of valid key mods (possibly OR'd together) */ typedef enum { - KMOD_NONE = 0x0000, - KMOD_LSHIFT= 0x0001, - KMOD_RSHIFT= 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LMETA = 0x0400, - KMOD_RMETA = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, - KMOD_RESERVED = 0x8000 + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 } SDLMod; -#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) -#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) -#define KMOD_ALT (KMOD_LALT|KMOD_RALT) -#define KMOD_META (KMOD_LMETA|KMOD_RMETA) +#define KMOD_CTRL (KMOD_LCTRL | KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT | KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT | KMOD_RALT) +#define KMOD_META (KMOD_LMETA | KMOD_RMETA) #endif /* _SDL_keysym_h */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_loadso.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_loadso.h index 0c5e536..4f6be5f 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_loadso.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_loadso.h @@ -57,17 +57,17 @@ extern "C" { * to the object handle (or NULL if there was an error). * The 'sofile' parameter is a system dependent name of the object file. */ -extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); +extern DECLSPEC void* SDLCALL SDL_LoadObject(const char* sofile); /** * Given an object handle, this function looks up the address of the * named function in the shared object and returns it. This address * is no longer valid after calling SDL_UnloadObject(). */ -extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); +extern DECLSPEC void* SDLCALL SDL_LoadFunction(void* handle, const char* name); /** Unload a shared object from memory */ -extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); +extern DECLSPEC void SDLCALL SDL_UnloadObject(void* handle); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_main.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_main.h index ab50ef1..f8189f1 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_main.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_main.h @@ -29,16 +29,13 @@ * Redefine main() on Win32 and MacOS so that it is called by winmain.c */ -#if defined(__WIN32__) || \ - (defined(__MWERKS__) && !defined(__BEOS__)) || \ - defined(__MACOS__) || defined(__MACOSX__) || \ - defined(__SYMBIAN32__) || defined(QWS) +#if defined(__WIN32__) || (defined(__MWERKS__) && !defined(__BEOS__)) || defined(__MACOS__) || defined(__MACOSX__) || defined(__SYMBIAN32__) || defined(QWS) -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ +# ifdef __cplusplus +# define C_LINKAGE "C" +# else +# define C_LINKAGE +# endif /* __cplusplus */ /** The application's main() function must be called with C linkage, * and should be declared like this: @@ -51,54 +48,54 @@ * } * @endcode */ -#define main SDL_main +# define main SDL_main /** The prototype for the application's main() function */ -extern C_LINKAGE int SDL_main(int argc, char *argv[]); +extern C_LINKAGE int SDL_main(int argc, char* argv[]); /** @name From the SDL library code -- needed for registering the app on Win32 */ /*@{*/ -#ifdef __WIN32__ +# ifdef __WIN32__ -#include "begin_code.h" -#ifdef __cplusplus +# include "begin_code.h" +# ifdef __cplusplus extern "C" { -#endif +# endif /** This should be called from your WinMain() function, if any */ -extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void* hInst); /** This can also be called, but is no longer necessary */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); +extern DECLSPEC int SDLCALL SDL_RegisterApp(char* name, Uint32 style, void* hInst); /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); -#ifdef __cplusplus +# ifdef __cplusplus } -#endif -#include "close_code.h" -#endif +# endif +# include "close_code.h" +# endif /*@}*/ /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ /*@{*/ -#if defined(__MACOS__) +# if defined(__MACOS__) -#include "begin_code.h" -#ifdef __cplusplus +# include "begin_code.h" +# ifdef __cplusplus extern "C" { -#endif +# endif /** Forward declaration so we don't need to include QuickDraw.h */ struct QDGlobals; /** This should be called from your main() function, if any */ -extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals* the_qd); -#ifdef __cplusplus +# ifdef __cplusplus } -#endif -#include "close_code.h" -#endif +# endif +# include "close_code.h" +# endif /*@}*/ #endif /* Need to redefine main()? */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_mouse.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_mouse.h index 7c563b9..1c1c172 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_mouse.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_mouse.h @@ -37,14 +37,15 @@ extern "C" { #endif -typedef struct WMcursor WMcursor; /**< Implementation dependent */ -typedef struct SDL_Cursor { - SDL_Rect area; /**< The area of the mouse cursor */ - Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ - Uint8 *data; /**< B/W cursor data */ - Uint8 *mask; /**< B/W cursor mask */ - Uint8 *save[2]; /**< Place to save cursor area */ - WMcursor *wm_cursor; /**< Window-manager cursor */ +typedef struct WMcursor WMcursor; /**< Implementation dependent */ +typedef struct SDL_Cursor +{ + SDL_Rect area; /**< The area of the mouse cursor */ + Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ + Uint8* data; /**< B/W cursor data */ + Uint8* mask; /**< B/W cursor mask */ + Uint8* save[2]; /**< Place to save cursor area */ + WMcursor* wm_cursor; /**< Window-manager cursor */ } SDL_Cursor; /* Function prototypes */ @@ -54,7 +55,7 @@ typedef struct SDL_Cursor { * be tested using the SDL_BUTTON(X) macros, and x and y are set to the * current mouse cursor position. You can pass NULL for either x or y. */ -extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int* x, int* y); /** * Retrieve the current state of the mouse. @@ -62,7 +63,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); * be tested using the SDL_BUTTON(X) macros, and x and y are set to the * mouse deltas since the last call to SDL_GetRelativeMouseState(). */ -extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int* x, int* y); /** * Set the position of the mouse cursor (generates a mouse motion event) @@ -82,25 +83,24 @@ extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); * * Cursors created with this function must be freed with SDL_FreeCursor(). */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor - (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); +extern DECLSPEC SDL_Cursor* SDLCALL SDL_CreateCursor(Uint8* data, Uint8* mask, int w, int h, int hot_x, int hot_y); /** * Set the currently active cursor to the specified one. * If the cursor is currently visible, the change will be immediately * represented on the display. */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor* cursor); /** * Returns the currently active cursor. */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); +extern DECLSPEC SDL_Cursor* SDLCALL SDL_GetCursor(void); /** * Deallocates a cursor created with SDL_CreateCursor(). */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor* cursor); /** * Toggle whether or not the cursor is shown on the screen. @@ -119,19 +119,19 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); * Button 4: Mouse wheel up (may also be a real button) * Button 5: Mouse wheel down (may also be a real button) */ -#define SDL_BUTTON(X) (1 << ((X)-1)) -#define SDL_BUTTON_LEFT 1 -#define SDL_BUTTON_MIDDLE 2 -#define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_WHEELUP 4 -#define SDL_BUTTON_WHEELDOWN 5 -#define SDL_BUTTON_X1 6 -#define SDL_BUTTON_X2 7 -#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) -#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) -#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) -#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) -#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_X1 6 +#define SDL_BUTTON_X2 7 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) /*@}*/ /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_mutex.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_mutex.h index c8da9b1..3153a92 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_mutex.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_mutex.h @@ -41,10 +41,10 @@ extern "C" { /** Synchronization functions which can time out return this value * if they time out. */ -#define SDL_MUTEX_TIMEDOUT 1 +#define SDL_MUTEX_TIMEDOUT 1 /** This is the timeout value which corresponds to never time out */ -#define SDL_MUTEX_MAXWAIT (~(Uint32)0) +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -56,25 +56,25 @@ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; /** Create a mutex, initialized unlocked */ -extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); +extern DECLSPEC SDL_mutex* SDLCALL SDL_CreateMutex(void); -#define SDL_LockMutex(m) SDL_mutexP(m) +#define SDL_LockMutex(m) SDL_mutexP(m) /** Lock the mutex * @return 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex* mutex); -#define SDL_UnlockMutex(m) SDL_mutexV(m) +#define SDL_UnlockMutex(m) SDL_mutexV(m) /** Unlock the mutex * @return 0, or -1 on error * * It is an error to unlock a mutex that has not been locked by * the current thread, and doing so results in undefined behavior. */ -extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex* mutex); /** Destroy a mutex */ -extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex* mutex); /*@}*/ @@ -87,23 +87,23 @@ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; /** Create a semaphore, initialized with value, returns NULL on failure. */ -extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); +extern DECLSPEC SDL_sem* SDLCALL SDL_CreateSemaphore(Uint32 initial_value); /** Destroy a semaphore */ -extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem* sem); /** * This function suspends the calling thread until the semaphore pointed * to by sem has a positive count. It then atomically decreases the semaphore * count. */ -extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem* sem); /** Non-blocking variant of SDL_SemWait(). * @return 0 if the wait succeeds, * SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. */ -extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem* sem); /** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if * the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in @@ -112,15 +112,15 @@ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */ -extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem* sem, Uint32 ms); /** Atomically increases the semaphore's count (not blocking). * @return 0, or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem* sem); /** Returns the current count of the semaphore */ -extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem* sem); /*@}*/ @@ -135,27 +135,27 @@ typedef struct SDL_cond SDL_cond; /*@}*/ /** Create a condition variable */ -extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); +extern DECLSPEC SDL_cond* SDLCALL SDL_CreateCond(void); /** Destroy a condition variable */ -extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond* cond); /** Restart one of the threads that are waiting on the condition variable, * @return 0 or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond* cond); /** Restart all threads that are waiting on the condition variable, * @return 0 or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond* cond); /** Wait on the condition variable, unlocking the provided mutex. * The mutex must be locked before entering this function! * The mutex is re-locked once the condition variable is signaled. * @return 0 when it is signaled, or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond* cond, SDL_mutex* mut); /** Waits for at most 'ms' milliseconds, and returns 0 if the condition * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not @@ -163,7 +163,7 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */ -extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond* cond, SDL_mutex* mutex, Uint32 ms); /*@}*/ @@ -174,4 +174,3 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex #include "close_code.h" #endif /* _SDL_mutex_h */ - diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_name.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_name.h index 511619a..c84687f 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_name.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_name.h @@ -3,9 +3,9 @@ #define _SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) -#define NeedFunctionPrototypes 1 +# define NeedFunctionPrototypes 1 #endif -#define SDL_NAME(X) SDL_##X +#define SDL_NAME(X) SDL_##X #endif /* _SDLname_h_ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_opengl.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_opengl.h index 3d791d6..034e51c 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_opengl.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_opengl.h @@ -27,27 +27,27 @@ #include "SDL_config.h" #ifdef __WIN32__ -#define WIN32_LEAN_AND_MEAN -#ifndef NOMINMAX -#define NOMINMAX /* Don't defined min() and max() */ -#endif -#include +# define WIN32_LEAN_AND_MEAN +# ifndef NOMINMAX +# define NOMINMAX /* Don't defined min() and max() */ +# endif +# include #endif #ifndef NO_SDL_GLEXT -#define __glext_h_ /* Don't let gl.h include glext.h */ +# define __glext_h_ /* Don't let gl.h include glext.h */ #endif #if defined(__MACOSX__) -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ +# include /* Header File For The OpenGL Library */ +# include /* Header File For The GLU Library */ #elif defined(__MACOS__) -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ +# include /* Header File For The OpenGL Library */ +# include /* Header File For The GLU Library */ #else -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ +# include /* Header File For The OpenGL Library */ +# include /* Header File For The GLU Library */ #endif #ifndef NO_SDL_GLEXT -#undef __glext_h_ +# undef __glext_h_ #endif /** @name GLext.h @@ -57,12 +57,12 @@ */ /*@{*/ #ifndef NO_SDL_GLEXT -#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) -#define __glext_h_ +# if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +# define __glext_h_ -#ifdef __cplusplus +# ifdef __cplusplus extern "C" { -#endif +# endif /* ** License Applicability. Except to the extent portions of this file are @@ -93,6478 +93,6478 @@ extern "C" { ** version 1.2.1 Specification. */ -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif +# if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +# define WIN32_LEAN_AND_MEAN 1 +# include +# endif + +# ifndef APIENTRY +# define APIENTRY +# endif +# ifndef APIENTRYP +# define APIENTRYP APIENTRY* +# endif +# ifndef GLAPI +# define GLAPI extern +# endif /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ /* glext.h last updated 2005/06/20 */ /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ -#define GL_GLEXT_VERSION 29 - -#ifndef GL_VERSION_1_2 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#endif - -#ifndef GL_ARB_imaging -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#endif - -#ifndef GL_VERSION_1_3 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#endif - -#ifndef GL_VERSION_1_4 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#endif - -#ifndef GL_VERSION_1_5 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#endif - -#ifndef GL_VERSION_2_0 -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#endif - -#ifndef GL_ARB_multitexture -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#endif - -#ifndef GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif - -#ifndef GL_ARB_texture_env_add -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -#ifndef GL_ARB_texture_compression -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif - -#ifndef GL_ARB_point_parameters -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif - -#ifndef GL_ARB_shadow -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif - -#ifndef GL_ARB_window_pos -#endif - -#ifndef GL_ARB_vertex_program -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#endif - -#ifndef GL_ARB_fragment_program -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#endif - -#ifndef GL_ARB_shader_objects -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#endif - -#ifndef GL_ARB_point_sprite -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_HALF_FLOAT_ARB 0x140B -#endif - -#ifndef GL_ARB_texture_float -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif - -#ifndef GL_EXT_abgr -#define GL_ABGR_EXT 0x8000 -#endif - -#ifndef GL_EXT_blend_color -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#endif - -#ifndef GL_EXT_texture -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif - -#ifndef GL_EXT_texture3D -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -#endif - -#ifndef GL_EXT_subtexture -#endif - -#ifndef GL_EXT_copy_texture -#endif - -#ifndef GL_EXT_histogram -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#endif - -#ifndef GL_EXT_convolution -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#endif - -#ifndef GL_SGI_color_matrix -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif - -#ifndef GL_SGI_color_table -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#endif - -#ifndef GL_SGIS_texture4D -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif - -#ifndef GL_EXT_cmyka -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif - -#ifndef GL_EXT_texture_object -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif - -#ifndef GL_SGIS_multisample -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif - -#ifndef GL_EXT_vertex_array -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#endif - -#ifndef GL_EXT_misc_attribute -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif - -#ifndef GL_SGIX_shadow -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif - -#ifndef GL_EXT_blend_logic_op -#endif - -#ifndef GL_SGIX_interlace -#define GL_INTERLACE_SGIX 0x8094 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif - -#ifndef GL_SGIS_texture_select -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif - -#ifndef GL_EXT_point_parameters -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#endif - -#ifndef GL_SGIX_instruments -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif - -#ifndef GL_SGIX_framezoom -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#endif - -#ifndef GL_FfdMaskSGIX -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#endif - -#ifndef GL_SGIX_flush_raster -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif - -#ifndef GL_HP_image_transform -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif - -#ifndef GL_INGR_palette_buffer -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif - -#ifndef GL_EXT_color_subtable -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif +# define GL_GLEXT_VERSION 29 + +# ifndef GL_VERSION_1_2 +# define GL_UNSIGNED_BYTE_3_3_2 0x8032 +# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +# define GL_UNSIGNED_INT_8_8_8_8 0x8035 +# define GL_UNSIGNED_INT_10_10_10_2 0x8036 +# define GL_RESCALE_NORMAL 0x803A +# define GL_TEXTURE_BINDING_3D 0x806A +# define GL_PACK_SKIP_IMAGES 0x806B +# define GL_PACK_IMAGE_HEIGHT 0x806C +# define GL_UNPACK_SKIP_IMAGES 0x806D +# define GL_UNPACK_IMAGE_HEIGHT 0x806E +# define GL_TEXTURE_3D 0x806F +# define GL_PROXY_TEXTURE_3D 0x8070 +# define GL_TEXTURE_DEPTH 0x8071 +# define GL_TEXTURE_WRAP_R 0x8072 +# define GL_MAX_3D_TEXTURE_SIZE 0x8073 +# define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +# define GL_UNSIGNED_SHORT_5_6_5 0x8363 +# define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +# define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +# define GL_BGR 0x80E0 +# define GL_BGRA 0x80E1 +# define GL_MAX_ELEMENTS_VERTICES 0x80E8 +# define GL_MAX_ELEMENTS_INDICES 0x80E9 +# define GL_CLAMP_TO_EDGE 0x812F +# define GL_TEXTURE_MIN_LOD 0x813A +# define GL_TEXTURE_MAX_LOD 0x813B +# define GL_TEXTURE_BASE_LEVEL 0x813C +# define GL_TEXTURE_MAX_LEVEL 0x813D +# define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +# define GL_SINGLE_COLOR 0x81F9 +# define GL_SEPARATE_SPECULAR_COLOR 0x81FA +# define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +# define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +# define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +# define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +# define GL_ALIASED_POINT_SIZE_RANGE 0x846D +# define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +# endif + +# ifndef GL_ARB_imaging +# define GL_CONSTANT_COLOR 0x8001 +# define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +# define GL_CONSTANT_ALPHA 0x8003 +# define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +# define GL_BLEND_COLOR 0x8005 +# define GL_FUNC_ADD 0x8006 +# define GL_MIN 0x8007 +# define GL_MAX 0x8008 +# define GL_BLEND_EQUATION 0x8009 +# define GL_FUNC_SUBTRACT 0x800A +# define GL_FUNC_REVERSE_SUBTRACT 0x800B +# define GL_CONVOLUTION_1D 0x8010 +# define GL_CONVOLUTION_2D 0x8011 +# define GL_SEPARABLE_2D 0x8012 +# define GL_CONVOLUTION_BORDER_MODE 0x8013 +# define GL_CONVOLUTION_FILTER_SCALE 0x8014 +# define GL_CONVOLUTION_FILTER_BIAS 0x8015 +# define GL_REDUCE 0x8016 +# define GL_CONVOLUTION_FORMAT 0x8017 +# define GL_CONVOLUTION_WIDTH 0x8018 +# define GL_CONVOLUTION_HEIGHT 0x8019 +# define GL_MAX_CONVOLUTION_WIDTH 0x801A +# define GL_MAX_CONVOLUTION_HEIGHT 0x801B +# define GL_POST_CONVOLUTION_RED_SCALE 0x801C +# define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +# define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +# define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +# define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +# define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +# define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +# define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +# define GL_HISTOGRAM 0x8024 +# define GL_PROXY_HISTOGRAM 0x8025 +# define GL_HISTOGRAM_WIDTH 0x8026 +# define GL_HISTOGRAM_FORMAT 0x8027 +# define GL_HISTOGRAM_RED_SIZE 0x8028 +# define GL_HISTOGRAM_GREEN_SIZE 0x8029 +# define GL_HISTOGRAM_BLUE_SIZE 0x802A +# define GL_HISTOGRAM_ALPHA_SIZE 0x802B +# define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +# define GL_HISTOGRAM_SINK 0x802D +# define GL_MINMAX 0x802E +# define GL_MINMAX_FORMAT 0x802F +# define GL_MINMAX_SINK 0x8030 +# define GL_TABLE_TOO_LARGE 0x8031 +# define GL_COLOR_MATRIX 0x80B1 +# define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +# define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +# define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +# define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +# define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +# define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +# define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +# define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +# define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +# define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +# define GL_COLOR_TABLE 0x80D0 +# define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +# define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +# define GL_PROXY_COLOR_TABLE 0x80D3 +# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +# define GL_COLOR_TABLE_SCALE 0x80D6 +# define GL_COLOR_TABLE_BIAS 0x80D7 +# define GL_COLOR_TABLE_FORMAT 0x80D8 +# define GL_COLOR_TABLE_WIDTH 0x80D9 +# define GL_COLOR_TABLE_RED_SIZE 0x80DA +# define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +# define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +# define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +# define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +# define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +# define GL_CONSTANT_BORDER 0x8151 +# define GL_REPLICATE_BORDER 0x8153 +# define GL_CONVOLUTION_BORDER_COLOR 0x8154 +# endif + +# ifndef GL_VERSION_1_3 +# define GL_TEXTURE0 0x84C0 +# define GL_TEXTURE1 0x84C1 +# define GL_TEXTURE2 0x84C2 +# define GL_TEXTURE3 0x84C3 +# define GL_TEXTURE4 0x84C4 +# define GL_TEXTURE5 0x84C5 +# define GL_TEXTURE6 0x84C6 +# define GL_TEXTURE7 0x84C7 +# define GL_TEXTURE8 0x84C8 +# define GL_TEXTURE9 0x84C9 +# define GL_TEXTURE10 0x84CA +# define GL_TEXTURE11 0x84CB +# define GL_TEXTURE12 0x84CC +# define GL_TEXTURE13 0x84CD +# define GL_TEXTURE14 0x84CE +# define GL_TEXTURE15 0x84CF +# define GL_TEXTURE16 0x84D0 +# define GL_TEXTURE17 0x84D1 +# define GL_TEXTURE18 0x84D2 +# define GL_TEXTURE19 0x84D3 +# define GL_TEXTURE20 0x84D4 +# define GL_TEXTURE21 0x84D5 +# define GL_TEXTURE22 0x84D6 +# define GL_TEXTURE23 0x84D7 +# define GL_TEXTURE24 0x84D8 +# define GL_TEXTURE25 0x84D9 +# define GL_TEXTURE26 0x84DA +# define GL_TEXTURE27 0x84DB +# define GL_TEXTURE28 0x84DC +# define GL_TEXTURE29 0x84DD +# define GL_TEXTURE30 0x84DE +# define GL_TEXTURE31 0x84DF +# define GL_ACTIVE_TEXTURE 0x84E0 +# define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +# define GL_MAX_TEXTURE_UNITS 0x84E2 +# define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +# define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +# define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +# define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +# define GL_MULTISAMPLE 0x809D +# define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE 0x809F +# define GL_SAMPLE_COVERAGE 0x80A0 +# define GL_SAMPLE_BUFFERS 0x80A8 +# define GL_SAMPLES 0x80A9 +# define GL_SAMPLE_COVERAGE_VALUE 0x80AA +# define GL_SAMPLE_COVERAGE_INVERT 0x80AB +# define GL_MULTISAMPLE_BIT 0x20000000 +# define GL_NORMAL_MAP 0x8511 +# define GL_REFLECTION_MAP 0x8512 +# define GL_TEXTURE_CUBE_MAP 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +# define GL_COMPRESSED_ALPHA 0x84E9 +# define GL_COMPRESSED_LUMINANCE 0x84EA +# define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +# define GL_COMPRESSED_INTENSITY 0x84EC +# define GL_COMPRESSED_RGB 0x84ED +# define GL_COMPRESSED_RGBA 0x84EE +# define GL_TEXTURE_COMPRESSION_HINT 0x84EF +# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +# define GL_TEXTURE_COMPRESSED 0x86A1 +# define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +# define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +# define GL_CLAMP_TO_BORDER 0x812D +# define GL_COMBINE 0x8570 +# define GL_COMBINE_RGB 0x8571 +# define GL_COMBINE_ALPHA 0x8572 +# define GL_SOURCE0_RGB 0x8580 +# define GL_SOURCE1_RGB 0x8581 +# define GL_SOURCE2_RGB 0x8582 +# define GL_SOURCE0_ALPHA 0x8588 +# define GL_SOURCE1_ALPHA 0x8589 +# define GL_SOURCE2_ALPHA 0x858A +# define GL_OPERAND0_RGB 0x8590 +# define GL_OPERAND1_RGB 0x8591 +# define GL_OPERAND2_RGB 0x8592 +# define GL_OPERAND0_ALPHA 0x8598 +# define GL_OPERAND1_ALPHA 0x8599 +# define GL_OPERAND2_ALPHA 0x859A +# define GL_RGB_SCALE 0x8573 +# define GL_ADD_SIGNED 0x8574 +# define GL_INTERPOLATE 0x8575 +# define GL_SUBTRACT 0x84E7 +# define GL_CONSTANT 0x8576 +# define GL_PRIMARY_COLOR 0x8577 +# define GL_PREVIOUS 0x8578 +# define GL_DOT3_RGB 0x86AE +# define GL_DOT3_RGBA 0x86AF +# endif + +# ifndef GL_VERSION_1_4 +# define GL_BLEND_DST_RGB 0x80C8 +# define GL_BLEND_SRC_RGB 0x80C9 +# define GL_BLEND_DST_ALPHA 0x80CA +# define GL_BLEND_SRC_ALPHA 0x80CB +# define GL_POINT_SIZE_MIN 0x8126 +# define GL_POINT_SIZE_MAX 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +# define GL_POINT_DISTANCE_ATTENUATION 0x8129 +# define GL_GENERATE_MIPMAP 0x8191 +# define GL_GENERATE_MIPMAP_HINT 0x8192 +# define GL_DEPTH_COMPONENT16 0x81A5 +# define GL_DEPTH_COMPONENT24 0x81A6 +# define GL_DEPTH_COMPONENT32 0x81A7 +# define GL_MIRRORED_REPEAT 0x8370 +# define GL_FOG_COORDINATE_SOURCE 0x8450 +# define GL_FOG_COORDINATE 0x8451 +# define GL_FRAGMENT_DEPTH 0x8452 +# define GL_CURRENT_FOG_COORDINATE 0x8453 +# define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +# define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +# define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +# define GL_FOG_COORDINATE_ARRAY 0x8457 +# define GL_COLOR_SUM 0x8458 +# define GL_CURRENT_SECONDARY_COLOR 0x8459 +# define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +# define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +# define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +# define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +# define GL_SECONDARY_COLOR_ARRAY 0x845E +# define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +# define GL_TEXTURE_FILTER_CONTROL 0x8500 +# define GL_TEXTURE_LOD_BIAS 0x8501 +# define GL_INCR_WRAP 0x8507 +# define GL_DECR_WRAP 0x8508 +# define GL_TEXTURE_DEPTH_SIZE 0x884A +# define GL_DEPTH_TEXTURE_MODE 0x884B +# define GL_TEXTURE_COMPARE_MODE 0x884C +# define GL_TEXTURE_COMPARE_FUNC 0x884D +# define GL_COMPARE_R_TO_TEXTURE 0x884E +# endif + +# ifndef GL_VERSION_1_5 +# define GL_BUFFER_SIZE 0x8764 +# define GL_BUFFER_USAGE 0x8765 +# define GL_QUERY_COUNTER_BITS 0x8864 +# define GL_CURRENT_QUERY 0x8865 +# define GL_QUERY_RESULT 0x8866 +# define GL_QUERY_RESULT_AVAILABLE 0x8867 +# define GL_ARRAY_BUFFER 0x8892 +# define GL_ELEMENT_ARRAY_BUFFER 0x8893 +# define GL_ARRAY_BUFFER_BINDING 0x8894 +# define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +# define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +# define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +# define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +# define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +# define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +# define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +# define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +# define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +# define GL_READ_ONLY 0x88B8 +# define GL_WRITE_ONLY 0x88B9 +# define GL_READ_WRITE 0x88BA +# define GL_BUFFER_ACCESS 0x88BB +# define GL_BUFFER_MAPPED 0x88BC +# define GL_BUFFER_MAP_POINTER 0x88BD +# define GL_STREAM_DRAW 0x88E0 +# define GL_STREAM_READ 0x88E1 +# define GL_STREAM_COPY 0x88E2 +# define GL_STATIC_DRAW 0x88E4 +# define GL_STATIC_READ 0x88E5 +# define GL_STATIC_COPY 0x88E6 +# define GL_DYNAMIC_DRAW 0x88E8 +# define GL_DYNAMIC_READ 0x88E9 +# define GL_DYNAMIC_COPY 0x88EA +# define GL_SAMPLES_PASSED 0x8914 +# define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +# define GL_FOG_COORD GL_FOG_COORDINATE +# define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +# define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +# define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +# define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +# define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +# define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +# define GL_SRC0_RGB GL_SOURCE0_RGB +# define GL_SRC1_RGB GL_SOURCE1_RGB +# define GL_SRC2_RGB GL_SOURCE2_RGB +# define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +# define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +# define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +# endif + +# ifndef GL_VERSION_2_0 +# define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +# define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +# define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +# define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +# define GL_CURRENT_VERTEX_ATTRIB 0x8626 +# define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +# define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +# define GL_STENCIL_BACK_FUNC 0x8800 +# define GL_STENCIL_BACK_FAIL 0x8801 +# define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +# define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +# define GL_MAX_DRAW_BUFFERS 0x8824 +# define GL_DRAW_BUFFER0 0x8825 +# define GL_DRAW_BUFFER1 0x8826 +# define GL_DRAW_BUFFER2 0x8827 +# define GL_DRAW_BUFFER3 0x8828 +# define GL_DRAW_BUFFER4 0x8829 +# define GL_DRAW_BUFFER5 0x882A +# define GL_DRAW_BUFFER6 0x882B +# define GL_DRAW_BUFFER7 0x882C +# define GL_DRAW_BUFFER8 0x882D +# define GL_DRAW_BUFFER9 0x882E +# define GL_DRAW_BUFFER10 0x882F +# define GL_DRAW_BUFFER11 0x8830 +# define GL_DRAW_BUFFER12 0x8831 +# define GL_DRAW_BUFFER13 0x8832 +# define GL_DRAW_BUFFER14 0x8833 +# define GL_DRAW_BUFFER15 0x8834 +# define GL_BLEND_EQUATION_ALPHA 0x883D +# define GL_POINT_SPRITE 0x8861 +# define GL_COORD_REPLACE 0x8862 +# define GL_MAX_VERTEX_ATTRIBS 0x8869 +# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +# define GL_MAX_TEXTURE_COORDS 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +# define GL_FRAGMENT_SHADER 0x8B30 +# define GL_VERTEX_SHADER 0x8B31 +# define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +# define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +# define GL_MAX_VARYING_FLOATS 0x8B4B +# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +# define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +# define GL_SHADER_TYPE 0x8B4F +# define GL_FLOAT_VEC2 0x8B50 +# define GL_FLOAT_VEC3 0x8B51 +# define GL_FLOAT_VEC4 0x8B52 +# define GL_INT_VEC2 0x8B53 +# define GL_INT_VEC3 0x8B54 +# define GL_INT_VEC4 0x8B55 +# define GL_BOOL 0x8B56 +# define GL_BOOL_VEC2 0x8B57 +# define GL_BOOL_VEC3 0x8B58 +# define GL_BOOL_VEC4 0x8B59 +# define GL_FLOAT_MAT2 0x8B5A +# define GL_FLOAT_MAT3 0x8B5B +# define GL_FLOAT_MAT4 0x8B5C +# define GL_SAMPLER_1D 0x8B5D +# define GL_SAMPLER_2D 0x8B5E +# define GL_SAMPLER_3D 0x8B5F +# define GL_SAMPLER_CUBE 0x8B60 +# define GL_SAMPLER_1D_SHADOW 0x8B61 +# define GL_SAMPLER_2D_SHADOW 0x8B62 +# define GL_DELETE_STATUS 0x8B80 +# define GL_COMPILE_STATUS 0x8B81 +# define GL_LINK_STATUS 0x8B82 +# define GL_VALIDATE_STATUS 0x8B83 +# define GL_INFO_LOG_LENGTH 0x8B84 +# define GL_ATTACHED_SHADERS 0x8B85 +# define GL_ACTIVE_UNIFORMS 0x8B86 +# define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +# define GL_SHADER_SOURCE_LENGTH 0x8B88 +# define GL_ACTIVE_ATTRIBUTES 0x8B89 +# define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +# define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +# define GL_SHADING_LANGUAGE_VERSION 0x8B8C +# define GL_CURRENT_PROGRAM 0x8B8D +# define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +# define GL_LOWER_LEFT 0x8CA1 +# define GL_UPPER_LEFT 0x8CA2 +# define GL_STENCIL_BACK_REF 0x8CA3 +# define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +# define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +# endif + +# ifndef GL_ARB_multitexture +# define GL_TEXTURE0_ARB 0x84C0 +# define GL_TEXTURE1_ARB 0x84C1 +# define GL_TEXTURE2_ARB 0x84C2 +# define GL_TEXTURE3_ARB 0x84C3 +# define GL_TEXTURE4_ARB 0x84C4 +# define GL_TEXTURE5_ARB 0x84C5 +# define GL_TEXTURE6_ARB 0x84C6 +# define GL_TEXTURE7_ARB 0x84C7 +# define GL_TEXTURE8_ARB 0x84C8 +# define GL_TEXTURE9_ARB 0x84C9 +# define GL_TEXTURE10_ARB 0x84CA +# define GL_TEXTURE11_ARB 0x84CB +# define GL_TEXTURE12_ARB 0x84CC +# define GL_TEXTURE13_ARB 0x84CD +# define GL_TEXTURE14_ARB 0x84CE +# define GL_TEXTURE15_ARB 0x84CF +# define GL_TEXTURE16_ARB 0x84D0 +# define GL_TEXTURE17_ARB 0x84D1 +# define GL_TEXTURE18_ARB 0x84D2 +# define GL_TEXTURE19_ARB 0x84D3 +# define GL_TEXTURE20_ARB 0x84D4 +# define GL_TEXTURE21_ARB 0x84D5 +# define GL_TEXTURE22_ARB 0x84D6 +# define GL_TEXTURE23_ARB 0x84D7 +# define GL_TEXTURE24_ARB 0x84D8 +# define GL_TEXTURE25_ARB 0x84D9 +# define GL_TEXTURE26_ARB 0x84DA +# define GL_TEXTURE27_ARB 0x84DB +# define GL_TEXTURE28_ARB 0x84DC +# define GL_TEXTURE29_ARB 0x84DD +# define GL_TEXTURE30_ARB 0x84DE +# define GL_TEXTURE31_ARB 0x84DF +# define GL_ACTIVE_TEXTURE_ARB 0x84E0 +# define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +# endif + +# ifndef GL_ARB_transpose_matrix +# define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +# define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +# define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +# define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +# endif + +# ifndef GL_ARB_multisample +# define GL_MULTISAMPLE_ARB 0x809D +# define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +# define GL_SAMPLE_COVERAGE_ARB 0x80A0 +# define GL_SAMPLE_BUFFERS_ARB 0x80A8 +# define GL_SAMPLES_ARB 0x80A9 +# define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +# define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +# define GL_MULTISAMPLE_BIT_ARB 0x20000000 +# endif + +# ifndef GL_ARB_texture_env_add +# endif + +# ifndef GL_ARB_texture_cube_map +# define GL_NORMAL_MAP_ARB 0x8511 +# define GL_REFLECTION_MAP_ARB 0x8512 +# define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +# endif + +# ifndef GL_ARB_texture_compression +# define GL_COMPRESSED_ALPHA_ARB 0x84E9 +# define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +# define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +# define GL_COMPRESSED_INTENSITY_ARB 0x84EC +# define GL_COMPRESSED_RGB_ARB 0x84ED +# define GL_COMPRESSED_RGBA_ARB 0x84EE +# define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +# define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +# define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +# define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +# endif + +# ifndef GL_ARB_texture_border_clamp +# define GL_CLAMP_TO_BORDER_ARB 0x812D +# endif + +# ifndef GL_ARB_point_parameters +# define GL_POINT_SIZE_MIN_ARB 0x8126 +# define GL_POINT_SIZE_MAX_ARB 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +# define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +# endif + +# ifndef GL_ARB_vertex_blend +# define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +# define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +# define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +# define GL_VERTEX_BLEND_ARB 0x86A7 +# define GL_CURRENT_WEIGHT_ARB 0x86A8 +# define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +# define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +# define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +# define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +# define GL_WEIGHT_ARRAY_ARB 0x86AD +# define GL_MODELVIEW0_ARB 0x1700 +# define GL_MODELVIEW1_ARB 0x850A +# define GL_MODELVIEW2_ARB 0x8722 +# define GL_MODELVIEW3_ARB 0x8723 +# define GL_MODELVIEW4_ARB 0x8724 +# define GL_MODELVIEW5_ARB 0x8725 +# define GL_MODELVIEW6_ARB 0x8726 +# define GL_MODELVIEW7_ARB 0x8727 +# define GL_MODELVIEW8_ARB 0x8728 +# define GL_MODELVIEW9_ARB 0x8729 +# define GL_MODELVIEW10_ARB 0x872A +# define GL_MODELVIEW11_ARB 0x872B +# define GL_MODELVIEW12_ARB 0x872C +# define GL_MODELVIEW13_ARB 0x872D +# define GL_MODELVIEW14_ARB 0x872E +# define GL_MODELVIEW15_ARB 0x872F +# define GL_MODELVIEW16_ARB 0x8730 +# define GL_MODELVIEW17_ARB 0x8731 +# define GL_MODELVIEW18_ARB 0x8732 +# define GL_MODELVIEW19_ARB 0x8733 +# define GL_MODELVIEW20_ARB 0x8734 +# define GL_MODELVIEW21_ARB 0x8735 +# define GL_MODELVIEW22_ARB 0x8736 +# define GL_MODELVIEW23_ARB 0x8737 +# define GL_MODELVIEW24_ARB 0x8738 +# define GL_MODELVIEW25_ARB 0x8739 +# define GL_MODELVIEW26_ARB 0x873A +# define GL_MODELVIEW27_ARB 0x873B +# define GL_MODELVIEW28_ARB 0x873C +# define GL_MODELVIEW29_ARB 0x873D +# define GL_MODELVIEW30_ARB 0x873E +# define GL_MODELVIEW31_ARB 0x873F +# endif + +# ifndef GL_ARB_matrix_palette +# define GL_MATRIX_PALETTE_ARB 0x8840 +# define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +# define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +# define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +# define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +# define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +# define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +# define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +# define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +# define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +# endif + +# ifndef GL_ARB_texture_env_combine +# define GL_COMBINE_ARB 0x8570 +# define GL_COMBINE_RGB_ARB 0x8571 +# define GL_COMBINE_ALPHA_ARB 0x8572 +# define GL_SOURCE0_RGB_ARB 0x8580 +# define GL_SOURCE1_RGB_ARB 0x8581 +# define GL_SOURCE2_RGB_ARB 0x8582 +# define GL_SOURCE0_ALPHA_ARB 0x8588 +# define GL_SOURCE1_ALPHA_ARB 0x8589 +# define GL_SOURCE2_ALPHA_ARB 0x858A +# define GL_OPERAND0_RGB_ARB 0x8590 +# define GL_OPERAND1_RGB_ARB 0x8591 +# define GL_OPERAND2_RGB_ARB 0x8592 +# define GL_OPERAND0_ALPHA_ARB 0x8598 +# define GL_OPERAND1_ALPHA_ARB 0x8599 +# define GL_OPERAND2_ALPHA_ARB 0x859A +# define GL_RGB_SCALE_ARB 0x8573 +# define GL_ADD_SIGNED_ARB 0x8574 +# define GL_INTERPOLATE_ARB 0x8575 +# define GL_SUBTRACT_ARB 0x84E7 +# define GL_CONSTANT_ARB 0x8576 +# define GL_PRIMARY_COLOR_ARB 0x8577 +# define GL_PREVIOUS_ARB 0x8578 +# endif + +# ifndef GL_ARB_texture_env_crossbar +# endif + +# ifndef GL_ARB_texture_env_dot3 +# define GL_DOT3_RGB_ARB 0x86AE +# define GL_DOT3_RGBA_ARB 0x86AF +# endif + +# ifndef GL_ARB_texture_mirrored_repeat +# define GL_MIRRORED_REPEAT_ARB 0x8370 +# endif + +# ifndef GL_ARB_depth_texture +# define GL_DEPTH_COMPONENT16_ARB 0x81A5 +# define GL_DEPTH_COMPONENT24_ARB 0x81A6 +# define GL_DEPTH_COMPONENT32_ARB 0x81A7 +# define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +# define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +# endif + +# ifndef GL_ARB_shadow +# define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +# define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +# define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +# endif + +# ifndef GL_ARB_shadow_ambient +# define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +# endif + +# ifndef GL_ARB_window_pos +# endif + +# ifndef GL_ARB_vertex_program +# define GL_COLOR_SUM_ARB 0x8458 +# define GL_VERTEX_PROGRAM_ARB 0x8620 +# define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +# define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +# define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +# define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +# define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +# define GL_PROGRAM_LENGTH_ARB 0x8627 +# define GL_PROGRAM_STRING_ARB 0x8628 +# define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +# define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +# define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +# define GL_CURRENT_MATRIX_ARB 0x8641 +# define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +# define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +# define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +# define GL_PROGRAM_BINDING_ARB 0x8677 +# define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +# define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +# define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +# define GL_PROGRAM_FORMAT_ARB 0x8876 +# define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +# define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +# define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +# define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +# define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +# define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +# define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +# define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +# define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +# define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +# define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +# define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +# define GL_PROGRAM_ATTRIBS_ARB 0x88AC +# define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +# define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +# define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +# define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +# define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +# define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +# define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +# define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +# define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +# define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +# define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +# define GL_MATRIX0_ARB 0x88C0 +# define GL_MATRIX1_ARB 0x88C1 +# define GL_MATRIX2_ARB 0x88C2 +# define GL_MATRIX3_ARB 0x88C3 +# define GL_MATRIX4_ARB 0x88C4 +# define GL_MATRIX5_ARB 0x88C5 +# define GL_MATRIX6_ARB 0x88C6 +# define GL_MATRIX7_ARB 0x88C7 +# define GL_MATRIX8_ARB 0x88C8 +# define GL_MATRIX9_ARB 0x88C9 +# define GL_MATRIX10_ARB 0x88CA +# define GL_MATRIX11_ARB 0x88CB +# define GL_MATRIX12_ARB 0x88CC +# define GL_MATRIX13_ARB 0x88CD +# define GL_MATRIX14_ARB 0x88CE +# define GL_MATRIX15_ARB 0x88CF +# define GL_MATRIX16_ARB 0x88D0 +# define GL_MATRIX17_ARB 0x88D1 +# define GL_MATRIX18_ARB 0x88D2 +# define GL_MATRIX19_ARB 0x88D3 +# define GL_MATRIX20_ARB 0x88D4 +# define GL_MATRIX21_ARB 0x88D5 +# define GL_MATRIX22_ARB 0x88D6 +# define GL_MATRIX23_ARB 0x88D7 +# define GL_MATRIX24_ARB 0x88D8 +# define GL_MATRIX25_ARB 0x88D9 +# define GL_MATRIX26_ARB 0x88DA +# define GL_MATRIX27_ARB 0x88DB +# define GL_MATRIX28_ARB 0x88DC +# define GL_MATRIX29_ARB 0x88DD +# define GL_MATRIX30_ARB 0x88DE +# define GL_MATRIX31_ARB 0x88DF +# endif + +# ifndef GL_ARB_fragment_program +# define GL_FRAGMENT_PROGRAM_ARB 0x8804 +# define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +# define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +# define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +# define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +# define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +# define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +# define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +# define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +# define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +# define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +# define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +# define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +# define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +# endif + +# ifndef GL_ARB_vertex_buffer_object +# define GL_BUFFER_SIZE_ARB 0x8764 +# define GL_BUFFER_USAGE_ARB 0x8765 +# define GL_ARRAY_BUFFER_ARB 0x8892 +# define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +# define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +# define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +# define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +# define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +# define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +# define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +# define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +# define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +# define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +# define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +# define GL_READ_ONLY_ARB 0x88B8 +# define GL_WRITE_ONLY_ARB 0x88B9 +# define GL_READ_WRITE_ARB 0x88BA +# define GL_BUFFER_ACCESS_ARB 0x88BB +# define GL_BUFFER_MAPPED_ARB 0x88BC +# define GL_BUFFER_MAP_POINTER_ARB 0x88BD +# define GL_STREAM_DRAW_ARB 0x88E0 +# define GL_STREAM_READ_ARB 0x88E1 +# define GL_STREAM_COPY_ARB 0x88E2 +# define GL_STATIC_DRAW_ARB 0x88E4 +# define GL_STATIC_READ_ARB 0x88E5 +# define GL_STATIC_COPY_ARB 0x88E6 +# define GL_DYNAMIC_DRAW_ARB 0x88E8 +# define GL_DYNAMIC_READ_ARB 0x88E9 +# define GL_DYNAMIC_COPY_ARB 0x88EA +# endif + +# ifndef GL_ARB_occlusion_query +# define GL_QUERY_COUNTER_BITS_ARB 0x8864 +# define GL_CURRENT_QUERY_ARB 0x8865 +# define GL_QUERY_RESULT_ARB 0x8866 +# define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +# define GL_SAMPLES_PASSED_ARB 0x8914 +# endif + +# ifndef GL_ARB_shader_objects +# define GL_PROGRAM_OBJECT_ARB 0x8B40 +# define GL_SHADER_OBJECT_ARB 0x8B48 +# define GL_OBJECT_TYPE_ARB 0x8B4E +# define GL_OBJECT_SUBTYPE_ARB 0x8B4F +# define GL_FLOAT_VEC2_ARB 0x8B50 +# define GL_FLOAT_VEC3_ARB 0x8B51 +# define GL_FLOAT_VEC4_ARB 0x8B52 +# define GL_INT_VEC2_ARB 0x8B53 +# define GL_INT_VEC3_ARB 0x8B54 +# define GL_INT_VEC4_ARB 0x8B55 +# define GL_BOOL_ARB 0x8B56 +# define GL_BOOL_VEC2_ARB 0x8B57 +# define GL_BOOL_VEC3_ARB 0x8B58 +# define GL_BOOL_VEC4_ARB 0x8B59 +# define GL_FLOAT_MAT2_ARB 0x8B5A +# define GL_FLOAT_MAT3_ARB 0x8B5B +# define GL_FLOAT_MAT4_ARB 0x8B5C +# define GL_SAMPLER_1D_ARB 0x8B5D +# define GL_SAMPLER_2D_ARB 0x8B5E +# define GL_SAMPLER_3D_ARB 0x8B5F +# define GL_SAMPLER_CUBE_ARB 0x8B60 +# define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +# define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +# define GL_SAMPLER_2D_RECT_ARB 0x8B63 +# define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +# define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +# define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +# define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +# define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +# define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +# define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +# define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +# define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +# define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +# endif + +# ifndef GL_ARB_vertex_shader +# define GL_VERTEX_SHADER_ARB 0x8B31 +# define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +# define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +# define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +# define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +# define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +# endif + +# ifndef GL_ARB_fragment_shader +# define GL_FRAGMENT_SHADER_ARB 0x8B30 +# define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +# define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +# endif + +# ifndef GL_ARB_shading_language_100 +# define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +# endif + +# ifndef GL_ARB_texture_non_power_of_two +# endif + +# ifndef GL_ARB_point_sprite +# define GL_POINT_SPRITE_ARB 0x8861 +# define GL_COORD_REPLACE_ARB 0x8862 +# endif + +# ifndef GL_ARB_fragment_program_shadow +# endif + +# ifndef GL_ARB_draw_buffers +# define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +# define GL_DRAW_BUFFER0_ARB 0x8825 +# define GL_DRAW_BUFFER1_ARB 0x8826 +# define GL_DRAW_BUFFER2_ARB 0x8827 +# define GL_DRAW_BUFFER3_ARB 0x8828 +# define GL_DRAW_BUFFER4_ARB 0x8829 +# define GL_DRAW_BUFFER5_ARB 0x882A +# define GL_DRAW_BUFFER6_ARB 0x882B +# define GL_DRAW_BUFFER7_ARB 0x882C +# define GL_DRAW_BUFFER8_ARB 0x882D +# define GL_DRAW_BUFFER9_ARB 0x882E +# define GL_DRAW_BUFFER10_ARB 0x882F +# define GL_DRAW_BUFFER11_ARB 0x8830 +# define GL_DRAW_BUFFER12_ARB 0x8831 +# define GL_DRAW_BUFFER13_ARB 0x8832 +# define GL_DRAW_BUFFER14_ARB 0x8833 +# define GL_DRAW_BUFFER15_ARB 0x8834 +# endif + +# ifndef GL_ARB_texture_rectangle +# define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +# endif + +# ifndef GL_ARB_color_buffer_float +# define GL_RGBA_FLOAT_MODE_ARB 0x8820 +# define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +# define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +# define GL_CLAMP_READ_COLOR_ARB 0x891C +# define GL_FIXED_ONLY_ARB 0x891D +# endif + +# ifndef GL_ARB_half_float_pixel +# define GL_HALF_FLOAT_ARB 0x140B +# endif + +# ifndef GL_ARB_texture_float +# define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +# define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +# define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +# define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +# define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +# define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +# define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +# define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +# define GL_RGBA32F_ARB 0x8814 +# define GL_RGB32F_ARB 0x8815 +# define GL_ALPHA32F_ARB 0x8816 +# define GL_INTENSITY32F_ARB 0x8817 +# define GL_LUMINANCE32F_ARB 0x8818 +# define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +# define GL_RGBA16F_ARB 0x881A +# define GL_RGB16F_ARB 0x881B +# define GL_ALPHA16F_ARB 0x881C +# define GL_INTENSITY16F_ARB 0x881D +# define GL_LUMINANCE16F_ARB 0x881E +# define GL_LUMINANCE_ALPHA16F_ARB 0x881F +# endif + +# ifndef GL_ARB_pixel_buffer_object +# define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +# define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +# define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +# define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +# endif + +# ifndef GL_EXT_abgr +# define GL_ABGR_EXT 0x8000 +# endif + +# ifndef GL_EXT_blend_color +# define GL_CONSTANT_COLOR_EXT 0x8001 +# define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +# define GL_CONSTANT_ALPHA_EXT 0x8003 +# define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +# define GL_BLEND_COLOR_EXT 0x8005 +# endif + +# ifndef GL_EXT_polygon_offset +# define GL_POLYGON_OFFSET_EXT 0x8037 +# define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +# define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +# endif + +# ifndef GL_EXT_texture +# define GL_ALPHA4_EXT 0x803B +# define GL_ALPHA8_EXT 0x803C +# define GL_ALPHA12_EXT 0x803D +# define GL_ALPHA16_EXT 0x803E +# define GL_LUMINANCE4_EXT 0x803F +# define GL_LUMINANCE8_EXT 0x8040 +# define GL_LUMINANCE12_EXT 0x8041 +# define GL_LUMINANCE16_EXT 0x8042 +# define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +# define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +# define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +# define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +# define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +# define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +# define GL_INTENSITY_EXT 0x8049 +# define GL_INTENSITY4_EXT 0x804A +# define GL_INTENSITY8_EXT 0x804B +# define GL_INTENSITY12_EXT 0x804C +# define GL_INTENSITY16_EXT 0x804D +# define GL_RGB2_EXT 0x804E +# define GL_RGB4_EXT 0x804F +# define GL_RGB5_EXT 0x8050 +# define GL_RGB8_EXT 0x8051 +# define GL_RGB10_EXT 0x8052 +# define GL_RGB12_EXT 0x8053 +# define GL_RGB16_EXT 0x8054 +# define GL_RGBA2_EXT 0x8055 +# define GL_RGBA4_EXT 0x8056 +# define GL_RGB5_A1_EXT 0x8057 +# define GL_RGBA8_EXT 0x8058 +# define GL_RGB10_A2_EXT 0x8059 +# define GL_RGBA12_EXT 0x805A +# define GL_RGBA16_EXT 0x805B +# define GL_TEXTURE_RED_SIZE_EXT 0x805C +# define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +# define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +# define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +# define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +# define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +# define GL_REPLACE_EXT 0x8062 +# define GL_PROXY_TEXTURE_1D_EXT 0x8063 +# define GL_PROXY_TEXTURE_2D_EXT 0x8064 +# define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +# endif + +# ifndef GL_EXT_texture3D +# define GL_PACK_SKIP_IMAGES_EXT 0x806B +# define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +# define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +# define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +# define GL_TEXTURE_3D_EXT 0x806F +# define GL_PROXY_TEXTURE_3D_EXT 0x8070 +# define GL_TEXTURE_DEPTH_EXT 0x8071 +# define GL_TEXTURE_WRAP_R_EXT 0x8072 +# define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +# endif + +# ifndef GL_SGIS_texture_filter4 +# define GL_FILTER4_SGIS 0x8146 +# define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +# endif + +# ifndef GL_EXT_subtexture +# endif + +# ifndef GL_EXT_copy_texture +# endif + +# ifndef GL_EXT_histogram +# define GL_HISTOGRAM_EXT 0x8024 +# define GL_PROXY_HISTOGRAM_EXT 0x8025 +# define GL_HISTOGRAM_WIDTH_EXT 0x8026 +# define GL_HISTOGRAM_FORMAT_EXT 0x8027 +# define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +# define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +# define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +# define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +# define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +# define GL_HISTOGRAM_SINK_EXT 0x802D +# define GL_MINMAX_EXT 0x802E +# define GL_MINMAX_FORMAT_EXT 0x802F +# define GL_MINMAX_SINK_EXT 0x8030 +# define GL_TABLE_TOO_LARGE_EXT 0x8031 +# endif + +# ifndef GL_EXT_convolution +# define GL_CONVOLUTION_1D_EXT 0x8010 +# define GL_CONVOLUTION_2D_EXT 0x8011 +# define GL_SEPARABLE_2D_EXT 0x8012 +# define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +# define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +# define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +# define GL_REDUCE_EXT 0x8016 +# define GL_CONVOLUTION_FORMAT_EXT 0x8017 +# define GL_CONVOLUTION_WIDTH_EXT 0x8018 +# define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +# define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +# define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +# define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +# define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +# define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +# define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +# define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +# define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +# define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +# define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +# endif + +# ifndef GL_SGI_color_matrix +# define GL_COLOR_MATRIX_SGI 0x80B1 +# define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +# define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +# define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +# define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +# define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +# define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +# define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +# define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +# define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +# define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +# endif + +# ifndef GL_SGI_color_table +# define GL_COLOR_TABLE_SGI 0x80D0 +# define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +# define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +# define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +# define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +# define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +# define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +# define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +# define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +# define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +# define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +# define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +# define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +# define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +# endif + +# ifndef GL_SGIS_pixel_texture +# define GL_PIXEL_TEXTURE_SGIS 0x8353 +# define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +# define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +# define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +# endif + +# ifndef GL_SGIX_pixel_texture +# define GL_PIXEL_TEX_GEN_SGIX 0x8139 +# define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +# endif + +# ifndef GL_SGIS_texture4D +# define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +# define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +# define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +# define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +# define GL_TEXTURE_4D_SGIS 0x8134 +# define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +# define GL_TEXTURE_4DSIZE_SGIS 0x8136 +# define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +# define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +# define GL_TEXTURE_4D_BINDING_SGIS 0x814F +# endif + +# ifndef GL_SGI_texture_color_table +# define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +# define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +# endif + +# ifndef GL_EXT_cmyka +# define GL_CMYK_EXT 0x800C +# define GL_CMYKA_EXT 0x800D +# define GL_PACK_CMYK_HINT_EXT 0x800E +# define GL_UNPACK_CMYK_HINT_EXT 0x800F +# endif + +# ifndef GL_EXT_texture_object +# define GL_TEXTURE_PRIORITY_EXT 0x8066 +# define GL_TEXTURE_RESIDENT_EXT 0x8067 +# define GL_TEXTURE_1D_BINDING_EXT 0x8068 +# define GL_TEXTURE_2D_BINDING_EXT 0x8069 +# define GL_TEXTURE_3D_BINDING_EXT 0x806A +# endif + +# ifndef GL_SGIS_detail_texture +# define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +# define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +# define GL_LINEAR_DETAIL_SGIS 0x8097 +# define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +# define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +# define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +# define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +# define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +# endif + +# ifndef GL_SGIS_sharpen_texture +# define GL_LINEAR_SHARPEN_SGIS 0x80AD +# define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +# define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +# define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +# endif + +# ifndef GL_EXT_packed_pixels +# define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +# define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +# define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +# define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +# define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +# endif + +# ifndef GL_SGIS_texture_lod +# define GL_TEXTURE_MIN_LOD_SGIS 0x813A +# define GL_TEXTURE_MAX_LOD_SGIS 0x813B +# define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +# define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +# endif + +# ifndef GL_SGIS_multisample +# define GL_MULTISAMPLE_SGIS 0x809D +# define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +# define GL_SAMPLE_MASK_SGIS 0x80A0 +# define GL_1PASS_SGIS 0x80A1 +# define GL_2PASS_0_SGIS 0x80A2 +# define GL_2PASS_1_SGIS 0x80A3 +# define GL_4PASS_0_SGIS 0x80A4 +# define GL_4PASS_1_SGIS 0x80A5 +# define GL_4PASS_2_SGIS 0x80A6 +# define GL_4PASS_3_SGIS 0x80A7 +# define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +# define GL_SAMPLES_SGIS 0x80A9 +# define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +# define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +# define GL_SAMPLE_PATTERN_SGIS 0x80AC +# endif + +# ifndef GL_EXT_rescale_normal +# define GL_RESCALE_NORMAL_EXT 0x803A +# endif + +# ifndef GL_EXT_vertex_array +# define GL_VERTEX_ARRAY_EXT 0x8074 +# define GL_NORMAL_ARRAY_EXT 0x8075 +# define GL_COLOR_ARRAY_EXT 0x8076 +# define GL_INDEX_ARRAY_EXT 0x8077 +# define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +# define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +# define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +# define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +# define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +# define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +# define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +# define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +# define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +# define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +# define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +# define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +# define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +# define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +# define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +# define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +# define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +# define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +# define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +# define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +# define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +# define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +# define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +# define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +# define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +# define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +# define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +# define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +# endif + +# ifndef GL_EXT_misc_attribute +# endif + +# ifndef GL_SGIS_generate_mipmap +# define GL_GENERATE_MIPMAP_SGIS 0x8191 +# define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +# endif + +# ifndef GL_SGIX_clipmap +# define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +# define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +# define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +# define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +# define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +# define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +# define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +# define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +# define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +# define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +# define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +# define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +# endif + +# ifndef GL_SGIX_shadow +# define GL_TEXTURE_COMPARE_SGIX 0x819A +# define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +# define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +# define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +# endif + +# ifndef GL_SGIS_texture_edge_clamp +# define GL_CLAMP_TO_EDGE_SGIS 0x812F +# endif + +# ifndef GL_SGIS_texture_border_clamp +# define GL_CLAMP_TO_BORDER_SGIS 0x812D +# endif + +# ifndef GL_EXT_blend_minmax +# define GL_FUNC_ADD_EXT 0x8006 +# define GL_MIN_EXT 0x8007 +# define GL_MAX_EXT 0x8008 +# define GL_BLEND_EQUATION_EXT 0x8009 +# endif + +# ifndef GL_EXT_blend_subtract +# define GL_FUNC_SUBTRACT_EXT 0x800A +# define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +# endif + +# ifndef GL_EXT_blend_logic_op +# endif + +# ifndef GL_SGIX_interlace +# define GL_INTERLACE_SGIX 0x8094 +# endif + +# ifndef GL_SGIX_pixel_tiles +# define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +# define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +# define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +# define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +# define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +# define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +# define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +# define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +# endif + +# ifndef GL_SGIS_texture_select +# define GL_DUAL_ALPHA4_SGIS 0x8110 +# define GL_DUAL_ALPHA8_SGIS 0x8111 +# define GL_DUAL_ALPHA12_SGIS 0x8112 +# define GL_DUAL_ALPHA16_SGIS 0x8113 +# define GL_DUAL_LUMINANCE4_SGIS 0x8114 +# define GL_DUAL_LUMINANCE8_SGIS 0x8115 +# define GL_DUAL_LUMINANCE12_SGIS 0x8116 +# define GL_DUAL_LUMINANCE16_SGIS 0x8117 +# define GL_DUAL_INTENSITY4_SGIS 0x8118 +# define GL_DUAL_INTENSITY8_SGIS 0x8119 +# define GL_DUAL_INTENSITY12_SGIS 0x811A +# define GL_DUAL_INTENSITY16_SGIS 0x811B +# define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +# define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +# define GL_QUAD_ALPHA4_SGIS 0x811E +# define GL_QUAD_ALPHA8_SGIS 0x811F +# define GL_QUAD_LUMINANCE4_SGIS 0x8120 +# define GL_QUAD_LUMINANCE8_SGIS 0x8121 +# define GL_QUAD_INTENSITY4_SGIS 0x8122 +# define GL_QUAD_INTENSITY8_SGIS 0x8123 +# define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +# define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +# endif + +# ifndef GL_SGIX_sprite +# define GL_SPRITE_SGIX 0x8148 +# define GL_SPRITE_MODE_SGIX 0x8149 +# define GL_SPRITE_AXIS_SGIX 0x814A +# define GL_SPRITE_TRANSLATION_SGIX 0x814B +# define GL_SPRITE_AXIAL_SGIX 0x814C +# define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +# define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +# endif + +# ifndef GL_SGIX_texture_multi_buffer +# define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +# endif + +# ifndef GL_EXT_point_parameters +# define GL_POINT_SIZE_MIN_EXT 0x8126 +# define GL_POINT_SIZE_MAX_EXT 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +# define GL_DISTANCE_ATTENUATION_EXT 0x8129 +# endif + +# ifndef GL_SGIS_point_parameters +# define GL_POINT_SIZE_MIN_SGIS 0x8126 +# define GL_POINT_SIZE_MAX_SGIS 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +# define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +# endif + +# ifndef GL_SGIX_instruments +# define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +# define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +# endif + +# ifndef GL_SGIX_texture_scale_bias +# define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +# define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +# define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +# define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +# endif + +# ifndef GL_SGIX_framezoom +# define GL_FRAMEZOOM_SGIX 0x818B +# define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +# define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +# endif + +# ifndef GL_SGIX_tag_sample_buffer +# endif + +# ifndef GL_FfdMaskSGIX +# define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +# define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +# endif + +# ifndef GL_SGIX_polynomial_ffd +# define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +# define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +# define GL_DEFORMATIONS_MASK_SGIX 0x8196 +# define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +# endif + +# ifndef GL_SGIX_reference_plane +# define GL_REFERENCE_PLANE_SGIX 0x817D +# define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +# endif + +# ifndef GL_SGIX_flush_raster +# endif + +# ifndef GL_SGIX_depth_texture +# define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +# define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +# define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +# endif + +# ifndef GL_SGIS_fog_function +# define GL_FOG_FUNC_SGIS 0x812A +# define GL_FOG_FUNC_POINTS_SGIS 0x812B +# define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +# endif + +# ifndef GL_SGIX_fog_offset +# define GL_FOG_OFFSET_SGIX 0x8198 +# define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +# endif + +# ifndef GL_HP_image_transform +# define GL_IMAGE_SCALE_X_HP 0x8155 +# define GL_IMAGE_SCALE_Y_HP 0x8156 +# define GL_IMAGE_TRANSLATE_X_HP 0x8157 +# define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +# define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +# define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +# define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +# define GL_IMAGE_MAG_FILTER_HP 0x815C +# define GL_IMAGE_MIN_FILTER_HP 0x815D +# define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +# define GL_CUBIC_HP 0x815F +# define GL_AVERAGE_HP 0x8160 +# define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +# define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +# define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +# endif + +# ifndef GL_HP_convolution_border_modes +# define GL_IGNORE_BORDER_HP 0x8150 +# define GL_CONSTANT_BORDER_HP 0x8151 +# define GL_REPLICATE_BORDER_HP 0x8153 +# define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +# endif + +# ifndef GL_INGR_palette_buffer +# endif + +# ifndef GL_SGIX_texture_add_env +# define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +# endif + +# ifndef GL_EXT_color_subtable +# endif + +# ifndef GL_PGI_vertex_hints +# define GL_VERTEX_DATA_HINT_PGI 0x1A22A +# define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +# define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +# define GL_MAX_VERTEX_HINT_PGI 0x1A22D +# define GL_COLOR3_BIT_PGI 0x00010000 +# define GL_COLOR4_BIT_PGI 0x00020000 +# define GL_EDGEFLAG_BIT_PGI 0x00040000 +# define GL_INDEX_BIT_PGI 0x00080000 +# define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +# define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +# define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +# define GL_MAT_EMISSION_BIT_PGI 0x00800000 +# define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +# define GL_MAT_SHININESS_BIT_PGI 0x02000000 +# define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +# define GL_NORMAL_BIT_PGI 0x08000000 +# define GL_TEXCOORD1_BIT_PGI 0x10000000 +# define GL_TEXCOORD2_BIT_PGI 0x20000000 +# define GL_TEXCOORD3_BIT_PGI 0x40000000 +# define GL_TEXCOORD4_BIT_PGI 0x80000000 +# define GL_VERTEX23_BIT_PGI 0x00000004 +# define GL_VERTEX4_BIT_PGI 0x00000008 +# endif + +# ifndef GL_PGI_misc_hints +# define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +# define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +# define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +# define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +# define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +# define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +# define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +# define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +# define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +# define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +# define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +# define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +# define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +# define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +# define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +# define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +# define GL_CLIP_NEAR_HINT_PGI 0x1A220 +# define GL_CLIP_FAR_HINT_PGI 0x1A221 +# define GL_WIDE_LINE_HINT_PGI 0x1A222 +# define GL_BACK_NORMALS_HINT_PGI 0x1A223 +# endif + +# ifndef GL_EXT_paletted_texture +# define GL_COLOR_INDEX1_EXT 0x80E2 +# define GL_COLOR_INDEX2_EXT 0x80E3 +# define GL_COLOR_INDEX4_EXT 0x80E4 +# define GL_COLOR_INDEX8_EXT 0x80E5 +# define GL_COLOR_INDEX12_EXT 0x80E6 +# define GL_COLOR_INDEX16_EXT 0x80E7 +# define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +# endif + +# ifndef GL_EXT_clip_volume_hint +# define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +# endif + +# ifndef GL_SGIX_list_priority +# define GL_LIST_PRIORITY_SGIX 0x8182 +# endif + +# ifndef GL_SGIX_ir_instrument1 +# define GL_IR_INSTRUMENT1_SGIX 0x817F +# endif + +# ifndef GL_SGIX_calligraphic_fragment +# define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +# endif + +# ifndef GL_SGIX_texture_lod_bias +# define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +# define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +# define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +# endif + +# ifndef GL_SGIX_shadow_ambient +# define GL_SHADOW_AMBIENT_SGIX 0x80BF +# endif + +# ifndef GL_EXT_index_texture +# endif + +# ifndef GL_EXT_index_material +# define GL_INDEX_MATERIAL_EXT 0x81B8 +# define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +# define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +# endif + +# ifndef GL_EXT_index_func +# define GL_INDEX_TEST_EXT 0x81B5 +# define GL_INDEX_TEST_FUNC_EXT 0x81B6 +# define GL_INDEX_TEST_REF_EXT 0x81B7 +# endif + +# ifndef GL_EXT_index_array_formats +# define GL_IUI_V2F_EXT 0x81AD +# define GL_IUI_V3F_EXT 0x81AE +# define GL_IUI_N3F_V2F_EXT 0x81AF +# define GL_IUI_N3F_V3F_EXT 0x81B0 +# define GL_T2F_IUI_V2F_EXT 0x81B1 +# define GL_T2F_IUI_V3F_EXT 0x81B2 +# define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +# define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +# endif + +# ifndef GL_EXT_compiled_vertex_array +# define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +# define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +# endif + +# ifndef GL_EXT_cull_vertex +# define GL_CULL_VERTEX_EXT 0x81AA +# define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +# define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +# endif + +# ifndef GL_SGIX_ycrcb +# define GL_YCRCB_422_SGIX 0x81BB +# define GL_YCRCB_444_SGIX 0x81BC +# endif + +# ifndef GL_SGIX_fragment_lighting +# define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +# define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +# define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +# define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +# define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +# define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +# define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +# define GL_LIGHT_ENV_MODE_SGIX 0x8407 +# define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +# define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +# define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +# define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +# define GL_FRAGMENT_LIGHT0_SGIX 0x840C +# define GL_FRAGMENT_LIGHT1_SGIX 0x840D +# define GL_FRAGMENT_LIGHT2_SGIX 0x840E +# define GL_FRAGMENT_LIGHT3_SGIX 0x840F +# define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +# define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +# define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +# define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +# endif + +# ifndef GL_IBM_rasterpos_clip +# define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +# endif + +# ifndef GL_HP_texture_lighting +# define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +# define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +# define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +# endif + +# ifndef GL_EXT_draw_range_elements +# define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +# define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +# endif + +# ifndef GL_WIN_phong_shading +# define GL_PHONG_WIN 0x80EA +# define GL_PHONG_HINT_WIN 0x80EB +# endif + +# ifndef GL_WIN_specular_fog +# define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +# endif + +# ifndef GL_EXT_light_texture +# define GL_FRAGMENT_MATERIAL_EXT 0x8349 +# define GL_FRAGMENT_NORMAL_EXT 0x834A +# define GL_FRAGMENT_COLOR_EXT 0x834C +# define GL_ATTENUATION_EXT 0x834D +# define GL_SHADOW_ATTENUATION_EXT 0x834E +# define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +# define GL_TEXTURE_LIGHT_EXT 0x8350 +# define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +# define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +# endif + +# ifndef GL_SGIX_blend_alpha_minmax +# define GL_ALPHA_MIN_SGIX 0x8320 +# define GL_ALPHA_MAX_SGIX 0x8321 +# endif + +# ifndef GL_SGIX_impact_pixel_texture +# define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +# define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +# define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +# define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +# define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +# define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +# define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +# endif + +# ifndef GL_EXT_bgra +# define GL_BGR_EXT 0x80E0 +# define GL_BGRA_EXT 0x80E1 +# endif + +# ifndef GL_SGIX_async +# define GL_ASYNC_MARKER_SGIX 0x8329 +# endif + +# ifndef GL_SGIX_async_pixel +# define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +# define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +# define GL_ASYNC_READ_PIXELS_SGIX 0x835E +# define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +# define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +# define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +# endif + +# ifndef GL_SGIX_async_histogram +# define GL_ASYNC_HISTOGRAM_SGIX 0x832C +# define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +# endif + +# ifndef GL_INTEL_texture_scissor +# endif + +# ifndef GL_INTEL_parallel_arrays +# define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +# define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +# define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +# define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +# define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +# endif + +# ifndef GL_HP_occlusion_test +# define GL_OCCLUSION_TEST_HP 0x8165 +# define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +# endif + +# ifndef GL_EXT_pixel_transform +# define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +# define GL_PIXEL_MAG_FILTER_EXT 0x8331 +# define GL_PIXEL_MIN_FILTER_EXT 0x8332 +# define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +# define GL_CUBIC_EXT 0x8334 +# define GL_AVERAGE_EXT 0x8335 +# define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +# define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +# define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +# endif + +# ifndef GL_EXT_pixel_transform_color_table +# endif + +# ifndef GL_EXT_shared_texture_palette +# define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +# endif + +# ifndef GL_EXT_separate_specular_color +# define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +# define GL_SINGLE_COLOR_EXT 0x81F9 +# define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +# endif + +# ifndef GL_EXT_secondary_color +# define GL_COLOR_SUM_EXT 0x8458 +# define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +# define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +# define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +# define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +# define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +# define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +# endif + +# ifndef GL_EXT_texture_perturb_normal +# define GL_PERTURB_EXT 0x85AE +# define GL_TEXTURE_NORMAL_EXT 0x85AF +# endif + +# ifndef GL_EXT_multi_draw_arrays +# endif + +# ifndef GL_EXT_fog_coord +# define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +# define GL_FOG_COORDINATE_EXT 0x8451 +# define GL_FRAGMENT_DEPTH_EXT 0x8452 +# define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +# define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +# define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +# define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +# define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +# endif + +# ifndef GL_REND_screen_coordinates +# define GL_SCREEN_COORDINATES_REND 0x8490 +# define GL_INVERTED_SCREEN_W_REND 0x8491 +# endif + +# ifndef GL_EXT_coordinate_frame +# define GL_TANGENT_ARRAY_EXT 0x8439 +# define GL_BINORMAL_ARRAY_EXT 0x843A +# define GL_CURRENT_TANGENT_EXT 0x843B +# define GL_CURRENT_BINORMAL_EXT 0x843C +# define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +# define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +# define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +# define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +# define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +# define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +# define GL_MAP1_TANGENT_EXT 0x8444 +# define GL_MAP2_TANGENT_EXT 0x8445 +# define GL_MAP1_BINORMAL_EXT 0x8446 +# define GL_MAP2_BINORMAL_EXT 0x8447 +# endif + +# ifndef GL_EXT_texture_env_combine +# define GL_COMBINE_EXT 0x8570 +# define GL_COMBINE_RGB_EXT 0x8571 +# define GL_COMBINE_ALPHA_EXT 0x8572 +# define GL_RGB_SCALE_EXT 0x8573 +# define GL_ADD_SIGNED_EXT 0x8574 +# define GL_INTERPOLATE_EXT 0x8575 +# define GL_CONSTANT_EXT 0x8576 +# define GL_PRIMARY_COLOR_EXT 0x8577 +# define GL_PREVIOUS_EXT 0x8578 +# define GL_SOURCE0_RGB_EXT 0x8580 +# define GL_SOURCE1_RGB_EXT 0x8581 +# define GL_SOURCE2_RGB_EXT 0x8582 +# define GL_SOURCE0_ALPHA_EXT 0x8588 +# define GL_SOURCE1_ALPHA_EXT 0x8589 +# define GL_SOURCE2_ALPHA_EXT 0x858A +# define GL_OPERAND0_RGB_EXT 0x8590 +# define GL_OPERAND1_RGB_EXT 0x8591 +# define GL_OPERAND2_RGB_EXT 0x8592 +# define GL_OPERAND0_ALPHA_EXT 0x8598 +# define GL_OPERAND1_ALPHA_EXT 0x8599 +# define GL_OPERAND2_ALPHA_EXT 0x859A +# endif + +# ifndef GL_APPLE_specular_vector +# define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +# endif + +# ifndef GL_APPLE_transform_hint +# define GL_TRANSFORM_HINT_APPLE 0x85B1 +# endif + +# ifndef GL_SGIX_fog_scale +# define GL_FOG_SCALE_SGIX 0x81FC +# define GL_FOG_SCALE_VALUE_SGIX 0x81FD +# endif + +# ifndef GL_SUNX_constant_data +# define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +# define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +# endif + +# ifndef GL_SUN_global_alpha +# define GL_GLOBAL_ALPHA_SUN 0x81D9 +# define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +# endif + +# ifndef GL_SUN_triangle_list +# define GL_RESTART_SUN 0x0001 +# define GL_REPLACE_MIDDLE_SUN 0x0002 +# define GL_REPLACE_OLDEST_SUN 0x0003 +# define GL_TRIANGLE_LIST_SUN 0x81D7 +# define GL_REPLACEMENT_CODE_SUN 0x81D8 +# define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +# define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +# define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +# define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +# define GL_R1UI_V3F_SUN 0x85C4 +# define GL_R1UI_C4UB_V3F_SUN 0x85C5 +# define GL_R1UI_C3F_V3F_SUN 0x85C6 +# define GL_R1UI_N3F_V3F_SUN 0x85C7 +# define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +# define GL_R1UI_T2F_V3F_SUN 0x85C9 +# define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +# define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +# endif + +# ifndef GL_SUN_vertex +# endif + +# ifndef GL_EXT_blend_func_separate +# define GL_BLEND_DST_RGB_EXT 0x80C8 +# define GL_BLEND_SRC_RGB_EXT 0x80C9 +# define GL_BLEND_DST_ALPHA_EXT 0x80CA +# define GL_BLEND_SRC_ALPHA_EXT 0x80CB +# endif + +# ifndef GL_INGR_color_clamp +# define GL_RED_MIN_CLAMP_INGR 0x8560 +# define GL_GREEN_MIN_CLAMP_INGR 0x8561 +# define GL_BLUE_MIN_CLAMP_INGR 0x8562 +# define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +# define GL_RED_MAX_CLAMP_INGR 0x8564 +# define GL_GREEN_MAX_CLAMP_INGR 0x8565 +# define GL_BLUE_MAX_CLAMP_INGR 0x8566 +# define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +# endif + +# ifndef GL_INGR_interlace_read +# define GL_INTERLACE_READ_INGR 0x8568 +# endif + +# ifndef GL_EXT_stencil_wrap +# define GL_INCR_WRAP_EXT 0x8507 +# define GL_DECR_WRAP_EXT 0x8508 +# endif + +# ifndef GL_EXT_422_pixels +# define GL_422_EXT 0x80CC +# define GL_422_REV_EXT 0x80CD +# define GL_422_AVERAGE_EXT 0x80CE +# define GL_422_REV_AVERAGE_EXT 0x80CF +# endif + +# ifndef GL_NV_texgen_reflection +# define GL_NORMAL_MAP_NV 0x8511 +# define GL_REFLECTION_MAP_NV 0x8512 +# endif + +# ifndef GL_EXT_texture_cube_map +# define GL_NORMAL_MAP_EXT 0x8511 +# define GL_REFLECTION_MAP_EXT 0x8512 +# define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +# endif + +# ifndef GL_SUN_convolution_border_modes +# define GL_WRAP_BORDER_SUN 0x81D4 +# endif + +# ifndef GL_EXT_texture_env_add +# endif + +# ifndef GL_EXT_texture_lod_bias +# define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +# define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +# define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +# endif + +# ifndef GL_EXT_texture_filter_anisotropic +# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +# endif + +# ifndef GL_EXT_vertex_weighting +# define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +# define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +# define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +# define GL_MODELVIEW1_MATRIX_EXT 0x8506 +# define GL_VERTEX_WEIGHTING_EXT 0x8509 +# define GL_MODELVIEW0_EXT GL_MODELVIEW +# define GL_MODELVIEW1_EXT 0x850A +# define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +# define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +# define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +# define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +# define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +# define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +# endif + +# ifndef GL_NV_light_max_exponent +# define GL_MAX_SHININESS_NV 0x8504 +# define GL_MAX_SPOT_EXPONENT_NV 0x8505 +# endif + +# ifndef GL_NV_vertex_array_range +# define GL_VERTEX_ARRAY_RANGE_NV 0x851D +# define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +# define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +# define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +# define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +# endif + +# ifndef GL_NV_register_combiners +# define GL_REGISTER_COMBINERS_NV 0x8522 +# define GL_VARIABLE_A_NV 0x8523 +# define GL_VARIABLE_B_NV 0x8524 +# define GL_VARIABLE_C_NV 0x8525 +# define GL_VARIABLE_D_NV 0x8526 +# define GL_VARIABLE_E_NV 0x8527 +# define GL_VARIABLE_F_NV 0x8528 +# define GL_VARIABLE_G_NV 0x8529 +# define GL_CONSTANT_COLOR0_NV 0x852A +# define GL_CONSTANT_COLOR1_NV 0x852B +# define GL_PRIMARY_COLOR_NV 0x852C +# define GL_SECONDARY_COLOR_NV 0x852D +# define GL_SPARE0_NV 0x852E +# define GL_SPARE1_NV 0x852F +# define GL_DISCARD_NV 0x8530 +# define GL_E_TIMES_F_NV 0x8531 +# define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +# define GL_UNSIGNED_IDENTITY_NV 0x8536 +# define GL_UNSIGNED_INVERT_NV 0x8537 +# define GL_EXPAND_NORMAL_NV 0x8538 +# define GL_EXPAND_NEGATE_NV 0x8539 +# define GL_HALF_BIAS_NORMAL_NV 0x853A +# define GL_HALF_BIAS_NEGATE_NV 0x853B +# define GL_SIGNED_IDENTITY_NV 0x853C +# define GL_SIGNED_NEGATE_NV 0x853D +# define GL_SCALE_BY_TWO_NV 0x853E +# define GL_SCALE_BY_FOUR_NV 0x853F +# define GL_SCALE_BY_ONE_HALF_NV 0x8540 +# define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +# define GL_COMBINER_INPUT_NV 0x8542 +# define GL_COMBINER_MAPPING_NV 0x8543 +# define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +# define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +# define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +# define GL_COMBINER_MUX_SUM_NV 0x8547 +# define GL_COMBINER_SCALE_NV 0x8548 +# define GL_COMBINER_BIAS_NV 0x8549 +# define GL_COMBINER_AB_OUTPUT_NV 0x854A +# define GL_COMBINER_CD_OUTPUT_NV 0x854B +# define GL_COMBINER_SUM_OUTPUT_NV 0x854C +# define GL_MAX_GENERAL_COMBINERS_NV 0x854D +# define GL_NUM_GENERAL_COMBINERS_NV 0x854E +# define GL_COLOR_SUM_CLAMP_NV 0x854F +# define GL_COMBINER0_NV 0x8550 +# define GL_COMBINER1_NV 0x8551 +# define GL_COMBINER2_NV 0x8552 +# define GL_COMBINER3_NV 0x8553 +# define GL_COMBINER4_NV 0x8554 +# define GL_COMBINER5_NV 0x8555 +# define GL_COMBINER6_NV 0x8556 +# define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +# endif -#ifndef GL_SGIX_list_priority -#define GL_LIST_PRIORITY_SGIX 0x8182 -#endif +# ifndef GL_NV_fog_distance +# define GL_FOG_DISTANCE_MODE_NV 0x855A +# define GL_EYE_RADIAL_NV 0x855B +# define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +# endif + +# ifndef GL_NV_texgen_emboss +# define GL_EMBOSS_LIGHT_NV 0x855D +# define GL_EMBOSS_CONSTANT_NV 0x855E +# define GL_EMBOSS_MAP_NV 0x855F +# endif + +# ifndef GL_NV_blend_square +# endif + +# ifndef GL_NV_texture_env_combine4 +# define GL_COMBINE4_NV 0x8503 +# define GL_SOURCE3_RGB_NV 0x8583 +# define GL_SOURCE3_ALPHA_NV 0x858B +# define GL_OPERAND3_RGB_NV 0x8593 +# define GL_OPERAND3_ALPHA_NV 0x859B +# endif + +# ifndef GL_MESA_resize_buffers +# endif + +# ifndef GL_MESA_window_pos +# endif + +# ifndef GL_EXT_texture_compression_s3tc +# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +# endif + +# ifndef GL_IBM_cull_vertex +# define GL_CULL_VERTEX_IBM 103050 +# endif + +# ifndef GL_IBM_multimode_draw_arrays +# endif + +# ifndef GL_IBM_vertex_array_lists +# define GL_VERTEX_ARRAY_LIST_IBM 103070 +# define GL_NORMAL_ARRAY_LIST_IBM 103071 +# define GL_COLOR_ARRAY_LIST_IBM 103072 +# define GL_INDEX_ARRAY_LIST_IBM 103073 +# define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +# define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +# define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +# define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +# define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +# define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +# define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +# define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +# define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +# define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +# define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +# define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +# endif + +# ifndef GL_SGIX_subsample +# define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +# define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +# define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +# define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +# define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +# endif + +# ifndef GL_SGIX_ycrcb_subsample +# endif + +# ifndef GL_SGIX_ycrcba +# define GL_YCRCB_SGIX 0x8318 +# define GL_YCRCBA_SGIX 0x8319 +# endif + +# ifndef GL_SGI_depth_pass_instrument +# define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +# define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +# define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +# endif + +# ifndef GL_3DFX_texture_compression_FXT1 +# define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +# define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +# endif + +# ifndef GL_3DFX_multisample +# define GL_MULTISAMPLE_3DFX 0x86B2 +# define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +# define GL_SAMPLES_3DFX 0x86B4 +# define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +# endif + +# ifndef GL_3DFX_tbuffer +# endif + +# ifndef GL_EXT_multisample +# define GL_MULTISAMPLE_EXT 0x809D +# define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +# define GL_SAMPLE_MASK_EXT 0x80A0 +# define GL_1PASS_EXT 0x80A1 +# define GL_2PASS_0_EXT 0x80A2 +# define GL_2PASS_1_EXT 0x80A3 +# define GL_4PASS_0_EXT 0x80A4 +# define GL_4PASS_1_EXT 0x80A5 +# define GL_4PASS_2_EXT 0x80A6 +# define GL_4PASS_3_EXT 0x80A7 +# define GL_SAMPLE_BUFFERS_EXT 0x80A8 +# define GL_SAMPLES_EXT 0x80A9 +# define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +# define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +# define GL_SAMPLE_PATTERN_EXT 0x80AC +# define GL_MULTISAMPLE_BIT_EXT 0x20000000 +# endif + +# ifndef GL_SGIX_vertex_preclip +# define GL_VERTEX_PRECLIP_SGIX 0x83EE +# define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +# endif + +# ifndef GL_SGIX_convolution_accuracy +# define GL_CONVOLUTION_HINT_SGIX 0x8316 +# endif + +# ifndef GL_SGIX_resample +# define GL_PACK_RESAMPLE_SGIX 0x842C +# define GL_UNPACK_RESAMPLE_SGIX 0x842D +# define GL_RESAMPLE_REPLICATE_SGIX 0x842E +# define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +# define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +# endif + +# ifndef GL_SGIS_point_line_texgen +# define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +# define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +# define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +# define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +# define GL_EYE_POINT_SGIS 0x81F4 +# define GL_OBJECT_POINT_SGIS 0x81F5 +# define GL_EYE_LINE_SGIS 0x81F6 +# define GL_OBJECT_LINE_SGIS 0x81F7 +# endif + +# ifndef GL_SGIS_texture_color_mask +# define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +# endif + +# ifndef GL_EXT_texture_env_dot3 +# define GL_DOT3_RGB_EXT 0x8740 +# define GL_DOT3_RGBA_EXT 0x8741 +# endif + +# ifndef GL_ATI_texture_mirror_once +# define GL_MIRROR_CLAMP_ATI 0x8742 +# define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +# endif + +# ifndef GL_NV_fence +# define GL_ALL_COMPLETED_NV 0x84F2 +# define GL_FENCE_STATUS_NV 0x84F3 +# define GL_FENCE_CONDITION_NV 0x84F4 +# endif + +# ifndef GL_IBM_texture_mirrored_repeat +# define GL_MIRRORED_REPEAT_IBM 0x8370 +# endif + +# ifndef GL_NV_evaluators +# define GL_EVAL_2D_NV 0x86C0 +# define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +# define GL_MAP_TESSELLATION_NV 0x86C2 +# define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +# define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +# define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +# define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +# define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +# define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +# define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +# define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +# define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +# define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +# define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +# define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +# define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +# define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +# define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +# define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +# define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +# define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +# define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +# define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +# define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +# endif + +# ifndef GL_NV_packed_depth_stencil +# define GL_DEPTH_STENCIL_NV 0x84F9 +# define GL_UNSIGNED_INT_24_8_NV 0x84FA +# endif + +# ifndef GL_NV_register_combiners2 +# define GL_PER_STAGE_CONSTANTS_NV 0x8535 +# endif + +# ifndef GL_NV_texture_compression_vtc +# endif + +# ifndef GL_NV_texture_rectangle +# define GL_TEXTURE_RECTANGLE_NV 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +# endif + +# ifndef GL_NV_texture_shader +# define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +# define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +# define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +# define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +# define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +# define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +# define GL_DSDT_MAG_INTENSITY_NV 0x86DC +# define GL_SHADER_CONSISTENT_NV 0x86DD +# define GL_TEXTURE_SHADER_NV 0x86DE +# define GL_SHADER_OPERATION_NV 0x86DF +# define GL_CULL_MODES_NV 0x86E0 +# define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +# define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +# define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +# define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +# define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +# define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +# define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +# define GL_CONST_EYE_NV 0x86E5 +# define GL_PASS_THROUGH_NV 0x86E6 +# define GL_CULL_FRAGMENT_NV 0x86E7 +# define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +# define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +# define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +# define GL_DOT_PRODUCT_NV 0x86EC +# define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +# define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +# define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +# define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +# define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +# define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +# define GL_HILO_NV 0x86F4 +# define GL_DSDT_NV 0x86F5 +# define GL_DSDT_MAG_NV 0x86F6 +# define GL_DSDT_MAG_VIB_NV 0x86F7 +# define GL_HILO16_NV 0x86F8 +# define GL_SIGNED_HILO_NV 0x86F9 +# define GL_SIGNED_HILO16_NV 0x86FA +# define GL_SIGNED_RGBA_NV 0x86FB +# define GL_SIGNED_RGBA8_NV 0x86FC +# define GL_SIGNED_RGB_NV 0x86FE +# define GL_SIGNED_RGB8_NV 0x86FF +# define GL_SIGNED_LUMINANCE_NV 0x8701 +# define GL_SIGNED_LUMINANCE8_NV 0x8702 +# define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +# define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +# define GL_SIGNED_ALPHA_NV 0x8705 +# define GL_SIGNED_ALPHA8_NV 0x8706 +# define GL_SIGNED_INTENSITY_NV 0x8707 +# define GL_SIGNED_INTENSITY8_NV 0x8708 +# define GL_DSDT8_NV 0x8709 +# define GL_DSDT8_MAG8_NV 0x870A +# define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +# define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +# define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +# define GL_HI_SCALE_NV 0x870E +# define GL_LO_SCALE_NV 0x870F +# define GL_DS_SCALE_NV 0x8710 +# define GL_DT_SCALE_NV 0x8711 +# define GL_MAGNITUDE_SCALE_NV 0x8712 +# define GL_VIBRANCE_SCALE_NV 0x8713 +# define GL_HI_BIAS_NV 0x8714 +# define GL_LO_BIAS_NV 0x8715 +# define GL_DS_BIAS_NV 0x8716 +# define GL_DT_BIAS_NV 0x8717 +# define GL_MAGNITUDE_BIAS_NV 0x8718 +# define GL_VIBRANCE_BIAS_NV 0x8719 +# define GL_TEXTURE_BORDER_VALUES_NV 0x871A +# define GL_TEXTURE_HI_SIZE_NV 0x871B +# define GL_TEXTURE_LO_SIZE_NV 0x871C +# define GL_TEXTURE_DS_SIZE_NV 0x871D +# define GL_TEXTURE_DT_SIZE_NV 0x871E +# define GL_TEXTURE_MAG_SIZE_NV 0x871F +# endif + +# ifndef GL_NV_texture_shader2 +# define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +# endif + +# ifndef GL_NV_vertex_array_range2 +# define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +# endif + +# ifndef GL_NV_vertex_program +# define GL_VERTEX_PROGRAM_NV 0x8620 +# define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +# define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +# define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +# define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +# define GL_CURRENT_ATTRIB_NV 0x8626 +# define GL_PROGRAM_LENGTH_NV 0x8627 +# define GL_PROGRAM_STRING_NV 0x8628 +# define GL_MODELVIEW_PROJECTION_NV 0x8629 +# define GL_IDENTITY_NV 0x862A +# define GL_INVERSE_NV 0x862B +# define GL_TRANSPOSE_NV 0x862C +# define GL_INVERSE_TRANSPOSE_NV 0x862D +# define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +# define GL_MAX_TRACK_MATRICES_NV 0x862F +# define GL_MATRIX0_NV 0x8630 +# define GL_MATRIX1_NV 0x8631 +# define GL_MATRIX2_NV 0x8632 +# define GL_MATRIX3_NV 0x8633 +# define GL_MATRIX4_NV 0x8634 +# define GL_MATRIX5_NV 0x8635 +# define GL_MATRIX6_NV 0x8636 +# define GL_MATRIX7_NV 0x8637 +# define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +# define GL_CURRENT_MATRIX_NV 0x8641 +# define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +# define GL_PROGRAM_PARAMETER_NV 0x8644 +# define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +# define GL_PROGRAM_TARGET_NV 0x8646 +# define GL_PROGRAM_RESIDENT_NV 0x8647 +# define GL_TRACK_MATRIX_NV 0x8648 +# define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +# define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +# define GL_PROGRAM_ERROR_POSITION_NV 0x864B +# define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +# define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +# define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +# define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +# define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +# define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +# define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +# define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +# define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +# define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +# define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +# define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +# define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +# define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +# define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +# define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +# define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +# define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +# define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +# define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +# define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +# define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +# define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +# define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +# define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +# define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +# define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +# define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +# define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +# define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +# define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +# define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +# define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +# define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +# define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +# define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +# define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +# define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +# define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +# define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +# define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +# define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +# define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +# define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +# define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +# define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +# define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +# define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +# endif + +# ifndef GL_SGIX_texture_coordinate_clamp +# define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +# define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +# define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +# endif + +# ifndef GL_SGIX_scalebias_hint +# define GL_SCALEBIAS_HINT_SGIX 0x8322 +# endif + +# ifndef GL_OML_interlace +# define GL_INTERLACE_OML 0x8980 +# define GL_INTERLACE_READ_OML 0x8981 +# endif + +# ifndef GL_OML_subsample +# define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +# define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +# endif + +# ifndef GL_OML_resample +# define GL_PACK_RESAMPLE_OML 0x8984 +# define GL_UNPACK_RESAMPLE_OML 0x8985 +# define GL_RESAMPLE_REPLICATE_OML 0x8986 +# define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +# define GL_RESAMPLE_AVERAGE_OML 0x8988 +# define GL_RESAMPLE_DECIMATE_OML 0x8989 +# endif + +# ifndef GL_NV_copy_depth_to_color +# define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +# define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +# endif + +# ifndef GL_ATI_envmap_bumpmap +# define GL_BUMP_ROT_MATRIX_ATI 0x8775 +# define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +# define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +# define GL_BUMP_TEX_UNITS_ATI 0x8778 +# define GL_DUDV_ATI 0x8779 +# define GL_DU8DV8_ATI 0x877A +# define GL_BUMP_ENVMAP_ATI 0x877B +# define GL_BUMP_TARGET_ATI 0x877C +# endif + +# ifndef GL_ATI_fragment_shader +# define GL_FRAGMENT_SHADER_ATI 0x8920 +# define GL_REG_0_ATI 0x8921 +# define GL_REG_1_ATI 0x8922 +# define GL_REG_2_ATI 0x8923 +# define GL_REG_3_ATI 0x8924 +# define GL_REG_4_ATI 0x8925 +# define GL_REG_5_ATI 0x8926 +# define GL_REG_6_ATI 0x8927 +# define GL_REG_7_ATI 0x8928 +# define GL_REG_8_ATI 0x8929 +# define GL_REG_9_ATI 0x892A +# define GL_REG_10_ATI 0x892B +# define GL_REG_11_ATI 0x892C +# define GL_REG_12_ATI 0x892D +# define GL_REG_13_ATI 0x892E +# define GL_REG_14_ATI 0x892F +# define GL_REG_15_ATI 0x8930 +# define GL_REG_16_ATI 0x8931 +# define GL_REG_17_ATI 0x8932 +# define GL_REG_18_ATI 0x8933 +# define GL_REG_19_ATI 0x8934 +# define GL_REG_20_ATI 0x8935 +# define GL_REG_21_ATI 0x8936 +# define GL_REG_22_ATI 0x8937 +# define GL_REG_23_ATI 0x8938 +# define GL_REG_24_ATI 0x8939 +# define GL_REG_25_ATI 0x893A +# define GL_REG_26_ATI 0x893B +# define GL_REG_27_ATI 0x893C +# define GL_REG_28_ATI 0x893D +# define GL_REG_29_ATI 0x893E +# define GL_REG_30_ATI 0x893F +# define GL_REG_31_ATI 0x8940 +# define GL_CON_0_ATI 0x8941 +# define GL_CON_1_ATI 0x8942 +# define GL_CON_2_ATI 0x8943 +# define GL_CON_3_ATI 0x8944 +# define GL_CON_4_ATI 0x8945 +# define GL_CON_5_ATI 0x8946 +# define GL_CON_6_ATI 0x8947 +# define GL_CON_7_ATI 0x8948 +# define GL_CON_8_ATI 0x8949 +# define GL_CON_9_ATI 0x894A +# define GL_CON_10_ATI 0x894B +# define GL_CON_11_ATI 0x894C +# define GL_CON_12_ATI 0x894D +# define GL_CON_13_ATI 0x894E +# define GL_CON_14_ATI 0x894F +# define GL_CON_15_ATI 0x8950 +# define GL_CON_16_ATI 0x8951 +# define GL_CON_17_ATI 0x8952 +# define GL_CON_18_ATI 0x8953 +# define GL_CON_19_ATI 0x8954 +# define GL_CON_20_ATI 0x8955 +# define GL_CON_21_ATI 0x8956 +# define GL_CON_22_ATI 0x8957 +# define GL_CON_23_ATI 0x8958 +# define GL_CON_24_ATI 0x8959 +# define GL_CON_25_ATI 0x895A +# define GL_CON_26_ATI 0x895B +# define GL_CON_27_ATI 0x895C +# define GL_CON_28_ATI 0x895D +# define GL_CON_29_ATI 0x895E +# define GL_CON_30_ATI 0x895F +# define GL_CON_31_ATI 0x8960 +# define GL_MOV_ATI 0x8961 +# define GL_ADD_ATI 0x8963 +# define GL_MUL_ATI 0x8964 +# define GL_SUB_ATI 0x8965 +# define GL_DOT3_ATI 0x8966 +# define GL_DOT4_ATI 0x8967 +# define GL_MAD_ATI 0x8968 +# define GL_LERP_ATI 0x8969 +# define GL_CND_ATI 0x896A +# define GL_CND0_ATI 0x896B +# define GL_DOT2_ADD_ATI 0x896C +# define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +# define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +# define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +# define GL_NUM_PASSES_ATI 0x8970 +# define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +# define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +# define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +# define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +# define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +# define GL_SWIZZLE_STR_ATI 0x8976 +# define GL_SWIZZLE_STQ_ATI 0x8977 +# define GL_SWIZZLE_STR_DR_ATI 0x8978 +# define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +# define GL_SWIZZLE_STRQ_ATI 0x897A +# define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +# define GL_RED_BIT_ATI 0x00000001 +# define GL_GREEN_BIT_ATI 0x00000002 +# define GL_BLUE_BIT_ATI 0x00000004 +# define GL_2X_BIT_ATI 0x00000001 +# define GL_4X_BIT_ATI 0x00000002 +# define GL_8X_BIT_ATI 0x00000004 +# define GL_HALF_BIT_ATI 0x00000008 +# define GL_QUARTER_BIT_ATI 0x00000010 +# define GL_EIGHTH_BIT_ATI 0x00000020 +# define GL_SATURATE_BIT_ATI 0x00000040 +# define GL_COMP_BIT_ATI 0x00000002 +# define GL_NEGATE_BIT_ATI 0x00000004 +# define GL_BIAS_BIT_ATI 0x00000008 +# endif + +# ifndef GL_ATI_pn_triangles +# define GL_PN_TRIANGLES_ATI 0x87F0 +# define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +# define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +# define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +# define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +# define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +# define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +# define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +# define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +# endif + +# ifndef GL_ATI_vertex_array_object +# define GL_STATIC_ATI 0x8760 +# define GL_DYNAMIC_ATI 0x8761 +# define GL_PRESERVE_ATI 0x8762 +# define GL_DISCARD_ATI 0x8763 +# define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +# define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +# define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +# define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +# endif + +# ifndef GL_EXT_vertex_shader +# define GL_VERTEX_SHADER_EXT 0x8780 +# define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +# define GL_OP_INDEX_EXT 0x8782 +# define GL_OP_NEGATE_EXT 0x8783 +# define GL_OP_DOT3_EXT 0x8784 +# define GL_OP_DOT4_EXT 0x8785 +# define GL_OP_MUL_EXT 0x8786 +# define GL_OP_ADD_EXT 0x8787 +# define GL_OP_MADD_EXT 0x8788 +# define GL_OP_FRAC_EXT 0x8789 +# define GL_OP_MAX_EXT 0x878A +# define GL_OP_MIN_EXT 0x878B +# define GL_OP_SET_GE_EXT 0x878C +# define GL_OP_SET_LT_EXT 0x878D +# define GL_OP_CLAMP_EXT 0x878E +# define GL_OP_FLOOR_EXT 0x878F +# define GL_OP_ROUND_EXT 0x8790 +# define GL_OP_EXP_BASE_2_EXT 0x8791 +# define GL_OP_LOG_BASE_2_EXT 0x8792 +# define GL_OP_POWER_EXT 0x8793 +# define GL_OP_RECIP_EXT 0x8794 +# define GL_OP_RECIP_SQRT_EXT 0x8795 +# define GL_OP_SUB_EXT 0x8796 +# define GL_OP_CROSS_PRODUCT_EXT 0x8797 +# define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +# define GL_OP_MOV_EXT 0x8799 +# define GL_OUTPUT_VERTEX_EXT 0x879A +# define GL_OUTPUT_COLOR0_EXT 0x879B +# define GL_OUTPUT_COLOR1_EXT 0x879C +# define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +# define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +# define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +# define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +# define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +# define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +# define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +# define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +# define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +# define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +# define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +# define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +# define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +# define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +# define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +# define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +# define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +# define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +# define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +# define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +# define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +# define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +# define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +# define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +# define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +# define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +# define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +# define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +# define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +# define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +# define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +# define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +# define GL_OUTPUT_FOG_EXT 0x87BD +# define GL_SCALAR_EXT 0x87BE +# define GL_VECTOR_EXT 0x87BF +# define GL_MATRIX_EXT 0x87C0 +# define GL_VARIANT_EXT 0x87C1 +# define GL_INVARIANT_EXT 0x87C2 +# define GL_LOCAL_CONSTANT_EXT 0x87C3 +# define GL_LOCAL_EXT 0x87C4 +# define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +# define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +# define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +# define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +# define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +# define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +# define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +# define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +# define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +# define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +# define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +# define GL_X_EXT 0x87D5 +# define GL_Y_EXT 0x87D6 +# define GL_Z_EXT 0x87D7 +# define GL_W_EXT 0x87D8 +# define GL_NEGATIVE_X_EXT 0x87D9 +# define GL_NEGATIVE_Y_EXT 0x87DA +# define GL_NEGATIVE_Z_EXT 0x87DB +# define GL_NEGATIVE_W_EXT 0x87DC +# define GL_ZERO_EXT 0x87DD +# define GL_ONE_EXT 0x87DE +# define GL_NEGATIVE_ONE_EXT 0x87DF +# define GL_NORMALIZED_RANGE_EXT 0x87E0 +# define GL_FULL_RANGE_EXT 0x87E1 +# define GL_CURRENT_VERTEX_EXT 0x87E2 +# define GL_MVP_MATRIX_EXT 0x87E3 +# define GL_VARIANT_VALUE_EXT 0x87E4 +# define GL_VARIANT_DATATYPE_EXT 0x87E5 +# define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +# define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +# define GL_VARIANT_ARRAY_EXT 0x87E8 +# define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +# define GL_INVARIANT_VALUE_EXT 0x87EA +# define GL_INVARIANT_DATATYPE_EXT 0x87EB +# define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +# define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +# endif + +# ifndef GL_ATI_vertex_streams +# define GL_MAX_VERTEX_STREAMS_ATI 0x876B +# define GL_VERTEX_STREAM0_ATI 0x876C +# define GL_VERTEX_STREAM1_ATI 0x876D +# define GL_VERTEX_STREAM2_ATI 0x876E +# define GL_VERTEX_STREAM3_ATI 0x876F +# define GL_VERTEX_STREAM4_ATI 0x8770 +# define GL_VERTEX_STREAM5_ATI 0x8771 +# define GL_VERTEX_STREAM6_ATI 0x8772 +# define GL_VERTEX_STREAM7_ATI 0x8773 +# define GL_VERTEX_SOURCE_ATI 0x8774 +# endif + +# ifndef GL_ATI_element_array +# define GL_ELEMENT_ARRAY_ATI 0x8768 +# define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +# define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +# endif + +# ifndef GL_SUN_mesh_array +# define GL_QUAD_MESH_SUN 0x8614 +# define GL_TRIANGLE_MESH_SUN 0x8615 +# endif + +# ifndef GL_SUN_slice_accum +# define GL_SLICE_ACCUM_SUN 0x85CC +# endif + +# ifndef GL_NV_multisample_filter_hint +# define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +# endif + +# ifndef GL_NV_depth_clamp +# define GL_DEPTH_CLAMP_NV 0x864F +# endif + +# ifndef GL_NV_occlusion_query +# define GL_PIXEL_COUNTER_BITS_NV 0x8864 +# define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +# define GL_PIXEL_COUNT_NV 0x8866 +# define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +# endif + +# ifndef GL_NV_point_sprite +# define GL_POINT_SPRITE_NV 0x8861 +# define GL_COORD_REPLACE_NV 0x8862 +# define GL_POINT_SPRITE_R_MODE_NV 0x8863 +# endif + +# ifndef GL_NV_texture_shader3 +# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +# define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +# define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +# define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +# define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +# define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +# define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +# define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +# define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +# define GL_HILO8_NV 0x885E +# define GL_SIGNED_HILO8_NV 0x885F +# define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +# endif + +# ifndef GL_NV_vertex_program1_1 +# endif + +# ifndef GL_EXT_shadow_funcs +# endif + +# ifndef GL_EXT_stencil_two_side +# define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +# define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +# endif + +# ifndef GL_ATI_text_fragment_shader +# define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +# endif + +# ifndef GL_APPLE_client_storage +# define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +# endif + +# ifndef GL_APPLE_element_array +# define GL_ELEMENT_ARRAY_APPLE 0x8768 +# define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +# define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +# endif + +# ifndef GL_APPLE_fence +# define GL_DRAW_PIXELS_APPLE 0x8A0A +# define GL_FENCE_APPLE 0x8A0B +# endif + +# ifndef GL_APPLE_vertex_array_object +# define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +# endif + +# ifndef GL_APPLE_vertex_array_range +# define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +# define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +# define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +# define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +# define GL_STORAGE_CACHED_APPLE 0x85BE +# define GL_STORAGE_SHARED_APPLE 0x85BF +# endif + +# ifndef GL_APPLE_ycbcr_422 +# define GL_YCBCR_422_APPLE 0x85B9 +# define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +# define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +# endif + +# ifndef GL_S3_s3tc +# define GL_RGB_S3TC 0x83A0 +# define GL_RGB4_S3TC 0x83A1 +# define GL_RGBA_S3TC 0x83A2 +# define GL_RGBA4_S3TC 0x83A3 +# endif + +# ifndef GL_ATI_draw_buffers +# define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +# define GL_DRAW_BUFFER0_ATI 0x8825 +# define GL_DRAW_BUFFER1_ATI 0x8826 +# define GL_DRAW_BUFFER2_ATI 0x8827 +# define GL_DRAW_BUFFER3_ATI 0x8828 +# define GL_DRAW_BUFFER4_ATI 0x8829 +# define GL_DRAW_BUFFER5_ATI 0x882A +# define GL_DRAW_BUFFER6_ATI 0x882B +# define GL_DRAW_BUFFER7_ATI 0x882C +# define GL_DRAW_BUFFER8_ATI 0x882D +# define GL_DRAW_BUFFER9_ATI 0x882E +# define GL_DRAW_BUFFER10_ATI 0x882F +# define GL_DRAW_BUFFER11_ATI 0x8830 +# define GL_DRAW_BUFFER12_ATI 0x8831 +# define GL_DRAW_BUFFER13_ATI 0x8832 +# define GL_DRAW_BUFFER14_ATI 0x8833 +# define GL_DRAW_BUFFER15_ATI 0x8834 +# endif + +# ifndef GL_ATI_pixel_format_float +# define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +# define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +# endif + +# ifndef GL_ATI_texture_env_combine3 +# define GL_MODULATE_ADD_ATI 0x8744 +# define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +# define GL_MODULATE_SUBTRACT_ATI 0x8746 +# endif + +# ifndef GL_ATI_texture_float +# define GL_RGBA_FLOAT32_ATI 0x8814 +# define GL_RGB_FLOAT32_ATI 0x8815 +# define GL_ALPHA_FLOAT32_ATI 0x8816 +# define GL_INTENSITY_FLOAT32_ATI 0x8817 +# define GL_LUMINANCE_FLOAT32_ATI 0x8818 +# define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +# define GL_RGBA_FLOAT16_ATI 0x881A +# define GL_RGB_FLOAT16_ATI 0x881B +# define GL_ALPHA_FLOAT16_ATI 0x881C +# define GL_INTENSITY_FLOAT16_ATI 0x881D +# define GL_LUMINANCE_FLOAT16_ATI 0x881E +# define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +# endif + +# ifndef GL_NV_float_buffer +# define GL_FLOAT_R_NV 0x8880 +# define GL_FLOAT_RG_NV 0x8881 +# define GL_FLOAT_RGB_NV 0x8882 +# define GL_FLOAT_RGBA_NV 0x8883 +# define GL_FLOAT_R16_NV 0x8884 +# define GL_FLOAT_R32_NV 0x8885 +# define GL_FLOAT_RG16_NV 0x8886 +# define GL_FLOAT_RG32_NV 0x8887 +# define GL_FLOAT_RGB16_NV 0x8888 +# define GL_FLOAT_RGB32_NV 0x8889 +# define GL_FLOAT_RGBA16_NV 0x888A +# define GL_FLOAT_RGBA32_NV 0x888B +# define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +# define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +# define GL_FLOAT_RGBA_MODE_NV 0x888E +# endif + +# ifndef GL_NV_fragment_program +# define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +# define GL_FRAGMENT_PROGRAM_NV 0x8870 +# define GL_MAX_TEXTURE_COORDS_NV 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +# define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +# define GL_PROGRAM_ERROR_STRING_NV 0x8874 +# endif + +# ifndef GL_NV_half_float +# define GL_HALF_FLOAT_NV 0x140B +# endif + +# ifndef GL_NV_pixel_data_range +# define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +# define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +# define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +# define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +# define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +# define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +# endif + +# ifndef GL_NV_primitive_restart +# define GL_PRIMITIVE_RESTART_NV 0x8558 +# define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +# endif + +# ifndef GL_NV_texture_expand_normal +# define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +# endif + +# ifndef GL_NV_vertex_program2 +# endif + +# ifndef GL_ATI_map_object_buffer +# endif + +# ifndef GL_ATI_separate_stencil +# define GL_STENCIL_BACK_FUNC_ATI 0x8800 +# define GL_STENCIL_BACK_FAIL_ATI 0x8801 +# define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +# define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +# endif + +# ifndef GL_ATI_vertex_attrib_array_object +# endif + +# ifndef GL_OES_read_format +# define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +# define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +# endif + +# ifndef GL_EXT_depth_bounds_test +# define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +# define GL_DEPTH_BOUNDS_EXT 0x8891 +# endif + +# ifndef GL_EXT_texture_mirror_clamp +# define GL_MIRROR_CLAMP_EXT 0x8742 +# define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +# define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +# endif + +# ifndef GL_EXT_blend_equation_separate +# define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +# define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +# endif + +# ifndef GL_MESA_pack_invert +# define GL_PACK_INVERT_MESA 0x8758 +# endif + +# ifndef GL_MESA_ycbcr_texture +# define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +# define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +# define GL_YCBCR_MESA 0x8757 +# endif + +# ifndef GL_EXT_pixel_buffer_object +# define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +# define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +# define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +# define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +# endif + +# ifndef GL_NV_fragment_program_option +# endif + +# ifndef GL_NV_fragment_program2 +# define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +# define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +# define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +# define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +# define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +# endif + +# ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +# endif -#ifndef GL_SGIX_ir_instrument1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif +# ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +# endif + +# ifndef GL_EXT_framebuffer_object +# define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +# define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +# define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +# define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +# define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +# define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +# define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +# define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +# define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +# define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +# define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +# define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +# define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +# define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +# define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +# define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +# define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +# define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +# define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +# define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +# define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +# define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +# define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +# define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +# define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +# define GL_COLOR_ATTACHMENT13_EXT 0x8CED +# define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +# define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +# define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +# define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +# define GL_FRAMEBUFFER_EXT 0x8D40 +# define GL_RENDERBUFFER_EXT 0x8D41 +# define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +# define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +# define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +# define GL_STENCIL_INDEX1_EXT 0x8D46 +# define GL_STENCIL_INDEX4_EXT 0x8D47 +# define GL_STENCIL_INDEX8_EXT 0x8D48 +# define GL_STENCIL_INDEX16_EXT 0x8D49 +# define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +# define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +# define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +# define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +# define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +# define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +# endif + +# ifndef GL_GREMEDY_string_marker +# endif -#ifndef GL_SGIX_calligraphic_fragment -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif -#ifndef GL_SGIX_texture_lod_bias -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif +/*************************************************************/ -#ifndef GL_SGIX_shadow_ambient -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif +# include +# ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +# endif -#ifndef GL_EXT_index_texture -#endif +# ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +# ifdef __APPLE__ +typedef long GLintptr; +typedef long GLsizeiptr; +# else +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +# endif +# endif -#ifndef GL_EXT_index_material -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#endif +# ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +# ifdef __APPLE__ +typedef long GLintptrARB; +typedef long GLsizeiptrARB; +# else +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +# endif +# endif -#ifndef GL_EXT_index_func -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -#endif +# ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +# if defined(__APPLE__) +typedef void* GLhandleARB; /* shader object handle */ +# else +typedef unsigned int GLhandleARB; /* shader object handle */ +# endif +# endif -#ifndef GL_EXT_index_array_formats -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif +/* GL types for "half" precision (s10e5) float data in host memory */ +# ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +# endif -#ifndef GL_EXT_compiled_vertex_array -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#endif +# ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +# endif + +# ifndef GL_VERSION_1_2 +# define GL_VERSION_1_2 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation(GLenum); +GLAPI void APIENTRY glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*); +GLAPI void APIENTRY glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glColorTableParameterfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glColorTableParameteriv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetColorTableParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetColorTableParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionParameterf(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glConvolutionParameteri(GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetConvolutionParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*); +GLAPI void APIENTRY glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*); +GLAPI void APIENTRY glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetHistogramParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetHistogramParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMinmaxParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glHistogram(GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax(GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram(GLenum); +GLAPI void APIENTRY glResetMinmax(GLenum); +GLAPI void APIENTRY glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void(APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +typedef void(APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid* table); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* image); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span); +typedef void(APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void(APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target); +typedef void(APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +# endif + +# ifndef GL_VERSION_1_3 +# define GL_VERSION_1_3 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture(GLenum); +GLAPI void APIENTRY glClientActiveTexture(GLenum); +GLAPI void APIENTRY glMultiTexCoord1d(GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord1f(GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord1i(GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord1s(GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord2d(GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord2f(GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord2i(GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord2s(GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord3i(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv(GLenum, const GLshort*); +GLAPI void APIENTRY glLoadTransposeMatrixf(const GLfloat*); +GLAPI void APIENTRY glLoadTransposeMatrixd(const GLdouble*); +GLAPI void APIENTRY glMultTransposeMatrixf(const GLfloat*); +GLAPI void APIENTRY glMultTransposeMatrixd(const GLdouble*); +GLAPI void APIENTRY glSampleCoverage(GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glGetCompressedTexImage(GLenum, GLint, GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m); +typedef void(APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, GLvoid* img); +# endif + +# ifndef GL_VERSION_1_4 +# define GL_VERSION_1_4 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf(GLfloat); +GLAPI void APIENTRY glFogCoordfv(const GLfloat*); +GLAPI void APIENTRY glFogCoordd(GLdouble); +GLAPI void APIENTRY glFogCoorddv(const GLdouble*); +GLAPI void APIENTRY glFogCoordPointer(GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glMultiDrawArrays(GLenum, GLint*, GLsizei*, GLsizei); +GLAPI void APIENTRY glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +GLAPI void APIENTRY glPointParameterf(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv(GLenum, const GLfloat*); +GLAPI void APIENTRY glPointParameteri(GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv(GLenum, const GLint*); +GLAPI void APIENTRY glSecondaryColor3b(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv(const GLbyte*); +GLAPI void APIENTRY glSecondaryColor3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv(const GLdouble*); +GLAPI void APIENTRY glSecondaryColor3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv(const GLfloat*); +GLAPI void APIENTRY glSecondaryColor3i(GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv(const GLint*); +GLAPI void APIENTRY glSecondaryColor3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv(const GLshort*); +GLAPI void APIENTRY glSecondaryColor3ub(GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv(const GLubyte*); +GLAPI void APIENTRY glSecondaryColor3ui(GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv(const GLuint*); +GLAPI void APIENTRY glSecondaryColor3us(GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv(const GLushort*); +GLAPI void APIENTRY glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glWindowPos2d(GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv(const GLdouble*); +GLAPI void APIENTRY glWindowPos2f(GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv(const GLfloat*); +GLAPI void APIENTRY glWindowPos2i(GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv(const GLint*); +GLAPI void APIENTRY glWindowPos2s(GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv(const GLshort*); +GLAPI void APIENTRY glWindowPos3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv(const GLdouble*); +GLAPI void APIENTRY glWindowPos3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv(const GLfloat*); +GLAPI void APIENTRY glWindowPos3i(GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv(const GLint*); +GLAPI void APIENTRY glWindowPos3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv(const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void(APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void(APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord); +typedef void(APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void(APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord); +typedef void(APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void(APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v); +# endif + +# ifndef GL_VERSION_1_5 +# define GL_VERSION_1_5 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteQueries(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsQuery(GLuint); +GLAPI void APIENTRY glBeginQuery(GLenum, GLuint); +GLAPI void APIENTRY glEndQuery(GLenum); +GLAPI void APIENTRY glGetQueryiv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectuiv(GLuint, GLenum, GLuint*); +GLAPI void APIENTRY glBindBuffer(GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenBuffers(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsBuffer(GLuint); +GLAPI void APIENTRY glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum); +GLAPI void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*); +GLAPI void APIENTRY glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*); +GLAPI GLvoid* APIENTRY glMapBuffer(GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum); +GLAPI void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetBufferPointerv(GLenum, GLenum, GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); +typedef void(APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); +typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void(APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params); +typedef void(APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void(APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers); +typedef void(APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); +typedef GLboolean(APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void(APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef GLvoid*(APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid** params); +# endif + +# ifndef GL_VERSION_2_0 +# define GL_VERSION_2_0 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate(GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers(GLsizei, const GLenum*); +GLAPI void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate(GLenum, GLuint); +GLAPI void APIENTRY glAttachShader(GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar*); +GLAPI void APIENTRY glCompileShader(GLuint); +GLAPI GLuint APIENTRY glCreateProgram(void); +GLAPI GLuint APIENTRY glCreateShader(GLenum); +GLAPI void APIENTRY glDeleteProgram(GLuint); +GLAPI void APIENTRY glDeleteShader(GLuint); +GLAPI void APIENTRY glDetachShader(GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray(GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray(GLuint); +GLAPI void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); +GLAPI void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); +GLAPI void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*); +GLAPI GLint APIENTRY glGetAttribLocation(GLuint, const GLchar*); +GLAPI void APIENTRY glGetProgramiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*); +GLAPI void APIENTRY glGetShaderiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*); +GLAPI void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*); +GLAPI GLint APIENTRY glGetUniformLocation(GLuint, const GLchar*); +GLAPI void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat*); +GLAPI void APIENTRY glGetUniformiv(GLuint, GLint, GLint*); +GLAPI void APIENTRY glGetVertexAttribdv(GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**); +GLAPI GLboolean APIENTRY glIsProgram(GLuint); +GLAPI GLboolean APIENTRY glIsShader(GLuint); +GLAPI void APIENTRY glLinkProgram(GLuint); +GLAPI void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*); +GLAPI void APIENTRY glUseProgram(GLuint); +GLAPI void APIENTRY glUniform1f(GLint, GLfloat); +GLAPI void APIENTRY glUniform2f(GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i(GLint, GLint); +GLAPI void APIENTRY glUniform2i(GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform1iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform2iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform3iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform4iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glValidateProgram(GLuint); +GLAPI void APIENTRY glVertexAttrib1d(GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib1f(GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib1s(GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib2d(GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib2s(GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4Nbv(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4Niv(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4Nsv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4Nuiv(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4Nusv(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttrib4bv(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib4iv(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4ubv(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4uiv(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4usv(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void(APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); +typedef void(APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void(APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void(APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void(APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void(APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name); +typedef void(APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint(APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +typedef void(APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +typedef void(APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void(APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void(APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void(APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void(APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); +typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name); +typedef void(APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void(APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void(APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); +typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name); +typedef void(APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params); +typedef void(APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef GLboolean(APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean(APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +typedef void(APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); +typedef void(APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void(APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void(APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void(APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void(APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void(APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void(APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void(APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void(APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_ARB_multitexture +# define GL_ARB_multitexture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB(GLenum); +GLAPI void APIENTRY glClientActiveTextureARB(GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB(GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord1fARB(GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord1iARB(GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord1sARB(GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord2dARB(GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord2iARB(GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord2sARB(GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord3dARB(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord3iARB(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord3sARB(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord4dARB(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord4fARB(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord4iARB(GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord4sARB(GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB(GLenum, const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort* v); +# endif + +# ifndef GL_ARB_transpose_matrix +# define GL_ARB_transpose_matrix 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB(const GLfloat*); +GLAPI void APIENTRY glLoadTransposeMatrixdARB(const GLdouble*); +GLAPI void APIENTRY glMultTransposeMatrixfARB(const GLfloat*); +GLAPI void APIENTRY glMultTransposeMatrixdARB(const GLdouble*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); +# endif + +# ifndef GL_ARB_multisample +# define GL_ARB_multisample 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB(GLclampf, GLboolean); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); +# endif + +# ifndef GL_ARB_texture_env_add +# define GL_ARB_texture_env_add 1 +# endif + +# ifndef GL_ARB_texture_cube_map +# define GL_ARB_texture_cube_map 1 +# endif + +# ifndef GL_ARB_texture_compression +# define GL_ARB_texture_compression 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage2DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage1DARB(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage3DARB(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage2DARB(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage1DARB(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glGetCompressedTexImageARB(GLenum, GLint, GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, GLvoid* img); +# endif + +# ifndef GL_ARB_texture_border_clamp +# define GL_ARB_texture_border_clamp 1 +# endif + +# ifndef GL_ARB_point_parameters +# define GL_ARB_point_parameters 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB(GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_ARB_vertex_blend +# define GL_ARB_vertex_blend 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB(GLint, const GLbyte*); +GLAPI void APIENTRY glWeightsvARB(GLint, const GLshort*); +GLAPI void APIENTRY glWeightivARB(GLint, const GLint*); +GLAPI void APIENTRY glWeightfvARB(GLint, const GLfloat*); +GLAPI void APIENTRY glWeightdvARB(GLint, const GLdouble*); +GLAPI void APIENTRY glWeightubvARB(GLint, const GLubyte*); +GLAPI void APIENTRY glWeightusvARB(GLint, const GLushort*); +GLAPI void APIENTRY glWeightuivARB(GLint, const GLuint*); +GLAPI void APIENTRY glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glVertexBlendARB(GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte* weights); +typedef void(APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort* weights); +typedef void(APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint* weights); +typedef void(APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat* weights); +typedef void(APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble* weights); +typedef void(APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte* weights); +typedef void(APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort* weights); +typedef void(APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint* weights); +typedef void(APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count); +# endif + +# ifndef GL_ARB_matrix_palette +# define GL_ARB_matrix_palette 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB(GLint); +GLAPI void APIENTRY glMatrixIndexubvARB(GLint, const GLubyte*); +GLAPI void APIENTRY glMatrixIndexusvARB(GLint, const GLushort*); +GLAPI void APIENTRY glMatrixIndexuivARB(GLint, const GLuint*); +GLAPI void APIENTRY glMatrixIndexPointerARB(GLint, GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +typedef void(APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte* indices); +typedef void(APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort* indices); +typedef void(APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint* indices); +typedef void(APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_ARB_texture_env_combine +# define GL_ARB_texture_env_combine 1 +# endif + +# ifndef GL_ARB_texture_env_crossbar +# define GL_ARB_texture_env_crossbar 1 +# endif + +# ifndef GL_ARB_texture_env_dot3 +# define GL_ARB_texture_env_dot3 1 +# endif + +# ifndef GL_ARB_texture_mirrored_repeat +# define GL_ARB_texture_mirrored_repeat 1 +# endif + +# ifndef GL_ARB_depth_texture +# define GL_ARB_depth_texture 1 +# endif + +# ifndef GL_ARB_shadow +# define GL_ARB_shadow 1 +# endif + +# ifndef GL_ARB_shadow_ambient +# define GL_ARB_shadow_ambient 1 +# endif + +# ifndef GL_ARB_window_pos +# define GL_ARB_window_pos 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB(GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB(const GLdouble*); +GLAPI void APIENTRY glWindowPos2fARB(GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB(const GLfloat*); +GLAPI void APIENTRY glWindowPos2iARB(GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB(const GLint*); +GLAPI void APIENTRY glWindowPos2sARB(GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB(const GLshort*); +GLAPI void APIENTRY glWindowPos3dARB(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB(const GLdouble*); +GLAPI void APIENTRY glWindowPos3fARB(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB(const GLfloat*); +GLAPI void APIENTRY glWindowPos3iARB(GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB(const GLint*); +GLAPI void APIENTRY glWindowPos3sARB(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB(const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void(APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort* v); +# endif + +# ifndef GL_ARB_vertex_program +# define GL_ARB_vertex_program 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB(GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib1fARB(GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib1sARB(GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib2dARB(GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib2fARB(GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib2sARB(GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib3dARB(GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib3fARB(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib3sARB(GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4NbvARB(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4NivARB(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4NsvARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4NubARB(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4NuivARB(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4NusvARB(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttrib4bvARB(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4dARB(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib4fARB(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib4ivARB(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4sARB(GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4ubvARB(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4uivARB(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4usvARB(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttribPointerARB(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); +GLAPI void APIENTRY glEnableVertexAttribArrayARB(GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB(GLuint); +GLAPI void APIENTRY glProgramStringARB(GLenum, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glBindProgramARB(GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenProgramsARB(GLsizei, GLuint*); +GLAPI void APIENTRY glProgramEnvParameter4dARB(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB(GLenum, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramEnvParameter4fARB(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glProgramLocalParameter4dARB(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB(GLenum, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramLocalParameter4fARB(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB(GLenum, GLuint, GLdouble*); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB(GLenum, GLuint, GLfloat*); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB(GLenum, GLuint, GLdouble*); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB(GLenum, GLuint, GLfloat*); +GLAPI void APIENTRY glGetProgramivARB(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetProgramStringARB(GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetVertexAttribdvARB(GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetVertexAttribfvARB(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribivARB(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribPointervARB(GLuint, GLenum, GLvoid**); +GLAPI GLboolean APIENTRY glIsProgramARB(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void(APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void(APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid* string); +typedef void(APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void(APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs); +typedef void(APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +typedef void(APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +typedef void(APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid* string); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef GLboolean(APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program); +# endif + +# ifndef GL_ARB_fragment_program +# define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +# endif + +# ifndef GL_ARB_vertex_buffer_object +# define GL_ARB_vertex_buffer_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB(GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenBuffersARB(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsBufferARB(GLuint); +GLAPI void APIENTRY glBufferDataARB(GLenum, GLsizeiptrARB, const GLvoid*, GLenum); +GLAPI void APIENTRY glBufferSubDataARB(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid*); +GLAPI void APIENTRY glGetBufferSubDataARB(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid*); +GLAPI GLvoid* APIENTRY glMapBufferARB(GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB(GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetBufferPointervARB(GLenum, GLenum, GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void(APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers); +typedef void(APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers); +typedef GLboolean(APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void(APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLvoid*(APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid** params); +# endif + +# ifndef GL_ARB_occlusion_query +# define GL_ARB_occlusion_query 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteQueriesARB(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsQueryARB(GLuint); +GLAPI void APIENTRY glBeginQueryARB(GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB(GLenum); +GLAPI void APIENTRY glGetQueryivARB(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectivARB(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectuivARB(GLuint, GLenum, GLuint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint* ids); +typedef void(APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint* ids); +typedef GLboolean(APIENTRYP PFNGLISQUERYARBPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void(APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint* params); +# endif + +# ifndef GL_ARB_shader_objects +# define GL_ARB_shader_objects 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB(GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB(GLenum); +GLAPI void APIENTRY glDetachObjectARB(GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB(GLenum); +GLAPI void APIENTRY glShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB**, const GLint*); +GLAPI void APIENTRY glCompileShaderARB(GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB(void); +GLAPI void APIENTRY glAttachObjectARB(GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB(GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB(GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB(GLhandleARB); +GLAPI void APIENTRY glUniform1fARB(GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB(GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB(GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB(GLint, GLint); +GLAPI void APIENTRY glUniform2iARB(GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB(GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform2fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform3fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform4fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform1ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform2ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform3ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform4ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glGetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat*); +GLAPI void APIENTRY glGetObjectParameterivARB(GLhandleARB, GLenum, GLint*); +GLAPI void APIENTRY glGetInfoLogARB(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); +GLAPI void APIENTRY glGetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*); +GLAPI GLint APIENTRY glGetUniformLocationARB(GLhandleARB, const GLcharARB*); +GLAPI void APIENTRY glGetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); +GLAPI void APIENTRY glGetUniformfvARB(GLhandleARB, GLint, GLfloat*); +GLAPI void APIENTRY glGetUniformivARB(GLhandleARB, GLint, GLint*); +GLAPI void APIENTRY glGetShaderSourceARB(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef GLhandleARB(APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void(APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB(APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef void(APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB** string, const GLint* length); +typedef void(APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef GLhandleARB(APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef void(APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void(APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void(APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void(APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void(APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void(APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void(APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void(APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void(APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void(APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void(APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void(APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void(APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* infoLog); +typedef void(APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj); +typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +typedef void(APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat* params); +typedef void(APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint* params); +typedef void(APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* source); +# endif + +# ifndef GL_ARB_vertex_shader +# define GL_ARB_vertex_shader 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB*); +GLAPI void APIENTRY glGetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); +GLAPI GLint APIENTRY glGetAttribLocationARB(GLhandleARB, const GLcharARB*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void(APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); +# endif + +# ifndef GL_ARB_fragment_shader +# define GL_ARB_fragment_shader 1 +# endif + +# ifndef GL_ARB_shading_language_100 +# define GL_ARB_shading_language_100 1 +# endif + +# ifndef GL_ARB_texture_non_power_of_two +# define GL_ARB_texture_non_power_of_two 1 +# endif + +# ifndef GL_ARB_point_sprite +# define GL_ARB_point_sprite 1 +# endif + +# ifndef GL_ARB_fragment_program_shadow +# define GL_ARB_fragment_program_shadow 1 +# endif + +# ifndef GL_ARB_draw_buffers +# define GL_ARB_draw_buffers 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB(GLsizei, const GLenum*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum* bufs); +# endif + +# ifndef GL_ARB_texture_rectangle +# define GL_ARB_texture_rectangle 1 +# endif + +# ifndef GL_ARB_color_buffer_float +# define GL_ARB_color_buffer_float 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); +# endif + +# ifndef GL_ARB_half_float_pixel +# define GL_ARB_half_float_pixel 1 +# endif + +# ifndef GL_ARB_texture_float +# define GL_ARB_texture_float 1 +# endif + +# ifndef GL_ARB_pixel_buffer_object +# define GL_ARB_pixel_buffer_object 1 +# endif + +# ifndef GL_EXT_abgr +# define GL_EXT_abgr 1 +# endif + +# ifndef GL_EXT_blend_color +# define GL_EXT_blend_color 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT(GLclampf, GLclampf, GLclampf, GLclampf); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +# endif + +# ifndef GL_EXT_polygon_offset +# define GL_EXT_polygon_offset 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT(GLfloat, GLfloat); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); +# endif + +# ifndef GL_EXT_texture +# define GL_EXT_texture 1 +# endif + +# ifndef GL_EXT_texture3D +# define GL_EXT_texture3D 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +# endif + +# ifndef GL_SGIS_texture_filter4 +# define GL_SGIS_texture_filter4 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glTexFilterFuncSGIS(GLenum, GLenum, GLsizei, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat* weights); +typedef void(APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); +# endif + +# ifndef GL_EXT_subtexture +# define GL_EXT_subtexture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +# endif + +# ifndef GL_EXT_copy_texture +# define GL_EXT_copy_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void(APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +# endif + +# ifndef GL_EXT_histogram +# define GL_EXT_histogram 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetHistogramParameterfvEXT(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetHistogramParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMinmaxEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMinmaxParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glHistogramEXT(GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT(GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT(GLenum); +GLAPI void APIENTRY glResetMinmaxEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +typedef void(APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target); +# endif + +# ifndef GL_EXT_convolution +# define GL_EXT_convolution 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionParameterfEXT(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glConvolutionParameteriEXT(GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetConvolutionParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetSeparableFilterEXT(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*); +GLAPI void APIENTRY glSeparableFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid* image); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span); +typedef void(APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column); +# endif + +# ifndef GL_EXT_color_matrix +# define GL_EXT_color_matrix 1 +# endif + +# ifndef GL_SGI_color_table +# define GL_SGI_color_table 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glColorTableParameterfvSGI(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glColorTableParameterivSGI(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyColorTableSGI(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetColorTableParameterfvSGI(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetColorTableParameterivSGI(GLenum, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, GLvoid* table); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint* params); +# endif + +# ifndef GL_SGIX_pixel_texture +# define GL_SGIX_pixel_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); +# endif + +# ifndef GL_SGIS_pixel_texture +# define GL_SGIS_pixel_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS(GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS(GLenum, const GLint*); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS(GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS(GLenum, const GLfloat*); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS(GLenum, GLint*); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat* params); +# endif + +# ifndef GL_SGIS_texture4D +# define GL_SGIS_texture4D 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage4DSGIS(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid* pixels); +# endif + +# ifndef GL_SGI_texture_color_table +# define GL_SGI_texture_color_table 1 +# endif + +# ifndef GL_EXT_cmyka +# define GL_EXT_cmyka 1 +# endif + +# ifndef GL_EXT_texture_object +# define GL_EXT_texture_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT(GLsizei, const GLuint*, GLboolean*); +GLAPI void APIENTRY glBindTextureEXT(GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenTexturesEXT(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsTextureEXT(GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT(GLsizei, const GLuint*, const GLclampf*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean(APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void(APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void(APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint* textures); +typedef void(APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint* textures); +typedef GLboolean(APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void(APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint* textures, const GLclampf* priorities); +# endif + +# ifndef GL_SGIS_detail_texture +# define GL_SGIS_detail_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS(GLenum, GLsizei, const GLfloat*); +GLAPI void APIENTRY glGetDetailTexFuncSGIS(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); +typedef void(APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat* points); +# endif + +# ifndef GL_SGIS_sharpen_texture +# define GL_SGIS_sharpen_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS(GLenum, GLsizei, const GLfloat*); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); +typedef void(APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat* points); +# endif + +# ifndef GL_EXT_packed_pixels +# define GL_EXT_packed_pixels 1 +# endif + +# ifndef GL_SGIS_texture_lod +# define GL_SGIS_texture_lod 1 +# endif + +# ifndef GL_SGIS_multisample +# define GL_SGIS_multisample 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS(GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +typedef void(APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); +# endif + +# ifndef GL_EXT_rescale_normal +# define GL_EXT_rescale_normal 1 +# endif + +# ifndef GL_EXT_vertex_array +# define GL_EXT_vertex_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT(GLint); +GLAPI void APIENTRY glColorPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glDrawArraysEXT(GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT(GLsizei, GLsizei, const GLboolean*); +GLAPI void APIENTRY glGetPointervEXT(GLenum, GLvoid**); +GLAPI void APIENTRY glIndexPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glNormalPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glTexCoordPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glVertexPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void(APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void(APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, GLvoid** params); +typedef void(APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +# endif + +# ifndef GL_EXT_misc_attribute +# define GL_EXT_misc_attribute 1 +# endif + +# ifndef GL_SGIS_generate_mipmap +# define GL_SGIS_generate_mipmap 1 +# endif + +# ifndef GL_SGIX_clipmap +# define GL_SGIX_clipmap 1 +# endif + +# ifndef GL_SGIX_shadow +# define GL_SGIX_shadow 1 +# endif + +# ifndef GL_SGIS_texture_edge_clamp +# define GL_SGIS_texture_edge_clamp 1 +# endif + +# ifndef GL_SGIS_texture_border_clamp +# define GL_SGIS_texture_border_clamp 1 +# endif + +# ifndef GL_EXT_blend_minmax +# define GL_EXT_blend_minmax 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +# endif + +# ifndef GL_EXT_blend_subtract +# define GL_EXT_blend_subtract 1 +# endif + +# ifndef GL_EXT_blend_logic_op +# define GL_EXT_blend_logic_op 1 +# endif + +# ifndef GL_SGIX_interlace +# define GL_SGIX_interlace 1 +# endif + +# ifndef GL_SGIX_pixel_tiles +# define GL_SGIX_pixel_tiles 1 +# endif + +# ifndef GL_SGIX_texture_select +# define GL_SGIX_texture_select 1 +# endif + +# ifndef GL_SGIX_sprite +# define GL_SGIX_sprite 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX(GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX(GLenum, const GLfloat*); +GLAPI void APIENTRY glSpriteParameteriSGIX(GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX(GLenum, const GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint* params); +# endif + +# ifndef GL_SGIX_texture_multi_buffer +# define GL_SGIX_texture_multi_buffer 1 +# endif + +# ifndef GL_EXT_point_parameters +# define GL_EXT_point_parameters 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT(GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_SGIS_point_parameters +# define GL_SGIS_point_parameters 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS(GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_SGIX_instruments +# define GL_SGIX_instruments 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX(void); +GLAPI void APIENTRY glInstrumentsBufferSGIX(GLsizei, GLint*); +GLAPI GLint APIENTRY glPollInstrumentsSGIX(GLint*); +GLAPI void APIENTRY glReadInstrumentsSGIX(GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX(void); +GLAPI void APIENTRY glStopInstrumentsSGIX(GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint(APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void); +typedef void(APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint* buffer); +typedef GLint(APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint* marker_p); +typedef void(APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker); +typedef void(APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void); +typedef void(APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker); +# endif + +# ifndef GL_SGIX_texture_scale_bias +# define GL_SGIX_texture_scale_bias 1 +# endif + +# ifndef GL_SGIX_framezoom +# define GL_SGIX_framezoom 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX(GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor); +# endif + +# ifndef GL_SGIX_tag_sample_buffer +# define GL_SGIX_tag_sample_buffer 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void); +# endif + +# ifndef GL_SGIX_polynomial_ffd +# define GL_SGIX_polynomial_ffd 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*); +GLAPI void APIENTRY glDeformationMap3fSGIX(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*); +GLAPI void APIENTRY glDeformSGIX(GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX(GLbitfield); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble* points); +typedef void(APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat* points); +typedef void(APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask); +typedef void(APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask); +# endif + +# ifndef GL_SGIX_reference_plane +# define GL_SGIX_reference_plane 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX(const GLdouble*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble* equation); +# endif + +# ifndef GL_SGIX_flush_raster +# define GL_SGIX_flush_raster 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void); +# endif + +# ifndef GL_SGIX_depth_texture +# define GL_SGIX_depth_texture 1 +# endif + +# ifndef GL_SGIS_fog_function +# define GL_SGIS_fog_function 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS(GLsizei, const GLfloat*); +GLAPI void APIENTRY glGetFogFuncSGIS(GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat* points); +typedef void(APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat* points); +# endif + +# ifndef GL_SGIX_fog_offset +# define GL_SGIX_fog_offset 1 +# endif + +# ifndef GL_HP_image_transform +# define GL_HP_image_transform 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP(GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glImageTransformParameterfvHP(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glGetImageTransformParameterivHP(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetImageTransformParameterfvHP(GLenum, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat* params); +# endif + +# ifndef GL_HP_convolution_border_modes +# define GL_HP_convolution_border_modes 1 +# endif + +# ifndef GL_SGIX_texture_add_env +# define GL_SGIX_texture_add_env 1 +# endif + +# ifndef GL_EXT_color_subtable +# define GL_EXT_color_subtable 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glCopyColorSubTableEXT(GLenum, GLsizei, GLint, GLint, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +# endif + +# ifndef GL_PGI_vertex_hints +# define GL_PGI_vertex_hints 1 +# endif + +# ifndef GL_PGI_misc_hints +# define GL_PGI_misc_hints 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode); +# endif + +# ifndef GL_EXT_paletted_texture +# define GL_EXT_paletted_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glGetColorTableEXT(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); +typedef void(APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid* data); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +# endif + +# ifndef GL_EXT_clip_volume_hint +# define GL_EXT_clip_volume_hint 1 +# endif + +# ifndef GL_SGIX_list_priority +# define GL_SGIX_list_priority 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetListParameterivSGIX(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glListParameterfSGIX(GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX(GLuint, GLenum, const GLfloat*); +GLAPI void APIENTRY glListParameteriSGIX(GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX(GLuint, GLenum, const GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint* params); +# endif + +# ifndef GL_SGIX_ir_instrument1 +# define GL_SGIX_ir_instrument1 1 +# endif + +# ifndef GL_SGIX_calligraphic_fragment +# define GL_SGIX_calligraphic_fragment 1 +# endif + +# ifndef GL_SGIX_texture_lod_bias +# define GL_SGIX_texture_lod_bias 1 +# endif + +# ifndef GL_SGIX_shadow_ambient +# define GL_SGIX_shadow_ambient 1 +# endif + +# ifndef GL_EXT_index_texture +# define GL_EXT_index_texture 1 +# endif + +# ifndef GL_EXT_index_material +# define GL_EXT_index_material 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); +# endif + +# ifndef GL_EXT_index_func +# define GL_EXT_index_func 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT(GLenum, GLclampf); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref); +# endif + +# ifndef GL_EXT_index_array_formats +# define GL_EXT_index_array_formats 1 +# endif + +# ifndef GL_EXT_compiled_vertex_array +# define GL_EXT_compiled_vertex_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT(GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void); +# endif + +# ifndef GL_EXT_cull_vertex +# define GL_EXT_cull_vertex 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT(GLenum, GLdouble*); +GLAPI void APIENTRY glCullParameterfvEXT(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat* params); +# endif + +# ifndef GL_SGIX_ycrcb +# define GL_SGIX_ycrcb 1 +# endif + +# ifndef GL_SGIX_fragment_lighting +# define GL_SGIX_fragment_lighting 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX(GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glFragmentLightiSGIX(GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glFragmentLightModelfSGIX(GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX(GLenum, const GLfloat*); +GLAPI void APIENTRY glFragmentLightModeliSGIX(GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX(GLenum, const GLint*); +GLAPI void APIENTRY glFragmentMaterialfSGIX(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glFragmentMaterialiSGIX(GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glGetFragmentLightfvSGIX(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetFragmentLightivSGIX(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glLightEnviSGIX(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param); +# endif + +# ifndef GL_IBM_rasterpos_clip +# define GL_IBM_rasterpos_clip 1 +# endif + +# ifndef GL_HP_texture_lighting +# define GL_HP_texture_lighting 1 +# endif + +# ifndef GL_EXT_draw_range_elements +# define GL_EXT_draw_range_elements 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +# endif + +# ifndef GL_WIN_phong_shading +# define GL_WIN_phong_shading 1 +# endif + +# ifndef GL_WIN_specular_fog +# define GL_WIN_specular_fog 1 +# endif + +# ifndef GL_EXT_light_texture +# define GL_EXT_light_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT(GLenum); +GLAPI void APIENTRY glTextureLightEXT(GLenum); +GLAPI void APIENTRY glTextureMaterialEXT(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +typedef void(APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +typedef void(APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); +# endif + +# ifndef GL_SGIX_blend_alpha_minmax +# define GL_SGIX_blend_alpha_minmax 1 +# endif + +# ifndef GL_EXT_bgra +# define GL_EXT_bgra 1 +# endif + +# ifndef GL_SGIX_async +# define GL_SGIX_async 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX(GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX(GLuint*); +GLAPI GLint APIENTRY glPollAsyncSGIX(GLuint*); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX(GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX(GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +typedef GLint(APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint* markerp); +typedef GLint(APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint* markerp); +typedef GLuint(APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +typedef void(APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +typedef GLboolean(APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +# endif + +# ifndef GL_SGIX_async_pixel +# define GL_SGIX_async_pixel 1 +# endif + +# ifndef GL_SGIX_async_histogram +# define GL_SGIX_async_histogram 1 +# endif + +# ifndef GL_INTEL_parallel_arrays +# define GL_INTEL_parallel_arrays 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL(GLint, GLenum, const GLvoid**); +GLAPI void APIENTRY glNormalPointervINTEL(GLenum, const GLvoid**); +GLAPI void APIENTRY glColorPointervINTEL(GLint, GLenum, const GLvoid**); +GLAPI void APIENTRY glTexCoordPointervINTEL(GLint, GLenum, const GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid** pointer); +typedef void(APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const GLvoid** pointer); +typedef void(APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid** pointer); +typedef void(APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid** pointer); +# endif + +# ifndef GL_HP_occlusion_test +# define GL_HP_occlusion_test 1 +# endif + +# ifndef GL_EXT_pixel_transform +# define GL_EXT_pixel_transform 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT(GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glPixelTransformParameterfvEXT(GLenum, GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_EXT_pixel_transform_color_table +# define GL_EXT_pixel_transform_color_table 1 +# endif + +# ifndef GL_EXT_shared_texture_palette +# define GL_EXT_shared_texture_palette 1 +# endif + +# ifndef GL_EXT_separate_specular_color +# define GL_EXT_separate_specular_color 1 +# endif + +# ifndef GL_EXT_secondary_color +# define GL_EXT_secondary_color 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT(const GLbyte*); +GLAPI void APIENTRY glSecondaryColor3dEXT(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT(const GLdouble*); +GLAPI void APIENTRY glSecondaryColor3fEXT(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT(const GLfloat*); +GLAPI void APIENTRY glSecondaryColor3iEXT(GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT(const GLint*); +GLAPI void APIENTRY glSecondaryColor3sEXT(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT(const GLshort*); +GLAPI void APIENTRY glSecondaryColor3ubEXT(GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT(const GLubyte*); +GLAPI void APIENTRY glSecondaryColor3uiEXT(GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT(const GLuint*); +GLAPI void APIENTRY glSecondaryColor3usEXT(GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT(const GLushort*); +GLAPI void APIENTRY glSecondaryColorPointerEXT(GLint, GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_EXT_texture_perturb_normal +# define GL_EXT_texture_perturb_normal 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode); +# endif + +# ifndef GL_EXT_multi_draw_arrays +# define GL_EXT_multi_draw_arrays 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum, GLint*, GLsizei*, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); +# endif + +# ifndef GL_EXT_fog_coord +# define GL_EXT_fog_coord 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT(GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT(const GLfloat*); +GLAPI void APIENTRY glFogCoorddEXT(GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT(const GLdouble*); +GLAPI void APIENTRY glFogCoordPointerEXT(GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void(APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat* coord); +typedef void(APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void(APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble* coord); +typedef void(APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_REND_screen_coordinates +# define GL_REND_screen_coordinates 1 +# endif + +# ifndef GL_EXT_coordinate_frame +# define GL_EXT_coordinate_frame 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT(const GLbyte*); +GLAPI void APIENTRY glTangent3dEXT(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT(const GLdouble*); +GLAPI void APIENTRY glTangent3fEXT(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT(const GLfloat*); +GLAPI void APIENTRY glTangent3iEXT(GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT(const GLint*); +GLAPI void APIENTRY glTangent3sEXT(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT(const GLshort*); +GLAPI void APIENTRY glBinormal3bEXT(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT(const GLbyte*); +GLAPI void APIENTRY glBinormal3dEXT(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT(const GLdouble*); +GLAPI void APIENTRY glBinormal3fEXT(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT(const GLfloat*); +GLAPI void APIENTRY glBinormal3iEXT(GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT(const GLint*); +GLAPI void APIENTRY glBinormal3sEXT(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT(const GLshort*); +GLAPI void APIENTRY glTangentPointerEXT(GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glBinormalPointerEXT(GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz); +typedef void(APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz); +typedef void(APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz); +typedef void(APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz); +typedef void(APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz); +typedef void(APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz); +typedef void(APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz); +typedef void(APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz); +typedef void(APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz); +typedef void(APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz); +typedef void(APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_EXT_texture_env_combine +# define GL_EXT_texture_env_combine 1 +# endif + +# ifndef GL_APPLE_specular_vector +# define GL_APPLE_specular_vector 1 +# endif + +# ifndef GL_APPLE_transform_hint +# define GL_APPLE_transform_hint 1 +# endif + +# ifndef GL_SGIX_fog_scale +# define GL_SGIX_fog_scale 1 +# endif + +# ifndef GL_SUNX_constant_data +# define GL_SUNX_constant_data 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void); +# endif + +# ifndef GL_SUN_global_alpha +# define GL_SUN_global_alpha 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN(GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN(GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN(GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN(GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN(GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN(GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN(GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +# endif + +# ifndef GL_SUN_triangle_list +# define GL_SUN_triangle_list 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN(GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN(GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN(GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN(const GLuint*); +GLAPI void APIENTRY glReplacementCodeusvSUN(const GLushort*); +GLAPI void APIENTRY glReplacementCodeubvSUN(const GLubyte*); +GLAPI void APIENTRY glReplacementCodePointerSUN(GLenum, GLsizei, const GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint* code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort* code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte* code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const GLvoid** pointer); +# endif + +# ifndef GL_SUN_vertex +# define GL_SUN_vertex 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN(const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glColor4ubVertex3fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN(const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN(const GLfloat*, const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN(const GLuint*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint*, const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat* tc, const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint* rc, const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +# endif + +# ifndef GL_EXT_blend_func_separate +# define GL_EXT_blend_func_separate 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT(GLenum, GLenum, GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +# endif + +# ifndef GL_INGR_blend_func_separate +# define GL_INGR_blend_func_separate 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR(GLenum, GLenum, GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +# endif + +# ifndef GL_INGR_color_clamp +# define GL_INGR_color_clamp 1 +# endif + +# ifndef GL_INGR_interlace_read +# define GL_INGR_interlace_read 1 +# endif + +# ifndef GL_EXT_stencil_wrap +# define GL_EXT_stencil_wrap 1 +# endif + +# ifndef GL_EXT_422_pixels +# define GL_EXT_422_pixels 1 +# endif + +# ifndef GL_NV_texgen_reflection +# define GL_NV_texgen_reflection 1 +# endif + +# ifndef GL_SUN_convolution_border_modes +# define GL_SUN_convolution_border_modes 1 +# endif + +# ifndef GL_EXT_texture_env_add +# define GL_EXT_texture_env_add 1 +# endif + +# ifndef GL_EXT_texture_lod_bias +# define GL_EXT_texture_lod_bias 1 +# endif + +# ifndef GL_EXT_texture_filter_anisotropic +# define GL_EXT_texture_filter_anisotropic 1 +# endif + +# ifndef GL_EXT_vertex_weighting +# define GL_EXT_vertex_weighting 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT(GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT(const GLfloat*); +GLAPI void APIENTRY glVertexWeightPointerEXT(GLsizei, GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat* weight); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLsizei size, GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_NV_light_max_exponent +# define GL_NV_light_max_exponent 1 +# endif + +# ifndef GL_NV_vertex_array_range +# define GL_NV_vertex_array_range 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV(void); +GLAPI void APIENTRY glVertexArrayRangeNV(GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); +typedef void(APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const GLvoid* pointer); +# endif + +# ifndef GL_NV_register_combiners +# define GL_NV_register_combiners 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV(GLenum, const GLfloat*); +GLAPI void APIENTRY glCombinerParameterfNV(GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV(GLenum, const GLint*); +GLAPI void APIENTRY glCombinerParameteriNV(GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV(GLenum, GLenum, GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetCombinerInputParameterivNV(GLenum, GLenum, GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV(GLenum, GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV(GLenum, GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV(GLenum, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void(APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void(APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void(APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint* params); +# endif + +# ifndef GL_NV_fog_distance +# define GL_NV_fog_distance 1 +# endif + +# ifndef GL_NV_texgen_emboss +# define GL_NV_texgen_emboss 1 +# endif + +# ifndef GL_NV_blend_square +# define GL_NV_blend_square 1 +# endif + +# ifndef GL_NV_texture_env_combine4 +# define GL_NV_texture_env_combine4 1 +# endif + +# ifndef GL_MESA_resize_buffers +# define GL_MESA_resize_buffers 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void); +# endif + +# ifndef GL_MESA_window_pos +# define GL_MESA_window_pos 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA(GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA(const GLdouble*); +GLAPI void APIENTRY glWindowPos2fMESA(GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA(const GLfloat*); +GLAPI void APIENTRY glWindowPos2iMESA(GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA(const GLint*); +GLAPI void APIENTRY glWindowPos2sMESA(GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA(const GLshort*); +GLAPI void APIENTRY glWindowPos3dMESA(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA(const GLdouble*); +GLAPI void APIENTRY glWindowPos3fMESA(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA(const GLfloat*); +GLAPI void APIENTRY glWindowPos3iMESA(GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA(const GLint*); +GLAPI void APIENTRY glWindowPos3sMESA(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA(const GLshort*); +GLAPI void APIENTRY glWindowPos4dMESA(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA(const GLdouble*); +GLAPI void APIENTRY glWindowPos4fMESA(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA(const GLfloat*); +GLAPI void APIENTRY glWindowPos4iMESA(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA(const GLint*); +GLAPI void APIENTRY glWindowPos4sMESA(GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA(const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void(APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void(APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort* v); +# endif + +# ifndef GL_IBM_cull_vertex +# define GL_IBM_cull_vertex 1 +# endif + +# ifndef GL_IBM_multimode_draw_arrays +# define GL_IBM_multimode_draw_arrays 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM(const GLenum*, const GLint*, const GLsizei*, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM(const GLenum*, const GLsizei*, GLenum, const GLvoid* const*, GLsizei, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride); +typedef void(APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum* mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount, GLint modestride); +# endif + +# ifndef GL_IBM_vertex_array_lists +# define GL_IBM_vertex_array_lists 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM(GLint, const GLboolean**, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM(GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glIndexPointerListIBM(GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glNormalPointerListIBM(GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glVertexPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +# endif + +# ifndef GL_SGIX_subsample +# define GL_SGIX_subsample 1 +# endif + +# ifndef GL_SGIX_ycrcba +# define GL_SGIX_ycrcba 1 +# endif + +# ifndef GL_SGIX_ycrcb_subsample +# define GL_SGIX_ycrcb_subsample 1 +# endif + +# ifndef GL_SGIX_depth_pass_instrument +# define GL_SGIX_depth_pass_instrument 1 +# endif + +# ifndef GL_3DFX_texture_compression_FXT1 +# define GL_3DFX_texture_compression_FXT1 1 +# endif + +# ifndef GL_3DFX_multisample +# define GL_3DFX_multisample 1 +# endif + +# ifndef GL_3DFX_tbuffer +# define GL_3DFX_tbuffer 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); +# endif + +# ifndef GL_EXT_multisample +# define GL_EXT_multisample 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT(GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +typedef void(APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); +# endif + +# ifndef GL_SGIX_vertex_preclip +# define GL_SGIX_vertex_preclip 1 +# endif + +# ifndef GL_SGIX_convolution_accuracy +# define GL_SGIX_convolution_accuracy 1 +# endif + +# ifndef GL_SGIX_resample +# define GL_SGIX_resample 1 +# endif + +# ifndef GL_SGIS_point_line_texgen +# define GL_SGIS_point_line_texgen 1 +# endif + +# ifndef GL_SGIS_texture_color_mask +# define GL_SGIS_texture_color_mask 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS(GLboolean, GLboolean, GLboolean, GLboolean); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +# endif + +# ifndef GL_SGIX_igloo_interface +# define GL_SGIX_igloo_interface 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX(GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const GLvoid* params); +# endif + +# ifndef GL_EXT_texture_env_dot3 +# define GL_EXT_texture_env_dot3 1 +# endif + +# ifndef GL_ATI_texture_mirror_once +# define GL_ATI_texture_mirror_once 1 +# endif + +# ifndef GL_NV_fence +# define GL_NV_fence 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenFencesNV(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsFenceNV(GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV(GLuint); +GLAPI void APIENTRY glGetFenceivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glFinishFenceNV(GLuint); +GLAPI void APIENTRY glSetFenceNV(GLuint, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint* fences); +typedef void(APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint* fences); +typedef GLboolean(APIENTRYP PFNGLISFENCENVPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence); +typedef void(APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence); +typedef void(APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +# endif + +# ifndef GL_NV_evaluators +# define GL_NV_evaluators 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid*); +GLAPI void APIENTRY glMapParameterivNV(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glMapParameterfvNV(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glGetMapControlPointsNV(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid*); +GLAPI void APIENTRY glGetMapParameterivNV(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMapParameterfvNV(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMapAttribParameterivNV(GLenum, GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetMapAttribParameterfvNV(GLenum, GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glEvalMapsNV(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid* points); +typedef void(APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points); +typedef void(APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +# endif + +# ifndef GL_NV_packed_depth_stencil +# define GL_NV_packed_depth_stencil 1 +# endif + +# ifndef GL_NV_register_combiners2 +# define GL_NV_register_combiners2 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV(GLenum, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat* params); +# endif + +# ifndef GL_NV_texture_compression_vtc +# define GL_NV_texture_compression_vtc 1 +# endif + +# ifndef GL_NV_texture_rectangle +# define GL_NV_texture_rectangle 1 +# endif + +# ifndef GL_NV_texture_shader +# define GL_NV_texture_shader 1 +# endif + +# ifndef GL_NV_texture_shader2 +# define GL_NV_texture_shader2 1 +# endif + +# ifndef GL_NV_vertex_array_range2 +# define GL_NV_vertex_array_range2 1 +# endif + +# ifndef GL_NV_vertex_program +# define GL_NV_vertex_program 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV(GLsizei, const GLuint*, GLboolean*); +GLAPI void APIENTRY glBindProgramNV(GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV(GLsizei, const GLuint*); +GLAPI void APIENTRY glExecuteProgramNV(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glGenProgramsNV(GLsizei, GLuint*); +GLAPI void APIENTRY glGetProgramParameterdvNV(GLenum, GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetProgramParameterfvNV(GLenum, GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetProgramivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetProgramStringNV(GLuint, GLenum, GLubyte*); +GLAPI void APIENTRY glGetTrackMatrixivNV(GLenum, GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribdvNV(GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetVertexAttribfvNV(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribPointervNV(GLuint, GLenum, GLvoid**); +GLAPI GLboolean APIENTRY glIsProgramNV(GLuint); +GLAPI void APIENTRY glLoadProgramNV(GLenum, GLuint, GLsizei, const GLubyte*); +GLAPI void APIENTRY glProgramParameter4dNV(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV(GLenum, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramParameter4fNV(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glProgramParameters4dvNV(GLenum, GLuint, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramParameters4fvNV(GLenum, GLuint, GLuint, const GLfloat*); +GLAPI void APIENTRY glRequestResidentProgramsNV(GLsizei, const GLuint*); +GLAPI void APIENTRY glTrackMatrixNV(GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV(GLuint, GLint, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glVertexAttrib1dNV(GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib1fNV(GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib1sNV(GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib2dNV(GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib2fNV(GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib2sNV(GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib3dNV(GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib3fNV(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib3sNV(GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4dNV(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib4fNV(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib4sNV(GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4ubNV(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttribs1dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs1fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs1svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs2dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs2fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs2svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs3dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs3fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs3svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs4dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs4fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs4svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs4ubvNV(GLuint, GLsizei, const GLubyte*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean(APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint* programs, GLboolean* residences); +typedef void(APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void(APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); +typedef void(APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat* params); +typedef void(APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint* programs); +typedef void(APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte* program); +typedef void(APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef GLboolean(APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id); +typedef void(APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint count, const GLdouble* v); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint count, const GLfloat* v); +typedef void(APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); +typedef void(APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte* v); +# endif + +# ifndef GL_SGIX_texture_coordinate_clamp +# define GL_SGIX_texture_coordinate_clamp 1 +# endif + +# ifndef GL_SGIX_scalebias_hint +# define GL_SGIX_scalebias_hint 1 +# endif + +# ifndef GL_OML_interlace +# define GL_OML_interlace 1 +# endif + +# ifndef GL_OML_subsample +# define GL_OML_subsample 1 +# endif + +# ifndef GL_OML_resample +# define GL_OML_resample 1 +# endif + +# ifndef GL_NV_copy_depth_to_color +# define GL_NV_copy_depth_to_color 1 +# endif + +# ifndef GL_ATI_envmap_bumpmap +# define GL_ATI_envmap_bumpmap 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI(GLenum, const GLint*); +GLAPI void APIENTRY glTexBumpParameterfvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glGetTexBumpParameterivATI(GLenum, GLint*); +GLAPI void APIENTRY glGetTexBumpParameterfvATI(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint* param); +typedef void(APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat* param); +typedef void(APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint* param); +typedef void(APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat* param); +# endif + +# ifndef GL_ATI_fragment_shader +# define GL_ATI_fragment_shader 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI(GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI(GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI(GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI(void); +GLAPI void APIENTRY glEndFragmentShaderATI(void); +GLAPI void APIENTRY glPassTexCoordATI(GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI(GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI(GLuint, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint(APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +typedef void(APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +typedef void(APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void); +typedef void(APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void); +typedef void(APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void(APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void(APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void(APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void(APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void(APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void(APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void(APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void(APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat* value); +# endif + +# ifndef GL_ATI_pn_triangles +# define GL_ATI_pn_triangles 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI(GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI(GLenum, GLfloat); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +# endif + +# ifndef GL_ATI_vertex_array_object +# define GL_ATI_vertex_array_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI(GLsizei, const GLvoid*, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI(GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI(GLuint, GLuint, GLsizei, const GLvoid*, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetObjectBufferivATI(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glFreeObjectBufferATI(GLuint); +GLAPI void APIENTRY glArrayObjectATI(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetArrayObjectivATI(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glVariantArrayObjectATI(GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVariantArrayObjectivATI(GLuint, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint(APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const GLvoid* pointer, GLenum usage); +typedef GLboolean(APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const GLvoid* pointer, GLenum preserve); +typedef void(APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint* params); +# endif + +# ifndef GL_EXT_vertex_shader +# define GL_EXT_vertex_shader 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT(void); +GLAPI void APIENTRY glEndVertexShaderEXT(void); +GLAPI void APIENTRY glBindVertexShaderEXT(GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT(GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT(GLuint); +GLAPI void APIENTRY glShaderOp1EXT(GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT(GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT(GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT(GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT(GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT(GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT(GLuint, GLenum, const GLvoid*); +GLAPI void APIENTRY glSetLocalConstantEXT(GLuint, GLenum, const GLvoid*); +GLAPI void APIENTRY glVariantbvEXT(GLuint, const GLbyte*); +GLAPI void APIENTRY glVariantsvEXT(GLuint, const GLshort*); +GLAPI void APIENTRY glVariantivEXT(GLuint, const GLint*); +GLAPI void APIENTRY glVariantfvEXT(GLuint, const GLfloat*); +GLAPI void APIENTRY glVariantdvEXT(GLuint, const GLdouble*); +GLAPI void APIENTRY glVariantubvEXT(GLuint, const GLubyte*); +GLAPI void APIENTRY glVariantusvEXT(GLuint, const GLushort*); +GLAPI void APIENTRY glVariantuivEXT(GLuint, const GLuint*); +GLAPI void APIENTRY glVariantPointerEXT(GLuint, GLenum, GLuint, const GLvoid*); +GLAPI void APIENTRY glEnableVariantClientStateEXT(GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT(GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT(GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT(GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT(GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT(GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT(GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT(GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT(GLuint, GLenum, GLboolean*); +GLAPI void APIENTRY glGetVariantIntegervEXT(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVariantFloatvEXT(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVariantPointervEXT(GLuint, GLenum, GLvoid**); +GLAPI void APIENTRY glGetInvariantBooleanvEXT(GLuint, GLenum, GLboolean*); +GLAPI void APIENTRY glGetInvariantIntegervEXT(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetInvariantFloatvEXT(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT(GLuint, GLenum, GLboolean*); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT(GLuint, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void); +typedef void(APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void); +typedef void(APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +typedef GLuint(APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +typedef void(APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +typedef void(APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +typedef void(APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void(APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void(APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void(APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void(APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void(APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef GLuint(APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void(APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const GLvoid* addr); +typedef void(APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const GLvoid* addr); +typedef void(APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte* addr); +typedef void(APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort* addr); +typedef void(APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint* addr); +typedef void(APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat* addr); +typedef void(APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble* addr); +typedef void(APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte* addr); +typedef void(APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort* addr); +typedef void(APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint* addr); +typedef void(APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const GLvoid* addr); +typedef void(APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void(APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef GLuint(APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value); +typedef GLboolean(APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +typedef void(APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +typedef void(APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid** data); +typedef void(APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +typedef void(APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +# endif + +# ifndef GL_ATI_vertex_streams +# define GL_ATI_vertex_streams 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI(GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream1iATI(GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream1fATI(GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream1dATI(GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glVertexStream2sATI(GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream2iATI(GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream2fATI(GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream2dATI(GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glVertexStream3sATI(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream3iATI(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream3fATI(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream3dATI(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glVertexStream4sATI(GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream4iATI(GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream4fATI(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream4dATI(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glNormalStream3bATI(GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI(GLenum, const GLbyte*); +GLAPI void APIENTRY glNormalStream3sATI(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glNormalStream3iATI(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glNormalStream3fATI(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glNormalStream3dATI(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glClientActiveVertexStreamATI(GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI(GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI(GLenum, GLfloat); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +typedef void(APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +# endif + +# ifndef GL_ATI_element_array +# define GL_ATI_element_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI(GLenum, const GLvoid*); +GLAPI void APIENTRY glDrawElementArrayATI(GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI(GLenum, GLuint, GLuint, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +# endif + +# ifndef GL_SUN_mesh_array +# define GL_SUN_mesh_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN(GLenum, GLint, GLsizei, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width); +# endif + +# ifndef GL_SUN_slice_accum +# define GL_SUN_slice_accum 1 +# endif + +# ifndef GL_NV_multisample_filter_hint +# define GL_NV_multisample_filter_hint 1 +# endif + +# ifndef GL_NV_depth_clamp +# define GL_NV_depth_clamp 1 +# endif + +# ifndef GL_NV_occlusion_query +# define GL_NV_occlusion_query 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV(GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV(GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV(void); +GLAPI void APIENTRY glGetOcclusionQueryivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetOcclusionQueryuivNV(GLuint, GLenum, GLuint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint* ids); +typedef void(APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint* ids); +typedef GLboolean(APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void(APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void); +typedef void(APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint* params); +# endif + +# ifndef GL_NV_point_sprite +# define GL_NV_point_sprite 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV(GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV(GLenum, const GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint* params); +# endif + +# ifndef GL_NV_texture_shader3 +# define GL_NV_texture_shader3 1 +# endif + +# ifndef GL_NV_vertex_program1_1 +# define GL_NV_vertex_program1_1 1 +# endif + +# ifndef GL_EXT_shadow_funcs +# define GL_EXT_shadow_funcs 1 +# endif + +# ifndef GL_EXT_stencil_two_side +# define GL_EXT_stencil_two_side 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); +# endif + +# ifndef GL_ATI_text_fragment_shader +# define GL_ATI_text_fragment_shader 1 +# endif + +# ifndef GL_APPLE_client_storage +# define GL_APPLE_client_storage 1 +# endif + +# ifndef GL_APPLE_element_array +# define GL_APPLE_element_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE(GLenum, const GLvoid*); +GLAPI void APIENTRY glDrawElementArrayAPPLE(GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE(GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE(GLenum, const GLint*, const GLsizei*, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE(GLenum, GLuint, GLuint, const GLint*, const GLsizei*, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); +typedef void(APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); +# endif + +# ifndef GL_APPLE_fence +# define GL_APPLE_fence 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteFencesAPPLE(GLsizei, const GLuint*); +GLAPI void APIENTRY glSetFenceAPPLE(GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE(GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE(GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE(GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE(GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint* fences); +typedef void(APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint* fences); +typedef void(APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +typedef void(APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); +typedef void(APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +# endif + +# ifndef GL_APPLE_vertex_array_object +# define GL_APPLE_vertex_array_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE(GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenVertexArraysAPPLE(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void(APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays); +typedef void(APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays); +typedef GLboolean(APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); +# endif + +# ifndef GL_APPLE_vertex_array_range +# define GL_APPLE_vertex_array_range 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE(GLsizei, GLvoid*); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE(GLsizei, GLvoid*); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid* pointer); +typedef void(APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +# endif + +# ifndef GL_APPLE_ycbcr_422 +# define GL_APPLE_ycbcr_422 1 +# endif + +# ifndef GL_S3_s3tc +# define GL_S3_s3tc 1 +# endif + +# ifndef GL_ATI_draw_buffers +# define GL_ATI_draw_buffers 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI(GLsizei, const GLenum*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum* bufs); +# endif + +# ifndef GL_ATI_pixel_format_float +# define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +# endif -#ifndef GL_EXT_cull_vertex -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -#endif +# ifndef GL_ATI_texture_env_combine3 +# define GL_ATI_texture_env_combine3 1 +# endif -#ifndef GL_SGIX_ycrcb -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif +# ifndef GL_ATI_texture_float +# define GL_ATI_texture_float 1 +# endif -#ifndef GL_SGIX_fragment_lighting -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#endif +# ifndef GL_NV_float_buffer +# define GL_NV_float_buffer 1 +# endif -#ifndef GL_IBM_rasterpos_clip -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif +# ifndef GL_NV_fragment_program +# define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV(GLuint, GLsizei, const GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV(GLuint, GLsizei, const GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV(GLuint, GLsizei, const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glProgramNamedParameter4dvNV(GLuint, GLsizei, const GLubyte*, const GLdouble*); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV(GLuint, GLsizei, const GLubyte*, GLfloat*); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV(GLuint, GLsizei, const GLubyte*, GLdouble*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLfloat* v); +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLdouble* v); +typedef void(APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); +# endif + +# ifndef GL_NV_half_float +# define GL_NV_half_float 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV(GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertex3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertex4hNV(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV(const GLhalfNV*); +GLAPI void APIENTRY glNormal3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glColor3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glColor4hNV(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord1hNV(GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord2hNV(GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord4hNV(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV(const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord1hNV(GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord2hNV(GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord3hNV(GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord4hNV(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glFogCoordhNV(GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV(const GLhalfNV*); +GLAPI void APIENTRY glSecondaryColor3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertexWeighthNV(GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib1hNV(GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib2hNV(GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib3hNV(GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib4hNV(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs1hvNV(GLuint, GLsizei, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs2hvNV(GLuint, GLsizei, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs3hvNV(GLuint, GLsizei, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs4hvNV(GLuint, GLsizei, const GLhalfNV*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); +typedef void(APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void(APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void(APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void(APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void(APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void(APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s); +typedef void(APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); +typedef void(APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void(APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void(APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog); +typedef void(APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV* fog); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV* weight); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +# endif + +# ifndef GL_NV_pixel_data_range +# define GL_NV_pixel_data_range 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV(GLenum, GLsizei, GLvoid*); +GLAPI void APIENTRY glFlushPixelDataRangeNV(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, GLvoid* pointer); +typedef void(APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +# endif + +# ifndef GL_NV_primitive_restart +# define GL_NV_primitive_restart 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV(void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void); +typedef void(APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +# endif + +# ifndef GL_NV_texture_expand_normal +# define GL_NV_texture_expand_normal 1 +# endif + +# ifndef GL_NV_vertex_program2 +# define GL_NV_vertex_program2 1 +# endif + +# ifndef GL_ATI_map_object_buffer +# define GL_ATI_map_object_buffer 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI(GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid*(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); +# endif + +# ifndef GL_ATI_separate_stencil +# define GL_ATI_separate_stencil 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI(GLenum, GLenum, GLint, GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void(APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +# endif + +# ifndef GL_ATI_vertex_attrib_array_object +# define GL_ATI_vertex_attrib_array_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI(GLuint, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint* params); +# endif + +# ifndef GL_OES_read_format +# define GL_OES_read_format 1 +# endif + +# ifndef GL_EXT_depth_bounds_test +# define GL_EXT_depth_bounds_test 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT(GLclampd, GLclampd); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); +# endif + +# ifndef GL_EXT_texture_mirror_clamp +# define GL_EXT_texture_mirror_clamp 1 +# endif + +# ifndef GL_EXT_blend_equation_separate +# define GL_EXT_blend_equation_separate 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +# endif + +# ifndef GL_MESA_pack_invert +# define GL_MESA_pack_invert 1 +# endif + +# ifndef GL_MESA_ycbcr_texture +# define GL_MESA_ycbcr_texture 1 +# endif + +# ifndef GL_EXT_pixel_buffer_object +# define GL_EXT_pixel_buffer_object 1 +# endif + +# ifndef GL_NV_fragment_program_option +# define GL_NV_fragment_program_option 1 +# endif + +# ifndef GL_NV_fragment_program2 +# define GL_NV_fragment_program2 1 +# endif + +# ifndef GL_NV_vertex_program2_option +# define GL_NV_vertex_program2_option 1 +# endif + +# ifndef GL_NV_vertex_program3 +# define GL_NV_vertex_program3 1 +# endif + +# ifndef GL_EXT_framebuffer_object +# define GL_EXT_framebuffer_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT(GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT(GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenRenderbuffersEXT(GLsizei, GLuint*); +GLAPI void APIENTRY glRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT(GLenum, GLenum, GLint*); +GLAPI GLboolean APIENTRY glIsFramebufferEXT(GLuint); +GLAPI void APIENTRY glBindFramebufferEXT(GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenFramebuffersEXT(GLsizei, GLuint*); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum, GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGenerateMipmapEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean(APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef void(APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void(APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint* renderbuffers); +typedef void(APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint* renderbuffers); +typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef GLboolean(APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef void(APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void(APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint* framebuffers); +typedef void(APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint* framebuffers); +typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void(APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void(APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +# endif + +# ifndef GL_GREMEDY_string_marker +# define GL_GREMEDY_string_marker 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY(GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const GLvoid* string); +# endif + + +# ifdef __cplusplus +} +# endif -#ifndef GL_HP_texture_lighting -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#endif - -#ifndef GL_WIN_phong_shading -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif - -#ifndef GL_WIN_specular_fog -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif - -#ifndef GL_EXT_light_texture -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -/* reuse GL_FRAGMENT_DEPTH_EXT */ -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif - -#ifndef GL_SGIX_impact_pixel_texture -#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 -#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 -#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 -#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 -#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 -#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 -#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A -#endif - -#ifndef GL_EXT_bgra -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif - -#ifndef GL_SGIX_async -#define GL_ASYNC_MARKER_SGIX 0x8329 -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif - -#ifndef GL_INTEL_texture_scissor -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#endif - -#ifndef GL_HP_occlusion_test -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif - -#ifndef GL_EXT_secondary_color -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#endif - -#ifndef GL_EXT_multi_draw_arrays -#endif - -#ifndef GL_EXT_fog_coord -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD -#endif - -#ifndef GL_SUNX_constant_data -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#endif - -#ifndef GL_SUN_global_alpha -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#endif - -#ifndef GL_SUN_triangle_list -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#endif - -#ifndef GL_SUN_vertex -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#endif - -#ifndef GL_INGR_color_clamp -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INTERLACE_READ_INGR 0x8568 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -#ifndef GL_EXT_texture_cube_map -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif - -#ifndef GL_EXT_texture_env_add -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT GL_MODELVIEW -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#endif - -#ifndef GL_NV_register_combiners -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif - -#ifndef GL_NV_fog_distance -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -/* reuse GL_EYE_PLANE */ -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif - -#ifndef GL_NV_blend_square -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#ifndef GL_MESA_resize_buffers -#endif - -#ifndef GL_MESA_window_pos -#endif - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_CULL_VERTEX_IBM 103050 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#endif - -#ifndef GL_SGIX_subsample -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif - -#ifndef GL_SGI_depth_pass_instrument -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif - -#ifndef GL_3DFX_tbuffer -#endif - -#ifndef GL_EXT_multisample -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif - -#ifndef GL_SGIX_resample -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif - -#ifndef GL_ATI_texture_mirror_once -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif - -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif - -#ifndef GL_NV_evaluators -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -#endif - -#ifndef GL_NV_packed_depth_stencil -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif - -#ifndef GL_NV_register_combiners2 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#endif - -#ifndef GL_NV_texture_compression_vtc -#endif - -#ifndef GL_NV_texture_rectangle -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif - -#ifndef GL_NV_texture_shader -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif - -#ifndef GL_NV_texture_shader2 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif - -#ifndef GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif - -#ifndef GL_NV_vertex_program -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -#endif - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif - -#ifndef GL_SGIX_scalebias_hint -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif - -#ifndef GL_OML_interlace -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif - -#ifndef GL_OML_subsample -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif - -#ifndef GL_OML_resample -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif - -#ifndef GL_NV_copy_depth_to_color -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif - -#ifndef GL_ATI_envmap_bumpmap -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -#endif - -#ifndef GL_ATI_fragment_shader -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#endif - -#ifndef GL_ATI_pn_triangles -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -#endif - -#ifndef GL_ATI_vertex_array_object -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -#endif - -#ifndef GL_EXT_vertex_shader -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -#endif - -#ifndef GL_ATI_vertex_streams -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 -#endif - -#ifndef GL_ATI_element_array -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -#endif - -#ifndef GL_SUN_mesh_array -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -#endif - -#ifndef GL_SUN_slice_accum -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif - -#ifndef GL_NV_multisample_filter_hint -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif - -#ifndef GL_NV_depth_clamp -#define GL_DEPTH_CLAMP_NV 0x864F -#endif - -#ifndef GL_NV_occlusion_query -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -#endif - -#ifndef GL_NV_point_sprite -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -#endif - -#ifndef GL_NV_texture_shader3 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif - -#ifndef GL_NV_vertex_program1_1 -#endif - -#ifndef GL_EXT_shadow_funcs -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif - -#ifndef GL_APPLE_element_array -#define GL_ELEMENT_ARRAY_APPLE 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A -#endif - -#ifndef GL_APPLE_fence -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_YCBCR_422_APPLE 0x85B9 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -#ifndef GL_S3_s3tc -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif - -#ifndef GL_ATI_texture_float -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif - -#ifndef GL_NV_float_buffer -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif - -#ifndef GL_NV_fragment_program -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -#endif - -#ifndef GL_NV_half_float -#define GL_HALF_FLOAT_NV 0x140B -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -#endif - -#ifndef GL_NV_primitive_restart -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif - -#ifndef GL_NV_vertex_program2 -#endif - -#ifndef GL_ATI_map_object_buffer -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#endif - -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#endif - -#ifndef GL_MESA_pack_invert -#define GL_PACK_INVERT_MESA 0x8758 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif - -#ifndef GL_NV_fragment_program_option -#endif - -#ifndef GL_NV_fragment_program2 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif - -#ifndef GL_NV_vertex_program2_option -/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ -/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ -#endif - -#ifndef GL_NV_vertex_program3 -/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#endif - -#ifndef GL_GREMEDY_string_marker -#endif - - -/*************************************************************/ - -#include -#ifndef GL_VERSION_2_0 -/* GL type for program/shader text */ -typedef char GLchar; /* native character */ -#endif - -#ifndef GL_VERSION_1_5 -/* GL types for handling large vertex buffer objects */ -#ifdef __APPLE__ -typedef long GLintptr; -typedef long GLsizeiptr; -#else -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -#endif -#endif - -#ifndef GL_ARB_vertex_buffer_object -/* GL types for handling large vertex buffer objects */ -#ifdef __APPLE__ -typedef long GLintptrARB; -typedef long GLsizeiptrARB; -#else -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -#endif -#endif - -#ifndef GL_ARB_shader_objects -/* GL types for handling shader object handles and program/shader text */ -typedef char GLcharARB; /* native character */ -#if defined(__APPLE__) -typedef void *GLhandleARB; /* shader object handle */ -#else -typedef unsigned int GLhandleARB; /* shader object handle */ -#endif -#endif - -/* GL types for "half" precision (s10e5) float data in host memory */ -#ifndef GL_ARB_half_float_pixel -typedef unsigned short GLhalfARB; -#endif - -#ifndef GL_NV_half_float -typedef unsigned short GLhalfNV; -#endif - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); -GLAPI void APIENTRY glBlendEquation (GLenum); -GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); -GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); -GLAPI void APIENTRY glResetHistogram (GLenum); -GLAPI void APIENTRY glResetMinmax (GLenum); -GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum); -GLAPI void APIENTRY glClientActiveTexture (GLenum); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); -GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); -#endif - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glFogCoordf (GLfloat); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *); -GLAPI void APIENTRY glFogCoordd (GLdouble); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *); -GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); -GLAPI void APIENTRY glPointParameteri (GLenum, GLint); -GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); -GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); -GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); -GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); -GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); -GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); -GLAPI void APIENTRY glWindowPos2i (GLint, GLint); -GLAPI void APIENTRY glWindowPos2iv (const GLint *); -GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *); -GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); -GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); -GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3iv (const GLint *); -GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -#endif - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsQuery (GLuint); -GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); -GLAPI void APIENTRY glEndQuery (GLenum); -GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); -GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); -GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint); -GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); -GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); -GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); -GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); -GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); -GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); -GLAPI void APIENTRY glAttachShader (GLuint, GLuint); -GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); -GLAPI void APIENTRY glCompileShader (GLuint); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum); -GLAPI void APIENTRY glDeleteProgram (GLuint); -GLAPI void APIENTRY glDeleteShader (GLuint); -GLAPI void APIENTRY glDetachShader (GLuint, GLuint); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); -GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); -GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); -GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); -GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgram (GLuint); -GLAPI GLboolean APIENTRY glIsShader (GLuint); -GLAPI void APIENTRY glLinkProgram (GLuint); -GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); -GLAPI void APIENTRY glUseProgram (GLuint); -GLAPI void APIENTRY glUniform1f (GLint, GLfloat); -GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform1i (GLint, GLint); -GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); -GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glValidateProgram (GLuint); -GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#endif - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); -#endif - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#endif - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#endif - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); -GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); -GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); -GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); -GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); -GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); -GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); -GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); -GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexBlendARB (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#endif - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#endif - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); -GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); -GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); -GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); -GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#endif - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); -GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); -GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#endif - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); -GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); -GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); -GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); -GLAPI void APIENTRY glEndQueryARB (GLenum); -GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); -GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); -GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform1iARB (GLint, GLint); -GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); -GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -#endif - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#endif - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#endif - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#endif - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#endif - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); -GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); -GLAPI void APIENTRY glResetHistogramEXT (GLenum); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#endif - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -#endif - -#ifndef GL_EXT_color_matrix -#define GL_EXT_color_matrix 1 -#endif - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); -GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); -GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); -GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); -GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); -GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#endif - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#endif - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); -GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#endif - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#endif - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint); -GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); -GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); -GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#endif - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#endif - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#endif - -#ifndef GL_SGIX_texture_select -#define GL_SGIX_texture_select 1 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#endif - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#endif - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -GLAPI void APIENTRY glDeformSGIX (GLbitfield); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#endif - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#endif - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#endif - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); -GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); -GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#endif - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#endif - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#endif - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#endif - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#endif - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); -GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); -GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); -GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); -GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); -GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); -GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -#endif - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#endif - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#endif - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum); -GLAPI void APIENTRY glTextureLightEXT (GLenum); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#endif - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#endif - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); -GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -#endif - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#endif - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -#endif - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); -GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); -GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); -GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *); -GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); -GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); -GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); -GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_SGIX_fog_scale 1 -#endif - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); -#endif - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); -GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); -GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); -GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); -GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); -GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); -GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); -GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#endif - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); -GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); -GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); -GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); -GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); -GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); -#endif - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#endif - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); -#endif - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); -GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#endif - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#endif - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#endif - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#endif - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -#endif - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#endif - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#endif - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); -GLAPI void APIENTRY glSamplePatternEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#endif - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#endif - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#endif - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); -GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glFinishFenceNV (GLuint); -GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); -GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#endif - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#endif - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#endif - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#endif - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#endif - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#endif - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); -GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); -GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#endif - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#endif - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#endif - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#endif - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#endif - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#endif - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#endif - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#endif - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); -GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#endif - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); -GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#endif - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); -GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); -GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); -GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); -GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); -GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); -GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); -GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); -GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); -GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); -GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); -GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); -GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#endif - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); -GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); -GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#endif - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#endif - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#endif - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); -GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#endif - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#endif - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#endif - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -/* This is really a WGL extension, but defines some associated GL enums. - * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. - */ -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#endif - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#endif - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#endif - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#endif - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#endif - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#endif - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#endif - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#endif - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#endif - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#endif - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); -#endif - - -#ifdef __cplusplus -} -#endif - -#endif +# endif #endif /* NO_SDL_GLEXT */ /*@}*/ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_platform.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_platform.h index 48540a8..c0c1c04 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_platform.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_platform.h @@ -28,83 +28,83 @@ #define _SDL_platform_h #if defined(_AIX) -#undef __AIX__ -#define __AIX__ 1 +# undef __AIX__ +# define __AIX__ 1 #endif #if defined(__BEOS__) -#undef __BEOS__ -#define __BEOS__ 1 +# undef __BEOS__ +# define __BEOS__ 1 #endif #if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 +# undef __HAIKU__ +# define __HAIKU__ 1 #endif #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) -#undef __BSDI__ -#define __BSDI__ 1 +# undef __BSDI__ +# define __BSDI__ 1 #endif #if defined(_arch_dreamcast) -#undef __DREAMCAST__ -#define __DREAMCAST__ 1 +# undef __DREAMCAST__ +# define __DREAMCAST__ 1 #endif #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) -#undef __FREEBSD__ -#define __FREEBSD__ 1 +# undef __FREEBSD__ +# define __FREEBSD__ 1 #endif #if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 +# undef __HAIKU__ +# define __HAIKU__ 1 #endif #if defined(hpux) || defined(__hpux) || defined(__hpux__) -#undef __HPUX__ -#define __HPUX__ 1 +# undef __HPUX__ +# define __HPUX__ 1 #endif #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) -#undef __IRIX__ -#define __IRIX__ 1 +# undef __IRIX__ +# define __IRIX__ 1 #endif #if defined(linux) || defined(__linux) || defined(__linux__) -#undef __LINUX__ -#define __LINUX__ 1 +# undef __LINUX__ +# define __LINUX__ 1 #endif #if defined(__APPLE__) -#undef __MACOSX__ -#define __MACOSX__ 1 +# undef __MACOSX__ +# define __MACOSX__ 1 #elif defined(macintosh) -#undef __MACOS__ -#define __MACOS__ 1 +# undef __MACOS__ +# define __MACOS__ 1 #endif #if defined(__NetBSD__) -#undef __NETBSD__ -#define __NETBSD__ 1 +# undef __NETBSD__ +# define __NETBSD__ 1 #endif #if defined(__OpenBSD__) -#undef __OPENBSD__ -#define __OPENBSD__ 1 +# undef __OPENBSD__ +# define __OPENBSD__ 1 #endif #if defined(__OS2__) -#undef __OS2__ -#define __OS2__ 1 +# undef __OS2__ +# define __OS2__ 1 #endif #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) -#undef __OSF__ -#define __OSF__ 1 +# undef __OSF__ +# define __OSF__ 1 #endif #if defined(__QNXNTO__) -#undef __QNXNTO__ -#define __QNXNTO__ 1 +# undef __QNXNTO__ +# define __QNXNTO__ 1 #endif #if defined(riscos) || defined(__riscos) || defined(__riscos__) -#undef __RISCOS__ -#define __RISCOS__ 1 +# undef __RISCOS__ +# define __RISCOS__ 1 #endif #if defined(__SVR4) -#undef __SOLARIS__ -#define __SOLARIS__ 1 +# undef __SOLARIS__ +# define __SOLARIS__ 1 #endif #if defined(WIN32) || defined(_WIN32) -#undef __WIN32__ -#define __WIN32__ 1 +# undef __WIN32__ +# define __WIN32__ 1 #endif #endif /* _SDL_platform_h */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_quit.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_quit.h index abd2ec6..31d3979 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_quit.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_quit.h @@ -50,6 +50,6 @@ */ #define SDL_QuitRequested() \ - (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + (SDL_PumpEvents(), SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK)) #endif /* _SDL_quit_h */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_rwops.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_rwops.h index 98361d7..3ef3de1 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_rwops.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_rwops.h @@ -39,56 +39,62 @@ extern "C" { /** This is the read/write operation structure -- very basic */ -typedef struct SDL_RWops { - /** Seek to 'offset' relative to whence, one of stdio's whence values: +typedef struct SDL_RWops +{ + /** Seek to 'offset' relative to whence, one of stdio's whence values: * SEEK_SET, SEEK_CUR, SEEK_END * Returns the final offset in the data source. */ - int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); + int(SDLCALL* seek)(struct SDL_RWops* context, int offset, int whence); - /** Read up to 'maxnum' objects each of size 'size' from the data + /** Read up to 'maxnum' objects each of size 'size' from the data * source to the area pointed at by 'ptr'. * Returns the number of objects read, or -1 if the read failed. */ - int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + int(SDLCALL* read)(struct SDL_RWops* context, void* ptr, int size, int maxnum); - /** Write exactly 'num' objects each of size 'objsize' from the area + /** Write exactly 'num' objects each of size 'objsize' from the area * pointed at by 'ptr' to data source. * Returns 'num', or -1 if the write failed. */ - int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); + int(SDLCALL* write)(struct SDL_RWops* context, const void* ptr, int size, int num); - /** Close and free an allocated SDL_FSops structure */ - int (SDLCALL *close)(struct SDL_RWops *context); + /** Close and free an allocated SDL_FSops structure */ + int(SDLCALL* close)(struct SDL_RWops* context); - Uint32 type; - union { + Uint32 type; + union { #if defined(__WIN32__) && !defined(__SYMBIAN32__) - struct { - int append; - void *h; - struct { - void *data; - int size; - int left; - } buffer; - } win32io; + struct + { + int append; + void* h; + struct + { + void* data; + int size; + int left; + } buffer; + } win32io; #endif -#ifdef HAVE_STDIO_H - struct { - int autoclose; - FILE *fp; - } stdio; +#ifdef HAVE_STDIO_H + struct + { + int autoclose; + FILE* fp; + } stdio; #endif - struct { - Uint8 *base; - Uint8 *here; - Uint8 *stop; - } mem; - struct { - void *data1; - } unknown; - } hidden; + struct + { + Uint8* base; + Uint8* here; + Uint8* stop; + } mem; + struct + { + void* data1; + } unknown; + } hidden; } SDL_RWops; @@ -96,54 +102,54 @@ typedef struct SDL_RWops { /** @name Functions to create SDL_RWops structures from various data sources */ /*@{*/ -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromFile(const char* file, const char* mode); #ifdef HAVE_STDIO_H -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromFP(FILE* fp, int autoclose); #endif -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromMem(void* mem, int size); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromConstMem(const void* mem, int size); -extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); -extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); +extern DECLSPEC SDL_RWops* SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops* area); /*@}*/ /** @name Seek Reference Points */ /*@{*/ -#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ -#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ -#define RW_SEEK_END 2 /**< Seek relative to the end of data */ +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ /*@}*/ /** @name Macros to easily read and write from an SDL_RWops structure */ /*@{*/ -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) /*@}*/ /** @name Read an item of the specified endianness and return in native format */ /*@{*/ -extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); -extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops* src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops* src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops* src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops* src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops* src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops* src); /*@}*/ /** @name Write an item of native format to the specified endianness */ /*@{*/ -extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); -extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); -extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); -extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); -extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); -extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops* dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops* dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops* dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops* dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops* dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops* dst, Uint64 value); /*@}*/ /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_stdinc.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_stdinc.h index 35a4fdd..fcf3908 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_stdinc.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_stdinc.h @@ -31,87 +31,88 @@ #ifdef HAVE_SYS_TYPES_H -#include +# include #endif #ifdef HAVE_STDIO_H -#include +# include #endif #if defined(STDC_HEADERS) -# include -# include -# include -#else -# if defined(HAVE_STDLIB_H) -# include -# elif defined(HAVE_MALLOC_H) -# include -# endif -# if defined(HAVE_STDDEF_H) -# include -# endif -# if defined(HAVE_STDARG_H) -# include -# endif +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif #endif #ifdef HAVE_STRING_H -# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) -# include -# endif -# include +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include #endif #ifdef HAVE_STRINGS_H -# include +# include #endif #if defined(HAVE_INTTYPES_H) -# include +# include #elif defined(HAVE_STDINT_H) -# include +# include #endif #ifdef HAVE_CTYPE_H -# include +# include #endif #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) -# include +# include #endif /** The number of elements in an array */ -#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) -#define SDL_TABLESIZE(table) SDL_arraysize(table) +#define SDL_arraysize(array) (sizeof(array) / sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) /* Use proper C++ casts when compiled as C++ to be compatible with the option -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above. */ #ifdef __cplusplus -#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) -#define SDL_static_cast(type, expression) static_cast(expression) +# define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +# define SDL_static_cast(type, expression) static_cast(expression) #else -#define SDL_reinterpret_cast(type, expression) ((type)(expression)) -#define SDL_static_cast(type, expression) ((type)(expression)) +# define SDL_reinterpret_cast(type, expression) ((type)(expression)) +# define SDL_static_cast(type, expression) ((type)(expression)) #endif /** @name Basic data types */ /*@{*/ typedef enum { - SDL_FALSE = 0, - SDL_TRUE = 1 + SDL_FALSE = 0, + SDL_TRUE = 1 } SDL_bool; -typedef int8_t Sint8; -typedef uint8_t Uint8; -typedef int16_t Sint16; -typedef uint16_t Uint16; -typedef int32_t Sint32; -typedef uint32_t Uint32; +typedef int8_t Sint8; +typedef uint8_t Uint8; +typedef int16_t Sint16; +typedef uint16_t Uint16; +typedef int32_t Sint32; +typedef uint32_t Uint32; #ifdef SDL_HAS_64BIT_TYPE -typedef int64_t Sint64; -#ifndef SYMBIAN32_GCCE -typedef uint64_t Uint64; -#endif +typedef int64_t Sint64; +# ifndef SYMBIAN32_GCCE +typedef uint64_t Uint64; +# endif #else /* This is really just a hack to prevent the compiler from complaining */ -typedef struct { - Uint32 hi; - Uint32 lo; +typedef struct +{ + Uint32 hi; + Uint32 lo; } Uint64, Sint64; #endif @@ -119,8 +120,8 @@ typedef struct { /** @name Make sure the types really have the right sizes */ /*@{*/ -#define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_dummy_ ## name[(x) * 2 - 1] +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_##name[(x)*2 - 1] SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); @@ -140,11 +141,11 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); */ /* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ #ifdef __MWERKS__ -#pragma enumsalwaysint on +# pragma enumsalwaysint on #endif typedef enum { - DUMMY_ENUM_VALUE + DUMMY_ENUM_VALUE } SDL_DUMMY_ENUM; #ifndef __NDS__ @@ -159,457 +160,478 @@ extern "C" { #endif #ifdef HAVE_MALLOC -#define SDL_malloc malloc +# define SDL_malloc malloc #else -extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); +extern DECLSPEC void* SDLCALL SDL_malloc(size_t size); #endif #ifdef HAVE_CALLOC -#define SDL_calloc calloc +# define SDL_calloc calloc #else -extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); +extern DECLSPEC void* SDLCALL SDL_calloc(size_t nmemb, size_t size); #endif #ifdef HAVE_REALLOC -#define SDL_realloc realloc +# define SDL_realloc realloc #else -extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); +extern DECLSPEC void* SDLCALL SDL_realloc(void* mem, size_t size); #endif #ifdef HAVE_FREE -#define SDL_free free +# define SDL_free free #else -extern DECLSPEC void SDLCALL SDL_free(void *mem); +extern DECLSPEC void SDLCALL SDL_free(void* mem); #endif #if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) - #pragma alloca -# elif defined(__MRC__) - void *alloca (unsigned); -# else - char *alloca (); -# endif +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +# pragma alloca +# elif defined(__MRC__) +void* alloca(unsigned); +# else +char* alloca(); +# endif #endif #ifdef HAVE_ALLOCA -#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) -#define SDL_stack_free(data) +# define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type) * (count)) +# define SDL_stack_free(data) #else -#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) -#define SDL_stack_free(data) SDL_free(data) +# define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type) * (count)) +# define SDL_stack_free(data) SDL_free(data) #endif #ifdef HAVE_GETENV -#define SDL_getenv getenv +# define SDL_getenv getenv #else -extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +extern DECLSPEC char* SDLCALL SDL_getenv(const char* name); #endif #ifdef HAVE_PUTENV -#define SDL_putenv putenv +# define SDL_putenv putenv #else -extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +extern DECLSPEC int SDLCALL SDL_putenv(const char* variable); #endif #ifdef HAVE_QSORT -#define SDL_qsort qsort +# define SDL_qsort qsort #else -extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, - int (*compare)(const void *, const void *)); +extern DECLSPEC void SDLCALL SDL_qsort(void* base, size_t nmemb, size_t size, + int (*compare)(const void*, const void*)); #endif #ifdef HAVE_ABS -#define SDL_abs abs +# define SDL_abs abs #else -#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +# define SDL_abs(X) ((X) < 0 ? -(X) : (X)) #endif -#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) -#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) #ifdef HAVE_CTYPE_H -#define SDL_isdigit(X) isdigit(X) -#define SDL_isspace(X) isspace(X) -#define SDL_toupper(X) toupper(X) -#define SDL_tolower(X) tolower(X) +# define SDL_isdigit(X) isdigit(X) +# define SDL_isspace(X) isspace(X) +# define SDL_toupper(X) toupper(X) +# define SDL_tolower(X) tolower(X) #else -#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) -#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) -#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) -#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +# define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +# define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +# define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A' + ((X) - 'a')) : (X)) +# define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a' + ((X) - 'A')) : (X)) #endif #ifdef HAVE_MEMSET -#define SDL_memset memset +# define SDL_memset memset #else -extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); +extern DECLSPEC void* SDLCALL SDL_memset(void* dst, int c, size_t len); #endif #if defined(__GNUC__) && defined(i386) -#define SDL_memset4(dst, val, len) \ -do { \ - int u0, u1, u2; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; stosl\n\t" \ - : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ - : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \ - : "memory" ); \ -} while(0) +# define SDL_memset4(dst, val, len) \ + do \ + { \ + int u0, u1, u2; \ + __asm__ __volatile__( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D"(u0), "=&a"(u1), "=&c"(u2) \ + : "0"(dst), "1"(val), "2"(SDL_static_cast(Uint32, len)) \ + : "memory"); \ + } while (0) #endif #ifndef SDL_memset4 -#define SDL_memset4(dst, val, len) \ -do { \ - unsigned _count = (len); \ - unsigned _n = (_count + 3) / 4; \ - Uint32 *_p = SDL_static_cast(Uint32 *, dst); \ - Uint32 _val = (val); \ - if (len == 0) break; \ - switch (_count % 4) { \ - case 0: do { *_p++ = _val; \ - case 3: *_p++ = _val; \ - case 2: *_p++ = _val; \ - case 1: *_p++ = _val; \ - } while ( --_n ); \ - } \ -} while(0) +# define SDL_memset4(dst, val, len) \ + do \ + { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32* _p = SDL_static_cast(Uint32*, dst); \ + Uint32 _val = (val); \ + if (len == 0) break; \ + switch (_count % 4) \ + { \ + case 0: \ + do \ + { \ + *_p++ = _val; \ + case 3: \ + *_p++ = _val; \ + case 2: \ + *_p++ = _val; \ + case 1: \ + *_p++ = _val; \ + } while (--_n); \ + } \ + } while (0) #endif /* We can count on memcpy existing on Mac OS X and being well-tuned. */ #if defined(__MACH__) && defined(__APPLE__) -#define SDL_memcpy(dst, src, len) memcpy(dst, src, len) +# define SDL_memcpy(dst, src, len) memcpy(dst, src, len) #elif defined(__GNUC__) && defined(i386) -#define SDL_memcpy(dst, src, len) \ -do { \ - int u0, u1, u2; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; movsl\n\t" \ - "testb $2,%b4\n\t" \ - "je 1f\n\t" \ - "movsw\n" \ - "1:\ttestb $1,%b4\n\t" \ - "je 2f\n\t" \ - "movsb\n" \ - "2:" \ - : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ - : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \ - : "memory" ); \ -} while(0) +# define SDL_memcpy(dst, src, len) \ + do \ + { \ + int u0, u1, u2; \ + __asm__ __volatile__( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c"(u0), "=&D"(u1), "=&S"(u2) \ + : "0"(SDL_static_cast(unsigned, len) / 4), "q"(len), "1"(dst), "2"(src) \ + : "memory"); \ + } while (0) #endif #ifndef SDL_memcpy -#ifdef HAVE_MEMCPY -#define SDL_memcpy memcpy -#elif defined(HAVE_BCOPY) -#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) -#else -extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); -#endif +# ifdef HAVE_MEMCPY +# define SDL_memcpy memcpy +# elif defined(HAVE_BCOPY) +# define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +# else +extern DECLSPEC void* SDLCALL SDL_memcpy(void* dst, const void* src, size_t len); +# endif #endif /* We can count on memcpy existing on Mac OS X and being well-tuned. */ #if defined(__MACH__) && defined(__APPLE__) -#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) +# define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) #elif defined(__GNUC__) && defined(i386) -#define SDL_memcpy4(dst, src, len) \ -do { \ - int ecx, edi, esi; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; movsl" \ - : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ - : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \ - : "memory" ); \ -} while(0) +# define SDL_memcpy4(dst, src, len) \ + do \ + { \ + int ecx, edi, esi; \ + __asm__ __volatile__( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c"(ecx), "=&D"(edi), "=&S"(esi) \ + : "0"(SDL_static_cast(unsigned, len)), "1"(dst), "2"(src) \ + : "memory"); \ + } while (0) #endif #ifndef SDL_memcpy4 -#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) +# define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) #endif #if defined(__GNUC__) && defined(i386) -#define SDL_revcpy(dst, src, len) \ -do { \ - int u0, u1, u2; \ - char *dstp = SDL_static_cast(char *, dst); \ - char *srcp = SDL_static_cast(char *, src); \ - int n = (len); \ - if ( n >= 4 ) { \ - __asm__ __volatile__ ( \ - "std\n\t" \ - "rep ; movsl\n\t" \ - "cld\n\t" \ - : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ - : "0" (n >> 2), \ - "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ - : "memory" ); \ - } \ - switch (n & 3) { \ - case 3: dstp[2] = srcp[2]; \ - case 2: dstp[1] = srcp[1]; \ - case 1: dstp[0] = srcp[0]; \ - break; \ - default: \ - break; \ - } \ -} while(0) +# define SDL_revcpy(dst, src, len) \ + do \ + { \ + int u0, u1, u2; \ + char* dstp = SDL_static_cast(char*, dst); \ + char* srcp = SDL_static_cast(char*, src); \ + int n = (len); \ + if (n >= 4) \ + { \ + __asm__ __volatile__( \ + "std\n\t" \ + "rep ; movsl\n\t" \ + "cld\n\t" \ + : "=&c"(u0), "=&D"(u1), "=&S"(u2) \ + : "0"(n >> 2), \ + "1"(dstp + (n - 4)), "2"(srcp + (n - 4)) \ + : "memory"); \ + } \ + switch (n & 3) \ + { \ + case 3: \ + dstp[2] = srcp[2]; \ + case 2: \ + dstp[1] = srcp[1]; \ + case 1: \ + dstp[0] = srcp[0]; \ + break; \ + default: \ + break; \ + } \ + } while (0) #endif #ifndef SDL_revcpy -extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); +extern DECLSPEC void* SDLCALL SDL_revcpy(void* dst, const void* src, size_t len); #endif #ifdef HAVE_MEMMOVE -#define SDL_memmove memmove +# define SDL_memmove memmove #elif defined(HAVE_BCOPY) -#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) -#else -#define SDL_memmove(dst, src, len) \ -do { \ - if ( dst < src ) { \ - SDL_memcpy(dst, src, len); \ - } else { \ - SDL_revcpy(dst, src, len); \ - } \ -} while(0) +# define SDL_memmove(d, s, n) bcopy((s), (d), (n)) +#else +# define SDL_memmove(dst, src, len) \ + do \ + { \ + if (dst < src) \ + { \ + SDL_memcpy(dst, src, len); \ + } \ + else \ + { \ + SDL_revcpy(dst, src, len); \ + } \ + } while (0) #endif #ifdef HAVE_MEMCMP -#define SDL_memcmp memcmp +# define SDL_memcmp memcmp #else -extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC int SDLCALL SDL_memcmp(const void* s1, const void* s2, size_t len); #endif #ifdef HAVE_STRLEN -#define SDL_strlen strlen +# define SDL_strlen strlen #else -extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +extern DECLSPEC size_t SDLCALL SDL_strlen(const char* string); #endif #ifdef HAVE_STRLCPY -#define SDL_strlcpy strlcpy +# define SDL_strlcpy strlcpy #else -extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char* dst, const char* src, size_t maxlen); #endif #ifdef HAVE_STRLCAT -#define SDL_strlcat strlcat +# define SDL_strlcat strlcat #else -extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_strlcat(char* dst, const char* src, size_t maxlen); #endif #ifdef HAVE_STRDUP -#define SDL_strdup strdup +# define SDL_strdup strdup #else -extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); +extern DECLSPEC char* SDLCALL SDL_strdup(const char* string); #endif #ifdef HAVE__STRREV -#define SDL_strrev _strrev +# define SDL_strrev _strrev #else -extern DECLSPEC char * SDLCALL SDL_strrev(char *string); +extern DECLSPEC char* SDLCALL SDL_strrev(char* string); #endif #ifdef HAVE__STRUPR -#define SDL_strupr _strupr +# define SDL_strupr _strupr #else -extern DECLSPEC char * SDLCALL SDL_strupr(char *string); +extern DECLSPEC char* SDLCALL SDL_strupr(char* string); #endif #ifdef HAVE__STRLWR -#define SDL_strlwr _strlwr +# define SDL_strlwr _strlwr #else -extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); +extern DECLSPEC char* SDLCALL SDL_strlwr(char* string); #endif #ifdef HAVE_STRCHR -#define SDL_strchr strchr +# define SDL_strchr strchr #elif defined(HAVE_INDEX) -#define SDL_strchr index +# define SDL_strchr index #else -extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); +extern DECLSPEC char* SDLCALL SDL_strchr(const char* string, int c); #endif #ifdef HAVE_STRRCHR -#define SDL_strrchr strrchr +# define SDL_strrchr strrchr #elif defined(HAVE_RINDEX) -#define SDL_strrchr rindex +# define SDL_strrchr rindex #else -extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); +extern DECLSPEC char* SDLCALL SDL_strrchr(const char* string, int c); #endif #ifdef HAVE_STRSTR -#define SDL_strstr strstr +# define SDL_strstr strstr #else -extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC char* SDLCALL SDL_strstr(const char* haystack, const char* needle); #endif #ifdef HAVE_ITOA -#define SDL_itoa itoa +# define SDL_itoa itoa #else -#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +# define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) #endif #ifdef HAVE__LTOA -#define SDL_ltoa _ltoa +# define SDL_ltoa _ltoa #else -extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); +extern DECLSPEC char* SDLCALL SDL_ltoa(long value, char* string, int radix); #endif #ifdef HAVE__UITOA -#define SDL_uitoa _uitoa +# define SDL_uitoa _uitoa #else -#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +# define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) #endif #ifdef HAVE__ULTOA -#define SDL_ultoa _ultoa +# define SDL_ultoa _ultoa #else -extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); +extern DECLSPEC char* SDLCALL SDL_ultoa(unsigned long value, char* string, int radix); #endif #ifdef HAVE_STRTOL -#define SDL_strtol strtol +# define SDL_strtol strtol #else -extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); +extern DECLSPEC long SDLCALL SDL_strtol(const char* string, char** endp, int base); #endif #ifdef HAVE_STRTOUL -#define SDL_strtoul strtoul +# define SDL_strtoul strtoul #else -extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char* string, char** endp, int base); #endif #ifdef SDL_HAS_64BIT_TYPE -#ifdef HAVE__I64TOA -#define SDL_lltoa _i64toa -#else -extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); -#endif - -#ifdef HAVE__UI64TOA -#define SDL_ulltoa _ui64toa -#else -extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); -#endif - -#ifdef HAVE_STRTOLL -#define SDL_strtoll strtoll -#else -extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); -#endif - -#ifdef HAVE_STRTOULL -#define SDL_strtoull strtoull -#else -extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); -#endif +# ifdef HAVE__I64TOA +# define SDL_lltoa _i64toa +# else +extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char* string, int radix); +# endif + +# ifdef HAVE__UI64TOA +# define SDL_ulltoa _ui64toa +# else +extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char* string, int radix); +# endif + +# ifdef HAVE_STRTOLL +# define SDL_strtoll strtoll +# else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char* string, char** endp, int base); +# endif + +# ifdef HAVE_STRTOULL +# define SDL_strtoull strtoull +# else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char* string, char** endp, int base); +# endif #endif /* SDL_HAS_64BIT_TYPE */ #ifdef HAVE_STRTOD -#define SDL_strtod strtod +# define SDL_strtod strtod #else -extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +extern DECLSPEC double SDLCALL SDL_strtod(const char* string, char** endp); #endif #ifdef HAVE_ATOI -#define SDL_atoi atoi +# define SDL_atoi atoi #else -#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +# define SDL_atoi(X) SDL_strtol(X, NULL, 0) #endif #ifdef HAVE_ATOF -#define SDL_atof atof +# define SDL_atof atof #else -#define SDL_atof(X) SDL_strtod(X, NULL) +# define SDL_atof(X) SDL_strtod(X, NULL) #endif #ifdef HAVE_STRCMP -#define SDL_strcmp strcmp +# define SDL_strcmp strcmp #else -extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strcmp(const char* str1, const char* str2); #endif #ifdef HAVE_STRNCMP -#define SDL_strncmp strncmp +# define SDL_strncmp strncmp #else -extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strncmp(const char* str1, const char* str2, size_t maxlen); #endif #ifdef HAVE_STRCASECMP -#define SDL_strcasecmp strcasecmp +# define SDL_strcasecmp strcasecmp #elif defined(HAVE__STRICMP) -#define SDL_strcasecmp _stricmp +# define SDL_strcasecmp _stricmp #else -extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char* str1, const char* str2); #endif #ifdef HAVE_STRNCASECMP -#define SDL_strncasecmp strncasecmp +# define SDL_strncasecmp strncasecmp #elif defined(HAVE__STRNICMP) -#define SDL_strncasecmp _strnicmp +# define SDL_strncasecmp _strnicmp #else -extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char* str1, const char* str2, size_t maxlen); #endif #ifdef HAVE_SSCANF -#define SDL_sscanf sscanf +# define SDL_sscanf sscanf #else -extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +extern DECLSPEC int SDLCALL SDL_sscanf(const char* text, const char* fmt, ...); #endif #ifdef HAVE_SNPRINTF -#define SDL_snprintf snprintf +# define SDL_snprintf snprintf #else -extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); +extern DECLSPEC int SDLCALL SDL_snprintf(char* text, size_t maxlen, const char* fmt, ...); #endif #ifdef HAVE_VSNPRINTF -#define SDL_vsnprintf vsnprintf +# define SDL_vsnprintf vsnprintf #else -extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_vsnprintf(char* text, size_t maxlen, const char* fmt, va_list ap); #endif /** @name SDL_ICONV Error Codes * The SDL implementation of iconv() returns these error codes */ /*@{*/ -#define SDL_ICONV_ERROR (size_t)-1 -#define SDL_ICONV_E2BIG (size_t)-2 -#define SDL_ICONV_EILSEQ (size_t)-3 -#define SDL_ICONV_EINVAL (size_t)-4 +#define SDL_ICONV_ERROR (size_t) - 1 +#define SDL_ICONV_E2BIG (size_t) - 2 +#define SDL_ICONV_EILSEQ (size_t) - 3 +#define SDL_ICONV_EINVAL (size_t) - 4 /*@}*/ #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) -#define SDL_iconv_t iconv_t -#define SDL_iconv_open iconv_open -#define SDL_iconv_close iconv_close +# define SDL_iconv_t iconv_t +# define SDL_iconv_open iconv_open +# define SDL_iconv_close iconv_close #else -typedef struct _SDL_iconv_t *SDL_iconv_t; -extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); +typedef struct _SDL_iconv_t* SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char* tocode, const char* fromcode); extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); #endif -extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char** inbuf, size_t* inbytesleft, char** outbuf, size_t* outbytesleft); /** This function converts a string between encodings in one pass, returning a * string that must be freed with SDL_free() or NULL on error. */ -extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); -#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) +extern DECLSPEC char* SDLCALL SDL_iconv_string(const char* tocode, const char* fromcode, const char* inbuf, size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S) + 1) +#define SDL_iconv_utf8_ucs2(S) (Uint16*)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S) + 1) +#define SDL_iconv_utf8_ucs4(S) (Uint32*)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S) + 1) /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_syswm.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_syswm.h index 78433c6..6f284a0 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_syswm.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_syswm.h @@ -49,153 +49,166 @@ typedef struct SDL_SysWMinfo SDL_SysWMinfo; #else /* This is the structure for custom window manager events */ -#if defined(SDL_VIDEO_DRIVER_X11) -#if defined(__APPLE__) && defined(__MACH__) +# if defined(SDL_VIDEO_DRIVER_X11) +# if defined(__APPLE__) && defined(__MACH__) /* conflicts with Quickdraw.h */ -#define Cursor X11Cursor -#endif +# define Cursor X11Cursor +# endif -#include -#include +# include +# include -#if defined(__APPLE__) && defined(__MACH__) +# if defined(__APPLE__) && defined(__MACH__) /* matches the re-define above */ -#undef Cursor -#endif +# undef Cursor +# endif /** These are the various supported subsystems under UNIX */ typedef enum { - SDL_SYSWM_X11 + SDL_SYSWM_X11 } SDL_SYSWM_TYPE; /** The UNIX custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union { - XEvent xevent; - } event; +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; }; /** The UNIX custom window manager information structure. * When this structure is returned, it holds information about which * low level system it is using, and will be one of SDL_SYSWM_TYPE. */ -typedef struct SDL_SysWMinfo { - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union { - struct { - Display *display; /**< The X11 display */ - Window window; /**< The X11 display window */ - /** These locking functions should be called around +typedef struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct + { + Display* display; /**< The X11 display */ + Window window; /**< The X11 display window */ + /** These locking functions should be called around * any X11 functions using the display variable, * but not the gfxdisplay variable. * They lock the event thread, so should not be * called around event functions or from event filters. */ - /*@{*/ - void (*lock_func)(void); - void (*unlock_func)(void); - /*@}*/ - - /** @name Introduced in SDL 1.0.2 */ - /*@{*/ - Window fswindow; /**< The X11 fullscreen window */ - Window wmwindow; /**< The X11 managed input window */ - /*@}*/ - - /** @name Introduced in SDL 1.2.12 */ - /*@{*/ - Display *gfxdisplay; /**< The X11 display to which rendering is done */ - /*@}*/ - } x11; - } info; + /*@{*/ + void (*lock_func)(void); + void (*unlock_func)(void); + /*@}*/ + + /** @name Introduced in SDL 1.0.2 */ + /*@{*/ + Window fswindow; /**< The X11 fullscreen window */ + Window wmwindow; /**< The X11 managed input window */ + /*@}*/ + + /** @name Introduced in SDL 1.2.12 */ + /*@{*/ + Display* gfxdisplay; /**< The X11 display to which rendering is done */ + /*@}*/ + } x11; + } info; } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_NANOX) -#include +# elif defined(SDL_VIDEO_DRIVER_NANOX) +# include /** The generic custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; +struct SDL_SysWMmsg +{ + SDL_version version; + int data; }; /** The windows custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version ; - GR_WINDOW_ID window ; /* The display window */ +typedef struct SDL_SysWMinfo +{ + SDL_version version; + GR_WINDOW_ID window; /* The display window */ } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) -#define WIN32_LEAN_AND_MEAN -#include +# elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) +# define WIN32_LEAN_AND_MEAN +# include /** The windows custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - HWND hwnd; /**< The window for the message */ - UINT msg; /**< The type of message */ - WPARAM wParam; /**< WORD message parameter */ - LPARAM lParam; /**< LONG message parameter */ +struct SDL_SysWMmsg +{ + SDL_version version; + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ }; /** The windows custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - HWND window; /**< The Win32 display window */ - HGLRC hglrc; /**< The OpenGL context, if any */ +typedef struct SDL_SysWMinfo +{ + SDL_version version; + HWND window; /**< The Win32 display window */ + HGLRC hglrc; /**< The OpenGL context, if any */ } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_RISCOS) +# elif defined(SDL_VIDEO_DRIVER_RISCOS) /** RISC OS custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int eventCode; /**< The window for the message */ - int pollBlock[64]; +struct SDL_SysWMmsg +{ + SDL_version version; + int eventCode; /**< The window for the message */ + int pollBlock[64]; }; /** The RISC OS custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int wimpVersion; /**< Wimp version running under */ - int taskHandle; /**< The RISC OS task handle */ - int window; /**< The RISC OS display window */ +typedef struct SDL_SysWMinfo +{ + SDL_version version; + int wimpVersion; /**< Wimp version running under */ + int taskHandle; /**< The RISC OS task handle */ + int window; /**< The RISC OS display window */ } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_PHOTON) -#include -#include +# elif defined(SDL_VIDEO_DRIVER_PHOTON) +# include +# include /** The QNX custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; +struct SDL_SysWMmsg +{ + SDL_version version; + int data; }; /** The QNX custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int data; +typedef struct SDL_SysWMinfo +{ + SDL_version version; + int data; } SDL_SysWMinfo; -#else +# else /** The generic custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; +struct SDL_SysWMmsg +{ + SDL_version version; + int data; }; /** The generic custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int data; +typedef struct SDL_SysWMinfo +{ + SDL_version version; + int data; } SDL_SysWMinfo; -#endif /* video driver type */ +# endif /* video driver type */ #endif /* SDL_PROTOTYPES_ONLY */ @@ -214,7 +227,7 @@ typedef struct SDL_SysWMinfo { * if ( SDL_GetWMInfo(&info) ) { ... } * @endcode */ -extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo* info); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_thread.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_thread.h index 9ebe00e..d3b9e2b 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_thread.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_thread.h @@ -46,7 +46,7 @@ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; /** Create a thread */ -#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) +#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) /** * We compile SDL into a DLL on OS/2. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() @@ -60,32 +60,32 @@ typedef struct SDL_Thread SDL_Thread; * So, in short: * Always use the _beginthread() and _endthread() of the calling runtime library! */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#ifndef _WIN32_WCE -#include /* This has _beginthread() and _endthread() defined! */ -#endif +# define SDL_PASSED_BEGINTHREAD_ENDTHREAD +# ifndef _WIN32_WCE +# include /* This has _beginthread() and _endthread() defined! */ +# endif -#ifdef __OS2__ -typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); +# ifdef __OS2__ +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void*), void*, unsigned, void* arg); typedef void (*pfnSDL_CurrentEndThread)(void); +# else +typedef uintptr_t(__cdecl* pfnSDL_CurrentBeginThread)(void*, unsigned, + unsigned(__stdcall* func)(void*), void* arg, + unsigned, unsigned* threadID); +typedef void(__cdecl* pfnSDL_CurrentEndThread)(unsigned code); +# endif + +extern DECLSPEC SDL_Thread* SDLCALL SDL_CreateThread(int(SDLCALL* fn)(void*), void* data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); + +# ifdef __OS2__ +# define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) +# elif defined(_WIN32_WCE) +# define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) +# else +# define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) +# endif #else -typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall *func)(void *), void *arg, - unsigned, unsigned *threadID); -typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); -#endif - -extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); - -#ifdef __OS2__ -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) -#elif defined(_WIN32_WCE) -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) -#else -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) -#endif -#else -extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); +extern DECLSPEC SDL_Thread* SDLCALL SDL_CreateThread(int(SDLCALL* fn)(void*), void* data); #endif /** Get the 32-bit thread identifier for the current thread */ @@ -94,16 +94,16 @@ extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); /** Get the 32-bit thread identifier for the specified thread, * equivalent to SDL_ThreadID() if the specified thread is NULL. */ -extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread* thread); /** Wait for a thread to finish. * The return code for the thread function is placed in the area * pointed to by 'status', if 'status' is not NULL. */ -extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread* thread, int* status); /** Forcefully kill a thread without worrying about its state */ -extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread* thread); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_timer.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_timer.h index d764d5f..c7f91a2 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_timer.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_timer.h @@ -37,22 +37,22 @@ extern "C" { #endif /** This is the OS scheduler timeslice, in milliseconds */ -#define SDL_TIMESLICE 10 +#define SDL_TIMESLICE 10 /** This is the maximum resolution of the SDL timer on all platforms */ -#define TIMER_RESOLUTION 10 /**< Experimentally determined */ +#define TIMER_RESOLUTION 10 /**< Experimentally determined */ /** * Get the number of milliseconds since the SDL library initialization. * Note that this value wraps if the program runs for more than ~49 days. - */ + */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); /** Wait a specified number of milliseconds before returning */ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); /** Function prototype for the timer callback function */ -typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); +typedef Uint32(SDLCALL* SDL_TimerCallback)(Uint32 interval); /** * Set a callback to run after the specified number of milliseconds has @@ -98,15 +98,15 @@ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback call * passed in, the periodic alarm continues, otherwise a new alarm is * scheduled. If the callback returns 0, the periodic alarm is cancelled. */ -typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); +typedef Uint32(SDLCALL* SDL_NewTimerCallback)(Uint32 interval, void* param); /** Definition of the timer ID type */ -typedef struct _SDL_TimerID *SDL_TimerID; +typedef struct _SDL_TimerID* SDL_TimerID; /** Add a new timer to the pool of timers already running. * Returns a timer ID, or NULL when an error occurs. */ -extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void* param); /** * Remove one of the multiple timers knowing its ID. diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_ttf.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_ttf.h index 5ae5bea..b645412 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_ttf.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_ttf.h @@ -37,35 +37,35 @@ extern "C" { /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ -#define SDL_TTF_MAJOR_VERSION 2 -#define SDL_TTF_MINOR_VERSION 0 -#define SDL_TTF_PATCHLEVEL 11 +#define SDL_TTF_MAJOR_VERSION 2 +#define SDL_TTF_MINOR_VERSION 0 +#define SDL_TTF_PATCHLEVEL 11 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_ttf library. */ -#define SDL_TTF_VERSION(X) \ -{ \ - (X)->major = SDL_TTF_MAJOR_VERSION; \ - (X)->minor = SDL_TTF_MINOR_VERSION; \ - (X)->patch = SDL_TTF_PATCHLEVEL; \ -} +#define SDL_TTF_VERSION(X) \ + { \ + (X)->major = SDL_TTF_MAJOR_VERSION; \ + (X)->minor = SDL_TTF_MINOR_VERSION; \ + (X)->patch = SDL_TTF_PATCHLEVEL; \ + } /* Backwards compatibility */ -#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION -#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION -#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL -#define TTF_VERSION(X) SDL_TTF_VERSION(X) +#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION +#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION +#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL +#define TTF_VERSION(X) SDL_TTF_VERSION(X) /* This function gets the version of the dynamically linked SDL_ttf library. it should NOT be used to fill a version structure, instead you should use the SDL_TTF_VERSION() macro. */ -extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void); +extern DECLSPEC const SDL_version* SDLCALL TTF_Linked_Version(void); /* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */ -#define UNICODE_BOM_NATIVE 0xFEFF -#define UNICODE_BOM_SWAPPED 0xFFFE +#define UNICODE_BOM_NATIVE 0xFEFF +#define UNICODE_BOM_SWAPPED 0xFFFE /* This function tells the library whether UNICODE text is generally byteswapped. A UNICODE BOM character in a string will override @@ -83,73 +83,73 @@ extern DECLSPEC int SDLCALL TTF_Init(void); * Some .fon fonts will have several sizes embedded in the file, so the * point size becomes the index of choosing which size. If the value * is too high, the last indexed size will be the default. */ -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize); -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index); -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize); -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFont(const char* file, int ptsize); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFontIndex(const char* file, int ptsize, long index); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFontRW(SDL_RWops* src, int freesrc, int ptsize); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFontIndexRW(SDL_RWops* src, int freesrc, int ptsize, long index); /* Set and retrieve the font style */ -#define TTF_STYLE_NORMAL 0x00 -#define TTF_STYLE_BOLD 0x01 -#define TTF_STYLE_ITALIC 0x02 -#define TTF_STYLE_UNDERLINE 0x04 -#define TTF_STYLE_STRIKETHROUGH 0x08 -extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style); -extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font *font, int outline); +#define TTF_STYLE_NORMAL 0x00 +#define TTF_STYLE_BOLD 0x01 +#define TTF_STYLE_ITALIC 0x02 +#define TTF_STYLE_UNDERLINE 0x04 +#define TTF_STYLE_STRIKETHROUGH 0x08 +extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font* font, int style); +extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font* font, int outline); /* Set and retrieve FreeType hinter settings */ -#define TTF_HINTING_NORMAL 0 -#define TTF_HINTING_LIGHT 1 -#define TTF_HINTING_MONO 2 -#define TTF_HINTING_NONE 3 -extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font *font, int hinting); +#define TTF_HINTING_NORMAL 0 +#define TTF_HINTING_LIGHT 1 +#define TTF_HINTING_MONO 2 +#define TTF_HINTING_NONE 3 +extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font* font, int hinting); /* Get the total height of the font - usually equal to point size */ -extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font* font); /* Get the offset from the baseline to the top of the font This is a positive value, relative to the baseline. */ -extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font* font); /* Get the offset from the baseline to the bottom of the font This is a negative value, relative to the baseline. */ -extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font* font); /* Get the recommended spacing between lines of text for this font */ -extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font* font); /* Get/Set whether or not kerning is allowed for this font */ -extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font *font, int allowed); +extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font* font, int allowed); /* Get the number of faces of the font */ -extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font); +extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font* font); /* Get the font face attributes, if any */ -extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font); -extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font); -extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font* font); +extern DECLSPEC char* SDLCALL TTF_FontFaceFamilyName(const TTF_Font* font); +extern DECLSPEC char* SDLCALL TTF_FontFaceStyleName(const TTF_Font* font); /* Check wether a glyph is provided by the font or not */ -extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch); +extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font* font, Uint16 ch); /* Get the metrics (dimensions) of a glyph To understand what these metrics mean, here is a useful link: http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html */ -extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, - int *minx, int *maxx, - int *miny, int *maxy, int *advance); +extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font* font, Uint16 ch, + int* minx, int* maxx, + int* miny, int* maxy, int* advance); /* Get the dimensions of a rendered string of text */ -extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h); -extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h); -extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font* font, const char* text, int* w, int* h); +extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font* font, const char* text, int* w, int* h); +extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font* font, const Uint16* text, int* w, int* h); /* Create an 8-bit palettized surface and render the given text at fast quality with the given font and color. The 0 pixel is the @@ -157,12 +157,12 @@ extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, to the text color. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, - const Uint16 *text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderText_Solid(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUTF8_Solid(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUNICODE_Solid(TTF_Font* font, + const Uint16* text, SDL_Color fg); /* Create an 8-bit palettized surface and render the given glyph at fast quality with the given font and color. The 0 pixel is the @@ -171,20 +171,20 @@ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, centering in the X direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font, - Uint16 ch, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderGlyph_Solid(TTF_Font* font, + Uint16 ch, SDL_Color fg); /* Create an 8-bit palettized surface and render the given text at high quality with the given font and colors. The 0 pixel is background, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font, - const char *text, SDL_Color fg, SDL_Color bg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font, - const char *text, SDL_Color fg, SDL_Color bg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, - const Uint16 *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderText_Shaded(TTF_Font* font, + const char* text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUTF8_Shaded(TTF_Font* font, + const char* text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font* font, + const Uint16* text, SDL_Color fg, SDL_Color bg); /* Create an 8-bit palettized surface and render the given glyph at high quality with the given font and colors. The 0 pixel is background, @@ -193,19 +193,19 @@ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font, - Uint16 ch, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderGlyph_Shaded(TTF_Font* font, + Uint16 ch, SDL_Color fg, SDL_Color bg); /* Create a 32-bit ARGB surface and render the given text at high quality, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, - const Uint16 *text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderText_Blended(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUTF8_Blended(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUNICODE_Blended(TTF_Font* font, + const Uint16* text, SDL_Color fg); /* Create a 32-bit ARGB surface and render the given glyph at high quality, using alpha blending to dither the font with the given color. @@ -213,19 +213,19 @@ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font, - Uint16 ch, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderGlyph_Blended(TTF_Font* font, + Uint16 ch, SDL_Color fg); /* For compatibility with previous versions, here are the old functions */ -#define TTF_RenderText(font, text, fg, bg) \ - TTF_RenderText_Shaded(font, text, fg, bg) -#define TTF_RenderUTF8(font, text, fg, bg) \ - TTF_RenderUTF8_Shaded(font, text, fg, bg) -#define TTF_RenderUNICODE(font, text, fg, bg) \ - TTF_RenderUNICODE_Shaded(font, text, fg, bg) +#define TTF_RenderText(font, text, fg, bg) \ + TTF_RenderText_Shaded(font, text, fg, bg) +#define TTF_RenderUTF8(font, text, fg, bg) \ + TTF_RenderUTF8_Shaded(font, text, fg, bg) +#define TTF_RenderUNICODE(font, text, fg, bg) \ + TTF_RenderUNICODE_Shaded(font, text, fg, bg) /* Close an opened font file */ -extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font* font); /* De-initialize the TTF engine */ extern DECLSPEC void SDLCALL TTF_Quit(void); @@ -234,11 +234,11 @@ extern DECLSPEC void SDLCALL TTF_Quit(void); extern DECLSPEC int SDLCALL TTF_WasInit(void); /* Get the kerning size of two glyphs */ -extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font *font, int prev_index, int index); +extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font* font, int prev_index, int index); /* We'll use SDL for reporting errors */ -#define TTF_SetError SDL_SetError -#define TTF_GetError SDL_GetError +#define TTF_SetError SDL_SetError +#define TTF_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_version.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_version.h index fdc17c6..448e1b7 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_version.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_version.h @@ -39,48 +39,49 @@ extern "C" { * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ /*@{*/ -#define SDL_MAJOR_VERSION 1 -#define SDL_MINOR_VERSION 2 -#define SDL_PATCHLEVEL 15 +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 15 /*@}*/ -typedef struct SDL_version { - Uint8 major; - Uint8 minor; - Uint8 patch; +typedef struct SDL_version +{ + Uint8 major; + Uint8 minor; + Uint8 patch; } SDL_version; /** * This macro can be used to fill a version structure with the compile-time * version of the SDL library. */ -#define SDL_VERSION(X) \ -{ \ - (X)->major = SDL_MAJOR_VERSION; \ - (X)->minor = SDL_MINOR_VERSION; \ - (X)->patch = SDL_PATCHLEVEL; \ -} +#define SDL_VERSION(X) \ + { \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ + } /** This macro turns the version numbers into a numeric value: * (1,2,3) -> (1203) * This assumes that there will never be more than 100 patchlevels */ -#define SDL_VERSIONNUM(X, Y, Z) \ - ((X)*1000 + (Y)*100 + (Z)) +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) /** This is the version number macro for the current SDL version */ #define SDL_COMPILEDVERSION \ - SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) /** This macro will evaluate to true if compiled with SDL at least X.Y.Z */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ - (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) /** This function gets the version of the dynamically linked SDL library. * it should NOT be used to fill a version structure, instead you should * use the SDL_Version() macro. */ -extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); +extern DECLSPEC const SDL_version* SDLCALL SDL_Linked_Version(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/mingw/include/SDL/SDL_video.h b/externals/sdl-1.2.15/mingw/include/SDL/SDL_video.h index f9c4e07..c705f7d 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/SDL_video.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/SDL_video.h @@ -47,78 +47,83 @@ extern "C" { /** @name Useful data types */ /*@{*/ -typedef struct SDL_Rect { - Sint16 x, y; - Uint16 w, h; +typedef struct SDL_Rect +{ + Sint16 x, y; + Uint16 w, h; } SDL_Rect; -typedef struct SDL_Color { - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 unused; +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; } SDL_Color; #define SDL_Colour SDL_Color -typedef struct SDL_Palette { - int ncolors; - SDL_Color *colors; +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color* colors; } SDL_Palette; /*@}*/ /** Everything in the pixel format structure is read-only */ -typedef struct SDL_PixelFormat { - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 Rloss; - Uint8 Gloss; - Uint8 Bloss; - Uint8 Aloss; - Uint8 Rshift; - Uint8 Gshift; - Uint8 Bshift; - Uint8 Ashift; - Uint32 Rmask; - Uint32 Gmask; - Uint32 Bmask; - Uint32 Amask; - - /** RGB color key information */ - Uint32 colorkey; - /** Alpha value information (per-surface alpha) */ - Uint8 alpha; +typedef struct SDL_PixelFormat +{ + SDL_Palette* palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /** RGB color key information */ + Uint32 colorkey; + /** Alpha value information (per-surface alpha) */ + Uint8 alpha; } SDL_PixelFormat; /** This structure should be treated as read-only, except for 'pixels', * which, if not NULL, contains the raw pixel data for the surface. */ -typedef struct SDL_Surface { - Uint32 flags; /**< Read-only */ - SDL_PixelFormat *format; /**< Read-only */ - int w, h; /**< Read-only */ - Uint16 pitch; /**< Read-only */ - void *pixels; /**< Read-write */ - int offset; /**< Private */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat* format; /**< Read-only */ + int w, h; /**< Read-only */ + Uint16 pitch; /**< Read-only */ + void* pixels; /**< Read-write */ + int offset; /**< Private */ - /** Hardware-specific surface info */ - struct private_hwdata *hwdata; + /** Hardware-specific surface info */ + struct private_hwdata* hwdata; - /** clipping information */ - SDL_Rect clip_rect; /**< Read-only */ - Uint32 unused1; /**< for binary compatibility */ + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + Uint32 unused1; /**< for binary compatibility */ - /** Allow recursive locks */ - Uint32 locked; /**< Private */ + /** Allow recursive locks */ + Uint32 locked; /**< Private */ - /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap* map; /**< Private */ - /** format version, bumped at every change to invalidate blit maps */ - unsigned int format_version; /**< Private */ + /** format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /**< Private */ - /** Reference count -- used when freeing surface */ - int refcount; /**< Read-mostly */ + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ } SDL_Surface; /** @name SDL_Surface Flags @@ -128,63 +133,63 @@ typedef struct SDL_Surface { /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ /*@{*/ -#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ -#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ -#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ +#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ /*@}*/ /** Available for SDL_SetVideoMode() */ /*@{*/ -#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ -#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ -#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ -#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ -#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ -#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ -#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ -#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ +#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ /*@}*/ /** Used internally (read-only) */ /*@{*/ -#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ -#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ -#define SDL_RLEACCELOK 0x00002000 /**< Private flag */ -#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ -#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ -#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ +#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /**< Private flag */ +#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ /*@}*/ /*@}*/ /** Evaluates to true if the surface needs to be locked before access */ -#define SDL_MUSTLOCK(surface) \ - (surface->offset || \ - ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) +#define SDL_MUSTLOCK(surface) \ + (surface->offset || ((surface->flags & (SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_RLEACCEL)) != 0)) /** typedef for private surface blitting functions */ -typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, - struct SDL_Surface *dst, SDL_Rect *dstrect); +typedef int (*SDL_blit)(struct SDL_Surface* src, SDL_Rect* srcrect, + struct SDL_Surface* dst, SDL_Rect* dstrect); /** Useful for determining the video hardware capabilities */ -typedef struct SDL_VideoInfo { - Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ - Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ - Uint32 UnusedBits1 :6; - Uint32 UnusedBits2 :1; - Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ - Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ - Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ - Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ - Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ - Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ - Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ - Uint32 UnusedBits3 :16; - Uint32 video_mem; /**< The total amount of video memory (in K) */ - SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ - int current_w; /**< Value: The current video mode width */ - int current_h; /**< Value: The current video mode height */ +typedef struct SDL_VideoInfo +{ + Uint32 hw_available : 1; /**< Flag: Can you create hardware surfaces? */ + Uint32 wm_available : 1; /**< Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 : 6; + Uint32 UnusedBits2 : 1; + Uint32 blit_hw : 1; /**< Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC : 1; /**< Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A : 1; /**< Flag: Accelerated blits with Alpha */ + Uint32 blit_sw : 1; /**< Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC : 1; /**< Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A : 1; /**< Flag: Accelerated blits with Alpha */ + Uint32 blit_fill : 1; /**< Flag: Accelerated color fill */ + Uint32 UnusedBits3 : 16; + Uint32 video_mem; /**< The total amount of video memory (in K) */ + SDL_PixelFormat* vfmt; /**< Value: The format of the video surface */ + int current_w; /**< Value: The current video mode width */ + int current_h; /**< Value: The current video mode height */ } SDL_VideoInfo; @@ -197,32 +202,33 @@ typedef struct SDL_VideoInfo { * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html */ /*@{*/ -#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ -#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ -#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ -#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ -#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ +#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ /*@}*/ /** The YUV hardware video overlay */ -typedef struct SDL_Overlay { - Uint32 format; /**< Read-only */ - int w, h; /**< Read-only */ - int planes; /**< Read-only */ - Uint16 *pitches; /**< Read-only */ - Uint8 **pixels; /**< Read-write */ - - /** @name Hardware-specific surface info */ - /*@{*/ - struct private_yuvhwfuncs *hwfuncs; - struct private_yuvhwdata *hwdata; - /*@{*/ - - /** @name Special flags */ - /*@{*/ - Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ - Uint32 UnusedBits :31; - /*@}*/ +typedef struct SDL_Overlay +{ + Uint32 format; /**< Read-only */ + int w, h; /**< Read-only */ + int planes; /**< Read-only */ + Uint16* pitches; /**< Read-only */ + Uint8** pixels; /**< Read-write */ + + /** @name Hardware-specific surface info */ + /*@{*/ + struct private_yuvhwfuncs* hwfuncs; + struct private_yuvhwdata* hwdata; + /*@{*/ + + /** @name Special flags */ + /*@{*/ + Uint32 hw_overlay : 1; /**< Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits : 31; + /*@}*/ } SDL_Overlay; @@ -272,7 +278,7 @@ typedef enum { * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, * you won't be able to set full-screen display modes. */ -extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC int SDLCALL SDL_VideoInit(const char* driver_name, Uint32 flags); extern DECLSPEC void SDLCALL SDL_VideoQuit(void); /*@}*/ @@ -281,7 +287,7 @@ extern DECLSPEC void SDLCALL SDL_VideoQuit(void); * video driver, and returns a pointer to it if the video driver has * been initialized. It returns NULL if no driver has been initialized. */ -extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); +extern DECLSPEC char* SDLCALL SDL_VideoDriverName(char* namebuf, int maxlen); /** * This function returns a pointer to the current display surface. @@ -289,7 +295,7 @@ extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); * function returns the publicly visible surface, not the real video * surface. */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); +extern DECLSPEC SDL_Surface* SDLCALL SDL_GetVideoSurface(void); /** * This function returns a read-only pointer to information about the @@ -297,7 +303,7 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); * member of the returned structure will contain the pixel format of the * "best" video mode. */ -extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); +extern DECLSPEC const SDL_VideoInfo* SDLCALL SDL_GetVideoInfo(void); /** * Check to see if a particular video mode is supported. @@ -321,7 +327,7 @@ extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint * If 'format' is NULL, the mode list will be for the format given * by SDL_GetVideoInfo()->vfmt */ -extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); +extern DECLSPEC SDL_Rect** SDLCALL SDL_ListModes(SDL_PixelFormat* format, Uint32 flags); /** * Set up a video mode with the specified width, height and bits-per-pixel. @@ -381,8 +387,7 @@ extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint3 * SDL will fall back to reduced functionality if the exact flags you wanted * are not available. */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode - (int width, int height, int bpp, Uint32 flags); +extern DECLSPEC SDL_Surface* SDLCALL SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags); /** @name SDL_Update Functions * These functions should not be called while 'screen' is locked. @@ -391,14 +396,12 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode /** * Makes sure the given list of rectangles is updated on the given screen. */ -extern DECLSPEC void SDLCALL SDL_UpdateRects - (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface* screen, int numrects, SDL_Rect* rects); /** * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire * screen. */ -extern DECLSPEC void SDLCALL SDL_UpdateRect - (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); +extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface* screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); /*@}*/ /** @@ -411,7 +414,7 @@ extern DECLSPEC void SDLCALL SDL_UpdateRect * setting the video mode for this function to perform hardware flipping. * This function returns 0 if successful, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface* screen); /** * Set the gamma correction for each of the color channels. @@ -435,7 +438,7 @@ extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ -extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16* red, const Uint16* green, const Uint16* blue); /** * Retrieve the current values of the gamma translation tables. @@ -446,7 +449,7 @@ extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *gr * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ -extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16* red, Uint16* green, Uint16* blue); /** * Sets a portion of the colormap for the given 8-bit surface. If 'surface' @@ -463,8 +466,8 @@ extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 * you desire, even if the window colormap has to be warped or run under * emulation. */ -extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, - SDL_Color *colors, int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface* surface, + SDL_Color* colors, int firstcolor, int ncolors); /** * Sets a portion of the colormap for a given 8-bit surface. @@ -482,40 +485,38 @@ extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, * SDL_SetColors() is equivalent to calling this function with * flags = (SDL_LOGPAL|SDL_PHYSPAL). */ -extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, - SDL_Color *colors, int firstcolor, - int ncolors); +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface* surface, int flags, + SDL_Color* colors, int firstcolor, + int ncolors); /** * Maps an RGB triple to an opaque pixel value for a given pixel format */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGB -(const SDL_PixelFormat * const format, - const Uint8 r, const Uint8 g, const Uint8 b); +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat* const format, + const Uint8 r, const Uint8 g, const Uint8 b); /** * Maps an RGBA quadruple to a pixel value for a given pixel format */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA -(const SDL_PixelFormat * const format, - const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat* const format, + const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); /** * Maps a pixel value into the RGB components for a given pixel format */ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, - const SDL_PixelFormat * const fmt, - Uint8 *r, Uint8 *g, Uint8 *b); + const SDL_PixelFormat* const fmt, + Uint8* r, Uint8* g, Uint8* b); /** * Maps a pixel value into the RGBA components for a given pixel format */ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, - const SDL_PixelFormat * const fmt, - Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + const SDL_PixelFormat* const fmt, + Uint8* r, Uint8* g, Uint8* b, Uint8* a); /** @sa SDL_CreateRGBSurface */ -#define SDL_AllocSurface SDL_CreateRGBSurface +#define SDL_AllocSurface SDL_CreateRGBSurface /** * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. @@ -550,14 +551,13 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, * reason the surface could not be placed in video memory, it will not have * the SDL_HWSURFACE flag set, and will be created in system memory instead. */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface - (Uint32 flags, int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface* SDLCALL SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); /** @sa SDL_CreateRGBSurface */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, - int width, int height, int depth, int pitch, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); +extern DECLSPEC SDL_Surface* SDLCALL SDL_CreateRGBSurfaceFrom(void* pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface* surface); /** * SDL_LockSurface() sets up a surface for directly accessing the pixels. @@ -577,8 +577,8 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); * * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. */ -extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); -extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface* surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface* surface); /** * Load a surface from a seekable SDL data source (memory or file.) @@ -586,22 +586,21 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); * Returns the new surface, or NULL if there was an error. * The new surface should be freed with SDL_FreeSurface(). */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); +extern DECLSPEC SDL_Surface* SDLCALL SDL_LoadBMP_RW(SDL_RWops* src, int freesrc); /** Convenience macro -- load a surface from a file */ -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) /** * Save a surface to a seekable SDL data source (memory or file.) * If 'freedst' is non-zero, the source will be closed after being written. * Returns 0 if successful or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_SaveBMP_RW - (SDL_Surface *surface, SDL_RWops *dst, int freedst); +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW(SDL_Surface* surface, SDL_RWops* dst, int freedst); /** Convenience macro -- save a surface to a file */ #define SDL_SaveBMP(surface, file) \ - SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) /** * Sets the color key (transparent pixel) in a blittable surface. @@ -612,8 +611,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW * If 'flag' is 0, this function clears any current color key. * This function returns 0, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_SetColorKey - (SDL_Surface *surface, Uint32 flag, Uint32 key); +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface* surface, Uint32 flag, Uint32 key); /** * This function sets the alpha value for the entire surface, as opposed to @@ -630,7 +628,7 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey * * The 'alpha' parameter is ignored for surfaces that have an alpha channel. */ -extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface* surface, Uint32 flag, Uint8 alpha); /** * Sets the clipping rectangle for the destination surface in a blit. @@ -644,14 +642,14 @@ extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint * Note that blits are automatically clipped to the edges of the source * and destination surfaces. */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface* surface, const SDL_Rect* rect); /** * Gets the clipping rectangle for the destination surface in a blit. * 'rect' must be a pointer to a valid rectangle which will be filled * with the correct values. */ -extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface* surface, SDL_Rect* rect); /** * Creates a new surface of the specified format, and then copies and maps @@ -665,8 +663,7 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rec * * This function is used internally by SDL_DisplayFormat(). */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface - (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); +extern DECLSPEC SDL_Surface* SDLCALL SDL_ConvertSurface(SDL_Surface* src, SDL_PixelFormat* fmt, Uint32 flags); /** * This performs a fast blit from the source surface to the destination @@ -745,15 +742,13 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface /** This is the public blit function, SDL_BlitSurface(), and it performs * rectangle validation and clipping before passing it to SDL_LowerBlit() */ -extern DECLSPEC int SDLCALL SDL_UpperBlit - (SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); +extern DECLSPEC int SDLCALL SDL_UpperBlit(SDL_Surface* src, SDL_Rect* srcrect, + SDL_Surface* dst, SDL_Rect* dstrect); /** This is a semi-private blit function and it performs low-level surface * blitting only. */ -extern DECLSPEC int SDLCALL SDL_LowerBlit - (SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); +extern DECLSPEC int SDLCALL SDL_LowerBlit(SDL_Surface* src, SDL_Rect* srcrect, + SDL_Surface* dst, SDL_Rect* dstrect); /** * This function performs a fast fill of the given rectangle with 'color' @@ -764,8 +759,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit * can be generated by the SDL_MapRGB() function. * This function returns 0 on success, or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_FillRect - (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); +extern DECLSPEC int SDLCALL SDL_FillRect(SDL_Surface* dst, SDL_Rect* dstrect, Uint32 color); /** * This function takes a surface and copies it to a new surface of the @@ -778,7 +772,7 @@ extern DECLSPEC int SDLCALL SDL_FillRect * * If the conversion fails or runs out of memory, it returns NULL */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); +extern DECLSPEC SDL_Surface* SDLCALL SDL_DisplayFormat(SDL_Surface* surface); /** * This function takes a surface and copies it to a new surface of the @@ -792,7 +786,7 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); * * If the conversion fails or runs out of memory, it returns NULL */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); +extern DECLSPEC SDL_Surface* SDLCALL SDL_DisplayFormatAlpha(SDL_Surface* surface); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -804,12 +798,12 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surfac * the contents of the display surface underneath the area where the overlay * is shown is undefined - it may be overwritten with the converted YUV data. */ -extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, - Uint32 format, SDL_Surface *display); +extern DECLSPEC SDL_Overlay* SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface* display); /** Lock an overlay for direct access, and unlock it when you are done */ -extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); -extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay* overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay* overlay); /** Blit a video overlay to the display surface. * The contents of the video surface underneath the blit destination are @@ -817,10 +811,10 @@ extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); * The width and height of the destination rectangle may be different from * that of the overlay, but currently only 2x scaling is supported. */ -extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay* overlay, SDL_Rect* dstrect); /** Free a video overlay */ -extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay* overlay); /*@}*/ @@ -834,12 +828,12 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); * If you do this, you need to retrieve all of the GL functions used in * your program from the dynamic library using SDL_GL_GetProcAddress(). */ -extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char* path); /** * Get the address of a GL function */ -extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); +extern DECLSPEC void* SDLCALL SDL_GL_GetProcAddress(const char* proc); /** * Set an attribute of the OpenGL subsystem before intialization. @@ -882,11 +876,11 @@ extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); /** * Sets the title and icon text of the display window (UTF-8 encoded) */ -extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char* title, const char* icon); /** * Gets the title and icon text of the display window (UTF-8 encoded) */ -extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char** title, char** icon); /** * Sets the icon for the display window. @@ -894,7 +888,7 @@ extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); * It takes an icon surface, and a mask in MSB format. * If 'mask' is NULL, the entire icon surface will be used as the icon. */ -extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface* icon, Uint8* mask); /** * This function iconifies the window, and returns 1 if it succeeded. @@ -918,13 +912,13 @@ extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); * * This is currently only implemented in the X11 video driver. */ -extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface* surface); typedef enum { - SDL_GRAB_QUERY = -1, - SDL_GRAB_OFF = 0, - SDL_GRAB_ON = 1, - SDL_GRAB_FULLSCREEN /**< Used internally */ + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /**< Used internally */ } SDL_GrabMode; /** * This function allows you to set and query the input grab state of @@ -939,9 +933,9 @@ extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); /*@}*/ /** @internal Not in public API at the moment - do not use! */ -extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); - +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface* src, SDL_Rect* srcrect, + SDL_Surface* dst, SDL_Rect* dstrect); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/externals/sdl-1.2.15/mingw/include/SDL/begin_code.h b/externals/sdl-1.2.15/mingw/include/SDL/begin_code.h index 27e2f7b..fd8cc19 100644 --- a/externals/sdl-1.2.15/mingw/include/SDL/begin_code.h +++ b/externals/sdl-1.2.15/mingw/include/SDL/begin_code.h @@ -32,7 +32,7 @@ * This shouldn't be nested -- included it around code only. */ #ifdef _begin_code_h -#error Nested inclusion of begin_code.h +# error Nested inclusion of begin_code.h #endif #define _begin_code_h @@ -41,48 +41,48 @@ * Some compilers use a special export keyword */ #ifndef DECLSPEC -# if defined(__BEOS__) || defined(__HAIKU__) -# if defined(__GNUC__) -# define DECLSPEC -# else -# define DECLSPEC __declspec(export) -# endif -# elif defined(__WIN32__) -# ifdef __BORLANDC__ -# ifdef BUILD_SDL -# define DECLSPEC -# else -# define DECLSPEC __declspec(dllimport) -# endif -# else -# define DECLSPEC __declspec(dllexport) -# endif -# elif defined(__OS2__) -# ifdef __WATCOMC__ -# ifdef BUILD_SDL -# define DECLSPEC __declspec(dllexport) -# else -# define DECLSPEC -# endif -# elif defined (__GNUC__) && __GNUC__ < 4 -# /* Added support for GCC-EMX = 4 -# define DECLSPEC __attribute__ ((visibility("default"))) -# else -# define DECLSPEC -# endif -# endif +# if defined(__BEOS__) || defined(__HAIKU__) +# if defined(__GNUC__) +# define DECLSPEC +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef __WATCOMC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# elif defined(__GNUC__) && __GNUC__ < 4 +# /* Added support for GCC-EMX = 4 +# define DECLSPEC __attribute__((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif #endif /** @@ -90,32 +90,32 @@ * By default SDL uses the C calling convention */ #ifndef SDLCALL -# if defined(__WIN32__) && !defined(__GNUC__) -# define SDLCALL __cdecl -# elif defined(__OS2__) -# if defined (__GNUC__) && __GNUC__ < 4 -# /* Added support for GCC-EMX buf should be allocated after the cvt structure is initialized by * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. */ -extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT* cvt); #define SDL_MIX_MAXVOLUME 128 @@ -255,7 +257,7 @@ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); * for full audio volume. Note this does not change hardware volume. * This is provided for convenience -- you can mix your own audio data. */ -extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8* dst, const Uint8* src, Uint32 len, int volume); /** * @name Audio Locks diff --git a/externals/sdl-1.2.15/msvc/include/SDL_cdrom.h b/externals/sdl-1.2.15/msvc/include/SDL_cdrom.h index febb19d..5282189 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_cdrom.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_cdrom.h @@ -45,64 +45,67 @@ extern "C" { */ /** The maximum number of CD-ROM tracks on a disk */ -#define SDL_MAX_TRACKS 99 +#define SDL_MAX_TRACKS 99 /** @name Track Types * The types of CD-ROM track possible */ /*@{*/ -#define SDL_AUDIO_TRACK 0x00 -#define SDL_DATA_TRACK 0x04 +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 /*@}*/ /** The possible states which a CD-ROM drive can be in. */ typedef enum { - CD_TRAYEMPTY, - CD_STOPPED, - CD_PLAYING, - CD_PAUSED, - CD_ERROR = -1 + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 } CDstatus; /** Given a status, returns true if there's a disk in the drive */ -#define CD_INDRIVE(status) ((int)(status) > 0) - -typedef struct SDL_CDtrack { - Uint8 id; /**< Track number */ - Uint8 type; /**< Data or audio track */ - Uint16 unused; - Uint32 length; /**< Length, in frames, of this track */ - Uint32 offset; /**< Offset, in frames, from start of disk */ +#define CD_INDRIVE(status) ((int)(status) > 0) + +typedef struct SDL_CDtrack +{ + Uint8 id; /**< Track number */ + Uint8 type; /**< Data or audio track */ + Uint16 unused; + Uint32 length; /**< Length, in frames, of this track */ + Uint32 offset; /**< Offset, in frames, from start of disk */ } SDL_CDtrack; /** This structure is only current as of the last call to SDL_CDStatus() */ -typedef struct SDL_CD { - int id; /**< Private drive identifier */ - CDstatus status; /**< Current drive status */ - - /** The rest of this structure is only valid if there's a CD in drive */ - /*@{*/ - int numtracks; /**< Number of tracks on disk */ - int cur_track; /**< Current track position */ - int cur_frame; /**< Current frame offset within current track */ - SDL_CDtrack track[SDL_MAX_TRACKS+1]; - /*@}*/ +typedef struct SDL_CD +{ + int id; /**< Private drive identifier */ + CDstatus status; /**< Current drive status */ + + /** The rest of this structure is only valid if there's a CD in drive */ + /*@{*/ + int numtracks; /**< Number of tracks on disk */ + int cur_track; /**< Current track position */ + int cur_frame; /**< Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS + 1]; + /*@}*/ } SDL_CD; /** @name Frames / MSF Conversion Functions * Conversion functions from frames to Minute/Second/Frames and vice versa */ /*@{*/ -#define CD_FPS 75 -#define FRAMES_TO_MSF(f, M,S,F) { \ - int value = f; \ - *(F) = value%CD_FPS; \ - value /= CD_FPS; \ - *(S) = value%60; \ - value /= 60; \ - *(M) = value; \ -} -#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M, S, F) \ + { \ + int value = f; \ + *(F) = value % CD_FPS; \ + value /= CD_FPS; \ + *(S) = value % 60; \ + value /= 60; \ + *(M) = value; \ + } +#define MSF_TO_FRAMES(M, S, F) ((M)*60 * CD_FPS + (S)*CD_FPS + (F)) /*@}*/ /* CD-audio API functions: */ @@ -120,7 +123,7 @@ extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); * - "E:" * - "/dev/disk/ide/1/master" */ -extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); +extern DECLSPEC const char* SDLCALL SDL_CDName(int drive); /** * Opens a CD-ROM drive for access. It returns a drive handle on success, @@ -129,14 +132,14 @@ extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); * CD-ROM handle. * Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. */ -extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); +extern DECLSPEC SDL_CD* SDLCALL SDL_CDOpen(int drive); /** * This function returns the current status of the given drive. * If the drive has a CD in it, the table of contents of the CD and current * play position of the CD will be stored in the SDL_CD structure. */ -extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD* cdrom); /** * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' @@ -160,37 +163,37 @@ extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); * * @return This function returns 0, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, - int start_track, int start_frame, int ntracks, int nframes); +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD* cdrom, + int start_track, int start_frame, int ntracks, int nframes); /** * Play the given CD starting at 'start' frame for 'length' frames. * @return It returns 0, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD* cdrom, int start, int length); /** Pause play * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD* cdrom); /** Resume play * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD* cdrom); /** Stop play * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD* cdrom); /** Eject CD-ROM * @return returns 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD* cdrom); /** Closes the handle for the CD-ROM drive */ -extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD* cdrom); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config.h b/externals/sdl-1.2.15/msvc/include/SDL_config.h index 09ba38a..c9df885 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config.h @@ -27,19 +27,19 @@ /* Add any platform that doesn't build using the configure system */ #if defined(__DREAMCAST__) -#include "SDL_config_dreamcast.h" +# include "SDL_config_dreamcast.h" #elif defined(__MACOS__) -#include "SDL_config_macos.h" +# include "SDL_config_macos.h" #elif defined(__MACOSX__) -#include "SDL_config_macosx.h" +# include "SDL_config_macosx.h" #elif defined(__SYMBIAN32__) -#include "SDL_config_symbian.h" /* must be before win32! */ +# include "SDL_config_symbian.h" /* must be before win32! */ #elif defined(__WIN32__) -#include "SDL_config_win32.h" +# include "SDL_config_win32.h" #elif defined(__OS2__) -#include "SDL_config_os2.h" +# include "SDL_config_os2.h" #else -#include "SDL_config_minimal.h" +# include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_dreamcast.h b/externals/sdl-1.2.15/msvc/include/SDL_config_dreamcast.h index fb03098..e09ba07 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_dreamcast.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_dreamcast.h @@ -36,71 +36,71 @@ typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; typedef unsigned long uintptr_t; -#define SDL_HAS_64BIT_TYPE 1 +#define SDL_HAS_64BIT_TYPE 1 /* Useful headers */ -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 /* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRDUP 1 -#define HAVE_INDEX 1 -#define HAVE_RINDEX 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRICMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 -#define HAVE_VSNPRINTF 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 /* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_DC 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_DC 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various cdrom drivers */ -#define SDL_CDROM_DC 1 +#define SDL_CDROM_DC 1 /* Enable various input drivers */ -#define SDL_JOYSTICK_DC 1 +#define SDL_JOYSTICK_DC 1 /* Enable various shared object loading systems */ -#define SDL_LOADSO_DUMMY 1 +#define SDL_LOADSO_DUMMY 1 /* Enable various threading systems */ -#define SDL_THREAD_DC 1 +#define SDL_THREAD_DC 1 /* Enable various timer systems */ -#define SDL_TIMER_DC 1 +#define SDL_TIMER_DC 1 /* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DC 1 -#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_DC 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 #endif /* _SDL_config_dreamcast_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_macos.h b/externals/sdl-1.2.15/msvc/include/SDL_config_macos.h index 4fe1715..b616b40 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_macos.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_macos.h @@ -29,84 +29,84 @@ #include -typedef SInt8 int8_t; -typedef UInt8 uint8_t; -typedef SInt16 int16_t; -typedef UInt16 uint16_t; -typedef SInt32 int32_t; -typedef UInt32 uint32_t; -typedef SInt64 int64_t; -typedef UInt64 uint64_t; -typedef unsigned long uintptr_t; - -#define SDL_HAS_64BIT_TYPE 1 +typedef SInt8 int8_t; +typedef UInt8 uint8_t; +typedef SInt16 int16_t; +typedef UInt16 uint16_t; +typedef SInt32 int32_t; +typedef UInt32 uint32_t; +typedef SInt64 int64_t; +typedef UInt64 uint64_t; +typedef unsigned long uintptr_t; + +#define SDL_HAS_64BIT_TYPE 1 /* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 /* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_SSCANF 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_SSCANF 1 /* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_SNDMGR 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_SNDMGR 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various cdrom drivers */ #if TARGET_API_MAC_CARBON -#define SDL_CDROM_DUMMY 1 +# define SDL_CDROM_DUMMY 1 #else -#define SDL_CDROM_MACOS 1 +# define SDL_CDROM_MACOS 1 #endif /* Enable various input drivers */ #if TARGET_API_MAC_CARBON -#define SDL_JOYSTICK_DUMMY 1 +# define SDL_JOYSTICK_DUMMY 1 #else -#define SDL_JOYSTICK_MACOS 1 +# define SDL_JOYSTICK_MACOS 1 #endif /* Enable various shared object loading systems */ -#define SDL_LOADSO_MACOS 1 +#define SDL_LOADSO_MACOS 1 /* Enable various threading systems */ -#define SDL_THREADS_DISABLED 1 +#define SDL_THREADS_DISABLED 1 /* Enable various timer systems */ -#define SDL_TIMER_MACOS 1 +#define SDL_TIMER_MACOS 1 /* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1 -#define SDL_VIDEO_DRIVER_TOOLBOX 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1 +#define SDL_VIDEO_DRIVER_TOOLBOX 1 /* Enable OpenGL support */ -#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL 1 #endif /* _SDL_config_macos_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_macosx.h b/externals/sdl-1.2.15/msvc/include/SDL_config_macosx.h index 84be617..e1b36d9 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_macosx.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_macosx.h @@ -30,96 +30,96 @@ /* This is a set of defines to configure the SDL features */ -#define SDL_HAS_64BIT_TYPE 1 +#define SDL_HAS_64BIT_TYPE 1 /* Useful headers */ /* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ -#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) -#define HAVE_ALLOCA_H 1 +#if ((MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__))) +# define HAVE_ALLOCA_H 1 #endif -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 /* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 -#define HAVE_SSCANF 1 -#define HAVE_SNPRINTF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 /* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_COREAUDIO 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various cdrom drivers */ -#define SDL_CDROM_MACOSX 1 +#define SDL_CDROM_MACOSX 1 /* Enable various input drivers */ -#define SDL_JOYSTICK_IOKIT 1 +#define SDL_JOYSTICK_IOKIT 1 /* Enable various shared object loading systems */ #ifdef __ppc__ /* For Mac OS X 10.2 compatibility */ -#define SDL_LOADSO_DLCOMPAT 1 +# define SDL_LOADSO_DLCOMPAT 1 #else -#define SDL_LOADSO_DLOPEN 1 +# define SDL_LOADSO_DLOPEN 1 #endif /* Enable various threading systems */ -#define SDL_THREAD_PTHREAD 1 -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 /* Enable various timer systems */ -#define SDL_TIMER_UNIX 1 +#define SDL_TIMER_UNIX 1 /* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 #if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON)) -#define SDL_VIDEO_DRIVER_TOOLBOX 1 +# define SDL_VIDEO_DRIVER_TOOLBOX 1 #else -#define SDL_VIDEO_DRIVER_QUARTZ 1 +# define SDL_VIDEO_DRIVER_QUARTZ 1 #endif #define SDL_VIDEO_DRIVER_DGA 1 #define SDL_VIDEO_DRIVER_X11 1 @@ -135,16 +135,16 @@ #define SDL_VIDEO_DRIVER_X11_XV 1 /* Enable OpenGL support */ -#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL 1 #define SDL_VIDEO_OPENGL_GLX 1 /* Disable screensaver */ -#define SDL_VIDEO_DISABLE_SCREENSAVER 1 +#define SDL_VIDEO_DISABLE_SCREENSAVER 1 /* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 +#define SDL_ASSEMBLY_ROUTINES 1 #ifdef __ppc__ -#define SDL_ALTIVEC_BLITTERS 1 +# define SDL_ALTIVEC_BLITTERS 1 #endif #endif /* _SDL_config_macosx_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_minimal.h b/externals/sdl-1.2.15/msvc/include/SDL_config_minimal.h index d10db7c..6cf4f95 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_minimal.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_minimal.h @@ -39,24 +39,24 @@ typedef unsigned int size_t; typedef unsigned long uintptr_t; /* Enable the dummy audio driver (src/audio/dummy/\*.c) */ -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ -#define SDL_CDROM_DISABLED 1 +#define SDL_CDROM_DISABLED 1 /* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ -#define SDL_JOYSTICK_DISABLED 1 +#define SDL_JOYSTICK_DISABLED 1 /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 +#define SDL_LOADSO_DISABLED 1 /* Enable the stub thread support (src/thread/generic/\*.c) */ -#define SDL_THREADS_DISABLED 1 +#define SDL_THREADS_DISABLED 1 /* Enable the stub timer support (src/timer/dummy/\*.c) */ -#define SDL_TIMERS_DISABLED 1 +#define SDL_TIMERS_DISABLED 1 /* Enable the dummy video driver (src/video/dummy/\*.c) */ -#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 #endif /* _SDL_config_minimal_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_nds.h b/externals/sdl-1.2.15/msvc/include/SDL_config_nds.h index cb4d61f..e4cde9d 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_nds.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_nds.h @@ -90,26 +90,26 @@ #define HAVE_SETJMP 1 /* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_NDS 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_NDS 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ -#define SDL_CDROM_DISABLED 1 +#define SDL_CDROM_DISABLED 1 /* Enable various input drivers */ -#define SDL_JOYSTICK_NDS 1 +#define SDL_JOYSTICK_NDS 1 /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 +#define SDL_LOADSO_DISABLED 1 /* Enable the stub thread support (src/thread/generic/\*.c) */ -#define SDL_THREADS_DISABLED 1 +#define SDL_THREADS_DISABLED 1 /* Enable various timer systems */ -#define SDL_TIMER_NDS 1 +#define SDL_TIMER_NDS 1 /* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_NDS 1 -#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_NDS 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 #endif /* _SDL_config_nds_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_os2.h b/externals/sdl-1.2.15/msvc/include/SDL_config_os2.h index 42edd20..b89c26c 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_os2.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_os2.h @@ -27,18 +27,18 @@ /* This is a set of defines to configure the SDL features */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef unsigned int size_t; -typedef unsigned long uintptr_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; - -#define SDL_HAS_64BIT_TYPE 1 +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef unsigned int size_t; +typedef unsigned long uintptr_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; + +#define SDL_HAS_64BIT_TYPE 1 /* Use Watcom's LIBC */ #define HAVE_LIBC 1 @@ -109,33 +109,33 @@ typedef unsigned long long uint64_t; #define HAVE_CLOCK_GETTIME 1 /* Enable various audio drivers */ -#define SDL_AUDIO_DRIVER_DART 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_DART 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various cdrom drivers */ -#define SDL_CDROM_OS2 1 +#define SDL_CDROM_OS2 1 /* Enable various input drivers */ -#define SDL_JOYSTICK_OS2 1 +#define SDL_JOYSTICK_OS2 1 /* Enable various shared object loading systems */ -#define SDL_LOADSO_OS2 1 +#define SDL_LOADSO_OS2 1 /* Enable various threading systems */ -#define SDL_THREAD_OS2 1 +#define SDL_THREAD_OS2 1 /* Enable various timer systems */ -#define SDL_TIMER_OS2 1 +#define SDL_TIMER_OS2 1 /* Enable various video drivers */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_OS2FS 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_OS2FS 1 /* Enable OpenGL support */ /* Nothing here yet for OS/2... :( */ /* Enable assembly routines where available */ -#define SDL_ASSEMBLY_ROUTINES 1 +#define SDL_ASSEMBLY_ROUTINES 1 #endif /* _SDL_config_os2_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_symbian.h b/externals/sdl-1.2.15/msvc/include/SDL_config_symbian.h index e917ac6..b925978 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_symbian.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_symbian.h @@ -40,7 +40,7 @@ Symbian version Markus Mertama #ifdef __GCCE__ -#define SYMBIAN32_GCCE +# define SYMBIAN32_GCCE #endif #ifndef _SIZE_T_DEFINED @@ -49,11 +49,11 @@ typedef unsigned int size_t; #ifndef _INTPTR_T_DECLARED typedef unsigned int uintptr_t; -#endif +#endif #ifndef _INT8_T_DECLARED typedef signed char int8_t; -#endif +#endif #ifndef _UINT8_T_DECLARED typedef unsigned char uint8_t; @@ -83,27 +83,27 @@ typedef signed long long int64_t; typedef unsigned long long uint64_t; #endif -#define SDL_AUDIO_DRIVER_EPOCAUDIO 1 +#define SDL_AUDIO_DRIVER_EPOCAUDIO 1 /* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ -#define SDL_CDROM_DISABLED 1 +#define SDL_CDROM_DISABLED 1 /* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ -#define SDL_JOYSTICK_DISABLED 1 +#define SDL_JOYSTICK_DISABLED 1 /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 +#define SDL_LOADSO_DISABLED 1 #define SDL_THREAD_SYMBIAN 1 -#define SDL_VIDEO_DRIVER_EPOC 1 +#define SDL_VIDEO_DRIVER_EPOC 1 #define SDL_VIDEO_OPENGL 0 -#define SDL_HAS_64BIT_TYPE 1 +#define SDL_HAS_64BIT_TYPE 1 -#define HAVE_LIBC 1 +#define HAVE_LIBC 1 #define HAVE_STDIO_H 1 #define STDC_HEADERS 1 #define HAVE_STRING_H 1 @@ -138,9 +138,8 @@ typedef unsigned long long uint64_t; /*#define HAVE__STRICMP 1*/ #define HAVE__STRNICMP 1 #define HAVE_SSCANF 1 -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 - +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 #endif /* _SDL_CONFIG_SYMBIAN_H */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_config_win32.h b/externals/sdl-1.2.15/msvc/include/SDL_config_win32.h index da2c15d..d3a65c6 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_config_win32.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_config_win32.h @@ -28,32 +28,32 @@ /* This is a set of defines to configure the SDL features */ #if defined(__GNUC__) || defined(__DMC__) -#define HAVE_STDINT_H 1 +# define HAVE_STDINT_H 1 #elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +# ifndef _UINTPTR_T_DEFINED +# ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +# else +typedef unsigned int uintptr_t; +# endif +# define _UINTPTR_T_DEFINED +# endif /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ +# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +# define DWORD_PTR DWORD +# endif +# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +# define LONG_PTR LONG +# endif +#else /* !__GNUC__ && !_MSC_VER */ typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; @@ -62,122 +62,122 @@ typedef signed int int32_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ +# ifndef _SIZE_T_DEFINED_ +# define _SIZE_T_DEFINED_ typedef unsigned int size_t; -#endif +# endif typedef unsigned int uintptr_t; #endif /* __GNUC__ || _MSC_VER */ -#define SDL_HAS_64BIT_TYPE 1 +#define SDL_HAS_64BIT_TYPE 1 /* Enabled for SDL 1.2 (binary compatibility) */ -#define HAVE_LIBC 1 +#define HAVE_LIBC 1 #ifdef HAVE_LIBC /* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#ifndef _WIN32_WCE -#define HAVE_SIGNAL_H 1 -#endif +# define HAVE_STDIO_H 1 +# define STDC_HEADERS 1 +# define HAVE_STRING_H 1 +# define HAVE_CTYPE_H 1 +# define HAVE_MATH_H 1 +# ifndef _WIN32_WCE +# define HAVE_SIGNAL_H 1 +# endif /* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_SSCANF 1 +# define HAVE_MALLOC 1 +# define HAVE_CALLOC 1 +# define HAVE_REALLOC 1 +# define HAVE_FREE 1 +# define HAVE_ALLOCA 1 +# define HAVE_QSORT 1 +# define HAVE_ABS 1 +# define HAVE_MEMSET 1 +# define HAVE_MEMCPY 1 +# define HAVE_MEMMOVE 1 +# define HAVE_MEMCMP 1 +# define HAVE_STRLEN 1 +# define HAVE__STRREV 1 +# define HAVE__STRUPR 1 +# define HAVE__STRLWR 1 +# define HAVE_STRCHR 1 +# define HAVE_STRRCHR 1 +# define HAVE_STRSTR 1 +# define HAVE_ITOA 1 +# define HAVE__LTOA 1 +# define HAVE__ULTOA 1 +# define HAVE_STRTOL 1 +# define HAVE_STRTOUL 1 +# define HAVE_STRTOLL 1 +# define HAVE_STRTOD 1 +# define HAVE_ATOI 1 +# define HAVE_ATOF 1 +# define HAVE_STRCMP 1 +# define HAVE_STRNCMP 1 +# define HAVE__STRICMP 1 +# define HAVE__STRNICMP 1 +# define HAVE_SSCANF 1 #else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 +# define HAVE_STDARG_H 1 +# define HAVE_STDDEF_H 1 #endif /* Enable various audio drivers */ #ifndef _WIN32_WCE -#define SDL_AUDIO_DRIVER_DSOUND 1 +# define SDL_AUDIO_DRIVER_DSOUND 1 #endif -#define SDL_AUDIO_DRIVER_WAVEOUT 1 -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_WAVEOUT 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various cdrom drivers */ #ifdef _WIN32_WCE -#define SDL_CDROM_DISABLED 1 +# define SDL_CDROM_DISABLED 1 #else -#define SDL_CDROM_WIN32 1 +# define SDL_CDROM_WIN32 1 #endif /* Enable various input drivers */ #ifdef _WIN32_WCE -#define SDL_JOYSTICK_DISABLED 1 +# define SDL_JOYSTICK_DISABLED 1 #else -#define SDL_JOYSTICK_WINMM 1 +# define SDL_JOYSTICK_WINMM 1 #endif /* Enable various shared object loading systems */ -#define SDL_LOADSO_WIN32 1 +#define SDL_LOADSO_WIN32 1 /* Enable various threading systems */ -#define SDL_THREAD_WIN32 1 +#define SDL_THREAD_WIN32 1 /* Enable various timer systems */ #ifdef _WIN32_WCE -#define SDL_TIMER_WINCE 1 +# define SDL_TIMER_WINCE 1 #else -#define SDL_TIMER_WIN32 1 +# define SDL_TIMER_WIN32 1 #endif /* Enable various video drivers */ #ifdef _WIN32_WCE -#define SDL_VIDEO_DRIVER_GAPI 1 +# define SDL_VIDEO_DRIVER_GAPI 1 #endif #ifndef _WIN32_WCE -#define SDL_VIDEO_DRIVER_DDRAW 1 +# define SDL_VIDEO_DRIVER_DDRAW 1 #endif -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDIB 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDIB 1 /* Enable OpenGL support */ #ifndef _WIN32_WCE -#define SDL_VIDEO_OPENGL 1 -#define SDL_VIDEO_OPENGL_WGL 1 +# define SDL_VIDEO_OPENGL 1 +# define SDL_VIDEO_OPENGL_WGL 1 #endif /* Disable screensaver */ -#define SDL_VIDEO_DISABLE_SCREENSAVER 1 +#define SDL_VIDEO_DISABLE_SCREENSAVER 1 /* Enable assembly routines (Win64 doesn't have inline asm) */ #ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 +# define SDL_ASSEMBLY_ROUTINES 1 #endif #endif /* _SDL_config_win32_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_copying.h b/externals/sdl-1.2.15/msvc/include/SDL_copying.h index b5b64f2..26e493a 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_copying.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_copying.h @@ -19,4 +19,3 @@ Sam Lantinga slouken@libsdl.org */ - diff --git a/externals/sdl-1.2.15/msvc/include/SDL_endian.h b/externals/sdl-1.2.15/msvc/include/SDL_endian.h index fd9fc86..ed07517 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_endian.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_endian.h @@ -34,25 +34,21 @@ * The two types of endianness */ /*@{*/ -#define SDL_LIL_ENDIAN 1234 -#define SDL_BIG_ENDIAN 4321 +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 /*@}*/ -#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ -#ifdef __linux__ -#include -#define SDL_BYTEORDER __BYTE_ORDER -#else /* __linux __ */ -#if defined(__hppa__) || \ - defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ - (defined(__MIPS__) && defined(__MISPEB__)) || \ - defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ - defined(__sparc__) -#define SDL_BYTEORDER SDL_BIG_ENDIAN -#else -#define SDL_BYTEORDER SDL_LIL_ENDIAN -#endif -#endif /* __linux __ */ +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +# ifdef __linux__ +# include +# define SDL_BYTEORDER __BYTE_ORDER +# else /* __linux __ */ +# if defined(__hppa__) || defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || (defined(__MIPS__) && defined(__MISPEB__)) || defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || defined(__sparc__) +# define SDL_BYTEORDER SDL_BIG_ENDIAN +# else +# define SDL_BYTEORDER SDL_LIL_ENDIAN +# endif +# endif /* __linux __ */ #endif /* !SDL_BYTEORDER */ @@ -70,116 +66,142 @@ extern "C" { * header should only be included in files that actually use them. */ /*@{*/ -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +#if defined(__GNUC__) && defined(__i386__) && !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); - return x; + __asm__("xchgb %b0,%h0" + : "=q"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); - return x; + __asm__("xchgb %b0,%h0" + : "=Q"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - Uint16 result; + Uint16 result; - __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); - return result; + __asm__("rlwimi %0,%2,8,16,23" + : "=&r"(result) + : "0"(x >> 8), "r"(x)); + return result; } #elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) static __inline__ Uint16 SDL_Swap16(Uint16 x) { - __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); - return x; + __asm__("rorw #8,%0" + : "=d"(x) + : "0"(x) + : "cc"); + return x; } #else -static __inline__ Uint16 SDL_Swap16(Uint16 x) { - return SDL_static_cast(Uint16, ((x<<8)|(x>>8))); +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); } #endif -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +#if defined(__GNUC__) && defined(__i386__) && !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - __asm__("bswap %0" : "=r" (x) : "0" (x)); - return x; + __asm__("bswap %0" + : "=r"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - __asm__("bswapl %0" : "=r" (x) : "0" (x)); - return x; + __asm__("bswapl %0" + : "=r"(x) + : "0"(x)); + return x; } #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - Uint32 result; - - __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); - __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); - __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); - return result; + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" + : "=&r"(result) + : "0"(x >> 24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" + : "=&r"(result) + : "0"(result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" + : "=&r"(result) + : "0"(result), "r"(x)); + return result; } #elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) static __inline__ Uint32 SDL_Swap32(Uint32 x) { - __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); - return x; + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" + : "=d"(x) + : "0"(x) + : "cc"); + return x; } #else -static __inline__ Uint32 SDL_Swap32(Uint32 x) { - return SDL_static_cast(Uint32, ((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24))); +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24))); } #endif #ifdef SDL_HAS_64BIT_TYPE -#if defined(__GNUC__) && defined(__i386__) && \ - !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +# if defined(__GNUC__) && defined(__i386__) && !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) static __inline__ Uint64 SDL_Swap64(Uint64 x) { - union { - struct { Uint32 a,b; } s; - Uint64 u; - } v; - v.u = x; - __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" - : "=r" (v.s.a), "=r" (v.s.b) - : "0" (v.s.a), "1" (v.s.b)); - return v.u; + union { + struct + { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0"(v.s.a), "1"(v.s.b)); + return v.u; } -#elif defined(__GNUC__) && defined(__x86_64__) +# elif defined(__GNUC__) && defined(__x86_64__) static __inline__ Uint64 SDL_Swap64(Uint64 x) { - __asm__("bswapq %0" : "=r" (x) : "0" (x)); - return x; + __asm__("bswapq %0" + : "=r"(x) + : "0"(x)); + return x; } -#else +# else static __inline__ Uint64 SDL_Swap64(Uint64 x) { - Uint32 hi, lo; - - /* Separate into high and low 32-bit values and swap them */ - lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x >>= 32; - hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); - x = SDL_Swap32(lo); - x <<= 32; - x |= SDL_Swap32(hi); - return (x); + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); } -#endif +# endif #else /* This is mainly to keep compilers from complaining in SDL code. * If there is no real 64-bit datatype, then compilers will complain about * the fake 64-bit datatype that SDL provides when it compiles user code. */ -#define SDL_Swap64(X) (X) +# define SDL_Swap64(X) (X) #endif /* SDL_HAS_64BIT_TYPE */ /*@}*/ @@ -189,19 +211,19 @@ static __inline__ Uint64 SDL_Swap64(Uint64 x) */ /*@{*/ #if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define SDL_SwapLE16(X) (X) -#define SDL_SwapLE32(X) (X) -#define SDL_SwapLE64(X) (X) -#define SDL_SwapBE16(X) SDL_Swap16(X) -#define SDL_SwapBE32(X) SDL_Swap32(X) -#define SDL_SwapBE64(X) SDL_Swap64(X) +# define SDL_SwapLE16(X) (X) +# define SDL_SwapLE32(X) (X) +# define SDL_SwapLE64(X) (X) +# define SDL_SwapBE16(X) SDL_Swap16(X) +# define SDL_SwapBE32(X) SDL_Swap32(X) +# define SDL_SwapBE64(X) SDL_Swap64(X) #else -#define SDL_SwapLE16(X) SDL_Swap16(X) -#define SDL_SwapLE32(X) SDL_Swap32(X) -#define SDL_SwapLE64(X) SDL_Swap64(X) -#define SDL_SwapBE16(X) (X) -#define SDL_SwapBE32(X) (X) -#define SDL_SwapBE64(X) (X) +# define SDL_SwapLE16(X) SDL_Swap16(X) +# define SDL_SwapLE32(X) SDL_Swap32(X) +# define SDL_SwapLE64(X) SDL_Swap64(X) +# define SDL_SwapBE16(X) (X) +# define SDL_SwapBE32(X) (X) +# define SDL_SwapBE64(X) (X) #endif /*@}*/ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_error.h b/externals/sdl-1.2.15/msvc/include/SDL_error.h index 4e1cce3..b1f1f1d 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_error.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_error.h @@ -40,8 +40,8 @@ extern "C" { * @name Public functions */ /*@{*/ -extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); -extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_SetError(const char* fmt, ...); +extern DECLSPEC char* SDLCALL SDL_GetError(void); extern DECLSPEC void SDLCALL SDL_ClearError(void); /*@}*/ @@ -50,15 +50,15 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void); * @internal Private error message function - used internally */ /*@{*/ -#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) -#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) typedef enum { - SDL_ENOMEM, - SDL_EFREAD, - SDL_EFWRITE, - SDL_EFSEEK, - SDL_UNSUPPORTED, - SDL_LASTERROR + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR } SDL_errorcode; extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); /*@}*/ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_events.h b/externals/sdl-1.2.15/msvc/include/SDL_events.h index 94b4202..a684ba3 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_events.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_events.h @@ -44,134 +44,134 @@ extern "C" { /** @name General keyboard/mouse state definitions */ /*@{*/ -#define SDL_RELEASED 0 -#define SDL_PRESSED 1 +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 /*@}*/ /** Event enumerations */ typedef enum { - SDL_NOEVENT = 0, /**< Unused (do not remove) */ - SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ - SDL_KEYDOWN, /**< Keys pressed */ - SDL_KEYUP, /**< Keys released */ - SDL_MOUSEMOTION, /**< Mouse moved */ - SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ - SDL_MOUSEBUTTONUP, /**< Mouse button released */ - SDL_JOYAXISMOTION, /**< Joystick axis motion */ - SDL_JOYBALLMOTION, /**< Joystick trackball motion */ - SDL_JOYHATMOTION, /**< Joystick hat position change */ - SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ - SDL_JOYBUTTONUP, /**< Joystick button released */ - SDL_QUIT, /**< User-requested quit */ - SDL_SYSWMEVENT, /**< System specific event */ - SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ - SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ - SDL_VIDEORESIZE, /**< User resized video mode */ - SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ - SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ - SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ - /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ - SDL_USEREVENT = 24, - /** This last event is only for bounding internal arrays + SDL_NOEVENT = 0, /**< Unused (do not remove) */ + SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ + SDL_KEYDOWN, /**< Keys pressed */ + SDL_KEYUP, /**< Keys released */ + SDL_MOUSEMOTION, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_JOYAXISMOTION, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_QUIT, /**< User-requested quit */ + SDL_SYSWMEVENT, /**< System specific event */ + SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ + SDL_VIDEORESIZE, /**< User resized video mode */ + SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ + /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /** This last event is only for bounding internal arrays * It is the number of bits in the event mask datatype -- Uint32 */ - SDL_NUMEVENTS = 32 + SDL_NUMEVENTS = 32 } SDL_EventType; /** @name Predefined event masks */ /*@{*/ -#define SDL_EVENTMASK(X) (1<<(X)) +#define SDL_EVENTMASK(X) (1 << (X)) typedef enum { - SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), - SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), - SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), - SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| - SDL_EVENTMASK(SDL_KEYUP), - SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), - SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), - SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), - SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| - SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| - SDL_EVENTMASK(SDL_MOUSEBUTTONUP), - SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), - SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), - SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), - SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), - SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), - SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| - SDL_EVENTMASK(SDL_JOYBALLMOTION)| - SDL_EVENTMASK(SDL_JOYHATMOTION)| - SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| - SDL_EVENTMASK(SDL_JOYBUTTONUP), - SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), - SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), - SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), - SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) -} SDL_EventMask ; -#define SDL_ALLEVENTS 0xFFFFFFFF + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | SDL_EVENTMASK(SDL_JOYBALLMOTION) | SDL_EVENTMASK(SDL_JOYHATMOTION) | SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +} SDL_EventMask; +#define SDL_ALLEVENTS 0xFFFFFFFF /*@}*/ /** Application visibility event structure */ -typedef struct SDL_ActiveEvent { - Uint8 type; /**< SDL_ACTIVEEVENT */ - Uint8 gain; /**< Whether given states were gained or lost (1/0) */ - Uint8 state; /**< A mask of the focus states */ +typedef struct SDL_ActiveEvent +{ + Uint8 type; /**< SDL_ACTIVEEVENT */ + Uint8 gain; /**< Whether given states were gained or lost (1/0) */ + Uint8 state; /**< A mask of the focus states */ } SDL_ActiveEvent; /** Keyboard event structure */ -typedef struct SDL_KeyboardEvent { - Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ - Uint8 which; /**< The keyboard device index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ - SDL_keysym keysym; +typedef struct SDL_KeyboardEvent +{ + Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /**< The keyboard device index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; } SDL_KeyboardEvent; /** Mouse motion event structure */ -typedef struct SDL_MouseMotionEvent { - Uint8 type; /**< SDL_MOUSEMOTION */ - Uint8 which; /**< The mouse device index */ - Uint8 state; /**< The current button state */ - Uint16 x, y; /**< The X/Y coordinates of the mouse */ - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ +typedef struct SDL_MouseMotionEvent +{ + Uint8 type; /**< SDL_MOUSEMOTION */ + Uint8 which; /**< The mouse device index */ + Uint8 state; /**< The current button state */ + Uint16 x, y; /**< The X/Y coordinates of the mouse */ + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ } SDL_MouseMotionEvent; /** Mouse button event structure */ -typedef struct SDL_MouseButtonEvent { - Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ - Uint8 which; /**< The mouse device index */ - Uint8 button; /**< The mouse button index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ - Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ +typedef struct SDL_MouseButtonEvent +{ + Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /**< The mouse device index */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ } SDL_MouseButtonEvent; /** Joystick axis motion event structure */ -typedef struct SDL_JoyAxisEvent { - Uint8 type; /**< SDL_JOYAXISMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 axis; /**< The joystick axis index */ - Sint16 value; /**< The axis value (range: -32768 to 32767) */ +typedef struct SDL_JoyAxisEvent +{ + Uint8 type; /**< SDL_JOYAXISMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 axis; /**< The joystick axis index */ + Sint16 value; /**< The axis value (range: -32768 to 32767) */ } SDL_JoyAxisEvent; /** Joystick trackball motion event structure */ -typedef struct SDL_JoyBallEvent { - Uint8 type; /**< SDL_JOYBALLMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 ball; /**< The joystick trackball index */ - Sint16 xrel; /**< The relative motion in the X direction */ - Sint16 yrel; /**< The relative motion in the Y direction */ +typedef struct SDL_JoyBallEvent +{ + Uint8 type; /**< SDL_JOYBALLMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 ball; /**< The joystick trackball index */ + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ } SDL_JoyBallEvent; /** Joystick hat position change event structure */ -typedef struct SDL_JoyHatEvent { - Uint8 type; /**< SDL_JOYHATMOTION */ - Uint8 which; /**< The joystick device index */ - Uint8 hat; /**< The joystick hat index */ - Uint8 value; /**< The hat position value: +typedef struct SDL_JoyHatEvent +{ + Uint8 type; /**< SDL_JOYHATMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value: * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN @@ -180,65 +180,71 @@ typedef struct SDL_JoyHatEvent { } SDL_JoyHatEvent; /** Joystick button event structure */ -typedef struct SDL_JoyButtonEvent { - Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ - Uint8 which; /**< The joystick device index */ - Uint8 button; /**< The joystick button index */ - Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ +typedef struct SDL_JoyButtonEvent +{ + Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /**< The joystick device index */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ } SDL_JoyButtonEvent; /** The "window resized" event * When you get this event, you are responsible for setting a new video * mode with the new width and height. */ -typedef struct SDL_ResizeEvent { - Uint8 type; /**< SDL_VIDEORESIZE */ - int w; /**< New width */ - int h; /**< New height */ +typedef struct SDL_ResizeEvent +{ + Uint8 type; /**< SDL_VIDEORESIZE */ + int w; /**< New width */ + int h; /**< New height */ } SDL_ResizeEvent; /** The "screen redraw" event */ -typedef struct SDL_ExposeEvent { - Uint8 type; /**< SDL_VIDEOEXPOSE */ +typedef struct SDL_ExposeEvent +{ + Uint8 type; /**< SDL_VIDEOEXPOSE */ } SDL_ExposeEvent; /** The "quit requested" event */ -typedef struct SDL_QuitEvent { - Uint8 type; /**< SDL_QUIT */ +typedef struct SDL_QuitEvent +{ + Uint8 type; /**< SDL_QUIT */ } SDL_QuitEvent; /** A user-defined event type */ -typedef struct SDL_UserEvent { - Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ - int code; /**< User defined event code */ - void *data1; /**< User defined data pointer */ - void *data2; /**< User defined data pointer */ +typedef struct SDL_UserEvent +{ + Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /**< User defined event code */ + void* data1; /**< User defined data pointer */ + void* data2; /**< User defined data pointer */ } SDL_UserEvent; /** If you want to use this event, you should include SDL_syswm.h */ struct SDL_SysWMmsg; typedef struct SDL_SysWMmsg SDL_SysWMmsg; -typedef struct SDL_SysWMEvent { - Uint8 type; - SDL_SysWMmsg *msg; +typedef struct SDL_SysWMEvent +{ + Uint8 type; + SDL_SysWMmsg* msg; } SDL_SysWMEvent; /** General event structure */ typedef union SDL_Event { - Uint8 type; - SDL_ActiveEvent active; - SDL_KeyboardEvent key; - SDL_MouseMotionEvent motion; - SDL_MouseButtonEvent button; - SDL_JoyAxisEvent jaxis; - SDL_JoyBallEvent jball; - SDL_JoyHatEvent jhat; - SDL_JoyButtonEvent jbutton; - SDL_ResizeEvent resize; - SDL_ExposeEvent expose; - SDL_QuitEvent quit; - SDL_UserEvent user; - SDL_SysWMEvent syswm; + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; } SDL_Event; @@ -251,9 +257,9 @@ typedef union SDL_Event { extern DECLSPEC void SDLCALL SDL_PumpEvents(void); typedef enum { - SDL_ADDEVENT, - SDL_PEEKEVENT, - SDL_GETEVENT + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT } SDL_eventaction; /** @@ -274,30 +280,30 @@ typedef enum { * * This function is thread-safe. */ -extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, - SDL_eventaction action, Uint32 mask); +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event* events, int numevents, + SDL_eventaction action, Uint32 mask); /** Polls for currently pending events, and returns 1 if there are any pending * events, or 0 if there are none available. If 'event' is not NULL, the next * event is removed from the queue and stored in that area. */ -extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event* event); /** Waits indefinitely for the next available event, returning 1, or 0 if there * was an error while waiting for events. If 'event' is not NULL, the next * event is removed from the queue and stored in that area. */ -extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event* event); /** Add an event to the event queue. * This function returns 0 on success, or -1 if the event queue was full * or there was some other error. */ -extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event* event); /** @name Event Filtering */ /*@{*/ -typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); +typedef int(SDLCALL* SDL_EventFilter)(const SDL_Event* event); /** * This function sets up a filter to process all events before they * change internal state and are posted to the internal event queue. @@ -331,10 +337,10 @@ extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); /** @name Event State */ /*@{*/ -#define SDL_QUERY -1 -#define SDL_IGNORE 0 -#define SDL_DISABLE 0 -#define SDL_ENABLE 1 +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 /*@}*/ /** diff --git a/externals/sdl-1.2.15/msvc/include/SDL_image.h b/externals/sdl-1.2.15/msvc/include/SDL_image.h index a34ad02..11c1315 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_image.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_image.h @@ -35,28 +35,27 @@ extern "C" { /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ -#define SDL_IMAGE_MAJOR_VERSION 1 -#define SDL_IMAGE_MINOR_VERSION 2 -#define SDL_IMAGE_PATCHLEVEL 11 +#define SDL_IMAGE_MAJOR_VERSION 1 +#define SDL_IMAGE_MINOR_VERSION 2 +#define SDL_IMAGE_PATCHLEVEL 11 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_image library. */ -#define SDL_IMAGE_VERSION(X) \ -{ \ - (X)->major = SDL_IMAGE_MAJOR_VERSION; \ - (X)->minor = SDL_IMAGE_MINOR_VERSION; \ - (X)->patch = SDL_IMAGE_PATCHLEVEL; \ -} +#define SDL_IMAGE_VERSION(X) \ + { \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ + } /* This function gets the version of the dynamically linked SDL_image library. it should NOT be used to fill a version structure, instead you should use the SDL_IMAGE_VERSION() macro. */ -extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); +extern DECLSPEC const SDL_version* SDLCALL IMG_Linked_Version(void); -typedef enum -{ +typedef enum { IMG_INIT_JPG = 0x00000001, IMG_INIT_PNG = 0x00000002, IMG_INIT_TIF = 0x00000004, @@ -80,10 +79,10 @@ extern DECLSPEC void SDLCALL IMG_Quit(void); surface afterwards by calling: SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); */ -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadTyped_RW(SDL_RWops* src, int freesrc, char* type); /* Convenience functions */ -extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); -extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); +extern DECLSPEC SDL_Surface* SDLCALL IMG_Load(const char* file); +extern DECLSPEC SDL_Surface* SDLCALL IMG_Load_RW(SDL_RWops* src, int freesrc); /* Invert the alpha of a surface for use with OpenGL This function is now a no-op, and only provided for backwards compatibility. @@ -91,43 +90,43 @@ extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); /* Functions to detect a file type, given a seekable source */ -extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); -extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops* src); +extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops* src); /* Individual loading functions */ -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); -extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src); - -extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadICO_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadCUR_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadBMP_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadGIF_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadJPG_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadLBM_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadPCX_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadPNG_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadPNM_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadTGA_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadTIF_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadXCF_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadXPM_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadXV_RW(SDL_RWops* src); +extern DECLSPEC SDL_Surface* SDLCALL IMG_LoadWEBP_RW(SDL_RWops* src); + +extern DECLSPEC SDL_Surface* SDLCALL IMG_ReadXPMFromArray(char** xpm); /* We'll use SDL for reporting errors */ -#define IMG_SetError SDL_SetError -#define IMG_GetError SDL_GetError +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/msvc/include/SDL_joystick.h b/externals/sdl-1.2.15/msvc/include/SDL_joystick.h index 708d1a9..b234ac9 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_joystick.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_joystick.h @@ -58,7 +58,7 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ -extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); +extern DECLSPEC const char* SDLCALL SDL_JoystickName(int device_index); /** * Open a joystick for use. @@ -70,7 +70,7 @@ extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); * * @return This function returns a joystick identifier, or NULL if an error occurred. */ -extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); +extern DECLSPEC SDL_Joystick* SDLCALL SDL_JoystickOpen(int device_index); /** * Returns 1 if the joystick has been opened, or 0 if it has not. @@ -80,12 +80,12 @@ extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); /** * Get the device index of an opened joystick. */ -extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick* joystick); /** * Get the number of general axis controls on a joystick */ -extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick* joystick); /** * Get the number of trackballs on a joystick @@ -93,17 +93,17 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); * Joystick trackballs have only relative motion events associated * with them and their state cannot be polled. */ -extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick* joystick); /** * Get the number of POV hats on a joystick */ -extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick* joystick); /** * Get the number of buttons on a joystick */ -extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick* joystick); /** * Update the current state of the open joysticks. @@ -131,22 +131,22 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); * * @return The state is a value ranging from -32768 to 32767. */ -extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick* joystick, int axis); /** * @name Hat Positions * The return value of SDL_JoystickGetHat() is one of the following positions: */ /*@{*/ -#define SDL_HAT_CENTERED 0x00 -#define SDL_HAT_UP 0x01 -#define SDL_HAT_RIGHT 0x02 -#define SDL_HAT_DOWN 0x04 -#define SDL_HAT_LEFT 0x08 -#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) -#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) -#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) -#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT | SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT | SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT | SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT | SDL_HAT_DOWN) /*@}*/ /** @@ -154,7 +154,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int a * * @param[in] hat The hat indices start at index 0. */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick* joystick, int hat); /** * Get the ball axis change since the last poll @@ -163,19 +163,19 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat * * @return This returns 0, or -1 if you passed it invalid parameters. */ -extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick* joystick, int ball, int* dx, int* dy); /** * Get the current state of a button on a joystick * * @param[in] button The button indices start at index 0. */ -extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick* joystick, int button); /** * Close a joystick previously opened with SDL_JoystickOpen() */ -extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick* joystick); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_keyboard.h b/externals/sdl-1.2.15/msvc/include/SDL_keyboard.h index 9d7129c..ce3f4e5 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_keyboard.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_keyboard.h @@ -56,15 +56,16 @@ extern "C" { * } * @endcode */ -typedef struct SDL_keysym { - Uint8 scancode; /**< hardware specific scancode */ - SDLKey sym; /**< SDL virtual keysym */ - SDLMod mod; /**< current key modifiers */ - Uint16 unicode; /**< translated character */ +typedef struct SDL_keysym +{ + Uint8 scancode; /**< hardware specific scancode */ + SDLKey sym; /**< SDL virtual keysym */ + SDLMod mod; /**< current key modifiers */ + Uint16 unicode; /**< translated character */ } SDL_keysym; /** This is the mask which refers to all hotkey bindings */ -#define SDL_ALL_HOTKEYS 0xFFFFFFFF +#define SDL_ALL_HOTKEYS 0xFFFFFFFF /* Function prototypes */ /** @@ -81,8 +82,8 @@ typedef struct SDL_keysym { */ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); -#define SDL_DEFAULT_REPEAT_DELAY 500 -#define SDL_DEFAULT_REPEAT_INTERVAL 30 +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 /** * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. * @@ -96,7 +97,7 @@ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); * If 'delay' is set to 0, keyboard repeat is disabled. */ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); -extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int* delay, int* interval); /** * Get a snapshot of the current state of the keyboard. @@ -107,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); * if ( keystate[SDLK_RETURN] ) //... \ is pressed. * @endcode */ -extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); +extern DECLSPEC Uint8* SDLCALL SDL_GetKeyState(int* numkeys); /** * Get the current key modifier state @@ -123,7 +124,7 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); /** * Get the name of an SDL virtual keysym */ -extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); +extern DECLSPEC char* SDLCALL SDL_GetKeyName(SDLKey key); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_keysym.h b/externals/sdl-1.2.15/msvc/include/SDL_keysym.h index f2ad12b..b739595 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_keysym.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_keysym.h @@ -29,298 +29,298 @@ * @brief The names of the keys */ typedef enum { - /** @name ASCII mapped keysyms + /** @name ASCII mapped keysyms * The keyboard syms have been cleverly chosen to map to ASCII */ - /*@{*/ - SDLK_UNKNOWN = 0, - SDLK_FIRST = 0, - SDLK_BACKSPACE = 8, - SDLK_TAB = 9, - SDLK_CLEAR = 12, - SDLK_RETURN = 13, - SDLK_PAUSE = 19, - SDLK_ESCAPE = 27, - SDLK_SPACE = 32, - SDLK_EXCLAIM = 33, - SDLK_QUOTEDBL = 34, - SDLK_HASH = 35, - SDLK_DOLLAR = 36, - SDLK_AMPERSAND = 38, - SDLK_QUOTE = 39, - SDLK_LEFTPAREN = 40, - SDLK_RIGHTPAREN = 41, - SDLK_ASTERISK = 42, - SDLK_PLUS = 43, - SDLK_COMMA = 44, - SDLK_MINUS = 45, - SDLK_PERIOD = 46, - SDLK_SLASH = 47, - SDLK_0 = 48, - SDLK_1 = 49, - SDLK_2 = 50, - SDLK_3 = 51, - SDLK_4 = 52, - SDLK_5 = 53, - SDLK_6 = 54, - SDLK_7 = 55, - SDLK_8 = 56, - SDLK_9 = 57, - SDLK_COLON = 58, - SDLK_SEMICOLON = 59, - SDLK_LESS = 60, - SDLK_EQUALS = 61, - SDLK_GREATER = 62, - SDLK_QUESTION = 63, - SDLK_AT = 64, - /* + /*@{*/ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* Skip uppercase letters */ - SDLK_LEFTBRACKET = 91, - SDLK_BACKSLASH = 92, - SDLK_RIGHTBRACKET = 93, - SDLK_CARET = 94, - SDLK_UNDERSCORE = 95, - SDLK_BACKQUOTE = 96, - SDLK_a = 97, - SDLK_b = 98, - SDLK_c = 99, - SDLK_d = 100, - SDLK_e = 101, - SDLK_f = 102, - SDLK_g = 103, - SDLK_h = 104, - SDLK_i = 105, - SDLK_j = 106, - SDLK_k = 107, - SDLK_l = 108, - SDLK_m = 109, - SDLK_n = 110, - SDLK_o = 111, - SDLK_p = 112, - SDLK_q = 113, - SDLK_r = 114, - SDLK_s = 115, - SDLK_t = 116, - SDLK_u = 117, - SDLK_v = 118, - SDLK_w = 119, - SDLK_x = 120, - SDLK_y = 121, - SDLK_z = 122, - SDLK_DELETE = 127, - /* End of ASCII mapped keysyms */ - /*@}*/ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + /*@}*/ - /** @name International keyboard syms */ - /*@{*/ - SDLK_WORLD_0 = 160, /* 0xA0 */ - SDLK_WORLD_1 = 161, - SDLK_WORLD_2 = 162, - SDLK_WORLD_3 = 163, - SDLK_WORLD_4 = 164, - SDLK_WORLD_5 = 165, - SDLK_WORLD_6 = 166, - SDLK_WORLD_7 = 167, - SDLK_WORLD_8 = 168, - SDLK_WORLD_9 = 169, - SDLK_WORLD_10 = 170, - SDLK_WORLD_11 = 171, - SDLK_WORLD_12 = 172, - SDLK_WORLD_13 = 173, - SDLK_WORLD_14 = 174, - SDLK_WORLD_15 = 175, - SDLK_WORLD_16 = 176, - SDLK_WORLD_17 = 177, - SDLK_WORLD_18 = 178, - SDLK_WORLD_19 = 179, - SDLK_WORLD_20 = 180, - SDLK_WORLD_21 = 181, - SDLK_WORLD_22 = 182, - SDLK_WORLD_23 = 183, - SDLK_WORLD_24 = 184, - SDLK_WORLD_25 = 185, - SDLK_WORLD_26 = 186, - SDLK_WORLD_27 = 187, - SDLK_WORLD_28 = 188, - SDLK_WORLD_29 = 189, - SDLK_WORLD_30 = 190, - SDLK_WORLD_31 = 191, - SDLK_WORLD_32 = 192, - SDLK_WORLD_33 = 193, - SDLK_WORLD_34 = 194, - SDLK_WORLD_35 = 195, - SDLK_WORLD_36 = 196, - SDLK_WORLD_37 = 197, - SDLK_WORLD_38 = 198, - SDLK_WORLD_39 = 199, - SDLK_WORLD_40 = 200, - SDLK_WORLD_41 = 201, - SDLK_WORLD_42 = 202, - SDLK_WORLD_43 = 203, - SDLK_WORLD_44 = 204, - SDLK_WORLD_45 = 205, - SDLK_WORLD_46 = 206, - SDLK_WORLD_47 = 207, - SDLK_WORLD_48 = 208, - SDLK_WORLD_49 = 209, - SDLK_WORLD_50 = 210, - SDLK_WORLD_51 = 211, - SDLK_WORLD_52 = 212, - SDLK_WORLD_53 = 213, - SDLK_WORLD_54 = 214, - SDLK_WORLD_55 = 215, - SDLK_WORLD_56 = 216, - SDLK_WORLD_57 = 217, - SDLK_WORLD_58 = 218, - SDLK_WORLD_59 = 219, - SDLK_WORLD_60 = 220, - SDLK_WORLD_61 = 221, - SDLK_WORLD_62 = 222, - SDLK_WORLD_63 = 223, - SDLK_WORLD_64 = 224, - SDLK_WORLD_65 = 225, - SDLK_WORLD_66 = 226, - SDLK_WORLD_67 = 227, - SDLK_WORLD_68 = 228, - SDLK_WORLD_69 = 229, - SDLK_WORLD_70 = 230, - SDLK_WORLD_71 = 231, - SDLK_WORLD_72 = 232, - SDLK_WORLD_73 = 233, - SDLK_WORLD_74 = 234, - SDLK_WORLD_75 = 235, - SDLK_WORLD_76 = 236, - SDLK_WORLD_77 = 237, - SDLK_WORLD_78 = 238, - SDLK_WORLD_79 = 239, - SDLK_WORLD_80 = 240, - SDLK_WORLD_81 = 241, - SDLK_WORLD_82 = 242, - SDLK_WORLD_83 = 243, - SDLK_WORLD_84 = 244, - SDLK_WORLD_85 = 245, - SDLK_WORLD_86 = 246, - SDLK_WORLD_87 = 247, - SDLK_WORLD_88 = 248, - SDLK_WORLD_89 = 249, - SDLK_WORLD_90 = 250, - SDLK_WORLD_91 = 251, - SDLK_WORLD_92 = 252, - SDLK_WORLD_93 = 253, - SDLK_WORLD_94 = 254, - SDLK_WORLD_95 = 255, /* 0xFF */ - /*@}*/ + /** @name International keyboard syms */ + /*@{*/ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + /*@}*/ - /** @name Numeric keypad */ - /*@{*/ - SDLK_KP0 = 256, - SDLK_KP1 = 257, - SDLK_KP2 = 258, - SDLK_KP3 = 259, - SDLK_KP4 = 260, - SDLK_KP5 = 261, - SDLK_KP6 = 262, - SDLK_KP7 = 263, - SDLK_KP8 = 264, - SDLK_KP9 = 265, - SDLK_KP_PERIOD = 266, - SDLK_KP_DIVIDE = 267, - SDLK_KP_MULTIPLY = 268, - SDLK_KP_MINUS = 269, - SDLK_KP_PLUS = 270, - SDLK_KP_ENTER = 271, - SDLK_KP_EQUALS = 272, - /*@}*/ + /** @name Numeric keypad */ + /*@{*/ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + /*@}*/ - /** @name Arrows + Home/End pad */ - /*@{*/ - SDLK_UP = 273, - SDLK_DOWN = 274, - SDLK_RIGHT = 275, - SDLK_LEFT = 276, - SDLK_INSERT = 277, - SDLK_HOME = 278, - SDLK_END = 279, - SDLK_PAGEUP = 280, - SDLK_PAGEDOWN = 281, - /*@}*/ + /** @name Arrows + Home/End pad */ + /*@{*/ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + /*@}*/ - /** @name Function keys */ - /*@{*/ - SDLK_F1 = 282, - SDLK_F2 = 283, - SDLK_F3 = 284, - SDLK_F4 = 285, - SDLK_F5 = 286, - SDLK_F6 = 287, - SDLK_F7 = 288, - SDLK_F8 = 289, - SDLK_F9 = 290, - SDLK_F10 = 291, - SDLK_F11 = 292, - SDLK_F12 = 293, - SDLK_F13 = 294, - SDLK_F14 = 295, - SDLK_F15 = 296, - /*@}*/ + /** @name Function keys */ + /*@{*/ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + /*@}*/ - /** @name Key state modifier keys */ - /*@{*/ - SDLK_NUMLOCK = 300, - SDLK_CAPSLOCK = 301, - SDLK_SCROLLOCK = 302, - SDLK_RSHIFT = 303, - SDLK_LSHIFT = 304, - SDLK_RCTRL = 305, - SDLK_LCTRL = 306, - SDLK_RALT = 307, - SDLK_LALT = 308, - SDLK_RMETA = 309, - SDLK_LMETA = 310, - SDLK_LSUPER = 311, /**< Left "Windows" key */ - SDLK_RSUPER = 312, /**< Right "Windows" key */ - SDLK_MODE = 313, /**< "Alt Gr" key */ - SDLK_COMPOSE = 314, /**< Multi-key compose key */ - /*@}*/ + /** @name Key state modifier keys */ + /*@{*/ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /**< Left "Windows" key */ + SDLK_RSUPER = 312, /**< Right "Windows" key */ + SDLK_MODE = 313, /**< "Alt Gr" key */ + SDLK_COMPOSE = 314, /**< Multi-key compose key */ + /*@}*/ - /** @name Miscellaneous function keys */ - /*@{*/ - SDLK_HELP = 315, - SDLK_PRINT = 316, - SDLK_SYSREQ = 317, - SDLK_BREAK = 318, - SDLK_MENU = 319, - SDLK_POWER = 320, /**< Power Macintosh power key */ - SDLK_EURO = 321, /**< Some european keyboards */ - SDLK_UNDO = 322, /**< Atari keyboard has Undo */ - /*@}*/ + /** @name Miscellaneous function keys */ + /*@{*/ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /**< Power Macintosh power key */ + SDLK_EURO = 321, /**< Some european keyboards */ + SDLK_UNDO = 322, /**< Atari keyboard has Undo */ + /*@}*/ - /* Add any other keys here */ + /* Add any other keys here */ - SDLK_LAST + SDLK_LAST } SDLKey; /** Enumeration of valid key mods (possibly OR'd together) */ typedef enum { - KMOD_NONE = 0x0000, - KMOD_LSHIFT= 0x0001, - KMOD_RSHIFT= 0x0002, - KMOD_LCTRL = 0x0040, - KMOD_RCTRL = 0x0080, - KMOD_LALT = 0x0100, - KMOD_RALT = 0x0200, - KMOD_LMETA = 0x0400, - KMOD_RMETA = 0x0800, - KMOD_NUM = 0x1000, - KMOD_CAPS = 0x2000, - KMOD_MODE = 0x4000, - KMOD_RESERVED = 0x8000 + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 } SDLMod; -#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) -#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) -#define KMOD_ALT (KMOD_LALT|KMOD_RALT) -#define KMOD_META (KMOD_LMETA|KMOD_RMETA) +#define KMOD_CTRL (KMOD_LCTRL | KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT | KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT | KMOD_RALT) +#define KMOD_META (KMOD_LMETA | KMOD_RMETA) #endif /* _SDL_keysym_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_loadso.h b/externals/sdl-1.2.15/msvc/include/SDL_loadso.h index 0c5e536..4f6be5f 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_loadso.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_loadso.h @@ -57,17 +57,17 @@ extern "C" { * to the object handle (or NULL if there was an error). * The 'sofile' parameter is a system dependent name of the object file. */ -extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); +extern DECLSPEC void* SDLCALL SDL_LoadObject(const char* sofile); /** * Given an object handle, this function looks up the address of the * named function in the shared object and returns it. This address * is no longer valid after calling SDL_UnloadObject(). */ -extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); +extern DECLSPEC void* SDLCALL SDL_LoadFunction(void* handle, const char* name); /** Unload a shared object from memory */ -extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); +extern DECLSPEC void SDLCALL SDL_UnloadObject(void* handle); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/msvc/include/SDL_main.h b/externals/sdl-1.2.15/msvc/include/SDL_main.h index ab50ef1..f8189f1 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_main.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_main.h @@ -29,16 +29,13 @@ * Redefine main() on Win32 and MacOS so that it is called by winmain.c */ -#if defined(__WIN32__) || \ - (defined(__MWERKS__) && !defined(__BEOS__)) || \ - defined(__MACOS__) || defined(__MACOSX__) || \ - defined(__SYMBIAN32__) || defined(QWS) +#if defined(__WIN32__) || (defined(__MWERKS__) && !defined(__BEOS__)) || defined(__MACOS__) || defined(__MACOSX__) || defined(__SYMBIAN32__) || defined(QWS) -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ +# ifdef __cplusplus +# define C_LINKAGE "C" +# else +# define C_LINKAGE +# endif /* __cplusplus */ /** The application's main() function must be called with C linkage, * and should be declared like this: @@ -51,54 +48,54 @@ * } * @endcode */ -#define main SDL_main +# define main SDL_main /** The prototype for the application's main() function */ -extern C_LINKAGE int SDL_main(int argc, char *argv[]); +extern C_LINKAGE int SDL_main(int argc, char* argv[]); /** @name From the SDL library code -- needed for registering the app on Win32 */ /*@{*/ -#ifdef __WIN32__ +# ifdef __WIN32__ -#include "begin_code.h" -#ifdef __cplusplus +# include "begin_code.h" +# ifdef __cplusplus extern "C" { -#endif +# endif /** This should be called from your WinMain() function, if any */ -extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void* hInst); /** This can also be called, but is no longer necessary */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); +extern DECLSPEC int SDLCALL SDL_RegisterApp(char* name, Uint32 style, void* hInst); /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); -#ifdef __cplusplus +# ifdef __cplusplus } -#endif -#include "close_code.h" -#endif +# endif +# include "close_code.h" +# endif /*@}*/ /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ /*@{*/ -#if defined(__MACOS__) +# if defined(__MACOS__) -#include "begin_code.h" -#ifdef __cplusplus +# include "begin_code.h" +# ifdef __cplusplus extern "C" { -#endif +# endif /** Forward declaration so we don't need to include QuickDraw.h */ struct QDGlobals; /** This should be called from your main() function, if any */ -extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals* the_qd); -#ifdef __cplusplus +# ifdef __cplusplus } -#endif -#include "close_code.h" -#endif +# endif +# include "close_code.h" +# endif /*@}*/ #endif /* Need to redefine main()? */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_mouse.h b/externals/sdl-1.2.15/msvc/include/SDL_mouse.h index 7c563b9..1c1c172 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_mouse.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_mouse.h @@ -37,14 +37,15 @@ extern "C" { #endif -typedef struct WMcursor WMcursor; /**< Implementation dependent */ -typedef struct SDL_Cursor { - SDL_Rect area; /**< The area of the mouse cursor */ - Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ - Uint8 *data; /**< B/W cursor data */ - Uint8 *mask; /**< B/W cursor mask */ - Uint8 *save[2]; /**< Place to save cursor area */ - WMcursor *wm_cursor; /**< Window-manager cursor */ +typedef struct WMcursor WMcursor; /**< Implementation dependent */ +typedef struct SDL_Cursor +{ + SDL_Rect area; /**< The area of the mouse cursor */ + Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ + Uint8* data; /**< B/W cursor data */ + Uint8* mask; /**< B/W cursor mask */ + Uint8* save[2]; /**< Place to save cursor area */ + WMcursor* wm_cursor; /**< Window-manager cursor */ } SDL_Cursor; /* Function prototypes */ @@ -54,7 +55,7 @@ typedef struct SDL_Cursor { * be tested using the SDL_BUTTON(X) macros, and x and y are set to the * current mouse cursor position. You can pass NULL for either x or y. */ -extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int* x, int* y); /** * Retrieve the current state of the mouse. @@ -62,7 +63,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); * be tested using the SDL_BUTTON(X) macros, and x and y are set to the * mouse deltas since the last call to SDL_GetRelativeMouseState(). */ -extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int* x, int* y); /** * Set the position of the mouse cursor (generates a mouse motion event) @@ -82,25 +83,24 @@ extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); * * Cursors created with this function must be freed with SDL_FreeCursor(). */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor - (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); +extern DECLSPEC SDL_Cursor* SDLCALL SDL_CreateCursor(Uint8* data, Uint8* mask, int w, int h, int hot_x, int hot_y); /** * Set the currently active cursor to the specified one. * If the cursor is currently visible, the change will be immediately * represented on the display. */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor* cursor); /** * Returns the currently active cursor. */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); +extern DECLSPEC SDL_Cursor* SDLCALL SDL_GetCursor(void); /** * Deallocates a cursor created with SDL_CreateCursor(). */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor* cursor); /** * Toggle whether or not the cursor is shown on the screen. @@ -119,19 +119,19 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); * Button 4: Mouse wheel up (may also be a real button) * Button 5: Mouse wheel down (may also be a real button) */ -#define SDL_BUTTON(X) (1 << ((X)-1)) -#define SDL_BUTTON_LEFT 1 -#define SDL_BUTTON_MIDDLE 2 -#define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_WHEELUP 4 -#define SDL_BUTTON_WHEELDOWN 5 -#define SDL_BUTTON_X1 6 -#define SDL_BUTTON_X2 7 -#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) -#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) -#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) -#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) -#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_X1 6 +#define SDL_BUTTON_X2 7 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) /*@}*/ /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_mutex.h b/externals/sdl-1.2.15/msvc/include/SDL_mutex.h index c8da9b1..3153a92 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_mutex.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_mutex.h @@ -41,10 +41,10 @@ extern "C" { /** Synchronization functions which can time out return this value * if they time out. */ -#define SDL_MUTEX_TIMEDOUT 1 +#define SDL_MUTEX_TIMEDOUT 1 /** This is the timeout value which corresponds to never time out */ -#define SDL_MUTEX_MAXWAIT (~(Uint32)0) +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -56,25 +56,25 @@ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; /** Create a mutex, initialized unlocked */ -extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); +extern DECLSPEC SDL_mutex* SDLCALL SDL_CreateMutex(void); -#define SDL_LockMutex(m) SDL_mutexP(m) +#define SDL_LockMutex(m) SDL_mutexP(m) /** Lock the mutex * @return 0, or -1 on error */ -extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex* mutex); -#define SDL_UnlockMutex(m) SDL_mutexV(m) +#define SDL_UnlockMutex(m) SDL_mutexV(m) /** Unlock the mutex * @return 0, or -1 on error * * It is an error to unlock a mutex that has not been locked by * the current thread, and doing so results in undefined behavior. */ -extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex* mutex); /** Destroy a mutex */ -extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex* mutex); /*@}*/ @@ -87,23 +87,23 @@ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; /** Create a semaphore, initialized with value, returns NULL on failure. */ -extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); +extern DECLSPEC SDL_sem* SDLCALL SDL_CreateSemaphore(Uint32 initial_value); /** Destroy a semaphore */ -extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem* sem); /** * This function suspends the calling thread until the semaphore pointed * to by sem has a positive count. It then atomically decreases the semaphore * count. */ -extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem* sem); /** Non-blocking variant of SDL_SemWait(). * @return 0 if the wait succeeds, * SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. */ -extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem* sem); /** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if * the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in @@ -112,15 +112,15 @@ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */ -extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem* sem, Uint32 ms); /** Atomically increases the semaphore's count (not blocking). * @return 0, or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem* sem); /** Returns the current count of the semaphore */ -extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem* sem); /*@}*/ @@ -135,27 +135,27 @@ typedef struct SDL_cond SDL_cond; /*@}*/ /** Create a condition variable */ -extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); +extern DECLSPEC SDL_cond* SDLCALL SDL_CreateCond(void); /** Destroy a condition variable */ -extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond* cond); /** Restart one of the threads that are waiting on the condition variable, * @return 0 or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond* cond); /** Restart all threads that are waiting on the condition variable, * @return 0 or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond* cond); /** Wait on the condition variable, unlocking the provided mutex. * The mutex must be locked before entering this function! * The mutex is re-locked once the condition variable is signaled. * @return 0 when it is signaled, or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond* cond, SDL_mutex* mut); /** Waits for at most 'ms' milliseconds, and returns 0 if the condition * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not @@ -163,7 +163,7 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); * On some platforms this function is implemented by looping with a delay * of 1 ms, and so should be avoided if possible. */ -extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond* cond, SDL_mutex* mutex, Uint32 ms); /*@}*/ @@ -174,4 +174,3 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex #include "close_code.h" #endif /* _SDL_mutex_h */ - diff --git a/externals/sdl-1.2.15/msvc/include/SDL_name.h b/externals/sdl-1.2.15/msvc/include/SDL_name.h index 511619a..c84687f 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_name.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_name.h @@ -3,9 +3,9 @@ #define _SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) -#define NeedFunctionPrototypes 1 +# define NeedFunctionPrototypes 1 #endif -#define SDL_NAME(X) SDL_##X +#define SDL_NAME(X) SDL_##X #endif /* _SDLname_h_ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_opengl.h b/externals/sdl-1.2.15/msvc/include/SDL_opengl.h index 3d791d6..034e51c 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_opengl.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_opengl.h @@ -27,27 +27,27 @@ #include "SDL_config.h" #ifdef __WIN32__ -#define WIN32_LEAN_AND_MEAN -#ifndef NOMINMAX -#define NOMINMAX /* Don't defined min() and max() */ -#endif -#include +# define WIN32_LEAN_AND_MEAN +# ifndef NOMINMAX +# define NOMINMAX /* Don't defined min() and max() */ +# endif +# include #endif #ifndef NO_SDL_GLEXT -#define __glext_h_ /* Don't let gl.h include glext.h */ +# define __glext_h_ /* Don't let gl.h include glext.h */ #endif #if defined(__MACOSX__) -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ +# include /* Header File For The OpenGL Library */ +# include /* Header File For The GLU Library */ #elif defined(__MACOS__) -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ +# include /* Header File For The OpenGL Library */ +# include /* Header File For The GLU Library */ #else -#include /* Header File For The OpenGL Library */ -#include /* Header File For The GLU Library */ +# include /* Header File For The OpenGL Library */ +# include /* Header File For The GLU Library */ #endif #ifndef NO_SDL_GLEXT -#undef __glext_h_ +# undef __glext_h_ #endif /** @name GLext.h @@ -57,12 +57,12 @@ */ /*@{*/ #ifndef NO_SDL_GLEXT -#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) -#define __glext_h_ +# if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +# define __glext_h_ -#ifdef __cplusplus +# ifdef __cplusplus extern "C" { -#endif +# endif /* ** License Applicability. Except to the extent portions of this file are @@ -93,6478 +93,6478 @@ extern "C" { ** version 1.2.1 Specification. */ -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif -#ifndef GLAPI -#define GLAPI extern -#endif +# if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +# define WIN32_LEAN_AND_MEAN 1 +# include +# endif + +# ifndef APIENTRY +# define APIENTRY +# endif +# ifndef APIENTRYP +# define APIENTRYP APIENTRY* +# endif +# ifndef GLAPI +# define GLAPI extern +# endif /*************************************************************/ /* Header file version number, required by OpenGL ABI for Linux */ /* glext.h last updated 2005/06/20 */ /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ -#define GL_GLEXT_VERSION 29 - -#ifndef GL_VERSION_1_2 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_RESCALE_NORMAL 0x803A -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#endif - -#ifndef GL_ARB_imaging -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#endif - -#ifndef GL_VERSION_1_3 -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF -#endif - -#ifndef GL_VERSION_1_4 -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#endif - -#ifndef GL_VERSION_1_5 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -#define GL_FOG_COORD GL_FOG_COORDINATE -#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -#define GL_SRC0_RGB GL_SOURCE0_RGB -#define GL_SRC1_RGB GL_SOURCE1_RGB -#define GL_SRC2_RGB GL_SOURCE2_RGB -#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA -#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA -#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA -#endif - -#ifndef GL_VERSION_2_0 -#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#endif - -#ifndef GL_ARB_multitexture -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#endif - -#ifndef GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif - -#ifndef GL_ARB_texture_env_add -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -#ifndef GL_ARB_texture_compression -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif - -#ifndef GL_ARB_point_parameters -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_MATRIX_PALETTE_ARB 0x8840 -#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 -#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 -#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 -#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 -#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 -#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif - -#ifndef GL_ARB_shadow -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif - -#ifndef GL_ARB_window_pos -#endif - -#ifndef GL_ARB_vertex_program -#define GL_COLOR_SUM_ARB 0x8458 -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#endif - -#ifndef GL_ARB_fragment_program -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_QUERY_COUNTER_BITS_ARB 0x8864 -#define GL_CURRENT_QUERY_ARB 0x8865 -#define GL_QUERY_RESULT_ARB 0x8866 -#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 -#define GL_SAMPLES_PASSED_ARB 0x8914 -#endif - -#ifndef GL_ARB_shader_objects -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SHADER_OBJECT_ARB 0x8B48 -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_VERTEX_SHADER_ARB 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#endif - -#ifndef GL_ARB_point_sprite -#define GL_POINT_SPRITE_ARB 0x8861 -#define GL_COORD_REPLACE_ARB 0x8862 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 -#define GL_DRAW_BUFFER0_ARB 0x8825 -#define GL_DRAW_BUFFER1_ARB 0x8826 -#define GL_DRAW_BUFFER2_ARB 0x8827 -#define GL_DRAW_BUFFER3_ARB 0x8828 -#define GL_DRAW_BUFFER4_ARB 0x8829 -#define GL_DRAW_BUFFER5_ARB 0x882A -#define GL_DRAW_BUFFER6_ARB 0x882B -#define GL_DRAW_BUFFER7_ARB 0x882C -#define GL_DRAW_BUFFER8_ARB 0x882D -#define GL_DRAW_BUFFER9_ARB 0x882E -#define GL_DRAW_BUFFER10_ARB 0x882F -#define GL_DRAW_BUFFER11_ARB 0x8830 -#define GL_DRAW_BUFFER12_ARB 0x8831 -#define GL_DRAW_BUFFER13_ARB 0x8832 -#define GL_DRAW_BUFFER14_ARB 0x8833 -#define GL_DRAW_BUFFER15_ARB 0x8834 -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_RGBA_FLOAT_MODE_ARB 0x8820 -#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A -#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B -#define GL_CLAMP_READ_COLOR_ARB 0x891C -#define GL_FIXED_ONLY_ARB 0x891D -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_HALF_FLOAT_ARB 0x140B -#endif - -#ifndef GL_ARB_texture_float -#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 -#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 -#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 -#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 -#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 -#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 -#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 -#define GL_RGBA32F_ARB 0x8814 -#define GL_RGB32F_ARB 0x8815 -#define GL_ALPHA32F_ARB 0x8816 -#define GL_INTENSITY32F_ARB 0x8817 -#define GL_LUMINANCE32F_ARB 0x8818 -#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 -#define GL_RGBA16F_ARB 0x881A -#define GL_RGB16F_ARB 0x881B -#define GL_ALPHA16F_ARB 0x881C -#define GL_INTENSITY16F_ARB 0x881D -#define GL_LUMINANCE16F_ARB 0x881E -#define GL_LUMINANCE_ALPHA16F_ARB 0x881F -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF -#endif - -#ifndef GL_EXT_abgr -#define GL_ABGR_EXT 0x8000 -#endif - -#ifndef GL_EXT_blend_color -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#endif - -#ifndef GL_EXT_texture -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif - -#ifndef GL_EXT_texture3D -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -#endif - -#ifndef GL_EXT_subtexture -#endif - -#ifndef GL_EXT_copy_texture -#endif - -#ifndef GL_EXT_histogram -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#endif - -#ifndef GL_EXT_convolution -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#endif - -#ifndef GL_SGI_color_matrix -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif - -#ifndef GL_SGI_color_table -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#endif - -#ifndef GL_SGIS_texture4D -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif - -#ifndef GL_EXT_cmyka -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif - -#ifndef GL_EXT_texture_object -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif - -#ifndef GL_SGIS_multisample -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif - -#ifndef GL_EXT_vertex_array -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#endif - -#ifndef GL_EXT_misc_attribute -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif - -#ifndef GL_SGIX_shadow -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif - -#ifndef GL_EXT_blend_logic_op -#endif - -#ifndef GL_SGIX_interlace -#define GL_INTERLACE_SGIX 0x8094 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif - -#ifndef GL_SGIS_texture_select -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif - -#ifndef GL_EXT_point_parameters -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#endif - -#ifndef GL_SGIX_instruments -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif - -#ifndef GL_SGIX_framezoom -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#endif - -#ifndef GL_FfdMaskSGIX -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#endif - -#ifndef GL_SGIX_flush_raster -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif - -#ifndef GL_HP_image_transform -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif - -#ifndef GL_INGR_palette_buffer -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif - -#ifndef GL_EXT_color_subtable -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif +# define GL_GLEXT_VERSION 29 + +# ifndef GL_VERSION_1_2 +# define GL_UNSIGNED_BYTE_3_3_2 0x8032 +# define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +# define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +# define GL_UNSIGNED_INT_8_8_8_8 0x8035 +# define GL_UNSIGNED_INT_10_10_10_2 0x8036 +# define GL_RESCALE_NORMAL 0x803A +# define GL_TEXTURE_BINDING_3D 0x806A +# define GL_PACK_SKIP_IMAGES 0x806B +# define GL_PACK_IMAGE_HEIGHT 0x806C +# define GL_UNPACK_SKIP_IMAGES 0x806D +# define GL_UNPACK_IMAGE_HEIGHT 0x806E +# define GL_TEXTURE_3D 0x806F +# define GL_PROXY_TEXTURE_3D 0x8070 +# define GL_TEXTURE_DEPTH 0x8071 +# define GL_TEXTURE_WRAP_R 0x8072 +# define GL_MAX_3D_TEXTURE_SIZE 0x8073 +# define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +# define GL_UNSIGNED_SHORT_5_6_5 0x8363 +# define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +# define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +# define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +# define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +# define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +# define GL_BGR 0x80E0 +# define GL_BGRA 0x80E1 +# define GL_MAX_ELEMENTS_VERTICES 0x80E8 +# define GL_MAX_ELEMENTS_INDICES 0x80E9 +# define GL_CLAMP_TO_EDGE 0x812F +# define GL_TEXTURE_MIN_LOD 0x813A +# define GL_TEXTURE_MAX_LOD 0x813B +# define GL_TEXTURE_BASE_LEVEL 0x813C +# define GL_TEXTURE_MAX_LEVEL 0x813D +# define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +# define GL_SINGLE_COLOR 0x81F9 +# define GL_SEPARATE_SPECULAR_COLOR 0x81FA +# define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +# define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +# define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +# define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +# define GL_ALIASED_POINT_SIZE_RANGE 0x846D +# define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +# endif + +# ifndef GL_ARB_imaging +# define GL_CONSTANT_COLOR 0x8001 +# define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +# define GL_CONSTANT_ALPHA 0x8003 +# define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +# define GL_BLEND_COLOR 0x8005 +# define GL_FUNC_ADD 0x8006 +# define GL_MIN 0x8007 +# define GL_MAX 0x8008 +# define GL_BLEND_EQUATION 0x8009 +# define GL_FUNC_SUBTRACT 0x800A +# define GL_FUNC_REVERSE_SUBTRACT 0x800B +# define GL_CONVOLUTION_1D 0x8010 +# define GL_CONVOLUTION_2D 0x8011 +# define GL_SEPARABLE_2D 0x8012 +# define GL_CONVOLUTION_BORDER_MODE 0x8013 +# define GL_CONVOLUTION_FILTER_SCALE 0x8014 +# define GL_CONVOLUTION_FILTER_BIAS 0x8015 +# define GL_REDUCE 0x8016 +# define GL_CONVOLUTION_FORMAT 0x8017 +# define GL_CONVOLUTION_WIDTH 0x8018 +# define GL_CONVOLUTION_HEIGHT 0x8019 +# define GL_MAX_CONVOLUTION_WIDTH 0x801A +# define GL_MAX_CONVOLUTION_HEIGHT 0x801B +# define GL_POST_CONVOLUTION_RED_SCALE 0x801C +# define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +# define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +# define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +# define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +# define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +# define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +# define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +# define GL_HISTOGRAM 0x8024 +# define GL_PROXY_HISTOGRAM 0x8025 +# define GL_HISTOGRAM_WIDTH 0x8026 +# define GL_HISTOGRAM_FORMAT 0x8027 +# define GL_HISTOGRAM_RED_SIZE 0x8028 +# define GL_HISTOGRAM_GREEN_SIZE 0x8029 +# define GL_HISTOGRAM_BLUE_SIZE 0x802A +# define GL_HISTOGRAM_ALPHA_SIZE 0x802B +# define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +# define GL_HISTOGRAM_SINK 0x802D +# define GL_MINMAX 0x802E +# define GL_MINMAX_FORMAT 0x802F +# define GL_MINMAX_SINK 0x8030 +# define GL_TABLE_TOO_LARGE 0x8031 +# define GL_COLOR_MATRIX 0x80B1 +# define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +# define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +# define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +# define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +# define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +# define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +# define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +# define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +# define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +# define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +# define GL_COLOR_TABLE 0x80D0 +# define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +# define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +# define GL_PROXY_COLOR_TABLE 0x80D3 +# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +# define GL_COLOR_TABLE_SCALE 0x80D6 +# define GL_COLOR_TABLE_BIAS 0x80D7 +# define GL_COLOR_TABLE_FORMAT 0x80D8 +# define GL_COLOR_TABLE_WIDTH 0x80D9 +# define GL_COLOR_TABLE_RED_SIZE 0x80DA +# define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +# define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +# define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +# define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +# define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +# define GL_CONSTANT_BORDER 0x8151 +# define GL_REPLICATE_BORDER 0x8153 +# define GL_CONVOLUTION_BORDER_COLOR 0x8154 +# endif + +# ifndef GL_VERSION_1_3 +# define GL_TEXTURE0 0x84C0 +# define GL_TEXTURE1 0x84C1 +# define GL_TEXTURE2 0x84C2 +# define GL_TEXTURE3 0x84C3 +# define GL_TEXTURE4 0x84C4 +# define GL_TEXTURE5 0x84C5 +# define GL_TEXTURE6 0x84C6 +# define GL_TEXTURE7 0x84C7 +# define GL_TEXTURE8 0x84C8 +# define GL_TEXTURE9 0x84C9 +# define GL_TEXTURE10 0x84CA +# define GL_TEXTURE11 0x84CB +# define GL_TEXTURE12 0x84CC +# define GL_TEXTURE13 0x84CD +# define GL_TEXTURE14 0x84CE +# define GL_TEXTURE15 0x84CF +# define GL_TEXTURE16 0x84D0 +# define GL_TEXTURE17 0x84D1 +# define GL_TEXTURE18 0x84D2 +# define GL_TEXTURE19 0x84D3 +# define GL_TEXTURE20 0x84D4 +# define GL_TEXTURE21 0x84D5 +# define GL_TEXTURE22 0x84D6 +# define GL_TEXTURE23 0x84D7 +# define GL_TEXTURE24 0x84D8 +# define GL_TEXTURE25 0x84D9 +# define GL_TEXTURE26 0x84DA +# define GL_TEXTURE27 0x84DB +# define GL_TEXTURE28 0x84DC +# define GL_TEXTURE29 0x84DD +# define GL_TEXTURE30 0x84DE +# define GL_TEXTURE31 0x84DF +# define GL_ACTIVE_TEXTURE 0x84E0 +# define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +# define GL_MAX_TEXTURE_UNITS 0x84E2 +# define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +# define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +# define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +# define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +# define GL_MULTISAMPLE 0x809D +# define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE 0x809F +# define GL_SAMPLE_COVERAGE 0x80A0 +# define GL_SAMPLE_BUFFERS 0x80A8 +# define GL_SAMPLES 0x80A9 +# define GL_SAMPLE_COVERAGE_VALUE 0x80AA +# define GL_SAMPLE_COVERAGE_INVERT 0x80AB +# define GL_MULTISAMPLE_BIT 0x20000000 +# define GL_NORMAL_MAP 0x8511 +# define GL_REFLECTION_MAP 0x8512 +# define GL_TEXTURE_CUBE_MAP 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +# define GL_COMPRESSED_ALPHA 0x84E9 +# define GL_COMPRESSED_LUMINANCE 0x84EA +# define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +# define GL_COMPRESSED_INTENSITY 0x84EC +# define GL_COMPRESSED_RGB 0x84ED +# define GL_COMPRESSED_RGBA 0x84EE +# define GL_TEXTURE_COMPRESSION_HINT 0x84EF +# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +# define GL_TEXTURE_COMPRESSED 0x86A1 +# define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +# define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +# define GL_CLAMP_TO_BORDER 0x812D +# define GL_COMBINE 0x8570 +# define GL_COMBINE_RGB 0x8571 +# define GL_COMBINE_ALPHA 0x8572 +# define GL_SOURCE0_RGB 0x8580 +# define GL_SOURCE1_RGB 0x8581 +# define GL_SOURCE2_RGB 0x8582 +# define GL_SOURCE0_ALPHA 0x8588 +# define GL_SOURCE1_ALPHA 0x8589 +# define GL_SOURCE2_ALPHA 0x858A +# define GL_OPERAND0_RGB 0x8590 +# define GL_OPERAND1_RGB 0x8591 +# define GL_OPERAND2_RGB 0x8592 +# define GL_OPERAND0_ALPHA 0x8598 +# define GL_OPERAND1_ALPHA 0x8599 +# define GL_OPERAND2_ALPHA 0x859A +# define GL_RGB_SCALE 0x8573 +# define GL_ADD_SIGNED 0x8574 +# define GL_INTERPOLATE 0x8575 +# define GL_SUBTRACT 0x84E7 +# define GL_CONSTANT 0x8576 +# define GL_PRIMARY_COLOR 0x8577 +# define GL_PREVIOUS 0x8578 +# define GL_DOT3_RGB 0x86AE +# define GL_DOT3_RGBA 0x86AF +# endif + +# ifndef GL_VERSION_1_4 +# define GL_BLEND_DST_RGB 0x80C8 +# define GL_BLEND_SRC_RGB 0x80C9 +# define GL_BLEND_DST_ALPHA 0x80CA +# define GL_BLEND_SRC_ALPHA 0x80CB +# define GL_POINT_SIZE_MIN 0x8126 +# define GL_POINT_SIZE_MAX 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +# define GL_POINT_DISTANCE_ATTENUATION 0x8129 +# define GL_GENERATE_MIPMAP 0x8191 +# define GL_GENERATE_MIPMAP_HINT 0x8192 +# define GL_DEPTH_COMPONENT16 0x81A5 +# define GL_DEPTH_COMPONENT24 0x81A6 +# define GL_DEPTH_COMPONENT32 0x81A7 +# define GL_MIRRORED_REPEAT 0x8370 +# define GL_FOG_COORDINATE_SOURCE 0x8450 +# define GL_FOG_COORDINATE 0x8451 +# define GL_FRAGMENT_DEPTH 0x8452 +# define GL_CURRENT_FOG_COORDINATE 0x8453 +# define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +# define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +# define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +# define GL_FOG_COORDINATE_ARRAY 0x8457 +# define GL_COLOR_SUM 0x8458 +# define GL_CURRENT_SECONDARY_COLOR 0x8459 +# define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +# define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +# define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +# define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +# define GL_SECONDARY_COLOR_ARRAY 0x845E +# define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +# define GL_TEXTURE_FILTER_CONTROL 0x8500 +# define GL_TEXTURE_LOD_BIAS 0x8501 +# define GL_INCR_WRAP 0x8507 +# define GL_DECR_WRAP 0x8508 +# define GL_TEXTURE_DEPTH_SIZE 0x884A +# define GL_DEPTH_TEXTURE_MODE 0x884B +# define GL_TEXTURE_COMPARE_MODE 0x884C +# define GL_TEXTURE_COMPARE_FUNC 0x884D +# define GL_COMPARE_R_TO_TEXTURE 0x884E +# endif + +# ifndef GL_VERSION_1_5 +# define GL_BUFFER_SIZE 0x8764 +# define GL_BUFFER_USAGE 0x8765 +# define GL_QUERY_COUNTER_BITS 0x8864 +# define GL_CURRENT_QUERY 0x8865 +# define GL_QUERY_RESULT 0x8866 +# define GL_QUERY_RESULT_AVAILABLE 0x8867 +# define GL_ARRAY_BUFFER 0x8892 +# define GL_ELEMENT_ARRAY_BUFFER 0x8893 +# define GL_ARRAY_BUFFER_BINDING 0x8894 +# define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +# define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +# define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +# define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +# define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +# define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +# define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +# define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +# define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +# define GL_READ_ONLY 0x88B8 +# define GL_WRITE_ONLY 0x88B9 +# define GL_READ_WRITE 0x88BA +# define GL_BUFFER_ACCESS 0x88BB +# define GL_BUFFER_MAPPED 0x88BC +# define GL_BUFFER_MAP_POINTER 0x88BD +# define GL_STREAM_DRAW 0x88E0 +# define GL_STREAM_READ 0x88E1 +# define GL_STREAM_COPY 0x88E2 +# define GL_STATIC_DRAW 0x88E4 +# define GL_STATIC_READ 0x88E5 +# define GL_STATIC_COPY 0x88E6 +# define GL_DYNAMIC_DRAW 0x88E8 +# define GL_DYNAMIC_READ 0x88E9 +# define GL_DYNAMIC_COPY 0x88EA +# define GL_SAMPLES_PASSED 0x8914 +# define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +# define GL_FOG_COORD GL_FOG_COORDINATE +# define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +# define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +# define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +# define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +# define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +# define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +# define GL_SRC0_RGB GL_SOURCE0_RGB +# define GL_SRC1_RGB GL_SOURCE1_RGB +# define GL_SRC2_RGB GL_SOURCE2_RGB +# define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +# define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +# define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +# endif + +# ifndef GL_VERSION_2_0 +# define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +# define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +# define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +# define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +# define GL_CURRENT_VERTEX_ATTRIB 0x8626 +# define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +# define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +# define GL_STENCIL_BACK_FUNC 0x8800 +# define GL_STENCIL_BACK_FAIL 0x8801 +# define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +# define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +# define GL_MAX_DRAW_BUFFERS 0x8824 +# define GL_DRAW_BUFFER0 0x8825 +# define GL_DRAW_BUFFER1 0x8826 +# define GL_DRAW_BUFFER2 0x8827 +# define GL_DRAW_BUFFER3 0x8828 +# define GL_DRAW_BUFFER4 0x8829 +# define GL_DRAW_BUFFER5 0x882A +# define GL_DRAW_BUFFER6 0x882B +# define GL_DRAW_BUFFER7 0x882C +# define GL_DRAW_BUFFER8 0x882D +# define GL_DRAW_BUFFER9 0x882E +# define GL_DRAW_BUFFER10 0x882F +# define GL_DRAW_BUFFER11 0x8830 +# define GL_DRAW_BUFFER12 0x8831 +# define GL_DRAW_BUFFER13 0x8832 +# define GL_DRAW_BUFFER14 0x8833 +# define GL_DRAW_BUFFER15 0x8834 +# define GL_BLEND_EQUATION_ALPHA 0x883D +# define GL_POINT_SPRITE 0x8861 +# define GL_COORD_REPLACE 0x8862 +# define GL_MAX_VERTEX_ATTRIBS 0x8869 +# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +# define GL_MAX_TEXTURE_COORDS 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +# define GL_FRAGMENT_SHADER 0x8B30 +# define GL_VERTEX_SHADER 0x8B31 +# define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +# define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +# define GL_MAX_VARYING_FLOATS 0x8B4B +# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +# define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +# define GL_SHADER_TYPE 0x8B4F +# define GL_FLOAT_VEC2 0x8B50 +# define GL_FLOAT_VEC3 0x8B51 +# define GL_FLOAT_VEC4 0x8B52 +# define GL_INT_VEC2 0x8B53 +# define GL_INT_VEC3 0x8B54 +# define GL_INT_VEC4 0x8B55 +# define GL_BOOL 0x8B56 +# define GL_BOOL_VEC2 0x8B57 +# define GL_BOOL_VEC3 0x8B58 +# define GL_BOOL_VEC4 0x8B59 +# define GL_FLOAT_MAT2 0x8B5A +# define GL_FLOAT_MAT3 0x8B5B +# define GL_FLOAT_MAT4 0x8B5C +# define GL_SAMPLER_1D 0x8B5D +# define GL_SAMPLER_2D 0x8B5E +# define GL_SAMPLER_3D 0x8B5F +# define GL_SAMPLER_CUBE 0x8B60 +# define GL_SAMPLER_1D_SHADOW 0x8B61 +# define GL_SAMPLER_2D_SHADOW 0x8B62 +# define GL_DELETE_STATUS 0x8B80 +# define GL_COMPILE_STATUS 0x8B81 +# define GL_LINK_STATUS 0x8B82 +# define GL_VALIDATE_STATUS 0x8B83 +# define GL_INFO_LOG_LENGTH 0x8B84 +# define GL_ATTACHED_SHADERS 0x8B85 +# define GL_ACTIVE_UNIFORMS 0x8B86 +# define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +# define GL_SHADER_SOURCE_LENGTH 0x8B88 +# define GL_ACTIVE_ATTRIBUTES 0x8B89 +# define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +# define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +# define GL_SHADING_LANGUAGE_VERSION 0x8B8C +# define GL_CURRENT_PROGRAM 0x8B8D +# define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +# define GL_LOWER_LEFT 0x8CA1 +# define GL_UPPER_LEFT 0x8CA2 +# define GL_STENCIL_BACK_REF 0x8CA3 +# define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +# define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +# endif + +# ifndef GL_ARB_multitexture +# define GL_TEXTURE0_ARB 0x84C0 +# define GL_TEXTURE1_ARB 0x84C1 +# define GL_TEXTURE2_ARB 0x84C2 +# define GL_TEXTURE3_ARB 0x84C3 +# define GL_TEXTURE4_ARB 0x84C4 +# define GL_TEXTURE5_ARB 0x84C5 +# define GL_TEXTURE6_ARB 0x84C6 +# define GL_TEXTURE7_ARB 0x84C7 +# define GL_TEXTURE8_ARB 0x84C8 +# define GL_TEXTURE9_ARB 0x84C9 +# define GL_TEXTURE10_ARB 0x84CA +# define GL_TEXTURE11_ARB 0x84CB +# define GL_TEXTURE12_ARB 0x84CC +# define GL_TEXTURE13_ARB 0x84CD +# define GL_TEXTURE14_ARB 0x84CE +# define GL_TEXTURE15_ARB 0x84CF +# define GL_TEXTURE16_ARB 0x84D0 +# define GL_TEXTURE17_ARB 0x84D1 +# define GL_TEXTURE18_ARB 0x84D2 +# define GL_TEXTURE19_ARB 0x84D3 +# define GL_TEXTURE20_ARB 0x84D4 +# define GL_TEXTURE21_ARB 0x84D5 +# define GL_TEXTURE22_ARB 0x84D6 +# define GL_TEXTURE23_ARB 0x84D7 +# define GL_TEXTURE24_ARB 0x84D8 +# define GL_TEXTURE25_ARB 0x84D9 +# define GL_TEXTURE26_ARB 0x84DA +# define GL_TEXTURE27_ARB 0x84DB +# define GL_TEXTURE28_ARB 0x84DC +# define GL_TEXTURE29_ARB 0x84DD +# define GL_TEXTURE30_ARB 0x84DE +# define GL_TEXTURE31_ARB 0x84DF +# define GL_ACTIVE_TEXTURE_ARB 0x84E0 +# define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +# define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +# endif + +# ifndef GL_ARB_transpose_matrix +# define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +# define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +# define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +# define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +# endif + +# ifndef GL_ARB_multisample +# define GL_MULTISAMPLE_ARB 0x809D +# define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +# define GL_SAMPLE_COVERAGE_ARB 0x80A0 +# define GL_SAMPLE_BUFFERS_ARB 0x80A8 +# define GL_SAMPLES_ARB 0x80A9 +# define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +# define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +# define GL_MULTISAMPLE_BIT_ARB 0x20000000 +# endif + +# ifndef GL_ARB_texture_env_add +# endif + +# ifndef GL_ARB_texture_cube_map +# define GL_NORMAL_MAP_ARB 0x8511 +# define GL_REFLECTION_MAP_ARB 0x8512 +# define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +# endif + +# ifndef GL_ARB_texture_compression +# define GL_COMPRESSED_ALPHA_ARB 0x84E9 +# define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +# define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +# define GL_COMPRESSED_INTENSITY_ARB 0x84EC +# define GL_COMPRESSED_RGB_ARB 0x84ED +# define GL_COMPRESSED_RGBA_ARB 0x84EE +# define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +# define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +# define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +# define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +# define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +# endif + +# ifndef GL_ARB_texture_border_clamp +# define GL_CLAMP_TO_BORDER_ARB 0x812D +# endif + +# ifndef GL_ARB_point_parameters +# define GL_POINT_SIZE_MIN_ARB 0x8126 +# define GL_POINT_SIZE_MAX_ARB 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +# define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +# endif + +# ifndef GL_ARB_vertex_blend +# define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +# define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +# define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +# define GL_VERTEX_BLEND_ARB 0x86A7 +# define GL_CURRENT_WEIGHT_ARB 0x86A8 +# define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +# define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +# define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +# define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +# define GL_WEIGHT_ARRAY_ARB 0x86AD +# define GL_MODELVIEW0_ARB 0x1700 +# define GL_MODELVIEW1_ARB 0x850A +# define GL_MODELVIEW2_ARB 0x8722 +# define GL_MODELVIEW3_ARB 0x8723 +# define GL_MODELVIEW4_ARB 0x8724 +# define GL_MODELVIEW5_ARB 0x8725 +# define GL_MODELVIEW6_ARB 0x8726 +# define GL_MODELVIEW7_ARB 0x8727 +# define GL_MODELVIEW8_ARB 0x8728 +# define GL_MODELVIEW9_ARB 0x8729 +# define GL_MODELVIEW10_ARB 0x872A +# define GL_MODELVIEW11_ARB 0x872B +# define GL_MODELVIEW12_ARB 0x872C +# define GL_MODELVIEW13_ARB 0x872D +# define GL_MODELVIEW14_ARB 0x872E +# define GL_MODELVIEW15_ARB 0x872F +# define GL_MODELVIEW16_ARB 0x8730 +# define GL_MODELVIEW17_ARB 0x8731 +# define GL_MODELVIEW18_ARB 0x8732 +# define GL_MODELVIEW19_ARB 0x8733 +# define GL_MODELVIEW20_ARB 0x8734 +# define GL_MODELVIEW21_ARB 0x8735 +# define GL_MODELVIEW22_ARB 0x8736 +# define GL_MODELVIEW23_ARB 0x8737 +# define GL_MODELVIEW24_ARB 0x8738 +# define GL_MODELVIEW25_ARB 0x8739 +# define GL_MODELVIEW26_ARB 0x873A +# define GL_MODELVIEW27_ARB 0x873B +# define GL_MODELVIEW28_ARB 0x873C +# define GL_MODELVIEW29_ARB 0x873D +# define GL_MODELVIEW30_ARB 0x873E +# define GL_MODELVIEW31_ARB 0x873F +# endif + +# ifndef GL_ARB_matrix_palette +# define GL_MATRIX_PALETTE_ARB 0x8840 +# define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +# define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +# define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +# define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +# define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +# define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +# define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +# define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +# define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +# endif + +# ifndef GL_ARB_texture_env_combine +# define GL_COMBINE_ARB 0x8570 +# define GL_COMBINE_RGB_ARB 0x8571 +# define GL_COMBINE_ALPHA_ARB 0x8572 +# define GL_SOURCE0_RGB_ARB 0x8580 +# define GL_SOURCE1_RGB_ARB 0x8581 +# define GL_SOURCE2_RGB_ARB 0x8582 +# define GL_SOURCE0_ALPHA_ARB 0x8588 +# define GL_SOURCE1_ALPHA_ARB 0x8589 +# define GL_SOURCE2_ALPHA_ARB 0x858A +# define GL_OPERAND0_RGB_ARB 0x8590 +# define GL_OPERAND1_RGB_ARB 0x8591 +# define GL_OPERAND2_RGB_ARB 0x8592 +# define GL_OPERAND0_ALPHA_ARB 0x8598 +# define GL_OPERAND1_ALPHA_ARB 0x8599 +# define GL_OPERAND2_ALPHA_ARB 0x859A +# define GL_RGB_SCALE_ARB 0x8573 +# define GL_ADD_SIGNED_ARB 0x8574 +# define GL_INTERPOLATE_ARB 0x8575 +# define GL_SUBTRACT_ARB 0x84E7 +# define GL_CONSTANT_ARB 0x8576 +# define GL_PRIMARY_COLOR_ARB 0x8577 +# define GL_PREVIOUS_ARB 0x8578 +# endif + +# ifndef GL_ARB_texture_env_crossbar +# endif + +# ifndef GL_ARB_texture_env_dot3 +# define GL_DOT3_RGB_ARB 0x86AE +# define GL_DOT3_RGBA_ARB 0x86AF +# endif + +# ifndef GL_ARB_texture_mirrored_repeat +# define GL_MIRRORED_REPEAT_ARB 0x8370 +# endif + +# ifndef GL_ARB_depth_texture +# define GL_DEPTH_COMPONENT16_ARB 0x81A5 +# define GL_DEPTH_COMPONENT24_ARB 0x81A6 +# define GL_DEPTH_COMPONENT32_ARB 0x81A7 +# define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +# define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +# endif + +# ifndef GL_ARB_shadow +# define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +# define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +# define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +# endif + +# ifndef GL_ARB_shadow_ambient +# define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +# endif + +# ifndef GL_ARB_window_pos +# endif + +# ifndef GL_ARB_vertex_program +# define GL_COLOR_SUM_ARB 0x8458 +# define GL_VERTEX_PROGRAM_ARB 0x8620 +# define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +# define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +# define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +# define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +# define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +# define GL_PROGRAM_LENGTH_ARB 0x8627 +# define GL_PROGRAM_STRING_ARB 0x8628 +# define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +# define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +# define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +# define GL_CURRENT_MATRIX_ARB 0x8641 +# define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +# define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +# define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +# define GL_PROGRAM_BINDING_ARB 0x8677 +# define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +# define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +# define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +# define GL_PROGRAM_FORMAT_ARB 0x8876 +# define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +# define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +# define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +# define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +# define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +# define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +# define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +# define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +# define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +# define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +# define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +# define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +# define GL_PROGRAM_ATTRIBS_ARB 0x88AC +# define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +# define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +# define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +# define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +# define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +# define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +# define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +# define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +# define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +# define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +# define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +# define GL_MATRIX0_ARB 0x88C0 +# define GL_MATRIX1_ARB 0x88C1 +# define GL_MATRIX2_ARB 0x88C2 +# define GL_MATRIX3_ARB 0x88C3 +# define GL_MATRIX4_ARB 0x88C4 +# define GL_MATRIX5_ARB 0x88C5 +# define GL_MATRIX6_ARB 0x88C6 +# define GL_MATRIX7_ARB 0x88C7 +# define GL_MATRIX8_ARB 0x88C8 +# define GL_MATRIX9_ARB 0x88C9 +# define GL_MATRIX10_ARB 0x88CA +# define GL_MATRIX11_ARB 0x88CB +# define GL_MATRIX12_ARB 0x88CC +# define GL_MATRIX13_ARB 0x88CD +# define GL_MATRIX14_ARB 0x88CE +# define GL_MATRIX15_ARB 0x88CF +# define GL_MATRIX16_ARB 0x88D0 +# define GL_MATRIX17_ARB 0x88D1 +# define GL_MATRIX18_ARB 0x88D2 +# define GL_MATRIX19_ARB 0x88D3 +# define GL_MATRIX20_ARB 0x88D4 +# define GL_MATRIX21_ARB 0x88D5 +# define GL_MATRIX22_ARB 0x88D6 +# define GL_MATRIX23_ARB 0x88D7 +# define GL_MATRIX24_ARB 0x88D8 +# define GL_MATRIX25_ARB 0x88D9 +# define GL_MATRIX26_ARB 0x88DA +# define GL_MATRIX27_ARB 0x88DB +# define GL_MATRIX28_ARB 0x88DC +# define GL_MATRIX29_ARB 0x88DD +# define GL_MATRIX30_ARB 0x88DE +# define GL_MATRIX31_ARB 0x88DF +# endif + +# ifndef GL_ARB_fragment_program +# define GL_FRAGMENT_PROGRAM_ARB 0x8804 +# define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +# define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +# define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +# define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +# define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +# define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +# define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +# define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +# define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +# define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +# define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +# define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +# define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +# endif + +# ifndef GL_ARB_vertex_buffer_object +# define GL_BUFFER_SIZE_ARB 0x8764 +# define GL_BUFFER_USAGE_ARB 0x8765 +# define GL_ARRAY_BUFFER_ARB 0x8892 +# define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +# define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +# define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +# define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +# define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +# define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +# define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +# define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +# define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +# define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +# define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +# define GL_READ_ONLY_ARB 0x88B8 +# define GL_WRITE_ONLY_ARB 0x88B9 +# define GL_READ_WRITE_ARB 0x88BA +# define GL_BUFFER_ACCESS_ARB 0x88BB +# define GL_BUFFER_MAPPED_ARB 0x88BC +# define GL_BUFFER_MAP_POINTER_ARB 0x88BD +# define GL_STREAM_DRAW_ARB 0x88E0 +# define GL_STREAM_READ_ARB 0x88E1 +# define GL_STREAM_COPY_ARB 0x88E2 +# define GL_STATIC_DRAW_ARB 0x88E4 +# define GL_STATIC_READ_ARB 0x88E5 +# define GL_STATIC_COPY_ARB 0x88E6 +# define GL_DYNAMIC_DRAW_ARB 0x88E8 +# define GL_DYNAMIC_READ_ARB 0x88E9 +# define GL_DYNAMIC_COPY_ARB 0x88EA +# endif + +# ifndef GL_ARB_occlusion_query +# define GL_QUERY_COUNTER_BITS_ARB 0x8864 +# define GL_CURRENT_QUERY_ARB 0x8865 +# define GL_QUERY_RESULT_ARB 0x8866 +# define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +# define GL_SAMPLES_PASSED_ARB 0x8914 +# endif + +# ifndef GL_ARB_shader_objects +# define GL_PROGRAM_OBJECT_ARB 0x8B40 +# define GL_SHADER_OBJECT_ARB 0x8B48 +# define GL_OBJECT_TYPE_ARB 0x8B4E +# define GL_OBJECT_SUBTYPE_ARB 0x8B4F +# define GL_FLOAT_VEC2_ARB 0x8B50 +# define GL_FLOAT_VEC3_ARB 0x8B51 +# define GL_FLOAT_VEC4_ARB 0x8B52 +# define GL_INT_VEC2_ARB 0x8B53 +# define GL_INT_VEC3_ARB 0x8B54 +# define GL_INT_VEC4_ARB 0x8B55 +# define GL_BOOL_ARB 0x8B56 +# define GL_BOOL_VEC2_ARB 0x8B57 +# define GL_BOOL_VEC3_ARB 0x8B58 +# define GL_BOOL_VEC4_ARB 0x8B59 +# define GL_FLOAT_MAT2_ARB 0x8B5A +# define GL_FLOAT_MAT3_ARB 0x8B5B +# define GL_FLOAT_MAT4_ARB 0x8B5C +# define GL_SAMPLER_1D_ARB 0x8B5D +# define GL_SAMPLER_2D_ARB 0x8B5E +# define GL_SAMPLER_3D_ARB 0x8B5F +# define GL_SAMPLER_CUBE_ARB 0x8B60 +# define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +# define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +# define GL_SAMPLER_2D_RECT_ARB 0x8B63 +# define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +# define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +# define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +# define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +# define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +# define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +# define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +# define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +# define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +# define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +# endif + +# ifndef GL_ARB_vertex_shader +# define GL_VERTEX_SHADER_ARB 0x8B31 +# define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +# define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +# define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +# define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +# define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +# define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +# endif + +# ifndef GL_ARB_fragment_shader +# define GL_FRAGMENT_SHADER_ARB 0x8B30 +# define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +# define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +# endif + +# ifndef GL_ARB_shading_language_100 +# define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +# endif + +# ifndef GL_ARB_texture_non_power_of_two +# endif + +# ifndef GL_ARB_point_sprite +# define GL_POINT_SPRITE_ARB 0x8861 +# define GL_COORD_REPLACE_ARB 0x8862 +# endif + +# ifndef GL_ARB_fragment_program_shadow +# endif + +# ifndef GL_ARB_draw_buffers +# define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +# define GL_DRAW_BUFFER0_ARB 0x8825 +# define GL_DRAW_BUFFER1_ARB 0x8826 +# define GL_DRAW_BUFFER2_ARB 0x8827 +# define GL_DRAW_BUFFER3_ARB 0x8828 +# define GL_DRAW_BUFFER4_ARB 0x8829 +# define GL_DRAW_BUFFER5_ARB 0x882A +# define GL_DRAW_BUFFER6_ARB 0x882B +# define GL_DRAW_BUFFER7_ARB 0x882C +# define GL_DRAW_BUFFER8_ARB 0x882D +# define GL_DRAW_BUFFER9_ARB 0x882E +# define GL_DRAW_BUFFER10_ARB 0x882F +# define GL_DRAW_BUFFER11_ARB 0x8830 +# define GL_DRAW_BUFFER12_ARB 0x8831 +# define GL_DRAW_BUFFER13_ARB 0x8832 +# define GL_DRAW_BUFFER14_ARB 0x8833 +# define GL_DRAW_BUFFER15_ARB 0x8834 +# endif + +# ifndef GL_ARB_texture_rectangle +# define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +# endif + +# ifndef GL_ARB_color_buffer_float +# define GL_RGBA_FLOAT_MODE_ARB 0x8820 +# define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +# define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +# define GL_CLAMP_READ_COLOR_ARB 0x891C +# define GL_FIXED_ONLY_ARB 0x891D +# endif + +# ifndef GL_ARB_half_float_pixel +# define GL_HALF_FLOAT_ARB 0x140B +# endif + +# ifndef GL_ARB_texture_float +# define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +# define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +# define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +# define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +# define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +# define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +# define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +# define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +# define GL_RGBA32F_ARB 0x8814 +# define GL_RGB32F_ARB 0x8815 +# define GL_ALPHA32F_ARB 0x8816 +# define GL_INTENSITY32F_ARB 0x8817 +# define GL_LUMINANCE32F_ARB 0x8818 +# define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +# define GL_RGBA16F_ARB 0x881A +# define GL_RGB16F_ARB 0x881B +# define GL_ALPHA16F_ARB 0x881C +# define GL_INTENSITY16F_ARB 0x881D +# define GL_LUMINANCE16F_ARB 0x881E +# define GL_LUMINANCE_ALPHA16F_ARB 0x881F +# endif + +# ifndef GL_ARB_pixel_buffer_object +# define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +# define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +# define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +# define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +# endif + +# ifndef GL_EXT_abgr +# define GL_ABGR_EXT 0x8000 +# endif + +# ifndef GL_EXT_blend_color +# define GL_CONSTANT_COLOR_EXT 0x8001 +# define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +# define GL_CONSTANT_ALPHA_EXT 0x8003 +# define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +# define GL_BLEND_COLOR_EXT 0x8005 +# endif + +# ifndef GL_EXT_polygon_offset +# define GL_POLYGON_OFFSET_EXT 0x8037 +# define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +# define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +# endif + +# ifndef GL_EXT_texture +# define GL_ALPHA4_EXT 0x803B +# define GL_ALPHA8_EXT 0x803C +# define GL_ALPHA12_EXT 0x803D +# define GL_ALPHA16_EXT 0x803E +# define GL_LUMINANCE4_EXT 0x803F +# define GL_LUMINANCE8_EXT 0x8040 +# define GL_LUMINANCE12_EXT 0x8041 +# define GL_LUMINANCE16_EXT 0x8042 +# define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +# define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +# define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +# define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +# define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +# define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +# define GL_INTENSITY_EXT 0x8049 +# define GL_INTENSITY4_EXT 0x804A +# define GL_INTENSITY8_EXT 0x804B +# define GL_INTENSITY12_EXT 0x804C +# define GL_INTENSITY16_EXT 0x804D +# define GL_RGB2_EXT 0x804E +# define GL_RGB4_EXT 0x804F +# define GL_RGB5_EXT 0x8050 +# define GL_RGB8_EXT 0x8051 +# define GL_RGB10_EXT 0x8052 +# define GL_RGB12_EXT 0x8053 +# define GL_RGB16_EXT 0x8054 +# define GL_RGBA2_EXT 0x8055 +# define GL_RGBA4_EXT 0x8056 +# define GL_RGB5_A1_EXT 0x8057 +# define GL_RGBA8_EXT 0x8058 +# define GL_RGB10_A2_EXT 0x8059 +# define GL_RGBA12_EXT 0x805A +# define GL_RGBA16_EXT 0x805B +# define GL_TEXTURE_RED_SIZE_EXT 0x805C +# define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +# define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +# define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +# define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +# define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +# define GL_REPLACE_EXT 0x8062 +# define GL_PROXY_TEXTURE_1D_EXT 0x8063 +# define GL_PROXY_TEXTURE_2D_EXT 0x8064 +# define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +# endif + +# ifndef GL_EXT_texture3D +# define GL_PACK_SKIP_IMAGES_EXT 0x806B +# define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +# define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +# define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +# define GL_TEXTURE_3D_EXT 0x806F +# define GL_PROXY_TEXTURE_3D_EXT 0x8070 +# define GL_TEXTURE_DEPTH_EXT 0x8071 +# define GL_TEXTURE_WRAP_R_EXT 0x8072 +# define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +# endif + +# ifndef GL_SGIS_texture_filter4 +# define GL_FILTER4_SGIS 0x8146 +# define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +# endif + +# ifndef GL_EXT_subtexture +# endif + +# ifndef GL_EXT_copy_texture +# endif + +# ifndef GL_EXT_histogram +# define GL_HISTOGRAM_EXT 0x8024 +# define GL_PROXY_HISTOGRAM_EXT 0x8025 +# define GL_HISTOGRAM_WIDTH_EXT 0x8026 +# define GL_HISTOGRAM_FORMAT_EXT 0x8027 +# define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +# define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +# define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +# define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +# define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +# define GL_HISTOGRAM_SINK_EXT 0x802D +# define GL_MINMAX_EXT 0x802E +# define GL_MINMAX_FORMAT_EXT 0x802F +# define GL_MINMAX_SINK_EXT 0x8030 +# define GL_TABLE_TOO_LARGE_EXT 0x8031 +# endif + +# ifndef GL_EXT_convolution +# define GL_CONVOLUTION_1D_EXT 0x8010 +# define GL_CONVOLUTION_2D_EXT 0x8011 +# define GL_SEPARABLE_2D_EXT 0x8012 +# define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +# define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +# define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +# define GL_REDUCE_EXT 0x8016 +# define GL_CONVOLUTION_FORMAT_EXT 0x8017 +# define GL_CONVOLUTION_WIDTH_EXT 0x8018 +# define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +# define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +# define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +# define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +# define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +# define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +# define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +# define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +# define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +# define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +# define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +# endif + +# ifndef GL_SGI_color_matrix +# define GL_COLOR_MATRIX_SGI 0x80B1 +# define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +# define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +# define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +# define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +# define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +# define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +# define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +# define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +# define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +# define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +# endif + +# ifndef GL_SGI_color_table +# define GL_COLOR_TABLE_SGI 0x80D0 +# define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +# define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +# define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +# define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +# define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +# define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +# define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +# define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +# define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +# define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +# define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +# define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +# define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +# define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +# define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +# endif + +# ifndef GL_SGIS_pixel_texture +# define GL_PIXEL_TEXTURE_SGIS 0x8353 +# define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +# define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +# define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +# endif + +# ifndef GL_SGIX_pixel_texture +# define GL_PIXEL_TEX_GEN_SGIX 0x8139 +# define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +# endif + +# ifndef GL_SGIS_texture4D +# define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +# define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +# define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +# define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +# define GL_TEXTURE_4D_SGIS 0x8134 +# define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +# define GL_TEXTURE_4DSIZE_SGIS 0x8136 +# define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +# define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +# define GL_TEXTURE_4D_BINDING_SGIS 0x814F +# endif + +# ifndef GL_SGI_texture_color_table +# define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +# define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +# endif + +# ifndef GL_EXT_cmyka +# define GL_CMYK_EXT 0x800C +# define GL_CMYKA_EXT 0x800D +# define GL_PACK_CMYK_HINT_EXT 0x800E +# define GL_UNPACK_CMYK_HINT_EXT 0x800F +# endif + +# ifndef GL_EXT_texture_object +# define GL_TEXTURE_PRIORITY_EXT 0x8066 +# define GL_TEXTURE_RESIDENT_EXT 0x8067 +# define GL_TEXTURE_1D_BINDING_EXT 0x8068 +# define GL_TEXTURE_2D_BINDING_EXT 0x8069 +# define GL_TEXTURE_3D_BINDING_EXT 0x806A +# endif + +# ifndef GL_SGIS_detail_texture +# define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +# define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +# define GL_LINEAR_DETAIL_SGIS 0x8097 +# define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +# define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +# define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +# define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +# define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +# endif + +# ifndef GL_SGIS_sharpen_texture +# define GL_LINEAR_SHARPEN_SGIS 0x80AD +# define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +# define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +# define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +# endif + +# ifndef GL_EXT_packed_pixels +# define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +# define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +# define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +# define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +# define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +# endif + +# ifndef GL_SGIS_texture_lod +# define GL_TEXTURE_MIN_LOD_SGIS 0x813A +# define GL_TEXTURE_MAX_LOD_SGIS 0x813B +# define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +# define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +# endif + +# ifndef GL_SGIS_multisample +# define GL_MULTISAMPLE_SGIS 0x809D +# define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +# define GL_SAMPLE_MASK_SGIS 0x80A0 +# define GL_1PASS_SGIS 0x80A1 +# define GL_2PASS_0_SGIS 0x80A2 +# define GL_2PASS_1_SGIS 0x80A3 +# define GL_4PASS_0_SGIS 0x80A4 +# define GL_4PASS_1_SGIS 0x80A5 +# define GL_4PASS_2_SGIS 0x80A6 +# define GL_4PASS_3_SGIS 0x80A7 +# define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +# define GL_SAMPLES_SGIS 0x80A9 +# define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +# define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +# define GL_SAMPLE_PATTERN_SGIS 0x80AC +# endif + +# ifndef GL_EXT_rescale_normal +# define GL_RESCALE_NORMAL_EXT 0x803A +# endif + +# ifndef GL_EXT_vertex_array +# define GL_VERTEX_ARRAY_EXT 0x8074 +# define GL_NORMAL_ARRAY_EXT 0x8075 +# define GL_COLOR_ARRAY_EXT 0x8076 +# define GL_INDEX_ARRAY_EXT 0x8077 +# define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +# define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +# define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +# define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +# define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +# define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +# define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +# define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +# define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +# define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +# define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +# define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +# define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +# define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +# define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +# define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +# define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +# define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +# define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +# define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +# define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +# define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +# define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +# define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +# define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +# define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +# define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +# define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +# endif + +# ifndef GL_EXT_misc_attribute +# endif + +# ifndef GL_SGIS_generate_mipmap +# define GL_GENERATE_MIPMAP_SGIS 0x8191 +# define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +# endif + +# ifndef GL_SGIX_clipmap +# define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +# define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +# define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +# define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +# define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +# define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +# define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +# define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +# define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +# define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +# define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +# define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +# endif + +# ifndef GL_SGIX_shadow +# define GL_TEXTURE_COMPARE_SGIX 0x819A +# define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +# define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +# define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +# endif + +# ifndef GL_SGIS_texture_edge_clamp +# define GL_CLAMP_TO_EDGE_SGIS 0x812F +# endif + +# ifndef GL_SGIS_texture_border_clamp +# define GL_CLAMP_TO_BORDER_SGIS 0x812D +# endif + +# ifndef GL_EXT_blend_minmax +# define GL_FUNC_ADD_EXT 0x8006 +# define GL_MIN_EXT 0x8007 +# define GL_MAX_EXT 0x8008 +# define GL_BLEND_EQUATION_EXT 0x8009 +# endif + +# ifndef GL_EXT_blend_subtract +# define GL_FUNC_SUBTRACT_EXT 0x800A +# define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +# endif + +# ifndef GL_EXT_blend_logic_op +# endif + +# ifndef GL_SGIX_interlace +# define GL_INTERLACE_SGIX 0x8094 +# endif + +# ifndef GL_SGIX_pixel_tiles +# define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +# define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +# define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +# define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +# define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +# define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +# define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +# define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +# endif + +# ifndef GL_SGIS_texture_select +# define GL_DUAL_ALPHA4_SGIS 0x8110 +# define GL_DUAL_ALPHA8_SGIS 0x8111 +# define GL_DUAL_ALPHA12_SGIS 0x8112 +# define GL_DUAL_ALPHA16_SGIS 0x8113 +# define GL_DUAL_LUMINANCE4_SGIS 0x8114 +# define GL_DUAL_LUMINANCE8_SGIS 0x8115 +# define GL_DUAL_LUMINANCE12_SGIS 0x8116 +# define GL_DUAL_LUMINANCE16_SGIS 0x8117 +# define GL_DUAL_INTENSITY4_SGIS 0x8118 +# define GL_DUAL_INTENSITY8_SGIS 0x8119 +# define GL_DUAL_INTENSITY12_SGIS 0x811A +# define GL_DUAL_INTENSITY16_SGIS 0x811B +# define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +# define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +# define GL_QUAD_ALPHA4_SGIS 0x811E +# define GL_QUAD_ALPHA8_SGIS 0x811F +# define GL_QUAD_LUMINANCE4_SGIS 0x8120 +# define GL_QUAD_LUMINANCE8_SGIS 0x8121 +# define GL_QUAD_INTENSITY4_SGIS 0x8122 +# define GL_QUAD_INTENSITY8_SGIS 0x8123 +# define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +# define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +# endif + +# ifndef GL_SGIX_sprite +# define GL_SPRITE_SGIX 0x8148 +# define GL_SPRITE_MODE_SGIX 0x8149 +# define GL_SPRITE_AXIS_SGIX 0x814A +# define GL_SPRITE_TRANSLATION_SGIX 0x814B +# define GL_SPRITE_AXIAL_SGIX 0x814C +# define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +# define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +# endif + +# ifndef GL_SGIX_texture_multi_buffer +# define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +# endif + +# ifndef GL_EXT_point_parameters +# define GL_POINT_SIZE_MIN_EXT 0x8126 +# define GL_POINT_SIZE_MAX_EXT 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +# define GL_DISTANCE_ATTENUATION_EXT 0x8129 +# endif + +# ifndef GL_SGIS_point_parameters +# define GL_POINT_SIZE_MIN_SGIS 0x8126 +# define GL_POINT_SIZE_MAX_SGIS 0x8127 +# define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +# define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +# endif + +# ifndef GL_SGIX_instruments +# define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +# define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +# endif + +# ifndef GL_SGIX_texture_scale_bias +# define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +# define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +# define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +# define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +# endif + +# ifndef GL_SGIX_framezoom +# define GL_FRAMEZOOM_SGIX 0x818B +# define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +# define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +# endif + +# ifndef GL_SGIX_tag_sample_buffer +# endif + +# ifndef GL_FfdMaskSGIX +# define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +# define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +# endif + +# ifndef GL_SGIX_polynomial_ffd +# define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +# define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +# define GL_DEFORMATIONS_MASK_SGIX 0x8196 +# define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +# endif + +# ifndef GL_SGIX_reference_plane +# define GL_REFERENCE_PLANE_SGIX 0x817D +# define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +# endif + +# ifndef GL_SGIX_flush_raster +# endif + +# ifndef GL_SGIX_depth_texture +# define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +# define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +# define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +# endif + +# ifndef GL_SGIS_fog_function +# define GL_FOG_FUNC_SGIS 0x812A +# define GL_FOG_FUNC_POINTS_SGIS 0x812B +# define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +# endif + +# ifndef GL_SGIX_fog_offset +# define GL_FOG_OFFSET_SGIX 0x8198 +# define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +# endif + +# ifndef GL_HP_image_transform +# define GL_IMAGE_SCALE_X_HP 0x8155 +# define GL_IMAGE_SCALE_Y_HP 0x8156 +# define GL_IMAGE_TRANSLATE_X_HP 0x8157 +# define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +# define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +# define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +# define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +# define GL_IMAGE_MAG_FILTER_HP 0x815C +# define GL_IMAGE_MIN_FILTER_HP 0x815D +# define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +# define GL_CUBIC_HP 0x815F +# define GL_AVERAGE_HP 0x8160 +# define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +# define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +# define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +# endif + +# ifndef GL_HP_convolution_border_modes +# define GL_IGNORE_BORDER_HP 0x8150 +# define GL_CONSTANT_BORDER_HP 0x8151 +# define GL_REPLICATE_BORDER_HP 0x8153 +# define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +# endif + +# ifndef GL_INGR_palette_buffer +# endif + +# ifndef GL_SGIX_texture_add_env +# define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +# endif + +# ifndef GL_EXT_color_subtable +# endif + +# ifndef GL_PGI_vertex_hints +# define GL_VERTEX_DATA_HINT_PGI 0x1A22A +# define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +# define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +# define GL_MAX_VERTEX_HINT_PGI 0x1A22D +# define GL_COLOR3_BIT_PGI 0x00010000 +# define GL_COLOR4_BIT_PGI 0x00020000 +# define GL_EDGEFLAG_BIT_PGI 0x00040000 +# define GL_INDEX_BIT_PGI 0x00080000 +# define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +# define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +# define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +# define GL_MAT_EMISSION_BIT_PGI 0x00800000 +# define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +# define GL_MAT_SHININESS_BIT_PGI 0x02000000 +# define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +# define GL_NORMAL_BIT_PGI 0x08000000 +# define GL_TEXCOORD1_BIT_PGI 0x10000000 +# define GL_TEXCOORD2_BIT_PGI 0x20000000 +# define GL_TEXCOORD3_BIT_PGI 0x40000000 +# define GL_TEXCOORD4_BIT_PGI 0x80000000 +# define GL_VERTEX23_BIT_PGI 0x00000004 +# define GL_VERTEX4_BIT_PGI 0x00000008 +# endif + +# ifndef GL_PGI_misc_hints +# define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +# define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +# define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +# define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +# define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +# define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +# define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +# define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +# define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +# define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +# define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +# define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +# define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +# define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +# define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +# define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +# define GL_CLIP_NEAR_HINT_PGI 0x1A220 +# define GL_CLIP_FAR_HINT_PGI 0x1A221 +# define GL_WIDE_LINE_HINT_PGI 0x1A222 +# define GL_BACK_NORMALS_HINT_PGI 0x1A223 +# endif + +# ifndef GL_EXT_paletted_texture +# define GL_COLOR_INDEX1_EXT 0x80E2 +# define GL_COLOR_INDEX2_EXT 0x80E3 +# define GL_COLOR_INDEX4_EXT 0x80E4 +# define GL_COLOR_INDEX8_EXT 0x80E5 +# define GL_COLOR_INDEX12_EXT 0x80E6 +# define GL_COLOR_INDEX16_EXT 0x80E7 +# define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +# endif + +# ifndef GL_EXT_clip_volume_hint +# define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +# endif + +# ifndef GL_SGIX_list_priority +# define GL_LIST_PRIORITY_SGIX 0x8182 +# endif + +# ifndef GL_SGIX_ir_instrument1 +# define GL_IR_INSTRUMENT1_SGIX 0x817F +# endif + +# ifndef GL_SGIX_calligraphic_fragment +# define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +# endif + +# ifndef GL_SGIX_texture_lod_bias +# define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +# define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +# define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +# endif + +# ifndef GL_SGIX_shadow_ambient +# define GL_SHADOW_AMBIENT_SGIX 0x80BF +# endif + +# ifndef GL_EXT_index_texture +# endif + +# ifndef GL_EXT_index_material +# define GL_INDEX_MATERIAL_EXT 0x81B8 +# define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +# define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +# endif + +# ifndef GL_EXT_index_func +# define GL_INDEX_TEST_EXT 0x81B5 +# define GL_INDEX_TEST_FUNC_EXT 0x81B6 +# define GL_INDEX_TEST_REF_EXT 0x81B7 +# endif + +# ifndef GL_EXT_index_array_formats +# define GL_IUI_V2F_EXT 0x81AD +# define GL_IUI_V3F_EXT 0x81AE +# define GL_IUI_N3F_V2F_EXT 0x81AF +# define GL_IUI_N3F_V3F_EXT 0x81B0 +# define GL_T2F_IUI_V2F_EXT 0x81B1 +# define GL_T2F_IUI_V3F_EXT 0x81B2 +# define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +# define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +# endif + +# ifndef GL_EXT_compiled_vertex_array +# define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +# define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +# endif + +# ifndef GL_EXT_cull_vertex +# define GL_CULL_VERTEX_EXT 0x81AA +# define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +# define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +# endif + +# ifndef GL_SGIX_ycrcb +# define GL_YCRCB_422_SGIX 0x81BB +# define GL_YCRCB_444_SGIX 0x81BC +# endif + +# ifndef GL_SGIX_fragment_lighting +# define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +# define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +# define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +# define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +# define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +# define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +# define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +# define GL_LIGHT_ENV_MODE_SGIX 0x8407 +# define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +# define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +# define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +# define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +# define GL_FRAGMENT_LIGHT0_SGIX 0x840C +# define GL_FRAGMENT_LIGHT1_SGIX 0x840D +# define GL_FRAGMENT_LIGHT2_SGIX 0x840E +# define GL_FRAGMENT_LIGHT3_SGIX 0x840F +# define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +# define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +# define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +# define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +# endif + +# ifndef GL_IBM_rasterpos_clip +# define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +# endif + +# ifndef GL_HP_texture_lighting +# define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +# define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +# define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +# endif + +# ifndef GL_EXT_draw_range_elements +# define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +# define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +# endif + +# ifndef GL_WIN_phong_shading +# define GL_PHONG_WIN 0x80EA +# define GL_PHONG_HINT_WIN 0x80EB +# endif + +# ifndef GL_WIN_specular_fog +# define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +# endif + +# ifndef GL_EXT_light_texture +# define GL_FRAGMENT_MATERIAL_EXT 0x8349 +# define GL_FRAGMENT_NORMAL_EXT 0x834A +# define GL_FRAGMENT_COLOR_EXT 0x834C +# define GL_ATTENUATION_EXT 0x834D +# define GL_SHADOW_ATTENUATION_EXT 0x834E +# define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +# define GL_TEXTURE_LIGHT_EXT 0x8350 +# define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +# define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +# endif + +# ifndef GL_SGIX_blend_alpha_minmax +# define GL_ALPHA_MIN_SGIX 0x8320 +# define GL_ALPHA_MAX_SGIX 0x8321 +# endif + +# ifndef GL_SGIX_impact_pixel_texture +# define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +# define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +# define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +# define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +# define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +# define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +# define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +# endif + +# ifndef GL_EXT_bgra +# define GL_BGR_EXT 0x80E0 +# define GL_BGRA_EXT 0x80E1 +# endif + +# ifndef GL_SGIX_async +# define GL_ASYNC_MARKER_SGIX 0x8329 +# endif + +# ifndef GL_SGIX_async_pixel +# define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +# define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +# define GL_ASYNC_READ_PIXELS_SGIX 0x835E +# define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +# define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +# define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +# endif + +# ifndef GL_SGIX_async_histogram +# define GL_ASYNC_HISTOGRAM_SGIX 0x832C +# define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +# endif + +# ifndef GL_INTEL_texture_scissor +# endif + +# ifndef GL_INTEL_parallel_arrays +# define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +# define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +# define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +# define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +# define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +# endif + +# ifndef GL_HP_occlusion_test +# define GL_OCCLUSION_TEST_HP 0x8165 +# define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +# endif + +# ifndef GL_EXT_pixel_transform +# define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +# define GL_PIXEL_MAG_FILTER_EXT 0x8331 +# define GL_PIXEL_MIN_FILTER_EXT 0x8332 +# define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +# define GL_CUBIC_EXT 0x8334 +# define GL_AVERAGE_EXT 0x8335 +# define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +# define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +# define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +# endif + +# ifndef GL_EXT_pixel_transform_color_table +# endif + +# ifndef GL_EXT_shared_texture_palette +# define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +# endif + +# ifndef GL_EXT_separate_specular_color +# define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +# define GL_SINGLE_COLOR_EXT 0x81F9 +# define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +# endif + +# ifndef GL_EXT_secondary_color +# define GL_COLOR_SUM_EXT 0x8458 +# define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +# define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +# define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +# define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +# define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +# define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +# endif + +# ifndef GL_EXT_texture_perturb_normal +# define GL_PERTURB_EXT 0x85AE +# define GL_TEXTURE_NORMAL_EXT 0x85AF +# endif + +# ifndef GL_EXT_multi_draw_arrays +# endif + +# ifndef GL_EXT_fog_coord +# define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +# define GL_FOG_COORDINATE_EXT 0x8451 +# define GL_FRAGMENT_DEPTH_EXT 0x8452 +# define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +# define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +# define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +# define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +# define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +# endif + +# ifndef GL_REND_screen_coordinates +# define GL_SCREEN_COORDINATES_REND 0x8490 +# define GL_INVERTED_SCREEN_W_REND 0x8491 +# endif + +# ifndef GL_EXT_coordinate_frame +# define GL_TANGENT_ARRAY_EXT 0x8439 +# define GL_BINORMAL_ARRAY_EXT 0x843A +# define GL_CURRENT_TANGENT_EXT 0x843B +# define GL_CURRENT_BINORMAL_EXT 0x843C +# define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +# define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +# define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +# define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +# define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +# define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +# define GL_MAP1_TANGENT_EXT 0x8444 +# define GL_MAP2_TANGENT_EXT 0x8445 +# define GL_MAP1_BINORMAL_EXT 0x8446 +# define GL_MAP2_BINORMAL_EXT 0x8447 +# endif + +# ifndef GL_EXT_texture_env_combine +# define GL_COMBINE_EXT 0x8570 +# define GL_COMBINE_RGB_EXT 0x8571 +# define GL_COMBINE_ALPHA_EXT 0x8572 +# define GL_RGB_SCALE_EXT 0x8573 +# define GL_ADD_SIGNED_EXT 0x8574 +# define GL_INTERPOLATE_EXT 0x8575 +# define GL_CONSTANT_EXT 0x8576 +# define GL_PRIMARY_COLOR_EXT 0x8577 +# define GL_PREVIOUS_EXT 0x8578 +# define GL_SOURCE0_RGB_EXT 0x8580 +# define GL_SOURCE1_RGB_EXT 0x8581 +# define GL_SOURCE2_RGB_EXT 0x8582 +# define GL_SOURCE0_ALPHA_EXT 0x8588 +# define GL_SOURCE1_ALPHA_EXT 0x8589 +# define GL_SOURCE2_ALPHA_EXT 0x858A +# define GL_OPERAND0_RGB_EXT 0x8590 +# define GL_OPERAND1_RGB_EXT 0x8591 +# define GL_OPERAND2_RGB_EXT 0x8592 +# define GL_OPERAND0_ALPHA_EXT 0x8598 +# define GL_OPERAND1_ALPHA_EXT 0x8599 +# define GL_OPERAND2_ALPHA_EXT 0x859A +# endif + +# ifndef GL_APPLE_specular_vector +# define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +# endif + +# ifndef GL_APPLE_transform_hint +# define GL_TRANSFORM_HINT_APPLE 0x85B1 +# endif + +# ifndef GL_SGIX_fog_scale +# define GL_FOG_SCALE_SGIX 0x81FC +# define GL_FOG_SCALE_VALUE_SGIX 0x81FD +# endif + +# ifndef GL_SUNX_constant_data +# define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +# define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +# endif + +# ifndef GL_SUN_global_alpha +# define GL_GLOBAL_ALPHA_SUN 0x81D9 +# define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +# endif + +# ifndef GL_SUN_triangle_list +# define GL_RESTART_SUN 0x0001 +# define GL_REPLACE_MIDDLE_SUN 0x0002 +# define GL_REPLACE_OLDEST_SUN 0x0003 +# define GL_TRIANGLE_LIST_SUN 0x81D7 +# define GL_REPLACEMENT_CODE_SUN 0x81D8 +# define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +# define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +# define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +# define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +# define GL_R1UI_V3F_SUN 0x85C4 +# define GL_R1UI_C4UB_V3F_SUN 0x85C5 +# define GL_R1UI_C3F_V3F_SUN 0x85C6 +# define GL_R1UI_N3F_V3F_SUN 0x85C7 +# define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +# define GL_R1UI_T2F_V3F_SUN 0x85C9 +# define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +# define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +# endif + +# ifndef GL_SUN_vertex +# endif + +# ifndef GL_EXT_blend_func_separate +# define GL_BLEND_DST_RGB_EXT 0x80C8 +# define GL_BLEND_SRC_RGB_EXT 0x80C9 +# define GL_BLEND_DST_ALPHA_EXT 0x80CA +# define GL_BLEND_SRC_ALPHA_EXT 0x80CB +# endif + +# ifndef GL_INGR_color_clamp +# define GL_RED_MIN_CLAMP_INGR 0x8560 +# define GL_GREEN_MIN_CLAMP_INGR 0x8561 +# define GL_BLUE_MIN_CLAMP_INGR 0x8562 +# define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +# define GL_RED_MAX_CLAMP_INGR 0x8564 +# define GL_GREEN_MAX_CLAMP_INGR 0x8565 +# define GL_BLUE_MAX_CLAMP_INGR 0x8566 +# define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +# endif + +# ifndef GL_INGR_interlace_read +# define GL_INTERLACE_READ_INGR 0x8568 +# endif + +# ifndef GL_EXT_stencil_wrap +# define GL_INCR_WRAP_EXT 0x8507 +# define GL_DECR_WRAP_EXT 0x8508 +# endif + +# ifndef GL_EXT_422_pixels +# define GL_422_EXT 0x80CC +# define GL_422_REV_EXT 0x80CD +# define GL_422_AVERAGE_EXT 0x80CE +# define GL_422_REV_AVERAGE_EXT 0x80CF +# endif + +# ifndef GL_NV_texgen_reflection +# define GL_NORMAL_MAP_NV 0x8511 +# define GL_REFLECTION_MAP_NV 0x8512 +# endif + +# ifndef GL_EXT_texture_cube_map +# define GL_NORMAL_MAP_EXT 0x8511 +# define GL_REFLECTION_MAP_EXT 0x8512 +# define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +# define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +# define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +# define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +# define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +# define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +# endif + +# ifndef GL_SUN_convolution_border_modes +# define GL_WRAP_BORDER_SUN 0x81D4 +# endif + +# ifndef GL_EXT_texture_env_add +# endif + +# ifndef GL_EXT_texture_lod_bias +# define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +# define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +# define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +# endif + +# ifndef GL_EXT_texture_filter_anisotropic +# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +# endif + +# ifndef GL_EXT_vertex_weighting +# define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +# define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +# define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +# define GL_MODELVIEW1_MATRIX_EXT 0x8506 +# define GL_VERTEX_WEIGHTING_EXT 0x8509 +# define GL_MODELVIEW0_EXT GL_MODELVIEW +# define GL_MODELVIEW1_EXT 0x850A +# define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +# define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +# define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +# define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +# define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +# define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +# endif + +# ifndef GL_NV_light_max_exponent +# define GL_MAX_SHININESS_NV 0x8504 +# define GL_MAX_SPOT_EXPONENT_NV 0x8505 +# endif + +# ifndef GL_NV_vertex_array_range +# define GL_VERTEX_ARRAY_RANGE_NV 0x851D +# define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +# define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +# define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +# define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +# endif + +# ifndef GL_NV_register_combiners +# define GL_REGISTER_COMBINERS_NV 0x8522 +# define GL_VARIABLE_A_NV 0x8523 +# define GL_VARIABLE_B_NV 0x8524 +# define GL_VARIABLE_C_NV 0x8525 +# define GL_VARIABLE_D_NV 0x8526 +# define GL_VARIABLE_E_NV 0x8527 +# define GL_VARIABLE_F_NV 0x8528 +# define GL_VARIABLE_G_NV 0x8529 +# define GL_CONSTANT_COLOR0_NV 0x852A +# define GL_CONSTANT_COLOR1_NV 0x852B +# define GL_PRIMARY_COLOR_NV 0x852C +# define GL_SECONDARY_COLOR_NV 0x852D +# define GL_SPARE0_NV 0x852E +# define GL_SPARE1_NV 0x852F +# define GL_DISCARD_NV 0x8530 +# define GL_E_TIMES_F_NV 0x8531 +# define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +# define GL_UNSIGNED_IDENTITY_NV 0x8536 +# define GL_UNSIGNED_INVERT_NV 0x8537 +# define GL_EXPAND_NORMAL_NV 0x8538 +# define GL_EXPAND_NEGATE_NV 0x8539 +# define GL_HALF_BIAS_NORMAL_NV 0x853A +# define GL_HALF_BIAS_NEGATE_NV 0x853B +# define GL_SIGNED_IDENTITY_NV 0x853C +# define GL_SIGNED_NEGATE_NV 0x853D +# define GL_SCALE_BY_TWO_NV 0x853E +# define GL_SCALE_BY_FOUR_NV 0x853F +# define GL_SCALE_BY_ONE_HALF_NV 0x8540 +# define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +# define GL_COMBINER_INPUT_NV 0x8542 +# define GL_COMBINER_MAPPING_NV 0x8543 +# define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +# define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +# define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +# define GL_COMBINER_MUX_SUM_NV 0x8547 +# define GL_COMBINER_SCALE_NV 0x8548 +# define GL_COMBINER_BIAS_NV 0x8549 +# define GL_COMBINER_AB_OUTPUT_NV 0x854A +# define GL_COMBINER_CD_OUTPUT_NV 0x854B +# define GL_COMBINER_SUM_OUTPUT_NV 0x854C +# define GL_MAX_GENERAL_COMBINERS_NV 0x854D +# define GL_NUM_GENERAL_COMBINERS_NV 0x854E +# define GL_COLOR_SUM_CLAMP_NV 0x854F +# define GL_COMBINER0_NV 0x8550 +# define GL_COMBINER1_NV 0x8551 +# define GL_COMBINER2_NV 0x8552 +# define GL_COMBINER3_NV 0x8553 +# define GL_COMBINER4_NV 0x8554 +# define GL_COMBINER5_NV 0x8555 +# define GL_COMBINER6_NV 0x8556 +# define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +# endif -#ifndef GL_SGIX_list_priority -#define GL_LIST_PRIORITY_SGIX 0x8182 -#endif +# ifndef GL_NV_fog_distance +# define GL_FOG_DISTANCE_MODE_NV 0x855A +# define GL_EYE_RADIAL_NV 0x855B +# define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +# endif + +# ifndef GL_NV_texgen_emboss +# define GL_EMBOSS_LIGHT_NV 0x855D +# define GL_EMBOSS_CONSTANT_NV 0x855E +# define GL_EMBOSS_MAP_NV 0x855F +# endif + +# ifndef GL_NV_blend_square +# endif + +# ifndef GL_NV_texture_env_combine4 +# define GL_COMBINE4_NV 0x8503 +# define GL_SOURCE3_RGB_NV 0x8583 +# define GL_SOURCE3_ALPHA_NV 0x858B +# define GL_OPERAND3_RGB_NV 0x8593 +# define GL_OPERAND3_ALPHA_NV 0x859B +# endif + +# ifndef GL_MESA_resize_buffers +# endif + +# ifndef GL_MESA_window_pos +# endif + +# ifndef GL_EXT_texture_compression_s3tc +# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +# endif + +# ifndef GL_IBM_cull_vertex +# define GL_CULL_VERTEX_IBM 103050 +# endif + +# ifndef GL_IBM_multimode_draw_arrays +# endif + +# ifndef GL_IBM_vertex_array_lists +# define GL_VERTEX_ARRAY_LIST_IBM 103070 +# define GL_NORMAL_ARRAY_LIST_IBM 103071 +# define GL_COLOR_ARRAY_LIST_IBM 103072 +# define GL_INDEX_ARRAY_LIST_IBM 103073 +# define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +# define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +# define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +# define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +# define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +# define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +# define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +# define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +# define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +# define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +# define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +# define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +# endif + +# ifndef GL_SGIX_subsample +# define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +# define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +# define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +# define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +# define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +# endif + +# ifndef GL_SGIX_ycrcb_subsample +# endif + +# ifndef GL_SGIX_ycrcba +# define GL_YCRCB_SGIX 0x8318 +# define GL_YCRCBA_SGIX 0x8319 +# endif + +# ifndef GL_SGI_depth_pass_instrument +# define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +# define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +# define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +# endif + +# ifndef GL_3DFX_texture_compression_FXT1 +# define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +# define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +# endif + +# ifndef GL_3DFX_multisample +# define GL_MULTISAMPLE_3DFX 0x86B2 +# define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +# define GL_SAMPLES_3DFX 0x86B4 +# define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +# endif + +# ifndef GL_3DFX_tbuffer +# endif + +# ifndef GL_EXT_multisample +# define GL_MULTISAMPLE_EXT 0x809D +# define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +# define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +# define GL_SAMPLE_MASK_EXT 0x80A0 +# define GL_1PASS_EXT 0x80A1 +# define GL_2PASS_0_EXT 0x80A2 +# define GL_2PASS_1_EXT 0x80A3 +# define GL_4PASS_0_EXT 0x80A4 +# define GL_4PASS_1_EXT 0x80A5 +# define GL_4PASS_2_EXT 0x80A6 +# define GL_4PASS_3_EXT 0x80A7 +# define GL_SAMPLE_BUFFERS_EXT 0x80A8 +# define GL_SAMPLES_EXT 0x80A9 +# define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +# define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +# define GL_SAMPLE_PATTERN_EXT 0x80AC +# define GL_MULTISAMPLE_BIT_EXT 0x20000000 +# endif + +# ifndef GL_SGIX_vertex_preclip +# define GL_VERTEX_PRECLIP_SGIX 0x83EE +# define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +# endif + +# ifndef GL_SGIX_convolution_accuracy +# define GL_CONVOLUTION_HINT_SGIX 0x8316 +# endif + +# ifndef GL_SGIX_resample +# define GL_PACK_RESAMPLE_SGIX 0x842C +# define GL_UNPACK_RESAMPLE_SGIX 0x842D +# define GL_RESAMPLE_REPLICATE_SGIX 0x842E +# define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +# define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +# endif + +# ifndef GL_SGIS_point_line_texgen +# define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +# define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +# define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +# define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +# define GL_EYE_POINT_SGIS 0x81F4 +# define GL_OBJECT_POINT_SGIS 0x81F5 +# define GL_EYE_LINE_SGIS 0x81F6 +# define GL_OBJECT_LINE_SGIS 0x81F7 +# endif + +# ifndef GL_SGIS_texture_color_mask +# define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +# endif + +# ifndef GL_EXT_texture_env_dot3 +# define GL_DOT3_RGB_EXT 0x8740 +# define GL_DOT3_RGBA_EXT 0x8741 +# endif + +# ifndef GL_ATI_texture_mirror_once +# define GL_MIRROR_CLAMP_ATI 0x8742 +# define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +# endif + +# ifndef GL_NV_fence +# define GL_ALL_COMPLETED_NV 0x84F2 +# define GL_FENCE_STATUS_NV 0x84F3 +# define GL_FENCE_CONDITION_NV 0x84F4 +# endif + +# ifndef GL_IBM_texture_mirrored_repeat +# define GL_MIRRORED_REPEAT_IBM 0x8370 +# endif + +# ifndef GL_NV_evaluators +# define GL_EVAL_2D_NV 0x86C0 +# define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +# define GL_MAP_TESSELLATION_NV 0x86C2 +# define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +# define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +# define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +# define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +# define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +# define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +# define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +# define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +# define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +# define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +# define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +# define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +# define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +# define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +# define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +# define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +# define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +# define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +# define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +# define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +# define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +# endif + +# ifndef GL_NV_packed_depth_stencil +# define GL_DEPTH_STENCIL_NV 0x84F9 +# define GL_UNSIGNED_INT_24_8_NV 0x84FA +# endif + +# ifndef GL_NV_register_combiners2 +# define GL_PER_STAGE_CONSTANTS_NV 0x8535 +# endif + +# ifndef GL_NV_texture_compression_vtc +# endif + +# ifndef GL_NV_texture_rectangle +# define GL_TEXTURE_RECTANGLE_NV 0x84F5 +# define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +# define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +# define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +# endif + +# ifndef GL_NV_texture_shader +# define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +# define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +# define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +# define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +# define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +# define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +# define GL_DSDT_MAG_INTENSITY_NV 0x86DC +# define GL_SHADER_CONSISTENT_NV 0x86DD +# define GL_TEXTURE_SHADER_NV 0x86DE +# define GL_SHADER_OPERATION_NV 0x86DF +# define GL_CULL_MODES_NV 0x86E0 +# define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +# define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +# define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +# define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +# define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +# define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +# define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +# define GL_CONST_EYE_NV 0x86E5 +# define GL_PASS_THROUGH_NV 0x86E6 +# define GL_CULL_FRAGMENT_NV 0x86E7 +# define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +# define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +# define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +# define GL_DOT_PRODUCT_NV 0x86EC +# define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +# define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +# define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +# define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +# define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +# define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +# define GL_HILO_NV 0x86F4 +# define GL_DSDT_NV 0x86F5 +# define GL_DSDT_MAG_NV 0x86F6 +# define GL_DSDT_MAG_VIB_NV 0x86F7 +# define GL_HILO16_NV 0x86F8 +# define GL_SIGNED_HILO_NV 0x86F9 +# define GL_SIGNED_HILO16_NV 0x86FA +# define GL_SIGNED_RGBA_NV 0x86FB +# define GL_SIGNED_RGBA8_NV 0x86FC +# define GL_SIGNED_RGB_NV 0x86FE +# define GL_SIGNED_RGB8_NV 0x86FF +# define GL_SIGNED_LUMINANCE_NV 0x8701 +# define GL_SIGNED_LUMINANCE8_NV 0x8702 +# define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +# define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +# define GL_SIGNED_ALPHA_NV 0x8705 +# define GL_SIGNED_ALPHA8_NV 0x8706 +# define GL_SIGNED_INTENSITY_NV 0x8707 +# define GL_SIGNED_INTENSITY8_NV 0x8708 +# define GL_DSDT8_NV 0x8709 +# define GL_DSDT8_MAG8_NV 0x870A +# define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +# define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +# define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +# define GL_HI_SCALE_NV 0x870E +# define GL_LO_SCALE_NV 0x870F +# define GL_DS_SCALE_NV 0x8710 +# define GL_DT_SCALE_NV 0x8711 +# define GL_MAGNITUDE_SCALE_NV 0x8712 +# define GL_VIBRANCE_SCALE_NV 0x8713 +# define GL_HI_BIAS_NV 0x8714 +# define GL_LO_BIAS_NV 0x8715 +# define GL_DS_BIAS_NV 0x8716 +# define GL_DT_BIAS_NV 0x8717 +# define GL_MAGNITUDE_BIAS_NV 0x8718 +# define GL_VIBRANCE_BIAS_NV 0x8719 +# define GL_TEXTURE_BORDER_VALUES_NV 0x871A +# define GL_TEXTURE_HI_SIZE_NV 0x871B +# define GL_TEXTURE_LO_SIZE_NV 0x871C +# define GL_TEXTURE_DS_SIZE_NV 0x871D +# define GL_TEXTURE_DT_SIZE_NV 0x871E +# define GL_TEXTURE_MAG_SIZE_NV 0x871F +# endif + +# ifndef GL_NV_texture_shader2 +# define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +# endif + +# ifndef GL_NV_vertex_array_range2 +# define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +# endif + +# ifndef GL_NV_vertex_program +# define GL_VERTEX_PROGRAM_NV 0x8620 +# define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +# define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +# define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +# define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +# define GL_CURRENT_ATTRIB_NV 0x8626 +# define GL_PROGRAM_LENGTH_NV 0x8627 +# define GL_PROGRAM_STRING_NV 0x8628 +# define GL_MODELVIEW_PROJECTION_NV 0x8629 +# define GL_IDENTITY_NV 0x862A +# define GL_INVERSE_NV 0x862B +# define GL_TRANSPOSE_NV 0x862C +# define GL_INVERSE_TRANSPOSE_NV 0x862D +# define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +# define GL_MAX_TRACK_MATRICES_NV 0x862F +# define GL_MATRIX0_NV 0x8630 +# define GL_MATRIX1_NV 0x8631 +# define GL_MATRIX2_NV 0x8632 +# define GL_MATRIX3_NV 0x8633 +# define GL_MATRIX4_NV 0x8634 +# define GL_MATRIX5_NV 0x8635 +# define GL_MATRIX6_NV 0x8636 +# define GL_MATRIX7_NV 0x8637 +# define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +# define GL_CURRENT_MATRIX_NV 0x8641 +# define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +# define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +# define GL_PROGRAM_PARAMETER_NV 0x8644 +# define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +# define GL_PROGRAM_TARGET_NV 0x8646 +# define GL_PROGRAM_RESIDENT_NV 0x8647 +# define GL_TRACK_MATRIX_NV 0x8648 +# define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +# define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +# define GL_PROGRAM_ERROR_POSITION_NV 0x864B +# define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +# define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +# define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +# define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +# define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +# define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +# define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +# define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +# define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +# define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +# define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +# define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +# define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +# define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +# define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +# define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +# define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +# define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +# define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +# define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +# define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +# define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +# define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +# define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +# define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +# define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +# define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +# define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +# define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +# define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +# define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +# define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +# define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +# define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +# define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +# define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +# define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +# define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +# define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +# define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +# define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +# define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +# define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +# define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +# define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +# define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +# define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +# define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +# endif + +# ifndef GL_SGIX_texture_coordinate_clamp +# define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +# define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +# define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +# endif + +# ifndef GL_SGIX_scalebias_hint +# define GL_SCALEBIAS_HINT_SGIX 0x8322 +# endif + +# ifndef GL_OML_interlace +# define GL_INTERLACE_OML 0x8980 +# define GL_INTERLACE_READ_OML 0x8981 +# endif + +# ifndef GL_OML_subsample +# define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +# define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +# endif + +# ifndef GL_OML_resample +# define GL_PACK_RESAMPLE_OML 0x8984 +# define GL_UNPACK_RESAMPLE_OML 0x8985 +# define GL_RESAMPLE_REPLICATE_OML 0x8986 +# define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +# define GL_RESAMPLE_AVERAGE_OML 0x8988 +# define GL_RESAMPLE_DECIMATE_OML 0x8989 +# endif + +# ifndef GL_NV_copy_depth_to_color +# define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +# define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +# endif + +# ifndef GL_ATI_envmap_bumpmap +# define GL_BUMP_ROT_MATRIX_ATI 0x8775 +# define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +# define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +# define GL_BUMP_TEX_UNITS_ATI 0x8778 +# define GL_DUDV_ATI 0x8779 +# define GL_DU8DV8_ATI 0x877A +# define GL_BUMP_ENVMAP_ATI 0x877B +# define GL_BUMP_TARGET_ATI 0x877C +# endif + +# ifndef GL_ATI_fragment_shader +# define GL_FRAGMENT_SHADER_ATI 0x8920 +# define GL_REG_0_ATI 0x8921 +# define GL_REG_1_ATI 0x8922 +# define GL_REG_2_ATI 0x8923 +# define GL_REG_3_ATI 0x8924 +# define GL_REG_4_ATI 0x8925 +# define GL_REG_5_ATI 0x8926 +# define GL_REG_6_ATI 0x8927 +# define GL_REG_7_ATI 0x8928 +# define GL_REG_8_ATI 0x8929 +# define GL_REG_9_ATI 0x892A +# define GL_REG_10_ATI 0x892B +# define GL_REG_11_ATI 0x892C +# define GL_REG_12_ATI 0x892D +# define GL_REG_13_ATI 0x892E +# define GL_REG_14_ATI 0x892F +# define GL_REG_15_ATI 0x8930 +# define GL_REG_16_ATI 0x8931 +# define GL_REG_17_ATI 0x8932 +# define GL_REG_18_ATI 0x8933 +# define GL_REG_19_ATI 0x8934 +# define GL_REG_20_ATI 0x8935 +# define GL_REG_21_ATI 0x8936 +# define GL_REG_22_ATI 0x8937 +# define GL_REG_23_ATI 0x8938 +# define GL_REG_24_ATI 0x8939 +# define GL_REG_25_ATI 0x893A +# define GL_REG_26_ATI 0x893B +# define GL_REG_27_ATI 0x893C +# define GL_REG_28_ATI 0x893D +# define GL_REG_29_ATI 0x893E +# define GL_REG_30_ATI 0x893F +# define GL_REG_31_ATI 0x8940 +# define GL_CON_0_ATI 0x8941 +# define GL_CON_1_ATI 0x8942 +# define GL_CON_2_ATI 0x8943 +# define GL_CON_3_ATI 0x8944 +# define GL_CON_4_ATI 0x8945 +# define GL_CON_5_ATI 0x8946 +# define GL_CON_6_ATI 0x8947 +# define GL_CON_7_ATI 0x8948 +# define GL_CON_8_ATI 0x8949 +# define GL_CON_9_ATI 0x894A +# define GL_CON_10_ATI 0x894B +# define GL_CON_11_ATI 0x894C +# define GL_CON_12_ATI 0x894D +# define GL_CON_13_ATI 0x894E +# define GL_CON_14_ATI 0x894F +# define GL_CON_15_ATI 0x8950 +# define GL_CON_16_ATI 0x8951 +# define GL_CON_17_ATI 0x8952 +# define GL_CON_18_ATI 0x8953 +# define GL_CON_19_ATI 0x8954 +# define GL_CON_20_ATI 0x8955 +# define GL_CON_21_ATI 0x8956 +# define GL_CON_22_ATI 0x8957 +# define GL_CON_23_ATI 0x8958 +# define GL_CON_24_ATI 0x8959 +# define GL_CON_25_ATI 0x895A +# define GL_CON_26_ATI 0x895B +# define GL_CON_27_ATI 0x895C +# define GL_CON_28_ATI 0x895D +# define GL_CON_29_ATI 0x895E +# define GL_CON_30_ATI 0x895F +# define GL_CON_31_ATI 0x8960 +# define GL_MOV_ATI 0x8961 +# define GL_ADD_ATI 0x8963 +# define GL_MUL_ATI 0x8964 +# define GL_SUB_ATI 0x8965 +# define GL_DOT3_ATI 0x8966 +# define GL_DOT4_ATI 0x8967 +# define GL_MAD_ATI 0x8968 +# define GL_LERP_ATI 0x8969 +# define GL_CND_ATI 0x896A +# define GL_CND0_ATI 0x896B +# define GL_DOT2_ADD_ATI 0x896C +# define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +# define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +# define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +# define GL_NUM_PASSES_ATI 0x8970 +# define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +# define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +# define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +# define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +# define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +# define GL_SWIZZLE_STR_ATI 0x8976 +# define GL_SWIZZLE_STQ_ATI 0x8977 +# define GL_SWIZZLE_STR_DR_ATI 0x8978 +# define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +# define GL_SWIZZLE_STRQ_ATI 0x897A +# define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +# define GL_RED_BIT_ATI 0x00000001 +# define GL_GREEN_BIT_ATI 0x00000002 +# define GL_BLUE_BIT_ATI 0x00000004 +# define GL_2X_BIT_ATI 0x00000001 +# define GL_4X_BIT_ATI 0x00000002 +# define GL_8X_BIT_ATI 0x00000004 +# define GL_HALF_BIT_ATI 0x00000008 +# define GL_QUARTER_BIT_ATI 0x00000010 +# define GL_EIGHTH_BIT_ATI 0x00000020 +# define GL_SATURATE_BIT_ATI 0x00000040 +# define GL_COMP_BIT_ATI 0x00000002 +# define GL_NEGATE_BIT_ATI 0x00000004 +# define GL_BIAS_BIT_ATI 0x00000008 +# endif + +# ifndef GL_ATI_pn_triangles +# define GL_PN_TRIANGLES_ATI 0x87F0 +# define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +# define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +# define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +# define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +# define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +# define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +# define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +# define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +# endif + +# ifndef GL_ATI_vertex_array_object +# define GL_STATIC_ATI 0x8760 +# define GL_DYNAMIC_ATI 0x8761 +# define GL_PRESERVE_ATI 0x8762 +# define GL_DISCARD_ATI 0x8763 +# define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +# define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +# define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +# define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +# endif + +# ifndef GL_EXT_vertex_shader +# define GL_VERTEX_SHADER_EXT 0x8780 +# define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +# define GL_OP_INDEX_EXT 0x8782 +# define GL_OP_NEGATE_EXT 0x8783 +# define GL_OP_DOT3_EXT 0x8784 +# define GL_OP_DOT4_EXT 0x8785 +# define GL_OP_MUL_EXT 0x8786 +# define GL_OP_ADD_EXT 0x8787 +# define GL_OP_MADD_EXT 0x8788 +# define GL_OP_FRAC_EXT 0x8789 +# define GL_OP_MAX_EXT 0x878A +# define GL_OP_MIN_EXT 0x878B +# define GL_OP_SET_GE_EXT 0x878C +# define GL_OP_SET_LT_EXT 0x878D +# define GL_OP_CLAMP_EXT 0x878E +# define GL_OP_FLOOR_EXT 0x878F +# define GL_OP_ROUND_EXT 0x8790 +# define GL_OP_EXP_BASE_2_EXT 0x8791 +# define GL_OP_LOG_BASE_2_EXT 0x8792 +# define GL_OP_POWER_EXT 0x8793 +# define GL_OP_RECIP_EXT 0x8794 +# define GL_OP_RECIP_SQRT_EXT 0x8795 +# define GL_OP_SUB_EXT 0x8796 +# define GL_OP_CROSS_PRODUCT_EXT 0x8797 +# define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +# define GL_OP_MOV_EXT 0x8799 +# define GL_OUTPUT_VERTEX_EXT 0x879A +# define GL_OUTPUT_COLOR0_EXT 0x879B +# define GL_OUTPUT_COLOR1_EXT 0x879C +# define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +# define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +# define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +# define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +# define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +# define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +# define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +# define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +# define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +# define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +# define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +# define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +# define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +# define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +# define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +# define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +# define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +# define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +# define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +# define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +# define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +# define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +# define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +# define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +# define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +# define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +# define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +# define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +# define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +# define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +# define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +# define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +# define GL_OUTPUT_FOG_EXT 0x87BD +# define GL_SCALAR_EXT 0x87BE +# define GL_VECTOR_EXT 0x87BF +# define GL_MATRIX_EXT 0x87C0 +# define GL_VARIANT_EXT 0x87C1 +# define GL_INVARIANT_EXT 0x87C2 +# define GL_LOCAL_CONSTANT_EXT 0x87C3 +# define GL_LOCAL_EXT 0x87C4 +# define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +# define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +# define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +# define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +# define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +# define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +# define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +# define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +# define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +# define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +# define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +# define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +# define GL_X_EXT 0x87D5 +# define GL_Y_EXT 0x87D6 +# define GL_Z_EXT 0x87D7 +# define GL_W_EXT 0x87D8 +# define GL_NEGATIVE_X_EXT 0x87D9 +# define GL_NEGATIVE_Y_EXT 0x87DA +# define GL_NEGATIVE_Z_EXT 0x87DB +# define GL_NEGATIVE_W_EXT 0x87DC +# define GL_ZERO_EXT 0x87DD +# define GL_ONE_EXT 0x87DE +# define GL_NEGATIVE_ONE_EXT 0x87DF +# define GL_NORMALIZED_RANGE_EXT 0x87E0 +# define GL_FULL_RANGE_EXT 0x87E1 +# define GL_CURRENT_VERTEX_EXT 0x87E2 +# define GL_MVP_MATRIX_EXT 0x87E3 +# define GL_VARIANT_VALUE_EXT 0x87E4 +# define GL_VARIANT_DATATYPE_EXT 0x87E5 +# define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +# define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +# define GL_VARIANT_ARRAY_EXT 0x87E8 +# define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +# define GL_INVARIANT_VALUE_EXT 0x87EA +# define GL_INVARIANT_DATATYPE_EXT 0x87EB +# define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +# define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +# endif + +# ifndef GL_ATI_vertex_streams +# define GL_MAX_VERTEX_STREAMS_ATI 0x876B +# define GL_VERTEX_STREAM0_ATI 0x876C +# define GL_VERTEX_STREAM1_ATI 0x876D +# define GL_VERTEX_STREAM2_ATI 0x876E +# define GL_VERTEX_STREAM3_ATI 0x876F +# define GL_VERTEX_STREAM4_ATI 0x8770 +# define GL_VERTEX_STREAM5_ATI 0x8771 +# define GL_VERTEX_STREAM6_ATI 0x8772 +# define GL_VERTEX_STREAM7_ATI 0x8773 +# define GL_VERTEX_SOURCE_ATI 0x8774 +# endif + +# ifndef GL_ATI_element_array +# define GL_ELEMENT_ARRAY_ATI 0x8768 +# define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +# define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +# endif + +# ifndef GL_SUN_mesh_array +# define GL_QUAD_MESH_SUN 0x8614 +# define GL_TRIANGLE_MESH_SUN 0x8615 +# endif + +# ifndef GL_SUN_slice_accum +# define GL_SLICE_ACCUM_SUN 0x85CC +# endif + +# ifndef GL_NV_multisample_filter_hint +# define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +# endif + +# ifndef GL_NV_depth_clamp +# define GL_DEPTH_CLAMP_NV 0x864F +# endif + +# ifndef GL_NV_occlusion_query +# define GL_PIXEL_COUNTER_BITS_NV 0x8864 +# define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +# define GL_PIXEL_COUNT_NV 0x8866 +# define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +# endif + +# ifndef GL_NV_point_sprite +# define GL_POINT_SPRITE_NV 0x8861 +# define GL_COORD_REPLACE_NV 0x8862 +# define GL_POINT_SPRITE_R_MODE_NV 0x8863 +# endif + +# ifndef GL_NV_texture_shader3 +# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +# define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +# define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +# define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +# define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +# define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +# define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +# define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +# define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +# define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +# define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +# define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +# define GL_HILO8_NV 0x885E +# define GL_SIGNED_HILO8_NV 0x885F +# define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +# endif + +# ifndef GL_NV_vertex_program1_1 +# endif + +# ifndef GL_EXT_shadow_funcs +# endif + +# ifndef GL_EXT_stencil_two_side +# define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +# define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +# endif + +# ifndef GL_ATI_text_fragment_shader +# define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +# endif + +# ifndef GL_APPLE_client_storage +# define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +# endif + +# ifndef GL_APPLE_element_array +# define GL_ELEMENT_ARRAY_APPLE 0x8768 +# define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +# define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +# endif + +# ifndef GL_APPLE_fence +# define GL_DRAW_PIXELS_APPLE 0x8A0A +# define GL_FENCE_APPLE 0x8A0B +# endif + +# ifndef GL_APPLE_vertex_array_object +# define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +# endif + +# ifndef GL_APPLE_vertex_array_range +# define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +# define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +# define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +# define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +# define GL_STORAGE_CACHED_APPLE 0x85BE +# define GL_STORAGE_SHARED_APPLE 0x85BF +# endif + +# ifndef GL_APPLE_ycbcr_422 +# define GL_YCBCR_422_APPLE 0x85B9 +# define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +# define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +# endif + +# ifndef GL_S3_s3tc +# define GL_RGB_S3TC 0x83A0 +# define GL_RGB4_S3TC 0x83A1 +# define GL_RGBA_S3TC 0x83A2 +# define GL_RGBA4_S3TC 0x83A3 +# endif + +# ifndef GL_ATI_draw_buffers +# define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +# define GL_DRAW_BUFFER0_ATI 0x8825 +# define GL_DRAW_BUFFER1_ATI 0x8826 +# define GL_DRAW_BUFFER2_ATI 0x8827 +# define GL_DRAW_BUFFER3_ATI 0x8828 +# define GL_DRAW_BUFFER4_ATI 0x8829 +# define GL_DRAW_BUFFER5_ATI 0x882A +# define GL_DRAW_BUFFER6_ATI 0x882B +# define GL_DRAW_BUFFER7_ATI 0x882C +# define GL_DRAW_BUFFER8_ATI 0x882D +# define GL_DRAW_BUFFER9_ATI 0x882E +# define GL_DRAW_BUFFER10_ATI 0x882F +# define GL_DRAW_BUFFER11_ATI 0x8830 +# define GL_DRAW_BUFFER12_ATI 0x8831 +# define GL_DRAW_BUFFER13_ATI 0x8832 +# define GL_DRAW_BUFFER14_ATI 0x8833 +# define GL_DRAW_BUFFER15_ATI 0x8834 +# endif + +# ifndef GL_ATI_pixel_format_float +# define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +# define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +# endif + +# ifndef GL_ATI_texture_env_combine3 +# define GL_MODULATE_ADD_ATI 0x8744 +# define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +# define GL_MODULATE_SUBTRACT_ATI 0x8746 +# endif + +# ifndef GL_ATI_texture_float +# define GL_RGBA_FLOAT32_ATI 0x8814 +# define GL_RGB_FLOAT32_ATI 0x8815 +# define GL_ALPHA_FLOAT32_ATI 0x8816 +# define GL_INTENSITY_FLOAT32_ATI 0x8817 +# define GL_LUMINANCE_FLOAT32_ATI 0x8818 +# define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +# define GL_RGBA_FLOAT16_ATI 0x881A +# define GL_RGB_FLOAT16_ATI 0x881B +# define GL_ALPHA_FLOAT16_ATI 0x881C +# define GL_INTENSITY_FLOAT16_ATI 0x881D +# define GL_LUMINANCE_FLOAT16_ATI 0x881E +# define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +# endif + +# ifndef GL_NV_float_buffer +# define GL_FLOAT_R_NV 0x8880 +# define GL_FLOAT_RG_NV 0x8881 +# define GL_FLOAT_RGB_NV 0x8882 +# define GL_FLOAT_RGBA_NV 0x8883 +# define GL_FLOAT_R16_NV 0x8884 +# define GL_FLOAT_R32_NV 0x8885 +# define GL_FLOAT_RG16_NV 0x8886 +# define GL_FLOAT_RG32_NV 0x8887 +# define GL_FLOAT_RGB16_NV 0x8888 +# define GL_FLOAT_RGB32_NV 0x8889 +# define GL_FLOAT_RGBA16_NV 0x888A +# define GL_FLOAT_RGBA32_NV 0x888B +# define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +# define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +# define GL_FLOAT_RGBA_MODE_NV 0x888E +# endif + +# ifndef GL_NV_fragment_program +# define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +# define GL_FRAGMENT_PROGRAM_NV 0x8870 +# define GL_MAX_TEXTURE_COORDS_NV 0x8871 +# define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +# define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +# define GL_PROGRAM_ERROR_STRING_NV 0x8874 +# endif + +# ifndef GL_NV_half_float +# define GL_HALF_FLOAT_NV 0x140B +# endif + +# ifndef GL_NV_pixel_data_range +# define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +# define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +# define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +# define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +# define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +# define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +# endif + +# ifndef GL_NV_primitive_restart +# define GL_PRIMITIVE_RESTART_NV 0x8558 +# define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +# endif + +# ifndef GL_NV_texture_expand_normal +# define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +# endif + +# ifndef GL_NV_vertex_program2 +# endif + +# ifndef GL_ATI_map_object_buffer +# endif + +# ifndef GL_ATI_separate_stencil +# define GL_STENCIL_BACK_FUNC_ATI 0x8800 +# define GL_STENCIL_BACK_FAIL_ATI 0x8801 +# define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +# define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +# endif + +# ifndef GL_ATI_vertex_attrib_array_object +# endif + +# ifndef GL_OES_read_format +# define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +# define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +# endif + +# ifndef GL_EXT_depth_bounds_test +# define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +# define GL_DEPTH_BOUNDS_EXT 0x8891 +# endif + +# ifndef GL_EXT_texture_mirror_clamp +# define GL_MIRROR_CLAMP_EXT 0x8742 +# define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +# define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +# endif + +# ifndef GL_EXT_blend_equation_separate +# define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +# define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +# endif + +# ifndef GL_MESA_pack_invert +# define GL_PACK_INVERT_MESA 0x8758 +# endif + +# ifndef GL_MESA_ycbcr_texture +# define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +# define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +# define GL_YCBCR_MESA 0x8757 +# endif + +# ifndef GL_EXT_pixel_buffer_object +# define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +# define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +# define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +# define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +# endif + +# ifndef GL_NV_fragment_program_option +# endif + +# ifndef GL_NV_fragment_program2 +# define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +# define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +# define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +# define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +# define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +# endif + +# ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +# endif -#ifndef GL_SGIX_ir_instrument1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif +# ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +# endif + +# ifndef GL_EXT_framebuffer_object +# define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +# define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +# define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +# define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +# define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +# define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +# define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +# define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +# define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +# define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +# define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +# define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +# define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +# define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +# define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +# define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +# define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +# define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +# define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +# define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +# define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +# define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +# define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +# define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +# define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +# define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +# define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +# define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +# define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +# define GL_COLOR_ATTACHMENT13_EXT 0x8CED +# define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +# define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +# define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +# define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +# define GL_FRAMEBUFFER_EXT 0x8D40 +# define GL_RENDERBUFFER_EXT 0x8D41 +# define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +# define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +# define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +# define GL_STENCIL_INDEX1_EXT 0x8D46 +# define GL_STENCIL_INDEX4_EXT 0x8D47 +# define GL_STENCIL_INDEX8_EXT 0x8D48 +# define GL_STENCIL_INDEX16_EXT 0x8D49 +# define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +# define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +# define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +# define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +# define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +# define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +# endif + +# ifndef GL_GREMEDY_string_marker +# endif -#ifndef GL_SGIX_calligraphic_fragment -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif -#ifndef GL_SGIX_texture_lod_bias -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif +/*************************************************************/ -#ifndef GL_SGIX_shadow_ambient -#define GL_SHADOW_AMBIENT_SGIX 0x80BF -#endif +# include +# ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +# endif -#ifndef GL_EXT_index_texture -#endif +# ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +# ifdef __APPLE__ +typedef long GLintptr; +typedef long GLsizeiptr; +# else +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +# endif +# endif -#ifndef GL_EXT_index_material -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#endif +# ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +# ifdef __APPLE__ +typedef long GLintptrARB; +typedef long GLsizeiptrARB; +# else +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +# endif +# endif -#ifndef GL_EXT_index_func -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -#endif +# ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +# if defined(__APPLE__) +typedef void* GLhandleARB; /* shader object handle */ +# else +typedef unsigned int GLhandleARB; /* shader object handle */ +# endif +# endif -#ifndef GL_EXT_index_array_formats -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif +/* GL types for "half" precision (s10e5) float data in host memory */ +# ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +# endif -#ifndef GL_EXT_compiled_vertex_array -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#endif +# ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +# endif + +# ifndef GL_VERSION_1_2 +# define GL_VERSION_1_2 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation(GLenum); +GLAPI void APIENTRY glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*); +GLAPI void APIENTRY glColorTable(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glColorTableParameterfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glColorTableParameteriv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyColorTable(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetColorTableParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetColorTableParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glColorSubTable(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glCopyColorSubTable(GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionParameterf(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glConvolutionParameteri(GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyConvolutionFilter1D(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetConvolutionParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetConvolutionParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetSeparableFilter(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*); +GLAPI void APIENTRY glSeparableFilter2D(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*); +GLAPI void APIENTRY glGetHistogram(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetHistogramParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetHistogramParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMinmax(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetMinmaxParameterfv(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMinmaxParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glHistogram(GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax(GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram(GLenum); +GLAPI void APIENTRY glResetMinmax(GLenum); +GLAPI void APIENTRY glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void(APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +typedef void(APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid* table); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* image); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span); +typedef void(APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void(APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target); +typedef void(APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +# endif + +# ifndef GL_VERSION_1_3 +# define GL_VERSION_1_3 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture(GLenum); +GLAPI void APIENTRY glClientActiveTexture(GLenum); +GLAPI void APIENTRY glMultiTexCoord1d(GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord1f(GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord1i(GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord1s(GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord2d(GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord2f(GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord2i(GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord2s(GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord3d(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord3i(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord3s(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord4d(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord4f(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord4i(GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord4s(GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv(GLenum, const GLshort*); +GLAPI void APIENTRY glLoadTransposeMatrixf(const GLfloat*); +GLAPI void APIENTRY glLoadTransposeMatrixd(const GLdouble*); +GLAPI void APIENTRY glMultTransposeMatrixf(const GLfloat*); +GLAPI void APIENTRY glMultTransposeMatrixd(const GLdouble*); +GLAPI void APIENTRY glSampleCoverage(GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glGetCompressedTexImage(GLenum, GLint, GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m); +typedef void(APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, GLvoid* img); +# endif + +# ifndef GL_VERSION_1_4 +# define GL_VERSION_1_4 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf(GLfloat); +GLAPI void APIENTRY glFogCoordfv(const GLfloat*); +GLAPI void APIENTRY glFogCoordd(GLdouble); +GLAPI void APIENTRY glFogCoorddv(const GLdouble*); +GLAPI void APIENTRY glFogCoordPointer(GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glMultiDrawArrays(GLenum, GLint*, GLsizei*, GLsizei); +GLAPI void APIENTRY glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +GLAPI void APIENTRY glPointParameterf(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv(GLenum, const GLfloat*); +GLAPI void APIENTRY glPointParameteri(GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv(GLenum, const GLint*); +GLAPI void APIENTRY glSecondaryColor3b(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv(const GLbyte*); +GLAPI void APIENTRY glSecondaryColor3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv(const GLdouble*); +GLAPI void APIENTRY glSecondaryColor3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv(const GLfloat*); +GLAPI void APIENTRY glSecondaryColor3i(GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv(const GLint*); +GLAPI void APIENTRY glSecondaryColor3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv(const GLshort*); +GLAPI void APIENTRY glSecondaryColor3ub(GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv(const GLubyte*); +GLAPI void APIENTRY glSecondaryColor3ui(GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv(const GLuint*); +GLAPI void APIENTRY glSecondaryColor3us(GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv(const GLushort*); +GLAPI void APIENTRY glSecondaryColorPointer(GLint, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glWindowPos2d(GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv(const GLdouble*); +GLAPI void APIENTRY glWindowPos2f(GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv(const GLfloat*); +GLAPI void APIENTRY glWindowPos2i(GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv(const GLint*); +GLAPI void APIENTRY glWindowPos2s(GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv(const GLshort*); +GLAPI void APIENTRY glWindowPos3d(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv(const GLdouble*); +GLAPI void APIENTRY glWindowPos3f(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv(const GLfloat*); +GLAPI void APIENTRY glWindowPos3i(GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv(const GLint*); +GLAPI void APIENTRY glWindowPos3s(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv(const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void(APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void(APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord); +typedef void(APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void(APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord); +typedef void(APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void(APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v); +# endif + +# ifndef GL_VERSION_1_5 +# define GL_VERSION_1_5 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteQueries(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsQuery(GLuint); +GLAPI void APIENTRY glBeginQuery(GLenum, GLuint); +GLAPI void APIENTRY glEndQuery(GLenum); +GLAPI void APIENTRY glGetQueryiv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectuiv(GLuint, GLenum, GLuint*); +GLAPI void APIENTRY glBindBuffer(GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenBuffers(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsBuffer(GLuint); +GLAPI void APIENTRY glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum); +GLAPI void APIENTRY glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*); +GLAPI void APIENTRY glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*); +GLAPI GLvoid* APIENTRY glMapBuffer(GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer(GLenum); +GLAPI void APIENTRY glGetBufferParameteriv(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetBufferPointerv(GLenum, GLenum, GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); +typedef void(APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); +typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void(APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params); +typedef void(APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void(APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers); +typedef void(APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); +typedef GLboolean(APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void(APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef GLvoid*(APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid** params); +# endif + +# ifndef GL_VERSION_2_0 +# define GL_VERSION_2_0 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate(GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers(GLsizei, const GLenum*); +GLAPI void APIENTRY glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate(GLenum, GLuint); +GLAPI void APIENTRY glAttachShader(GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation(GLuint, GLuint, const GLchar*); +GLAPI void APIENTRY glCompileShader(GLuint); +GLAPI GLuint APIENTRY glCreateProgram(void); +GLAPI GLuint APIENTRY glCreateShader(GLenum); +GLAPI void APIENTRY glDeleteProgram(GLuint); +GLAPI void APIENTRY glDeleteShader(GLuint); +GLAPI void APIENTRY glDetachShader(GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray(GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray(GLuint); +GLAPI void APIENTRY glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); +GLAPI void APIENTRY glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); +GLAPI void APIENTRY glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*); +GLAPI GLint APIENTRY glGetAttribLocation(GLuint, const GLchar*); +GLAPI void APIENTRY glGetProgramiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*); +GLAPI void APIENTRY glGetShaderiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*); +GLAPI void APIENTRY glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*); +GLAPI GLint APIENTRY glGetUniformLocation(GLuint, const GLchar*); +GLAPI void APIENTRY glGetUniformfv(GLuint, GLint, GLfloat*); +GLAPI void APIENTRY glGetUniformiv(GLuint, GLint, GLint*); +GLAPI void APIENTRY glGetVertexAttribdv(GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetVertexAttribfv(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribiv(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**); +GLAPI GLboolean APIENTRY glIsProgram(GLuint); +GLAPI GLboolean APIENTRY glIsShader(GLuint); +GLAPI void APIENTRY glLinkProgram(GLuint); +GLAPI void APIENTRY glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*); +GLAPI void APIENTRY glUseProgram(GLuint); +GLAPI void APIENTRY glUniform1f(GLint, GLfloat); +GLAPI void APIENTRY glUniform2f(GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f(GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i(GLint, GLint); +GLAPI void APIENTRY glUniform2i(GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i(GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform2fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform3fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform4fv(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform1iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform2iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform3iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform4iv(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glValidateProgram(GLuint); +GLAPI void APIENTRY glVertexAttrib1d(GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib1f(GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib1s(GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib2d(GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib2f(GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib2s(GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib3d(GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib3s(GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4Nbv(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4Niv(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4Nsv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4Nub(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4Nuiv(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4Nusv(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttrib4bv(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4d(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib4iv(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4s(GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4ubv(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4uiv(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4usv(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void(APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); +typedef void(APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void(APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void(APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void(APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void(APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name); +typedef void(APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint(APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +typedef void(APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +typedef void(APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void(APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void(APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void(APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void(APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); +typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name); +typedef void(APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void(APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void(APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); +typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name); +typedef void(APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params); +typedef void(APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef GLboolean(APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean(APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +typedef void(APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); +typedef void(APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void(APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void(APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void(APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void(APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void(APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void(APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void(APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void(APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_ARB_multitexture +# define GL_ARB_multitexture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB(GLenum); +GLAPI void APIENTRY glClientActiveTextureARB(GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB(GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord1fARB(GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord1iARB(GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord1sARB(GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord2dARB(GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord2iARB(GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord2sARB(GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord3dARB(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord3iARB(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord3sARB(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB(GLenum, const GLshort*); +GLAPI void APIENTRY glMultiTexCoord4dARB(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB(GLenum, const GLdouble*); +GLAPI void APIENTRY glMultiTexCoord4fARB(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB(GLenum, const GLfloat*); +GLAPI void APIENTRY glMultiTexCoord4iARB(GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB(GLenum, const GLint*); +GLAPI void APIENTRY glMultiTexCoord4sARB(GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB(GLenum, const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort* v); +# endif + +# ifndef GL_ARB_transpose_matrix +# define GL_ARB_transpose_matrix 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB(const GLfloat*); +GLAPI void APIENTRY glLoadTransposeMatrixdARB(const GLdouble*); +GLAPI void APIENTRY glMultTransposeMatrixfARB(const GLfloat*); +GLAPI void APIENTRY glMultTransposeMatrixdARB(const GLdouble*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat* m); +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble* m); +# endif + +# ifndef GL_ARB_multisample +# define GL_ARB_multisample 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB(GLclampf, GLboolean); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); +# endif + +# ifndef GL_ARB_texture_env_add +# define GL_ARB_texture_env_add 1 +# endif + +# ifndef GL_ARB_texture_cube_map +# define GL_ARB_texture_cube_map 1 +# endif + +# ifndef GL_ARB_texture_compression +# define GL_ARB_texture_compression 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage2DARB(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexImage1DARB(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage3DARB(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage2DARB(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glCompressedTexSubImage1DARB(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glGetCompressedTexImageARB(GLenum, GLint, GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, GLvoid* img); +# endif + +# ifndef GL_ARB_texture_border_clamp +# define GL_ARB_texture_border_clamp 1 +# endif + +# ifndef GL_ARB_point_parameters +# define GL_ARB_point_parameters 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB(GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_ARB_vertex_blend +# define GL_ARB_vertex_blend 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB(GLint, const GLbyte*); +GLAPI void APIENTRY glWeightsvARB(GLint, const GLshort*); +GLAPI void APIENTRY glWeightivARB(GLint, const GLint*); +GLAPI void APIENTRY glWeightfvARB(GLint, const GLfloat*); +GLAPI void APIENTRY glWeightdvARB(GLint, const GLdouble*); +GLAPI void APIENTRY glWeightubvARB(GLint, const GLubyte*); +GLAPI void APIENTRY glWeightusvARB(GLint, const GLushort*); +GLAPI void APIENTRY glWeightuivARB(GLint, const GLuint*); +GLAPI void APIENTRY glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glVertexBlendARB(GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte* weights); +typedef void(APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort* weights); +typedef void(APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint* weights); +typedef void(APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat* weights); +typedef void(APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble* weights); +typedef void(APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte* weights); +typedef void(APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort* weights); +typedef void(APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint* weights); +typedef void(APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count); +# endif + +# ifndef GL_ARB_matrix_palette +# define GL_ARB_matrix_palette 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB(GLint); +GLAPI void APIENTRY glMatrixIndexubvARB(GLint, const GLubyte*); +GLAPI void APIENTRY glMatrixIndexusvARB(GLint, const GLushort*); +GLAPI void APIENTRY glMatrixIndexuivARB(GLint, const GLuint*); +GLAPI void APIENTRY glMatrixIndexPointerARB(GLint, GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +typedef void(APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte* indices); +typedef void(APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort* indices); +typedef void(APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint* indices); +typedef void(APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_ARB_texture_env_combine +# define GL_ARB_texture_env_combine 1 +# endif + +# ifndef GL_ARB_texture_env_crossbar +# define GL_ARB_texture_env_crossbar 1 +# endif + +# ifndef GL_ARB_texture_env_dot3 +# define GL_ARB_texture_env_dot3 1 +# endif + +# ifndef GL_ARB_texture_mirrored_repeat +# define GL_ARB_texture_mirrored_repeat 1 +# endif + +# ifndef GL_ARB_depth_texture +# define GL_ARB_depth_texture 1 +# endif + +# ifndef GL_ARB_shadow +# define GL_ARB_shadow 1 +# endif + +# ifndef GL_ARB_shadow_ambient +# define GL_ARB_shadow_ambient 1 +# endif + +# ifndef GL_ARB_window_pos +# define GL_ARB_window_pos 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB(GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB(const GLdouble*); +GLAPI void APIENTRY glWindowPos2fARB(GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB(const GLfloat*); +GLAPI void APIENTRY glWindowPos2iARB(GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB(const GLint*); +GLAPI void APIENTRY glWindowPos2sARB(GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB(const GLshort*); +GLAPI void APIENTRY glWindowPos3dARB(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB(const GLdouble*); +GLAPI void APIENTRY glWindowPos3fARB(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB(const GLfloat*); +GLAPI void APIENTRY glWindowPos3iARB(GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB(const GLint*); +GLAPI void APIENTRY glWindowPos3sARB(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB(const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void(APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort* v); +# endif + +# ifndef GL_ARB_vertex_program +# define GL_ARB_vertex_program 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB(GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib1fARB(GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib1sARB(GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib2dARB(GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib2fARB(GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib2sARB(GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib3dARB(GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib3fARB(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib3sARB(GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4NbvARB(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4NivARB(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4NsvARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4NubARB(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4NuivARB(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4NusvARB(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttrib4bvARB(GLuint, const GLbyte*); +GLAPI void APIENTRY glVertexAttrib4dARB(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib4fARB(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib4ivARB(GLuint, const GLint*); +GLAPI void APIENTRY glVertexAttrib4sARB(GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4ubvARB(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttrib4uivARB(GLuint, const GLuint*); +GLAPI void APIENTRY glVertexAttrib4usvARB(GLuint, const GLushort*); +GLAPI void APIENTRY glVertexAttribPointerARB(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); +GLAPI void APIENTRY glEnableVertexAttribArrayARB(GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB(GLuint); +GLAPI void APIENTRY glProgramStringARB(GLenum, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glBindProgramARB(GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenProgramsARB(GLsizei, GLuint*); +GLAPI void APIENTRY glProgramEnvParameter4dARB(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB(GLenum, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramEnvParameter4fARB(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glProgramLocalParameter4dARB(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB(GLenum, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramLocalParameter4fARB(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB(GLenum, GLuint, GLdouble*); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB(GLenum, GLuint, GLfloat*); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB(GLenum, GLuint, GLdouble*); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB(GLenum, GLuint, GLfloat*); +GLAPI void APIENTRY glGetProgramivARB(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetProgramStringARB(GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetVertexAttribdvARB(GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetVertexAttribfvARB(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribivARB(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribPointervARB(GLuint, GLenum, GLvoid**); +GLAPI GLboolean APIENTRY glIsProgramARB(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void(APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void(APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid* string); +typedef void(APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void(APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint* programs); +typedef void(APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint* programs); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble* params); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +typedef void(APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble* params); +typedef void(APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid* string); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef GLboolean(APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program); +# endif + +# ifndef GL_ARB_fragment_program +# define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +# endif + +# ifndef GL_ARB_vertex_buffer_object +# define GL_ARB_vertex_buffer_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB(GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenBuffersARB(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsBufferARB(GLuint); +GLAPI void APIENTRY glBufferDataARB(GLenum, GLsizeiptrARB, const GLvoid*, GLenum); +GLAPI void APIENTRY glBufferSubDataARB(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid*); +GLAPI void APIENTRY glGetBufferSubDataARB(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid*); +GLAPI GLvoid* APIENTRY glMapBufferARB(GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB(GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetBufferPointervARB(GLenum, GLenum, GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void(APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint* buffers); +typedef void(APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint* buffers); +typedef GLboolean(APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void(APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void(APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLvoid*(APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid** params); +# endif + +# ifndef GL_ARB_occlusion_query +# define GL_ARB_occlusion_query 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteQueriesARB(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsQueryARB(GLuint); +GLAPI void APIENTRY glBeginQueryARB(GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB(GLenum); +GLAPI void APIENTRY glGetQueryivARB(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectivARB(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetQueryObjectuivARB(GLuint, GLenum, GLuint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint* ids); +typedef void(APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint* ids); +typedef GLboolean(APIENTRYP PFNGLISQUERYARBPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void(APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target); +typedef void(APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint* params); +# endif + +# ifndef GL_ARB_shader_objects +# define GL_ARB_shader_objects 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB(GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB(GLenum); +GLAPI void APIENTRY glDetachObjectARB(GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB(GLenum); +GLAPI void APIENTRY glShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB**, const GLint*); +GLAPI void APIENTRY glCompileShaderARB(GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB(void); +GLAPI void APIENTRY glAttachObjectARB(GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB(GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB(GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB(GLhandleARB); +GLAPI void APIENTRY glUniform1fARB(GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB(GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB(GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB(GLint, GLint); +GLAPI void APIENTRY glUniform2iARB(GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB(GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform2fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform3fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform4fvARB(GLint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glUniform1ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform2ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform3ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniform4ivARB(GLint, GLsizei, const GLint*); +GLAPI void APIENTRY glUniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glUniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat*); +GLAPI void APIENTRY glGetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat*); +GLAPI void APIENTRY glGetObjectParameterivARB(GLhandleARB, GLenum, GLint*); +GLAPI void APIENTRY glGetInfoLogARB(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); +GLAPI void APIENTRY glGetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*); +GLAPI GLint APIENTRY glGetUniformLocationARB(GLhandleARB, const GLcharARB*); +GLAPI void APIENTRY glGetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); +GLAPI void APIENTRY glGetUniformfvARB(GLhandleARB, GLint, GLfloat*); +GLAPI void APIENTRY glGetUniformivARB(GLhandleARB, GLint, GLint*); +GLAPI void APIENTRY glGetShaderSourceARB(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef GLhandleARB(APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void(APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB(APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef void(APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB** string, const GLint* length); +typedef void(APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef GLhandleARB(APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef void(APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void(APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void(APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void(APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void(APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void(APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void(APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void(APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void(APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void(APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void(APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void(APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void(APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void(APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* infoLog); +typedef void(APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB* obj); +typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +typedef void(APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat* params); +typedef void(APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint* params); +typedef void(APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB* source); +# endif + +# ifndef GL_ARB_vertex_shader +# define GL_ARB_vertex_shader 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB*); +GLAPI void APIENTRY glGetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); +GLAPI GLint APIENTRY glGetAttribLocationARB(GLhandleARB, const GLcharARB*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void(APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLcharARB* name); +typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB* name); +# endif + +# ifndef GL_ARB_fragment_shader +# define GL_ARB_fragment_shader 1 +# endif + +# ifndef GL_ARB_shading_language_100 +# define GL_ARB_shading_language_100 1 +# endif + +# ifndef GL_ARB_texture_non_power_of_two +# define GL_ARB_texture_non_power_of_two 1 +# endif + +# ifndef GL_ARB_point_sprite +# define GL_ARB_point_sprite 1 +# endif + +# ifndef GL_ARB_fragment_program_shadow +# define GL_ARB_fragment_program_shadow 1 +# endif + +# ifndef GL_ARB_draw_buffers +# define GL_ARB_draw_buffers 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB(GLsizei, const GLenum*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum* bufs); +# endif + +# ifndef GL_ARB_texture_rectangle +# define GL_ARB_texture_rectangle 1 +# endif + +# ifndef GL_ARB_color_buffer_float +# define GL_ARB_color_buffer_float 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); +# endif + +# ifndef GL_ARB_half_float_pixel +# define GL_ARB_half_float_pixel 1 +# endif + +# ifndef GL_ARB_texture_float +# define GL_ARB_texture_float 1 +# endif + +# ifndef GL_ARB_pixel_buffer_object +# define GL_ARB_pixel_buffer_object 1 +# endif + +# ifndef GL_EXT_abgr +# define GL_EXT_abgr 1 +# endif + +# ifndef GL_EXT_blend_color +# define GL_EXT_blend_color 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT(GLclampf, GLclampf, GLclampf, GLclampf); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +# endif + +# ifndef GL_EXT_polygon_offset +# define GL_EXT_polygon_offset 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT(GLfloat, GLfloat); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); +# endif + +# ifndef GL_EXT_texture +# define GL_EXT_texture 1 +# endif + +# ifndef GL_EXT_texture3D +# define GL_EXT_texture3D 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +# endif + +# ifndef GL_SGIS_texture_filter4 +# define GL_SGIS_texture_filter4 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glTexFilterFuncSGIS(GLenum, GLenum, GLsizei, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat* weights); +typedef void(APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); +# endif + +# ifndef GL_EXT_subtexture +# define GL_EXT_subtexture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +# endif + +# ifndef GL_EXT_copy_texture +# define GL_EXT_copy_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT(GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void(APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +# endif + +# ifndef GL_EXT_histogram +# define GL_EXT_histogram 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetHistogramParameterfvEXT(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetHistogramParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMinmaxEXT(GLenum, GLboolean, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMinmaxParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glHistogramEXT(GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT(GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT(GLenum); +GLAPI void APIENTRY glResetMinmaxEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void(APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +typedef void(APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target); +# endif + +# ifndef GL_EXT_convolution +# define GL_EXT_convolution 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glConvolutionParameterfEXT(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glConvolutionParameteriEXT(GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetConvolutionParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetSeparableFilterEXT(GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid*); +GLAPI void APIENTRY glSeparableFilter2DEXT(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* image); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params); +typedef void(APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid* image); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span); +typedef void(APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* row, const GLvoid* column); +# endif + +# ifndef GL_EXT_color_matrix +# define GL_EXT_color_matrix 1 +# endif + +# ifndef GL_SGI_color_table +# define GL_SGI_color_table 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glColorTableParameterfvSGI(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glColorTableParameterivSGI(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glCopyColorTableSGI(GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetColorTableParameterfvSGI(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetColorTableParameterivSGI(GLenum, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void(APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, GLvoid* table); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint* params); +# endif + +# ifndef GL_SGIX_pixel_texture +# define GL_SGIX_pixel_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); +# endif + +# ifndef GL_SGIS_pixel_texture +# define GL_SGIS_pixel_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS(GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS(GLenum, const GLint*); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS(GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS(GLenum, const GLfloat*); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS(GLenum, GLint*); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat* params); +# endif + +# ifndef GL_SGIS_texture4D +# define GL_SGIS_texture4D 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glTexSubImage4DSGIS(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void(APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid* pixels); +# endif + +# ifndef GL_SGI_texture_color_table +# define GL_SGI_texture_color_table 1 +# endif + +# ifndef GL_EXT_cmyka +# define GL_EXT_cmyka 1 +# endif + +# ifndef GL_EXT_texture_object +# define GL_EXT_texture_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT(GLsizei, const GLuint*, GLboolean*); +GLAPI void APIENTRY glBindTextureEXT(GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenTexturesEXT(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsTextureEXT(GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT(GLsizei, const GLuint*, const GLclampf*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean(APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void(APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void(APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint* textures); +typedef void(APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint* textures); +typedef GLboolean(APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void(APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint* textures, const GLclampf* priorities); +# endif + +# ifndef GL_SGIS_detail_texture +# define GL_SGIS_detail_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS(GLenum, GLsizei, const GLfloat*); +GLAPI void APIENTRY glGetDetailTexFuncSGIS(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); +typedef void(APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat* points); +# endif + +# ifndef GL_SGIS_sharpen_texture +# define GL_SGIS_sharpen_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS(GLenum, GLsizei, const GLfloat*); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat* points); +typedef void(APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat* points); +# endif + +# ifndef GL_EXT_packed_pixels +# define GL_EXT_packed_pixels 1 +# endif + +# ifndef GL_SGIS_texture_lod +# define GL_SGIS_texture_lod 1 +# endif + +# ifndef GL_SGIS_multisample +# define GL_SGIS_multisample 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS(GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +typedef void(APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); +# endif + +# ifndef GL_EXT_rescale_normal +# define GL_EXT_rescale_normal 1 +# endif + +# ifndef GL_EXT_vertex_array +# define GL_EXT_vertex_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT(GLint); +GLAPI void APIENTRY glColorPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glDrawArraysEXT(GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT(GLsizei, GLsizei, const GLboolean*); +GLAPI void APIENTRY glGetPointervEXT(GLenum, GLvoid**); +GLAPI void APIENTRY glIndexPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glNormalPointerEXT(GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glTexCoordPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); +GLAPI void APIENTRY glVertexPointerEXT(GLint, GLenum, GLsizei, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void(APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void(APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, GLvoid** params); +typedef void(APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid* pointer); +# endif + +# ifndef GL_EXT_misc_attribute +# define GL_EXT_misc_attribute 1 +# endif + +# ifndef GL_SGIS_generate_mipmap +# define GL_SGIS_generate_mipmap 1 +# endif + +# ifndef GL_SGIX_clipmap +# define GL_SGIX_clipmap 1 +# endif + +# ifndef GL_SGIX_shadow +# define GL_SGIX_shadow 1 +# endif + +# ifndef GL_SGIS_texture_edge_clamp +# define GL_SGIS_texture_edge_clamp 1 +# endif + +# ifndef GL_SGIS_texture_border_clamp +# define GL_SGIS_texture_border_clamp 1 +# endif + +# ifndef GL_EXT_blend_minmax +# define GL_EXT_blend_minmax 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +# endif + +# ifndef GL_EXT_blend_subtract +# define GL_EXT_blend_subtract 1 +# endif + +# ifndef GL_EXT_blend_logic_op +# define GL_EXT_blend_logic_op 1 +# endif + +# ifndef GL_SGIX_interlace +# define GL_SGIX_interlace 1 +# endif + +# ifndef GL_SGIX_pixel_tiles +# define GL_SGIX_pixel_tiles 1 +# endif + +# ifndef GL_SGIX_texture_select +# define GL_SGIX_texture_select 1 +# endif + +# ifndef GL_SGIX_sprite +# define GL_SGIX_sprite 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX(GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX(GLenum, const GLfloat*); +GLAPI void APIENTRY glSpriteParameteriSGIX(GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX(GLenum, const GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint* params); +# endif + +# ifndef GL_SGIX_texture_multi_buffer +# define GL_SGIX_texture_multi_buffer 1 +# endif + +# ifndef GL_EXT_point_parameters +# define GL_EXT_point_parameters 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT(GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_SGIS_point_parameters +# define GL_SGIS_point_parameters 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS(GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS(GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_SGIX_instruments +# define GL_SGIX_instruments 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX(void); +GLAPI void APIENTRY glInstrumentsBufferSGIX(GLsizei, GLint*); +GLAPI GLint APIENTRY glPollInstrumentsSGIX(GLint*); +GLAPI void APIENTRY glReadInstrumentsSGIX(GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX(void); +GLAPI void APIENTRY glStopInstrumentsSGIX(GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint(APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void); +typedef void(APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint* buffer); +typedef GLint(APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint* marker_p); +typedef void(APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker); +typedef void(APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void); +typedef void(APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker); +# endif + +# ifndef GL_SGIX_texture_scale_bias +# define GL_SGIX_texture_scale_bias 1 +# endif + +# ifndef GL_SGIX_framezoom +# define GL_SGIX_framezoom 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX(GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor); +# endif + +# ifndef GL_SGIX_tag_sample_buffer +# define GL_SGIX_tag_sample_buffer 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void); +# endif + +# ifndef GL_SGIX_polynomial_ffd +# define GL_SGIX_polynomial_ffd 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*); +GLAPI void APIENTRY glDeformationMap3fSGIX(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*); +GLAPI void APIENTRY glDeformSGIX(GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX(GLbitfield); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble* points); +typedef void(APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat* points); +typedef void(APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask); +typedef void(APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask); +# endif + +# ifndef GL_SGIX_reference_plane +# define GL_SGIX_reference_plane 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX(const GLdouble*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble* equation); +# endif + +# ifndef GL_SGIX_flush_raster +# define GL_SGIX_flush_raster 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void); +# endif + +# ifndef GL_SGIX_depth_texture +# define GL_SGIX_depth_texture 1 +# endif + +# ifndef GL_SGIS_fog_function +# define GL_SGIS_fog_function 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS(GLsizei, const GLfloat*); +GLAPI void APIENTRY glGetFogFuncSGIS(GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat* points); +typedef void(APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat* points); +# endif + +# ifndef GL_SGIX_fog_offset +# define GL_SGIX_fog_offset 1 +# endif + +# ifndef GL_HP_image_transform +# define GL_HP_image_transform 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP(GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glImageTransformParameterfvHP(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glGetImageTransformParameterivHP(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetImageTransformParameterfvHP(GLenum, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat* params); +# endif + +# ifndef GL_HP_convolution_border_modes +# define GL_HP_convolution_border_modes 1 +# endif + +# ifndef GL_SGIX_texture_add_env +# define GL_SGIX_texture_add_env 1 +# endif + +# ifndef GL_EXT_color_subtable +# define GL_EXT_color_subtable 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glCopyColorSubTableEXT(GLenum, GLsizei, GLint, GLint, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid* data); +typedef void(APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +# endif + +# ifndef GL_PGI_vertex_hints +# define GL_PGI_vertex_hints 1 +# endif + +# ifndef GL_PGI_misc_hints +# define GL_PGI_misc_hints 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode); +# endif + +# ifndef GL_EXT_paletted_texture +# define GL_EXT_paletted_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid*); +GLAPI void APIENTRY glGetColorTableEXT(GLenum, GLenum, GLenum, GLvoid*); +GLAPI void APIENTRY glGetColorTableParameterivEXT(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetColorTableParameterfvEXT(GLenum, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid* table); +typedef void(APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, GLvoid* data); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat* params); +# endif + +# ifndef GL_EXT_clip_volume_hint +# define GL_EXT_clip_volume_hint 1 +# endif + +# ifndef GL_SGIX_list_priority +# define GL_SGIX_list_priority 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetListParameterivSGIX(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glListParameterfSGIX(GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX(GLuint, GLenum, const GLfloat*); +GLAPI void APIENTRY glListParameteriSGIX(GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX(GLuint, GLenum, const GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint* params); +# endif + +# ifndef GL_SGIX_ir_instrument1 +# define GL_SGIX_ir_instrument1 1 +# endif + +# ifndef GL_SGIX_calligraphic_fragment +# define GL_SGIX_calligraphic_fragment 1 +# endif + +# ifndef GL_SGIX_texture_lod_bias +# define GL_SGIX_texture_lod_bias 1 +# endif + +# ifndef GL_SGIX_shadow_ambient +# define GL_SGIX_shadow_ambient 1 +# endif + +# ifndef GL_EXT_index_texture +# define GL_EXT_index_texture 1 +# endif + +# ifndef GL_EXT_index_material +# define GL_EXT_index_material 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); +# endif + +# ifndef GL_EXT_index_func +# define GL_EXT_index_func 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT(GLenum, GLclampf); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref); +# endif + +# ifndef GL_EXT_index_array_formats +# define GL_EXT_index_array_formats 1 +# endif + +# ifndef GL_EXT_compiled_vertex_array +# define GL_EXT_compiled_vertex_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT(GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void); +# endif + +# ifndef GL_EXT_cull_vertex +# define GL_EXT_cull_vertex 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT(GLenum, GLdouble*); +GLAPI void APIENTRY glCullParameterfvEXT(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat* params); +# endif + +# ifndef GL_SGIX_ycrcb +# define GL_SGIX_ycrcb 1 +# endif + +# ifndef GL_SGIX_fragment_lighting +# define GL_SGIX_fragment_lighting 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX(GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glFragmentLightiSGIX(GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glFragmentLightModelfSGIX(GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX(GLenum, const GLfloat*); +GLAPI void APIENTRY glFragmentLightModeliSGIX(GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX(GLenum, const GLint*); +GLAPI void APIENTRY glFragmentMaterialfSGIX(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glFragmentMaterialiSGIX(GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glGetFragmentLightfvSGIX(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetFragmentLightivSGIX(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glLightEnviSGIX(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param); +# endif + +# ifndef GL_IBM_rasterpos_clip +# define GL_IBM_rasterpos_clip 1 +# endif + +# ifndef GL_HP_texture_lighting +# define GL_HP_texture_lighting 1 +# endif + +# ifndef GL_EXT_draw_range_elements +# define GL_EXT_draw_range_elements 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +# endif + +# ifndef GL_WIN_phong_shading +# define GL_WIN_phong_shading 1 +# endif + +# ifndef GL_WIN_specular_fog +# define GL_WIN_specular_fog 1 +# endif + +# ifndef GL_EXT_light_texture +# define GL_EXT_light_texture 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT(GLenum); +GLAPI void APIENTRY glTextureLightEXT(GLenum); +GLAPI void APIENTRY glTextureMaterialEXT(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +typedef void(APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +typedef void(APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); +# endif + +# ifndef GL_SGIX_blend_alpha_minmax +# define GL_SGIX_blend_alpha_minmax 1 +# endif + +# ifndef GL_EXT_bgra +# define GL_EXT_bgra 1 +# endif + +# ifndef GL_SGIX_async +# define GL_SGIX_async 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX(GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX(GLuint*); +GLAPI GLint APIENTRY glPollAsyncSGIX(GLuint*); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX(GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX(GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +typedef GLint(APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint* markerp); +typedef GLint(APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint* markerp); +typedef GLuint(APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +typedef void(APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +typedef GLboolean(APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +# endif + +# ifndef GL_SGIX_async_pixel +# define GL_SGIX_async_pixel 1 +# endif + +# ifndef GL_SGIX_async_histogram +# define GL_SGIX_async_histogram 1 +# endif + +# ifndef GL_INTEL_parallel_arrays +# define GL_INTEL_parallel_arrays 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL(GLint, GLenum, const GLvoid**); +GLAPI void APIENTRY glNormalPointervINTEL(GLenum, const GLvoid**); +GLAPI void APIENTRY glColorPointervINTEL(GLint, GLenum, const GLvoid**); +GLAPI void APIENTRY glTexCoordPointervINTEL(GLint, GLenum, const GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid** pointer); +typedef void(APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const GLvoid** pointer); +typedef void(APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid** pointer); +typedef void(APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const GLvoid** pointer); +# endif + +# ifndef GL_HP_occlusion_test +# define GL_HP_occlusion_test 1 +# endif + +# ifndef GL_EXT_pixel_transform +# define GL_EXT_pixel_transform 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT(GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT(GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glPixelTransformParameterfvEXT(GLenum, GLenum, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat* params); +# endif + +# ifndef GL_EXT_pixel_transform_color_table +# define GL_EXT_pixel_transform_color_table 1 +# endif + +# ifndef GL_EXT_shared_texture_palette +# define GL_EXT_shared_texture_palette 1 +# endif + +# ifndef GL_EXT_separate_specular_color +# define GL_EXT_separate_specular_color 1 +# endif + +# ifndef GL_EXT_secondary_color +# define GL_EXT_secondary_color 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT(const GLbyte*); +GLAPI void APIENTRY glSecondaryColor3dEXT(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT(const GLdouble*); +GLAPI void APIENTRY glSecondaryColor3fEXT(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT(const GLfloat*); +GLAPI void APIENTRY glSecondaryColor3iEXT(GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT(const GLint*); +GLAPI void APIENTRY glSecondaryColor3sEXT(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT(const GLshort*); +GLAPI void APIENTRY glSecondaryColor3ubEXT(GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT(const GLubyte*); +GLAPI void APIENTRY glSecondaryColor3uiEXT(GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT(const GLuint*); +GLAPI void APIENTRY glSecondaryColor3usEXT(GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT(const GLushort*); +GLAPI void APIENTRY glSecondaryColorPointerEXT(GLint, GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort* v); +typedef void(APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_EXT_texture_perturb_normal +# define GL_EXT_texture_perturb_normal 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode); +# endif + +# ifndef GL_EXT_multi_draw_arrays +# define GL_EXT_multi_draw_arrays 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum, GLint*, GLsizei*, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); +# endif + +# ifndef GL_EXT_fog_coord +# define GL_EXT_fog_coord 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT(GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT(const GLfloat*); +GLAPI void APIENTRY glFogCoorddEXT(GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT(const GLdouble*); +GLAPI void APIENTRY glFogCoordPointerEXT(GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void(APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat* coord); +typedef void(APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void(APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble* coord); +typedef void(APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_REND_screen_coordinates +# define GL_REND_screen_coordinates 1 +# endif + +# ifndef GL_EXT_coordinate_frame +# define GL_EXT_coordinate_frame 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT(const GLbyte*); +GLAPI void APIENTRY glTangent3dEXT(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT(const GLdouble*); +GLAPI void APIENTRY glTangent3fEXT(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT(const GLfloat*); +GLAPI void APIENTRY glTangent3iEXT(GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT(const GLint*); +GLAPI void APIENTRY glTangent3sEXT(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT(const GLshort*); +GLAPI void APIENTRY glBinormal3bEXT(GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT(const GLbyte*); +GLAPI void APIENTRY glBinormal3dEXT(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT(const GLdouble*); +GLAPI void APIENTRY glBinormal3fEXT(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT(const GLfloat*); +GLAPI void APIENTRY glBinormal3iEXT(GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT(const GLint*); +GLAPI void APIENTRY glBinormal3sEXT(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT(const GLshort*); +GLAPI void APIENTRY glTangentPointerEXT(GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glBinormalPointerEXT(GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz); +typedef void(APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz); +typedef void(APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz); +typedef void(APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz); +typedef void(APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz); +typedef void(APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz); +typedef void(APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte* v); +typedef void(APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz); +typedef void(APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz); +typedef void(APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz); +typedef void(APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz); +typedef void(APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_EXT_texture_env_combine +# define GL_EXT_texture_env_combine 1 +# endif + +# ifndef GL_APPLE_specular_vector +# define GL_APPLE_specular_vector 1 +# endif + +# ifndef GL_APPLE_transform_hint +# define GL_APPLE_transform_hint 1 +# endif + +# ifndef GL_SGIX_fog_scale +# define GL_SGIX_fog_scale 1 +# endif + +# ifndef GL_SUNX_constant_data +# define GL_SUNX_constant_data 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void); +# endif + +# ifndef GL_SUN_global_alpha +# define GL_SUN_global_alpha 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN(GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN(GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN(GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN(GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN(GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN(GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN(GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); +typedef void(APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +# endif + +# ifndef GL_SUN_triangle_list +# define GL_SUN_triangle_list 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN(GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN(GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN(GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN(const GLuint*); +GLAPI void APIENTRY glReplacementCodeusvSUN(const GLushort*); +GLAPI void APIENTRY glReplacementCodeubvSUN(const GLubyte*); +GLAPI void APIENTRY glReplacementCodePointerSUN(GLenum, GLsizei, const GLvoid**); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint* code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort* code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte* code); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const GLvoid** pointer); +# endif + +# ifndef GL_SUN_vertex +# define GL_SUN_vertex 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN(const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glColor4ubVertex3fSUN(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN(const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN(const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN(const GLfloat*, const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN(const GLuint*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint*, const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint*, const GLfloat*, const GLfloat*, const GLfloat*, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat* tc, const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint* rc, const GLubyte* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* n, const GLfloat* v); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint* rc, const GLfloat* tc, const GLfloat* c, const GLfloat* n, const GLfloat* v); +# endif + +# ifndef GL_EXT_blend_func_separate +# define GL_EXT_blend_func_separate 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT(GLenum, GLenum, GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +# endif + +# ifndef GL_INGR_blend_func_separate +# define GL_INGR_blend_func_separate 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR(GLenum, GLenum, GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +# endif + +# ifndef GL_INGR_color_clamp +# define GL_INGR_color_clamp 1 +# endif + +# ifndef GL_INGR_interlace_read +# define GL_INGR_interlace_read 1 +# endif + +# ifndef GL_EXT_stencil_wrap +# define GL_EXT_stencil_wrap 1 +# endif + +# ifndef GL_EXT_422_pixels +# define GL_EXT_422_pixels 1 +# endif + +# ifndef GL_NV_texgen_reflection +# define GL_NV_texgen_reflection 1 +# endif + +# ifndef GL_SUN_convolution_border_modes +# define GL_SUN_convolution_border_modes 1 +# endif + +# ifndef GL_EXT_texture_env_add +# define GL_EXT_texture_env_add 1 +# endif + +# ifndef GL_EXT_texture_lod_bias +# define GL_EXT_texture_lod_bias 1 +# endif + +# ifndef GL_EXT_texture_filter_anisotropic +# define GL_EXT_texture_filter_anisotropic 1 +# endif + +# ifndef GL_EXT_vertex_weighting +# define GL_EXT_vertex_weighting 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT(GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT(const GLfloat*); +GLAPI void APIENTRY glVertexWeightPointerEXT(GLsizei, GLenum, GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat* weight); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLsizei size, GLenum type, GLsizei stride, const GLvoid* pointer); +# endif + +# ifndef GL_NV_light_max_exponent +# define GL_NV_light_max_exponent 1 +# endif + +# ifndef GL_NV_vertex_array_range +# define GL_NV_vertex_array_range 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV(void); +GLAPI void APIENTRY glVertexArrayRangeNV(GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); +typedef void(APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const GLvoid* pointer); +# endif + +# ifndef GL_NV_register_combiners +# define GL_NV_register_combiners 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV(GLenum, const GLfloat*); +GLAPI void APIENTRY glCombinerParameterfNV(GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV(GLenum, const GLint*); +GLAPI void APIENTRY glCombinerParameteriNV(GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV(GLenum, GLenum, GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetCombinerInputParameterivNV(GLenum, GLenum, GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV(GLenum, GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV(GLenum, GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV(GLenum, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void(APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void(APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void(APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint* params); +# endif + +# ifndef GL_NV_fog_distance +# define GL_NV_fog_distance 1 +# endif + +# ifndef GL_NV_texgen_emboss +# define GL_NV_texgen_emboss 1 +# endif + +# ifndef GL_NV_blend_square +# define GL_NV_blend_square 1 +# endif + +# ifndef GL_NV_texture_env_combine4 +# define GL_NV_texture_env_combine4 1 +# endif + +# ifndef GL_MESA_resize_buffers +# define GL_MESA_resize_buffers 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA(void); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void); +# endif + +# ifndef GL_MESA_window_pos +# define GL_MESA_window_pos 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA(GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA(const GLdouble*); +GLAPI void APIENTRY glWindowPos2fMESA(GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA(const GLfloat*); +GLAPI void APIENTRY glWindowPos2iMESA(GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA(const GLint*); +GLAPI void APIENTRY glWindowPos2sMESA(GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA(const GLshort*); +GLAPI void APIENTRY glWindowPos3dMESA(GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA(const GLdouble*); +GLAPI void APIENTRY glWindowPos3fMESA(GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA(const GLfloat*); +GLAPI void APIENTRY glWindowPos3iMESA(GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA(const GLint*); +GLAPI void APIENTRY glWindowPos3sMESA(GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA(const GLshort*); +GLAPI void APIENTRY glWindowPos4dMESA(GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA(const GLdouble*); +GLAPI void APIENTRY glWindowPos4fMESA(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA(const GLfloat*); +GLAPI void APIENTRY glWindowPos4iMESA(GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA(const GLint*); +GLAPI void APIENTRY glWindowPos4sMESA(GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA(const GLshort*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void(APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void(APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint* v); +typedef void(APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort* v); +# endif + +# ifndef GL_IBM_cull_vertex +# define GL_IBM_cull_vertex 1 +# endif + +# ifndef GL_IBM_multimode_draw_arrays +# define GL_IBM_multimode_draw_arrays 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM(const GLenum*, const GLint*, const GLsizei*, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM(const GLenum*, const GLsizei*, GLenum, const GLvoid* const*, GLsizei, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum* mode, const GLint* first, const GLsizei* count, GLsizei primcount, GLint modestride); +typedef void(APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum* mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount, GLint modestride); +# endif + +# ifndef GL_IBM_vertex_array_lists +# define GL_IBM_vertex_array_lists 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM(GLint, const GLboolean**, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM(GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glIndexPointerListIBM(GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glNormalPointerListIBM(GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +GLAPI void APIENTRY glVertexPointerListIBM(GLint, GLenum, GLint, const GLvoid**, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +typedef void(APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid** pointer, GLint ptrstride); +# endif + +# ifndef GL_SGIX_subsample +# define GL_SGIX_subsample 1 +# endif + +# ifndef GL_SGIX_ycrcba +# define GL_SGIX_ycrcba 1 +# endif + +# ifndef GL_SGIX_ycrcb_subsample +# define GL_SGIX_ycrcb_subsample 1 +# endif + +# ifndef GL_SGIX_depth_pass_instrument +# define GL_SGIX_depth_pass_instrument 1 +# endif + +# ifndef GL_3DFX_texture_compression_FXT1 +# define GL_3DFX_texture_compression_FXT1 1 +# endif + +# ifndef GL_3DFX_multisample +# define GL_3DFX_multisample 1 +# endif + +# ifndef GL_3DFX_tbuffer +# define GL_3DFX_tbuffer 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); +# endif + +# ifndef GL_EXT_multisample +# define GL_EXT_multisample 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT(GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +typedef void(APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); +# endif + +# ifndef GL_SGIX_vertex_preclip +# define GL_SGIX_vertex_preclip 1 +# endif + +# ifndef GL_SGIX_convolution_accuracy +# define GL_SGIX_convolution_accuracy 1 +# endif + +# ifndef GL_SGIX_resample +# define GL_SGIX_resample 1 +# endif + +# ifndef GL_SGIS_point_line_texgen +# define GL_SGIS_point_line_texgen 1 +# endif + +# ifndef GL_SGIS_texture_color_mask +# define GL_SGIS_texture_color_mask 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS(GLboolean, GLboolean, GLboolean, GLboolean); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +# endif + +# ifndef GL_SGIX_igloo_interface +# define GL_SGIX_igloo_interface 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX(GLenum, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const GLvoid* params); +# endif + +# ifndef GL_EXT_texture_env_dot3 +# define GL_EXT_texture_env_dot3 1 +# endif + +# ifndef GL_ATI_texture_mirror_once +# define GL_ATI_texture_mirror_once 1 +# endif + +# ifndef GL_NV_fence +# define GL_NV_fence 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenFencesNV(GLsizei, GLuint*); +GLAPI GLboolean APIENTRY glIsFenceNV(GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV(GLuint); +GLAPI void APIENTRY glGetFenceivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glFinishFenceNV(GLuint); +GLAPI void APIENTRY glSetFenceNV(GLuint, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint* fences); +typedef void(APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint* fences); +typedef GLboolean(APIENTRYP PFNGLISFENCENVPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence); +typedef void(APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence); +typedef void(APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +# endif + +# ifndef GL_NV_evaluators +# define GL_NV_evaluators 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid*); +GLAPI void APIENTRY glMapParameterivNV(GLenum, GLenum, const GLint*); +GLAPI void APIENTRY glMapParameterfvNV(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glGetMapControlPointsNV(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid*); +GLAPI void APIENTRY glGetMapParameterivNV(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGetMapParameterfvNV(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetMapAttribParameterivNV(GLenum, GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetMapAttribParameterfvNV(GLenum, GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glEvalMapsNV(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid* points); +typedef void(APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint* params); +typedef void(APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points); +typedef void(APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +# endif + +# ifndef GL_NV_packed_depth_stencil +# define GL_NV_packed_depth_stencil 1 +# endif + +# ifndef GL_NV_register_combiners2 +# define GL_NV_register_combiners2 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV(GLenum, GLenum, const GLfloat*); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV(GLenum, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat* params); +typedef void(APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat* params); +# endif + +# ifndef GL_NV_texture_compression_vtc +# define GL_NV_texture_compression_vtc 1 +# endif + +# ifndef GL_NV_texture_rectangle +# define GL_NV_texture_rectangle 1 +# endif + +# ifndef GL_NV_texture_shader +# define GL_NV_texture_shader 1 +# endif + +# ifndef GL_NV_texture_shader2 +# define GL_NV_texture_shader2 1 +# endif + +# ifndef GL_NV_vertex_array_range2 +# define GL_NV_vertex_array_range2 1 +# endif + +# ifndef GL_NV_vertex_program +# define GL_NV_vertex_program 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV(GLsizei, const GLuint*, GLboolean*); +GLAPI void APIENTRY glBindProgramNV(GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV(GLsizei, const GLuint*); +GLAPI void APIENTRY glExecuteProgramNV(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glGenProgramsNV(GLsizei, GLuint*); +GLAPI void APIENTRY glGetProgramParameterdvNV(GLenum, GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetProgramParameterfvNV(GLenum, GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetProgramivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetProgramStringNV(GLuint, GLenum, GLubyte*); +GLAPI void APIENTRY glGetTrackMatrixivNV(GLenum, GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribdvNV(GLuint, GLenum, GLdouble*); +GLAPI void APIENTRY glGetVertexAttribfvNV(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVertexAttribPointervNV(GLuint, GLenum, GLvoid**); +GLAPI GLboolean APIENTRY glIsProgramNV(GLuint); +GLAPI void APIENTRY glLoadProgramNV(GLenum, GLuint, GLsizei, const GLubyte*); +GLAPI void APIENTRY glProgramParameter4dNV(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV(GLenum, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramParameter4fNV(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV(GLenum, GLuint, const GLfloat*); +GLAPI void APIENTRY glProgramParameters4dvNV(GLenum, GLuint, GLuint, const GLdouble*); +GLAPI void APIENTRY glProgramParameters4fvNV(GLenum, GLuint, GLuint, const GLfloat*); +GLAPI void APIENTRY glRequestResidentProgramsNV(GLsizei, const GLuint*); +GLAPI void APIENTRY glTrackMatrixNV(GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV(GLuint, GLint, GLenum, GLsizei, const GLvoid*); +GLAPI void APIENTRY glVertexAttrib1dNV(GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib1fNV(GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib1sNV(GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib2dNV(GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib2fNV(GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib2sNV(GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib3dNV(GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib3fNV(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib3sNV(GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4dNV(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV(GLuint, const GLdouble*); +GLAPI void APIENTRY glVertexAttrib4fNV(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV(GLuint, const GLfloat*); +GLAPI void APIENTRY glVertexAttrib4sNV(GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV(GLuint, const GLshort*); +GLAPI void APIENTRY glVertexAttrib4ubNV(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV(GLuint, const GLubyte*); +GLAPI void APIENTRY glVertexAttribs1dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs1fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs1svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs2dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs2fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs2svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs3dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs3fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs3svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs4dvNV(GLuint, GLsizei, const GLdouble*); +GLAPI void APIENTRY glVertexAttribs4fvNV(GLuint, GLsizei, const GLfloat*); +GLAPI void APIENTRY glVertexAttribs4svNV(GLuint, GLsizei, const GLshort*); +GLAPI void APIENTRY glVertexAttribs4ubvNV(GLuint, GLsizei, const GLubyte*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean(APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint* programs, GLboolean* residences); +typedef void(APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void(APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); +typedef void(APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat* params); +typedef void(APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint* programs); +typedef void(APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte* program); +typedef void(APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid** pointer); +typedef GLboolean(APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id); +typedef void(APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint count, const GLdouble* v); +typedef void(APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint count, const GLfloat* v); +typedef void(APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint* programs); +typedef void(APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte* v); +# endif + +# ifndef GL_SGIX_texture_coordinate_clamp +# define GL_SGIX_texture_coordinate_clamp 1 +# endif + +# ifndef GL_SGIX_scalebias_hint +# define GL_SGIX_scalebias_hint 1 +# endif + +# ifndef GL_OML_interlace +# define GL_OML_interlace 1 +# endif + +# ifndef GL_OML_subsample +# define GL_OML_subsample 1 +# endif + +# ifndef GL_OML_resample +# define GL_OML_resample 1 +# endif + +# ifndef GL_NV_copy_depth_to_color +# define GL_NV_copy_depth_to_color 1 +# endif + +# ifndef GL_ATI_envmap_bumpmap +# define GL_ATI_envmap_bumpmap 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI(GLenum, const GLint*); +GLAPI void APIENTRY glTexBumpParameterfvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glGetTexBumpParameterivATI(GLenum, GLint*); +GLAPI void APIENTRY glGetTexBumpParameterfvATI(GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint* param); +typedef void(APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat* param); +typedef void(APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint* param); +typedef void(APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat* param); +# endif + +# ifndef GL_ATI_fragment_shader +# define GL_ATI_fragment_shader 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI(GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI(GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI(GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI(void); +GLAPI void APIENTRY glEndFragmentShaderATI(void); +GLAPI void APIENTRY glPassTexCoordATI(GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI(GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI(GLuint, const GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint(APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +typedef void(APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +typedef void(APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void); +typedef void(APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void); +typedef void(APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void(APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void(APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void(APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void(APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void(APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void(APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void(APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void(APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat* value); +# endif + +# ifndef GL_ATI_pn_triangles +# define GL_ATI_pn_triangles 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI(GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI(GLenum, GLfloat); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +# endif + +# ifndef GL_ATI_vertex_array_object +# define GL_ATI_vertex_array_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI(GLsizei, const GLvoid*, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI(GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI(GLuint, GLuint, GLsizei, const GLvoid*, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetObjectBufferivATI(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glFreeObjectBufferATI(GLuint); +GLAPI void APIENTRY glArrayObjectATI(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI(GLenum, GLenum, GLfloat*); +GLAPI void APIENTRY glGetArrayObjectivATI(GLenum, GLenum, GLint*); +GLAPI void APIENTRY glVariantArrayObjectATI(GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVariantArrayObjectivATI(GLuint, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint(APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const GLvoid* pointer, GLenum usage); +typedef GLboolean(APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const GLvoid* pointer, GLenum preserve); +typedef void(APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint* params); +# endif + +# ifndef GL_EXT_vertex_shader +# define GL_EXT_vertex_shader 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT(void); +GLAPI void APIENTRY glEndVertexShaderEXT(void); +GLAPI void APIENTRY glBindVertexShaderEXT(GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT(GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT(GLuint); +GLAPI void APIENTRY glShaderOp1EXT(GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT(GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT(GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT(GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT(GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT(GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT(GLuint, GLenum, const GLvoid*); +GLAPI void APIENTRY glSetLocalConstantEXT(GLuint, GLenum, const GLvoid*); +GLAPI void APIENTRY glVariantbvEXT(GLuint, const GLbyte*); +GLAPI void APIENTRY glVariantsvEXT(GLuint, const GLshort*); +GLAPI void APIENTRY glVariantivEXT(GLuint, const GLint*); +GLAPI void APIENTRY glVariantfvEXT(GLuint, const GLfloat*); +GLAPI void APIENTRY glVariantdvEXT(GLuint, const GLdouble*); +GLAPI void APIENTRY glVariantubvEXT(GLuint, const GLubyte*); +GLAPI void APIENTRY glVariantusvEXT(GLuint, const GLushort*); +GLAPI void APIENTRY glVariantuivEXT(GLuint, const GLuint*); +GLAPI void APIENTRY glVariantPointerEXT(GLuint, GLenum, GLuint, const GLvoid*); +GLAPI void APIENTRY glEnableVariantClientStateEXT(GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT(GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT(GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT(GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT(GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT(GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT(GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT(GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT(GLuint, GLenum, GLboolean*); +GLAPI void APIENTRY glGetVariantIntegervEXT(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetVariantFloatvEXT(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVariantPointervEXT(GLuint, GLenum, GLvoid**); +GLAPI void APIENTRY glGetInvariantBooleanvEXT(GLuint, GLenum, GLboolean*); +GLAPI void APIENTRY glGetInvariantIntegervEXT(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetInvariantFloatvEXT(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT(GLuint, GLenum, GLboolean*); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT(GLuint, GLenum, GLfloat*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void); +typedef void(APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void); +typedef void(APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +typedef GLuint(APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +typedef void(APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +typedef void(APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +typedef void(APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void(APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void(APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void(APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void(APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef void(APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef GLuint(APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void(APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const GLvoid* addr); +typedef void(APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const GLvoid* addr); +typedef void(APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte* addr); +typedef void(APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort* addr); +typedef void(APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint* addr); +typedef void(APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat* addr); +typedef void(APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble* addr); +typedef void(APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte* addr); +typedef void(APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort* addr); +typedef void(APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint* addr); +typedef void(APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const GLvoid* addr); +typedef void(APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void(APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef GLuint(APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +typedef GLuint(APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value); +typedef GLboolean(APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +typedef void(APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +typedef void(APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid** data); +typedef void(APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +typedef void(APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean* data); +typedef void(APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint* data); +typedef void(APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat* data); +# endif + +# ifndef GL_ATI_vertex_streams +# define GL_ATI_vertex_streams 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI(GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream1iATI(GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream1fATI(GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream1dATI(GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glVertexStream2sATI(GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream2iATI(GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream2fATI(GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream2dATI(GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glVertexStream3sATI(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream3iATI(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream3fATI(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream3dATI(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glVertexStream4sATI(GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glVertexStream4iATI(GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glVertexStream4fATI(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glVertexStream4dATI(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glNormalStream3bATI(GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI(GLenum, const GLbyte*); +GLAPI void APIENTRY glNormalStream3sATI(GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI(GLenum, const GLshort*); +GLAPI void APIENTRY glNormalStream3iATI(GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI(GLenum, const GLint*); +GLAPI void APIENTRY glNormalStream3fATI(GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI(GLenum, const GLfloat*); +GLAPI void APIENTRY glNormalStream3dATI(GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI(GLenum, const GLdouble*); +GLAPI void APIENTRY glClientActiveVertexStreamATI(GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI(GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI(GLenum, GLfloat); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x); +typedef void(APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +typedef void(APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void(APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat* coords); +typedef void(APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void(APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble* coords); +typedef void(APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +typedef void(APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +# endif + +# ifndef GL_ATI_element_array +# define GL_ATI_element_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI(GLenum, const GLvoid*); +GLAPI void APIENTRY glDrawElementArrayATI(GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI(GLenum, GLuint, GLuint, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +# endif + +# ifndef GL_SUN_mesh_array +# define GL_SUN_mesh_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN(GLenum, GLint, GLsizei, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width); +# endif + +# ifndef GL_SUN_slice_accum +# define GL_SUN_slice_accum 1 +# endif + +# ifndef GL_NV_multisample_filter_hint +# define GL_NV_multisample_filter_hint 1 +# endif + +# ifndef GL_NV_depth_clamp +# define GL_NV_depth_clamp 1 +# endif + +# ifndef GL_NV_occlusion_query +# define GL_NV_occlusion_query 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV(GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV(GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV(void); +GLAPI void APIENTRY glGetOcclusionQueryivNV(GLuint, GLenum, GLint*); +GLAPI void APIENTRY glGetOcclusionQueryuivNV(GLuint, GLenum, GLuint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint* ids); +typedef void(APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint* ids); +typedef GLboolean(APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void(APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void(APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void); +typedef void(APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint* params); +# endif + +# ifndef GL_NV_point_sprite +# define GL_NV_point_sprite 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV(GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV(GLenum, const GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void(APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint* params); +# endif + +# ifndef GL_NV_texture_shader3 +# define GL_NV_texture_shader3 1 +# endif + +# ifndef GL_NV_vertex_program1_1 +# define GL_NV_vertex_program1_1 1 +# endif + +# ifndef GL_EXT_shadow_funcs +# define GL_EXT_shadow_funcs 1 +# endif + +# ifndef GL_EXT_stencil_two_side +# define GL_EXT_stencil_two_side 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); +# endif + +# ifndef GL_ATI_text_fragment_shader +# define GL_ATI_text_fragment_shader 1 +# endif + +# ifndef GL_APPLE_client_storage +# define GL_APPLE_client_storage 1 +# endif + +# ifndef GL_APPLE_element_array +# define GL_APPLE_element_array 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE(GLenum, const GLvoid*); +GLAPI void APIENTRY glDrawElementArrayAPPLE(GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE(GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE(GLenum, const GLint*, const GLsizei*, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE(GLenum, GLuint, GLuint, const GLint*, const GLsizei*, GLsizei); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const GLvoid* pointer); +typedef void(APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); +typedef void(APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount); +# endif + +# ifndef GL_APPLE_fence +# define GL_APPLE_fence 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE(GLsizei, GLuint*); +GLAPI void APIENTRY glDeleteFencesAPPLE(GLsizei, const GLuint*); +GLAPI void APIENTRY glSetFenceAPPLE(GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE(GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE(GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE(GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE(GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint* fences); +typedef void(APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint* fences); +typedef void(APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +typedef void(APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); +typedef void(APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +# endif + +# ifndef GL_APPLE_vertex_array_object +# define GL_APPLE_vertex_array_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE(GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenVertexArraysAPPLE(GLsizei, const GLuint*); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void(APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays); +typedef void(APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint* arrays); +typedef GLboolean(APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); +# endif + +# ifndef GL_APPLE_vertex_array_range +# define GL_APPLE_vertex_array_range 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE(GLsizei, GLvoid*); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE(GLsizei, GLvoid*); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE(GLenum, GLint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid* pointer); +typedef void(APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, GLvoid* pointer); +typedef void(APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +# endif + +# ifndef GL_APPLE_ycbcr_422 +# define GL_APPLE_ycbcr_422 1 +# endif + +# ifndef GL_S3_s3tc +# define GL_S3_s3tc 1 +# endif + +# ifndef GL_ATI_draw_buffers +# define GL_ATI_draw_buffers 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI(GLsizei, const GLenum*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum* bufs); +# endif + +# ifndef GL_ATI_pixel_format_float +# define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +# endif -#ifndef GL_EXT_cull_vertex -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -#endif +# ifndef GL_ATI_texture_env_combine3 +# define GL_ATI_texture_env_combine3 1 +# endif -#ifndef GL_SGIX_ycrcb -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif +# ifndef GL_ATI_texture_float +# define GL_ATI_texture_float 1 +# endif -#ifndef GL_SGIX_fragment_lighting -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#endif +# ifndef GL_NV_float_buffer +# define GL_NV_float_buffer 1 +# endif -#ifndef GL_IBM_rasterpos_clip -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif +# ifndef GL_NV_fragment_program +# define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV(GLuint, GLsizei, const GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV(GLuint, GLsizei, const GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV(GLuint, GLsizei, const GLubyte*, const GLfloat*); +GLAPI void APIENTRY glProgramNamedParameter4dvNV(GLuint, GLsizei, const GLubyte*, const GLdouble*); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV(GLuint, GLsizei, const GLubyte*, GLfloat*); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV(GLuint, GLsizei, const GLubyte*, GLdouble*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLfloat* v); +typedef void(APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, const GLdouble* v); +typedef void(APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLfloat* params); +typedef void(APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte* name, GLdouble* params); +# endif + +# ifndef GL_NV_half_float +# define GL_NV_half_float 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV(GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertex3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertex4hNV(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV(const GLhalfNV*); +GLAPI void APIENTRY glNormal3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glColor3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glColor4hNV(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord1hNV(GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord2hNV(GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glTexCoord4hNV(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV(const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord1hNV(GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord2hNV(GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord3hNV(GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glMultiTexCoord4hNV(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV(GLenum, const GLhalfNV*); +GLAPI void APIENTRY glFogCoordhNV(GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV(const GLhalfNV*); +GLAPI void APIENTRY glSecondaryColor3hNV(GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertexWeighthNV(GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV(const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib1hNV(GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib2hNV(GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib3hNV(GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttrib4hNV(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV(GLuint, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs1hvNV(GLuint, GLsizei, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs2hvNV(GLuint, GLsizei, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs3hvNV(GLuint, GLsizei, const GLhalfNV*); +GLAPI void APIENTRY glVertexAttribs4hvNV(GLuint, GLsizei, const GLhalfNV*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); +typedef void(APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void(APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void(APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void(APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void(APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void(APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s); +typedef void(APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); +typedef void(APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void(APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void(APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); +typedef void(APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); +typedef void(APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void(APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void(APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog); +typedef void(APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV* fog); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight); +typedef void(APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV* weight); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); +typedef void(APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); +typedef void(APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void(APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void(APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +typedef void(APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV* v); +# endif + +# ifndef GL_NV_pixel_data_range +# define GL_NV_pixel_data_range 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV(GLenum, GLsizei, GLvoid*); +GLAPI void APIENTRY glFlushPixelDataRangeNV(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, GLvoid* pointer); +typedef void(APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +# endif + +# ifndef GL_NV_primitive_restart +# define GL_NV_primitive_restart 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV(void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void); +typedef void(APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +# endif + +# ifndef GL_NV_texture_expand_normal +# define GL_NV_texture_expand_normal 1 +# endif + +# ifndef GL_NV_vertex_program2 +# define GL_NV_vertex_program2 1 +# endif + +# ifndef GL_ATI_map_object_buffer +# define GL_ATI_map_object_buffer 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI(GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI(GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid*(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void(APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); +# endif + +# ifndef GL_ATI_separate_stencil +# define GL_ATI_separate_stencil 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI(GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI(GLenum, GLenum, GLint, GLuint); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void(APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +# endif + +# ifndef GL_ATI_vertex_attrib_array_object +# define GL_ATI_vertex_attrib_array_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI(GLuint, GLenum, GLfloat*); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI(GLuint, GLenum, GLint*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat* params); +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint* params); +# endif + +# ifndef GL_OES_read_format +# define GL_OES_read_format 1 +# endif + +# ifndef GL_EXT_depth_bounds_test +# define GL_EXT_depth_bounds_test 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT(GLclampd, GLclampd); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); +# endif + +# ifndef GL_EXT_texture_mirror_clamp +# define GL_EXT_texture_mirror_clamp 1 +# endif + +# ifndef GL_EXT_blend_equation_separate +# define GL_EXT_blend_equation_separate 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT(GLenum, GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +# endif + +# ifndef GL_MESA_pack_invert +# define GL_MESA_pack_invert 1 +# endif + +# ifndef GL_MESA_ycbcr_texture +# define GL_MESA_ycbcr_texture 1 +# endif + +# ifndef GL_EXT_pixel_buffer_object +# define GL_EXT_pixel_buffer_object 1 +# endif + +# ifndef GL_NV_fragment_program_option +# define GL_NV_fragment_program_option 1 +# endif + +# ifndef GL_NV_fragment_program2 +# define GL_NV_fragment_program2 1 +# endif + +# ifndef GL_NV_vertex_program2_option +# define GL_NV_vertex_program2_option 1 +# endif + +# ifndef GL_NV_vertex_program3 +# define GL_NV_vertex_program3 1 +# endif + +# ifndef GL_EXT_framebuffer_object +# define GL_EXT_framebuffer_object 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT(GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT(GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenRenderbuffersEXT(GLsizei, GLuint*); +GLAPI void APIENTRY glRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT(GLenum, GLenum, GLint*); +GLAPI GLboolean APIENTRY glIsFramebufferEXT(GLuint); +GLAPI void APIENTRY glBindFramebufferEXT(GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT(GLsizei, const GLuint*); +GLAPI void APIENTRY glGenFramebuffersEXT(GLsizei, GLuint*); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum, GLenum, GLenum, GLint*); +GLAPI void APIENTRY glGenerateMipmapEXT(GLenum); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean(APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef void(APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void(APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint* renderbuffers); +typedef void(APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint* renderbuffers); +typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void(APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint* params); +typedef GLboolean(APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef void(APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void(APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint* framebuffers); +typedef void(APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint* framebuffers); +typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void(APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void(APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void(APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +# endif + +# ifndef GL_GREMEDY_string_marker +# define GL_GREMEDY_string_marker 1 +# ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY(GLsizei, const GLvoid*); +# endif /* GL_GLEXT_PROTOTYPES */ +typedef void(APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const GLvoid* string); +# endif + + +# ifdef __cplusplus +} +# endif -#ifndef GL_HP_texture_lighting -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#endif - -#ifndef GL_WIN_phong_shading -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif - -#ifndef GL_WIN_specular_fog -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif - -#ifndef GL_EXT_light_texture -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -/* reuse GL_FRAGMENT_DEPTH_EXT */ -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif - -#ifndef GL_SGIX_impact_pixel_texture -#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 -#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 -#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 -#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 -#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 -#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 -#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A -#endif - -#ifndef GL_EXT_bgra -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif - -#ifndef GL_SGIX_async -#define GL_ASYNC_MARKER_SGIX 0x8329 -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif - -#ifndef GL_INTEL_texture_scissor -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#endif - -#ifndef GL_HP_occlusion_test -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif - -#ifndef GL_EXT_secondary_color -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#endif - -#ifndef GL_EXT_multi_draw_arrays -#endif - -#ifndef GL_EXT_fog_coord -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD -#endif - -#ifndef GL_SUNX_constant_data -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#endif - -#ifndef GL_SUN_global_alpha -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#endif - -#ifndef GL_SUN_triangle_list -#define GL_RESTART_SUN 0x0001 -#define GL_REPLACE_MIDDLE_SUN 0x0002 -#define GL_REPLACE_OLDEST_SUN 0x0003 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#endif - -#ifndef GL_SUN_vertex -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#endif - -#ifndef GL_INGR_color_clamp -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INTERLACE_READ_INGR 0x8568 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -#ifndef GL_EXT_texture_cube_map -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif - -#ifndef GL_EXT_texture_env_add -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX -#define GL_MODELVIEW1_MATRIX_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT GL_MODELVIEW -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#endif - -#ifndef GL_NV_register_combiners -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif - -#ifndef GL_NV_fog_distance -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -/* reuse GL_EYE_PLANE */ -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif - -#ifndef GL_NV_blend_square -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#ifndef GL_MESA_resize_buffers -#endif - -#ifndef GL_MESA_window_pos -#endif - -#ifndef GL_EXT_texture_compression_s3tc -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_CULL_VERTEX_IBM 103050 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#endif - -#ifndef GL_SGIX_subsample -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif - -#ifndef GL_SGI_depth_pass_instrument -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif - -#ifndef GL_3DFX_tbuffer -#endif - -#ifndef GL_EXT_multisample -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#define GL_MULTISAMPLE_BIT_EXT 0x20000000 -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif - -#ifndef GL_SGIX_resample -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 -#endif - -#ifndef GL_ATI_texture_mirror_once -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif - -#ifndef GL_NV_fence -#define GL_ALL_COMPLETED_NV 0x84F2 -#define GL_FENCE_STATUS_NV 0x84F3 -#define GL_FENCE_CONDITION_NV 0x84F4 -#endif - -#ifndef GL_IBM_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_IBM 0x8370 -#endif - -#ifndef GL_NV_evaluators -#define GL_EVAL_2D_NV 0x86C0 -#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 -#define GL_MAP_TESSELLATION_NV 0x86C2 -#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 -#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 -#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 -#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 -#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 -#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 -#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 -#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA -#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB -#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC -#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD -#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE -#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF -#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 -#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 -#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 -#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 -#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 -#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 -#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 -#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 -#endif - -#ifndef GL_NV_packed_depth_stencil -#define GL_DEPTH_STENCIL_NV 0x84F9 -#define GL_UNSIGNED_INT_24_8_NV 0x84FA -#endif - -#ifndef GL_NV_register_combiners2 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#endif - -#ifndef GL_NV_texture_compression_vtc -#endif - -#ifndef GL_NV_texture_rectangle -#define GL_TEXTURE_RECTANGLE_NV 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 -#endif - -#ifndef GL_NV_texture_shader -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif - -#ifndef GL_NV_texture_shader2 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif - -#ifndef GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif - -#ifndef GL_NV_vertex_program -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -#endif - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 -#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A -#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B -#endif - -#ifndef GL_SGIX_scalebias_hint -#define GL_SCALEBIAS_HINT_SGIX 0x8322 -#endif - -#ifndef GL_OML_interlace -#define GL_INTERLACE_OML 0x8980 -#define GL_INTERLACE_READ_OML 0x8981 -#endif - -#ifndef GL_OML_subsample -#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 -#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 -#endif - -#ifndef GL_OML_resample -#define GL_PACK_RESAMPLE_OML 0x8984 -#define GL_UNPACK_RESAMPLE_OML 0x8985 -#define GL_RESAMPLE_REPLICATE_OML 0x8986 -#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 -#define GL_RESAMPLE_AVERAGE_OML 0x8988 -#define GL_RESAMPLE_DECIMATE_OML 0x8989 -#endif - -#ifndef GL_NV_copy_depth_to_color -#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E -#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F -#endif - -#ifndef GL_ATI_envmap_bumpmap -#define GL_BUMP_ROT_MATRIX_ATI 0x8775 -#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 -#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 -#define GL_BUMP_TEX_UNITS_ATI 0x8778 -#define GL_DUDV_ATI 0x8779 -#define GL_DU8DV8_ATI 0x877A -#define GL_BUMP_ENVMAP_ATI 0x877B -#define GL_BUMP_TARGET_ATI 0x877C -#endif - -#ifndef GL_ATI_fragment_shader -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#define GL_REG_0_ATI 0x8921 -#define GL_REG_1_ATI 0x8922 -#define GL_REG_2_ATI 0x8923 -#define GL_REG_3_ATI 0x8924 -#define GL_REG_4_ATI 0x8925 -#define GL_REG_5_ATI 0x8926 -#define GL_REG_6_ATI 0x8927 -#define GL_REG_7_ATI 0x8928 -#define GL_REG_8_ATI 0x8929 -#define GL_REG_9_ATI 0x892A -#define GL_REG_10_ATI 0x892B -#define GL_REG_11_ATI 0x892C -#define GL_REG_12_ATI 0x892D -#define GL_REG_13_ATI 0x892E -#define GL_REG_14_ATI 0x892F -#define GL_REG_15_ATI 0x8930 -#define GL_REG_16_ATI 0x8931 -#define GL_REG_17_ATI 0x8932 -#define GL_REG_18_ATI 0x8933 -#define GL_REG_19_ATI 0x8934 -#define GL_REG_20_ATI 0x8935 -#define GL_REG_21_ATI 0x8936 -#define GL_REG_22_ATI 0x8937 -#define GL_REG_23_ATI 0x8938 -#define GL_REG_24_ATI 0x8939 -#define GL_REG_25_ATI 0x893A -#define GL_REG_26_ATI 0x893B -#define GL_REG_27_ATI 0x893C -#define GL_REG_28_ATI 0x893D -#define GL_REG_29_ATI 0x893E -#define GL_REG_30_ATI 0x893F -#define GL_REG_31_ATI 0x8940 -#define GL_CON_0_ATI 0x8941 -#define GL_CON_1_ATI 0x8942 -#define GL_CON_2_ATI 0x8943 -#define GL_CON_3_ATI 0x8944 -#define GL_CON_4_ATI 0x8945 -#define GL_CON_5_ATI 0x8946 -#define GL_CON_6_ATI 0x8947 -#define GL_CON_7_ATI 0x8948 -#define GL_CON_8_ATI 0x8949 -#define GL_CON_9_ATI 0x894A -#define GL_CON_10_ATI 0x894B -#define GL_CON_11_ATI 0x894C -#define GL_CON_12_ATI 0x894D -#define GL_CON_13_ATI 0x894E -#define GL_CON_14_ATI 0x894F -#define GL_CON_15_ATI 0x8950 -#define GL_CON_16_ATI 0x8951 -#define GL_CON_17_ATI 0x8952 -#define GL_CON_18_ATI 0x8953 -#define GL_CON_19_ATI 0x8954 -#define GL_CON_20_ATI 0x8955 -#define GL_CON_21_ATI 0x8956 -#define GL_CON_22_ATI 0x8957 -#define GL_CON_23_ATI 0x8958 -#define GL_CON_24_ATI 0x8959 -#define GL_CON_25_ATI 0x895A -#define GL_CON_26_ATI 0x895B -#define GL_CON_27_ATI 0x895C -#define GL_CON_28_ATI 0x895D -#define GL_CON_29_ATI 0x895E -#define GL_CON_30_ATI 0x895F -#define GL_CON_31_ATI 0x8960 -#define GL_MOV_ATI 0x8961 -#define GL_ADD_ATI 0x8963 -#define GL_MUL_ATI 0x8964 -#define GL_SUB_ATI 0x8965 -#define GL_DOT3_ATI 0x8966 -#define GL_DOT4_ATI 0x8967 -#define GL_MAD_ATI 0x8968 -#define GL_LERP_ATI 0x8969 -#define GL_CND_ATI 0x896A -#define GL_CND0_ATI 0x896B -#define GL_DOT2_ADD_ATI 0x896C -#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F -#define GL_NUM_PASSES_ATI 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 -#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 -#define GL_SWIZZLE_STR_ATI 0x8976 -#define GL_SWIZZLE_STQ_ATI 0x8977 -#define GL_SWIZZLE_STR_DR_ATI 0x8978 -#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 -#define GL_SWIZZLE_STRQ_ATI 0x897A -#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B -#define GL_RED_BIT_ATI 0x00000001 -#define GL_GREEN_BIT_ATI 0x00000002 -#define GL_BLUE_BIT_ATI 0x00000004 -#define GL_2X_BIT_ATI 0x00000001 -#define GL_4X_BIT_ATI 0x00000002 -#define GL_8X_BIT_ATI 0x00000004 -#define GL_HALF_BIT_ATI 0x00000008 -#define GL_QUARTER_BIT_ATI 0x00000010 -#define GL_EIGHTH_BIT_ATI 0x00000020 -#define GL_SATURATE_BIT_ATI 0x00000040 -#define GL_COMP_BIT_ATI 0x00000002 -#define GL_NEGATE_BIT_ATI 0x00000004 -#define GL_BIAS_BIT_ATI 0x00000008 -#endif - -#ifndef GL_ATI_pn_triangles -#define GL_PN_TRIANGLES_ATI 0x87F0 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 -#endif - -#ifndef GL_ATI_vertex_array_object -#define GL_STATIC_ATI 0x8760 -#define GL_DYNAMIC_ATI 0x8761 -#define GL_PRESERVE_ATI 0x8762 -#define GL_DISCARD_ATI 0x8763 -#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 -#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 -#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 -#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 -#endif - -#ifndef GL_EXT_vertex_shader -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_ZERO_EXT 0x87DD -#define GL_ONE_EXT 0x87DE -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED -#endif - -#ifndef GL_ATI_vertex_streams -#define GL_MAX_VERTEX_STREAMS_ATI 0x876B -#define GL_VERTEX_STREAM0_ATI 0x876C -#define GL_VERTEX_STREAM1_ATI 0x876D -#define GL_VERTEX_STREAM2_ATI 0x876E -#define GL_VERTEX_STREAM3_ATI 0x876F -#define GL_VERTEX_STREAM4_ATI 0x8770 -#define GL_VERTEX_STREAM5_ATI 0x8771 -#define GL_VERTEX_STREAM6_ATI 0x8772 -#define GL_VERTEX_STREAM7_ATI 0x8773 -#define GL_VERTEX_SOURCE_ATI 0x8774 -#endif - -#ifndef GL_ATI_element_array -#define GL_ELEMENT_ARRAY_ATI 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A -#endif - -#ifndef GL_SUN_mesh_array -#define GL_QUAD_MESH_SUN 0x8614 -#define GL_TRIANGLE_MESH_SUN 0x8615 -#endif - -#ifndef GL_SUN_slice_accum -#define GL_SLICE_ACCUM_SUN 0x85CC -#endif - -#ifndef GL_NV_multisample_filter_hint -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif - -#ifndef GL_NV_depth_clamp -#define GL_DEPTH_CLAMP_NV 0x864F -#endif - -#ifndef GL_NV_occlusion_query -#define GL_PIXEL_COUNTER_BITS_NV 0x8864 -#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 -#define GL_PIXEL_COUNT_NV 0x8866 -#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 -#endif - -#ifndef GL_NV_point_sprite -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -#endif - -#ifndef GL_NV_texture_shader3 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif - -#ifndef GL_NV_vertex_program1_1 -#endif - -#ifndef GL_EXT_shadow_funcs -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif - -#ifndef GL_APPLE_element_array -#define GL_ELEMENT_ARRAY_APPLE 0x8768 -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A -#endif - -#ifndef GL_APPLE_fence -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_YCBCR_422_APPLE 0x85B9 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -#ifndef GL_S3_s3tc -#define GL_RGB_S3TC 0x83A0 -#define GL_RGB4_S3TC 0x83A1 -#define GL_RGBA_S3TC 0x83A2 -#define GL_RGBA4_S3TC 0x83A3 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 -#define GL_DRAW_BUFFER0_ATI 0x8825 -#define GL_DRAW_BUFFER1_ATI 0x8826 -#define GL_DRAW_BUFFER2_ATI 0x8827 -#define GL_DRAW_BUFFER3_ATI 0x8828 -#define GL_DRAW_BUFFER4_ATI 0x8829 -#define GL_DRAW_BUFFER5_ATI 0x882A -#define GL_DRAW_BUFFER6_ATI 0x882B -#define GL_DRAW_BUFFER7_ATI 0x882C -#define GL_DRAW_BUFFER8_ATI 0x882D -#define GL_DRAW_BUFFER9_ATI 0x882E -#define GL_DRAW_BUFFER10_ATI 0x882F -#define GL_DRAW_BUFFER11_ATI 0x8830 -#define GL_DRAW_BUFFER12_ATI 0x8831 -#define GL_DRAW_BUFFER13_ATI 0x8832 -#define GL_DRAW_BUFFER14_ATI 0x8833 -#define GL_DRAW_BUFFER15_ATI 0x8834 -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 -#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_MODULATE_ADD_ATI 0x8744 -#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 -#define GL_MODULATE_SUBTRACT_ATI 0x8746 -#endif - -#ifndef GL_ATI_texture_float -#define GL_RGBA_FLOAT32_ATI 0x8814 -#define GL_RGB_FLOAT32_ATI 0x8815 -#define GL_ALPHA_FLOAT32_ATI 0x8816 -#define GL_INTENSITY_FLOAT32_ATI 0x8817 -#define GL_LUMINANCE_FLOAT32_ATI 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 -#define GL_RGBA_FLOAT16_ATI 0x881A -#define GL_RGB_FLOAT16_ATI 0x881B -#define GL_ALPHA_FLOAT16_ATI 0x881C -#define GL_INTENSITY_FLOAT16_ATI 0x881D -#define GL_LUMINANCE_FLOAT16_ATI 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F -#endif - -#ifndef GL_NV_float_buffer -#define GL_FLOAT_R_NV 0x8880 -#define GL_FLOAT_RG_NV 0x8881 -#define GL_FLOAT_RGB_NV 0x8882 -#define GL_FLOAT_RGBA_NV 0x8883 -#define GL_FLOAT_R16_NV 0x8884 -#define GL_FLOAT_R32_NV 0x8885 -#define GL_FLOAT_RG16_NV 0x8886 -#define GL_FLOAT_RG32_NV 0x8887 -#define GL_FLOAT_RGB16_NV 0x8888 -#define GL_FLOAT_RGB32_NV 0x8889 -#define GL_FLOAT_RGBA16_NV 0x888A -#define GL_FLOAT_RGBA32_NV 0x888B -#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C -#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D -#define GL_FLOAT_RGBA_MODE_NV 0x888E -#endif - -#ifndef GL_NV_fragment_program -#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 -#define GL_FRAGMENT_PROGRAM_NV 0x8870 -#define GL_MAX_TEXTURE_COORDS_NV 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 -#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 -#define GL_PROGRAM_ERROR_STRING_NV 0x8874 -#endif - -#ifndef GL_NV_half_float -#define GL_HALF_FLOAT_NV 0x140B -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 -#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 -#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A -#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B -#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C -#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D -#endif - -#ifndef GL_NV_primitive_restart -#define GL_PRIMITIVE_RESTART_NV 0x8558 -#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F -#endif - -#ifndef GL_NV_vertex_program2 -#endif - -#ifndef GL_ATI_map_object_buffer -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_STENCIL_BACK_FUNC_ATI 0x8800 -#define GL_STENCIL_BACK_FAIL_ATI 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#endif - -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#define GL_DEPTH_BOUNDS_EXT 0x8891 -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_MIRROR_CLAMP_EXT 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 -#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#endif - -#ifndef GL_MESA_pack_invert -#define GL_PACK_INVERT_MESA 0x8758 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB -#define GL_YCBCR_MESA 0x8757 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB -#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF -#endif - -#ifndef GL_NV_fragment_program_option -#endif - -#ifndef GL_NV_fragment_program2 -#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 -#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 -#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 -#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 -#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 -#endif - -#ifndef GL_NV_vertex_program2_option -/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ -/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ -#endif - -#ifndef GL_NV_vertex_program3 -/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#endif - -#ifndef GL_GREMEDY_string_marker -#endif - - -/*************************************************************/ - -#include -#ifndef GL_VERSION_2_0 -/* GL type for program/shader text */ -typedef char GLchar; /* native character */ -#endif - -#ifndef GL_VERSION_1_5 -/* GL types for handling large vertex buffer objects */ -#ifdef __APPLE__ -typedef long GLintptr; -typedef long GLsizeiptr; -#else -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -#endif -#endif - -#ifndef GL_ARB_vertex_buffer_object -/* GL types for handling large vertex buffer objects */ -#ifdef __APPLE__ -typedef long GLintptrARB; -typedef long GLsizeiptrARB; -#else -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -#endif -#endif - -#ifndef GL_ARB_shader_objects -/* GL types for handling shader object handles and program/shader text */ -typedef char GLcharARB; /* native character */ -#if defined(__APPLE__) -typedef void *GLhandleARB; /* shader object handle */ -#else -typedef unsigned int GLhandleARB; /* shader object handle */ -#endif -#endif - -/* GL types for "half" precision (s10e5) float data in host memory */ -#ifndef GL_ARB_half_float_pixel -typedef unsigned short GLhalfARB; -#endif - -#ifndef GL_NV_half_float -typedef unsigned short GLhalfNV; -#endif - -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); -GLAPI void APIENTRY glBlendEquation (GLenum); -GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); -GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); -GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); -GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); -GLAPI void APIENTRY glResetHistogram (GLenum); -GLAPI void APIENTRY glResetMinmax (GLenum); -GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTexture (GLenum); -GLAPI void APIENTRY glClientActiveTexture (GLenum); -GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); -GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); -GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); -GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); -GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); -GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); -GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); -GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); -GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); -GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); -GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); -#endif - -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glFogCoordf (GLfloat); -GLAPI void APIENTRY glFogCoordfv (const GLfloat *); -GLAPI void APIENTRY glFogCoordd (GLdouble); -GLAPI void APIENTRY glFogCoorddv (const GLdouble *); -GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); -GLAPI void APIENTRY glPointParameteri (GLenum, GLint); -GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); -GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); -GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); -GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); -GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); -GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); -GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); -GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); -GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); -GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); -GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); -GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); -GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); -GLAPI void APIENTRY glWindowPos2i (GLint, GLint); -GLAPI void APIENTRY glWindowPos2iv (const GLint *); -GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2sv (const GLshort *); -GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); -GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); -GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3iv (const GLint *); -GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3sv (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); -#endif - -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsQuery (GLuint); -GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); -GLAPI void APIENTRY glEndQuery (GLenum); -GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); -GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); -GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsBuffer (GLuint); -GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); -GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); -GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); -GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); -GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); -GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); -typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); -GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); -GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); -GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); -GLAPI void APIENTRY glAttachShader (GLuint, GLuint); -GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); -GLAPI void APIENTRY glCompileShader (GLuint); -GLAPI GLuint APIENTRY glCreateProgram (void); -GLAPI GLuint APIENTRY glCreateShader (GLenum); -GLAPI void APIENTRY glDeleteProgram (GLuint); -GLAPI void APIENTRY glDeleteShader (GLuint); -GLAPI void APIENTRY glDetachShader (GLuint, GLuint); -GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); -GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); -GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); -GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); -GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); -GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); -GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); -GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); -GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgram (GLuint); -GLAPI GLboolean APIENTRY glIsShader (GLuint); -GLAPI void APIENTRY glLinkProgram (GLuint); -GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); -GLAPI void APIENTRY glUseProgram (GLuint); -GLAPI void APIENTRY glUniform1f (GLint, GLfloat); -GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform1i (GLint, GLint); -GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); -GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glValidateProgram (GLuint); -GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); -typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveTextureARB (GLenum); -GLAPI void APIENTRY glClientActiveTextureARB (GLenum); -GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); -GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); -GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); -GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); -GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); -GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); -GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); -GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); -GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); -#endif - -#ifndef GL_ARB_transpose_matrix -#define GL_ARB_transpose_matrix 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); -GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); -GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); -GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); -typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); -#endif - -#ifndef GL_ARB_multisample -#define GL_ARB_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); -#endif - -#ifndef GL_ARB_texture_env_add -#define GL_ARB_texture_env_add 1 -#endif - -#ifndef GL_ARB_texture_cube_map -#define GL_ARB_texture_cube_map 1 -#endif - -#ifndef GL_ARB_texture_compression -#define GL_ARB_texture_compression 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); -#endif - -#ifndef GL_ARB_texture_border_clamp -#define GL_ARB_texture_border_clamp 1 -#endif - -#ifndef GL_ARB_point_parameters -#define GL_ARB_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_ARB_vertex_blend -#define GL_ARB_vertex_blend 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); -GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); -GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); -GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); -GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); -GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); -GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); -GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); -GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexBlendARB (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); -typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); -typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); -typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); -typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); -typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); -typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); -typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); -#endif - -#ifndef GL_ARB_matrix_palette -#define GL_ARB_matrix_palette 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); -GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); -GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); -GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); -GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); -typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); -typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_ARB_texture_env_combine -#define GL_ARB_texture_env_combine 1 -#endif - -#ifndef GL_ARB_texture_env_crossbar -#define GL_ARB_texture_env_crossbar 1 -#endif - -#ifndef GL_ARB_texture_env_dot3 -#define GL_ARB_texture_env_dot3 1 -#endif - -#ifndef GL_ARB_texture_mirrored_repeat -#define GL_ARB_texture_mirrored_repeat 1 -#endif - -#ifndef GL_ARB_depth_texture -#define GL_ARB_depth_texture 1 -#endif - -#ifndef GL_ARB_shadow -#define GL_ARB_shadow 1 -#endif - -#ifndef GL_ARB_shadow_ambient -#define GL_ARB_shadow_ambient 1 -#endif - -#ifndef GL_ARB_window_pos -#define GL_ARB_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); -GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); -GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); -GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); -GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); -GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); -GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); -GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); -GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); -#endif - -#ifndef GL_ARB_vertex_program -#define GL_ARB_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); -GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); -GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); -GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); -GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); -GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); -GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); -GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); -GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); -GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); -GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); -GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); -GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); -typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); -typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); -#endif - -#ifndef GL_ARB_fragment_program -#define GL_ARB_fragment_program 1 -/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ -#endif - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); -GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); -GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); -GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); -GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); -GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); -typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); -typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); -typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); -#endif - -#ifndef GL_ARB_occlusion_query -#define GL_ARB_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); -GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); -GLAPI void APIENTRY glEndQueryARB (GLenum); -GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); -typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); -GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); -GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); -GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); -GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); -GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); -GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); -GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); -GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); -GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); -GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); -GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); -GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glUniform1iARB (GLint, GLint); -GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); -GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); -GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); -GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); -GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); -GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); -GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); -GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); -GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); -GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); -typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); -typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); -typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); -typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); -typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); -typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); -typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); -typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); -typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); -typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); -typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); -typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); -typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -#endif - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); -GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); -GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_ARB_fragment_shader 1 -#endif - -#ifndef GL_ARB_shading_language_100 -#define GL_ARB_shading_language_100 1 -#endif - -#ifndef GL_ARB_texture_non_power_of_two -#define GL_ARB_texture_non_power_of_two 1 -#endif - -#ifndef GL_ARB_point_sprite -#define GL_ARB_point_sprite 1 -#endif - -#ifndef GL_ARB_fragment_program_shadow -#define GL_ARB_fragment_program_shadow 1 -#endif - -#ifndef GL_ARB_draw_buffers -#define GL_ARB_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ARB_texture_rectangle -#define GL_ARB_texture_rectangle 1 -#endif - -#ifndef GL_ARB_color_buffer_float -#define GL_ARB_color_buffer_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); -#endif - -#ifndef GL_ARB_half_float_pixel -#define GL_ARB_half_float_pixel 1 -#endif - -#ifndef GL_ARB_texture_float -#define GL_ARB_texture_float 1 -#endif - -#ifndef GL_ARB_pixel_buffer_object -#define GL_ARB_pixel_buffer_object 1 -#endif - -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 -#endif - -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -#endif - -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); -#endif - -#ifndef GL_EXT_texture -#define GL_EXT_texture 1 -#endif - -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGIS_texture_filter4 -#define GL_SGIS_texture_filter4 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); -typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); -#endif - -#ifndef GL_EXT_subtexture -#define GL_EXT_subtexture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_EXT_copy_texture -#define GL_EXT_copy_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -#endif - -#ifndef GL_EXT_histogram -#define GL_EXT_histogram 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); -GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); -GLAPI void APIENTRY glResetHistogramEXT (GLenum); -GLAPI void APIENTRY glResetMinmaxEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); -#endif - -#ifndef GL_EXT_convolution -#define GL_EXT_convolution 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); -GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); -typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -#endif - -#ifndef GL_EXT_color_matrix -#define GL_EXT_color_matrix 1 -#endif - -#ifndef GL_SGI_color_table -#define GL_SGI_color_table 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); -GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); -#endif - -#ifndef GL_SGIX_pixel_texture -#define GL_SGIX_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); -#endif - -#ifndef GL_SGIS_pixel_texture -#define GL_SGIS_pixel_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); -GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); -GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); -GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); -GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); -GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIS_texture4D -#define GL_SGIS_texture4D 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); -#endif - -#ifndef GL_SGI_texture_color_table -#define GL_SGI_texture_color_table 1 -#endif - -#ifndef GL_EXT_cmyka -#define GL_EXT_cmyka 1 -#endif - -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); -GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); -GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); -typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); -typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); -typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); -typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -#endif - -#ifndef GL_SGIS_detail_texture -#define GL_SGIS_detail_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_SGIS_sharpen_texture -#define GL_SGIS_sharpen_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); -#endif - -#ifndef GL_EXT_packed_pixels -#define GL_EXT_packed_pixels 1 -#endif - -#ifndef GL_SGIS_texture_lod -#define GL_SGIS_texture_lod 1 -#endif - -#ifndef GL_SGIS_multisample -#define GL_SGIS_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); -GLAPI void APIENTRY glSamplePatternSGIS (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); -#endif - -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 -#endif - -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glArrayElementEXT (GLint); -GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); -GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); -GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); -GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); -typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); -typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); -typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_misc_attribute -#define GL_EXT_misc_attribute 1 -#endif - -#ifndef GL_SGIS_generate_mipmap -#define GL_SGIS_generate_mipmap 1 -#endif - -#ifndef GL_SGIX_clipmap -#define GL_SGIX_clipmap 1 -#endif - -#ifndef GL_SGIX_shadow -#define GL_SGIX_shadow 1 -#endif - -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 -#endif - -#ifndef GL_SGIS_texture_border_clamp -#define GL_SGIS_texture_border_clamp 1 -#endif - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 -#endif - -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 -#endif - -#ifndef GL_SGIX_interlace -#define GL_SGIX_interlace 1 -#endif - -#ifndef GL_SGIX_pixel_tiles -#define GL_SGIX_pixel_tiles 1 -#endif - -#ifndef GL_SGIX_texture_select -#define GL_SGIX_texture_select 1 -#endif - -#ifndef GL_SGIX_sprite -#define GL_SGIX_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); -GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); -GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); -GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_texture_multi_buffer -#define GL_SGIX_texture_multi_buffer 1 -#endif - -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_SGIS_point_parameters -#define GL_SGIS_point_parameters 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); -GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_SGIX_instruments -#define GL_SGIX_instruments 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); -GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); -GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); -GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); -GLAPI void APIENTRY glStartInstrumentsSGIX (void); -GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); -typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); -typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); -typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); -typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); -#endif - -#ifndef GL_SGIX_texture_scale_bias -#define GL_SGIX_texture_scale_bias 1 -#endif - -#ifndef GL_SGIX_framezoom -#define GL_SGIX_framezoom 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFrameZoomSGIX (GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); -#endif - -#ifndef GL_SGIX_tag_sample_buffer -#define GL_SGIX_tag_sample_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTagSampleBufferSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_polynomial_ffd -#define GL_SGIX_polynomial_ffd 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -GLAPI void APIENTRY glDeformSGIX (GLbitfield); -GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); -typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); -typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); -typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); -#endif - -#ifndef GL_SGIX_reference_plane -#define GL_SGIX_reference_plane 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); -#endif - -#ifndef GL_SGIX_flush_raster -#define GL_SGIX_flush_raster 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushRasterSGIX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); -#endif - -#ifndef GL_SGIX_depth_texture -#define GL_SGIX_depth_texture 1 -#endif - -#ifndef GL_SGIS_fog_function -#define GL_SGIS_fog_function 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); -GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); -typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); -#endif - -#ifndef GL_SGIX_fog_offset -#define GL_SGIX_fog_offset 1 -#endif - -#ifndef GL_HP_image_transform -#define GL_HP_image_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); -GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_HP_convolution_border_modes -#define GL_HP_convolution_border_modes 1 -#endif - -#ifndef GL_SGIX_texture_add_env -#define GL_SGIX_texture_add_env 1 -#endif - -#ifndef GL_EXT_color_subtable -#define GL_EXT_color_subtable 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -#endif - -#ifndef GL_PGI_vertex_hints -#define GL_PGI_vertex_hints 1 -#endif - -#ifndef GL_PGI_misc_hints -#define GL_PGI_misc_hints 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glHintPGI (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); -#endif - -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); -GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 -#endif - -#ifndef GL_SGIX_list_priority -#define GL_SGIX_list_priority 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); -GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); -GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); -GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); -#endif - -#ifndef GL_SGIX_ir_instrument1 -#define GL_SGIX_ir_instrument1 1 -#endif - -#ifndef GL_SGIX_calligraphic_fragment -#define GL_SGIX_calligraphic_fragment 1 -#endif - -#ifndef GL_SGIX_texture_lod_bias -#define GL_SGIX_texture_lod_bias 1 -#endif - -#ifndef GL_SGIX_shadow_ambient -#define GL_SGIX_shadow_ambient 1 -#endif - -#ifndef GL_EXT_index_texture -#define GL_EXT_index_texture 1 -#endif - -#ifndef GL_EXT_index_material -#define GL_EXT_index_material 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_EXT_index_func -#define GL_EXT_index_func 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); -#endif - -#ifndef GL_EXT_index_array_formats -#define GL_EXT_index_array_formats 1 -#endif - -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); -GLAPI void APIENTRY glUnlockArraysEXT (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); -#endif - -#ifndef GL_EXT_cull_vertex -#define GL_EXT_cull_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); -GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); -#endif - -#ifndef GL_SGIX_ycrcb -#define GL_SGIX_ycrcb 1 -#endif - -#ifndef GL_SGIX_fragment_lighting -#define GL_SGIX_fragment_lighting 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); -GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); -GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); -GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); -GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); -GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); -GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_IBM_rasterpos_clip -#define GL_IBM_rasterpos_clip 1 -#endif - -#ifndef GL_HP_texture_lighting -#define GL_HP_texture_lighting 1 -#endif - -#ifndef GL_EXT_draw_range_elements -#define GL_EXT_draw_range_elements 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -#endif - -#ifndef GL_WIN_phong_shading -#define GL_WIN_phong_shading 1 -#endif - -#ifndef GL_WIN_specular_fog -#define GL_WIN_specular_fog 1 -#endif - -#ifndef GL_EXT_light_texture -#define GL_EXT_light_texture 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glApplyTextureEXT (GLenum); -GLAPI void APIENTRY glTextureLightEXT (GLenum); -GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); -typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); -typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); -#endif - -#ifndef GL_SGIX_blend_alpha_minmax -#define GL_SGIX_blend_alpha_minmax 1 -#endif - -#ifndef GL_EXT_bgra -#define GL_EXT_bgra 1 -#endif - -#ifndef GL_SGIX_async -#define GL_SGIX_async 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); -GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); -GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); -GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); -GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); -GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); -typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); -typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); -typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); -typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); -typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); -#endif - -#ifndef GL_SGIX_async_pixel -#define GL_SGIX_async_pixel 1 -#endif - -#ifndef GL_SGIX_async_histogram -#define GL_SGIX_async_histogram 1 -#endif - -#ifndef GL_INTEL_parallel_arrays -#define GL_INTEL_parallel_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); -GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); -GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); -GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); -#endif - -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 -#endif - -#ifndef GL_EXT_pixel_transform -#define GL_EXT_pixel_transform 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); -GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); -#endif - -#ifndef GL_EXT_pixel_transform_color_table -#define GL_EXT_pixel_transform_color_table 1 -#endif - -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 -#endif - -#ifndef GL_EXT_separate_specular_color -#define GL_EXT_separate_specular_color 1 -#endif - -#ifndef GL_EXT_secondary_color -#define GL_EXT_secondary_color 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); -GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); -GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); -GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); -GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); -GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); -GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); -GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); -GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); -GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_perturb_normal -#define GL_EXT_texture_perturb_normal 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureNormalEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); -#endif - -#ifndef GL_EXT_multi_draw_arrays -#define GL_EXT_multi_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); -#endif - -#ifndef GL_EXT_fog_coord -#define GL_EXT_fog_coord 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFogCoordfEXT (GLfloat); -GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); -GLAPI void APIENTRY glFogCoorddEXT (GLdouble); -GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); -GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); -typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); -typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); -typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_REND_screen_coordinates -#define GL_REND_screen_coordinates 1 -#endif - -#ifndef GL_EXT_coordinate_frame -#define GL_EXT_coordinate_frame 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); -GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); -GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); -GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glTangent3ivEXT (const GLint *); -GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glTangent3svEXT (const GLshort *); -GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); -GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); -GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); -GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); -GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); -GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); -GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); -typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); -typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); -typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); -typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); -typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); -typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); -typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); -typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); -typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); -typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); -typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_EXT_texture_env_combine -#define GL_EXT_texture_env_combine 1 -#endif - -#ifndef GL_APPLE_specular_vector -#define GL_APPLE_specular_vector 1 -#endif - -#ifndef GL_APPLE_transform_hint -#define GL_APPLE_transform_hint 1 -#endif - -#ifndef GL_SGIX_fog_scale -#define GL_SGIX_fog_scale 1 -#endif - -#ifndef GL_SUNX_constant_data -#define GL_SUNX_constant_data 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFinishTextureSUNX (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); -#endif - -#ifndef GL_SUN_global_alpha -#define GL_SUN_global_alpha 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); -GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); -GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); -GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); -GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); -GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); -GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); -GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); -typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); -#endif - -#ifndef GL_SUN_triangle_list -#define GL_SUN_triangle_list 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); -GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); -GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); -GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); -GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); -GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); -GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); -#endif - -#ifndef GL_SUN_vertex -#define GL_SUN_vertex 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); -#endif - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_blend_func_separate -#define GL_INGR_blend_func_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -#endif - -#ifndef GL_INGR_color_clamp -#define GL_INGR_color_clamp 1 -#endif - -#ifndef GL_INGR_interlace_read -#define GL_INGR_interlace_read 1 -#endif - -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 -#endif - -#ifndef GL_EXT_422_pixels -#define GL_EXT_422_pixels 1 -#endif - -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 -#endif - -#ifndef GL_SUN_convolution_border_modes -#define GL_SUN_convolution_border_modes 1 -#endif - -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 -#endif - -#ifndef GL_EXT_texture_lod_bias -#define GL_EXT_texture_lod_bias 1 -#endif - -#ifndef GL_EXT_texture_filter_anisotropic -#define GL_EXT_texture_filter_anisotropic 1 -#endif - -#ifndef GL_EXT_vertex_weighting -#define GL_EXT_vertex_weighting 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); -GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); -GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); -#endif - -#ifndef GL_NV_light_max_exponent -#define GL_NV_light_max_exponent 1 -#endif - -#ifndef GL_NV_vertex_array_range -#define GL_NV_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); -GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); -#endif - -#ifndef GL_NV_register_combiners -#define GL_NV_register_combiners 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); -GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); -GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); -GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); -GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); -GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); -#endif - -#ifndef GL_NV_fog_distance -#define GL_NV_fog_distance 1 -#endif - -#ifndef GL_NV_texgen_emboss -#define GL_NV_texgen_emboss 1 -#endif - -#ifndef GL_NV_blend_square -#define GL_NV_blend_square 1 -#endif - -#ifndef GL_NV_texture_env_combine4 -#define GL_NV_texture_env_combine4 1 -#endif - -#ifndef GL_MESA_resize_buffers -#define GL_MESA_resize_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glResizeBuffersMESA (void); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); -#endif - -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); -GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); -GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); -GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); -GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); -GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); -GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); -GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); -typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); -typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); -#endif - -#ifndef GL_IBM_cull_vertex -#define GL_IBM_cull_vertex 1 -#endif - -#ifndef GL_IBM_multimode_draw_arrays -#define GL_IBM_multimode_draw_arrays 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); -GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); -#endif - -#ifndef GL_IBM_vertex_array_lists -#define GL_IBM_vertex_array_lists 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); -GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); -#endif - -#ifndef GL_SGIX_subsample -#define GL_SGIX_subsample 1 -#endif - -#ifndef GL_SGIX_ycrcba -#define GL_SGIX_ycrcba 1 -#endif - -#ifndef GL_SGIX_ycrcb_subsample -#define GL_SGIX_ycrcb_subsample 1 -#endif - -#ifndef GL_SGIX_depth_pass_instrument -#define GL_SGIX_depth_pass_instrument 1 -#endif - -#ifndef GL_3DFX_texture_compression_FXT1 -#define GL_3DFX_texture_compression_FXT1 1 -#endif - -#ifndef GL_3DFX_multisample -#define GL_3DFX_multisample 1 -#endif - -#ifndef GL_3DFX_tbuffer -#define GL_3DFX_tbuffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTbufferMask3DFX (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); -#endif - -#ifndef GL_EXT_multisample -#define GL_EXT_multisample 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); -GLAPI void APIENTRY glSamplePatternEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); -typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); -#endif - -#ifndef GL_SGIX_vertex_preclip -#define GL_SGIX_vertex_preclip 1 -#endif - -#ifndef GL_SGIX_convolution_accuracy -#define GL_SGIX_convolution_accuracy 1 -#endif - -#ifndef GL_SGIX_resample -#define GL_SGIX_resample 1 -#endif - -#ifndef GL_SGIS_point_line_texgen -#define GL_SGIS_point_line_texgen 1 -#endif - -#ifndef GL_SGIS_texture_color_mask -#define GL_SGIS_texture_color_mask 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -#endif - -#ifndef GL_SGIX_igloo_interface -#define GL_SGIX_igloo_interface 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); -#endif - -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 -#endif - -#ifndef GL_ATI_texture_mirror_once -#define GL_ATI_texture_mirror_once 1 -#endif - -#ifndef GL_NV_fence -#define GL_NV_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); -GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); -GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); -GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glFinishFenceNV (GLuint); -GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); -typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); -#endif - -#ifndef GL_NV_evaluators -#define GL_NV_evaluators 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); -GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); -GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); -GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); -typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); -typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); -#endif - -#ifndef GL_NV_packed_depth_stencil -#define GL_NV_packed_depth_stencil 1 -#endif - -#ifndef GL_NV_register_combiners2 -#define GL_NV_register_combiners2 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); -GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); -typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); -#endif - -#ifndef GL_NV_texture_compression_vtc -#define GL_NV_texture_compression_vtc 1 -#endif - -#ifndef GL_NV_texture_rectangle -#define GL_NV_texture_rectangle 1 -#endif - -#ifndef GL_NV_texture_shader -#define GL_NV_texture_shader 1 -#endif - -#ifndef GL_NV_texture_shader2 -#define GL_NV_texture_shader2 1 -#endif - -#ifndef GL_NV_vertex_array_range2 -#define GL_NV_vertex_array_range2 1 -#endif - -#ifndef GL_NV_vertex_program -#define GL_NV_vertex_program 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); -GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); -GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); -GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); -GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); -GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); -GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); -GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); -GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); -GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); -GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); -GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); -GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); -GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); -GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); -GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); -GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); -GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); -GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); -GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); -GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); -GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); -GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); -GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); -GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); -typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); -typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); -typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); -typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); -typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); -typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); -typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); -#endif - -#ifndef GL_SGIX_texture_coordinate_clamp -#define GL_SGIX_texture_coordinate_clamp 1 -#endif - -#ifndef GL_SGIX_scalebias_hint -#define GL_SGIX_scalebias_hint 1 -#endif - -#ifndef GL_OML_interlace -#define GL_OML_interlace 1 -#endif - -#ifndef GL_OML_subsample -#define GL_OML_subsample 1 -#endif - -#ifndef GL_OML_resample -#define GL_OML_resample 1 -#endif - -#ifndef GL_NV_copy_depth_to_color -#define GL_NV_copy_depth_to_color 1 -#endif - -#ifndef GL_ATI_envmap_bumpmap -#define GL_ATI_envmap_bumpmap 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); -GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); -GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); -typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); -typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); -#endif - -#ifndef GL_ATI_fragment_shader -#define GL_ATI_fragment_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); -GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); -GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); -GLAPI void APIENTRY glBeginFragmentShaderATI (void); -GLAPI void APIENTRY glEndFragmentShaderATI (void); -GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); -GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); -GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); -typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); -typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); -typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); -#endif - -#ifndef GL_ATI_pn_triangles -#define GL_ATI_pn_triangles 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); -GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_vertex_array_object -#define GL_ATI_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); -GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); -GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); -GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); -GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); -GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); -GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); -typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); -#endif - -#ifndef GL_EXT_vertex_shader -#define GL_EXT_vertex_shader 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBeginVertexShaderEXT (void); -GLAPI void APIENTRY glEndVertexShaderEXT (void); -GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); -GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); -GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); -GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); -GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); -GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); -GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); -GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); -GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); -GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); -GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); -GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); -GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); -GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); -GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); -GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); -GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); -GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); -GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); -GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); -GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); -GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); -GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); -GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); -GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); -GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); -GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); -typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); -typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); -typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); -typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); -typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); -typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); -typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); -typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); -typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); -typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); -typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); -typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); -typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); -typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); -typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); -typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); -typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); -typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); -typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); -typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); -#endif - -#ifndef GL_ATI_vertex_streams -#define GL_ATI_vertex_streams 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); -GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); -GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); -GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); -GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); -GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); -GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); -GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); -GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); -GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); -GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); -GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); -GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); -GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); -typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); -typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); -typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); -typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); -#endif - -#ifndef GL_ATI_element_array -#define GL_ATI_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); -GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); -GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); -#endif - -#ifndef GL_SUN_mesh_array -#define GL_SUN_mesh_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); -#endif - -#ifndef GL_SUN_slice_accum -#define GL_SUN_slice_accum 1 -#endif - -#ifndef GL_NV_multisample_filter_hint -#define GL_NV_multisample_filter_hint 1 -#endif - -#ifndef GL_NV_depth_clamp -#define GL_NV_depth_clamp 1 -#endif - -#ifndef GL_NV_occlusion_query -#define GL_NV_occlusion_query 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); -GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); -GLAPI void APIENTRY glEndOcclusionQueryNV (void); -GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); -GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); -typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); -typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); -typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); -#endif - -#ifndef GL_NV_point_sprite -#define GL_NV_point_sprite 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); -GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); -#endif - -#ifndef GL_NV_texture_shader3 -#define GL_NV_texture_shader3 1 -#endif - -#ifndef GL_NV_vertex_program1_1 -#define GL_NV_vertex_program1_1 1 -#endif - -#ifndef GL_EXT_shadow_funcs -#define GL_EXT_shadow_funcs 1 -#endif - -#ifndef GL_EXT_stencil_two_side -#define GL_EXT_stencil_two_side 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); -#endif - -#ifndef GL_ATI_text_fragment_shader -#define GL_ATI_text_fragment_shader 1 -#endif - -#ifndef GL_APPLE_client_storage -#define GL_APPLE_client_storage 1 -#endif - -#ifndef GL_APPLE_element_array -#define GL_APPLE_element_array 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); -GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); -GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); -GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); -GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); -typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); -#endif - -#ifndef GL_APPLE_fence -#define GL_APPLE_fence 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); -GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); -GLAPI void APIENTRY glSetFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); -GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); -GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); -GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); -typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); -typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); -typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); -typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); -typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); -#endif - -#ifndef GL_APPLE_vertex_array_object -#define GL_APPLE_vertex_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); -GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); -GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); -#endif - -#ifndef GL_APPLE_vertex_array_range -#define GL_APPLE_vertex_array_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); -GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); -GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); -#endif - -#ifndef GL_APPLE_ycbcr_422 -#define GL_APPLE_ycbcr_422 1 -#endif - -#ifndef GL_S3_s3tc -#define GL_S3_s3tc 1 -#endif - -#ifndef GL_ATI_draw_buffers -#define GL_ATI_draw_buffers 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); -#endif - -#ifndef GL_ATI_pixel_format_float -#define GL_ATI_pixel_format_float 1 -/* This is really a WGL extension, but defines some associated GL enums. - * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. - */ -#endif - -#ifndef GL_ATI_texture_env_combine3 -#define GL_ATI_texture_env_combine3 1 -#endif - -#ifndef GL_ATI_texture_float -#define GL_ATI_texture_float 1 -#endif - -#ifndef GL_NV_float_buffer -#define GL_NV_float_buffer 1 -#endif - -#ifndef GL_NV_fragment_program -#define GL_NV_fragment_program 1 -/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); -GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); -GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); -GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -#endif - -#ifndef GL_NV_half_float -#define GL_NV_half_float 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); -GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); -GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); -GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); -GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); -GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); -GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); -GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); -typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); -typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); -typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); -typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); -typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); -typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); -typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); -typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); -typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); -typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); -typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); -typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); -typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); -typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); -#endif - -#ifndef GL_NV_pixel_data_range -#define GL_NV_pixel_data_range 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); -GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); -typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); -#endif - -#ifndef GL_NV_primitive_restart -#define GL_NV_primitive_restart 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glPrimitiveRestartNV (void); -GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); -#endif - -#ifndef GL_NV_texture_expand_normal -#define GL_NV_texture_expand_normal 1 -#endif - -#ifndef GL_NV_vertex_program2 -#define GL_NV_vertex_program2 1 -#endif - -#ifndef GL_ATI_map_object_buffer -#define GL_ATI_map_object_buffer 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); -GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); -typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); -#endif - -#ifndef GL_ATI_separate_stencil -#define GL_ATI_separate_stencil 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); -GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -#endif - -#ifndef GL_ATI_vertex_attrib_array_object -#define GL_ATI_vertex_attrib_array_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); -GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); -GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); -#endif - -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -#ifndef GL_EXT_depth_bounds_test -#define GL_EXT_depth_bounds_test 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); -#endif - -#ifndef GL_EXT_texture_mirror_clamp -#define GL_EXT_texture_mirror_clamp 1 -#endif - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); -#endif - -#ifndef GL_MESA_pack_invert -#define GL_MESA_pack_invert 1 -#endif - -#ifndef GL_MESA_ycbcr_texture -#define GL_MESA_ycbcr_texture 1 -#endif - -#ifndef GL_EXT_pixel_buffer_object -#define GL_EXT_pixel_buffer_object 1 -#endif - -#ifndef GL_NV_fragment_program_option -#define GL_NV_fragment_program_option 1 -#endif - -#ifndef GL_NV_fragment_program2 -#define GL_NV_fragment_program2 1 -#endif - -#ifndef GL_NV_vertex_program2_option -#define GL_NV_vertex_program2_option 1 -#endif - -#ifndef GL_NV_vertex_program3 -#define GL_NV_vertex_program3 1 -#endif - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); -GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); -GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); -GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); -GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); -GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); -GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); -GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); -GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); -GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); -GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); -GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); -GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); -GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); -GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); -typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); -typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); -#endif - -#ifndef GL_GREMEDY_string_marker -#define GL_GREMEDY_string_marker 1 -#ifdef GL_GLEXT_PROTOTYPES -GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); -#endif /* GL_GLEXT_PROTOTYPES */ -typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); -#endif - - -#ifdef __cplusplus -} -#endif - -#endif +# endif #endif /* NO_SDL_GLEXT */ /*@}*/ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_platform.h b/externals/sdl-1.2.15/msvc/include/SDL_platform.h index 48540a8..c0c1c04 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_platform.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_platform.h @@ -28,83 +28,83 @@ #define _SDL_platform_h #if defined(_AIX) -#undef __AIX__ -#define __AIX__ 1 +# undef __AIX__ +# define __AIX__ 1 #endif #if defined(__BEOS__) -#undef __BEOS__ -#define __BEOS__ 1 +# undef __BEOS__ +# define __BEOS__ 1 #endif #if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 +# undef __HAIKU__ +# define __HAIKU__ 1 #endif #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) -#undef __BSDI__ -#define __BSDI__ 1 +# undef __BSDI__ +# define __BSDI__ 1 #endif #if defined(_arch_dreamcast) -#undef __DREAMCAST__ -#define __DREAMCAST__ 1 +# undef __DREAMCAST__ +# define __DREAMCAST__ 1 #endif #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) -#undef __FREEBSD__ -#define __FREEBSD__ 1 +# undef __FREEBSD__ +# define __FREEBSD__ 1 #endif #if defined(__HAIKU__) -#undef __HAIKU__ -#define __HAIKU__ 1 +# undef __HAIKU__ +# define __HAIKU__ 1 #endif #if defined(hpux) || defined(__hpux) || defined(__hpux__) -#undef __HPUX__ -#define __HPUX__ 1 +# undef __HPUX__ +# define __HPUX__ 1 #endif #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) -#undef __IRIX__ -#define __IRIX__ 1 +# undef __IRIX__ +# define __IRIX__ 1 #endif #if defined(linux) || defined(__linux) || defined(__linux__) -#undef __LINUX__ -#define __LINUX__ 1 +# undef __LINUX__ +# define __LINUX__ 1 #endif #if defined(__APPLE__) -#undef __MACOSX__ -#define __MACOSX__ 1 +# undef __MACOSX__ +# define __MACOSX__ 1 #elif defined(macintosh) -#undef __MACOS__ -#define __MACOS__ 1 +# undef __MACOS__ +# define __MACOS__ 1 #endif #if defined(__NetBSD__) -#undef __NETBSD__ -#define __NETBSD__ 1 +# undef __NETBSD__ +# define __NETBSD__ 1 #endif #if defined(__OpenBSD__) -#undef __OPENBSD__ -#define __OPENBSD__ 1 +# undef __OPENBSD__ +# define __OPENBSD__ 1 #endif #if defined(__OS2__) -#undef __OS2__ -#define __OS2__ 1 +# undef __OS2__ +# define __OS2__ 1 #endif #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) -#undef __OSF__ -#define __OSF__ 1 +# undef __OSF__ +# define __OSF__ 1 #endif #if defined(__QNXNTO__) -#undef __QNXNTO__ -#define __QNXNTO__ 1 +# undef __QNXNTO__ +# define __QNXNTO__ 1 #endif #if defined(riscos) || defined(__riscos) || defined(__riscos__) -#undef __RISCOS__ -#define __RISCOS__ 1 +# undef __RISCOS__ +# define __RISCOS__ 1 #endif #if defined(__SVR4) -#undef __SOLARIS__ -#define __SOLARIS__ 1 +# undef __SOLARIS__ +# define __SOLARIS__ 1 #endif #if defined(WIN32) || defined(_WIN32) -#undef __WIN32__ -#define __WIN32__ 1 +# undef __WIN32__ +# define __WIN32__ 1 #endif #endif /* _SDL_platform_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_quit.h b/externals/sdl-1.2.15/msvc/include/SDL_quit.h index abd2ec6..31d3979 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_quit.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_quit.h @@ -50,6 +50,6 @@ */ #define SDL_QuitRequested() \ - (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + (SDL_PumpEvents(), SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK)) #endif /* _SDL_quit_h */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_rwops.h b/externals/sdl-1.2.15/msvc/include/SDL_rwops.h index 98361d7..3ef3de1 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_rwops.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_rwops.h @@ -39,56 +39,62 @@ extern "C" { /** This is the read/write operation structure -- very basic */ -typedef struct SDL_RWops { - /** Seek to 'offset' relative to whence, one of stdio's whence values: +typedef struct SDL_RWops +{ + /** Seek to 'offset' relative to whence, one of stdio's whence values: * SEEK_SET, SEEK_CUR, SEEK_END * Returns the final offset in the data source. */ - int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); + int(SDLCALL* seek)(struct SDL_RWops* context, int offset, int whence); - /** Read up to 'maxnum' objects each of size 'size' from the data + /** Read up to 'maxnum' objects each of size 'size' from the data * source to the area pointed at by 'ptr'. * Returns the number of objects read, or -1 if the read failed. */ - int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + int(SDLCALL* read)(struct SDL_RWops* context, void* ptr, int size, int maxnum); - /** Write exactly 'num' objects each of size 'objsize' from the area + /** Write exactly 'num' objects each of size 'objsize' from the area * pointed at by 'ptr' to data source. * Returns 'num', or -1 if the write failed. */ - int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); + int(SDLCALL* write)(struct SDL_RWops* context, const void* ptr, int size, int num); - /** Close and free an allocated SDL_FSops structure */ - int (SDLCALL *close)(struct SDL_RWops *context); + /** Close and free an allocated SDL_FSops structure */ + int(SDLCALL* close)(struct SDL_RWops* context); - Uint32 type; - union { + Uint32 type; + union { #if defined(__WIN32__) && !defined(__SYMBIAN32__) - struct { - int append; - void *h; - struct { - void *data; - int size; - int left; - } buffer; - } win32io; + struct + { + int append; + void* h; + struct + { + void* data; + int size; + int left; + } buffer; + } win32io; #endif -#ifdef HAVE_STDIO_H - struct { - int autoclose; - FILE *fp; - } stdio; +#ifdef HAVE_STDIO_H + struct + { + int autoclose; + FILE* fp; + } stdio; #endif - struct { - Uint8 *base; - Uint8 *here; - Uint8 *stop; - } mem; - struct { - void *data1; - } unknown; - } hidden; + struct + { + Uint8* base; + Uint8* here; + Uint8* stop; + } mem; + struct + { + void* data1; + } unknown; + } hidden; } SDL_RWops; @@ -96,54 +102,54 @@ typedef struct SDL_RWops { /** @name Functions to create SDL_RWops structures from various data sources */ /*@{*/ -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromFile(const char* file, const char* mode); #ifdef HAVE_STDIO_H -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromFP(FILE* fp, int autoclose); #endif -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); -extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromMem(void* mem, int size); +extern DECLSPEC SDL_RWops* SDLCALL SDL_RWFromConstMem(const void* mem, int size); -extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); -extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); +extern DECLSPEC SDL_RWops* SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops* area); /*@}*/ /** @name Seek Reference Points */ /*@{*/ -#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ -#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ -#define RW_SEEK_END 2 /**< Seek relative to the end of data */ +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ /*@}*/ /** @name Macros to easily read and write from an SDL_RWops structure */ /*@{*/ -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) /*@}*/ /** @name Read an item of the specified endianness and return in native format */ /*@{*/ -extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); -extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); -extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); -extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops* src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops* src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops* src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops* src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops* src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops* src); /*@}*/ /** @name Write an item of native format to the specified endianness */ /*@{*/ -extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); -extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); -extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); -extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); -extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); -extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops* dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops* dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops* dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops* dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops* dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops* dst, Uint64 value); /*@}*/ /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_stdinc.h b/externals/sdl-1.2.15/msvc/include/SDL_stdinc.h index 35a4fdd..fcf3908 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_stdinc.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_stdinc.h @@ -31,87 +31,88 @@ #ifdef HAVE_SYS_TYPES_H -#include +# include #endif #ifdef HAVE_STDIO_H -#include +# include #endif #if defined(STDC_HEADERS) -# include -# include -# include -#else -# if defined(HAVE_STDLIB_H) -# include -# elif defined(HAVE_MALLOC_H) -# include -# endif -# if defined(HAVE_STDDEF_H) -# include -# endif -# if defined(HAVE_STDARG_H) -# include -# endif +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif #endif #ifdef HAVE_STRING_H -# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) -# include -# endif -# include +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include #endif #ifdef HAVE_STRINGS_H -# include +# include #endif #if defined(HAVE_INTTYPES_H) -# include +# include #elif defined(HAVE_STDINT_H) -# include +# include #endif #ifdef HAVE_CTYPE_H -# include +# include #endif #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) -# include +# include #endif /** The number of elements in an array */ -#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) -#define SDL_TABLESIZE(table) SDL_arraysize(table) +#define SDL_arraysize(array) (sizeof(array) / sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) /* Use proper C++ casts when compiled as C++ to be compatible with the option -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above. */ #ifdef __cplusplus -#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) -#define SDL_static_cast(type, expression) static_cast(expression) +# define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +# define SDL_static_cast(type, expression) static_cast(expression) #else -#define SDL_reinterpret_cast(type, expression) ((type)(expression)) -#define SDL_static_cast(type, expression) ((type)(expression)) +# define SDL_reinterpret_cast(type, expression) ((type)(expression)) +# define SDL_static_cast(type, expression) ((type)(expression)) #endif /** @name Basic data types */ /*@{*/ typedef enum { - SDL_FALSE = 0, - SDL_TRUE = 1 + SDL_FALSE = 0, + SDL_TRUE = 1 } SDL_bool; -typedef int8_t Sint8; -typedef uint8_t Uint8; -typedef int16_t Sint16; -typedef uint16_t Uint16; -typedef int32_t Sint32; -typedef uint32_t Uint32; +typedef int8_t Sint8; +typedef uint8_t Uint8; +typedef int16_t Sint16; +typedef uint16_t Uint16; +typedef int32_t Sint32; +typedef uint32_t Uint32; #ifdef SDL_HAS_64BIT_TYPE -typedef int64_t Sint64; -#ifndef SYMBIAN32_GCCE -typedef uint64_t Uint64; -#endif +typedef int64_t Sint64; +# ifndef SYMBIAN32_GCCE +typedef uint64_t Uint64; +# endif #else /* This is really just a hack to prevent the compiler from complaining */ -typedef struct { - Uint32 hi; - Uint32 lo; +typedef struct +{ + Uint32 hi; + Uint32 lo; } Uint64, Sint64; #endif @@ -119,8 +120,8 @@ typedef struct { /** @name Make sure the types really have the right sizes */ /*@{*/ -#define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_dummy_ ## name[(x) * 2 - 1] +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_##name[(x)*2 - 1] SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); @@ -140,11 +141,11 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); */ /* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ #ifdef __MWERKS__ -#pragma enumsalwaysint on +# pragma enumsalwaysint on #endif typedef enum { - DUMMY_ENUM_VALUE + DUMMY_ENUM_VALUE } SDL_DUMMY_ENUM; #ifndef __NDS__ @@ -159,457 +160,478 @@ extern "C" { #endif #ifdef HAVE_MALLOC -#define SDL_malloc malloc +# define SDL_malloc malloc #else -extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); +extern DECLSPEC void* SDLCALL SDL_malloc(size_t size); #endif #ifdef HAVE_CALLOC -#define SDL_calloc calloc +# define SDL_calloc calloc #else -extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); +extern DECLSPEC void* SDLCALL SDL_calloc(size_t nmemb, size_t size); #endif #ifdef HAVE_REALLOC -#define SDL_realloc realloc +# define SDL_realloc realloc #else -extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); +extern DECLSPEC void* SDLCALL SDL_realloc(void* mem, size_t size); #endif #ifdef HAVE_FREE -#define SDL_free free +# define SDL_free free #else -extern DECLSPEC void SDLCALL SDL_free(void *mem); +extern DECLSPEC void SDLCALL SDL_free(void* mem); #endif #if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) - #pragma alloca -# elif defined(__MRC__) - void *alloca (unsigned); -# else - char *alloca (); -# endif +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +# pragma alloca +# elif defined(__MRC__) +void* alloca(unsigned); +# else +char* alloca(); +# endif #endif #ifdef HAVE_ALLOCA -#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) -#define SDL_stack_free(data) +# define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type) * (count)) +# define SDL_stack_free(data) #else -#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) -#define SDL_stack_free(data) SDL_free(data) +# define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type) * (count)) +# define SDL_stack_free(data) SDL_free(data) #endif #ifdef HAVE_GETENV -#define SDL_getenv getenv +# define SDL_getenv getenv #else -extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +extern DECLSPEC char* SDLCALL SDL_getenv(const char* name); #endif #ifdef HAVE_PUTENV -#define SDL_putenv putenv +# define SDL_putenv putenv #else -extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +extern DECLSPEC int SDLCALL SDL_putenv(const char* variable); #endif #ifdef HAVE_QSORT -#define SDL_qsort qsort +# define SDL_qsort qsort #else -extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, - int (*compare)(const void *, const void *)); +extern DECLSPEC void SDLCALL SDL_qsort(void* base, size_t nmemb, size_t size, + int (*compare)(const void*, const void*)); #endif #ifdef HAVE_ABS -#define SDL_abs abs +# define SDL_abs abs #else -#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +# define SDL_abs(X) ((X) < 0 ? -(X) : (X)) #endif -#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) -#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) #ifdef HAVE_CTYPE_H -#define SDL_isdigit(X) isdigit(X) -#define SDL_isspace(X) isspace(X) -#define SDL_toupper(X) toupper(X) -#define SDL_tolower(X) tolower(X) +# define SDL_isdigit(X) isdigit(X) +# define SDL_isspace(X) isspace(X) +# define SDL_toupper(X) toupper(X) +# define SDL_tolower(X) tolower(X) #else -#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) -#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) -#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) -#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +# define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +# define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +# define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A' + ((X) - 'a')) : (X)) +# define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a' + ((X) - 'A')) : (X)) #endif #ifdef HAVE_MEMSET -#define SDL_memset memset +# define SDL_memset memset #else -extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); +extern DECLSPEC void* SDLCALL SDL_memset(void* dst, int c, size_t len); #endif #if defined(__GNUC__) && defined(i386) -#define SDL_memset4(dst, val, len) \ -do { \ - int u0, u1, u2; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; stosl\n\t" \ - : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ - : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \ - : "memory" ); \ -} while(0) +# define SDL_memset4(dst, val, len) \ + do \ + { \ + int u0, u1, u2; \ + __asm__ __volatile__( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D"(u0), "=&a"(u1), "=&c"(u2) \ + : "0"(dst), "1"(val), "2"(SDL_static_cast(Uint32, len)) \ + : "memory"); \ + } while (0) #endif #ifndef SDL_memset4 -#define SDL_memset4(dst, val, len) \ -do { \ - unsigned _count = (len); \ - unsigned _n = (_count + 3) / 4; \ - Uint32 *_p = SDL_static_cast(Uint32 *, dst); \ - Uint32 _val = (val); \ - if (len == 0) break; \ - switch (_count % 4) { \ - case 0: do { *_p++ = _val; \ - case 3: *_p++ = _val; \ - case 2: *_p++ = _val; \ - case 1: *_p++ = _val; \ - } while ( --_n ); \ - } \ -} while(0) +# define SDL_memset4(dst, val, len) \ + do \ + { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32* _p = SDL_static_cast(Uint32*, dst); \ + Uint32 _val = (val); \ + if (len == 0) break; \ + switch (_count % 4) \ + { \ + case 0: \ + do \ + { \ + *_p++ = _val; \ + case 3: \ + *_p++ = _val; \ + case 2: \ + *_p++ = _val; \ + case 1: \ + *_p++ = _val; \ + } while (--_n); \ + } \ + } while (0) #endif /* We can count on memcpy existing on Mac OS X and being well-tuned. */ #if defined(__MACH__) && defined(__APPLE__) -#define SDL_memcpy(dst, src, len) memcpy(dst, src, len) +# define SDL_memcpy(dst, src, len) memcpy(dst, src, len) #elif defined(__GNUC__) && defined(i386) -#define SDL_memcpy(dst, src, len) \ -do { \ - int u0, u1, u2; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; movsl\n\t" \ - "testb $2,%b4\n\t" \ - "je 1f\n\t" \ - "movsw\n" \ - "1:\ttestb $1,%b4\n\t" \ - "je 2f\n\t" \ - "movsb\n" \ - "2:" \ - : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ - : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \ - : "memory" ); \ -} while(0) +# define SDL_memcpy(dst, src, len) \ + do \ + { \ + int u0, u1, u2; \ + __asm__ __volatile__( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c"(u0), "=&D"(u1), "=&S"(u2) \ + : "0"(SDL_static_cast(unsigned, len) / 4), "q"(len), "1"(dst), "2"(src) \ + : "memory"); \ + } while (0) #endif #ifndef SDL_memcpy -#ifdef HAVE_MEMCPY -#define SDL_memcpy memcpy -#elif defined(HAVE_BCOPY) -#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) -#else -extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); -#endif +# ifdef HAVE_MEMCPY +# define SDL_memcpy memcpy +# elif defined(HAVE_BCOPY) +# define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +# else +extern DECLSPEC void* SDLCALL SDL_memcpy(void* dst, const void* src, size_t len); +# endif #endif /* We can count on memcpy existing on Mac OS X and being well-tuned. */ #if defined(__MACH__) && defined(__APPLE__) -#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) +# define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) #elif defined(__GNUC__) && defined(i386) -#define SDL_memcpy4(dst, src, len) \ -do { \ - int ecx, edi, esi; \ - __asm__ __volatile__ ( \ - "cld\n\t" \ - "rep ; movsl" \ - : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ - : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \ - : "memory" ); \ -} while(0) +# define SDL_memcpy4(dst, src, len) \ + do \ + { \ + int ecx, edi, esi; \ + __asm__ __volatile__( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c"(ecx), "=&D"(edi), "=&S"(esi) \ + : "0"(SDL_static_cast(unsigned, len)), "1"(dst), "2"(src) \ + : "memory"); \ + } while (0) #endif #ifndef SDL_memcpy4 -#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) +# define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) #endif #if defined(__GNUC__) && defined(i386) -#define SDL_revcpy(dst, src, len) \ -do { \ - int u0, u1, u2; \ - char *dstp = SDL_static_cast(char *, dst); \ - char *srcp = SDL_static_cast(char *, src); \ - int n = (len); \ - if ( n >= 4 ) { \ - __asm__ __volatile__ ( \ - "std\n\t" \ - "rep ; movsl\n\t" \ - "cld\n\t" \ - : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ - : "0" (n >> 2), \ - "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ - : "memory" ); \ - } \ - switch (n & 3) { \ - case 3: dstp[2] = srcp[2]; \ - case 2: dstp[1] = srcp[1]; \ - case 1: dstp[0] = srcp[0]; \ - break; \ - default: \ - break; \ - } \ -} while(0) +# define SDL_revcpy(dst, src, len) \ + do \ + { \ + int u0, u1, u2; \ + char* dstp = SDL_static_cast(char*, dst); \ + char* srcp = SDL_static_cast(char*, src); \ + int n = (len); \ + if (n >= 4) \ + { \ + __asm__ __volatile__( \ + "std\n\t" \ + "rep ; movsl\n\t" \ + "cld\n\t" \ + : "=&c"(u0), "=&D"(u1), "=&S"(u2) \ + : "0"(n >> 2), \ + "1"(dstp + (n - 4)), "2"(srcp + (n - 4)) \ + : "memory"); \ + } \ + switch (n & 3) \ + { \ + case 3: \ + dstp[2] = srcp[2]; \ + case 2: \ + dstp[1] = srcp[1]; \ + case 1: \ + dstp[0] = srcp[0]; \ + break; \ + default: \ + break; \ + } \ + } while (0) #endif #ifndef SDL_revcpy -extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); +extern DECLSPEC void* SDLCALL SDL_revcpy(void* dst, const void* src, size_t len); #endif #ifdef HAVE_MEMMOVE -#define SDL_memmove memmove +# define SDL_memmove memmove #elif defined(HAVE_BCOPY) -#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) -#else -#define SDL_memmove(dst, src, len) \ -do { \ - if ( dst < src ) { \ - SDL_memcpy(dst, src, len); \ - } else { \ - SDL_revcpy(dst, src, len); \ - } \ -} while(0) +# define SDL_memmove(d, s, n) bcopy((s), (d), (n)) +#else +# define SDL_memmove(dst, src, len) \ + do \ + { \ + if (dst < src) \ + { \ + SDL_memcpy(dst, src, len); \ + } \ + else \ + { \ + SDL_revcpy(dst, src, len); \ + } \ + } while (0) #endif #ifdef HAVE_MEMCMP -#define SDL_memcmp memcmp +# define SDL_memcmp memcmp #else -extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC int SDLCALL SDL_memcmp(const void* s1, const void* s2, size_t len); #endif #ifdef HAVE_STRLEN -#define SDL_strlen strlen +# define SDL_strlen strlen #else -extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +extern DECLSPEC size_t SDLCALL SDL_strlen(const char* string); #endif #ifdef HAVE_STRLCPY -#define SDL_strlcpy strlcpy +# define SDL_strlcpy strlcpy #else -extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char* dst, const char* src, size_t maxlen); #endif #ifdef HAVE_STRLCAT -#define SDL_strlcat strlcat +# define SDL_strlcat strlcat #else -extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_strlcat(char* dst, const char* src, size_t maxlen); #endif #ifdef HAVE_STRDUP -#define SDL_strdup strdup +# define SDL_strdup strdup #else -extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); +extern DECLSPEC char* SDLCALL SDL_strdup(const char* string); #endif #ifdef HAVE__STRREV -#define SDL_strrev _strrev +# define SDL_strrev _strrev #else -extern DECLSPEC char * SDLCALL SDL_strrev(char *string); +extern DECLSPEC char* SDLCALL SDL_strrev(char* string); #endif #ifdef HAVE__STRUPR -#define SDL_strupr _strupr +# define SDL_strupr _strupr #else -extern DECLSPEC char * SDLCALL SDL_strupr(char *string); +extern DECLSPEC char* SDLCALL SDL_strupr(char* string); #endif #ifdef HAVE__STRLWR -#define SDL_strlwr _strlwr +# define SDL_strlwr _strlwr #else -extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); +extern DECLSPEC char* SDLCALL SDL_strlwr(char* string); #endif #ifdef HAVE_STRCHR -#define SDL_strchr strchr +# define SDL_strchr strchr #elif defined(HAVE_INDEX) -#define SDL_strchr index +# define SDL_strchr index #else -extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); +extern DECLSPEC char* SDLCALL SDL_strchr(const char* string, int c); #endif #ifdef HAVE_STRRCHR -#define SDL_strrchr strrchr +# define SDL_strrchr strrchr #elif defined(HAVE_RINDEX) -#define SDL_strrchr rindex +# define SDL_strrchr rindex #else -extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); +extern DECLSPEC char* SDLCALL SDL_strrchr(const char* string, int c); #endif #ifdef HAVE_STRSTR -#define SDL_strstr strstr +# define SDL_strstr strstr #else -extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC char* SDLCALL SDL_strstr(const char* haystack, const char* needle); #endif #ifdef HAVE_ITOA -#define SDL_itoa itoa +# define SDL_itoa itoa #else -#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +# define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) #endif #ifdef HAVE__LTOA -#define SDL_ltoa _ltoa +# define SDL_ltoa _ltoa #else -extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); +extern DECLSPEC char* SDLCALL SDL_ltoa(long value, char* string, int radix); #endif #ifdef HAVE__UITOA -#define SDL_uitoa _uitoa +# define SDL_uitoa _uitoa #else -#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +# define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) #endif #ifdef HAVE__ULTOA -#define SDL_ultoa _ultoa +# define SDL_ultoa _ultoa #else -extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); +extern DECLSPEC char* SDLCALL SDL_ultoa(unsigned long value, char* string, int radix); #endif #ifdef HAVE_STRTOL -#define SDL_strtol strtol +# define SDL_strtol strtol #else -extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); +extern DECLSPEC long SDLCALL SDL_strtol(const char* string, char** endp, int base); #endif #ifdef HAVE_STRTOUL -#define SDL_strtoul strtoul +# define SDL_strtoul strtoul #else -extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char* string, char** endp, int base); #endif #ifdef SDL_HAS_64BIT_TYPE -#ifdef HAVE__I64TOA -#define SDL_lltoa _i64toa -#else -extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); -#endif - -#ifdef HAVE__UI64TOA -#define SDL_ulltoa _ui64toa -#else -extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); -#endif - -#ifdef HAVE_STRTOLL -#define SDL_strtoll strtoll -#else -extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); -#endif - -#ifdef HAVE_STRTOULL -#define SDL_strtoull strtoull -#else -extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); -#endif +# ifdef HAVE__I64TOA +# define SDL_lltoa _i64toa +# else +extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char* string, int radix); +# endif + +# ifdef HAVE__UI64TOA +# define SDL_ulltoa _ui64toa +# else +extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char* string, int radix); +# endif + +# ifdef HAVE_STRTOLL +# define SDL_strtoll strtoll +# else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char* string, char** endp, int base); +# endif + +# ifdef HAVE_STRTOULL +# define SDL_strtoull strtoull +# else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char* string, char** endp, int base); +# endif #endif /* SDL_HAS_64BIT_TYPE */ #ifdef HAVE_STRTOD -#define SDL_strtod strtod +# define SDL_strtod strtod #else -extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +extern DECLSPEC double SDLCALL SDL_strtod(const char* string, char** endp); #endif #ifdef HAVE_ATOI -#define SDL_atoi atoi +# define SDL_atoi atoi #else -#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +# define SDL_atoi(X) SDL_strtol(X, NULL, 0) #endif #ifdef HAVE_ATOF -#define SDL_atof atof +# define SDL_atof atof #else -#define SDL_atof(X) SDL_strtod(X, NULL) +# define SDL_atof(X) SDL_strtod(X, NULL) #endif #ifdef HAVE_STRCMP -#define SDL_strcmp strcmp +# define SDL_strcmp strcmp #else -extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strcmp(const char* str1, const char* str2); #endif #ifdef HAVE_STRNCMP -#define SDL_strncmp strncmp +# define SDL_strncmp strncmp #else -extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strncmp(const char* str1, const char* str2, size_t maxlen); #endif #ifdef HAVE_STRCASECMP -#define SDL_strcasecmp strcasecmp +# define SDL_strcasecmp strcasecmp #elif defined(HAVE__STRICMP) -#define SDL_strcasecmp _stricmp +# define SDL_strcasecmp _stricmp #else -extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char* str1, const char* str2); #endif #ifdef HAVE_STRNCASECMP -#define SDL_strncasecmp strncasecmp +# define SDL_strncasecmp strncasecmp #elif defined(HAVE__STRNICMP) -#define SDL_strncasecmp _strnicmp +# define SDL_strncasecmp _strnicmp #else -extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char* str1, const char* str2, size_t maxlen); #endif #ifdef HAVE_SSCANF -#define SDL_sscanf sscanf +# define SDL_sscanf sscanf #else -extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +extern DECLSPEC int SDLCALL SDL_sscanf(const char* text, const char* fmt, ...); #endif #ifdef HAVE_SNPRINTF -#define SDL_snprintf snprintf +# define SDL_snprintf snprintf #else -extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); +extern DECLSPEC int SDLCALL SDL_snprintf(char* text, size_t maxlen, const char* fmt, ...); #endif #ifdef HAVE_VSNPRINTF -#define SDL_vsnprintf vsnprintf +# define SDL_vsnprintf vsnprintf #else -extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_vsnprintf(char* text, size_t maxlen, const char* fmt, va_list ap); #endif /** @name SDL_ICONV Error Codes * The SDL implementation of iconv() returns these error codes */ /*@{*/ -#define SDL_ICONV_ERROR (size_t)-1 -#define SDL_ICONV_E2BIG (size_t)-2 -#define SDL_ICONV_EILSEQ (size_t)-3 -#define SDL_ICONV_EINVAL (size_t)-4 +#define SDL_ICONV_ERROR (size_t) - 1 +#define SDL_ICONV_E2BIG (size_t) - 2 +#define SDL_ICONV_EILSEQ (size_t) - 3 +#define SDL_ICONV_EINVAL (size_t) - 4 /*@}*/ #if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) -#define SDL_iconv_t iconv_t -#define SDL_iconv_open iconv_open -#define SDL_iconv_close iconv_close +# define SDL_iconv_t iconv_t +# define SDL_iconv_open iconv_open +# define SDL_iconv_close iconv_close #else -typedef struct _SDL_iconv_t *SDL_iconv_t; -extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); +typedef struct _SDL_iconv_t* SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char* tocode, const char* fromcode); extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); #endif -extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char** inbuf, size_t* inbytesleft, char** outbuf, size_t* outbytesleft); /** This function converts a string between encodings in one pass, returning a * string that must be freed with SDL_free() or NULL on error. */ -extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); -#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) -#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) +extern DECLSPEC char* SDLCALL SDL_iconv_string(const char* tocode, const char* fromcode, const char* inbuf, size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S) + 1) +#define SDL_iconv_utf8_ucs2(S) (Uint16*)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S) + 1) +#define SDL_iconv_utf8_ucs4(S) (Uint32*)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S) + 1) /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/msvc/include/SDL_syswm.h b/externals/sdl-1.2.15/msvc/include/SDL_syswm.h index 78433c6..6f284a0 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_syswm.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_syswm.h @@ -49,153 +49,166 @@ typedef struct SDL_SysWMinfo SDL_SysWMinfo; #else /* This is the structure for custom window manager events */ -#if defined(SDL_VIDEO_DRIVER_X11) -#if defined(__APPLE__) && defined(__MACH__) +# if defined(SDL_VIDEO_DRIVER_X11) +# if defined(__APPLE__) && defined(__MACH__) /* conflicts with Quickdraw.h */ -#define Cursor X11Cursor -#endif +# define Cursor X11Cursor +# endif -#include -#include +# include +# include -#if defined(__APPLE__) && defined(__MACH__) +# if defined(__APPLE__) && defined(__MACH__) /* matches the re-define above */ -#undef Cursor -#endif +# undef Cursor +# endif /** These are the various supported subsystems under UNIX */ typedef enum { - SDL_SYSWM_X11 + SDL_SYSWM_X11 } SDL_SYSWM_TYPE; /** The UNIX custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union { - XEvent xevent; - } event; +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; }; /** The UNIX custom window manager information structure. * When this structure is returned, it holds information about which * low level system it is using, and will be one of SDL_SYSWM_TYPE. */ -typedef struct SDL_SysWMinfo { - SDL_version version; - SDL_SYSWM_TYPE subsystem; - union { - struct { - Display *display; /**< The X11 display */ - Window window; /**< The X11 display window */ - /** These locking functions should be called around +typedef struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct + { + Display* display; /**< The X11 display */ + Window window; /**< The X11 display window */ + /** These locking functions should be called around * any X11 functions using the display variable, * but not the gfxdisplay variable. * They lock the event thread, so should not be * called around event functions or from event filters. */ - /*@{*/ - void (*lock_func)(void); - void (*unlock_func)(void); - /*@}*/ - - /** @name Introduced in SDL 1.0.2 */ - /*@{*/ - Window fswindow; /**< The X11 fullscreen window */ - Window wmwindow; /**< The X11 managed input window */ - /*@}*/ - - /** @name Introduced in SDL 1.2.12 */ - /*@{*/ - Display *gfxdisplay; /**< The X11 display to which rendering is done */ - /*@}*/ - } x11; - } info; + /*@{*/ + void (*lock_func)(void); + void (*unlock_func)(void); + /*@}*/ + + /** @name Introduced in SDL 1.0.2 */ + /*@{*/ + Window fswindow; /**< The X11 fullscreen window */ + Window wmwindow; /**< The X11 managed input window */ + /*@}*/ + + /** @name Introduced in SDL 1.2.12 */ + /*@{*/ + Display* gfxdisplay; /**< The X11 display to which rendering is done */ + /*@}*/ + } x11; + } info; } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_NANOX) -#include +# elif defined(SDL_VIDEO_DRIVER_NANOX) +# include /** The generic custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; +struct SDL_SysWMmsg +{ + SDL_version version; + int data; }; /** The windows custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version ; - GR_WINDOW_ID window ; /* The display window */ +typedef struct SDL_SysWMinfo +{ + SDL_version version; + GR_WINDOW_ID window; /* The display window */ } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) -#define WIN32_LEAN_AND_MEAN -#include +# elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) +# define WIN32_LEAN_AND_MEAN +# include /** The windows custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - HWND hwnd; /**< The window for the message */ - UINT msg; /**< The type of message */ - WPARAM wParam; /**< WORD message parameter */ - LPARAM lParam; /**< LONG message parameter */ +struct SDL_SysWMmsg +{ + SDL_version version; + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ }; /** The windows custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - HWND window; /**< The Win32 display window */ - HGLRC hglrc; /**< The OpenGL context, if any */ +typedef struct SDL_SysWMinfo +{ + SDL_version version; + HWND window; /**< The Win32 display window */ + HGLRC hglrc; /**< The OpenGL context, if any */ } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_RISCOS) +# elif defined(SDL_VIDEO_DRIVER_RISCOS) /** RISC OS custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int eventCode; /**< The window for the message */ - int pollBlock[64]; +struct SDL_SysWMmsg +{ + SDL_version version; + int eventCode; /**< The window for the message */ + int pollBlock[64]; }; /** The RISC OS custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int wimpVersion; /**< Wimp version running under */ - int taskHandle; /**< The RISC OS task handle */ - int window; /**< The RISC OS display window */ +typedef struct SDL_SysWMinfo +{ + SDL_version version; + int wimpVersion; /**< Wimp version running under */ + int taskHandle; /**< The RISC OS task handle */ + int window; /**< The RISC OS display window */ } SDL_SysWMinfo; -#elif defined(SDL_VIDEO_DRIVER_PHOTON) -#include -#include +# elif defined(SDL_VIDEO_DRIVER_PHOTON) +# include +# include /** The QNX custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; +struct SDL_SysWMmsg +{ + SDL_version version; + int data; }; /** The QNX custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int data; +typedef struct SDL_SysWMinfo +{ + SDL_version version; + int data; } SDL_SysWMinfo; -#else +# else /** The generic custom event structure */ -struct SDL_SysWMmsg { - SDL_version version; - int data; +struct SDL_SysWMmsg +{ + SDL_version version; + int data; }; /** The generic custom window manager information structure */ -typedef struct SDL_SysWMinfo { - SDL_version version; - int data; +typedef struct SDL_SysWMinfo +{ + SDL_version version; + int data; } SDL_SysWMinfo; -#endif /* video driver type */ +# endif /* video driver type */ #endif /* SDL_PROTOTYPES_ONLY */ @@ -214,7 +227,7 @@ typedef struct SDL_SysWMinfo { * if ( SDL_GetWMInfo(&info) ) { ... } * @endcode */ -extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo* info); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_thread.h b/externals/sdl-1.2.15/msvc/include/SDL_thread.h index 9ebe00e..d3b9e2b 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_thread.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_thread.h @@ -46,7 +46,7 @@ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; /** Create a thread */ -#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) +#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) /** * We compile SDL into a DLL on OS/2. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() @@ -60,32 +60,32 @@ typedef struct SDL_Thread SDL_Thread; * So, in short: * Always use the _beginthread() and _endthread() of the calling runtime library! */ -#define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#ifndef _WIN32_WCE -#include /* This has _beginthread() and _endthread() defined! */ -#endif +# define SDL_PASSED_BEGINTHREAD_ENDTHREAD +# ifndef _WIN32_WCE +# include /* This has _beginthread() and _endthread() defined! */ +# endif -#ifdef __OS2__ -typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); +# ifdef __OS2__ +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void*), void*, unsigned, void* arg); typedef void (*pfnSDL_CurrentEndThread)(void); +# else +typedef uintptr_t(__cdecl* pfnSDL_CurrentBeginThread)(void*, unsigned, + unsigned(__stdcall* func)(void*), void* arg, + unsigned, unsigned* threadID); +typedef void(__cdecl* pfnSDL_CurrentEndThread)(unsigned code); +# endif + +extern DECLSPEC SDL_Thread* SDLCALL SDL_CreateThread(int(SDLCALL* fn)(void*), void* data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); + +# ifdef __OS2__ +# define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) +# elif defined(_WIN32_WCE) +# define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) +# else +# define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) +# endif #else -typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall *func)(void *), void *arg, - unsigned, unsigned *threadID); -typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); -#endif - -extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); - -#ifdef __OS2__ -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) -#elif defined(_WIN32_WCE) -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) -#else -#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) -#endif -#else -extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); +extern DECLSPEC SDL_Thread* SDLCALL SDL_CreateThread(int(SDLCALL* fn)(void*), void* data); #endif /** Get the 32-bit thread identifier for the current thread */ @@ -94,16 +94,16 @@ extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); /** Get the 32-bit thread identifier for the specified thread, * equivalent to SDL_ThreadID() if the specified thread is NULL. */ -extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread* thread); /** Wait for a thread to finish. * The return code for the thread function is placed in the area * pointed to by 'status', if 'status' is not NULL. */ -extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread* thread, int* status); /** Forcefully kill a thread without worrying about its state */ -extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread* thread); /* Ends C function definitions when using C++ */ diff --git a/externals/sdl-1.2.15/msvc/include/SDL_timer.h b/externals/sdl-1.2.15/msvc/include/SDL_timer.h index d764d5f..c7f91a2 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_timer.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_timer.h @@ -37,22 +37,22 @@ extern "C" { #endif /** This is the OS scheduler timeslice, in milliseconds */ -#define SDL_TIMESLICE 10 +#define SDL_TIMESLICE 10 /** This is the maximum resolution of the SDL timer on all platforms */ -#define TIMER_RESOLUTION 10 /**< Experimentally determined */ +#define TIMER_RESOLUTION 10 /**< Experimentally determined */ /** * Get the number of milliseconds since the SDL library initialization. * Note that this value wraps if the program runs for more than ~49 days. - */ + */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); /** Wait a specified number of milliseconds before returning */ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); /** Function prototype for the timer callback function */ -typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); +typedef Uint32(SDLCALL* SDL_TimerCallback)(Uint32 interval); /** * Set a callback to run after the specified number of milliseconds has @@ -98,15 +98,15 @@ extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback call * passed in, the periodic alarm continues, otherwise a new alarm is * scheduled. If the callback returns 0, the periodic alarm is cancelled. */ -typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); +typedef Uint32(SDLCALL* SDL_NewTimerCallback)(Uint32 interval, void* param); /** Definition of the timer ID type */ -typedef struct _SDL_TimerID *SDL_TimerID; +typedef struct _SDL_TimerID* SDL_TimerID; /** Add a new timer to the pool of timers already running. * Returns a timer ID, or NULL when an error occurs. */ -extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void* param); /** * Remove one of the multiple timers knowing its ID. diff --git a/externals/sdl-1.2.15/msvc/include/SDL_ttf.h b/externals/sdl-1.2.15/msvc/include/SDL_ttf.h index 5ae5bea..b645412 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_ttf.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_ttf.h @@ -37,35 +37,35 @@ extern "C" { /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ -#define SDL_TTF_MAJOR_VERSION 2 -#define SDL_TTF_MINOR_VERSION 0 -#define SDL_TTF_PATCHLEVEL 11 +#define SDL_TTF_MAJOR_VERSION 2 +#define SDL_TTF_MINOR_VERSION 0 +#define SDL_TTF_PATCHLEVEL 11 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_ttf library. */ -#define SDL_TTF_VERSION(X) \ -{ \ - (X)->major = SDL_TTF_MAJOR_VERSION; \ - (X)->minor = SDL_TTF_MINOR_VERSION; \ - (X)->patch = SDL_TTF_PATCHLEVEL; \ -} +#define SDL_TTF_VERSION(X) \ + { \ + (X)->major = SDL_TTF_MAJOR_VERSION; \ + (X)->minor = SDL_TTF_MINOR_VERSION; \ + (X)->patch = SDL_TTF_PATCHLEVEL; \ + } /* Backwards compatibility */ -#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION -#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION -#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL -#define TTF_VERSION(X) SDL_TTF_VERSION(X) +#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION +#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION +#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL +#define TTF_VERSION(X) SDL_TTF_VERSION(X) /* This function gets the version of the dynamically linked SDL_ttf library. it should NOT be used to fill a version structure, instead you should use the SDL_TTF_VERSION() macro. */ -extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void); +extern DECLSPEC const SDL_version* SDLCALL TTF_Linked_Version(void); /* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */ -#define UNICODE_BOM_NATIVE 0xFEFF -#define UNICODE_BOM_SWAPPED 0xFFFE +#define UNICODE_BOM_NATIVE 0xFEFF +#define UNICODE_BOM_SWAPPED 0xFFFE /* This function tells the library whether UNICODE text is generally byteswapped. A UNICODE BOM character in a string will override @@ -83,73 +83,73 @@ extern DECLSPEC int SDLCALL TTF_Init(void); * Some .fon fonts will have several sizes embedded in the file, so the * point size becomes the index of choosing which size. If the value * is too high, the last indexed size will be the default. */ -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize); -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index); -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize); -extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFont(const char* file, int ptsize); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFontIndex(const char* file, int ptsize, long index); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFontRW(SDL_RWops* src, int freesrc, int ptsize); +extern DECLSPEC TTF_Font* SDLCALL TTF_OpenFontIndexRW(SDL_RWops* src, int freesrc, int ptsize, long index); /* Set and retrieve the font style */ -#define TTF_STYLE_NORMAL 0x00 -#define TTF_STYLE_BOLD 0x01 -#define TTF_STYLE_ITALIC 0x02 -#define TTF_STYLE_UNDERLINE 0x04 -#define TTF_STYLE_STRIKETHROUGH 0x08 -extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style); -extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font *font, int outline); +#define TTF_STYLE_NORMAL 0x00 +#define TTF_STYLE_BOLD 0x01 +#define TTF_STYLE_ITALIC 0x02 +#define TTF_STYLE_UNDERLINE 0x04 +#define TTF_STYLE_STRIKETHROUGH 0x08 +extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font* font, int style); +extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font* font, int outline); /* Set and retrieve FreeType hinter settings */ -#define TTF_HINTING_NORMAL 0 -#define TTF_HINTING_LIGHT 1 -#define TTF_HINTING_MONO 2 -#define TTF_HINTING_NONE 3 -extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font *font, int hinting); +#define TTF_HINTING_NORMAL 0 +#define TTF_HINTING_LIGHT 1 +#define TTF_HINTING_MONO 2 +#define TTF_HINTING_NONE 3 +extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font* font, int hinting); /* Get the total height of the font - usually equal to point size */ -extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font* font); /* Get the offset from the baseline to the top of the font This is a positive value, relative to the baseline. */ -extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font* font); /* Get the offset from the baseline to the bottom of the font This is a negative value, relative to the baseline. */ -extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font* font); /* Get the recommended spacing between lines of text for this font */ -extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font* font); /* Get/Set whether or not kerning is allowed for this font */ -extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font *font); -extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font *font, int allowed); +extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font* font); +extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font* font, int allowed); /* Get the number of faces of the font */ -extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font); +extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font* font); /* Get the font face attributes, if any */ -extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font); -extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font); -extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font); +extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font* font); +extern DECLSPEC char* SDLCALL TTF_FontFaceFamilyName(const TTF_Font* font); +extern DECLSPEC char* SDLCALL TTF_FontFaceStyleName(const TTF_Font* font); /* Check wether a glyph is provided by the font or not */ -extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch); +extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font* font, Uint16 ch); /* Get the metrics (dimensions) of a glyph To understand what these metrics mean, here is a useful link: http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html */ -extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, - int *minx, int *maxx, - int *miny, int *maxy, int *advance); +extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font* font, Uint16 ch, + int* minx, int* maxx, + int* miny, int* maxy, int* advance); /* Get the dimensions of a rendered string of text */ -extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h); -extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h); -extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font* font, const char* text, int* w, int* h); +extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font* font, const char* text, int* w, int* h); +extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font* font, const Uint16* text, int* w, int* h); /* Create an 8-bit palettized surface and render the given text at fast quality with the given font and color. The 0 pixel is the @@ -157,12 +157,12 @@ extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, to the text color. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, - const Uint16 *text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderText_Solid(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUTF8_Solid(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUNICODE_Solid(TTF_Font* font, + const Uint16* text, SDL_Color fg); /* Create an 8-bit palettized surface and render the given glyph at fast quality with the given font and color. The 0 pixel is the @@ -171,20 +171,20 @@ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, centering in the X direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font, - Uint16 ch, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderGlyph_Solid(TTF_Font* font, + Uint16 ch, SDL_Color fg); /* Create an 8-bit palettized surface and render the given text at high quality with the given font and colors. The 0 pixel is background, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font, - const char *text, SDL_Color fg, SDL_Color bg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font, - const char *text, SDL_Color fg, SDL_Color bg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, - const Uint16 *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderText_Shaded(TTF_Font* font, + const char* text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUTF8_Shaded(TTF_Font* font, + const char* text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font* font, + const Uint16* text, SDL_Color fg, SDL_Color bg); /* Create an 8-bit palettized surface and render the given glyph at high quality with the given font and colors. The 0 pixel is background, @@ -193,19 +193,19 @@ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font, - Uint16 ch, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderGlyph_Shaded(TTF_Font* font, + Uint16 ch, SDL_Color fg, SDL_Color bg); /* Create a 32-bit ARGB surface and render the given text at high quality, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font, - const char *text, SDL_Color fg); -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, - const Uint16 *text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderText_Blended(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUTF8_Blended(TTF_Font* font, + const char* text, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderUNICODE_Blended(TTF_Font* font, + const Uint16* text, SDL_Color fg); /* Create a 32-bit ARGB surface and render the given glyph at high quality, using alpha blending to dither the font with the given color. @@ -213,19 +213,19 @@ extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, direction, and aligned normally in the Y direction. This function returns the new surface, or NULL if there was an error. */ -extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font, - Uint16 ch, SDL_Color fg); +extern DECLSPEC SDL_Surface* SDLCALL TTF_RenderGlyph_Blended(TTF_Font* font, + Uint16 ch, SDL_Color fg); /* For compatibility with previous versions, here are the old functions */ -#define TTF_RenderText(font, text, fg, bg) \ - TTF_RenderText_Shaded(font, text, fg, bg) -#define TTF_RenderUTF8(font, text, fg, bg) \ - TTF_RenderUTF8_Shaded(font, text, fg, bg) -#define TTF_RenderUNICODE(font, text, fg, bg) \ - TTF_RenderUNICODE_Shaded(font, text, fg, bg) +#define TTF_RenderText(font, text, fg, bg) \ + TTF_RenderText_Shaded(font, text, fg, bg) +#define TTF_RenderUTF8(font, text, fg, bg) \ + TTF_RenderUTF8_Shaded(font, text, fg, bg) +#define TTF_RenderUNICODE(font, text, fg, bg) \ + TTF_RenderUNICODE_Shaded(font, text, fg, bg) /* Close an opened font file */ -extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font* font); /* De-initialize the TTF engine */ extern DECLSPEC void SDLCALL TTF_Quit(void); @@ -234,11 +234,11 @@ extern DECLSPEC void SDLCALL TTF_Quit(void); extern DECLSPEC int SDLCALL TTF_WasInit(void); /* Get the kerning size of two glyphs */ -extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font *font, int prev_index, int index); +extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font* font, int prev_index, int index); /* We'll use SDL for reporting errors */ -#define TTF_SetError SDL_SetError -#define TTF_GetError SDL_GetError +#define TTF_SetError SDL_SetError +#define TTF_GetError SDL_GetError /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/msvc/include/SDL_version.h b/externals/sdl-1.2.15/msvc/include/SDL_version.h index fdc17c6..448e1b7 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_version.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_version.h @@ -39,48 +39,49 @@ extern "C" { * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ /*@{*/ -#define SDL_MAJOR_VERSION 1 -#define SDL_MINOR_VERSION 2 -#define SDL_PATCHLEVEL 15 +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 15 /*@}*/ -typedef struct SDL_version { - Uint8 major; - Uint8 minor; - Uint8 patch; +typedef struct SDL_version +{ + Uint8 major; + Uint8 minor; + Uint8 patch; } SDL_version; /** * This macro can be used to fill a version structure with the compile-time * version of the SDL library. */ -#define SDL_VERSION(X) \ -{ \ - (X)->major = SDL_MAJOR_VERSION; \ - (X)->minor = SDL_MINOR_VERSION; \ - (X)->patch = SDL_PATCHLEVEL; \ -} +#define SDL_VERSION(X) \ + { \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ + } /** This macro turns the version numbers into a numeric value: * (1,2,3) -> (1203) * This assumes that there will never be more than 100 patchlevels */ -#define SDL_VERSIONNUM(X, Y, Z) \ - ((X)*1000 + (Y)*100 + (Z)) +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) /** This is the version number macro for the current SDL version */ #define SDL_COMPILEDVERSION \ - SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) /** This macro will evaluate to true if compiled with SDL at least X.Y.Z */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ - (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) /** This function gets the version of the dynamically linked SDL library. * it should NOT be used to fill a version structure, instead you should * use the SDL_Version() macro. */ -extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); +extern DECLSPEC const SDL_version* SDLCALL SDL_Linked_Version(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/externals/sdl-1.2.15/msvc/include/SDL_video.h b/externals/sdl-1.2.15/msvc/include/SDL_video.h index f9c4e07..c705f7d 100644 --- a/externals/sdl-1.2.15/msvc/include/SDL_video.h +++ b/externals/sdl-1.2.15/msvc/include/SDL_video.h @@ -47,78 +47,83 @@ extern "C" { /** @name Useful data types */ /*@{*/ -typedef struct SDL_Rect { - Sint16 x, y; - Uint16 w, h; +typedef struct SDL_Rect +{ + Sint16 x, y; + Uint16 w, h; } SDL_Rect; -typedef struct SDL_Color { - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 unused; +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; } SDL_Color; #define SDL_Colour SDL_Color -typedef struct SDL_Palette { - int ncolors; - SDL_Color *colors; +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color* colors; } SDL_Palette; /*@}*/ /** Everything in the pixel format structure is read-only */ -typedef struct SDL_PixelFormat { - SDL_Palette *palette; - Uint8 BitsPerPixel; - Uint8 BytesPerPixel; - Uint8 Rloss; - Uint8 Gloss; - Uint8 Bloss; - Uint8 Aloss; - Uint8 Rshift; - Uint8 Gshift; - Uint8 Bshift; - Uint8 Ashift; - Uint32 Rmask; - Uint32 Gmask; - Uint32 Bmask; - Uint32 Amask; - - /** RGB color key information */ - Uint32 colorkey; - /** Alpha value information (per-surface alpha) */ - Uint8 alpha; +typedef struct SDL_PixelFormat +{ + SDL_Palette* palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /** RGB color key information */ + Uint32 colorkey; + /** Alpha value information (per-surface alpha) */ + Uint8 alpha; } SDL_PixelFormat; /** This structure should be treated as read-only, except for 'pixels', * which, if not NULL, contains the raw pixel data for the surface. */ -typedef struct SDL_Surface { - Uint32 flags; /**< Read-only */ - SDL_PixelFormat *format; /**< Read-only */ - int w, h; /**< Read-only */ - Uint16 pitch; /**< Read-only */ - void *pixels; /**< Read-write */ - int offset; /**< Private */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat* format; /**< Read-only */ + int w, h; /**< Read-only */ + Uint16 pitch; /**< Read-only */ + void* pixels; /**< Read-write */ + int offset; /**< Private */ - /** Hardware-specific surface info */ - struct private_hwdata *hwdata; + /** Hardware-specific surface info */ + struct private_hwdata* hwdata; - /** clipping information */ - SDL_Rect clip_rect; /**< Read-only */ - Uint32 unused1; /**< for binary compatibility */ + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + Uint32 unused1; /**< for binary compatibility */ - /** Allow recursive locks */ - Uint32 locked; /**< Private */ + /** Allow recursive locks */ + Uint32 locked; /**< Private */ - /** info for fast blit mapping to other surfaces */ - struct SDL_BlitMap *map; /**< Private */ + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap* map; /**< Private */ - /** format version, bumped at every change to invalidate blit maps */ - unsigned int format_version; /**< Private */ + /** format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /**< Private */ - /** Reference count -- used when freeing surface */ - int refcount; /**< Read-mostly */ + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ } SDL_Surface; /** @name SDL_Surface Flags @@ -128,63 +133,63 @@ typedef struct SDL_Surface { /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ /*@{*/ -#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ -#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ -#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ +#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ /*@}*/ /** Available for SDL_SetVideoMode() */ /*@{*/ -#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ -#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ -#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ -#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ -#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ -#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ -#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ -#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ +#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ /*@}*/ /** Used internally (read-only) */ /*@{*/ -#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ -#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ -#define SDL_RLEACCELOK 0x00002000 /**< Private flag */ -#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ -#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ -#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ +#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /**< Private flag */ +#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ /*@}*/ /*@}*/ /** Evaluates to true if the surface needs to be locked before access */ -#define SDL_MUSTLOCK(surface) \ - (surface->offset || \ - ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) +#define SDL_MUSTLOCK(surface) \ + (surface->offset || ((surface->flags & (SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_RLEACCEL)) != 0)) /** typedef for private surface blitting functions */ -typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, - struct SDL_Surface *dst, SDL_Rect *dstrect); +typedef int (*SDL_blit)(struct SDL_Surface* src, SDL_Rect* srcrect, + struct SDL_Surface* dst, SDL_Rect* dstrect); /** Useful for determining the video hardware capabilities */ -typedef struct SDL_VideoInfo { - Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ - Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ - Uint32 UnusedBits1 :6; - Uint32 UnusedBits2 :1; - Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ - Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ - Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ - Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ - Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ - Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ - Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ - Uint32 UnusedBits3 :16; - Uint32 video_mem; /**< The total amount of video memory (in K) */ - SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ - int current_w; /**< Value: The current video mode width */ - int current_h; /**< Value: The current video mode height */ +typedef struct SDL_VideoInfo +{ + Uint32 hw_available : 1; /**< Flag: Can you create hardware surfaces? */ + Uint32 wm_available : 1; /**< Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 : 6; + Uint32 UnusedBits2 : 1; + Uint32 blit_hw : 1; /**< Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC : 1; /**< Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A : 1; /**< Flag: Accelerated blits with Alpha */ + Uint32 blit_sw : 1; /**< Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC : 1; /**< Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A : 1; /**< Flag: Accelerated blits with Alpha */ + Uint32 blit_fill : 1; /**< Flag: Accelerated color fill */ + Uint32 UnusedBits3 : 16; + Uint32 video_mem; /**< The total amount of video memory (in K) */ + SDL_PixelFormat* vfmt; /**< Value: The format of the video surface */ + int current_w; /**< Value: The current video mode width */ + int current_h; /**< Value: The current video mode height */ } SDL_VideoInfo; @@ -197,32 +202,33 @@ typedef struct SDL_VideoInfo { * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html */ /*@{*/ -#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ -#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ -#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ -#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ -#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ +#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ /*@}*/ /** The YUV hardware video overlay */ -typedef struct SDL_Overlay { - Uint32 format; /**< Read-only */ - int w, h; /**< Read-only */ - int planes; /**< Read-only */ - Uint16 *pitches; /**< Read-only */ - Uint8 **pixels; /**< Read-write */ - - /** @name Hardware-specific surface info */ - /*@{*/ - struct private_yuvhwfuncs *hwfuncs; - struct private_yuvhwdata *hwdata; - /*@{*/ - - /** @name Special flags */ - /*@{*/ - Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ - Uint32 UnusedBits :31; - /*@}*/ +typedef struct SDL_Overlay +{ + Uint32 format; /**< Read-only */ + int w, h; /**< Read-only */ + int planes; /**< Read-only */ + Uint16* pitches; /**< Read-only */ + Uint8** pixels; /**< Read-write */ + + /** @name Hardware-specific surface info */ + /*@{*/ + struct private_yuvhwfuncs* hwfuncs; + struct private_yuvhwdata* hwdata; + /*@{*/ + + /** @name Special flags */ + /*@{*/ + Uint32 hw_overlay : 1; /**< Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits : 31; + /*@}*/ } SDL_Overlay; @@ -272,7 +278,7 @@ typedef enum { * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, * you won't be able to set full-screen display modes. */ -extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC int SDLCALL SDL_VideoInit(const char* driver_name, Uint32 flags); extern DECLSPEC void SDLCALL SDL_VideoQuit(void); /*@}*/ @@ -281,7 +287,7 @@ extern DECLSPEC void SDLCALL SDL_VideoQuit(void); * video driver, and returns a pointer to it if the video driver has * been initialized. It returns NULL if no driver has been initialized. */ -extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); +extern DECLSPEC char* SDLCALL SDL_VideoDriverName(char* namebuf, int maxlen); /** * This function returns a pointer to the current display surface. @@ -289,7 +295,7 @@ extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); * function returns the publicly visible surface, not the real video * surface. */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); +extern DECLSPEC SDL_Surface* SDLCALL SDL_GetVideoSurface(void); /** * This function returns a read-only pointer to information about the @@ -297,7 +303,7 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); * member of the returned structure will contain the pixel format of the * "best" video mode. */ -extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); +extern DECLSPEC const SDL_VideoInfo* SDLCALL SDL_GetVideoInfo(void); /** * Check to see if a particular video mode is supported. @@ -321,7 +327,7 @@ extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint * If 'format' is NULL, the mode list will be for the format given * by SDL_GetVideoInfo()->vfmt */ -extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); +extern DECLSPEC SDL_Rect** SDLCALL SDL_ListModes(SDL_PixelFormat* format, Uint32 flags); /** * Set up a video mode with the specified width, height and bits-per-pixel. @@ -381,8 +387,7 @@ extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint3 * SDL will fall back to reduced functionality if the exact flags you wanted * are not available. */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode - (int width, int height, int bpp, Uint32 flags); +extern DECLSPEC SDL_Surface* SDLCALL SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags); /** @name SDL_Update Functions * These functions should not be called while 'screen' is locked. @@ -391,14 +396,12 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode /** * Makes sure the given list of rectangles is updated on the given screen. */ -extern DECLSPEC void SDLCALL SDL_UpdateRects - (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface* screen, int numrects, SDL_Rect* rects); /** * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire * screen. */ -extern DECLSPEC void SDLCALL SDL_UpdateRect - (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); +extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface* screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); /*@}*/ /** @@ -411,7 +414,7 @@ extern DECLSPEC void SDLCALL SDL_UpdateRect * setting the video mode for this function to perform hardware flipping. * This function returns 0 if successful, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface* screen); /** * Set the gamma correction for each of the color channels. @@ -435,7 +438,7 @@ extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ -extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16* red, const Uint16* green, const Uint16* blue); /** * Retrieve the current values of the gamma translation tables. @@ -446,7 +449,7 @@ extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *gr * hardware does not support gamma translation, or otherwise fails, * this function will return -1. */ -extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16* red, Uint16* green, Uint16* blue); /** * Sets a portion of the colormap for the given 8-bit surface. If 'surface' @@ -463,8 +466,8 @@ extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 * you desire, even if the window colormap has to be warped or run under * emulation. */ -extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, - SDL_Color *colors, int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface* surface, + SDL_Color* colors, int firstcolor, int ncolors); /** * Sets a portion of the colormap for a given 8-bit surface. @@ -482,40 +485,38 @@ extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, * SDL_SetColors() is equivalent to calling this function with * flags = (SDL_LOGPAL|SDL_PHYSPAL). */ -extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, - SDL_Color *colors, int firstcolor, - int ncolors); +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface* surface, int flags, + SDL_Color* colors, int firstcolor, + int ncolors); /** * Maps an RGB triple to an opaque pixel value for a given pixel format */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGB -(const SDL_PixelFormat * const format, - const Uint8 r, const Uint8 g, const Uint8 b); +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat* const format, + const Uint8 r, const Uint8 g, const Uint8 b); /** * Maps an RGBA quadruple to a pixel value for a given pixel format */ -extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA -(const SDL_PixelFormat * const format, - const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat* const format, + const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); /** * Maps a pixel value into the RGB components for a given pixel format */ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, - const SDL_PixelFormat * const fmt, - Uint8 *r, Uint8 *g, Uint8 *b); + const SDL_PixelFormat* const fmt, + Uint8* r, Uint8* g, Uint8* b); /** * Maps a pixel value into the RGBA components for a given pixel format */ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, - const SDL_PixelFormat * const fmt, - Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + const SDL_PixelFormat* const fmt, + Uint8* r, Uint8* g, Uint8* b, Uint8* a); /** @sa SDL_CreateRGBSurface */ -#define SDL_AllocSurface SDL_CreateRGBSurface +#define SDL_AllocSurface SDL_CreateRGBSurface /** * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. @@ -550,14 +551,13 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, * reason the surface could not be placed in video memory, it will not have * the SDL_HWSURFACE flag set, and will be created in system memory instead. */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface - (Uint32 flags, int width, int height, int depth, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface* SDLCALL SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); /** @sa SDL_CreateRGBSurface */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, - int width, int height, int depth, int pitch, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); +extern DECLSPEC SDL_Surface* SDLCALL SDL_CreateRGBSurfaceFrom(void* pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface* surface); /** * SDL_LockSurface() sets up a surface for directly accessing the pixels. @@ -577,8 +577,8 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); * * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. */ -extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); -extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface* surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface* surface); /** * Load a surface from a seekable SDL data source (memory or file.) @@ -586,22 +586,21 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); * Returns the new surface, or NULL if there was an error. * The new surface should be freed with SDL_FreeSurface(). */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); +extern DECLSPEC SDL_Surface* SDLCALL SDL_LoadBMP_RW(SDL_RWops* src, int freesrc); /** Convenience macro -- load a surface from a file */ -#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) /** * Save a surface to a seekable SDL data source (memory or file.) * If 'freedst' is non-zero, the source will be closed after being written. * Returns 0 if successful or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_SaveBMP_RW - (SDL_Surface *surface, SDL_RWops *dst, int freedst); +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW(SDL_Surface* surface, SDL_RWops* dst, int freedst); /** Convenience macro -- save a surface to a file */ #define SDL_SaveBMP(surface, file) \ - SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) /** * Sets the color key (transparent pixel) in a blittable surface. @@ -612,8 +611,7 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW * If 'flag' is 0, this function clears any current color key. * This function returns 0, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_SetColorKey - (SDL_Surface *surface, Uint32 flag, Uint32 key); +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface* surface, Uint32 flag, Uint32 key); /** * This function sets the alpha value for the entire surface, as opposed to @@ -630,7 +628,7 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey * * The 'alpha' parameter is ignored for surfaces that have an alpha channel. */ -extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface* surface, Uint32 flag, Uint8 alpha); /** * Sets the clipping rectangle for the destination surface in a blit. @@ -644,14 +642,14 @@ extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint * Note that blits are automatically clipped to the edges of the source * and destination surfaces. */ -extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface* surface, const SDL_Rect* rect); /** * Gets the clipping rectangle for the destination surface in a blit. * 'rect' must be a pointer to a valid rectangle which will be filled * with the correct values. */ -extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface* surface, SDL_Rect* rect); /** * Creates a new surface of the specified format, and then copies and maps @@ -665,8 +663,7 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rec * * This function is used internally by SDL_DisplayFormat(). */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface - (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); +extern DECLSPEC SDL_Surface* SDLCALL SDL_ConvertSurface(SDL_Surface* src, SDL_PixelFormat* fmt, Uint32 flags); /** * This performs a fast blit from the source surface to the destination @@ -745,15 +742,13 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface /** This is the public blit function, SDL_BlitSurface(), and it performs * rectangle validation and clipping before passing it to SDL_LowerBlit() */ -extern DECLSPEC int SDLCALL SDL_UpperBlit - (SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); +extern DECLSPEC int SDLCALL SDL_UpperBlit(SDL_Surface* src, SDL_Rect* srcrect, + SDL_Surface* dst, SDL_Rect* dstrect); /** This is a semi-private blit function and it performs low-level surface * blitting only. */ -extern DECLSPEC int SDLCALL SDL_LowerBlit - (SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); +extern DECLSPEC int SDLCALL SDL_LowerBlit(SDL_Surface* src, SDL_Rect* srcrect, + SDL_Surface* dst, SDL_Rect* dstrect); /** * This function performs a fast fill of the given rectangle with 'color' @@ -764,8 +759,7 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit * can be generated by the SDL_MapRGB() function. * This function returns 0 on success, or -1 on error. */ -extern DECLSPEC int SDLCALL SDL_FillRect - (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); +extern DECLSPEC int SDLCALL SDL_FillRect(SDL_Surface* dst, SDL_Rect* dstrect, Uint32 color); /** * This function takes a surface and copies it to a new surface of the @@ -778,7 +772,7 @@ extern DECLSPEC int SDLCALL SDL_FillRect * * If the conversion fails or runs out of memory, it returns NULL */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); +extern DECLSPEC SDL_Surface* SDLCALL SDL_DisplayFormat(SDL_Surface* surface); /** * This function takes a surface and copies it to a new surface of the @@ -792,7 +786,7 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); * * If the conversion fails or runs out of memory, it returns NULL */ -extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); +extern DECLSPEC SDL_Surface* SDLCALL SDL_DisplayFormatAlpha(SDL_Surface* surface); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -804,12 +798,12 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surfac * the contents of the display surface underneath the area where the overlay * is shown is undefined - it may be overwritten with the converted YUV data. */ -extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, - Uint32 format, SDL_Surface *display); +extern DECLSPEC SDL_Overlay* SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface* display); /** Lock an overlay for direct access, and unlock it when you are done */ -extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); -extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay* overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay* overlay); /** Blit a video overlay to the display surface. * The contents of the video surface underneath the blit destination are @@ -817,10 +811,10 @@ extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); * The width and height of the destination rectangle may be different from * that of the overlay, but currently only 2x scaling is supported. */ -extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay* overlay, SDL_Rect* dstrect); /** Free a video overlay */ -extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay* overlay); /*@}*/ @@ -834,12 +828,12 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); * If you do this, you need to retrieve all of the GL functions used in * your program from the dynamic library using SDL_GL_GetProcAddress(). */ -extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char* path); /** * Get the address of a GL function */ -extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); +extern DECLSPEC void* SDLCALL SDL_GL_GetProcAddress(const char* proc); /** * Set an attribute of the OpenGL subsystem before intialization. @@ -882,11 +876,11 @@ extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); /** * Sets the title and icon text of the display window (UTF-8 encoded) */ -extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char* title, const char* icon); /** * Gets the title and icon text of the display window (UTF-8 encoded) */ -extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char** title, char** icon); /** * Sets the icon for the display window. @@ -894,7 +888,7 @@ extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); * It takes an icon surface, and a mask in MSB format. * If 'mask' is NULL, the entire icon surface will be used as the icon. */ -extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface* icon, Uint8* mask); /** * This function iconifies the window, and returns 1 if it succeeded. @@ -918,13 +912,13 @@ extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); * * This is currently only implemented in the X11 video driver. */ -extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface* surface); typedef enum { - SDL_GRAB_QUERY = -1, - SDL_GRAB_OFF = 0, - SDL_GRAB_ON = 1, - SDL_GRAB_FULLSCREEN /**< Used internally */ + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /**< Used internally */ } SDL_GrabMode; /** * This function allows you to set and query the input grab state of @@ -939,9 +933,9 @@ extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); /*@}*/ /** @internal Not in public API at the moment - do not use! */ -extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); - +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface* src, SDL_Rect* srcrect, + SDL_Surface* dst, SDL_Rect* dstrect); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/externals/sdl-1.2.15/msvc/include/begin_code.h b/externals/sdl-1.2.15/msvc/include/begin_code.h index 27e2f7b..fd8cc19 100644 --- a/externals/sdl-1.2.15/msvc/include/begin_code.h +++ b/externals/sdl-1.2.15/msvc/include/begin_code.h @@ -32,7 +32,7 @@ * This shouldn't be nested -- included it around code only. */ #ifdef _begin_code_h -#error Nested inclusion of begin_code.h +# error Nested inclusion of begin_code.h #endif #define _begin_code_h @@ -41,48 +41,48 @@ * Some compilers use a special export keyword */ #ifndef DECLSPEC -# if defined(__BEOS__) || defined(__HAIKU__) -# if defined(__GNUC__) -# define DECLSPEC -# else -# define DECLSPEC __declspec(export) -# endif -# elif defined(__WIN32__) -# ifdef __BORLANDC__ -# ifdef BUILD_SDL -# define DECLSPEC -# else -# define DECLSPEC __declspec(dllimport) -# endif -# else -# define DECLSPEC __declspec(dllexport) -# endif -# elif defined(__OS2__) -# ifdef __WATCOMC__ -# ifdef BUILD_SDL -# define DECLSPEC __declspec(dllexport) -# else -# define DECLSPEC -# endif -# elif defined (__GNUC__) && __GNUC__ < 4 -# /* Added support for GCC-EMX = 4 -# define DECLSPEC __attribute__ ((visibility("default"))) -# else -# define DECLSPEC -# endif -# endif +# if defined(__BEOS__) || defined(__HAIKU__) +# if defined(__GNUC__) +# define DECLSPEC +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef __WATCOMC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# elif defined(__GNUC__) && __GNUC__ < 4 +# /* Added support for GCC-EMX = 4 +# define DECLSPEC __attribute__((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif #endif /** @@ -90,32 +90,32 @@ * By default SDL uses the C calling convention */ #ifndef SDLCALL -# if defined(__WIN32__) && !defined(__GNUC__) -# define SDLCALL __cdecl -# elif defined(__OS2__) -# if defined (__GNUC__) && __GNUC__ < 4 -# /* Added support for GCC-EMX Ptr; - typedef std::shared_ptr Ptr; - - static Ptr create() { - return three::make_shared(); - } + static Ptr create() + { + return three::make_shared(); + } - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - mutable Matrix4 matrixWorldInverse; - Matrix4 projectionMatrix; - mutable Matrix4 projectionMatrixInverse; + mutable Matrix4 matrixWorldInverse; + Matrix4 projectionMatrix; + mutable Matrix4 projectionMatrixInverse; - float near, far; + float near, far; - std::array _viewMatrixArray; - std::array _projectionMatrixArray; + std::array _viewMatrixArray; + std::array _projectionMatrixArray; - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - void lookAt( const Vector3& vector ) override { - matrix.lookAt( position, vector, up ); - if ( rotationAutoUpdate ) { - rotation = matrix.getEulerRotation( eulerOrder ); + void lookAt(const Vector3& vector) override + { + matrix.lookAt(position, vector, up); + if (rotationAutoUpdate) + { + rotation = matrix.getEulerRotation(eulerOrder); + } } - } - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: + Camera(float near = .1f, float far = 2000.f) + : Object3D(), near(near), far(far) {} - Camera( float near = .1f, float far = 2000.f ) - : Object3D(), near( near ), far( far ) { } - - ///////////////////////////////////////////////////////////////////////// - - THREE_IMPL_OBJECT(Camera) + ///////////////////////////////////////////////////////////////////////// + THREE_IMPL_OBJECT(Camera) }; } // namespace three diff --git a/three/cameras/orthographic_camera.hpp b/three/cameras/orthographic_camera.hpp index f9f0837..6f18e6e 100644 --- a/three/cameras/orthographic_camera.hpp +++ b/three/cameras/orthographic_camera.hpp @@ -7,37 +7,37 @@ namespace three { -class OrthographicCamera : public Camera { +class OrthographicCamera : public Camera +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(float left, float right, float top, float bottom, float near = 0.1f, float far = 2000) + { + return make_shared(left, right, top, bottom, near, far); + } - static Ptr create( float left, float right, float top, float bottom, float near = 0.1f, float far = 2000 ) { - return make_shared( left, right, top, bottom, near, far ); - } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + float left, right; + float top, bottom; - float left, right; - float top, bottom; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + void updateProjectionMatrix() + { + projectionMatrix.makeOrthographic(left, right, top, bottom, near, far); + } - void updateProjectionMatrix() { - projectionMatrix.makeOrthographic( left, right, top, bottom, near, far ); - } - - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: + THREE_DECL OrthographicCamera(float left, float right, float top, float bottom, float near, float far) + : Camera(near, far), left(left), right(right), top(top), bottom(bottom) + { - THREE_DECL OrthographicCamera( float left, float right, float top, float bottom, float near, float far ) - : Camera( near, far ), left( left ), right( right ), top( top ), bottom( bottom ) { - - updateProjectionMatrix(); - - } - + updateProjectionMatrix(); + } }; } // namespace three diff --git a/three/cameras/perspective_camera.hpp b/three/cameras/perspective_camera.hpp index d5c7fdb..846b027 100644 --- a/three/cameras/perspective_camera.hpp +++ b/three/cameras/perspective_camera.hpp @@ -8,33 +8,34 @@ namespace three { -class PerspectiveCamera : public Camera { +class PerspectiveCamera : public Camera +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; - - static Ptr create( float fov = 50, float aspect = 1, float near = 0.1f, float far = 2000 ) { - return make_shared( fov, aspect, near, far ); - } - - ///////////////////////////////////////////////////////////////////////// + static Ptr create(float fov = 50, float aspect = 1, float near = 0.1f, float far = 2000) + { + return make_shared(fov, aspect, near, far); + } - float fov, aspect; - float fullWidth, fullHeight; - float x, y; - float width, height; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + float fov, aspect; + float fullWidth, fullHeight; + float x, y; + float width, height; - void setLens( float focalLength, float frameHeight = 24 ) { + ///////////////////////////////////////////////////////////////////////// - fov = 2.f * Math::atan( frameHeight / ( focalLength * 2 ) ) * ( 180 / Math::PI() ); - updateProjectionMatrix(); + void setLens(float focalLength, float frameHeight = 24) + { - } + fov = 2.f * Math::atan(frameHeight / (focalLength * 2)) * (180 / Math::PI()); + updateProjectionMatrix(); + } - /** + /** * Sets an offset in a larger frustum. This is useful for multi-window or * multi-monitor/multi-machine setups. * @@ -69,59 +70,57 @@ class PerspectiveCamera : public Camera { * * Note there is no reason monitors have to be the same size or in a grid. */ - void setViewOffset( float fullWidthIn, float fullHeightIn, float xIn, float yIn, float widthIn, float heightIn ) { - - fullWidth = fullWidthIn; - fullHeight = fullHeightIn; - x = xIn; - y = yIn; - width = widthIn; - height = heightIn; - - updateProjectionMatrix(); - - } - - - void updateProjectionMatrix() { + void setViewOffset(float fullWidthIn, float fullHeightIn, float xIn, float yIn, float widthIn, float heightIn) + { - if ( fullWidth != 0.f ) { + fullWidth = fullWidthIn; + fullHeight = fullHeightIn; + x = xIn; + y = yIn; + width = widthIn; + height = heightIn; - auto asp = fullWidth / fullHeight; - auto top = Math::tan( fov * Math::PI() / 360 ) * near; - auto bottom = -top; - auto left = asp * bottom; - auto right = asp * top; - auto w = Math::abs( right - left ); - auto h = Math::abs( top - bottom ); - - projectionMatrix.makeFrustum( left + x * w / fullWidth, - left + ( x + width ) * w / fullWidth, - top - ( y + height ) * h / fullHeight, - top - y * h / fullHeight, - near, - far ); - - } else { + updateProjectionMatrix(); + } - projectionMatrix.makePerspective( fov, aspect, near, far ); + void updateProjectionMatrix() + { + + if (fullWidth != 0.f) + { + + auto asp = fullWidth / fullHeight; + auto top = Math::tan(fov * Math::PI() / 360) * near; + auto bottom = -top; + auto left = asp * bottom; + auto right = asp * top; + auto w = Math::abs(right - left); + auto h = Math::abs(top - bottom); + + projectionMatrix.makeFrustum(left + x * w / fullWidth, + left + (x + width) * w / fullWidth, + top - (y + height) * h / fullHeight, + top - y * h / fullHeight, + near, + far); + } + else + { + + projectionMatrix.makePerspective(fov, aspect, near, far); + } } - } - - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: + PerspectiveCamera(float fov, float aspect, float near, float far) + : Camera(near, far), fov(fov), aspect(aspect), fullWidth(0), fullHeight(0), x(0), y(0), width(0), height(0) + { - PerspectiveCamera( float fov, float aspect, float near, float far ) - : Camera( near, far ), fov( fov ), aspect( aspect ), - fullWidth( 0 ), fullHeight( 0 ), x( 0 ), y( 0 ), width( 0 ), height( 0 ) { - - updateProjectionMatrix(); - - } - + updateProjectionMatrix(); + } }; } // namespace three diff --git a/three/config.hpp b/three/config.hpp index 784b62c..bd48f6f 100644 --- a/three/config.hpp +++ b/three/config.hpp @@ -2,44 +2,44 @@ #define THREE_CONFIG_HPP #if defined(_MSC_VER) || defined(__MINGW32__) -#define THREE_HAS_DECLSPEC +# define THREE_HAS_DECLSPEC #endif // Default to a header-only implementation. The user must specifically request // separate compilation by defining either THREE_SEPARATE_COMPILATION or // THREE_DYN_LINK (as a DLL/shared library implies separate compilation). #if !defined(THREE_HEADER_ONLY) -# if !defined(THREE_SEPARATE_COMPILATION) -# if !defined(THREE_DYN_LINK) -# define THREE_HEADER_ONLY -# endif // !defined(THREE_DYN_LINK) -# endif // !defined(THREE_SEPARATE_COMPILATION) +# if !defined(THREE_SEPARATE_COMPILATION) +# if !defined(THREE_DYN_LINK) +# define THREE_HEADER_ONLY +# endif // !defined(THREE_DYN_LINK) +# endif // !defined(THREE_SEPARATE_COMPILATION) #endif // !defined(THREE_HEADER_ONLY) #if defined(THREE_HEADER_ONLY) -# define THREE_DECL inline +# define THREE_DECL inline #else // defined(THREE_HEADER_ONLY) -# if defined(THREE_HAS_DECLSPEC) +# if defined(THREE_HAS_DECLSPEC) // We need to import/export our code only if the user has specifically asked // for it by defining THREE_DYN_LINK. -# if defined(THREE_DYN_LINK) +# if defined(THREE_DYN_LINK) // Export if this is our own source, otherwise import. -# if defined(THREE_SOURCE) -# define THREE_DECL __declspec(dllexport) -# else // defined(THREE_SOURCE) -# define THREE_DECL __declspec(dllimport) -# endif // defined(THREE_SOURCE) -# endif // defined(THREE_DYN_LINK) -# endif // defined(THREE_HAS_DECLSPEC) +# if defined(THREE_SOURCE) +# define THREE_DECL __declspec(dllexport) +# else // defined(THREE_SOURCE) +# define THREE_DECL __declspec(dllimport) +# endif // defined(THREE_SOURCE) +# endif // defined(THREE_DYN_LINK) +# endif // defined(THREE_HAS_DECLSPEC) #endif // defined(THREE_HEADER_ONLY) // If THREE_DECL isn't defined yet define it now. #if !defined(THREE_DECL) -# define THREE_DECL +# define THREE_DECL #endif // !defined(THREE_DECL) #ifndef THREE_DATA_DIR -#define THREE_DATA_DIR "." +# define THREE_DATA_DIR "." #endif ////////////////////////////////////////////////////////////////////////// @@ -47,64 +47,64 @@ // C++11 support #if defined(__GNUC__) -# define GCC_VERSION (__GNUC__ * 10000 \ - + __GNUC_MINOR__ * 100 \ - + __GNUC_PATCHLEVEL__) -# if GCC_VERSION >= 40300 -# define THREE_HAS_VARIADIC_TEMPLATES 1 -# define THREE_HAS_RVALUE_REFERENCES 1 -# endif -# if GCC_VERSION >= 40400 -# define THREE_HAS_DELETED_FUNCTIONS 1 -# endif -# if GCC_VERSION >= 40400 -# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS 1 -# endif -# if GCC_VERSION >= 40600 -# define THREE_HAS_RANGE_FOR 1 -# endif -# if GCC_VERSION >= 40700 -# define THREE_HAS_ALIAS_TEMPLATES 1 -# endif +# define GCC_VERSION (__GNUC__ * 10000 \ + + __GNUC_MINOR__ * 100 \ + + __GNUC_PATCHLEVEL__) +# if GCC_VERSION >= 40300 +# define THREE_HAS_VARIADIC_TEMPLATES 1 +# define THREE_HAS_RVALUE_REFERENCES 1 +# endif +# if GCC_VERSION >= 40400 +# define THREE_HAS_DELETED_FUNCTIONS 1 +# endif +# if GCC_VERSION >= 40400 +# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +# endif +# if GCC_VERSION >= 40600 +# define THREE_HAS_RANGE_FOR 1 +# endif +# if GCC_VERSION >= 40700 +# define THREE_HAS_ALIAS_TEMPLATES 1 +# endif #elif defined(__clang__) -# define THREE_HAS_VARIADIC_TEMPLATES __has_feature(cxx_variadic_templates) -# define THREE_HAS_DELETED_FUNCTIONS __has_feature(cxx_deleted_functions) -# define THREE_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) -# define THREE_HAS_RANGE_FOR __has_feature(cxx_range_for) -# define THREE_HAS_ALIAS_TEMPLATES __has_feature(cxx_alias_templates) -# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) +# define THREE_HAS_VARIADIC_TEMPLATES __has_feature(cxx_variadic_templates) +# define THREE_HAS_DELETED_FUNCTIONS __has_feature(cxx_deleted_functions) +# define THREE_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references) +# define THREE_HAS_RANGE_FOR __has_feature(cxx_range_for) +# define THREE_HAS_ALIAS_TEMPLATES __has_feature(cxx_alias_templates) +# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions) #elif defined(_MSC_VER) // No variadics, no deleted functions, no fun :( -# if _MSC_VER > 1500 -# define THREE_HAS_RVALUE_REFERENCES 1 -# endif -# if _MSC_VER > 1600 -# define THREE_HAS_RANGE_FOR 1 -# if MSC_NOV_2012_CTP || _MSC_VER > 1700 -# define THREE_HAS_VARIADIC_TEMPLATES 1 -# define THREE_HAS_DELEGATING_CONSTRUCTORS 1 -# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +# if _MSC_VER > 1500 +# define THREE_HAS_RVALUE_REFERENCES 1 +# endif +# if _MSC_VER > 1600 +# define THREE_HAS_RANGE_FOR 1 +# if MSC_NOV_2012_CTP || _MSC_VER > 1700 +# define THREE_HAS_VARIADIC_TEMPLATES 1 +# define THREE_HAS_DELEGATING_CONSTRUCTORS 1 +# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS 1 +# endif # endif -# endif #endif #if !defined(THREE_HAS_VARIADIC_TEMPLATES) -# define THREE_HAS_VARIADIC_TEMPLATES 0 +# define THREE_HAS_VARIADIC_TEMPLATES 0 #endif #if !defined(THREE_HAS_DELETED_FUNCTIONS) -# define THREE_HAS_DELETED_FUNCTIONS 0 +# define THREE_HAS_DELETED_FUNCTIONS 0 #endif #if !defined(THREE_HAS_RVALUE_REFERENCES) -#define THREE_HAS_RVALUE_REFERENCES 0 +# define THREE_HAS_RVALUE_REFERENCES 0 #endif #if !defined(THREE_HAS_RANGE_FOR) -# define THREE_HAS_RANGE_FOR 0 +# define THREE_HAS_RANGE_FOR 0 #endif #if !defined(THREE_HAS_EXPLICIT_CONVERSION_OPERATORS) -# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS 0 +# define THREE_HAS_EXPLICIT_CONVERSION_OPERATORS 0 #endif #if !defined(THREE_HAS_ALIAS_TEMPLATES) -# define THREE_HAS_ALIAS_TEMPLATES 0 +# define THREE_HAS_ALIAS_TEMPLATES 0 #endif #if !THREE_HAS_RANGE_FOR @@ -115,17 +115,17 @@ #endif #if THREE_HAS_DELETED_FUNCTIONS -# define THREE_DECL_DELETE = delete -# define THREE_DECL_DEFAULT = default +# define THREE_DECL_DELETE = delete +# define THREE_DECL_DEFAULT = default #else -# define THREE_DECL_DELETE -# define THREE_DECL_DEFAULT +# define THREE_DECL_DELETE +# define THREE_DECL_DEFAULT #endif #if THREE_HAS_EXPLICIT_CONVERSION_OPERATORS -# define THREE_EXPLICIT explicit +# define THREE_EXPLICIT explicit #else -# define THREE_EXPLICIT +# define THREE_EXPLICIT #endif #endif // THREE_CONFIG_HPP \ No newline at end of file diff --git a/three/console.hpp b/three/console.hpp index 95deac0..747aeab 100644 --- a/three/console.hpp +++ b/three/console.hpp @@ -9,83 +9,90 @@ namespace three { -class Console { +class Console +{ private: - class LogProxy; + class LogProxy; public: + typedef void (*LogP)(const char*); - typedef void( *LogP )( const char* ); - - static Console& instance() { - static Console sConsole; - return sConsole; - } - - void info( const char* msg ) const { info() << msg; } - void log( const char* msg ) const { log() << msg; } - void debug( const char* msg ) const { debug() << msg; } - void warn( const char* msg ) const { warn() << msg; } - void error( const char* msg ) const { error() << msg; } - - LogProxy info() const { return LogProxy( output, "INFO: " ); } - LogProxy log() const { return LogProxy( output, "LOG: " ); } - LogProxy debug() const { return LogProxy( output, "DEBUG: " ); } - LogProxy warn() const { return LogProxy( output, "WARN: " ); } - LogProxy error() const { return LogProxy( output, "ERROR: " ); } - - void setLog( LogP log ) { output = log; } - -private: - - LogP output; - - class LogProxy { - public: - template - LogProxy& operator<<( const T& rhs ) { - *stream << rhs; - return *this; + static Console& instance() + { + static Console sConsole; + return sConsole; } - ~LogProxy() { - if ( stream && log ) { - log( stream->str().c_str() ); - } - } - LogProxy( LogProxy && other ) - : log( nullptr ) { - std::swap( log, other.log ); - std::swap( stream, other.stream ); - } + void info(const char* msg) const { info() << msg; } + void log(const char* msg) const { log() << msg; } + void debug(const char* msg) const { debug() << msg; } + void warn(const char* msg) const { warn() << msg; } + void error(const char* msg) const { error() << msg; } - private: + LogProxy info() const { return LogProxy(output, "INFO: "); } + LogProxy log() const { return LogProxy(output, "LOG: "); } + LogProxy debug() const { return LogProxy(output, "DEBUG: "); } + LogProxy warn() const { return LogProxy(output, "WARN: "); } + LogProxy error() const { return LogProxy(output, "ERROR: "); } - friend class Console; - - explicit LogProxy( LogP log, const char* msg = nullptr ) - : stream( new std::stringstream() ), log( log ) { - if ( msg ) { - ( *this ) << msg; - } - } - LogProxy& operator= ( LogProxy && other ) THREE_DECL_DELETE; - LogProxy( const LogProxy& other ) THREE_DECL_DELETE; - LogProxy& operator= ( const LogProxy& other ) THREE_DECL_DELETE; - - std::unique_ptr stream; - LogP log; - }; + void setLog(LogP log) { output = log; } private: + LogP output; + + class LogProxy + { + public: + template + LogProxy& operator<<(const T& rhs) + { + *stream << rhs; + return *this; + } + + ~LogProxy() + { + if (stream && log) + { + log(stream->str().c_str()); + } + } + LogProxy(LogProxy&& other) + : log(nullptr) + { + std::swap(log, other.log); + std::swap(stream, other.stream); + } + + private: + friend class Console; + + explicit LogProxy(LogP log, const char* msg = nullptr) + : stream(new std::stringstream()), log(log) + { + if (msg) + { + (*this) << msg; + } + } + LogProxy& operator=(LogProxy&& other) THREE_DECL_DELETE; + LogProxy(const LogProxy& other) THREE_DECL_DELETE; + LogProxy& operator=(const LogProxy& other) THREE_DECL_DELETE; + + std::unique_ptr stream; + LogP log; + }; - Console() : output( stdcout ) { } +private: + Console() + : output(stdcout) {} - static void stdcout( const char* msg ) { std::cout << msg << std::endl; } + static void stdcout(const char* msg) { std::cout << msg << std::endl; } }; -static Console& console() { - return Console::instance(); +static Console& console() +{ + return Console::instance(); } diff --git a/three/constants.hpp b/three/constants.hpp index 9c1a701..8af07f2 100644 --- a/three/constants.hpp +++ b/three/constants.hpp @@ -7,253 +7,253 @@ typedef unsigned Buffer; namespace THREE { -enum Side { - NoSide = -1, - FrontSide = 0, - BackSide = 1, - DoubleSide = 2 -}; - -enum Dir { - CW = 0, - CCW = 1 -}; - -enum Shading { - NoShading = 0, - FlatShading = 1, - SmoothShading = 2 -}; - -enum Colors { - NoColors = 0, - FaceColors = 1, - VertexColors = 2 -}; - -enum Blending { - NoBlending = 0, - NormalBlending = 1, - AdditiveBlending = 2, - SubtractiveBlending = 3, - MultiplyBlending = 4, - CustomBlending = 5 -}; - -enum BlendEquation { - AddEquation = 100, - SubtractEquation = 101, - ReverseSubtractEquation = 102 -}; - -enum BlendFactor { - ZeroFactor = 200, - OneFactor = 201, - SrcColorFactor = 202, - OneMinusSrcColorFactor = 203, - SrcAlphaFactor = 204, - OneMinusSrcAlphaFactor = 205, - DstAlphaFactor = 206, - OneMinusDstAlphaFactor = 207, - DstColorFactor = 208, - OneMinusDstColorFactor = 209, - SrcAlphaSaturateFactor = 210 -}; - -enum TextureConstant { - MultiplyOperation = 0, - MixOperation = 1 -}; - -enum Wrapping { - RepeatWrapping = 1000, - ClampToEdgeWrapping = 1001, - MirroredRepeatWrapping = 1002 -}; - -enum Filter { - NearestFilter = 1003, - NearestMipMapNearestFilter = 1004, - NearestMipMapLinearFilter = 1005, - LinearFilter = 1006, - LinearMipMapNearestFilter = 1007, - LinearMipMapLinearFilter = 1008 -}; - -enum DataType { - UnsignedByteType = 1009, - ByteType = 1010, - ShortType = 1011, - UnsignedShortType = 1012, - IntType = 1013, - UnsignedIntType = 1014, - FloatType = 1015 -}; - -enum PixelType { - //UnsignedByteType = 1009, - UnsignedShort4444Type = 1016, - UnsignedShort5551Type = 1017, - UnsignedShort565Type = 1018 -}; - -enum PixelFormat { - AlphaFormat = 1019, - RGBFormat = 1020, - RGBAFormat = 1021, - LuminanceFormat = 1022, - LuminanceAlphaFormat = 1023, - // JD - Added - BGRFormat = 1024, - BGRAFormat = 1025, - - RGB_S3TC_DXT1_Format = 2001, - RGBA_S3TC_DXT1_Format = 2002, - RGBA_S3TC_DXT3_Format = 2003, - RGBA_S3TC_DXT5_Format = 2004 -}; - -enum Order { - XYZ = 0, - YXZ, - ZXY, - ZYX, - YZX, - XZY -}; - -enum Index { - X = 0, - Y, - Z, - W -}; - -enum Type { - Object3D = 0, - ImmediateRenderObject, - Bone, - Camera, - Light, - AmbientLight, - PointLight, - DirectionalLight, - HemisphereLight, - SpotLight, - Scene, - Particle, - ParticleSystem, - Sprite, - LensFlare, - Mesh, - SkinnedMesh, - Ribbon, - Line -}; - -enum GeometryType { - Geometry = 0, - BufferGeometry -}; - -enum LineType { - LineStrip = 0, - LinePieces = 1 -}; - -enum LineEndType { - Round = 0, -}; - -enum FaceType { - Face3 = 0, - Face4 -}; - -enum LightType { - Ambient = 0, - Directional, - Point, - Spot -}; - -enum MaterialType { - Material = 0, - MeshBasicMaterial, - MeshDepthMaterial, - MeshFaceMaterial, - MeshLambertMaterial, - MeshPhongMaterial, - LineBasicMaterial, - MeshNormalMaterial, - ParticleBasicMaterial, - ShaderMaterial -}; - -enum RenderType { - Opaque = 0, - Transparent, - Override -}; - -enum ShaderType { - ShaderVertex = 0, - ShaderFragment, -}; - -enum FogType { - Fog = 0, - FogExp2 -}; - -enum TextureType { - Texture = 0, - DataTexture, - GLRenderTarget, - GLRenderTargetCube -}; - -enum PrecisionType { - PrecisionHigh = 32, - PrecisionMedium = 24, - PrecisionLow = 8 -}; - -enum UniformType { - c = 0, - i, - iv, - iv1, - f, - fv, - fv1, - v2, - v3, - v4, - v2v, - v3v, - v4v, - t, - tv, - m4, - m4v, - INVALID_UNIFORM, - INVALID_ATTRIBUTE = INVALID_UNIFORM -}; - -typedef UniformType AttributeType; - -///////////////////////////////////////////////////////////////////////// - -// TODO: Implement? -typedef void ( *Mapping ) ( void ); -inline void CubeReflectionMapping() {} -inline void CubeRefractionMapping() {} -inline void LatitudeReflectionMapping() {} -inline void LatitudeRefractionMapping() {} -inline void SphericalReflectionMapping() {} -inline void SphericalRefractionMapping() {} -inline void UVMapping() {} + enum Side { + NoSide = -1, + FrontSide = 0, + BackSide = 1, + DoubleSide = 2 + }; + + enum Dir { + CW = 0, + CCW = 1 + }; + + enum Shading { + NoShading = 0, + FlatShading = 1, + SmoothShading = 2 + }; + + enum Colors { + NoColors = 0, + FaceColors = 1, + VertexColors = 2 + }; + + enum Blending { + NoBlending = 0, + NormalBlending = 1, + AdditiveBlending = 2, + SubtractiveBlending = 3, + MultiplyBlending = 4, + CustomBlending = 5 + }; + + enum BlendEquation { + AddEquation = 100, + SubtractEquation = 101, + ReverseSubtractEquation = 102 + }; + + enum BlendFactor { + ZeroFactor = 200, + OneFactor = 201, + SrcColorFactor = 202, + OneMinusSrcColorFactor = 203, + SrcAlphaFactor = 204, + OneMinusSrcAlphaFactor = 205, + DstAlphaFactor = 206, + OneMinusDstAlphaFactor = 207, + DstColorFactor = 208, + OneMinusDstColorFactor = 209, + SrcAlphaSaturateFactor = 210 + }; + + enum TextureConstant { + MultiplyOperation = 0, + MixOperation = 1 + }; + + enum Wrapping { + RepeatWrapping = 1000, + ClampToEdgeWrapping = 1001, + MirroredRepeatWrapping = 1002 + }; + + enum Filter { + NearestFilter = 1003, + NearestMipMapNearestFilter = 1004, + NearestMipMapLinearFilter = 1005, + LinearFilter = 1006, + LinearMipMapNearestFilter = 1007, + LinearMipMapLinearFilter = 1008 + }; + + enum DataType { + UnsignedByteType = 1009, + ByteType = 1010, + ShortType = 1011, + UnsignedShortType = 1012, + IntType = 1013, + UnsignedIntType = 1014, + FloatType = 1015 + }; + + enum PixelType { + //UnsignedByteType = 1009, + UnsignedShort4444Type = 1016, + UnsignedShort5551Type = 1017, + UnsignedShort565Type = 1018 + }; + + enum PixelFormat { + AlphaFormat = 1019, + RGBFormat = 1020, + RGBAFormat = 1021, + LuminanceFormat = 1022, + LuminanceAlphaFormat = 1023, + // JD - Added + BGRFormat = 1024, + BGRAFormat = 1025, + + RGB_S3TC_DXT1_Format = 2001, + RGBA_S3TC_DXT1_Format = 2002, + RGBA_S3TC_DXT3_Format = 2003, + RGBA_S3TC_DXT5_Format = 2004 + }; + + enum Order { + XYZ = 0, + YXZ, + ZXY, + ZYX, + YZX, + XZY + }; + + enum Index { + X = 0, + Y, + Z, + W + }; + + enum Type { + Object3D = 0, + ImmediateRenderObject, + Bone, + Camera, + Light, + AmbientLight, + PointLight, + DirectionalLight, + HemisphereLight, + SpotLight, + Scene, + Particle, + ParticleSystem, + Sprite, + LensFlare, + Mesh, + SkinnedMesh, + Ribbon, + Line + }; + + enum GeometryType { + Geometry = 0, + BufferGeometry + }; + + enum LineType { + LineStrip = 0, + LinePieces = 1 + }; + + enum LineEndType { + Round = 0, + }; + + enum FaceType { + Face3 = 0, + Face4 + }; + + enum LightType { + Ambient = 0, + Directional, + Point, + Spot + }; + + enum MaterialType { + Material = 0, + MeshBasicMaterial, + MeshDepthMaterial, + MeshFaceMaterial, + MeshLambertMaterial, + MeshPhongMaterial, + LineBasicMaterial, + MeshNormalMaterial, + ParticleBasicMaterial, + ShaderMaterial + }; + + enum RenderType { + Opaque = 0, + Transparent, + Override + }; + + enum ShaderType { + ShaderVertex = 0, + ShaderFragment, + }; + + enum FogType { + Fog = 0, + FogExp2 + }; + + enum TextureType { + Texture = 0, + DataTexture, + GLRenderTarget, + GLRenderTargetCube + }; + + enum PrecisionType { + PrecisionHigh = 32, + PrecisionMedium = 24, + PrecisionLow = 8 + }; + + enum UniformType { + c = 0, + i, + iv, + iv1, + f, + fv, + fv1, + v2, + v3, + v4, + v2v, + v3v, + v4v, + t, + tv, + m4, + m4v, + INVALID_UNIFORM, + INVALID_ATTRIBUTE = INVALID_UNIFORM + }; + + typedef UniformType AttributeType; + + ///////////////////////////////////////////////////////////////////////// + + // TODO: Implement? + typedef void (*Mapping)(void); + inline void CubeReflectionMapping() {} + inline void CubeRefractionMapping() {} + inline void LatitudeReflectionMapping() {} + inline void LatitudeRefractionMapping() {} + inline void SphericalReflectionMapping() {} + inline void SphericalRefractionMapping() {} + inline void UVMapping() {} } // namespace THREE diff --git a/three/core/bone.hpp b/three/core/bone.hpp index 90cce3c..8aa87e0 100644 --- a/three/core/bone.hpp +++ b/three/core/bone.hpp @@ -9,25 +9,21 @@ namespace three { // TODO: -class Bone { - - Bone( std::string name, - Vector3 position, - Quaternion quaternion, - bool useQuaternion = true, - Vector3 scale = Vector3( 1, 1, 1 ) ) - : name( name ), - position( position ), - quaternion( quaternion ), - useQuaternion( useQuaternion ), - scale( scale ) { } - - std::string name; - Vector3 position; - Quaternion quaternion; - bool useQuaternion; - Vector3 scale; - +class Bone +{ + + Bone(std::string name, + Vector3 position, + Quaternion quaternion, + bool useQuaternion = true, + Vector3 scale = Vector3(1, 1, 1)) + : name(name), position(position), quaternion(quaternion), useQuaternion(useQuaternion), scale(scale) {} + + std::string name; + Vector3 position; + Quaternion quaternion; + bool useQuaternion; + Vector3 scale; }; } // namespace three diff --git a/three/core/buffer_geometry.hpp b/three/core/buffer_geometry.hpp index c579098..593a07d 100644 --- a/three/core/buffer_geometry.hpp +++ b/three/core/buffer_geometry.hpp @@ -7,43 +7,43 @@ namespace three { -struct Offset { - Offset() : start( 0 ), count( 0 ), index( 0 ) { } - int start, count, index; +struct Offset +{ + Offset() + : start(0), count(0), index(0) {} + int start, count, index; }; -class BufferGeometry : public Geometry { +class BufferGeometry : public Geometry +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + Ptr create() { return make_shared(); } - Ptr create() { return make_shared(); } + virtual THREE::GeometryType type() const { return THREE::BufferGeometry; } - virtual THREE::GeometryType type() const { return THREE::BufferGeometry; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + std::vector offsets; - std::vector offsets; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + THREE_DECL void applyMatrix(const Matrix4& matrix); - THREE_DECL void applyMatrix( const Matrix4& matrix ); - - THREE_DECL void computeBoundingBox(); - THREE_DECL void computeBoundingSphere(); - THREE_DECL void computeVertexNormals(); - THREE_DECL void computeTangents(); + THREE_DECL void computeBoundingBox(); + THREE_DECL void computeBoundingSphere(); + THREE_DECL void computeVertexNormals(); + THREE_DECL void computeTangents(); protected: - - THREE_DECL BufferGeometry(); - + THREE_DECL BufferGeometry(); }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_BUFFER_GEOMETRY_HPP \ No newline at end of file diff --git a/three/core/clock.hpp b/three/core/clock.hpp index b077f0a..cc3753f 100644 --- a/three/core/clock.hpp +++ b/three/core/clock.hpp @@ -7,55 +7,59 @@ namespace three { -class Clock { +class Clock +{ public: - typedef std::chrono::time_point< std::chrono::system_clock > Time; - typedef std::chrono::duration< float > Duration; - - Clock( bool autostart = true ) - : mElapsedTime( Duration::zero() ), - mbAutoStart( autostart ), - mbRunning( false ) { } - - THREE_DECL void start() { - mStartTime = std::chrono::system_clock::now(); - mOldTime = mStartTime; - mbRunning = true; - } - - THREE_DECL void stop() { - getElapsedTime(); - mbRunning = false; - } - - THREE_DECL float getElapsedTime() { - mElapsedTime += getDelta(); - return mElapsedTime.count(); - } + typedef std::chrono::time_point Time; + typedef std::chrono::duration Duration; -private: + Clock(bool autostart = true) + : mElapsedTime(Duration::zero()), mbAutoStart(autostart), mbRunning(false) {} - THREE_DECL Duration getDelta() { - Duration diff; + THREE_DECL void start() + { + mStartTime = std::chrono::system_clock::now(); + mOldTime = mStartTime; + mbRunning = true; + } - if ( mbAutoStart && !mbRunning ) { - start(); + THREE_DECL void stop() + { + getElapsedTime(); + mbRunning = false; } - if ( mbRunning ) { - auto newTime = std::chrono::system_clock::now(); - diff = std::chrono::duration_cast< Duration > ( newTime - mOldTime ); - mOldTime = newTime; + THREE_DECL float getElapsedTime() + { + mElapsedTime += getDelta(); + return mElapsedTime.count(); } - return diff; - } +private: + THREE_DECL Duration getDelta() + { + Duration diff; + + if (mbAutoStart && !mbRunning) + { + start(); + } + + if (mbRunning) + { + auto newTime = std::chrono::system_clock::now(); + diff = std::chrono::duration_cast(newTime - mOldTime); + mOldTime = newTime; + } + + return diff; + } - Time mStartTime; - Time mOldTime; - Duration mElapsedTime; - bool mbAutoStart; - bool mbRunning; + Time mStartTime; + Time mOldTime; + Duration mElapsedTime; + bool mbAutoStart; + bool mbRunning; }; } // namespace three diff --git a/three/core/color.hpp b/three/core/color.hpp index e74cf2c..167ac2b 100644 --- a/three/core/color.hpp +++ b/three/core/color.hpp @@ -7,49 +7,60 @@ namespace three { -class Color { +class Color +{ public: - union { - struct { float r, g, b; }; + struct + { + float r, g, b; + }; float rgb[3]; }; - Color () : r ( 1 ), g ( 1 ), b ( 1 ) { } + Color() + : r(1), g(1), b(1) {} - explicit Color ( unsigned hex ) { setHex ( hex ); } + explicit Color(unsigned hex) { setHex(hex); } - Color ( float r, float g, float b ) - : r ( r ), g ( g ), b ( b ) { } + Color(float r, float g, float b) + : r(r), g(g), b(b) {} - float& operator[] (const int i) { return rgb[i]; } - const float operator[] (const int i) const { return rgb[i]; } + float& operator[](const int i) { return rgb[i]; } + const float operator[](const int i) const { return rgb[i]; } - Color& copyGammaToLinear ( const Color& color ) { + Color& copyGammaToLinear(const Color& color) + { r = color.r * color.r; g = color.g * color.g; b = color.b * color.b; return *this; } - Color& setRGB ( float rIn, float gIn, float bIn ) { + Color& setRGB(float rIn, float gIn, float bIn) + { r = rIn; g = gIn; b = bIn; return *this; } - Color& setHSV ( float h, float s, float v ) { - if ( v == 0.f ) { + Color& setHSV(float h, float s, float v) + { + if (v == 0.f) + { r = g = b = 0; - } else { - auto i = ( int ) Math::floor ( h * 6.f ); - auto f = ( h * 6 ) - i; - auto p = v * ( 1.f - s ); - auto q = v * ( 1.f - ( s * f ) ); - auto t = v * ( 1.f - ( s * ( 1.f - f ) ) ); - - switch ( i ) { + } + else + { + auto i = (int)Math::floor(h * 6.f); + auto f = (h * 6) - i; + auto p = v * (1.f - s); + auto q = v * (1.f - (s * f)); + auto t = v * (1.f - (s * (1.f - f))); + + switch (i) + { case 0: r = v; g = t; @@ -87,21 +98,23 @@ class Color { return *this; } - Color& setHex ( unsigned hex ) { - r = ( float ) ( ( hex >> 16 ) & 255 ) / 255.f; - g = ( float ) ( ( hex >> 8 ) & 255 ) / 255.f; - b = ( float ) ( ( hex >> 0 ) & 255 ) / 255.f; + Color& setHex(unsigned hex) + { + r = (float)((hex >> 16) & 255) / 255.f; + g = (float)((hex >> 8) & 255) / 255.f; + b = (float)((hex >> 0) & 255) / 255.f; return *this; } - Color& copy( const Color& color ) { + Color& copy(const Color& color) + { return *this = color; } - Color clone() { + Color clone() + { return *this; } - }; } // namespace three diff --git a/three/core/event_target.hpp b/three/core/event_target.hpp index f578934..eee1270 100644 --- a/three/core/event_target.hpp +++ b/three/core/event_target.hpp @@ -5,12 +5,12 @@ namespace three { -class EventTarget { +class EventTarget +{ public: + // TODO: Implement - // TODO: Implement - - /* + /* var listeners = {}; template < typename T > @@ -52,7 +52,6 @@ class EventTarget { } */ - }; } // namespace three diff --git a/three/core/face.hpp b/three/core/face.hpp index 66e1a16..1538b97 100644 --- a/three/core/face.hpp +++ b/three/core/face.hpp @@ -12,68 +12,73 @@ namespace three { -class Face { +class Face +{ public: - - Face( int a, int b, int c, const Vector3& normal = Vector3(), const Color& color = Color(), int materialIndex = -1 ) - : a( a ), b( b ), c( c ), normal( normal ), color( color ), materialIndex( materialIndex ), mType( THREE::Face3 ), mSize( 3 ) { } - - Face( int a, int b, int c, const Vector3& n1, const Vector3& n2, const Vector3& n3, const Color& color = Color(), int materialIndex = -1 ) - : a( a ), b( b ), c( c ), color( color ), materialIndex( materialIndex ), mType( THREE::Face3 ), mSize( 3 ) { - vertexNormals[0] = n1; - vertexNormals[1] = n2; - vertexNormals[2] = n3; - } - - Face( int a, int b, int c, int d, const Vector3& normal = Vector3(), const Color& color = Color(), int materialIndex = -1 ) - : a( a ), b( b ), c( c ), d( d ), normal( normal ), color( color ), materialIndex( materialIndex ), mType( THREE::Face4 ), mSize( 4 ) { } - - Face( int a, int b, int c, int d, const Vector3& n1, const Vector3& n2, const Vector3& n3, const Vector3& n4, const Color& color = Color(), int materialIndex = -1 ) - : a( a ), b( b ), c( c ), d( d ), color( color ), materialIndex( materialIndex ), mType( THREE::Face4 ), mSize( 3 ) { - vertexNormals[0] = n1; - vertexNormals[1] = n2; - vertexNormals[2] = n3; - vertexNormals[3] = n4; - } - - THREE::FaceType type() const { - return mType; - } - - int size() const { - return mSize; - } - - Face clone() const { - return Face( *this ); - } + Face(int a, int b, int c, const Vector3& normal = Vector3(), const Color& color = Color(), int materialIndex = -1) + : a(a), b(b), c(c), normal(normal), color(color), materialIndex(materialIndex), mType(THREE::Face3), mSize(3) {} + + Face(int a, int b, int c, const Vector3& n1, const Vector3& n2, const Vector3& n3, const Color& color = Color(), int materialIndex = -1) + : a(a), b(b), c(c), color(color), materialIndex(materialIndex), mType(THREE::Face3), mSize(3) + { + vertexNormals[0] = n1; + vertexNormals[1] = n2; + vertexNormals[2] = n3; + } + + Face(int a, int b, int c, int d, const Vector3& normal = Vector3(), const Color& color = Color(), int materialIndex = -1) + : a(a), b(b), c(c), d(d), normal(normal), color(color), materialIndex(materialIndex), mType(THREE::Face4), mSize(4) {} + + Face(int a, int b, int c, int d, const Vector3& n1, const Vector3& n2, const Vector3& n3, const Vector3& n4, const Color& color = Color(), int materialIndex = -1) + : a(a), b(b), c(c), d(d), color(color), materialIndex(materialIndex), mType(THREE::Face4), mSize(3) + { + vertexNormals[0] = n1; + vertexNormals[1] = n2; + vertexNormals[2] = n3; + vertexNormals[3] = n4; + } + + THREE::FaceType type() const + { + return mType; + } + + int size() const + { + return mSize; + } + + Face clone() const + { + return Face(*this); + } public: + union { + struct + { + int a, b, c, d; + }; + int abcd[4]; + }; - union { - struct { int a, b, c, d; }; - int abcd[4]; - }; - - Vector3 normal; - std::array vertexNormals; + Vector3 normal; + std::array vertexNormals; - Color color; - std::array vertexColors; + Color color; + std::array vertexColors; - std::array vertexTangents; + std::array vertexTangents; - int materialIndex; + int materialIndex; - Vector3 centroid; + Vector3 centroid; private: + THREE::FaceType mType; + int mSize; - THREE::FaceType mType; - int mSize; - - Face( ) THREE_DECL_DELETE; - + Face() THREE_DECL_DELETE; }; } // namespace three diff --git a/three/core/frustum.hpp b/three/core/frustum.hpp index a7d3ef0..dae8768 100644 --- a/three/core/frustum.hpp +++ b/three/core/frustum.hpp @@ -11,22 +11,22 @@ namespace three { -class Frustum : public NonCopyable { +class Frustum : public NonCopyable +{ public: + Frustum() {} + Frustum(const Matrix4& m) { setFromMatrix(m); } - Frustum() { } - Frustum( const Matrix4& m ) { setFromMatrix( m ); } + THREE_DECL void setFromMatrix(const Matrix4& m); + THREE_DECL bool contains(const Object3D& object) const; - THREE_DECL void setFromMatrix( const Matrix4& m ); - THREE_DECL bool contains( const Object3D& object ) const; - - std::array planes; + std::array planes; }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_FRUSTUM_HPP \ No newline at end of file diff --git a/three/core/geometry.hpp b/three/core/geometry.hpp index b090794..ac46dcf 100644 --- a/three/core/geometry.hpp +++ b/three/core/geometry.hpp @@ -24,138 +24,156 @@ namespace three { -struct MorphTarget { - std::string name; - std::vector vertices; +struct MorphTarget +{ + std::string name; + std::vector vertices; }; -struct Box { - Vector3 min; - Vector3 max; - - Box() { } - Box( const Vector3& min, const Vector3& max ) - : min( min ), max( max ) { } - - void bound( const Vector3& pos ) { - if ( pos.x < min.x ) { - min.x = pos.x; - } else if ( pos.x > max.x ) { - max.x = pos.x; - } - - if ( pos.y < min.y ) { - min.y = pos.y; - } else if ( pos.y > max.y ) { - max.y = pos.y; - } - - if ( pos.z < min.z ) { - min.z = pos.z; - } else if ( pos.z > max.z ) { - max.z = pos.z; +struct Box +{ + Vector3 min; + Vector3 max; + + Box() {} + Box(const Vector3& min, const Vector3& max) + : min(min), max(max) {} + + void bound(const Vector3& pos) + { + if (pos.x < min.x) + { + min.x = pos.x; + } + else if (pos.x > max.x) + { + max.x = pos.x; + } + + if (pos.y < min.y) + { + min.y = pos.y; + } + else if (pos.y > max.y) + { + max.y = pos.y; + } + + if (pos.z < min.z) + { + min.z = pos.z; + } + else if (pos.z > max.z) + { + max.z = pos.z; + } } - } }; -struct Sphere { - Sphere() : radius( 0.0f ) { } - float radius; +struct Sphere +{ + Sphere() + : radius(0.0f) {} + float radius; }; -class Geometry : public IGeometry, public GeometryBuffer { +class Geometry : public IGeometry, public GeometryBuffer +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create() { return make_shared(); } - static Ptr create() { return make_shared(); } + virtual THREE::GeometryType type() const { return THREE::Geometry; } - virtual THREE::GeometryType type() const { return THREE::Geometry; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + int id; - int id; + std::string name; - std::string name; + std::vector vertices; - std::vector vertices; + std::vector colors; // one-to-one vertex colors, used in ParticleSystem, Line and Ribbon - std::vector colors; // one-to-one vertex colors, used in ParticleSystem, Line and Ribbon + std::vector materials; + Attributes attributes; - std::vector materials; - Attributes attributes; + std::vector faces; - std::vector faces; + std::vector> faceUvs; + std::vector>> faceVertexUvs; - std::vector> faceUvs; - std::vector>> faceVertexUvs; + std::vector morphTargets; + std::vector morphColors; + //std::vector morphNormals; + std::vector morphNormals; - std::vector morphTargets; - std::vector morphColors; - //std::vector morphNormals; - std::vector morphNormals; + std::vector skinVerticesA; + std::vector skinVerticesB; + std::vector skinWeights; + struct SkinIndices + { + int x, y, z, w; + }; + std::vector skinIndices; - std::vector skinVerticesA; - std::vector skinVerticesB; - std::vector skinWeights; - struct SkinIndices { int x, y, z, w; }; - std::vector skinIndices; + struct Offset + { + int index, count, start; + }; + std::vector offsets; - struct Offset { int index, count, start; }; - std::vector offsets; + Box boundingBox; + Sphere boundingSphere; - Box boundingBox; - Sphere boundingSphere; + bool hasTangents; + bool dynamic; - bool hasTangents; - bool dynamic; + std::unordered_map geometryGroups; + std::vector geometryGroupsList; - std::unordered_map geometryGroups; - std::vector geometryGroupsList; + bool verticesNeedUpdate; + bool morphTargetsNeedUpdate; + bool elementsNeedUpdate; + bool uvsNeedUpdate; + bool normalsNeedUpdate; + bool tangentsNeedUpdate; + bool colorsNeedUpdate; - bool verticesNeedUpdate; - bool morphTargetsNeedUpdate; - bool elementsNeedUpdate; - bool uvsNeedUpdate; - bool normalsNeedUpdate; - bool tangentsNeedUpdate; - bool colorsNeedUpdate; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + virtual THREE_DECL void applyMatrix(const Matrix4& matrix); - virtual THREE_DECL void applyMatrix( const Matrix4& matrix ); + virtual THREE_DECL void computeCentroids(); + virtual THREE_DECL void computeFaceNormals(); + virtual THREE_DECL void computeVertexNormals(); + virtual THREE_DECL void computeTangents(); + virtual THREE_DECL void computeBoundingBox(); + virtual THREE_DECL void computeBoundingSphere(); - virtual THREE_DECL void computeCentroids(); - virtual THREE_DECL void computeFaceNormals(); - virtual THREE_DECL void computeVertexNormals(); - virtual THREE_DECL void computeTangents(); - virtual THREE_DECL void computeBoundingBox(); - virtual THREE_DECL void computeBoundingSphere(); + THREE_DECL void mergeVertices(); - THREE_DECL void mergeVertices(); - - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: - - THREE_DECL Geometry(); - THREE_DECL virtual ~Geometry(); + THREE_DECL Geometry(); + THREE_DECL virtual ~Geometry(); private: + std::vector normals; - std::vector normals; - - static int& GeometryCount() { - static int sGeometryCount = 0; - return sGeometryCount; - } - + static int& GeometryCount() + { + static int sGeometryCount = 0; + return sGeometryCount; + } }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_GEOMETRY_HPP \ No newline at end of file diff --git a/three/core/geometry_buffer.hpp b/three/core/geometry_buffer.hpp index 7e6849b..9110084 100644 --- a/three/core/geometry_buffer.hpp +++ b/three/core/geometry_buffer.hpp @@ -10,122 +10,99 @@ namespace three { -class GeometryBuffer : NonCopyable { +class GeometryBuffer : NonCopyable +{ public: - - virtual THREE::GeometryType type() const { return THREE::Geometry; } - - virtual ~GeometryBuffer() { } - - typedef Buffer GLBuffer; - - Index materialIndex; - - bool hasPositions; - bool hasNormals; - bool hasUvs; - bool hasColors; - bool hasTangents; - bool dynamic; - - // Only delete if the buffer has created a new attribute - // from an original... - struct AttributeDeleter { - void operator()( Attribute* a ) { - if ( a && a->__original != nullptr ) - delete a; + virtual THREE::GeometryType type() const { return THREE::Geometry; } + + virtual ~GeometryBuffer() {} + + typedef Buffer GLBuffer; + + Index materialIndex; + + bool hasPositions; + bool hasNormals; + bool hasUvs; + bool hasColors; + bool hasTangents; + bool dynamic; + + // Only delete if the buffer has created a new attribute + // from an original... + struct AttributeDeleter + { + void operator()(Attribute* a) + { + if (a && a->__original != nullptr) + delete a; + } + }; + typedef std::unique_ptr AttributePtr; + std::vector __glCustomAttributesList; + + GLBuffer __glColorBuffer; + GLBuffer __glFaceBuffer; + GLBuffer __glLineBuffer; + GLBuffer __glNormalBuffer; + GLBuffer __glSkinIndicesBuffer; + GLBuffer __glSkinVertexABuffer; + GLBuffer __glSkinVertexBBuffer; + GLBuffer __glSkinWeightsBuffer; + GLBuffer __glTangentBuffer; + GLBuffer __glUV2Buffer; + GLBuffer __glUVBuffer; + GLBuffer __glVertexBuffer; + + std::vector __glMorphNormalsBuffers; + std::vector __glMorphTargetsBuffers; + + int __glFaceCount; + int __glLineCount; + int __glParticleCount; + int __glVertexCount; + + int numMorphTargets; + int numMorphNormals; + + std::vector __vertexArray; + std::vector __normalArray; + std::vector __tangentArray; + std::vector __colorArray; + std::vector> __sortArray; + + std::vector __uvArray; + std::vector __uv2Array; + + std::vector __skinVertexAArray; + std::vector __skinVertexBArray; + std::vector __skinIndexArray; + std::vector __skinWeightArray; + + std::vector __faceArray; + std::vector __lineArray; + + bool __inittedArrays; + + void dispose() + { + __inittedArrays = false; + __colorArray.clear(); + __normalArray.clear(); + __tangentArray.clear(); + __uvArray.clear(); + __uv2Array.clear(); + __faceArray.clear(); + __vertexArray.clear(); + __lineArray.clear(); + __skinVertexAArray.clear(); + __skinVertexBArray.clear(); + __skinIndexArray.clear(); + __skinWeightArray.clear(); } - }; - typedef std::unique_ptr AttributePtr; - std::vector __glCustomAttributesList; - - GLBuffer __glColorBuffer; - GLBuffer __glFaceBuffer; - GLBuffer __glLineBuffer; - GLBuffer __glNormalBuffer; - GLBuffer __glSkinIndicesBuffer; - GLBuffer __glSkinVertexABuffer; - GLBuffer __glSkinVertexBBuffer; - GLBuffer __glSkinWeightsBuffer; - GLBuffer __glTangentBuffer; - GLBuffer __glUV2Buffer; - GLBuffer __glUVBuffer; - GLBuffer __glVertexBuffer; - - std::vector __glMorphNormalsBuffers; - std::vector __glMorphTargetsBuffers; - - int __glFaceCount; - int __glLineCount; - int __glParticleCount; - int __glVertexCount; - - int numMorphTargets; - int numMorphNormals; - - std::vector __vertexArray; - std::vector __normalArray; - std::vector __tangentArray; - std::vector __colorArray; - std::vector> __sortArray; - - std::vector __uvArray; - std::vector __uv2Array; - - std::vector __skinVertexAArray; - std::vector __skinVertexBArray; - std::vector __skinIndexArray; - std::vector __skinWeightArray; - - std::vector __faceArray; - std::vector __lineArray; - - bool __inittedArrays; - - void dispose() { - __inittedArrays = false; - __colorArray.clear(); - __normalArray.clear(); - __tangentArray.clear(); - __uvArray.clear(); - __uv2Array.clear(); - __faceArray.clear(); - __vertexArray.clear(); - __lineArray.clear(); - __skinVertexAArray.clear(); - __skinVertexBArray.clear(); - __skinIndexArray.clear(); - __skinWeightArray.clear(); - } - - GeometryBuffer( int numMorphTargets = 0, int numMorphNormals = 0, int materialIndex = -1 ) - : materialIndex( materialIndex ), - hasPositions( false ), - hasNormals( false ), - hasUvs( false ), - hasColors( false ), - hasTangents( false ), - dynamic( true ), - __glColorBuffer( 0 ), - __glFaceBuffer( 0 ), - __glLineBuffer( 0 ), - __glNormalBuffer( 0 ), - __glSkinIndicesBuffer( 0 ), - __glSkinVertexABuffer( 0 ), - __glSkinVertexBBuffer( 0 ), - __glSkinWeightsBuffer( 0 ), - __glTangentBuffer( 0 ), - __glUV2Buffer( 0 ), - __glUVBuffer( 0 ), - __glVertexBuffer( 0 ), - __glFaceCount( 0 ), - __glLineCount( 0 ), - __glParticleCount( 0 ), - __glVertexCount( 0 ), - numMorphTargets( numMorphTargets ), - numMorphNormals( numMorphNormals ), - __inittedArrays( false ) { } + GeometryBuffer(int numMorphTargets = 0, int numMorphNormals = 0, int materialIndex = -1) + : materialIndex(materialIndex), hasPositions(false), hasNormals(false), hasUvs(false), hasColors(false), hasTangents(false), dynamic(true), __glColorBuffer(0), __glFaceBuffer(0), __glLineBuffer(0), __glNormalBuffer(0), __glSkinIndicesBuffer(0), __glSkinVertexABuffer(0), __glSkinVertexBBuffer(0), __glSkinWeightsBuffer(0), __glTangentBuffer(0), __glUV2Buffer(0), __glUVBuffer(0), __glVertexBuffer(0), __glFaceCount(0), __glLineCount(0), __glParticleCount(0), __glVertexCount(0), numMorphTargets(numMorphTargets), numMorphNormals(numMorphNormals), __inittedArrays(false) {} }; } diff --git a/three/core/geometry_group.hpp b/three/core/geometry_group.hpp index 6a18325..2e4f4f1 100644 --- a/three/core/geometry_group.hpp +++ b/three/core/geometry_group.hpp @@ -11,46 +11,39 @@ namespace three { -class GeometryGroup : public GeometryBuffer { +class GeometryGroup : public GeometryBuffer +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int materialIndex = -1, int numMorphTargets = 0, int numMorphNormals = 0) + { + return three::make_shared(materialIndex, numMorphTargets, numMorphNormals); + } - static Ptr create( int materialIndex = -1, int numMorphTargets = 0, int numMorphNormals = 0 ) { - return three::make_shared( materialIndex, numMorphTargets, numMorphNormals ); - } + typedef GeometryBuffer::GLBuffer GLBuffer; - typedef GeometryBuffer::GLBuffer GLBuffer; + int id; - int id; + std::vector> __morphNormalsArrays; + std::vector> __morphTargetsArrays; - std::vector> __morphNormalsArrays; - std::vector> __morphTargetsArrays; + std::vector faces3; + std::vector faces4; - std::vector faces3; - std::vector faces4; + std::vector offsets; - std::vector offsets; + GLBuffer vertexColorBuffer; + GLBuffer vertexIndexBuffer; + GLBuffer vertexNormalBuffer; + GLBuffer vertexPositionBuffer; + GLBuffer vertexUvBuffer; - GLBuffer vertexColorBuffer; - GLBuffer vertexIndexBuffer; - GLBuffer vertexNormalBuffer; - GLBuffer vertexPositionBuffer; - GLBuffer vertexUvBuffer; - - int vertices; + int vertices; protected: - - explicit GeometryGroup( int materialIndex = -1, int numMorphTargets = 0, int numMorphNormals = 0 ) - : GeometryBuffer( numMorphTargets, numMorphNormals, materialIndex ), - id( -1 ), - vertexColorBuffer( 0 ), - vertexIndexBuffer( 0 ), - vertexNormalBuffer( 0 ), - vertexPositionBuffer( 0 ), - vertexUvBuffer( 0 ), - vertices( 0 ) { } + explicit GeometryGroup(int materialIndex = -1, int numMorphTargets = 0, int numMorphNormals = 0) + : GeometryBuffer(numMorphTargets, numMorphNormals, materialIndex), id(-1), vertexColorBuffer(0), vertexIndexBuffer(0), vertexNormalBuffer(0), vertexPositionBuffer(0), vertexUvBuffer(0), vertices(0) {} }; } // namespace three diff --git a/three/core/impl/buffer_geometry.ipp b/three/core/impl/buffer_geometry.ipp index a97be8b..9476e7d 100644 --- a/three/core/impl/buffer_geometry.ipp +++ b/three/core/impl/buffer_geometry.ipp @@ -10,199 +10,203 @@ namespace three { -void BufferGeometry::applyMatrix( const Matrix4& matrix ) { +void BufferGeometry::applyMatrix(const Matrix4& matrix) +{ - if ( auto positionsP = attributes.get( AttributeKey::position() ) ) { - matrix.multiplyVector3Array( positionsP->array ); - verticesNeedUpdate = true; - } - - if ( auto normalP = attributes.get( AttributeKey::normal() ) ) { - Matrix4 matrixRotation; - matrixRotation.extractRotation( matrix ); + if (auto positionsP = attributes.get(AttributeKey::position())) + { + matrix.multiplyVector3Array(positionsP->array); + verticesNeedUpdate = true; + } - matrixRotation.multiplyVector3Array( normalP->array ); - normalsNeedUpdate = true; - } + if (auto normalP = attributes.get(AttributeKey::normal())) + { + Matrix4 matrixRotation; + matrixRotation.extractRotation(matrix); + matrixRotation.multiplyVector3Array(normalP->array); + normalsNeedUpdate = true; + } } -void BufferGeometry::computeBoundingBox() { +void BufferGeometry::computeBoundingBox() +{ - Box bb; + Box bb; - if ( auto positionsP = attributes.get( AttributeKey::position() ) ) { + if (auto positionsP = attributes.get(AttributeKey::position())) + { - const auto& positions = positionsP->array; + const auto& positions = positionsP->array; - if ( positions.size() > 2 ) { + if (positions.size() > 2) + { - bb.min = bb.max = Vector3( positions[ 0 ], positions[ 1 ], positions[ 2 ] ); + bb.min = bb.max = Vector3(positions[0], positions[1], positions[2]); - for ( size_t i = 3, il = positions.size(); i < il; i += 3 ) { - boundingBox.bound( Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); - } + for (size_t i = 3, il = positions.size(); i < il; i += 3) + { + boundingBox.bound(Vector3(positions[i], positions[i + 1], positions[i + 2])); + } + } } - } - - boundingBox = bb; - + boundingBox = bb; } -void BufferGeometry::computeBoundingSphere() { +void BufferGeometry::computeBoundingSphere() +{ - if ( auto positionsP = attributes.get( AttributeKey::position() ) ) { + if (auto positionsP = attributes.get(AttributeKey::position())) + { - float maxRadiusSq = 0; + float maxRadiusSq = 0; - const auto& positions = positionsP->array; + const auto& positions = positionsP->array; - for ( size_t i = 0, il = positions.size(); i < il; i += 3 ) { + for (size_t i = 0, il = positions.size(); i < il; i += 3) + { - Vector3 pos( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); - auto radiusSq = pos.lengthSq(); - if ( radiusSq > maxRadiusSq ) maxRadiusSq = radiusSq; + Vector3 pos(positions[i], positions[i + 1], positions[i + 2]); + auto radiusSq = pos.lengthSq(); + if (radiusSq > maxRadiusSq) maxRadiusSq = radiusSq; + } + boundingSphere.radius = Math::sqrt(maxRadiusSq); } - - boundingSphere.radius = Math::sqrt( maxRadiusSq ); - - } - } -void BufferGeometry::computeVertexNormals() { +void BufferGeometry::computeVertexNormals() +{ - auto positionsP = attributes.get( AttributeKey::position() ); - auto indicesP = attributes.get( AttributeKey::index() ); - if ( positionsP && indicesP ) { + auto positionsP = attributes.get(AttributeKey::position()); + auto indicesP = attributes.get(AttributeKey::index()); + if (positionsP && indicesP) + { - const auto& indices = positionsP->array; - const auto& positions = indicesP->array; + const auto& indices = positionsP->array; + const auto& positions = indicesP->array; - const auto nVertexElements = ( int )positions.size(); + const auto nVertexElements = (int)positions.size(); - if ( auto normalsP = attributes.get( AttributeKey::normal() ) ) { + if (auto normalsP = attributes.get(AttributeKey::normal())) + { - // reset existing normals to zero + // reset existing normals to zero - auto& normals = normalsP->array; - for ( size_t i = 0, il = normals.size(); i < il; i ++ ) { + auto& normals = normalsP->array; + for (size_t i = 0, il = normals.size(); i < il; i++) + { - normals[ i ] = 0; + normals[i] = 0; + } + } + else + { - } + attributes.add(AttributeKey::normal(), Attribute(THREE::v3, nVertexElements)); + } - } else { + auto& normals = attributes[AttributeKey::normal()].array; - attributes.add( AttributeKey::normal(), Attribute( THREE::v3, nVertexElements ) ); + Vector3 pA, pB, pC, cb, ab; - } - - auto& normals = attributes[ AttributeKey::normal() ].array; - - Vector3 pA, pB, pC, cb, ab; - - for ( size_t j = 0, jl = offsets.size(); j < jl; ++ j ) { + for (size_t j = 0, jl = offsets.size(); j < jl; ++j) + { - const auto start = offsets[ j ].start; - const auto count = offsets[ j ].count; - const auto index = offsets[ j ].index; + const auto start = offsets[j].start; + const auto count = offsets[j].count; + const auto index = offsets[j].index; - for ( auto i = start, il = start + count; i < il; i += 3 ) { + for (auto i = start, il = start + count; i < il; i += 3) + { - const auto vA = index + ( int )indices[ i ]; - const auto vB = index + ( int )indices[ i + 1 ]; - const auto vC = index + ( int )indices[ i + 2 ]; + const auto vA = index + (int)indices[i]; + const auto vB = index + (int)indices[i + 1]; + const auto vC = index + (int)indices[i + 2]; - auto x = positions[ vA * 3 ]; - auto y = positions[ vA * 3 + 1 ]; - auto z = positions[ vA * 3 + 2 ]; - pA.set( x, y, z ); + auto x = positions[vA * 3]; + auto y = positions[vA * 3 + 1]; + auto z = positions[vA * 3 + 2]; + pA.set(x, y, z); - x = positions[ vB * 3 ]; - y = positions[ vB * 3 + 1 ]; - z = positions[ vB * 3 + 2 ]; - pB.set( x, y, z ); + x = positions[vB * 3]; + y = positions[vB * 3 + 1]; + z = positions[vB * 3 + 2]; + pB.set(x, y, z); - x = positions[ vC * 3 ]; - y = positions[ vC * 3 + 1 ]; - z = positions[ vC * 3 + 2 ]; - pC.set( x, y, z ); + x = positions[vC * 3]; + y = positions[vC * 3 + 1]; + z = positions[vC * 3 + 2]; + pC.set(x, y, z); - cb.sub( pC, pB ); - ab.sub( pA, pB ); - cb.crossSelf( ab ); + cb.sub(pC, pB); + ab.sub(pA, pB); + cb.crossSelf(ab); - normals[ vA * 3 ] += cb.x; - normals[ vA * 3 + 1 ] += cb.y; - normals[ vA * 3 + 2 ] += cb.z; + normals[vA * 3] += cb.x; + normals[vA * 3 + 1] += cb.y; + normals[vA * 3 + 2] += cb.z; - normals[ vB * 3 ] += cb.x; - normals[ vB * 3 + 1 ] += cb.y; - normals[ vB * 3 + 2 ] += cb.z; + normals[vB * 3] += cb.x; + normals[vB * 3 + 1] += cb.y; + normals[vB * 3 + 2] += cb.z; - normals[ vC * 3 ] += cb.x; - normals[ vC * 3 + 1 ] += cb.y; - normals[ vC * 3 + 2 ] += cb.z; - - } - - } + normals[vC * 3] += cb.x; + normals[vC * 3 + 1] += cb.y; + normals[vC * 3 + 2] += cb.z; + } + } - // normalize normals + // normalize normals - for ( size_t i = 0, il = normals.size(); i < il; i += 3 ) { + for (size_t i = 0, il = normals.size(); i < il; i += 3) + { - Vector3 xyz( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); + Vector3 xyz(normals[i], normals[i + 1], normals[i + 2]); - auto n = 1.0f / xyz.length(); + auto n = 1.0f / xyz.length(); - normals[ i ] *= n; - normals[ i + 1 ] *= n; - normals[ i + 2 ] *= n; + normals[i] *= n; + normals[i + 1] *= n; + normals[i + 2] *= n; + } + normalsNeedUpdate = true; } - - normalsNeedUpdate = true; - - } - } -void BufferGeometry::computeTangents() { - - // based on http://www.terathon.com/code/tangent.html - // (per vertex tangents) +void BufferGeometry::computeTangents() +{ - if ( !attributes.contains( AttributeKey::index() ) || - !attributes.contains( AttributeKey::position() ) || - !attributes.contains( AttributeKey::normal() ) || - !attributes.contains( AttributeKey::uv() ) ) { + // based on http://www.terathon.com/code/tangent.html + // (per vertex tangents) - console().warn( "Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()" ); - return; + if (!attributes.contains(AttributeKey::index()) || !attributes.contains(AttributeKey::position()) || !attributes.contains(AttributeKey::normal()) || !attributes.contains(AttributeKey::uv())) + { - } + console().warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()"); + return; + } - const auto& indices = attributes[ AttributeKey::index() ].array; - const auto& positions = attributes[ AttributeKey::position() ].array; - const auto& normals = attributes[ AttributeKey::normal() ].array; - const auto& uvs = attributes[ AttributeKey::uv() ].array; + const auto& indices = attributes[AttributeKey::index()].array; + const auto& positions = attributes[AttributeKey::position()].array; + const auto& normals = attributes[AttributeKey::normal()].array; + const auto& uvs = attributes[AttributeKey::uv()].array; - const auto nVertices = ( int )positions.size() / 3; + const auto nVertices = (int)positions.size() / 3; - if ( !attributes.contains( AttributeKey::tangent() ) ) { - const auto nTangentElements = 4 * nVertices; - attributes[ AttributeKey::tangent() ] = Attribute( THREE::v4, nTangentElements ); - } + if (!attributes.contains(AttributeKey::tangent())) + { + const auto nTangentElements = 4 * nVertices; + attributes[AttributeKey::tangent()] = Attribute(THREE::v4, nTangentElements); + } - auto& tangents = attributes[ AttributeKey::tangent() ].array; + auto& tangents = attributes[AttributeKey::tangent()].array; - std::vector tan1( nVertices ), tan2( nVertices ); + std::vector tan1(nVertices), tan2(nVertices); - float xA, yA, zA, + float xA, yA, zA, xB, yB, zB, xC, yC, zC, @@ -213,149 +217,143 @@ void BufferGeometry::computeTangents() { x1, x2, y1, y2, z1, z2, s1, s2, t1, t2, r; - Vector3 sdir, tdir; - - auto handleTriangle = [&]( size_t a, size_t b, size_t c ) { - - xA = positions[ a * 3 ]; - yA = positions[ a * 3 + 1 ]; - zA = positions[ a * 3 + 2 ]; + Vector3 sdir, tdir; - xB = positions[ b * 3 ]; - yB = positions[ b * 3 + 1 ]; - zB = positions[ b * 3 + 2 ]; + auto handleTriangle = [&](size_t a, size_t b, size_t c) { + xA = positions[a * 3]; + yA = positions[a * 3 + 1]; + zA = positions[a * 3 + 2]; - xC = positions[ c * 3 ]; - yC = positions[ c * 3 + 1 ]; - zC = positions[ c * 3 + 2 ]; + xB = positions[b * 3]; + yB = positions[b * 3 + 1]; + zB = positions[b * 3 + 2]; - uA = uvs[ a * 2 ]; - vA = uvs[ a * 2 + 1 ]; + xC = positions[c * 3]; + yC = positions[c * 3 + 1]; + zC = positions[c * 3 + 2]; - uB = uvs[ b * 2 ]; - vB = uvs[ b * 2 + 1 ]; + uA = uvs[a * 2]; + vA = uvs[a * 2 + 1]; - uC = uvs[ c * 2 ]; - vC = uvs[ c * 2 + 1 ]; + uB = uvs[b * 2]; + vB = uvs[b * 2 + 1]; - x1 = xB - xA; - x2 = xC - xA; + uC = uvs[c * 2]; + vC = uvs[c * 2 + 1]; - y1 = yB - yA; - y2 = yC - yA; + x1 = xB - xA; + x2 = xC - xA; - z1 = zB - zA; - z2 = zC - zA; + y1 = yB - yA; + y2 = yC - yA; - s1 = uB - uA; - s2 = uC - uA; + z1 = zB - zA; + z2 = zC - zA; - t1 = vB - vA; - t2 = vC - vA; + s1 = uB - uA; + s2 = uC - uA; - r = 1.0f / ( s1 * t2 - s2 * t1 ); + t1 = vB - vA; + t2 = vC - vA; - sdir.set( - ( t2 * x1 - t1 * x2 ) * r, - ( t2 * y1 - t1 * y2 ) * r, - ( t2 * z1 - t1 * z2 ) * r - ); + r = 1.0f / (s1 * t2 - s2 * t1); - tdir.set( - ( s1 * x2 - s2 * x1 ) * r, - ( s1 * y2 - s2 * y1 ) * r, - ( s1 * z2 - s2 * z1 ) * r - ); + sdir.set( + (t2 * x1 - t1 * x2) * r, + (t2 * y1 - t1 * y2) * r, + (t2 * z1 - t1 * z2) * r); - tan1[ a ].addSelf( sdir ); - tan1[ b ].addSelf( sdir ); - tan1[ c ].addSelf( sdir ); + tdir.set( + (s1 * x2 - s2 * x1) * r, + (s1 * y2 - s2 * y1) * r, + (s1 * z2 - s2 * z1) * r); - tan2[ a ].addSelf( tdir ); - tan2[ b ].addSelf( tdir ); - tan2[ c ].addSelf( tdir ); + tan1[a].addSelf(sdir); + tan1[b].addSelf(sdir); + tan1[c].addSelf(sdir); - }; + tan2[a].addSelf(tdir); + tan2[b].addSelf(tdir); + tan2[c].addSelf(tdir); + }; - for ( size_t j = 0, jl = offsets.size(); j < jl; ++ j ) { + for (size_t j = 0, jl = offsets.size(); j < jl; ++j) + { - const auto start = offsets[ j ].start; - const auto count = offsets[ j ].count; - const auto index = offsets[ j ].index; + const auto start = offsets[j].start; + const auto count = offsets[j].count; + const auto index = offsets[j].index; - for ( auto i = start, il = start + count; i < il; i += 3 ) { + for (auto i = start, il = start + count; i < il; i += 3) + { - const auto iA = index + ( int )indices[ i ]; - const auto iB = index + ( int )indices[ i + 1 ]; - const auto iC = index + ( int )indices[ i + 2 ]; - - handleTriangle( iA, iB, iC ); + const auto iA = index + (int)indices[i]; + const auto iB = index + (int)indices[i + 1]; + const auto iC = index + (int)indices[i + 2]; + handleTriangle(iA, iB, iC); + } } - } - - Vector3 tmp, tmp2; - Vector3 n, n2; - - auto handleVertex = [&]( size_t v ) { - - n.x = normals[ v * 3 ]; - n.y = normals[ v * 3 + 1 ]; - n.z = normals[ v * 3 + 2 ]; + Vector3 tmp, tmp2; + Vector3 n, n2; - n2.copy( n ); + auto handleVertex = [&](size_t v) { + n.x = normals[v * 3]; + n.y = normals[v * 3 + 1]; + n.z = normals[v * 3 + 2]; - const auto& t = tan1[ v ]; + n2.copy(n); - // Gram-Schmidt orthogonalize + const auto& t = tan1[v]; - tmp.copy( t ); - tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize(); + // Gram-Schmidt orthogonalize - // Calculate handedness + tmp.copy(t); + tmp.subSelf(n.multiplyScalar(n.dot(t))).normalize(); - tmp2.cross( n2, t ); - const auto test = tmp2.dot( tan2[ v ] ); - const auto w = ( test < 0.0f ) ? -1.0f : 1.0f; + // Calculate handedness - tangents[ v * 4 ] = tmp.x; - tangents[ v * 4 + 1 ] = tmp.y; - tangents[ v * 4 + 2 ] = tmp.z; - tangents[ v * 4 + 3 ] = w; + tmp2.cross(n2, t); + const auto test = tmp2.dot(tan2[v]); + const auto w = (test < 0.0f) ? -1.0f : 1.0f; - }; + tangents[v * 4] = tmp.x; + tangents[v * 4 + 1] = tmp.y; + tangents[v * 4 + 2] = tmp.z; + tangents[v * 4 + 3] = w; + }; - for ( size_t j = 0, jl = offsets.size(); j < jl; ++ j ) { + for (size_t j = 0, jl = offsets.size(); j < jl; ++j) + { - const auto start = offsets[ j ].start; - const auto count = offsets[ j ].count; - const auto index = offsets[ j ].index; + const auto start = offsets[j].start; + const auto count = offsets[j].count; + const auto index = offsets[j].index; - for ( auto i = start, il = start + count; i < il; i += 3 ) { + for (auto i = start, il = start + count; i < il; i += 3) + { - const auto iA = index + ( int )indices[ i ]; - const auto iB = index + ( int )indices[ i + 1 ]; - const auto iC = index + ( int )indices[ i + 2 ]; - - handleVertex( iA ); - handleVertex( iB ); - handleVertex( iC ); + const auto iA = index + (int)indices[i]; + const auto iB = index + (int)indices[i + 1]; + const auto iC = index + (int)indices[i + 2]; + handleVertex(iA); + handleVertex(iB); + handleVertex(iC); + } } - } - - hasTangents = true; - tangentsNeedUpdate = true; - + hasTangents = true; + tangentsNeedUpdate = true; } BufferGeometry::BufferGeometry() - : Geometry() { - dynamic = false; - hasTangents = false; - boundingBox = Box( Vector3( Math::INF() ), Vector3( -Math::INF() ) ); + : Geometry() +{ + dynamic = false; + hasTangents = false; + boundingBox = Box(Vector3(Math::INF()), Vector3(-Math::INF())); } } // namespace three diff --git a/three/core/impl/frustum.ipp b/three/core/impl/frustum.ipp index b618b0f..a2e81d0 100644 --- a/three/core/impl/frustum.ipp +++ b/three/core/impl/frustum.ipp @@ -13,46 +13,48 @@ namespace three { -void Frustum::setFromMatrix( const Matrix4& m ) { - - const auto& me = m.elements; - - auto me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; - auto me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; - auto me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; - auto me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; - - planes[ 0 ].set( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ); - planes[ 1 ].set( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ); - planes[ 2 ].set( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ); - planes[ 3 ].set( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ); - planes[ 4 ].set( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ); - planes[ 5 ].set( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ); - - for ( auto& plane : planes ) { - plane.divideScalar( Math::sqrt( plane.x * plane.x + plane.y * plane.y + plane.z * plane.z ) ); - } - +void Frustum::setFromMatrix(const Matrix4& m) +{ + + const auto& me = m.elements; + + auto me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3]; + auto me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7]; + auto me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11]; + auto me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15]; + + planes[0].set(me3 - me0, me7 - me4, me11 - me8, me15 - me12); + planes[1].set(me3 + me0, me7 + me4, me11 + me8, me15 + me12); + planes[2].set(me3 + me1, me7 + me5, me11 + me9, me15 + me13); + planes[3].set(me3 - me1, me7 - me5, me11 - me9, me15 - me13); + planes[4].set(me3 - me2, me7 - me6, me11 - me10, me15 - me14); + planes[5].set(me3 + me2, me7 + me6, me11 + me10, me15 + me14); + + for (auto& plane : planes) + { + plane.divideScalar(Math::sqrt(plane.x * plane.x + plane.y * plane.y + plane.z * plane.z)); + } } -bool Frustum::contains( const Object3D& object ) const { - - if ( !object.geometry ) - return false; +bool Frustum::contains(const Object3D& object) const +{ - auto distance = 0.0f; - const auto& matrix = object.matrixWorld; - const auto& me = matrix.elements; - auto radius = -object.geometry->boundingSphere.radius * matrix.getMaxScaleOnAxis(); + if (!object.geometry) + return false; - for ( int i = 0; i < 6; i ++ ) { - distance = planes[ i ].x * me[12] + planes[ i ].y * me[13] + planes[ i ].z * me[14] + planes[ i ].w; - if ( distance <= radius ) - return false; - } + auto distance = 0.0f; + const auto& matrix = object.matrixWorld; + const auto& me = matrix.elements; + auto radius = -object.geometry->boundingSphere.radius * matrix.getMaxScaleOnAxis(); - return true; + for (int i = 0; i < 6; i++) + { + distance = planes[i].x * me[12] + planes[i].y * me[13] + planes[i].z * me[14] + planes[i].w; + if (distance <= radius) + return false; + } + return true; } } // namespace three diff --git a/three/core/impl/geometry.ipp b/three/core/impl/geometry.ipp index 09bafd4..b5c316e 100644 --- a/three/core/impl/geometry.ipp +++ b/three/core/impl/geometry.ipp @@ -6,241 +6,257 @@ namespace three { template -inline void hash_combine( std::size_t& seed, const T& v ) { - std::hash hasher; - seed ^= hasher( v ) + 0x9e3779b9 + ( seed << 6 ) + ( seed >> 2 ); +inline void hash_combine(std::size_t& seed, const T& v) +{ + std::hash hasher; + seed ^= hasher(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2); } -struct PointHash { - std::size_t operator()( const std::tuple& e ) const { - std::size_t seed = 0; - hash_combine( seed, std::get<0>( e ) ); - hash_combine( seed, std::get<1>( e ) ); - hash_combine( seed, std::get<2>( e ) ); - return seed; - } +struct PointHash +{ + std::size_t operator()(const std::tuple& e) const + { + std::size_t seed = 0; + hash_combine(seed, std::get<0>(e)); + hash_combine(seed, std::get<1>(e)); + hash_combine(seed, std::get<2>(e)); + return seed; + } }; ///////////////////////////////////////////////////////////////////////// -void Geometry::applyMatrix( const Matrix4& matrix ) { - - Matrix4 matrixRotation; - matrixRotation.extractRotation( matrix ); - - for ( auto& vertex : vertices ) { - matrix.multiplyVector3( vertex ); - } +void Geometry::applyMatrix(const Matrix4& matrix) +{ - for ( auto& face : faces ) { + Matrix4 matrixRotation; + matrixRotation.extractRotation(matrix); - matrixRotation.multiplyVector3( face.normal ); - - for ( auto i = 0; i < face.size(); ++i ) { - matrixRotation.multiplyVector3( face.vertexNormals[i] ); + for (auto& vertex : vertices) + { + matrix.multiplyVector3(vertex); } - matrix.multiplyVector3( face.centroid ); - - } + for (auto& face : faces) + { -} + matrixRotation.multiplyVector3(face.normal); -void Geometry::computeCentroids() { + for (auto i = 0; i < face.size(); ++i) + { + matrixRotation.multiplyVector3(face.vertexNormals[i]); + } - for ( auto& face : faces ) { + matrix.multiplyVector3(face.centroid); + } +} - face.centroid.set( 0, 0, 0 ); +void Geometry::computeCentroids() +{ - for ( auto i = 0; i < face.size(); ++i ) { - face.centroid.addSelf( vertices[ face.abcd[ i ] ] ); - } + for (auto& face : faces) + { - face.centroid.divideScalar( ( float )face.size() ); + face.centroid.set(0, 0, 0); - } + for (auto i = 0; i < face.size(); ++i) + { + face.centroid.addSelf(vertices[face.abcd[i]]); + } + face.centroid.divideScalar((float)face.size()); + } } -void Geometry::computeFaceNormals() { +void Geometry::computeFaceNormals() +{ - for ( auto& face : faces ) { + for (auto& face : faces) + { - auto& vA = vertices[ face.a ]; - auto& vB = vertices[ face.b ]; - auto& vC = vertices[ face.c ]; + auto& vA = vertices[face.a]; + auto& vB = vertices[face.b]; + auto& vC = vertices[face.c]; - auto cb = sub( vC, vB ); - auto ab = sub( vA, vB ); - cb.crossSelf( ab ); + auto cb = sub(vC, vB); + auto ab = sub(vA, vB); + cb.crossSelf(ab); - if ( !cb.isZero() ) { + if (!cb.isZero()) + { - cb.normalize(); + cb.normalize(); + } + face.normal.copy(cb); } - - face.normal.copy( cb ); - - } - } -void Geometry::computeVertexNormals() { +void Geometry::computeVertexNormals() +{ // create internal buffers for reuse when calling this method repeatedly // (otherwise memory allocation / deallocation every frame is big resource hog) - if ( normals.size() == 0 ) { - normals.resize( vertices.size() ); - } else { - std::fill( normals.begin(), normals.end(), Vector3() ); - } - - for ( const auto& face : faces ) { - for ( auto i = 0; i < face.size(); ++i ) { - normals[ face.abcd[ i ] ].addSelf( face.normal ); + if (normals.size() == 0) + { + normals.resize(vertices.size()); + } + else + { + std::fill(normals.begin(), normals.end(), Vector3()); } - } - for ( auto& normal : normals ) { - normal.normalize(); - } + for (const auto& face : faces) + { + for (auto i = 0; i < face.size(); ++i) + { + normals[face.abcd[i]].addSelf(face.normal); + } + } - for ( auto& face : faces ) { - for ( auto i = 0; i < face.size(); ++i ) { - face.vertexNormals[ i ].copy( normals[ face.abcd[ i ] ] ); + for (auto& normal : normals) + { + normal.normalize(); } - } + for (auto& face : faces) + { + for (auto i = 0; i < face.size(); ++i) + { + face.vertexNormals[i].copy(normals[face.abcd[i]]); + } + } } -void Geometry::computeTangents() { +void Geometry::computeTangents() +{ // based on http://www.terathon.com/code/tangent.html // tangents go to vertices - std::vector tan1( vertices.size() ); - std::vector tan2( vertices.size() ); - - auto handleTriangle = [&, this]( const std::array& uv, int a, int b, int c, int ua, int ub, int uc ) { - - const auto& vA = vertices[ a ]; - const auto& vB = vertices[ b ]; - const auto& vC = vertices[ c ]; - - const auto uvA = uv[ ua ]; - const auto uvB = uv[ ub ]; - const auto uvC = uv[ uc ]; - - const auto x1 = vB.x - vA.x; - const auto x2 = vC.x - vA.x; - const auto y1 = vB.y - vA.y; - const auto y2 = vC.y - vA.y; - const auto z1 = vB.z - vA.z; - const auto z2 = vC.z - vA.z; - - const auto s1 = uvB.u - uvA.u; - const auto s2 = uvC.u - uvA.u; - const auto t1 = uvB.v - uvA.v; - const auto t2 = uvC.v - uvA.v; - - const auto r = 1.0f / ( s1 * t2 - s2 * t1 ); - Vector3 sdir( ( t2 * x1 - t1 * x2 ) * r, - ( t2 * y1 - t1 * y2 ) * r, - ( t2 * z1 - t1 * z2 ) * r ); - Vector3 tdir( ( s1 * x2 - s2 * x1 ) * r, - ( s1 * y2 - s2 * y1 ) * r, - ( s1 * z2 - s2 * z1 ) * r ); - - tan1[ a ].addSelf( sdir ); - tan1[ b ].addSelf( sdir ); - tan1[ c ].addSelf( sdir ); - - tan2[ a ].addSelf( tdir ); - tan2[ b ].addSelf( tdir ); - tan2[ c ].addSelf( tdir ); - - }; - - for ( size_t f = 0, fl = faces.size(); f < fl; f++ ) { - - auto& face = faces[ f ]; - auto& uv = faceVertexUvs[ 0 ][ f ]; // use UV layer 0 for tangents - - if ( face.type() == THREE::Face3 ) { - - handleTriangle( uv, face.a, face.b, face.c, 0, 1, 2 ); - - } else if ( face.type() == THREE::Face4 ) { - - handleTriangle( uv, face.a, face.b, face.c, 0, 1, 2 ); - handleTriangle( uv, face.a, face.b, face.d, 0, 1, 3 ); - + std::vector tan1(vertices.size()); + std::vector tan2(vertices.size()); + + auto handleTriangle = [&, this](const std::array& uv, int a, int b, int c, int ua, int ub, int uc) { + const auto& vA = vertices[a]; + const auto& vB = vertices[b]; + const auto& vC = vertices[c]; + + const auto uvA = uv[ua]; + const auto uvB = uv[ub]; + const auto uvC = uv[uc]; + + const auto x1 = vB.x - vA.x; + const auto x2 = vC.x - vA.x; + const auto y1 = vB.y - vA.y; + const auto y2 = vC.y - vA.y; + const auto z1 = vB.z - vA.z; + const auto z2 = vC.z - vA.z; + + const auto s1 = uvB.u - uvA.u; + const auto s2 = uvC.u - uvA.u; + const auto t1 = uvB.v - uvA.v; + const auto t2 = uvC.v - uvA.v; + + const auto r = 1.0f / (s1 * t2 - s2 * t1); + Vector3 sdir((t2 * x1 - t1 * x2) * r, + (t2 * y1 - t1 * y2) * r, + (t2 * z1 - t1 * z2) * r); + Vector3 tdir((s1 * x2 - s2 * x1) * r, + (s1 * y2 - s2 * y1) * r, + (s1 * z2 - s2 * z1) * r); + + tan1[a].addSelf(sdir); + tan1[b].addSelf(sdir); + tan1[c].addSelf(sdir); + + tan2[a].addSelf(tdir); + tan2[b].addSelf(tdir); + tan2[c].addSelf(tdir); + }; + + for (size_t f = 0, fl = faces.size(); f < fl; f++) + { + + auto& face = faces[f]; + auto& uv = faceVertexUvs[0][f]; // use UV layer 0 for tangents + + if (face.type() == THREE::Face3) + { + + handleTriangle(uv, face.a, face.b, face.c, 0, 1, 2); + } + else if (face.type() == THREE::Face4) + { + + handleTriangle(uv, face.a, face.b, face.c, 0, 1, 2); + handleTriangle(uv, face.a, face.b, face.d, 0, 1, 3); + } } - } + Vector3 tmp, tmp2, n; - Vector3 tmp, tmp2, n; + for (auto& face : faces) + { - for ( auto& face : faces ) { + for (auto i = 0; i < face.size(); i++) + { - for ( auto i = 0; i < face.size(); i++ ) { + n.copy(face.vertexNormals[i]); - n.copy( face.vertexNormals[ i ] ); + auto vertexIndex = face.abcd[i]; - auto vertexIndex = face.abcd[ i ]; + const auto& t = tan1[vertexIndex]; - const auto& t = tan1[ vertexIndex ]; + // Gram-Schmidt orthogonalize - // Gram-Schmidt orthogonalize + tmp.copy(t); + tmp.subSelf(n.multiplyScalar(n.dot(t))).normalize(); - tmp.copy( t ); - tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize(); + // Calculate handedness - // Calculate handedness - - tmp2.cross( face.vertexNormals[ i ], t ); - const auto test = tmp2.dot( tan2[ vertexIndex ] ); - const auto w = ( test < 0.0f ) ? -1.0f : 1.0f; - - face.vertexTangents[ i ] = Vector4( tmp.x, tmp.y, tmp.z, w ); + tmp2.cross(face.vertexNormals[i], t); + const auto test = tmp2.dot(tan2[vertexIndex]); + const auto w = (test < 0.0f) ? -1.0f : 1.0f; + face.vertexTangents[i] = Vector4(tmp.x, tmp.y, tmp.z, w); + } } - } - - hasTangents = true; - + hasTangents = true; } -void Geometry::computeBoundingBox() { - - if ( vertices.size() > 0 ) { +void Geometry::computeBoundingBox() +{ - Box bb( vertices[ 0 ], vertices[ 0 ] ); + if (vertices.size() > 0) + { - for ( size_t v = 1, vl = vertices.size(); v < vl; v ++ ) { - bb.bound( vertices [ v ] ); - } + Box bb(vertices[0], vertices[0]); - boundingBox = bb; - } + for (size_t v = 1, vl = vertices.size(); v < vl; v++) + { + bb.bound(vertices[v]); + } + boundingBox = bb; + } } -void Geometry::computeBoundingSphere() { - - // var radius = this.boundingSphere === null ? 0 : this.boundingSphere.radius; +void Geometry::computeBoundingSphere() +{ - auto radius = 0.f; + // var radius = this.boundingSphere === null ? 0 : this.boundingSphere.radius; - for ( const auto& vertex : vertices ) { - radius = Math::max( radius, vertex.length() ); - } + auto radius = 0.f; - boundingSphere.radius = radius; + for (const auto& vertex : vertices) + { + radius = Math::max(radius, vertex.length()); + } + boundingSphere.radius = radius; } /* @@ -249,69 +265,62 @@ void Geometry::computeBoundingSphere() { * and faces' vertices are updated. */ -void Geometry::mergeVertices() { +void Geometry::mergeVertices() +{ - typedef std::tuple Key; - std::unordered_map verticesMap; // Hashmap for looking up vertice by position coordinates (and making sure they are unique) + typedef std::tuple Key; + std::unordered_map verticesMap; // Hashmap for looking up vertice by position coordinates (and making sure they are unique) - std::vector unique; - std::vector changes( vertices.size() ); + std::vector unique; + std::vector changes(vertices.size()); - auto precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001 - auto precision = Math::pow( 10.f, precisionPoints ); + auto precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001 + auto precision = Math::pow(10.f, precisionPoints); - for ( size_t i = 0, il = vertices.size(); i < il; i ++ ) { + for (size_t i = 0, il = vertices.size(); i < il; i++) + { - const auto& v = vertices[ i ]; - auto key = std::make_tuple( ( int )Math::round( v.x * precision ), ( int )Math::round( v.y * precision ), ( int )Math::round( v.z * precision ) ); + const auto& v = vertices[i]; + auto key = std::make_tuple((int)Math::round(v.x * precision), (int)Math::round(v.y * precision), (int)Math::round(v.z * precision)); - auto vertexIter = verticesMap.find( key ); - if ( vertexIter == verticesMap.end() ) { + auto vertexIter = verticesMap.find(key); + if (vertexIter == verticesMap.end()) + { - verticesMap[ key ] = ( int )i; - unique.push_back( vertices[ i ] ); - changes[ i ] = ( int )unique.size() - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ vertexIter->second ]; + verticesMap[key] = (int)i; + unique.push_back(vertices[i]); + changes[i] = (int)unique.size() - 1; + } + else + { + //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); + changes[i] = changes[vertexIter->second]; + } } - } - - // Start to patch face indices + // Start to patch face indices - for ( auto& face : faces ) { - for ( int i = 0; i < face.size(); ++i ) { - face.abcd[ i ] = changes[ face.abcd[ i ] ]; + for (auto& face : faces) + { + for (int i = 0; i < face.size(); ++i) + { + face.abcd[i] = changes[face.abcd[i]]; + } } - } - // Use unique set of vertices - - vertices = std::move( unique ); + // Use unique set of vertices + vertices = std::move(unique); } ///////////////////////////////////////////////////////////////////////// Geometry::Geometry() - : id( GeometryCount()++ ), - faceVertexUvs( 2 ), - hasTangents( false ), - dynamic( true ), - verticesNeedUpdate( false ), - morphTargetsNeedUpdate( false ), - elementsNeedUpdate( false ), - uvsNeedUpdate( false ), - normalsNeedUpdate( false ), - tangentsNeedUpdate( false ), - colorsNeedUpdate( false ) { } - -Geometry::~Geometry() { } + : id(GeometryCount()++), faceVertexUvs(2), hasTangents(false), dynamic(true), verticesNeedUpdate(false), morphTargetsNeedUpdate(false), elementsNeedUpdate(false), uvsNeedUpdate(false), normalsNeedUpdate(false), tangentsNeedUpdate(false), colorsNeedUpdate(false) {} + +Geometry::~Geometry() {} } // namespace three diff --git a/three/core/impl/matrix3.ipp b/three/core/impl/matrix3.ipp index def1390..0777146 100644 --- a/three/core/impl/matrix3.ipp +++ b/three/core/impl/matrix3.ipp @@ -8,119 +8,147 @@ namespace three { -Matrix3::Matrix3() { - identity(); +Matrix3::Matrix3() +{ + identity(); } -Matrix3::Matrix3( float n11, float n12, float n13, - float n21, float n22, float n23, - float n31, float n32, float n33 ) { - set( n11, n12, n13, - n21, n22, n23, - n31, n32, n33 ); +Matrix3::Matrix3(float n11, float n12, float n13, + float n21, float n22, float n23, + float n31, float n32, float n33) +{ + set(n11, n12, n13, + n21, n22, n23, + n31, n32, n33); } -Matrix3::Matrix3( const Matrix3& other ) { - copy( other ); +Matrix3::Matrix3(const Matrix3& other) +{ + copy(other); } -Matrix3& Matrix3::operator= ( const Matrix3& other ) { - return copy( other ); +Matrix3& Matrix3::operator=(const Matrix3& other) +{ + return copy(other); } -Matrix3& Matrix3::getInverse( const Matrix4& m ) { +Matrix3& Matrix3::getInverse(const Matrix4& m) +{ - // input: THREE.Matrix4 - // ( based on http://code.google.com/p/webgl-mjs/ ) + // input: THREE.Matrix4 + // ( based on http://code.google.com/p/webgl-mjs/ ) - const auto& me = m.elements; + const auto& me = m.elements; - const auto a11 = me[10] * me[5] - me[6] * me[9]; - const auto a21 = - me[10] * me[1] + me[2] * me[9]; - const auto a31 = me[6] * me[1] - me[2] * me[5]; - const auto a12 = - me[10] * me[4] + me[6] * me[8]; - const auto a22 = me[10] * me[0] - me[2] * me[8]; - const auto a32 = - me[6] * me[0] + me[2] * me[4]; - const auto a13 = me[9] * me[4] - me[5] * me[8]; - const auto a23 = - me[9] * me[0] + me[1] * me[8]; - const auto a33 = me[5] * me[0] - me[1] * me[4]; + const auto a11 = me[10] * me[5] - me[6] * me[9]; + const auto a21 = -me[10] * me[1] + me[2] * me[9]; + const auto a31 = me[6] * me[1] - me[2] * me[5]; + const auto a12 = -me[10] * me[4] + me[6] * me[8]; + const auto a22 = me[10] * me[0] - me[2] * me[8]; + const auto a32 = -me[6] * me[0] + me[2] * me[4]; + const auto a13 = me[9] * me[4] - me[5] * me[8]; + const auto a23 = -me[9] * me[0] + me[1] * me[8]; + const auto a33 = me[5] * me[0] - me[1] * me[4]; - const auto det = me[0] * a11 + me[1] * a12 + me[2] * a13; + const auto det = me[0] * a11 + me[1] * a12 + me[2] * a13; - // no inverse + // no inverse - if ( det == 0.f ) { + if (det == 0.f) + { - // TODO: console.warn( "Matrix3.getInverse(): determinant == 0" ); + // TODO: console.warn( "Matrix3.getInverse(): determinant == 0" ); + } - } + const auto idet = 1.0f / det; - const auto idet = 1.0f / det; - - te[ 0 ] = idet * a11; te[ 1 ] = idet * a21; te[ 2 ] = idet * a31; - te[ 3 ] = idet * a12; te[ 4 ] = idet * a22; te[ 5 ] = idet * a32; - te[ 6 ] = idet * a13; te[ 7 ] = idet * a23; te[ 8 ] = idet * a33; - - return *this; + te[0] = idet * a11; + te[1] = idet * a21; + te[2] = idet * a31; + te[3] = idet * a12; + te[4] = idet * a22; + te[5] = idet * a32; + te[6] = idet * a13; + te[7] = idet * a23; + te[8] = idet * a33; + return *this; } -Matrix3& Matrix3::transpose() { - float tmp; - tmp = te[1]; te[1] = te[3]; te[3] = tmp; - tmp = te[2]; te[2] = te[6]; te[6] = tmp; - tmp = te[5]; te[5] = te[7]; te[7] = tmp; - return *this; +Matrix3& Matrix3::transpose() +{ + float tmp; + tmp = te[1]; + te[1] = te[3]; + te[3] = tmp; + tmp = te[2]; + te[2] = te[6]; + te[6] = tmp; + tmp = te[5]; + te[5] = te[7]; + te[7] = tmp; + return *this; } -const Matrix3& Matrix3::transposeIntoArray( float* r ) const { - r[ 0 ] = te[ 0 ]; - r[ 1 ] = te[ 3 ]; - r[ 2 ] = te[ 6 ]; - r[ 3 ] = te[ 1 ]; - r[ 4 ] = te[ 4 ]; - r[ 5 ] = te[ 7 ]; - r[ 6 ] = te[ 2 ]; - r[ 7 ] = te[ 5 ]; - r[ 8 ] = te[ 8 ]; - return *this; +const Matrix3& Matrix3::transposeIntoArray(float* r) const +{ + r[0] = te[0]; + r[1] = te[3]; + r[2] = te[6]; + r[3] = te[1]; + r[4] = te[4]; + r[5] = te[7]; + r[6] = te[2]; + r[7] = te[5]; + r[8] = te[8]; + return *this; } -Matrix3& Matrix3::set( float n11, float n12, float n13, - float n21, float n22, float n23, - float n31, float n32, float n33 ) { - te[0] = n11; te[3] = n12; te[6] = n13; - te[1] = n21; te[4] = n22; te[7] = n23; - te[2] = n31; te[5] = n32; te[8] = n33; - return *this; +Matrix3& Matrix3::set(float n11, float n12, float n13, + float n21, float n22, float n23, + float n31, float n32, float n33) +{ + te[0] = n11; + te[3] = n12; + te[6] = n13; + te[1] = n21; + te[4] = n22; + te[7] = n23; + te[2] = n31; + te[5] = n32; + te[8] = n33; + return *this; } -Matrix3& Matrix3::identity() { - return set( 1, 0, 0, - 0, 1, 0, - 0, 0, 1 ); +Matrix3& Matrix3::identity() +{ + return set(1, 0, 0, + 0, 1, 0, + 0, 0, 1); } -Matrix3& Matrix3::copy( const Matrix3& m ) { - const auto& me = m.elements; - return set( me[0], me[3], me[6], - me[1], me[4], me[7], - me[2], me[5], me[8] ); +Matrix3& Matrix3::copy(const Matrix3& m) +{ + const auto& me = m.elements; + return set(me[0], me[3], me[6], + me[1], me[4], me[7], + me[2], me[5], me[8]); } -Matrix3& Matrix3::copy( const Matrix4& m ) { - - const auto& me = m.elements; +Matrix3& Matrix3::copy(const Matrix4& m) +{ - return set( me[0], me[3], me[6], - me[1], me[4], me[7], - me[2], me[5], me[8] ); + const auto& me = m.elements; + return set(me[0], me[3], me[6], + me[1], me[4], me[7], + me[2], me[5], me[8]); } -Matrix3 Matrix3::clone() { - return Matrix3( *this ); +Matrix3 Matrix3::clone() +{ + return Matrix3(*this); } } // namespace three diff --git a/three/core/impl/matrix4.ipp b/three/core/impl/matrix4.ipp index b130a9f..fa1fe20 100644 --- a/three/core/impl/matrix4.ipp +++ b/three/core/impl/matrix4.ipp @@ -5,85 +5,109 @@ namespace three { -Matrix4::Matrix4() { - identity(); +Matrix4::Matrix4() +{ + identity(); } -Matrix4::Matrix4( float n11, float n12, float n13, float n14, - float n21, float n22, float n23, float n24, - float n31, float n32, float n33, float n34, - float n41, float n42, float n43, float n44 ) { - - set( n11, n12, n13, n14, - n21, n22, n23, n24, - n31, n32, n33, n34, - n41, n42, n43, n44 ); +Matrix4::Matrix4(float n11, float n12, float n13, float n14, + float n21, float n22, float n23, float n24, + float n31, float n32, float n33, float n34, + float n41, float n42, float n43, float n44) +{ + set(n11, n12, n13, n14, + n21, n22, n23, n24, + n31, n32, n33, n34, + n41, n42, n43, n44); } -Matrix4::Matrix4( const Matrix4& other ) { - copy( other ); +Matrix4::Matrix4(const Matrix4& other) +{ + copy(other); } -Matrix4& Matrix4::operator= ( const Matrix4& other ) { - return copy( other ); +Matrix4& Matrix4::operator=(const Matrix4& other) +{ + return copy(other); } -Matrix4& Matrix4::set( float n11, float n12, float n13, float n14, - float n21, float n22, float n23, float n24, - float n31, float n32, float n33, float n34, - float n41, float n42, float n43, float n44 ) { - - te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14; - te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24; - te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34; - te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44; - - return *this; - +Matrix4& Matrix4::set(float n11, float n12, float n13, float n14, + float n21, float n22, float n23, float n24, + float n31, float n32, float n33, float n34, + float n41, float n42, float n43, float n44) +{ + + te[0] = n11; + te[4] = n12; + te[8] = n13; + te[12] = n14; + te[1] = n21; + te[5] = n22; + te[9] = n23; + te[13] = n24; + te[2] = n31; + te[6] = n32; + te[10] = n33; + te[14] = n34; + te[3] = n41; + te[7] = n42; + te[11] = n43; + te[15] = n44; + + return *this; } -Matrix4& Matrix4::identity() { - - return set( 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 ); +Matrix4& Matrix4::identity() +{ + return set(1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); } -Matrix4& Matrix4::copy( const Matrix4& m ) { - - const auto& me = m.elements; +Matrix4& Matrix4::copy(const Matrix4& m) +{ - return set( me[0], me[4], me[8], me[12], - me[1], me[5], me[9], me[13], - me[2], me[6], me[10], me[14], - me[3], me[7], me[11], me[15] ); + const auto& me = m.elements; + return set(me[0], me[4], me[8], me[12], + me[1], me[5], me[9], me[13], + me[2], me[6], me[10], me[14], + me[3], me[7], me[11], me[15]); } -Matrix4& Matrix4::lookAt( const Vector3& eye, const Vector3& target, const Vector3& up ) { +Matrix4& Matrix4::lookAt(const Vector3& eye, const Vector3& target, const Vector3& up) +{ - auto z = sub( eye, target ).normalize(); - //auto z = sub( target, eye ).normalize(); - if ( z.isZero() ) { - z.z = 1; - } + auto z = sub(eye, target).normalize(); + //auto z = sub( target, eye ).normalize(); + if (z.isZero()) + { + z.z = 1; + } - auto x = cross( up, z ).normalize(); - if ( x.isZero() ) { - z.x += 0.0001f; - x = cross( up, z ).normalize(); - } + auto x = cross(up, z).normalize(); + if (x.isZero()) + { + z.x += 0.0001f; + x = cross(up, z).normalize(); + } - auto y = cross( z, x ); + auto y = cross(z, x); - te[0] = x.x; te[4] = y.x; te[8] = z.x; - te[1] = x.y; te[5] = y.y; te[9] = z.y; - te[2] = x.z; te[6] = y.z; te[10] = z.z; + te[0] = x.x; + te[4] = y.x; + te[8] = z.x; + te[1] = x.y; + te[5] = y.y; + te[9] = z.y; + te[2] = x.z; + te[6] = y.z; + te[10] = z.z; - return *this; + return *this; } /*Matrix4& Matrix4::multiply( const Matrix4& a, const Matrix4& b ) { @@ -124,1087 +148,1184 @@ Matrix4& Matrix4::lookAt( const Vector3& eye, const Vector3& target, const Vecto return *this; }*/ -Matrix4& Matrix4::multiply( const Matrix4& am, const Matrix4& bm ) { +Matrix4& Matrix4::multiply(const Matrix4& am, const Matrix4& bm) +{ - const auto& a = am.elements; - const auto& b = bm.elements; + const auto& a = am.elements; + const auto& b = bm.elements; - te[0] = a[0] * b[0] + a[4] * b[1] + a[8] * b[2] + a[12] * b[3]; - te[4] = a[0] * b[4] + a[4] * b[5] + a[8] * b[6] + a[12] * b[7]; - te[8] = a[0] * b[8] + a[4] * b[9] + a[8] * b[10] + a[12] * b[11]; - te[12] = a[0] * b[12] + a[4] * b[13] + a[8] * b[14] + a[12] * b[15]; + te[0] = a[0] * b[0] + a[4] * b[1] + a[8] * b[2] + a[12] * b[3]; + te[4] = a[0] * b[4] + a[4] * b[5] + a[8] * b[6] + a[12] * b[7]; + te[8] = a[0] * b[8] + a[4] * b[9] + a[8] * b[10] + a[12] * b[11]; + te[12] = a[0] * b[12] + a[4] * b[13] + a[8] * b[14] + a[12] * b[15]; - te[1] = a[1] * b[0] + a[5] * b[1] + a[9] * b[2] + a[13] * b[3]; - te[5] = a[1] * b[4] + a[5] * b[5] + a[9] * b[6] + a[13] * b[7]; - te[9] = a[1] * b[8] + a[5] * b[9] + a[9] * b[10] + a[13] * b[11]; - te[13] = a[1] * b[12] + a[5] * b[13] + a[9] * b[14] + a[13] * b[15]; + te[1] = a[1] * b[0] + a[5] * b[1] + a[9] * b[2] + a[13] * b[3]; + te[5] = a[1] * b[4] + a[5] * b[5] + a[9] * b[6] + a[13] * b[7]; + te[9] = a[1] * b[8] + a[5] * b[9] + a[9] * b[10] + a[13] * b[11]; + te[13] = a[1] * b[12] + a[5] * b[13] + a[9] * b[14] + a[13] * b[15]; - te[2] = a[2] * b[0] + a[6] * b[1] + a[10] * b[2] + a[14] * b[3]; - te[6] = a[2] * b[4] + a[6] * b[5] + a[10] * b[6] + a[14] * b[7]; - te[10] = a[2] * b[8] + a[6] * b[9] + a[10] * b[10] + a[14] * b[11]; - te[14] = a[2] * b[12] + a[6] * b[13] + a[10] * b[14] + a[14] * b[15]; + te[2] = a[2] * b[0] + a[6] * b[1] + a[10] * b[2] + a[14] * b[3]; + te[6] = a[2] * b[4] + a[6] * b[5] + a[10] * b[6] + a[14] * b[7]; + te[10] = a[2] * b[8] + a[6] * b[9] + a[10] * b[10] + a[14] * b[11]; + te[14] = a[2] * b[12] + a[6] * b[13] + a[10] * b[14] + a[14] * b[15]; - te[3] = a[3] * b[0] + a[7] * b[1] + a[11] * b[2] + a[15] * b[3]; - te[7] = a[3] * b[4] + a[7] * b[5] + a[11] * b[6] + a[15] * b[7]; - te[11] = a[3] * b[8] + a[7] * b[9] + a[11] * b[10] + a[15] * b[11]; - te[15] = a[3] * b[12] + a[7] * b[13] + a[11] * b[14] + a[15] * b[15]; + te[3] = a[3] * b[0] + a[7] * b[1] + a[11] * b[2] + a[15] * b[3]; + te[7] = a[3] * b[4] + a[7] * b[5] + a[11] * b[6] + a[15] * b[7]; + te[11] = a[3] * b[8] + a[7] * b[9] + a[11] * b[10] + a[15] * b[11]; + te[15] = a[3] * b[12] + a[7] * b[13] + a[11] * b[14] + a[15] * b[15]; - return *this; + return *this; } -Matrix4& Matrix4::multiplySelf( const Matrix4& m ) { - - return multiply( *this, m ); +Matrix4& Matrix4::multiplySelf(const Matrix4& m) +{ + return multiply(*this, m); } -Matrix4& Matrix4::multiplyToArray( const Matrix4& a, const Matrix4& b, float* r ) { - - multiply( a, b ); - - r[ 0 ] = te[0]; r[ 1 ] = te[1]; r[ 2 ] = te[2]; r[ 3 ] = te[3]; - r[ 4 ] = te[4]; r[ 5 ] = te[5]; r[ 6 ] = te[6]; r[ 7 ] = te[7]; - r[ 8 ] = te[8]; r[ 9 ] = te[9]; r[ 10 ] = te[10]; r[ 11 ] = te[11]; - r[ 12 ] = te[12]; r[ 13 ] = te[13]; r[ 14 ] = te[14]; r[ 15 ] = te[15]; - - return *this; - +Matrix4& Matrix4::multiplyToArray(const Matrix4& a, const Matrix4& b, float* r) +{ + + multiply(a, b); + + r[0] = te[0]; + r[1] = te[1]; + r[2] = te[2]; + r[3] = te[3]; + r[4] = te[4]; + r[5] = te[5]; + r[6] = te[6]; + r[7] = te[7]; + r[8] = te[8]; + r[9] = te[9]; + r[10] = te[10]; + r[11] = te[11]; + r[12] = te[12]; + r[13] = te[13]; + r[14] = te[14]; + r[15] = te[15]; + + return *this; } -Matrix4& Matrix4::multiplyScalar( float s ) { - - te[0] *= s; te[4] *= s; te[8] *= s; te[12] *= s; - te[1] *= s; te[5] *= s; te[9] *= s; te[13] *= s; - te[2] *= s; te[6] *= s; te[10] *= s; te[14] *= s; - te[3] *= s; te[7] *= s; te[11] *= s; te[15] *= s; - - return *this; - +Matrix4& Matrix4::multiplyScalar(float s) +{ + + te[0] *= s; + te[4] *= s; + te[8] *= s; + te[12] *= s; + te[1] *= s; + te[5] *= s; + te[9] *= s; + te[13] *= s; + te[2] *= s; + te[6] *= s; + te[10] *= s; + te[14] *= s; + te[3] *= s; + te[7] *= s; + te[11] *= s; + te[15] *= s; + + return *this; } -void Matrix4::multiplyVector3( Vector3& v ) const { +void Matrix4::multiplyVector3(Vector3& v) const +{ - auto vx = v.x, vy = v.y, vz = v.z; - auto d = 1.f / ( te[3] * vx + te[7] * vy + te[11] * vz + te[15] ); - - v.x = ( te[0] * vx + te[4] * vy + te[8] * vz + te[12] ) * d; - v.y = ( te[1] * vx + te[5] * vy + te[9] * vz + te[13] ) * d; - v.z = ( te[2] * vx + te[6] * vy + te[10] * vz + te[14] ) * d; + auto vx = v.x, vy = v.y, vz = v.z; + auto d = 1.f / (te[3] * vx + te[7] * vy + te[11] * vz + te[15]); + v.x = (te[0] * vx + te[4] * vy + te[8] * vz + te[12]) * d; + v.y = (te[1] * vx + te[5] * vy + te[9] * vz + te[13]) * d; + v.z = (te[2] * vx + te[6] * vy + te[10] * vz + te[14]) * d; } -Vector3 Matrix4::multiplyVector3( const Vector3& v ) const { - - auto vx = v.x, vy = v.y, vz = v.z; - auto d = 1.f / ( te[3] * vx + te[7] * vy + te[11] * vz + te[15] ); +Vector3 Matrix4::multiplyVector3(const Vector3& v) const +{ - return Vector3( - ( te[0] * vx + te[4] * vy + te[8] * vz + te[12] ) * d, - ( te[1] * vx + te[5] * vy + te[9] * vz + te[13] ) * d, - ( te[2] * vx + te[6] * vy + te[10] * vz + te[14] ) * d - ); + auto vx = v.x, vy = v.y, vz = v.z; + auto d = 1.f / (te[3] * vx + te[7] * vy + te[11] * vz + te[15]); + return Vector3( + (te[0] * vx + te[4] * vy + te[8] * vz + te[12]) * d, + (te[1] * vx + te[5] * vy + te[9] * vz + te[13]) * d, + (te[2] * vx + te[6] * vy + te[10] * vz + te[14]) * d); } -void Matrix4::multiplyVector4( Vector4& v ) const { +void Matrix4::multiplyVector4(Vector4& v) const +{ - float vx = v.x, vy = v.y, vz = v.z, vw = v.w; - - v.x = te[0] * vx + te[4] * vy + te[8] * vz + te[12] * vw; - v.y = te[1] * vx + te[5] * vy + te[9] * vz + te[13] * vw; - v.z = te[2] * vx + te[6] * vy + te[10] * vz + te[14] * vw; - v.w = te[3] * vx + te[7] * vy + te[11] * vz + te[15] * vw; + float vx = v.x, vy = v.y, vz = v.z, vw = v.w; + v.x = te[0] * vx + te[4] * vy + te[8] * vz + te[12] * vw; + v.y = te[1] * vx + te[5] * vy + te[9] * vz + te[13] * vw; + v.z = te[2] * vx + te[6] * vy + te[10] * vz + te[14] * vw; + v.w = te[3] * vx + te[7] * vy + te[11] * vz + te[15] * vw; } -Vector4 Matrix4::multiplyVector4( const Vector4& v ) const { - - float vx = v.x, vy = v.y, vz = v.z, vw = v.w; +Vector4 Matrix4::multiplyVector4(const Vector4& v) const +{ - return Vector4( - te[0] * vx + te[4] * vy + te[8] * vz + te[12] * vw, - te[1] * vx + te[5] * vy + te[9] * vz + te[13] * vw, - te[2] * vx + te[6] * vy + te[10] * vz + te[14] * vw, - te[3] * vx + te[7] * vy + te[11] * vz + te[15] * vw - ); + float vx = v.x, vy = v.y, vz = v.z, vw = v.w; + return Vector4( + te[0] * vx + te[4] * vy + te[8] * vz + te[12] * vw, + te[1] * vx + te[5] * vy + te[9] * vz + te[13] * vw, + te[2] * vx + te[6] * vy + te[10] * vz + te[14] * vw, + te[3] * vx + te[7] * vy + te[11] * vz + te[15] * vw); } -std::vector& Matrix4::multiplyVector3Array( std::vector& a ) const { +std::vector& Matrix4::multiplyVector3Array(std::vector& a) const +{ - Vector3 tmp; + Vector3 tmp; - for ( size_t i = 0, il = a.size(); i < il; i += 3 ) { + for (size_t i = 0, il = a.size(); i < il; i += 3) + { - tmp.x = a[ i ]; - tmp.y = a[ i + 1 ]; - tmp.z = a[ i + 2 ]; + tmp.x = a[i]; + tmp.y = a[i + 1]; + tmp.z = a[i + 2]; - multiplyVector3( tmp ); + multiplyVector3(tmp); - a[ i ] = tmp.x; - a[ i + 1 ] = tmp.y; - a[ i + 2 ] = tmp.z; - - } + a[i] = tmp.x; + a[i + 1] = tmp.y; + a[i + 2] = tmp.z; + } - return a; + return a; } -Vector3& Matrix4::rotateAxis( Vector3& v ) const { +Vector3& Matrix4::rotateAxis(Vector3& v) const +{ - auto vx = v.x, vy = v.y, vz = v.z; + auto vx = v.x, vy = v.y, vz = v.z; - v.x = vx * te[0] + vy * te[4] + vz * te[8]; - v.y = vx * te[1] + vy * te[5] + vz * te[9]; - v.z = vx * te[2] + vy * te[6] + vz * te[10]; + v.x = vx * te[0] + vy * te[4] + vz * te[8]; + v.y = vx * te[1] + vy * te[5] + vz * te[9]; + v.z = vx * te[2] + vy * te[6] + vz * te[10]; - v.normalize(); + v.normalize(); - return v; + return v; } -Vector4 Matrix4::crossVector( Vector4 a ) const { +Vector4 Matrix4::crossVector(Vector4 a) const +{ - Vector4 v; + Vector4 v; - v.x = te[0] * a.x + te[4] * a.y + te[8] * a.z + te[12] * a.w; - v.y = te[1] * a.x + te[5] * a.y + te[9] * a.z + te[13] * a.w; - v.z = te[2] * a.x + te[6] * a.y + te[10] * a.z + te[14] * a.w; + v.x = te[0] * a.x + te[4] * a.y + te[8] * a.z + te[12] * a.w; + v.y = te[1] * a.x + te[5] * a.y + te[9] * a.z + te[13] * a.w; + v.z = te[2] * a.x + te[6] * a.y + te[10] * a.z + te[14] * a.w; - v.w = ( a.w ) ? te[3] * a.x + te[7] * a.y + te[11] * a.z + te[15] * a.w : 1; + v.w = (a.w) ? te[3] * a.x + te[7] * a.y + te[11] * a.z + te[15] * a.w : 1; - return v; + return v; } -float Matrix4::determinant() const { +float Matrix4::determinant() const +{ - auto n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12]; - auto n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13]; - auto n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14]; - auto n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15]; + auto n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12]; + auto n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13]; + auto n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14]; + auto n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15]; - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - return ( - n14 * n23 * n32 * n41 - - n13 * n24 * n32 * n41 - - n14 * n22 * n33 * n41 + - n12 * n24 * n33 * n41 + + return ( + n14 * n23 * n32 * n41 - n13 * n24 * n32 * n41 - n14 * n22 * n33 * n41 + n12 * n24 * n33 * n41 + - n13 * n22 * n34 * n41 - - n12 * n23 * n34 * n41 - - n14 * n23 * n31 * n42 + - n13 * n24 * n31 * n42 + + n13 * n22 * n34 * n41 - n12 * n23 * n34 * n41 - n14 * n23 * n31 * n42 + n13 * n24 * n31 * n42 + - n14 * n21 * n33 * n42 - - n11 * n24 * n33 * n42 - - n13 * n21 * n34 * n42 + - n11 * n23 * n34 * n42 + + n14 * n21 * n33 * n42 - n11 * n24 * n33 * n42 - n13 * n21 * n34 * n42 + n11 * n23 * n34 * n42 + - n14 * n22 * n31 * n43 - - n12 * n24 * n31 * n43 - - n14 * n21 * n32 * n43 + - n11 * n24 * n32 * n43 + + n14 * n22 * n31 * n43 - n12 * n24 * n31 * n43 - n14 * n21 * n32 * n43 + n11 * n24 * n32 * n43 + - n12 * n21 * n34 * n43 - - n11 * n22 * n34 * n43 - - n13 * n22 * n31 * n44 + - n12 * n23 * n31 * n44 + - - n13 * n21 * n32 * n44 - - n11 * n23 * n32 * n44 - - n12 * n21 * n33 * n44 + - n11 * n22 * n33 * n44 - ); + n12 * n21 * n34 * n43 - n11 * n22 * n34 * n43 - n13 * n22 * n31 * n44 + n12 * n23 * n31 * n44 + + n13 * n21 * n32 * n44 - n11 * n23 * n32 * n44 - n12 * n21 * n33 * n44 + n11 * n22 * n33 * n44); } -Matrix4& Matrix4::transpose() { - - auto tmp = te[1]; te[1] = te[4]; te[4] = tmp; - tmp = te[2]; te[2] = te[8]; te[8] = tmp; - tmp = te[6]; te[6] = te[9]; te[9] = tmp; - - tmp = te[3]; te[3] = te[12]; te[12] = tmp; - tmp = te[7]; te[7] = te[13]; te[13] = tmp; - tmp = te[11]; te[11] = te[14]; te[14] = tmp; - - return *this; - +Matrix4& Matrix4::transpose() +{ + + auto tmp = te[1]; + te[1] = te[4]; + te[4] = tmp; + tmp = te[2]; + te[2] = te[8]; + te[8] = tmp; + tmp = te[6]; + te[6] = te[9]; + te[9] = tmp; + + tmp = te[3]; + te[3] = te[12]; + te[12] = tmp; + tmp = te[7]; + te[7] = te[13]; + te[13] = tmp; + tmp = te[11]; + te[11] = te[14]; + te[14] = tmp; + + return *this; } -Vector3 Matrix4::getScale() const { - auto sx = Vector3( te[0], te[1], te[2] ).length(); - auto sy = Vector3( te[4], te[5], te[6] ).length(); - auto sz = Vector3( te[8], te[9], te[10] ).length(); - return Vector3( sx, sy, sz ); +Vector3 Matrix4::getScale() const +{ + auto sx = Vector3(te[0], te[1], te[2]).length(); + auto sy = Vector3(te[4], te[5], te[6]).length(); + auto sz = Vector3(te[8], te[9], te[10]).length(); + return Vector3(sx, sy, sz); } -Vector3 Matrix4::getPosition() const { - return Vector3( te[12], te[13], te[14] ); +Vector3 Matrix4::getPosition() const +{ + return Vector3(te[12], te[13], te[14]); } -Quaternion Matrix4::getRotation() const { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - float x, y, z, w; - - auto m11 = te[0]; - auto m12 = te[4]; - auto m13 = te[8]; - auto m21 = te[1]; - auto m22 = te[5]; - auto m23 = te[9]; - auto m31 = te[2]; - auto m32 = te[6]; - auto m33 = te[10]; +Quaternion Matrix4::getRotation() const +{ - auto trace = m11 + m22 + m33; + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - if ( trace > 0 ) { + float x, y, z, w; - float s = 0.5f / Math::sqrt( trace + 1.0f ); + auto m11 = te[0]; + auto m12 = te[4]; + auto m13 = te[8]; + auto m21 = te[1]; + auto m22 = te[5]; + auto m23 = te[9]; + auto m31 = te[2]; + auto m32 = te[6]; + auto m33 = te[10]; - w = 0.25f / s; - x = ( m32 - m23 ) * s; - y = ( m13 - m31 ) * s; - z = ( m21 - m12 ) * s; + auto trace = m11 + m22 + m33; - } else if ( m11 > m22 && m11 > m33 ) { + if (trace > 0) + { - float s = 2.0f * Math::sqrt( 1.0f + m11 - m22 - m33 ); + float s = 0.5f / Math::sqrt(trace + 1.0f); - w = ( m32 - m23 ) / s; - x = 0.25f * s; - y = ( m12 + m21 ) / s; - z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { + w = 0.25f / s; + x = (m32 - m23) * s; + y = (m13 - m31) * s; + z = (m21 - m12) * s; + } + else if (m11 > m22 && m11 > m33) + { - float s = 2.0f * Math::sqrt( 1.0f + m22 - m11 - m33 ); + float s = 2.0f * Math::sqrt(1.0f + m11 - m22 - m33); - w = ( m13 - m31 ) / s; - x = ( m12 + m21 ) / s; - y = 0.25f * s; - z = ( m23 + m32 ) / s; + w = (m32 - m23) / s; + x = 0.25f * s; + y = (m12 + m21) / s; + z = (m13 + m31) / s; + } + else if (m22 > m33) + { - } else { + float s = 2.0f * Math::sqrt(1.0f + m22 - m11 - m33); - float s = 2.0f * Math::sqrt( 1.0f + m33 - m11 - m22 ); + w = (m13 - m31) / s; + x = (m12 + m21) / s; + y = 0.25f * s; + z = (m23 + m32) / s; + } + else + { - w = ( m21 - m12 ) / s; - x = ( m13 + m31 ) / s; - y = ( m23 + m32 ) / s; - z = 0.25f * s; + float s = 2.0f * Math::sqrt(1.0f + m33 - m11 - m22); - } + w = (m21 - m12) / s; + x = (m13 + m31) / s; + y = (m23 + m32) / s; + z = 0.25f * s; + } - return Quaternion( x, y, z, w ); + return Quaternion(x, y, z, w); } -Vector3 Matrix4::getEulerRotation( THREE::Order order /*= THREE::XYZ*/ ) const { - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) +Vector3 Matrix4::getEulerRotation(THREE::Order order /*= THREE::XYZ*/) const +{ + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - // clamp, to handle numerical problems - auto clamp = []( float x ) { return Math::clamp( x, -1.f, 1.f ); }; + // clamp, to handle numerical problems + auto clamp = [](float x) { return Math::clamp(x, -1.f, 1.f); }; - auto m11 = te[0], m12 = te[4], m13 = te[8]; - auto m21 = te[1], m22 = te[5], m23 = te[9]; - auto m31 = te[2], m32 = te[6], m33 = te[10]; + auto m11 = te[0], m12 = te[4], m13 = te[8]; + auto m21 = te[1], m22 = te[5], m23 = te[9]; + auto m31 = te[2], m32 = te[6], m33 = te[10]; - auto x = 0.f, y = 0.f, z = 0.f; + auto x = 0.f, y = 0.f, z = 0.f; - if ( order == THREE::XYZ ) { + if (order == THREE::XYZ) + { - y = Math::asin( clamp( m13 ) ); + y = Math::asin(clamp(m13)); - if ( Math::abs( m13 ) < 0.99999f ) { + if (Math::abs(m13) < 0.99999f) + { - x = Math::atan2( - m23, m33 ); - z = Math::atan2( - m12, m11 ); - - } else { - - x = Math::atan2( m21, m22 ); - z = 0; + x = Math::atan2(-m23, m33); + z = Math::atan2(-m12, m11); + } + else + { + x = Math::atan2(m21, m22); + z = 0; + } } + else if (order == THREE::YXZ) + { - } else if ( order == THREE::YXZ ) { - - x = Math::asin( - clamp( m23 ) ); - - if ( Math::abs( m23 ) < 0.99999f ) { + x = Math::asin(-clamp(m23)); - y = Math::atan2( m13, m33 ); - z = Math::atan2( m21, m22 ); + if (Math::abs(m23) < 0.99999f) + { - } else { - - y = Math::atan2( - m31, m11 ); - z = 0; + y = Math::atan2(m13, m33); + z = Math::atan2(m21, m22); + } + else + { + y = Math::atan2(-m31, m11); + z = 0; + } } + else if (order == THREE::ZXY) + { - } else if ( order == THREE::ZXY ) { - - x = Math::asin( clamp( m32 ) ); - - if ( Math::abs( m32 ) < 0.99999f ) { + x = Math::asin(clamp(m32)); - y = Math::atan2( - m31, m33 ); - z = Math::atan2( - m12, m22 ); + if (Math::abs(m32) < 0.99999f) + { - } else { - - y = 0; - z = Math::atan2( m13, m11 ); + y = Math::atan2(-m31, m33); + z = Math::atan2(-m12, m22); + } + else + { + y = 0; + z = Math::atan2(m13, m11); + } } + else if (order == THREE::ZYX) + { - } else if ( order == THREE::ZYX ) { - - y = Math::asin( - clamp( m31 ) ); + y = Math::asin(-clamp(m31)); - if ( Math::abs( m31 ) < 0.99999f ) { + if (Math::abs(m31) < 0.99999f) + { - x = Math::atan2( m32, m33 ); - z = Math::atan2( m21, m11 ); - - } else { - - x = 0; - z = Math::atan2( - m12, m22 ); + x = Math::atan2(m32, m33); + z = Math::atan2(m21, m11); + } + else + { + x = 0; + z = Math::atan2(-m12, m22); + } } + else if (order == THREE::YZX) + { - } else if ( order == THREE::YZX ) { - - z = Math::asin( clamp( m21 ) ); - - if ( Math::abs( m21 ) < 0.99999f ) { + z = Math::asin(clamp(m21)); - x = Math::atan2( - m23, m22 ); - y = Math::atan2( - m31, m11 ); + if (Math::abs(m21) < 0.99999f) + { - } else { - - x = 0; - y = Math::atan2( m31, m33 ); + x = Math::atan2(-m23, m22); + y = Math::atan2(-m31, m11); + } + else + { + x = 0; + y = Math::atan2(m31, m33); + } } + else if (order == THREE::XZY) + { - } else if ( order == THREE::XZY ) { - - z = Math::asin( - clamp( m12 ) ); - - if ( Math::abs( m12 ) < 0.99999f ) { + z = Math::asin(-clamp(m12)); - x = Math::atan2( m32, m22 ); - y = Math::atan2( m13, m11 ); + if (Math::abs(m12) < 0.99999f) + { - } else { - - x = Math::atan2( - m13, m33 ); - y = 0; + x = Math::atan2(m32, m22); + y = Math::atan2(m13, m11); + } + else + { + x = Math::atan2(-m13, m33); + y = 0; + } } - } - - return Vector3( x, y, z ); - + return Vector3(x, y, z); } - -Vector4 Matrix4::getAxisAngle( ) const { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - float angle, x, y, z, w; // variables for result - float epsilon = 0.01f; // margin to allow for rounding errors - float epsilon2 = 0.1f; // margin to distinguish between 0 and 180 degrees - float m11 = te[0], m12 = te[4], m13 = te[8], - m21 = te[1], m22 = te[5], m23 = te[9], - m31 = te[2], m32 = te[6], m33 = te[10]; - - if ( ( Math::abs( m12 - m21 ) < epsilon ) - && ( Math::abs( m13 - m31 ) < epsilon ) - && ( Math::abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math::abs( m12 + m21 ) < epsilon2 ) - && ( Math::abs( m13 + m31 ) < epsilon2 ) - && ( Math::abs( m23 + m32 ) < epsilon2 ) - && ( Math::abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - return Vector4( 1, 0, 0, 0 ); // zero angle, arbitrary axis - } - - // otherwise this singularity is angle = 180 - angle = Math::PI(); - - auto xx = ( m11 + 1.f ) / 2.f; - auto yy = ( m22 + 1.f ) / 2.f; - auto zz = ( m33 + 1.f ) / 2.f; - auto xy = ( m12 + m21 ) / 4.f; - auto xz = ( m13 + m31 ) / 4.f; - auto yz = ( m23 + m32 ) / 4.f; - - if ( ( xx > yy ) && ( xx > zz ) ) { // m11 is the largest diagonal term - if ( xx < epsilon ) { - x = 0; - y = 0.707106781f; - z = 0.707106781f; - } else { - x = Math::sqrt( xx ); - y = xy / x; - z = xz / x; - } - } else if ( yy > zz ) { // m22 is the largest diagonal term - if ( yy < epsilon ) { - x = 0.707106781f; - y = 0; - z = 0.707106781f; - } else { - y = Math::sqrt( yy ); - x = xy / y; - z = yz / y; - } - } else { // m33 is the largest diagonal term so base result on this - if ( zz < epsilon ) { - x = 0.707106781f; - y = 0.707106781f; - z = 0; - } else { - z = Math::sqrt( zz ); - x = xz / z; - y = yz / z; - } +Vector4 Matrix4::getAxisAngle() const +{ + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + float angle, x, y, z, w; // variables for result + float epsilon = 0.01f; // margin to allow for rounding errors + float epsilon2 = 0.1f; // margin to distinguish between 0 and 180 degrees + float m11 = te[0], m12 = te[4], m13 = te[8], + m21 = te[1], m22 = te[5], m23 = te[9], + m31 = te[2], m32 = te[6], m33 = te[10]; + + if ((Math::abs(m12 - m21) < epsilon) + && (Math::abs(m13 - m31) < epsilon) + && (Math::abs(m23 - m32) < epsilon)) + { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ((Math::abs(m12 + m21) < epsilon2) + && (Math::abs(m13 + m31) < epsilon2) + && (Math::abs(m23 + m32) < epsilon2) + && (Math::abs(m11 + m22 + m33 - 3) < epsilon2)) + { + + // this singularity is identity matrix so angle = 0 + return Vector4(1, 0, 0, 0); // zero angle, arbitrary axis + } + + // otherwise this singularity is angle = 180 + angle = Math::PI(); + + auto xx = (m11 + 1.f) / 2.f; + auto yy = (m22 + 1.f) / 2.f; + auto zz = (m33 + 1.f) / 2.f; + auto xy = (m12 + m21) / 4.f; + auto xz = (m13 + m31) / 4.f; + auto yz = (m23 + m32) / 4.f; + + if ((xx > yy) && (xx > zz)) + { // m11 is the largest diagonal term + if (xx < epsilon) + { + x = 0; + y = 0.707106781f; + z = 0.707106781f; + } + else + { + x = Math::sqrt(xx); + y = xy / x; + z = xz / x; + } + } + else if (yy > zz) + { // m22 is the largest diagonal term + if (yy < epsilon) + { + x = 0.707106781f; + y = 0; + z = 0.707106781f; + } + else + { + y = Math::sqrt(yy); + x = xy / y; + z = yz / y; + } + } + else + { // m33 is the largest diagonal term so base result on this + if (zz < epsilon) + { + x = 0.707106781f; + y = 0.707106781f; + z = 0; + } + else + { + z = Math::sqrt(zz); + x = xz / z; + y = yz / z; + } + } + + return Vector4(x, y, z, angle); // return 180 deg rotation } - return Vector4( x, y, z, angle ); // return 180 deg rotation - } + // as we have reached here there are no singularities so we can handle normally + auto s = Math::sqrt((m32 - m23) * (m32 - m23) + + (m13 - m31) * (m13 - m31) + + (m21 - m12) * (m21 - m12)); // used to normalize - // as we have reached here there are no singularities so we can handle normally - auto s = Math::sqrt( ( m32 - m23 ) * ( m32 - m23 ) - + ( m13 - m31 ) * ( m13 - m31 ) - + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + if (Math::abs(s) < 0.001f) s = 1; - if ( Math::abs( s ) < 0.001f ) s = 1; + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case + x = (m32 - m23) / s; + y = (m13 - m31) / s; + z = (m21 - m12) / s; + w = Math::acos((m11 + m22 + m33 - 1) / 2); - x = ( m32 - m23 ) / s; - y = ( m13 - m31 ) / s; - z = ( m21 - m12 ) / s; - w = Math::acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return Vector4( x, y, z, w ); + return Vector4(x, y, z, w); } -Matrix4& Matrix4::setPosition( const Vector3& v ) { - - te[12] = v.x; - te[13] = v.y; - te[14] = v.z; +Matrix4& Matrix4::setPosition(const Vector3& v) +{ - return *this; + te[12] = v.x; + te[13] = v.y; + te[14] = v.z; + return *this; } -Vector3 Matrix4::getColumnX() const { - return Vector3( te[0], te[1], te[2] ); +Vector3 Matrix4::getColumnX() const +{ + return Vector3(te[0], te[1], te[2]); } -Vector3 Matrix4::getColumnY() const { - return Vector3( te[4], te[5], te[6] ); +Vector3 Matrix4::getColumnY() const +{ + return Vector3(te[4], te[5], te[6]); } -Vector3 Matrix4::getColumnZ() const { - return Vector3( te[8], te[9], te[10] ); +Vector3 Matrix4::getColumnZ() const +{ + return Vector3(te[8], te[9], te[10]); } -Matrix4& Matrix4::getInverse( const Matrix4& m ) { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - const auto& me = m.elements; - - auto n11 = me[0], n12 = me[4], n13 = me[8], n14 = me[12]; - auto n21 = me[1], n22 = me[5], n23 = me[9], n24 = me[13]; - auto n31 = me[2], n32 = me[6], n33 = me[10], n34 = me[14]; - auto n41 = me[3], n42 = me[7], n43 = me[11], n44 = me[15]; - - te[0] = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44; - te[4] = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44; - te[8] = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44; - te[12] = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - te[1] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; - te[5] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; - te[9] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; - te[13] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; - te[2] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; - te[6] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; - te[10] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; - te[14] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; - te[3] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; - te[7] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; - te[11] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; - te[15] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; - multiplyScalar( 1 / m.determinant() ); - - return *this; - +Matrix4& Matrix4::getInverse(const Matrix4& m) +{ + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + const auto& me = m.elements; + + auto n11 = me[0], n12 = me[4], n13 = me[8], n14 = me[12]; + auto n21 = me[1], n22 = me[5], n23 = me[9], n24 = me[13]; + auto n31 = me[2], n32 = me[6], n33 = me[10], n34 = me[14]; + auto n41 = me[3], n42 = me[7], n43 = me[11], n44 = me[15]; + + te[0] = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44; + te[4] = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44; + te[8] = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44; + te[12] = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + te[1] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; + te[5] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; + te[9] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; + te[13] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; + te[2] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; + te[6] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; + te[10] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; + te[14] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; + te[3] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; + te[7] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; + te[11] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; + te[15] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; + multiplyScalar(1 / m.determinant()); + + return *this; } -Matrix4& Matrix4::setRotationFromEuler( const Vector3& v, THREE::Order order /*= THREE::XYZ*/ ) { - - auto x = v.x, y = v.y, z = v.z; - auto a = Math::cos( x ), b = Math::sin( x ); - auto c = Math::cos( y ), d = Math::sin( y ); - auto e = Math::cos( z ), f = Math::sin( z ); - - if ( order == THREE::XYZ ) { - - float ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[0] = c * e; - te[4] = - c * f; - te[8] = d; - - te[1] = af + be * d; - te[5] = ae - bf * d; - te[9] = - b * c; - - te[2] = bf - ae * d; - te[6] = be + af * d; - te[10] = a * c; - - } else if ( order == THREE::YXZ ) { +Matrix4& Matrix4::setRotationFromEuler(const Vector3& v, THREE::Order order /*= THREE::XYZ*/) +{ - float ce = c * e, cf = c * f, de = d * e, df = d * f; + auto x = v.x, y = v.y, z = v.z; + auto a = Math::cos(x), b = Math::sin(x); + auto c = Math::cos(y), d = Math::sin(y); + auto e = Math::cos(z), f = Math::sin(z); - te[0] = ce + df * b; - te[4] = de * b - cf; - te[8] = a * d; + if (order == THREE::XYZ) + { - te[1] = a * f; - te[5] = a * e; - te[9] = - b; + float ae = a * e, af = a * f, be = b * e, bf = b * f; - te[2] = cf * b - de; - te[6] = df + ce * b; - te[10] = a * c; + te[0] = c * e; + te[4] = -c * f; + te[8] = d; - } else if ( order == THREE::ZXY ) { + te[1] = af + be * d; + te[5] = ae - bf * d; + te[9] = -b * c; - auto ce = c * e, cf = c * f, de = d * e, df = d * f; + te[2] = bf - ae * d; + te[6] = be + af * d; + te[10] = a * c; + } + else if (order == THREE::YXZ) + { - te[0] = ce - df * b; - te[4] = - a * f; - te[8] = de + cf * b; + float ce = c * e, cf = c * f, de = d * e, df = d * f; - te[1] = cf + de * b; - te[5] = a * e; - te[9] = df - ce * b; + te[0] = ce + df * b; + te[4] = de * b - cf; + te[8] = a * d; - te[2] = - a * d; - te[6] = b; - te[10] = a * c; + te[1] = a * f; + te[5] = a * e; + te[9] = -b; - } else if ( order == THREE::ZYX ) { + te[2] = cf * b - de; + te[6] = df + ce * b; + te[10] = a * c; + } + else if (order == THREE::ZXY) + { - auto ae = a * e, af = a * f, be = b * e, bf = b * f; + auto ce = c * e, cf = c * f, de = d * e, df = d * f; - te[0] = c * e; - te[4] = be * d - af; - te[8] = ae * d + bf; + te[0] = ce - df * b; + te[4] = -a * f; + te[8] = de + cf * b; - te[1] = c * f; - te[5] = bf * d + ae; - te[9] = af * d - be; + te[1] = cf + de * b; + te[5] = a * e; + te[9] = df - ce * b; - te[2] = - d; - te[6] = b * c; - te[10] = a * c; + te[2] = -a * d; + te[6] = b; + te[10] = a * c; + } + else if (order == THREE::ZYX) + { - } else if ( order == THREE::YZX ) { + auto ae = a * e, af = a * f, be = b * e, bf = b * f; - auto ac = a * c, ad = a * d, bc = b * c, bd = b * d; + te[0] = c * e; + te[4] = be * d - af; + te[8] = ae * d + bf; - te[0] = c * e; - te[4] = bd - ac * f; - te[8] = bc * f + ad; + te[1] = c * f; + te[5] = bf * d + ae; + te[9] = af * d - be; - te[1] = f; - te[5] = a * e; - te[9] = - b * e; + te[2] = -d; + te[6] = b * c; + te[10] = a * c; + } + else if (order == THREE::YZX) + { - te[2] = - d * e; - te[6] = ad * f + bc; - te[10] = ac - bd * f; + auto ac = a * c, ad = a * d, bc = b * c, bd = b * d; - } else if ( order == THREE::XZY ) { + te[0] = c * e; + te[4] = bd - ac * f; + te[8] = bc * f + ad; - auto ac = a * c, ad = a * d, bc = b * c, bd = b * d; + te[1] = f; + te[5] = a * e; + te[9] = -b * e; - te[0] = c * e; - te[4] = - f; - te[8] = d * e; + te[2] = -d * e; + te[6] = ad * f + bc; + te[10] = ac - bd * f; + } + else if (order == THREE::XZY) + { - te[1] = ac * f + bd; - te[5] = a * e; - te[9] = ad * f - bc; + auto ac = a * c, ad = a * d, bc = b * c, bd = b * d; - te[2] = bc * f - ad; - te[6] = b * e; - te[10] = bd * f + ac; + te[0] = c * e; + te[4] = -f; + te[8] = d * e; - } + te[1] = ac * f + bd; + te[5] = a * e; + te[9] = ad * f - bc; - return *this; + te[2] = bc * f - ad; + te[6] = b * e; + te[10] = bd * f + ac; + } + return *this; } -Matrix4& Matrix4::setRotationFromQuaternion( const Quaternion& q ) { +Matrix4& Matrix4::setRotationFromQuaternion(const Quaternion& q) +{ - auto x = q.x, y = q.y, z = q.z, w = q.w; - auto x2 = x + x, y2 = y + y, z2 = z + z; - auto xx = x * x2, xy = x * y2, xz = x * z2; - auto yy = y * y2, yz = y * z2, zz = z * z2; - auto wx = w * x2, wy = w * y2, wz = w * z2; + auto x = q.x, y = q.y, z = q.z, w = q.w; + auto x2 = x + x, y2 = y + y, z2 = z + z; + auto xx = x * x2, xy = x * y2, xz = x * z2; + auto yy = y * y2, yz = y * z2, zz = z * z2; + auto wx = w * x2, wy = w * y2, wz = w * z2; - te[0] = 1.f - ( yy + zz ); - te[4] = xy - wz; - te[8] = xz + wy; + te[0] = 1.f - (yy + zz); + te[4] = xy - wz; + te[8] = xz + wy; - te[1] = xy + wz; - te[5] = 1.f - ( xx + zz ); - te[9] = yz - wx; + te[1] = xy + wz; + te[5] = 1.f - (xx + zz); + te[9] = yz - wx; - te[2] = xz - wy; - te[6] = yz + wx; - te[10] = 1.f - ( xx + yy ); - - return *this; + te[2] = xz - wy; + te[6] = yz + wx; + te[10] = 1.f - (xx + yy); + return *this; } -Matrix4& Matrix4::compose( const Vector3& translation, const Quaternion& rotation, const Vector3& scale ) { +Matrix4& Matrix4::compose(const Vector3& translation, const Quaternion& rotation, const Vector3& scale) +{ - Matrix4 tmpRotation; - Matrix4 tmpScale; + Matrix4 tmpRotation; + Matrix4 tmpScale; - tmpRotation.identity(); - tmpRotation.setRotationFromQuaternion( rotation ); + tmpRotation.identity(); + tmpRotation.setRotationFromQuaternion(rotation); - tmpScale.makeScale( scale.x, scale.y, scale.z ); + tmpScale.makeScale(scale.x, scale.y, scale.z); - multiply( tmpRotation, tmpScale ); + multiply(tmpRotation, tmpScale); - te[12] = translation.x; - te[13] = translation.y; - te[14] = translation.z; - - return *this; + te[12] = translation.x; + te[13] = translation.y; + te[14] = translation.z; + return *this; } -void Matrix4::decompose( Vector3& translation, Quaternion& rotation, Vector3& scale ) { - - Vector3 x( te[0], te[1], te[2] ); - Vector3 y( te[4], te[5], te[6] ); - Vector3 z( te[8], te[9], te[10] ); +void Matrix4::decompose(Vector3& translation, Quaternion& rotation, Vector3& scale) +{ - scale.x = x.length(); - scale.y = y.length(); - scale.z = z.length(); + Vector3 x(te[0], te[1], te[2]); + Vector3 y(te[4], te[5], te[6]); + Vector3 z(te[8], te[9], te[10]); - translation.x = te[12]; - translation.y = te[13]; - translation.z = te[14]; + scale.x = x.length(); + scale.y = y.length(); + scale.z = z.length(); - // scale the rotation part + translation.x = te[12]; + translation.y = te[13]; + translation.z = te[14]; - Matrix4 matrix( *this ); + // scale the rotation part - matrix.elements[0] /= scale.x; - matrix.elements[1] /= scale.x; - matrix.elements[2] /= scale.x; + Matrix4 matrix(*this); - matrix.elements[4] /= scale.y; - matrix.elements[5] /= scale.y; - matrix.elements[6] /= scale.y; + matrix.elements[0] /= scale.x; + matrix.elements[1] /= scale.x; + matrix.elements[2] /= scale.x; - matrix.elements[8] /= scale.z; - matrix.elements[9] /= scale.z; - matrix.elements[10] /= scale.z; + matrix.elements[4] /= scale.y; + matrix.elements[5] /= scale.y; + matrix.elements[6] /= scale.y; - rotation = matrix.getRotation(); + matrix.elements[8] /= scale.z; + matrix.elements[9] /= scale.z; + matrix.elements[10] /= scale.z; - //return [ translation, rotation, scale ]; + rotation = matrix.getRotation(); + //return [ translation, rotation, scale ]; } -Matrix4& Matrix4::extractPosition( const Matrix4& m ) { +Matrix4& Matrix4::extractPosition(const Matrix4& m) +{ - auto me = m.elements; + auto me = m.elements; - te[12] = me[12]; - te[13] = me[13]; - te[14] = me[14]; - - return *this; + te[12] = me[12]; + te[13] = me[13]; + te[14] = me[14]; + return *this; } -Matrix4& Matrix4::extractRotation( const Matrix4& m ) { +Matrix4& Matrix4::extractRotation(const Matrix4& m) +{ - auto me = m.elements; + auto me = m.elements; - Vector3 vector; + Vector3 vector; - auto scaleX = 1.f / vector.set( me[0], me[1], me[2] ).length(); - auto scaleY = 1.f / vector.set( me[4], me[5], me[6] ).length(); - auto scaleZ = 1.f / vector.set( me[8], me[9], me[10] ).length(); + auto scaleX = 1.f / vector.set(me[0], me[1], me[2]).length(); + auto scaleY = 1.f / vector.set(me[4], me[5], me[6]).length(); + auto scaleZ = 1.f / vector.set(me[8], me[9], me[10]).length(); - te[0] = me[0] * scaleX; - te[1] = me[1] * scaleX; - te[2] = me[2] * scaleX; + te[0] = me[0] * scaleX; + te[1] = me[1] * scaleX; + te[2] = me[2] * scaleX; - te[4] = me[4] * scaleY; - te[5] = me[5] * scaleY; - te[6] = me[6] * scaleY; + te[4] = me[4] * scaleY; + te[5] = me[5] * scaleY; + te[6] = me[6] * scaleY; - te[8] = me[8] * scaleZ; - te[9] = me[9] * scaleZ; - te[10] = me[10] * scaleZ; - - return *this; + te[8] = me[8] * scaleZ; + te[9] = me[9] * scaleZ; + te[10] = me[10] * scaleZ; + return *this; } // -Matrix4& Matrix4::translate( const Vector3& v ) { +Matrix4& Matrix4::translate(const Vector3& v) +{ - auto x = v.x, y = v.y, z = v.z; + auto x = v.x, y = v.y, z = v.z; - te[12] = te[0] * x + te[4] * y + te[8] * z + te[12]; - te[13] = te[1] * x + te[5] * y + te[9] * z + te[13]; - te[14] = te[2] * x + te[6] * y + te[10] * z + te[14]; - te[15] = te[3] * x + te[7] * y + te[11] * z + te[15]; - - return *this; + te[12] = te[0] * x + te[4] * y + te[8] * z + te[12]; + te[13] = te[1] * x + te[5] * y + te[9] * z + te[13]; + te[14] = te[2] * x + te[6] * y + te[10] * z + te[14]; + te[15] = te[3] * x + te[7] * y + te[11] * z + te[15]; + return *this; } -Matrix4& Matrix4::rotateX( float angle ) { - - auto m12 = te[4]; - auto m22 = te[5]; - auto m32 = te[6]; - auto m42 = te[7]; - auto m13 = te[8]; - auto m23 = te[9]; - auto m33 = te[10]; - auto m43 = te[11]; - auto c = Math::cos( angle ); - auto s = Math::sin( angle ); - - te[4] = c * m12 + s * m13; - te[5] = c * m22 + s * m23; - te[6] = c * m32 + s * m33; - te[7] = c * m42 + s * m43; - - te[8] = c * m13 - s * m12; - te[9] = c * m23 - s * m22; - te[10] = c * m33 - s * m32; - te[11] = c * m43 - s * m42; - - return *this; - +Matrix4& Matrix4::rotateX(float angle) +{ + + auto m12 = te[4]; + auto m22 = te[5]; + auto m32 = te[6]; + auto m42 = te[7]; + auto m13 = te[8]; + auto m23 = te[9]; + auto m33 = te[10]; + auto m43 = te[11]; + auto c = Math::cos(angle); + auto s = Math::sin(angle); + + te[4] = c * m12 + s * m13; + te[5] = c * m22 + s * m23; + te[6] = c * m32 + s * m33; + te[7] = c * m42 + s * m43; + + te[8] = c * m13 - s * m12; + te[9] = c * m23 - s * m22; + te[10] = c * m33 - s * m32; + te[11] = c * m43 - s * m42; + + return *this; } -Matrix4& Matrix4::rotateY( float angle ) { - - auto m11 = te[0]; - auto m21 = te[1]; - auto m31 = te[2]; - auto m41 = te[3]; - auto m13 = te[8]; - auto m23 = te[9]; - auto m33 = te[10]; - auto m43 = te[11]; - auto c = Math::cos( angle ); - auto s = Math::sin( angle ); - - te[0] = c * m11 - s * m13; - te[1] = c * m21 - s * m23; - te[2] = c * m31 - s * m33; - te[3] = c * m41 - s * m43; - - te[8] = c * m13 + s * m11; - te[9] = c * m23 + s * m21; - te[10] = c * m33 + s * m31; - te[11] = c * m43 + s * m41; - - return *this; - +Matrix4& Matrix4::rotateY(float angle) +{ + + auto m11 = te[0]; + auto m21 = te[1]; + auto m31 = te[2]; + auto m41 = te[3]; + auto m13 = te[8]; + auto m23 = te[9]; + auto m33 = te[10]; + auto m43 = te[11]; + auto c = Math::cos(angle); + auto s = Math::sin(angle); + + te[0] = c * m11 - s * m13; + te[1] = c * m21 - s * m23; + te[2] = c * m31 - s * m33; + te[3] = c * m41 - s * m43; + + te[8] = c * m13 + s * m11; + te[9] = c * m23 + s * m21; + te[10] = c * m33 + s * m31; + te[11] = c * m43 + s * m41; + + return *this; } -Matrix4& Matrix4::rotateZ( float angle ) { - - auto m11 = te[0]; - auto m21 = te[1]; - auto m31 = te[2]; - auto m41 = te[3]; - auto m12 = te[4]; - auto m22 = te[5]; - auto m32 = te[6]; - auto m42 = te[7]; - auto c = Math::cos( angle ); - auto s = Math::sin( angle ); - - te[0] = c * m11 + s * m12; - te[1] = c * m21 + s * m22; - te[2] = c * m31 + s * m32; - te[3] = c * m41 + s * m42; - - te[4] = c * m12 - s * m11; - te[5] = c * m22 - s * m21; - te[6] = c * m32 - s * m31; - te[7] = c * m42 - s * m41; - - return *this; - +Matrix4& Matrix4::rotateZ(float angle) +{ + + auto m11 = te[0]; + auto m21 = te[1]; + auto m31 = te[2]; + auto m41 = te[3]; + auto m12 = te[4]; + auto m22 = te[5]; + auto m32 = te[6]; + auto m42 = te[7]; + auto c = Math::cos(angle); + auto s = Math::sin(angle); + + te[0] = c * m11 + s * m12; + te[1] = c * m21 + s * m22; + te[2] = c * m31 + s * m32; + te[3] = c * m41 + s * m42; + + te[4] = c * m12 - s * m11; + te[5] = c * m22 - s * m21; + te[6] = c * m32 - s * m31; + te[7] = c * m42 - s * m41; + + return *this; } -Matrix4& Matrix4::rotateByAxis( const Vector3& axis, float angle ) { - - if ( axis.x == 1 && axis.y == 0 && axis.z == 0 ) { - return rotateX( angle ); - } else if ( axis.x == 0 && axis.y == 1 && axis.z == 0 ) { - return rotateY( angle ); - } else if ( axis.x == 0 && axis.y == 0 && axis.z == 1 ) { - return rotateZ( angle ); - } - - auto x = axis.x, y = axis.y, z = axis.z; - auto n = Math::sqrt( x * x + y * y + z * z ); - - x /= n; - y /= n; - z /= n; - - auto xx = x * x, yy = y * y, zz = z * z; - auto c = Math::cos( angle ); - auto s = Math::sin( angle ); - auto oneMinusCosine = 1.f - c; - auto xy = x * y * oneMinusCosine; - auto xz = x * z * oneMinusCosine; - auto yz = y * z * oneMinusCosine; - auto xs = x * s; - auto ys = y * s; - auto zs = z * s; - - auto r11 = xx + ( 1.f - xx ) * c; - auto r21 = xy + zs; - auto r31 = xz - ys; - auto r12 = xy - zs; - auto r22 = yy + ( 1.f - yy ) * c; - auto r32 = yz + xs; - auto r13 = xz + ys; - auto r23 = yz - xs; - auto r33 = zz + ( 1.f - zz ) * c; - - auto m11 = te[0], m21 = te[1], m31 = te[2], m41 = te[3]; - auto m12 = te[4], m22 = te[5], m32 = te[6], m42 = te[7]; - auto m13 = te[8], m23 = te[9], m33 = te[10], m43 = te[11]; - //auto m14 = te[12], m24 = te[13], m34 = te[14], m44 = te[15]; - - te[0] = r11 * m11 + r21 * m12 + r31 * m13; - te[1] = r11 * m21 + r21 * m22 + r31 * m23; - te[2] = r11 * m31 + r21 * m32 + r31 * m33; - te[3] = r11 * m41 + r21 * m42 + r31 * m43; - - te[4] = r12 * m11 + r22 * m12 + r32 * m13; - te[5] = r12 * m21 + r22 * m22 + r32 * m23; - te[6] = r12 * m31 + r22 * m32 + r32 * m33; - te[7] = r12 * m41 + r22 * m42 + r32 * m43; - - te[8] = r13 * m11 + r23 * m12 + r33 * m13; - te[9] = r13 * m21 + r23 * m22 + r33 * m23; - te[10] = r13 * m31 + r23 * m32 + r33 * m33; - te[11] = r13 * m41 + r23 * m42 + r33 * m43; +Matrix4& Matrix4::rotateByAxis(const Vector3& axis, float angle) +{ - return *this; + if (axis.x == 1 && axis.y == 0 && axis.z == 0) + { + return rotateX(angle); + } + else if (axis.x == 0 && axis.y == 1 && axis.z == 0) + { + return rotateY(angle); + } + else if (axis.x == 0 && axis.y == 0 && axis.z == 1) + { + return rotateZ(angle); + } + auto x = axis.x, y = axis.y, z = axis.z; + auto n = Math::sqrt(x * x + y * y + z * z); + + x /= n; + y /= n; + z /= n; + + auto xx = x * x, yy = y * y, zz = z * z; + auto c = Math::cos(angle); + auto s = Math::sin(angle); + auto oneMinusCosine = 1.f - c; + auto xy = x * y * oneMinusCosine; + auto xz = x * z * oneMinusCosine; + auto yz = y * z * oneMinusCosine; + auto xs = x * s; + auto ys = y * s; + auto zs = z * s; + + auto r11 = xx + (1.f - xx) * c; + auto r21 = xy + zs; + auto r31 = xz - ys; + auto r12 = xy - zs; + auto r22 = yy + (1.f - yy) * c; + auto r32 = yz + xs; + auto r13 = xz + ys; + auto r23 = yz - xs; + auto r33 = zz + (1.f - zz) * c; + + auto m11 = te[0], m21 = te[1], m31 = te[2], m41 = te[3]; + auto m12 = te[4], m22 = te[5], m32 = te[6], m42 = te[7]; + auto m13 = te[8], m23 = te[9], m33 = te[10], m43 = te[11]; + //auto m14 = te[12], m24 = te[13], m34 = te[14], m44 = te[15]; + + te[0] = r11 * m11 + r21 * m12 + r31 * m13; + te[1] = r11 * m21 + r21 * m22 + r31 * m23; + te[2] = r11 * m31 + r21 * m32 + r31 * m33; + te[3] = r11 * m41 + r21 * m42 + r31 * m43; + + te[4] = r12 * m11 + r22 * m12 + r32 * m13; + te[5] = r12 * m21 + r22 * m22 + r32 * m23; + te[6] = r12 * m31 + r22 * m32 + r32 * m33; + te[7] = r12 * m41 + r22 * m42 + r32 * m43; + + te[8] = r13 * m11 + r23 * m12 + r33 * m13; + te[9] = r13 * m21 + r23 * m22 + r33 * m23; + te[10] = r13 * m31 + r23 * m32 + r33 * m33; + te[11] = r13 * m41 + r23 * m42 + r33 * m43; + + return *this; } -Matrix4& Matrix4::scale( const Vector3& v ) { - - auto x = v.x, y = v.y, z = v.z; - - te[0] *= x; te[4] *= y; te[8] *= z; - te[1] *= x; te[5] *= y; te[9] *= z; - te[2] *= x; te[6] *= y; te[10] *= z; - te[3] *= x; te[7] *= y; te[11] *= z; - - return *this; - +Matrix4& Matrix4::scale(const Vector3& v) +{ + + auto x = v.x, y = v.y, z = v.z; + + te[0] *= x; + te[4] *= y; + te[8] *= z; + te[1] *= x; + te[5] *= y; + te[9] *= z; + te[2] *= x; + te[6] *= y; + te[10] *= z; + te[3] *= x; + te[7] *= y; + te[11] *= z; + + return *this; } -THREE_DECL float Matrix4::getMaxScaleOnAxis() const { +THREE_DECL float Matrix4::getMaxScaleOnAxis() const +{ - auto scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; - auto scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; - auto scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; - - return Math::sqrt( Math::max( scaleXSq, Math::max( scaleYSq, scaleZSq ) ) ); + auto scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2]; + auto scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6]; + auto scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10]; + return Math::sqrt(Math::max(scaleXSq, Math::max(scaleYSq, scaleZSq))); } // -Matrix4& Matrix4::makeTranslation( float x, float y, float z ) { - - set( 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 ); +Matrix4& Matrix4::makeTranslation(float x, float y, float z) +{ - return *this; + set(1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1); + return *this; } -Matrix4& Matrix4::makeRotationX( float theta ) { +Matrix4& Matrix4::makeRotationX(float theta) +{ - auto c = Math::cos( theta ), s = Math::sin( theta ); + auto c = Math::cos(theta), s = Math::sin(theta); - set( 1, 0, 0, 0, - 0, c, -s, 0, - 0, s, c, 0, - 0, 0, 0, 1 ); - - return *this; + set(1, 0, 0, 0, + 0, c, -s, 0, + 0, s, c, 0, + 0, 0, 0, 1); + return *this; } -Matrix4& Matrix4::makeRotationY( float theta ) { +Matrix4& Matrix4::makeRotationY(float theta) +{ - auto c = Math::cos( theta ), s = Math::sin( theta ); + auto c = Math::cos(theta), s = Math::sin(theta); - set( c, 0, s, 0, - 0, 1, 0, 0, - -s, 0, c, 0, - 0, 0, 0, 1 ); - - return *this; + set(c, 0, s, 0, + 0, 1, 0, 0, + -s, 0, c, 0, + 0, 0, 0, 1); + return *this; } -Matrix4& Matrix4::makeRotationZ( float theta ) { +Matrix4& Matrix4::makeRotationZ(float theta) +{ - float c = Math::cos( theta ), s = Math::sin( theta ); + float c = Math::cos(theta), s = Math::sin(theta); - set( c, -s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 ); - - return *this; + set(c, -s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1); + return *this; } -Matrix4& Matrix4::makeRotationAxis( const Vector3& axis, float angle ) { +Matrix4& Matrix4::makeRotationAxis(const Vector3& axis, float angle) +{ - // Based on http://www.gamedev.net/reference/articles/article1199.asp + // Based on http://www.gamedev.net/reference/articles/article1199.asp - auto c = Math::cos( angle ); - auto s = Math::sin( angle ); - auto t = 1.f - c; - auto x = axis.x, y = axis.y, z = axis.z; - auto tx = t * x, ty = t * y; + auto c = Math::cos(angle); + auto s = Math::sin(angle); + auto t = 1.f - c; + auto x = axis.x, y = axis.y, z = axis.z; + auto tx = t * x, ty = t * y; - set( tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 ); - - return *this; + set(tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1); + return *this; } -Matrix4& Matrix4::makeScale( float x, float y, float z ) { +Matrix4& Matrix4::makeScale(float x, float y, float z) +{ - set( x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 ); - - return *this; + set(x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1); + return *this; } -Matrix4& Matrix4::makeFrustum( float left, float right, float bottom, float top, float near, float far ) { - - auto x = 2.f * near / ( right - left ); - auto y = 2.f * near / ( top - bottom ); - - auto a = ( right + left ) / ( right - left ); - auto b = ( top + bottom ) / ( top - bottom ); - auto c = - ( far + near ) / ( far - near ); - auto d = - 2.f * far * near / ( far - near ); - - te[0] = x; te[4] = 0; te[8] = a; te[12] = 0; - te[1] = 0; te[5] = y; te[9] = b; te[13] = 0; - te[2] = 0; te[6] = 0; te[10] = c; te[14] = d; - te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0; - - return *this; - +Matrix4& Matrix4::makeFrustum(float left, float right, float bottom, float top, float near, float far) +{ + + auto x = 2.f * near / (right - left); + auto y = 2.f * near / (top - bottom); + + auto a = (right + left) / (right - left); + auto b = (top + bottom) / (top - bottom); + auto c = -(far + near) / (far - near); + auto d = -2.f * far * near / (far - near); + + te[0] = x; + te[4] = 0; + te[8] = a; + te[12] = 0; + te[1] = 0; + te[5] = y; + te[9] = b; + te[13] = 0; + te[2] = 0; + te[6] = 0; + te[10] = c; + te[14] = d; + te[3] = 0; + te[7] = 0; + te[11] = -1; + te[15] = 0; + + return *this; } -Matrix4& Matrix4::makePerspective( float fov, float aspect, float near, float far ) { - - auto ymax = near * Math::tan( fov * Math::PI() / 360 ); - auto ymin = - ymax; - auto xmin = ymin * aspect; - auto xmax = ymax * aspect; +Matrix4& Matrix4::makePerspective(float fov, float aspect, float near, float far) +{ - return makeFrustum( xmin, xmax, ymin, ymax, near, far ); + auto ymax = near * Math::tan(fov * Math::PI() / 360); + auto ymin = -ymax; + auto xmin = ymin * aspect; + auto xmax = ymax * aspect; + return makeFrustum(xmin, xmax, ymin, ymax, near, far); } -Matrix4& Matrix4::makeOrthographic( float left, float right, float top, float bottom, float near, float far ) { - - auto w = right - left; - auto h = top - bottom; - auto p = far - near; - - auto x = ( right + left ) / w; - auto y = ( top + bottom ) / h; - auto z = ( far + near ) / p; - - te[0] = 2 / w; te[4] = 0; te[8] = 0; te[12] = -x; - te[1] = 0; te[5] = 2 / h; te[9] = 0; te[13] = -y; - te[2] = 0; te[6] = 0; te[10] = -2 / p; te[14] = -z; - te[3] = 0; te[7] = 0; te[11] = 0; te[15] = 1; - - return *this; - +Matrix4& Matrix4::makeOrthographic(float left, float right, float top, float bottom, float near, float far) +{ + + auto w = right - left; + auto h = top - bottom; + auto p = far - near; + + auto x = (right + left) / w; + auto y = (top + bottom) / h; + auto z = (far + near) / p; + + te[0] = 2 / w; + te[4] = 0; + te[8] = 0; + te[12] = -x; + te[1] = 0; + te[5] = 2 / h; + te[9] = 0; + te[13] = -y; + te[2] = 0; + te[6] = 0; + te[10] = -2 / p; + te[14] = -z; + te[3] = 0; + te[7] = 0; + te[11] = 0; + te[15] = 1; + + return *this; } } // namespace three diff --git a/three/core/impl/object3d.ipp b/three/core/impl/object3d.ipp index ccd6865..b398265 100644 --- a/three/core/impl/object3d.ipp +++ b/three/core/impl/object3d.ipp @@ -7,225 +7,230 @@ namespace three { -void Object3D::applyMatrix( const Matrix4& m ) { +void Object3D::applyMatrix(const Matrix4& m) +{ - matrix.multiply( m, matrix ); + matrix.multiply(m, matrix); - scale = matrix.getScale(); + scale = matrix.getScale(); - auto mat = Matrix4().extractRotation( matrix ); - rotation = mat.getEulerRotation( eulerOrder ); - - position = matrix.getPosition(); + auto mat = Matrix4().extractRotation(matrix); + rotation = mat.getEulerRotation(eulerOrder); + position = matrix.getPosition(); } -void Object3D::translate( float distance, Vector3 axis ) { - matrix.rotateAxis( axis ); - position.addSelf( axis.multiplyScalar( distance ) ); +void Object3D::translate(float distance, Vector3 axis) +{ + matrix.rotateAxis(axis); + position.addSelf(axis.multiplyScalar(distance)); } -void Object3D::translateX( float distance ) { - translate( distance, Vector3( 1, 0, 0 ) ); +void Object3D::translateX(float distance) +{ + translate(distance, Vector3(1, 0, 0)); } -void Object3D::translateY( float distance ) { - translate( distance, Vector3( 0, 1, 0 ) ); +void Object3D::translateY(float distance) +{ + translate(distance, Vector3(0, 1, 0)); } -void Object3D::translateZ( float distance ) { - translate( distance, Vector3( 0, 0, 1 ) ); +void Object3D::translateZ(float distance) +{ + translate(distance, Vector3(0, 0, 1)); } -void Object3D::lookAt( const Vector3& vector ) { - - // TODO: Add hierarchy support. - matrix.lookAt( vector, position, up ); +void Object3D::lookAt(const Vector3& vector) +{ - if ( rotationAutoUpdate ) { - rotation = matrix.getEulerRotation( eulerOrder ); - } + // TODO: Add hierarchy support. + matrix.lookAt(vector, position, up); + if (rotationAutoUpdate) + { + rotation = matrix.getEulerRotation(eulerOrder); + } } -void Object3D::add( const Object3D::Ptr& object ) { - - if ( !object ) - return; +void Object3D::add(const Object3D::Ptr& object) +{ - if ( object.get() == this ) { - console().warn( "Three.Object3D.add: An object can't be added as a child of itself." ); - return; - } + if (!object) + return; - if ( object->parent != nullptr ) { - object->parent->remove( object ); - } + if (object.get() == this) + { + console().warn("Three.Object3D.add: An object can't be added as a child of itself."); + return; + } - object->parent = this; - children.push_back( object ); + if (object->parent != nullptr) + { + object->parent->remove(object); + } - // add to scene + object->parent = this; + children.push_back(object); - auto scene = this; + // add to scene - while ( scene->parent != nullptr ) { - scene = scene->parent; - } + auto scene = this; - if ( scene != nullptr ) { - scene->__addObject( object ); - } + while (scene->parent != nullptr) + { + scene = scene->parent; + } + if (scene != nullptr) + { + scene->__addObject(object); + } } -void Object3D::remove( const Object3D::Ptr& object ) { +void Object3D::remove(const Object3D::Ptr& object) +{ - auto index = std::find( children.begin(), children.end(), object ); + auto index = std::find(children.begin(), children.end(), object); - if ( index != children.end() ) { + if (index != children.end()) + { - object->parent = nullptr; - children.erase( index ); + object->parent = nullptr; + children.erase(index); - // remove from scene + // remove from scene - auto scene = this; + auto scene = this; - while ( scene->parent != nullptr ) { - scene = scene->parent; - } + while (scene->parent != nullptr) + { + scene = scene->parent; + } - if ( scene != nullptr ) { - scene->__removeObject( object ); + if (scene != nullptr) + { + scene->__removeObject(object); + } } - - } - } -Object3D::Ptr Object3D::getChildByName( const std::string& name, bool recursive ) { - - for ( auto& child : children ) { +Object3D::Ptr Object3D::getChildByName(const std::string& name, bool recursive) +{ - if ( child->name == name ) { - return child; - } + for (auto& child : children) + { - if ( recursive ) { + if (child->name == name) + { + return child; + } - auto recursive_child = child->getChildByName( name, recursive ); - if ( recursive_child ) { - return recursive_child; - } + if (recursive) + { + auto recursive_child = child->getChildByName(name, recursive); + if (recursive_child) + { + return recursive_child; + } + } } - } - - return Object3D::Ptr(); - + return Object3D::Ptr(); } -void Object3D::updateMatrix() { +void Object3D::updateMatrix() +{ - matrix.setPosition( position ); + matrix.setPosition(position); - if ( useQuaternion ) { - matrix.setRotationFromQuaternion( quaternion ); - } else { - matrix.setRotationFromEuler( rotation, eulerOrder ); - } - - if ( scale.x != 1.f || scale.y != 1.f || scale.z != 1.f ) { - matrix.scale( scale ); - boundRadiusScale = std::max( scale.x, std::max( scale.y, scale.z ) ); - } + if (useQuaternion) + { + matrix.setRotationFromQuaternion(quaternion); + } + else + { + matrix.setRotationFromEuler(rotation, eulerOrder); + } - matrixWorldNeedsUpdate = true; + if (scale.x != 1.f || scale.y != 1.f || scale.z != 1.f) + { + matrix.scale(scale); + boundRadiusScale = std::max(scale.x, std::max(scale.y, scale.z)); + } + matrixWorldNeedsUpdate = true; } -void Object3D::updateMatrixWorld( bool force /*= false*/ ) { +void Object3D::updateMatrixWorld(bool force /*= false*/) +{ - if ( matrixAutoUpdate ) updateMatrix(); + if (matrixAutoUpdate) updateMatrix(); - if ( matrixWorldNeedsUpdate || force ) { - - if ( parent != nullptr ) { - matrixWorld.multiply( parent->matrixWorld, matrix ); - } else { - matrixWorld.copy( matrix ); - } + if (matrixWorldNeedsUpdate || force) + { - matrixWorldNeedsUpdate = false; - force = true; + if (parent != nullptr) + { + matrixWorld.multiply(parent->matrixWorld, matrix); + } + else + { + matrixWorld.copy(matrix); + } - } - - // update children + matrixWorldNeedsUpdate = false; + force = true; + } - for ( auto& child : children ) { - child->updateMatrixWorld( force ); - } + // update children + for (auto& child : children) + { + child->updateMatrixWorld(force); + } } -Vector3 Object3D::worldToLocal( const Vector3& vector ) const { - return Matrix4().getInverse( matrixWorld ).multiplyVector3( vector ); +Vector3 Object3D::worldToLocal(const Vector3& vector) const +{ + return Matrix4().getInverse(matrixWorld).multiplyVector3(vector); } -Vector3 Object3D::localToWorld( const Vector3& vector ) const { - return matrixWorld.multiplyVector3( vector ); +Vector3 Object3D::localToWorld(const Vector3& vector) const +{ + return matrixWorld.multiplyVector3(vector); } -void Object3D::worldToLocal( Vector3& vector ) const { - Matrix4().getInverse( matrixWorld ).multiplyVector3( vector ); +void Object3D::worldToLocal(Vector3& vector) const +{ + Matrix4().getInverse(matrixWorld).multiplyVector3(vector); } -void Object3D::localToWorld( Vector3& vector ) const { - matrixWorld.multiplyVector3( vector ); +void Object3D::localToWorld(Vector3& vector) const +{ + matrixWorld.multiplyVector3(vector); } -void Object3D::render( const std::function renderCallback ) { - if ( renderCallback ) { - renderCallback( *this ); - } +void Object3D::render(const std::function renderCallback) +{ + if (renderCallback) + { + renderCallback(*this); + } } ///////////////////////////////////////////////////////////////////////// -Object3D::Object3D( const Material::Ptr& material /*= Material::Ptr()*/, - const Geometry::Ptr& geometry /*= Geometry::Ptr()*/ ) - : id( Object3DCount()++ ), - parent( nullptr ), - up( 0, 1, 0 ), - eulerOrder( THREE::XYZ ), - scale( 1, 1, 1 ), - renderDepth( 0 ), - rotationAutoUpdate( true ), - matrixAutoUpdate( true ), - matrixWorldNeedsUpdate( true ), - useQuaternion( false ), - boundRadius( 0.0f ), - boundRadiusScale( 1.0f ), - visible( true ), - castShadow( false ), - receiveShadow( false ), - frustumCulled( true ), - sortParticles( false ), - useVertexTexture( false ), - boneTextureWidth( 0 ), - boneTextureHeight( 0 ), - morphTargetBase( -1 ), - material( material ), - geometry( geometry ) { } - -Object3D::~Object3D() { } - -void Object3D::__addObject( const Ptr& object ) { } - -void Object3D::__removeObject( const Ptr& object ) { } +Object3D::Object3D(const Material::Ptr& material /*= Material::Ptr()*/, + const Geometry::Ptr& geometry /*= Geometry::Ptr()*/) + : id(Object3DCount()++), parent(nullptr), up(0, 1, 0), eulerOrder(THREE::XYZ), scale(1, 1, 1), renderDepth(0), rotationAutoUpdate(true), matrixAutoUpdate(true), matrixWorldNeedsUpdate(true), useQuaternion(false), boundRadius(0.0f), boundRadiusScale(1.0f), visible(true), castShadow(false), receiveShadow(false), frustumCulled(true), sortParticles(false), useVertexTexture(false), boneTextureWidth(0), boneTextureHeight(0), morphTargetBase(-1), material(material), geometry(geometry) {} + +Object3D::~Object3D() {} + +void Object3D::__addObject(const Ptr& object) {} + +void Object3D::__removeObject(const Ptr& object) {} } // namespace three diff --git a/three/core/impl/projector.ipp b/three/core/impl/projector.ipp index b1fdc6f..9b6fb8a 100644 --- a/three/core/impl/projector.ipp +++ b/three/core/impl/projector.ipp @@ -27,527 +27,557 @@ namespace three { namespace detail { -template < typename Renderable > -struct Renderables { - Renderables() : count( 0 ) { } - - Renderable& next() { - if ( count == (int)pool.size() ) { - pool.push_back( Renderable() ); - ++count; - return pool.back(); - } else { - return pool[ count++ ]; - } - } - Renderable& current() { - return pool[ count ]; - } - void reset() { - count = 0; - } - - std::vector pool; - int count; -}; + template + struct Renderables + { + Renderables() + : count(0) {} + + Renderable& next() + { + if (count == (int)pool.size()) + { + pool.push_back(Renderable()); + ++count; + return pool.back(); + } + else + { + return pool[count++]; + } + } + Renderable& current() + { + return pool[count]; + } + void reset() + { + count = 0; + } -} // namespace detail + std::vector pool; + int count; + }; -struct Projector::Impl : public NonCopyable { +} // namespace detail - detail::Renderables _objects; - detail::Renderables _vertices; - detail::Renderables _faces; - detail::Renderables _lines; - detail::Renderables _particles; +struct Projector::Impl : public NonCopyable +{ - Projector::RenderData _renderData; + detail::Renderables _objects; + detail::Renderables _vertices; + detail::Renderables _faces; + detail::Renderables _lines; + detail::Renderables _particles; - Matrix4 _viewProjectionMatrix; - Matrix4 _modelViewProjectionMatrix; + Projector::RenderData _renderData; - Frustum _frustum; + Matrix4 _viewProjectionMatrix; + Matrix4 _modelViewProjectionMatrix; + Frustum _frustum; }; ///////////////////////////////////////////////////////////////////////// namespace detail { -static bool clipLine( Vector4& s1, Vector4& s2 ) { - float alpha1 = 0, alpha2 = 1; - - // Calculate the boundary coordinate of each vertex for the near and far clip planes, - // Z = -1 and Z = +1, respectively. - auto bc1near = s1.z + s1.w; - auto bc2near = s2.z + s2.w; - auto bc1far = - s1.z + s1.w; - auto bc2far = - s2.z + s2.w; - - if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) { - // Both vertices lie entirely within all clip planes. - return true; - } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) { - // Both vertices lie entirely outside one of the clip planes. - return false; - } else { - // The line segment spans at least one clip plane. - if ( bc1near < 0 ) { - // v1 lies outside the near plane, v2 inside - alpha1 = Math::max( alpha1, bc1near / ( bc1near - bc2near ) ); - } else if ( bc2near < 0 ) { - // v2 lies outside the near plane, v1 inside - alpha2 = Math::min( alpha2, bc1near / ( bc1near - bc2near ) ); + static bool clipLine(Vector4& s1, Vector4& s2) + { + float alpha1 = 0, alpha2 = 1; + + // Calculate the boundary coordinate of each vertex for the near and far clip planes, + // Z = -1 and Z = +1, respectively. + auto bc1near = s1.z + s1.w; + auto bc2near = s2.z + s2.w; + auto bc1far = -s1.z + s1.w; + auto bc2far = -s2.z + s2.w; + + if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) + { + // Both vertices lie entirely within all clip planes. + return true; + } + else if ((bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0)) + { + // Both vertices lie entirely outside one of the clip planes. + return false; + } + else + { + // The line segment spans at least one clip plane. + if (bc1near < 0) + { + // v1 lies outside the near plane, v2 inside + alpha1 = Math::max(alpha1, bc1near / (bc1near - bc2near)); + } + else if (bc2near < 0) + { + // v2 lies outside the near plane, v1 inside + alpha2 = Math::min(alpha2, bc1near / (bc1near - bc2near)); + } + + if (bc1far < 0) + { + // v1 lies outside the far plane, v2 inside + alpha1 = Math::max(alpha1, bc1far / (bc1far - bc2far)); + } + else if (bc2far < 0) + { + // v2 lies outside the far plane, v2 inside + alpha2 = Math::min(alpha2, bc1far / (bc1far - bc2far)); + } + + if (alpha2 < alpha1) + { + // The line segment spans two boundaries, but is outside both of them. + // (This can't happen when we're only clipping against just near/far but good + // to leave the check here for future usage if other clip planes are added.) + return false; + } + else + { + // Update the s1 and s2 vertices to match the clipped line segment. + s1.lerpSelf(s2, alpha1); + s2.lerpSelf(s1, 1 - alpha2); + return true; + } + } } - if ( bc1far < 0 ) { - // v1 lies outside the far plane, v2 inside - alpha1 = Math::max( alpha1, bc1far / ( bc1far - bc2far ) ); - } else if ( bc2far < 0 ) { - // v2 lies outside the far plane, v2 inside - alpha2 = Math::min( alpha2, bc1far / ( bc1far - bc2far ) ); - } + ///////////////////////////////////////////////////////////////////////// - if ( alpha2 < alpha1 ) { - // The line segment spans two boundaries, but is outside both of them. - // (This can't happen when we're only clipping against just near/far but good - // to leave the check here for future usage if other clip planes are added.) - return false; - } else { - // Update the s1 and s2 vertices to match the clipped line segment. - s1.lerpSelf( s2, alpha1 ); - s2.lerpSelf( s1, 1 - alpha2 ); - return true; - } - } -} + struct SceneVisitor : public ConstVisitor + { + Projector::Impl& p; + Camera& c; + Matrix4& modelMatrix; + Matrix4& viewProjectionMatrix; -///////////////////////////////////////////////////////////////////////// + SceneVisitor(Projector::Impl& p, Camera& c, Matrix4& model, Matrix4& viewProjection) + : p(p), c(c), modelMatrix(model), viewProjectionMatrix(viewProjection) {} -struct SceneVisitor : public ConstVisitor { - Projector::Impl& p; - Camera& c; - Matrix4& modelMatrix; - Matrix4& viewProjectionMatrix; + virtual void operator()(const Particle& p) {} + virtual void operator()(const Mesh& object) + { + const auto& geometry = *object.geometry; + const auto& geometryMaterials = geometry.materials; + const auto& vertices = geometry.vertices; + const auto& faces = geometry.faces; + const auto& faceVertexUvs = geometry.faceVertexUvs; - SceneVisitor( Projector::Impl& p, Camera& c, Matrix4& model, Matrix4& viewProjection ) - : p( p ), c( c ), modelMatrix( model ), viewProjectionMatrix( viewProjection ) { } + auto rotationMatrix = object.matrixRotationWorld.extractRotation(modelMatrix); - virtual void operator()( const Particle& p ) { } - virtual void operator()( const Mesh& object ) { - const auto& geometry = *object.geometry; - const auto& geometryMaterials = geometry.materials; - const auto& vertices = geometry.vertices; - const auto& faces = geometry.faces; - const auto& faceVertexUvs = geometry.faceVertexUvs; + auto isFaceMaterial = object.material->type() == THREE::MeshFaceMaterial; - auto rotationMatrix = object.matrixRotationWorld.extractRotation( modelMatrix ); + for (const auto& v : vertices) + { - auto isFaceMaterial = object.material->type() == THREE::MeshFaceMaterial; + auto& vertex = p._vertices.next(); + vertex.positionWorld.copy(v); - for ( const auto& v : vertices ) { + modelMatrix.multiplyVector3(vertex.positionWorld); - auto& vertex = p._vertices.next(); - vertex.positionWorld.copy( v ); + vertex.positionScreen.copy(vertex.positionWorld); + viewProjectionMatrix.multiplyVector4(vertex.positionScreen); - modelMatrix.multiplyVector3( vertex.positionWorld ); + vertex.positionScreen.x /= vertex.positionScreen.w; + vertex.positionScreen.y /= vertex.positionScreen.w; - vertex.positionScreen.copy( vertex.positionWorld ); - viewProjectionMatrix.multiplyVector4( vertex.positionScreen ); + vertex.visible = vertex.positionScreen.z > c.near && vertex.positionScreen.z < c.far; + } - vertex.positionScreen.x /= vertex.positionScreen.w; - vertex.positionScreen.y /= vertex.positionScreen.w; + for (size_t f = 0; f < faces.size(); ++f) + { - vertex.visible = vertex.positionScreen.z > c.near && vertex.positionScreen.z < c.far; + auto& face = faces[f]; - } + bool visible = false; - for ( size_t f = 0; f < faces.size(); ++f ) { + auto material = isFaceMaterial ? geometryMaterials[face.materialIndex] : object.material; - auto& face = faces[ f ]; + if (material == nullptr) continue; - bool visible = false; + auto side = material->side; - auto material = isFaceMaterial ? geometryMaterials[ face.materialIndex ] : object.material; + if (face.type() == THREE::Face3) + { - if ( material == nullptr ) continue; + const auto& v1 = p._vertices.pool[face.a]; + const auto& v2 = p._vertices.pool[face.b]; + const auto& v3 = p._vertices.pool[face.c]; - auto side = material->side; + if (v1.visible && v2.visible && v3.visible) + { - if ( face.type() == THREE::Face3 ) { + const auto visible = ((v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x)) < 0; - const auto& v1 = p._vertices.pool[ face.a ]; - const auto& v2 = p._vertices.pool[ face.b ]; - const auto& v3 = p._vertices.pool[ face.c ]; + if (side == THREE::DoubleSide || visible == (side == THREE::FrontSide)) + { - if ( v1.visible && v2.visible && v3.visible ) { + auto& face = p._faces.next(); - const auto visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) - - ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0; + face.v1.copy(v1); + face.v2.copy(v2); + face.v3.copy(v3); + } + else + { - if ( side == THREE::DoubleSide || visible == ( side == THREE::FrontSide ) ) { + continue; + } + } + else + { - auto& face = p._faces.next(); + continue; + } + } + else if (face.type() == THREE::Face4) + { - face.v1.copy( v1 ); - face.v2.copy( v2 ); - face.v3.copy( v3 ); + const auto& v1 = p._vertices.pool[face.a]; + const auto& v2 = p._vertices.pool[face.b]; + const auto& v3 = p._vertices.pool[face.c]; + const auto& v4 = p._vertices.pool[face.d]; - } else { + if (v1.visible && v2.visible && v3.visible && v4.visible) + { - continue; + const auto visible = (v4.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v4.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0 || (v2.positionScreen.x - v3.positionScreen.x) * (v4.positionScreen.y - v3.positionScreen.y) - (v2.positionScreen.y - v3.positionScreen.y) * (v4.positionScreen.x - v3.positionScreen.x) < 0; - } - } else { + if (side == THREE::DoubleSide || visible == (side == THREE::FrontSide)) + { - continue; + auto& _face = p._faces.next(); - } + _face.v1.copy(v1); + _face.v2.copy(v2); + _face.v3.copy(v3); + _face.v4.copy(v4); + } + else + { - } else if ( face.type() == THREE::Face4 ) { + continue; + } + } + else + { - const auto& v1 = p._vertices.pool[ face.a ]; - const auto& v2 = p._vertices.pool[ face.b ]; - const auto& v3 = p._vertices.pool[ face.c ]; - const auto& v4 = p._vertices.pool[ face.d ]; + continue; + } + } - if ( v1.visible && v2.visible && v3.visible && v4.visible ) { + auto& _face = p._faces.current(); + _face.normalWorld.copy(face.normal); - const auto visible = ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) - - ( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 || - ( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) - - ( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0; + if (!visible && (side == THREE::BackSide || side == THREE::DoubleSide)) _face.normalWorld.negate(); + rotationMatrix.multiplyVector3(_face.normalWorld); + _face.centroidWorld.copy(face.centroid); + modelMatrix.multiplyVector3(_face.centroidWorld); - if ( side == THREE::DoubleSide || visible == ( side == THREE::FrontSide ) ) { + _face.centroidScreen.copy(_face.centroidWorld); + p._viewProjectionMatrix.multiplyVector3(_face.centroidScreen); - auto& _face = p._faces.next(); + auto& faceVertexNormals = face.vertexNormals; - _face.v1.copy( v1 ); - _face.v2.copy( v2 ); - _face.v3.copy( v3 ); - _face.v4.copy( v4 ); + for (auto n = 0, nl = face.size(); n < nl; n++) + { - } else { + auto& normal = _face.vertexNormalsWorld[n]; + normal.copy(faceVertexNormals[n]); - continue; + if (!visible && (side == THREE::BackSide || side == THREE::DoubleSide)) normal.negate(); - } + rotationMatrix.multiplyVector3(normal); + } - } else { + for (int c = 0, cl = face.size(); c < cl; c++) + { - continue; + const auto& uvs = faceVertexUvs[c][f]; - } + for (size_t u = 0, ul = uvs.size(); u < ul; u++) + { - } + _face.uvs[c][u] = uvs[u]; + } + } - auto& _face = p._faces.current(); - _face.normalWorld.copy( face.normal ); + _face.material = material.get(); - if ( !visible && ( side == THREE::BackSide || side == THREE::DoubleSide ) ) _face.normalWorld.negate(); - rotationMatrix.multiplyVector3( _face.normalWorld ); - - _face.centroidWorld.copy( face.centroid ); - modelMatrix.multiplyVector3( _face.centroidWorld ); - - _face.centroidScreen.copy( _face.centroidWorld ); - p._viewProjectionMatrix.multiplyVector3( _face.centroidScreen ); - - auto& faceVertexNormals = face.vertexNormals; - - for ( auto n = 0, nl = face.size(); n < nl; n++ ) { - - auto& normal = _face.vertexNormalsWorld[ n ]; - normal.copy( faceVertexNormals[ n ] ); - - if ( !visible && ( side == THREE::BackSide || side == THREE::DoubleSide ) ) normal.negate(); - - rotationMatrix.multiplyVector3( normal ); - - } - - for ( int c = 0, cl = face.size(); c < cl; c ++ ) { - - const auto& uvs = faceVertexUvs[ c ][ f ]; - - for ( size_t u = 0, ul = uvs.size(); u < ul; u ++ ) { - - _face.uvs[ c ][ u ] = uvs[ u ]; + _face.z = _face.centroidScreen.z; + // TODO: FIX!!! + p._renderData.elements.push_back(&_face); + } } - } - - _face.material = material.get(); - - _face.z = _face.centroidScreen.z; - - // TODO: FIX!!! - p._renderData.elements.push_back( &_face ); - - } - } - - virtual void operator()( const Line& object ) { - - p._modelViewProjectionMatrix.multiply( p._viewProjectionMatrix, modelMatrix ); + virtual void operator()(const Line& object) + { - auto& vertices = object.geometry->vertices; + p._modelViewProjectionMatrix.multiply(p._viewProjectionMatrix, modelMatrix); - auto& v1 = p._vertices.next(); - v1.positionScreen.copy( vertices[ 0 ] ); - p._modelViewProjectionMatrix.multiplyVector4( v1.positionScreen ); + auto& vertices = object.geometry->vertices; - // Handle LineStrip and LinePieces - auto step = object.lineType == THREE::LinePieces ? 2 : 1; + auto& v1 = p._vertices.next(); + v1.positionScreen.copy(vertices[0]); + p._modelViewProjectionMatrix.multiplyVector4(v1.positionScreen); - for ( size_t v = 1, vl = vertices.size(); v < vl; v ++ ) { + // Handle LineStrip and LinePieces + auto step = object.lineType == THREE::LinePieces ? 2 : 1; - auto& v1 = p._vertices.next(); - v1.positionScreen.copy( vertices[ v ] ); - p._modelViewProjectionMatrix.multiplyVector4( v1.positionScreen ); + for (size_t v = 1, vl = vertices.size(); v < vl; v++) + { - if ( ( v + 1 ) % step > 0 ) continue; + auto& v1 = p._vertices.next(); + v1.positionScreen.copy(vertices[v]); + p._modelViewProjectionMatrix.multiplyVector4(v1.positionScreen); - auto& v2 = p._vertices.pool[ p._vertices.count - 2 ]; + if ((v + 1) % step > 0) continue; - auto _clippedVertex1PositionScreen = v1.positionScreen; - auto _clippedVertex2PositionScreen = v2.positionScreen; + auto& v2 = p._vertices.pool[p._vertices.count - 2]; - if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) ) { + auto _clippedVertex1PositionScreen = v1.positionScreen; + auto _clippedVertex2PositionScreen = v2.positionScreen; - // Perform the perspective divide - _clippedVertex1PositionScreen.multiplyScalar( 1.f / _clippedVertex1PositionScreen.w ); - _clippedVertex2PositionScreen.multiplyScalar( 1.f / _clippedVertex2PositionScreen.w ); + if (clipLine(_clippedVertex1PositionScreen, _clippedVertex2PositionScreen)) + { - auto& _line = p._lines.next(); - _line.v1.positionScreen.copy( _clippedVertex1PositionScreen ); - _line.v2.positionScreen.copy( _clippedVertex2PositionScreen ); + // Perform the perspective divide + _clippedVertex1PositionScreen.multiplyScalar(1.f / _clippedVertex1PositionScreen.w); + _clippedVertex2PositionScreen.multiplyScalar(1.f / _clippedVertex2PositionScreen.w); - _line.z = Math::max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z ); + auto& _line = p._lines.next(); + _line.v1.positionScreen.copy(_clippedVertex1PositionScreen); + _line.v2.positionScreen.copy(_clippedVertex2PositionScreen); - _line.material = object.material.get(); + _line.z = Math::max(_clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z); - p._renderData.elements.push_back( &_line ); + _line.material = object.material.get(); - } - } - } -}; - -struct SpriteVisitor : public Visitor { - - SpriteVisitor( Projector::Impl& p, Camera& c ) - : p( p ), c( c ) { } + p._renderData.elements.push_back(&_line); + } + } + } + }; - void operator()( Particle& object ) { + struct SpriteVisitor : public Visitor + { - const auto& modelMatrix = object.matrixWorld; + SpriteVisitor(Projector::Impl& p, Camera& c) + : p(p), c(c) {} - Vector4 vector4( modelMatrix.elements[12], modelMatrix.elements[13], modelMatrix.elements[14], 1 ); - p._viewProjectionMatrix.multiplyVector4( vector4 ); + void operator()(Particle& object) + { - vector4.z /= vector4.w; + const auto& modelMatrix = object.matrixWorld; - if ( vector4.z > 0 && vector4.z < 1 ) { + Vector4 vector4(modelMatrix.elements[12], modelMatrix.elements[13], modelMatrix.elements[14], 1); + p._viewProjectionMatrix.multiplyVector4(vector4); - auto& _particle = p._particles.next(); - _particle.object = &object; - _particle.x = vector4.x / vector4.w; - _particle.y = vector4.y / vector4.w; - _particle.z = vector4.z; + vector4.z /= vector4.w; - _particle.rotation = object.rotation.z; + if (vector4.z > 0 && vector4.z < 1) + { - _particle.scale.x = object.scale.x * Math::abs( _particle.x - ( vector4.x + c.projectionMatrix.elements[0] ) / ( vector4.w + c.projectionMatrix.elements[12] ) ); - _particle.scale.y = object.scale.y * Math::abs( _particle.y - ( vector4.y + c.projectionMatrix.elements[5] ) / ( vector4.w + c.projectionMatrix.elements[13] ) ); + auto& _particle = p._particles.next(); + _particle.object = &object; + _particle.x = vector4.x / vector4.w; + _particle.y = vector4.y / vector4.w; + _particle.z = vector4.z; - _particle.material = object.material.get(); + _particle.rotation = object.rotation.z; - p._renderData.elements.push_back( &_particle ); + _particle.scale.x = object.scale.x * Math::abs(_particle.x - (vector4.x + c.projectionMatrix.elements[0]) / (vector4.w + c.projectionMatrix.elements[12])); + _particle.scale.y = object.scale.y * Math::abs(_particle.y - (vector4.y + c.projectionMatrix.elements[5]) / (vector4.w + c.projectionMatrix.elements[13])); - } + _particle.material = object.material.get(); - } - - Projector::Impl& p; - Camera& c; + p._renderData.elements.push_back(&_particle); + } + } -}; + Projector::Impl& p; + Camera& c; + }; -// + // } // namespace detail ///////////////////////////////////////////////////////////////////////// -Projector::Projector() : impl( new Impl() ) { } - -Vector3& Projector::projectVector( Vector3& vector, const Camera& camera ) { +Projector::Projector() + : impl(new Impl()) {} - auto& d = *impl; +Vector3& Projector::projectVector(Vector3& vector, const Camera& camera) +{ - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + auto& d = *impl; - d._viewProjectionMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse ); - d._viewProjectionMatrix.multiplyVector3( vector ); + camera.matrixWorldInverse.getInverse(camera.matrixWorld); - return vector; + d._viewProjectionMatrix.multiply(camera.projectionMatrix, camera.matrixWorldInverse); + d._viewProjectionMatrix.multiplyVector3(vector); + return vector; } -Vector3& Projector::unprojectVector( Vector3& vector, const Camera& camera ) { +Vector3& Projector::unprojectVector(Vector3& vector, const Camera& camera) +{ - auto& d = *impl; + auto& d = *impl; - camera.projectionMatrixInverse.getInverse( camera.projectionMatrix ); + camera.projectionMatrixInverse.getInverse(camera.projectionMatrix); - d._viewProjectionMatrix.multiply( camera.matrixWorld, camera.projectionMatrixInverse ); - d._viewProjectionMatrix.multiplyVector3( vector ); - - return vector; + d._viewProjectionMatrix.multiply(camera.matrixWorld, camera.projectionMatrixInverse); + d._viewProjectionMatrix.multiplyVector3(vector); + return vector; } -Ray Projector::pickingRay( Vector3 vector, const Camera& camera ) { - - // set two vectors with opposing z values - vector.z = -1.0f; - auto end = Vector3( vector.x, vector.y, 1.0 ); +Ray Projector::pickingRay(Vector3 vector, const Camera& camera) +{ - unprojectVector( vector, camera ); - unprojectVector( end, camera ); + // set two vectors with opposing z values + vector.z = -1.0f; + auto end = Vector3(vector.x, vector.y, 1.0); - // find direction from vector to end - end.subSelf( vector ).normalize(); + unprojectVector(vector, camera); + unprojectVector(end, camera); - return Ray( vector, end ); + // find direction from vector to end + end.subSelf(vector).normalize(); + return Ray(vector, end); } -Projector::RenderData& Projector::projectGraph( Object3D& root, bool sort ) { - - auto& d = *impl; - - d._objects.reset(); +Projector::RenderData& Projector::projectGraph(Object3D& root, bool sort) +{ - d._renderData.objects.clear(); - d._renderData.sprites.clear(); - d._renderData.lights.clear(); + auto& d = *impl; - std::function projectObject; - projectObject = [&projectObject, &d]( Object3D & object ) { + d._objects.reset(); - if ( !object.visible ) return; + d._renderData.objects.clear(); + d._renderData.sprites.clear(); + d._renderData.lights.clear(); - if ( ( object.type() == THREE::Mesh || object.type() == THREE::Line ) && - ( !object.frustumCulled || d._frustum.contains( object ) ) ) { + std::function projectObject; + projectObject = [&projectObject, &d](Object3D& object) { + if (!object.visible) return; - Vector3 vector3 = object.matrixWorld.getPosition(); - d._viewProjectionMatrix.multiplyVector3( vector3 ); + if ((object.type() == THREE::Mesh || object.type() == THREE::Line) && (!object.frustumCulled || d._frustum.contains(object))) + { - auto& renderable = d._objects.next(); - renderable.object = &object; - renderable.z = vector3.z; + Vector3 vector3 = object.matrixWorld.getPosition(); + d._viewProjectionMatrix.multiplyVector3(vector3); - d._renderData.objects.push_back( renderable ); + auto& renderable = d._objects.next(); + renderable.object = &object; + renderable.z = vector3.z; - } else if ( object.type() == THREE::Sprite || object.type() == THREE::Particle ) { - - Vector3 vector3 = object.matrixWorld.getPosition(); - d._viewProjectionMatrix.multiplyVector3( vector3 ); + d._renderData.objects.push_back(renderable); + } + else if (object.type() == THREE::Sprite || object.type() == THREE::Particle) + { - auto& renderable = d._objects.next(); - renderable.object = &object; - renderable.z = vector3.z; + Vector3 vector3 = object.matrixWorld.getPosition(); + d._viewProjectionMatrix.multiplyVector3(vector3); - d._renderData.sprites.push_back( renderable ); + auto& renderable = d._objects.next(); + renderable.object = &object; + renderable.z = vector3.z; - } else if ( object.type() == THREE::Light ) { + d._renderData.sprites.push_back(renderable); + } + else if (object.type() == THREE::Light) + { - d._renderData.lights.push_back( &object ); + d._renderData.lights.push_back(&object); + } - } + for (auto& child : object.children) + { - for ( auto& child : object.children ) { + projectObject(*child); + } + }; - projectObject( *child ); + projectObject(root); + if (sort) + { + std::sort(d._renderData.objects.begin(), + d._renderData.objects.end(), + PainterSort()); } - }; - - projectObject( root ); - - if ( sort ) { - std::sort( d._renderData.objects.begin(), - d._renderData.objects.end(), - PainterSort() ); - } - - return d._renderData; - + return d._renderData; } -Projector::RenderData& Projector::projectScene( Scene& scene, Camera& camera, bool sort ) { - - auto& d = *impl; - - d._faces.reset(); - d._lines.reset(); - d._particles.reset(); +Projector::RenderData& Projector::projectScene(Scene& scene, Camera& camera, bool sort) +{ - d._renderData.elements.clear(); + auto& d = *impl; - scene.updateMatrixWorld(); + d._faces.reset(); + d._lines.reset(); + d._particles.reset(); - if ( camera.parent == nullptr ) camera.updateMatrixWorld(); + d._renderData.elements.clear(); - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); + scene.updateMatrixWorld(); - d._viewProjectionMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse ); + if (camera.parent == nullptr) camera.updateMatrixWorld(); - d._frustum.setFromMatrix( d._viewProjectionMatrix ); + camera.matrixWorldInverse.getInverse(camera.matrixWorld); - d._renderData = projectGraph( scene, false ); + d._viewProjectionMatrix.multiply(camera.projectionMatrix, camera.matrixWorldInverse); - for ( auto& renderObject : d._renderData.objects ) { + d._frustum.setFromMatrix(d._viewProjectionMatrix); - auto& object = *renderObject.object; + d._renderData = projectGraph(scene, false); - auto& modelMatrix = object.matrixWorld; + for (auto& renderObject : d._renderData.objects) + { - d._vertices.reset(); + auto& object = *renderObject.object; - detail::SceneVisitor visitor( d, camera, modelMatrix, d._viewProjectionMatrix ); + auto& modelMatrix = object.matrixWorld; - object.visit( visitor ); + d._vertices.reset(); - } + detail::SceneVisitor visitor(d, camera, modelMatrix, d._viewProjectionMatrix); - Vector4 vector4; - - for ( auto& renderSprite : d._renderData.sprites ) { + object.visit(visitor); + } - auto& object = *renderSprite.object; + Vector4 vector4; - detail::SpriteVisitor visitor( d, camera ); + for (auto& renderSprite : d._renderData.sprites) + { - object.visit( visitor ); + auto& object = *renderSprite.object; - } + detail::SpriteVisitor visitor(d, camera); - if ( sort ) { - std::sort( d._renderData.elements.begin(), - d._renderData.elements.end(), - PainterSort() ); - } + object.visit(visitor); + } - return d._renderData; + if (sort) + { + std::sort(d._renderData.elements.begin(), + d._renderData.elements.end(), + PainterSort()); + } + return d._renderData; } } // namespace three diff --git a/three/core/impl/quaternion.ipp b/three/core/impl/quaternion.ipp index 9cc6ead..ddec817 100644 --- a/three/core/impl/quaternion.ipp +++ b/three/core/impl/quaternion.ipp @@ -8,252 +8,290 @@ namespace three { -Vector3 Quaternion::getEuler( THREE::Order order /*= THREE::XYZ*/ ) const { - // assumed to be normalized - - // clamp, to handle numerical problems - auto clamp = []( float x ) { - return Math::min( Math::max( x, -1.f ), 1.f ); - }; - - auto sqx = x * x; - auto sqy = y * y; - auto sqz = z * z; - auto sqw = w * w; - - Vector3 euler; - - if ( order == THREE::XYZ ) { - euler.x = Math::atan2( 2.f * ( x * w - y * z ), ( sqw - sqx - sqy + sqz ) ); - euler.y = Math::asin( clamp( 2.f * ( x * z + y * w ) ) ); - euler.z = Math::atan2( 2.f * ( z * w - x * y ), ( sqw + sqx - sqy - sqz ) ); - } else if ( order == THREE::YXZ ) { - euler.x = Math::asin( clamp( 2.f * ( x * w - y * z ) ) ); - euler.y = Math::atan2( 2.f * ( x * z + y * w ), ( sqw - sqx - sqy + sqz ) ); - euler.z = Math::atan2( 2.f * ( x * y + z * w ), ( sqw - sqx + sqy - sqz ) ); - } else if ( order == THREE::ZXY ) { - euler.x = Math::asin( clamp( 2.f * ( x * w + y * z ) ) ); - euler.y = Math::atan2( 2.f * ( y * w - z * x ), ( sqw - sqx - sqy + sqz ) ); - euler.z = Math::atan2( 2.f * ( z * w - x * y ), ( sqw - sqx + sqy - sqz ) ); - } else if ( order == THREE::ZYX ) { - euler.x = Math::atan2( 2.f * ( x * w + z * y ), ( sqw - sqx - sqy + sqz ) ); - euler.y = Math::asin( clamp( 2.f * ( y * w - x * z ) ) ); - euler.z = Math::atan2( 2.f * ( x * y + z * w ), ( sqw + sqx - sqy - sqz ) ); - } else if ( order == THREE::YZX ) { - euler.x = Math::atan2( 2.f * ( x * w - z * y ), ( sqw - sqx + sqy - sqz ) ); - euler.y = Math::atan2( 2.f * ( y * w - x * z ), ( sqw + sqx - sqy - sqz ) ); - euler.z = Math::asin( clamp( 2.f * ( x * y + z * w ) ) ); - } else if ( order == THREE::XZY ) { - euler.x = Math::atan2( 2.f * ( x * w + y * z ), ( sqw - sqx + sqy - sqz ) ); - euler.y = Math::atan2( 2.f * ( x * z + y * w ), ( sqw + sqx - sqy - sqz ) ); - euler.z = Math::asin( clamp( 2.f * ( z * w - x * y ) ) ); - } - - return euler; +Vector3 Quaternion::getEuler(THREE::Order order /*= THREE::XYZ*/) const +{ + // assumed to be normalized + + // clamp, to handle numerical problems + auto clamp = [](float x) { + return Math::min(Math::max(x, -1.f), 1.f); + }; + + auto sqx = x * x; + auto sqy = y * y; + auto sqz = z * z; + auto sqw = w * w; + + Vector3 euler; + + if (order == THREE::XYZ) + { + euler.x = Math::atan2(2.f * (x * w - y * z), (sqw - sqx - sqy + sqz)); + euler.y = Math::asin(clamp(2.f * (x * z + y * w))); + euler.z = Math::atan2(2.f * (z * w - x * y), (sqw + sqx - sqy - sqz)); + } + else if (order == THREE::YXZ) + { + euler.x = Math::asin(clamp(2.f * (x * w - y * z))); + euler.y = Math::atan2(2.f * (x * z + y * w), (sqw - sqx - sqy + sqz)); + euler.z = Math::atan2(2.f * (x * y + z * w), (sqw - sqx + sqy - sqz)); + } + else if (order == THREE::ZXY) + { + euler.x = Math::asin(clamp(2.f * (x * w + y * z))); + euler.y = Math::atan2(2.f * (y * w - z * x), (sqw - sqx - sqy + sqz)); + euler.z = Math::atan2(2.f * (z * w - x * y), (sqw - sqx + sqy - sqz)); + } + else if (order == THREE::ZYX) + { + euler.x = Math::atan2(2.f * (x * w + z * y), (sqw - sqx - sqy + sqz)); + euler.y = Math::asin(clamp(2.f * (y * w - x * z))); + euler.z = Math::atan2(2.f * (x * y + z * w), (sqw + sqx - sqy - sqz)); + } + else if (order == THREE::YZX) + { + euler.x = Math::atan2(2.f * (x * w - z * y), (sqw - sqx + sqy - sqz)); + euler.y = Math::atan2(2.f * (y * w - x * z), (sqw + sqx - sqy - sqz)); + euler.z = Math::asin(clamp(2.f * (x * y + z * w))); + } + else if (order == THREE::XZY) + { + euler.x = Math::atan2(2.f * (x * w + y * z), (sqw - sqx + sqy - sqz)); + euler.y = Math::atan2(2.f * (x * z + y * w), (sqw + sqx - sqy - sqz)); + euler.z = Math::asin(clamp(2.f * (z * w - x * y))); + } + + return euler; } -Quaternion& Quaternion::setFromEuler( const Vector3& v, THREE::Order order /*= THREE::XYZ*/ ) { +Quaternion& Quaternion::setFromEuler(const Vector3& v, THREE::Order order /*= THREE::XYZ*/) +{ + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + auto c1 = Math::cos(v.x / 2); + auto c2 = Math::cos(v.y / 2); + auto c3 = Math::cos(v.z / 2); + auto s1 = Math::sin(v.x / 2); + auto s2 = Math::sin(v.y / 2); + auto s3 = Math::sin(v.z / 2); + + if (order == THREE::XYZ) + { + + x = s1 * c2 * c3 + c1 * s2 * s3; + y = c1 * s2 * c3 - s1 * c2 * s3; + z = c1 * c2 * s3 + s1 * s2 * c3; + w = c1 * c2 * c3 - s1 * s2 * s3; + } + else if (order == THREE::YXZ) + { + + x = s1 * c2 * c3 + c1 * s2 * s3; + y = c1 * s2 * c3 - s1 * c2 * s3; + z = c1 * c2 * s3 - s1 * s2 * c3; + w = c1 * c2 * c3 + s1 * s2 * s3; + } + else if (order == THREE::ZXY) + { + + x = s1 * c2 * c3 - c1 * s2 * s3; + y = c1 * s2 * c3 + s1 * c2 * s3; + z = c1 * c2 * s3 + s1 * s2 * c3; + w = c1 * c2 * c3 - s1 * s2 * s3; + } + else if (order == THREE::ZYX) + { + + x = s1 * c2 * c3 - c1 * s2 * s3; + y = c1 * s2 * c3 + s1 * c2 * s3; + z = c1 * c2 * s3 - s1 * s2 * c3; + w = c1 * c2 * c3 + s1 * s2 * s3; + } + else if (order == THREE::YZX) + { + + x = s1 * c2 * c3 + c1 * s2 * s3; + y = c1 * s2 * c3 + s1 * c2 * s3; + z = c1 * c2 * s3 - s1 * s2 * c3; + w = c1 * c2 * c3 - s1 * s2 * s3; + } + else if (order == THREE::XZY) + { + + x = s1 * c2 * c3 - c1 * s2 * s3; + y = c1 * s2 * c3 - s1 * c2 * s3; + z = c1 * c2 * s3 + s1 * s2 * c3; + w = c1 * c2 * c3 + s1 * s2 * s3; + } - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - auto c1 = Math::cos( v.x / 2 ); - auto c2 = Math::cos( v.y / 2 ); - auto c3 = Math::cos( v.z / 2 ); - auto s1 = Math::sin( v.x / 2 ); - auto s2 = Math::sin( v.y / 2 ); - auto s3 = Math::sin( v.z / 2 ); - - if ( order == THREE::XYZ ) { - - x = s1 * c2 * c3 + c1 * s2 * s3; - y = c1 * s2 * c3 - s1 * c2 * s3; - z = c1 * c2 * s3 + s1 * s2 * c3; - w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order == THREE::YXZ ) { - - x = s1 * c2 * c3 + c1 * s2 * s3; - y = c1 * s2 * c3 - s1 * c2 * s3; - z = c1 * c2 * s3 - s1 * s2 * c3; - w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order == THREE::ZXY ) { - - x = s1 * c2 * c3 - c1 * s2 * s3; - y = c1 * s2 * c3 + s1 * c2 * s3; - z = c1 * c2 * s3 + s1 * s2 * c3; - w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order == THREE::ZYX ) { - - x = s1 * c2 * c3 - c1 * s2 * s3; - y = c1 * s2 * c3 + s1 * c2 * s3; - z = c1 * c2 * s3 - s1 * s2 * c3; - w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order == THREE::YZX ) { - - x = s1 * c2 * c3 + c1 * s2 * s3; - y = c1 * s2 * c3 + s1 * c2 * s3; - z = c1 * c2 * s3 - s1 * s2 * c3; - w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order == THREE::XZY ) { - - x = s1 * c2 * c3 - c1 * s2 * s3; - y = c1 * s2 * c3 - s1 * c2 * s3; - z = c1 * c2 * s3 + s1 * s2 * c3; - w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - return *this; + return *this; } -Quaternion& Quaternion::setFromAxisAngle( const Vector3& axis, float angle ) { - // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - // axis have to be normalized +Quaternion& Quaternion::setFromAxisAngle(const Vector3& axis, float angle) +{ + // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + // axis have to be normalized - float halfAngle = angle / 2.f; - float s = Math::sin( halfAngle ); + float halfAngle = angle / 2.f; + float s = Math::sin(halfAngle); - x = axis.x * s; - y = axis.y * s; - z = axis.z * s; - w = Math::cos( halfAngle ); + x = axis.x * s; + y = axis.y * s; + z = axis.z * s; + w = Math::cos(halfAngle); - return *this; + return *this; } -Quaternion& Quaternion::calculateW() { - w = - Math::sqrt( Math::abs( 1.f - x * x - y * y - z * z ) ); - return *this; +Quaternion& Quaternion::calculateW() +{ + w = -Math::sqrt(Math::abs(1.f - x * x - y * y - z * z)); + return *this; } -Quaternion& Quaternion::inverse() { - x *= -1.f; - y *= -1.f; - z *= -1.f; - return *this; +Quaternion& Quaternion::inverse() +{ + x *= -1.f; + y *= -1.f; + z *= -1.f; + return *this; } -float Quaternion::length() const { - return Math::sqrt( lengthSq() ); +float Quaternion::length() const +{ + return Math::sqrt(lengthSq()); } -Quaternion& Quaternion::normalize() { - return divideScalar( length() ); +Quaternion& Quaternion::normalize() +{ + return divideScalar(length()); } -Quaternion& Quaternion::multiply( const Quaternion& a, const Quaternion& b ) { - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - float qax = a.x, qay = a.y, qaz = a.z, qaw = a.w, - qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; +Quaternion& Quaternion::multiply(const Quaternion& a, const Quaternion& b) +{ + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + float qax = a.x, qay = a.y, qaz = a.z, qaw = a.w, + qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; - x = qax * qbw + qay * qbz - qaz * qby + qaw * qbx; - y = -qax * qbz + qay * qbw + qaz * qbx + qaw * qby; - z = qax * qby - qay * qbx + qaz * qbw + qaw * qbz; - w = -qax * qbx - qay * qby - qaz * qbz + qaw * qbw; + x = qax * qbw + qay * qbz - qaz * qby + qaw * qbx; + y = -qax * qbz + qay * qbw + qaz * qbx + qaw * qby; + z = qax * qby - qay * qbx + qaz * qbw + qaw * qbz; + w = -qax * qbx - qay * qby - qaz * qbz + qaw * qbw; - return *this; + return *this; } -Quaternion& Quaternion::multiplySelf( const Quaternion& b ) { - float qax = x, qay = y, qaz = z, qaw = w, - qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; +Quaternion& Quaternion::multiplySelf(const Quaternion& b) +{ + float qax = x, qay = y, qaz = z, qaw = w, + qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; - x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - return *this; + return *this; } -Vector3 Quaternion::multiplyVector3( const Vector3& v ) { - float qx = x, qy = y, qz = z, qw = w; +Vector3 Quaternion::multiplyVector3(const Vector3& v) +{ + float qx = x, qy = y, qz = z, qw = w; - // calculate quat * vector - float ix = qw * v.x + qy * v.z - qz * v.y, - iy = qw * v.y + qz * v.x - qx * v.z, - iz = qw * v.z + qx * v.y - qy * v.x, - iw = -qx * v.x - qy * v.y - qz * v.z; + // calculate quat * vector + float ix = qw * v.x + qy * v.z - qz * v.y, + iy = qw * v.y + qz * v.x - qx * v.z, + iz = qw * v.z + qx * v.y - qy * v.x, + iw = -qx * v.x - qy * v.y - qz * v.z; - // calculate result * inverse quat - Vector3 dest; - dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; - dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; - dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; + // calculate result * inverse quat + Vector3 dest; + dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; + dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; + dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; - return dest; + return dest; } -Quaternion& Quaternion::slerpSelf( const Quaternion& qb, float t ) { - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - auto cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; - - if ( cosHalfTheta < 0 ) { - w = -qb.w; - x = -qb.x; - y = -qb.y; - z = -qb.z; - - cosHalfTheta = -cosHalfTheta; - } else { - copy( qb ); - } +Quaternion& Quaternion::slerpSelf(const Quaternion& qb, float t) +{ + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + auto cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; + + if (cosHalfTheta < 0) + { + w = -qb.w; + x = -qb.x; + y = -qb.y; + z = -qb.z; + + cosHalfTheta = -cosHalfTheta; + } + else + { + copy(qb); + } + + if (cosHalfTheta >= 1.0f) + { + w = w; + x = x; + y = y; + z = z; + return *this; + } + + auto halfTheta = Math::acos(cosHalfTheta); + auto sinHalfTheta = Math::sqrt(1.0f - cosHalfTheta * cosHalfTheta); + + if (Math::abs(sinHalfTheta) < 0.001f) + { + w = 0.5f * (w + w); + x = 0.5f * (x + x); + y = 0.5f * (y + y); + z = 0.5f * (z + z); + return *this; + } + + auto ratioA = Math::sin((1.f - t) * halfTheta) / sinHalfTheta; + auto ratioB = Math::sin(t * halfTheta) / sinHalfTheta; + + w = (w * ratioA + w * ratioB); + x = (x * ratioA + x * ratioB); + y = (y * ratioA + y * ratioB); + z = (z * ratioA + z * ratioB); - if ( cosHalfTheta >= 1.0f ) { - w = w; - x = x; - y = y; - z = z; return *this; - } - - auto halfTheta = Math::acos( cosHalfTheta ); - auto sinHalfTheta = Math::sqrt( 1.0f - cosHalfTheta * cosHalfTheta ); - - if ( Math::abs( sinHalfTheta ) < 0.001f ) { - w = 0.5f * ( w + w ); - x = 0.5f * ( x + x ); - y = 0.5f * ( y + y ); - z = 0.5f * ( z + z ); - return *this; - } - - auto ratioA = Math::sin( ( 1.f - t ) * halfTheta ) / sinHalfTheta; - auto ratioB = Math::sin( t * halfTheta ) / sinHalfTheta; - - w = ( w * ratioA + w * ratioB ); - x = ( x * ratioA + x * ratioB ); - y = ( y * ratioA + y * ratioB ); - z = ( z * ratioA + z * ratioB ); - - return *this; } -float Quaternion::lengthSq() const { - return x * x + y * y + z * z + w * w; +float Quaternion::lengthSq() const +{ + return x * x + y * y + z * z + w * w; } -Quaternion& Quaternion::multiplyScalar( float s ) { - x *= s; - y *= s; - z *= s; - w *= s; - return *this; +Quaternion& Quaternion::multiplyScalar(float s) +{ + x *= s; + y *= s; + z *= s; + w *= s; + return *this; } -Quaternion& Quaternion::divideScalar( float s ) { - if ( s != 0.f ) { - return multiplyScalar( 1.f / s ); - } else { - return set( 0, 0, 0, 0 ); - } +Quaternion& Quaternion::divideScalar(float s) +{ + if (s != 0.f) + { + return multiplyScalar(1.f / s); + } + else + { + return set(0, 0, 0, 0); + } } } // namespace three diff --git a/three/core/interfaces.hpp b/three/core/interfaces.hpp index f6b90a6..804f04b 100644 --- a/three/core/interfaces.hpp +++ b/three/core/interfaces.hpp @@ -6,30 +6,33 @@ namespace three { -class IFog { +class IFog +{ public: - typedef std::shared_ptr Ptr; - virtual THREE::FogType type() const = 0; - virtual ~IFog() { } + typedef std::shared_ptr Ptr; + virtual THREE::FogType type() const = 0; + virtual ~IFog() {} }; -class IGeometry { +class IGeometry +{ public: - virtual void applyMatrix( const Matrix4& ) = 0; - virtual void computeBoundingBox() = 0; - virtual void computeBoundingSphere() = 0; - virtual void computeVertexNormals() = 0; - virtual void computeTangents() = 0; - virtual ~IGeometry() { } + virtual void applyMatrix(const Matrix4&) = 0; + virtual void computeBoundingBox() = 0; + virtual void computeBoundingSphere() = 0; + virtual void computeVertexNormals() = 0; + virtual void computeTangents() = 0; + virtual ~IGeometry() {} }; -class IPlugin { +class IPlugin +{ public: - typedef std::shared_ptr Ptr; - virtual void init( GLRenderer& renderer ) = 0; - virtual void update( Scene& scene, Camera& camera ) = 0; - virtual void render( Scene& scene, Camera& camera, int width, int height ) = 0; - virtual ~IPlugin() { } + typedef std::shared_ptr Ptr; + virtual void init(GLRenderer& renderer) = 0; + virtual void update(Scene& scene, Camera& camera) = 0; + virtual void render(Scene& scene, Camera& camera, int width, int height) = 0; + virtual ~IPlugin() {} }; } diff --git a/three/core/math.hpp b/three/core/math.hpp index c9b8216..af7b48c 100644 --- a/three/core/math.hpp +++ b/three/core/math.hpp @@ -10,121 +10,164 @@ namespace three { namespace Math { -inline const float PI() { return 3.1415926535897932384f; }//std::atan(1.f)/4; -inline const float LN2() { return 0.6931471805599453094f; } -inline const float INF() { return std::numeric_limits::max(); }//std::numeric_limits::infinity(); - -template < typename T > inline T sqrt( T t ) { return std::sqrt( t ); } -template < typename T > inline T abs( T t ) { return std::abs( t ); } - -template < typename T > inline T acos( T t ) { return std::acos( t ); } -template < typename T > inline T asin( T t ) { return std::asin( t ); } -template < typename T > inline T atan2( T y, T x ) { return std::atan2( y, x ); } -template < typename T > inline T atan( T t ) { return std::atan( t ); } -template < typename T > inline T cos( T t ) { return std::cos( t ); } -template < typename T > inline T sin( T t ) { return std::sin( t ); } -template < typename T > inline T tan( T t ) { return std::tan( t ); } -template < typename T > inline T log( T t ) { return std::log( t ); } -template < typename T, typename U > inline T pow( T a, U b ) { return std::pow( a, b ); } + inline const float PI() { return 3.1415926535897932384f; } //std::atan(1.f)/4; + inline const float LN2() { return 0.6931471805599453094f; } + inline const float INF() { return std::numeric_limits::max(); } //std::numeric_limits::infinity(); + + template + inline T sqrt(T t) { return std::sqrt(t); } + template + inline T abs(T t) { return std::abs(t); } + + template + inline T acos(T t) { return std::acos(t); } + template + inline T asin(T t) { return std::asin(t); } + template + inline T atan2(T y, T x) { return std::atan2(y, x); } + template + inline T atan(T t) { return std::atan(t); } + template + inline T cos(T t) { return std::cos(t); } + template + inline T sin(T t) { return std::sin(t); } + template + inline T tan(T t) { return std::tan(t); } + template + inline T log(T t) { return std::log(t); } + template + inline T pow(T a, U b) { return std::pow(a, b); } #if defined(_MSC_VER) -template < typename T > inline T round( T n ) { return ( n > ( T )0 ) ? std::floor( n + ( T )0.5 ) : std::ceil( n - ( T )0.5 ); } + template + inline T round(T n) + { + return (n > (T)0) ? std::floor(n + (T)0.5) : std::ceil(n - (T)0.5); + } #else -template < typename T > inline T round( T t ) { return std::round( t ); } + template + inline T round(T t) + { + return std::round(t); + } #endif -template < typename T > inline T ceil( T t ) { return std::ceil( t ); } -template < typename T > inline T floor( T t ) { return std::floor( t ); } - -template < typename T > inline T fmod( T a, T b ) { return std::fmod( a, b ); } - -template < typename T > inline T min( T a, T b ) { return std::min( a, b ); } -template < typename T > inline T max( T a, T b ) { return std::max( a, b ); } - -template < typename T > inline T clamp( T x, T a, T b ) { return x < a ? a : ( ( x > b ) ? b : x ); } -template < typename T > inline T clampBottom( T x, T a ) { return x < a ? a : x; } - -// Linear mapping from range to range -template < typename T > -inline T mapLinear( T x, T a1, T a2, T b1, T b2 ) { - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); -} + template + inline T ceil(T t) + { + return std::ceil(t); + } + template + inline T floor(T t) { return std::floor(t); } + + template + inline T fmod(T a, T b) { return std::fmod(a, b); } + + template + inline T min(T a, T b) { return std::min(a, b); } + template + inline T max(T a, T b) { return std::max(a, b); } + + template + inline T clamp(T x, T a, T b) { return x < a ? a : ((x > b) ? b : x); } + template + inline T clampBottom(T x, T a) { return x < a ? a : x; } + + // Linear mapping from range to range + template + inline T mapLinear(T x, T a1, T a2, T b1, T b2) + { + return b1 + (x - a1) * (b2 - b1) / (a2 - a1); + } // MinGW crashes on std::random_device initialization #if !defined(__MINGW32__) -template < typename T > -inline typename std::enable_if::value,T>::type -randomT( T low , T high ) { - static std::random_device rd; - static std::mt19937 rng( rd() ); - std::uniform_real_distribution dis( low, high ); - return dis( rng ); -} - -template < typename T > -inline typename std::enable_if::value,T>::type -randomT( T low , T high ) { - static std::random_device rd; - static std::mt19937 rng( rd() ); - std::uniform_int_distribution dis( low, high ); - return dis( rng ); -} + template + inline typename std::enable_if::value, T>::type + randomT(T low, T high) + { + static std::random_device rd; + static std::mt19937 rng(rd()); + std::uniform_real_distribution dis(low, high); + return dis(rng); + } + + template + inline typename std::enable_if::value, T>::type + randomT(T low, T high) + { + static std::random_device rd; + static std::mt19937 rng(rd()); + std::uniform_int_distribution dis(low, high); + return dis(rng); + } #else -template< typename T > -inline T randomT( T low, T high ) { - return ( low + static_cast(rand())/((unsigned long long)RAND_MAX+1) * ( high - low )); -} + template + inline T randomT(T low, T high) + { + return (low + static_cast(rand()) / ((unsigned long long)RAND_MAX + 1) * (high - low)); + } #endif // !defined(__MINGW32__) -inline float random( float low = 0, float high = 1 ) { - return randomT( low, high ); -} - -// Random float from <0, 1> with 16 bits of randomness -// (standard Math.random() creates repetitive patterns when applied over larger space) -inline float random16() { - return ( 65280 * random() + 255 * random() ) / 65535; -} - -// Random integer from interval -inline int randInt( int low, int high ) { - return low + ( int )floor( random() * ( high - low + 1 ) ); -} - -// Random float from interval -inline float randFloat( float low, float high ) { - return random( low, high ); -} - -// Random float from <-range/2, range/2> interval -inline float randFloatSpread( float range ) { - return range * ( 0.5f - random() ); -} - -template < typename T > -inline int sign( T x ) { - return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 ); -} - -inline bool isPowerOfTwo( int value ) { - return ( value != 0 ) && ( ( value & ( value - 1 ) ) == 0 ); -} - -inline int upperPowerOfTwo( int value ) { - return (int)pow( 2.f, ceil( log( (float)value ) / LN2() ) ); -} - -inline int lowerPowerOfTwo( int value ) { - return (int)pow( 2.f, floor( log( (float)value ) / LN2() ) ); -} - -inline int nearestPowerOfTwo( int value ) { - return (int)pow( 2.f, round( log( (float)value ) / LN2() ) ); -} + inline float random(float low = 0, float high = 1) + { + return randomT(low, high); + } + + // Random float from <0, 1> with 16 bits of randomness + // (standard Math.random() creates repetitive patterns when applied over larger space) + inline float random16() + { + return (65280 * random() + 255 * random()) / 65535; + } + + // Random integer from interval + inline int randInt(int low, int high) + { + return low + (int)floor(random() * (high - low + 1)); + } + + // Random float from interval + inline float randFloat(float low, float high) + { + return random(low, high); + } + + // Random float from <-range/2, range/2> interval + inline float randFloatSpread(float range) + { + return range * (0.5f - random()); + } + + template + inline int sign(T x) + { + return (x < 0) ? -1 : ((x > 0) ? 1 : 0); + } + + inline bool isPowerOfTwo(int value) + { + return (value != 0) && ((value & (value - 1)) == 0); + } + + inline int upperPowerOfTwo(int value) + { + return (int)pow(2.f, ceil(log((float)value) / LN2())); + } + + inline int lowerPowerOfTwo(int value) + { + return (int)pow(2.f, floor(log((float)value) / LN2())); + } + + inline int nearestPowerOfTwo(int value) + { + return (int)pow(2.f, round(log((float)value) / LN2())); + } } diff --git a/three/core/matrix3.hpp b/three/core/matrix3.hpp index 0aca558..6840d32 100644 --- a/three/core/matrix3.hpp +++ b/three/core/matrix3.hpp @@ -5,41 +5,40 @@ namespace three { -class Matrix3 { +class Matrix3 +{ public: - - union { - float elements[9]; - float te[9]; - }; - - THREE_DECL Matrix3(); - THREE_DECL Matrix3( float n11, float n12, float n13, - float n21, float n22, float n23, - float n31, float n32, float n33 ); - THREE_DECL Matrix3( const Matrix3& other ); - THREE_DECL Matrix3& operator= ( const Matrix3& other ); - - THREE_DECL Matrix3& getInverse( const Matrix4& m ); - THREE_DECL Matrix3& transpose(); - - THREE_DECL const Matrix3& transposeIntoArray( float* r ) const; - - THREE_DECL Matrix3& set( float n11, float n12, float n13, - float n21, float n22, float n23, - float n31, float n32, float n33 ); - THREE_DECL Matrix3& identity(); - - THREE_DECL Matrix3& copy( const Matrix3& m ); - THREE_DECL Matrix3& copy( const Matrix4& m ); - THREE_DECL Matrix3 clone(); - + union { + float elements[9]; + float te[9]; + }; + + THREE_DECL Matrix3(); + THREE_DECL Matrix3(float n11, float n12, float n13, + float n21, float n22, float n23, + float n31, float n32, float n33); + THREE_DECL Matrix3(const Matrix3& other); + THREE_DECL Matrix3& operator=(const Matrix3& other); + + THREE_DECL Matrix3& getInverse(const Matrix4& m); + THREE_DECL Matrix3& transpose(); + + THREE_DECL const Matrix3& transposeIntoArray(float* r) const; + + THREE_DECL Matrix3& set(float n11, float n12, float n13, + float n21, float n22, float n23, + float n31, float n32, float n33); + THREE_DECL Matrix3& identity(); + + THREE_DECL Matrix3& copy(const Matrix3& m); + THREE_DECL Matrix3& copy(const Matrix4& m); + THREE_DECL Matrix3 clone(); }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_MATRIX3_HPP \ No newline at end of file diff --git a/three/core/matrix4.hpp b/three/core/matrix4.hpp index 4d3341f..6f439a4 100644 --- a/three/core/matrix4.hpp +++ b/three/core/matrix4.hpp @@ -10,154 +10,166 @@ namespace three { -class Matrix4 { +class Matrix4 +{ public: + union { + float elements[16]; + float te[16]; + }; - union { - float elements[16]; - float te[16]; - }; + THREE_DECL Matrix4(); + THREE_DECL Matrix4(float n11, float n12, float n13, float n14, + float n21, float n22, float n23, float n24, + float n31, float n32, float n33, float n34, + float n41, float n42, float n43, float n44); - THREE_DECL Matrix4(); - THREE_DECL Matrix4( float n11, float n12, float n13, float n14, - float n21, float n22, float n23, float n24, - float n31, float n32, float n33, float n34, - float n41, float n42, float n43, float n44 ); + THREE_DECL Matrix4(const Matrix4& other); + THREE_DECL Matrix4& operator=(const Matrix4& other); - THREE_DECL Matrix4( const Matrix4& other ); - THREE_DECL Matrix4& operator= ( const Matrix4& other ); - - THREE_DECL Matrix4& set( float n11, float n12, float n13, float n14, - float n21, float n22, float n23, float n24, - float n31, float n32, float n33, float n34, - float n41, float n42, float n43, float n44 ); - - THREE_DECL Matrix4& identity(); - THREE_DECL Matrix4& copy( const Matrix4& m ); - - THREE_DECL Matrix4& lookAt( const Vector3& eye, const Vector3& target, const Vector3& up ); - THREE_DECL Matrix4& multiply( const Matrix4& a, const Matrix4& b ); - - THREE_DECL Matrix4& multiplySelf( const Matrix4& m ); - THREE_DECL Matrix4& multiplyToArray( const Matrix4& a, const Matrix4& b, float* r ); - THREE_DECL Matrix4& multiplyScalar( float s ); - - ///////////////////////////////////////////////////////////////////////// - - THREE_DECL Vector3 multiplyVector3( const Vector3& v ) const; - THREE_DECL Vector4 multiplyVector4( const Vector4& v ) const; - THREE_DECL void multiplyVector3( Vector3& v ) const; - THREE_DECL void multiplyVector4( Vector4& v ) const; - THREE_DECL std::vector& multiplyVector3Array( std::vector& a ) const; - - THREE_DECL Vector3& rotateAxis( Vector3& v ) const; - THREE_DECL Vector4 crossVector( Vector4 a ) const; - THREE_DECL float determinant() const; - THREE_DECL Matrix4& transpose(); - - THREE_DECL Vector3 getScale() const; - THREE_DECL Vector3 getPosition() const; - THREE_DECL Quaternion getRotation() const; - THREE_DECL Vector3 getEulerRotation( THREE::Order order = THREE::XYZ ) const; - THREE_DECL Vector4 getAxisAngle( ) const; - - Vector3 getColumnX() const; - Vector3 getColumnY() const; - Vector3 getColumnZ() const; - - ///////////////////////////////////////////////////////////////////////// - - THREE_DECL Matrix4& getInverse( const Matrix4& m ); - - THREE_DECL Matrix4& setRotationFromEuler( const Vector3& v, THREE::Order order = THREE::XYZ ); - THREE_DECL Matrix4& setRotationFromQuaternion( const Quaternion& q ); - - THREE_DECL Matrix4& compose( const Vector3& translation, const Quaternion& rotation, const Vector3& scale ); - - THREE_DECL void decompose( Vector3& translation, Quaternion& rotation, Vector3& scale ); - - THREE_DECL Matrix4& extractPosition( const Matrix4& m ); - THREE_DECL Matrix4& extractRotation( const Matrix4& m ); - - Matrix4& setPosition( const Vector3& v ); - - THREE_DECL Matrix4& translate( const Vector3& v ); - THREE_DECL Matrix4& rotateX( float angle ); - THREE_DECL Matrix4& rotateY( float angle ); - THREE_DECL Matrix4& rotateZ( float angle ); - THREE_DECL Matrix4& rotateByAxis( const Vector3& axis, float angle ); - THREE_DECL Matrix4& scale( const Vector3& v ); - - ///////////////////////////////////////////////////////////////////////// - - THREE_DECL float getMaxScaleOnAxis() const; - - ///////////////////////////////////////////////////////////////////////// - - THREE_DECL Matrix4& makeTranslation( float x, float y, float z ); - THREE_DECL Matrix4& makeRotationX( float theta ); - THREE_DECL Matrix4& makeRotationY( float theta ); - THREE_DECL Matrix4& makeRotationZ( float theta ); - THREE_DECL Matrix4& makeRotationAxis( const Vector3& axis, float angle ); - THREE_DECL Matrix4& makeScale( float x, float y, float z ); - THREE_DECL Matrix4& makeFrustum( float left, float right, float bottom, float top, float near, float far ); - THREE_DECL Matrix4& makePerspective( float fov, float aspect, float near, float far ); - THREE_DECL Matrix4& makeOrthographic( float left, float right, float top, float bottom, float near, float far ); - - Matrix4 clone() const { - return Matrix4( *this ); - } - - ///////////////////////////////////////////////////////////////////////// - - - template < typename T > - T& flattenToArray( T& flat ) const { - - flat[ 0 ] = te[0]; flat[ 1 ] = te[1]; flat[ 2 ] = te[2]; flat[ 3 ] = te[3]; - flat[ 4 ] = te[4]; flat[ 5 ] = te[5]; flat[ 6 ] = te[6]; flat[ 7 ] = te[7]; - flat[ 8 ] = te[8]; flat[ 9 ] = te[9]; flat[ 10 ] = te[10]; flat[ 11 ] = te[11]; - flat[ 12 ] = te[12]; flat[ 13 ] = te[13]; flat[ 14 ] = te[14]; flat[ 15 ] = te[15]; - - return flat; - - } - - template < typename T > - T& flattenToArrayOffset( T& flat, size_t offset ) const { - - flat[ offset ] = te[0]; - flat[ offset + 1 ] = te[1]; - flat[ offset + 2 ] = te[2]; - flat[ offset + 3 ] = te[3]; - - flat[ offset + 4 ] = te[4]; - flat[ offset + 5 ] = te[5]; - flat[ offset + 6 ] = te[6]; - flat[ offset + 7 ] = te[7]; - - flat[ offset + 8 ] = te[8]; - flat[ offset + 9 ] = te[9]; - flat[ offset + 10 ] = te[10]; - flat[ offset + 11 ] = te[11]; - - flat[ offset + 12 ] = te[12]; - flat[ offset + 13 ] = te[13]; - flat[ offset + 14 ] = te[14]; - flat[ offset + 15 ] = te[15]; - - return flat; - - } + THREE_DECL Matrix4& set(float n11, float n12, float n13, float n14, + float n21, float n22, float n23, float n24, + float n31, float n32, float n33, float n34, + float n41, float n42, float n43, float n44); + + THREE_DECL Matrix4& identity(); + THREE_DECL Matrix4& copy(const Matrix4& m); + + THREE_DECL Matrix4& lookAt(const Vector3& eye, const Vector3& target, const Vector3& up); + THREE_DECL Matrix4& multiply(const Matrix4& a, const Matrix4& b); + + THREE_DECL Matrix4& multiplySelf(const Matrix4& m); + THREE_DECL Matrix4& multiplyToArray(const Matrix4& a, const Matrix4& b, float* r); + THREE_DECL Matrix4& multiplyScalar(float s); + + ///////////////////////////////////////////////////////////////////////// + + THREE_DECL Vector3 multiplyVector3(const Vector3& v) const; + THREE_DECL Vector4 multiplyVector4(const Vector4& v) const; + THREE_DECL void multiplyVector3(Vector3& v) const; + THREE_DECL void multiplyVector4(Vector4& v) const; + THREE_DECL std::vector& multiplyVector3Array(std::vector& a) const; + + THREE_DECL Vector3& rotateAxis(Vector3& v) const; + THREE_DECL Vector4 crossVector(Vector4 a) const; + THREE_DECL float determinant() const; + THREE_DECL Matrix4& transpose(); + + THREE_DECL Vector3 getScale() const; + THREE_DECL Vector3 getPosition() const; + THREE_DECL Quaternion getRotation() const; + THREE_DECL Vector3 getEulerRotation(THREE::Order order = THREE::XYZ) const; + THREE_DECL Vector4 getAxisAngle() const; + + Vector3 getColumnX() const; + Vector3 getColumnY() const; + Vector3 getColumnZ() const; + + ///////////////////////////////////////////////////////////////////////// + + THREE_DECL Matrix4& getInverse(const Matrix4& m); + + THREE_DECL Matrix4& setRotationFromEuler(const Vector3& v, THREE::Order order = THREE::XYZ); + THREE_DECL Matrix4& setRotationFromQuaternion(const Quaternion& q); + + THREE_DECL Matrix4& compose(const Vector3& translation, const Quaternion& rotation, const Vector3& scale); + + THREE_DECL void decompose(Vector3& translation, Quaternion& rotation, Vector3& scale); + + THREE_DECL Matrix4& extractPosition(const Matrix4& m); + THREE_DECL Matrix4& extractRotation(const Matrix4& m); + + Matrix4& setPosition(const Vector3& v); + + THREE_DECL Matrix4& translate(const Vector3& v); + THREE_DECL Matrix4& rotateX(float angle); + THREE_DECL Matrix4& rotateY(float angle); + THREE_DECL Matrix4& rotateZ(float angle); + THREE_DECL Matrix4& rotateByAxis(const Vector3& axis, float angle); + THREE_DECL Matrix4& scale(const Vector3& v); + + ///////////////////////////////////////////////////////////////////////// + + THREE_DECL float getMaxScaleOnAxis() const; + + ///////////////////////////////////////////////////////////////////////// + + THREE_DECL Matrix4& makeTranslation(float x, float y, float z); + THREE_DECL Matrix4& makeRotationX(float theta); + THREE_DECL Matrix4& makeRotationY(float theta); + THREE_DECL Matrix4& makeRotationZ(float theta); + THREE_DECL Matrix4& makeRotationAxis(const Vector3& axis, float angle); + THREE_DECL Matrix4& makeScale(float x, float y, float z); + THREE_DECL Matrix4& makeFrustum(float left, float right, float bottom, float top, float near, float far); + THREE_DECL Matrix4& makePerspective(float fov, float aspect, float near, float far); + THREE_DECL Matrix4& makeOrthographic(float left, float right, float top, float bottom, float near, float far); + + Matrix4 clone() const + { + return Matrix4(*this); + } + + ///////////////////////////////////////////////////////////////////////// + + + template + T& flattenToArray(T& flat) const + { + + flat[0] = te[0]; + flat[1] = te[1]; + flat[2] = te[2]; + flat[3] = te[3]; + flat[4] = te[4]; + flat[5] = te[5]; + flat[6] = te[6]; + flat[7] = te[7]; + flat[8] = te[8]; + flat[9] = te[9]; + flat[10] = te[10]; + flat[11] = te[11]; + flat[12] = te[12]; + flat[13] = te[13]; + flat[14] = te[14]; + flat[15] = te[15]; + + return flat; + } + + template + T& flattenToArrayOffset(T& flat, size_t offset) const + { + + flat[offset] = te[0]; + flat[offset + 1] = te[1]; + flat[offset + 2] = te[2]; + flat[offset + 3] = te[3]; + + flat[offset + 4] = te[4]; + flat[offset + 5] = te[5]; + flat[offset + 6] = te[6]; + flat[offset + 7] = te[7]; + + flat[offset + 8] = te[8]; + flat[offset + 9] = te[9]; + flat[offset + 10] = te[10]; + flat[offset + 11] = te[11]; + + flat[offset + 12] = te[12]; + flat[offset + 13] = te[13]; + flat[offset + 14] = te[14]; + flat[offset + 15] = te[15]; + return flat; + } }; -static_assert( sizeof( Matrix4 ) == sizeof( float ) * 16, "Invalid Matrix4 storage size" ); +static_assert(sizeof(Matrix4) == sizeof(float) * 16, "Invalid Matrix4 storage size"); } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_MATRIX4_HPP \ No newline at end of file diff --git a/three/core/object3d.hpp b/three/core/object3d.hpp index 4e06b3f..dd8c731 100644 --- a/three/core/object3d.hpp +++ b/three/core/object3d.hpp @@ -22,170 +22,170 @@ #include #define THREE_IMPL_OBJECT(NAME) \ - virtual THREE::Type type() const override { return THREE:: NAME; } \ - virtual void visit( Visitor& v ) override { v( *this ); } \ - virtual void visit( ConstVisitor& v ) const override { v( *this ); } + virtual THREE::Type type() const override { return THREE::NAME; } \ + virtual void visit(Visitor& v) override { v(*this); } \ + virtual void visit(ConstVisitor& v) const override { v(*this); } namespace three { -class Object3D : NonCopyable { +class Object3D : NonCopyable +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + static Ptr create() { return three::make_shared(); } - static Ptr create() { return three::make_shared(); } + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + virtual THREE::Type type() const { return THREE::Object3D; } + virtual void visit(Visitor& v) {}; + virtual void visit(ConstVisitor& v) const {}; + THREE_DECL virtual ~Object3D(); - virtual THREE::Type type() const { return THREE::Object3D; } - virtual void visit( Visitor& v ) { }; - virtual void visit( ConstVisitor& v ) const { }; - THREE_DECL virtual ~Object3D(); + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + int id; - int id; + std::string name; - std::string name; + //properties = {}; - //properties = {}; + Object3D* parent; + std::vector children; - Object3D* parent; - std::vector children; + Vector3 up; - Vector3 up; + Vector3 position; + Vector3 rotation; + THREE::Order eulerOrder; + Vector3 scale; - Vector3 position; - Vector3 rotation; - THREE::Order eulerOrder; - Vector3 scale; + float renderDepth; - float renderDepth; + bool rotationAutoUpdate; - bool rotationAutoUpdate; + Matrix4 matrix; + Matrix4 matrixWorld; + mutable Matrix4 matrixRotationWorld; - Matrix4 matrix; - Matrix4 matrixWorld; - mutable Matrix4 matrixRotationWorld; + bool matrixAutoUpdate; + bool matrixWorldNeedsUpdate; - bool matrixAutoUpdate; - bool matrixWorldNeedsUpdate; + Quaternion quaternion; + bool useQuaternion; - Quaternion quaternion; - bool useQuaternion; + float boundRadius; + float boundRadiusScale; - float boundRadius; - float boundRadiusScale; + bool visible; - bool visible; + bool castShadow; + bool receiveShadow; - bool castShadow; - bool receiveShadow; + bool frustumCulled; - bool frustumCulled; + bool sortParticles; - bool sortParticles; + bool useVertexTexture; + std::vector bones; + std::vector boneMatrices; + Texture::Ptr boneTexture; + int boneTextureWidth, boneTextureHeight; - bool useVertexTexture; - std::vector bones; - std::vector boneMatrices; - Texture::Ptr boneTexture; - int boneTextureWidth, boneTextureHeight; + int morphTargetBase; + std::vector morphTargetForcedOrder; - int morphTargetBase; - std::vector morphTargetForcedOrder; + Material::Ptr material; + Geometry::Ptr geometry; - Material::Ptr material; - Geometry::Ptr geometry; + struct GLData + { + GLData() + : __glInit(false), __glActive(false) {} - struct GLData { - GLData() : __glInit( false ), __glActive( false ) { } + bool __glInit; + bool __glActive; + Matrix4 _modelViewMatrix; + Matrix3 _normalMatrix; - bool __glInit; - bool __glActive; - Matrix4 _modelViewMatrix; - Matrix3 _normalMatrix; + std::vector _normalMatrixArray; + std::vector _modelViewMatrixArray; + std::vector _modelMatrixArray; + std::vector __glMorphTargetInfluences; - std::vector _normalMatrixArray; - std::vector _modelViewMatrixArray; - std::vector _modelMatrixArray; - std::vector __glMorphTargetInfluences; + void clear() + { + __glInit = false; + __glActive = false; + _modelViewMatrix.identity(); + _normalMatrix.identity(); + _normalMatrixArray.clear(); + _modelViewMatrixArray.clear(); + _modelMatrixArray.clear(); + __glMorphTargetInfluences.clear(); + } + } glData; - void clear() { - __glInit = false; - __glActive = false; - _modelViewMatrix.identity(); - _normalMatrix.identity(); - _normalMatrixArray.clear(); - _modelViewMatrixArray.clear(); - _modelMatrixArray.clear(); - __glMorphTargetInfluences.clear(); - } - } glData; - - struct ImmediateGLData { - ImmediateGLData() - : count( 0 ), - hasPositions( false ), hasNormals( false ), hasUvs( false ), hasColors( false ), - __glVertexBuffer( 0 ), __glNormalBuffer( 0 ), __glUvBuffer( 0 ), __glColorBuffer( 0 ) { } + struct ImmediateGLData + { + ImmediateGLData() + : count(0), hasPositions(false), hasNormals(false), hasUvs(false), hasColors(false), __glVertexBuffer(0), __glNormalBuffer(0), __glUvBuffer(0), __glColorBuffer(0) {} - int count; - bool hasPositions, hasNormals, hasUvs, hasColors; - Buffer __glVertexBuffer, __glNormalBuffer, __glUvBuffer, __glColorBuffer; - std::vector positionArray, normalArray, uvArray, colorArray; - } glImmediateData ; + int count; + bool hasPositions, hasNormals, hasUvs, hasColors; + Buffer __glVertexBuffer, __glNormalBuffer, __glUvBuffer, __glColorBuffer; + std::vector positionArray, normalArray, uvArray, colorArray; + } glImmediateData; - typedef std::function RenderCallback; - RenderCallback immediateRenderCallback; + typedef std::function RenderCallback; + RenderCallback immediateRenderCallback; - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - THREE_DECL virtual void lookAt( const Vector3& vector ); - THREE_DECL void applyMatrix( const Matrix4& m ); - THREE_DECL void translate( float distance, Vector3 axis ); - THREE_DECL void translateX( float distance ); - THREE_DECL void translateY( float distance ); - THREE_DECL void translateZ( float distance ); + THREE_DECL virtual void lookAt(const Vector3& vector); + THREE_DECL void applyMatrix(const Matrix4& m); + THREE_DECL void translate(float distance, Vector3 axis); + THREE_DECL void translateX(float distance); + THREE_DECL void translateY(float distance); + THREE_DECL void translateZ(float distance); - THREE_DECL void add( const Ptr& object ); - THREE_DECL void remove( const Ptr& object ); + THREE_DECL void add(const Ptr& object); + THREE_DECL void remove(const Ptr& object); - THREE_DECL Ptr getChildByName( const std::string& name, bool recursive ); + THREE_DECL Ptr getChildByName(const std::string& name, bool recursive); - THREE_DECL void updateMatrix(); - THREE_DECL void updateMatrixWorld( bool force = false ); + THREE_DECL void updateMatrix(); + THREE_DECL void updateMatrixWorld(bool force = false); - THREE_DECL void worldToLocal( Vector3& vector ) const; - THREE_DECL void localToWorld( Vector3& vector ) const; + THREE_DECL void worldToLocal(Vector3& vector) const; + THREE_DECL void localToWorld(Vector3& vector) const; - THREE_DECL Vector3 worldToLocal( const Vector3& vector ) const; - THREE_DECL Vector3 localToWorld( const Vector3& vector ) const; + THREE_DECL Vector3 worldToLocal(const Vector3& vector) const; + THREE_DECL Vector3 localToWorld(const Vector3& vector) const; - THREE_DECL void render( const std::function renderCallback ); + THREE_DECL void render(const std::function renderCallback); protected: + THREE_DECL Object3D(const Material::Ptr& material = Material::Ptr(), + const Geometry::Ptr& geometry = Geometry::Ptr()); - THREE_DECL Object3D( const Material::Ptr& material = Material::Ptr(), - const Geometry::Ptr& geometry = Geometry::Ptr() ); - - THREE_DECL virtual void __addObject( const Ptr& object ); - THREE_DECL virtual void __removeObject( const Ptr& object ); + THREE_DECL virtual void __addObject(const Ptr& object); + THREE_DECL virtual void __removeObject(const Ptr& object); private: - - static int& Object3DCount() { - static int sObject3DCount = 0; - return sObject3DCount; - } - + static int& Object3DCount() + { + static int sObject3DCount = 0; + return sObject3DCount; + } }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_OBJECT3D_HPP \ No newline at end of file diff --git a/three/core/projector.hpp b/three/core/projector.hpp index 51e875d..b13c4d9 100644 --- a/three/core/projector.hpp +++ b/three/core/projector.hpp @@ -14,39 +14,38 @@ namespace three { -class Projector : public NonCopyable { +class Projector : public NonCopyable +{ public: + THREE_DECL Projector(); - THREE_DECL Projector(); + THREE_DECL Vector3& projectVector(Vector3& vector, const Camera& camera); + THREE_DECL Vector3& unprojectVector(Vector3& vector, const Camera& camera); - THREE_DECL Vector3& projectVector( Vector3& vector, const Camera& camera ); - THREE_DECL Vector3& unprojectVector( Vector3& vector, const Camera& camera ); + THREE_DECL Ray pickingRay(Vector3 vector, const Camera& camera); - THREE_DECL Ray pickingRay( Vector3 vector, const Camera& camera ); + struct RenderData + { + // TODO: Fill these with pointers AFTER creating with the pool + std::vector objects; + std::vector sprites; + std::vector lights; + std::vector elements; + }; - struct RenderData { - // TODO: Fill these with pointers AFTER creating with the pool - std::vector objects; - std::vector sprites; - std::vector lights; - std::vector elements; - }; + THREE_DECL RenderData& projectGraph(Object3D& root, bool sort); + THREE_DECL RenderData& projectScene(Scene& scene, Camera& camera, bool sort); - THREE_DECL RenderData& projectGraph( Object3D& root, bool sort ); - THREE_DECL RenderData& projectScene( Scene& scene, Camera& camera, bool sort ); - - struct Impl; + struct Impl; protected: - - std::unique_ptr impl; - + std::unique_ptr impl; }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_PROJECTOR_HPP \ No newline at end of file diff --git a/three/core/quaternion.hpp b/three/core/quaternion.hpp index 8e591d1..6d7a48c 100644 --- a/three/core/quaternion.hpp +++ b/three/core/quaternion.hpp @@ -8,63 +8,70 @@ namespace three { -class Quaternion { +class Quaternion +{ public: - - union { - struct { float x, y, z, w; }; - float xyzw[4]; - }; - - Quaternion() : x( 0 ), y( 0 ), z( 0 ), w( 1.f ) { } - Quaternion( float xIn, float yIn, float zIn, float wIn = 1.f ) : x( xIn ), y( yIn ), z( zIn ), w( wIn ) { } - Quaternion( const Quaternion& v ) : x( v.x ), y( v.y ), z( v.z ), w( v.w ) { } - Quaternion& operator= ( const Quaternion& v ) { return copy( v ); } - - Quaternion& set( float xIn, float yIn, float zIn, float wIn ) { - x = xIn; - y = yIn; - z = zIn; - w = wIn; - return *this; - } - - Quaternion& copy( const Quaternion& v ) { - x = v.x; - y = v.y; - z = v.z; - w = v.w; - return *this; - } - - THREE_DECL Vector3 getEuler( THREE::Order order = THREE::XYZ ) const; - THREE_DECL Quaternion& setFromEuler( const Vector3& v, THREE::Order order = THREE::XYZ ); - THREE_DECL Quaternion& setFromAxisAngle( const Vector3& axis, float angle ); - THREE_DECL Quaternion& calculateW(); - THREE_DECL Quaternion& inverse(); - THREE_DECL float length() const; - THREE_DECL Quaternion& normalize(); - THREE_DECL Quaternion& multiply( const Quaternion& a, const Quaternion& b ); - THREE_DECL Quaternion& multiplySelf( const Quaternion& b ); - THREE_DECL Vector3 multiplyVector3( const Vector3& v ); - THREE_DECL Quaternion& slerpSelf( const Quaternion& qb, float t ); - - Quaternion clone() { - return *this; - } + union { + struct + { + float x, y, z, w; + }; + float xyzw[4]; + }; + + Quaternion() + : x(0), y(0), z(0), w(1.f) {} + Quaternion(float xIn, float yIn, float zIn, float wIn = 1.f) + : x(xIn), y(yIn), z(zIn), w(wIn) {} + Quaternion(const Quaternion& v) + : x(v.x), y(v.y), z(v.z), w(v.w) {} + Quaternion& operator=(const Quaternion& v) { return copy(v); } + + Quaternion& set(float xIn, float yIn, float zIn, float wIn) + { + x = xIn; + y = yIn; + z = zIn; + w = wIn; + return *this; + } + + Quaternion& copy(const Quaternion& v) + { + x = v.x; + y = v.y; + z = v.z; + w = v.w; + return *this; + } + + THREE_DECL Vector3 getEuler(THREE::Order order = THREE::XYZ) const; + THREE_DECL Quaternion& setFromEuler(const Vector3& v, THREE::Order order = THREE::XYZ); + THREE_DECL Quaternion& setFromAxisAngle(const Vector3& axis, float angle); + THREE_DECL Quaternion& calculateW(); + THREE_DECL Quaternion& inverse(); + THREE_DECL float length() const; + THREE_DECL Quaternion& normalize(); + THREE_DECL Quaternion& multiply(const Quaternion& a, const Quaternion& b); + THREE_DECL Quaternion& multiplySelf(const Quaternion& b); + THREE_DECL Vector3 multiplyVector3(const Vector3& v); + THREE_DECL Quaternion& slerpSelf(const Quaternion& qb, float t); + + Quaternion clone() + { + return *this; + } private: - - THREE_DECL float lengthSq() const; - THREE_DECL Quaternion& multiplyScalar( float s ); - THREE_DECL Quaternion& divideScalar( float s ); - + THREE_DECL float lengthSq() const; + THREE_DECL Quaternion& multiplyScalar(float s); + THREE_DECL Quaternion& divideScalar(float s); }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_QUATERNION_HPP \ No newline at end of file diff --git a/three/core/ray.hpp b/three/core/ray.hpp index 50a3139..16655bd 100644 --- a/three/core/ray.hpp +++ b/three/core/ray.hpp @@ -8,231 +8,239 @@ namespace three { -class Ray { +class Ray +{ public: + Vector3 origin; + Vector3 direction; + float near; + float far; - Vector3 origin; - Vector3 direction; - float near; - float far; + Ray(const Vector3& origin = Vector3(), const Vector3& direction = Vector3(), float near = 0, float far = std::numeric_limits::infinity()) + : origin(origin), direction(direction), near(near), far(far), precision(0.0001f) {} - Ray( const Vector3& origin = Vector3(), const Vector3& direction = Vector3(), float near = 0, float far = std::numeric_limits::infinity() ) - : origin( origin ), direction( direction ), near( near ), far( far ), precision( 0.0001f ) { } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + // http://www.blackpawn.com/texts/pointinpoly/default.html - // http://www.blackpawn.com/texts/pointinpoly/default.html + static bool pointInFace3(const Vector3& p, const Vector3& a, const Vector3& b, const Vector3& c) + { - static bool pointInFace3( const Vector3& p, const Vector3& a, const Vector3& b, const Vector3& c ) { + auto v0 = sub(c, a); + auto v1 = sub(b, a); + auto v2 = sub(p, a); - auto v0 = sub( c, a ); - auto v1 = sub( b, a ); - auto v2 = sub( p, a ); + auto dot00 = v0.dot(v0); + auto dot01 = v0.dot(v1); + auto dot02 = v0.dot(v2); + auto dot11 = v1.dot(v1); + auto dot12 = v1.dot(v2); - auto dot00 = v0.dot( v0 ); - auto dot01 = v0.dot( v1 ); - auto dot02 = v0.dot( v2 ); - auto dot11 = v1.dot( v1 ); - auto dot12 = v1.dot( v2 ); + auto invDenom = 1.f / (dot00 * dot11 - dot01 * dot01); + auto u = (dot11 * dot02 - dot01 * dot12) * invDenom; + auto v = (dot00 * dot12 - dot01 * dot02) * invDenom; - auto invDenom = 1.f / ( dot00 * dot11 - dot01 * dot01 ); - auto u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - auto v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - return ( u >= 0.f ) && ( v >= 0.f ) && ( u + v < 1.f ); - - } - - ///////////////////////////////////////////////////////////////////////// - - struct Intersection { - float distance; - Vector3 point; - const Face* face; - int faceIndex; - const Object3D* object; - }; - - static bool descSort( const Intersection& a, const Intersection& b ) { - return a.distance < b.distance; - } - - - std::vector intersectObject( Object3D& object, bool recursive = true ) { - - std::vector intersects; + return (u >= 0.f) && (v >= 0.f) && (u + v < 1.f); + } - if ( recursive ) { + ///////////////////////////////////////////////////////////////////////// - for ( const auto& child : object.children ) { - auto iter_intersects = intersectObject( *child, recursive ); - intersects.insert( intersects.end(), iter_intersects.begin(), iter_intersects.end() ); - } + struct Intersection + { + float distance; + Vector3 point; + const Face* face; + int faceIndex; + const Object3D* object; + }; + static bool descSort(const Intersection& a, const Intersection& b) + { + return a.distance < b.distance; } - if ( object.type() == THREE::Particle ) { - - auto distance = distanceFromIntersection( origin, direction, object.matrixWorld.getPosition() ); - if ( distance > object.scale.x ) { - return std::vector();//intersects; - } + std::vector intersectObject(Object3D& object, bool recursive = true) + { - Intersection i = { distance, object.position, nullptr, 0, &object }; - intersects.push_back( i ); + std::vector intersects; - } else if ( object.type() == THREE::Mesh ) { + if (recursive) + { - if ( !object.geometry || !object.material ) { - console().warn( "Error extracting mesh geometry/material." ); - return std::vector(); - } + for (const auto& child : object.children) + { + auto iter_intersects = intersectObject(*child, recursive); + intersects.insert(intersects.end(), iter_intersects.begin(), iter_intersects.end()); + } + } - const auto& geometry = *object.geometry; - const auto& material = *object.material; + if (object.type() == THREE::Particle) + { - // Checking boundingSphere + auto distance = distanceFromIntersection(origin, direction, object.matrixWorld.getPosition()); - auto scale = Vector3( object.matrixWorld.getColumnX().length(), - object.matrixWorld.getColumnY().length(), - object.matrixWorld.getColumnZ().length() ); - auto scaledRadius = geometry.boundingSphere.radius * Math::max( scale.x, Math::max( scale.y, scale.z ) ); + if (distance > object.scale.x) + { + return std::vector(); //intersects; + } - // Checking distance to ray + Intersection i = { distance, object.position, nullptr, 0, &object }; + intersects.push_back(i); + } + else if (object.type() == THREE::Mesh) + { - auto distance = distanceFromIntersection( origin, direction, object.matrixWorld.getPosition() ); + if (!object.geometry || !object.material) + { + console().warn("Error extracting mesh geometry/material."); + return std::vector(); + } - if ( distance > scaledRadius ) { - return intersects; - } + const auto& geometry = *object.geometry; + const auto& material = *object.material; - // Checking faces + // Checking boundingSphere - const auto& vertices = geometry.vertices; - const auto& geometryMaterials = geometry.materials; - auto isFaceMaterial = material.type() == THREE::MeshFaceMaterial; + auto scale = Vector3(object.matrixWorld.getColumnX().length(), + object.matrixWorld.getColumnY().length(), + object.matrixWorld.getColumnZ().length()); + auto scaledRadius = geometry.boundingSphere.radius * Math::max(scale.x, Math::max(scale.y, scale.z)); - object.matrixRotationWorld.extractRotation( object.matrixWorld ); + // Checking distance to ray - Vector3 vector, normal, intersectPoint; + auto distance = distanceFromIntersection(origin, direction, object.matrixWorld.getPosition()); - for ( size_t f = 0, fl = geometry.faces.size(); f < fl; f++ ) { + if (distance > scaledRadius) + { + return intersects; + } - const auto& face = geometry.faces[ f ]; + // Checking faces - const auto& face_material = isFaceMaterial ? geometryMaterials[ face.materialIndex ].get() : &material; - //if ( !face_material ) continue; + const auto& vertices = geometry.vertices; + const auto& geometryMaterials = geometry.materials; + auto isFaceMaterial = material.type() == THREE::MeshFaceMaterial; - auto side = face_material->side; + object.matrixRotationWorld.extractRotation(object.matrixWorld); - Vector3 originCopy( origin ); - Vector3 directionCopy( direction ); + Vector3 vector, normal, intersectPoint; - const auto& objMatrix = object.matrixWorld; + for (size_t f = 0, fl = geometry.faces.size(); f < fl; f++) + { - // determine if ray intersects the plane of the face - // note: this works regardless of the direction of the face normal + const auto& face = geometry.faces[f]; - vector = objMatrix.multiplyVector3( face.centroid ).subSelf( originCopy ); - normal = object.matrixRotationWorld.multiplyVector3( face.normal ); - auto d = directionCopy.dot( normal ); + const auto& face_material = isFaceMaterial ? geometryMaterials[face.materialIndex].get() : &material; + //if ( !face_material ) continue; - // bail if ray and plane are parallel + auto side = face_material->side; - if ( Math::abs( d ) < precision ) continue; + Vector3 originCopy(origin); + Vector3 directionCopy(direction); - // calc distance to plane + const auto& objMatrix = object.matrixWorld; - auto scalar = normal.dot( vector ) / d; + // determine if ray intersects the plane of the face + // note: this works regardless of the direction of the face normal - // if negative distance, then plane is behind ray + vector = objMatrix.multiplyVector3(face.centroid).subSelf(originCopy); + normal = object.matrixRotationWorld.multiplyVector3(face.normal); + auto d = directionCopy.dot(normal); - if ( scalar < 0 ) continue; + // bail if ray and plane are parallel - if ( side == THREE::DoubleSide || ( side == THREE::FrontSide ? dot < 0 : dot > 0 ) ) { + if (Math::abs(d) < precision) continue; - intersectPoint.add( originCopy, directionCopy.multiplyScalar( scalar ) ); + // calc distance to plane - auto distance = originCopy.distanceTo( intersectPoint ); + auto scalar = normal.dot(vector) / d; - if ( distance < near ) continue; - if ( distance > far ) continue; + // if negative distance, then plane is behind ray - if ( face.type() == THREE::Face3 ) { + if (scalar < 0) continue; - auto a = objMatrix.multiplyVector3( vertices[ face.a ] ); - auto b = objMatrix.multiplyVector3( vertices[ face.b ] ); - auto c = objMatrix.multiplyVector3( vertices[ face.c ] ); + if (side == THREE::DoubleSide || (side == THREE::FrontSide ? dot < 0 : dot > 0)) + { - if ( pointInFace3( intersectPoint, a, b, c ) ) { + intersectPoint.add(originCopy, directionCopy.multiplyScalar(scalar)); - Intersection i = { distance, intersectPoint, &face, ( int )f, &object }; - intersects.push_back( i ); + auto distance = originCopy.distanceTo(intersectPoint); - } + if (distance < near) continue; + if (distance > far) continue; - } else if ( face.type() == THREE::Face4 ) { + if (face.type() == THREE::Face3) + { - auto a = objMatrix.multiplyVector3( vertices[ face.a ] ); - auto b = objMatrix.multiplyVector3( vertices[ face.b ] ); - auto c = objMatrix.multiplyVector3( vertices[ face.c ] ); - auto d = objMatrix.multiplyVector3( vertices[ face.d ] ); + auto a = objMatrix.multiplyVector3(vertices[face.a]); + auto b = objMatrix.multiplyVector3(vertices[face.b]); + auto c = objMatrix.multiplyVector3(vertices[face.c]); - if ( pointInFace3( intersectPoint, a, b, d ) || pointInFace3( intersectPoint, b, c, d ) ) { + if (pointInFace3(intersectPoint, a, b, c)) + { - Intersection i = { distance, intersectPoint, &face, ( int )f, &object }; - intersects.push_back( i ); + Intersection i = { distance, intersectPoint, &face, (int)f, &object }; + intersects.push_back(i); + } + } + else if (face.type() == THREE::Face4) + { - } + auto a = objMatrix.multiplyVector3(vertices[face.a]); + auto b = objMatrix.multiplyVector3(vertices[face.b]); + auto c = objMatrix.multiplyVector3(vertices[face.c]); + auto d = objMatrix.multiplyVector3(vertices[face.d]); - } + if (pointInFace3(intersectPoint, a, b, d) || pointInFace3(intersectPoint, b, c, d)) + { + Intersection i = { distance, intersectPoint, &face, (int)f, &object }; + intersects.push_back(i); + } + } + } + } } - } + std::sort(intersects.begin(), intersects.end(), descSort); + return intersects; } - std::sort( intersects.begin(), intersects.end(), descSort ); - - return intersects; + std::vector intersectObjects(const std::vector& objects, bool recursive) + { - } + std::vector intersects; - std::vector intersectObjects( const std::vector& objects, bool recursive ) { + for (const auto& object : objects) + { + auto iter_intersects = intersectObject(*object, recursive); + intersects.insert(intersects.end(), iter_intersects.begin(), iter_intersects.end()); + } - std::vector intersects; + std::sort(intersects.begin(), intersects.end(), descSort); - for ( const auto& object : objects ) { - auto iter_intersects = intersectObject( *object, recursive ); - intersects.insert( intersects.end(), iter_intersects.begin(), iter_intersects.end() ); + return intersects; } - std::sort( intersects.begin(), intersects.end(), descSort ); - - return intersects; - - } - - void setPrecision( float value ) { - precision = value; - } + void setPrecision(float value) + { + precision = value; + } private: + float distanceFromIntersection(const Vector3& origin, const Vector3& direction, const Vector3& position) + { - float distanceFromIntersection( const Vector3& origin, const Vector3& direction, const Vector3& position ) { + auto v0 = sub(position, origin); + auto d = dot(v0, direction); - auto v0 = sub( position, origin ); - auto d = dot( v0, direction ); - - auto intersect = add( origin, Vector3( direction ).multiplyScalar( d ) ); - return position.distanceTo( intersect ); - - } - - float precision; + auto intersect = add(origin, Vector3(direction).multiplyScalar(d)); + return position.distanceTo(intersect); + } + float precision; }; } // namespace three diff --git a/three/core/rectangle.hpp b/three/core/rectangle.hpp index 5b5306e..534b69e 100644 --- a/three/core/rectangle.hpp +++ b/three/core/rectangle.hpp @@ -5,163 +5,179 @@ namespace three { -class Rectangle { +class Rectangle +{ public: + Rectangle() + { + set(0, 0, 0, 0); + bEmpty = true; + } - Rectangle() { set( 0, 0, 0, 0 ); bEmpty = true; } - - float getX() const { return left; } - float getY() const { return top; } - float getWidth() const { return width; } - float getHeight() const { return height; } - float getLeft() const { return left; } - float getTop() const { return top; } - float getRight() const { return right; } - float getBottom() const { return bottom; } - - bool isEmpty() const { return bEmpty; } - - Rectangle& set( float leftIn, float topIn, float rightIn, float bottomIn ) { - - bEmpty = false; - - left = leftIn; top = topIn; - right = rightIn; bottom = bottomIn; - - return resize(); - - } - - Rectangle& addPoint( float x, float y ) { - - if ( isEmpty() ) { + float getX() const { return left; } + float getY() const { return top; } + float getWidth() const { return width; } + float getHeight() const { return height; } + float getLeft() const { return left; } + float getTop() const { return top; } + float getRight() const { return right; } + float getBottom() const { return bottom; } - bEmpty = false; - left = x; top = y; - right = x; bottom = y; + bool isEmpty() const { return bEmpty; } - resize(); + Rectangle& set(float leftIn, float topIn, float rightIn, float bottomIn) + { - } else { + bEmpty = false; - left = left < x ? left : x; // Math.min( left, x ); - top = top < y ? top : y; // Math.min( top, y ); - right = right > x ? right : x; // Math.max( right, x ); - bottom = bottom > y ? bottom : y; // Math.max( bottom, y ); + left = leftIn; + top = topIn; + right = rightIn; + bottom = bottomIn; - resize(); + return resize(); } - return *this; + Rectangle& addPoint(float x, float y) + { - } + if (isEmpty()) + { - Rectangle& add3Points( float x1, float y1, float x2, float y2, float x3, float y3 ) { + bEmpty = false; + left = x; + top = y; + right = x; + bottom = y; - if ( isEmpty() ) { + resize(); + } + else + { - bEmpty = false; - left = x1 < x2 ? ( x1 < x3 ? x1 : x3 ) : ( x2 < x3 ? x2 : x3 ); - top = y1 < y2 ? ( y1 < y3 ? y1 : y3 ) : ( y2 < y3 ? y2 : y3 ); - right = x1 > x2 ? ( x1 > x3 ? x1 : x3 ) : ( x2 > x3 ? x2 : x3 ); - bottom = y1 > y2 ? ( y1 > y3 ? y1 : y3 ) : ( y2 > y3 ? y2 : y3 ); + left = left < x ? left : x; // Math.min( left, x ); + top = top < y ? top : y; // Math.min( top, y ); + right = right > x ? right : x; // Math.max( right, x ); + bottom = bottom > y ? bottom : y; // Math.max( bottom, y ); - return resize(); + resize(); + } - } else { + return *this; + } - left = x1 < x2 ? ( x1 < x3 ? ( x1 < left ? x1 : left ) : ( x3 < left ? x3 : left ) ) : ( x2 < x3 ? ( x2 < left ? x2 : left ) : ( x3 < left ? x3 : left ) ); - top = y1 < y2 ? ( y1 < y3 ? ( y1 < top ? y1 : top ) : ( y3 < top ? y3 : top ) ) : ( y2 < y3 ? ( y2 < top ? y2 : top ) : ( y3 < top ? y3 : top ) ); - right = x1 > x2 ? ( x1 > x3 ? ( x1 > right ? x1 : right ) : ( x3 > right ? x3 : right ) ) : ( x2 > x3 ? ( x2 > right ? x2 : right ) : ( x3 > right ? x3 : right ) ); - bottom = y1 > y2 ? ( y1 > y3 ? ( y1 > bottom ? y1 : bottom ) : ( y3 > bottom ? y3 : bottom ) ) : ( y2 > y3 ? ( y2 > bottom ? y2 : bottom ) : ( y3 > bottom ? y3 : bottom ) ); + Rectangle& add3Points(float x1, float y1, float x2, float y2, float x3, float y3) + { - return resize(); + if (isEmpty()) + { - }; + bEmpty = false; + left = x1 < x2 ? (x1 < x3 ? x1 : x3) : (x2 < x3 ? x2 : x3); + top = y1 < y2 ? (y1 < y3 ? y1 : y3) : (y2 < y3 ? y2 : y3); + right = x1 > x2 ? (x1 > x3 ? x1 : x3) : (x2 > x3 ? x2 : x3); + bottom = y1 > y2 ? (y1 > y3 ? y1 : y3) : (y2 > y3 ? y2 : y3); - } + return resize(); + } + else + { - Rectangle& addRectangle( const Rectangle& r ) { + left = x1 < x2 ? (x1 < x3 ? (x1 < left ? x1 : left) : (x3 < left ? x3 : left)) : (x2 < x3 ? (x2 < left ? x2 : left) : (x3 < left ? x3 : left)); + top = y1 < y2 ? (y1 < y3 ? (y1 < top ? y1 : top) : (y3 < top ? y3 : top)) : (y2 < y3 ? (y2 < top ? y2 : top) : (y3 < top ? y3 : top)); + right = x1 > x2 ? (x1 > x3 ? (x1 > right ? x1 : right) : (x3 > right ? x3 : right)) : (x2 > x3 ? (x2 > right ? x2 : right) : (x3 > right ? x3 : right)); + bottom = y1 > y2 ? (y1 > y3 ? (y1 > bottom ? y1 : bottom) : (y3 > bottom ? y3 : bottom)) : (y2 > y3 ? (y2 > bottom ? y2 : bottom) : (y3 > bottom ? y3 : bottom)); - if ( isEmpty() ) { + return resize(); + }; + } - bEmpty = false; - left = r.getLeft(); top = r.getTop(); - right = r.getRight(); bottom = r.getBottom(); + Rectangle& addRectangle(const Rectangle& r) + { - return resize(); + if (isEmpty()) + { - } else { + bEmpty = false; + left = r.getLeft(); + top = r.getTop(); + right = r.getRight(); + bottom = r.getBottom(); - left = left < r.getLeft() ? left : r.getLeft(); // Math.min(left, r.getLeft() ); - top = top < r.getTop() ? top : r.getTop(); // Math.min(top, r.getTop() ); - right = right > r.getRight() ? right : r.getRight(); // Math.max(right, r.getRight() ); - bottom = bottom > r.getBottom() ? bottom : r.getBottom(); // Math.max(bottom, r.getBottom() ); + return resize(); + } + else + { - return resize(); + left = left < r.getLeft() ? left : r.getLeft(); // Math.min(left, r.getLeft() ); + top = top < r.getTop() ? top : r.getTop(); // Math.min(top, r.getTop() ); + right = right > r.getRight() ? right : r.getRight(); // Math.max(right, r.getRight() ); + bottom = bottom > r.getBottom() ? bottom : r.getBottom(); // Math.max(bottom, r.getBottom() ); + return resize(); + } } - } - - Rectangle& inflate( float v ) { + Rectangle& inflate(float v) + { - left -= v; top -= v; - right += v; bottom += v; + left -= v; + top -= v; + right += v; + bottom += v; - return resize(); - - } - - Rectangle& minSelf( const Rectangle& r ) { - - left = left > r.getLeft() ? left : r.getLeft(); // Math.max( left, r.getLeft() ); - top = top > r.getTop() ? top : r.getTop(); // Math.max( top, r.getTop() ); - right = right < r.getRight() ? right : r.getRight(); // Math.min( right, r.getRight() ); - bottom = bottom < r.getBottom() ? bottom : r.getBottom(); // Math.min( bottom, r.getBottom() ); - - return resize(); + return resize(); + } - } + Rectangle& minSelf(const Rectangle& r) + { - bool intersects( const Rectangle& r ) const { + left = left > r.getLeft() ? left : r.getLeft(); // Math.max( left, r.getLeft() ); + top = top > r.getTop() ? top : r.getTop(); // Math.max( top, r.getTop() ); + right = right < r.getRight() ? right : r.getRight(); // Math.min( right, r.getRight() ); + bottom = bottom < r.getBottom() ? bottom : r.getBottom(); // Math.min( bottom, r.getBottom() ); - // http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/ + return resize(); + } - if ( right < r.getLeft() ) return false; - if ( left > r.getRight() ) return false; - if ( bottom < r.getTop() ) return false; - if ( top > r.getBottom() ) return false; + bool intersects(const Rectangle& r) const + { - return true; + // http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/ - } + if (right < r.getLeft()) return false; + if (left > r.getRight()) return false; + if (bottom < r.getTop()) return false; + if (top > r.getBottom()) return false; - Rectangle& empty() { + return true; + } - bEmpty = true; + Rectangle& empty() + { - left = 0; top = 0; - right = 0; bottom = 0; + bEmpty = true; - return resize(); + left = 0; + top = 0; + right = 0; + bottom = 0; - } + return resize(); + } private: + Rectangle& resize() + { - Rectangle& resize() { - - width = right - left; - height = bottom - top; + width = right - left; + height = bottom - top; - return *this; - - } - - float left, top, right, bottom, width, height; - bool bEmpty; + return *this; + } + float left, top, right, bottom, width, height; + bool bEmpty; }; } // namespace three diff --git a/three/core/spline.hpp b/three/core/spline.hpp index b47a62c..fa2b54e 100644 --- a/three/core/spline.hpp +++ b/three/core/spline.hpp @@ -10,166 +10,165 @@ namespace three { -class Spline { +class Spline +{ public: + Spline(std::vector points) + : points(std::move(points)) {} - Spline( std::vector points ) - : points( std::move( points ) ) { } + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + std::vector points; - std::vector points; + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + Spline& initFromArray(const float* a, size_t n) + { - Spline& initFromArray( const float* a, size_t n ) { + points.resize(n); - points.resize( n ); + for (size_t i = 0; i < n; i += 3) + { + points[i].set(a[i], a[i + 1], a[i + 2]); + } - for ( size_t i = 0; i < n; i += 3 ) { - points [ i ].set( a[ i ], a[ i + 1 ], a[ i + 2 ] ); + return *this; } - return *this; + Vector3 getPoint(float k) const + { - } + float point = k * ((int)points.size() - 1); + int intPoint = (int)std::floor(point); + float weight = point - intPoint; + int c[4]; - Vector3 getPoint( float k ) const { + c[0] = intPoint == 0 ? intPoint : intPoint - 1; + c[1] = intPoint; + c[2] = intPoint > (int)points.size() - 2 ? (int)points.size() - 1 : intPoint + 1; + c[3] = intPoint > (int)points.size() - 3 ? (int)points.size() - 1 : intPoint + 2; - float point = k * ( ( int )points.size() - 1 ); - int intPoint = ( int )std::floor( point ); - float weight = point - intPoint; - int c[4]; + const auto& pa = points[c[0]]; + const auto& pb = points[c[1]]; + const auto& pc = points[c[2]]; + const auto& pd = points[c[3]]; - c[ 0 ] = intPoint == 0 ? intPoint : intPoint - 1; - c[ 1 ] = intPoint; - c[ 2 ] = intPoint > ( int )points.size() - 2 ? ( int )points.size() - 1 : intPoint + 1; - c[ 3 ] = intPoint > ( int )points.size() - 3 ? ( int )points.size() - 1 : intPoint + 2; + auto w2 = weight * weight; + auto w3 = weight * w2; - const auto& pa = points[ c[ 0 ] ]; - const auto& pb = points[ c[ 1 ] ]; - const auto& pc = points[ c[ 2 ] ]; - const auto& pd = points[ c[ 3 ] ]; + Vector3 v3; - auto w2 = weight * weight; - auto w3 = weight * w2; + v3.x = interpolate(pa.x, pb.x, pc.x, pd.x, weight, w2, w3); + v3.y = interpolate(pa.y, pb.y, pc.y, pd.y, weight, w2, w3); + v3.z = interpolate(pa.z, pb.z, pc.z, pd.z, weight, w2, w3); - Vector3 v3; - - v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 ); - v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 ); - v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 ); - - return v3; - - } + return v3; + } - const std::vector& getControlPointsArray() const { + const std::vector& getControlPointsArray() const + { - return points; + return points; + } - } + // approximate length by summing linear segments - // approximate length by summing linear segments + std::tuple, float> getLength(size_t nSubDivisions = 0) + { - std::tuple, float> getLength( size_t nSubDivisions = 0 ) { + // first point has 0 length - // first point has 0 length + std::vector chunkLengths(1, 0); - std::vector chunkLengths( 1, 0 ); + float totalLength = 0; - float totalLength = 0; + if (points.size() == 0) + return std::make_tuple(chunkLengths, totalLength); - if ( points.size() == 0 ) - return std::make_tuple( chunkLengths, totalLength ); + if (nSubDivisions == 0) nSubDivisions = 100; - if ( nSubDivisions == 0 ) nSubDivisions = 100; + auto nSamples = points.size() * nSubDivisions; - auto nSamples = points.size() * nSubDivisions; + Vector3 oldPosition(points[0]); + int oldIntPoint = 0; - Vector3 oldPosition( points[ 0 ] ); - int oldIntPoint = 0; + for (size_t i = 1; i < nSamples; i++) + { - for ( size_t i = 1; i < nSamples; i ++ ) { + auto index = (float)i / nSamples; - auto index = ( float )i / nSamples; + auto position = getPoint(index); - auto position = getPoint( index ); + totalLength += position.distanceTo(oldPosition); - totalLength += position.distanceTo( oldPosition ); + oldPosition.copy(position); - oldPosition.copy( position ); + auto point = ((float)(points.size() - 1)) * index; + auto intPoint = (int)Math::floor(point); - auto point = ( ( float )( points.size() - 1 ) ) * index; - auto intPoint = ( int )Math::floor( point ); + if (intPoint != oldIntPoint) + { - if ( intPoint != oldIntPoint ) { + chunkLengths.push_back(totalLength); + oldIntPoint = intPoint; + } + } - chunkLengths.push_back( totalLength ); - oldIntPoint = intPoint; + // last point ends with total length - } + chunkLengths.push_back(totalLength); + return std::make_tuple(chunkLengths, totalLength); } - // last point ends with total length - - chunkLengths.push_back( totalLength ); - - return std::make_tuple( chunkLengths, totalLength ); - - } + void reparametrizeByArcLength(float samplingCoef) + { - void reparametrizeByArcLength( float samplingCoef ) { + if (points.size() == 0) return; - if ( points.size() == 0 ) return; + auto sl = getLength(); + const auto& chunks = std::get<0>(sl); + const auto& total = std::get<1>(sl); - auto sl = getLength(); - const auto& chunks = std::get<0>( sl ); - const auto& total = std::get<1>( sl ); + std::vector newpoints(1, points[0]); - std::vector newpoints( 1, points[ 0 ] ); + const auto length = points.size(); - const auto length = points.size(); + for (size_t i = 1; i < length; ++i) + { - for ( size_t i = 1; i < length; ++i ) { + auto realDistance = chunks[i] - chunks[i - 1]; - auto realDistance = chunks[ i ] - chunks[ i - 1 ]; + auto sampling = Math::ceil(samplingCoef * realDistance / total); - auto sampling = Math::ceil( samplingCoef * realDistance / total ); + auto indexCurrent = (float)(i - 1) / (length - 1); + auto indexNext = (float)i / (length - 1); - auto indexCurrent = ( float )( i - 1 ) / ( length - 1 ); - auto indexNext = ( float )i / ( length - 1 ); + for (size_t j = 1; j < sampling - 1; j++) + { - for ( size_t j = 1; j < sampling - 1; j++ ) { + auto index = indexCurrent + (float)j * (1.f / sampling) * (indexNext - indexCurrent); - auto index = indexCurrent + ( float )j * ( 1.f / sampling ) * ( indexNext - indexCurrent ); + newpoints.push_back(getPoint(index)); + } - newpoints.push_back( getPoint( index ) ); - - } - - newpoints.push_back( points[ i ] ); + newpoints.push_back(points[i]); + } + points = std::move(newpoints); } - points = std::move( newpoints ); - - } - - // Catmull-Rom + // Catmull-Rom - static float interpolate( float p0, float p1, float p2, float p3, float t, float t2, float t3 ) { - - auto v0 = ( p2 - p0 ) * 0.5f, - v1 = ( p3 - p1 ) * 0.5f; - - return ( 2.f * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3.f * ( p1 - p2 ) - 2.f * v0 - v1 ) * t2 + v0 * t + p1; - - } + static float interpolate(float p0, float p1, float p2, float p3, float t, float t2, float t3) + { + auto v0 = (p2 - p0) * 0.5f, + v1 = (p3 - p1) * 0.5f; + return (2.f * (p1 - p2) + v0 + v1) * t3 + (-3.f * (p1 - p2) - 2.f * v0 - v1) * t2 + v0 * t + p1; + } }; } // namespace three diff --git a/three/core/uv.hpp b/three/core/uv.hpp index 186e9ed..7e4a081 100644 --- a/three/core/uv.hpp +++ b/three/core/uv.hpp @@ -5,50 +5,52 @@ namespace three { -class UV { +class UV +{ public: + union { + struct + { + float u, v; + }; + float uv[2]; + }; - union { - struct { float u, v; }; - float uv[2]; - }; + UV(float u = 0, float v = 0) + : u(u), v(v) {} - UV( float u = 0, float v = 0 ) - : u( u ), v( v ) { } + UV& set(float uIn, float vIn) + { - UV& set( float uIn, float vIn ) { + u = uIn; + v = vIn; - u = uIn; - v = vIn; + return *this; + } - return *this; + UV& copy(const UV& uv) + { - } + u = uv.u; + v = uv.v; - UV& copy( const UV& uv ) { + return *this; + } - u = uv.u; - v = uv.v; + UV& lerpSelf(const UV& uv, float alpha) + { - return *this; + u += (uv.u - u) * alpha; + v += (uv.v - v) * alpha; - } + return *this; + } - UV& lerpSelf( const UV& uv, float alpha ) { - - u += ( uv.u - u ) * alpha; - v += ( uv.v - v ) * alpha; - - return *this; - - } - - UV clone() { - - return UV( *this ); - - } + UV clone() + { + return UV(*this); + } }; } // namespace three diff --git a/three/core/vector2.hpp b/three/core/vector2.hpp index ae5cdb2..8f02e35 100644 --- a/three/core/vector2.hpp +++ b/three/core/vector2.hpp @@ -7,125 +7,155 @@ namespace three { -class Vector2 { +class Vector2 +{ public: + union { + struct + { + float x, y; + }; + float xy[2]; + }; + + Vector2() + : x(0), y(0) {} + Vector2(float xIn, float yIn) + : x(xIn), y(yIn) {} + explicit Vector2(float value) + : x(value), y(value) {} + explicit Vector2(float* values) + : x(values[0]), y(values[1]) {} + + float& operator[](const int i) { return xy[i]; } + const float operator[](const int i) const { return xy[i]; } + + Vector2& set(float xIn, float yIn) + { + x = xIn; + y = yIn; + return *this; + } + + Vector2& copy(const Vector2& v) + { + x = v.x; + y = v.y; + return *this; + } + + Vector2& add(const Vector2& a, const Vector2& b) + { + x = a.x + b.x; + y = a.y + b.y; + return *this; + } + + Vector2& addSelf(const Vector2& v) + { + x += v.x; + y += v.y; + return *this; + } + + Vector2& sub(const Vector2& a, const Vector2& b) + { + x = a.x - b.x; + y = a.y - b.y; + return *this; + } + + Vector2& subSelf(const Vector2& v) + { + x -= v.x; + y -= v.y; + return *this; + } + + Vector2& multiplyScalar(float s) + { + x *= s; + y *= s; + return *this; + } + + Vector2& divideScalar(float s) + { + if (s) + { + return multiplyScalar(1.f / s); + } + else + { + return set(0, 0); + } + } + + Vector2& negate() + { + return multiplyScalar(-1.f); + } + + float dot(const Vector2& v) + { + return x * v.x + y * v.y; + } - union { - struct { float x, y; }; - float xy[2]; - }; - - Vector2() : x( 0 ), y( 0 ) { } - Vector2( float xIn, float yIn ) : x( xIn ), y( yIn ) { } - explicit Vector2( float value ) : x( value ), y( value ) { } - explicit Vector2( float* values ) : x( values[0] ), y( values[1] ) { } - - float& operator[]( const int i ) { return xy[i]; } - const float operator[]( const int i ) const { return xy[i]; } - - Vector2& set( float xIn, float yIn ) { - x = xIn; - y = yIn; - return *this; - } - - Vector2& copy( const Vector2& v ) { - x = v.x; - y = v.y; - return *this; - } - - Vector2& add( const Vector2& a, const Vector2& b ) { - x = a.x + b.x; - y = a.y + b.y; - return *this; - } - - Vector2& addSelf( const Vector2& v ) { - x += v.x; - y += v.y; - return *this; - } - - Vector2& sub( const Vector2& a, const Vector2& b ) { - x = a.x - b.x; - y = a.y - b.y; - return *this; - } - - Vector2& subSelf( const Vector2& v ) { - x -= v.x; - y -= v.y; - return *this; - } - - Vector2& multiplyScalar( float s ) { - x *= s; - y *= s; - return *this; - } - - Vector2& divideScalar( float s ) { - if ( s ) { - return multiplyScalar( 1.f / s ); - } else { - return set( 0, 0 ); - } - } - - Vector2& negate() { - return multiplyScalar( -1.f ); - } - - float dot( const Vector2& v ) { - return x * v.x + y * v.y; - } - - float lengthSq() { - return x * x + y * y; - } - - float length() { - return Math::sqrt( lengthSq() ); - } - - Vector2& normalize() { - return divideScalar( length() ); - } - - float distanceTo( const Vector2& v ) { - return Math::sqrt( distanceToSquared( v ) ); - } - - float distanceToSquared( const Vector2& v ) { - auto dx = x - v.x, dy = y - v.y; - return dx * dx + dy * dy; - } - - Vector2& setLength( float l ) { - return normalize().multiplyScalar( l ); - } - - Vector2& lerpSelf( const Vector2& v, float alpha ) { - x += ( v.x - x ) * alpha; - y += ( v.y - y ) * alpha; - return *this; - } - - bool equals( const Vector2& v ) { - return ( ( v.x == x ) && ( v.y == y ) ); - } - - bool isZero() { - return ( lengthSq() < 0.0001 /* almostZero */ ); - } - - Vector2 clone() const { - return *this; - } + float lengthSq() + { + return x * x + y * y; + } + + float length() + { + return Math::sqrt(lengthSq()); + } + + Vector2& normalize() + { + return divideScalar(length()); + } + + float distanceTo(const Vector2& v) + { + return Math::sqrt(distanceToSquared(v)); + } + + float distanceToSquared(const Vector2& v) + { + auto dx = x - v.x, dy = y - v.y; + return dx * dx + dy * dy; + } + + Vector2& setLength(float l) + { + return normalize().multiplyScalar(l); + } + + Vector2& lerpSelf(const Vector2& v, float alpha) + { + x += (v.x - x) * alpha; + y += (v.y - y) * alpha; + return *this; + } + + bool equals(const Vector2& v) + { + return ((v.x == x) && (v.y == y)); + } + + bool isZero() + { + return (lengthSq() < 0.0001 /* almostZero */); + } + + Vector2 clone() const + { + return *this; + } }; -static_assert( sizeof( Vector2 ) == sizeof( float ) * 2, "Invalid Vector2 storage size" ); +static_assert(sizeof(Vector2) == sizeof(float) * 2, "Invalid Vector2 storage size"); } // namespace three diff --git a/three/core/vector3.hpp b/three/core/vector3.hpp index 6679236..242bb4c 100644 --- a/three/core/vector3.hpp +++ b/three/core/vector3.hpp @@ -7,165 +7,202 @@ namespace three { -class Vector3 { +class Vector3 +{ public: + union { + struct + { + float x, y, z; + }; + float xyz[3]; + }; + + Vector3() + : x(0), y(0), z(0) {} + Vector3(float xIn, float yIn, float zIn) + : x(xIn), y(yIn), z(zIn) {} + explicit Vector3(float value) + : x(value), y(value), z(value) {} + explicit Vector3(float* values) + : x(values[0]), y(values[1]), z(values[2]) {} + + float& operator[](const int i) { return xyz[i]; } + const float operator[](const int i) const { return xyz[i]; } + + Vector3& set(float xIn, float yIn, float zIn) + { + x = xIn; + y = yIn; + z = zIn; + return *this; + } + + Vector3& copy(const Vector3& v) + { + x = v.x; + y = v.y; + z = v.z; + return *this; + } + + Vector3& add(const Vector3& a, const Vector3& b) + { + x = a.x + b.x; + y = a.y + b.y; + z = a.z + b.z; + return *this; + } + + Vector3& addSelf(const Vector3& v) + { + x += v.x; + y += v.y; + z += v.z; + return *this; + } + + Vector3& sub(const Vector3& a, const Vector3& b) + { + x = a.x - b.x; + y = a.y - b.y; + z = a.z - b.z; + return *this; + } + + Vector3& subSelf(const Vector3& v) + { + x -= v.x; + y -= v.y; + z -= v.z; + return *this; + } + + Vector3& multiplyScalar(float s) + { + x *= s; + y *= s; + z *= s; + return *this; + } + + Vector3& divideScalar(float s) + { + if (s != 0.f) + { + x /= s; + y /= s; + z /= s; + } + else + { + set(0, 0, 0); + } + return *this; + } + + Vector3& negate() + { + return multiplyScalar(-1.f); + } + + float dot(const Vector3& v) const + { + return x * v.x + y * v.y + z * v.z; + } + + float lengthSq() const + { + return x * x + y * y + z * z; + } + + float length() const + { + return Math::sqrt(lengthSq()); + } + + float lengthManhattan() const + { + return Math::abs(x) + Math::abs(y) + Math::abs(z); + } + + Vector3& normalize() + { + return divideScalar(length()); + } + + float distanceTo(const Vector3& v) const + { + return Math::sqrt(distanceToSquared(v)); + } + + float distanceToSquared(const Vector3& v) const + { + return Vector3().sub(*this, v).lengthSq(); + } + + Vector3& setLength(float l) + { + return normalize().multiplyScalar(l); + } - union { - struct { float x, y, z; }; - float xyz[3]; - }; - - Vector3() : x( 0 ), y( 0 ), z( 0 ) { } - Vector3( float xIn, float yIn, float zIn ) : x( xIn ), y( yIn ), z( zIn ) { } - explicit Vector3( float value ) : x( value ), y( value ), z( value ) { } - explicit Vector3( float* values ) : x( values[0] ), y( values[1] ), z( values[2] ) { } - - float& operator[]( const int i ) { return xyz[i]; } - const float operator[]( const int i ) const { return xyz[i]; } - - Vector3& set( float xIn, float yIn, float zIn ) { - x = xIn; - y = yIn; - z = zIn; - return *this; - } - - Vector3& copy( const Vector3& v ) { - x = v.x; - y = v.y; - z = v.z; - return *this; - } - - Vector3& add( const Vector3& a, const Vector3& b ) { - x = a.x + b.x; - y = a.y + b.y; - z = a.z + b.z; - return *this; - } - - Vector3& addSelf( const Vector3& v ) { - x += v.x; - y += v.y; - z += v.z; - return *this; - } - - Vector3& sub( const Vector3& a, const Vector3& b ) { - x = a.x - b.x; - y = a.y - b.y; - z = a.z - b.z; - return *this; - } - - Vector3& subSelf( const Vector3& v ) { - x -= v.x; - y -= v.y; - z -= v.z; - return *this; - } - - Vector3& multiplyScalar( float s ) { - x *= s; - y *= s; - z *= s; - return *this; - } - - Vector3& divideScalar( float s ) { - if ( s != 0.f ) { - x /= s; - y /= s; - z /= s; - } else { - set( 0, 0, 0 ); - } - return *this; - } - - Vector3& negate() { - return multiplyScalar( -1.f ); - } - - float dot( const Vector3& v ) const { - return x * v.x + y * v.y + z * v.z; - } - - float lengthSq() const { - return x * x + y * y + z * z; - } - - float length() const { - return Math::sqrt( lengthSq() ); - } - - float lengthManhattan() const { - return Math::abs( x ) + Math::abs( y ) + Math::abs( z ); - } - - Vector3& normalize() { - return divideScalar( length() ); - } - - float distanceTo( const Vector3& v ) const { - return Math::sqrt( distanceToSquared( v ) ); - } - - float distanceToSquared( const Vector3& v ) const { - return Vector3().sub( *this, v ).lengthSq(); - } - - Vector3& setLength( float l ) { - return normalize().multiplyScalar( l ); - } - - Vector3& lerpSelf( const Vector3& v, float alpha ) { - x += ( v.x - x ) * alpha; - y += ( v.y - y ) * alpha; - z += ( v.z - z ) * alpha; - return *this; - } - - Vector3& cross( const Vector3& a, const Vector3& b ) { - x = a.y * b.z - a.z * b.y; - y = a.z * b.x - a.x * b.z; - z = a.x * b.y - a.y * b.x; - return *this; - } - - Vector3& crossSelf( const Vector3& v ) { - return cross( Vector3( *this ), v ); - } - - bool equals( const Vector3& v ) { - return ( ( v.x == x ) && ( v.y == y ) && ( v.z == z ) ); - } - - bool isZero() { - return ( lengthSq() < 0.0001f /* almostZero */ ); - } - - Vector3 clone() const { - return *this; - } + Vector3& lerpSelf(const Vector3& v, float alpha) + { + x += (v.x - x) * alpha; + y += (v.y - y) * alpha; + z += (v.z - z) * alpha; + return *this; + } + + Vector3& cross(const Vector3& a, const Vector3& b) + { + x = a.y * b.z - a.z * b.y; + y = a.z * b.x - a.x * b.z; + z = a.x * b.y - a.y * b.x; + return *this; + } + + Vector3& crossSelf(const Vector3& v) + { + return cross(Vector3(*this), v); + } + + bool equals(const Vector3& v) + { + return ((v.x == x) && (v.y == y) && (v.z == z)); + } + + bool isZero() + { + return (lengthSq() < 0.0001f /* almostZero */); + } + + Vector3 clone() const + { + return *this; + } }; -static_assert( sizeof( Vector3 ) == sizeof( float ) * 3, "Invalid Vector3 storage size" ); +static_assert(sizeof(Vector3) == sizeof(float) * 3, "Invalid Vector3 storage size"); -inline Vector3 add( const Vector3& a, const Vector3& b ) { - return Vector3().add( a, b ); +inline Vector3 add(const Vector3& a, const Vector3& b) +{ + return Vector3().add(a, b); } -inline Vector3 sub( const Vector3& a, const Vector3& b ) { - return Vector3().sub( a, b ); +inline Vector3 sub(const Vector3& a, const Vector3& b) +{ + return Vector3().sub(a, b); } -inline float dot( const Vector3& a, const Vector3& b ) { - return a.dot( b ); +inline float dot(const Vector3& a, const Vector3& b) +{ + return a.dot(b); } -inline Vector3 cross( const Vector3& a, const Vector3& b ) { - return Vector3().cross( a, b ); +inline Vector3 cross(const Vector3& a, const Vector3& b) +{ + return Vector3().cross(a, b); } } // namespace three diff --git a/three/core/vector4.hpp b/three/core/vector4.hpp index f4460fb..2de702d 100644 --- a/three/core/vector4.hpp +++ b/three/core/vector4.hpp @@ -9,155 +9,187 @@ namespace three { -class Vector4 { +class Vector4 +{ public: + union { + struct + { + float x, y, z, w; + }; + float xyzw[4]; + }; + + Vector4() + : x(0), y(0), z(0), w(1.f) {} + Vector4(float xIn, float yIn, float zIn, float wIn = 1.f) + : x(xIn), y(yIn), z(zIn), w(wIn) {} + explicit Vector4(float value) + : x(value), y(value), z(value), w(value) {} + explicit Vector4(float* values) + : x(values[0]), y(values[1]), z(values[2]), w(values[3]) {} + + float& operator[](const int i) { return xyzw[i]; } + const float operator[](const int i) const { return xyzw[i]; } + + Vector4& set(float xIn, float yIn, float zIn, float wIn) + { + x = xIn; + y = yIn; + z = zIn; + w = wIn; + return *this; + } + + Vector4& copy(const Vector3& v) + { + x = v.x; + y = v.y; + z = v.z; + w = 1; + return *this; + } + + Vector4& copy(const Vector4& v) + { + x = v.x; + y = v.y; + z = v.z; + w = v.w; + return *this; + } + + Vector4& add(const Vector4& a, const Vector4& b) + { + x = a.x + b.x; + y = a.y + b.y; + z = a.z + b.z; + w = a.w + b.w; + return *this; + } + + Vector4& addSelf(const Vector4& v) + { + x += v.x; + y += v.y; + z += v.z; + w += v.w; + return *this; + } + + Vector4& sub(const Vector4& a, const Vector4& b) + { + x = a.x - b.x; + y = a.y - b.y; + z = a.z - b.z; + w = a.w - b.w; + return *this; + } + + Vector4& subSelf(const Vector4& v) + { + x -= v.x; + y -= v.y; + z -= v.z; + w -= v.w; + return *this; + } + + Vector4& multiplyScalar(float s) + { + x *= s; + y *= s; + z *= s; + w *= s; + return *this; + } + + Vector4& divideScalar(float s) + { + if (s != 0.f) + { + return multiplyScalar(1.f / s); + } + else + { + return set(0, 0, 0, 1); + } + } + + Vector4& negate() + { + return multiplyScalar(-1.f); + } + + float dot(const Vector4& v) const + { + return x * v.x + y * v.y + z * v.z + w + v.w; + } + + float lengthSq() const + { + return dot(*this); + } + + float length() const + { + return Math::sqrt(lengthSq()); + } + + Vector4& normalize() + { + return divideScalar(length()); + } - union { - struct { float x, y, z, w; }; - float xyzw[4]; - }; - - Vector4() : x( 0 ), y( 0 ), z( 0 ), w( 1.f ) { } - Vector4( float xIn, float yIn, float zIn, float wIn = 1.f ) : x( xIn ), y( yIn ), z( zIn ), w( wIn ) { } - explicit Vector4( float value ) : x( value ), y( value ), z( value ), w( value ) { } - explicit Vector4( float* values ) : x( values[0] ), y( values[1] ), z( values[2] ), w( values[3] ) { } - - float& operator[]( const int i ) { return xyzw[i]; } - const float operator[]( const int i ) const { return xyzw[i]; } - - Vector4& set( float xIn, float yIn, float zIn, float wIn ) { - x = xIn; - y = yIn; - z = zIn; - w = wIn; - return *this; - } - - Vector4& copy( const Vector3& v ) { - x = v.x; - y = v.y; - z = v.z; - w = 1; - return *this; - } - - Vector4& copy( const Vector4& v ) { - x = v.x; - y = v.y; - z = v.z; - w = v.w; - return *this; - } - - Vector4& add( const Vector4& a, const Vector4& b ) { - x = a.x + b.x; - y = a.y + b.y; - z = a.z + b.z; - w = a.w + b.w; - return *this; - } - - Vector4& addSelf( const Vector4& v ) { - x += v.x; - y += v.y; - z += v.z; - w += v.w; - return *this; - } - - Vector4& sub( const Vector4& a, const Vector4& b ) { - x = a.x - b.x; - y = a.y - b.y; - z = a.z - b.z; - w = a.w - b.w; - return *this; - } - - Vector4& subSelf( const Vector4& v ) { - x -= v.x; - y -= v.y; - z -= v.z; - w -= v.w; - return *this; - } - - Vector4& multiplyScalar( float s ) { - x *= s; - y *= s; - z *= s; - w *= s; - return *this; - } - - Vector4& divideScalar( float s ) { - if ( s != 0.f ) { - return multiplyScalar( 1.f / s ); - } else { - return set( 0, 0, 0, 1 ); - } - } - - Vector4& negate() { - return multiplyScalar( -1.f ); - } - - float dot( const Vector4& v ) const { - return x * v.x + y * v.y + z * v.z + w + v.w; - } - - float lengthSq() const { - return dot( *this ); - } - - float length() const { - return Math::sqrt( lengthSq() ); - } - - Vector4& normalize() { - return divideScalar( length() ); - } - - Vector4& setLength( float l ) { - return normalize().multiplyScalar( l ); - } - - Vector4& lerpSelf( const Vector4& v, float alpha ) { - x += ( v.x - x ) * alpha; - y += ( v.y - y ) * alpha; - z += ( v.z - z ) * alpha; - w += ( v.w - w ) * alpha; - return *this; - } - - bool equals( const Vector4& v ) { - return ( ( v.x == x ) && ( v.y == y ) && ( v.z == z ) ); - } - - Vector4 clone() const { - return *this; - } - - Vector4& setAxisAngleFromQuaternion( const Quaternion& q ) { - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - // q is assumed to be normalized - w = 2 * Math::acos( q.w ); - - auto s = Math::sqrt( 1.f - q.w * q.w ); - - if ( s < 0.0001f ) { - x = 1; - y = 0; - z = 0; - } else { - x = q.x / s; - y = q.y / s; - z = q.z / s; - } - return *this; - } + Vector4& setLength(float l) + { + return normalize().multiplyScalar(l); + } + + Vector4& lerpSelf(const Vector4& v, float alpha) + { + x += (v.x - x) * alpha; + y += (v.y - y) * alpha; + z += (v.z - z) * alpha; + w += (v.w - w) * alpha; + return *this; + } + + bool equals(const Vector4& v) + { + return ((v.x == x) && (v.y == y) && (v.z == z)); + } + + Vector4 clone() const + { + return *this; + } + + Vector4& setAxisAngleFromQuaternion(const Quaternion& q) + { + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + // q is assumed to be normalized + w = 2 * Math::acos(q.w); + + auto s = Math::sqrt(1.f - q.w * q.w); + + if (s < 0.0001f) + { + x = 1; + y = 0; + z = 0; + } + else + { + x = q.x / s; + y = q.y / s; + z = q.z / s; + } + return *this; + } }; -static_assert( sizeof( Vector4 ) == sizeof( float ) * 4, "Invalid Vector4 storage size" ); +static_assert(sizeof(Vector4) == sizeof(float) * 4, "Invalid Vector4 storage size"); } // namespace three diff --git a/three/extras/anim.hpp b/three/extras/anim.hpp index 6c2150b..400d6b7 100644 --- a/three/extras/anim.hpp +++ b/three/extras/anim.hpp @@ -6,17 +6,17 @@ namespace three { namespace anim { -typedef std::function Update; -typedef std::function Render; + typedef std::function Update; + typedef std::function Render; -THREE_DECL void gameLoop( Update update, float frameRate = 60 ); -THREE_DECL void gameLoop( Update update, Render render, float frameRate = 60 ); + THREE_DECL void gameLoop(Update update, float frameRate = 60); + THREE_DECL void gameLoop(Update update, Render render, float frameRate = 60); } // namespace anim } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_ANIM_HPP \ No newline at end of file diff --git a/three/extras/events.hpp b/three/extras/events.hpp index 6c480fb..68faeb9 100644 --- a/three/extras/events.hpp +++ b/three/extras/events.hpp @@ -6,56 +6,60 @@ namespace three { namespace events { -enum EventType { - KeyDownEvent = 0, - KeyUpEvent, - MouseDownEvent, - MouseUpEvent, - MouseMoveEvent, - MouseScrollEvent, - ResizeEvent, - QuitEvent -}; + enum EventType { + KeyDownEvent = 0, + KeyUpEvent, + MouseDownEvent, + MouseUpEvent, + MouseMoveEvent, + MouseScrollEvent, + ResizeEvent, + QuitEvent + }; -enum MouseButtonType { - LeftMouseButton = 0, - MiddleMouseButton, - RightMouseButton, - ScrollMouseButton -}; + enum MouseButtonType { + LeftMouseButton = 0, + MiddleMouseButton, + RightMouseButton, + ScrollMouseButton + }; -struct KeyboardEvent { - char type; - char state; -}; + struct KeyboardEvent + { + char type; + char state; + }; } -class EventHandler { +class EventHandler +{ public: - THREE_DECL static EventHandler& instance(); + THREE_DECL static EventHandler& instance(); - THREE_DECL EventKey addEventListener( EventType, EventListener ) = 0; - THREE_DECL void removeEventListener( EventKey ) = 0; - THREE_DECL void clearEventListeners() = 0; - THREE_DECL void processEvents() = 0; + THREE_DECL EventKey addEventListener(EventType, EventListener) = 0; + THREE_DECL void removeEventListener(EventKey) = 0; + THREE_DECL void clearEventListeners() = 0; + THREE_DECL void processEvents() = 0; }; ///////////////////////////////////////////////////////////////////////// -class ScopedEventListener : public NonCopyable { +class ScopedEventListener : public NonCopyable +{ public: - THREE_DECL ScopedEventListener( EventType, EventListener ); - THREE_DECL ~ScopedEventListener(); + THREE_DECL ScopedEventListener(EventType, EventListener); + THREE_DECL ~ScopedEventListener(); + private: - EventKey eventKey; + EventKey eventKey; }; } // namespace sdl } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_SDL_HPP \ No newline at end of file diff --git a/three/extras/geometries/cube_geometry.hpp b/three/extras/geometries/cube_geometry.hpp index f81e050..9b033fa 100644 --- a/three/extras/geometries/cube_geometry.hpp +++ b/three/extras/geometries/cube_geometry.hpp @@ -6,167 +6,186 @@ namespace three { -class CubeGeometry : public Geometry { +class CubeGeometry : public Geometry +{ public: - - struct Sides { - Sides() - : px( true ), nx( true ), - py( true ), ny( true ), - pz( true ), nz( true ) { } - bool px, nx, py, ny, pz, nz; - }; - - typedef std::shared_ptr Ptr; - - static Ptr create( float width, - float height, - float depth, - int segmentsWidth = 1, - int segmentsHeight = 1, - int segmentsDepth = 1, - std::vector materials = std::vector(), - Sides sides = Sides() ) { - - auto geometry = make_shared(); - geometry->initialize( width, - height, - depth, - segmentsWidth, - segmentsHeight, - segmentsDepth, - materials, - sides ); - - return geometry; - } + struct Sides + { + Sides() + : px(true), nx(true), py(true), ny(true), pz(true), nz(true) {} + bool px, nx, py, ny, pz, nz; + }; + + typedef std::shared_ptr Ptr; + + static Ptr create(float width, + float height, + float depth, + int segmentsWidth = 1, + int segmentsHeight = 1, + int segmentsDepth = 1, + std::vector materials = std::vector(), + Sides sides = Sides()) + { + + auto geometry = make_shared(); + geometry->initialize(width, + height, + depth, + segmentsWidth, + segmentsHeight, + segmentsDepth, + materials, + sides); + + return geometry; + } protected: - - enum Side { X = 0, Y = 1, Z = 2 }; - - CubeGeometry() : Geometry() { } - - void initialize( float width, - float height, - float depth, - int segmentsWidth, - int segmentsHeight, - int segmentsDepth, - std::vector materials, - Sides sides ) { - - auto width_half = width / 2; - auto height_half = height / 2; - auto depth_half = depth / 2; - - int mpx = -1, mpy = -1, mpz = -1, mnx = -1, mny = -1, mnz = -1; - - if ( !materials.empty() ) { - - if ( materials.size() > 1 ) { - this->materials = materials; - } else { - this->materials.clear(); - for ( int i = 0; i < 6; i ++ ) { - this->materials.push_back( materials[0] ); + enum Side { X = 0, + Y = 1, + Z = 2 }; + + CubeGeometry() + : Geometry() {} + + void initialize(float width, + float height, + float depth, + int segmentsWidth, + int segmentsHeight, + int segmentsDepth, + std::vector materials, + Sides sides) + { + + auto width_half = width / 2; + auto height_half = height / 2; + auto depth_half = depth / 2; + + int mpx = -1, mpy = -1, mpz = -1, mnx = -1, mny = -1, mnz = -1; + + if (!materials.empty()) + { + + if (materials.size() > 1) + { + this->materials = materials; + } + else + { + this->materials.clear(); + for (int i = 0; i < 6; i++) + { + this->materials.push_back(materials[0]); + } + } + mpx = 0; + mnx = 1; + mpy = 2; + mny = 3; + mpz = 4; + mnz = 5; + } + else + { + this->materials.clear(); } - } - mpx = 0; mnx = 1; mpy = 2; mny = 3; mpz = 4; mnz = 5; - - } else { - this->materials.clear(); - } - - this->sides = sides; - - if ( sides.px ) buildPlane( Z, Y, - 1, - 1, depth, height, width_half, mpx, segmentsWidth, segmentsHeight, segmentsDepth ); // px - if ( sides.nx ) buildPlane( Z, Y, 1, - 1, depth, height, -width_half, mnx, segmentsWidth, segmentsHeight, segmentsDepth ); // nx - if ( sides.py ) buildPlane( X, Z, 1, 1, width, depth, height_half, mpy, segmentsWidth, segmentsHeight, segmentsDepth ); // py - if ( sides.ny ) buildPlane( X, Z, 1, - 1, width, depth, -height_half, mny, segmentsWidth, segmentsHeight, segmentsDepth ); // ny - if ( sides.pz ) buildPlane( X, Y, 1, - 1, width, height, depth_half, mpz, segmentsWidth, segmentsHeight, segmentsDepth ); // pz - if ( sides.nz ) buildPlane( X, Y, - 1, - 1, width, height, -depth_half, mnz, segmentsWidth, segmentsHeight, segmentsDepth ); // nz - - computeCentroids(); - mergeVertices(); - } - - void buildPlane( Side u, Side v, - float udir, float vdir, - float width, float height, float depth, - int material, - int segmentsWidth, int segmentsHeight, int segmentsDepth ) { - - int gridX = segmentsWidth; - int gridY = segmentsHeight; - - const float width_half = width / 2; - const float height_half = height / 2; - int offset = (int)vertices.size(); + this->sides = sides; - Side w = X; + if (sides.px) buildPlane(Z, Y, -1, -1, depth, height, width_half, mpx, segmentsWidth, segmentsHeight, segmentsDepth); // px + if (sides.nx) buildPlane(Z, Y, 1, -1, depth, height, -width_half, mnx, segmentsWidth, segmentsHeight, segmentsDepth); // nx + if (sides.py) buildPlane(X, Z, 1, 1, width, depth, height_half, mpy, segmentsWidth, segmentsHeight, segmentsDepth); // py + if (sides.ny) buildPlane(X, Z, 1, -1, width, depth, -height_half, mny, segmentsWidth, segmentsHeight, segmentsDepth); // ny + if (sides.pz) buildPlane(X, Y, 1, -1, width, height, depth_half, mpz, segmentsWidth, segmentsHeight, segmentsDepth); // pz + if (sides.nz) buildPlane(X, Y, -1, -1, width, height, -depth_half, mnz, segmentsWidth, segmentsHeight, segmentsDepth); // nz - if ( ( u == X && v == Y ) || ( u == Y && v == X ) ) { - w = Z; - } else if ( ( u == X && v == Z ) || ( u == Z && v == X ) ) { - w = Y; - gridY = segmentsDepth; - } else if ( ( u == Z && v == Y ) || ( u == Y && v == Z ) ) { - w = X; - gridX = segmentsDepth; + computeCentroids(); + mergeVertices(); } - const auto gridX1 = gridX + 1; - const auto gridY1 = gridY + 1; - const auto segment_width = width / gridX; - const auto segment_height = height / gridY; - - Vector3 normal; - normal[ w ] = depth > 0 ? 1.f : -1.f; + void buildPlane(Side u, Side v, + float udir, float vdir, + float width, float height, float depth, + int material, + int segmentsWidth, int segmentsHeight, int segmentsDepth) + { - for ( int iy = 0; iy < gridY1; iy ++ ) { - for ( int ix = 0; ix < gridX1; ix ++ ) { - - Vertex vertex; - vertex[ u ] = ( ix * segment_width - width_half ) * udir; - vertex[ v ] = ( iy * segment_height - height_half ) * vdir; - vertex[ w ] = depth; - vertices.push_back( vertex ); - - } - } + int gridX = segmentsWidth; + int gridY = segmentsHeight; - for ( int iy = 0; iy < gridY; iy++ ) { - for ( int ix = 0; ix < gridX; ix++ ) { + const float width_half = width / 2; + const float height_half = height / 2; - const auto a = ix + gridX1 * iy; - const auto b = ix + gridX1 * ( iy + 1 ); - const auto c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - const auto d = ( ix + 1 ) + gridX1 * iy; + int offset = (int)vertices.size(); - Face4 face( a + offset, b + offset, c + offset, d + offset ); - face.normal.copy( normal ); - face.vertexNormals.fill( normal ); - face.materialIndex = material; - faces.push_back( face ); + Side w = X; - std::array uvs = { - UV( (float)ix / gridX, 1.f - iy / gridY ), - UV( (float)ix / gridX, 1.f - ( iy + 1 ) / gridY ), - UV( ( (float)ix + 1 ) / gridX, 1.f - ( iy + 1 ) / gridY ), - UV( ( (float)ix + 1 ) / gridX, 1.f - iy / gridY ) - }; - faceVertexUvs[ 0 ].push_back( std::move( uvs ) ); + if ((u == X && v == Y) || (u == Y && v == X)) + { + w = Z; + } + else if ((u == X && v == Z) || (u == Z && v == X)) + { + w = Y; + gridY = segmentsDepth; + } + else if ((u == Z && v == Y) || (u == Y && v == Z)) + { + w = X; + gridX = segmentsDepth; + } - } + const auto gridX1 = gridX + 1; + const auto gridY1 = gridY + 1; + const auto segment_width = width / gridX; + const auto segment_height = height / gridY; + + Vector3 normal; + normal[w] = depth > 0 ? 1.f : -1.f; + + for (int iy = 0; iy < gridY1; iy++) + { + for (int ix = 0; ix < gridX1; ix++) + { + + Vertex vertex; + vertex[u] = (ix * segment_width - width_half) * udir; + vertex[v] = (iy * segment_height - height_half) * vdir; + vertex[w] = depth; + vertices.push_back(vertex); + } + } + for (int iy = 0; iy < gridY; iy++) + { + for (int ix = 0; ix < gridX; ix++) + { + + const auto a = ix + gridX1 * iy; + const auto b = ix + gridX1 * (iy + 1); + const auto c = (ix + 1) + gridX1 * (iy + 1); + const auto d = (ix + 1) + gridX1 * iy; + + Face4 face(a + offset, b + offset, c + offset, d + offset); + face.normal.copy(normal); + face.vertexNormals.fill(normal); + face.materialIndex = material; + faces.push_back(face); + + std::array uvs = { + UV((float)ix / gridX, 1.f - iy / gridY), + UV((float)ix / gridX, 1.f - (iy + 1) / gridY), + UV(((float)ix + 1) / gridX, 1.f - (iy + 1) / gridY), + UV(((float)ix + 1) / gridX, 1.f - iy / gridY) + }; + faceVertexUvs[0].push_back(std::move(uvs)); + } + } } - } - - Sides sides; - + Sides sides; }; } // namespace three diff --git a/three/extras/geometries/impl/text_2d_geometry.ipp b/three/extras/geometries/impl/text_2d_geometry.ipp index ae178fb..96ee78b 100644 --- a/three/extras/geometries/impl/text_2d_geometry.ipp +++ b/three/extras/geometries/impl/text_2d_geometry.ipp @@ -7,51 +7,53 @@ namespace three { -Text2DGeometry::Ptr Text2DGeometry::create( const std::string& text, - const Font::Ptr& font ) { +Text2DGeometry::Ptr Text2DGeometry::create(const std::string& text, + const Font::Ptr& font) +{ - auto geometry = three::make_shared( text, font ); - geometry->update(); + auto geometry = three::make_shared(text, font); + geometry->update(); - return geometry; + return geometry; } ///////////////////////////////////////////////////////////////////////// -Text2DGeometry::Text2DGeometry( const std::string& text, - const Font::Ptr& font ) - : Geometry(), text( text ), font( font ) { } +Text2DGeometry::Text2DGeometry(const std::string& text, + const Font::Ptr& font) + : Geometry(), text(text), font(font) {} #ifdef TODO_THREE_DYNAMIC_GEOMETRY -void Text2DGeometry::update( const std::string& text ) { +void Text2DGeometry::update(const std::string& text) +{ - if ( this->text == text ) - return; + if (this->text == text) + return; - this->text = text; - - update(); + this->text = text; + update(); } #endif -void Text2DGeometry::update() { - - if ( !font ) { - console().warn( "Text2DGeometry: Invalid font" ); - return; - } +void Text2DGeometry::update() +{ - font->generate( text, - vertices, - faces, - faceVertexUvs[ 0 ] ); + if (!font) + { + console().warn("Text2DGeometry: Invalid font"); + return; + } - computeCentroids(); + font->generate(text, + vertices, + faces, + faceVertexUvs[0]); - verticesNeedUpdate = true; - uvsNeedUpdate = true; + computeCentroids(); + verticesNeedUpdate = true; + uvsNeedUpdate = true; } } // namespace three diff --git a/three/extras/geometries/plane_geometry.hpp b/three/extras/geometries/plane_geometry.hpp index c1d7597..3e9681a 100644 --- a/three/extras/geometries/plane_geometry.hpp +++ b/three/extras/geometries/plane_geometry.hpp @@ -6,89 +6,89 @@ namespace three { -class PlaneGeometry : public Geometry { +class PlaneGeometry : public Geometry +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(float width, + float height, + int segmentsWidth = 1, + int segmentsHeight = 1) + { - static Ptr create( float width, - float height, - int segmentsWidth = 1, - int segmentsHeight = 1 ) { - - auto geometry = make_shared(); - geometry->initialize( width, - height, - segmentsWidth, - segmentsHeight ); - - return geometry; - } - -protected: - - PlaneGeometry() : Geometry() { } - - void initialize( float width, - float height, - int segmentsWidth, - int segmentsHeight ) { - - const auto width_half = width / 2, - height_half = height / 2; - const auto gridX = segmentsWidth, - gridZ = segmentsHeight; - const auto gridX1 = gridX + 1, - gridZ1 = gridZ + 1; - const auto segment_width = width / gridX, - segment_height = height / gridZ; - - Vector3 normal( 0, 0, 1 ); - - for ( int iz = 0; iz < gridZ1; iz ++ ) { - - for ( int ix = 0; ix < gridX1; ix ++ ) { - - const auto x = (float)ix * segment_width - width_half; - const auto y = (float)iz * segment_height - height_half; - - vertices.push_back( Vector3( x, -y, 0 ) ); - - } + auto geometry = make_shared(); + geometry->initialize(width, + height, + segmentsWidth, + segmentsHeight); + return geometry; } - for ( int iz = 0; iz < gridZ; iz ++ ) { - - for ( int ix = 0; ix < gridX; ix ++ ) { - - const auto a = ix + gridX1 * iz; - const auto b = ix + gridX1 * ( iz + 1 ); - const auto c = ( ix + 1 ) + gridX1 * ( iz + 1 ); - const auto d = ( ix + 1 ) + gridX1 * iz; - - Face4 face( a, b, c, d ); - face.normal.copy( normal ); - face.vertexNormals.fill( normal ); - - faces.push_back( face ); - - std::array uvs = { - UV( (float)ix / gridX, 1.f - iz / gridZ ), - UV( (float)ix / gridX, 1.f - ( iz + 1 ) / gridZ ), - UV( ( (float)ix + 1 ) / gridX, 1.f - ( iz + 1 ) / gridZ ), - UV( ( (float)ix + 1 ) / gridX, 1.f - iz / gridZ ) - }; - faceVertexUvs[ 0 ].push_back( std::move( uvs ) ); - - } - +protected: + PlaneGeometry() + : Geometry() {} + + void initialize(float width, + float height, + int segmentsWidth, + int segmentsHeight) + { + + const auto width_half = width / 2, + height_half = height / 2; + const auto gridX = segmentsWidth, + gridZ = segmentsHeight; + const auto gridX1 = gridX + 1, + gridZ1 = gridZ + 1; + const auto segment_width = width / gridX, + segment_height = height / gridZ; + + Vector3 normal(0, 0, 1); + + for (int iz = 0; iz < gridZ1; iz++) + { + + for (int ix = 0; ix < gridX1; ix++) + { + + const auto x = (float)ix * segment_width - width_half; + const auto y = (float)iz * segment_height - height_half; + + vertices.push_back(Vector3(x, -y, 0)); + } + } + + for (int iz = 0; iz < gridZ; iz++) + { + + for (int ix = 0; ix < gridX; ix++) + { + + const auto a = ix + gridX1 * iz; + const auto b = ix + gridX1 * (iz + 1); + const auto c = (ix + 1) + gridX1 * (iz + 1); + const auto d = (ix + 1) + gridX1 * iz; + + Face4 face(a, b, c, d); + face.normal.copy(normal); + face.vertexNormals.fill(normal); + + faces.push_back(face); + + std::array uvs = { + UV((float)ix / gridX, 1.f - iz / gridZ), + UV((float)ix / gridX, 1.f - (iz + 1) / gridZ), + UV(((float)ix + 1) / gridX, 1.f - (iz + 1) / gridZ), + UV(((float)ix + 1) / gridX, 1.f - iz / gridZ) + }; + faceVertexUvs[0].push_back(std::move(uvs)); + } + } + + computeCentroids(); } - - computeCentroids(); - - } - }; } // namespace three diff --git a/three/extras/geometries/sphere_geometry.hpp b/three/extras/geometries/sphere_geometry.hpp index 0220f60..2af6585 100644 --- a/three/extras/geometries/sphere_geometry.hpp +++ b/three/extras/geometries/sphere_geometry.hpp @@ -8,122 +8,124 @@ namespace three { -class SphereGeometry : public Geometry { +class SphereGeometry : public Geometry +{ public: - - typedef std::shared_ptr Ptr; - - static Ptr create( float radius = 50, - float segmentsWidth = 8, - float segmentsHeight = 6, - float phiStart = 0, - float phiLength = Math::PI() * 2, - float thetaStart = 0, - float thetaLength = Math::PI() ) { - - auto geometry = make_shared(); - geometry->initialize( radius, - segmentsWidth, - segmentsHeight, - phiStart, - phiLength, - thetaStart, - thetaLength ); - return geometry; - } + typedef std::shared_ptr Ptr; + + static Ptr create(float radius = 50, + float segmentsWidth = 8, + float segmentsHeight = 6, + float phiStart = 0, + float phiLength = Math::PI() * 2, + float thetaStart = 0, + float thetaLength = Math::PI()) + { + + auto geometry = make_shared(); + geometry->initialize(radius, + segmentsWidth, + segmentsHeight, + phiStart, + phiLength, + thetaStart, + thetaLength); + return geometry; + } protected: + SphereGeometry() + : Geometry() {} - SphereGeometry() : Geometry() { } - - void initialize( float radius, - float segmentsWidth, - float segmentsHeight, - float phiStart, - float phiLength, - float thetaStart, - float thetaLength ) { - - const auto segmentsX = Math::max( 3, ( int )Math::floor( segmentsWidth ) ); - const auto segmentsY = Math::max( 2, ( int )Math::floor( segmentsHeight ) ); - - std::vector> indices; - std::vector> uvs; - - for ( int y = 0; y <= segmentsY; y ++ ) { - - std::vector indicesRow; - std::vector uvsRow; - - for ( int x = 0; x <= segmentsX; x ++ ) { - - const auto u = ( float )x / segmentsX; - const auto v = ( float )y / segmentsY; - - Vertex vertex; - vertex.x = - radius * Math::cos( phiStart + u * phiLength ) * Math::sin( thetaStart + v * thetaLength ); - vertex.y = radius * Math::cos( thetaStart + v * thetaLength ); - vertex.z = radius * Math::sin( phiStart + u * phiLength ) * Math::sin( thetaStart + v * thetaLength ); - - vertices.push_back( vertex ); + void initialize(float radius, + float segmentsWidth, + float segmentsHeight, + float phiStart, + float phiLength, + float thetaStart, + float thetaLength) + { - indicesRow.push_back( ( int )vertices.size() - 1 ); - uvsRow.push_back( UV( u, 1 - v ) ); + const auto segmentsX = Math::max(3, (int)Math::floor(segmentsWidth)); + const auto segmentsY = Math::max(2, (int)Math::floor(segmentsHeight)); - } + std::vector> indices; + std::vector> uvs; - indices.push_back( indicesRow ); - uvs.push_back( uvsRow ); + for (int y = 0; y <= segmentsY; y++) + { - } - - for ( int y = 0; y < segmentsY; y ++ ) { - - for ( int x = 0; x < segmentsX; x ++ ) { - - const auto v1 = indices[ y ][ x + 1 ]; - const auto v2 = indices[ y ][ x ]; - const auto v3 = indices[ y + 1 ][ x ]; - const auto v4 = indices[ y + 1 ][ x + 1 ]; - - const auto n1 = vertices[ v1 ].clone().normalize(); - const auto n2 = vertices[ v2 ].clone().normalize(); - const auto n3 = vertices[ v3 ].clone().normalize(); - const auto n4 = vertices[ v4 ].clone().normalize(); - - const auto& uv1 = uvs[ y ][ x + 1 ]; - const auto& uv2 = uvs[ y ][ x ]; - const auto& uv3 = uvs[ y + 1 ][ x ]; - const auto& uv4 = uvs[ y + 1 ][ x + 1 ]; + std::vector indicesRow; + std::vector uvsRow; - if ( Math::abs( vertices[ v1 ].y ) == radius ) { + for (int x = 0; x <= segmentsX; x++) + { - faces.push_back( Face3( v1, v3, v4, n1, n3, n4 ) ); - faceVertexUvs[ 0 ].push_back( toArray( uv1, uv3, uv4 ) ); + const auto u = (float)x / segmentsX; + const auto v = (float)y / segmentsY; - } else if ( Math::abs( vertices[ v3 ].y ) == radius ) { + Vertex vertex; + vertex.x = -radius * Math::cos(phiStart + u * phiLength) * Math::sin(thetaStart + v * thetaLength); + vertex.y = radius * Math::cos(thetaStart + v * thetaLength); + vertex.z = radius * Math::sin(phiStart + u * phiLength) * Math::sin(thetaStart + v * thetaLength); - faces.push_back( Face3( v1, v2, v3, n1, n2, n3 ) ); - faceVertexUvs[ 0 ].push_back( toArray( uv1, uv2, uv3 ) ); + vertices.push_back(vertex); - } else { + indicesRow.push_back((int)vertices.size() - 1); + uvsRow.push_back(UV(u, 1 - v)); + } - faces.push_back( Face4( v1, v2, v3, v4, n1, n2, n3, n4 ) ); - faceVertexUvs[ 0 ].push_back( toArray( uv1, uv2, uv3, uv4 ) ); + indices.push_back(indicesRow); + uvs.push_back(uvsRow); + } + for (int y = 0; y < segmentsY; y++) + { + + for (int x = 0; x < segmentsX; x++) + { + + const auto v1 = indices[y][x + 1]; + const auto v2 = indices[y][x]; + const auto v3 = indices[y + 1][x]; + const auto v4 = indices[y + 1][x + 1]; + + const auto n1 = vertices[v1].clone().normalize(); + const auto n2 = vertices[v2].clone().normalize(); + const auto n3 = vertices[v3].clone().normalize(); + const auto n4 = vertices[v4].clone().normalize(); + + const auto& uv1 = uvs[y][x + 1]; + const auto& uv2 = uvs[y][x]; + const auto& uv3 = uvs[y + 1][x]; + const auto& uv4 = uvs[y + 1][x + 1]; + + if (Math::abs(vertices[v1].y) == radius) + { + + faces.push_back(Face3(v1, v3, v4, n1, n3, n4)); + faceVertexUvs[0].push_back(toArray(uv1, uv3, uv4)); + } + else if (Math::abs(vertices[v3].y) == radius) + { + + faces.push_back(Face3(v1, v2, v3, n1, n2, n3)); + faceVertexUvs[0].push_back(toArray(uv1, uv2, uv3)); + } + else + { + + faces.push_back(Face4(v1, v2, v3, v4, n1, n2, n3, n4)); + faceVertexUvs[0].push_back(toArray(uv1, uv2, uv3, uv4)); + } + } } - } + computeCentroids(); + computeFaceNormals(); + boundingSphere.radius = radius; } - - computeCentroids(); - computeFaceNormals(); - - boundingSphere.radius = radius; - - } - }; } // namespace three diff --git a/three/extras/geometries/text_2d_geometry.hpp b/three/extras/geometries/text_2d_geometry.hpp index 93ebb0f..d36b329 100644 --- a/three/extras/geometries/text_2d_geometry.hpp +++ b/three/extras/geometries/text_2d_geometry.hpp @@ -7,34 +7,32 @@ namespace three { -class Text2DGeometry : public Geometry { +class Text2DGeometry : public Geometry +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; - - THREE_DECL static Ptr create( const std::string& text, - const Font::Ptr& font ); + THREE_DECL static Ptr create(const std::string& text, + const Font::Ptr& font); #ifdef TODO_THREE_DYNAMIC_GEOMETRY - THREE_DECL void update( const std::string& text ); + THREE_DECL void update(const std::string& text); #endif protected: + THREE_DECL Text2DGeometry(const std::string& text, + const Font::Ptr& font); - THREE_DECL Text2DGeometry( const std::string& text, - const Font::Ptr& font ); - - THREE_DECL void update(); - - std::string text; - Font::Ptr font; + THREE_DECL void update(); + std::string text; + Font::Ptr font; }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_TEXT_2D_GEOMETRY_HPP \ No newline at end of file diff --git a/three/extras/geometries/torus_geometry.hpp b/three/extras/geometries/torus_geometry.hpp index b936a59..9148579 100644 --- a/three/extras/geometries/torus_geometry.hpp +++ b/three/extras/geometries/torus_geometry.hpp @@ -8,92 +8,94 @@ namespace three { -class TorusGeometry : public Geometry { +class TorusGeometry : public Geometry +{ public: - - typedef std::shared_ptr Ptr; - - static Ptr create( float radius = 50, - float tube = 40, - int segmentsR = 8, - int segmentsT = 6, - float arc = Math::PI() * 2 ) { - - auto geometry = make_shared(); - geometry->initialize( radius, - tube, - segmentsR, - segmentsT, - arc ); - return geometry; - } + typedef std::shared_ptr Ptr; + + static Ptr create(float radius = 50, + float tube = 40, + int segmentsR = 8, + int segmentsT = 6, + float arc = Math::PI() * 2) + { + + auto geometry = make_shared(); + geometry->initialize(radius, + tube, + segmentsR, + segmentsT, + arc); + return geometry; + } protected: + TorusGeometry() + : Geometry() {} - TorusGeometry() : Geometry() { } - - void initialize( float radius, - float tube, - int segmentsR, - int segmentsT, - float arc ) { + void initialize(float radius, + float tube, + int segmentsR, + int segmentsT, + float arc) + { - Vector3 center; + Vector3 center; - std::vector tmpUvs; - std::vector tmpNormals; + std::vector tmpUvs; + std::vector tmpNormals; - for ( int j = 0; j <= segmentsR; j++ ) { + for (int j = 0; j <= segmentsR; j++) + { - for ( int i = 0; i <= segmentsT; i++ ) { + for (int i = 0; i <= segmentsT; i++) + { - const auto u = (float)i / segmentsT * arc; - const auto v = (float)j / segmentsR * Math::PI() * 2; + const auto u = (float)i / segmentsT * arc; + const auto v = (float)j / segmentsR * Math::PI() * 2; - center.x = radius * Math::cos( u ); - center.y = radius * Math::sin( u ); + center.x = radius * Math::cos(u); + center.y = radius * Math::sin(u); - Vector3 vertex; - vertex.x = ( radius + tube * Math::cos( v ) ) * Math::cos( u ); - vertex.y = ( radius + tube * Math::cos( v ) ) * Math::sin( u ); - vertex.z = tube * Math::sin( v ); + Vector3 vertex; + vertex.x = (radius + tube * Math::cos(v)) * Math::cos(u); + vertex.y = (radius + tube * Math::cos(v)) * Math::sin(u); + vertex.z = tube * Math::sin(v); - vertices.push_back( vertex ); + vertices.push_back(vertex); - tmpUvs.push_back( UV( (float)i / segmentsT, (float)j / segmentsR ) ); - tmpNormals.push_back( vertex.clone().subSelf( center ).normalize() ); - - } - } + tmpUvs.push_back(UV((float)i / segmentsT, (float)j / segmentsR)); + tmpNormals.push_back(vertex.clone().subSelf(center).normalize()); + } + } - for ( int j = 1; j <= segmentsR; j ++ ) { + for (int j = 1; j <= segmentsR; j++) + { - for ( int i = 1; i <= segmentsT; i ++ ) { + for (int i = 1; i <= segmentsT; i++) + { - const auto a = ( segmentsT + 1 ) * j + i - 1; - const auto b = ( segmentsT + 1 ) * ( j - 1 ) + i - 1; - const auto c = ( segmentsT + 1 ) * ( j - 1 ) + i; - const auto d = ( segmentsT + 1 ) * j + i; + const auto a = (segmentsT + 1) * j + i - 1; + const auto b = (segmentsT + 1) * (j - 1) + i - 1; + const auto c = (segmentsT + 1) * (j - 1) + i; + const auto d = (segmentsT + 1) * j + i; - Face4 face( a, b, c, d, tmpNormals[ a ], tmpNormals[ b ], tmpNormals[ c ], tmpNormals[ d ] ); - face.normal.addSelf( tmpNormals[ a ] ); - face.normal.addSelf( tmpNormals[ b ] ); - face.normal.addSelf( tmpNormals[ c ] ); - face.normal.addSelf( tmpNormals[ d ] ); - face.normal.normalize(); + Face4 face(a, b, c, d, tmpNormals[a], tmpNormals[b], tmpNormals[c], tmpNormals[d]); + face.normal.addSelf(tmpNormals[a]); + face.normal.addSelf(tmpNormals[b]); + face.normal.addSelf(tmpNormals[c]); + face.normal.addSelf(tmpNormals[d]); + face.normal.normalize(); - faces.push_back( face ); + faces.push_back(face); - faceVertexUvs[ 0 ].push_back( toArray( tmpUvs[ a ], tmpUvs[ b ], tmpUvs[ c ], tmpUvs[ d ] ) ); - } + faceVertexUvs[0].push_back(toArray(tmpUvs[a], tmpUvs[b], tmpUvs[c], tmpUvs[d])); + } + } + computeCentroids(); } - - computeCentroids(); - - } - }; } // namespace three diff --git a/three/extras/geometry_utils.hpp b/three/extras/geometry_utils.hpp index 0f3e927..eeddcf8 100644 --- a/three/extras/geometry_utils.hpp +++ b/three/extras/geometry_utils.hpp @@ -6,135 +6,139 @@ namespace three { -class GeometryUtils { +class GeometryUtils +{ public: + static void merge(Geometry& geometry1, Object3D& object2) + { - static void merge( Geometry& geometry1, Object3D& object2 ) { + if (object2.type() == THREE::Mesh) + { - if ( object2.type() == THREE::Mesh ) { + if (object2.matrixAutoUpdate) + object2.updateMatrix(); - if ( object2.matrixAutoUpdate ) - object2.updateMatrix(); + Matrix4 matrix, matrixRotation; - Matrix4 matrix, matrixRotation; + matrix = object2.matrix; + matrixRotation.extractRotation(matrix); //, object2.scale ); - matrix = object2.matrix; - matrixRotation.extractRotation( matrix );//, object2.scale ); - - merge( geometry1, *object2.geometry, &matrix, &matrixRotation ); - - } else { - - merge( geometry1, *object2.geometry ); + merge(geometry1, *object2.geometry, &matrix, &matrixRotation); + } + else + { + merge(geometry1, *object2.geometry); + } } - } + static void merge(Geometry& geometry1, + Geometry& geometry2, + const Matrix4* matrix = nullptr, + const Matrix4* matrixRotation = nullptr) + { - static void merge( Geometry& geometry1, - Geometry& geometry2, - const Matrix4* matrix = nullptr, - const Matrix4* matrixRotation = nullptr ) { + auto vertexOffset = (int)geometry1.vertices.size(); - auto vertexOffset = (int)geometry1.vertices.size(); + auto& vertices1 = geometry1.vertices; + auto& vertices2 = geometry2.vertices; + auto& faces1 = geometry1.faces; + auto& faces2 = geometry2.faces; + auto& uvs1 = geometry1.faceVertexUvs[0]; + auto& uvs2 = geometry2.faceVertexUvs[0]; - auto& vertices1 = geometry1.vertices; - auto& vertices2 = geometry2.vertices; - auto& faces1 = geometry1.faces; - auto& faces2 = geometry2.faces; - auto& uvs1 = geometry1.faceVertexUvs[ 0 ]; - auto& uvs2 = geometry2.faceVertexUvs[ 0 ]; + std::unordered_map geo1MaterialsMap; - std::unordered_map geo1MaterialsMap; + for (int i = 0; i < (int)geometry1.materials.size(); i++) + { + const auto& id = geometry1.materials[i]->id; + geo1MaterialsMap[id] = i; + } - for ( int i = 0; i < (int)geometry1.materials.size(); i ++ ) { - const auto& id = geometry1.materials[ i ]->id; - geo1MaterialsMap[ id ] = i; - } + // vertices + concat(vertices1, vertices2); - // vertices - concat( vertices1, vertices2 ); + if (matrix) + { + std::for_each(vertices1.begin() + vertexOffset, vertices1.end(), + [&matrix](Vertex& v) { matrix->multiplyVector3(v); }); + } - if ( matrix ) { - std::for_each( vertices1.begin() + vertexOffset, vertices1.end(), - [&matrix] ( Vertex& v ) { matrix->multiplyVector3( v ); } - ); - } + // faces - // faces + for (size_t i = 0, il = faces2.size(); i < il; i++) + { - for ( size_t i = 0, il = faces2.size(); i < il; i ++ ) { + const auto& face = faces2[i]; - const auto& face = faces2[ i ]; + Face faceCopy(0, 0, 0); //, normal, color, + const auto& faceVertexNormals = face.vertexNormals; + const auto& faceVertexColors = face.vertexColors; - Face faceCopy( 0, 0, 0 );//, normal, color, - const auto& faceVertexNormals = face.vertexNormals; - const auto& faceVertexColors = face.vertexColors; + if (face.type() == THREE::Face3) + { + faceCopy = Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset); + } + else if (face.type() == THREE::Face4) + { + faceCopy = Face4(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset, face.d + vertexOffset); + } - if ( face.type() == THREE::Face3 ) { - faceCopy = Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - } else if ( face.type() == THREE::Face4 ) { - faceCopy = Face4( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset, face.d + vertexOffset ); - } + faceCopy.normal.copy(face.normal); - faceCopy.normal.copy( face.normal ); + if (matrixRotation) matrixRotation->multiplyVector3(faceCopy.normal); - if ( matrixRotation ) matrixRotation->multiplyVector3( faceCopy.normal ); + for (size_t j = 0, jl = faceVertexNormals.size(); j < jl; j++) + { - for ( size_t j = 0, jl = faceVertexNormals.size(); j < jl; j ++ ) { + auto normal = faceVertexNormals[j].clone(); - auto normal = faceVertexNormals[ j ].clone(); + if (matrixRotation) matrixRotation->multiplyVector3(normal); - if ( matrixRotation ) matrixRotation->multiplyVector3( normal ); + faceCopy.vertexNormals[j] = normal; + } - faceCopy.vertexNormals[ j ] = normal; + faceCopy.color.copy(face.color); - } + faceCopy.vertexColors = faceVertexColors; - faceCopy.color.copy( face.color ); + if (face.materialIndex != -1) + { - faceCopy.vertexColors = faceVertexColors; + auto material2 = geometry2.materials[face.materialIndex]; + auto materialId2 = material2->id; + int materialIndex = 0; - if ( face.materialIndex != -1 ) { + auto materialIndexIt = geo1MaterialsMap.find(materialId2); + if (materialIndexIt == geo1MaterialsMap.end()) + { - auto material2 = geometry2.materials[ face.materialIndex ]; - auto materialId2 = material2->id; - int materialIndex = 0; + materialIndex = (int)geometry1.materials.size(); + geo1MaterialsMap[materialId2] = materialIndex; - auto materialIndexIt = geo1MaterialsMap.find( materialId2 ); - if ( materialIndexIt == geo1MaterialsMap.end() ) { + geometry1.materials.push_back(material2); + } + else + { + materialIndex = materialIndexIt->second; + } - materialIndex = (int)geometry1.materials.size(); - geo1MaterialsMap[ materialId2 ] = materialIndex; + faceCopy.materialIndex = materialIndex; + } - geometry1.materials.push_back( material2 ); + faceCopy.centroid.copy(face.centroid); + if (matrix) matrix->multiplyVector3(faceCopy.centroid); - } else { - materialIndex = materialIndexIt->second; + faces1.push_back(faceCopy); } - faceCopy.materialIndex = materialIndex; - - } - - faceCopy.centroid.copy( face.centroid ); - if ( matrix ) matrix->multiplyVector3( faceCopy.centroid ); - - faces1.push_back( faceCopy ); + // uvs + concat(uvs1, uvs2); } - // uvs - - concat( uvs1, uvs2 ); - - } - }; // GeometryUtils } // namespace three #endif // THREE_GEOMETRY_UTILS_HPP - - - diff --git a/three/extras/glew.hpp b/three/extras/glew.hpp index 8c6edd7..ce24ba9 100644 --- a/three/extras/glew.hpp +++ b/three/extras/glew.hpp @@ -7,19 +7,21 @@ namespace three { namespace glew { -inline bool init( RendererParameters& parameters ) { + inline bool init(RendererParameters& parameters) + { - auto err = glewInit(); + auto err = glewInit(); - if ( GLEW_OK != err ) { - console().error() << "Error initializing glew: " << glewGetErrorString( err ); - return false; - } + if (GLEW_OK != err) + { + console().error() << "Error initializing glew: " << glewGetErrorString(err); + return false; + } - console().log() << "GLEW initialized"; + console().log() << "GLEW initialized"; - return true; -} + return true; + } } // namespace glew } // namespace three diff --git a/three/extras/image_utils.hpp b/three/extras/image_utils.hpp index 8e5b607..b4e919a 100644 --- a/three/extras/image_utils.hpp +++ b/three/extras/image_utils.hpp @@ -7,36 +7,32 @@ namespace three { -class ImageUtils { +class ImageUtils +{ public: + THREE_DECL static Texture::Ptr loadTexture( + const std::string& url + //,THREE::Mapping mapping = THREE::UVMapping + ); - THREE_DECL static Texture::Ptr loadTexture( - const std::string& url - //,THREE::Mapping mapping = THREE::UVMapping - ); + THREE_DECL static Texture::Ptr loadCompressedTexture( + const std::string& url, + THREE::Mapping mapping = THREE::UVMapping); - THREE_DECL static Texture::Ptr loadCompressedTexture( - const std::string& url, - THREE::Mapping mapping = THREE::UVMapping - ); - - THREE_DECL static Texture::Ptr generateDataTexture( - int width, - int height, - Color color - ); + THREE_DECL static Texture::Ptr generateDataTexture( + int width, + int height, + Color color); #ifdef TODO_LOAD_TEXTURE_CUBE - THREE_DECL static Texture::Ptr loadTextureCube( - std::array array, - THREE::Mapping mapping = THREE::UVMapping - ); + THREE_DECL static Texture::Ptr loadTextureCube( + std::array array, + THREE::Mapping mapping = THREE::UVMapping); - THREE_DECL static Texture::Ptr loadCompressedTextureCube( - std::array array, - THREE::Mapping mapping = THREE::UVMapping - ); + THREE_DECL static Texture::Ptr loadCompressedTextureCube( + std::array array, + THREE::Mapping mapping = THREE::UVMapping); #endif // TODO_LOAD_TEXTURE_CUBE @@ -45,7 +41,7 @@ class ImageUtils { } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_IMAGE_UTILS_HPP diff --git a/three/extras/impl/anim.ipp b/three/extras/impl/anim.ipp index ffc5936..dffe7ca 100644 --- a/three/extras/impl/anim.ipp +++ b/three/extras/impl/anim.ipp @@ -13,80 +13,86 @@ namespace three { namespace anim { -namespace detail { + namespace detail { -typedef std::function Callback; + typedef std::function Callback; -class ScopedTimer : public NonCopyable{ -public: + class ScopedTimer : public NonCopyable + { + public: + ScopedTimer(Clock& clock, Callback callback) + : clock(clock), startTime(clock.getElapsedTime()), callback(std::move(callback)) {} - ScopedTimer( Clock& clock, Callback callback ) - : clock( clock ), startTime( clock.getElapsedTime() ), callback ( std::move( callback ) ) { } + ~ScopedTimer() + { + if (callback) + callback(clock.getElapsedTime() - startTime); + } - ~ScopedTimer() { - if ( callback ) - callback( clock.getElapsedTime() - startTime ); - } + private: + Clock& clock; + float startTime; + Callback callback; + }; -private: - Clock& clock; - float startTime; - Callback callback; -}; + class AnimFrameRequest : public NonCopyable + { + public: + AnimFrameRequest(float frameRate = 60) + : targetDeltaTime(1.f / frameRate), lastTime(clock.getElapsedTime()) {} -class AnimFrameRequest : public NonCopyable { -public: - AnimFrameRequest( float frameRate = 60 ) - : targetDeltaTime( 1.f / frameRate ), - lastTime( clock.getElapsedTime() ) { } + Clock clock; + float targetDeltaTime; + float lastTime; - Clock clock; - float targetDeltaTime; - float lastTime; + bool operator()(const Update& update) + { - bool operator()( const Update& update ) { + detail::ScopedTimer onFrameEnd(clock, [this](float deltaTime) { + // Throttle the thread at the end of the frame + auto sleepTime = targetDeltaTime - deltaTime; + if (sleepTime > 0) + { + std::this_thread::sleep_for(std::chrono::milliseconds((int)(sleepTime * 1000))); + } + }); - detail::ScopedTimer onFrameEnd( clock, [this]( float deltaTime ) { - // Throttle the thread at the end of the frame - auto sleepTime = targetDeltaTime - deltaTime; - if ( sleepTime > 0 ) { - std::this_thread::sleep_for( std::chrono::milliseconds( ( int )( sleepTime * 1000 ) ) ); - } - } ); + sdl::processEvents(); - sdl::processEvents(); + { + auto time = clock.getElapsedTime(); + auto deltaTime = time - lastTime; + lastTime = time; - { - auto time = clock.getElapsedTime(); - auto deltaTime = time - lastTime; - lastTime = time; - - if ( !update( deltaTime ) ) - return false; - } - - sdl::swapBuffers(); + if (!update(deltaTime)) + return false; + } - return true; + sdl::swapBuffers(); - } + return true; + } -}; // AnimFrameRequest + }; // AnimFrameRequest -} // namespace detail + } // namespace detail -///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// -void gameLoop( Update update, float frameRate /*= 60*/ ) { - detail::AnimFrameRequest requestAnimFrame( frameRate ); - while ( requestAnimFrame( update ) ) ; -} + void gameLoop(Update update, float frameRate /*= 60*/) + { + detail::AnimFrameRequest requestAnimFrame(frameRate); + while (requestAnimFrame(update)) + ; + } -void gameLoop( Update update, Render render, float frameRate /*= 60*/ ) { - return gameLoop( [&]( float dt ) { - return update( dt ) && render( dt ); - }, frameRate ); -} + void gameLoop(Update update, Render render, float frameRate /*= 60*/) + { + return gameLoop([&](float dt) { + return update(dt) && render(dt); + }, + frameRate); + } } // namespace anim } // namespace three diff --git a/three/extras/impl/image_utils.ipp b/three/extras/impl/image_utils.ipp index 455c06b..9564861 100644 --- a/three/extras/impl/image_utils.ipp +++ b/three/extras/impl/image_utils.ipp @@ -12,489 +12,501 @@ namespace three { namespace detail { -struct MipMap { - std::vector data; - int width, height; -}; - -struct DDS { - DDS() : width( 0 ), height( 0 ), format( 0 ), mipmapCount( 1 ) { } - std::vector mipmaps; - int width; - int height; - int format; - int mipmapCount; -}; - -template -struct FourCC { - static const unsigned int value = (((((d << 8) | c) << 8) | b) << 8) | a; -}; - -inline DDS parseDDS( const std::vector& buffer, bool loadMipmaps ) { - - DDS dds; - - // Adapted from @toji's DDS utils - // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js - - // All values and structures referenced from: - // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ - - enum { DDS_MAGIC = 0x20534444 }; - - enum { DDSD_CAPS = 0x1, - DDSD_HEIGHT = 0x2, - DDSD_WIDTH = 0x4, - DDSD_PITCH = 0x8, - DDSD_PIXELFORMAT = 0x1000, - DDSD_MIPMAPCOUNT = 0x20000, - DDSD_LINEARSIZE = 0x80000, - DDSD_DEPTH = 0x800000 - }; - - enum { DDSCAPS_COMPLEX = 0x8, - DDSCAPS_MIPMAP = 0x400000, - DDSCAPS_TEXTURE = 0x1000 - }; - - enum { DDSCAPS2_CUBEMAP = 0x200, - DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, - DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, - DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, - DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, - DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, - DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, - DDSCAPS2_VOLUME = 0x200000 - }; - - enum { DDPF_ALPHAPIXELS = 0x1, - DDPF_ALPHA = 0x2, - DDPF_FOURCC = 0x4, - DDPF_RGB = 0x40, - DDPF_YUV = 0x200, - DDPF_LUMINANCE = 0x20000 - }; - - auto int32ToFourCC = []( int value ) -> std::string { - std::string s; - s += ( ( char )( value & 0xff ) ); - s += ( ( char )( ( value >> 8 ) & 0xff ) ); - s += ( ( char )( ( value >> 16 ) & 0xff ) ); - s += ( ( char )( ( value >> 24 ) & 0xff ) ); - return s; - }; - - const auto FOURCC_DXT1 = FourCC<'D','X','T','1'>::value; - const auto FOURCC_DXT3 = FourCC<'D','X','T','3'>::value; - const auto FOURCC_DXT5 = FourCC<'D','X','T','5'>::value; - - const auto headerLengthInt = 31; // The header length in 32 bit ints - - // Offsets into the header array - - enum { - off_magic = 0, - off_size = 1, - off_flags = 2, - off_height = 3, - off_width = 4, - off_mipmapCount = 7, - off_pfFlags = 20, - off_pfFourCC = 21 - }; - - // Parse header - - std::vector header( (const int*)buffer.data(), - (const int*)buffer.data() + headerLengthInt ); - - if ( header[ off_magic ] != DDS_MAGIC ) { - console().error( "ImageUtils.parseDDS(): Invalid magic number in DDS header" ); - return dds; - } - - if ( (header[ off_pfFlags ] & DDPF_FOURCC) != DDPF_FOURCC ) { - console().error( "ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code" ); - return dds; - } - - int blockBytes; - - const auto fourCC = header[ off_pfFourCC ]; - - switch ( fourCC ) { - - case FOURCC_DXT1: - blockBytes = 8; - dds.format = THREE::RGB_S3TC_DXT1_Format; - break; - - case FOURCC_DXT3: - blockBytes = 16; - dds.format = THREE::RGBA_S3TC_DXT3_Format; - break; - - case FOURCC_DXT5: - blockBytes = 16; - dds.format = THREE::RGBA_S3TC_DXT5_Format; - break; - - default: - - console().error() << "ImageUtils.parseDDS(): Unsupported FourCC code: " << int32ToFourCC( fourCC ); - return dds; - }; - - dds.mipmapCount = 1; - if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps ) { - dds.mipmapCount = Math::max( 1, header[ off_mipmapCount ] ); - } - - dds.width = header[ off_width ]; - dds.height = header[ off_height ]; - - auto dataOffset = header[ off_size ] + 4; + struct MipMap + { + std::vector data; + int width, height; + }; - // Extract mipmaps buffers + struct DDS + { + DDS() + : width(0), height(0), format(0), mipmapCount(1) {} + std::vector mipmaps; + int width; + int height; + int format; + int mipmapCount; + }; - auto width = dds.width; - auto height = dds.height; + template + struct FourCC + { + static const unsigned int value = (((((d << 8) | c) << 8) | b) << 8) | a; + }; - for ( int i = 0; i < dds.mipmapCount; i ++ ) { + inline DDS parseDDS(const std::vector& buffer, bool loadMipmaps) + { + + DDS dds; + + // Adapted from @toji's DDS utils + // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js + + // All values and structures referenced from: + // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ + + enum { DDS_MAGIC = 0x20534444 }; + + enum { DDSD_CAPS = 0x1, + DDSD_HEIGHT = 0x2, + DDSD_WIDTH = 0x4, + DDSD_PITCH = 0x8, + DDSD_PIXELFORMAT = 0x1000, + DDSD_MIPMAPCOUNT = 0x20000, + DDSD_LINEARSIZE = 0x80000, + DDSD_DEPTH = 0x800000 + }; + + enum { DDSCAPS_COMPLEX = 0x8, + DDSCAPS_MIPMAP = 0x400000, + DDSCAPS_TEXTURE = 0x1000 + }; + + enum { DDSCAPS2_CUBEMAP = 0x200, + DDSCAPS2_CUBEMAP_POSITIVEX = 0x400, + DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800, + DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000, + DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000, + DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000, + DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000, + DDSCAPS2_VOLUME = 0x200000 + }; + + enum { DDPF_ALPHAPIXELS = 0x1, + DDPF_ALPHA = 0x2, + DDPF_FOURCC = 0x4, + DDPF_RGB = 0x40, + DDPF_YUV = 0x200, + DDPF_LUMINANCE = 0x20000 + }; - const auto dataLength = Math::max( 4, width ) / 4 * Math::max( 4, height ) / 4 * blockBytes; - auto byteArray = std::vector(buffer.data() + dataOffset, buffer.data() + dataOffset + dataLength ); + auto int32ToFourCC = [](int value) -> std::string { + std::string s; + s += ((char)(value & 0xff)); + s += ((char)((value >> 8) & 0xff)); + s += ((char)((value >> 16) & 0xff)); + s += ((char)((value >> 24) & 0xff)); + return s; + }; + + const auto FOURCC_DXT1 = FourCC<'D', 'X', 'T', '1'>::value; + const auto FOURCC_DXT3 = FourCC<'D', 'X', 'T', '3'>::value; + const auto FOURCC_DXT5 = FourCC<'D', 'X', 'T', '5'>::value; + + const auto headerLengthInt = 31; // The header length in 32 bit ints + + // Offsets into the header array + + enum { + off_magic = 0, + off_size = 1, + off_flags = 2, + off_height = 3, + off_width = 4, + off_mipmapCount = 7, + off_pfFlags = 20, + off_pfFourCC = 21 + }; + + // Parse header + + std::vector header((const int*)buffer.data(), + (const int*)buffer.data() + headerLengthInt); + + if (header[off_magic] != DDS_MAGIC) + { + console().error("ImageUtils.parseDDS(): Invalid magic number in DDS header"); + return dds; + } + + if ((header[off_pfFlags] & DDPF_FOURCC) != DDPF_FOURCC) + { + console().error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"); + return dds; + } + + int blockBytes; + + const auto fourCC = header[off_pfFourCC]; + + switch (fourCC) + { + + case FOURCC_DXT1: + blockBytes = 8; + dds.format = THREE::RGB_S3TC_DXT1_Format; + break; + + case FOURCC_DXT3: + blockBytes = 16; + dds.format = THREE::RGBA_S3TC_DXT3_Format; + break; + + case FOURCC_DXT5: + blockBytes = 16; + dds.format = THREE::RGBA_S3TC_DXT5_Format; + break; + + default: + + console().error() << "ImageUtils.parseDDS(): Unsupported FourCC code: " << int32ToFourCC(fourCC); + return dds; + }; + + dds.mipmapCount = 1; + if (header[off_flags] & DDSD_MIPMAPCOUNT && loadMipmaps) + { + dds.mipmapCount = Math::max(1, header[off_mipmapCount]); + } + + dds.width = header[off_width]; + dds.height = header[off_height]; + + auto dataOffset = header[off_size] + 4; + + // Extract mipmaps buffers + + auto width = dds.width; + auto height = dds.height; - MipMap mipmap = { byteArray, width, height }; - dds.mipmaps.push_back( mipmap ); + for (int i = 0; i < dds.mipmapCount; i++) + { - dataOffset += dataLength; + const auto dataLength = Math::max(4, width) / 4 * Math::max(4, height) / 4 * blockBytes; + auto byteArray = std::vector(buffer.data() + dataOffset, buffer.data() + dataOffset + dataLength); - width = Math::max( width / 2, 1 ); - height = Math::max( height / 2, 1 ); + MipMap mipmap = { byteArray, width, height }; + dds.mipmaps.push_back(mipmap); - } + dataOffset += dataLength; - return dds; + width = Math::max(width / 2, 1); + height = Math::max(height / 2, 1); + } -} + return dds; + } -//#endif // TODO_LOAD_COMPRESSED_TEXTURE + //#endif // TODO_LOAD_COMPRESSED_TEXTURE #ifdef TODO_NORMAL_MAP -inline getNormalMap: function( image, depth ) { + inline getNormalMap : function(image, depth) + { - // Adapted from http://www.paulbrunt.co.uk/lab/heightnormal/ + // Adapted from http://www.paulbrunt.co.uk/lab/heightnormal/ - var cross = function( a, b ) { - return [ a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ], a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ], a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ] ]; - } + var cross = function(a, b) + { + return [ a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0] ]; + } - var subtract = function( a, b ) { - return [ a[ 0 ] - b[ 0 ], a[ 1 ] - b[ 1 ], a[ 2 ] - b[ 2 ] ]; - } + var subtract = function(a, b) + { + return [ a[0] - b[0], a[1] - b[1], a[2] - b[2] ]; + } - var normalize = function( a ) { - var l = Math::sqrt( a[ 0 ] * a[ 0 ] + a[ 1 ] * a[ 1 ] + a[ 2 ] * a[ 2 ] ); - return [ a[ 0 ] / l, a[ 1 ] / l, a[ 2 ] / l ]; - } + var normalize = function(a) + { + var l = Math::sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2]); + return [ a[0] / l, a[1] / l, a[2] / l ]; + } - depth = depth | 1; + depth = depth | 1; - var width = image.width; - var height = image.height; + var width = image.width; + var height = image.height; - var canvas = document.createElement( 'canvas' ); - canvas.width = width; - canvas.height = height; + var canvas = document.createElement('canvas'); + canvas.width = width; + canvas.height = height; - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0 ); + var context = canvas.getContext('2d'); + context.drawImage(image, 0, 0); - var data = context.getImageData( 0, 0, width, height ).data; - var imageData = context.createImageData( width, height ); - var output = imageData.data; + var data = context.getImageData(0, 0, width, height).data; + var imageData = context.createImageData(width, height); + var output = imageData.data; - for ( var x = 0; x < width; x ++ ) { + for (var x = 0; x < width; x++) + { - for ( var y = 0; y < height; y ++ ) { + for (var y = 0; y < height; y++) + { - var ly = y - 1 < 0 ? 0 : y - 1; - var uy = y + 1 > height - 1 ? height - 1 : y + 1; - var lx = x - 1 < 0 ? 0 : x - 1; - var ux = x + 1 > width - 1 ? width - 1 : x + 1; + var ly = y - 1 < 0 ? 0 : y - 1; + var uy = y + 1 > height - 1 ? height - 1 : y + 1; + var lx = x - 1 < 0 ? 0 : x - 1; + var ux = x + 1 > width - 1 ? width - 1 : x + 1; - var points = []; - var origin = [ 0, 0, data[( y * width + x ) * 4 ] / 255 * depth ]; - points.push( [ - 1, 0, data[( y * width + lx ) * 4 ] / 255 * depth ] ); - points.push( [ - 1, - 1, data[( ly * width + lx ) * 4 ] / 255 * depth ] ); - points.push( [ 0, - 1, data[( ly * width + x ) * 4 ] / 255 * depth ] ); - points.push( [ 1, - 1, data[( ly * width + ux ) * 4 ] / 255 * depth ] ); - points.push( [ 1, 0, data[( y * width + ux ) * 4 ] / 255 * depth ] ); - points.push( [ 1, 1, data[( uy * width + ux ) * 4 ] / 255 * depth ] ); - points.push( [ 0, 1, data[( uy * width + x ) * 4 ] / 255 * depth ] ); - points.push( [ - 1, 1, data[( uy * width + lx ) * 4 ] / 255 * depth ] ); + var points = []; + var origin = [ 0, 0, data[(y * width + x) * 4] / 255 * depth ]; + points.push([ -1, 0, data[(y * width + lx) * 4] / 255 * depth ]); + points.push([ -1, -1, data[(ly * width + lx) * 4] / 255 * depth ]); + points.push([ 0, -1, data[(ly * width + x) * 4] / 255 * depth ]); + points.push([ 1, -1, data[(ly * width + ux) * 4] / 255 * depth ]); + points.push([ 1, 0, data[(y * width + ux) * 4] / 255 * depth ]); + points.push([ 1, 1, data[(uy * width + ux) * 4] / 255 * depth ]); + points.push([ 0, 1, data[(uy * width + x) * 4] / 255 * depth ]); + points.push([ -1, 1, data[(uy * width + lx) * 4] / 255 * depth ]); - var normals = []; - var num_points = points.length; + var normals = []; + var num_points = points.length; - for ( var i = 0; i < num_points; i ++ ) { + for (var i = 0; i < num_points; i++) + { - var v1 = points[ i ]; - var v2 = points[( i + 1 ) % num_points ]; - v1 = subtract( v1, origin ); - v2 = subtract( v2, origin ); - normals.push( normalize( cross( v1, v2 ) ) ); + var v1 = points[i]; + var v2 = points[(i + 1) % num_points]; + v1 = subtract(v1, origin); + v2 = subtract(v2, origin); + normals.push(normalize(cross(v1, v2))); + } - } + var normal = [ 0, 0, 0 ]; - var normal = [ 0, 0, 0 ]; + for (var i = 0; i < normals.length; i++) + { - for ( var i = 0; i < normals.length; i ++ ) { + normal[0] += normals[i][0]; + normal[1] += normals[i][1]; + normal[2] += normals[i][2]; + } - normal[ 0 ] += normals[ i ][ 0 ]; - normal[ 1 ] += normals[ i ][ 1 ]; - normal[ 2 ] += normals[ i ][ 2 ]; + normal[0] /= normals.length; + normal[1] /= normals.length; + normal[2] /= normals.length; - } + var idx = (y * width + x) * 4; - normal[ 0 ] /= normals.length; - normal[ 1 ] /= normals.length; - normal[ 2 ] /= normals.length; + output[idx] = ((normal[0] + 1.0) / 2.0 * 255) | 0; + output[idx + 1] = ((normal[1] + 1.0) / 2.0 * 255) | 0; + output[idx + 2] = (normal[2] * 255) | 0; + output[idx + 3] = 255; + } + } - var idx = ( y * width + x ) * 4; - - output[ idx ] = ( ( normal[ 0 ] + 1.0 ) / 2.0 * 255 ) | 0; - output[ idx + 1 ] = ( ( normal[ 1 ] + 1.0 ) / 2.0 * 255 ) | 0; - output[ idx + 2 ] = ( normal[ 2 ] * 255 ) | 0; - output[ idx + 3 ] = 255; + context.putImageData(imageData, 0, 0); + return canvas; } - } - - context.putImageData( imageData, 0, 0 ); - - return canvas; - -} - #endif // TODO_NORMAL_MAP } // namespace detail ///////////////////////////////////////////////////////////////////////// -Texture::Ptr ImageUtils::loadTexture( const std::string& url ) { - //,THREE::Mapping mapping /*= THREE::UVMapping*/ ) { +Texture::Ptr ImageUtils::loadTexture(const std::string& url) +{ + //,THREE::Mapping mapping /*= THREE::UVMapping*/ ) { - typedef std::unique_ptr> stbi_ptr; + typedef std::unique_ptr> stbi_ptr; - int w, h, n; - stbi_ptr data( stbi_load( url.c_str(), &w, &h, &n, 0), []( unsigned char* data ) { - if ( data ) stbi_image_free( data ); - } ); + int w, h, n; + stbi_ptr data(stbi_load(url.c_str(), &w, &h, &n, 0), [](unsigned char* data) { + if (data) stbi_image_free(data); + }); - if ( !data ) { - console().error() << "three::ImageUtils::loadTexture: Error loading " << url; - return Texture::Ptr(); - } - - return Texture::create( - TextureDesc( Image(data.get(), w * h * n, w, h), - n == 3 ? THREE::RGBFormat : THREE::RGBAFormat ) - ); + if (!data) + { + console().error() << "three::ImageUtils::loadTexture: Error loading " << url; + return Texture::Ptr(); + } + return Texture::create( + TextureDesc(Image(data.get(), w * h * n, w, h), + n == 3 ? THREE::RGBFormat : THREE::RGBAFormat)); } #ifdef TODO_LOAD_COMPRESSED_TEXTURE -Texture::Ptr ImageUtils::loadCompressedTexture( const std::string& url, - THREE::Mapping mapping /*= THREE::UVMapping*/ ) { +Texture::Ptr ImageUtils::loadCompressedTexture(const std::string& url, + THREE::Mapping mapping /*= THREE::UVMapping*/) +{ - var texture = new THREE::CompressedTexture(); - texture.mapping = mapping; + var texture = new THREE::CompressedTexture(); + texture.mapping = mapping; - var request = new XMLHttpRequest(); - - request.onload = function() { - - var buffer = request.response; - var dds = THREE::ImageUtils.parseDDS( buffer, true ); + var request = new XMLHttpRequest(); - texture.format = dds.format; + request.onload = function() + { - texture.mipmaps = dds.mipmaps; - texture.image.width = dds.width; - texture.image.height = dds.height; + var buffer = request.response; + var dds = THREE::ImageUtils.parseDDS(buffer, true); - // gl.generateMipmap fails for compressed textures - // mipmaps must be embedded in the DDS file - // or texture filters must not use mipmapping + texture.format = dds.format; - texture.generateMipmaps = false; + texture.mipmaps = dds.mipmaps; + texture.image.width = dds.width; + texture.image.height = dds.height; - texture.needsUpdate = true; + // gl.generateMipmap fails for compressed textures + // mipmaps must be embedded in the DDS file + // or texture filters must not use mipmapping - if ( onLoad ) onLoad( texture ); + texture.generateMipmaps = false; - } + texture.needsUpdate = true; - request.onerror = onError; + if (onLoad) onLoad(texture); + } - request.open( 'GET', url, true ); - request.responseType = "arraybuffer"; - request.send( null ); + request.onerror = onError; - return texture; + request.open('GET', url, true); + request.responseType = "arraybuffer"; + request.send(null); + return texture; } #endif // TODO_LOAD_COMPRESSED_TEXTURE -Texture::Ptr ImageUtils::generateDataTexture( int width, int height, Color color ) { - - const auto size = width * height; - if ( size <= 0 ) { - console().error("three::ImageUtils::generateDataTexture: Texture must have positive dimensions"); - return Texture::Ptr(); - } +Texture::Ptr ImageUtils::generateDataTexture(int width, int height, Color color) +{ - std::vector data( 3 * size ); + const auto size = width * height; + if (size <= 0) + { + console().error("three::ImageUtils::generateDataTexture: Texture must have positive dimensions"); + return Texture::Ptr(); + } - const auto r = (unsigned char)Math::floor( color.r * 255 ); - const auto g = (unsigned char)Math::floor( color.g * 255 ); - const auto b = (unsigned char)Math::floor( color.b * 255 ); + std::vector data(3 * size); - for ( int i = 0; i < size; i ++ ) { - data[ i * 3 ] = r; - data[ i * 3 + 1 ] = g; - data[ i * 3 + 2 ] = b; - } + const auto r = (unsigned char)Math::floor(color.r * 255); + const auto g = (unsigned char)Math::floor(color.g * 255); + const auto b = (unsigned char)Math::floor(color.b * 255); - auto texture = Texture::create( - TextureDesc( Image(data, width, height), THREE::RGBFormat ) - ); - texture->needsUpdate = true; + for (int i = 0; i < size; i++) + { + data[i * 3] = r; + data[i * 3 + 1] = g; + data[i * 3 + 2] = b; + } - return texture; + auto texture = Texture::create( + TextureDesc(Image(data, width, height), THREE::RGBFormat)); + texture->needsUpdate = true; + return texture; } #ifdef TODO_LOAD_TEXTURE_CUBE -Texture::Ptr ImageUtils::loadTextureCube( std::array array, -THREE::Mapping mapping = THREE::UVMapping ) { +Texture::Ptr ImageUtils::loadTextureCube(std::array array, + THREE::Mapping mapping = THREE::UVMapping) +{ - var images = []; - images.loadCount = 0; + var images = []; + images.loadCount = 0; - var texture = new THREE::Texture(); - texture.image = images; - if ( mapping != = undefined ) texture.mapping = mapping; + var texture = new THREE::Texture(); + texture.image = images; + if (mapping != = undefined) texture.mapping = mapping; - // no flipping needed for cube textures + // no flipping needed for cube textures - texture.flipY = false; + texture.flipY = false; - for ( var i = 0, il = array.length; i < il; ++ i ) { + for (var i = 0, il = array.length; i < il; ++i) + { - var cubeImage = new Image(); - images[ i ] = cubeImage; + var cubeImage = new Image(); + images[i] = cubeImage; - cubeImage.onload = function() { + cubeImage.onload = function() + { - images.loadCount += 1; + images.loadCount += 1; - if ( images.loadCount == = 6 ) { + if (images.loadCount == = 6) + { - texture.needsUpdate = true; - if ( onLoad ) onLoad(); - - } - - }; + texture.needsUpdate = true; + if (onLoad) onLoad(); + } + }; - cubeImage.onerror = onError; + cubeImage.onerror = onError; - cubeImage.crossOrigin = this.crossOrigin; - cubeImage.src = array[ i ]; - - } - - return texture; + cubeImage.crossOrigin = this.crossOrigin; + cubeImage.src = array[i]; + } + return texture; } -Texture::Ptr ImageUtils::loadCompressedTextureCube( std::array array, -THREE::Mapping mapping = THREE::UVMapping ) { - - var images = []; - images.loadCount = 0; +Texture::Ptr ImageUtils::loadCompressedTextureCube(std::array array, + THREE::Mapping mapping = THREE::UVMapping) +{ - var texture = new THREE::CompressedTexture(); - texture.image = images; - if ( mapping != = undefined ) texture.mapping = mapping; + var images = []; + images.loadCount = 0; - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) + var texture = new THREE::CompressedTexture(); + texture.image = images; + if (mapping != = undefined) texture.mapping = mapping; - texture.flipY = false; + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files + texture.flipY = false; - texture.generateMipmaps = false; + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files - var generateCubeFaceCallback = function( rq, img ) { - - return function() { + texture.generateMipmaps = false; - var buffer = rq.response; - var dds = THREE::ImageUtils.parseDDS( buffer, true ); + var generateCubeFaceCallback = function(rq, img) + { - img.format = dds.format; + return function() + { - img.mipmaps = dds.mipmaps; - img.width = dds.width; - img.height = dds.height; + var buffer = rq.response; + var dds = THREE::ImageUtils.parseDDS(buffer, true); - images.loadCount += 1; + img.format = dds.format; - if ( images.loadCount == = 6 ) { + img.mipmaps = dds.mipmaps; + img.width = dds.width; + img.height = dds.height; - texture.format = dds.format; - texture.needsUpdate = true; - if ( onLoad ) onLoad(); + images.loadCount += 1; - } + if (images.loadCount == = 6) + { + texture.format = dds.format; + texture.needsUpdate = true; + if (onLoad) onLoad(); + } + } } - } + for (var i = 0, il = array.length; i < il; ++i) + { - for ( var i = 0, il = array.length; i < il; ++ i ) { + var cubeImage = {}; + images[i] = cubeImage; - var cubeImage = {}; - images[ i ] = cubeImage; + var request = new XMLHttpRequest(); - var request = new XMLHttpRequest(); - - request.onload = generateCubeFaceCallback( request, cubeImage ); - request.onerror = onError; + request.onload = generateCubeFaceCallback(request, cubeImage); + request.onerror = onError; - var url = array[ i ]; + var url = array[i]; - request.open( 'GET', url, true ); - request.responseType = "arraybuffer"; - request.send( null ); - - } - - return texture; + request.open('GET', url, true); + request.responseType = "arraybuffer"; + request.send(null); + } + return texture; } #endif diff --git a/three/extras/impl/sdl.ipp b/three/extras/impl/sdl.ipp index 00a7560..81725d8 100644 --- a/three/extras/impl/sdl.ipp +++ b/three/extras/impl/sdl.ipp @@ -15,133 +15,154 @@ namespace three { namespace sdl { -bool init( RendererParameters& parameters ) { + bool init(RendererParameters& parameters) + { - //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); + //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + //SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); - if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { - console().error() << "Error initializing SDL: " << SDL_GetError(); - return false; - } + if (SDL_Init(SDL_INIT_VIDEO) < 0) + { + console().error() << "Error initializing SDL: " << SDL_GetError(); + return false; + } - /* + /* if ( parameters.antialias ) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); } */ - console().log() << "SDL initialized"; - - int videoFlags = SDL_OPENGL | SDL_RESIZABLE; - if ( SDL_SetVideoMode( parameters.width, - parameters.height, - parameters.precision, - videoFlags ) == NULL ) { - console().error() << "Error setting SDL video mode: " << SDL_GetError(); - return false; - } - - //SDL_GL_SetSwapInterval( parameters.vsync ? 1 : 0 ); - - console().log() << "SDL video initialized"; - - SDL_WM_SetCaption( "three.cpp", NULL ); - - return true; -} + console().log() << "SDL initialized"; -bool swapBuffers() { - SDL_GL_SwapBuffers(); - return true; -} + int videoFlags = SDL_OPENGL | SDL_RESIZABLE; + if (SDL_SetVideoMode(parameters.width, + parameters.height, + parameters.precision, + videoFlags) + == NULL) + { + console().error() << "Error setting SDL video mode: " << SDL_GetError(); + return false; + } -void quit() { - SDL_Quit(); -} + //SDL_GL_SetSwapInterval( parameters.vsync ? 1 : 0 ); -///////////////////////////////////////////////////////////////////////// + console().log() << "SDL video initialized"; -namespace detail { + SDL_WM_SetCaption("three.cpp", NULL); -struct EventHandler { - static EventHandler& instance() { - static EventHandler sEventHandler; - return sEventHandler; - } - - void process() { - SDL_Event event; - while ( SDL_PollEvent( &event ) ) { - processEvent( event ); + return true; } - } - EventKey addListener( EventType eventType, EventListener eventListener ) { - int eventTypeIndex = listenerCounts[eventType]++; - listeners[ eventType ].insert( std::make_pair(eventTypeIndex, std::move(eventListener)) ); - return EventKey( eventType, eventTypeIndex ); - } - - void removeListener( EventKey eventKey ) { - auto eventTypeIt = listeners.find( eventKey.first ); - if ( eventTypeIt != listeners.end() ) { - eventTypeIt->second.erase( eventKey.second ); + bool swapBuffers() + { + SDL_GL_SwapBuffers(); + return true; } - } - void clear() { - listeners.clear(); - listenerCounts.fill( 0 ); - } - -private: - EventHandler() { listenerCounts.fill( 0 ); } - - void processEvent( const SDL_Event& event ) { - - auto eventTypeIt = listeners.find( event.type ); - if ( eventTypeIt == listeners.end() ) { - return; + void quit() + { + SDL_Quit(); } - for ( auto& listener : eventTypeIt->second ) { - listener.second( event ); + ///////////////////////////////////////////////////////////////////////// + + namespace detail { + + struct EventHandler + { + static EventHandler& instance() + { + static EventHandler sEventHandler; + return sEventHandler; + } + + void process() + { + SDL_Event event; + while (SDL_PollEvent(&event)) + { + processEvent(event); + } + } + + EventKey addListener(EventType eventType, EventListener eventListener) + { + int eventTypeIndex = listenerCounts[eventType]++; + listeners[eventType].insert(std::make_pair(eventTypeIndex, std::move(eventListener))); + return EventKey(eventType, eventTypeIndex); + } + + void removeListener(EventKey eventKey) + { + auto eventTypeIt = listeners.find(eventKey.first); + if (eventTypeIt != listeners.end()) + { + eventTypeIt->second.erase(eventKey.second); + } + } + + void clear() + { + listeners.clear(); + listenerCounts.fill(0); + } + + private: + EventHandler() { listenerCounts.fill(0); } + + void processEvent(const SDL_Event& event) + { + + auto eventTypeIt = listeners.find(event.type); + if (eventTypeIt == listeners.end()) + { + return; + } + + for (auto& listener : eventTypeIt->second) + { + listener.second(event); + } + } + + std::map> listeners; + std::array listenerCounts; + }; + + } // namespace detail + + EventKey addEventListener(EventType eventType, EventListener eventListener) + { + return detail::EventHandler::instance().addListener(eventType, std::move(eventListener)); } - } - - std::map> listeners; - std::array listenerCounts; -}; - -} // namespace detail - -EventKey addEventListener( EventType eventType, EventListener eventListener ) { - return detail::EventHandler::instance().addListener( eventType, std::move(eventListener) ); -} - -void removeEventListener( EventKey eventKey ) { - detail::EventHandler::instance().removeListener( eventKey ); -} + void removeEventListener(EventKey eventKey) + { + detail::EventHandler::instance().removeListener(eventKey); + } -void clearEventListeners() { - detail::EventHandler::instance().clear(); -} + void clearEventListeners() + { + detail::EventHandler::instance().clear(); + } -void processEvents() { - detail::EventHandler::instance().process(); -} + void processEvents() + { + detail::EventHandler::instance().process(); + } -///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// -ScopedEventListener::ScopedEventListener( EventType type, EventListener listener ) - : eventKey( addEventListener( type, std::move(listener) ) ) { } + ScopedEventListener::ScopedEventListener(EventType type, EventListener listener) + : eventKey(addEventListener(type, std::move(listener))) {} -ScopedEventListener::~ScopedEventListener() { - removeEventListener( eventKey ); -} + ScopedEventListener::~ScopedEventListener() + { + removeEventListener(eventKey); + } } // namespace sdl } // namespace three diff --git a/three/extras/impl/stats.ipp b/three/extras/impl/stats.ipp index b8215a1..9c3fb53 100644 --- a/three/extras/impl/stats.ipp +++ b/three/extras/impl/stats.ipp @@ -16,99 +16,96 @@ namespace three { namespace stats { -struct Stats::Impl : public NonCopyable { - - Impl( GLRenderer& renderer, float reportInterval = 1.f ) - : renderer(renderer), - font( Font::create( threeDataPath( "fonts/consolas.ttf" ) ) ), - material( Text2DMaterial::create( *font, Color( 0x11ff11 ) ) ), - camera( OrthographicCamera::create( -1.f, 1.f, 1.f, -1.f, -1.f, 1.f ) ), - scene( Scene::create() ), - framesSinceReport( 0 ), - fps( 60 ), - reportInterval( reportInterval ), - currentTime( 0 ), - nextReportTime( currentTime + reportInterval ) { - - } - - GLRenderer& renderer; - Font::Ptr font; - Text2DMaterial::Ptr material; - OrthographicCamera::Ptr camera; - Scene::Ptr scene; - Mesh::Ptr mesh; - - int framesSinceReport, fps; - float reportInterval, currentTime, nextReportTime; - -}; - -///////////////////////////////////////////////////////////////////////// - -Stats::Stats( GLRenderer& renderer ) : impl( new Impl( renderer ) ) { } - -Stats::~Stats() { } - -void Stats::update( float deltaTime, bool render ) { - - auto& s = *impl; - - s.currentTime += deltaTime; - - if ( s.font ) { - - auto& renderer = impl->renderer; - - ++s.framesSinceReport; - if ( s.currentTime > s.nextReportTime ) { - s.nextReportTime = s.currentTime + s.reportInterval; - s.fps = s.framesSinceReport; - s.framesSinceReport = 0; + struct Stats::Impl : public NonCopyable + { + + Impl(GLRenderer& renderer, float reportInterval = 1.f) + : renderer(renderer), font(Font::create(threeDataPath("fonts/consolas.ttf"))), material(Text2DMaterial::create(*font, Color(0x11ff11))), camera(OrthographicCamera::create(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f)), scene(Scene::create()), framesSinceReport(0), fps(60), reportInterval(reportInterval), currentTime(0), nextReportTime(currentTime + reportInterval) + { + } + + GLRenderer& renderer; + Font::Ptr font; + Text2DMaterial::Ptr material; + OrthographicCamera::Ptr camera; + Scene::Ptr scene; + Mesh::Ptr mesh; + + int framesSinceReport, fps; + float reportInterval, currentTime, nextReportTime; + }; + + ///////////////////////////////////////////////////////////////////////// + + Stats::Stats(GLRenderer& renderer) + : impl(new Impl(renderer)) {} + + Stats::~Stats() {} + + void Stats::update(float deltaTime, bool render) + { + + auto& s = *impl; + + s.currentTime += deltaTime; + + if (s.font) + { + + auto& renderer = impl->renderer; + + ++s.framesSinceReport; + if (s.currentTime > s.nextReportTime) + { + s.nextReportTime = s.currentTime + s.reportInterval; + s.fps = s.framesSinceReport; + s.framesSinceReport = 0; + } + + std::stringstream ss; + ss << "FPS: " << s.fps; + + if (render) + { + + // Remove any existing text geometry + if (s.framesSinceReport == 0 && impl->mesh) + { + impl->scene->remove(impl->mesh); + renderer.deallocateObject(*impl->mesh); + impl->mesh.reset(); + } + + auto mesh = impl->mesh; + if (!mesh) + { + auto geometry = Text2DGeometry::create(ss.str(), impl->font); + mesh = impl->mesh = Mesh::create(geometry, impl->material); + impl->scene->add(mesh); + } + + mesh->position.x = 10.f; + mesh->position.y = renderer.height() - 30.f; + + impl->camera->left = 0; + impl->camera->right = (float)renderer.width(); + impl->camera->top = (float)renderer.height(); + impl->camera->bottom = 0; + impl->camera->updateProjectionMatrix(); + + bool oldAutoClear = renderer.autoClear; + renderer.autoClear = false; + renderer.render(*impl->scene, *impl->camera); + renderer.autoClear = oldAutoClear; + } + else if (s.framesSinceReport == 0) + { + + console().log(ss.str().c_str()); + } + } } - std::stringstream ss; ss << "FPS: " << s.fps; - - if ( render ) { - - // Remove any existing text geometry - if ( s.framesSinceReport == 0 && impl->mesh ) { - impl->scene->remove( impl->mesh ); - renderer.deallocateObject( *impl->mesh ); - impl->mesh.reset(); - } - - auto mesh = impl->mesh; - if ( !mesh ) { - auto geometry = Text2DGeometry::create( ss.str(), impl->font ); - mesh = impl->mesh = Mesh::create( geometry, impl->material ); - impl->scene->add( mesh ); - } - - mesh->position.x = 10.f; - mesh->position.y = renderer.height() - 30.f; - - impl->camera->left = 0; - impl->camera->right = (float)renderer.width(); - impl->camera->top = (float)renderer.height(); - impl->camera->bottom = 0; - impl->camera->updateProjectionMatrix(); - - bool oldAutoClear = renderer.autoClear; - renderer.autoClear = false; - renderer.render( *impl->scene, *impl->camera ); - renderer.autoClear = oldAutoClear; - - } else if (s.framesSinceReport == 0) { - - console().log(ss.str().c_str()); - - } - - } - -} - } // namespace stats } // namespace three diff --git a/three/extras/renderers/plugins/shadow_map_plugin.hpp b/three/extras/renderers/plugins/shadow_map_plugin.hpp index c049508..ae45db2 100644 --- a/three/extras/renderers/plugins/shadow_map_plugin.hpp +++ b/three/extras/renderers/plugins/shadow_map_plugin.hpp @@ -5,429 +5,458 @@ namespace three { -class ShadowMapPlugin : public IPlugin { +class ShadowMapPlugin : public IPlugin +{ - void* _gl; - GLRenderer* _renderer; - Material::Ptr _depthMaterial, - _depthMaterialMorph, - _depthMaterialSkin, - _depthMaterialMorphSkin; + void* _gl; + GLRenderer* _renderer; + Material::Ptr _depthMaterial, + _depthMaterialMorph, + _depthMaterialSkin, + _depthMaterialMorphSkin; - Frustum _frustum; - Matrix4 _projScreenMatrix; + Frustum _frustum; + Matrix4 _projScreenMatrix; - Vector3 _min; - Vector3 _max; + Vector3 _min; + Vector3 _max; - Projector __projector; + Projector __projector; - virtual void init( GLRenderer& renderer ) { + virtual void init(GLRenderer& renderer) + { - _gl = renderer.context; - _renderer = renderer; + _gl = renderer.context; + _renderer = renderer; - const auto& depthShader = ShaderLib::depthRGBA(); - Uniforms depthUniforms = depthShader.uniforms; + const auto& depthShader = ShaderLib::depthRGBA(); + Uniforms depthUniforms = depthShader.uniforms; - _depthMaterial = ShaderMaterial::create( depthShader.vertexShader, depthShader.fragmentShader, depthUniforms ); - _depthMaterialMorph = ShaderMaterial::create( depthShader.vertexShader, depthShader.fragmentShader, depthUniforms, Attributes(), Material::Parameters().add( "morphTargets", true ) ); - _depthMaterialSkin = ShaderMaterial::create( depthShader.vertexShader, depthShader.fragmentShader, depthUniforms, Attributes(), Material::Parameters().add( "skinning", true ) ); - _depthMaterialMorphSkin = ShaderMaterial::create( depthShader.vertexShader, depthShader.fragmentShader, depthUniforms, Attributes(), Material::Parameters().add( "morphTargets", true ).add( "skinning", true ) ); + _depthMaterial = ShaderMaterial::create(depthShader.vertexShader, depthShader.fragmentShader, depthUniforms); + _depthMaterialMorph = ShaderMaterial::create(depthShader.vertexShader, depthShader.fragmentShader, depthUniforms, Attributes(), Material::Parameters().add("morphTargets", true)); + _depthMaterialSkin = ShaderMaterial::create(depthShader.vertexShader, depthShader.fragmentShader, depthUniforms, Attributes(), Material::Parameters().add("skinning", true)); + _depthMaterialMorphSkin = ShaderMaterial::create(depthShader.vertexShader, depthShader.fragmentShader, depthUniforms, Attributes(), Material::Parameters().add("morphTargets", true).add("skinning", true)); - _depthMaterial._shadowPass = true; - _depthMaterialMorph._shadowPass = true; - _depthMaterialSkin._shadowPass = true; - _depthMaterialMorphSkin._shadowPass = true; - - } - - void render( Scenee& scene, Camera& camera ) { - if ( !( _renderer->shadowMapEnabled && - _renderer->shadowMapAutoUpdate ) ) { - return; + _depthMaterial._shadowPass = true; + _depthMaterialMorph._shadowPass = true; + _depthMaterialSkin._shadowPass = true; + _depthMaterialMorphSkin._shadowPass = true; } - update( scene, camera ); - } - void update( Scene scene, Camera& camera ) { - - // set GL state for depth map + void render(Scenee& scene, Camera& camera) + { + if (!(_renderer->shadowMapEnabled && _renderer->shadowMapAutoUpdate)) + { + return; + } + update(scene, camera); + } - glClearColor( 1, 1, 1, 1 ); - glDisable( GL_BLEND ); + void update(Scene scene, Camera& camera) + { - glEnable( GL_CULL_FACE ); - glFrontFace( GL_CCW ); + // set GL state for depth map - if ( _renderer->shadowMapCullFrontFaces ) { - glCullFace( GL_FRONT ); - } else { - glCullFace( GL_BACK ); - } + glClearColor(1, 1, 1, 1); + glDisable(GL_BLEND); - _renderer->setDepthTest( true ); + glEnable(GL_CULL_FACE); + glFrontFace(GL_CCW); - // preprocess lights - // - skip lights that are not casting shadows - // - create virtual lights for cascaded shadow maps + if (_renderer->shadowMapCullFrontFaces) + { + glCullFace(GL_FRONT); + } + else + { + glCullFace(GL_BACK); + } - std::vector lights; + _renderer->setDepthTest(true); - for ( i = 0, il = scene.__lights.size(); i < il; i ++ ) { + // preprocess lights + // - skip lights that are not casting shadows + // - create virtual lights for cascaded shadow maps - auto& light = *scene.__lights[ i ]; + std::vector lights; - if ( ! light.castShadow ) continue; + for (i = 0, il = scene.__lights.size(); i < il; i++) + { - if ( ( light.type() == THREE.DirectionalLight ) && light.shadowCascade ) { + auto& light = *scene.__lights[i]; - auto& dlight = static_cast( light ); + if (!light.castShadow) continue; - if ( dlight.shadowCascadeCount != dlight.shadowCascadeArray.size() ) - dlight.shadowCascadeArray.resize( dlight.shadowCascadeCount ); + if ((light.type() == THREE.DirectionalLight) && light.shadowCascade) + { - for ( int n = 0; n < dlight.shadowCascadeCount; n ++ ) { + auto& dlight = static_cast(light); - VirtualLight::Ptr virtualLight; + if (dlight.shadowCascadeCount != dlight.shadowCascadeArray.size()) + dlight.shadowCascadeArray.resize(dlight.shadowCascadeCount); - if ( !dlight.shadowCascadeArray[ n ] ) { + for (int n = 0; n < dlight.shadowCascadeCount; n++) + { - virtualLight = createVirtualLight( light, n ); - virtualLight->originalCamera = camera; + VirtualLight::Ptr virtualLight; - auto gyro = Gyroscope::create(); - gyro->position = dlight.shadowCascadeOffset; + if (!dlight.shadowCascadeArray[n]) + { - gyro->add( virtualLight ); - gyro->add( virtualLight->target ); + virtualLight = createVirtualLight(light, n); + virtualLight->originalCamera = camera; - camera.add( gyro ); + auto gyro = Gyroscope::create(); + gyro->position = dlight.shadowCascadeOffset; - dlight.shadowCascadeArray[ n ] = virtualLight; + gyro->add(virtualLight); + gyro->add(virtualLight->target); - console().log( "Created virtualLight", virtualLight ); + camera.add(gyro); - } else { - virtualLight = dlight.shadowCascadeArray[ n ]; - } + dlight.shadowCascadeArray[n] = virtualLight; - updateVirtualLight( light, n ); + console().log("Created virtualLight", virtualLight); + } + else + { + virtualLight = dlight.shadowCascadeArray[n]; + } - lights.push_back( virtualLight ); + updateVirtualLight(light, n); + lights.push_back(virtualLight); + } + } + else + { + lights.push_back(light); + } } - } else { - lights.push_back( light ); - } + // render depth map + for (size_t i = 0, il = lights.size(); i < il; i++) + { - } - - // render depth map - for ( size_t i = 0, il = lights.size(); i < il; i ++ ) { + auto& light = *lights[i]; - auto& light = *lights[ i ]; + if (!light.shadowMap) + { - if ( ! light.shadowMap ) { + var pars = { minFilter : THREE.LinearFilter, magFilter : THREE.LinearFilter, format : THREE.RGBAFormat }; - var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat }; + light.shadowMap = GLRenderTarget::create(light.shadowMapWidth, light.shadowMapHeight, pars); + light.shadowMapSize = Vector2(light.shadowMapWidth, light.shadowMapHeight); - light.shadowMap = GLRenderTarget::create( light.shadowMapWidth, light.shadowMapHeight, pars ); - light.shadowMapSize = Vector2( light.shadowMapWidth, light.shadowMapHeight ); + light.shadowMatrix = Matrix4(); + } - light.shadowMatrix = Matrix4(); + if (!light.shadowCamera) + { - } + if (light.type() == THREE.SpotLight) + { + light.shadowCamera = PerspectiveCamera::create(light.shadowCameraFov, light.shadowMapWidth / light.shadowMapHeight, light.shadowCameraNear, light.shadowCameraFar); + } + else if (light.type() == THREE.DirectionalLight) + { + light.shadowCamera = OrthographicCamera::Create(light.shadowCameraLeft, light.shadowCameraRight, light.shadowCameraTop, light.shadowCameraBottom, light.shadowCameraNear, light.shadowCameraFar); + } + else + { + console().error("Unsupported light type for shadow"); + continue; + } - if ( ! light.shadowCamera ) { - - if ( light.type() == THREE.SpotLight ) { - light.shadowCamera = PerspectiveCamera::create( light.shadowCameraFov, light.shadowMapWidth / light.shadowMapHeight, light.shadowCameraNear, light.shadowCameraFar ); - } else if ( light.type() == THREE.DirectionalLight ) { - light.shadowCamera = OrthographicCamera::Create( light.shadowCameraLeft, light.shadowCameraRight, light.shadowCameraTop, light.shadowCameraBottom, light.shadowCameraNear, light.shadowCameraFar ); - } else { - console().error( "Unsupported light type for shadow" ); - continue; - } + scene.add(light.shadowCamera); - scene.add( light.shadowCamera ); + if (_renderer->autoUpdateScene) scene.updateMatrixWorld(); + } - if ( _renderer->autoUpdateScene ) scene.updateMatrixWorld(); + if (light.shadowCameraVisible && !light.cameraHelper) + { + // TODO + light.cameraHelper = CameraHelper::create(light.shadowCamera); + light.shadowCamera.add(light.cameraHelper); + } - } + if (light.isVirtual && virtualLight.originalCamera == camera) + { + updateShadowCamera(camera, light); + } - if ( light.shadowCameraVisible && ! light.cameraHelper ) { - // TODO - light.cameraHelper = CameraHelper::create( light.shadowCamera ); - light.shadowCamera.add( light.cameraHelper ); - } + auto& shadowMap = *light.shadowMap; + auto& shadowMatrix = light.shadowMatrix; + auto& shadowCamera = *light.shadowCamera; - if ( light.isVirtual && virtualLight.originalCamera == camera ) { - updateShadowCamera( camera, light ); - } + shadowCamera.position.copy(light.matrixWorld.getPosition()); + shadowCamera.lookAt(light.target.matrixWorld.getPosition()); + shadowCamera.updateMatrixWorld(); - auto& shadowMap = *light.shadowMap; - auto& shadowMatrix = light.shadowMatrix; - auto& shadowCamera = *light.shadowCamera; + shadowCamera.matrixWorldInverse.getInverse(shadowCamera.matrixWorld); - shadowCamera.position.copy( light.matrixWorld.getPosition() ); - shadowCamera.lookAt( light.target.matrixWorld.getPosition() ); - shadowCamera.updateMatrixWorld(); + if (light.cameraHelper) light.cameraHelper.visible = light.shadowCameraVisible; + if (light.shadowCameraVisible) light.cameraHelper.update(); - shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld ); + // compute shadow matrix - if ( light.cameraHelper ) light.cameraHelper.visible = light.shadowCameraVisible; - if ( light.shadowCameraVisible ) light.cameraHelper.update(); + shadowMatrix.set(0.5f, 0.0f, 0.0f, 0.5f, + 0.0f, 0.5f, 0.0f, 0.5f, + 0.0f, 0.0f, 0.5f, 0.5f, + 0.0f, 0.0f, 0.0f, 1.0f); - // compute shadow matrix + shadowMatrix.multiplySelf(shadowCamera.projectionMatrix); + shadowMatrix.multiplySelf(shadowCamera.matrixWorldInverse); - shadowMatrix.set( 0.5f, 0.0f, 0.0f, 0.5f, - 0.0f, 0.5f, 0.0f, 0.5f, - 0.0f, 0.0f, 0.5f, 0.5f, - 0.0f, 0.0f, 0.0f, 1.0f ); + // update camera matrices and frustum - shadowMatrix.multiplySelf( shadowCamera.projectionMatrix ); - shadowMatrix.multiplySelf( shadowCamera.matrixWorldInverse ); + if (!shadowCamera._viewMatrixArray) shadowCamera._viewMatrixArray = new Float32Array(16); + if (!shadowCamera._projectionMatrixArray) shadowCamera._projectionMatrixArray = new Float32Array(16); - // update camera matrices and frustum + shadowCamera.matrixWorldInverse.flattenToArray(shadowCamera._viewMatrixArray); + shadowCamera.projectionMatrix.flattenToArray(shadowCamera._projectionMatrixArray); - if ( ! shadowCamera._viewMatrixArray ) shadowCamera._viewMatrixArray = new Float32Array( 16 ); - if ( ! shadowCamera._projectionMatrixArray ) shadowCamera._projectionMatrixArray = new Float32Array( 16 ); + _projScreenMatrix.multiply(shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse); + _frustum.setFromMatrix(_projScreenMatrix); - shadowCamera.matrixWorldInverse.flattenToArray( shadowCamera._viewMatrixArray ); - shadowCamera.projectionMatrix.flattenToArray( shadowCamera._projectionMatrixArray ); + // render shadow map - _projScreenMatrix.multiply( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); + _renderer->setRenderTarget(shadowMap); + _renderer->clear(); - // render shadow map + // set object matrices & frustum culling - _renderer->setRenderTarget( shadowMap ); - _renderer->clear(); + renderList = scene.__glObjects; - // set object matrices & frustum culling + for (j = 0, jl = renderList.length; j < jl; j++) + { - renderList = scene.__glObjects; + glObject = renderList[j]; + object = glObject.object; - for ( j = 0, jl = renderList.length; j < jl; j ++ ) { + glObject.render = false; - glObject = renderList[ j ]; - object = glObject.object; + if (object.visible && object.castShadow) + { - glObject.render = false; + if (!(object instanceof THREE.Mesh) || !(object.frustumCulled) || _frustum.contains(object)) + { + object._modelViewMatrix.multiply(shadowCamera.matrixWorldInverse, object.matrixWorld); + glObject.render = true; + } + } + } - if ( object.visible && object.castShadow ) { + // render regular objects - if ( !( object instanceof THREE.Mesh ) || !( object.frustumCulled ) || _frustum.contains( object ) ) { - object._modelViewMatrix.multiply( shadowCamera.matrixWorldInverse, object.matrixWorld ); - glObject.render = true; - } - } + IFog::Ptr fog; - } + for (size_t j = 0, jl = renderList.size(); j < jl; j++) + { - // render regular objects + auto& glObject = *renderList[j]; + if (glObject.render) + { - IFog::Ptr fog; + auto& object = *glObject.object; + auto& buffer = *glObject.buffer; - for ( size_t j = 0, jl = renderList.size(); j < jl; j ++ ) { + // culling is overriden globally for all objects + // while rendering depth map - auto& glObject = *renderList[ j ]; + Material::Ptr material; - if ( glObject.render ) { + if (object.customDepthMaterial) + { + material = object.customDepthMaterial; + } + else if (object.type() == THREE.SkinnedMesh) + { + material = object.geometry->morphTargets.length ? _depthMaterialMorphSkin : _depthMaterialSkin; + } + else if (object.geometry->morphTargets.length) + { + material = _depthMaterialMorph; + } + else + { + material = _depthMaterial; + } - auto& object = *glObject.object; - auto& buffer = *glObject.buffer; + if (buffer.type() == THREE.BufferGeometry) + { + _renderer->renderBufferDirect(shadowCamera, scene.__lights, fog, material, buffer, object); + } + else + { + _renderer->renderBuffer(shadowCamera, scene.__lights, fog, material, buffer, object); + } + } + } - // culling is overriden globally for all objects - // while rendering depth map + // set matrices and render immediate objects - Material::Ptr material; + auto& renderList = scene.__glObjectsImmediate; - if ( object.customDepthMaterial ) { - material = object.customDepthMaterial; - } else if ( object.type() == THREE.SkinnedMesh ) { - material = object.geometry->morphTargets.length ? _depthMaterialMorphSkin : _depthMaterialSkin; - } else if ( object.geometry->morphTargets.length ) { - material = _depthMaterialMorph; - } else { - material = _depthMaterial; - } + for (size_t j = 0, jl = renderList.size(); j < jl; j++) + { - if ( buffer.type() == THREE.BufferGeometry ) { - _renderer->renderBufferDirect( shadowCamera, scene.__lights, fog, material, buffer, object ); - } else { - _renderer->renderBuffer( shadowCamera, scene.__lights, fog, material, buffer, object ); - } + auto& glObject = renderList[j]; + auto& object = *glObject.object; + if (object.visible && object.castShadow) + { + object._modelViewMatrix.multiply(shadowCamera.matrixWorldInverse, object.matrixWorld); + _renderer->renderImmediateObject(shadowCamera, scene.__lights, fog, _depthMaterial, object); + } + } } - } - - // set matrices and render immediate objects + // restore GL state - auto& renderList = scene.__glObjectsImmediate; + const auto clearColor = _renderer->getClearColor(); + const auto clearAlpha = _renderer->getClearAlpha(); - for ( size_t j = 0, jl = renderList.size(); j < jl; j ++ ) { + glClearColor(clearColor.r, clearColor.g, clearColor.b, clearAlpha); + glEnable(GL_BLEND); - auto& glObject = renderList[ j ]; - auto& object = *glObject.object; - - if ( object.visible && object.castShadow ) { - object._modelViewMatrix.multiply( shadowCamera.matrixWorldInverse, object.matrixWorld ); - _renderer->renderImmediateObject( shadowCamera, scene.__lights, fog, _depthMaterial, object ); + if (_renderer->shadowMapCullFrontFaces) + { + glCullFace(GL_BACK); } - - } - } - // restore GL state - - const auto clearColor = _renderer->getClearColor(); - const auto clearAlpha = _renderer->getClearAlpha(); + Light::Ptr createVirtualLight(DirectionalLight& light, int cascade) + { - glClearColor( clearColor.r, clearColor.g, clearColor.b, clearAlpha ); - glEnable( GL_BLEND ); + auto virtualLight = DirectionalLight::create(); - if ( _renderer->shadowMapCullFrontFaces ) { - glCullFace( GL_BACK ); - } + virtualLight->isVirtual = true; - } + virtualLight->onlyShadow = true; + virtualLight->castShadow = true; - Light::Ptr createVirtualLight( DirectionalLight& light, int cascade ) { + virtualLight->shadowCameraNear = light.shadowCameraNear; + virtualLight->shadowCameraFar = light.shadowCameraFar; - auto virtualLight = DirectionalLight::create(); + virtualLight->shadowCameraLeft = light.shadowCameraLeft; + virtualLight->shadowCameraRight = light.shadowCameraRight; + virtualLight->shadowCameraBottom = light.shadowCameraBottom; + virtualLight->shadowCameraTop = light.shadowCameraTop; - virtualLight->isVirtual = true; + virtualLight->shadowCameraVisible = light.shadowCameraVisible; - virtualLight->onlyShadow = true; - virtualLight->castShadow = true; + virtualLight->shadowDarkness = light.shadowDarkness; - virtualLight->shadowCameraNear = light.shadowCameraNear; - virtualLight->shadowCameraFar = light.shadowCameraFar; + virtualLight->shadowBias = light.shadowCascadeBias[cascade]; + virtualLight->shadowMapWidth = light.shadowCascadeWidth[cascade]; + virtualLight->shadowMapHeight = light.shadowCascadeHeight[cascade]; - virtualLight->shadowCameraLeft = light.shadowCameraLeft; - virtualLight->shadowCameraRight = light.shadowCameraRight; - virtualLight->shadowCameraBottom = light.shadowCameraBottom; - virtualLight->shadowCameraTop = light.shadowCameraTop; + virtualLight->pointsWorld.resize(8); + virtualLight->pointsFrustum.resize(8); - virtualLight->shadowCameraVisible = light.shadowCameraVisible; + auto& pointsWorld = virtualLight->pointsWorld; + auto& pointsFrustum = virtualLight->pointsFrustum; - virtualLight->shadowDarkness = light.shadowDarkness; + for (int i = 0; i < 8; i++) + { + pointsWorld[i] = new THREE.Vector3(); + pointsFrustum[i] = new THREE.Vector3(); + } - virtualLight->shadowBias = light.shadowCascadeBias[ cascade ]; - virtualLight->shadowMapWidth = light.shadowCascadeWidth[ cascade ]; - virtualLight->shadowMapHeight = light.shadowCascadeHeight[ cascade ]; + const auto nearZ = light.shadowCascadeNearZ[cascade]; + const auto farZ = light.shadowCascadeFarZ[cascade]; - virtualLight->pointsWorld.resize( 8 ); - virtualLight->pointsFrustum.resize( 8 ); + pointsFrustum[0].set(-1, -1, nearZ); + pointsFrustum[1].set(1, -1, nearZ); + pointsFrustum[2].set(-1, 1, nearZ); + pointsFrustum[3].set(1, 1, nearZ); - auto& pointsWorld = virtualLight->pointsWorld; - auto& pointsFrustum = virtualLight->pointsFrustum; + pointsFrustum[4].set(-1, -1, farZ); + pointsFrustum[5].set(1, -1, farZ); + pointsFrustum[6].set(-1, 1, farZ); + pointsFrustum[7].set(1, 1, farZ); - for ( int i = 0; i < 8; i ++ ) { - pointsWorld[ i ] = new THREE.Vector3(); - pointsFrustum[ i ] = new THREE.Vector3(); + return virtualLight; } - const auto nearZ = light.shadowCascadeNearZ[ cascade ]; - const auto farZ = light.shadowCascadeFarZ[ cascade ]; - - pointsFrustum[ 0 ].set( -1, -1, nearZ ); - pointsFrustum[ 1 ].set( 1, -1, nearZ ); - pointsFrustum[ 2 ].set( -1, 1, nearZ ); - pointsFrustum[ 3 ].set( 1, 1, nearZ ); - - pointsFrustum[ 4 ].set( -1, -1, farZ ); - pointsFrustum[ 5 ].set( 1, -1, farZ ); - pointsFrustum[ 6 ].set( -1, 1, farZ ); - pointsFrustum[ 7 ].set( 1, 1, farZ ); - - return virtualLight; - - } + // Synchronize virtual light with the original light - // Synchronize virtual light with the original light + void updateVirtualLight(DirectionalLight& light, int cascade) + { - void updateVirtualLight( DirectionalLight& light, int cascade ) { + auto& virtualLight = *light.shadowCascadeArray[cascade]; - auto& virtualLight = *light.shadowCascadeArray[ cascade ]; + virtualLight.position.copy(light.position); + virtualLight.target.position.copy(light.target.position); + virtualLight.lookAt(virtualLight.target); - virtualLight.position.copy( light.position ); - virtualLight.target.position.copy( light.target.position ); - virtualLight.lookAt( virtualLight.target ); + virtualLight.shadowCameraVisible = light.shadowCameraVisible; + virtualLight.shadowDarkness = light.shadowDarkness; - virtualLight.shadowCameraVisible = light.shadowCameraVisible; - virtualLight.shadowDarkness = light.shadowDarkness; + virtualLight.shadowBias = light.shadowCascadeBias[cascade]; - virtualLight.shadowBias = light.shadowCascadeBias[ cascade ]; + var nearZ = light.shadowCascadeNearZ[cascade]; + var farZ = light.shadowCascadeFarZ[cascade]; - var nearZ = light.shadowCascadeNearZ[ cascade ]; - var farZ = light.shadowCascadeFarZ[ cascade ]; + auto& pointsFrustum = virtualLight.pointsFrustum; - auto& pointsFrustum = virtualLight.pointsFrustum; + pointsFrustum[0].z = nearZ; + pointsFrustum[1].z = nearZ; + pointsFrustum[2].z = nearZ; + pointsFrustum[3].z = nearZ; - pointsFrustum[ 0 ].z = nearZ; - pointsFrustum[ 1 ].z = nearZ; - pointsFrustum[ 2 ].z = nearZ; - pointsFrustum[ 3 ].z = nearZ; + pointsFrustum[4].z = farZ; + pointsFrustum[5].z = farZ; + pointsFrustum[6].z = farZ; + pointsFrustum[7].z = farZ; + } - pointsFrustum[ 4 ].z = farZ; - pointsFrustum[ 5 ].z = farZ; - pointsFrustum[ 6 ].z = farZ; - pointsFrustum[ 7 ].z = farZ; + // Fit shadow camera's ortho frustum to camera frustum - } + void updateShadowCamera(Camera& camera, DirectionalLight& light) + { - // Fit shadow camera's ortho frustum to camera frustum + auto& shadowCamera = *light.shadowCamera; + auto& pointsFrustum = light.pointsFrustum; + auto& pointsWorld = light.pointsWorld; - void updateShadowCamera( Camera& camera, DirectionalLight& light ) { + _min.set(Math::INF(), Math::INF(), Math::INF()); + _max.set(-Math::INF(), -Math::INF(), -Math::INF()); - auto& shadowCamera = *light.shadowCamera; - auto& pointsFrustum = light.pointsFrustum; - auto& pointsWorld = light.pointsWorld; + for (int i = 0; i < 8; i++) + { - _min.set( Math::INF(), Math::INF(), Math::INF() ); - _max.set( -Math::INF(), -Math::INF(), -Math::INF() ); + auto& p = pointsWorld[i]; - for ( int i = 0; i < 8; i ++ ) { + p.copy(pointsFrustum[i]); + __projector.unprojectVector(p, camera); - auto& p = pointsWorld[ i ]; + shadowCamera.matrixWorldInverse.multiplyVector3(p); - p.copy( pointsFrustum[ i ] ); - __projector.unprojectVector( p, camera ); + if (p.x < _min.x) _min.x = p.x; + if (p.x > _max.x) _max.x = p.x; - shadowCamera.matrixWorldInverse.multiplyVector3( p ); + if (p.y < _min.y) _min.y = p.y; + if (p.y > _max.y) _max.y = p.y; - if ( p.x < _min.x ) _min.x = p.x; - if ( p.x > _max.x ) _max.x = p.x; + if (p.z < _min.z) _min.z = p.z; + if (p.z > _max.z) _max.z = p.z; + } - if ( p.y < _min.y ) _min.y = p.y; - if ( p.y > _max.y ) _max.y = p.y; + shadowCamera.left = _min.x; + shadowCamera.right = _max.x; + shadowCamera.top = _max.y; + shadowCamera.bottom = _min.y; - if ( p.z < _min.z ) _min.z = p.z; - if ( p.z > _max.z ) _max.z = p.z; + // can't really fit near/far + //shadowCamera.near = _min.z; + //shadowCamera.far = _max.z; + shadowCamera.updateProjectionMatrix(); } - - shadowCamera.left = _min.x; - shadowCamera.right = _max.x; - shadowCamera.top = _max.y; - shadowCamera.bottom = _min.y; - - // can't really fit near/far - //shadowCamera.near = _min.z; - //shadowCamera.far = _max.z; - - shadowCamera.updateProjectionMatrix(); - - } - }; } // namespace three diff --git a/three/extras/scene_utils.hpp b/three/extras/scene_utils.hpp index 9e3c40c..8c8e317 100644 --- a/three/extras/scene_utils.hpp +++ b/three/extras/scene_utils.hpp @@ -3,216 +3,231 @@ namespace three { -class SceneUtils { +class SceneUtils +{ public: - - typedef std::function Callback; - - static void showHierarchy( Object3D& root, bool visible ) { - traverseHierarchy( root, [visible]( Object3D& node ) { node.visible = visible; } ); - } - - static void traverseHierarchy( Object3D& root, const Callback& callback ) { - for ( auto& n : root.children ) { - callback( *n ); - traverseHierarchy( *n, callback ); - } - } + typedef std::function Callback; + + static void showHierarchy(Object3D& root, bool visible) + { + traverseHierarchy(root, [visible](Object3D& node) { node.visible = visible; }); + } + + static void traverseHierarchy(Object3D& root, const Callback& callback) + { + for (auto& n : root.children) + { + callback(*n); + traverseHierarchy(*n, callback); + } + } #ifdef TODO_FINISH_SCENE_UTILS - createMultiMaterialObject : function ( geometry, materials ) { - - var i, il = materials.length, - group = new THREE.Object3D(); - - for ( i = 0; i < il; i ++ ) { - - var object = new THREE.Mesh( geometry, materials[ i ] ); - group.add( object ); - - } - - return group; - - }, - - cloneObject: function ( source ) { - - var object; - - // subclass specific properties - // (must process in order from more specific subclasses to more abstract classes) + createMultiMaterialObject : function(geometry, materials) + { - if ( source instanceof THREE.MorphAnimMesh ) { + var i, il = materials.length, + group = new THREE.Object3D(); - object = new THREE.MorphAnimMesh( source.geometry, source.material ); + for (i = 0; i < il; i++) + { - object.duration = source.duration; - object.mirroredLoop = source.mirroredLoop; - object.time = source.time; + var object = new THREE.Mesh(geometry, materials[i]); + group.add(object); + } - object.lastKeyframe = source.lastKeyframe; - object.currentKeyframe = source.currentKeyframe; + return group; + } + , - object.direction = source.direction; - object.directionBackwards = source.directionBackwards; + cloneObject : function(source) + { - } else if ( source instanceof THREE.SkinnedMesh ) { + var object; - object = new THREE.SkinnedMesh( source.geometry, source.material, source.useVertexTexture ); + // subclass specific properties + // (must process in order from more specific subclasses to more abstract classes) - } else if ( source instanceof THREE.Mesh ) { + if (source instanceof THREE.MorphAnimMesh) + { - object = new THREE.Mesh( source.geometry, source.material ); + object = new THREE.MorphAnimMesh(source.geometry, source.material); - } else if ( source instanceof THREE.Line ) { + object.duration = source.duration; + object.mirroredLoop = source.mirroredLoop; + object.time = source.time; - object = new THREE.Line( source.geometry, source.material, source.type ); + object.lastKeyframe = source.lastKeyframe; + object.currentKeyframe = source.currentKeyframe; - } else if ( source instanceof THREE.Ribbon ) { + object.direction = source.direction; + object.directionBackwards = source.directionBackwards; + } + else if (source instanceof THREE.SkinnedMesh) + { - object = new THREE.Ribbon( source.geometry, source.material ); + object = new THREE.SkinnedMesh(source.geometry, source.material, source.useVertexTexture); + } + else if (source instanceof THREE.Mesh) + { - } else if ( source instanceof THREE.ParticleSystem ) { + object = new THREE.Mesh(source.geometry, source.material); + } + else if (source instanceof THREE.Line) + { - object = new THREE.ParticleSystem( source.geometry, source.material ); - object.sortParticles = source.sortParticles; + object = new THREE.Line(source.geometry, source.material, source.type); + } + else if (source instanceof THREE.Ribbon) + { - } else if ( source instanceof THREE.Particle ) { + object = new THREE.Ribbon(source.geometry, source.material); + } + else if (source instanceof THREE.ParticleSystem) + { - object = new THREE.Particle( source.material ); + object = new THREE.ParticleSystem(source.geometry, source.material); + object.sortParticles = source.sortParticles; + } + else if (source instanceof THREE.Particle) + { - } else if ( source instanceof THREE.Sprite ) { + object = new THREE.Particle(source.material); + } + else if (source instanceof THREE.Sprite) + { - object = new THREE.Sprite( {} ); + object = new THREE.Sprite({}); - object.color.copy( source.color ); - object.map = source.map; - object.blending = source.blending; + object.color.copy(source.color); + object.map = source.map; + object.blending = source.blending; - object.useScreenCoordinates = source.useScreenCoordinates; - object.mergeWith3D = source.mergeWith3D; - object.affectedByDistance = source.affectedByDistance; - object.scaleByViewport = source.scaleByViewport; - object.alignment = source.alignment; + object.useScreenCoordinates = source.useScreenCoordinates; + object.mergeWith3D = source.mergeWith3D; + object.affectedByDistance = source.affectedByDistance; + object.scaleByViewport = source.scaleByViewport; + object.alignment = source.alignment; - object.rotation3d.copy( source.rotation3d ); - object.rotation = source.rotation; - object.opacity = source.opacity; + object.rotation3d.copy(source.rotation3d); + object.rotation = source.rotation; + object.opacity = source.opacity; - object.uvOffset.copy( source.uvOffset ); - object.uvScale.copy( source.uvScale); + object.uvOffset.copy(source.uvOffset); + object.uvScale.copy(source.uvScale); + } + else if (source instanceof THREE.LOD) + { - } else if ( source instanceof THREE.LOD ) { + object = new THREE.LOD(); - object = new THREE.LOD(); - - /* + /* } else if ( source instanceof THREE.MarchingCubes ) { object = new THREE.MarchingCubes( source.resolution, source.material ); object.field.set( source.field ); object.isolation = source.isolation; */ + } + else if (source instanceof THREE.Object3D) + { - } else if ( source instanceof THREE.Object3D ) { - - object = new THREE.Object3D(); - - } - - // base class properties - - object.name = source.name; - - object.parent = source.parent; + object = new THREE.Object3D(); + } - object.up.copy( source.up ); + // base class properties - object.position.copy( source.position ); + object.name = source.name; - // because of Sprite madness + object.parent = source.parent; - if ( object.rotation instanceof THREE.Vector3 ) - object.rotation.copy( source.rotation ); + object.up.copy(source.up); - object.eulerOrder = source.eulerOrder; + object.position.copy(source.position); - object.scale.copy( source.scale ); + // because of Sprite madness - object.dynamic = source.dynamic; + if (object.rotation instanceof THREE.Vector3) + object.rotation.copy(source.rotation); - object.renderDepth = source.renderDepth; + object.eulerOrder = source.eulerOrder; - object.rotationAutoUpdate = source.rotationAutoUpdate; + object.scale.copy(source.scale); - object.matrix.copy( source.matrix ); - object.matrixWorld.copy( source.matrixWorld ); - object.matrixRotationWorld.copy( source.matrixRotationWorld ); + object.dynamic = source.dynamic; - object.matrixAutoUpdate = source.matrixAutoUpdate; - object.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + object.renderDepth = source.renderDepth; - object.quaternion.copy( source.quaternion ); - object.useQuaternion = source.useQuaternion; + object.rotationAutoUpdate = source.rotationAutoUpdate; - object.boundRadius = source.boundRadius; - object.boundRadiusScale = source.boundRadiusScale; + object.matrix.copy(source.matrix); + object.matrixWorld.copy(source.matrixWorld); + object.matrixRotationWorld.copy(source.matrixRotationWorld); - object.visible = source.visible; + object.matrixAutoUpdate = source.matrixAutoUpdate; + object.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - object.castShadow = source.castShadow; - object.receiveShadow = source.receiveShadow; + object.quaternion.copy(source.quaternion); + object.useQuaternion = source.useQuaternion; - object.frustumCulled = source.frustumCulled; + object.boundRadius = source.boundRadius; + object.boundRadiusScale = source.boundRadiusScale; - // children + object.visible = source.visible; - for ( var i = 0; i < source.children.length; i ++ ) { + object.castShadow = source.castShadow; + object.receiveShadow = source.receiveShadow; - var child = THREE.SceneUtils.cloneObject( source.children[ i ] ); - object.children[ i ] = child; + object.frustumCulled = source.frustumCulled; - child.parent = object; + // children - } + for (var i = 0; i < source.children.length; i++) + { - // LODs need to be patched separately to use cloned children + var child = THREE.SceneUtils.cloneObject(source.children[i]); + object.children[i] = child; - if ( source instanceof THREE.LOD ) { + child.parent = object; + } - for ( var i = 0; i < source.LODs.length; i ++ ) { + // LODs need to be patched separately to use cloned children - var lod = source.LODs[ i ]; - object.LODs[ i ] = { visibleAtDistance: lod.visibleAtDistance, object3D: object.children[ i ] }; + if (source instanceof THREE.LOD) + { - } + for (var i = 0; i < source.LODs.length; i++) + { - } + var lod = source.LODs[i]; + object.LODs[i] = { visibleAtDistance : lod.visibleAtDistance, object3D : object.children[i] }; + } + } - return object; + return object; + } + , - }, + detach : function(child, parent, scene) + { - detach : function ( child, parent, scene ) { + child.applyMatrix(parent.matrixWorld); + parent.remove(child); + scene.add(child); + } + , - child.applyMatrix( parent.matrixWorld ); - parent.remove( child ); - scene.add( child ); + attach : function(child, scene, parent) + { - }, + var matrixWorldInverse = new THREE.Matrix4(); + matrixWorldInverse.getInverse(parent.matrixWorld); + child.applyMatrix(matrixWorldInverse); - attach: function ( child, scene, parent ) { - - var matrixWorldInverse = new THREE.Matrix4(); - matrixWorldInverse.getInverse( parent.matrixWorld ); - child.applyMatrix( matrixWorldInverse ); - - scene.remove( child ); - parent.add( child ); - - } + scene.remove(child); + parent.add(child); + } #endif // TODO_FINISH_SCENE_UTILS @@ -221,6 +236,3 @@ class SceneUtils { } // namespace three #endif // THREE_SCENE_UTILS_HPP - - - diff --git a/three/extras/sdl.hpp b/three/extras/sdl.hpp index d128307..c2e9335 100644 --- a/three/extras/sdl.hpp +++ b/three/extras/sdl.hpp @@ -14,39 +14,41 @@ namespace three { namespace sdl { -typedef SDL_Event Event; -typedef SDL_EventType EventType; -typedef std::pair EventKey; -typedef std::function EventListener; + typedef SDL_Event Event; + typedef SDL_EventType EventType; + typedef std::pair EventKey; + typedef std::function EventListener; -///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// -THREE_DECL bool init( RendererParameters& parameters ); -THREE_DECL bool swapBuffers(); -THREE_DECL void quit(); + THREE_DECL bool init(RendererParameters& parameters); + THREE_DECL bool swapBuffers(); + THREE_DECL void quit(); -///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// -THREE_DECL EventKey addEventListener( EventType, EventListener ); -THREE_DECL void removeEventListener( EventKey ); -THREE_DECL void clearEventListeners(); -THREE_DECL void processEvents(); + THREE_DECL EventKey addEventListener(EventType, EventListener); + THREE_DECL void removeEventListener(EventKey); + THREE_DECL void clearEventListeners(); + THREE_DECL void processEvents(); -///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// -class ScopedEventListener : public NonCopyable { -public: - THREE_DECL ScopedEventListener( EventType, EventListener ); - THREE_DECL ~ScopedEventListener(); -private: - EventKey eventKey; -}; + class ScopedEventListener : public NonCopyable + { + public: + THREE_DECL ScopedEventListener(EventType, EventListener); + THREE_DECL ~ScopedEventListener(); + + private: + EventKey eventKey; + }; } // namespace sdl } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_SDL_HPP diff --git a/three/extras/stats.hpp b/three/extras/stats.hpp index 0214b6f..07724f6 100644 --- a/three/extras/stats.hpp +++ b/three/extras/stats.hpp @@ -10,24 +10,24 @@ class GLRenderer; namespace stats { -class Stats : public NonCopyable { -public: - THREE_DECL Stats( GLRenderer& renderer ); - THREE_DECL ~Stats(); + class Stats : public NonCopyable + { + public: + THREE_DECL Stats(GLRenderer& renderer); + THREE_DECL ~Stats(); - THREE_DECL void update( float deltaTime, bool render = true ); + THREE_DECL void update(float deltaTime, bool render = true); -private: - - struct Impl; - std::unique_ptr impl; -}; + private: + struct Impl; + std::unique_ptr impl; + }; } // namespace stats } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_ANIM_HPP \ No newline at end of file diff --git a/three/extras/utils/font.hpp b/three/extras/utils/font.hpp index 2608671..61b3b36 100644 --- a/three/extras/utils/font.hpp +++ b/three/extras/utils/font.hpp @@ -13,47 +13,45 @@ namespace three { -class Font : NonCopyable { +class Font : NonCopyable +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + THREE_DECL static Ptr create(const std::string& ttf, + float fontSize = 30, + int textureWidth = 512, + int textureHeight = 512, + int firstCharacter = 32, + int countCharacter = 96); - THREE_DECL static Ptr create( const std::string& ttf, - float fontSize = 30, - int textureWidth = 512, - int textureHeight = 512, - int firstCharacter = 32, - int countCharacter = 96 ); + THREE_DECL void generate(const std::string& text, + std::vector& vertices, + std::vector& faces, + std::vector>& faceUvs); - THREE_DECL void generate( const std::string& text, - std::vector& vertices, - std::vector& faces, - std::vector>& faceUvs ); + THREE_DECL const Texture::Ptr& texture() const; - THREE_DECL const Texture::Ptr& texture() const; - - THREE_DECL ~Font(); + THREE_DECL ~Font(); protected: - - THREE_DECL Font(); - THREE_DECL bool initialize( const std::string& ttf, - float fontSize, - int textureWidth, - int textureHeight, - int firstCharacter, - int countCharacter ); + THREE_DECL Font(); + THREE_DECL bool initialize(const std::string& ttf, + float fontSize, + int textureWidth, + int textureHeight, + int firstCharacter, + int countCharacter); private: - struct Impl; - std::unique_ptr impl; - + struct Impl; + std::unique_ptr impl; }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_FONT_HPP \ No newline at end of file diff --git a/three/extras/utils/impl/font.ipp b/three/extras/utils/impl/font.ipp index 3626724..cb718ef 100644 --- a/three/extras/utils/impl/font.ipp +++ b/three/extras/utils/impl/font.ipp @@ -17,229 +17,255 @@ namespace three { namespace detail { -inline std::vector load( const std::string& file ) { - FILE* fp = fopen( file.c_str(), "rb" ); - if (!fp) return std::vector(); - - fseek( fp, 0, SEEK_END ); - int size = ftell( fp ); - fseek( fp, 0, SEEK_SET ); - - std::vector buffer( size ); - fread( buffer.data(), 1, size, fp ); - fclose( fp ); - return buffer; -} + inline std::vector load(const std::string& file) + { + FILE* fp = fopen(file.c_str(), "rb"); + if (!fp) return std::vector(); + + fseek(fp, 0, SEEK_END); + int size = ftell(fp); + fseek(fp, 0, SEEK_SET); + + std::vector buffer(size); + fread(buffer.data(), 1, size, fp); + fclose(fp); + return buffer; + } } // namespace detail ///////////////////////////////////////////////////////////////////////// -struct Font::Impl { - Impl( ) - : fontSize( 15 ), - textureWidth( 512 ), - textureHeight( 512 ), - firstCharacter( 0 ), - countCharacter( 0 ), - texture( 0 ) { } - - std::vector characterData; - float fontSize; - int textureWidth; - int textureHeight; - int firstCharacter; - int countCharacter; - Texture::Ptr texture; +struct Font::Impl +{ + Impl() + : fontSize(15), textureWidth(512), textureHeight(512), firstCharacter(0), countCharacter(0), texture(0) {} + + std::vector characterData; + float fontSize; + int textureWidth; + int textureHeight; + int firstCharacter; + int countCharacter; + Texture::Ptr texture; }; ///////////////////////////////////////////////////////////////////////// -Font::Ptr Font::create( const std::string& ttf, - float size, - int textureWidth, - int textureHeight, - int firstCharacter, - int countCharacter ) { +Font::Ptr Font::create(const std::string& ttf, + float size, + int textureWidth, + int textureHeight, + int firstCharacter, + int countCharacter) +{ - Font::Ptr font = three::make_shared(); - if ( !font->initialize( ttf, + Font::Ptr font = three::make_shared(); + if (!font->initialize(ttf, size, textureWidth, textureHeight, firstCharacter, - countCharacter) ) { - font.reset(); - } - return font; + countCharacter)) + { + font.reset(); + } + return font; } -void Font::generate( const std::string& text, - std::vector& vertices, - std::vector& faces, - std::vector>& faceUvs ) { +void Font::generate(const std::string& text, + std::vector& vertices, + std::vector& faces, + std::vector>& faceUvs) +{ - Vector3 normal( 0, 0, 1 ); + Vector3 normal(0, 0, 1); - vertices.clear(); - faces.clear(); - faceUvs.clear(); + vertices.clear(); + faces.clear(); + faceUvs.clear(); - auto x = 0.f, y = 0.f; + auto x = 0.f, y = 0.f; - for ( size_t i = 0; i < text.size(); ++i ) { + for (size_t i = 0; i < text.size(); ++i) + { - const auto c = text.at( i ); + const auto c = text.at(i); - if( c >= impl->firstCharacter && - c <= ( impl->firstCharacter + impl->countCharacter ) ) { + if (c >= impl->firstCharacter && c <= (impl->firstCharacter + impl->countCharacter)) + { - std::array vert; - std::array uv; + std::array vert; + std::array uv; #if 1 - const auto& bakedchar = impl->characterData[( c - impl->firstCharacter )]; - float round_x = Math::round( x + bakedchar.xoff); - float round_y = Math::round( y - bakedchar.yoff); + const auto& bakedchar = impl->characterData[(c - impl->firstCharacter)]; + float round_x = Math::round(x + bakedchar.xoff); + float round_y = Math::round(y - bakedchar.yoff); - stbtt_aligned_quad quad; - quad.x0 = ( float )round_x; - quad.y0 = ( float )round_y; - quad.x1 = ( float )round_x + bakedchar.x1 - bakedchar.x0; - quad.y1 = ( float )round_y - bakedchar.y1 + bakedchar.y0; + stbtt_aligned_quad quad; + quad.x0 = (float)round_x; + quad.y0 = (float)round_y; + quad.x1 = (float)round_x + bakedchar.x1 - bakedchar.x0; + quad.y1 = (float)round_y - bakedchar.y1 + bakedchar.y0; - quad.s0 = bakedchar.x0 / ( float )impl->textureWidth; - quad.t0 = bakedchar.y0 / ( float )impl->textureWidth; - quad.s1 = bakedchar.x1 / ( float )impl->textureHeight; - quad.t1 = bakedchar.y1 / ( float )impl->textureHeight; + quad.s0 = bakedchar.x0 / (float)impl->textureWidth; + quad.t0 = bakedchar.y0 / (float)impl->textureWidth; + quad.s1 = bakedchar.x1 / (float)impl->textureHeight; + quad.t1 = bakedchar.y1 / (float)impl->textureHeight; - x += bakedchar.xadvance; + x += bakedchar.xadvance; - vert[ 0 ].x = quad.x1; vert[ 0 ].y = quad.y0; - uv [ 0 ].u = quad.s1; uv [ 0 ].v = quad.t0; + vert[0].x = quad.x1; + vert[0].y = quad.y0; + uv[0].u = quad.s1; + uv[0].v = quad.t0; - vert[ 1 ].x = quad.x0; vert[ 1 ].y = quad.y0; - uv [ 1 ].u = quad.s0; uv [ 1 ].v = quad.t0; + vert[1].x = quad.x0; + vert[1].y = quad.y0; + uv[1].u = quad.s0; + uv[1].v = quad.t0; - vert[ 2 ].x = quad.x0; vert[ 2 ].y = quad.y1; - uv [ 2 ].u = quad.s0; uv [ 2 ].v = quad.t1; + vert[2].x = quad.x0; + vert[2].y = quad.y1; + uv[2].u = quad.s0; + uv[2].v = quad.t1; - vert[ 3 ].x = quad.x1; vert[ 3 ].y = quad.y1; - uv [ 3 ].u = quad.s1; uv [ 3 ].v = quad.t1; + vert[3].x = quad.x1; + vert[3].y = quad.y1; + uv[3].u = quad.s1; + uv[3].v = quad.t1; #elif 1 - stbtt_aligned_quad quad; - stbtt_GetBakedQuad(impl->characterData.data(), - impl->textureWidth, - impl->textureHeight, - c - impl->firstCharacter, - &x, &y, - &quad, - 1);//1=opengl,0=old d3d - - vert[ 0 ].x = quad.x0; vert[ 0 ].y = quad.y0; - uv [ 0 ].u = quad.s0; uv [ 0 ].v = quad.t1; - - vert[ 1 ].x = quad.x1; vert[ 1 ].y = quad.y0; - uv [ 1 ].u = quad.s1; uv [ 1 ].v = quad.t1; - - vert[ 2 ].x = quad.x1; vert[ 2 ].y = quad.y1; - uv [ 2 ].u = quad.s1; uv [ 2 ].v = quad.t0; - - vert[ 3 ].x = quad.x0; vert[ 3 ].y = quad.y1; - uv [ 3 ].u = quad.s0; uv [ 3 ].v = quad.t0; + stbtt_aligned_quad quad; + stbtt_GetBakedQuad(impl->characterData.data(), + impl->textureWidth, + impl->textureHeight, + c - impl->firstCharacter, + &x, &y, + &quad, + 1); //1=opengl,0=old d3d + + vert[0].x = quad.x0; + vert[0].y = quad.y0; + uv[0].u = quad.s0; + uv[0].v = quad.t1; + + vert[1].x = quad.x1; + vert[1].y = quad.y0; + uv[1].u = quad.s1; + uv[1].v = quad.t1; + + vert[2].x = quad.x1; + vert[2].y = quad.y1; + uv[2].u = quad.s1; + uv[2].v = quad.t0; + + vert[3].x = quad.x0; + vert[3].y = quad.y1; + uv[3].u = quad.s0; + uv[3].v = quad.t0; #else - const auto& bakedchar = impl->characterData[( c - impl->firstCharacter )]; - int round_x = STBTT_ifloor( x + bakedchar.xoff ); - int round_y = STBTT_ifloor( y + bakedchar.yoff ); + const auto& bakedchar = impl->characterData[(c - impl->firstCharacter)]; + int round_x = STBTT_ifloor(x + bakedchar.xoff); + int round_y = STBTT_ifloor(y + bakedchar.yoff); - stbtt_aligned_quad quad; - quad.x0 = ( float )round_x; - quad.y0 = ( float )round_y; - quad.x1 = ( float )round_x + bakedchar.x1 - bakedchar.x0; - quad.y1 = ( float )round_y - bakedchar.y1 + bakedchar.y0; + stbtt_aligned_quad quad; + quad.x0 = (float)round_x; + quad.y0 = (float)round_y; + quad.x1 = (float)round_x + bakedchar.x1 - bakedchar.x0; + quad.y1 = (float)round_y - bakedchar.y1 + bakedchar.y0; - quad.s0 = bakedchar.x0 / ( float )impl->textureWidth; - quad.t0 = bakedchar.y0 / ( float )impl->textureWidth; - quad.s1 = bakedchar.x1 / ( float )impl->textureHeight; - quad.t1 = bakedchar.y1 / ( float )impl->textureHeight; + quad.s0 = bakedchar.x0 / (float)impl->textureWidth; + quad.t0 = bakedchar.y0 / (float)impl->textureWidth; + quad.s1 = bakedchar.x1 / (float)impl->textureHeight; + quad.t1 = bakedchar.y1 / (float)impl->textureHeight; - x += bakedchar.xadvance; + x += bakedchar.xadvance; - vert[ 0 ].x = quad.x1; vert[ 0 ].y = quad.y0; - uv [ 0 ].u = quad.s1; uv [ 0 ].v = quad.t0; + vert[0].x = quad.x1; + vert[0].y = quad.y0; + uv[0].u = quad.s1; + uv[0].v = quad.t0; - vert[ 1 ].x = quad.x0; vert[ 1 ].y = quad.y0; - uv [ 1 ].u = quad.s0; uv [ 1 ].v = quad.t0; + vert[1].x = quad.x0; + vert[1].y = quad.y0; + uv[1].u = quad.s0; + uv[1].v = quad.t0; - vert[ 2 ].x = quad.x0; vert[ 2 ].y = quad.y1; - uv [ 2 ].u = quad.s0; uv [ 2 ].v = quad.t1; + vert[2].x = quad.x0; + vert[2].y = quad.y1; + uv[2].u = quad.s0; + uv[2].v = quad.t1; - vert[ 3 ].x = quad.x1; vert[ 3 ].y = quad.y1; - uv [ 3 ].u = quad.s1; uv [ 3 ].v = quad.t1; + vert[3].x = quad.x1; + vert[3].y = quad.y1; + uv[3].u = quad.s1; + uv[3].v = quad.t1; #endif - const auto offset = (int)vertices.size(); + const auto offset = (int)vertices.size(); - vertices.insert( vertices.end(), vert.data(), vert.data() + 4 ); + vertices.insert(vertices.end(), vert.data(), vert.data() + 4); - Face face( offset, offset + 1, offset + 2, offset + 3 ); - face.normal.copy( normal ); - face.vertexNormals.fill( normal ); - faces.push_back( std::move(face) ); - - faceUvs.push_back( std::move( uv ) ); + Face face(offset, offset + 1, offset + 2, offset + 3); + face.normal.copy(normal); + face.vertexNormals.fill(normal); + faces.push_back(std::move(face)); + faceUvs.push_back(std::move(uv)); + } } - } } ///////////////////////////////////////////////////////////////////////// -Font::Font() : impl( new Impl() ) { } - -Font::~Font() { } - -bool Font::initialize( const std::string& ttf, - float fontSize, - int textureWidth, - int textureHeight, - int firstCharacter, - int countCharacter ) { - - auto buffer = detail::load( ttf ); - std::vector texels( textureWidth * textureHeight ); - impl->characterData.resize( countCharacter ); - impl->fontSize = fontSize; - impl->textureWidth = textureWidth; - impl->textureHeight = textureHeight; - impl->firstCharacter = firstCharacter; - impl->countCharacter = countCharacter; - stbtt_BakeFontBitmap( buffer.data(), - 0, - fontSize, - texels.data(), - textureWidth, - textureHeight, - firstCharacter, - countCharacter, - impl->characterData.data() ); - impl->texture = Texture::create( - TextureDesc( Image(texels, textureWidth, textureHeight), - THREE::AlphaFormat ) - ); - - return !!impl->texture; +Font::Font() + : impl(new Impl()) {} + +Font::~Font() {} + +bool Font::initialize(const std::string& ttf, + float fontSize, + int textureWidth, + int textureHeight, + int firstCharacter, + int countCharacter) +{ + + auto buffer = detail::load(ttf); + std::vector texels(textureWidth * textureHeight); + impl->characterData.resize(countCharacter); + impl->fontSize = fontSize; + impl->textureWidth = textureWidth; + impl->textureHeight = textureHeight; + impl->firstCharacter = firstCharacter; + impl->countCharacter = countCharacter; + stbtt_BakeFontBitmap(buffer.data(), + 0, + fontSize, + texels.data(), + textureWidth, + textureHeight, + firstCharacter, + countCharacter, + impl->characterData.data()); + impl->texture = Texture::create( + TextureDesc(Image(texels, textureWidth, textureHeight), + THREE::AlphaFormat)); + + return !!impl->texture; } -const Texture::Ptr& Font::texture() const { - return impl->texture; +const Texture::Ptr& Font::texture() const +{ + return impl->texture; } } // namespace three diff --git a/three/extras/utils/impl/stb_image.h b/three/extras/utils/impl/stb_image.h index 8bedacc..c13a7ba 100644 --- a/three/extras/utils/impl/stb_image.h +++ b/three/extras/utils/impl/stb_image.h @@ -62,7 +62,7 @@ */ #ifndef STBI_INCLUDE_STB_IMAGE_H -#define STBI_INCLUDE_STB_IMAGE_H +# define STBI_INCLUDE_STB_IMAGE_H // To get a header file for this, either cut and paste the header, // or create stb_image.h, #define STBI_HEADER_FILE_ONLY, and @@ -184,32 +184,31 @@ // "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). -#ifndef STBI_NO_STDIO +# ifndef STBI_NO_STDIO -#if defined(_MSC_VER) && _MSC_VER >= 0x1400 -#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen() -#endif +# if defined(_MSC_VER) && _MSC_VER >= 0x1400 +# define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen() +# endif -#include -#endif +# include +# endif -#define STBI_VERSION 1 +# define STBI_VERSION 1 -enum -{ - STBI_default = 0, // only used for req_comp +enum { + STBI_default = 0, // only used for req_comp - STBI_grey = 1, - STBI_grey_alpha = 2, - STBI_rgb = 3, - STBI_rgb_alpha = 4 + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 }; typedef unsigned char stbi_uc; -#ifdef __cplusplus +# ifdef __cplusplus extern "C" { -#endif +# endif ////////////////////////////////////////////////////////////////////////////// // @@ -220,66 +219,65 @@ extern "C" { // load image by filename, open file, or memory buffer // -extern stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +extern stbi_uc* stbi_load_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* comp, int req_comp); -#ifndef STBI_NO_STDIO -extern stbi_uc *stbi_load (char const *filename, int *x, int *y, int *comp, int req_comp); -extern stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); +# ifndef STBI_NO_STDIO +extern stbi_uc* stbi_load(char const* filename, int* x, int* y, int* comp, int req_comp); +extern stbi_uc* stbi_load_from_file(FILE* f, int* x, int* y, int* comp, int req_comp); // for stbi_load_from_file, file pointer is left pointing immediately after image -#endif +# endif typedef struct { - int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read - void (*skip) (void *user,unsigned n); // skip the next 'n' bytes - int (*eof) (void *user); // returns nonzero if we are at end of file/data + int (*read)(void* user, char* data, int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip)(void* user, unsigned n); // skip the next 'n' bytes + int (*eof)(void* user); // returns nonzero if we are at end of file/data } stbi_io_callbacks; -extern stbi_uc *stbi_load_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); +extern stbi_uc* stbi_load_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* comp, int req_comp); -#ifndef STBI_NO_HDR - extern float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp); +# ifndef STBI_NO_HDR +extern float* stbi_loadf_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* comp, int req_comp); - #ifndef STBI_NO_STDIO - extern float *stbi_loadf (char const *filename, int *x, int *y, int *comp, int req_comp); - extern float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *comp, int req_comp); - #endif +# ifndef STBI_NO_STDIO +extern float* stbi_loadf(char const* filename, int* x, int* y, int* comp, int req_comp); +extern float* stbi_loadf_from_file(FILE* f, int* x, int* y, int* comp, int req_comp); +# endif - extern float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp); +extern float* stbi_loadf_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* comp, int req_comp); - extern void stbi_hdr_to_ldr_gamma(float gamma); - extern void stbi_hdr_to_ldr_scale(float scale); +extern void stbi_hdr_to_ldr_gamma(float gamma); +extern void stbi_hdr_to_ldr_scale(float scale); - extern void stbi_ldr_to_hdr_gamma(float gamma); - extern void stbi_ldr_to_hdr_scale(float scale); -#endif // STBI_NO_HDR +extern void stbi_ldr_to_hdr_gamma(float gamma); +extern void stbi_ldr_to_hdr_scale(float scale); +# endif // STBI_NO_HDR // stbi_is_hdr is always defined -extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); -extern int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); -#ifndef STBI_NO_STDIO -extern int stbi_is_hdr (char const *filename); -extern int stbi_is_hdr_from_file(FILE *f); -#endif // STBI_NO_STDIO +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const* clbk, void* user); +extern int stbi_is_hdr_from_memory(stbi_uc const* buffer, int len); +# ifndef STBI_NO_STDIO +extern int stbi_is_hdr(char const* filename); +extern int stbi_is_hdr_from_file(FILE* f); +# endif // STBI_NO_STDIO // get a VERY brief reason for failure // NOT THREADSAFE -extern const char *stbi_failure_reason (void); +extern const char* stbi_failure_reason(void); // free the loaded image -- this is just free() -extern void stbi_image_free (void *retval_from_stbi_load); +extern void stbi_image_free(void* retval_from_stbi_load); // get image dimensions & components without fully decoding -extern int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); -extern int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +extern int stbi_info_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* comp); +extern int stbi_info_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* comp); -#ifndef STBI_NO_STDIO -extern int stbi_info (char const *filename, int *x, int *y, int *comp); -extern int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); - -#endif +# ifndef STBI_NO_STDIO +extern int stbi_info(char const* filename, int* x, int* y, int* comp); +extern int stbi_info_from_file(FILE* f, int* x, int* y, int* comp); +# endif // for image formats that explicitly notate that they have premultiplied alpha, @@ -294,22 +292,22 @@ extern void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); // ZLIB client - used by PNG, available for other purposes -extern char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); -extern char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); -extern int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); +extern char* stbi_zlib_decode_malloc_guesssize(const char* buffer, int len, int initial_size, int* outlen); +extern char* stbi_zlib_decode_malloc(const char* buffer, int len, int* outlen); +extern int stbi_zlib_decode_buffer(char* obuffer, int olen, const char* ibuffer, int ilen); -extern char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); -extern int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); +extern char* stbi_zlib_decode_noheader_malloc(const char* buffer, int len, int* outlen); +extern int stbi_zlib_decode_noheader_buffer(char* obuffer, int olen, const char* ibuffer, int ilen); // define faster low-level operations (typically SIMD support) -#ifdef STBI_SIMD -typedef void (*stbi_idct_8x8)(stbi_uc *out, int out_stride, short data[64], unsigned short *dequantize); +# ifdef STBI_SIMD +typedef void (*stbi_idct_8x8)(stbi_uc* out, int out_stride, short data[64], unsigned short* dequantize); // compute an integer IDCT on "input" // input[x] = data[x] * dequantize[x] // write results to 'out': 64 samples, each run of 8 spaced by 'out_stride' // CLAMP results to 0..255 -typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_uc const *cb, stbi_uc const *cr, int count, int step); +typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc* output, stbi_uc const* y, stbi_uc const* cb, stbi_uc const* cr, int count, int step); // compute a conversion from YCbCr to RGB // 'count' pixels // write pixels to 'output'; each pixel is 'step' bytes (either 3 or 4; if 4, write '255' as 4th), order R,G,B @@ -319,12 +317,12 @@ typedef void (*stbi_YCbCr_to_RGB_run)(stbi_uc *output, stbi_uc const *y, stbi_u extern void stbi_install_idct(stbi_idct_8x8 func); extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func); -#endif // STBI_SIMD +# endif // STBI_SIMD -#ifdef __cplusplus +# ifdef __cplusplus } -#endif +# endif // // @@ -333,60 +331,60 @@ extern void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func); #ifndef STBI_HEADER_FILE_ONLY -#ifndef STBI_NO_HDR -#include // ldexp -#include // strcmp, strtok -#endif - -#if defined(_MSC_VER) && _MSC_VER >= 0x1400 -#define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen() -#endif - -#ifndef STBI_NO_STDIO -#include -#endif -#include -#include -#include -#include - -#ifndef _MSC_VER - #ifdef __cplusplus - #define stbi_inline inline - #else - #define stbi_inline - #endif -#else - #define stbi_inline __forceinline -#endif +# ifndef STBI_NO_HDR +# include // ldexp +# include // strcmp, strtok +# endif + +# if defined(_MSC_VER) && _MSC_VER >= 0x1400 +# define _CRT_SECURE_NO_WARNINGS // suppress bogus warnings about fopen() +# endif + +# ifndef STBI_NO_STDIO +# include +# endif +# include +# include +# include +# include + +# ifndef _MSC_VER +# ifdef __cplusplus +# define stbi_inline inline +# else +# define stbi_inline +# endif +# else +# define stbi_inline __forceinline +# endif // implementation: -typedef unsigned char uint8; +typedef unsigned char uint8; typedef unsigned short uint16; -typedef signed short int16; -typedef unsigned int uint32; -typedef signed int int32; -typedef unsigned int uint; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; +typedef unsigned int uint; // should produce compiler error if size is wrong -typedef unsigned char validate_uint32[sizeof(uint32)==4 ? 1 : -1]; +typedef unsigned char validate_uint32[sizeof(uint32) == 4 ? 1 : -1]; -#if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE) -#define STBI_NO_WRITE -#endif +# if defined(STBI_NO_STDIO) && !defined(STBI_NO_WRITE) +# define STBI_NO_WRITE +# endif -#define STBI_NOTUSED(v) (void)sizeof(v) +# define STBI_NOTUSED(v) (void)sizeof(v) -#ifdef _MSC_VER -#define STBI_HAS_LROTL -#endif +# ifdef _MSC_VER +# define STBI_HAS_LROTL +# endif -#ifdef STBI_HAS_LROTL - #define stbi_lrot(x,y) _lrotl(x,y) -#else - #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) -#endif +# ifdef STBI_HAS_LROTL +# define stbi_lrot(x, y) _lrotl(x, y) +# else +# define stbi_lrot(x, y) (((x) << (y)) | ((x) >> (32 - (y)))) +# endif /////////////////////////////////////////////// // @@ -396,312 +394,313 @@ typedef unsigned char validate_uint32[sizeof(uint32)==4 ? 1 : -1]; // contains all the IO context, plus some basic image information typedef struct { - uint32 img_x, img_y; - int img_n, img_out_n; + uint32 img_x, img_y; + int img_n, img_out_n; - stbi_io_callbacks io; - void *io_user_data; + stbi_io_callbacks io; + void* io_user_data; - int read_from_callbacks; - int buflen; - uint8 buffer_start[128]; + int read_from_callbacks; + int buflen; + uint8 buffer_start[128]; - uint8 *img_buffer, *img_buffer_end; - uint8 *img_buffer_original; + uint8 *img_buffer, *img_buffer_end; + uint8* img_buffer_original; } stbi; -static void refill_buffer(stbi *s); +static void refill_buffer(stbi* s); // initialize a memory-decode context -static void start_mem(stbi *s, uint8 const *buffer, int len) +static void start_mem(stbi* s, uint8 const* buffer, int len) { - s->io.read = NULL; - s->read_from_callbacks = 0; - s->img_buffer = s->img_buffer_original = (uint8 *) buffer; - s->img_buffer_end = (uint8 *) buffer+len; + s->io.read = NULL; + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_original = (uint8*)buffer; + s->img_buffer_end = (uint8*)buffer + len; } // initialize a callback-based context -static void start_callbacks(stbi *s, stbi_io_callbacks *c, void *user) +static void start_callbacks(stbi* s, stbi_io_callbacks* c, void* user) { - s->io = *c; - s->io_user_data = user; - s->buflen = sizeof(s->buffer_start); - s->read_from_callbacks = 1; - s->img_buffer_original = s->buffer_start; - refill_buffer(s); + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->img_buffer_original = s->buffer_start; + refill_buffer(s); } -#ifndef STBI_NO_STDIO +# ifndef STBI_NO_STDIO -static int stdio_read(void *user, char *data, int size) +static int stdio_read(void* user, char* data, int size) { - return (int) fread(data,1,size,(FILE*) user); + return (int)fread(data, 1, size, (FILE*)user); } -static void stdio_skip(void *user, unsigned n) +static void stdio_skip(void* user, unsigned n) { - fseek((FILE*) user, n, SEEK_CUR); + fseek((FILE*)user, n, SEEK_CUR); } -static int stdio_eof(void *user) +static int stdio_eof(void* user) { - return feof((FILE*) user); + return feof((FILE*)user); } -static stbi_io_callbacks stbi_stdio_callbacks = -{ - stdio_read, - stdio_skip, - stdio_eof, +static stbi_io_callbacks stbi_stdio_callbacks = { + stdio_read, + stdio_skip, + stdio_eof, }; -static void start_file(stbi *s, FILE *f) +static void start_file(stbi* s, FILE* f) { - start_callbacks(s, &stbi_stdio_callbacks, (void *) f); + start_callbacks(s, &stbi_stdio_callbacks, (void*)f); } //static void stop_file(stbi *s) { } -#endif // !STBI_NO_STDIO - -static void stbi_rewind(stbi *s) -{ - // conceptually rewind SHOULD rewind to the beginning of the stream, - // but we just rewind to the beginning of the initial buffer, because - // we only use it after doing 'test', which only ever looks at at most 92 bytes - s->img_buffer = s->img_buffer_original; -} - -static int stbi_jpeg_test(stbi *s); -static stbi_uc *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp); -static int stbi_png_test(stbi *s); -static stbi_uc *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_png_info(stbi *s, int *x, int *y, int *comp); -static int stbi_bmp_test(stbi *s); -static stbi_uc *stbi_bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_tga_test(stbi *s); -static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_tga_info(stbi *s, int *x, int *y, int *comp); -static int stbi_psd_test(stbi *s); -static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_hdr_test(stbi *s); -static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_pic_test(stbi *s); -static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_gif_test(stbi *s); -static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp); -static int stbi_gif_info(stbi *s, int *x, int *y, int *comp); +# endif // !STBI_NO_STDIO + +static void stbi_rewind(stbi* s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; +} + +static int stbi_jpeg_test(stbi* s); +static stbi_uc* stbi_jpeg_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_jpeg_info(stbi* s, int* x, int* y, int* comp); +static int stbi_png_test(stbi* s); +static stbi_uc* stbi_png_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_png_info(stbi* s, int* x, int* y, int* comp); +static int stbi_bmp_test(stbi* s); +static stbi_uc* stbi_bmp_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_tga_test(stbi* s); +static stbi_uc* stbi_tga_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_tga_info(stbi* s, int* x, int* y, int* comp); +static int stbi_psd_test(stbi* s); +static stbi_uc* stbi_psd_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_hdr_test(stbi* s); +static float* stbi_hdr_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_pic_test(stbi* s); +static stbi_uc* stbi_pic_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_gif_test(stbi* s); +static stbi_uc* stbi_gif_load(stbi* s, int* x, int* y, int* comp, int req_comp); +static int stbi_gif_info(stbi* s, int* x, int* y, int* comp); // this is not threadsafe -static const char *failure_reason; +static const char* failure_reason; -const char *stbi_failure_reason(void) +const char* stbi_failure_reason(void) { - return failure_reason; + return failure_reason; } -static int e(const char *str) +static int e(const char* str) { - failure_reason = str; - return 0; + failure_reason = str; + return 0; } // e - error // epf - error returning pointer to float // epuc - error returning pointer to unsigned char -#ifdef STBI_NO_FAILURE_STRINGS - #define e(x,y) 0 -#elif defined(STBI_FAILURE_USERMSG) - #define e(x,y) e(y) -#else - #define e(x,y) e(x) -#endif +# ifdef STBI_NO_FAILURE_STRINGS +# define e(x, y) 0 +# elif defined(STBI_FAILURE_USERMSG) +# define e(x, y) e(y) +# else +# define e(x, y) e(x) +# endif -#define epf(x,y) ((float *) (e(x,y)?NULL:NULL)) -#define epuc(x,y) ((unsigned char *) (e(x,y)?NULL:NULL)) +# define epf(x, y) ((float*)(e(x, y) ? NULL : NULL)) +# define epuc(x, y) ((unsigned char*)(e(x, y) ? NULL : NULL)) -void stbi_image_free(void *retval_from_stbi_load) +void stbi_image_free(void* retval_from_stbi_load) { - free(retval_from_stbi_load); + free(retval_from_stbi_load); } -#ifndef STBI_NO_HDR -static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp); -static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp); -#endif +# ifndef STBI_NO_HDR +static float* ldr_to_hdr(stbi_uc* data, int x, int y, int comp); +static stbi_uc* hdr_to_ldr(float* data, int x, int y, int comp); +# endif -static unsigned char *stbi_load_main(stbi *s, int *x, int *y, int *comp, int req_comp) +static unsigned char* stbi_load_main(stbi* s, int* x, int* y, int* comp, int req_comp) { - if (stbi_jpeg_test(s)) return stbi_jpeg_load(s,x,y,comp,req_comp); - if (stbi_png_test(s)) return stbi_png_load(s,x,y,comp,req_comp); - if (stbi_bmp_test(s)) return stbi_bmp_load(s,x,y,comp,req_comp); - if (stbi_gif_test(s)) return stbi_gif_load(s,x,y,comp,req_comp); - if (stbi_psd_test(s)) return stbi_psd_load(s,x,y,comp,req_comp); - if (stbi_pic_test(s)) return stbi_pic_load(s,x,y,comp,req_comp); + if (stbi_jpeg_test(s)) return stbi_jpeg_load(s, x, y, comp, req_comp); + if (stbi_png_test(s)) return stbi_png_load(s, x, y, comp, req_comp); + if (stbi_bmp_test(s)) return stbi_bmp_load(s, x, y, comp, req_comp); + if (stbi_gif_test(s)) return stbi_gif_load(s, x, y, comp, req_comp); + if (stbi_psd_test(s)) return stbi_psd_load(s, x, y, comp, req_comp); + if (stbi_pic_test(s)) return stbi_pic_load(s, x, y, comp, req_comp); - #ifndef STBI_NO_HDR - if (stbi_hdr_test(s)) { - float *hdr = stbi_hdr_load(s, x,y,comp,req_comp); - return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); - } - #endif +# ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) + { + float* hdr = stbi_hdr_load(s, x, y, comp, req_comp); + return hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } +# endif - // test tga last because it's a crappy test! - if (stbi_tga_test(s)) - return stbi_tga_load(s,x,y,comp,req_comp); - return epuc("unknown image type", "Image not of any known type, or corrupt"); + // test tga last because it's a crappy test! + if (stbi_tga_test(s)) + return stbi_tga_load(s, x, y, comp, req_comp); + return epuc("unknown image type", "Image not of any known type, or corrupt"); } -#ifndef STBI_NO_STDIO -unsigned char *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +# ifndef STBI_NO_STDIO +unsigned char* stbi_load(char const* filename, int* x, int* y, int* comp, int req_comp) { - FILE *f = fopen(filename, "rb"); - unsigned char *result; - if (!f) return epuc("can't fopen", "Unable to open file"); - result = stbi_load_from_file(f,x,y,comp,req_comp); - fclose(f); - return result; + FILE* f = fopen(filename, "rb"); + unsigned char* result; + if (!f) return epuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f, x, y, comp, req_comp); + fclose(f); + return result; } -unsigned char *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +unsigned char* stbi_load_from_file(FILE* f, int* x, int* y, int* comp, int req_comp) { - stbi s; - start_file(&s,f); - return stbi_load_main(&s,x,y,comp,req_comp); + stbi s; + start_file(&s, f); + return stbi_load_main(&s, x, y, comp, req_comp); } -#endif //!STBI_NO_STDIO +# endif //!STBI_NO_STDIO -unsigned char *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +unsigned char* stbi_load_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* comp, int req_comp) { - stbi s; - start_mem(&s,buffer,len); - return stbi_load_main(&s,x,y,comp,req_comp); + stbi s; + start_mem(&s, buffer, len); + return stbi_load_main(&s, x, y, comp, req_comp); } -unsigned char *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +unsigned char* stbi_load_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* comp, int req_comp) { - stbi s; - start_callbacks(&s, (stbi_io_callbacks *) clbk, user); - return stbi_load_main(&s,x,y,comp,req_comp); + stbi s; + start_callbacks(&s, (stbi_io_callbacks*)clbk, user); + return stbi_load_main(&s, x, y, comp, req_comp); } -#ifndef STBI_NO_HDR +# ifndef STBI_NO_HDR -float *stbi_loadf_main(stbi *s, int *x, int *y, int *comp, int req_comp) +float* stbi_loadf_main(stbi* s, int* x, int* y, int* comp, int req_comp) { - unsigned char *data; - #ifndef STBI_NO_HDR - if (stbi_hdr_test(s)) - return stbi_hdr_load(s,x,y,comp,req_comp); - #endif - data = stbi_load_main(s, x, y, comp, req_comp); - if (data) - return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); - return epf("unknown image type", "Image not of any known type, or corrupt"); + unsigned char* data; +# ifndef STBI_NO_HDR + if (stbi_hdr_test(s)) + return stbi_hdr_load(s, x, y, comp, req_comp); +# endif + data = stbi_load_main(s, x, y, comp, req_comp); + if (data) + return ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return epf("unknown image type", "Image not of any known type, or corrupt"); } -float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +float* stbi_loadf_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* comp, int req_comp) { - stbi s; - start_mem(&s,buffer,len); - return stbi_loadf_main(&s,x,y,comp,req_comp); + stbi s; + start_mem(&s, buffer, len); + return stbi_loadf_main(&s, x, y, comp, req_comp); } -float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +float* stbi_loadf_from_callbacks(stbi_io_callbacks const* clbk, void* user, int* x, int* y, int* comp, int req_comp) { - stbi s; - start_callbacks(&s, (stbi_io_callbacks *) clbk, user); - return stbi_loadf_main(&s,x,y,comp,req_comp); + stbi s; + start_callbacks(&s, (stbi_io_callbacks*)clbk, user); + return stbi_loadf_main(&s, x, y, comp, req_comp); } -#ifndef STBI_NO_STDIO -float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +# ifndef STBI_NO_STDIO +float* stbi_loadf(char const* filename, int* x, int* y, int* comp, int req_comp) { - FILE *f = fopen(filename, "rb"); - float *result; - if (!f) return epf("can't fopen", "Unable to open file"); - result = stbi_loadf_from_file(f,x,y,comp,req_comp); - fclose(f); - return result; + FILE* f = fopen(filename, "rb"); + float* result; + if (!f) return epf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f, x, y, comp, req_comp); + fclose(f); + return result; } -float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +float* stbi_loadf_from_file(FILE* f, int* x, int* y, int* comp, int req_comp) { - stbi s; - start_file(&s,f); - return stbi_loadf_main(&s,x,y,comp,req_comp); + stbi s; + start_file(&s, f); + return stbi_loadf_main(&s, x, y, comp, req_comp); } -#endif // !STBI_NO_STDIO +# endif // !STBI_NO_STDIO -#endif // !STBI_NO_HDR +# endif // !STBI_NO_HDR // these is-hdr-or-not is defined independent of whether STBI_NO_HDR is // defined, for API simplicity; if STBI_NO_HDR is defined, it always // reports false! -int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +int stbi_is_hdr_from_memory(stbi_uc const* buffer, int len) { - #ifndef STBI_NO_HDR - stbi s; - start_mem(&s,buffer,len); - return stbi_hdr_test(&s); - #else - STBI_NOTUSED(buffer); - STBI_NOTUSED(len); - return 0; - #endif +# ifndef STBI_NO_HDR + stbi s; + start_mem(&s, buffer, len); + return stbi_hdr_test(&s); +# else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; +# endif } -#ifndef STBI_NO_STDIO -extern int stbi_is_hdr (char const *filename) +# ifndef STBI_NO_STDIO +extern int stbi_is_hdr(char const* filename) { - FILE *f = fopen(filename, "rb"); - int result=0; - if (f) { - result = stbi_is_hdr_from_file(f); - fclose(f); - } - return result; + FILE* f = fopen(filename, "rb"); + int result = 0; + if (f) + { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; } -extern int stbi_is_hdr_from_file(FILE *f) +extern int stbi_is_hdr_from_file(FILE* f) { - #ifndef STBI_NO_HDR - stbi s; - start_file(&s,f); - return stbi_hdr_test(&s); - #else - return 0; - #endif +# ifndef STBI_NO_HDR + stbi s; + start_file(&s, f); + return stbi_hdr_test(&s); +# else + return 0; +# endif } -#endif // !STBI_NO_STDIO +# endif // !STBI_NO_STDIO -extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +extern int stbi_is_hdr_from_callbacks(stbi_io_callbacks const* clbk, void* user) { - #ifndef STBI_NO_HDR - stbi s; - start_callbacks(&s, (stbi_io_callbacks *) clbk, user); - return stbi_hdr_test(&s); - #else - return 0; - #endif +# ifndef STBI_NO_HDR + stbi s; + start_callbacks(&s, (stbi_io_callbacks*)clbk, user); + return stbi_hdr_test(&s); +# else + return 0; +# endif } -#ifndef STBI_NO_HDR -static float h2l_gamma_i=1.0f/2.2f, h2l_scale_i=1.0f; -static float l2h_gamma=2.2f, l2h_scale=1.0f; +# ifndef STBI_NO_HDR +static float h2l_gamma_i = 1.0f / 2.2f, h2l_scale_i = 1.0f; +static float l2h_gamma = 2.2f, l2h_scale = 1.0f; -void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1/gamma; } -void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1/scale; } +void stbi_hdr_to_ldr_gamma(float gamma) { h2l_gamma_i = 1 / gamma; } +void stbi_hdr_to_ldr_scale(float scale) { h2l_scale_i = 1 / scale; } -void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } -void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } -#endif +void stbi_ldr_to_hdr_gamma(float gamma) { l2h_gamma = gamma; } +void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } +# endif ////////////////////////////////////////////////////////////////////////////// @@ -709,114 +708,124 @@ void stbi_ldr_to_hdr_scale(float scale) { l2h_scale = scale; } // Common code used by all image loaders // -enum -{ - SCAN_load=0, - SCAN_type, - SCAN_header +enum { + SCAN_load = 0, + SCAN_type, + SCAN_header }; -static void refill_buffer(stbi *s) +static void refill_buffer(stbi* s) { - int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); - if (n == 0) { - // at end of file, treat same as if from memory - s->read_from_callbacks = 0; - s->img_buffer = s->img_buffer_end-1; - *s->img_buffer = 0; - } else { - s->img_buffer = s->buffer_start; - s->img_buffer_end = s->buffer_start + n; - } + int n = (s->io.read)(s->io_user_data, (char*)s->buffer_start, s->buflen); + if (n == 0) + { + // at end of file, treat same as if from memory + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_end - 1; + *s->img_buffer = 0; + } + else + { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } } -stbi_inline static int get8(stbi *s) +stbi_inline static int get8(stbi* s) { - if (s->img_buffer < s->img_buffer_end) - return *s->img_buffer++; - if (s->read_from_callbacks) { - refill_buffer(s); - return *s->img_buffer++; - } - return 0; + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) + { + refill_buffer(s); + return *s->img_buffer++; + } + return 0; } -stbi_inline static int at_eof(stbi *s) +stbi_inline static int at_eof(stbi* s) { - if (s->io.read) { - if (!(s->io.eof)(s->io_user_data)) return 0; - // if feof() is true, check if buffer = end - // special case: we've only got the special 0 character at the end - if (s->read_from_callbacks == 0) return 1; - } + if (s->io.read) + { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } - return s->img_buffer >= s->img_buffer_end; + return s->img_buffer >= s->img_buffer_end; } -stbi_inline static uint8 get8u(stbi *s) +stbi_inline static uint8 get8u(stbi* s) { - return (uint8) get8(s); + return (uint8)get8(s); } -static void skip(stbi *s, int n) +static void skip(stbi* s, int n) { - if (s->io.read) { - int blen = (int)(s->img_buffer_end - s->img_buffer); - if (blen < n) { - s->img_buffer = s->img_buffer_end; - (s->io.skip)(s->io_user_data, n - blen); - return; - } - } - s->img_buffer += n; + if (s->io.read) + { + int blen = (int)(s->img_buffer_end - s->img_buffer); + if (blen < n) + { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; } -static int getn(stbi *s, stbi_uc *buffer, int n) +static int getn(stbi* s, stbi_uc* buffer, int n) { - if (s->io.read) { - int blen = (int)(s->img_buffer_end - s->img_buffer); - if (blen < n) { - int res, count; + if (s->io.read) + { + int blen = (int)(s->img_buffer_end - s->img_buffer); + if (blen < n) + { + int res, count; - memcpy(buffer, s->img_buffer, blen); + memcpy(buffer, s->img_buffer, blen); - count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); - res = (count == (n-blen)); - s->img_buffer = s->img_buffer_end; - return res; - } - } + count = (s->io.read)(s->io_user_data, (char*)buffer + blen, n - blen); + res = (count == (n - blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } - if (s->img_buffer+n <= s->img_buffer_end) { - memcpy(buffer, s->img_buffer, n); - s->img_buffer += n; - return 1; - } else - return 0; + if (s->img_buffer + n <= s->img_buffer_end) + { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } + else + return 0; } -static int get16(stbi *s) +static int get16(stbi* s) { - int z = get8(s); - return (z << 8) + get8(s); + int z = get8(s); + return (z << 8) + get8(s); } -static uint32 get32(stbi *s) +static uint32 get32(stbi* s) { - uint32 z = get16(s); - return (z << 16) + get16(s); + uint32 z = get16(s); + return (z << 16) + get16(s); } -static int get16le(stbi *s) +static int get16le(stbi* s) { - int z = get8(s); - return z + (get8(s) << 8); + int z = get8(s); + return z + (get8(s) << 8); } -static uint32 get32le(stbi *s) +static uint32 get32le(stbi* s) { - uint32 z = get16le(s); - return z + (get16le(s) << 16); + uint32 z = get16le(s); + return z + (get16le(s) << 16); } ////////////////////////////////////////////////////////////////////////////// @@ -832,97 +841,153 @@ static uint32 get32le(stbi *s) static uint8 compute_y(int r, int g, int b) { - return (uint8) (((r*77) + (g*150) + (29*b)) >> 8); -} - -static unsigned char *convert_format(unsigned char *data, int img_n, int req_comp, uint x, uint y) -{ - int i,j; - unsigned char *good; - - if (req_comp == img_n) return data; - assert(req_comp >= 1 && req_comp <= 4); - - good = (unsigned char *) malloc(req_comp * x * y); - if (good == NULL) { - free(data); - return epuc("outofmem", "Out of memory"); - } - - for (j=0; j < (int) y; ++j) { - unsigned char *src = data + j * x * img_n ; - unsigned char *dest = good + j * x * req_comp; - - #define COMBO(a,b) ((a)*8+(b)) - #define CASE(a,b) case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) - // convert source image with img_n components to one with req_comp components; - // avoid switch per pixel, so use switch per scanline and massive macros - switch (COMBO(img_n, req_comp)) { - CASE(1,2) dest[0]=src[0], dest[1]=255; break; - CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break; - CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break; - CASE(2,1) dest[0]=src[0]; break; - CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break; - CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break; - CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break; - CASE(3,1) dest[0]=compute_y(src[0],src[1],src[2]); break; - CASE(3,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = 255; break; - CASE(4,1) dest[0]=compute_y(src[0],src[1],src[2]); break; - CASE(4,2) dest[0]=compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break; - CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break; - default: assert(0); - } - #undef CASE - } - - free(data); - return good; -} - -#ifndef STBI_NO_HDR -static float *ldr_to_hdr(stbi_uc *data, int x, int y, int comp) -{ - int i,k,n; - float *output = (float *) malloc(x * y * comp * sizeof(float)); - if (output == NULL) { free(data); return epf("outofmem", "Out of memory"); } - // compute number of non-alpha components - if (comp & 1) n = comp; else n = comp-1; - for (i=0; i < x*y; ++i) { - for (k=0; k < n; ++k) { - output[i*comp + k] = (float) pow(data[i*comp+k]/255.0f, l2h_gamma) * l2h_scale; - } - if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; - } - free(data); - return output; -} - -#define float2int(x) ((int) (x)) -static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) -{ - int i,k,n; - stbi_uc *output = (stbi_uc *) malloc(x * y * comp); - if (output == NULL) { free(data); return epuc("outofmem", "Out of memory"); } - // compute number of non-alpha components - if (comp & 1) n = comp; else n = comp-1; - for (i=0; i < x*y; ++i) { - for (k=0; k < n; ++k) { - float z = (float) pow(data[i*comp+k]*h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; - if (z < 0) z = 0; - if (z > 255) z = 255; - output[i*comp + k] = (uint8) float2int(z); - } - if (k < comp) { - float z = data[i*comp+k] * 255 + 0.5f; - if (z < 0) z = 0; - if (z > 255) z = 255; - output[i*comp + k] = (uint8) float2int(z); - } - } - free(data); - return output; -} -#endif + return (uint8)(((r * 77) + (g * 150) + (29 * b)) >> 8); +} + +static unsigned char* convert_format(unsigned char* data, int img_n, int req_comp, uint x, uint y) +{ + int i, j; + unsigned char* good; + + if (req_comp == img_n) return data; + assert(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char*)malloc(req_comp * x * y); + if (good == NULL) + { + free(data); + return epuc("outofmem", "Out of memory"); + } + + for (j = 0; j < (int)y; ++j) + { + unsigned char* src = data + j * x * img_n; + unsigned char* dest = good + j * x * req_comp; + +# define COMBO(a, b) ((a)*8 + (b)) +# define CASE(a, b) \ + case COMBO(a, b): \ + for (i = x - 1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (COMBO(img_n, req_comp)) + { + CASE(1, 2) + dest[0] = src[0], + dest[1] = 255; + break; + CASE(1, 3) + dest[0] = dest[1] = dest[2] = src[0]; + break; + CASE(1, 4) + dest[0] = dest[1] = dest[2] = src[0], + dest[3] = 255; + break; + CASE(2, 1) + dest[0] = src[0]; + break; + CASE(2, 3) + dest[0] = dest[1] = dest[2] = src[0]; + break; + CASE(2, 4) + dest[0] = dest[1] = dest[2] = src[0], + dest[3] = src[1]; + break; + CASE(3, 4) + dest[0] = src[0], + dest[1] = src[1], dest[2] = src[2], dest[3] = 255; + break; + CASE(3, 1) + dest[0] = compute_y(src[0], src[1], src[2]); + break; + CASE(3, 2) + dest[0] = compute_y(src[0], src[1], src[2]), + dest[1] = 255; + break; + CASE(4, 1) + dest[0] = compute_y(src[0], src[1], src[2]); + break; + CASE(4, 2) + dest[0] = compute_y(src[0], src[1], src[2]), + dest[1] = src[3]; + break; + CASE(4, 3) + dest[0] = src[0], + dest[1] = src[1], dest[2] = src[2]; + break; + default: + assert(0); + } +# undef CASE + } + + free(data); + return good; +} + +# ifndef STBI_NO_HDR +static float* ldr_to_hdr(stbi_uc* data, int x, int y, int comp) +{ + int i, k, n; + float* output = (float*)malloc(x * y * comp * sizeof(float)); + if (output == NULL) + { + free(data); + return epf("outofmem", "Out of memory"); + } + // compute number of non-alpha components + if (comp & 1) + n = comp; + else + n = comp - 1; + for (i = 0; i < x * y; ++i) + { + for (k = 0; k < n; ++k) + { + output[i * comp + k] = (float)pow(data[i * comp + k] / 255.0f, l2h_gamma) * l2h_scale; + } + if (k < comp) output[i * comp + k] = data[i * comp + k] / 255.0f; + } + free(data); + return output; +} + +# define float2int(x) ((int)(x)) +static stbi_uc* hdr_to_ldr(float* data, int x, int y, int comp) +{ + int i, k, n; + stbi_uc* output = (stbi_uc*)malloc(x * y * comp); + if (output == NULL) + { + free(data); + return epuc("outofmem", "Out of memory"); + } + // compute number of non-alpha components + if (comp & 1) + n = comp; + else + n = comp - 1; + for (i = 0; i < x * y; ++i) + { + for (k = 0; k < n; ++k) + { + float z = (float)pow(data[i * comp + k] * h2l_scale_i, h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i * comp + k] = (uint8)float2int(z); + } + if (k < comp) + { + float z = data[i * comp + k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i * comp + k] = (uint8)float2int(z); + } + } + free(data); + return output; +} +# endif ////////////////////////////////////////////////////////////////////////////// // @@ -952,997 +1017,1127 @@ static stbi_uc *hdr_to_ldr(float *data, int x, int y, int comp) // IJG 1998: 0.95 seconds (MSVC6, makefile + proc=PPro) // huffman decoding acceleration -#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache +# define FAST_BITS 9 // larger handles more cases; smaller stomps less cache typedef struct { - uint8 fast[1 << FAST_BITS]; - // weirdly, repacking this into AoS is a 10% speed loss, instead of a win - uint16 code[256]; - uint8 values[256]; - uint8 size[257]; - unsigned int maxcode[18]; - int delta[17]; // old 'firstsymbol' - old 'firstcode' + uint8 fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + uint16 code[256]; + uint8 values[256]; + uint8 size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' } huffman; typedef struct { - #ifdef STBI_SIMD - unsigned short dequant2[4][64]; - #endif - stbi *s; - huffman huff_dc[4]; - huffman huff_ac[4]; - uint8 dequant[4][64]; - -// sizes for components, interleaved MCUs - int img_h_max, img_v_max; - int img_mcu_x, img_mcu_y; - int img_mcu_w, img_mcu_h; - -// definition of jpeg image component - struct - { - int id; - int h,v; - int tq; - int hd,ha; - int dc_pred; - - int x,y,w2,h2; - uint8 *data; - void *raw_data; - uint8 *linebuf; - } img_comp[4]; - - uint32 code_buffer; // jpeg entropy-coded buffer - int code_bits; // number of valid bits - unsigned char marker; // marker seen while filling entropy buffer - int nomore; // flag if we saw a marker so must stop - - int scan_n, order[4]; - int restart_interval, todo; +# ifdef STBI_SIMD + unsigned short dequant2[4][64]; +# endif + stbi* s; + huffman huff_dc[4]; + huffman huff_ac[4]; + uint8 dequant[4][64]; + + // sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + + // definition of jpeg image component + struct + { + int id; + int h, v; + int tq; + int hd, ha; + int dc_pred; + + int x, y, w2, h2; + uint8* data; + void* raw_data; + uint8* linebuf; + } img_comp[4]; + + uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int scan_n, order[4]; + int restart_interval, todo; } jpeg; -static int build_huffman(huffman *h, int *count) -{ - int i,j,k=0,code; - // build size list for each symbol (from JPEG spec) - for (i=0; i < 16; ++i) - for (j=0; j < count[i]; ++j) - h->size[k++] = (uint8) (i+1); - h->size[k] = 0; - - // compute actual symbols (from jpeg spec) - code = 0; - k = 0; - for(j=1; j <= 16; ++j) { - // compute delta to add to code to compute symbol id - h->delta[j] = k - code; - if (h->size[k] == j) { - while (h->size[k] == j) - h->code[k++] = (uint16) (code++); - if (code-1 >= (1 << j)) return e("bad code lengths","Corrupt JPEG"); - } - // compute largest code + 1 for this size, preshifted as needed later - h->maxcode[j] = code << (16-j); - code <<= 1; - } - h->maxcode[j] = 0xffffffff; - - // build non-spec acceleration table; 255 is flag for not-accelerated - memset(h->fast, 255, 1 << FAST_BITS); - for (i=0; i < k; ++i) { - int s = h->size[i]; - if (s <= FAST_BITS) { - int c = h->code[i] << (FAST_BITS-s); - int m = 1 << (FAST_BITS-s); - for (j=0; j < m; ++j) { - h->fast[c+j] = (uint8) i; - } - } - } - return 1; -} - -static void grow_buffer_unsafe(jpeg *j) -{ - do { - int b = j->nomore ? 0 : get8(j->s); - if (b == 0xff) { - int c = get8(j->s); - if (c != 0) { - j->marker = (unsigned char) c; - j->nomore = 1; - return; - } - } - j->code_buffer |= b << (24 - j->code_bits); - j->code_bits += 8; - } while (j->code_bits <= 24); +static int build_huffman(huffman* h, int* count) +{ + int i, j, k = 0, code; + // build size list for each symbol (from JPEG spec) + for (i = 0; i < 16; ++i) + for (j = 0; j < count[i]; ++j) + h->size[k++] = (uint8)(i + 1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for (j = 1; j <= 16; ++j) + { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) + { + while (h->size[k] == j) + h->code[k++] = (uint16)(code++); + if (code - 1 >= (1 << j)) return e("bad code lengths", "Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16 - j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i = 0; i < k; ++i) + { + int s = h->size[i]; + if (s <= FAST_BITS) + { + int c = h->code[i] << (FAST_BITS - s); + int m = 1 << (FAST_BITS - s); + for (j = 0; j < m; ++j) + { + h->fast[c + j] = (uint8)i; + } + } + } + return 1; +} + +static void grow_buffer_unsafe(jpeg* j) +{ + do + { + int b = j->nomore ? 0 : get8(j->s); + if (b == 0xff) + { + int c = get8(j->s); + if (c != 0) + { + j->marker = (unsigned char)c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); } // (1 << n) - 1 -static uint32 bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; +static uint32 bmask[17] = { 0, 1, 3, 7, 15, 31, 63, 127, 255, 511, 1023, 2047, 4095, 8191, 16383, 32767, 65535 }; // decode a jpeg huffman value from the bitstream -stbi_inline static int decode(jpeg *j, huffman *h) -{ - unsigned int temp; - int c,k; - - if (j->code_bits < 16) grow_buffer_unsafe(j); - - // look at the top FAST_BITS and determine what symbol ID it is, - // if the code is <= FAST_BITS - c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); - k = h->fast[c]; - if (k < 255) { - int s = h->size[k]; - if (s > j->code_bits) - return -1; - j->code_buffer <<= s; - j->code_bits -= s; - return h->values[k]; - } - - // naive test is to shift the code_buffer down so k bits are - // valid, then test against maxcode. To speed this up, we've - // preshifted maxcode left so that it has (16-k) 0s at the - // end; in other words, regardless of the number of bits, it - // wants to be compared against something shifted to have 16; - // that way we don't need to shift inside the loop. - temp = j->code_buffer >> 16; - for (k=FAST_BITS+1 ; ; ++k) - if (temp < h->maxcode[k]) - break; - if (k == 17) { - // error! code not found - j->code_bits -= 16; - return -1; - } - - if (k > j->code_bits) - return -1; - - // convert the huffman code to the symbol id - c = ((j->code_buffer >> (32 - k)) & bmask[k]) + h->delta[k]; - assert((((j->code_buffer) >> (32 - h->size[c])) & bmask[h->size[c]]) == h->code[c]); - - // convert the id to a symbol - j->code_bits -= k; - j->code_buffer <<= k; - return h->values[c]; +stbi_inline static int decode(jpeg* j, huffman* h) +{ + unsigned int temp; + int c, k; + + if (j->code_bits < 16) grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS) - 1); + k = h->fast[c]; + if (k < 255) + { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k = FAST_BITS + 1;; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) + { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & bmask[k]) + h->delta[k]; + assert((((j->code_buffer) >> (32 - h->size[c])) & bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; } // combined JPEG 'receive' and JPEG 'extend', since baseline // always extends everything it receives. -stbi_inline static int extend_receive(jpeg *j, int n) -{ - unsigned int m = 1 << (n-1); - unsigned int k; - if (j->code_bits < n) grow_buffer_unsafe(j); - - #if 1 - k = stbi_lrot(j->code_buffer, n); - j->code_buffer = k & ~bmask[n]; - k &= bmask[n]; - j->code_bits -= n; - #else - k = (j->code_buffer >> (32 - n)) & bmask[n]; - j->code_bits -= n; - j->code_buffer <<= n; - #endif - // the following test is probably a random branch that won't - // predict well. I tried to table accelerate it but failed. - // maybe it's compiling as a conditional move? - if (k < m) - return (-1 << n) + k + 1; - else - return k; +stbi_inline static int extend_receive(jpeg* j, int n) +{ + unsigned int m = 1 << (n - 1); + unsigned int k; + if (j->code_bits < n) grow_buffer_unsafe(j); + +# if 1 + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~bmask[n]; + k &= bmask[n]; + j->code_bits -= n; +# else + k = (j->code_buffer >> (32 - n)) & bmask[n]; + j->code_bits -= n; + j->code_buffer <<= n; +# endif + // the following test is probably a random branch that won't + // predict well. I tried to table accelerate it but failed. + // maybe it's compiling as a conditional move? + if (k < m) + return (-1 << n) + k + 1; + else + return k; } // given a value that's at position X in the zigzag stream, // where does it appear in the 8x8 matrix coded as row-major? -static uint8 dezigzag[64+15] = -{ - 0, 1, 8, 16, 9, 2, 3, 10, - 17, 24, 32, 25, 18, 11, 4, 5, - 12, 19, 26, 33, 40, 48, 41, 34, - 27, 20, 13, 6, 7, 14, 21, 28, - 35, 42, 49, 56, 57, 50, 43, 36, - 29, 22, 15, 23, 30, 37, 44, 51, - 58, 59, 52, 45, 38, 31, 39, 46, - 53, 60, 61, 54, 47, 55, 62, 63, - // let corrupt input sample past end - 63, 63, 63, 63, 63, 63, 63, 63, - 63, 63, 63, 63, 63, 63, 63 +static uint8 dezigzag[64 + 15] = { + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 }; // decode one 64-entry block-- -static int decode_block(jpeg *j, short data[64], huffman *hdc, huffman *hac, int b) -{ - int diff,dc,k; - int t = decode(j, hdc); - if (t < 0) return e("bad huffman code","Corrupt JPEG"); - - // 0 all the ac values now so we can do it 32-bits at a time - memset(data,0,64*sizeof(data[0])); - - diff = t ? extend_receive(j, t) : 0; - dc = j->img_comp[b].dc_pred + diff; - j->img_comp[b].dc_pred = dc; - data[0] = (short) dc; - - // decode AC components, see JPEG spec - k = 1; - do { - int r,s; - int rs = decode(j, hac); - if (rs < 0) return e("bad huffman code","Corrupt JPEG"); - s = rs & 15; - r = rs >> 4; - if (s == 0) { - if (rs != 0xf0) break; // end block - k += 16; - } else { - k += r; - // decode into unzigzag'd location - data[dezigzag[k++]] = (short) extend_receive(j,s); - } - } while (k < 64); - return 1; +static int decode_block(jpeg* j, short data[64], huffman* hdc, huffman* hac, int b) +{ + int diff, dc, k; + int t = decode(j, hdc); + if (t < 0) return e("bad huffman code", "Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data, 0, 64 * sizeof(data[0])); + + diff = t ? extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short)dc; + + // decode AC components, see JPEG spec + k = 1; + do + { + int r, s; + int rs = decode(j, hac); + if (rs < 0) return e("bad huffman code", "Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) + { + if (rs != 0xf0) break; // end block + k += 16; + } + else + { + k += r; + // decode into unzigzag'd location + data[dezigzag[k++]] = (short)extend_receive(j, s); + } + } while (k < 64); + return 1; } // take a -128..127 value and clamp it and convert to 0..255 stbi_inline static uint8 clamp(int x) { - // trick to use a single test to catch both cases - if ((unsigned int) x > 255) { - if (x < 0) return 0; - if (x > 255) return 255; - } - return (uint8) x; + // trick to use a single test to catch both cases + if ((unsigned int)x > 255) + { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (uint8)x; } -#define f2f(x) (int) (((x) * 4096 + 0.5)) -#define fsh(x) ((x) << 12) +# define f2f(x) (int)(((x)*4096 + 0.5)) +# define fsh(x) ((x) << 12) // derived from jidctint -- DCT_ISLOW -#define IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ - int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ - p2 = s2; \ - p3 = s6; \ - p1 = (p2+p3) * f2f(0.5411961f); \ - t2 = p1 + p3*f2f(-1.847759065f); \ - t3 = p1 + p2*f2f( 0.765366865f); \ - p2 = s0; \ - p3 = s4; \ - t0 = fsh(p2+p3); \ - t1 = fsh(p2-p3); \ - x0 = t0+t3; \ - x3 = t0-t3; \ - x1 = t1+t2; \ - x2 = t1-t2; \ - t0 = s7; \ - t1 = s5; \ - t2 = s3; \ - t3 = s1; \ - p3 = t0+t2; \ - p4 = t1+t3; \ - p1 = t0+t3; \ - p2 = t1+t2; \ - p5 = (p3+p4)*f2f( 1.175875602f); \ - t0 = t0*f2f( 0.298631336f); \ - t1 = t1*f2f( 2.053119869f); \ - t2 = t2*f2f( 3.072711026f); \ - t3 = t3*f2f( 1.501321110f); \ - p1 = p5 + p1*f2f(-0.899976223f); \ - p2 = p5 + p2*f2f(-2.562915447f); \ - p3 = p3*f2f(-1.961570560f); \ - p4 = p4*f2f(-0.390180644f); \ - t3 += p1+p4; \ - t2 += p2+p3; \ - t1 += p2+p4; \ - t0 += p1+p3; - -#ifdef STBI_SIMD +# define IDCT_1D(s0, s1, s2, s3, s4, s5, s6, s7) \ + int t0, t1, t2, t3, p1, p2, p3, p4, p5, x0, x1, x2, x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2 + p3) * f2f(0.5411961f); \ + t2 = p1 + p3 * f2f(-1.847759065f); \ + t3 = p1 + p2 * f2f(0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = fsh(p2 + p3); \ + t1 = fsh(p2 - p3); \ + x0 = t0 + t3; \ + x3 = t0 - t3; \ + x1 = t1 + t2; \ + x2 = t1 - t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0 + t2; \ + p4 = t1 + t3; \ + p1 = t0 + t3; \ + p2 = t1 + t2; \ + p5 = (p3 + p4) * f2f(1.175875602f); \ + t0 = t0 * f2f(0.298631336f); \ + t1 = t1 * f2f(2.053119869f); \ + t2 = t2 * f2f(3.072711026f); \ + t3 = t3 * f2f(1.501321110f); \ + p1 = p5 + p1 * f2f(-0.899976223f); \ + p2 = p5 + p2 * f2f(-2.562915447f); \ + p3 = p3 * f2f(-1.961570560f); \ + p4 = p4 * f2f(-0.390180644f); \ + t3 += p1 + p4; \ + t2 += p2 + p3; \ + t1 += p2 + p4; \ + t0 += p1 + p3; + +# ifdef STBI_SIMD typedef unsigned short stbi_dequantize_t; -#else +# else typedef uint8 stbi_dequantize_t; -#endif +# endif // .344 seconds on 3*anemones.jpg -static void idct_block(uint8 *out, int out_stride, short data[64], stbi_dequantize_t *dequantize) -{ - int i,val[64],*v=val; - stbi_dequantize_t *dq = dequantize; - uint8 *o; - short *d = data; - - // columns - for (i=0; i < 8; ++i,++d,++dq, ++v) { - // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing - if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 - && d[40]==0 && d[48]==0 && d[56]==0) { - // no shortcut 0 seconds - // (1|2|3|4|5|6|7)==0 0 seconds - // all separate -0.047 seconds - // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds - int dcterm = d[0] * dq[0] << 2; - v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; - } else { - IDCT_1D(d[ 0]*dq[ 0],d[ 8]*dq[ 8],d[16]*dq[16],d[24]*dq[24], - d[32]*dq[32],d[40]*dq[40],d[48]*dq[48],d[56]*dq[56]) - // constants scaled things up by 1<<12; let's bring them back - // down, but keep 2 extra bits of precision - x0 += 512; x1 += 512; x2 += 512; x3 += 512; - v[ 0] = (x0+t3) >> 10; - v[56] = (x0-t3) >> 10; - v[ 8] = (x1+t2) >> 10; - v[48] = (x1-t2) >> 10; - v[16] = (x2+t1) >> 10; - v[40] = (x2-t1) >> 10; - v[24] = (x3+t0) >> 10; - v[32] = (x3-t0) >> 10; - } - } - - for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { - // no fast case since the first 1D IDCT spread components out - IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) - // constants scaled things up by 1<<12, plus we had 1<<2 from first - // loop, plus horizontal and vertical each scale by sqrt(8) so together - // we've got an extra 1<<3, so 1<<17 total we need to remove. - // so we want to round that, which means adding 0.5 * 1<<17, - // aka 65536. Also, we'll end up with -128 to 127 that we want - // to encode as 0..255 by adding 128, so we'll add that before the shift - x0 += 65536 + (128<<17); - x1 += 65536 + (128<<17); - x2 += 65536 + (128<<17); - x3 += 65536 + (128<<17); - // tried computing the shifts into temps, or'ing the temps to see - // if any were out of range, but that was slower - o[0] = clamp((x0+t3) >> 17); - o[7] = clamp((x0-t3) >> 17); - o[1] = clamp((x1+t2) >> 17); - o[6] = clamp((x1-t2) >> 17); - o[2] = clamp((x2+t1) >> 17); - o[5] = clamp((x2-t1) >> 17); - o[3] = clamp((x3+t0) >> 17); - o[4] = clamp((x3-t0) >> 17); - } -} - -#ifdef STBI_SIMD +static void idct_block(uint8* out, int out_stride, short data[64], stbi_dequantize_t* dequantize) +{ + int i, val[64], *v = val; + stbi_dequantize_t* dq = dequantize; + uint8* o; + short* d = data; + + // columns + for (i = 0; i < 8; ++i, ++d, ++dq, ++v) + { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[8] == 0 && d[16] == 0 && d[24] == 0 && d[32] == 0 + && d[40] == 0 && d[48] == 0 && d[56] == 0) + { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0] * dq[0] << 2; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } + else + { + IDCT_1D(d[0] * dq[0], d[8] * dq[8], d[16] * dq[16], d[24] * dq[24], + d[32] * dq[32], d[40] * dq[40], d[48] * dq[48], d[56] * dq[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; + x1 += 512; + x2 += 512; + x3 += 512; + v[0] = (x0 + t3) >> 10; + v[56] = (x0 - t3) >> 10; + v[8] = (x1 + t2) >> 10; + v[48] = (x1 - t2) >> 10; + v[16] = (x2 + t1) >> 10; + v[40] = (x2 - t1) >> 10; + v[24] = (x3 + t0) >> 10; + v[32] = (x3 - t0) >> 10; + } + } + + for (i = 0, v = val, o = out; i < 8; ++i, v += 8, o += out_stride) + { + // no fast case since the first 1D IDCT spread components out + IDCT_1D(v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128 << 17); + x1 += 65536 + (128 << 17); + x2 += 65536 + (128 << 17); + x3 += 65536 + (128 << 17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = clamp((x0 + t3) >> 17); + o[7] = clamp((x0 - t3) >> 17); + o[1] = clamp((x1 + t2) >> 17); + o[6] = clamp((x1 - t2) >> 17); + o[2] = clamp((x2 + t1) >> 17); + o[5] = clamp((x2 - t1) >> 17); + o[3] = clamp((x3 + t0) >> 17); + o[4] = clamp((x3 - t0) >> 17); + } +} + +# ifdef STBI_SIMD static stbi_idct_8x8 stbi_idct_installed = idct_block; void stbi_install_idct(stbi_idct_8x8 func) { - stbi_idct_installed = func; + stbi_idct_installed = func; } -#endif +# endif -#define MARKER_none 0xff +# define MARKER_none 0xff // if there's a pending marker from the entropy stream, return that // otherwise, fetch from the stream and get a marker. if there's no // marker, return 0xff, which is never a valid marker value -static uint8 get_marker(jpeg *j) -{ - uint8 x; - if (j->marker != MARKER_none) { x = j->marker; j->marker = MARKER_none; return x; } - x = get8u(j->s); - if (x != 0xff) return MARKER_none; - while (x == 0xff) - x = get8u(j->s); - return x; +static uint8 get_marker(jpeg* j) +{ + uint8 x; + if (j->marker != MARKER_none) + { + x = j->marker; + j->marker = MARKER_none; + return x; + } + x = get8u(j->s); + if (x != 0xff) return MARKER_none; + while (x == 0xff) + x = get8u(j->s); + return x; } // in each scan, we'll have scan_n components, and the order // of the components is specified by order[] -#define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) +# define RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) // after a restart interval, reset the entropy decoder and // the dc prediction -static void reset(jpeg *j) -{ - j->code_bits = 0; - j->code_buffer = 0; - j->nomore = 0; - j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; - j->marker = MARKER_none; - j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; - // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, - // since we don't even allow 1<<30 pixels -} - -static int parse_entropy_coded_data(jpeg *z) -{ - reset(z); - if (z->scan_n == 1) { - int i,j; - #ifdef STBI_SIMD - __declspec(align(16)) - #endif - short data[64]; - int n = z->order[0]; - // non-interleaved data, we just need to process one block at a time, - // in trivial scanline order - // number of blocks to do just depends on how many actual "pixels" this - // component has, independent of interleaved MCU blocking and such - int w = (z->img_comp[n].x+7) >> 3; - int h = (z->img_comp[n].y+7) >> 3; - for (j=0; j < h; ++j) { - for (i=0; i < w; ++i) { - if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; - #ifdef STBI_SIMD - stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); - #else - idct_block(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); - #endif - // every data block is an MCU, so countdown the restart interval - if (--z->todo <= 0) { - if (z->code_bits < 24) grow_buffer_unsafe(z); - // if it's NOT a restart, then just bail, so we get corrupt data - // rather than no data - if (!RESTART(z->marker)) return 1; - reset(z); - } - } - } - } else { // interleaved! - int i,j,k,x,y; - short data[64]; - for (j=0; j < z->img_mcu_y; ++j) { - for (i=0; i < z->img_mcu_x; ++i) { - // scan an interleaved mcu... process scan_n components in order - for (k=0; k < z->scan_n; ++k) { - int n = z->order[k]; - // scan out an mcu's worth of this component; that's just determined - // by the basic H and V specified for the component - for (y=0; y < z->img_comp[n].v; ++y) { - for (x=0; x < z->img_comp[n].h; ++x) { - int x2 = (i*z->img_comp[n].h + x)*8; - int y2 = (j*z->img_comp[n].v + y)*8; - if (!decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+z->img_comp[n].ha, n)) return 0; - #ifdef STBI_SIMD - stbi_idct_installed(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); - #else - idct_block(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); - #endif - } - } +static void reset(jpeg* j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0; + j->marker = MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int parse_entropy_coded_data(jpeg* z) +{ + reset(z); + if (z->scan_n == 1) + { + int i, j; +# ifdef STBI_SIMD + __declspec(align(16)) +# endif + short data[64]; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x + 7) >> 3; + int h = (z->img_comp[n].y + 7) >> 3; + for (j = 0; j < h; ++j) + { + for (i = 0; i < w; ++i) + { + if (!decode_block(z, data, z->huff_dc + z->img_comp[n].hd, z->huff_ac + z->img_comp[n].ha, n)) return 0; +# ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data + z->img_comp[n].w2 * j * 8 + i * 8, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); +# else + idct_block(z->img_comp[n].data + z->img_comp[n].w2 * j * 8 + i * 8, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); +# endif + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) + { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } } - // after all interleaved components, that's an interleaved MCU, - // so now count down the restart interval - if (--z->todo <= 0) { - if (z->code_bits < 24) grow_buffer_unsafe(z); - // if it's NOT a restart, then just bail, so we get corrupt data - // rather than no data - if (!RESTART(z->marker)) return 1; - reset(z); + } + } + else + { // interleaved! + int i, j, k, x, y; + short data[64]; + for (j = 0; j < z->img_mcu_y; ++j) + { + for (i = 0; i < z->img_mcu_x; ++i) + { + // scan an interleaved mcu... process scan_n components in order + for (k = 0; k < z->scan_n; ++k) + { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y = 0; y < z->img_comp[n].v; ++y) + { + for (x = 0; x < z->img_comp[n].h; ++x) + { + int x2 = (i * z->img_comp[n].h + x) * 8; + int y2 = (j * z->img_comp[n].v + y) * 8; + if (!decode_block(z, data, z->huff_dc + z->img_comp[n].hd, z->huff_ac + z->img_comp[n].ha, n)) return 0; +# ifdef STBI_SIMD + stbi_idct_installed(z->img_comp[n].data + z->img_comp[n].w2 * y2 + x2, z->img_comp[n].w2, data, z->dequant2[z->img_comp[n].tq]); +# else + idct_block(z->img_comp[n].data + z->img_comp[n].w2 * y2 + x2, z->img_comp[n].w2, data, z->dequant[z->img_comp[n].tq]); +# endif + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) + { + if (z->code_bits < 24) grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!RESTART(z->marker)) return 1; + reset(z); + } } - } - } - } - return 1; + } + } + return 1; } -static int process_marker(jpeg *z, int m) +static int process_marker(jpeg* z, int m) { - int L; - switch (m) { - case MARKER_none: // no marker found - return e("expected marker","Corrupt JPEG"); + int L; + switch (m) + { + case MARKER_none: // no marker found + return e("expected marker", "Corrupt JPEG"); - case 0xC2: // SOF - progressive - return e("progressive jpeg","JPEG format not supported (progressive)"); + case 0xC2: // SOF - progressive + return e("progressive jpeg", "JPEG format not supported (progressive)"); - case 0xDD: // DRI - specify restart interval - if (get16(z->s) != 4) return e("bad DRI len","Corrupt JPEG"); - z->restart_interval = get16(z->s); - return 1; + case 0xDD: // DRI - specify restart interval + if (get16(z->s) != 4) return e("bad DRI len", "Corrupt JPEG"); + z->restart_interval = get16(z->s); + return 1; - case 0xDB: // DQT - define quantization table - L = get16(z->s)-2; - while (L > 0) { + case 0xDB: // DQT - define quantization table + L = get16(z->s) - 2; + while (L > 0) + { int q = get8(z->s); int p = q >> 4; - int t = q & 15,i; - if (p != 0) return e("bad DQT type","Corrupt JPEG"); - if (t > 3) return e("bad DQT table","Corrupt JPEG"); - for (i=0; i < 64; ++i) - z->dequant[t][dezigzag[i]] = get8u(z->s); - #ifdef STBI_SIMD - for (i=0; i < 64; ++i) - z->dequant2[t][i] = z->dequant[t][i]; - #endif + int t = q & 15, i; + if (p != 0) return e("bad DQT type", "Corrupt JPEG"); + if (t > 3) return e("bad DQT table", "Corrupt JPEG"); + for (i = 0; i < 64; ++i) + z->dequant[t][dezigzag[i]] = get8u(z->s); +# ifdef STBI_SIMD + for (i = 0; i < 64; ++i) + z->dequant2[t][i] = z->dequant[t][i]; +# endif L -= 65; - } - return L==0; - - case 0xC4: // DHT - define huffman table - L = get16(z->s)-2; - while (L > 0) { - uint8 *v; - int sizes[16],i,m=0; + } + return L == 0; + + case 0xC4: // DHT - define huffman table + L = get16(z->s) - 2; + while (L > 0) + { + uint8* v; + int sizes[16], i, m = 0; int q = get8(z->s); int tc = q >> 4; int th = q & 15; - if (tc > 1 || th > 3) return e("bad DHT header","Corrupt JPEG"); - for (i=0; i < 16; ++i) { - sizes[i] = get8(z->s); - m += sizes[i]; + if (tc > 1 || th > 3) return e("bad DHT header", "Corrupt JPEG"); + for (i = 0; i < 16; ++i) + { + sizes[i] = get8(z->s); + m += sizes[i]; } L -= 17; - if (tc == 0) { - if (!build_huffman(z->huff_dc+th, sizes)) return 0; - v = z->huff_dc[th].values; - } else { - if (!build_huffman(z->huff_ac+th, sizes)) return 0; - v = z->huff_ac[th].values; + if (tc == 0) + { + if (!build_huffman(z->huff_dc + th, sizes)) return 0; + v = z->huff_dc[th].values; + } + else + { + if (!build_huffman(z->huff_ac + th, sizes)) return 0; + v = z->huff_ac[th].values; } - for (i=0; i < m; ++i) - v[i] = get8u(z->s); + for (i = 0; i < m; ++i) + v[i] = get8u(z->s); L -= m; - } - return L==0; - } - // check for comment block or APP blocks - if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { - skip(z->s, get16(z->s)-2); - return 1; - } - return 0; + } + return L == 0; + } + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) + { + skip(z->s, get16(z->s) - 2); + return 1; + } + return 0; } // after we see SOS -static int process_scan_header(jpeg *z) -{ - int i; - int Ls = get16(z->s); - z->scan_n = get8(z->s); - if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return e("bad SOS component count","Corrupt JPEG"); - if (Ls != 6+2*z->scan_n) return e("bad SOS len","Corrupt JPEG"); - for (i=0; i < z->scan_n; ++i) { - int id = get8(z->s), which; - int q = get8(z->s); - for (which = 0; which < z->s->img_n; ++which) - if (z->img_comp[which].id == id) - break; - if (which == z->s->img_n) return 0; - z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return e("bad DC huff","Corrupt JPEG"); - z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return e("bad AC huff","Corrupt JPEG"); - z->order[i] = which; - } - if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); - get8(z->s); // should be 63, but might be 0 - if (get8(z->s) != 0) return e("bad SOS","Corrupt JPEG"); - - return 1; -} - -static int process_frame_header(jpeg *z, int scan) -{ - stbi *s = z->s; - int Lf,p,i,q, h_max=1,v_max=1,c; - Lf = get16(s); if (Lf < 11) return e("bad SOF len","Corrupt JPEG"); // JPEG - p = get8(s); if (p != 8) return e("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline - s->img_y = get16(s); if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG - s->img_x = get16(s); if (s->img_x == 0) return e("0 width","Corrupt JPEG"); // JPEG requires - c = get8(s); - if (c != 3 && c != 1) return e("bad component count","Corrupt JPEG"); // JFIF requires - s->img_n = c; - for (i=0; i < c; ++i) { - z->img_comp[i].data = NULL; - z->img_comp[i].linebuf = NULL; - } - - if (Lf != 8+3*s->img_n) return e("bad SOF len","Corrupt JPEG"); - - for (i=0; i < s->img_n; ++i) { - z->img_comp[i].id = get8(s); - if (z->img_comp[i].id != i+1) // JFIF requires - if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! - return e("bad component ID","Corrupt JPEG"); - q = get8(s); - z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H","Corrupt JPEG"); - z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V","Corrupt JPEG"); - z->img_comp[i].tq = get8(s); if (z->img_comp[i].tq > 3) return e("bad TQ","Corrupt JPEG"); - } - - if (scan != SCAN_load) return 1; - - if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); - - for (i=0; i < s->img_n; ++i) { - if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; - if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; - } - - // compute interleaved mcu info - z->img_h_max = h_max; - z->img_v_max = v_max; - z->img_mcu_w = h_max * 8; - z->img_mcu_h = v_max * 8; - z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; - z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; - - for (i=0; i < s->img_n; ++i) { - // number of effective pixels (e.g. for non-interleaved MCU) - z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; - z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; - // to simplify generation, we'll allocate enough memory to decode - // the bogus oversized data from using interleaved MCUs and their - // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't - // discard the extra data until colorspace conversion - z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; - z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; - z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15); - if (z->img_comp[i].raw_data == NULL) { - for(--i; i >= 0; --i) { - free(z->img_comp[i].raw_data); - z->img_comp[i].data = NULL; - } - return e("outofmem", "Out of memory"); - } - // align blocks for installable-idct using mmx/sse - z->img_comp[i].data = (uint8*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); - z->img_comp[i].linebuf = NULL; - } - - return 1; +static int process_scan_header(jpeg* z) +{ + int i; + int Ls = get16(z->s); + z->scan_n = get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int)z->s->img_n) return e("bad SOS component count", "Corrupt JPEG"); + if (Ls != 6 + 2 * z->scan_n) return e("bad SOS len", "Corrupt JPEG"); + for (i = 0; i < z->scan_n; ++i) + { + int id = get8(z->s), which; + int q = get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; + z->img_comp[which].hd = q >> 4; + if (z->img_comp[which].hd > 3) return e("bad DC huff", "Corrupt JPEG"); + z->img_comp[which].ha = q & 15; + if (z->img_comp[which].ha > 3) return e("bad AC huff", "Corrupt JPEG"); + z->order[i] = which; + } + if (get8(z->s) != 0) return e("bad SOS", "Corrupt JPEG"); + get8(z->s); // should be 63, but might be 0 + if (get8(z->s) != 0) return e("bad SOS", "Corrupt JPEG"); + + return 1; +} + +static int process_frame_header(jpeg* z, int scan) +{ + stbi* s = z->s; + int Lf, p, i, q, h_max = 1, v_max = 1, c; + Lf = get16(s); + if (Lf < 11) return e("bad SOF len", "Corrupt JPEG"); // JPEG + p = get8(s); + if (p != 8) return e("only 8-bit", "JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = get16(s); + if (s->img_y == 0) return e("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = get16(s); + if (s->img_x == 0) return e("0 width", "Corrupt JPEG"); // JPEG requires + c = get8(s); + if (c != 3 && c != 1) return e("bad component count", "Corrupt JPEG"); // JFIF requires + s->img_n = c; + for (i = 0; i < c; ++i) + { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8 + 3 * s->img_n) return e("bad SOF len", "Corrupt JPEG"); + + for (i = 0; i < s->img_n; ++i) + { + z->img_comp[i].id = get8(s); + if (z->img_comp[i].id != i + 1) // JFIF requires + if (z->img_comp[i].id != i) // some version of jpegtran outputs non-JFIF-compliant files! + return e("bad component ID", "Corrupt JPEG"); + q = get8(s); + z->img_comp[i].h = (q >> 4); + if (!z->img_comp[i].h || z->img_comp[i].h > 4) return e("bad H", "Corrupt JPEG"); + z->img_comp[i].v = q & 15; + if (!z->img_comp[i].v || z->img_comp[i].v > 4) return e("bad V", "Corrupt JPEG"); + z->img_comp[i].tq = get8(s); + if (z->img_comp[i].tq > 3) return e("bad TQ", "Corrupt JPEG"); + } + + if (scan != SCAN_load) return 1; + + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + + for (i = 0; i < s->img_n; ++i) + { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + z->img_mcu_x = (s->img_x + z->img_mcu_w - 1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h - 1) / z->img_mcu_h; + + for (i = 0; i < s->img_n; ++i) + { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max - 1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max - 1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].raw_data = malloc(z->img_comp[i].w2 * z->img_comp[i].h2 + 15); + if (z->img_comp[i].raw_data == NULL) + { + for (--i; i >= 0; --i) + { + free(z->img_comp[i].raw_data); + z->img_comp[i].data = NULL; + } + return e("outofmem", "Out of memory"); + } + // align blocks for installable-idct using mmx/sse + z->img_comp[i].data = (uint8*)(((size_t)z->img_comp[i].raw_data + 15) & ~15); + z->img_comp[i].linebuf = NULL; + } + + return 1; } // use comparisons since in some cases we handle more than one case (e.g. SOF) -#define DNL(x) ((x) == 0xdc) -#define SOI(x) ((x) == 0xd8) -#define EOI(x) ((x) == 0xd9) -#define SOF(x) ((x) == 0xc0 || (x) == 0xc1) -#define SOS(x) ((x) == 0xda) - -static int decode_jpeg_header(jpeg *z, int scan) -{ - int m; - z->marker = MARKER_none; // initialize cached marker to empty - m = get_marker(z); - if (!SOI(m)) return e("no SOI","Corrupt JPEG"); - if (scan == SCAN_type) return 1; - m = get_marker(z); - while (!SOF(m)) { - if (!process_marker(z,m)) return 0; - m = get_marker(z); - while (m == MARKER_none) { - // some files have extra padding after their blocks, so ok, we'll scan - if (at_eof(z->s)) return e("no SOF", "Corrupt JPEG"); - m = get_marker(z); - } - } - if (!process_frame_header(z, scan)) return 0; - return 1; -} - -static int decode_jpeg_image(jpeg *j) -{ - int m; - j->restart_interval = 0; - if (!decode_jpeg_header(j, SCAN_load)) return 0; - m = get_marker(j); - while (!EOI(m)) { - if (SOS(m)) { - if (!process_scan_header(j)) return 0; - if (!parse_entropy_coded_data(j)) return 0; - if (j->marker == MARKER_none ) { - // handle 0s at the end of image data from IP Kamera 9060 - while (!at_eof(j->s)) { - int x = get8(j->s); - if (x == 255) { - j->marker = get8u(j->s); - break; - } else if (x != 0) { - return 0; - } +# define DNL(x) ((x) == 0xdc) +# define SOI(x) ((x) == 0xd8) +# define EOI(x) ((x) == 0xd9) +# define SOF(x) ((x) == 0xc0 || (x) == 0xc1) +# define SOS(x) ((x) == 0xda) + +static int decode_jpeg_header(jpeg* z, int scan) +{ + int m; + z->marker = MARKER_none; // initialize cached marker to empty + m = get_marker(z); + if (!SOI(m)) return e("no SOI", "Corrupt JPEG"); + if (scan == SCAN_type) return 1; + m = get_marker(z); + while (!SOF(m)) + { + if (!process_marker(z, m)) return 0; + m = get_marker(z); + while (m == MARKER_none) + { + // some files have extra padding after their blocks, so ok, we'll scan + if (at_eof(z->s)) return e("no SOF", "Corrupt JPEG"); + m = get_marker(z); + } + } + if (!process_frame_header(z, scan)) return 0; + return 1; +} + +static int decode_jpeg_image(jpeg* j) +{ + int m; + j->restart_interval = 0; + if (!decode_jpeg_header(j, SCAN_load)) return 0; + m = get_marker(j); + while (!EOI(m)) + { + if (SOS(m)) + { + if (!process_scan_header(j)) return 0; + if (!parse_entropy_coded_data(j)) return 0; + if (j->marker == MARKER_none) + { + // handle 0s at the end of image data from IP Kamera 9060 + while (!at_eof(j->s)) + { + int x = get8(j->s); + if (x == 255) + { + j->marker = get8u(j->s); + break; + } + else if (x != 0) + { + return 0; + } + } + // if we reach eof without hitting a marker, get_marker() below will fail and we'll eventually return 0 } - // if we reach eof without hitting a marker, get_marker() below will fail and we'll eventually return 0 - } - } else { - if (!process_marker(j, m)) return 0; - } - m = get_marker(j); - } - return 1; + } + else + { + if (!process_marker(j, m)) return 0; + } + m = get_marker(j); + } + return 1; } // static jfif-centered resampling (across block boundaries) -typedef uint8 *(*resample_row_func)(uint8 *out, uint8 *in0, uint8 *in1, +typedef uint8* (*resample_row_func)(uint8* out, uint8* in0, uint8* in1, int w, int hs); -#define div4(x) ((uint8) ((x) >> 2)) +# define div4(x) ((uint8)((x) >> 2)) -static uint8 *resample_row_1(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +static uint8* resample_row_1(uint8* out, uint8* in_near, uint8* in_far, int w, int hs) { - STBI_NOTUSED(out); - STBI_NOTUSED(in_far); - STBI_NOTUSED(w); - STBI_NOTUSED(hs); - return in_near; + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; } -static uint8* resample_row_v_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +static uint8* resample_row_v_2(uint8* out, uint8* in_near, uint8* in_far, int w, int hs) { - // need to generate two samples vertically for every one in input - int i; - STBI_NOTUSED(hs); - for (i=0; i < w; ++i) - out[i] = div4(3*in_near[i] + in_far[i] + 2); - return out; + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i = 0; i < w; ++i) + out[i] = div4(3 * in_near[i] + in_far[i] + 2); + return out; } -static uint8* resample_row_h_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +static uint8* resample_row_h_2(uint8* out, uint8* in_near, uint8* in_far, int w, int hs) { - // need to generate two samples horizontally for every one in input - int i; - uint8 *input = in_near; + // need to generate two samples horizontally for every one in input + int i; + uint8* input = in_near; - if (w == 1) { - // if only one sample, can't do any interpolation - out[0] = out[1] = input[0]; - return out; - } + if (w == 1) + { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } - out[0] = input[0]; - out[1] = div4(input[0]*3 + input[1] + 2); - for (i=1; i < w-1; ++i) { - int n = 3*input[i]+2; - out[i*2+0] = div4(n+input[i-1]); - out[i*2+1] = div4(n+input[i+1]); - } - out[i*2+0] = div4(input[w-2]*3 + input[w-1] + 2); - out[i*2+1] = input[w-1]; + out[0] = input[0]; + out[1] = div4(input[0] * 3 + input[1] + 2); + for (i = 1; i < w - 1; ++i) + { + int n = 3 * input[i] + 2; + out[i * 2 + 0] = div4(n + input[i - 1]); + out[i * 2 + 1] = div4(n + input[i + 1]); + } + out[i * 2 + 0] = div4(input[w - 2] * 3 + input[w - 1] + 2); + out[i * 2 + 1] = input[w - 1]; - STBI_NOTUSED(in_far); - STBI_NOTUSED(hs); + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); - return out; + return out; } -#define div16(x) ((uint8) ((x) >> 4)) +# define div16(x) ((uint8)((x) >> 4)) -static uint8 *resample_row_hv_2(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +static uint8* resample_row_hv_2(uint8* out, uint8* in_near, uint8* in_far, int w, int hs) { - // need to generate 2x2 samples for every one in input - int i,t0,t1; - if (w == 1) { - out[0] = out[1] = div4(3*in_near[0] + in_far[0] + 2); - return out; - } + // need to generate 2x2 samples for every one in input + int i, t0, t1; + if (w == 1) + { + out[0] = out[1] = div4(3 * in_near[0] + in_far[0] + 2); + return out; + } - t1 = 3*in_near[0] + in_far[0]; - out[0] = div4(t1+2); - for (i=1; i < w; ++i) { - t0 = t1; - t1 = 3*in_near[i]+in_far[i]; - out[i*2-1] = div16(3*t0 + t1 + 8); - out[i*2 ] = div16(3*t1 + t0 + 8); - } - out[w*2-1] = div4(t1+2); + t1 = 3 * in_near[0] + in_far[0]; + out[0] = div4(t1 + 2); + for (i = 1; i < w; ++i) + { + t0 = t1; + t1 = 3 * in_near[i] + in_far[i]; + out[i * 2 - 1] = div16(3 * t0 + t1 + 8); + out[i * 2] = div16(3 * t1 + t0 + 8); + } + out[w * 2 - 1] = div4(t1 + 2); - STBI_NOTUSED(hs); + STBI_NOTUSED(hs); - return out; + return out; } -static uint8 *resample_row_generic(uint8 *out, uint8 *in_near, uint8 *in_far, int w, int hs) +static uint8* resample_row_generic(uint8* out, uint8* in_near, uint8* in_far, int w, int hs) { - // resample with nearest-neighbor - int i,j; - //in_far = in_far; - for (i=0; i < w; ++i) - for (j=0; j < hs; ++j) - out[i*hs+j] = in_near[i]; - return out; + // resample with nearest-neighbor + int i, j; + //in_far = in_far; + for (i = 0; i < w; ++i) + for (j = 0; j < hs; ++j) + out[i * hs + j] = in_near[i]; + return out; } -#define float2fixed(x) ((int) ((x) * 65536 + 0.5)) +# define float2fixed(x) ((int)((x)*65536 + 0.5)) // 0.38 seconds on 3*anemones.jpg (0.25 with processor = Pro) // VC6 without processor=Pro is generating multiple LEAs per multiply! -static void YCbCr_to_RGB_row(uint8 *out, const uint8 *y, const uint8 *pcb, const uint8 *pcr, int count, int step) -{ - int i; - for (i=0; i < count; ++i) { - int y_fixed = (y[i] << 16) + 32768; // rounding - int r,g,b; - int cr = pcr[i] - 128; - int cb = pcb[i] - 128; - r = y_fixed + cr*float2fixed(1.40200f); - g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f); - b = y_fixed + cb*float2fixed(1.77200f); - r >>= 16; - g >>= 16; - b >>= 16; - if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } - if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } - if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } - out[0] = (uint8)r; - out[1] = (uint8)g; - out[2] = (uint8)b; - out[3] = 255; - out += step; - } -} - -#ifdef STBI_SIMD +static void YCbCr_to_RGB_row(uint8* out, const uint8* y, const uint8* pcb, const uint8* pcr, int count, int step) +{ + int i; + for (i = 0; i < count; ++i) + { + int y_fixed = (y[i] << 16) + 32768; // rounding + int r, g, b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr * float2fixed(1.40200f); + g = y_fixed - cr * float2fixed(0.71414f) - cb * float2fixed(0.34414f); + b = y_fixed + cb * float2fixed(1.77200f); + r >>= 16; + g >>= 16; + b >>= 16; + if ((unsigned)r > 255) + { + if (r < 0) + r = 0; + else + r = 255; + } + if ((unsigned)g > 255) + { + if (g < 0) + g = 0; + else + g = 255; + } + if ((unsigned)b > 255) + { + if (b < 0) + b = 0; + else + b = 255; + } + out[0] = (uint8)r; + out[1] = (uint8)g; + out[2] = (uint8)b; + out[3] = 255; + out += step; + } +} + +# ifdef STBI_SIMD static stbi_YCbCr_to_RGB_run stbi_YCbCr_installed = YCbCr_to_RGB_row; void stbi_install_YCbCr_to_RGB(stbi_YCbCr_to_RGB_run func) { - stbi_YCbCr_installed = func; + stbi_YCbCr_installed = func; } -#endif +# endif // clean up the temporary component buffers -static void cleanup_jpeg(jpeg *j) -{ - int i; - for (i=0; i < j->s->img_n; ++i) { - if (j->img_comp[i].data) { - free(j->img_comp[i].raw_data); - j->img_comp[i].data = NULL; - } - if (j->img_comp[i].linebuf) { - free(j->img_comp[i].linebuf); - j->img_comp[i].linebuf = NULL; - } - } +static void cleanup_jpeg(jpeg* j) +{ + int i; + for (i = 0; i < j->s->img_n; ++i) + { + if (j->img_comp[i].data) + { + free(j->img_comp[i].raw_data); + j->img_comp[i].data = NULL; + } + if (j->img_comp[i].linebuf) + { + free(j->img_comp[i].linebuf); + j->img_comp[i].linebuf = NULL; + } + } } typedef struct { - resample_row_func resample; - uint8 *line0,*line1; - int hs,vs; // expansion factor in each axis - int w_lores; // horizontal pixels pre-expansion - int ystep; // how far through vertical expansion we are - int ypos; // which pre-expansion row we're on + resample_row_func resample; + uint8 *line0, *line1; + int hs, vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on } stbi_resample; -static uint8 *load_jpeg_image(jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) -{ - int n, decode_n; - // validate req_comp - if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); - z->s->img_n = 0; - - // load a jpeg image from whichever source - if (!decode_jpeg_image(z)) { cleanup_jpeg(z); return NULL; } - - // determine actual number of components to generate - n = req_comp ? req_comp : z->s->img_n; - - if (z->s->img_n == 3 && n < 3) - decode_n = 1; - else - decode_n = z->s->img_n; - - // resample and color-convert - { - int k; - uint i,j; - uint8 *output; - uint8 *coutput[4]; - - stbi_resample res_comp[4]; - - for (k=0; k < decode_n; ++k) { - stbi_resample *r = &res_comp[k]; - - // allocate line buffer big enough for upsampling off the edges - // with upsample factor of 4 - z->img_comp[k].linebuf = (uint8 *) malloc(z->s->img_x + 3); - if (!z->img_comp[k].linebuf) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } - - r->hs = z->img_h_max / z->img_comp[k].h; - r->vs = z->img_v_max / z->img_comp[k].v; - r->ystep = r->vs >> 1; - r->w_lores = (z->s->img_x + r->hs-1) / r->hs; - r->ypos = 0; - r->line0 = r->line1 = z->img_comp[k].data; - - if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; - else if (r->hs == 1 && r->vs == 2) r->resample = resample_row_v_2; - else if (r->hs == 2 && r->vs == 1) r->resample = resample_row_h_2; - else if (r->hs == 2 && r->vs == 2) r->resample = resample_row_hv_2; - else r->resample = resample_row_generic; - } - - // can't error after this so, this is safe - output = (uint8 *) malloc(n * z->s->img_x * z->s->img_y + 1); - if (!output) { cleanup_jpeg(z); return epuc("outofmem", "Out of memory"); } - - // now go ahead and resample - for (j=0; j < z->s->img_y; ++j) { - uint8 *out = output + n * z->s->img_x * j; - for (k=0; k < decode_n; ++k) { - stbi_resample *r = &res_comp[k]; - int y_bot = r->ystep >= (r->vs >> 1); - coutput[k] = r->resample(z->img_comp[k].linebuf, - y_bot ? r->line1 : r->line0, - y_bot ? r->line0 : r->line1, - r->w_lores, r->hs); - if (++r->ystep >= r->vs) { - r->ystep = 0; - r->line0 = r->line1; - if (++r->ypos < z->img_comp[k].y) - r->line1 += z->img_comp[k].w2; +static uint8* load_jpeg_image(jpeg* z, int* out_x, int* out_y, int* comp, int req_comp) +{ + int n, decode_n; + // validate req_comp + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + z->s->img_n = 0; + + // load a jpeg image from whichever source + if (!decode_jpeg_image(z)) + { + cleanup_jpeg(z); + return NULL; + } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n; + + if (z->s->img_n == 3 && n < 3) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + uint i, j; + uint8* output; + uint8* coutput[4]; + + stbi_resample res_comp[4]; + + for (k = 0; k < decode_n; ++k) + { + stbi_resample* r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (uint8*)malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) + { + cleanup_jpeg(z); + return epuc("outofmem", "Out of memory"); + } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs - 1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) + r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) + r->resample = resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) + r->resample = resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) + r->resample = resample_row_hv_2; + else + r->resample = resample_row_generic; + } + + // can't error after this so, this is safe + output = (uint8*)malloc(n * z->s->img_x * z->s->img_y + 1); + if (!output) + { + cleanup_jpeg(z); + return epuc("outofmem", "Out of memory"); + } + + // now go ahead and resample + for (j = 0; j < z->s->img_y; ++j) + { + uint8* out = output + n * z->s->img_x * j; + for (k = 0; k < decode_n; ++k) + { + stbi_resample* r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) + { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) + { + uint8* y = coutput[0]; + if (z->s->img_n == 3) + { +# ifdef STBI_SIMD + stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n); +# else + YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s->img_x, n); +# endif + } + else + for (i = 0; i < z->s->img_x; ++i) + { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } } - } - if (n >= 3) { - uint8 *y = coutput[0]; - if (z->s->img_n == 3) { - #ifdef STBI_SIMD - stbi_YCbCr_installed(out, y, coutput[1], coutput[2], z->s.img_x, n); - #else - YCbCr_to_RGB_row(out, y, coutput[1], coutput[2], z->s->img_x, n); - #endif - } else - for (i=0; i < z->s->img_x; ++i) { - out[0] = out[1] = out[2] = y[i]; - out[3] = 255; // not used if n==3 - out += n; - } - } else { - uint8 *y = coutput[0]; - if (n == 1) - for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; else - for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; - } - } - cleanup_jpeg(z); - *out_x = z->s->img_x; - *out_y = z->s->img_y; - if (comp) *comp = z->s->img_n; // report original components, not output - return output; - } + { + uint8* y = coutput[0]; + if (n == 1) + for (i = 0; i < z->s->img_x; ++i) + out[i] = y[i]; + else + for (i = 0; i < z->s->img_x; ++i) + *out++ = y[i], *out++ = 255; + } + } + cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n; // report original components, not output + return output; + } } -static unsigned char *stbi_jpeg_load(stbi *s, int *x, int *y, int *comp, int req_comp) +static unsigned char* stbi_jpeg_load(stbi* s, int* x, int* y, int* comp, int req_comp) { - jpeg j; - j.s = s; - return load_jpeg_image(&j, x,y,comp,req_comp); + jpeg j; + j.s = s; + return load_jpeg_image(&j, x, y, comp, req_comp); } -static int stbi_jpeg_test(stbi *s) +static int stbi_jpeg_test(stbi* s) { - int r; - jpeg j; - j.s = s; - r = decode_jpeg_header(&j, SCAN_type); - stbi_rewind(s); - return r; + int r; + jpeg j; + j.s = s; + r = decode_jpeg_header(&j, SCAN_type); + stbi_rewind(s); + return r; } -static int stbi_jpeg_info_raw(jpeg *j, int *x, int *y, int *comp) +static int stbi_jpeg_info_raw(jpeg* j, int* x, int* y, int* comp) { - if (!decode_jpeg_header(j, SCAN_header)) { - stbi_rewind( j->s ); - return 0; - } - if (x) *x = j->s->img_x; - if (y) *y = j->s->img_y; - if (comp) *comp = j->s->img_n; - return 1; + if (!decode_jpeg_header(j, SCAN_header)) + { + stbi_rewind(j->s); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n; + return 1; } -static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp) +static int stbi_jpeg_info(stbi* s, int* x, int* y, int* comp) { - jpeg j; - j.s = s; - return stbi_jpeg_info_raw(&j, x, y, comp); + jpeg j; + j.s = s; + return stbi_jpeg_info_raw(&j, x, y, comp); } // public domain zlib decode v0.2 Sean Barrett 2006-11-18 @@ -1953,81 +2148,86 @@ static int stbi_jpeg_info(stbi *s, int *x, int *y, int *comp) // - fast huffman // fast-way is faster to check than jpeg huffman, but slow way is slower -#define ZFAST_BITS 9 // accelerate all cases in default tables -#define ZFAST_MASK ((1 << ZFAST_BITS) - 1) +# define ZFAST_BITS 9 // accelerate all cases in default tables +# define ZFAST_MASK ((1 << ZFAST_BITS) - 1) // zlib-style huffman encoding // (jpegs packs from left, zlib from right, so can't share code) typedef struct { - uint16 fast[1 << ZFAST_BITS]; - uint16 firstcode[16]; - int maxcode[17]; - uint16 firstsymbol[16]; - uint8 size[288]; - uint16 value[288]; + uint16 fast[1 << ZFAST_BITS]; + uint16 firstcode[16]; + int maxcode[17]; + uint16 firstsymbol[16]; + uint8 size[288]; + uint16 value[288]; } zhuffman; stbi_inline static int bitreverse16(int n) { - n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); - n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); - n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); - n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); - return n; + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; } stbi_inline static int bit_reverse(int v, int bits) { - assert(bits <= 16); - // to bit reverse n bits, reverse 16 and shift - // e.g. 11 bits, bit reverse and shift away 5 - return bitreverse16(v) >> (16-bits); -} - -static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num) -{ - int i,k=0; - int code, next_code[16], sizes[17]; - - // DEFLATE spec for generating codes - memset(sizes, 0, sizeof(sizes)); - memset(z->fast, 255, sizeof(z->fast)); - for (i=0; i < num; ++i) - ++sizes[sizelist[i]]; - sizes[0] = 0; - for (i=1; i < 16; ++i) - assert(sizes[i] <= (1 << i)); - code = 0; - for (i=1; i < 16; ++i) { - next_code[i] = code; - z->firstcode[i] = (uint16) code; - z->firstsymbol[i] = (uint16) k; - code = (code + sizes[i]); - if (sizes[i]) - if (code-1 >= (1 << i)) return e("bad codelengths","Corrupt JPEG"); - z->maxcode[i] = code << (16-i); // preshift for inner loop - code <<= 1; - k += sizes[i]; - } - z->maxcode[16] = 0x10000; // sentinel - for (i=0; i < num; ++i) { - int s = sizelist[i]; - if (s) { - int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; - z->size[c] = (uint8)s; - z->value[c] = (uint16)i; - if (s <= ZFAST_BITS) { - int k = bit_reverse(next_code[s],s); - while (k < (1 << ZFAST_BITS)) { - z->fast[k] = (uint16) c; - k += (1 << s); + assert(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return bitreverse16(v) >> (16 - bits); +} + +static int zbuild_huffman(zhuffman* z, uint8* sizelist, int num) +{ + int i, k = 0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 255, sizeof(z->fast)); + for (i = 0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i = 1; i < 16; ++i) + assert(sizes[i] <= (1 << i)); + code = 0; + for (i = 1; i < 16; ++i) + { + next_code[i] = code; + z->firstcode[i] = (uint16)code; + z->firstsymbol[i] = (uint16)k; + code = (code + sizes[i]); + if (sizes[i]) + if (code - 1 >= (1 << i)) return e("bad codelengths", "Corrupt JPEG"); + z->maxcode[i] = code << (16 - i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i = 0; i < num; ++i) + { + int s = sizelist[i]; + if (s) + { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + z->size[c] = (uint8)s; + z->value[c] = (uint16)i; + if (s <= ZFAST_BITS) + { + int k = bit_reverse(next_code[s], s); + while (k < (1 << ZFAST_BITS)) + { + z->fast[k] = (uint16)c; + k += (1 << s); + } } - } - ++next_code[s]; - } - } - return 1; + ++next_code[s]; + } + } + return 1; } // zlib-from-memory implementation for PNG reading @@ -2038,345 +2238,383 @@ static int zbuild_huffman(zhuffman *z, uint8 *sizelist, int num) typedef struct { - uint8 *zbuffer, *zbuffer_end; - int num_bits; - uint32 code_buffer; + uint8 *zbuffer, *zbuffer_end; + int num_bits; + uint32 code_buffer; - char *zout; - char *zout_start; - char *zout_end; - int z_expandable; + char* zout; + char* zout_start; + char* zout_end; + int z_expandable; - zhuffman z_length, z_distance; + zhuffman z_length, z_distance; } zbuf; -stbi_inline static int zget8(zbuf *z) +stbi_inline static int zget8(zbuf* z) { - if (z->zbuffer >= z->zbuffer_end) return 0; - return *z->zbuffer++; + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; } -static void fill_bits(zbuf *z) +static void fill_bits(zbuf* z) { - do { - assert(z->code_buffer < (1U << z->num_bits)); - z->code_buffer |= zget8(z) << z->num_bits; - z->num_bits += 8; - } while (z->num_bits <= 24); + do + { + assert(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); } -stbi_inline static unsigned int zreceive(zbuf *z, int n) +stbi_inline static unsigned int zreceive(zbuf* z, int n) { - unsigned int k; - if (z->num_bits < n) fill_bits(z); - k = z->code_buffer & ((1 << n) - 1); - z->code_buffer >>= n; - z->num_bits -= n; - return k; + unsigned int k; + if (z->num_bits < n) fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; } -stbi_inline static int zhuffman_decode(zbuf *a, zhuffman *z) +stbi_inline static int zhuffman_decode(zbuf* a, zhuffman* z) { - int b,s,k; - if (a->num_bits < 16) fill_bits(a); - b = z->fast[a->code_buffer & ZFAST_MASK]; - if (b < 0xffff) { - s = z->size[b]; - a->code_buffer >>= s; - a->num_bits -= s; - return z->value[b]; - } + int b, s, k; + if (a->num_bits < 16) fill_bits(a); + b = z->fast[a->code_buffer & ZFAST_MASK]; + if (b < 0xffff) + { + s = z->size[b]; + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; + } - // not resolved by fast table, so compute it the slow way - // use jpeg approach, which requires MSbits at top - k = bit_reverse(a->code_buffer, 16); - for (s=ZFAST_BITS+1; ; ++s) - if (k < z->maxcode[s]) - break; - if (s == 16) return -1; // invalid code! - // code size is s, so: - b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; - assert(z->size[b] == s); - a->code_buffer >>= s; - a->num_bits -= s; - return z->value[b]; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = bit_reverse(a->code_buffer, 16); + for (s = ZFAST_BITS + 1;; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16 - s)) - z->firstcode[s] + z->firstsymbol[s]; + assert(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +static int expand(zbuf* z, int n) // need to make room for n bytes +{ + char* q; + int cur, limit; + if (!z->z_expandable) return e("output buffer limit", "Corrupt PNG"); + cur = (int)(z->zout - z->zout_start); + limit = (int)(z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char*)realloc(z->zout_start, limit); + if (q == NULL) return e("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; } -static int expand(zbuf *z, int n) // need to make room for n bytes -{ - char *q; - int cur, limit; - if (!z->z_expandable) return e("output buffer limit","Corrupt PNG"); - cur = (int) (z->zout - z->zout_start); - limit = (int) (z->zout_end - z->zout_start); - while (cur + n > limit) - limit *= 2; - q = (char *) realloc(z->zout_start, limit); - if (q == NULL) return e("outofmem", "Out of memory"); - z->zout_start = q; - z->zout = q + cur; - z->zout_end = q + limit; - return 1; +static int length_base[31] = { + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, + 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, + 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 +}; + +static int length_extra[31] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0 }; + +static int dist_base[32] = { 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 0, 0 }; + +static int dist_extra[32] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13 }; + +static int parse_huffman_block(zbuf* a) +{ + for (;;) + { + int z = zhuffman_decode(a, &a->z_length); + if (z < 256) + { + if (z < 0) return e("bad huffman code", "Corrupt PNG"); // error in huffman codes + if (a->zout >= a->zout_end) + if (!expand(a, 1)) return 0; + *a->zout++ = (char)z; + } + else + { + uint8* p; + int len, dist; + if (z == 256) return 1; + z -= 257; + len = length_base[z]; + if (length_extra[z]) len += zreceive(a, length_extra[z]); + z = zhuffman_decode(a, &a->z_distance); + if (z < 0) return e("bad huffman code", "Corrupt PNG"); + dist = dist_base[z]; + if (dist_extra[z]) dist += zreceive(a, dist_extra[z]); + if (a->zout - a->zout_start < dist) return e("bad dist", "Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!expand(a, len)) return 0; + p = (uint8*)(a->zout - dist); + while (len--) + *a->zout++ = *p++; + } + } } -static int length_base[31] = { - 3,4,5,6,7,8,9,10,11,13, - 15,17,19,23,27,31,35,43,51,59, - 67,83,99,115,131,163,195,227,258,0,0 }; - -static int length_extra[31]= -{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; - -static int dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, -257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; - -static int dist_extra[32] = -{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; - -static int parse_huffman_block(zbuf *a) -{ - for(;;) { - int z = zhuffman_decode(a, &a->z_length); - if (z < 256) { - if (z < 0) return e("bad huffman code","Corrupt PNG"); // error in huffman codes - if (a->zout >= a->zout_end) if (!expand(a, 1)) return 0; - *a->zout++ = (char) z; - } else { - uint8 *p; - int len,dist; - if (z == 256) return 1; - z -= 257; - len = length_base[z]; - if (length_extra[z]) len += zreceive(a, length_extra[z]); - z = zhuffman_decode(a, &a->z_distance); - if (z < 0) return e("bad huffman code","Corrupt PNG"); - dist = dist_base[z]; - if (dist_extra[z]) dist += zreceive(a, dist_extra[z]); - if (a->zout - a->zout_start < dist) return e("bad dist","Corrupt PNG"); - if (a->zout + len > a->zout_end) if (!expand(a, len)) return 0; - p = (uint8 *) (a->zout - dist); - while (len--) - *a->zout++ = *p++; - } - } -} - -static int compute_huffman_codes(zbuf *a) -{ - static uint8 length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; - zhuffman z_codelength; - uint8 lencodes[286+32+137];//padding for maximum single op - uint8 codelength_sizes[19]; - int i,n; - - int hlit = zreceive(a,5) + 257; - int hdist = zreceive(a,5) + 1; - int hclen = zreceive(a,4) + 4; - - memset(codelength_sizes, 0, sizeof(codelength_sizes)); - for (i=0; i < hclen; ++i) { - int s = zreceive(a,3); - codelength_sizes[length_dezigzag[i]] = (uint8) s; - } - if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; - - n = 0; - while (n < hlit + hdist) { - int c = zhuffman_decode(a, &z_codelength); - assert(c >= 0 && c < 19); - if (c < 16) - lencodes[n++] = (uint8) c; - else if (c == 16) { - c = zreceive(a,2)+3; - memset(lencodes+n, lencodes[n-1], c); - n += c; - } else if (c == 17) { - c = zreceive(a,3)+3; - memset(lencodes+n, 0, c); - n += c; - } else { - assert(c == 18); - c = zreceive(a,7)+11; - memset(lencodes+n, 0, c); - n += c; - } - } - if (n != hlit+hdist) return e("bad codelengths","Corrupt PNG"); - if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; - if (!zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; - return 1; -} - -static int parse_uncompressed_block(zbuf *a) -{ - uint8 header[4]; - int len,nlen,k; - if (a->num_bits & 7) - zreceive(a, a->num_bits & 7); // discard - // drain the bit-packed data into header - k = 0; - while (a->num_bits > 0) { - header[k++] = (uint8) (a->code_buffer & 255); // wtf this warns? - a->code_buffer >>= 8; - a->num_bits -= 8; - } - assert(a->num_bits == 0); - // now fill header the normal way - while (k < 4) - header[k++] = (uint8) zget8(a); - len = header[1] * 256 + header[0]; - nlen = header[3] * 256 + header[2]; - if (nlen != (len ^ 0xffff)) return e("zlib corrupt","Corrupt PNG"); - if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer","Corrupt PNG"); - if (a->zout + len > a->zout_end) - if (!expand(a, len)) return 0; - memcpy(a->zout, a->zbuffer, len); - a->zbuffer += len; - a->zout += len; - return 1; -} - -static int parse_zlib_header(zbuf *a) -{ - int cmf = zget8(a); - int cm = cmf & 15; - /* int cinfo = cmf >> 4; */ - int flg = zget8(a); - if ((cmf*256+flg) % 31 != 0) return e("bad zlib header","Corrupt PNG"); // zlib spec - if (flg & 32) return e("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png - if (cm != 8) return e("bad compression","Corrupt PNG"); // DEFLATE required for png - // window = 1 << (8 + cinfo)... but who cares, we fully buffer output - return 1; +static int compute_huffman_codes(zbuf* a) +{ + static uint8 length_dezigzag[19] = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 }; + zhuffman z_codelength; + uint8 lencodes[286 + 32 + 137]; //padding for maximum single op + uint8 codelength_sizes[19]; + int i, n; + + int hlit = zreceive(a, 5) + 257; + int hdist = zreceive(a, 5) + 1; + int hclen = zreceive(a, 4) + 4; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i = 0; i < hclen; ++i) + { + int s = zreceive(a, 3); + codelength_sizes[length_dezigzag[i]] = (uint8)s; + } + if (!zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < hlit + hdist) + { + int c = zhuffman_decode(a, &z_codelength); + assert(c >= 0 && c < 19); + if (c < 16) + lencodes[n++] = (uint8)c; + else if (c == 16) + { + c = zreceive(a, 2) + 3; + memset(lencodes + n, lencodes[n - 1], c); + n += c; + } + else if (c == 17) + { + c = zreceive(a, 3) + 3; + memset(lencodes + n, 0, c); + n += c; + } + else + { + assert(c == 18); + c = zreceive(a, 7) + 11; + memset(lencodes + n, 0, c); + n += c; + } + } + if (n != hlit + hdist) return e("bad codelengths", "Corrupt PNG"); + if (!zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!zbuild_huffman(&a->z_distance, lencodes + hlit, hdist)) return 0; + return 1; +} + +static int parse_uncompressed_block(zbuf* a) +{ + uint8 header[4]; + int len, nlen, k; + if (a->num_bits & 7) + zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) + { + header[k++] = (uint8)(a->code_buffer & 255); // wtf this warns? + a->code_buffer >>= 8; + a->num_bits -= 8; + } + assert(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = (uint8)zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return e("zlib corrupt", "Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return e("read past buffer", "Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!expand(a, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int parse_zlib_header(zbuf* a) +{ + int cmf = zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = zget8(a); + if ((cmf * 256 + flg) % 31 != 0) return e("bad zlib header", "Corrupt PNG"); // zlib spec + if (flg & 32) return e("no preset dict", "Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return e("bad compression", "Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; } // @TODO: should statically initialize these for optimal thread safety static uint8 default_length[288], default_distance[32]; static void init_defaults(void) { - int i; // use <= to match clearly with spec - for (i=0; i <= 143; ++i) default_length[i] = 8; - for ( ; i <= 255; ++i) default_length[i] = 9; - for ( ; i <= 279; ++i) default_length[i] = 7; - for ( ; i <= 287; ++i) default_length[i] = 8; + int i; // use <= to match clearly with spec + for (i = 0; i <= 143; ++i) + default_length[i] = 8; + for (; i <= 255; ++i) + default_length[i] = 9; + for (; i <= 279; ++i) + default_length[i] = 7; + for (; i <= 287; ++i) + default_length[i] = 8; - for (i=0; i <= 31; ++i) default_distance[i] = 5; + for (i = 0; i <= 31; ++i) + default_distance[i] = 5; } int stbi_png_partial; // a quick hack to only allow decoding some of a PNG... I should implement real streaming support instead -static int parse_zlib(zbuf *a, int parse_header) -{ - int final, type; - if (parse_header) - if (!parse_zlib_header(a)) return 0; - a->num_bits = 0; - a->code_buffer = 0; - do { - final = zreceive(a,1); - type = zreceive(a,2); - if (type == 0) { - if (!parse_uncompressed_block(a)) return 0; - } else if (type == 3) { - return 0; - } else { - if (type == 1) { - // use fixed code lengths - if (!default_distance[31]) init_defaults(); - if (!zbuild_huffman(&a->z_length , default_length , 288)) return 0; - if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0; - } else { - if (!compute_huffman_codes(a)) return 0; - } - if (!parse_huffman_block(a)) return 0; - } - if (stbi_png_partial && a->zout - a->zout_start > 65536) - break; - } while (!final); - return 1; -} - -static int do_zlib(zbuf *a, char *obuf, int olen, int exp, int parse_header) -{ - a->zout_start = obuf; - a->zout = obuf; - a->zout_end = obuf + olen; - a->z_expandable = exp; - - return parse_zlib(a, parse_header); -} - -char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) -{ - zbuf a; - char *p = (char *) malloc(initial_size); - if (p == NULL) return NULL; - a.zbuffer = (uint8 *) buffer; - a.zbuffer_end = (uint8 *) buffer + len; - if (do_zlib(&a, p, initial_size, 1, 1)) { - if (outlen) *outlen = (int) (a.zout - a.zout_start); - return a.zout_start; - } else { - free(a.zout_start); - return NULL; - } -} - -char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) -{ - return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); -} - -char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) -{ - zbuf a; - char *p = (char *) malloc(initial_size); - if (p == NULL) return NULL; - a.zbuffer = (uint8 *) buffer; - a.zbuffer_end = (uint8 *) buffer + len; - if (do_zlib(&a, p, initial_size, 1, parse_header)) { - if (outlen) *outlen = (int) (a.zout - a.zout_start); - return a.zout_start; - } else { - free(a.zout_start); - return NULL; - } -} - -int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) -{ - zbuf a; - a.zbuffer = (uint8 *) ibuffer; - a.zbuffer_end = (uint8 *) ibuffer + ilen; - if (do_zlib(&a, obuffer, olen, 0, 1)) - return (int) (a.zout - a.zout_start); - else - return -1; -} - -char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) -{ - zbuf a; - char *p = (char *) malloc(16384); - if (p == NULL) return NULL; - a.zbuffer = (uint8 *) buffer; - a.zbuffer_end = (uint8 *) buffer+len; - if (do_zlib(&a, p, 16384, 1, 0)) { - if (outlen) *outlen = (int) (a.zout - a.zout_start); - return a.zout_start; - } else { - free(a.zout_start); - return NULL; - } -} - -int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) -{ - zbuf a; - a.zbuffer = (uint8 *) ibuffer; - a.zbuffer_end = (uint8 *) ibuffer + ilen; - if (do_zlib(&a, obuffer, olen, 0, 0)) - return (int) (a.zout - a.zout_start); - else - return -1; +static int parse_zlib(zbuf* a, int parse_header) +{ + int final, type; + if (parse_header) + if (!parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do + { + final = zreceive(a, 1); + type = zreceive(a, 2); + if (type == 0) + { + if (!parse_uncompressed_block(a)) return 0; + } + else if (type == 3) + { + return 0; + } + else + { + if (type == 1) + { + // use fixed code lengths + if (!default_distance[31]) init_defaults(); + if (!zbuild_huffman(&a->z_length, default_length, 288)) return 0; + if (!zbuild_huffman(&a->z_distance, default_distance, 32)) return 0; + } + else + { + if (!compute_huffman_codes(a)) return 0; + } + if (!parse_huffman_block(a)) return 0; + } + if (stbi_png_partial && a->zout - a->zout_start > 65536) + break; + } while (!final); + return 1; +} + +static int do_zlib(zbuf* a, char* obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return parse_zlib(a, parse_header); +} + +char* stbi_zlib_decode_malloc_guesssize(const char* buffer, int len, int initial_size, int* outlen) +{ + zbuf a; + char* p = (char*)malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8*)buffer; + a.zbuffer_end = (uint8*)buffer + len; + if (do_zlib(&a, p, initial_size, 1, 1)) + { + if (outlen) *outlen = (int)(a.zout - a.zout_start); + return a.zout_start; + } + else + { + free(a.zout_start); + return NULL; + } +} + +char* stbi_zlib_decode_malloc(char const* buffer, int len, int* outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +char* stbi_zlib_decode_malloc_guesssize_headerflag(const char* buffer, int len, int initial_size, int* outlen, int parse_header) +{ + zbuf a; + char* p = (char*)malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (uint8*)buffer; + a.zbuffer_end = (uint8*)buffer + len; + if (do_zlib(&a, p, initial_size, 1, parse_header)) + { + if (outlen) *outlen = (int)(a.zout - a.zout_start); + return a.zout_start; + } + else + { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_buffer(char* obuffer, int olen, char const* ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8*)ibuffer; + a.zbuffer_end = (uint8*)ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 1)) + return (int)(a.zout - a.zout_start); + else + return -1; +} + +char* stbi_zlib_decode_noheader_malloc(char const* buffer, int len, int* outlen) +{ + zbuf a; + char* p = (char*)malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (uint8*)buffer; + a.zbuffer_end = (uint8*)buffer + len; + if (do_zlib(&a, p, 16384, 1, 0)) + { + if (outlen) *outlen = (int)(a.zout - a.zout_start); + return a.zout_start; + } + else + { + free(a.zout_start); + return NULL; + } +} + +int stbi_zlib_decode_noheader_buffer(char* obuffer, int olen, const char* ibuffer, int ilen) +{ + zbuf a; + a.zbuffer = (uint8*)ibuffer; + a.zbuffer_end = (uint8*)ibuffer + ilen; + if (do_zlib(&a, obuffer, olen, 0, 0)) + return (int)(a.zout - a.zout_start); + else + return -1; } // public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 @@ -2392,236 +2630,307 @@ int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffe typedef struct { - uint32 length; - uint32 type; + uint32 length; + uint32 type; } chunk; -#define PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) +# define PNG_TYPE(a, b, c, d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d)) -static chunk get_chunk_header(stbi *s) +static chunk get_chunk_header(stbi* s) { - chunk c; - c.length = get32(s); - c.type = get32(s); - return c; + chunk c; + c.length = get32(s); + c.type = get32(s); + return c; } -static int check_png_header(stbi *s) +static int check_png_header(stbi* s) { - static uint8 png_sig[8] = { 137,80,78,71,13,10,26,10 }; - int i; - for (i=0; i < 8; ++i) - if (get8u(s) != png_sig[i]) return e("bad png sig","Not a PNG"); - return 1; + static uint8 png_sig[8] = { 137, 80, 78, 71, 13, 10, 26, 10 }; + int i; + for (i = 0; i < 8; ++i) + if (get8u(s) != png_sig[i]) return e("bad png sig", "Not a PNG"); + return 1; } typedef struct { - stbi *s; - uint8 *idata, *expanded, *out; + stbi* s; + uint8 *idata, *expanded, *out; } png; enum { - F_none=0, F_sub=1, F_up=2, F_avg=3, F_paeth=4, - F_avg_first, F_paeth_first + F_none = 0, + F_sub = 1, + F_up = 2, + F_avg = 3, + F_paeth = 4, + F_avg_first, + F_paeth_first }; -static uint8 first_row_filter[5] = -{ - F_none, F_sub, F_none, F_avg_first, F_paeth_first +static uint8 first_row_filter[5] = { + F_none, F_sub, F_none, F_avg_first, F_paeth_first }; static int paeth(int a, int b, int c) { - int p = a + b - c; - int pa = abs(p-a); - int pb = abs(p-b); - int pc = abs(p-c); - if (pa <= pb && pa <= pc) return a; - if (pb <= pc) return b; - return c; + int p = a + b - c; + int pa = abs(p - a); + int pb = abs(p - b); + int pc = abs(p - c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; } // create the png data from post-deflated data -static int create_png_image_raw(png *a, uint8 *raw, uint32 raw_len, int out_n, uint32 x, uint32 y) -{ - stbi *s = a->s; - uint32 i,j,stride = x*out_n; - int k; - int img_n = s->img_n; // copy it into a local for later - assert(out_n == s->img_n || out_n == s->img_n+1); - if (stbi_png_partial) y = 1; - a->out = (uint8 *) malloc(x * y * out_n); - if (!a->out) return e("outofmem", "Out of memory"); - if (!stbi_png_partial) { - if (s->img_x == x && s->img_y == y) { - if (raw_len != (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); - } else { // interlaced: - if (raw_len < (img_n * x + 1) * y) return e("not enough pixels","Corrupt PNG"); - } - } - for (j=0; j < y; ++j) { - uint8 *cur = a->out + stride*j; - uint8 *prior = cur - stride; - int filter = *raw++; - if (filter > 4) return e("invalid filter","Corrupt PNG"); - // if first row, use special filter that doesn't sample previous row - if (j == 0) filter = first_row_filter[filter]; - // handle first pixel explicitly - for (k=0; k < img_n; ++k) { - switch (filter) { - case F_none : cur[k] = raw[k]; break; - case F_sub : cur[k] = raw[k]; break; - case F_up : cur[k] = raw[k] + prior[k]; break; - case F_avg : cur[k] = raw[k] + (prior[k]>>1); break; - case F_paeth : cur[k] = (uint8) (raw[k] + paeth(0,prior[k],0)); break; - case F_avg_first : cur[k] = raw[k]; break; - case F_paeth_first: cur[k] = raw[k]; break; - } - } - if (img_n != out_n) cur[img_n] = 255; - raw += img_n; - cur += out_n; - prior += out_n; - // this is a little gross, so that we don't switch per-pixel or per-component - if (img_n == out_n) { - #define CASE(f) \ - case f: \ - for (i=x-1; i >= 1; --i, raw+=img_n,cur+=img_n,prior+=img_n) \ - for (k=0; k < img_n; ++k) - switch (filter) { - CASE(F_none) cur[k] = raw[k]; break; - CASE(F_sub) cur[k] = raw[k] + cur[k-img_n]; break; - CASE(F_up) cur[k] = raw[k] + prior[k]; break; - CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-img_n])>>1); break; - CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],prior[k],prior[k-img_n])); break; - CASE(F_avg_first) cur[k] = raw[k] + (cur[k-img_n] >> 1); break; - CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-img_n],0,0)); break; - } - #undef CASE - } else { - assert(img_n+1 == out_n); - #define CASE(f) \ - case f: \ - for (i=x-1; i >= 1; --i, cur[img_n]=255,raw+=img_n,cur+=out_n,prior+=out_n) \ - for (k=0; k < img_n; ++k) - switch (filter) { - CASE(F_none) cur[k] = raw[k]; break; - CASE(F_sub) cur[k] = raw[k] + cur[k-out_n]; break; - CASE(F_up) cur[k] = raw[k] + prior[k]; break; - CASE(F_avg) cur[k] = raw[k] + ((prior[k] + cur[k-out_n])>>1); break; - CASE(F_paeth) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],prior[k],prior[k-out_n])); break; - CASE(F_avg_first) cur[k] = raw[k] + (cur[k-out_n] >> 1); break; - CASE(F_paeth_first) cur[k] = (uint8) (raw[k] + paeth(cur[k-out_n],0,0)); break; - } - #undef CASE - } - } - return 1; -} - -static int create_png_image(png *a, uint8 *raw, uint32 raw_len, int out_n, int interlaced) -{ - uint8 *final; - int p; - int save; - if (!interlaced) - return create_png_image_raw(a, raw, raw_len, out_n, a->s->img_x, a->s->img_y); - save = stbi_png_partial; - stbi_png_partial = 0; - - // de-interlacing - final = (uint8 *) malloc(a->s->img_x * a->s->img_y * out_n); - for (p=0; p < 7; ++p) { - int xorig[] = { 0,4,0,2,0,1,0 }; - int yorig[] = { 0,0,4,0,2,0,1 }; - int xspc[] = { 8,8,4,4,2,2,1 }; - int yspc[] = { 8,8,8,4,4,2,2 }; - int i,j,x,y; - // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 - x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; - y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; - if (x && y) { - if (!create_png_image_raw(a, raw, raw_len, out_n, x, y)) { - free(final); - return 0; - } - for (j=0; j < y; ++j) - for (i=0; i < x; ++i) - memcpy(final + (j*yspc[p]+yorig[p])*a->s->img_x*out_n + (i*xspc[p]+xorig[p])*out_n, - a->out + (j*x+i)*out_n, out_n); - free(a->out); - raw += (x*out_n+1)*y; - raw_len -= (x*out_n+1)*y; - } - } - a->out = final; - - stbi_png_partial = save; - return 1; -} - -static int compute_transparency(png *z, uint8 tc[3], int out_n) -{ - stbi *s = z->s; - uint32 i, pixel_count = s->img_x * s->img_y; - uint8 *p = z->out; - - // compute color-based transparency, assuming we've - // already got 255 as the alpha value in the output - assert(out_n == 2 || out_n == 4); - - if (out_n == 2) { - for (i=0; i < pixel_count; ++i) { - p[1] = (p[0] == tc[0] ? 0 : 255); - p += 2; - } - } else { - for (i=0; i < pixel_count; ++i) { - if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) - p[3] = 0; - p += 4; - } - } - return 1; -} - -static int expand_palette(png *a, uint8 *palette, int len, int pal_img_n) -{ - uint32 i, pixel_count = a->s->img_x * a->s->img_y; - uint8 *p, *temp_out, *orig = a->out; - - p = (uint8 *) malloc(pixel_count * pal_img_n); - if (p == NULL) return e("outofmem", "Out of memory"); - - // between here and free(out) below, exitting would leak - temp_out = p; - - if (pal_img_n == 3) { - for (i=0; i < pixel_count; ++i) { - int n = orig[i]*4; - p[0] = palette[n ]; - p[1] = palette[n+1]; - p[2] = palette[n+2]; - p += 3; - } - } else { - for (i=0; i < pixel_count; ++i) { - int n = orig[i]*4; - p[0] = palette[n ]; - p[1] = palette[n+1]; - p[2] = palette[n+2]; - p[3] = palette[n+3]; - p += 4; - } - } - free(a->out); - a->out = temp_out; - - STBI_NOTUSED(len); - - return 1; +static int create_png_image_raw(png* a, uint8* raw, uint32 raw_len, int out_n, uint32 x, uint32 y) +{ + stbi* s = a->s; + uint32 i, j, stride = x * out_n; + int k; + int img_n = s->img_n; // copy it into a local for later + assert(out_n == s->img_n || out_n == s->img_n + 1); + if (stbi_png_partial) y = 1; + a->out = (uint8*)malloc(x * y * out_n); + if (!a->out) return e("outofmem", "Out of memory"); + if (!stbi_png_partial) + { + if (s->img_x == x && s->img_y == y) + { + if (raw_len != (img_n * x + 1) * y) return e("not enough pixels", "Corrupt PNG"); + } + else + { // interlaced: + if (raw_len < (img_n * x + 1) * y) return e("not enough pixels", "Corrupt PNG"); + } + } + for (j = 0; j < y; ++j) + { + uint8* cur = a->out + stride * j; + uint8* prior = cur - stride; + int filter = *raw++; + if (filter > 4) return e("invalid filter", "Corrupt PNG"); + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + // handle first pixel explicitly + for (k = 0; k < img_n; ++k) + { + switch (filter) + { + case F_none: + cur[k] = raw[k]; + break; + case F_sub: + cur[k] = raw[k]; + break; + case F_up: + cur[k] = raw[k] + prior[k]; + break; + case F_avg: + cur[k] = raw[k] + (prior[k] >> 1); + break; + case F_paeth: + cur[k] = (uint8)(raw[k] + paeth(0, prior[k], 0)); + break; + case F_avg_first: + cur[k] = raw[k]; + break; + case F_paeth_first: + cur[k] = raw[k]; + break; + } + } + if (img_n != out_n) cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + // this is a little gross, so that we don't switch per-pixel or per-component + if (img_n == out_n) + { +# define CASE(f) \ + case f: \ + for (i = x - 1; i >= 1; --i, raw += img_n, cur += img_n, prior += img_n) \ + for (k = 0; k < img_n; ++k) + switch (filter) + { + CASE(F_none) + cur[k] = raw[k]; + break; + CASE(F_sub) + cur[k] = raw[k] + cur[k - img_n]; + break; + CASE(F_up) + cur[k] = raw[k] + prior[k]; + break; + CASE(F_avg) + cur[k] = raw[k] + ((prior[k] + cur[k - img_n]) >> 1); + break; + CASE(F_paeth) + cur[k] = (uint8)(raw[k] + paeth(cur[k - img_n], prior[k], prior[k - img_n])); + break; + CASE(F_avg_first) + cur[k] = raw[k] + (cur[k - img_n] >> 1); + break; + CASE(F_paeth_first) + cur[k] = (uint8)(raw[k] + paeth(cur[k - img_n], 0, 0)); + break; + } +# undef CASE + } + else + { + assert(img_n + 1 == out_n); +# define CASE(f) \ + case f: \ + for (i = x - 1; i >= 1; --i, cur[img_n] = 255, raw += img_n, cur += out_n, prior += out_n) \ + for (k = 0; k < img_n; ++k) + switch (filter) + { + CASE(F_none) + cur[k] = raw[k]; + break; + CASE(F_sub) + cur[k] = raw[k] + cur[k - out_n]; + break; + CASE(F_up) + cur[k] = raw[k] + prior[k]; + break; + CASE(F_avg) + cur[k] = raw[k] + ((prior[k] + cur[k - out_n]) >> 1); + break; + CASE(F_paeth) + cur[k] = (uint8)(raw[k] + paeth(cur[k - out_n], prior[k], prior[k - out_n])); + break; + CASE(F_avg_first) + cur[k] = raw[k] + (cur[k - out_n] >> 1); + break; + CASE(F_paeth_first) + cur[k] = (uint8)(raw[k] + paeth(cur[k - out_n], 0, 0)); + break; + } +# undef CASE + } + } + return 1; +} + +static int create_png_image(png* a, uint8* raw, uint32 raw_len, int out_n, int interlaced) +{ + uint8* final; + int p; + int save; + if (!interlaced) + return create_png_image_raw(a, raw, raw_len, out_n, a->s->img_x, a->s->img_y); + save = stbi_png_partial; + stbi_png_partial = 0; + + // de-interlacing + final = (uint8*)malloc(a->s->img_x * a->s->img_y * out_n); + for (p = 0; p < 7; ++p) + { + int xorig[] = { 0, 4, 0, 2, 0, 1, 0 }; + int yorig[] = { 0, 0, 4, 0, 2, 0, 1 }; + int xspc[] = { 8, 8, 4, 4, 2, 2, 1 }; + int yspc[] = { 8, 8, 8, 4, 4, 2, 2 }; + int i, j, x, y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p] - 1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p] - 1) / yspc[p]; + if (x && y) + { + if (!create_png_image_raw(a, raw, raw_len, out_n, x, y)) + { + free(final); + return 0; + } + for (j = 0; j < y; ++j) + for (i = 0; i < x; ++i) + memcpy(final + (j * yspc[p] + yorig[p]) * a->s->img_x * out_n + (i * xspc[p] + xorig[p]) * out_n, + a->out + (j * x + i) * out_n, out_n); + free(a->out); + raw += (x * out_n + 1) * y; + raw_len -= (x * out_n + 1) * y; + } + } + a->out = final; + + stbi_png_partial = save; + return 1; +} + +static int compute_transparency(png* z, uint8 tc[3], int out_n) +{ + stbi* s = z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8* p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + assert(out_n == 2 || out_n == 4); + + if (out_n == 2) + { + for (i = 0; i < pixel_count; ++i) + { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } + else + { + for (i = 0; i < pixel_count; ++i) + { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int expand_palette(png* a, uint8* palette, int len, int pal_img_n) +{ + uint32 i, pixel_count = a->s->img_x * a->s->img_y; + uint8 *p, *temp_out, *orig = a->out; + + p = (uint8*)malloc(pixel_count * pal_img_n); + if (p == NULL) return e("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) + { + for (i = 0; i < pixel_count; ++i) + { + int n = orig[i] * 4; + p[0] = palette[n]; + p[1] = palette[n + 1]; + p[2] = palette[n + 2]; + p += 3; + } + } + else + { + for (i = 0; i < pixel_count; ++i) + { + int n = orig[i] * 4; + p[0] = palette[n]; + p[1] = palette[n + 1]; + p[2] = palette[n + 2]; + p[3] = palette[n + 3]; + p += 4; + } + } + free(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; } static int stbi_unpremultiply_on_load = 0; @@ -2629,560 +2938,684 @@ static int stbi_de_iphone_flag = 0; void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) { - stbi_unpremultiply_on_load = flag_true_if_should_unpremultiply; + stbi_unpremultiply_on_load = flag_true_if_should_unpremultiply; } void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) { - stbi_de_iphone_flag = flag_true_if_should_convert; + stbi_de_iphone_flag = flag_true_if_should_convert; } -static void stbi_de_iphone(png *z) +static void stbi_de_iphone(png* z) { - stbi *s = z->s; - uint32 i, pixel_count = s->img_x * s->img_y; - uint8 *p = z->out; + stbi* s = z->s; + uint32 i, pixel_count = s->img_x * s->img_y; + uint8* p = z->out; - if (s->img_out_n == 3) { // convert bgr to rgb - for (i=0; i < pixel_count; ++i) { - uint8 t = p[0]; - p[0] = p[2]; - p[2] = t; - p += 3; - } - } else { - assert(s->img_out_n == 4); - if (stbi_unpremultiply_on_load) { - // convert bgr to rgb and unpremultiply - for (i=0; i < pixel_count; ++i) { - uint8 a = p[3]; - uint8 t = p[0]; - if (a) { - p[0] = p[2] * 255 / a; - p[1] = p[1] * 255 / a; - p[2] = t * 255 / a; - } else { - p[0] = p[2]; - p[2] = t; - } - p += 4; - } - } else { - // convert bgr to rgb - for (i=0; i < pixel_count; ++i) { + if (s->img_out_n == 3) + { // convert bgr to rgb + for (i = 0; i < pixel_count; ++i) + { uint8 t = p[0]; p[0] = p[2]; p[2] = t; - p += 4; - } - } - } + p += 3; + } + } + else + { + assert(s->img_out_n == 4); + if (stbi_unpremultiply_on_load) + { + // convert bgr to rgb and unpremultiply + for (i = 0; i < pixel_count; ++i) + { + uint8 a = p[3]; + uint8 t = p[0]; + if (a) + { + p[0] = p[2] * 255 / a; + p[1] = p[1] * 255 / a; + p[2] = t * 255 / a; + } + else + { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } + else + { + // convert bgr to rgb + for (i = 0; i < pixel_count; ++i) + { + uint8 t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } } -static int parse_png_file(png *z, int scan, int req_comp) +static int parse_png_file(png* z, int scan, int req_comp) { - uint8 palette[1024], pal_img_n=0; - uint8 has_trans=0, tc[3]; - uint32 ioff=0, idata_limit=0, i, pal_len=0; - int first=1,k,interlace=0, iphone=0; - stbi *s = z->s; + uint8 palette[1024], pal_img_n = 0; + uint8 has_trans = 0, tc[3]; + uint32 ioff = 0, idata_limit = 0, i, pal_len = 0; + int first = 1, k, interlace = 0, iphone = 0; + stbi* s = z->s; - z->expanded = NULL; - z->idata = NULL; - z->out = NULL; + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; - if (!check_png_header(s)) return 0; + if (!check_png_header(s)) return 0; - if (scan == SCAN_type) return 1; + if (scan == SCAN_type) return 1; - for (;;) { - chunk c = get_chunk_header(s); - switch (c.type) { - case PNG_TYPE('C','g','B','I'): + for (;;) + { + chunk c = get_chunk_header(s); + switch (c.type) + { + case PNG_TYPE('C', 'g', 'B', 'I'): iphone = stbi_de_iphone_flag; skip(s, c.length); break; - case PNG_TYPE('I','H','D','R'): { - int depth,color,comp,filter; - if (!first) return e("multiple IHDR","Corrupt PNG"); + case PNG_TYPE('I', 'H', 'D', 'R'): + { + int depth, color, comp, filter; + if (!first) return e("multiple IHDR", "Corrupt PNG"); first = 0; - if (c.length != 13) return e("bad IHDR len","Corrupt PNG"); - s->img_x = get32(s); if (s->img_x > (1 << 24)) return e("too large","Very large image (corrupt?)"); - s->img_y = get32(s); if (s->img_y > (1 << 24)) return e("too large","Very large image (corrupt?)"); - depth = get8(s); if (depth != 8) return e("8bit only","PNG not supported: 8-bit only"); - color = get8(s); if (color > 6) return e("bad ctype","Corrupt PNG"); - if (color == 3) pal_img_n = 3; else if (color & 1) return e("bad ctype","Corrupt PNG"); - comp = get8(s); if (comp) return e("bad comp method","Corrupt PNG"); - filter= get8(s); if (filter) return e("bad filter method","Corrupt PNG"); - interlace = get8(s); if (interlace>1) return e("bad interlace method","Corrupt PNG"); - if (!s->img_x || !s->img_y) return e("0-pixel image","Corrupt PNG"); - if (!pal_img_n) { - s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); - if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); - if (scan == SCAN_header) return 1; - } else { - // if paletted, then pal_n is our final components, and - // img_n is # components to decompress/filter. - s->img_n = 1; - if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large","Corrupt PNG"); - // if SCAN_header, have to scan to see if we have a tRNS + if (c.length != 13) return e("bad IHDR len", "Corrupt PNG"); + s->img_x = get32(s); + if (s->img_x > (1 << 24)) return e("too large", "Very large image (corrupt?)"); + s->img_y = get32(s); + if (s->img_y > (1 << 24)) return e("too large", "Very large image (corrupt?)"); + depth = get8(s); + if (depth != 8) return e("8bit only", "PNG not supported: 8-bit only"); + color = get8(s); + if (color > 6) return e("bad ctype", "Corrupt PNG"); + if (color == 3) + pal_img_n = 3; + else if (color & 1) + return e("bad ctype", "Corrupt PNG"); + comp = get8(s); + if (comp) return e("bad comp method", "Corrupt PNG"); + filter = get8(s); + if (filter) return e("bad filter method", "Corrupt PNG"); + interlace = get8(s); + if (interlace > 1) return e("bad interlace method", "Corrupt PNG"); + if (!s->img_x || !s->img_y) return e("0-pixel image", "Corrupt PNG"); + if (!pal_img_n) + { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return e("too large", "Image too large to decode"); + if (scan == SCAN_header) return 1; + } + else + { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return e("too large", "Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS } break; - } + } - case PNG_TYPE('P','L','T','E'): { + case PNG_TYPE('P', 'L', 'T', 'E'): + { if (first) return e("first not IHDR", "Corrupt PNG"); - if (c.length > 256*3) return e("invalid PLTE","Corrupt PNG"); + if (c.length > 256 * 3) return e("invalid PLTE", "Corrupt PNG"); pal_len = c.length / 3; - if (pal_len * 3 != c.length) return e("invalid PLTE","Corrupt PNG"); - for (i=0; i < pal_len; ++i) { - palette[i*4+0] = get8u(s); - palette[i*4+1] = get8u(s); - palette[i*4+2] = get8u(s); - palette[i*4+3] = 255; + if (pal_len * 3 != c.length) return e("invalid PLTE", "Corrupt PNG"); + for (i = 0; i < pal_len; ++i) + { + palette[i * 4 + 0] = get8u(s); + palette[i * 4 + 1] = get8u(s); + palette[i * 4 + 2] = get8u(s); + palette[i * 4 + 3] = 255; } break; - } + } - case PNG_TYPE('t','R','N','S'): { + case PNG_TYPE('t', 'R', 'N', 'S'): + { if (first) return e("first not IHDR", "Corrupt PNG"); - if (z->idata) return e("tRNS after IDAT","Corrupt PNG"); - if (pal_img_n) { - if (scan == SCAN_header) { s->img_n = 4; return 1; } - if (pal_len == 0) return e("tRNS before PLTE","Corrupt PNG"); - if (c.length > pal_len) return e("bad tRNS len","Corrupt PNG"); - pal_img_n = 4; - for (i=0; i < c.length; ++i) - palette[i*4+3] = get8u(s); - } else { - if (!(s->img_n & 1)) return e("tRNS with alpha","Corrupt PNG"); - if (c.length != (uint32) s->img_n*2) return e("bad tRNS len","Corrupt PNG"); - has_trans = 1; - for (k=0; k < s->img_n; ++k) - tc[k] = (uint8) get16(s); // non 8-bit images will be larger + if (z->idata) return e("tRNS after IDAT", "Corrupt PNG"); + if (pal_img_n) + { + if (scan == SCAN_header) + { + s->img_n = 4; + return 1; + } + if (pal_len == 0) return e("tRNS before PLTE", "Corrupt PNG"); + if (c.length > pal_len) return e("bad tRNS len", "Corrupt PNG"); + pal_img_n = 4; + for (i = 0; i < c.length; ++i) + palette[i * 4 + 3] = get8u(s); + } + else + { + if (!(s->img_n & 1)) return e("tRNS with alpha", "Corrupt PNG"); + if (c.length != (uint32)s->img_n * 2) return e("bad tRNS len", "Corrupt PNG"); + has_trans = 1; + for (k = 0; k < s->img_n; ++k) + tc[k] = (uint8)get16(s); // non 8-bit images will be larger } break; - } + } - case PNG_TYPE('I','D','A','T'): { + case PNG_TYPE('I', 'D', 'A', 'T'): + { if (first) return e("first not IHDR", "Corrupt PNG"); - if (pal_img_n && !pal_len) return e("no PLTE","Corrupt PNG"); - if (scan == SCAN_header) { s->img_n = pal_img_n; return 1; } - if (ioff + c.length > idata_limit) { - uint8 *p; - if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; - while (ioff + c.length > idata_limit) - idata_limit *= 2; - p = (uint8 *) realloc(z->idata, idata_limit); if (p == NULL) return e("outofmem", "Out of memory"); - z->idata = p; + if (pal_img_n && !pal_len) return e("no PLTE", "Corrupt PNG"); + if (scan == SCAN_header) + { + s->img_n = pal_img_n; + return 1; } - if (!getn(s, z->idata+ioff,c.length)) return e("outofdata","Corrupt PNG"); + if (ioff + c.length > idata_limit) + { + uint8* p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + p = (uint8*)realloc(z->idata, idata_limit); + if (p == NULL) return e("outofmem", "Out of memory"); + z->idata = p; + } + if (!getn(s, z->idata + ioff, c.length)) return e("outofdata", "Corrupt PNG"); ioff += c.length; break; - } + } - case PNG_TYPE('I','E','N','D'): { + case PNG_TYPE('I', 'E', 'N', 'D'): + { uint32 raw_len; if (first) return e("first not IHDR", "Corrupt PNG"); if (scan != SCAN_load) return 1; - if (z->idata == NULL) return e("no IDAT","Corrupt PNG"); - z->expanded = (uint8 *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, 16384, (int *) &raw_len, !iphone); + if (z->idata == NULL) return e("no IDAT", "Corrupt PNG"); + z->expanded = (uint8*)stbi_zlib_decode_malloc_guesssize_headerflag((char*)z->idata, ioff, 16384, (int*)&raw_len, !iphone); if (z->expanded == NULL) return 0; // zlib should set error - free(z->idata); z->idata = NULL; - if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) - s->img_out_n = s->img_n+1; + free(z->idata); + z->idata = NULL; + if ((req_comp == s->img_n + 1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n + 1; else - s->img_out_n = s->img_n; + s->img_out_n = s->img_n; if (!create_png_image(z, z->expanded, raw_len, s->img_out_n, interlace)) return 0; if (has_trans) - if (!compute_transparency(z, tc, s->img_out_n)) return 0; + if (!compute_transparency(z, tc, s->img_out_n)) return 0; if (iphone && s->img_out_n > 2) - stbi_de_iphone(z); - if (pal_img_n) { - // pal_img_n == 3 or 4 - s->img_n = pal_img_n; // record the actual colors we had - s->img_out_n = pal_img_n; - if (req_comp >= 3) s->img_out_n = req_comp; - if (!expand_palette(z, palette, pal_len, s->img_out_n)) - return 0; + stbi_de_iphone(z); + if (pal_img_n) + { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!expand_palette(z, palette, pal_len, s->img_out_n)) + return 0; } - free(z->expanded); z->expanded = NULL; + free(z->expanded); + z->expanded = NULL; return 1; - } + } - default: + default: // if critical, fail if (first) return e("first not IHDR", "Corrupt PNG"); - if ((c.type & (1 << 29)) == 0) { - #ifndef STBI_NO_FAILURE_STRINGS - // not threadsafe - static char invalid_chunk[] = "XXXX chunk not known"; - invalid_chunk[0] = (uint8) (c.type >> 24); - invalid_chunk[1] = (uint8) (c.type >> 16); - invalid_chunk[2] = (uint8) (c.type >> 8); - invalid_chunk[3] = (uint8) (c.type >> 0); - #endif - return e(invalid_chunk, "PNG not supported: unknown chunk type"); + if ((c.type & (1 << 29)) == 0) + { +# ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX chunk not known"; + invalid_chunk[0] = (uint8)(c.type >> 24); + invalid_chunk[1] = (uint8)(c.type >> 16); + invalid_chunk[2] = (uint8)(c.type >> 8); + invalid_chunk[3] = (uint8)(c.type >> 0); +# endif + return e(invalid_chunk, "PNG not supported: unknown chunk type"); } skip(s, c.length); break; - } - // end of chunk, read and skip CRC - get32(s); - } + } + // end of chunk, read and skip CRC + get32(s); + } } -static unsigned char *do_png(png *p, int *x, int *y, int *n, int req_comp) -{ - unsigned char *result=NULL; - if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); - if (parse_png_file(p, SCAN_load, req_comp)) { - result = p->out; - p->out = NULL; - if (req_comp && req_comp != p->s->img_out_n) { - result = convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); - p->s->img_out_n = req_comp; - if (result == NULL) return result; - } - *x = p->s->img_x; - *y = p->s->img_y; - if (n) *n = p->s->img_n; - } - free(p->out); p->out = NULL; - free(p->expanded); p->expanded = NULL; - free(p->idata); p->idata = NULL; +static unsigned char* do_png(png* p, int* x, int* y, int* n, int req_comp) +{ + unsigned char* result = NULL; + if (req_comp < 0 || req_comp > 4) return epuc("bad req_comp", "Internal error"); + if (parse_png_file(p, SCAN_load, req_comp)) + { + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) + { + result = convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + free(p->out); + p->out = NULL; + free(p->expanded); + p->expanded = NULL; + free(p->idata); + p->idata = NULL; - return result; + return result; } -static unsigned char *stbi_png_load(stbi *s, int *x, int *y, int *comp, int req_comp) +static unsigned char* stbi_png_load(stbi* s, int* x, int* y, int* comp, int req_comp) { - png p; - p.s = s; - return do_png(&p, x,y,comp,req_comp); + png p; + p.s = s; + return do_png(&p, x, y, comp, req_comp); } -static int stbi_png_test(stbi *s) +static int stbi_png_test(stbi* s) { - int r; - r = check_png_header(s); - stbi_rewind(s); - return r; + int r; + r = check_png_header(s); + stbi_rewind(s); + return r; } -static int stbi_png_info_raw(png *p, int *x, int *y, int *comp) +static int stbi_png_info_raw(png* p, int* x, int* y, int* comp) { - if (!parse_png_file(p, SCAN_header, 0)) { - stbi_rewind( p->s ); - return 0; - } - if (x) *x = p->s->img_x; - if (y) *y = p->s->img_y; - if (comp) *comp = p->s->img_n; - return 1; + if (!parse_png_file(p, SCAN_header, 0)) + { + stbi_rewind(p->s); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; } -static int stbi_png_info(stbi *s, int *x, int *y, int *comp) +static int stbi_png_info(stbi* s, int* x, int* y, int* comp) { - png p; - p.s = s; - return stbi_png_info_raw(&p, x, y, comp); + png p; + p.s = s; + return stbi_png_info_raw(&p, x, y, comp); } // Microsoft/Windows BMP image -static int bmp_test(stbi *s) +static int bmp_test(stbi* s) { - int sz; - if (get8(s) != 'B') return 0; - if (get8(s) != 'M') return 0; - get32le(s); // discard filesize - get16le(s); // discard reserved - get16le(s); // discard reserved - get32le(s); // discard data offset - sz = get32le(s); - if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; - return 0; + int sz; + if (get8(s) != 'B') return 0; + if (get8(s) != 'M') return 0; + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + get32le(s); // discard data offset + sz = get32le(s); + if (sz == 12 || sz == 40 || sz == 56 || sz == 108) return 1; + return 0; } -static int stbi_bmp_test(stbi *s) +static int stbi_bmp_test(stbi* s) { - int r = bmp_test(s); - stbi_rewind(s); - return r; + int r = bmp_test(s); + stbi_rewind(s); + return r; } // returns 0..31 for the highest set bit static int high_bit(unsigned int z) { - int n=0; - if (z == 0) return -1; - if (z >= 0x10000) n += 16, z >>= 16; - if (z >= 0x00100) n += 8, z >>= 8; - if (z >= 0x00010) n += 4, z >>= 4; - if (z >= 0x00004) n += 2, z >>= 2; - if (z >= 0x00002) n += 1, z >>= 1; - return n; + int n = 0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; } static int bitcount(unsigned int a) { - a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 - a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 - a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits - a = (a + (a >> 8)); // max 16 per 8 bits - a = (a + (a >> 16)); // max 32 per 8 bits - return a & 0xff; + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; } static int shiftsigned(int v, int shift, int bits) { - int result; - int z=0; - - if (shift < 0) v <<= -shift; - else v >>= shift; - result = v; - - z = bits; - while (z < 8) { - result += v >> z; - z += bits; - } - return result; -} - -static stbi_uc *bmp_load(stbi *s, int *x, int *y, int *comp, int req_comp) -{ - uint8 *out; - unsigned int mr=0,mg=0,mb=0,ma=0;//, fake_a=0; - stbi_uc pal[256][4]; - int psize=0,i,j,compress=0,width; - int bpp, flip_vertically, pad, target, offset, hsz; - if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP"); - get32le(s); // discard filesize - get16le(s); // discard reserved - get16le(s); // discard reserved - offset = get32le(s); - hsz = get32le(s); - if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); - if (hsz == 12) { - s->img_x = get16le(s); - s->img_y = get16le(s); - } else { - s->img_x = get32le(s); - s->img_y = get32le(s); - } - if (get16le(s) != 1) return epuc("bad BMP", "bad BMP"); - bpp = get16le(s); - if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); - flip_vertically = ((int) s->img_y) > 0; - s->img_y = abs((int) s->img_y); - if (hsz == 12) { - if (bpp < 24) - psize = (offset - 14 - 24) / 3; - } else { - compress = get32le(s); - if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); - get32le(s); // discard sizeof - get32le(s); // discard hres - get32le(s); // discard vres - get32le(s); // discard colorsused - get32le(s); // discard max important - if (hsz == 40 || hsz == 56) { - if (hsz == 56) { - get32le(s); - get32le(s); - get32le(s); - get32le(s); - } - if (bpp == 16 || bpp == 32) { - mr = mg = mb = 0; - if (compress == 0) { - if (bpp == 32) { - mr = 0xffu << 16; - mg = 0xffu << 8; - mb = 0xffu << 0; - ma = 0xffu << 24; - //fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 - } else { - mr = 31u << 10; - mg = 31u << 5; - mb = 31u << 0; - } - } else if (compress == 3) { - mr = get32le(s); - mg = get32le(s); - mb = get32le(s); - // not documented, but generated by photoshop and handled by mspaint - if (mr == mg && mg == mb) { - // ?!?!? - return epuc("bad BMP", "bad BMP"); - } - } else - return epuc("bad BMP", "bad BMP"); - } - } else { - assert(hsz == 108); - mr = get32le(s); - mg = get32le(s); - mb = get32le(s); - ma = get32le(s); - get32le(s); // discard color space - for (i=0; i < 12; ++i) - get32le(s); // discard color space parameters - } - if (bpp < 16) - psize = (offset - 14 - hsz) >> 2; - } - s->img_n = ma ? 4 : 3; - if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 - target = req_comp; - else - target = s->img_n; // if they want monochrome, we'll post-convert - out = (stbi_uc *) malloc(target * s->img_x * s->img_y); - if (!out) return epuc("outofmem", "Out of memory"); - if (bpp < 16) { - int z=0; - if (psize == 0 || psize > 256) { free(out); return epuc("invalid", "Corrupt BMP"); } - for (i=0; i < psize; ++i) { - pal[i][2] = get8u(s); - pal[i][1] = get8u(s); - pal[i][0] = get8u(s); - if (hsz != 12) get8(s); - pal[i][3] = 255; - } - skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); - if (bpp == 4) width = (s->img_x + 1) >> 1; - else if (bpp == 8) width = s->img_x; - else { free(out); return epuc("bad bpp", "Corrupt BMP"); } - pad = (-width)&3; - for (j=0; j < (int) s->img_y; ++j) { - for (i=0; i < (int) s->img_x; i += 2) { - int v=get8(s),v2=0; - if (bpp == 4) { - v2 = v & 15; - v >>= 4; + int result; + int z = 0; + + if (shift < 0) + v <<= -shift; + else + v >>= shift; + result = v; + + z = bits; + while (z < 8) + { + result += v >> z; + z += bits; + } + return result; +} + +static stbi_uc* bmp_load(stbi* s, int* x, int* y, int* comp, int req_comp) +{ + uint8* out; + unsigned int mr = 0, mg = 0, mb = 0, ma = 0; //, fake_a=0; + stbi_uc pal[256][4]; + int psize = 0, i, j, compress = 0, width; + int bpp, flip_vertically, pad, target, offset, hsz; + if (get8(s) != 'B' || get8(s) != 'M') return epuc("not BMP", "Corrupt BMP"); + get32le(s); // discard filesize + get16le(s); // discard reserved + get16le(s); // discard reserved + offset = get32le(s); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) return epuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) + { + s->img_x = get16le(s); + s->img_y = get16le(s); + } + else + { + s->img_x = get32le(s); + s->img_y = get32le(s); + } + if (get16le(s) != 1) return epuc("bad BMP", "bad BMP"); + bpp = get16le(s); + if (bpp == 1) return epuc("monochrome", "BMP type not supported: 1-bit"); + flip_vertically = ((int)s->img_y) > 0; + s->img_y = abs((int)s->img_y); + if (hsz == 12) + { + if (bpp < 24) + psize = (offset - 14 - 24) / 3; + } + else + { + compress = get32le(s); + if (compress == 1 || compress == 2) return epuc("BMP RLE", "BMP type not supported: RLE"); + get32le(s); // discard sizeof + get32le(s); // discard hres + get32le(s); // discard vres + get32le(s); // discard colorsused + get32le(s); // discard max important + if (hsz == 40 || hsz == 56) + { + if (hsz == 56) + { + get32le(s); + get32le(s); + get32le(s); + get32le(s); } - out[z++] = pal[v][0]; - out[z++] = pal[v][1]; - out[z++] = pal[v][2]; - if (target == 4) out[z++] = 255; - if (i+1 == (int) s->img_x) break; - v = (bpp == 8) ? get8(s) : v2; - out[z++] = pal[v][0]; - out[z++] = pal[v][1]; - out[z++] = pal[v][2]; - if (target == 4) out[z++] = 255; - } - skip(s, pad); - } - } else { - int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; - int z = 0; - int easy=0; - skip(s, offset - 14 - hsz); - if (bpp == 24) width = 3 * s->img_x; - else if (bpp == 16) width = 2*s->img_x; - else /* bpp = 32 and pad = 0 */ width=0; - pad = (-width) & 3; - if (bpp == 24) { - easy = 1; - } else if (bpp == 32) { - if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) - easy = 2; - } - if (!easy) { - if (!mr || !mg || !mb) { free(out); return epuc("bad masks", "Corrupt BMP"); } - // right shift amt to put high bit in position #7 - rshift = high_bit(mr)-7; rcount = bitcount(mr); - gshift = high_bit(mg)-7; gcount = bitcount(mr); - bshift = high_bit(mb)-7; bcount = bitcount(mr); - ashift = high_bit(ma)-7; acount = bitcount(mr); - } - for (j=0; j < (int) s->img_y; ++j) { - if (easy) { - for (i=0; i < (int) s->img_x; ++i) { - int a; - out[z+2] = get8u(s); - out[z+1] = get8u(s); - out[z+0] = get8u(s); - z += 3; - a = (easy == 2 ? get8(s) : 255); - if (target == 4) out[z++] = (uint8) a; + if (bpp == 16 || bpp == 32) + { + mr = mg = mb = 0; + if (compress == 0) + { + if (bpp == 32) + { + mr = 0xffu << 16; + mg = 0xffu << 8; + mb = 0xffu << 0; + ma = 0xffu << 24; + //fake_a = 1; // @TODO: check for cases like alpha value is all 0 and switch it to 255 + } + else + { + mr = 31u << 10; + mg = 31u << 5; + mb = 31u << 0; + } + } + else if (compress == 3) + { + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (mr == mg && mg == mb) + { + // ?!?!? + return epuc("bad BMP", "bad BMP"); + } + } + else + return epuc("bad BMP", "bad BMP"); } - } else { - for (i=0; i < (int) s->img_x; ++i) { - uint32 v = (bpp == 16 ? get16le(s) : get32le(s)); - int a; - out[z++] = (uint8) shiftsigned(v & mr, rshift, rcount); - out[z++] = (uint8) shiftsigned(v & mg, gshift, gcount); - out[z++] = (uint8) shiftsigned(v & mb, bshift, bcount); - a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); - if (target == 4) out[z++] = (uint8) a; + } + else + { + assert(hsz == 108); + mr = get32le(s); + mg = get32le(s); + mb = get32le(s); + ma = get32le(s); + get32le(s); // discard color space + for (i = 0; i < 12; ++i) + get32le(s); // discard color space parameters + } + if (bpp < 16) + psize = (offset - 14 - hsz) >> 2; + } + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + out = (stbi_uc*)malloc(target * s->img_x * s->img_y); + if (!out) return epuc("outofmem", "Out of memory"); + if (bpp < 16) + { + int z = 0; + if (psize == 0 || psize > 256) + { + free(out); + return epuc("invalid", "Corrupt BMP"); + } + for (i = 0; i < psize; ++i) + { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + if (hsz != 12) get8(s); + pal[i][3] = 255; + } + skip(s, offset - 14 - hsz - psize * (hsz == 12 ? 3 : 4)); + if (bpp == 4) + width = (s->img_x + 1) >> 1; + else if (bpp == 8) + width = s->img_x; + else + { + free(out); + return epuc("bad bpp", "Corrupt BMP"); + } + pad = (-width) & 3; + for (j = 0; j < (int)s->img_y; ++j) + { + for (i = 0; i < (int)s->img_x; i += 2) + { + int v = get8(s), v2 = 0; + if (bpp == 4) + { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i + 1 == (int)s->img_x) break; + v = (bpp == 8) ? get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; } - } - skip(s, pad); - } - } - if (flip_vertically) { - stbi_uc t; - for (j=0; j < (int) s->img_y>>1; ++j) { - stbi_uc *p1 = out + j *s->img_x*target; - stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; - for (i=0; i < (int) s->img_x*target; ++i) { - t = p1[i], p1[i] = p2[i], p2[i] = t; - } - } - } + skip(s, pad); + } + } + else + { + int rshift = 0, gshift = 0, bshift = 0, ashift = 0, rcount = 0, gcount = 0, bcount = 0, acount = 0; + int z = 0; + int easy = 0; + skip(s, offset - 14 - hsz); + if (bpp == 24) + width = 3 * s->img_x; + else if (bpp == 16) + width = 2 * s->img_x; + else /* bpp = 32 and pad = 0 */ + width = 0; + pad = (-width) & 3; + if (bpp == 24) + { + easy = 1; + } + else if (bpp == 32) + { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) + { + if (!mr || !mg || !mb) + { + free(out); + return epuc("bad masks", "Corrupt BMP"); + } + // right shift amt to put high bit in position #7 + rshift = high_bit(mr) - 7; + rcount = bitcount(mr); + gshift = high_bit(mg) - 7; + gcount = bitcount(mr); + bshift = high_bit(mb) - 7; + bcount = bitcount(mr); + ashift = high_bit(ma) - 7; + acount = bitcount(mr); + } + for (j = 0; j < (int)s->img_y; ++j) + { + if (easy) + { + for (i = 0; i < (int)s->img_x; ++i) + { + int a; + out[z + 2] = get8u(s); + out[z + 1] = get8u(s); + out[z + 0] = get8u(s); + z += 3; + a = (easy == 2 ? get8(s) : 255); + if (target == 4) out[z++] = (uint8)a; + } + } + else + { + for (i = 0; i < (int)s->img_x; ++i) + { + uint32 v = (bpp == 16 ? get16le(s) : get32le(s)); + int a; + out[z++] = (uint8)shiftsigned(v & mr, rshift, rcount); + out[z++] = (uint8)shiftsigned(v & mg, gshift, gcount); + out[z++] = (uint8)shiftsigned(v & mb, bshift, bcount); + a = (ma ? shiftsigned(v & ma, ashift, acount) : 255); + if (target == 4) out[z++] = (uint8)a; + } + } + skip(s, pad); + } + } + if (flip_vertically) + { + stbi_uc t; + for (j = 0; j<(int)s->img_y>> 1; ++j) + { + stbi_uc* p1 = out + j * s->img_x * target; + stbi_uc* p2 = out + (s->img_y - 1 - j) * s->img_x * target; + for (i = 0; i < (int)s->img_x * target; ++i) + { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } - if (req_comp && req_comp != target) { - out = convert_format(out, target, req_comp, s->img_x, s->img_y); - if (out == NULL) return out; // convert_format frees input on failure - } + if (req_comp && req_comp != target) + { + out = convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // convert_format frees input on failure + } - *x = s->img_x; - *y = s->img_y; - if (comp) *comp = s->img_n; - return out; + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; } -static stbi_uc *stbi_bmp_load(stbi *s,int *x, int *y, int *comp, int req_comp) +static stbi_uc* stbi_bmp_load(stbi* s, int* x, int* y, int* comp, int req_comp) { - return bmp_load(s, x,y,comp,req_comp); + return bmp_load(s, x, y, comp, req_comp); } // Targa Truevision - TGA // by Jonathan Dummer -static int tga_info(stbi *s, int *x, int *y, int *comp) +static int tga_info(stbi* s, int* x, int* y, int* comp) { int tga_w, tga_h, tga_comp; int sz; - get8u(s); // discard Offset - sz = get8u(s); // color type - if( sz > 1 ) { + get8u(s); // discard Offset + sz = get8u(s); // color type + if (sz > 1) + { stbi_rewind(s); - return 0; // only RGB or indexed allowed + return 0; // only RGB or indexed allowed } - sz = get8u(s); // image type + sz = get8u(s); // image type // only RGB or grey allowed, +/- RLE if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; - skip(s,9); + skip(s, 9); tga_w = get16le(s); - if( tga_w < 1 ) { + if (tga_w < 1) + { stbi_rewind(s); - return 0; // test width + return 0; // test width } tga_h = get16le(s); - if( tga_h < 1 ) { + if (tga_h < 1) + { stbi_rewind(s); - return 0; // test height + return 0; // test height } - sz = get8(s); // bits per pixel + sz = get8(s); // bits per pixel // only RGB or RGBA or grey allowed - if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) { + if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) + { stbi_rewind(s); return 0; } @@ -3190,450 +3623,473 @@ static int tga_info(stbi *s, int *x, int *y, int *comp) if (x) *x = tga_w; if (y) *y = tga_h; if (comp) *comp = tga_comp / 8; - return 1; // seems to have passed everything + return 1; // seems to have passed everything } -int stbi_tga_info(stbi *s, int *x, int *y, int *comp) +int stbi_tga_info(stbi* s, int* x, int* y, int* comp) { return tga_info(s, x, y, comp); } -static int tga_test(stbi *s) -{ - int sz; - get8u(s); // discard Offset - sz = get8u(s); // color type - if ( sz > 1 ) return 0; // only RGB or indexed allowed - sz = get8u(s); // image type - if ( (sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11) ) return 0; // only RGB or grey allowed, +/- RLE - get16(s); // discard palette start - get16(s); // discard palette length - get8(s); // discard bits per palette color entry - get16(s); // discard x origin - get16(s); // discard y origin - if ( get16(s) < 1 ) return 0; // test width - if ( get16(s) < 1 ) return 0; // test height - sz = get8(s); // bits per pixel - if ( (sz != 8) && (sz != 16) && (sz != 24) && (sz != 32) ) return 0; // only RGB or RGBA or grey allowed - return 1; // seems to have passed everything -} - -static int stbi_tga_test(stbi *s) -{ - int res = tga_test(s); - stbi_rewind(s); - return res; -} - -static stbi_uc *tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) -{ - // read in the TGA header stuff - int tga_offset = get8u(s); - int tga_indexed = get8u(s); - int tga_image_type = get8u(s); - int tga_is_RLE = 0; - int tga_palette_start = get16le(s); - int tga_palette_len = get16le(s); - int tga_palette_bits = get8u(s); - int tga_x_origin = get16le(s); - int tga_y_origin = get16le(s); - int tga_width = get16le(s); - int tga_height = get16le(s); - int tga_bits_per_pixel = get8u(s); - int tga_inverted = get8u(s); - // image data - unsigned char *tga_data; - unsigned char *tga_palette = NULL; - int i, j; - unsigned char raw_data[4]; - unsigned char trans_data[4]; - int RLE_count = 0; - int RLE_repeating = 0; - int read_next_pixel = 1; - - // do a tiny bit of precessing - if ( tga_image_type >= 8 ) - { - tga_image_type -= 8; - tga_is_RLE = 1; - } - /* int tga_alpha_bits = tga_inverted & 15; */ - tga_inverted = 1 - ((tga_inverted >> 5) & 1); - - // error check - if ( //(tga_indexed) || - (tga_width < 1) || (tga_height < 1) || - (tga_image_type < 1) || (tga_image_type > 3) || - ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && - (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32)) - ) - { - return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA - } - - // If I'm paletted, then I'll use the number of bits from the palette - if ( tga_indexed ) - { - tga_bits_per_pixel = tga_palette_bits; - } - - // tga info - *x = tga_width; - *y = tga_height; - if ( (req_comp < 1) || (req_comp > 4) ) - { - // just use whatever the file was - req_comp = tga_bits_per_pixel / 8; - *comp = req_comp; - } else - { - // force a new number of components - *comp = tga_bits_per_pixel/8; - } - tga_data = (unsigned char*)malloc( tga_width * tga_height * req_comp ); - if (!tga_data) return epuc("outofmem", "Out of memory"); - - // skip to the data's starting position (offset usually = 0) - skip(s, tga_offset ); - // do I need to load a palette? - if ( tga_indexed ) - { - // any data to skip? (offset usually = 0) - skip(s, tga_palette_start ); - // load the palette - tga_palette = (unsigned char*)malloc( tga_palette_len * tga_palette_bits / 8 ); - if (!tga_palette) return epuc("outofmem", "Out of memory"); - if (!getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8 )) { - free(tga_data); - free(tga_palette); - return epuc("bad palette", "Corrupt TGA"); - } - } - // load the data - trans_data[0] = trans_data[1] = trans_data[2] = trans_data[3] = 0; - for (i=0; i < tga_width * tga_height; ++i) - { - // if I'm in RLE mode, do I need to get a RLE chunk? - if ( tga_is_RLE ) - { - if ( RLE_count == 0 ) - { - // yep, get the next byte as a RLE command - int RLE_cmd = get8u(s); - RLE_count = 1 + (RLE_cmd & 127); - RLE_repeating = RLE_cmd >> 7; - read_next_pixel = 1; - } else if ( !RLE_repeating ) - { +static int tga_test(stbi* s) +{ + int sz; + get8u(s); // discard Offset + sz = get8u(s); // color type + if (sz > 1) return 0; // only RGB or indexed allowed + sz = get8u(s); // image type + if ((sz != 1) && (sz != 2) && (sz != 3) && (sz != 9) && (sz != 10) && (sz != 11)) return 0; // only RGB or grey allowed, +/- RLE + get16(s); // discard palette start + get16(s); // discard palette length + get8(s); // discard bits per palette color entry + get16(s); // discard x origin + get16(s); // discard y origin + if (get16(s) < 1) return 0; // test width + if (get16(s) < 1) return 0; // test height + sz = get8(s); // bits per pixel + if ((sz != 8) && (sz != 16) && (sz != 24) && (sz != 32)) return 0; // only RGB or RGBA or grey allowed + return 1; // seems to have passed everything +} + +static int stbi_tga_test(stbi* s) +{ + int res = tga_test(s); + stbi_rewind(s); + return res; +} + +static stbi_uc* tga_load(stbi* s, int* x, int* y, int* comp, int req_comp) +{ + // read in the TGA header stuff + int tga_offset = get8u(s); + int tga_indexed = get8u(s); + int tga_image_type = get8u(s); + int tga_is_RLE = 0; + int tga_palette_start = get16le(s); + int tga_palette_len = get16le(s); + int tga_palette_bits = get8u(s); + int tga_x_origin = get16le(s); + int tga_y_origin = get16le(s); + int tga_width = get16le(s); + int tga_height = get16le(s); + int tga_bits_per_pixel = get8u(s); + int tga_inverted = get8u(s); + // image data + unsigned char* tga_data; + unsigned char* tga_palette = NULL; + int i, j; + unsigned char raw_data[4]; + unsigned char trans_data[4]; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + + // do a tiny bit of precessing + if (tga_image_type >= 8) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + /* int tga_alpha_bits = tga_inverted & 15; */ + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // error check + if ( //(tga_indexed) || + (tga_width < 1) || (tga_height < 1) || (tga_image_type < 1) || (tga_image_type > 3) || ((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) && (tga_bits_per_pixel != 24) && (tga_bits_per_pixel != 32))) + { + return NULL; // we don't report this as a bad TGA because we don't even know if it's TGA + } + + // If I'm paletted, then I'll use the number of bits from the palette + if (tga_indexed) + { + tga_bits_per_pixel = tga_palette_bits; + } + + // tga info + *x = tga_width; + *y = tga_height; + if ((req_comp < 1) || (req_comp > 4)) + { + // just use whatever the file was + req_comp = tga_bits_per_pixel / 8; + *comp = req_comp; + } + else + { + // force a new number of components + *comp = tga_bits_per_pixel / 8; + } + tga_data = (unsigned char*)malloc(tga_width * tga_height * req_comp); + if (!tga_data) return epuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + skip(s, tga_offset); + // do I need to load a palette? + if (tga_indexed) + { + // any data to skip? (offset usually = 0) + skip(s, tga_palette_start); + // load the palette + tga_palette = (unsigned char*)malloc(tga_palette_len * tga_palette_bits / 8); + if (!tga_palette) return epuc("outofmem", "Out of memory"); + if (!getn(s, tga_palette, tga_palette_len * tga_palette_bits / 8)) + { + free(tga_data); + free(tga_palette); + return epuc("bad palette", "Corrupt TGA"); + } + } + // load the data + trans_data[0] = trans_data[1] = trans_data[2] = trans_data[3] = 0; + for (i = 0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE chunk? + if (tga_is_RLE) + { + if (RLE_count == 0) + { + // yep, get the next byte as a RLE command + int RLE_cmd = get8u(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } + else if (!RLE_repeating) + { + read_next_pixel = 1; + } + } + else + { read_next_pixel = 1; - } - } else - { - read_next_pixel = 1; - } - // OK, if I need to read a pixel, do it now - if ( read_next_pixel ) - { - // load however much data we did have - if ( tga_indexed ) - { - // read in 1 byte, then perform the lookup - int pal_idx = get8u(s); - if ( pal_idx >= tga_palette_len ) + } + // OK, if I need to read a pixel, do it now + if (read_next_pixel) + { + // load however much data we did have + if (tga_indexed) { - // invalid index - pal_idx = 0; + // read in 1 byte, then perform the lookup + int pal_idx = get8u(s); + if (pal_idx >= tga_palette_len) + { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_bits_per_pixel / 8; + for (j = 0; j * 8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = tga_palette[pal_idx + j]; + } } - pal_idx *= tga_bits_per_pixel / 8; - for (j = 0; j*8 < tga_bits_per_pixel; ++j) + else { - raw_data[j] = tga_palette[pal_idx+j]; + // read in the data raw + for (j = 0; j * 8 < tga_bits_per_pixel; ++j) + { + raw_data[j] = get8u(s); + } } - } else - { - // read in the data raw - for (j = 0; j*8 < tga_bits_per_pixel; ++j) + // convert raw to the intermediate format + switch (tga_bits_per_pixel) { - raw_data[j] = get8u(s); + case 8: + // Luminous => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 16: + // Luminous,Alpha => RGBA + trans_data[0] = raw_data[0]; + trans_data[1] = raw_data[0]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[1]; + break; + case 24: + // BGR => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = 255; + break; + case 32: + // BGRA => RGBA + trans_data[0] = raw_data[2]; + trans_data[1] = raw_data[1]; + trans_data[2] = raw_data[0]; + trans_data[3] = raw_data[3]; + break; } - } - // convert raw to the intermediate format - switch (tga_bits_per_pixel) - { - case 8: - // Luminous => RGBA - trans_data[0] = raw_data[0]; - trans_data[1] = raw_data[0]; - trans_data[2] = raw_data[0]; - trans_data[3] = 255; + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + // convert to final format + switch (req_comp) + { + case 1: + // RGBA => Luminance + tga_data[i * req_comp + 0] = compute_y(trans_data[0], trans_data[1], trans_data[2]); break; - case 16: - // Luminous,Alpha => RGBA - trans_data[0] = raw_data[0]; - trans_data[1] = raw_data[0]; - trans_data[2] = raw_data[0]; - trans_data[3] = raw_data[1]; + case 2: + // RGBA => Luminance,Alpha + tga_data[i * req_comp + 0] = compute_y(trans_data[0], trans_data[1], trans_data[2]); + tga_data[i * req_comp + 1] = trans_data[3]; break; - case 24: - // BGR => RGBA - trans_data[0] = raw_data[2]; - trans_data[1] = raw_data[1]; - trans_data[2] = raw_data[0]; - trans_data[3] = 255; + case 3: + // RGBA => RGB + tga_data[i * req_comp + 0] = trans_data[0]; + tga_data[i * req_comp + 1] = trans_data[1]; + tga_data[i * req_comp + 2] = trans_data[2]; break; - case 32: - // BGRA => RGBA - trans_data[0] = raw_data[2]; - trans_data[1] = raw_data[1]; - trans_data[2] = raw_data[0]; - trans_data[3] = raw_data[3]; + case 4: + // RGBA => RGBA + tga_data[i * req_comp + 0] = trans_data[0]; + tga_data[i * req_comp + 1] = trans_data[1]; + tga_data[i * req_comp + 2] = trans_data[2]; + tga_data[i * req_comp + 3] = trans_data[3]; break; - } - // clear the reading flag for the next pixel - read_next_pixel = 0; - } // end of reading a pixel - // convert to final format - switch (req_comp) - { - case 1: - // RGBA => Luminance - tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); - break; - case 2: - // RGBA => Luminance,Alpha - tga_data[i*req_comp+0] = compute_y(trans_data[0],trans_data[1],trans_data[2]); - tga_data[i*req_comp+1] = trans_data[3]; - break; - case 3: - // RGBA => RGB - tga_data[i*req_comp+0] = trans_data[0]; - tga_data[i*req_comp+1] = trans_data[1]; - tga_data[i*req_comp+2] = trans_data[2]; - break; - case 4: - // RGBA => RGBA - tga_data[i*req_comp+0] = trans_data[0]; - tga_data[i*req_comp+1] = trans_data[1]; - tga_data[i*req_comp+2] = trans_data[2]; - tga_data[i*req_comp+3] = trans_data[3]; - break; - } - // in case we're in RLE mode, keep counting down - --RLE_count; - } - // do I need to invert the image? - if ( tga_inverted ) - { - for (j = 0; j*2 < tga_height; ++j) - { - int index1 = j * tga_width * req_comp; - int index2 = (tga_height - 1 - j) * tga_width * req_comp; - for (i = tga_width * req_comp; i > 0; --i) - { - unsigned char temp = tga_data[index1]; - tga_data[index1] = tga_data[index2]; - tga_data[index2] = temp; - ++index1; - ++index2; - } - } - } - // clear my palette, if I had one - if ( tga_palette != NULL ) - { - free( tga_palette ); - } - // the things I do to get rid of an error message, and yet keep - // Microsoft's C compilers happy... [8^( - tga_palette_start = tga_palette_len = tga_palette_bits = - tga_x_origin = tga_y_origin = 0; - // OK, done - return tga_data; -} - -static stbi_uc *stbi_tga_load(stbi *s, int *x, int *y, int *comp, int req_comp) -{ - return tga_load(s,x,y,comp,req_comp); + } + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if (tga_inverted) + { + for (j = 0; j * 2 < tga_height; ++j) + { + int index1 = j * tga_width * req_comp; + int index2 = (tga_height - 1 - j) * tga_width * req_comp; + for (i = tga_width * req_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if (tga_palette != NULL) + { + free(tga_palette); + } + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} + +static stbi_uc* stbi_tga_load(stbi* s, int* x, int* y, int* comp, int req_comp) +{ + return tga_load(s, x, y, comp, req_comp); } // ************************************************************************************************* // Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB -static int psd_test(stbi *s) -{ - if (get32(s) != 0x38425053) return 0; // "8BPS" - else return 1; -} - -static int stbi_psd_test(stbi *s) -{ - int r = psd_test(s); - stbi_rewind(s); - return r; -} - -static stbi_uc *psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) -{ - int pixelCount; - int channelCount, compression; - int channel, i, count, len; - int w,h; - uint8 *out; - - // Check identifier - if (get32(s) != 0x38425053) // "8BPS" - return epuc("not PSD", "Corrupt PSD image"); - - // Check file type version. - if (get16(s) != 1) - return epuc("wrong version", "Unsupported version of PSD image"); - - // Skip 6 reserved bytes. - skip(s, 6 ); - - // Read the number of channels (R, G, B, A, etc). - channelCount = get16(s); - if (channelCount < 0 || channelCount > 16) - return epuc("wrong channel count", "Unsupported number of channels in PSD image"); - - // Read the rows and columns of the image. - h = get32(s); - w = get32(s); - - // Make sure the depth is 8 bits. - if (get16(s) != 8) - return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); - - // Make sure the color mode is RGB. - // Valid options are: - // 0: Bitmap - // 1: Grayscale - // 2: Indexed color - // 3: RGB color - // 4: CMYK color - // 7: Multichannel - // 8: Duotone - // 9: Lab color - if (get16(s) != 3) - return epuc("wrong color format", "PSD is not in RGB color format"); - - // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) - skip(s,get32(s) ); - - // Skip the image resources. (resolution, pen tool paths, etc) - skip(s, get32(s) ); - - // Skip the reserved data. - skip(s, get32(s) ); - - // Find out if the data is compressed. - // Known values: - // 0: no compression - // 1: RLE compressed - compression = get16(s); - if (compression > 1) - return epuc("bad compression", "PSD has an unknown compression format"); - - // Create the destination image. - out = (stbi_uc *) malloc(4 * w*h); - if (!out) return epuc("outofmem", "Out of memory"); - pixelCount = w*h; - - // Initialize the data to zero. - //memset( out, 0, pixelCount * 4 ); - - // Finally, the image data. - if (compression) { - // RLE as used by .PSD and .TIFF - // Loop until you get the number of unpacked bytes you are expecting: - // Read the next source byte into n. - // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. - // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. - // Else if n is 128, noop. - // Endloop - - // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, - // which we're going to just skip. - skip(s, h * channelCount * 2 ); - - // Read the RLE data by channel. - for (channel = 0; channel < 4; channel++) { - uint8 *p; - - p = out+channel; - if (channel >= channelCount) { - // Fill this channel with default data. - for (i = 0; i < pixelCount; i++) *p = (channel == 3 ? 255 : 0), p += 4; - } else { - // Read the RLE data. - count = 0; - while (count < pixelCount) { - len = get8(s); - if (len == 128) { - // No-op. - } else if (len < 128) { - // Copy next len+1 bytes literally. - len++; - count += len; - while (len) { - *p = get8u(s); - p += 4; - len--; - } - } else if (len > 128) { - uint8 val; - // Next -len+1 bytes in the dest are replicated from next source byte. - // (Interpret len as a negative 8-bit int.) - len ^= 0x0FF; - len += 2; - val = get8u(s); - count += len; - while (len) { - *p = val; - p += 4; - len--; - } - } +static int psd_test(stbi* s) +{ + if (get32(s) != 0x38425053) + return 0; // "8BPS" + else + return 1; +} + +static int stbi_psd_test(stbi* s) +{ + int r = psd_test(s); + stbi_rewind(s); + return r; +} + +static stbi_uc* psd_load(stbi* s, int* x, int* y, int* comp, int req_comp) +{ + int pixelCount; + int channelCount, compression; + int channel, i, count, len; + int w, h; + uint8* out; + + // Check identifier + if (get32(s) != 0x38425053) // "8BPS" + return epuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (get16(s) != 1) + return epuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + skip(s, 6); + + // Read the number of channels (R, G, B, A, etc). + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) + return epuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = get32(s); + w = get32(s); + + // Make sure the depth is 8 bits. + if (get16(s) != 8) + return epuc("unsupported bit depth", "PSD bit depth is not 8 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (get16(s) != 3) + return epuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + skip(s, get32(s)); + + // Skip the image resources. (resolution, pen tool paths, etc) + skip(s, get32(s)); + + // Skip the reserved data. + skip(s, get32(s)); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = get16(s); + if (compression > 1) + return epuc("bad compression", "PSD has an unknown compression format"); + + // Create the destination image. + out = (stbi_uc*)malloc(4 * w * h); + if (!out) return epuc("outofmem", "Out of memory"); + pixelCount = w * h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) + { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + skip(s, h * channelCount * 2); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) + { + uint8* p; + + p = out + channel; + if (channel >= channelCount) + { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) + *p = (channel == 3 ? 255 : 0), p += 4; } - } - } - - } else { - // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) - // where each channel consists of an 8-bit value for each pixel in the image. - - // Read the data by channel. - for (channel = 0; channel < 4; channel++) { - uint8 *p; - - p = out + channel; - if (channel > channelCount) { - // Fill this channel with default data. - for (i = 0; i < pixelCount; i++) *p = channel == 3 ? 255 : 0, p += 4; - } else { - // Read the data. - for (i = 0; i < pixelCount; i++) - *p = get8u(s), p += 4; - } - } - } + else + { + // Read the RLE data. + count = 0; + while (count < pixelCount) + { + len = get8(s); + if (len == 128) + { + // No-op. + } + else if (len < 128) + { + // Copy next len+1 bytes literally. + len++; + count += len; + while (len) + { + *p = get8u(s); + p += 4; + len--; + } + } + else if (len > 128) + { + uint8 val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len ^= 0x0FF; + len += 2; + val = get8u(s); + count += len; + while (len) + { + *p = val; + p += 4; + len--; + } + } + } + } + } + } + else + { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) + { + uint8* p; + + p = out + channel; + if (channel > channelCount) + { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++) + *p = channel == 3 ? 255 : 0, p += 4; + } + else + { + // Read the data. + for (i = 0; i < pixelCount; i++) + *p = get8u(s), p += 4; + } + } + } - if (req_comp && req_comp != 4) { - out = convert_format(out, 4, req_comp, w, h); - if (out == NULL) return out; // convert_format frees input on failure - } + if (req_comp && req_comp != 4) + { + out = convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // convert_format frees input on failure + } - if (comp) *comp = channelCount; - *y = h; - *x = w; + if (comp) *comp = channelCount; + *y = h; + *x = w; - return out; + return out; } -static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) +static stbi_uc* stbi_psd_load(stbi* s, int* x, int* y, int* comp, int req_comp) { - return psd_load(s,x,y,comp,req_comp); + return psd_load(s, x, y, comp, req_comp); } // ************************************************************************************************* @@ -3643,917 +4099,1023 @@ static stbi_uc *stbi_psd_load(stbi *s, int *x, int *y, int *comp, int req_comp) // See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format // See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ -static int pic_is4(stbi *s,const char *str) +static int pic_is4(stbi* s, const char* str) { - int i; - for (i=0; i<4; ++i) - if (get8(s) != (stbi_uc)str[i]) - return 0; + int i; + for (i = 0; i < 4; ++i) + if (get8(s) != (stbi_uc)str[i]) + return 0; - return 1; + return 1; } -static int pic_test(stbi *s) +static int pic_test(stbi* s) { - int i; + int i; - if (!pic_is4(s,"\x53\x80\xF6\x34")) - return 0; + if (!pic_is4(s, "\x53\x80\xF6\x34")) + return 0; - for(i=0;i<84;++i) - get8(s); + for (i = 0; i < 84; ++i) + get8(s); - if (!pic_is4(s,"PICT")) - return 0; + if (!pic_is4(s, "PICT")) + return 0; - return 1; + return 1; } typedef struct { - stbi_uc size,type,channel; + stbi_uc size, type, channel; } pic_packet_t; -static stbi_uc *pic_readval(stbi *s, int channel, stbi_uc *dest) +static stbi_uc* pic_readval(stbi* s, int channel, stbi_uc* dest) { - int mask=0x80, i; + int mask = 0x80, i; - for (i=0; i<4; ++i, mask>>=1) { - if (channel & mask) { - if (at_eof(s)) return epuc("bad file","PIC file too short"); - dest[i]=get8u(s); - } - } + for (i = 0; i < 4; ++i, mask >>= 1) + { + if (channel & mask) + { + if (at_eof(s)) return epuc("bad file", "PIC file too short"); + dest[i] = get8u(s); + } + } - return dest; + return dest; } -static void pic_copyval(int channel,stbi_uc *dest,const stbi_uc *src) +static void pic_copyval(int channel, stbi_uc* dest, const stbi_uc* src) { - int mask=0x80,i; + int mask = 0x80, i; - for (i=0;i<4; ++i, mask>>=1) - if (channel&mask) - dest[i]=src[i]; + for (i = 0; i < 4; ++i, mask >>= 1) + if (channel & mask) + dest[i] = src[i]; } -static stbi_uc *pic_load2(stbi *s,int width,int height,int *comp, stbi_uc *result) +static stbi_uc* pic_load2(stbi* s, int width, int height, int* comp, stbi_uc* result) { - int act_comp=0,num_packets=0,y,chained; - pic_packet_t packets[10]; + int act_comp = 0, num_packets = 0, y, chained; + pic_packet_t packets[10]; - // this will (should...) cater for even some bizarre stuff like having data + // this will (should...) cater for even some bizarre stuff like having data // for the same channel in multiple packets. - do { - pic_packet_t *packet; + do + { + pic_packet_t* packet; - if (num_packets==sizeof(packets)/sizeof(packets[0])) - return epuc("bad format","too many packets"); + if (num_packets == sizeof(packets) / sizeof(packets[0])) + return epuc("bad format", "too many packets"); - packet = &packets[num_packets++]; + packet = &packets[num_packets++]; - chained = get8(s); - packet->size = get8u(s); - packet->type = get8u(s); - packet->channel = get8u(s); + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); - act_comp |= packet->channel; + act_comp |= packet->channel; - if (at_eof(s)) return epuc("bad file","file too short (reading packets)"); - if (packet->size != 8) return epuc("bad format","packet isn't 8bpp"); - } while (chained); + if (at_eof(s)) return epuc("bad file", "file too short (reading packets)"); + if (packet->size != 8) return epuc("bad format", "packet isn't 8bpp"); + } while (chained); - *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? - for(y=0; ytype) { + switch (packet->type) + { default: - return epuc("bad format","packet has bad compression type"); + return epuc("bad format", "packet has bad compression type"); - case 0: {//uncompressed - int x; + case 0: + { //uncompressed + int x; - for(x=0;xchannel,dest)) - return 0; - break; + for (x = 0; x < width; ++x, dest += 4) + if (!pic_readval(s, packet->channel, dest)) + return 0; + break; } - case 1://Pure RLE - { - int left=width, i; - - while (left>0) { - stbi_uc count,value[4]; - - count=get8u(s); - if (at_eof(s)) return epuc("bad file","file too short (pure read count)"); - - if (count > left) - count = (uint8) left; - - if (!pic_readval(s,packet->channel,value)) return 0; + case 1: //Pure RLE + { + int left = width, i; - for(i=0; ichannel,dest,value); - left -= count; - } - } - break; + while (left > 0) + { + stbi_uc count, value[4]; - case 2: {//Mixed RLE - int left=width; - while (left>0) { - int count = get8(s), i; - if (at_eof(s)) return epuc("bad file","file too short (mixed read count)"); + count = get8u(s); + if (at_eof(s)) return epuc("bad file", "file too short (pure read count)"); - if (count >= 128) { // Repeated - stbi_uc value[4]; - int i; + if (count > left) + count = (uint8)left; - if (count==128) - count = get16(s); - else - count -= 127; - if (count > left) - return epuc("bad file","scanline overrun"); + if (!pic_readval(s, packet->channel, value)) return 0; - if (!pic_readval(s,packet->channel,value)) - return 0; + for (i = 0; i < count; ++i, dest += 4) + pic_copyval(packet->channel, dest, value); + left -= count; + } + } + break; - for(i=0;ichannel,dest,value); - } else { // Raw - ++count; - if (count>left) return epuc("bad file","scanline overrun"); - - for(i=0;ichannel,dest)) - return 0; - } - left-=count; - } - break; + case 2: + { //Mixed RLE + int left = width; + while (left > 0) + { + int count = get8(s), i; + if (at_eof(s)) return epuc("bad file", "file too short (mixed read count)"); + + if (count >= 128) + { // Repeated + stbi_uc value[4]; + int i; + + if (count == 128) + count = get16(s); + else + count -= 127; + if (count > left) + return epuc("bad file", "scanline overrun"); + + if (!pic_readval(s, packet->channel, value)) + return 0; + + for (i = 0; i < count; ++i, dest += 4) + pic_copyval(packet->channel, dest, value); + } + else + { // Raw + ++count; + if (count > left) return epuc("bad file", "scanline overrun"); + + for (i = 0; i < count; ++i, dest += 4) + if (!pic_readval(s, packet->channel, dest)) + return 0; + } + left -= count; + } + break; + } } - } - } - } + } + } - return result; + return result; } -static stbi_uc *pic_load(stbi *s,int *px,int *py,int *comp,int req_comp) +static stbi_uc* pic_load(stbi* s, int* px, int* py, int* comp, int req_comp) { - stbi_uc *result; - int i, x,y; + stbi_uc* result; + int i, x, y; - for (i=0; i<92; ++i) - get8(s); + for (i = 0; i < 92; ++i) + get8(s); - x = get16(s); - y = get16(s); - if (at_eof(s)) return epuc("bad file","file too short (pic header)"); - if ((1 << 28) / x < y) return epuc("too large", "Image too large to decode"); + x = get16(s); + y = get16(s); + if (at_eof(s)) return epuc("bad file", "file too short (pic header)"); + if ((1 << 28) / x < y) return epuc("too large", "Image too large to decode"); - get32(s); //skip `ratio' - get16(s); //skip `fields' - get16(s); //skip `pad' + get32(s); //skip `ratio' + get16(s); //skip `fields' + get16(s); //skip `pad' - // intermediate buffer is RGBA - result = (stbi_uc *) malloc(x*y*4); - memset(result, 0xff, x*y*4); + // intermediate buffer is RGBA + result = (stbi_uc*)malloc(x * y * 4); + memset(result, 0xff, x * y * 4); - if (!pic_load2(s,x,y,comp, result)) { - free(result); - result=0; - } - *px = x; - *py = y; - if (req_comp == 0) req_comp = *comp; - result=convert_format(result,4,req_comp,x,y); + if (!pic_load2(s, x, y, comp, result)) + { + free(result); + result = 0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result = convert_format(result, 4, req_comp, x, y); - return result; + return result; } -static int stbi_pic_test(stbi *s) +static int stbi_pic_test(stbi* s) { - int r = pic_test(s); - stbi_rewind(s); - return r; + int r = pic_test(s); + stbi_rewind(s); + return r; } -static stbi_uc *stbi_pic_load(stbi *s, int *x, int *y, int *comp, int req_comp) +static stbi_uc* stbi_pic_load(stbi* s, int* x, int* y, int* comp, int req_comp) { - return pic_load(s,x,y,comp,req_comp); + return pic_load(s, x, y, comp, req_comp); } // ************************************************************************************************* // GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb -typedef struct stbi_gif_lzw_struct { - int16 prefix; - uint8 first; - uint8 suffix; +typedef struct stbi_gif_lzw_struct +{ + int16 prefix; + uint8 first; + uint8 suffix; } stbi_gif_lzw; typedef struct stbi_gif_struct { - int w,h; - stbi_uc *out; // output buffer (always 4 components) - int flags, bgindex, ratio, transparent, eflags; - uint8 pal[256][4]; - uint8 lpal[256][4]; - stbi_gif_lzw codes[4096]; - uint8 *color_table; - int parse, step; - int lflags; - int start_x, start_y; - int max_x, max_y; - int cur_x, cur_y; - int line_size; + int w, h; + stbi_uc* out; // output buffer (always 4 components) + int flags, bgindex, ratio, transparent, eflags; + uint8 pal[256][4]; + uint8 lpal[256][4]; + stbi_gif_lzw codes[4096]; + uint8* color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; } stbi_gif; -static int gif_test(stbi *s) +static int gif_test(stbi* s) { - int sz; - if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') return 0; - sz = get8(s); - if (sz != '9' && sz != '7') return 0; - if (get8(s) != 'a') return 0; - return 1; + int sz; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') return 0; + sz = get8(s); + if (sz != '9' && sz != '7') return 0; + if (get8(s) != 'a') return 0; + return 1; } -static int stbi_gif_test(stbi *s) +static int stbi_gif_test(stbi* s) { - int r = gif_test(s); - stbi_rewind(s); - return r; + int r = gif_test(s); + stbi_rewind(s); + return r; } -static void stbi_gif_parse_colortable(stbi *s, uint8 pal[256][4], int num_entries, int transp) +static void stbi_gif_parse_colortable(stbi* s, uint8 pal[256][4], int num_entries, int transp) { - int i; - for (i=0; i < num_entries; ++i) { - pal[i][2] = get8u(s); - pal[i][1] = get8u(s); - pal[i][0] = get8u(s); - pal[i][3] = transp ? 0 : 255; - } + int i; + for (i = 0; i < num_entries; ++i) + { + pal[i][2] = get8u(s); + pal[i][1] = get8u(s); + pal[i][0] = get8u(s); + pal[i][3] = transp ? 0 : 255; + } } -static int stbi_gif_header(stbi *s, stbi_gif *g, int *comp, int is_info) +static int stbi_gif_header(stbi* s, stbi_gif* g, int* comp, int is_info) { - uint8 version; - if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') - return e("not GIF", "Corrupt GIF"); + uint8 version; + if (get8(s) != 'G' || get8(s) != 'I' || get8(s) != 'F' || get8(s) != '8') + return e("not GIF", "Corrupt GIF"); - version = get8u(s); - if (version != '7' && version != '9') return e("not GIF", "Corrupt GIF"); - if (get8(s) != 'a') return e("not GIF", "Corrupt GIF"); + version = get8u(s); + if (version != '7' && version != '9') return e("not GIF", "Corrupt GIF"); + if (get8(s) != 'a') return e("not GIF", "Corrupt GIF"); - failure_reason = ""; - g->w = get16le(s); - g->h = get16le(s); - g->flags = get8(s); - g->bgindex = get8(s); - g->ratio = get8(s); - g->transparent = -1; + failure_reason = ""; + g->w = get16le(s); + g->h = get16le(s); + g->flags = get8(s); + g->bgindex = get8(s); + g->ratio = get8(s); + g->transparent = -1; - if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments - if (is_info) return 1; + if (is_info) return 1; - if (g->flags & 0x80) - stbi_gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + if (g->flags & 0x80) + stbi_gif_parse_colortable(s, g->pal, 2 << (g->flags & 7), -1); - return 1; + return 1; } -static int stbi_gif_info_raw(stbi *s, int *x, int *y, int *comp) +static int stbi_gif_info_raw(stbi* s, int* x, int* y, int* comp) { - stbi_gif g; - if (!stbi_gif_header(s, &g, comp, 1)) { - stbi_rewind( s ); - return 0; - } - if (x) *x = g.w; - if (y) *y = g.h; - return 1; + stbi_gif g; + if (!stbi_gif_header(s, &g, comp, 1)) + { + stbi_rewind(s); + return 0; + } + if (x) *x = g.w; + if (y) *y = g.h; + return 1; } -static void stbi_out_gif_code(stbi_gif *g, uint16 code) +static void stbi_out_gif_code(stbi_gif* g, uint16 code) { - uint8 *p, *c; - - // recurse to decode the prefixes, since the linked-list is backwards, - // and working backwards through an interleaved image would be nasty - if (g->codes[code].prefix >= 0) - stbi_out_gif_code(g, g->codes[code].prefix); + uint8 *p, *c; - if (g->cur_y >= g->max_y) return; + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi_out_gif_code(g, g->codes[code].prefix); - p = &g->out[g->cur_x + g->cur_y]; - c = &g->color_table[g->codes[code].suffix * 4]; + if (g->cur_y >= g->max_y) return; - if (c[3] >= 128) { - p[0] = c[2]; - p[1] = c[1]; - p[2] = c[0]; - p[3] = c[3]; - } - g->cur_x += 4; + p = &g->out[g->cur_x + g->cur_y]; + c = &g->color_table[g->codes[code].suffix * 4]; - if (g->cur_x >= g->max_x) { - g->cur_x = g->start_x; - g->cur_y += g->step; - - while (g->cur_y >= g->max_y && g->parse > 0) { - g->step = (1 << g->parse) * g->line_size; - g->cur_y = g->start_y + (g->step >> 1); - --g->parse; - } - } + if (c[3] >= 128) + { + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) + { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) + { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } } -static uint8 *stbi_process_gif_raster(stbi *s, stbi_gif *g) -{ - uint8 lzw_cs; - int32 len, code; - uint32 first; - int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; - stbi_gif_lzw *p; - - lzw_cs = get8u(s); - clear = 1 << lzw_cs; - first = 1; - codesize = lzw_cs + 1; - codemask = (1 << codesize) - 1; - bits = 0; - valid_bits = 0; - for (code = 0; code < clear; code++) { - g->codes[code].prefix = -1; - g->codes[code].first = (uint8) code; - g->codes[code].suffix = (uint8) code; - } +static uint8* stbi_process_gif_raster(stbi* s, stbi_gif* g) +{ + uint8 lzw_cs; + int32 len, code; + uint32 first; + int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi_gif_lzw* p; + + lzw_cs = get8u(s); + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (code = 0; code < clear; code++) + { + g->codes[code].prefix = -1; + g->codes[code].first = (uint8)code; + g->codes[code].suffix = (uint8)code; + } - // support no starting clear code - avail = clear+2; - oldcode = -1; + // support no starting clear code + avail = clear + 2; + oldcode = -1; - len = 0; - for(;;) { - if (valid_bits < codesize) { - if (len == 0) { - len = get8(s); // start new block + len = 0; + for (;;) + { + if (valid_bits < codesize) + { if (len == 0) - return g->out; - } - --len; - bits |= (int32) get8(s) << valid_bits; - valid_bits += 8; - } else { - int32 code = bits & codemask; - bits >>= codesize; - valid_bits -= codesize; - // @OPTIMIZE: is there some way we can accelerate the non-clear path? - if (code == clear) { // clear code - codesize = lzw_cs + 1; - codemask = (1 << codesize) - 1; - avail = clear + 2; - oldcode = -1; - first = 0; - } else if (code == clear + 1) { // end of stream code - skip(s, len); - while ((len = get8(s)) > 0) - skip(s,len); - return g->out; - } else if (code <= avail) { - if (first) return epuc("no clear code", "Corrupt GIF"); - - if (oldcode >= 0) { - p = &g->codes[avail++]; - if (avail > 4096) return epuc("too many codes", "Corrupt GIF"); - p->prefix = (int16) oldcode; - p->first = g->codes[oldcode].first; - p->suffix = (code == avail) ? p->first : g->codes[code].first; - } else if (code == avail) - return epuc("illegal code in raster", "Corrupt GIF"); - - stbi_out_gif_code(g, (uint16) code); - - if ((avail & codemask) == 0 && avail <= 0x0FFF) { - codesize++; - codemask = (1 << codesize) - 1; + { + len = get8(s); // start new block + if (len == 0) + return g->out; } - - oldcode = code; - } else { - return epuc("illegal code in raster", "Corrupt GIF"); - } - } - } + --len; + bits |= (int32)get8(s) << valid_bits; + valid_bits += 8; + } + else + { + int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) + { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } + else if (code == clear + 1) + { // end of stream code + skip(s, len); + while ((len = get8(s)) > 0) + skip(s, len); + return g->out; + } + else if (code <= avail) + { + if (first) return epuc("no clear code", "Corrupt GIF"); + + if (oldcode >= 0) + { + p = &g->codes[avail++]; + if (avail > 4096) return epuc("too many codes", "Corrupt GIF"); + p->prefix = (int16)oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } + else if (code == avail) + return epuc("illegal code in raster", "Corrupt GIF"); + + stbi_out_gif_code(g, (uint16)code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) + { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } + else + { + return epuc("illegal code in raster", "Corrupt GIF"); + } + } + } } -static void stbi_fill_gif_background(stbi_gif *g) +static void stbi_fill_gif_background(stbi_gif* g) { - int i; - uint8 *c = g->pal[g->bgindex]; - // @OPTIMIZE: write a dword at a time - for (i = 0; i < g->w * g->h * 4; i += 4) { - uint8 *p = &g->out[i]; - p[0] = c[2]; - p[1] = c[1]; - p[2] = c[0]; - p[3] = c[3]; - } + int i; + uint8* c = g->pal[g->bgindex]; + // @OPTIMIZE: write a dword at a time + for (i = 0; i < g->w * g->h * 4; i += 4) + { + uint8* p = &g->out[i]; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } } // this function is designed to support animated gifs, although stb_image doesn't support it -static uint8 *stbi_gif_load_next(stbi *s, stbi_gif *g, int *comp, int req_comp) -{ - int i; - uint8 *old_out = 0; - - if (g->out == 0) { - if (!stbi_gif_header(s, g, comp,0)) return 0; // failure_reason set by stbi_gif_header - g->out = (uint8 *) malloc(4 * g->w * g->h); - if (g->out == 0) return epuc("outofmem", "Out of memory"); - stbi_fill_gif_background(g); - } else { - // animated-gif-only path - if (((g->eflags & 0x1C) >> 2) == 3) { - old_out = g->out; - g->out = (uint8 *) malloc(4 * g->w * g->h); - if (g->out == 0) return epuc("outofmem", "Out of memory"); - memcpy(g->out, old_out, g->w*g->h*4); - } - } - - for (;;) { - switch (get8(s)) { - case 0x2C: /* Image Descriptor */ - { +static uint8* stbi_gif_load_next(stbi* s, stbi_gif* g, int* comp, int req_comp) +{ + int i; + uint8* old_out = 0; + + if (g->out == 0) + { + if (!stbi_gif_header(s, g, comp, 0)) return 0; // failure_reason set by stbi_gif_header + g->out = (uint8*)malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + stbi_fill_gif_background(g); + } + else + { + // animated-gif-only path + if (((g->eflags & 0x1C) >> 2) == 3) + { + old_out = g->out; + g->out = (uint8*)malloc(4 * g->w * g->h); + if (g->out == 0) return epuc("outofmem", "Out of memory"); + memcpy(g->out, old_out, g->w * g->h * 4); + } + } + + for (;;) + { + switch (get8(s)) + { + case 0x2C: /* Image Descriptor */ + { int32 x, y, w, h; - uint8 *o; + uint8* o; x = get16le(s); y = get16le(s); w = get16le(s); h = get16le(s); if (((x + w) > (g->w)) || ((y + h) > (g->h))) - return epuc("bad Image Descriptor", "Corrupt GIF"); + return epuc("bad Image Descriptor", "Corrupt GIF"); g->line_size = g->w * 4; g->start_x = x * 4; g->start_y = y * g->line_size; - g->max_x = g->start_x + w * 4; - g->max_y = g->start_y + h * g->line_size; - g->cur_x = g->start_x; - g->cur_y = g->start_y; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; g->lflags = get8(s); - if (g->lflags & 0x40) { - g->step = 8 * g->line_size; // first interlaced spacing - g->parse = 3; - } else { - g->step = g->line_size; - g->parse = 0; + if (g->lflags & 0x40) + { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } + else + { + g->step = g->line_size; + g->parse = 0; } - if (g->lflags & 0x80) { - stbi_gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); - g->color_table = (uint8 *) g->lpal; - } else if (g->flags & 0x80) { - for (i=0; i < 256; ++i) // @OPTIMIZE: reset only the previous transparent - g->pal[i][3] = 255; - if (g->transparent >= 0 && (g->eflags & 0x01)) - g->pal[g->transparent][3] = 0; - g->color_table = (uint8 *) g->pal; - } else - return epuc("missing color table", "Corrupt GIF"); + if (g->lflags & 0x80) + { + stbi_gif_parse_colortable(s, g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (uint8*)g->lpal; + } + else if (g->flags & 0x80) + { + for (i = 0; i < 256; ++i) // @OPTIMIZE: reset only the previous transparent + g->pal[i][3] = 255; + if (g->transparent >= 0 && (g->eflags & 0x01)) + g->pal[g->transparent][3] = 0; + g->color_table = (uint8*)g->pal; + } + else + return epuc("missing color table", "Corrupt GIF"); o = stbi_process_gif_raster(s, g); if (o == NULL) return NULL; if (req_comp && req_comp != 4) - o = convert_format(o, 4, req_comp, g->w, g->h); + o = convert_format(o, 4, req_comp, g->w, g->h); return o; - } + } - case 0x21: // Comment Extension. - { + case 0x21: // Comment Extension. + { int len; - if (get8(s) == 0xF9) { // Graphic Control Extension. - len = get8(s); - if (len == 4) { - g->eflags = get8(s); - get16le(s); // delay - g->transparent = get8(s); - } else { - skip(s, len); - break; - } + if (get8(s) == 0xF9) + { // Graphic Control Extension. + len = get8(s); + if (len == 4) + { + g->eflags = get8(s); + get16le(s); // delay + g->transparent = get8(s); + } + else + { + skip(s, len); + break; + } } while ((len = get8(s)) != 0) - skip(s, len); + skip(s, len); break; - } + } - case 0x3B: // gif stream termination code - return (uint8 *) 1; + case 0x3B: // gif stream termination code + return (uint8*)1; - default: + default: return epuc("unknown code", "Corrupt GIF"); - } - } + } + } } -static stbi_uc *stbi_gif_load(stbi *s, int *x, int *y, int *comp, int req_comp) +static stbi_uc* stbi_gif_load(stbi* s, int* x, int* y, int* comp, int req_comp) { - uint8 *u = 0; - stbi_gif g={0}; + uint8* u = 0; + stbi_gif g = { 0 }; - u = stbi_gif_load_next(s, &g, comp, req_comp); - if (u == (void *) 1) u = 0; // end of animated gif marker - if (u) { - *x = g.w; - *y = g.h; - } + u = stbi_gif_load_next(s, &g, comp, req_comp); + if (u == (void*)1) u = 0; // end of animated gif marker + if (u) + { + *x = g.w; + *y = g.h; + } - return u; + return u; } -static int stbi_gif_info(stbi *s, int *x, int *y, int *comp) +static int stbi_gif_info(stbi* s, int* x, int* y, int* comp) { - return stbi_gif_info_raw(s,x,y,comp); + return stbi_gif_info_raw(s, x, y, comp); } // ************************************************************************************************* // Radiance RGBE HDR loader // originally by Nicolas Schulz -#ifndef STBI_NO_HDR -static int hdr_test(stbi *s) +# ifndef STBI_NO_HDR +static int hdr_test(stbi* s) { - const char *signature = "#?RADIANCE\n"; - int i; - for (i=0; signature[i]; ++i) - if (get8(s) != signature[i]) - return 0; - return 1; + const char* signature = "#?RADIANCE\n"; + int i; + for (i = 0; signature[i]; ++i) + if (get8(s) != signature[i]) + return 0; + return 1; } static int stbi_hdr_test(stbi* s) { - int r = hdr_test(s); - stbi_rewind(s); - return r; -} - -#define HDR_BUFLEN 1024 -static char *hdr_gettoken(stbi *z, char *buffer) -{ - int len=0; - char c = '\0'; - - c = (char) get8(z); - - while (!at_eof(z) && c != '\n') { - buffer[len++] = c; - if (len == HDR_BUFLEN-1) { - // flush to end of line - while (!at_eof(z) && get8(z) != '\n') - ; - break; - } - c = (char) get8(z); - } - - buffer[len] = 0; - return buffer; -} - -static void hdr_convert(float *output, stbi_uc *input, int req_comp) -{ - if ( input[3] != 0 ) { - float f1; - // Exponent - f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); - if (req_comp <= 2) - output[0] = (input[0] + input[1] + input[2]) * f1 / 3; - else { - output[0] = input[0] * f1; - output[1] = input[1] * f1; - output[2] = input[2] * f1; - } - if (req_comp == 2) output[1] = 1; - if (req_comp == 4) output[3] = 1; - } else { - switch (req_comp) { - case 4: output[3] = 1; /* fallthrough */ - case 3: output[0] = output[1] = output[2] = 0; - break; - case 2: output[1] = 1; /* fallthrough */ - case 1: output[0] = 0; - break; - } - } -} - -static float *hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) -{ - char buffer[HDR_BUFLEN]; - char *token; - int valid = 0; - int width, height; - stbi_uc *scanline; - float *hdr_data; - int len; - unsigned char count, value; - int i, j, k, c1,c2, z; - - - // Check identifier - if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) - return epf("not HDR", "Corrupt HDR image"); - - // Parse header - for(;;) { - token = hdr_gettoken(s,buffer); - if (token[0] == 0) break; - if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; - } - - if (!valid) return epf("unsupported format", "Unsupported HDR format"); - - // Parse width and height - // can't use sscanf() if we're not using stdio! - token = hdr_gettoken(s,buffer); - if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); - token += 3; - height = strtol(token, &token, 10); - while (*token == ' ') ++token; - if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); - token += 3; - width = strtol(token, NULL, 10); - - *x = width; - *y = height; - - *comp = 3; - if (req_comp == 0) req_comp = 3; - - // Read data - hdr_data = (float *) malloc(height * width * req_comp * sizeof(float)); - - // Load image data - // image data is stored as some number of sca - if ( width < 8 || width >= 32768) { - // Read flat data - for (j=0; j < height; ++j) { - for (i=0; i < width; ++i) { - stbi_uc rgbe[4]; - main_decode_loop: - getn(s, rgbe, 4); - hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); - } - } - } else { - // Read RLE-encoded data - scanline = NULL; - - for (j = 0; j < height; ++j) { - c1 = get8(s); - c2 = get8(s); - len = get8(s); - if (c1 != 2 || c2 != 2 || (len & 0x80)) { - // not run-length encoded, so we have to actually use THIS data as a decoded - // pixel (note this can't be a valid pixel--one of RGB must be >= 128) - uint8 rgbe[4]; - rgbe[0] = (uint8) c1; - rgbe[1] = (uint8) c2; - rgbe[2] = (uint8) len; - rgbe[3] = (uint8) get8u(s); - hdr_convert(hdr_data, rgbe, req_comp); - i = 1; - j = 0; - free(scanline); - goto main_decode_loop; // yes, this makes no sense - } - len <<= 8; - len |= get8(s); - if (len != width) { free(hdr_data); free(scanline); return epf("invalid decoded scanline length", "corrupt HDR"); } - if (scanline == NULL) scanline = (stbi_uc *) malloc(width * 4); - - for (k = 0; k < 4; ++k) { - i = 0; - while (i < width) { - count = get8u(s); - if (count > 128) { - // Run - value = get8u(s); - count -= 128; - for (z = 0; z < count; ++z) - scanline[i++ * 4 + k] = value; - } else { - // Dump - for (z = 0; z < count; ++z) - scanline[i++ * 4 + k] = get8u(s); - } + int r = hdr_test(s); + stbi_rewind(s); + return r; +} + +# define HDR_BUFLEN 1024 +static char* hdr_gettoken(stbi* z, char* buffer) +{ + int len = 0; + char c = '\0'; + + c = (char)get8(z); + + while (!at_eof(z) && c != '\n') + { + buffer[len++] = c; + if (len == HDR_BUFLEN - 1) + { + // flush to end of line + while (!at_eof(z) && get8(z) != '\n') + ; + break; + } + c = (char)get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void hdr_convert(float* output, stbi_uc* input, int req_comp) +{ + if (input[3] != 0) + { + float f1; + // Exponent + f1 = (float)ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else + { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } + else + { + switch (req_comp) + { + case 4: + output[3] = 1; /* fallthrough */ + case 3: + output[0] = output[1] = output[2] = 0; + break; + case 2: + output[1] = 1; /* fallthrough */ + case 1: + output[0] = 0; + break; + } + } +} + +static float* hdr_load(stbi* s, int* x, int* y, int* comp, int req_comp) +{ + char buffer[HDR_BUFLEN]; + char* token; + int valid = 0; + int width, height; + stbi_uc* scanline; + float* hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1, c2, z; + + + // Check identifier + if (strcmp(hdr_gettoken(s, buffer), "#?RADIANCE") != 0) + return epf("not HDR", "Corrupt HDR image"); + + // Parse header + for (;;) + { + token = hdr_gettoken(s, buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return epf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = hdr_gettoken(s, buffer); + if (strncmp(token, "-Y ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = strtol(token, &token, 10); + while (*token == ' ') + ++token; + if (strncmp(token, "+X ", 3)) return epf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = strtol(token, NULL, 10); + + *x = width; + *y = height; + + *comp = 3; + if (req_comp == 0) req_comp = 3; + + // Read data + hdr_data = (float*)malloc(height * width * req_comp * sizeof(float)); + + // Load image data + // image data is stored as some number of sca + if (width < 8 || width >= 32768) + { + // Read flat data + for (j = 0; j < height; ++j) + { + for (i = 0; i < width; ++i) + { + stbi_uc rgbe[4]; + main_decode_loop: + getn(s, rgbe, 4); + hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } + else + { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) + { + c1 = get8(s); + c2 = get8(s); + len = get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) + { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + uint8 rgbe[4]; + rgbe[0] = (uint8)c1; + rgbe[1] = (uint8)c2; + rgbe[2] = (uint8)len; + rgbe[3] = (uint8)get8u(s); + hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + free(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= get8(s); + if (len != width) + { + free(hdr_data); + free(scanline); + return epf("invalid decoded scanline length", "corrupt HDR"); } - } - for (i=0; i < width; ++i) - hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); - } - free(scanline); - } - - return hdr_data; -} - -static float *stbi_hdr_load(stbi *s, int *x, int *y, int *comp, int req_comp) -{ - return hdr_load(s,x,y,comp,req_comp); -} - -static int stbi_hdr_info(stbi *s, int *x, int *y, int *comp) -{ - char buffer[HDR_BUFLEN]; - char *token; - int valid = 0; - - if (strcmp(hdr_gettoken(s,buffer), "#?RADIANCE") != 0) { - stbi_rewind( s ); - return 0; - } - - for(;;) { - token = hdr_gettoken(s,buffer); - if (token[0] == 0) break; - if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; - } - - if (!valid) { - stbi_rewind( s ); - return 0; - } - token = hdr_gettoken(s,buffer); - if (strncmp(token, "-Y ", 3)) { - stbi_rewind( s ); - return 0; - } - token += 3; - *y = strtol(token, &token, 10); - while (*token == ' ') ++token; - if (strncmp(token, "+X ", 3)) { - stbi_rewind( s ); - return 0; - } - token += 3; - *x = strtol(token, NULL, 10); - *comp = 3; - return 1; -} -#endif // STBI_NO_HDR - -static int stbi_bmp_info(stbi *s, int *x, int *y, int *comp) -{ - int hsz; - if (get8(s) != 'B' || get8(s) != 'M') { - stbi_rewind( s ); - return 0; - } - skip(s,12); - hsz = get32le(s); - if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) { - stbi_rewind( s ); - return 0; - } - if (hsz == 12) { - *x = get16le(s); - *y = get16le(s); - } else { - *x = get32le(s); - *y = get32le(s); - } - if (get16le(s) != 1) { - stbi_rewind( s ); - return 0; - } - *comp = get16le(s) / 8; - return 1; -} - -static int stbi_psd_info(stbi *s, int *x, int *y, int *comp) -{ - int channelCount; - if (get32(s) != 0x38425053) { - stbi_rewind( s ); - return 0; - } - if (get16(s) != 1) { - stbi_rewind( s ); - return 0; - } - skip(s, 6); - channelCount = get16(s); - if (channelCount < 0 || channelCount > 16) { - stbi_rewind( s ); - return 0; - } - *y = get32(s); - *x = get32(s); - if (get16(s) != 8) { - stbi_rewind( s ); - return 0; - } - if (get16(s) != 3) { - stbi_rewind( s ); - return 0; - } - *comp = 4; - return 1; -} - -static int stbi_pic_info(stbi *s, int *x, int *y, int *comp) -{ - int act_comp=0,num_packets=0,chained; - pic_packet_t packets[10]; - - skip(s, 92); - - *x = get16(s); - *y = get16(s); - if (at_eof(s)) return 0; - if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { - stbi_rewind( s ); - return 0; - } - - skip(s, 8); - - do { - pic_packet_t *packet; - - if (num_packets==sizeof(packets)/sizeof(packets[0])) - return 0; - - packet = &packets[num_packets++]; - chained = get8(s); - packet->size = get8u(s); - packet->type = get8u(s); - packet->channel = get8u(s); - act_comp |= packet->channel; - - if (at_eof(s)) { - stbi_rewind( s ); - return 0; - } - if (packet->size != 8) { - stbi_rewind( s ); - return 0; - } - } while (chained); - - *comp = (act_comp & 0x10 ? 4 : 3); - - return 1; -} - -static int stbi_info_main(stbi *s, int *x, int *y, int *comp) -{ - if (stbi_jpeg_info(s, x, y, comp)) - return 1; - if (stbi_png_info(s, x, y, comp)) - return 1; - if (stbi_gif_info(s, x, y, comp)) - return 1; - if (stbi_bmp_info(s, x, y, comp)) - return 1; - if (stbi_psd_info(s, x, y, comp)) - return 1; - if (stbi_pic_info(s, x, y, comp)) - return 1; - #ifndef STBI_NO_HDR - if (stbi_hdr_info(s, x, y, comp)) - return 1; - #endif - // test tga last because it's a crappy test! - if (stbi_tga_info(s, x, y, comp)) - return 1; - return e("unknown image type", "Image not of any known type, or corrupt"); -} - -#ifndef STBI_NO_STDIO -int stbi_info(char const *filename, int *x, int *y, int *comp) -{ - FILE *f = fopen(filename, "rb"); + if (scanline == NULL) scanline = (stbi_uc*)malloc(width * 4); + + for (k = 0; k < 4; ++k) + { + i = 0; + while (i < width) + { + count = get8u(s); + if (count > 128) + { + // Run + value = get8u(s); + count -= 128; + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } + else + { + // Dump + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = get8u(s); + } + } + } + for (i = 0; i < width; ++i) + hdr_convert(hdr_data + (j * width + i) * req_comp, scanline + i * 4, req_comp); + } + free(scanline); + } + + return hdr_data; +} + +static float* stbi_hdr_load(stbi* s, int* x, int* y, int* comp, int req_comp) +{ + return hdr_load(s, x, y, comp, req_comp); +} + +static int stbi_hdr_info(stbi* s, int* x, int* y, int* comp) +{ + char buffer[HDR_BUFLEN]; + char* token; + int valid = 0; + + if (strcmp(hdr_gettoken(s, buffer), "#?RADIANCE") != 0) + { + stbi_rewind(s); + return 0; + } + + for (;;) + { + token = hdr_gettoken(s, buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) + { + stbi_rewind(s); + return 0; + } + token = hdr_gettoken(s, buffer); + if (strncmp(token, "-Y ", 3)) + { + stbi_rewind(s); + return 0; + } + token += 3; + *y = strtol(token, &token, 10); + while (*token == ' ') + ++token; + if (strncmp(token, "+X ", 3)) + { + stbi_rewind(s); + return 0; + } + token += 3; + *x = strtol(token, NULL, 10); + *comp = 3; + return 1; +} +# endif // STBI_NO_HDR + +static int stbi_bmp_info(stbi* s, int* x, int* y, int* comp) +{ + int hsz; + if (get8(s) != 'B' || get8(s) != 'M') + { + stbi_rewind(s); + return 0; + } + skip(s, 12); + hsz = get32le(s); + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108) + { + stbi_rewind(s); + return 0; + } + if (hsz == 12) + { + *x = get16le(s); + *y = get16le(s); + } + else + { + *x = get32le(s); + *y = get32le(s); + } + if (get16le(s) != 1) + { + stbi_rewind(s); + return 0; + } + *comp = get16le(s) / 8; + return 1; +} + +static int stbi_psd_info(stbi* s, int* x, int* y, int* comp) +{ + int channelCount; + if (get32(s) != 0x38425053) + { + stbi_rewind(s); + return 0; + } + if (get16(s) != 1) + { + stbi_rewind(s); + return 0; + } + skip(s, 6); + channelCount = get16(s); + if (channelCount < 0 || channelCount > 16) + { + stbi_rewind(s); + return 0; + } + *y = get32(s); + *x = get32(s); + if (get16(s) != 8) + { + stbi_rewind(s); + return 0; + } + if (get16(s) != 3) + { + stbi_rewind(s); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi_pic_info(stbi* s, int* x, int* y, int* comp) +{ + int act_comp = 0, num_packets = 0, chained; + pic_packet_t packets[10]; + + skip(s, 92); + + *x = get16(s); + *y = get16(s); + if (at_eof(s)) return 0; + if ((*x) != 0 && (1 << 28) / (*x) < (*y)) + { + stbi_rewind(s); + return 0; + } + + skip(s, 8); + + do + { + pic_packet_t* packet; + + if (num_packets == sizeof(packets) / sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = get8(s); + packet->size = get8u(s); + packet->type = get8u(s); + packet->channel = get8u(s); + act_comp |= packet->channel; + + if (at_eof(s)) + { + stbi_rewind(s); + return 0; + } + if (packet->size != 8) + { + stbi_rewind(s); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} + +static int stbi_info_main(stbi* s, int* x, int* y, int* comp) +{ + if (stbi_jpeg_info(s, x, y, comp)) + return 1; + if (stbi_png_info(s, x, y, comp)) + return 1; + if (stbi_gif_info(s, x, y, comp)) + return 1; + if (stbi_bmp_info(s, x, y, comp)) + return 1; + if (stbi_psd_info(s, x, y, comp)) + return 1; + if (stbi_pic_info(s, x, y, comp)) + return 1; +# ifndef STBI_NO_HDR + if (stbi_hdr_info(s, x, y, comp)) + return 1; +# endif + // test tga last because it's a crappy test! + if (stbi_tga_info(s, x, y, comp)) + return 1; + return e("unknown image type", "Image not of any known type, or corrupt"); +} + +# ifndef STBI_NO_STDIO +int stbi_info(char const* filename, int* x, int* y, int* comp) +{ + FILE* f = fopen(filename, "rb"); int result; if (!f) return e("can't fopen", "Unable to open file"); result = stbi_info_from_file(f, x, y, comp); @@ -4561,30 +5123,30 @@ int stbi_info(char const *filename, int *x, int *y, int *comp) return result; } -int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +int stbi_info_from_file(FILE* f, int* x, int* y, int* comp) { - int r; - stbi s; - long pos = ftell(f); - start_file(&s, f); - r = stbi_info_main(&s,x,y,comp); - fseek(f,pos,SEEK_SET); - return r; + int r; + stbi s; + long pos = ftell(f); + start_file(&s, f); + r = stbi_info_main(&s, x, y, comp); + fseek(f, pos, SEEK_SET); + return r; } -#endif // !STBI_NO_STDIO +# endif // !STBI_NO_STDIO -int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +int stbi_info_from_memory(stbi_uc const* buffer, int len, int* x, int* y, int* comp) { - stbi s; - start_mem(&s,buffer,len); - return stbi_info_main(&s,x,y,comp); + stbi s; + start_mem(&s, buffer, len); + return stbi_info_main(&s, x, y, comp); } -int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +int stbi_info_from_callbacks(stbi_io_callbacks const* c, void* user, int* x, int* y, int* comp) { - stbi s; - start_callbacks(&s, (stbi_io_callbacks *) c, user); - return stbi_info_main(&s,x,y,comp); + stbi s; + start_callbacks(&s, (stbi_io_callbacks*)c, user); + return stbi_info_main(&s, x, y, comp); } #endif // STBI_HEADER_FILE_ONLY diff --git a/three/extras/utils/impl/stb_truetype.h b/three/extras/utils/impl/stb_truetype.h index bf31433..c21317d 100644 --- a/three/extras/utils/impl/stb_truetype.h +++ b/three/extras/utils/impl/stb_truetype.h @@ -193,8 +193,8 @@ // Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless // #if 0 -#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation -#include "stb_truetype.h" +# define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +# include "stb_truetype.h" char ttf_buffer[1<<20]; unsigned char temp_bitmap[512*512]; @@ -240,9 +240,9 @@ void my_stbtt_print(float x, float y, char *text) // Complete program (this compiles): get a single bitmap, print as ASCII art // #if 0 -#include -#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation -#include "stb_truetype.h" +# include +# define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +# include "stb_truetype.h" char ttf_buffer[1<<25]; @@ -337,54 +337,54 @@ int main(int arg, char **argv) //// of C library functions used by stb_truetype. #ifdef STB_TRUETYPE_IMPLEMENTATION - // #define your own (u)stbtt_int8/16/32 before including to override this - #ifndef stbtt_uint8 - typedef unsigned char stbtt_uint8; - typedef signed char stbtt_int8; - typedef unsigned short stbtt_uint16; - typedef signed short stbtt_int16; - typedef unsigned int stbtt_uint32; - typedef signed int stbtt_int32; - #endif - - typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; - typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; - - // #define your own STBTT_sort() to override this to avoid qsort - #ifndef STBTT_sort - #include - #define STBTT_sort(data,num_items,item_size,compare_func) qsort(data,num_items,item_size,compare_func) - #endif - - // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h - #ifndef STBTT_ifloor - #include - #define STBTT_ifloor(x) ((int) floor(x)) - #define STBTT_iceil(x) ((int) ceil(x)) - #endif - - // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h - #ifndef STBTT_malloc - //#include - #define STBTT_malloc(x,u) malloc(x) - #define STBTT_free(x,u) free(x) - #endif - - #ifndef STBTT_assert - #include - #define STBTT_assert(x) assert(x) - #endif - - #ifndef STBTT_strlen - #include - #define STBTT_strlen(x) strlen(x) - #endif - - #ifndef STBTT_memcpy - #include - #define STBTT_memcpy memcpy - #define STBTT_memset memset - #endif +// #define your own (u)stbtt_int8/16/32 before including to override this +# ifndef stbtt_uint8 +typedef unsigned char stbtt_uint8; +typedef signed char stbtt_int8; +typedef unsigned short stbtt_uint16; +typedef signed short stbtt_int16; +typedef unsigned int stbtt_uint32; +typedef signed int stbtt_int32; +# endif + +typedef char stbtt__check_size32[sizeof(stbtt_int32) == 4 ? 1 : -1]; +typedef char stbtt__check_size16[sizeof(stbtt_int16) == 2 ? 1 : -1]; + +// #define your own STBTT_sort() to override this to avoid qsort +# ifndef STBTT_sort +# include +# define STBTT_sort(data, num_items, item_size, compare_func) qsort(data, num_items, item_size, compare_func) +# endif + +// #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h +# ifndef STBTT_ifloor +# include +# define STBTT_ifloor(x) ((int)floor(x)) +# define STBTT_iceil(x) ((int)ceil(x)) +# endif + +// #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h +# ifndef STBTT_malloc +//#include +# define STBTT_malloc(x, u) malloc(x) +# define STBTT_free(x, u) free(x) +# endif + +# ifndef STBTT_assert +# include +# define STBTT_assert(x) assert(x) +# endif + +# ifndef STBTT_strlen +# include +# define STBTT_strlen(x) strlen(x) +# endif + +# ifndef STBTT_memcpy +# include +# define STBTT_memcpy memcpy +# define STBTT_memset memset +# endif #endif /////////////////////////////////////////////////////////////////////////////// @@ -395,11 +395,11 @@ int main(int arg, char **argv) //// #ifndef __STB_INCLUDE_STB_TRUETYPE_H__ -#define __STB_INCLUDE_STB_TRUETYPE_H__ +# define __STB_INCLUDE_STB_TRUETYPE_H__ -#ifdef __cplusplus +# ifdef __cplusplus extern "C" { -#endif +# endif ////////////////////////////////////////////////////////////////////////////// // @@ -410,15 +410,15 @@ extern "C" { typedef struct { - unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap - float xoff,yoff,xadvance; + unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap + float xoff, yoff, xadvance; } stbtt_bakedchar; -extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata); // you allocate this, it's num_chars long +extern int stbtt_BakeFontBitmap(const unsigned char* data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char* pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar* chardata); // you allocate this, it's num_chars long // if return is positive, the first unused row of the bitmap // if return is negative, returns the negative of the number of characters that fit // if return is 0, no characters fit and no rows were used @@ -426,15 +426,15 @@ extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font typedef struct { - float x0,y0,s0,t0; // top-left - float x1,y1,s1,t1; // bottom-right + float x0, y0, s0, t0; // top-left + float x1, y1, s1, t1; // bottom-right } stbtt_aligned_quad; -extern void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // same data as above - int char_index, // character to display - float *xpos, float *ypos, // pointers to current position in screen pixel space - stbtt_aligned_quad *q, // output: quad to draw - int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier +extern void stbtt_GetBakedQuad(stbtt_bakedchar* chardata, int pw, int ph, // same data as above + int char_index, // character to display + float* xpos, float* ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad* q, // output: quad to draw + int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier // Call GetBakedQuad with char_index = 'character - first_char', and it // creates the quad you need to draw and advances the current position. // @@ -452,7 +452,7 @@ extern void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // sa // // -extern int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); +extern int stbtt_GetFontOffsetForIndex(const unsigned char* data, int index); // Each .ttf/.ttc file may have more than one font. Each font has a sequential // index number starting from 0. Call this function to get the font offset for // a given index; it returns -1 if the index is out of range. A regular .ttf @@ -465,18 +465,18 @@ extern int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); // the stack or as a global or etc, but you should treat it as opaque. typedef struct stbtt_fontinfo { - void * userdata; - unsigned char * data; // pointer to .ttf file - int fontstart; // offset of start of font + void* userdata; + unsigned char* data; // pointer to .ttf file + int fontstart; // offset of start of font - int numGlyphs; // number of glyphs, needed for range checking + int numGlyphs; // number of glyphs, needed for range checking - int loca,head,glyf,hhea,hmtx,kern; // table locations as offset from start of .ttf - int index_map; // a cmap mapping for our chosen character encoding - int indexToLocFormat; // format needed to map from glyph index to glyph + int loca, head, glyf, hhea, hmtx, kern; // table locations as offset from start of .ttf + int index_map; // a cmap mapping for our chosen character encoding + int indexToLocFormat; // format needed to map from glyph index to glyph } stbtt_fontinfo; -extern int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); +extern int stbtt_InitFont(stbtt_fontinfo* info, const unsigned char* data, int offset); // Given an offset into the file that defines a font, this function builds // the necessary cached info for the rest of the system. You must allocate // the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't @@ -488,7 +488,7 @@ extern int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int o // // CHARACTER TO GLYPH-INDEX CONVERSIOn -int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); +int stbtt_FindGlyphIndex(const stbtt_fontinfo* info, int unicode_codepoint); // If you're going to perform multiple operations on the same character // and you want a speed-up, call this function with the character you're // going to process, then use glyph-based functions instead of the @@ -500,7 +500,7 @@ int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); // CHARACTER PROPERTIES // -extern float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); +extern float stbtt_ScaleForPixelHeight(const stbtt_fontinfo* info, float pixels); // computes a scale factor to produce a font whose "height" is 'pixels' tall. // Height is measured as the distance from the highest ascender to the lowest // descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics @@ -508,12 +508,12 @@ extern float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels) // scale = pixels / (ascent - descent) // so if you prefer to measure height by the ascent only, use a similar calculation. -extern float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); +extern float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo* info, float pixels); // computes a scale factor to produce a font whose EM size is mapped to // 'pixels' tall. This is probably what traditional APIs compute, but // I'm not positive. -extern void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); +extern void stbtt_GetFontVMetrics(const stbtt_fontinfo* info, int* ascent, int* descent, int* lineGap); // ascent is the coordinate above the baseline the font extends; descent // is the coordinate below the baseline the font extends (i.e. it is typically negative) // lineGap is the spacing between one row's descent and the next row's ascent... @@ -521,24 +521,24 @@ extern void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int * // these are expressed in unscaled coordinates, so you must multiply by // the scale factor for a given size -extern void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); +extern void stbtt_GetFontBoundingBox(const stbtt_fontinfo* info, int* x0, int* y0, int* x1, int* y1); // the bounding box around all possible characters -extern void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); +extern void stbtt_GetCodepointHMetrics(const stbtt_fontinfo* info, int codepoint, int* advanceWidth, int* leftSideBearing); // leftSideBearing is the offset from the current horizontal position to the left edge of the character // advanceWidth is the offset from the current horizontal position to the next horizontal position // these are expressed in unscaled coordinates -extern int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); +extern int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo* info, int ch1, int ch2); // an additional amount to add to the 'advance' value between ch1 and ch2 // @TODO; for now always returns 0! -extern int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); +extern int stbtt_GetCodepointBox(const stbtt_fontinfo* info, int codepoint, int* x0, int* y0, int* x1, int* y1); // Gets the bounding box of the visible part of the glyph, in unscaled coordinates -extern void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); -extern int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); -extern int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); +extern void stbtt_GetGlyphHMetrics(const stbtt_fontinfo* info, int glyph_index, int* advanceWidth, int* leftSideBearing); +extern int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo* info, int glyph1, int glyph2); +extern int stbtt_GetGlyphBox(const stbtt_fontinfo* info, int glyph_index, int* x0, int* y0, int* x1, int* y1); // as above, but takes one or more glyph indices for greater efficiency @@ -548,33 +548,33 @@ extern int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int * // the bitmaps for C declaration-order reasons) // -#ifndef STBTT_vmove // you can predefine these to use different values (but why?) - enum { - STBTT_vmove=1, - STBTT_vline, - STBTT_vcurve - }; -#endif +# ifndef STBTT_vmove // you can predefine these to use different values (but why?) +enum { + STBTT_vmove = 1, + STBTT_vline, + STBTT_vcurve +}; +# endif -#ifndef stbtt_vertex // you can predefine this to use different values - // (we share this with other code at RAD) - #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file - typedef struct - { - stbtt_vertex_type x,y,cx,cy; - unsigned char type,padding; - } stbtt_vertex; -#endif +# ifndef stbtt_vertex // you can predefine this to use different values +// (we share this with other code at RAD) +# define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file +typedef struct +{ + stbtt_vertex_type x, y, cx, cy; + unsigned char type, padding; +} stbtt_vertex; +# endif -extern int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); +extern int stbtt_IsGlyphEmpty(const stbtt_fontinfo* info, int glyph_index); // returns non-zero if nothing is drawn for this glyph -extern int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); -extern int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); +extern int stbtt_GetCodepointShape(const stbtt_fontinfo* info, int unicode_codepoint, stbtt_vertex** vertices); +extern int stbtt_GetGlyphShape(const stbtt_fontinfo* info, int glyph_index, stbtt_vertex** vertices); // returns # of vertices and fills *vertices with the pointer to them // these are expressed in "unscaled" coordinates -extern void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); +extern void stbtt_FreeShape(const stbtt_fontinfo* info, stbtt_vertex* vertices); // frees the data allocated above ////////////////////////////////////////////////////////////////////////////// @@ -582,10 +582,10 @@ extern void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); // BITMAP RENDERING // -extern void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); +extern void stbtt_FreeBitmap(unsigned char* bitmap, void* userdata); // frees the bitmap allocated below -extern unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +extern unsigned char* stbtt_GetCodepointBitmap(const stbtt_fontinfo* info, float scale_x, float scale_y, int codepoint, int* width, int* height, int* xoff, int* yoff); // allocates a large-enough single-channel 8bpp bitmap and renders the // specified character/glyph at the specified scale into it, with // antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). @@ -594,49 +594,49 @@ extern unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float // // xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap -extern unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +extern unsigned char* stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo* info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int* width, int* height, int* xoff, int* yoff); // the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel // shift for the character -extern void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); +extern void stbtt_MakeCodepointBitmap(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); // the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap // in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap // is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the // width and height and positioning info for it first. -extern void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); +extern void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); // same as stbtt_MakeCodepointBitmap, but you can specify a subpixel // shift for the character -extern void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +extern void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo* font, int codepoint, float scale_x, float scale_y, int* ix0, int* iy0, int* ix1, int* iy1); // get the bbox of the bitmap centered around the glyph origin; so the // bitmap width is ix1-ix0, height is iy1-iy0, and location to place // the bitmap top left is (leftSideBearing*scale,iy0). // (Note that the bitmap uses y-increases-down, but the shape uses // y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) -extern void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); +extern void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo* font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int* ix0, int* iy0, int* ix1, int* iy1); // same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel // shift for the character // the following functions are equivalent to the above functions, but operate // on glyph indices instead of Unicode codepoints (for efficiency) -extern unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); -extern unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); -extern void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); -extern void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); -extern void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -extern void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); +extern unsigned char* stbtt_GetGlyphBitmap(const stbtt_fontinfo* info, float scale_x, float scale_y, int glyph, int* width, int* height, int* xoff, int* yoff); +extern unsigned char* stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo* info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int* width, int* height, int* xoff, int* yoff); +extern void stbtt_MakeGlyphBitmap(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); +extern void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); +extern void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo* font, int glyph, float scale_x, float scale_y, int* ix0, int* iy0, int* ix1, int* iy1); +extern void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo* font, int glyph, float scale_x, float scale_y, float shift_x, float shift_y, int* ix0, int* iy0, int* ix1, int* iy1); // @TODO: don't expose this structure typedef struct { - int w,h,stride; - unsigned char *pixels; + int w, h, stride; + unsigned char* pixels; } stbtt__bitmap; -extern void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata); +extern void stbtt_Rasterize(stbtt__bitmap* result, float flatness_in_pixels, stbtt_vertex* vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void* userdata); ////////////////////////////////////////////////////////////////////////////// // @@ -660,22 +660,22 @@ extern void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stb // You have to have called stbtt_InitFont() first. -extern int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); +extern int stbtt_FindMatchingFont(const unsigned char* fontdata, const char* name, int flags); // returns the offset (not index) of the font that matches, or -1 if none // if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". // if you use any other flag, use a font name like "Arial"; this checks // the 'macStyle' header field; i don't know if fonts set this consistently -#define STBTT_MACSTYLE_DONTCARE 0 -#define STBTT_MACSTYLE_BOLD 1 -#define STBTT_MACSTYLE_ITALIC 2 -#define STBTT_MACSTYLE_UNDERSCORE 4 -#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 +# define STBTT_MACSTYLE_DONTCARE 0 +# define STBTT_MACSTYLE_BOLD 1 +# define STBTT_MACSTYLE_ITALIC 2 +# define STBTT_MACSTYLE_UNDERSCORE 4 +# define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 -extern int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); +extern int stbtt_CompareUTF8toUTF16_bigendian(const char* s1, int len1, const char* s2, int len2); // returns 1/0 whether the first string interpreted as utf8 is identical to // the second string interpreted as big-endian utf16... useful for strings from next func -extern const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); +extern const char* stbtt_GetFontNameString(const stbtt_fontinfo* font, int* length, int platformID, int encodingID, int languageID, int nameID); // returns the string (which may be big-endian double byte, e.g. for unicode) // and puts the length in bytes in *length. // @@ -684,57 +684,74 @@ extern const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *leng // http://www.microsoft.com/typography/otspec/name.htm enum { // platformID - STBTT_PLATFORM_ID_UNICODE =0, - STBTT_PLATFORM_ID_MAC =1, - STBTT_PLATFORM_ID_ISO =2, - STBTT_PLATFORM_ID_MICROSOFT =3 + STBTT_PLATFORM_ID_UNICODE = 0, + STBTT_PLATFORM_ID_MAC = 1, + STBTT_PLATFORM_ID_ISO = 2, + STBTT_PLATFORM_ID_MICROSOFT = 3 }; enum { // encodingID for STBTT_PLATFORM_ID_UNICODE - STBTT_UNICODE_EID_UNICODE_1_0 =0, - STBTT_UNICODE_EID_UNICODE_1_1 =1, - STBTT_UNICODE_EID_ISO_10646 =2, - STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, - STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 + STBTT_UNICODE_EID_UNICODE_1_0 = 0, + STBTT_UNICODE_EID_UNICODE_1_1 = 1, + STBTT_UNICODE_EID_ISO_10646 = 2, + STBTT_UNICODE_EID_UNICODE_2_0_BMP = 3, + STBTT_UNICODE_EID_UNICODE_2_0_FULL = 4 }; enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT - STBTT_MS_EID_SYMBOL =0, - STBTT_MS_EID_UNICODE_BMP =1, - STBTT_MS_EID_SHIFTJIS =2, - STBTT_MS_EID_UNICODE_FULL =10 + STBTT_MS_EID_SYMBOL = 0, + STBTT_MS_EID_UNICODE_BMP = 1, + STBTT_MS_EID_SHIFTJIS = 2, + STBTT_MS_EID_UNICODE_FULL = 10 }; enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes - STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, - STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, - STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, - STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 + STBTT_MAC_EID_ROMAN = 0, + STBTT_MAC_EID_ARABIC = 4, + STBTT_MAC_EID_JAPANESE = 1, + STBTT_MAC_EID_HEBREW = 5, + STBTT_MAC_EID_CHINESE_TRAD = 2, + STBTT_MAC_EID_GREEK = 6, + STBTT_MAC_EID_KOREAN = 3, + STBTT_MAC_EID_RUSSIAN = 7 }; enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... - // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs - STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, - STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, - STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, - STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, - STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, - STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D + // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs + STBTT_MS_LANG_ENGLISH = 0x0409, + STBTT_MS_LANG_ITALIAN = 0x0410, + STBTT_MS_LANG_CHINESE = 0x0804, + STBTT_MS_LANG_JAPANESE = 0x0411, + STBTT_MS_LANG_DUTCH = 0x0413, + STBTT_MS_LANG_KOREAN = 0x0412, + STBTT_MS_LANG_FRENCH = 0x040c, + STBTT_MS_LANG_RUSSIAN = 0x0419, + STBTT_MS_LANG_GERMAN = 0x0407, + STBTT_MS_LANG_SPANISH = 0x0409, + STBTT_MS_LANG_HEBREW = 0x040d, + STBTT_MS_LANG_SWEDISH = 0x041D }; enum { // languageID for STBTT_PLATFORM_ID_MAC - STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, - STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, - STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, - STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , - STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , - STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, - STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 + STBTT_MAC_LANG_ENGLISH = 0, + STBTT_MAC_LANG_JAPANESE = 11, + STBTT_MAC_LANG_ARABIC = 12, + STBTT_MAC_LANG_KOREAN = 23, + STBTT_MAC_LANG_DUTCH = 4, + STBTT_MAC_LANG_RUSSIAN = 32, + STBTT_MAC_LANG_FRENCH = 1, + STBTT_MAC_LANG_SPANISH = 6, + STBTT_MAC_LANG_GERMAN = 2, + STBTT_MAC_LANG_SWEDISH = 5, + STBTT_MAC_LANG_HEBREW = 10, + STBTT_MAC_LANG_CHINESE_SIMPLIFIED = 33, + STBTT_MAC_LANG_ITALIAN = 3, + STBTT_MAC_LANG_CHINESE_TRAD = 19 }; -#ifdef __cplusplus +# ifdef __cplusplus } -#endif +# endif #endif // __STB_INCLUDE_STB_TRUETYPE_H__ @@ -755,613 +772,706 @@ enum { // languageID for STBTT_PLATFORM_ID_MAC // on platforms that don't allow misaligned reads, if we want to allow // truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE -#define ttBYTE(p) (* (stbtt_uint8 *) (p)) -#define ttCHAR(p) (* (stbtt_int8 *) (p)) -#define ttFixed(p) ttLONG(p) +# define ttBYTE(p) (*(stbtt_uint8*)(p)) +# define ttCHAR(p) (*(stbtt_int8*)(p)) +# define ttFixed(p) ttLONG(p) -#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE) +# if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE) - #define ttUSHORT(p) (* (stbtt_uint16 *) (p)) - #define ttSHORT(p) (* (stbtt_int16 *) (p)) - #define ttULONG(p) (* (stbtt_uint32 *) (p)) - #define ttLONG(p) (* (stbtt_int32 *) (p)) +# define ttUSHORT(p) (*(stbtt_uint16*)(p)) +# define ttSHORT(p) (*(stbtt_int16*)(p)) +# define ttULONG(p) (*(stbtt_uint32*)(p)) +# define ttLONG(p) (*(stbtt_int32*)(p)) -#else +# else - stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } - stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } - stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } - stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } +stbtt_uint16 ttUSHORT(const stbtt_uint8* p) +{ + return p[0] * 256 + p[1]; +} +stbtt_int16 ttSHORT(const stbtt_uint8* p) { return p[0] * 256 + p[1]; } +stbtt_uint32 ttULONG(const stbtt_uint8* p) { return (p[0] << 24) + (p[1] << 16) + (p[2] << 8) + p[3]; } +stbtt_int32 ttLONG(const stbtt_uint8* p) { return (p[0] << 24) + (p[1] << 16) + (p[2] << 8) + p[3]; } -#endif +# endif -#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) -#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) +# define stbtt_tag4(p, c0, c1, c2, c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) +# define stbtt_tag(p, str) stbtt_tag4(p, str[0], str[1], str[2], str[3]) -static int stbtt__isfont(const stbtt_uint8 *font) +static int stbtt__isfont(const stbtt_uint8* font) { - // check the version number - if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 - if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! - if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF - if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 - return 0; + // check the version number + if (stbtt_tag4(font, '1', 0, 0, 0)) return 1; // TrueType 1 + if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! + if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF + if (stbtt_tag4(font, 0, 1, 0, 0)) return 1; // OpenType 1.0 + return 0; } // @OPTIMIZE: binary search -static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) -{ - stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); - stbtt_uint32 tabledir = fontstart + 12; - stbtt_int32 i; - for (i=0; i < num_tables; ++i) { - stbtt_uint32 loc = tabledir + 16*i; - if (stbtt_tag(data+loc+0, tag)) - return ttULONG(data+loc+8); - } - return 0; +static stbtt_uint32 stbtt__find_table(stbtt_uint8* data, stbtt_uint32 fontstart, const char* tag) +{ + stbtt_int32 num_tables = ttUSHORT(data + fontstart + 4); + stbtt_uint32 tabledir = fontstart + 12; + stbtt_int32 i; + for (i = 0; i < num_tables; ++i) + { + stbtt_uint32 loc = tabledir + 16 * i; + if (stbtt_tag(data + loc + 0, tag)) + return ttULONG(data + loc + 8); + } + return 0; } -int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index) +int stbtt_GetFontOffsetForIndex(const unsigned char* font_collection, int index) { - // if it's just a font, there's only one valid index - if (stbtt__isfont(font_collection)) - return index == 0 ? 0 : -1; - - // check if it's a TTC - if (stbtt_tag(font_collection, "ttcf")) { - // version 1? - if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { - stbtt_int32 n = ttLONG(font_collection+8); - if (index >= n) - return -1; - return ttULONG(font_collection+12+index*14); - } - } - return -1; + // if it's just a font, there's only one valid index + if (stbtt__isfont(font_collection)) + return index == 0 ? 0 : -1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) + { + // version 1? + if (ttULONG(font_collection + 4) == 0x00010000 || ttULONG(font_collection + 4) == 0x00020000) + { + stbtt_int32 n = ttLONG(font_collection + 8); + if (index >= n) + return -1; + return ttULONG(font_collection + 12 + index * 14); + } + } + return -1; } -int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart) -{ - stbtt_uint8 *data = (stbtt_uint8 *) data2; - stbtt_uint32 cmap, t; - stbtt_int32 i,numTables; - - info->data = data; - info->fontstart = fontstart; - - cmap = stbtt__find_table(data, fontstart, "cmap"); // required - info->loca = stbtt__find_table(data, fontstart, "loca"); // required - info->head = stbtt__find_table(data, fontstart, "head"); // required - info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required - info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required - info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required - info->kern = stbtt__find_table(data, fontstart, "kern"); // not required - if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) - return 0; - - t = stbtt__find_table(data, fontstart, "maxp"); - if (t) - info->numGlyphs = ttUSHORT(data+t+4); - else - info->numGlyphs = 0xffff; - - // find a cmap encoding table we understand *now* to avoid searching - // later. (todo: could make this installable) - // the same regardless of glyph. - numTables = ttUSHORT(data + cmap + 2); - info->index_map = 0; - for (i=0; i < numTables; ++i) { - stbtt_uint32 encoding_record = cmap + 4 + 8 * i; - // find an encoding we understand: - switch(ttUSHORT(data+encoding_record)) { - case STBTT_PLATFORM_ID_MICROSOFT: - switch (ttUSHORT(data+encoding_record+2)) { - case STBTT_MS_EID_UNICODE_BMP: - case STBTT_MS_EID_UNICODE_FULL: - // MS/Unicode - info->index_map = cmap + ttULONG(data+encoding_record+4); - break; +int stbtt_InitFont(stbtt_fontinfo* info, const unsigned char* data2, int fontstart) +{ + stbtt_uint8* data = (stbtt_uint8*)data2; + stbtt_uint32 cmap, t; + stbtt_int32 i, numTables; + + info->data = data; + info->fontstart = fontstart; + + cmap = stbtt__find_table(data, fontstart, "cmap"); // required + info->loca = stbtt__find_table(data, fontstart, "loca"); // required + info->head = stbtt__find_table(data, fontstart, "head"); // required + info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required + info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required + info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required + info->kern = stbtt__find_table(data, fontstart, "kern"); // not required + if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) + return 0; + + t = stbtt__find_table(data, fontstart, "maxp"); + if (t) + info->numGlyphs = ttUSHORT(data + t + 4); + else + info->numGlyphs = 0xffff; + + // find a cmap encoding table we understand *now* to avoid searching + // later. (todo: could make this installable) + // the same regardless of glyph. + numTables = ttUSHORT(data + cmap + 2); + info->index_map = 0; + for (i = 0; i < numTables; ++i) + { + stbtt_uint32 encoding_record = cmap + 4 + 8 * i; + // find an encoding we understand: + switch (ttUSHORT(data + encoding_record)) + { + case STBTT_PLATFORM_ID_MICROSOFT: + switch (ttUSHORT(data + encoding_record + 2)) + { + case STBTT_MS_EID_UNICODE_BMP: + case STBTT_MS_EID_UNICODE_FULL: + // MS/Unicode + info->index_map = cmap + ttULONG(data + encoding_record + 4); + break; } break; - } - } - if (info->index_map == 0) - return 0; + } + } + if (info->index_map == 0) + return 0; - info->indexToLocFormat = ttUSHORT(data+info->head + 50); - return 1; + info->indexToLocFormat = ttUSHORT(data + info->head + 50); + return 1; } -#define STB_FORCE_REF(a) ((void)a) - -int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) -{ - stbtt_uint8 *data = info->data; - stbtt_uint32 index_map = info->index_map; - - stbtt_uint16 format = ttUSHORT(data + index_map + 0); - if (format == 0) { // apple byte encoding - stbtt_int32 bytes = ttUSHORT(data + index_map + 2); - if (unicode_codepoint < bytes-6) - return ttBYTE(data + index_map + 6 + unicode_codepoint); - return 0; - } else if (format == 6) { - stbtt_uint32 first = ttUSHORT(data + index_map + 6); - stbtt_uint32 count = ttUSHORT(data + index_map + 8); - if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) - return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); - return 0; - } else if (format == 2) { - STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean - return 0; - } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges - stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; - stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; - stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); - stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; - stbtt_uint16 item, offset, start, end; - - // do a binary search of the segments - stbtt_uint32 endCount = index_map + 14; - stbtt_uint32 search = endCount; - - if (unicode_codepoint > 0xffff) - return 0; - - // they lie from endCount .. endCount + segCount - // but searchRange is the nearest power of two, so... - if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) - search += rangeShift*2; - - // now decrement to bias correctly to find smallest - search -= 2; - while (entrySelector) { - stbtt_uint16 start, end; - searchRange >>= 1; - start = ttUSHORT(data + search + 2 + segcount*2 + 2); - end = ttUSHORT(data + search + 2); - start = ttUSHORT(data + search + searchRange*2 + segcount*2 + 2); - end = ttUSHORT(data + search + searchRange*2); - if (unicode_codepoint > end) - search += searchRange*2; - --entrySelector; - STB_FORCE_REF(start); - STB_FORCE_REF(end); - } - search += 2; - - item = (stbtt_uint16) ((search - endCount) >> 1); - - STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); - start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); - end = ttUSHORT(data + index_map + 14 + 2 + 2*item); - STB_FORCE_REF(start); - STB_FORCE_REF(end); - if (unicode_codepoint < start) - return 0; - - offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); - if (offset == 0) - return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); - - return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); - } else if (format == 12 || format == 13) { - stbtt_uint32 ngroups = ttULONG(data+index_map+12); - stbtt_int32 low,high; - low = 0; high = (stbtt_int32)ngroups; - // Binary search the right group. - while (low < high) { - stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high - stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); - stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); - if ((stbtt_uint32) unicode_codepoint < start_char) - high = mid; - else if ((stbtt_uint32) unicode_codepoint > end_char) - low = mid+1; - else { - stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); - if (format == 12) - return start_glyph + unicode_codepoint-start_char; - else // format == 13 - return start_glyph; - } - } - return 0; // not found +# define STB_FORCE_REF(a) ((void)a) - } +int stbtt_FindGlyphIndex(const stbtt_fontinfo* info, int unicode_codepoint) +{ + stbtt_uint8* data = info->data; + stbtt_uint32 index_map = info->index_map; + + stbtt_uint16 format = ttUSHORT(data + index_map + 0); + if (format == 0) + { // apple byte encoding + stbtt_int32 bytes = ttUSHORT(data + index_map + 2); + if (unicode_codepoint < bytes - 6) + return ttBYTE(data + index_map + 6 + unicode_codepoint); + return 0; + } + else if (format == 6) + { + stbtt_uint32 first = ttUSHORT(data + index_map + 6); + stbtt_uint32 count = ttUSHORT(data + index_map + 8); + if ((stbtt_uint32)unicode_codepoint >= first && (stbtt_uint32)unicode_codepoint < first + count) + return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first) * 2); + return 0; + } + else if (format == 2) + { + STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean + return 0; + } + else if (format == 4) + { // standard mapping for windows fonts: binary search collection of ranges + stbtt_uint16 segcount = ttUSHORT(data + index_map + 6) >> 1; + stbtt_uint16 searchRange = ttUSHORT(data + index_map + 8) >> 1; + stbtt_uint16 entrySelector = ttUSHORT(data + index_map + 10); + stbtt_uint16 rangeShift = ttUSHORT(data + index_map + 12) >> 1; + stbtt_uint16 item, offset, start, end; + + // do a binary search of the segments + stbtt_uint32 endCount = index_map + 14; + stbtt_uint32 search = endCount; + + if (unicode_codepoint > 0xffff) + return 0; + + // they lie from endCount .. endCount + segCount + // but searchRange is the nearest power of two, so... + if (unicode_codepoint >= ttUSHORT(data + search + rangeShift * 2)) + search += rangeShift * 2; + + // now decrement to bias correctly to find smallest + search -= 2; + while (entrySelector) + { + stbtt_uint16 start, end; + searchRange >>= 1; + start = ttUSHORT(data + search + 2 + segcount * 2 + 2); + end = ttUSHORT(data + search + 2); + start = ttUSHORT(data + search + searchRange * 2 + segcount * 2 + 2); + end = ttUSHORT(data + search + searchRange * 2); + if (unicode_codepoint > end) + search += searchRange * 2; + --entrySelector; + STB_FORCE_REF(start); + STB_FORCE_REF(end); + } + search += 2; + + item = (stbtt_uint16)((search - endCount) >> 1); + + STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2 * item)); + start = ttUSHORT(data + index_map + 14 + segcount * 2 + 2 + 2 * item); + end = ttUSHORT(data + index_map + 14 + 2 + 2 * item); + STB_FORCE_REF(start); + STB_FORCE_REF(end); + if (unicode_codepoint < start) + return 0; + + offset = ttUSHORT(data + index_map + 14 + segcount * 6 + 2 + 2 * item); + if (offset == 0) + return (stbtt_uint16)(unicode_codepoint + ttSHORT(data + index_map + 14 + segcount * 4 + 2 + 2 * item)); + + return ttUSHORT(data + offset + (unicode_codepoint - start) * 2 + index_map + 14 + segcount * 6 + 2 + 2 * item); + } + else if (format == 12 || format == 13) + { + stbtt_uint32 ngroups = ttULONG(data + index_map + 12); + stbtt_int32 low, high; + low = 0; + high = (stbtt_int32)ngroups; + // Binary search the right group. + while (low < high) + { + stbtt_int32 mid = low + ((high - low) >> 1); // rounds down, so low <= mid < high + stbtt_uint32 start_char = ttULONG(data + index_map + 16 + mid * 12); + stbtt_uint32 end_char = ttULONG(data + index_map + 16 + mid * 12 + 4); + if ((stbtt_uint32)unicode_codepoint < start_char) + high = mid; + else if ((stbtt_uint32)unicode_codepoint > end_char) + low = mid + 1; + else + { + stbtt_uint32 start_glyph = ttULONG(data + index_map + 16 + mid * 12 + 8); + if (format == 12) + return start_glyph + unicode_codepoint - start_char; + else // format == 13 + return start_glyph; + } + } + return 0; // not found + } - // @TODO - STBTT_assert(0); - return 0; + // @TODO + STBTT_assert(0); + return 0; } -#undef STB_FORCE_REF +# undef STB_FORCE_REF -int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) +int stbtt_GetCodepointShape(const stbtt_fontinfo* info, int unicode_codepoint, stbtt_vertex** vertices) { - return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); + return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); } -static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) +static void stbtt_setvertex(stbtt_vertex* v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) { - v->type = type; - v->x = (stbtt_int16) x; - v->y = (stbtt_int16) y; - v->cx = (stbtt_int16) cx; - v->cy = (stbtt_int16) cy; + v->type = type; + v->x = (stbtt_int16)x; + v->y = (stbtt_int16)y; + v->cx = (stbtt_int16)cx; + v->cy = (stbtt_int16)cy; } -static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) +static int stbtt__GetGlyfOffset(const stbtt_fontinfo* info, int glyph_index) { - int g1,g2; - - if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range - if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format - - if (info->indexToLocFormat == 0) { - g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; - g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; - } else { - g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); - g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); - } - - return g1==g2 ? -1 : g1; // if length is 0, return -1 + int g1, g2; + + if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range + if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format + + if (info->indexToLocFormat == 0) + { + g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; + g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; + } + else + { + g1 = info->glyf + ttULONG(info->data + info->loca + glyph_index * 4); + g2 = info->glyf + ttULONG(info->data + info->loca + glyph_index * 4 + 4); + } + + return g1 == g2 ? -1 : g1; // if length is 0, return -1 } -int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +int stbtt_GetGlyphBox(const stbtt_fontinfo* info, int glyph_index, int* x0, int* y0, int* x1, int* y1) { - int g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 0; - - if (x0) *x0 = ttSHORT(info->data + g + 2); - if (y0) *y0 = ttSHORT(info->data + g + 4); - if (x1) *x1 = ttSHORT(info->data + g + 6); - if (y1) *y1 = ttSHORT(info->data + g + 8); - return 1; + int g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 0; + + if (x0) *x0 = ttSHORT(info->data + g + 2); + if (y0) *y0 = ttSHORT(info->data + g + 4); + if (x1) *x1 = ttSHORT(info->data + g + 6); + if (y1) *y1 = ttSHORT(info->data + g + 8); + return 1; } -int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) +int stbtt_GetCodepointBox(const stbtt_fontinfo* info, int codepoint, int* x0, int* y0, int* x1, int* y1) { - return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); + return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info, codepoint), x0, y0, x1, y1); } -int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) +int stbtt_IsGlyphEmpty(const stbtt_fontinfo* info, int glyph_index) { - stbtt_int16 numberOfContours; - int g = stbtt__GetGlyfOffset(info, glyph_index); - if (g < 0) return 1; - numberOfContours = ttSHORT(info->data + g); - return numberOfContours == 0; + stbtt_int16 numberOfContours; + int g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 1; + numberOfContours = ttSHORT(info->data + g); + return numberOfContours == 0; } -static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, - stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) -{ - if (start_off) { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); - } - return num_vertices; +static int stbtt__close_shape(stbtt_vertex* vertices, int num_vertices, int was_off, int start_off, + stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) +{ + if (start_off) + { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx + scx) >> 1, (cy + scy) >> 1, cx, cy); + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx, sy, scx, scy); + } + else + { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx, sy, cx, cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, sx, sy, 0, 0); + } + return num_vertices; } -int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +int stbtt_GetGlyphShape(const stbtt_fontinfo* info, int glyph_index, stbtt_vertex** pvertices) { - stbtt_int16 numberOfContours; - stbtt_uint8 *endPtsOfContours; - stbtt_uint8 *data = info->data; - stbtt_vertex *vertices=0; - int num_vertices=0; - int g = stbtt__GetGlyfOffset(info, glyph_index); - - *pvertices = NULL; - - if (g < 0) return 0; - - numberOfContours = ttSHORT(data + g); - - if (numberOfContours > 0) { - stbtt_uint8 flags=0,flagcount; - stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; - stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; - stbtt_uint8 *points; - endPtsOfContours = (data + g + 10); - ins = ttUSHORT(data + g + 10 + numberOfContours * 2); - points = data + g + 10 + numberOfContours * 2 + 2 + ins; - - n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); - - m = n + 2*numberOfContours; // a loose bound on how many vertices we might need - vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); - if (vertices == 0) - return 0; - - next_move = 0; - flagcount=0; - - // in first pass, we load uninterpreted data into the allocated array - // above, shifted to the end of the array so we won't overwrite it when - // we create our final data starting from the front - - off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated - - // first load flags - - for (i=0; i < n; ++i) { - if (flagcount == 0) { - flags = *points++; - if (flags & 8) - flagcount = *points++; - } else - --flagcount; - vertices[off+i].type = flags; - } - - // now load x coordinates - x=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 2) { - stbtt_int16 dx = *points++; - x += (flags & 16) ? dx : -dx; // ??? - } else { - if (!(flags & 16)) { - x = x + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; + stbtt_int16 numberOfContours; + stbtt_uint8* endPtsOfContours; + stbtt_uint8* data = info->data; + stbtt_vertex* vertices = 0; + int num_vertices = 0; + int g = stbtt__GetGlyfOffset(info, glyph_index); + + *pvertices = NULL; + + if (g < 0) return 0; + + numberOfContours = ttSHORT(data + g); + + if (numberOfContours > 0) + { + stbtt_uint8 flags = 0, flagcount; + stbtt_int32 ins, i, j = 0, m, n, next_move, was_off = 0, off, start_off = 0; + stbtt_int32 x, y, cx, cy, sx, sy, scx, scy; + stbtt_uint8* points; + endPtsOfContours = (data + g + 10); + ins = ttUSHORT(data + g + 10 + numberOfContours * 2); + points = data + g + 10 + numberOfContours * 2 + 2 + ins; + + n = 1 + ttUSHORT(endPtsOfContours + numberOfContours * 2 - 2); + + m = n + 2 * numberOfContours; // a loose bound on how many vertices we might need + vertices = (stbtt_vertex*)STBTT_malloc(m * sizeof(vertices[0]), info->userdata); + if (vertices == 0) + return 0; + + next_move = 0; + flagcount = 0; + + // in first pass, we load uninterpreted data into the allocated array + // above, shifted to the end of the array so we won't overwrite it when + // we create our final data starting from the front + + off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated + + // first load flags + + for (i = 0; i < n; ++i) + { + if (flagcount == 0) + { + flags = *points++; + if (flags & 8) + flagcount = *points++; } - } - vertices[off+i].x = (stbtt_int16) x; - } - - // now load y coordinates - y=0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - if (flags & 4) { - stbtt_int16 dy = *points++; - y += (flags & 32) ? dy : -dy; // ??? - } else { - if (!(flags & 32)) { - y = y + (stbtt_int16) (points[0]*256 + points[1]); - points += 2; + else + --flagcount; + vertices[off + i].type = flags; + } + + // now load x coordinates + x = 0; + for (i = 0; i < n; ++i) + { + flags = vertices[off + i].type; + if (flags & 2) + { + stbtt_int16 dx = *points++; + x += (flags & 16) ? dx : -dx; // ??? } - } - vertices[off+i].y = (stbtt_int16) y; - } - - // now convert them to our format - num_vertices=0; - sx = sy = cx = cy = scx = scy = 0; - for (i=0; i < n; ++i) { - flags = vertices[off+i].type; - x = (stbtt_int16) vertices[off+i].x; - y = (stbtt_int16) vertices[off+i].y; - - if (next_move == i) { - if (i != 0) - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - - // now start the new one - start_off = !(flags & 1); - if (start_off) { - // if we start off with an off-curve point, then when we need to find a point on the curve - // where we can start, and we need to save some state for when we wraparound. - scx = x; - scy = y; - if (!(vertices[off+i+1].type & 1)) { - // next point is also a curve point, so interpolate an on-point curve - sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; - sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; - } else { - // otherwise just use the next point as our start point - sx = (stbtt_int32) vertices[off+i+1].x; - sy = (stbtt_int32) vertices[off+i+1].y; - ++i; // we're using point i+1 as the starting point, so skip it - } - } else { - sx = x; - sy = y; + else + { + if (!(flags & 16)) + { + x = x + (stbtt_int16)(points[0] * 256 + points[1]); + points += 2; + } } - stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); - was_off = 0; - next_move = 1 + ttUSHORT(endPtsOfContours+j*2); - ++j; - } else { - if (!(flags & 1)) { // if it's a curve - if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); - cx = x; - cy = y; - was_off = 1; - } else { - if (was_off) - stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); - else - stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); - was_off = 0; + vertices[off + i].x = (stbtt_int16)x; + } + + // now load y coordinates + y = 0; + for (i = 0; i < n; ++i) + { + flags = vertices[off + i].type; + if (flags & 4) + { + stbtt_int16 dy = *points++; + y += (flags & 32) ? dy : -dy; // ??? } - } - } - num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); - } else if (numberOfContours == -1) { - // Compound shapes. - int more = 1; - stbtt_uint8 *comp = data + g + 10; - num_vertices = 0; - vertices = 0; - while (more) { - stbtt_uint16 flags, gidx; - int comp_num_verts = 0, i; - stbtt_vertex *comp_verts = 0, *tmp = 0; - float mtx[6] = {1,0,0,1,0,0}, m, n; - - flags = ttSHORT(comp); comp+=2; - gidx = ttSHORT(comp); comp+=2; - - if (flags & 2) { // XY values - if (flags & 1) { // shorts - mtx[4] = ttSHORT(comp); comp+=2; - mtx[5] = ttSHORT(comp); comp+=2; - } else { - mtx[4] = ttCHAR(comp); comp+=1; - mtx[5] = ttCHAR(comp); comp+=1; + else + { + if (!(flags & 32)) + { + y = y + (stbtt_int16)(points[0] * 256 + points[1]); + points += 2; + } } - } - else { - // @TODO handle matching point - STBTT_assert(0); - } - if (flags & (1<<3)) { // WE_HAVE_A_SCALE - mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = mtx[2] = 0; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO - mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; - mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; - } - - // Find transformation scales. - m = (float) sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); - n = (float) sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); - - // Get indexed glyph. - comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); - if (comp_num_verts > 0) { - // Transform vertices. - for (i = 0; i < comp_num_verts; ++i) { - stbtt_vertex* v = &comp_verts[i]; - stbtt_vertex_type x,y; - x=v->x; y=v->y; - v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); - x=v->cx; y=v->cy; - v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); - v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + vertices[off + i].y = (stbtt_int16)y; + } + + // now convert them to our format + num_vertices = 0; + sx = sy = cx = cy = scx = scy = 0; + for (i = 0; i < n; ++i) + { + flags = vertices[off + i].type; + x = (stbtt_int16)vertices[off + i].x; + y = (stbtt_int16)vertices[off + i].y; + + if (next_move == i) + { + if (i != 0) + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy); + + // now start the new one + start_off = !(flags & 1); + if (start_off) + { + // if we start off with an off-curve point, then when we need to find a point on the curve + // where we can start, and we need to save some state for when we wraparound. + scx = x; + scy = y; + if (!(vertices[off + i + 1].type & 1)) + { + // next point is also a curve point, so interpolate an on-point curve + sx = (x + (stbtt_int32)vertices[off + i + 1].x) >> 1; + sy = (y + (stbtt_int32)vertices[off + i + 1].y) >> 1; + } + else + { + // otherwise just use the next point as our start point + sx = (stbtt_int32)vertices[off + i + 1].x; + sy = (stbtt_int32)vertices[off + i + 1].y; + ++i; // we're using point i+1 as the starting point, so skip it + } + } + else + { + sx = x; + sy = y; + } + stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove, sx, sy, 0, 0); + was_off = 0; + next_move = 1 + ttUSHORT(endPtsOfContours + j * 2); + ++j; } - // Append vertices. - tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); - if (!tmp) { - if (vertices) STBTT_free(vertices, info->userdata); - if (comp_verts) STBTT_free(comp_verts, info->userdata); - return 0; + else + { + if (!(flags & 1)) + { // if it's a curve + if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx + x) >> 1, (cy + y) >> 1, cx, cy); + cx = x; + cy = y; + was_off = 1; + } + else + { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x, y, cx, cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x, y, 0, 0); + was_off = 0; + } + } + } + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy); + } + else if (numberOfContours == -1) + { + // Compound shapes. + int more = 1; + stbtt_uint8* comp = data + g + 10; + num_vertices = 0; + vertices = 0; + while (more) + { + stbtt_uint16 flags, gidx; + int comp_num_verts = 0, i; + stbtt_vertex *comp_verts = 0, *tmp = 0; + float mtx[6] = { 1, 0, 0, 1, 0, 0 }, m, n; + + flags = ttSHORT(comp); + comp += 2; + gidx = ttSHORT(comp); + comp += 2; + + if (flags & 2) + { // XY values + if (flags & 1) + { // shorts + mtx[4] = ttSHORT(comp); + comp += 2; + mtx[5] = ttSHORT(comp); + comp += 2; + } + else + { + mtx[4] = ttCHAR(comp); + comp += 1; + mtx[5] = ttCHAR(comp); + comp += 1; + } + } + else + { + // @TODO handle matching point + STBTT_assert(0); + } + if (flags & (1 << 3)) + { // WE_HAVE_A_SCALE + mtx[0] = mtx[3] = ttSHORT(comp) / 16384.0f; + comp += 2; + mtx[1] = mtx[2] = 0; + } + else if (flags & (1 << 6)) + { // WE_HAVE_AN_X_AND_YSCALE + mtx[0] = ttSHORT(comp) / 16384.0f; + comp += 2; + mtx[1] = mtx[2] = 0; + mtx[3] = ttSHORT(comp) / 16384.0f; + comp += 2; + } + else if (flags & (1 << 7)) + { // WE_HAVE_A_TWO_BY_TWO + mtx[0] = ttSHORT(comp) / 16384.0f; + comp += 2; + mtx[1] = ttSHORT(comp) / 16384.0f; + comp += 2; + mtx[2] = ttSHORT(comp) / 16384.0f; + comp += 2; + mtx[3] = ttSHORT(comp) / 16384.0f; + comp += 2; } - if (num_vertices > 0) memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); - memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); - if (vertices) STBTT_free(vertices, info->userdata); - vertices = tmp; - STBTT_free(comp_verts, info->userdata); - num_vertices += comp_num_verts; - } - // More components ? - more = flags & (1<<5); - } - } else if (numberOfContours < 0) { - // @TODO other compound variations? - STBTT_assert(0); - } else { - // numberOfCounters == 0, do nothing - } - *pvertices = vertices; - return num_vertices; + // Find transformation scales. + m = (float)sqrt(mtx[0] * mtx[0] + mtx[1] * mtx[1]); + n = (float)sqrt(mtx[2] * mtx[2] + mtx[3] * mtx[3]); + + // Get indexed glyph. + comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); + if (comp_num_verts > 0) + { + // Transform vertices. + for (i = 0; i < comp_num_verts; ++i) + { + stbtt_vertex* v = &comp_verts[i]; + stbtt_vertex_type x, y; + x = v->x; + y = v->y; + v->x = (stbtt_vertex_type)(m * (mtx[0] * x + mtx[2] * y + mtx[4])); + v->y = (stbtt_vertex_type)(n * (mtx[1] * x + mtx[3] * y + mtx[5])); + x = v->cx; + y = v->cy; + v->cx = (stbtt_vertex_type)(m * (mtx[0] * x + mtx[2] * y + mtx[4])); + v->cy = (stbtt_vertex_type)(n * (mtx[1] * x + mtx[3] * y + mtx[5])); + } + // Append vertices. + tmp = (stbtt_vertex*)STBTT_malloc((num_vertices + comp_num_verts) * sizeof(stbtt_vertex), info->userdata); + if (!tmp) + { + if (vertices) STBTT_free(vertices, info->userdata); + if (comp_verts) STBTT_free(comp_verts, info->userdata); + return 0; + } + if (num_vertices > 0) memcpy(tmp, vertices, num_vertices * sizeof(stbtt_vertex)); + memcpy(tmp + num_vertices, comp_verts, comp_num_verts * sizeof(stbtt_vertex)); + if (vertices) STBTT_free(vertices, info->userdata); + vertices = tmp; + STBTT_free(comp_verts, info->userdata); + num_vertices += comp_num_verts; + } + // More components ? + more = flags & (1 << 5); + } + } + else if (numberOfContours < 0) + { + // @TODO other compound variations? + STBTT_assert(0); + } + else + { + // numberOfCounters == 0, do nothing + } + + *pvertices = vertices; + return num_vertices; } -void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) +void stbtt_GetGlyphHMetrics(const stbtt_fontinfo* info, int glyph_index, int* advanceWidth, int* leftSideBearing) { - stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); - if (glyph_index < numOfLongHorMetrics) { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); - } else { - if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); - if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); - } + stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data + info->hhea + 34); + if (glyph_index < numOfLongHorMetrics) + { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4 * glyph_index); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4 * glyph_index + 2); + } + else + { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4 * (numOfLongHorMetrics - 1)); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4 * numOfLongHorMetrics + 2 * (glyph_index - numOfLongHorMetrics)); + } } -int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) -{ - stbtt_uint8 *data = info->data + info->kern; - stbtt_uint32 needle, straw; - int l, r, m; - - // we only look at the first table. it must be 'horizontal' and format 0. - if (!info->kern) - return 0; - if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 - return 0; - if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format - return 0; - - l = 0; - r = ttUSHORT(data+10) - 1; - needle = glyph1 << 16 | glyph2; - while (l <= r) { - m = (l + r) >> 1; - straw = ttULONG(data+18+(m*6)); // note: unaligned read - if (needle < straw) - r = m - 1; - else if (needle > straw) - l = m + 1; - else - return ttSHORT(data+22+(m*6)); - } - return 0; +int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo* info, int glyph1, int glyph2) +{ + stbtt_uint8* data = info->data + info->kern; + stbtt_uint32 needle, straw; + int l, r, m; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data + 2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data + 8) != 1) // horizontal flag must be set in format + return 0; + + l = 0; + r = ttUSHORT(data + 10) - 1; + needle = glyph1 << 16 | glyph2; + while (l <= r) + { + m = (l + r) >> 1; + straw = ttULONG(data + 18 + (m * 6)); // note: unaligned read + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else + return ttSHORT(data + 22 + (m * 6)); + } + return 0; } -int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) +int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo* info, int ch1, int ch2) { - if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs - return 0; - return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); + if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs + return 0; + return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info, ch1), stbtt_FindGlyphIndex(info, ch2)); } -void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) +void stbtt_GetCodepointHMetrics(const stbtt_fontinfo* info, int codepoint, int* advanceWidth, int* leftSideBearing) { - stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); + stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info, codepoint), advanceWidth, leftSideBearing); } -void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) +void stbtt_GetFontVMetrics(const stbtt_fontinfo* info, int* ascent, int* descent, int* lineGap) { - if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); - if (descent) *descent = ttSHORT(info->data+info->hhea + 6); - if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); + if (ascent) *ascent = ttSHORT(info->data + info->hhea + 4); + if (descent) *descent = ttSHORT(info->data + info->hhea + 6); + if (lineGap) *lineGap = ttSHORT(info->data + info->hhea + 8); } -void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) +void stbtt_GetFontBoundingBox(const stbtt_fontinfo* info, int* x0, int* y0, int* x1, int* y1) { - *x0 = ttSHORT(info->data + info->head + 36); - *y0 = ttSHORT(info->data + info->head + 38); - *x1 = ttSHORT(info->data + info->head + 40); - *y1 = ttSHORT(info->data + info->head + 42); + *x0 = ttSHORT(info->data + info->head + 36); + *y0 = ttSHORT(info->data + info->head + 38); + *x1 = ttSHORT(info->data + info->head + 40); + *y1 = ttSHORT(info->data + info->head + 42); } -float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) +float stbtt_ScaleForPixelHeight(const stbtt_fontinfo* info, float height) { - int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); - return (float) height / fheight; + int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); + return (float)height / fheight; } -float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) +float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo* info, float pixels) { - int unitsPerEm = ttUSHORT(info->data + info->head + 18); - return pixels / unitsPerEm; + int unitsPerEm = ttUSHORT(info->data + info->head + 18); + return pixels / unitsPerEm; } -void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) +void stbtt_FreeShape(const stbtt_fontinfo* info, stbtt_vertex* v) { - STBTT_free(v, info->userdata); + STBTT_free(v, info->userdata); } ////////////////////////////////////////////////////////////////////////////// @@ -1369,478 +1479,520 @@ void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) // antialiasing software rasterizer // -void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo* font, int glyph, float scale_x, float scale_y, float shift_x, float shift_y, int* ix0, int* iy0, int* ix1, int* iy1) { - int x0,y0,x1,y1; - if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) - x0=y0=x1=y1=0; // e.g. space character - // now move to integral bboxes (treating pixels as little squares, what pixels get touched)? - if (ix0) *ix0 = STBTT_ifloor(x0 * scale_x + shift_x); - if (iy0) *iy0 = -STBTT_iceil (y1 * scale_y + shift_y); - if (ix1) *ix1 = STBTT_iceil (x1 * scale_x + shift_x); - if (iy1) *iy1 = -STBTT_ifloor(y0 * scale_y + shift_y); + int x0, y0, x1, y1; + if (!stbtt_GetGlyphBox(font, glyph, &x0, &y0, &x1, &y1)) + x0 = y0 = x1 = y1 = 0; // e.g. space character + // now move to integral bboxes (treating pixels as little squares, what pixels get touched)? + if (ix0) *ix0 = STBTT_ifloor(x0 * scale_x + shift_x); + if (iy0) *iy0 = -STBTT_iceil(y1 * scale_y + shift_y); + if (ix1) *ix1 = STBTT_iceil(x1 * scale_x + shift_x); + if (iy1) *iy1 = -STBTT_ifloor(y0 * scale_y + shift_y); } -void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo* font, int glyph, float scale_x, float scale_y, int* ix0, int* iy0, int* ix1, int* iy1) { - stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); + stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y, 0.0f, 0.0f, ix0, iy0, ix1, iy1); } -void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo* font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int* ix0, int* iy0, int* ix1, int* iy1) { - stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); + stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font, codepoint), scale_x, scale_y, shift_x, shift_y, ix0, iy0, ix1, iy1); } -void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo* font, int codepoint, float scale_x, float scale_y, int* ix0, int* iy0, int* ix1, int* iy1) { - stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); + stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y, 0.0f, 0.0f, ix0, iy0, ix1, iy1); } -typedef struct stbtt__edge { - float x0,y0, x1,y1; - int invert; +typedef struct stbtt__edge +{ + float x0, y0, x1, y1; + int invert; } stbtt__edge; typedef struct stbtt__active_edge { - int x,dx; - float ey; - struct stbtt__active_edge *next; - int valid; + int x, dx; + float ey; + struct stbtt__active_edge* next; + int valid; } stbtt__active_edge; -#define FIXSHIFT 10 -#define FIX (1 << FIXSHIFT) -#define FIXMASK (FIX-1) - -static stbtt__active_edge *new_active(stbtt__edge *e, int off_x, float start_point, void *userdata) -{ - stbtt__active_edge *z = (stbtt__active_edge *) STBTT_malloc(sizeof(*z), userdata); // @TODO: make a pool of these!!! - float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); - STBTT_assert(e->y0 <= start_point); - if (!z) return z; - // round dx down to avoid going too far - if (dxdy < 0) - z->dx = -STBTT_ifloor(FIX * -dxdy); - else - z->dx = STBTT_ifloor(FIX * dxdy); - z->x = STBTT_ifloor(FIX * (e->x0 + dxdy * (start_point - e->y0))); - z->x -= off_x * FIX; - z->ey = e->y1; - z->next = 0; - z->valid = e->invert ? 1 : -1; - return z; +# define FIXSHIFT 10 +# define FIX (1 << FIXSHIFT) +# define FIXMASK (FIX - 1) + +static stbtt__active_edge* new_active(stbtt__edge* e, int off_x, float start_point, void* userdata) +{ + stbtt__active_edge* z = (stbtt__active_edge*)STBTT_malloc(sizeof(*z), userdata); // @TODO: make a pool of these!!! + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(e->y0 <= start_point); + if (!z) return z; + // round dx down to avoid going too far + if (dxdy < 0) + z->dx = -STBTT_ifloor(FIX * -dxdy); + else + z->dx = STBTT_ifloor(FIX * dxdy); + z->x = STBTT_ifloor(FIX * (e->x0 + dxdy * (start_point - e->y0))); + z->x -= off_x * FIX; + z->ey = e->y1; + z->next = 0; + z->valid = e->invert ? 1 : -1; + return z; } // note: this routine clips fills that extend off the edges... ideally this // wouldn't happen, but it could happen if the truetype glyph bounding boxes // are wrong, or if the user supplies a too-small bitmap -static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) -{ - // non-zero winding fill - int x0=0, w=0; - - while (e) { - if (w == 0) { - // if we're currently at zero, we need to record the edge start point - x0 = e->x; w += e->valid; - } else { - int x1 = e->x; w += e->valid; - // if we went to zero, we need to draw - if (w == 0) { - int i = x0 >> FIXSHIFT; - int j = x1 >> FIXSHIFT; - - if (i < len && j >= 0) { - if (i == j) { - // x0,x1 are the same pixel, so compute combined coverage - scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> FIXSHIFT); - } else { - if (i >= 0) // add antialiasing for x0 - scanline[i] = scanline[i] + (stbtt_uint8) (((FIX - (x0 & FIXMASK)) * max_weight) >> FIXSHIFT); - else - i = -1; // clip - - if (j < len) // add antialiasing for x1 - scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & FIXMASK) * max_weight) >> FIXSHIFT); - else - j = len; // clip - - for (++i; i < j; ++i) // fill pixels between x0 and x1 - scanline[i] = scanline[i] + (stbtt_uint8) max_weight; - } +static void stbtt__fill_active_edges(unsigned char* scanline, int len, stbtt__active_edge* e, int max_weight) +{ + // non-zero winding fill + int x0 = 0, w = 0; + + while (e) + { + if (w == 0) + { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; + w += e->valid; + } + else + { + int x1 = e->x; + w += e->valid; + // if we went to zero, we need to draw + if (w == 0) + { + int i = x0 >> FIXSHIFT; + int j = x1 >> FIXSHIFT; + + if (i < len && j >= 0) + { + if (i == j) + { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] = scanline[i] + (stbtt_uint8)((x1 - x0) * max_weight >> FIXSHIFT); + } + else + { + if (i >= 0) // add antialiasing for x0 + scanline[i] = scanline[i] + (stbtt_uint8)(((FIX - (x0 & FIXMASK)) * max_weight) >> FIXSHIFT); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] = scanline[j] + (stbtt_uint8)(((x1 & FIXMASK) * max_weight) >> FIXSHIFT); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] = scanline[i] + (stbtt_uint8)max_weight; + } + } } - } - } + } - e = e->next; - } + e = e->next; + } } -static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -{ - stbtt__active_edge *active = NULL; - int y,j=0; - int max_weight = (255 / vsubsample); // weight per vertical scanline - int s; // vertical subsample index - unsigned char scanline_data[512], *scanline; - - if (result->w > 512) - scanline = (unsigned char *) STBTT_malloc(result->w, userdata); - else - scanline = scanline_data; - - y = off_y * vsubsample; - e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; - - while (j < result->h) { - STBTT_memset(scanline, 0, result->w); - for (s=0; s < vsubsample; ++s) { - // find center of pixel for this scanline - float scan_y = y + 0.5f; - stbtt__active_edge **step = &active; - - // update all active edges; - // remove all active edges that terminate before the center of this scanline - while (*step) { - stbtt__active_edge * z = *step; - if (z->ey <= scan_y) { - *step = z->next; // delete from list - STBTT_assert(z->valid); - z->valid = 0; - STBTT_free(z, userdata); - } else { - z->x += z->dx; // advance to position for current scanline - step = &((*step)->next); // advance through list - } - } - - // resort the list if needed - for(;;) { - int changed=0; - step = &active; - while (*step && (*step)->next) { - if ((*step)->x > (*step)->next->x) { - stbtt__active_edge *t = *step; - stbtt__active_edge *q = t->next; - - t->next = q->next; - q->next = t; - *step = q; - changed = 1; - } - step = &(*step)->next; - } - if (!changed) break; - } - - // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline - while (e->y0 <= scan_y) { - if (e->y1 > scan_y) { - stbtt__active_edge *z = new_active(e, off_x, scan_y, userdata); - // find insertion point - if (active == NULL) - active = z; - else if (z->x < active->x) { - // insert at front - z->next = active; - active = z; - } else { - // find thing to insert AFTER - stbtt__active_edge *p = active; - while (p->next && p->next->x < z->x) - p = p->next; - // at this point, p->next->x is NOT < z->x - z->next = p->next; - p->next = z; - } +static void stbtt__rasterize_sorted_edges(stbtt__bitmap* result, stbtt__edge* e, int n, int vsubsample, int off_x, int off_y, void* userdata) +{ + stbtt__active_edge* active = NULL; + int y, j = 0; + int max_weight = (255 / vsubsample); // weight per vertical scanline + int s; // vertical subsample index + unsigned char scanline_data[512], *scanline; + + if (result->w > 512) + scanline = (unsigned char*)STBTT_malloc(result->w, userdata); + else + scanline = scanline_data; + + y = off_y * vsubsample; + e[n].y0 = (off_y + result->h) * (float)vsubsample + 1; + + while (j < result->h) + { + STBTT_memset(scanline, 0, result->w); + for (s = 0; s < vsubsample; ++s) + { + // find center of pixel for this scanline + float scan_y = y + 0.5f; + stbtt__active_edge** step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) + { + stbtt__active_edge* z = *step; + if (z->ey <= scan_y) + { + *step = z->next; // delete from list + STBTT_assert(z->valid); + z->valid = 0; + STBTT_free(z, userdata); + } + else + { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } } - ++e; - } - - // now process all active edges in XOR fashion - if (active) - stbtt__fill_active_edges(scanline, result->w, active, max_weight); - ++y; - } - STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); - ++j; - } + // resort the list if needed + for (;;) + { + int changed = 0; + step = &active; + while (*step && (*step)->next) + { + if ((*step)->x > (*step)->next->x) + { + stbtt__active_edge* t = *step; + stbtt__active_edge* q = t->next; + + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } - while (active) { - stbtt__active_edge *z = active; - active = active->next; - STBTT_free(z, userdata); - } + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e->y0 <= scan_y) + { + if (e->y1 > scan_y) + { + stbtt__active_edge* z = new_active(e, off_x, scan_y, userdata); + // find insertion point + if (active == NULL) + active = z; + else if (z->x < active->x) + { + // insert at front + z->next = active; + active = z; + } + else + { + // find thing to insert AFTER + stbtt__active_edge* p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + ++e; + } - if (scanline != scanline_data) - STBTT_free(scanline, userdata); + // now process all active edges in XOR fashion + if (active) + stbtt__fill_active_edges(scanline, result->w, active, max_weight); + + ++y; + } + STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); + ++j; + } + + while (active) + { + stbtt__active_edge* z = active; + active = active->next; + STBTT_free(z, userdata); + } + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); } -static int stbtt__edge_compare(const void *p, const void *q) +static int stbtt__edge_compare(const void* p, const void* q) { - stbtt__edge *a = (stbtt__edge *) p; - stbtt__edge *b = (stbtt__edge *) q; + stbtt__edge* a = (stbtt__edge*)p; + stbtt__edge* b = (stbtt__edge*)q; - if (a->y0 < b->y0) return -1; - if (a->y0 > b->y0) return 1; - return 0; + if (a->y0 < b->y0) return -1; + if (a->y0 > b->y0) return 1; + return 0; } typedef struct { - float x,y; + float x, y; } stbtt__point; -static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) -{ - float y_scale_inv = invert ? -scale_y : scale_y; - stbtt__edge *e; - int n,i,j,k,m; - int vsubsample = result->h < 8 ? 15 : 5; - // vsubsample should divide 255 evenly; otherwise we won't reach full opacity - - // now we have to blow out the windings into explicit edge lists - n = 0; - for (i=0; i < windings; ++i) - n += wcount[i]; - - e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel - if (e == 0) return; - n = 0; - - m=0; - for (i=0; i < windings; ++i) { - stbtt__point *p = pts + m; - m += wcount[i]; - j = wcount[i]-1; - for (k=0; k < wcount[i]; j=k++) { - int a=k,b=j; - // skip the edge if horizontal - if (p[j].y == p[k].y) - continue; - // add edge from j to k to the list - e[n].invert = 0; - if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { - e[n].invert = 1; - a=j,b=k; - } - e[n].x0 = p[a].x * scale_x + shift_x; - e[n].y0 = p[a].y * y_scale_inv * vsubsample + shift_y; - e[n].x1 = p[b].x * scale_x + shift_x; - e[n].y1 = p[b].y * y_scale_inv * vsubsample + shift_y; - ++n; - } - } +static void stbtt__rasterize(stbtt__bitmap* result, stbtt__point* pts, int* wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void* userdata) +{ + float y_scale_inv = invert ? -scale_y : scale_y; + stbtt__edge* e; + int n, i, j, k, m; + int vsubsample = result->h < 8 ? 15 : 5; + // vsubsample should divide 255 evenly; otherwise we won't reach full opacity + + // now we have to blow out the windings into explicit edge lists + n = 0; + for (i = 0; i < windings; ++i) + n += wcount[i]; + + e = (stbtt__edge*)STBTT_malloc(sizeof(*e) * (n + 1), userdata); // add an extra one as a sentinel + if (e == 0) return; + n = 0; + + m = 0; + for (i = 0; i < windings; ++i) + { + stbtt__point* p = pts + m; + m += wcount[i]; + j = wcount[i] - 1; + for (k = 0; k < wcount[i]; j = k++) + { + int a = k, b = j; + // skip the edge if horizontal + if (p[j].y == p[k].y) + continue; + // add edge from j to k to the list + e[n].invert = 0; + if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) + { + e[n].invert = 1; + a = j, b = k; + } + e[n].x0 = p[a].x * scale_x + shift_x; + e[n].y0 = p[a].y * y_scale_inv * vsubsample + shift_y; + e[n].x1 = p[b].x * scale_x + shift_x; + e[n].y1 = p[b].y * y_scale_inv * vsubsample + shift_y; + ++n; + } + } - // now sort the edges by their highest point (should snap to integer, and then by x) - STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); + // now sort the edges by their highest point (should snap to integer, and then by x) + STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); - // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule - stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); + // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule + stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); - STBTT_free(e, userdata); + STBTT_free(e, userdata); } -static void stbtt__add_point(stbtt__point *points, int n, float x, float y) +static void stbtt__add_point(stbtt__point* points, int n, float x, float y) { - if (!points) return; // during first pass, it's unallocated - points[n].x = x; - points[n].y = y; + if (!points) return; // during first pass, it's unallocated + points[n].x = x; + points[n].y = y; } // tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching -static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) -{ - // midpoint - float mx = (x0 + 2*x1 + x2)/4; - float my = (y0 + 2*y1 + y2)/4; - // versus directly drawn line - float dx = (x0+x2)/2 - mx; - float dy = (y0+y2)/2 - my; - if (n > 16) // 65536 segments on one curve better be enough! - return 1; - if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA - stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); - stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); - } else { - stbtt__add_point(points, *num_points,x2,y2); - *num_points = *num_points+1; - } - return 1; +static int stbtt__tesselate_curve(stbtt__point* points, int* num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) +{ + // midpoint + float mx = (x0 + 2 * x1 + x2) / 4; + float my = (y0 + 2 * y1 + y2) / 4; + // versus directly drawn line + float dx = (x0 + x2) / 2 - mx; + float dy = (y0 + y2) / 2 - my; + if (n > 16) // 65536 segments on one curve better be enough! + return 1; + if (dx * dx + dy * dy > objspace_flatness_squared) + { // half-pixel error allowed... need to be smaller if AA + stbtt__tesselate_curve(points, num_points, x0, y0, (x0 + x1) / 2.0f, (y0 + y1) / 2.0f, mx, my, objspace_flatness_squared, n + 1); + stbtt__tesselate_curve(points, num_points, mx, my, (x1 + x2) / 2.0f, (y1 + y2) / 2.0f, x2, y2, objspace_flatness_squared, n + 1); + } + else + { + stbtt__add_point(points, *num_points, x2, y2); + *num_points = *num_points + 1; + } + return 1; } // returns number of contours -stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) +stbtt__point* stbtt_FlattenCurves(stbtt_vertex* vertices, int num_verts, float objspace_flatness, int** contour_lengths, int* num_contours, void* userdata) { - stbtt__point *points=0; - int num_points=0; - - float objspace_flatness_squared = objspace_flatness * objspace_flatness; - int i,n=0,start=0, pass; - - // count how many "moves" there are to get the contour count - for (i=0; i < num_verts; ++i) - if (vertices[i].type == STBTT_vmove) - ++n; - - *num_contours = n; - if (n == 0) return 0; - - *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); - - if (*contour_lengths == 0) { - *num_contours = 0; - return 0; - } - - // make two passes through the points so we don't need to realloc - for (pass=0; pass < 2; ++pass) { - float x=0,y=0; - if (pass == 1) { - points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); - if (points == NULL) goto error; - } - num_points = 0; - n= -1; - for (i=0; i < num_verts; ++i) { - switch (vertices[i].type) { + stbtt__point* points = 0; + int num_points = 0; + + float objspace_flatness_squared = objspace_flatness * objspace_flatness; + int i, n = 0, start = 0, pass; + + // count how many "moves" there are to get the contour count + for (i = 0; i < num_verts; ++i) + if (vertices[i].type == STBTT_vmove) + ++n; + + *num_contours = n; + if (n == 0) return 0; + + *contour_lengths = (int*)STBTT_malloc(sizeof(**contour_lengths) * n, userdata); + + if (*contour_lengths == 0) + { + *num_contours = 0; + return 0; + } + + // make two passes through the points so we don't need to realloc + for (pass = 0; pass < 2; ++pass) + { + float x = 0, y = 0; + if (pass == 1) + { + points = (stbtt__point*)STBTT_malloc(num_points * sizeof(points[0]), userdata); + if (points == NULL) goto error; + } + num_points = 0; + n = -1; + for (i = 0; i < num_verts; ++i) + { + switch (vertices[i].type) + { case STBTT_vmove: - // start the next contour - if (n >= 0) - (*contour_lengths)[n] = num_points - start; - ++n; - start = num_points; - - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x,y); - break; + // start the next contour + if (n >= 0) + (*contour_lengths)[n] = num_points - start; + ++n; + start = num_points; + + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x, y); + break; case STBTT_vline: - x = vertices[i].x, y = vertices[i].y; - stbtt__add_point(points, num_points++, x, y); - break; + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x, y); + break; case STBTT_vcurve: - stbtt__tesselate_curve(points, &num_points, x,y, - vertices[i].cx, vertices[i].cy, - vertices[i].x, vertices[i].y, - objspace_flatness_squared, 0); - x = vertices[i].x, y = vertices[i].y; - break; - } - } - (*contour_lengths)[n] = num_points - start; - } + stbtt__tesselate_curve(points, &num_points, x, y, + vertices[i].cx, vertices[i].cy, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + } + } + (*contour_lengths)[n] = num_points - start; + } - return points; + return points; error: - STBTT_free(points, userdata); - STBTT_free(*contour_lengths, userdata); - *contour_lengths = 0; - *num_contours = 0; - return NULL; + STBTT_free(points, userdata); + STBTT_free(*contour_lengths, userdata); + *contour_lengths = 0; + *num_contours = 0; + return NULL; } -void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) +void stbtt_Rasterize(stbtt__bitmap* result, float flatness_in_pixels, stbtt_vertex* vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void* userdata) { - float scale = scale_x > scale_y ? scale_y : scale_x; - int winding_count, *winding_lengths; - stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); - if (windings) { - stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); - STBTT_free(winding_lengths, userdata); - STBTT_free(windings, userdata); - } + float scale = scale_x > scale_y ? scale_y : scale_x; + int winding_count, *winding_lengths; + stbtt__point* windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); + if (windings) + { + stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); + STBTT_free(winding_lengths, userdata); + STBTT_free(windings, userdata); + } } -void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) +void stbtt_FreeBitmap(unsigned char* bitmap, void* userdata) { - STBTT_free(bitmap, userdata); + STBTT_free(bitmap, userdata); } -unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) +unsigned char* stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo* info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int* width, int* height, int* xoff, int* yoff) { - int ix0,iy0,ix1,iy1; - stbtt__bitmap gbm; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - - if (scale_x == 0) scale_x = scale_y; - if (scale_y == 0) { - if (scale_x == 0) return NULL; - scale_y = scale_x; - } - - stbtt_GetGlyphBitmapBox(info, glyph, scale_x, scale_y, &ix0,&iy0,&ix1,&iy1); - - // now we get the size - gbm.w = (ix1 - ix0); - gbm.h = (iy1 - iy0); - gbm.pixels = NULL; // in case we error - - if (width ) *width = gbm.w; - if (height) *height = gbm.h; - if (xoff ) *xoff = ix0; - if (yoff ) *yoff = iy0; - - if (gbm.w && gbm.h) { - gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); - if (gbm.pixels) { - gbm.stride = gbm.w; - - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); - } - } - STBTT_free(vertices, info->userdata); - return gbm.pixels; + int ix0, iy0, ix1, iy1; + stbtt__bitmap gbm; + stbtt_vertex* vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) + { + if (scale_x == 0) return NULL; + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBox(info, glyph, scale_x, scale_y, &ix0, &iy0, &ix1, &iy1); + + // now we get the size + gbm.w = (ix1 - ix0); + gbm.h = (iy1 - iy0); + gbm.pixels = NULL; // in case we error + + if (width) *width = gbm.w; + if (height) *height = gbm.h; + if (xoff) *xoff = ix0; + if (yoff) *yoff = iy0; + + if (gbm.w && gbm.h) + { + gbm.pixels = (unsigned char*)STBTT_malloc(gbm.w * gbm.h, info->userdata); + if (gbm.pixels) + { + gbm.stride = gbm.w; + + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); + } + } + STBTT_free(vertices, info->userdata); + return gbm.pixels; } -unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) +unsigned char* stbtt_GetGlyphBitmap(const stbtt_fontinfo* info, float scale_x, float scale_y, int glyph, int* width, int* height, int* xoff, int* yoff) { - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); } -void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) +void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) { - int ix0,iy0; - stbtt_vertex *vertices; - int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); - stbtt__bitmap gbm; + int ix0, iy0; + stbtt_vertex* vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + stbtt__bitmap gbm; - stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); - gbm.pixels = output; - gbm.w = out_w; - gbm.h = out_h; - gbm.stride = out_stride; + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0, &iy0, 0, 0); + gbm.pixels = output; + gbm.w = out_w; + gbm.h = out_h; + gbm.stride = out_stride; - if (gbm.w && gbm.h) - stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); + if (gbm.w && gbm.h) + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); - STBTT_free(vertices, info->userdata); + STBTT_free(vertices, info->userdata); } -void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) +void stbtt_MakeGlyphBitmap(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) { - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f, 0.0f, glyph); } -unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +unsigned char* stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo* info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int* width, int* height, int* xoff, int* yoff) { - return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info, codepoint), width, height, xoff, yoff); } -void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) +void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) { - stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info, codepoint)); } -unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +unsigned char* stbtt_GetCodepointBitmap(const stbtt_fontinfo* info, float scale_x, float scale_y, int codepoint, int* width, int* height, int* xoff, int* yoff) { - return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); + return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, codepoint, width, height, xoff, yoff); } -void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) +void stbtt_MakeCodepointBitmap(const stbtt_fontinfo* info, unsigned char* output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) { - stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); + stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f, 0.0f, codepoint); } ////////////////////////////////////////////////////////////////////////////// @@ -1849,69 +2001,70 @@ void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output // // This is SUPER-CRAPPY packing to keep source code small -extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) - float pixel_height, // height of font in pixels - unsigned char *pixels, int pw, int ph, // bitmap to be filled in - int first_char, int num_chars, // characters to bake - stbtt_bakedchar *chardata) -{ - float scale; - int x,y,bottom_y, i; - stbtt_fontinfo f; - stbtt_InitFont(&f, data, offset); - STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels - x=y=1; - bottom_y = 1; - - scale = stbtt_ScaleForPixelHeight(&f, pixel_height); - - for (i=0; i < num_chars; ++i) { - int advance, lsb, x0,y0,x1,y1,gw,gh; - int g = stbtt_FindGlyphIndex(&f, first_char + i); - stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); - stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); - gw = x1-x0; - gh = y1-y0; - if (x + gw + 1 >= pw) - y = bottom_y, x = 1; // advance to next row - if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row - return -i; - STBTT_assert(x+gw < pw); - STBTT_assert(y+gh < ph); - stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); - chardata[i].x0 = (stbtt_int16) x; - chardata[i].y0 = (stbtt_int16) y; - chardata[i].x1 = (stbtt_int16) (x + gw); - chardata[i].y1 = (stbtt_int16) (y + gh); - chardata[i].xadvance = scale * advance; - chardata[i].xoff = (float) x0; - chardata[i].yoff = (float) y0; - x = x + gw + 2; - if (y+gh+2 > bottom_y) - bottom_y = y+gh+2; - } - return bottom_y; +extern int stbtt_BakeFontBitmap(const unsigned char* data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char* pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar* chardata) +{ + float scale; + int x, y, bottom_y, i; + stbtt_fontinfo f; + stbtt_InitFont(&f, data, offset); + STBTT_memset(pixels, 0, pw * ph); // background of 0 around pixels + x = y = 1; + bottom_y = 1; + + scale = stbtt_ScaleForPixelHeight(&f, pixel_height); + + for (i = 0; i < num_chars; ++i) + { + int advance, lsb, x0, y0, x1, y1, gw, gh; + int g = stbtt_FindGlyphIndex(&f, first_char + i); + stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); + stbtt_GetGlyphBitmapBox(&f, g, scale, scale, &x0, &y0, &x1, &y1); + gw = x1 - x0; + gh = y1 - y0; + if (x + gw + 1 >= pw) + y = bottom_y, x = 1; // advance to next row + if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row + return -i; + STBTT_assert(x + gw < pw); + STBTT_assert(y + gh < ph); + stbtt_MakeGlyphBitmap(&f, pixels + x + y * pw, gw, gh, pw, scale, scale, g); + chardata[i].x0 = (stbtt_int16)x; + chardata[i].y0 = (stbtt_int16)y; + chardata[i].x1 = (stbtt_int16)(x + gw); + chardata[i].y1 = (stbtt_int16)(y + gh); + chardata[i].xadvance = scale * advance; + chardata[i].xoff = (float)x0; + chardata[i].yoff = (float)y0; + x = x + gw + 2; + if (y + gh + 2 > bottom_y) + bottom_y = y + gh + 2; + } + return bottom_y; } -void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) +void stbtt_GetBakedQuad(stbtt_bakedchar* chardata, int pw, int ph, int char_index, float* xpos, float* ypos, stbtt_aligned_quad* q, int opengl_fillrule) { - float d3d_bias = opengl_fillrule ? 0 : -0.5f; - float ipw = 1.0f / pw, iph = 1.0f / ph; - stbtt_bakedchar *b = chardata + char_index; - int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5); - int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5); - - q->x0 = round_x + d3d_bias; - q->y0 = round_y + d3d_bias; - q->x1 = round_x + b->x1 - b->x0 + d3d_bias; - q->y1 = round_y + b->y1 - b->y0 + d3d_bias; - - q->s0 = b->x0 * ipw; - q->t0 = b->y0 * iph; - q->s1 = b->x1 * ipw; - q->t1 = b->y1 * iph; - - *xpos += b->xadvance; + float d3d_bias = opengl_fillrule ? 0 : -0.5f; + float ipw = 1.0f / pw, iph = 1.0f / ph; + stbtt_bakedchar* b = chardata + char_index; + int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5); + int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5); + + q->x0 = round_x + d3d_bias; + q->y0 = round_y + d3d_bias; + q->x1 = round_x + b->x1 - b->x0 + d3d_bias; + q->y1 = round_y + b->y1 - b->y0 + d3d_bias; + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; } ////////////////////////////////////////////////////////////////////////////// @@ -1920,156 +2073,183 @@ void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_inde // // check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string -static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8 *s1, stbtt_int32 len1, const stbtt_uint8 *s2, stbtt_int32 len2) -{ - stbtt_int32 i=0; - - // convert utf16 to utf8 and compare the results while converting - while (len2) { - stbtt_uint16 ch = s2[0]*256 + s2[1]; - if (ch < 0x80) { - if (i >= len1) return -1; - if (s1[i++] != ch) return -1; - } else if (ch < 0x800) { - if (i+1 >= len1) return -1; - if (s1[i++] != 0xc0 + (ch >> 6)) return -1; - if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; - } else if (ch >= 0xd800 && ch < 0xdc00) { - stbtt_uint32 c; - stbtt_uint16 ch2 = s2[2]*256 + s2[3]; - if (i+3 >= len1) return -1; - c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; - if (s1[i++] != 0xf0 + (c >> 18)) return -1; - if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; - s2 += 2; // plus another 2 below - len2 -= 2; - } else if (ch >= 0xdc00 && ch < 0xe000) { - return -1; - } else { - if (i+2 >= len1) return -1; - if (s1[i++] != 0xe0 + (ch >> 12)) return -1; - if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; - if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; - } - s2 += 2; - len2 -= 2; - } - return i; +static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(const stbtt_uint8* s1, stbtt_int32 len1, const stbtt_uint8* s2, stbtt_int32 len2) +{ + stbtt_int32 i = 0; + + // convert utf16 to utf8 and compare the results while converting + while (len2) + { + stbtt_uint16 ch = s2[0] * 256 + s2[1]; + if (ch < 0x80) + { + if (i >= len1) return -1; + if (s1[i++] != ch) return -1; + } + else if (ch < 0x800) + { + if (i + 1 >= len1) return -1; + if (s1[i++] != 0xc0 + (ch >> 6)) return -1; + if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; + } + else if (ch >= 0xd800 && ch < 0xdc00) + { + stbtt_uint32 c; + stbtt_uint16 ch2 = s2[2] * 256 + s2[3]; + if (i + 3 >= len1) return -1; + c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; + if (s1[i++] != 0xf0 + (c >> 18)) return -1; + if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c)&0x3f)) return -1; + s2 += 2; // plus another 2 below + len2 -= 2; + } + else if (ch >= 0xdc00 && ch < 0xe000) + { + return -1; + } + else + { + if (i + 2 >= len1) return -1; + if (s1[i++] != 0xe0 + (ch >> 12)) return -1; + if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((ch)&0x3f)) return -1; + } + s2 += 2; + len2 -= 2; + } + return i; } -int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) +int stbtt_CompareUTF8toUTF16_bigendian(const char* s1, int len1, const char* s2, int len2) { - return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*) s1, len1, (const stbtt_uint8*) s2, len2); + return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((const stbtt_uint8*)s1, len1, (const stbtt_uint8*)s2, len2); } // returns results in whatever encoding you request... but note that 2-byte encodings // will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare -const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) -{ - stbtt_int32 i,count,stringOffset; - stbtt_uint8 *fc = font->data; - stbtt_uint32 offset = font->fontstart; - stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return NULL; - - count = ttUSHORT(fc+nm+2); - stringOffset = nm + ttUSHORT(fc+nm+4); - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) - && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { - *length = ttUSHORT(fc+loc+8); - return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); - } - } - return NULL; +const char* stbtt_GetFontNameString(const stbtt_fontinfo* font, int* length, int platformID, int encodingID, int languageID, int nameID) +{ + stbtt_int32 i, count, stringOffset; + stbtt_uint8* fc = font->data; + stbtt_uint32 offset = font->fontstart; + stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return NULL; + + count = ttUSHORT(fc + nm + 2); + stringOffset = nm + ttUSHORT(fc + nm + 4); + for (i = 0; i < count; ++i) + { + stbtt_uint32 loc = nm + 6 + 12 * i; + if (platformID == ttUSHORT(fc + loc + 0) && encodingID == ttUSHORT(fc + loc + 2) + && languageID == ttUSHORT(fc + loc + 4) && nameID == ttUSHORT(fc + loc + 6)) + { + *length = ttUSHORT(fc + loc + 8); + return (const char*)(fc + stringOffset + ttUSHORT(fc + loc + 10)); + } + } + return NULL; } -static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) -{ - stbtt_int32 i; - stbtt_int32 count = ttUSHORT(fc+nm+2); - stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); - - for (i=0; i < count; ++i) { - stbtt_uint32 loc = nm + 6 + 12 * i; - stbtt_int32 id = ttUSHORT(fc+loc+6); - if (id == target_id) { - // find the encoding - stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); - - // is this a Unicode encoding? - if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { - stbtt_int32 slen = ttUSHORT(fc+loc+8), off = ttUSHORT(fc+loc+10); - - // check if there's a prefix match - stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); - if (matchlen >= 0) { - // check for target_id+1 immediately following, with same encoding & language - if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { - stbtt_int32 slen = ttUSHORT(fc+loc+12+8), off = ttUSHORT(fc+loc+12+10); - if (slen == 0) { - if (matchlen == nlen) - return 1; - } else if (matchlen < nlen && name[matchlen] == ' ') { - ++matchlen; - if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) - return 1; - } - } else { - // if nothing immediately following - if (matchlen == nlen) - return 1; - } +static int stbtt__matchpair(stbtt_uint8* fc, stbtt_uint32 nm, stbtt_uint8* name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) +{ + stbtt_int32 i; + stbtt_int32 count = ttUSHORT(fc + nm + 2); + stbtt_int32 stringOffset = nm + ttUSHORT(fc + nm + 4); + + for (i = 0; i < count; ++i) + { + stbtt_uint32 loc = nm + 6 + 12 * i; + stbtt_int32 id = ttUSHORT(fc + loc + 6); + if (id == target_id) + { + // find the encoding + stbtt_int32 platform = ttUSHORT(fc + loc + 0), encoding = ttUSHORT(fc + loc + 2), language = ttUSHORT(fc + loc + 4); + + // is this a Unicode encoding? + if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) + { + stbtt_int32 slen = ttUSHORT(fc + loc + 8), off = ttUSHORT(fc + loc + 10); + + // check if there's a prefix match + stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc + stringOffset + off, slen); + if (matchlen >= 0) + { + // check for target_id+1 immediately following, with same encoding & language + if (i + 1 < count && ttUSHORT(fc + loc + 12 + 6) == next_id && ttUSHORT(fc + loc + 12) == platform && ttUSHORT(fc + loc + 12 + 2) == encoding && ttUSHORT(fc + loc + 12 + 4) == language) + { + stbtt_int32 slen = ttUSHORT(fc + loc + 12 + 8), off = ttUSHORT(fc + loc + 12 + 10); + if (slen == 0) + { + if (matchlen == nlen) + return 1; + } + else if (matchlen < nlen && name[matchlen] == ' ') + { + ++matchlen; + if (stbtt_CompareUTF8toUTF16_bigendian((char*)(name + matchlen), nlen - matchlen, (char*)(fc + stringOffset + off), slen)) + return 1; + } + } + else + { + // if nothing immediately following + if (matchlen == nlen) + return 1; + } + } } - } - // @TODO handle other encodings - } - } - return 0; + // @TODO handle other encodings + } + } + return 0; } -static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) +static int stbtt__matches(stbtt_uint8* fc, stbtt_uint32 offset, stbtt_uint8* name, stbtt_int32 flags) { - stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); - stbtt_uint32 nm,hd; - if (!stbtt__isfont(fc+offset)) return 0; - - // check italics/bold/underline flags in macStyle... - if (flags) { - hd = stbtt__find_table(fc, offset, "head"); - if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; - } - - nm = stbtt__find_table(fc, offset, "name"); - if (!nm) return 0; - - if (flags) { - // if we checked the macStyle flags, then just check the family and ignore the subfamily - if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } else { - if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; - if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; - } - - return 0; + stbtt_int32 nlen = (stbtt_int32)STBTT_strlen((char*)name); + stbtt_uint32 nm, hd; + if (!stbtt__isfont(fc + offset)) return 0; + + // check italics/bold/underline flags in macStyle... + if (flags) + { + hd = stbtt__find_table(fc, offset, "head"); + if ((ttUSHORT(fc + hd + 44) & 7) != (flags & 7)) return 0; + } + + nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return 0; + + if (flags) + { + // if we checked the macStyle flags, then just check the family and ignore the subfamily + if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } + else + { + if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } + + return 0; } -int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags) +int stbtt_FindMatchingFont(const unsigned char* font_collection, const char* name_utf8, stbtt_int32 flags) { - stbtt_int32 i; - for (i=0;;++i) { - stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); - if (off < 0) return off; - if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) - return off; - } + stbtt_int32 i; + for (i = 0;; ++i) + { + stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); + if (off < 0) return off; + if (stbtt__matches((stbtt_uint8*)font_collection, off, (stbtt_uint8*)name_utf8, flags)) + return off; + } } #endif // STB_TRUETYPE_IMPLEMENTATION diff --git a/three/extras/utils/improved_noise.hpp b/three/extras/utils/improved_noise.hpp index ad9ae04..fe4f4bc 100644 --- a/three/extras/utils/improved_noise.hpp +++ b/three/extras/utils/improved_noise.hpp @@ -7,95 +7,91 @@ namespace three { -class ImprovedNoise { +class ImprovedNoise +{ public: - - float noise( float x, float y, float z ) { - - static const std::array p = { - - 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10, - 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87, - 174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211, - 133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208, - 89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5, - 202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119, - 248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232, - 178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249, - 14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205, - 93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, - - 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10, - 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87, - 174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211, - 133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208, - 89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5, - 202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119, - 248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232, - 178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249, - 14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205, - 93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 - - }; - - auto floorX = Math::floor(x), - floorY = Math::floor(y), - floorZ = Math::floor(z); - - auto X = ((int)floorX & 255), - Y = ((int)floorY & 255), - Z = ((int)floorZ & 255); - - x -= floorX; - y -= floorY; - z -= floorZ; - - auto xMinus1 = x - 1, - yMinus1 = y - 1, - zMinus1 = z - 1; - - const auto u = fade( x ), - v = fade( y ), - w = fade( z ); - - const auto A = p[X]+Y, - AA = p[A]+Z, - AB = p[A+1]+Z, - B = p[X+1]+Y, - BA = p[B]+Z, - BB = p[B+1]+Z; - - return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z), - grad(p[BA], xMinus1, y, z)), - lerp(u, grad(p[AB], x, yMinus1, z), - grad(p[BB], xMinus1, yMinus1, z))), - lerp(v, lerp(u, grad(p[AA+1], x, y, zMinus1), - grad(p[BA+1], xMinus1, y, z-1)), - lerp(u, grad(p[AB+1], x, yMinus1, zMinus1), - grad(p[BB+1], xMinus1, yMinus1, zMinus1)))); - - } + float noise(float x, float y, float z) + { + + static const std::array p = { + + 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, + 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, + 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, + 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, + 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, + 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, + 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, + 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, + 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, + 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180, + + 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, + 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, + 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, + 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, + 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, + 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, + 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, + 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, + 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, + 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 + + }; + + auto floorX = Math::floor(x), + floorY = Math::floor(y), + floorZ = Math::floor(z); + + auto X = ((int)floorX & 255), + Y = ((int)floorY & 255), + Z = ((int)floorZ & 255); + + x -= floorX; + y -= floorY; + z -= floorZ; + + auto xMinus1 = x - 1, + yMinus1 = y - 1, + zMinus1 = z - 1; + + const auto u = fade(x), + v = fade(y), + w = fade(z); + + const auto A = p[X] + Y, + AA = p[A] + Z, + AB = p[A + 1] + Z, + B = p[X + 1] + Y, + BA = p[B] + Z, + BB = p[B + 1] + Z; + + return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z), grad(p[BA], xMinus1, y, z)), lerp(u, grad(p[AB], x, yMinus1, z), grad(p[BB], xMinus1, yMinus1, z))), + lerp(v, lerp(u, grad(p[AA + 1], x, y, zMinus1), grad(p[BA + 1], xMinus1, y, z - 1)), + lerp(u, grad(p[AB + 1], x, yMinus1, zMinus1), + grad(p[BB + 1], xMinus1, yMinus1, zMinus1)))); + } private: - - static float fade( float t ) { - return t * t * t * (t * (t * 6 - 15) + 10); - } - - static float lerp( float t, float a, float b ) { - return a + t * (b - a); - } - - static float grad( int hash, float x, float y, float z ) { - auto h = hash & 15; - auto u = h < 8 ? x : y, - v = h < 4 ? y : h == 12 || h == 14 ? x : z; - return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v); - } - + static float fade(float t) + { + return t * t * t * (t * (t * 6 - 15) + 10); + } + + static float lerp(float t, float a, float b) + { + return a + t * (b - a); + } + + static float grad(int hash, float x, float y, float z) + { + auto h = hash & 15; + auto u = h < 8 ? x : y, + v = h < 4 ? y : h == 12 || h == 14 ? x : z; + return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); + } }; } // namespace three #endif // THREE_IMPROVED_NOISE_HPP - diff --git a/three/fwd.hpp b/three/fwd.hpp index 67bccfb..b2a63a9 100644 --- a/three/fwd.hpp +++ b/three/fwd.hpp @@ -50,7 +50,7 @@ class Uniform; class GLRenderer; -template < typename Key, typename Value > +template class Properties; } // namespace three diff --git a/three/gl.hpp b/three/gl.hpp index bc97c11..eeba6c8 100644 --- a/three/gl.hpp +++ b/three/gl.hpp @@ -2,34 +2,34 @@ #define THREE_GL_HPP #ifndef THREE_GLES -# ifndef THREE_GLEW -# define THREE_GLEW -# endif +# ifndef THREE_GLEW +# define THREE_GLEW +# endif #endif #ifdef THREE_NO_GLEW -# undef THREE_GLEW +# undef THREE_GLEW #endif #if defined(THREE_GLES) && defined(THREE_GLEW) -# error THREE_GLES and THREE_GLEW cannot be simultaneously defined +# error THREE_GLES and THREE_GLEW cannot be simultaneously defined #endif #if defined(THREE_GLES) -# include +# include #elif defined(THREE_GLEW) -# define NO_SDL_GLEXT -# include -# if defined(_WIN32) -# if !defined(NOMINMAX) -# define NOMINMAX +# define NO_SDL_GLEXT +# include +# if defined(_WIN32) +# if !defined(NOMINMAX) +# define NOMINMAX +# endif +# include +# undef near +# undef far # endif -# include -# undef near -# undef far -# endif #else -# include +# include #endif #include @@ -37,133 +37,165 @@ namespace three { #ifdef _DEBUG -#define GL_CALL(a) (a); glError(__FILE__, __LINE__) +# define GL_CALL(a) \ + (a); \ + glError(__FILE__, __LINE__) #else -#define GL_CALL(a) (a) +# define GL_CALL(a) (a) #endif namespace { -inline const char* glErrorStringImpl( GLenum err ) { - switch(err) { - case GL_INVALID_ENUM: return "Invalid enum"; - case GL_INVALID_OPERATION: return "Invalid operation"; - case GL_INVALID_VALUE: return "Invalid value"; - case GL_OUT_OF_MEMORY: return "Out of memory"; - case GL_STACK_OVERFLOW: return "Stack overflow"; - case GL_STACK_UNDERFLOW: return "Stack underflow"; - case GL_TABLE_TOO_LARGE: return "Table too large"; - default: return "Unknown error"; - } -} + inline const char* glErrorStringImpl(GLenum err) + { + switch (err) + { + case GL_INVALID_ENUM: + return "Invalid enum"; + case GL_INVALID_OPERATION: + return "Invalid operation"; + case GL_INVALID_VALUE: + return "Invalid value"; + case GL_OUT_OF_MEMORY: + return "Out of memory"; + case GL_STACK_OVERFLOW: + return "Stack overflow"; + case GL_STACK_UNDERFLOW: + return "Stack underflow"; + case GL_TABLE_TOO_LARGE: + return "Table too large"; + default: + return "Unknown error"; + } + } } // namespace -inline int glError( const char* file, int line ) { - int retCode = 0; - auto err = glGetError(); - if ( err != GL_NO_ERROR ) { - console().warn() << "THREE: glError in file " << file - << " @ line " << line - << ": " << glErrorStringImpl( err ); - retCode = 1; - } - return retCode; +inline int glError(const char* file, int line) +{ + int retCode = 0; + auto err = glGetError(); + if (err != GL_NO_ERROR) + { + console().warn() << "THREE: glError in file " << file + << " @ line " << line + << ": " << glErrorStringImpl(err); + retCode = 1; + } + return retCode; } -inline GLuint glCreateBuffer() { - GLuint buffer = 0; - glGenBuffers( 1, &buffer ); - return buffer; +inline GLuint glCreateBuffer() +{ + GLuint buffer = 0; + glGenBuffers(1, &buffer); + return buffer; } -inline void glDeleteBuffer( GLuint& buffer ) { - glDeleteBuffers( 1, &buffer ); - buffer = 0; +inline void glDeleteBuffer(GLuint& buffer) +{ + glDeleteBuffers(1, &buffer); + buffer = 0; } -inline GLuint glCreateTexture() { - GLuint texture = 0; - glGenTextures( 1, &texture ); - return texture; +inline GLuint glCreateTexture() +{ + GLuint texture = 0; + glGenTextures(1, &texture); + return texture; } -inline void glDeleteTexture( GLuint& texture ) { - glDeleteTextures( 1, &texture ); - texture = 0; +inline void glDeleteTexture(GLuint& texture) +{ + glDeleteTextures(1, &texture); + texture = 0; } -inline GLuint glCreateFramebuffer() { - GLuint buffer = 0; - glGenFramebuffers( 1, &buffer ); - return buffer; +inline GLuint glCreateFramebuffer() +{ + GLuint buffer = 0; + glGenFramebuffers(1, &buffer); + return buffer; } -inline void glDeleteFramebuffer( GLuint& buffer ) { - glDeleteFramebuffers( 1, &buffer ); - buffer = 0; +inline void glDeleteFramebuffer(GLuint& buffer) +{ + glDeleteFramebuffers(1, &buffer); + buffer = 0; } -inline GLuint glCreateRenderbuffer() { - GLuint buffer = 0; - glGenRenderbuffers( 1, &buffer ); - return buffer; +inline GLuint glCreateRenderbuffer() +{ + GLuint buffer = 0; + glGenRenderbuffers(1, &buffer); + return buffer; } -inline void glDeleteRenderbuffer( GLuint& buffer ) { - glDeleteRenderbuffers( 1, &buffer ); - buffer = 0; +inline void glDeleteRenderbuffer(GLuint& buffer) +{ + glDeleteRenderbuffers(1, &buffer); + buffer = 0; } -inline GLint glGetParameteri( GLenum pname ) { - GLint parameter = 0; - glGetIntegerv( pname, ¶meter ); - return parameter; +inline GLint glGetParameteri(GLenum pname) +{ + GLint parameter = 0; + glGetIntegerv(pname, ¶meter); + return parameter; } -inline GLfloat glGetParameterf( GLenum pname ) { - GLfloat parameter = 0; - glGetFloatv( pname, ¶meter ); - return parameter; +inline GLfloat glGetParameterf(GLenum pname) +{ + GLfloat parameter = 0; + glGetFloatv(pname, ¶meter); + return parameter; } -inline GLint glGetTexParameteri( GLenum pname ) { - GLint parameter = 0; - glGetTexParameteriv( GL_TEXTURE_2D, pname, ¶meter ); - return parameter; +inline GLint glGetTexParameteri(GLenum pname) +{ + GLint parameter = 0; + glGetTexParameteriv(GL_TEXTURE_2D, pname, ¶meter); + return parameter; } -inline GLfloat glGetTexParameterf( GLenum pname ) { - GLfloat parameter = 0; - glGetTexParameterfv( GL_TEXTURE_2D, pname, ¶meter ); - return parameter; +inline GLfloat glGetTexParameterf(GLenum pname) +{ + GLfloat parameter = 0; + glGetTexParameterfv(GL_TEXTURE_2D, pname, ¶meter); + return parameter; } -inline GLint glGetProgramParameter( GLuint program, GLenum pname ) { - GLint parameter = 0; - glGetProgramiv( program, pname, ¶meter ); - return parameter; +inline GLint glGetProgramParameter(GLuint program, GLenum pname) +{ + GLint parameter = 0; + glGetProgramiv(program, pname, ¶meter); + return parameter; } -inline GLint glGetShaderParameter( GLuint program, GLenum pname ) { - GLint parameter = 0; - glGetShaderiv( program, pname, ¶meter ); - return parameter; +inline GLint glGetShaderParameter(GLuint program, GLenum pname) +{ + GLint parameter = 0; + glGetShaderiv(program, pname, ¶meter); + return parameter; } -inline bool glTrue( GLboolean b ) { - return b == GL_TRUE; +inline bool glTrue(GLboolean b) +{ + return b == GL_TRUE; } -template < typename C > -inline void glBindAndBuffer( GLenum target, unsigned buffer, const C& container, GLenum usage ) { - glBindBuffer( target, buffer ); - glBufferData( target, container.size() * sizeof( container[0] ), container.data(), usage ); +template +inline void glBindAndBuffer(GLenum target, unsigned buffer, const C& container, GLenum usage) +{ + glBindBuffer(target, buffer); + glBufferData(target, container.size() * sizeof(container[0]), container.data(), usage); } -inline void glEnableVSync( bool enable ) { -#if defined (_WIN32) - if (wglewIsSupported("WGL_EXT_swap_control")) { - wglSwapIntervalEXT( enable ? 1 : 0 ); - } +inline void glEnableVSync(bool enable) +{ +#if defined(_WIN32) + if (wglewIsSupported("WGL_EXT_swap_control")) + { + wglSwapIntervalEXT(enable ? 1 : 0); + } #endif } diff --git a/three/impl/src.hpp b/three/impl/src.hpp index 4ba2425..778ab72 100644 --- a/three/impl/src.hpp +++ b/three/impl/src.hpp @@ -4,7 +4,7 @@ #include #if defined(THREE_HEADER_ONLY) -# error Do not compile Three.cpp library source with THREE_HEADER_ONLY defined +# error Do not compile Three.cpp library source with THREE_HEADER_ONLY defined #endif #include diff --git a/three/impl/src_extras.hpp b/three/impl/src_extras.hpp index 37994ca..84fa9bf 100644 --- a/three/impl/src_extras.hpp +++ b/three/impl/src_extras.hpp @@ -4,7 +4,7 @@ #include #if defined(THREE_HEADER_ONLY) -# error Do not compile Three.cpp library source with THREE_HEADER_ONLY defined +# error Do not compile Three.cpp library source with THREE_HEADER_ONLY defined #endif #include diff --git a/three/lights/ambient_light.hpp b/three/lights/ambient_light.hpp index 63940a4..fe387b8 100644 --- a/three/lights/ambient_light.hpp +++ b/three/lights/ambient_light.hpp @@ -7,19 +7,18 @@ namespace three { -class AmbientLight : public Light { +class AmbientLight : public Light +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int hex) { return make_shared(hex); } - static Ptr create( int hex ) { return make_shared( hex ); } - - virtual THREE::Type type() const { return THREE::AmbientLight; } + virtual THREE::Type type() const { return THREE::AmbientLight; } protected: - - AmbientLight( int hex ) : Light( hex ) { } - + AmbientLight(int hex) + : Light(hex) {} }; } // namespace three diff --git a/three/lights/directional_light.hpp b/three/lights/directional_light.hpp index caada5c..707be70 100644 --- a/three/lights/directional_light.hpp +++ b/three/lights/directional_light.hpp @@ -7,83 +7,70 @@ namespace three { -class DirectionalLight : public Light { +class DirectionalLight : public Light +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int hex, float intensity = 1, float distance = 0) + { + return make_shared(hex, intensity, distance); + } - static Ptr create( int hex, float intensity = 1, float distance = 0 ) { - return make_shared( hex, intensity, distance ); - } + virtual THREE::Type type() const { return THREE::DirectionalLight; } - virtual THREE::Type type() const { return THREE::DirectionalLight; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + float shadowCameraNear; + float shadowCameraFar; - float shadowCameraNear; - float shadowCameraFar; + float shadowCameraLeft; + float shadowCameraRight; + float shadowCameraTop; + float shadowCameraBottom; - float shadowCameraLeft; - float shadowCameraRight; - float shadowCameraTop; - float shadowCameraBottom; + bool shadowCameraVisible; - bool shadowCameraVisible; + float shadowBias; + float shadowDarkness; - float shadowBias; - float shadowDarkness; + int shadowMapWidth; + int shadowMapHeight; - int shadowMapWidth; - int shadowMapHeight; + Vector3 shadowCascadeOffset; + int shadowCascadeCount; - Vector3 shadowCascadeOffset; - int shadowCascadeCount; + std::array shadowCascadeBias; + std::array shadowCascadeWidth; + std::array shadowCascadeHeight; - std::array shadowCascadeBias; - std::array shadowCascadeWidth; - std::array shadowCascadeHeight; + Vector3 shadowCascadeNearZ; + Vector3 shadowCascadeFarZ; - Vector3 shadowCascadeNearZ; - Vector3 shadowCascadeFarZ; + std::vector shadowCascadeArray; - std::vector shadowCascadeArray; + // - // + Texture::Ptr shadowMap; + std::array shadowMapSize; + Camera::Ptr shadowCamera; + Matrix4 shadowMatrix; - Texture::Ptr shadowMap; - std::array shadowMapSize; - Camera::Ptr shadowCamera; - Matrix4 shadowMatrix; - - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: + DirectionalLight(int hex, float intensity, float distance) + : Light(hex, intensity, distance), shadowCameraNear(50), shadowCameraFar(5000), shadowCameraLeft(-500), shadowCameraRight(500), shadowCameraTop(500), shadowCameraBottom(-500), shadowCameraVisible(false), shadowBias(0), shadowDarkness(0.5), shadowMapWidth(512), shadowMapHeight(512), shadowCascadeOffset(0, 0, -1000), shadowCascadeCount(2), shadowCascadeNearZ(-1.f, 0.99f, 0.998f), shadowCascadeFarZ(0.99f, 0.998f, 1.f) + { - DirectionalLight( int hex, float intensity, float distance ) - : Light( hex, intensity, distance ), - shadowCameraNear( 50 ), shadowCameraFar( 5000 ), - shadowCameraLeft( -500 ), shadowCameraRight( 500 ), - shadowCameraTop( 500 ), shadowCameraBottom( -500 ), - shadowCameraVisible( false ), - shadowBias( 0 ), - shadowDarkness( 0.5 ), - shadowMapWidth( 512 ), - shadowMapHeight( 512 ), - shadowCascadeOffset( 0, 0, -1000 ), - shadowCascadeCount( 2 ), - shadowCascadeNearZ( -1.f, 0.99f, 0.998f ), - shadowCascadeFarZ( 0.99f, 0.998f, 1.f ) { - - shadowCascadeBias.fill( 0 ); - shadowCascadeWidth.fill( 512 ); - shadowCascadeHeight.fill( 512 ); - - target = Object3D::create(); - - position.set( 0, 1, 0 ); + shadowCascadeBias.fill(0); + shadowCascadeWidth.fill(512); + shadowCascadeHeight.fill(512); - } + target = Object3D::create(); + position.set(0, 1, 0); + } }; } // namespace three diff --git a/three/lights/hemisphere_light.hpp b/three/lights/hemisphere_light.hpp index b0237b1..6364dfd 100644 --- a/three/lights/hemisphere_light.hpp +++ b/three/lights/hemisphere_light.hpp @@ -7,33 +7,31 @@ namespace three { -class HemisphereLight : public Light { +class HemisphereLight : public Light +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int skyColorHex, int groundColorHex, float intensity = 1) + { + return make_shared(skyColorHex, groundColorHex, intensity); + } - static Ptr create( int skyColorHex, int groundColorHex, float intensity = 1 ) { - return make_shared( skyColorHex, groundColorHex, intensity ); - } + virtual THREE::Type type() const { return THREE::HemisphereLight; } - virtual THREE::Type type() const { return THREE::HemisphereLight; } + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + Color groundColor; - Color groundColor; - - ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// protected: + HemisphereLight(int skyColorHex, int groundColorHex, float intensity) + : Light(skyColorHex, intensity), groundColor(groundColorHex) + { - HemisphereLight( int skyColorHex, int groundColorHex, float intensity ) - : Light( skyColorHex, intensity ), - groundColor( groundColorHex ) { - - position = Vector3( 0, 100, 0 ); - - } - + position = Vector3(0, 100, 0); + } }; } // namespace three diff --git a/three/lights/light.hpp b/three/lights/light.hpp index 567e660..45d65f4 100644 --- a/three/lights/light.hpp +++ b/three/lights/light.hpp @@ -9,40 +9,31 @@ namespace three { -class Light : public Object3D { +class Light : public Object3D +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + virtual THREE::Type type() const { return THREE::Light; } - virtual THREE::Type type() const { return THREE::Light; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + Color color; + float intensity; + float distance; - Color color; - float intensity; - float distance; + Object3D::Ptr target; - Object3D::Ptr target; + bool castShadow, onlyShadow, shadowCascade; - bool castShadow, onlyShadow, shadowCascade; - - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: + explicit Light(int hex, float intensity = 1, float distance = 0) + : Object3D(), color(hex), intensity(intensity), distance(distance), target(nullptr), castShadow(false), onlyShadow(false), shadowCascade(false) {} - explicit Light( int hex, float intensity = 1, float distance = 0 ) - : Object3D(), - color( hex ), - intensity( intensity ), - distance( distance ), - target( nullptr ), - castShadow( false ), - onlyShadow( false ), - shadowCascade( false ) { } - - virtual void visit( Visitor& v ) { v( *this ); } - virtual void visit( ConstVisitor& v ) const { v( *this ); } - + virtual void visit(Visitor& v) { v(*this); } + virtual void visit(ConstVisitor& v) const { v(*this); } }; } // namespace three diff --git a/three/lights/point_light.hpp b/three/lights/point_light.hpp index cced728..da29629 100644 --- a/three/lights/point_light.hpp +++ b/three/lights/point_light.hpp @@ -7,26 +7,25 @@ namespace three { -class PointLight : public Light { +class PointLight : public Light +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int hex, float intensity = 1, float distance = 0) + { + return make_shared(hex, intensity, distance); + } - static Ptr create( int hex, float intensity = 1, float distance = 0 ) { - return make_shared( hex, intensity, distance ); - } - - virtual THREE::Type type() const { return THREE::PointLight; } + virtual THREE::Type type() const { return THREE::PointLight; } protected: + PointLight(int hex, float intensity, float distance) + : Light(hex, intensity, distance) + { - PointLight( int hex, float intensity, float distance ) - : Light( hex, intensity, distance ) { - - position.set( 0, 0, 0 ); - - } - + position.set(0, 0, 0); + } }; } // namespace three diff --git a/three/lights/spot_light.hpp b/three/lights/spot_light.hpp index bf97531..8851555 100644 --- a/three/lights/spot_light.hpp +++ b/three/lights/spot_light.hpp @@ -7,59 +7,51 @@ namespace three { -class SpotLight : public Light { +class SpotLight : public Light +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int hex, float intensity = 1, float distance = 0, float angle = Math::PI() / 2, float exponent = 10) + { + return make_shared(hex, intensity, distance, angle, exponent); + } - static Ptr create( int hex, float intensity = 1, float distance = 0, float angle = Math::PI() / 2, float exponent = 10 ) { - return make_shared( hex, intensity, distance, angle, exponent ); - } + virtual THREE::Type type() const { return THREE::SpotLight; } - virtual THREE::Type type() const { return THREE::SpotLight; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + float angle; + float exponent; - float angle; - float exponent; + float shadowCameraNear; + float shadowCameraFar; + float shadowCameraFov; - float shadowCameraNear; - float shadowCameraFar; - float shadowCameraFov; + bool shadowCameraVisible; - bool shadowCameraVisible; + float shadowBias; + float shadowDarkness; - float shadowBias; - float shadowDarkness; + int shadowMapWidth; + int shadowMapHeight; - int shadowMapWidth; - int shadowMapHeight; + // TODO: - // TODO: + // shadowMap = null; + //this.shadowMapSize = null; + //this.shadowCamera = null; + //this.shadowMatrix = null; - // shadowMap = null; - //this.shadowMapSize = null; - //this.shadowCamera = null; - //this.shadowMatrix = null; - - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: + SpotLight(int hex, float intensity, float distance, float angle, float exponent) + : Light(hex, intensity, distance), angle(angle), exponent(exponent), shadowCameraNear(50), shadowCameraFar(5000), shadowCameraFov(50), shadowCameraVisible(false), shadowBias(0), shadowDarkness(0.5), shadowMapWidth(512), shadowMapHeight(512) + { - SpotLight( int hex, float intensity, float distance, float angle, float exponent ) - : Light( hex, intensity, distance ), - angle( angle ), exponent( exponent ), - shadowCameraNear( 50 ), shadowCameraFar( 5000 ), shadowCameraFov( 50 ), - shadowCameraVisible( false ), - shadowBias( 0 ), - shadowDarkness( 0.5 ), - shadowMapWidth( 512 ), - shadowMapHeight( 512 ) { - - position.set( 0, 1, 0 ); - - } - + position.set(0, 1, 0); + } }; } // namespace three diff --git a/three/loaders/binary_loader.hpp b/three/loaders/binary_loader.hpp index b9a293d..b8baefd 100644 --- a/three/loaders/binary_loader.hpp +++ b/three/loaders/binary_loader.hpp @@ -2,13 +2,13 @@ * @author alteredq / http://alteredqualia.com/ */ -THREE.BinaryLoader = function( showStatus ) { - - THREE.Loader.call( this, showStatus ); +THREE.BinaryLoader = function(showStatus) +{ + THREE.Loader.call(this, showStatus); }; -THREE.BinaryLoader.prototype = Object.create( THREE.Loader.prototype ); +THREE.BinaryLoader.prototype = Object.create(THREE.Loader.prototype); // Load models generated by slim OBJ converter with BINARY option (converter_obj_three_slim.py -t binary) // - binary models consist of two files: JS and BIN @@ -18,225 +18,232 @@ THREE.BinaryLoader.prototype = Object.create( THREE.Loader.prototype ); // - texturePath (optional: if not specified, textures will be assumed to be in the same folder as JS model file) // - binaryPath (optional: if not specified, binary file will be assumed to be in the same folder as JS model file) -THREE.BinaryLoader.prototype.load = function( url, callback, texturePath, binaryPath ) { - - texturePath = texturePath ? texturePath : this.extractUrlBase( url ); - binaryPath = binaryPath ? binaryPath : this.extractUrlBase( url ); +THREE.BinaryLoader.prototype.load = function(url, callback, texturePath, binaryPath) +{ - var callbackProgress = this.showProgress ? THREE.Loader.prototype.updateProgress : null; + texturePath = texturePath ? texturePath : this.extractUrlBase(url); + binaryPath = binaryPath ? binaryPath : this.extractUrlBase(url); - this.onLoadStart(); + var callbackProgress = this.showProgress ? THREE.Loader.prototype.updateProgress : null; - // #1 load JS part via web worker + this.onLoadStart(); - this.loadAjaxJSON( this, url, callback, texturePath, binaryPath, callbackProgress ); + // #1 load JS part via web worker + this.loadAjaxJSON(this, url, callback, texturePath, binaryPath, callbackProgress); }; -THREE.BinaryLoader.prototype.loadAjaxJSON = function( context, url, callback, texturePath, binaryPath, callbackProgress ) { - - var xhr = new XMLHttpRequest(); - - xhr.onreadystatechange = function() { - - if ( xhr.readyState == 4 ) { - - if ( xhr.status == 200 || xhr.status == 0 ) { +THREE.BinaryLoader.prototype.loadAjaxJSON = function(context, url, callback, texturePath, binaryPath, callbackProgress) +{ - var json = JSON.parse( xhr.responseText ); - context.loadAjaxBuffers( json, callback, binaryPath, texturePath, callbackProgress ); + var xhr = new XMLHttpRequest(); - } else { + xhr.onreadystatechange = function() + { - console.error( "THREE.BinaryLoader: Couldn't load [" + url + "] [" + xhr.status + "]" ); + if (xhr.readyState == 4) + { - } + if (xhr.status == 200 || xhr.status == 0) + { - } + var json = JSON.parse(xhr.responseText); + context.loadAjaxBuffers(json, callback, binaryPath, texturePath, callbackProgress); + } + else + { - }; - - xhr.open( "GET", url, true ); - xhr.send( null ); + console.error("THREE.BinaryLoader: Couldn't load [" + url + "] [" + xhr.status + "]"); + } + } + }; + xhr.open("GET", url, true); + xhr.send(null); }; -THREE.BinaryLoader.prototype.loadAjaxBuffers = function( json, callback, binaryPath, texturePath, callbackProgress ) { - - var xhr = new XMLHttpRequest(), - url = binaryPath + "/" + json.buffers; - - var length = 0; - - xhr.onreadystatechange = function() { +THREE.BinaryLoader.prototype.loadAjaxBuffers = function(json, callback, binaryPath, texturePath, callbackProgress) +{ - if ( xhr.readyState == 4 ) { + var xhr = new XMLHttpRequest(), + url = binaryPath + "/" + json.buffers; - if ( xhr.status == 200 || xhr.status == 0 ) { + var length = 0; - var buffer = xhr.response; - if ( buffer == = undefined ) buffer = ( new Uint8Array( xhr.responseBody ) ).buffer; // IEWEBGL needs this - THREE.BinaryLoader.prototype.createBinModel( buffer, callback, texturePath, json.materials ); + xhr.onreadystatechange = function() + { - } else { + if (xhr.readyState == 4) + { - console.error( "THREE.BinaryLoader: Couldn't load [" + url + "] [" + xhr.status + "]" ); + if (xhr.status == 200 || xhr.status == 0) + { - } - - } else if ( xhr.readyState == 3 ) { - - if ( callbackProgress ) { - - if ( length == 0 ) { - - length = xhr.getResponseHeader( "Content-Length" ); + var buffer = xhr.response; + if (buffer == = undefined) buffer = (new Uint8Array(xhr.responseBody)).buffer; // IEWEBGL needs this + THREE.BinaryLoader.prototype.createBinModel(buffer, callback, texturePath, json.materials); + } + else + { + console.error("THREE.BinaryLoader: Couldn't load [" + url + "] [" + xhr.status + "]"); + } } + else if (xhr.readyState == 3) + { -callbackProgress( { total: length, loaded: xhr.responseText.length } ); - - } - - } else if ( xhr.readyState == 2 ) { + if (callbackProgress) + { - length = xhr.getResponseHeader( "Content-Length" ); + if (length == 0) + { - } + length = xhr.getResponseHeader("Content-Length"); + } - }; + callbackProgress({ total : length, loaded : xhr.responseText.length }); + } + } + else if (xhr.readyState == 2) + { - xhr.open( "GET", url, true ); - xhr.responseType = "arraybuffer"; - xhr.send( null ); + length = xhr.getResponseHeader("Content-Length"); + } + }; + xhr.open("GET", url, true); + xhr.responseType = "arraybuffer"; + xhr.send(null); }; // Binary AJAX parser -THREE.BinaryLoader.prototype.createBinModel = function( data, callback, texturePath, materials ) { +THREE.BinaryLoader.prototype.createBinModel = function(data, callback, texturePath, materials) +{ - var Model = function( texturePath ) { + var Model = function(texturePath) + { - var scope = this, - currentOffset = 0, - md, - normals = [], - uvs = [], - start_tri_flat, start_tri_smooth, start_tri_flat_uv, start_tri_smooth_uv, - start_quad_flat, start_quad_smooth, start_quad_flat_uv, start_quad_smooth_uv, - tri_size, quad_size, - len_tri_flat, len_tri_smooth, len_tri_flat_uv, len_tri_smooth_uv, - len_quad_flat, len_quad_smooth, len_quad_flat_uv, len_quad_smooth_uv; + var scope = this, + currentOffset = 0, + md, + normals = [], + uvs = [], + start_tri_flat, start_tri_smooth, start_tri_flat_uv, start_tri_smooth_uv, + start_quad_flat, start_quad_smooth, start_quad_flat_uv, start_quad_smooth_uv, + tri_size, quad_size, + len_tri_flat, len_tri_smooth, len_tri_flat_uv, len_tri_smooth_uv, + len_quad_flat, len_quad_smooth, len_quad_flat_uv, len_quad_smooth_uv; - THREE.Geometry.call( this ); + THREE.Geometry.call(this); - THREE.Loader.prototype.initMaterials( scope, materials, texturePath ); + THREE.Loader.prototype.initMaterials(scope, materials, texturePath); - md = parseMetaData( data, currentOffset ); + md = parseMetaData(data, currentOffset); - currentOffset += md.header_bytes; - /* + currentOffset += md.header_bytes; + /* md.vertex_index_bytes = Uint32Array.BYTES_PER_ELEMENT; md.material_index_bytes = Uint16Array.BYTES_PER_ELEMENT; md.normal_index_bytes = Uint32Array.BYTES_PER_ELEMENT; md.uv_index_bytes = Uint32Array.BYTES_PER_ELEMENT; */ - // buffers sizes + // buffers sizes - tri_size = md.vertex_index_bytes * 3 + md.material_index_bytes; - quad_size = md.vertex_index_bytes * 4 + md.material_index_bytes; + tri_size = md.vertex_index_bytes * 3 + md.material_index_bytes; + quad_size = md.vertex_index_bytes * 4 + md.material_index_bytes; - len_tri_flat = md.ntri_flat * ( tri_size ); - len_tri_smooth = md.ntri_smooth * ( tri_size + md.normal_index_bytes * 3 ); - len_tri_flat_uv = md.ntri_flat_uv * ( tri_size + md.uv_index_bytes * 3 ); - len_tri_smooth_uv = md.ntri_smooth_uv * ( tri_size + md.normal_index_bytes * 3 + md.uv_index_bytes * 3 ); + len_tri_flat = md.ntri_flat * (tri_size); + len_tri_smooth = md.ntri_smooth * (tri_size + md.normal_index_bytes * 3); + len_tri_flat_uv = md.ntri_flat_uv * (tri_size + md.uv_index_bytes * 3); + len_tri_smooth_uv = md.ntri_smooth_uv * (tri_size + md.normal_index_bytes * 3 + md.uv_index_bytes * 3); - len_quad_flat = md.nquad_flat * ( quad_size ); - len_quad_smooth = md.nquad_smooth * ( quad_size + md.normal_index_bytes * 4 ); - len_quad_flat_uv = md.nquad_flat_uv * ( quad_size + md.uv_index_bytes * 4 ); - len_quad_smooth_uv = md.nquad_smooth_uv * ( quad_size + md.normal_index_bytes * 4 + md.uv_index_bytes * 4 ); + len_quad_flat = md.nquad_flat * (quad_size); + len_quad_smooth = md.nquad_smooth * (quad_size + md.normal_index_bytes * 4); + len_quad_flat_uv = md.nquad_flat_uv * (quad_size + md.uv_index_bytes * 4); + len_quad_smooth_uv = md.nquad_smooth_uv * (quad_size + md.normal_index_bytes * 4 + md.uv_index_bytes * 4); - // read buffers + // read buffers - currentOffset += init_vertices( currentOffset ); + currentOffset += init_vertices(currentOffset); - currentOffset += init_normals( currentOffset ); - currentOffset += handlePadding( md.nnormals * 3 ); + currentOffset += init_normals(currentOffset); + currentOffset += handlePadding(md.nnormals * 3); - currentOffset += init_uvs( currentOffset ); + currentOffset += init_uvs(currentOffset); - start_tri_flat = currentOffset; - start_tri_smooth = start_tri_flat + len_tri_flat + handlePadding( md.ntri_flat * 2 ); - start_tri_flat_uv = start_tri_smooth + len_tri_smooth + handlePadding( md.ntri_smooth * 2 ); - start_tri_smooth_uv = start_tri_flat_uv + len_tri_flat_uv + handlePadding( md.ntri_flat_uv * 2 ); + start_tri_flat = currentOffset; + start_tri_smooth = start_tri_flat + len_tri_flat + handlePadding(md.ntri_flat * 2); + start_tri_flat_uv = start_tri_smooth + len_tri_smooth + handlePadding(md.ntri_smooth * 2); + start_tri_smooth_uv = start_tri_flat_uv + len_tri_flat_uv + handlePadding(md.ntri_flat_uv * 2); - start_quad_flat = start_tri_smooth_uv + len_tri_smooth_uv + handlePadding( md.ntri_smooth_uv * 2 ); - start_quad_smooth = start_quad_flat + len_quad_flat + handlePadding( md.nquad_flat * 2 ); - start_quad_flat_uv = start_quad_smooth + len_quad_smooth + handlePadding( md.nquad_smooth * 2 ); - start_quad_smooth_uv = start_quad_flat_uv + len_quad_flat_uv + handlePadding( md.nquad_flat_uv * 2 ); + start_quad_flat = start_tri_smooth_uv + len_tri_smooth_uv + handlePadding(md.ntri_smooth_uv * 2); + start_quad_smooth = start_quad_flat + len_quad_flat + handlePadding(md.nquad_flat * 2); + start_quad_flat_uv = start_quad_smooth + len_quad_smooth + handlePadding(md.nquad_smooth * 2); + start_quad_smooth_uv = start_quad_flat_uv + len_quad_flat_uv + handlePadding(md.nquad_flat_uv * 2); - // have to first process faces with uvs - // so that face and uv indices match + // have to first process faces with uvs + // so that face and uv indices match - init_triangles_flat_uv( start_tri_flat_uv ); - init_triangles_smooth_uv( start_tri_smooth_uv ); + init_triangles_flat_uv(start_tri_flat_uv); + init_triangles_smooth_uv(start_tri_smooth_uv); - init_quads_flat_uv( start_quad_flat_uv ); - init_quads_smooth_uv( start_quad_smooth_uv ); + init_quads_flat_uv(start_quad_flat_uv); + init_quads_smooth_uv(start_quad_smooth_uv); - // now we can process untextured faces + // now we can process untextured faces - init_triangles_flat( start_tri_flat ); - init_triangles_smooth( start_tri_smooth ); + init_triangles_flat(start_tri_flat); + init_triangles_smooth(start_tri_smooth); - init_quads_flat( start_quad_flat ); - init_quads_smooth( start_quad_smooth ); + init_quads_flat(start_quad_flat); + init_quads_smooth(start_quad_smooth); - this.computeCentroids(); - this.computeFaceNormals(); + this.computeCentroids(); + this.computeFaceNormals(); - if ( THREE.Loader.prototype.hasNormals( this ) ) this.computeTangents(); + if (THREE.Loader.prototype.hasNormals(this)) this.computeTangents(); - function handlePadding( n ) { + function handlePadding(n) + { - return ( n % 4 ) ? ( 4 - n % 4 ) : 0; - - }; + return (n % 4) ? (4 - n % 4) : 0; + }; - function parseMetaData( data, offset ) { + function parseMetaData(data, offset) + { - var metaData = { + var metaData = { -'signature' : parseString( data, offset, 12 ), -'header_bytes' : parseUChar8( data, offset + 12 ), + 'signature' : parseString(data, offset, 12), + 'header_bytes' : parseUChar8(data, offset + 12), -'vertex_coordinate_bytes' : parseUChar8( data, offset + 13 ), -'normal_coordinate_bytes' : parseUChar8( data, offset + 14 ), -'uv_coordinate_bytes' : parseUChar8( data, offset + 15 ), + 'vertex_coordinate_bytes' : parseUChar8(data, offset + 13), + 'normal_coordinate_bytes' : parseUChar8(data, offset + 14), + 'uv_coordinate_bytes' : parseUChar8(data, offset + 15), -'vertex_index_bytes' : parseUChar8( data, offset + 16 ), -'normal_index_bytes' : parseUChar8( data, offset + 17 ), -'uv_index_bytes' : parseUChar8( data, offset + 18 ), -'material_index_bytes' : parseUChar8( data, offset + 19 ), + 'vertex_index_bytes' : parseUChar8(data, offset + 16), + 'normal_index_bytes' : parseUChar8(data, offset + 17), + 'uv_index_bytes' : parseUChar8(data, offset + 18), + 'material_index_bytes' : parseUChar8(data, offset + 19), -'nvertices' : parseUInt32( data, offset + 20 ), -'nnormals' : parseUInt32( data, offset + 20 + 4 * 1 ), -'nuvs' : parseUInt32( data, offset + 20 + 4 * 2 ), + 'nvertices' : parseUInt32(data, offset + 20), + 'nnormals' : parseUInt32(data, offset + 20 + 4 * 1), + 'nuvs' : parseUInt32(data, offset + 20 + 4 * 2), -'ntri_flat' : parseUInt32( data, offset + 20 + 4 * 3 ), -'ntri_smooth' : parseUInt32( data, offset + 20 + 4 * 4 ), -'ntri_flat_uv' : parseUInt32( data, offset + 20 + 4 * 5 ), -'ntri_smooth_uv' : parseUInt32( data, offset + 20 + 4 * 6 ), + 'ntri_flat' : parseUInt32(data, offset + 20 + 4 * 3), + 'ntri_smooth' : parseUInt32(data, offset + 20 + 4 * 4), + 'ntri_flat_uv' : parseUInt32(data, offset + 20 + 4 * 5), + 'ntri_smooth_uv' : parseUInt32(data, offset + 20 + 4 * 6), -'nquad_flat' : parseUInt32( data, offset + 20 + 4 * 7 ), -'nquad_smooth' : parseUInt32( data, offset + 20 + 4 * 8 ), -'nquad_flat_uv' : parseUInt32( data, offset + 20 + 4 * 9 ), -'nquad_smooth_uv' : parseUInt32( data, offset + 20 + 4 * 10 ) + 'nquad_flat' : parseUInt32(data, offset + 20 + 4 * 7), + 'nquad_smooth' : parseUInt32(data, offset + 20 + 4 * 8), + 'nquad_flat_uv' : parseUInt32(data, offset + 20 + 4 * 9), + 'nquad_smooth_uv' : parseUInt32(data, offset + 20 + 4 * 10) - }; - /* + }; + /* console.log( "signature: " + metaData.signature ); console.log( "header_bytes: " + metaData.header_bytes ); @@ -278,488 +285,485 @@ THREE.BinaryLoader.prototype.createBinModel = function( data, callback, textureP console.log( "total bytes: " + total ); */ - return metaData; + return metaData; + }; - }; + function parseString(data, offset, length) + { - function parseString( data, offset, length ) { + var charArray = new Uint8Array(data, offset, length); - var charArray = new Uint8Array( data, offset, length ); + var text = ""; - var text = ""; + for (var i = 0; i < length; i++) + { - for ( var i = 0; i < length; i ++ ) { + text += String.fromCharCode(charArray[offset + i]); + } - text += String.fromCharCode( charArray[ offset + i ] ); + return text; + }; - } + function parseUChar8(data, offset) + { - return text; + var charArray = new Uint8Array(data, offset, 1); - }; + return charArray[0]; + }; - function parseUChar8( data, offset ) { + function parseUInt32(data, offset) + { - var charArray = new Uint8Array( data, offset, 1 ); + var intArray = new Uint32Array(data, offset, 1); - return charArray[ 0 ]; + return intArray[0]; + }; - }; + function init_vertices(start) + { - function parseUInt32( data, offset ) { + var nElements = md.nvertices; - var intArray = new Uint32Array( data, offset, 1 ); + var coordArray = new Float32Array(data, start, nElements * 3); - return intArray[ 0 ]; + var i, x, y, z; - }; + for (i = 0; i < nElements; i++) + { - function init_vertices( start ) { + x = coordArray[i * 3]; + y = coordArray[i * 3 + 1]; + z = coordArray[i * 3 + 2]; - var nElements = md.nvertices; + vertex(scope, x, y, z); + } - var coordArray = new Float32Array( data, start, nElements * 3 ); + return nElements * 3 * Float32Array.BYTES_PER_ELEMENT; + }; - var i, x, y, z; + function init_normals(start) + { - for ( i = 0; i < nElements; i ++ ) { + var nElements = md.nnormals; - x = coordArray[ i * 3 ]; - y = coordArray[ i * 3 + 1 ]; - z = coordArray[ i * 3 + 2 ]; + if (nElements) + { - vertex( scope, x, y, z ); + var normalArray = new Int8Array(data, start, nElements * 3); - } + var i, x, y, z; - return nElements * 3 * Float32Array.BYTES_PER_ELEMENT; + for (i = 0; i < nElements; i++) + { - }; + x = normalArray[i * 3]; + y = normalArray[i * 3 + 1]; + z = normalArray[i * 3 + 2]; - function init_normals( start ) { + normals.push(x / 127, y / 127, z / 127); + } + } - var nElements = md.nnormals; + return nElements * 3 * Int8Array.BYTES_PER_ELEMENT; + }; - if ( nElements ) { + function init_uvs(start) + { - var normalArray = new Int8Array( data, start, nElements * 3 ); + var nElements = md.nuvs; - var i, x, y, z; + if (nElements) + { - for ( i = 0; i < nElements; i ++ ) { + var uvArray = new Float32Array(data, start, nElements * 2); - x = normalArray[ i * 3 ]; - y = normalArray[ i * 3 + 1 ]; - z = normalArray[ i * 3 + 2 ]; + var i, u, v; - normals.push( x / 127, y / 127, z / 127 ); + for (i = 0; i < nElements; i++) + { - } + u = uvArray[i * 2]; + v = uvArray[i * 2 + 1]; - } + uvs.push(u, v); + } + } - return nElements * 3 * Int8Array.BYTES_PER_ELEMENT; + return nElements * 2 * Float32Array.BYTES_PER_ELEMENT; + }; - }; + function init_uvs3(nElements, offset) + { - function init_uvs( start ) { + var i, uva, uvb, uvc, u1, u2, u3, v1, v2, v3; - var nElements = md.nuvs; + var uvIndexBuffer = new Uint32Array(data, offset, 3 * nElements); - if ( nElements ) { + for (i = 0; i < nElements; i++) + { - var uvArray = new Float32Array( data, start, nElements * 2 ); + uva = uvIndexBuffer[i * 3]; + uvb = uvIndexBuffer[i * 3 + 1]; + uvc = uvIndexBuffer[i * 3 + 2]; - var i, u, v; + u1 = uvs[uva * 2]; + v1 = uvs[uva * 2 + 1]; - for ( i = 0; i < nElements; i ++ ) { + u2 = uvs[uvb * 2]; + v2 = uvs[uvb * 2 + 1]; - u = uvArray[ i * 2 ]; - v = uvArray[ i * 2 + 1 ]; + u3 = uvs[uvc * 2]; + v3 = uvs[uvc * 2 + 1]; - uvs.push( u, v ); + uv3(scope.faceVertexUvs[0], u1, v1, u2, v2, u3, v3); + } + }; - } + function init_uvs4(nElements, offset) + { - } + var i, uva, uvb, uvc, uvd, u1, u2, u3, u4, v1, v2, v3, v4; - return nElements * 2 * Float32Array.BYTES_PER_ELEMENT; + var uvIndexBuffer = new Uint32Array(data, offset, 4 * nElements); - }; + for (i = 0; i < nElements; i++) + { - function init_uvs3( nElements, offset ) { + uva = uvIndexBuffer[i * 4]; + uvb = uvIndexBuffer[i * 4 + 1]; + uvc = uvIndexBuffer[i * 4 + 2]; + uvd = uvIndexBuffer[i * 4 + 3]; - var i, uva, uvb, uvc, u1, u2, u3, v1, v2, v3; + u1 = uvs[uva * 2]; + v1 = uvs[uva * 2 + 1]; - var uvIndexBuffer = new Uint32Array( data, offset, 3 * nElements ); + u2 = uvs[uvb * 2]; + v2 = uvs[uvb * 2 + 1]; - for ( i = 0; i < nElements; i ++ ) { + u3 = uvs[uvc * 2]; + v3 = uvs[uvc * 2 + 1]; - uva = uvIndexBuffer[ i * 3 ]; - uvb = uvIndexBuffer[ i * 3 + 1 ]; - uvc = uvIndexBuffer[ i * 3 + 2 ]; + u4 = uvs[uvd * 2]; + v4 = uvs[uvd * 2 + 1]; - u1 = uvs[ uva * 2 ]; - v1 = uvs[ uva * 2 + 1 ]; + uv4(scope.faceVertexUvs[0], u1, v1, u2, v2, u3, v3, u4, v4); + } + }; - u2 = uvs[ uvb * 2 ]; - v2 = uvs[ uvb * 2 + 1 ]; + function init_faces3_flat(nElements, offsetVertices, offsetMaterials) + { - u3 = uvs[ uvc * 2 ]; - v3 = uvs[ uvc * 2 + 1 ]; + var i, a, b, c, m; - uv3( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3 ); + var vertexIndexBuffer = new Uint32Array(data, offsetVertices, 3 * nElements); + var materialIndexBuffer = new Uint16Array(data, offsetMaterials, nElements); - } + for (i = 0; i < nElements; i++) + { - }; + a = vertexIndexBuffer[i * 3]; + b = vertexIndexBuffer[i * 3 + 1]; + c = vertexIndexBuffer[i * 3 + 2]; - function init_uvs4( nElements, offset ) { + m = materialIndexBuffer[i]; - var i, uva, uvb, uvc, uvd, u1, u2, u3, u4, v1, v2, v3, v4; + f3(scope, a, b, c, m); + } + }; - var uvIndexBuffer = new Uint32Array( data, offset, 4 * nElements ); + function init_faces4_flat(nElements, offsetVertices, offsetMaterials) + { - for ( i = 0; i < nElements; i ++ ) { + var i, a, b, c, d, m; - uva = uvIndexBuffer[ i * 4 ]; - uvb = uvIndexBuffer[ i * 4 + 1 ]; - uvc = uvIndexBuffer[ i * 4 + 2 ]; - uvd = uvIndexBuffer[ i * 4 + 3 ]; + var vertexIndexBuffer = new Uint32Array(data, offsetVertices, 4 * nElements); + var materialIndexBuffer = new Uint16Array(data, offsetMaterials, nElements); - u1 = uvs[ uva * 2 ]; - v1 = uvs[ uva * 2 + 1 ]; + for (i = 0; i < nElements; i++) + { - u2 = uvs[ uvb * 2 ]; - v2 = uvs[ uvb * 2 + 1 ]; + a = vertexIndexBuffer[i * 4]; + b = vertexIndexBuffer[i * 4 + 1]; + c = vertexIndexBuffer[i * 4 + 2]; + d = vertexIndexBuffer[i * 4 + 3]; - u3 = uvs[ uvc * 2 ]; - v3 = uvs[ uvc * 2 + 1 ]; + m = materialIndexBuffer[i]; - u4 = uvs[ uvd * 2 ]; - v4 = uvs[ uvd * 2 + 1 ]; + f4(scope, a, b, c, d, m); + } + }; - uv4( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3, u4, v4 ); + function init_faces3_smooth(nElements, offsetVertices, offsetNormals, offsetMaterials) + { - } + var i, a, b, c, m; + var na, nb, nc; - }; + var vertexIndexBuffer = new Uint32Array(data, offsetVertices, 3 * nElements); + var normalIndexBuffer = new Uint32Array(data, offsetNormals, 3 * nElements); + var materialIndexBuffer = new Uint16Array(data, offsetMaterials, nElements); - function init_faces3_flat( nElements, offsetVertices, offsetMaterials ) { + for (i = 0; i < nElements; i++) + { - var i, a, b, c, m; + a = vertexIndexBuffer[i * 3]; + b = vertexIndexBuffer[i * 3 + 1]; + c = vertexIndexBuffer[i * 3 + 2]; - var vertexIndexBuffer = new Uint32Array( data, offsetVertices, 3 * nElements ); - var materialIndexBuffer = new Uint16Array( data, offsetMaterials, nElements ); + na = normalIndexBuffer[i * 3]; + nb = normalIndexBuffer[i * 3 + 1]; + nc = normalIndexBuffer[i * 3 + 2]; - for ( i = 0; i < nElements; i ++ ) { + m = materialIndexBuffer[i]; - a = vertexIndexBuffer[ i * 3 ]; - b = vertexIndexBuffer[ i * 3 + 1 ]; - c = vertexIndexBuffer[ i * 3 + 2 ]; + f3n(scope, normals, a, b, c, m, na, nb, nc); + } + }; - m = materialIndexBuffer[ i ]; + function init_faces4_smooth(nElements, offsetVertices, offsetNormals, offsetMaterials) + { - f3( scope, a, b, c, m ); + var i, a, b, c, d, m; + var na, nb, nc, nd; - } + var vertexIndexBuffer = new Uint32Array(data, offsetVertices, 4 * nElements); + var normalIndexBuffer = new Uint32Array(data, offsetNormals, 4 * nElements); + var materialIndexBuffer = new Uint16Array(data, offsetMaterials, nElements); - }; + for (i = 0; i < nElements; i++) + { - function init_faces4_flat( nElements, offsetVertices, offsetMaterials ) { + a = vertexIndexBuffer[i * 4]; + b = vertexIndexBuffer[i * 4 + 1]; + c = vertexIndexBuffer[i * 4 + 2]; + d = vertexIndexBuffer[i * 4 + 3]; - var i, a, b, c, d, m; + na = normalIndexBuffer[i * 4]; + nb = normalIndexBuffer[i * 4 + 1]; + nc = normalIndexBuffer[i * 4 + 2]; + nd = normalIndexBuffer[i * 4 + 3]; - var vertexIndexBuffer = new Uint32Array( data, offsetVertices, 4 * nElements ); - var materialIndexBuffer = new Uint16Array( data, offsetMaterials, nElements ); + m = materialIndexBuffer[i]; - for ( i = 0; i < nElements; i ++ ) { + f4n(scope, normals, a, b, c, d, m, na, nb, nc, nd); + } + }; - a = vertexIndexBuffer[ i * 4 ]; - b = vertexIndexBuffer[ i * 4 + 1 ]; - c = vertexIndexBuffer[ i * 4 + 2 ]; - d = vertexIndexBuffer[ i * 4 + 3 ]; + function init_triangles_flat(start) + { - m = materialIndexBuffer[ i ]; + var nElements = md.ntri_flat; - f4( scope, a, b, c, d, m ); + if (nElements) + { - } + var offsetMaterials = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; + init_faces3_flat(nElements, start, offsetMaterials); + } + }; - }; + function init_triangles_flat_uv(start) + { - function init_faces3_smooth( nElements, offsetVertices, offsetNormals, offsetMaterials ) { + var nElements = md.ntri_flat_uv; - var i, a, b, c, m; - var na, nb, nc; + if (nElements) + { - var vertexIndexBuffer = new Uint32Array( data, offsetVertices, 3 * nElements ); - var normalIndexBuffer = new Uint32Array( data, offsetNormals, 3 * nElements ); - var materialIndexBuffer = new Uint16Array( data, offsetMaterials, nElements ); + var offsetUvs = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; + var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - for ( i = 0; i < nElements; i ++ ) { + init_faces3_flat(nElements, start, offsetMaterials); + init_uvs3(nElements, offsetUvs); + } + }; - a = vertexIndexBuffer[ i * 3 ]; - b = vertexIndexBuffer[ i * 3 + 1 ]; - c = vertexIndexBuffer[ i * 3 + 2 ]; + function init_triangles_smooth(start) + { - na = normalIndexBuffer[ i * 3 ]; - nb = normalIndexBuffer[ i * 3 + 1 ]; - nc = normalIndexBuffer[ i * 3 + 2 ]; + var nElements = md.ntri_smooth; - m = materialIndexBuffer[ i ]; + if (nElements) + { - f3n( scope, normals, a, b, c, m, na, nb, nc ); + var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; + var offsetMaterials = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - } + init_faces3_smooth(nElements, start, offsetNormals, offsetMaterials); + } + }; - }; + function init_triangles_smooth_uv(start) + { - function init_faces4_smooth( nElements, offsetVertices, offsetNormals, offsetMaterials ) { + var nElements = md.ntri_smooth_uv; - var i, a, b, c, d, m; - var na, nb, nc, nd; + if (nElements) + { - var vertexIndexBuffer = new Uint32Array( data, offsetVertices, 4 * nElements ); - var normalIndexBuffer = new Uint32Array( data, offsetNormals, 4 * nElements ); - var materialIndexBuffer = new Uint16Array( data, offsetMaterials, nElements ); + var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; + var offsetUvs = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; + var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - for ( i = 0; i < nElements; i ++ ) { + init_faces3_smooth(nElements, start, offsetNormals, offsetMaterials); + init_uvs3(nElements, offsetUvs); + } + }; - a = vertexIndexBuffer[ i * 4 ]; - b = vertexIndexBuffer[ i * 4 + 1 ]; - c = vertexIndexBuffer[ i * 4 + 2 ]; - d = vertexIndexBuffer[ i * 4 + 3 ]; + function init_quads_flat(start) + { - na = normalIndexBuffer[ i * 4 ]; - nb = normalIndexBuffer[ i * 4 + 1 ]; - nc = normalIndexBuffer[ i * 4 + 2 ]; - nd = normalIndexBuffer[ i * 4 + 3 ]; + var nElements = md.nquad_flat; - m = materialIndexBuffer[ i ]; + if (nElements) + { - f4n( scope, normals, a, b, c, d, m, na, nb, nc, nd ); + var offsetMaterials = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + init_faces4_flat(nElements, start, offsetMaterials); + } + }; - } + function init_quads_flat_uv(start) + { - }; + var nElements = md.nquad_flat_uv; - function init_triangles_flat( start ) { + if (nElements) + { - var nElements = md.ntri_flat; + var offsetUvs = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - if ( nElements ) { + init_faces4_flat(nElements, start, offsetMaterials); + init_uvs4(nElements, offsetUvs); + } + }; - var offsetMaterials = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - init_faces3_flat( nElements, start, offsetMaterials ); + function init_quads_smooth(start) + { - } + var nElements = md.nquad_smooth; - }; + if (nElements) + { - function init_triangles_flat_uv( start ) { + var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + var offsetMaterials = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - var nElements = md.ntri_flat_uv; + init_faces4_smooth(nElements, start, offsetNormals, offsetMaterials); + } + }; - if ( nElements ) { + function init_quads_smooth_uv(start) + { - var offsetUvs = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; + var nElements = md.nquad_smooth_uv; - init_faces3_flat( nElements, start, offsetMaterials ); - init_uvs3( nElements, offsetUvs ); + if (nElements) + { - } + var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + var offsetUvs = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + init_faces4_smooth(nElements, start, offsetNormals, offsetMaterials); + init_uvs4(nElements, offsetUvs); + } + }; }; - function init_triangles_smooth( start ) { - - var nElements = md.ntri_smooth; - - if ( nElements ) { - - var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - var offsetMaterials = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - - init_faces3_smooth( nElements, start, offsetNormals, offsetMaterials ); - - } + function vertex(scope, x, y, z) + { + scope.vertices.push(new THREE.Vector3(x, y, z)); }; - function init_triangles_smooth_uv( start ) { - - var nElements = md.ntri_smooth_uv; - - if ( nElements ) { - - var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - var offsetUvs = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 3; - - init_faces3_smooth( nElements, start, offsetNormals, offsetMaterials ); - init_uvs3( nElements, offsetUvs ); - - } + function f3(scope, a, b, c, mi) + { + scope.faces.push(new THREE.Face3(a, b, c, null, null, mi)); }; - function init_quads_flat( start ) { - - var nElements = md.nquad_flat; - - if ( nElements ) { - - var offsetMaterials = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - init_faces4_flat( nElements, start, offsetMaterials ); - - } + function f4(scope, a, b, c, d, mi) + { + scope.faces.push(new THREE.Face4(a, b, c, d, null, null, mi)); }; - function init_quads_flat_uv( start ) { - - var nElements = md.nquad_flat_uv; + function f3n(scope, normals, a, b, c, mi, na, nb, nc) + { - if ( nElements ) { + var nax = normals[na * 3], + nay = normals[na * 3 + 1], + naz = normals[na * 3 + 2], - var offsetUvs = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + nbx = normals[nb * 3], + nby = normals[nb * 3 + 1], + nbz = normals[nb * 3 + 2], - init_faces4_flat( nElements, start, offsetMaterials ); - init_uvs4( nElements, offsetUvs ); - - } + ncx = normals[nc * 3], + ncy = normals[nc * 3 + 1], + ncz = normals[nc * 3 + 2]; + scope.faces.push(new THREE.Face3(a, b, c, + [ new THREE.Vector3(nax, nay, naz), + new THREE.Vector3(nbx, nby, nbz), + new THREE.Vector3(ncx, ncy, ncz) ], + null, + mi)); }; - function init_quads_smooth( start ) { - - var nElements = md.nquad_smooth; + function f4n(scope, normals, a, b, c, d, mi, na, nb, nc, nd) + { - if ( nElements ) { + var nax = normals[na * 3], + nay = normals[na * 3 + 1], + naz = normals[na * 3 + 2], - var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - var offsetMaterials = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; + nbx = normals[nb * 3], + nby = normals[nb * 3 + 1], + nbz = normals[nb * 3 + 2], - init_faces4_smooth( nElements, start, offsetNormals, offsetMaterials ); + ncx = normals[nc * 3], + ncy = normals[nc * 3 + 1], + ncz = normals[nc * 3 + 2], - } + ndx = normals[nd * 3], + ndy = normals[nd * 3 + 1], + ndz = normals[nd * 3 + 2]; + scope.faces.push(new THREE.Face4(a, b, c, d, + [ new THREE.Vector3(nax, nay, naz), + new THREE.Vector3(nbx, nby, nbz), + new THREE.Vector3(ncx, ncy, ncz), + new THREE.Vector3(ndx, ndy, ndz) ], + null, + mi)); }; - function init_quads_smooth_uv( start ) { - - var nElements = md.nquad_smooth_uv; - - if ( nElements ) { - - var offsetNormals = start + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - var offsetUvs = offsetNormals + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - var offsetMaterials = offsetUvs + nElements * Uint32Array.BYTES_PER_ELEMENT * 4; - - init_faces4_smooth( nElements, start, offsetNormals, offsetMaterials ); - init_uvs4( nElements, offsetUvs ); - - } + function uv3(where, u1, v1, u2, v2, u3, v3) + { + var uv = []; + uv.push(new THREE.UV(u1, v1)); + uv.push(new THREE.UV(u2, v2)); + uv.push(new THREE.UV(u3, v3)); + where.push(uv); }; - }; - - function vertex( scope, x, y, z ) { - - scope.vertices.push( new THREE.Vector3( x, y, z ) ); - - }; - - function f3( scope, a, b, c, mi ) { - - scope.faces.push( new THREE.Face3( a, b, c, null, null, mi ) ); - - }; - - function f4( scope, a, b, c, d, mi ) { + function uv4(where, u1, v1, u2, v2, u3, v3, u4, v4) + { - scope.faces.push( new THREE.Face4( a, b, c, d, null, null, mi ) ); - - }; - - function f3n( scope, normals, a, b, c, mi, na, nb, nc ) { - - var nax = normals[ na * 3 ], - nay = normals[ na * 3 + 1 ], - naz = normals[ na * 3 + 2 ], - - nbx = normals[ nb * 3 ], - nby = normals[ nb * 3 + 1 ], - nbz = normals[ nb * 3 + 2 ], - - ncx = normals[ nc * 3 ], - ncy = normals[ nc * 3 + 1 ], - ncz = normals[ nc * 3 + 2 ]; - - scope.faces.push( new THREE.Face3( a, b, c, - [new THREE.Vector3( nax, nay, naz ), - new THREE.Vector3( nbx, nby, nbz ), - new THREE.Vector3( ncx, ncy, ncz )], - null, - mi ) ); - - }; - - function f4n( scope, normals, a, b, c, d, mi, na, nb, nc, nd ) { - - var nax = normals[ na * 3 ], - nay = normals[ na * 3 + 1 ], - naz = normals[ na * 3 + 2 ], - - nbx = normals[ nb * 3 ], - nby = normals[ nb * 3 + 1 ], - nbz = normals[ nb * 3 + 2 ], - - ncx = normals[ nc * 3 ], - ncy = normals[ nc * 3 + 1 ], - ncz = normals[ nc * 3 + 2 ], - - ndx = normals[ nd * 3 ], - ndy = normals[ nd * 3 + 1 ], - ndz = normals[ nd * 3 + 2 ]; - - scope.faces.push( new THREE.Face4( a, b, c, d, - [new THREE.Vector3( nax, nay, naz ), - new THREE.Vector3( nbx, nby, nbz ), - new THREE.Vector3( ncx, ncy, ncz ), - new THREE.Vector3( ndx, ndy, ndz )], - null, - mi ) ); - - }; - - function uv3( where, u1, v1, u2, v2, u3, v3 ) { - - var uv = []; - uv.push( new THREE.UV( u1, v1 ) ); - uv.push( new THREE.UV( u2, v2 ) ); - uv.push( new THREE.UV( u3, v3 ) ); - where.push( uv ); - - }; - - function uv4( where, u1, v1, u2, v2, u3, v3, u4, v4 ) { - - var uv = []; - uv.push( new THREE.UV( u1, v1 ) ); - uv.push( new THREE.UV( u2, v2 ) ); - uv.push( new THREE.UV( u3, v3 ) ); - uv.push( new THREE.UV( u4, v4 ) ); - where.push( uv ); - - }; - - Model.prototype = Object.create( THREE.Geometry.prototype ); + var uv = []; + uv.push(new THREE.UV(u1, v1)); + uv.push(new THREE.UV(u2, v2)); + uv.push(new THREE.UV(u3, v3)); + uv.push(new THREE.UV(u4, v4)); + where.push(uv); + }; - callback( new Model( texturePath ) ); + Model.prototype = Object.create(THREE.Geometry.prototype); + callback(new Model(texturePath)); }; diff --git a/three/loaders/geometry_loader.hpp b/three/loaders/geometry_loader.hpp index 902784f..28bb4e9 100644 --- a/three/loaders/geometry_loader.hpp +++ b/three/loaders/geometry_loader.hpp @@ -3,400 +3,404 @@ * @author alteredq / http://alteredqualia.com/ */ -THREE.GeometryLoader = function() { - - THREE.EventTarget.call( this ); - - this.crossOrigin = null; - this.path = null; +THREE.GeometryLoader = function() +{ + THREE.EventTarget.call(this); + this.crossOrigin = null; + this.path = null; }; THREE.GeometryLoader.prototype = { -constructor: THREE.GeometryLoader, - -load: function( url ) { - - var scope = this; - var geometry = null; - - if ( scope.path == = null ) { - - var parts = url.split( '/' ); parts.pop(); - scope.path = ( parts.length < 1 ? '.' : parts.join( '/' ) ); - - } - - // + constructor : THREE.GeometryLoader, - var xhr = new XMLHttpRequest(); + load : function(url) { - xhr.addEventListener( 'load', function( event ) { + var scope = this; +var geometry = null; - if ( event.target.responseText ) { +if (scope.path == = null) +{ - geometry = scope.parse( JSON.parse( event.target.responseText ), monitor ); + var parts = url.split('/'); + parts.pop(); + scope.path = (parts.length < 1 ? '.' : parts.join('/')); +} - } else { +// -scope.dispatchEvent( { type: 'error', message: 'Invalid file [' + url + ']' } ); +var xhr = new XMLHttpRequest(); - } +xhr.addEventListener('load', function(event) { + if (event.target.responseText) + { - }, false ); - - xhr.addEventListener( 'error', function() { - -scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); - - }, false ); - - xhr.open( 'GET', url, true ); - xhr.send( null ); + geometry = scope.parse(JSON.parse(event.target.responseText), monitor); + } + else + { - // + scope.dispatchEvent({ type : 'error', message : 'Invalid file [' + url + ']' }); + } +}, + false); - var monitor = new THREE.LoadingMonitor(); +xhr.addEventListener('error', function() { + scope.dispatchEvent({ type : 'error', message : 'Couldn\'t load URL [' + url + ']' }); +}, + false); - monitor.addEventListener( 'load', function( event ) { +xhr.open('GET', url, true); +xhr.send(null); -scope.dispatchEvent( { type: 'load', content: geometry } ); +// - } ); +var monitor = new THREE.LoadingMonitor(); - monitor.add( xhr ); +monitor.addEventListener('load', function(event) { + scope.dispatchEvent({ type : 'load', content : geometry }); +}); - }, +monitor.add(xhr); +} +, -parse: function( data, monitor ) { + parse : function(data, monitor) +{ var scope = this; var geometry = new THREE.Geometry(); - var scale = ( data.scale != = undefined ) ? 1 / data.scale : 1; + var scale = (data.scale != = undefined) ? 1 / data.scale : 1; // materials - if ( data.materials ) { - - geometry.materials = []; - - for ( var i = 0; i < data.materials.length; ++ i ) { + if (data.materials) + { - var m = data.materials[ i ]; + geometry.materials = []; - function isPow2( n ) { + for (var i = 0; i < data.materials.length; ++i) + { - var l = Math.log( n ) / Math.LN2; - return Math.floor( l ) == l; - - } + var m = data.materials[i]; - function nearestPow2( n ) { - - var l = Math.log( n ) / Math.LN2; - return Math.pow( 2, Math.round( l ) ); - - } - - function createTexture( where, name, sourceFile, repeat, offset, wrap ) { - - where[ name ] = new THREE.Texture(); - where[ name ].sourceFile = sourceFile; - - if ( repeat ) { - - where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] ); - - if ( repeat[ 0 ] != = 1 ) where[ name ].wrapS = THREE.RepeatWrapping; - if ( repeat[ 1 ] != = 1 ) where[ name ].wrapT = THREE.RepeatWrapping; - - } - - if ( offset ) { - - where[ name ].offset.set( offset[ 0 ], offset[ 1 ] ); - - } - - if ( wrap ) { - - var wrapMap = { - -"repeat": THREE.RepeatWrapping, -"mirror": THREE.MirroredRepeatWrapping + function isPow2(n) + { + var l = Math.log(n) / Math.LN2; + return Math.floor(l) == l; } - if ( wrapMap[ wrap[ 0 ] ] != = undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ]; - if ( wrapMap[ wrap[ 1 ] ] != = undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ]; - - } - - // load image - - var texture = where[ name ]; - - var loader = new THREE.ImageLoader(); - loader.addEventListener( 'load', function( event ) { - - var image = event.content; - - if ( !isPow2( image.width ) || !isPow2( image.height ) ) { - - var width = nearestPow2( image.width ); - var height = nearestPow2( image.height ); - - texture.image = document.createElement( 'canvas' ); - texture.image.width = width; - texture.image.height = height; - texture.image.getContext( '2d' ).drawImage( image, 0, 0, width, height ); - - } else { - - texture.image = image; + function nearestPow2(n) + { + var l = Math.log(n) / Math.LN2; + return Math.pow(2, Math.round(l)); } - texture.needsUpdate = true; - - } ); - loader.crossOrigin = scope.crossOrigin; - loader.load( scope.path + '/' + sourceFile ); - - if ( monitor ) monitor.add( loader ); - - } - - function rgb2hex( rgb ) { - - return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255; - - } - - // defaults + function createTexture(where, name, sourceFile, repeat, offset, wrap) + { - var mtype = "MeshLambertMaterial"; -var mpars = { color: 0xeeeeee, opacity: 1.0, map: null, lightMap: null, normalMap: null, bumpMap: null, wireframe: false }; + where[name] = new THREE.Texture(); + where[name].sourceFile = sourceFile; - // parameters from model file + if (repeat) + { - if ( m.shading ) { + where[name].repeat.set(repeat[0], repeat[1]); - var shading = m.shading.toLowerCase(); + if (repeat[0] != = 1) where[name].wrapS = THREE.RepeatWrapping; + if (repeat[1] != = 1) where[name].wrapT = THREE.RepeatWrapping; + } - if ( shading == = "phong" ) mtype = "MeshPhongMaterial"; - else if ( shading == = "basic" ) mtype = "MeshBasicMaterial"; + if (offset) + { - } + where[name].offset.set(offset[0], offset[1]); + } - if ( m.blending != = undefined && THREE[ m.blending ] != = undefined ) { + if (wrap) + { - mpars.blending = THREE[ m.blending ]; + var wrapMap = { - } + "repeat" : THREE.RepeatWrapping, + "mirror" : THREE.MirroredRepeatWrapping - if ( m.transparent != = undefined || m.opacity < 1.0 ) { + } - mpars.transparent = m.transparent; + if (wrapMap[wrap[0]] != = undefined) where[name] + .wrapS + = wrapMap[wrap[0]]; + if (wrapMap[wrap[1]] != = undefined) where[name].wrapT = wrapMap[wrap[1]]; + } - } + // load image - if ( m.depthTest != = undefined ) { + var texture = where[name]; - mpars.depthTest = m.depthTest; + var loader = new THREE.ImageLoader(); + loader.addEventListener('load', function(event) { + var image = event.content; - } + if (!isPow2(image.width) || !isPow2(image.height)) + { - if ( m.depthWrite != = undefined ) { + var width = nearestPow2(image.width); + var height = nearestPow2(image.height); - mpars.depthWrite = m.depthWrite; + texture.image = document.createElement('canvas'); + texture.image.width = width; + texture.image.height = height; + texture.image.getContext('2d').drawImage(image, 0, 0, width, height); + } + else + { - } + texture.image = image; + } - if ( m.vertexColors != = undefined ) { + texture.needsUpdate = true; + }); + loader.crossOrigin = scope.crossOrigin; + loader.load(scope.path + '/' + sourceFile); - if ( m.vertexColors == "face" ) { - - mpars.vertexColors = THREE.FaceColors; - - } else if ( m.vertexColors ) { - - mpars.vertexColors = THREE.VertexColors; - - } + if (monitor) monitor.add(loader); + } - } + function rgb2hex(rgb) + { - // colors + return (rgb[0] * 255 << 16) + (rgb[1] * 255 << 8) + rgb[2] * 255; + } - if ( m.colorDiffuse ) { + // defaults - mpars.color = rgb2hex( m.colorDiffuse ); + var mtype = "MeshLambertMaterial"; + var mpars = { color : 0xeeeeee, opacity : 1.0, map : null, lightMap : null, normalMap : null, bumpMap : null, wireframe : false }; - } else if ( m.DbgColor ) { + // parameters from model file - mpars.color = m.DbgColor; + if (m.shading) + { - } + var shading = m.shading.toLowerCase(); - if ( m.colorSpecular ) { + if (shading == = "phong") + mtype = "MeshPhongMaterial"; + else if (shading == = "basic") + mtype = "MeshBasicMaterial"; + } - mpars.specular = rgb2hex( m.colorSpecular ); + if (m.blending != = undefined && THREE[m.blending] != = undefined) + { - } + mpars.blending = THREE[m.blending]; + } - if ( m.colorAmbient ) { + if (m.transparent != = undefined || m.opacity < 1.0) + { - mpars.ambient = rgb2hex( m.colorAmbient ); + mpars.transparent = m.transparent; + } - } + if (m.depthTest != = undefined) + { - // modifiers + mpars.depthTest = m.depthTest; + } - if ( m.transparency ) { + if (m.depthWrite != = undefined) + { - mpars.opacity = m.transparency; + mpars.depthWrite = m.depthWrite; + } - } + if (m.vertexColors != = undefined) + { - if ( m.specularCoef ) { + if (m.vertexColors == "face") + { - mpars.shininess = m.specularCoef; + mpars.vertexColors = THREE.FaceColors; + } + else if (m.vertexColors) + { - } + mpars.vertexColors = THREE.VertexColors; + } + } - if ( m.visible != = undefined ) { + // colors - mpars.visible = m.visible; + if (m.colorDiffuse) + { - } + mpars.color = rgb2hex(m.colorDiffuse); + } + else if (m.DbgColor) + { - if ( m.flipSided != = undefined ) { + mpars.color = m.DbgColor; + } - mpars.side = THREE.BackSide; + if (m.colorSpecular) + { - } + mpars.specular = rgb2hex(m.colorSpecular); + } - if ( m.doubleSided != = undefined ) { + if (m.colorAmbient) + { - mpars.side = THREE.DoubleSide; + mpars.ambient = rgb2hex(m.colorAmbient); + } - } + // modifiers - if ( m.wireframe != = undefined ) { + if (m.transparency) + { - mpars.wireframe = m.wireframe; + mpars.opacity = m.transparency; + } - } + if (m.specularCoef) + { - // textures + mpars.shininess = m.specularCoef; + } - if ( m.mapDiffuse ) { + if (m.visible != = undefined) + { - createTexture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap ); + mpars.visible = m.visible; + } - } + if (m.flipSided != = undefined) + { - if ( m.mapLight ) { + mpars.side = THREE.BackSide; + } - createTexture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap ); + if (m.doubleSided != = undefined) + { - } + mpars.side = THREE.DoubleSide; + } - if ( m.mapBump ) { + if (m.wireframe != = undefined) + { - createTexture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap ); + mpars.wireframe = m.wireframe; + } - } + // textures - if ( m.mapNormal ) { + if (m.mapDiffuse) + { - createTexture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap ); + createTexture(mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap); + } - } + if (m.mapLight) + { - if ( m.mapSpecular ) { + createTexture(mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap); + } - createTexture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap ); + if (m.mapBump) + { - } - - // special case for normal mapped material + createTexture(mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap); + } - if ( m.mapNormal ) { + if (m.mapNormal) + { - var shader = THREE.ShaderUtils.lib[ "normal" ]; - var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); + createTexture(mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap); + } - uniforms[ "tNormal" ].value = mpars.normalMap; + if (m.mapSpecular) + { - if ( m.mapNormalFactor ) { + createTexture(mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap); + } - uniforms[ "uNormalScale" ].value.set( m.mapNormalFactor, m.mapNormalFactor ); + // special case for normal mapped material - } + if (m.mapNormal) + { - if ( mpars.map ) { + var shader = THREE.ShaderUtils.lib["normal"]; + var uniforms = THREE.UniformsUtils.clone(shader.uniforms); - uniforms[ "tDiffuse" ].value = mpars.map; - uniforms[ "enableDiffuse" ].value = true; + uniforms["tNormal"].value = mpars.normalMap; - } + if (m.mapNormalFactor) + { - if ( mpars.specularMap ) { + uniforms["uNormalScale"].value.set(m.mapNormalFactor, m.mapNormalFactor); + } - uniforms[ "tSpecular" ].value = mpars.specularMap; - uniforms[ "enableSpecular" ].value = true; + if (mpars.map) + { - } + uniforms["tDiffuse"].value = mpars.map; + uniforms["enableDiffuse"].value = true; + } - if ( mpars.lightMap ) { + if (mpars.specularMap) + { - uniforms[ "tAO" ].value = mpars.lightMap; - uniforms[ "enableAO" ].value = true; + uniforms["tSpecular"].value = mpars.specularMap; + uniforms["enableSpecular"].value = true; + } - } + if (mpars.lightMap) + { - // for the moment don't handle displacement texture + uniforms["tAO"].value = mpars.lightMap; + uniforms["enableAO"].value = true; + } - uniforms[ "uDiffuseColor" ].value.setHex( mpars.color ); - uniforms[ "uSpecularColor" ].value.setHex( mpars.specular ); - uniforms[ "uAmbientColor" ].value.setHex( mpars.ambient ); + // for the moment don't handle displacement texture - uniforms[ "uShininess" ].value = mpars.shininess; + uniforms["uDiffuseColor"].value.setHex(mpars.color); + uniforms["uSpecularColor"].value.setHex(mpars.specular); + uniforms["uAmbientColor"].value.setHex(mpars.ambient); - if ( mpars.opacity != = undefined ) { + uniforms["uShininess"].value = mpars.shininess; - uniforms[ "uOpacity" ].value = mpars.opacity; + if (mpars.opacity != = undefined) + { - } + uniforms["uOpacity"].value = mpars.opacity; + } -var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; - var material = new THREE.ShaderMaterial( parameters ); + var parameters = { fragmentShader : shader.fragmentShader, vertexShader : shader.vertexShader, uniforms : uniforms, lights : true, fog : true }; + var material = new THREE.ShaderMaterial(parameters); + } + else + { - } else { + var material = new THREE[mtype](mpars); + } - var material = new THREE[ mtype ]( mpars ); + if (m.DbgName != = undefined) material.name = m.DbgName; + geometry.materials[i] = material; } - - if ( m.DbgName != = undefined ) material.name = m.DbgName; - - geometry.materials[ i ] = material; - - } - } // geometry - function isBitSet( value, position ) { - - return value & ( 1 << position ); + function isBitSet(value, position) + { + return value & (1 << position); } var faces = data.faces; @@ -407,222 +411,223 @@ var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.v // disregard empty arrays - if ( data.uvs ) { - - for ( var i = 0; i < data.uvs.length; i ++ ) { - - if ( data.uvs[ i ].length ) nUvLayers ++; + if (data.uvs) + { - } + for (var i = 0; i < data.uvs.length; i++) + { + if (data.uvs[i].length) nUvLayers++; + } } - for ( var i = 0; i < nUvLayers; i ++ ) { - - geometry.faceUvs[ i ] = []; - geometry.faceVertexUvs[ i ] = []; + for (var i = 0; i < nUvLayers; i++) + { + geometry.faceUvs[i] = []; + geometry.faceVertexUvs[i] = []; } var offset = 0; var zLength = vertices.length; - while ( offset < zLength ) { + while (offset < zLength) + { - var vertex = new THREE.Vector3(); + var vertex = new THREE.Vector3(); - vertex.x = vertices[ offset ++ ] * scale; - vertex.y = vertices[ offset ++ ] * scale; - vertex.z = vertices[ offset ++ ] * scale; - - geometry.vertices.push( vertex ); + vertex.x = vertices[offset++] * scale; + vertex.y = vertices[offset++] * scale; + vertex.z = vertices[offset++] * scale; + geometry.vertices.push(vertex); } offset = 0; zLength = faces.length; - while ( offset < zLength ) { - - var type = faces[ offset ++ ]; - - var isQuad = isBitSet( type, 0 ); - - var hasMaterial = isBitSet( type, 1 ); - var hasFaceUv = isBitSet( type, 2 ); - var hasFaceVertexUv = isBitSet( type, 3 ); - var hasFaceNormal = isBitSet( type, 4 ); - var hasFaceVertexNormal = isBitSet( type, 5 ); - var hasFaceColor = isBitSet( type, 6 ); - var hasFaceVertexColor = isBitSet( type, 7 ); + while (offset < zLength) + { - // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); + var type = faces[offset++]; - if ( isQuad ) { + var isQuad = isBitSet(type, 0); - var face = new THREE.Face4(); + var hasMaterial = isBitSet(type, 1); + var hasFaceUv = isBitSet(type, 2); + var hasFaceVertexUv = isBitSet(type, 3); + var hasFaceNormal = isBitSet(type, 4); + var hasFaceVertexNormal = isBitSet(type, 5); + var hasFaceColor = isBitSet(type, 6); + var hasFaceVertexColor = isBitSet(type, 7); - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - face.d = faces[ offset ++ ]; + // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); - var nVertices = 4; + if (isQuad) + { - } else { + var face = new THREE.Face4(); - var face = new THREE.Face3(); + face.a = faces[offset++]; + face.b = faces[offset++]; + face.c = faces[offset++]; + face.d = faces[offset++]; - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - - var nVertices = 3; + var nVertices = 4; + } + else + { - } + var face = new THREE.Face3(); - if ( hasMaterial ) { + face.a = faces[offset++]; + face.b = faces[offset++]; + face.c = faces[offset++]; - var materialIndex = faces[ offset ++ ]; - face.materialIndex = materialIndex; + var nVertices = 3; + } - } + if (hasMaterial) + { - // to get face <=> uv index correspondence + var materialIndex = faces[offset++]; + face.materialIndex = materialIndex; + } - var fi = geometry.faces.length; + // to get face <=> uv index correspondence - if ( hasFaceUv ) { + var fi = geometry.faces.length; - for ( var i = 0; i < nUvLayers; i ++ ) { + if (hasFaceUv) + { - var uvLayer = data.uvs[ i ]; + for (var i = 0; i < nUvLayers; i++) + { - var uvIndex = faces[ offset ++ ]; + var uvLayer = data.uvs[i]; - var u = uvLayer[ uvIndex * 2 ]; - var v = uvLayer[ uvIndex * 2 + 1 ]; + var uvIndex = faces[offset++]; - geometry.faceUvs[ i ][ fi ] = new THREE.UV( u, v ); + var u = uvLayer[uvIndex * 2]; + var v = uvLayer[uvIndex * 2 + 1]; + geometry.faceUvs[i][fi] = new THREE.UV(u, v); + } } - } + if (hasFaceVertexUv) + { - if ( hasFaceVertexUv ) { + for (var i = 0; i < nUvLayers; i++) + { - for ( var i = 0; i < nUvLayers; i ++ ) { + var uvLayer = data.uvs[i]; - var uvLayer = data.uvs[ i ]; + var uvs = []; - var uvs = []; + for (var j = 0; j < nVertices; j++) + { - for ( var j = 0; j < nVertices; j ++ ) { + var uvIndex = faces[offset++]; - var uvIndex = faces[ offset ++ ]; + var u = uvLayer[uvIndex * 2]; + var v = uvLayer[uvIndex * 2 + 1]; - var u = uvLayer[ uvIndex * 2 ]; - var v = uvLayer[ uvIndex * 2 + 1 ]; - - uvs[ j ] = new THREE.UV( u, v ); - - } - - geometry.faceVertexUvs[ i ][ fi ] = uvs; + uvs[j] = new THREE.UV(u, v); + } + geometry.faceVertexUvs[i][fi] = uvs; + } } - } - - if ( hasFaceNormal ) { + if (hasFaceNormal) + { - var normalIndex = faces[ offset ++ ] * 3; + var normalIndex = faces[offset++] * 3; - var normal = new THREE.Vector3(); + var normal = new THREE.Vector3(); - normal.x = normals[ normalIndex ++ ]; - normal.y = normals[ normalIndex ++ ]; - normal.z = normals[ normalIndex ]; + normal.x = normals[normalIndex++]; + normal.y = normals[normalIndex++]; + normal.z = normals[normalIndex]; - face.normal = normal; - - } - - if ( hasFaceVertexNormal ) { + face.normal = normal; + } - for ( i = 0; i < nVertices; i ++ ) { + if (hasFaceVertexNormal) + { - var normalIndex = faces[ offset ++ ] * 3; + for (i = 0; i < nVertices; i++) + { - var normal = new THREE.Vector3(); + var normalIndex = faces[offset++] * 3; - normal.x = normals[ normalIndex ++ ]; - normal.y = normals[ normalIndex ++ ]; - normal.z = normals[ normalIndex ]; + var normal = new THREE.Vector3(); - face.vertexNormals.push( normal ); + normal.x = normals[normalIndex++]; + normal.y = normals[normalIndex++]; + normal.z = normals[normalIndex]; + face.vertexNormals.push(normal); + } } - } - - if ( hasFaceColor ) { + if (hasFaceColor) + { - var colorIndex = faces[ offset ++ ]; - - face.color = new THREE.Color( colors[ colorIndex ] ); - - } + var colorIndex = faces[offset++]; + face.color = new THREE.Color(colors[colorIndex]); + } - if ( hasFaceVertexColor ) { - for ( var i = 0; i < nVertices; i ++ ) { + if (hasFaceVertexColor) + { - var colorIndex = faces[ offset ++ ]; + for (var i = 0; i < nVertices; i++) + { - face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); + var colorIndex = faces[offset++]; + face.vertexColors.push(new THREE.Color(colors[colorIndex])); + } } - } - - geometry.faces.push( face ); - + geometry.faces.push(face); } // skin - if ( data.skinWeights ) { - - for ( var i = 0, l = data.skinWeights.length; i < l; i += 2 ) { + if (data.skinWeights) + { - var x = data.skinWeights[ i ]; - var y = data.skinWeights[ i + 1 ]; - var z = 0; - var w = 0; + for (var i = 0, l = data.skinWeights.length; i < l; i += 2) + { - geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); - - } + var x = data.skinWeights[i]; + var y = data.skinWeights[i + 1]; + var z = 0; + var w = 0; + geometry.skinWeights.push(new THREE.Vector4(x, y, z, w)); + } } - if ( data.skinIndices ) { + if (data.skinIndices) + { - for ( var i = 0, l = data.skinIndices.length; i < l; i += 2 ) { + for (var i = 0, l = data.skinIndices.length; i < l; i += 2) + { - var a = data.skinIndices[ i ]; - var b = data.skinIndices[ i + 1 ]; - var c = 0; - var d = 0; - - geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); - - } + var a = data.skinIndices[i]; + var b = data.skinIndices[i + 1]; + var c = 0; + var d = 0; + geometry.skinIndices.push(new THREE.Vector4(a, b, c, d)); + } } geometry.bones = data.bones; @@ -631,61 +636,60 @@ var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.v // morphing - if ( data.morphTargets ) { + if (data.morphTargets) + { - for ( var i = 0, l = data.morphTargets.length; i < l; i ++ ) { + for (var i = 0, l = data.morphTargets.length; i < l; i++) + { - geometry.morphTargets[ i ] = {}; - geometry.morphTargets[ i ].name = data.morphTargets[ i ].name; - geometry.morphTargets[ i ].vertices = []; + geometry.morphTargets[i] = {}; + geometry.morphTargets[i].name = data.morphTargets[i].name; + geometry.morphTargets[i].vertices = []; - var dstVertices = geometry.morphTargets[ i ].vertices; - var srcVertices = data.morphTargets [ i ].vertices; + var dstVertices = geometry.morphTargets[i].vertices; + var srcVertices = data.morphTargets[i].vertices; - for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { + for (var v = 0, vl = srcVertices.length; v < vl; v += 3) + { - var vertex = new THREE.Vector3(); - vertex.x = srcVertices[ v ] * scale; - vertex.y = srcVertices[ v + 1 ] * scale; - vertex.z = srcVertices[ v + 2 ] * scale; - - dstVertices.push( vertex ); + var vertex = new THREE.Vector3(); + vertex.x = srcVertices[v] * scale; + vertex.y = srcVertices[v + 1] * scale; + vertex.z = srcVertices[v + 2] * scale; + dstVertices.push(vertex); + } } - - } - } - if ( data.morphColors ) { - - for ( var i = 0, l = data.morphColors.length; i < l; i++ ) { + if (data.morphColors) + { - geometry.morphColors[ i ] = {}; - geometry.morphColors[ i ].name = data.morphColors[ i ].name; - geometry.morphColors[ i ].colors = []; + for (var i = 0, l = data.morphColors.length; i < l; i++) + { - var dstColors = geometry.morphColors[ i ].colors; - var srcColors = data.morphColors [ i ].colors; + geometry.morphColors[i] = {}; + geometry.morphColors[i].name = data.morphColors[i].name; + geometry.morphColors[i].colors = []; - for ( var c = 0, cl = srcColors.length; c < cl; c += 3 ) { + var dstColors = geometry.morphColors[i].colors; + var srcColors = data.morphColors[i].colors; - var color = new THREE.Color( 0xffaa00 ); - color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] ); + for (var c = 0, cl = srcColors.length; c < cl; c += 3) + { - dstColors.push( color ); + var color = new THREE.Color(0xffaa00); + color.setRGB(srcColors[c], srcColors[c + 1], srcColors[c + 2]); + dstColors.push(color); + } } - - } - } geometry.computeCentroids(); geometry.computeFaceNormals(); return geometry; - - } - -}; +} +} +; diff --git a/three/loaders/image_loader.hpp b/three/loaders/image_loader.hpp index e063fc6..ec5644b 100644 --- a/three/loaders/image_loader.hpp +++ b/three/loaders/image_loader.hpp @@ -2,40 +2,36 @@ * @author mrdoob / http://mrdoob.com/ */ -THREE.ImageLoader = function() { +THREE.ImageLoader = function() +{ - THREE.EventTarget.call( this ); - - this.crossOrigin = null; + THREE.EventTarget.call(this); + this.crossOrigin = null; }; THREE.ImageLoader.prototype = { -constructor: THREE.ImageLoader, - -load: function( url, image ) { - - var scope = this; - - if ( image == = undefined ) image = new Image(); + constructor : THREE.ImageLoader, - image.addEventListener( 'load', function() { + load : function(url, image) { -scope.dispatchEvent( { type: 'load', content: image } ); + var scope = this; - }, false ); +if (image == = undefined) image = new Image(); - image.addEventListener( 'error', function() { +image.addEventListener('load', function() { + scope.dispatchEvent({ type : 'load', content : image }); +}, + false); -scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); +image.addEventListener('error', function() { + scope.dispatchEvent({ type : 'error', message : 'Couldn\'t load URL [' + url + ']' }); +}, + false); - }, false ); - - if ( scope.crossOrigin ) image.crossOrigin = scope.crossOrigin; - - image.src = url; - - } +if (scope.crossOrigin) image.crossOrigin = scope.crossOrigin; +image.src = url; +} } diff --git a/three/loaders/json_loader.hpp b/three/loaders/json_loader.hpp index d68d281..addcfb4 100644 --- a/three/loaders/json_loader.hpp +++ b/three/loaders/json_loader.hpp @@ -11,372 +11,390 @@ namespace three { typedef rapidjson::Document JSON; -typedef rapidjson::Value JSONValue; +typedef rapidjson::Value JSONValue; // TODO: Async support -inline bool readFile( const std::string& fileName, std::string& output ) { - std::ifstream t( fileName ); - if ( !t ) - return false; +inline bool readFile(const std::string& fileName, std::string& output) +{ + std::ifstream t(fileName); + if (!t) + return false; - t.seekg( 0, std::ios::end ); - size_t size = t.tellg(); - std::string buffer( size, ' ' ); - t.seekg( 0 ); - t.read( &buffer[0], size ); - output = std::move( buffer ); + t.seekg(0, std::ios::end); + size_t size = t.tellg(); + std::string buffer(size, ' '); + t.seekg(0); + t.read(&buffer[0], size); + output = std::move(buffer); - return true; + return true; } -class JSONLoader : public Loader { +class JSONLoader : public Loader +{ public: + typedef std::function Callback; - typedef std::function Callback; + JSONLoader(bool showStatus) + : Loader(showStatus) {} - JSONLoader( bool showStatus ) - : Loader( showStatus ) { } + void load(const std::string& url, + const Callback& callback, + const std::string& texturePath) + { - void load( const std::string& url, - const Callback& callback, - const std::string& texturePath ) { + onLoadStart(); - onLoadStart(); - - loadJSON( *this, url, callback, texturePath ); - - } + loadJSON(*this, url, callback, texturePath); + } protected: + static bool loadJSON(JSONLoader& context, + const std::string& url, + const Callback& callback, + const std::string& texturePath) + { + + std::string buffer; + if (!readFile(url, buffer)) + { + console().error() << "Three::JSONLoader: Couldn't load [" << url << "]"; + return false; + } - static bool loadJSON( JSONLoader& context, - const std::string& url, - const Callback& callback, - const std::string& texturePath ) { + JSON json; + if (json.Parse<0>(buffer.c_str()).HasParseError()) + { + console().error() << "Three::JSONLoader: Invalid JSON faile [" << url << "]"; + return false; + } - std::string buffer; - if ( !readFile( url, buffer ) ) { - console().error() << "Three::JSONLoader: Couldn't load [" << url << "]"; - return false; - } + context.createModel(json, callback, texturePath); - JSON json; - if ( json.Parse<0>( buffer.c_str() ).HasParseError() ) { - console().error() << "Three::JSONLoader: Invalid JSON faile [" << url << "]"; - return false; + context.onLoadComplete(); } - context.createModel( json, callback, texturePath ); + void createModel(JSON& json, + const Callback& callback, + const std::string& texturePath) + { - context.onLoadComplete(); - } + auto geometry = Geometry::create(); - void createModel( JSON& json, - const Callback& callback, - const std::string& texturePath ) { + auto scale = json.HasMember("scale") ? (float)json["scale"].GetDouble() : 1.0f; - auto geometry = Geometry::create(); + std::vector materials; - auto scale = json.HasMember( "scale" ) ? ( float )json["scale"].GetDouble() : 1.0f; + parseMaterials(json["materials"], materials); - std::vector materials; + initMaterials(*geometry, materials, texturePath); - parseMaterials( json["materials"], materials ); + parseModel(scale, json, *geometry); - initMaterials( *geometry, materials, texturePath ); + parseSkin(json, *geometry); + parseMorphing(scale, json, *geometry); - parseModel( scale, json, *geometry ); + geometry->computeCentroids(); + geometry->computeFaceNormals(); - parseSkin( json, *geometry ); - parseMorphing( scale, json, *geometry ); + if (hasNormals(*geometry)) geometry->computeTangents(); - geometry->computeCentroids(); - geometry->computeFaceNormals(); - - if ( hasNormals( *geometry ) ) geometry->computeTangents(); - - callback( geometry ); - - } + callback(geometry); + } - static void parseMaterials( JSONValue& json, std::vector& materials ) { + static void parseMaterials(JSONValue& json, std::vector& materials) + { #ifdef TODO_PARSE_MATERIALS #endif // TODO_PARSE_MATERIALS + } - } - - static void parseModel( float scale, JSON& json, Geometry& geometry ) { + static void parseModel(float scale, JSON& json, Geometry& geometry) + { #ifdef TODO_PARSE_MODEL - auto isBitSet = []( int value, int position ) { - return value & ( 1 << position ); - }; + auto isBitSet = [](int value, int position) { + return value & (1 << position); + }; - auto& faces = json.faces; - auto& vertices = json.vertices; - auto& normals = json.normals; - auto& colors = json.colors; + auto& faces = json.faces; + auto& vertices = json.vertices; + auto& normals = json.normals; + auto& colors = json.colors; - int nUvLayers = 0; - - // disregard empty arrays - for ( int i = 0; i < json.uvs.size(); i++ ) { - if ( json.uvs[ i ].size() ) nUvLayers ++; - } - - geometry.faceUvs.resize( nUvLayers ); - geometry.faceVertexUvs.resize( nUvLayers ); - for ( i = 0; i < nUvLayers; i++ ) { - geometry.faceUvs[ i ].clear(); - geometry.faceVertexUvs[ i ].clear(); - } + int nUvLayers = 0; + // disregard empty arrays + for (int i = 0; i < json.uvs.size(); i++) + { + if (json.uvs[i].size()) nUvLayers++; + } - int offset = 0; - int zLength = ( int )vertices.size(); + geometry.faceUvs.resize(nUvLayers); + geometry.faceVertexUvs.resize(nUvLayers); + for (i = 0; i < nUvLayers; i++) + { + geometry.faceUvs[i].clear(); + geometry.faceVertexUvs[i].clear(); + } - while ( offset < zLength ) { - Vertex vertex; - vertex.position.x = vertices[ offset ++ ] * scale; - vertex.position.y = vertices[ offset ++ ] * scale; - vertex.position.z = vertices[ offset ++ ] * scale; - geometry.vertices.push_back( vertex ); - } + int offset = 0; + int zLength = (int)vertices.size(); - offset = 0; - zLength = faces.length; + while (offset < zLength) + { + Vertex vertex; + vertex.position.x = vertices[offset++] * scale; + vertex.position.y = vertices[offset++] * scale; + vertex.position.z = vertices[offset++] * scale; - while ( offset < zLength ) { + geometry.vertices.push_back(vertex); + } - const int type = faces[ offset ++ ]; + offset = 0; + zLength = faces.length; - int nVertices = 0; + while (offset < zLength) + { - const auto isQuad = isBitSet( type, 0 ); - const auto hasMaterial = isBitSet( type, 1 ); - const auto hasFaceUv = isBitSet( type, 2 ); - const auto hasFaceVertexUv = isBitSet( type, 3 ); - const auto hasFaceNormal = isBitSet( type, 4 ); - const auto hasFaceVertexNormal = isBitSet( type, 5 ); - const auto hasFaceColor = isBitSet( type, 6 ); - const auto hasFaceVertexColor = isBitSet( type, 7 ); + const int type = faces[offset++]; - //console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); + int nVertices = 0; - Face face( 0, 0, 0 ); + const auto isQuad = isBitSet(type, 0); + const auto hasMaterial = isBitSet(type, 1); + const auto hasFaceUv = isBitSet(type, 2); + const auto hasFaceVertexUv = isBitSet(type, 3); + const auto hasFaceNormal = isBitSet(type, 4); + const auto hasFaceVertexNormal = isBitSet(type, 5); + const auto hasFaceColor = isBitSet(type, 6); + const auto hasFaceVertexColor = isBitSet(type, 7); - if ( isQuad ) { + //console.log("type", type, "bits", isQuad, hasMaterial, hasFaceUv, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); - face = Face4( 0, 0, 0, 0 ); + Face face(0, 0, 0); - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - face.d = faces[ offset ++ ]; + if (isQuad) + { - nVertices = 4; + face = Face4(0, 0, 0, 0); - } else { + face.a = faces[offset++]; + face.b = faces[offset++]; + face.c = faces[offset++]; + face.d = faces[offset++]; - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; + nVertices = 4; + } + else + { - nVertices = 3; + face.a = faces[offset++]; + face.b = faces[offset++]; + face.c = faces[offset++]; - } + nVertices = 3; + } - if ( hasMaterial ) { - const auto materialIndex = faces[ offset ++ ]; - face.materialIndex = materialIndex; - } + if (hasMaterial) + { + const auto materialIndex = faces[offset++]; + face.materialIndex = materialIndex; + } - // to get face <=> uv index correspondence + // to get face <=> uv index correspondence - const auto fi = geometry.faces.size(); + const auto fi = geometry.faces.size(); - if ( hasFaceUv ) { - for ( int i = 0; i < nUvLayers; i++ ) { - const auto uvLayer = json.uvs[ i ]; - const auto uvIndex = faces[ offset ++ ]; + if (hasFaceUv) + { + for (int i = 0; i < nUvLayers; i++) + { + const auto uvLayer = json.uvs[i]; + const auto uvIndex = faces[offset++]; - const auto u = uvLayer[ uvIndex * 2 ]; - const auto v = uvLayer[ uvIndex * 2 + 1 ]; + const auto u = uvLayer[uvIndex * 2]; + const auto v = uvLayer[uvIndex * 2 + 1]; - geometry.faceUvs[ i ].push_back( UV( u, v ) ); - } - } + geometry.faceUvs[i].push_back(UV(u, v)); + } + } - if ( hasFaceVertexUv ) { - for ( i = 0; i < nUvLayers; i++ ) { + if (hasFaceVertexUv) + { + for (i = 0; i < nUvLayers; i++) + { - const auto uvLayer = json.uvs[ i ]; - std::vector uvs( nVertices ); + const auto uvLayer = json.uvs[i]; + std::vector uvs(nVertices); - for ( int j = 0; j < nVertices; j ++ ) { + for (int j = 0; j < nVertices; j++) + { - const auto uvIndex = faces[ offset ++ ]; + const auto uvIndex = faces[offset++]; - const auto u = uvLayer[ uvIndex * 2 ]; - const auto v = uvLayer[ uvIndex * 2 + 1 ]; + const auto u = uvLayer[uvIndex * 2]; + const auto v = uvLayer[uvIndex * 2 + 1]; - uvs[ j ] = UV( u, v ); - } + uvs[j] = UV(u, v); + } - geometry.faceVertexUvs[ i ].push_back( std::move( uvs ) ); - } - } + geometry.faceVertexUvs[i].push_back(std::move(uvs)); + } + } - if ( hasFaceNormal ) { - const auto normalIndex = faces[ offset ++ ] * 3; + if (hasFaceNormal) + { + const auto normalIndex = faces[offset++] * 3; - Vector3 normal; - normal.x = normals[ normalIndex ++ ]; - normal.y = normals[ normalIndex ++ ]; - normal.z = normals[ normalIndex ]; + Vector3 normal; + normal.x = normals[normalIndex++]; + normal.y = normals[normalIndex++]; + normal.z = normals[normalIndex]; - face.normal = normal; - } + face.normal = normal; + } - if ( hasFaceVertexNormal ) { + if (hasFaceVertexNormal) + { - for ( i = 0; i < nVertices; i++ ) { - const auto normalIndex = faces[ offset ++ ] * 3; + for (i = 0; i < nVertices; i++) + { + const auto normalIndex = faces[offset++] * 3; - Vector3 normal; - normal.x = normals[ normalIndex ++ ]; - normal.y = normals[ normalIndex ++ ]; - normal.z = normals[ normalIndex ]; + Vector3 normal; + normal.x = normals[normalIndex++]; + normal.y = normals[normalIndex++]; + normal.z = normals[normalIndex]; - face.vertexNormals[ i ] = normal; - } + face.vertexNormals[i] = normal; + } + } - } + if (hasFaceColor) + { + const auto colorIndex = faces[offset++]; + face.color = Color(colors[colorIndex]); + } - if ( hasFaceColor ) { - const auto colorIndex = faces[ offset ++ ]; - face.color = Color( colors[ colorIndex ] ); - } + if (hasFaceVertexColor) + { + for (i = 0; i < nVertices; i++) + { + const auto colorIndex = faces[offset++]; + face.vertexColors[i] = Color(colors[colorIndex]); + } + } - if ( hasFaceVertexColor ) { - for ( i = 0; i < nVertices; i++ ) { - const auto colorIndex = faces[ offset ++ ]; - face.vertexColors[ i ] = Color( colors[ colorIndex ] ); + geometry.faces.push_back(face); } - } - - geometry.faces.push_back( face ); - } #endif // TODO_PARSE_MODEL + } - } - - static void parseSkin( JSON& json, Geometry& geometry ) { + static void parseSkin(JSON& json, Geometry& geometry) + { #ifdef TODO_PARSE_SKIN - if ( json.skinWeights ) { - - for ( size_t i = 0, l = json.skinWeights.size(); i < l; i += 2 ) { - - const auto x = json.skinWeights[ i ]; - const auto y = json.skinWeights[ i + 1 ]; - const auto z = 0.f; - const auto w = 0.f; - - geometry.skinWeights.push_back( Vector4( x, y, z, w ) ); + if (json.skinWeights) + { - } + for (size_t i = 0, l = json.skinWeights.size(); i < l; i += 2) + { - } - - if ( json.skinIndices ) { + const auto x = json.skinWeights[i]; + const auto y = json.skinWeights[i + 1]; + const auto z = 0.f; + const auto w = 0.f; - for ( i = 0, l = json.skinIndices.length; i < l; i += 2 ) { + geometry.skinWeights.push_back(Vector4(x, y, z, w)); + } + } - a = json.skinIndices[ i ]; - b = json.skinIndices[ i + 1 ]; - c = 0; - d = 0; + if (json.skinIndices) + { - geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); + for (i = 0, l = json.skinIndices.length; i < l; i += 2) + { - } + a = json.skinIndices[i]; + b = json.skinIndices[i + 1]; + c = 0; + d = 0; - } + geometry.skinIndices.push(new THREE.Vector4(a, b, c, d)); + } + } - geometry.bones = json.bones; - geometry.animation = json.animation; + geometry.bones = json.bones; + geometry.animation = json.animation; #endif // TODO_PARSE_SKIN + } - } - - static void parseMorphing( float scale, JSON& json, Geometry& geometry ) { + static void parseMorphing(float scale, JSON& json, Geometry& geometry) + { #ifdef TODO_PARSE_MORPHING - if ( json.morphTargets != = undefined ) { - - var i, l, v, vl, dstVertices, srcVertices; + if (json.morphTargets != = undefined) + { - for ( i = 0, l = json.morphTargets.length; i < l; i ++ ) { + var i, l, v, vl, dstVertices, srcVertices; - geometry.morphTargets[ i ] = {}; - geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; - geometry.morphTargets[ i ].vertices = []; + for (i = 0, l = json.morphTargets.length; i < l; i++) + { - dstVertices = geometry.morphTargets[ i ].vertices; - srcVertices = json.morphTargets [ i ].vertices; + geometry.morphTargets[i] = {}; + geometry.morphTargets[i].name = json.morphTargets[i].name; + geometry.morphTargets[i].vertices = []; - for ( v = 0, vl = srcVertices.length; v < vl; v += 3 ) { + dstVertices = geometry.morphTargets[i].vertices; + srcVertices = json.morphTargets[i].vertices; - var vertex = new THREE.Vector3(); - vertex.x = srcVertices[ v ] * scale; - vertex.y = srcVertices[ v + 1 ] * scale; - vertex.z = srcVertices[ v + 2 ] * scale; + for (v = 0, vl = srcVertices.length; v < vl; v += 3) + { - dstVertices.push( vertex ); + var vertex = new THREE.Vector3(); + vertex.x = srcVertices[v] * scale; + vertex.y = srcVertices[v + 1] * scale; + vertex.z = srcVertices[v + 2] * scale; + dstVertices.push(vertex); + } + } } - } - - } - - if ( json.morphColors != = undefined ) { - - var i, l, c, cl, dstColors, srcColors, color; + if (json.morphColors != = undefined) + { - for ( i = 0, l = json.morphColors.length; i < l; i++ ) { + var i, l, c, cl, dstColors, srcColors, color; - geometry.morphColors[ i ] = {}; - geometry.morphColors[ i ].name = json.morphColors[ i ].name; - geometry.morphColors[ i ].colors = []; + for (i = 0, l = json.morphColors.length; i < l; i++) + { - dstColors = geometry.morphColors[ i ].colors; - srcColors = json.morphColors [ i ].colors; + geometry.morphColors[i] = {}; + geometry.morphColors[i].name = json.morphColors[i].name; + geometry.morphColors[i].colors = []; - for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) { + dstColors = geometry.morphColors[i].colors; + srcColors = json.morphColors[i].colors; - color = new THREE.Color( 0xffaa00 ); - color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] ); - dstColors.push( color ); + for (c = 0, cl = srcColors.length; c < cl; c += 3) + { + color = new THREE.Color(0xffaa00); + color.setRGB(srcColors[c], srcColors[c + 1], srcColors[c + 2]); + dstColors.push(color); + } + } } - } - - } - #endif // TODO_PARSE_MORPHING - - } - + } }; } // namespace three diff --git a/three/loaders/loader.hpp b/three/loaders/loader.hpp index d86be68..9ab0b66 100644 --- a/three/loaders/loader.hpp +++ b/three/loaders/loader.hpp @@ -10,319 +10,367 @@ namespace three { -class Loader : NonCopyable { +class Loader : NonCopyable +{ public: + Loader(bool showStatus = true) + : showStatus(showStatus) + { - Loader( bool showStatus = true ) - : showStatus( showStatus ) { - - if ( showStatus ) - onStatus = []( const char * status ) { console().log( status ); }; - - } + if (showStatus) + onStatus = [](const char* status) { console().log(status); }; + } protected: + bool showStatus; - bool showStatus; + typedef std::function StatusCallback; + StatusCallback onStatus; - typedef std::function StatusCallback; - StatusCallback onStatus; + typedef std::function Callback; + Callback onLoadStart; + Callback onLoadProgress; + Callback onLoadComplete; - typedef std::function Callback; - Callback onLoadStart; - Callback onLoadProgress; - Callback onLoadComplete; + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + struct Progress + { + float total; + float loaded; + }; - struct Progress { - float total; - float loaded; - }; + void updateProgress(Progress progress) + { - void updateProgress( Progress progress ) { + std::stringstream message("Loaded "); - std::stringstream message( "Loaded " ); + if (progress.total) + { + message << std::setprecision(0) << 100.f * progress.loaded / progress.total << "%"; + } + else + { + message << std::setprecision(2) << (progress.loaded / 1000) << " KB"; + } - if ( progress.total ) { - message << std::setprecision( 0 ) << 100.f* progress.loaded / progress.total << "%"; - } else { - message << std::setprecision( 2 ) << ( progress.loaded / 1000 ) << " KB"; + if (onStatus) + onStatus(message.str().c_str()); } - if ( onStatus ) - onStatus( message.str().c_str() ); - - } - - template < typename Scope > - void initMaterials( Scope& scope, const std::vector& materials, const std::string& texturePath ) { - scope.materials.clear(); - for ( size_t i = 0; i < materials.size(); ++ i ) { - scope.materials.push_back( createMaterial( *materials[ i ], texturePath ) ); + template + void initMaterials(Scope& scope, const std::vector& materials, const std::string& texturePath) + { + scope.materials.clear(); + for (size_t i = 0; i < materials.size(); ++i) + { + scope.materials.push_back(createMaterial(*materials[i], texturePath)); + } } - } - template < typename Scope > - bool hasNormals( Scope& scope ) { - for ( auto& m : scope.materials ) { - if ( m->type() == THREE::ShaderMaterial ) return true; + template + bool hasNormals(Scope& scope) + { + for (auto& m : scope.materials) + { + if (m->type() == THREE::ShaderMaterial) return true; + } + return false; } - return false; - } - Material::Ptr createMaterial( Material& m, const std::string& texturePath ) { + Material::Ptr createMaterial(Material& m, const std::string& texturePath) + { - Material::Ptr material; + Material::Ptr material; #ifdef TODO_CREATE_MATERIAL - function load_image( where, url ) { + function load_image(where, url) + { - var image = new Image(); + var image = new Image(); - image.onload = function() { + image.onload = function() + { - if ( !is_pow2( this.width ) || !is_pow2( this.height ) ) { + if (!is_pow2(this.width) || !is_pow2(this.height)) + { - var width = nearest_pow2( this.width ); - var height = nearest_pow2( this.height ); + var width = nearest_pow2(this.width); + var height = nearest_pow2(this.height); - where.image.width = width; - where.image.height = height; - where.image.getContext( '2d' ).drawImage( this, 0, 0, width, height ); + where.image.width = width; + where.image.height = height; + where.image.getContext('2d').drawImage(this, 0, 0, width, height); + } + else + { - } else { + where.image = this; + } - where.image = this; + where.needsUpdate = true; + }; + image.crossOrigin = _this.crossOrigin; + image.src = url; } - where.needsUpdate = true; - - }; - - image.crossOrigin = _this.crossOrigin; - image.src = url; - - } - - Texture::Ptr create_texture( where, name, sourceFile, repeat, offset, wrap, anisotropy ) { - - const auto isCompressed = sourceFile.toLowerCase().endsWith( ".dds" ); - const auto fullPath = texturePath + "/" + sourceFile; - - if ( isCompressed ) { - var texture = THREE.ImageUtils.loadCompressedTexture( fullPath ); - where[ name ] = texture; - } else { - var texture = document.createElement( 'canvas' ); - where[ name ] = new THREE.Texture( texture ); - } - - where[ name ].sourceFile = sourceFile; - - if ( repeat ) { - where[ name ].repeat.set( repeat[ 0 ], repeat[ 1 ] ); - if ( repeat[ 0 ] != = 1 ) where[ name ].wrapS = THREE.RepeatWrapping; - if ( repeat[ 1 ] != = 1 ) where[ name ].wrapT = THREE.RepeatWrapping; - } - - if ( offset ) { - where[ name ].offset.set( offset[ 0 ], offset[ 1 ] ); - } - - if ( wrap ) { - var wrapMap = { -"repeat": THREE.RepeatWrapping, -"mirror": THREE.MirroredRepeatWrapping + Texture::Ptr create_texture(where, name, sourceFile, repeat, offset, wrap, anisotropy) + { + + const auto isCompressed = sourceFile.toLowerCase().endsWith(".dds"); + const auto fullPath = texturePath + "/" + sourceFile; + + if (isCompressed) + { + var texture = THREE.ImageUtils.loadCompressedTexture(fullPath); + where[name] = texture; + } + else + { + var texture = document.createElement('canvas'); + where[name] = new THREE.Texture(texture); + } + + where[name].sourceFile = sourceFile; + + if (repeat) + { + where[name].repeat.set(repeat[0], repeat[1]); + if (repeat[0] != = 1) where[name].wrapS = THREE.RepeatWrapping; + if (repeat[1] != = 1) where[name].wrapT = THREE.RepeatWrapping; + } + + if (offset) + { + where[name].offset.set(offset[0], offset[1]); + } + + if (wrap) + { + var wrapMap = { + "repeat" : THREE.RepeatWrapping, + "mirror" : THREE.MirroredRepeatWrapping + } if (wrapMap[wrap[0]] != = undefined) where[name] + .wrapS + = wrapMap[wrap[0]]; + if (wrapMap[wrap[1]] != = undefined) where[name].wrapT = wrapMap[wrap[1]]; + } + + if (anisotropy) + { + where[name].anisotropy = anisotropy; + } + + if (!isCompressed) + { + load_image(where[name], fullPath); + } } - if ( wrapMap[ wrap[ 0 ] ] != = undefined ) where[ name ].wrapS = wrapMap[ wrap[ 0 ] ]; - if ( wrapMap[ wrap[ 1 ] ] != = undefined ) where[ name ].wrapT = wrapMap[ wrap[ 1 ] ]; - } - if ( anisotropy ) { - where[ name ].anisotropy = anisotropy; - } - - if ( ! isCompressed ) { - load_image( where[ name ], fullPath ); - } - - } - - inline int rgb2hex( Color rgb ) { - return ( rgb[ 0 ] * 255 << 16 ) + ( rgb[ 1 ] * 255 << 8 ) + rgb[ 2 ] * 255; - } - - // defaults + inline int rgb2hex(Color rgb) + { + return (rgb[0] * 255 << 16) + (rgb[1] * 255 << 8) + rgb[2] * 255; + } - const char* mtype = "MeshLambertMaterial"; - Parameters mpars = Parameters().add("color", Color(0xeeeeee)) - .add("opacity", 1.0) - .add("wireframe", false); + // defaults - // parameters from model file - if ( m.shading ) { - var shading = m.shading.toLowerCase(); - if ( shading == = "phong" ) mtype = "MeshPhongMaterial"; - else if ( shading == = "basic" ) mtype = "MeshBasicMaterial"; - } - - if ( m.blending != = undefined && THREE[ m.blending ] != = undefined ) { - mpars.blending = THREE[ m.blending ]; - } + const char* mtype = "MeshLambertMaterial"; + Parameters mpars = Parameters().add("color", Color(0xeeeeee)).add("opacity", 1.0).add("wireframe", false); - if ( m.transparent != = undefined || m.opacity < 1.0 ) { - mpars.transparent = m.transparent; - } - - if ( m.depthTest != = undefined ) { - mpars.depthTest = m.depthTest; - } + // parameters from model file + if (m.shading) + { + var shading = m.shading.toLowerCase(); + if (shading == = "phong") + mtype = "MeshPhongMaterial"; + else if (shading == = "basic") + mtype = "MeshBasicMaterial"; + } - if ( m.depthWrite != = undefined ) { - mpars.depthWrite = m.depthWrite; - } + if (m.blending != = undefined && THREE[m.blending] != = undefined) + { + mpars.blending = THREE[m.blending]; + } - if ( m.visible != = undefined ) { - mpars.visible = m.visible; - } + if (m.transparent != = undefined || m.opacity < 1.0) + { + mpars.transparent = m.transparent; + } - if ( m.flipSided != = undefined ) { - mpars.side = THREE.BackSide; - } + if (m.depthTest != = undefined) + { + mpars.depthTest = m.depthTest; + } - if ( m.doubleSided != = undefined ) { - mpars.side = THREE.DoubleSide; - } + if (m.depthWrite != = undefined) + { + mpars.depthWrite = m.depthWrite; + } - if ( m.wireframe != = undefined ) { - mpars.wireframe = m.wireframe; - } + if (m.visible != = undefined) + { + mpars.visible = m.visible; + } - if ( m.vertexColors != = undefined ) { - if ( m.vertexColors == = "face" ) { - mpars.vertexColors = THREE.FaceColors; - } else if ( m.vertexColors ) { - mpars.vertexColors = THREE.VertexColors; - } - } + if (m.flipSided != = undefined) + { + mpars.side = THREE.BackSide; + } - // colors + if (m.doubleSided != = undefined) + { + mpars.side = THREE.DoubleSide; + } - if ( m.colorDiffuse ) { - mpars.color = rgb2hex( m.colorDiffuse ); - } else if ( m.DbgColor ) { - mpars.color = m.DbgColor; - } + if (m.wireframe != = undefined) + { + mpars.wireframe = m.wireframe; + } - if ( m.colorSpecular ) { - mpars.specular = rgb2hex( m.colorSpecular ); - } + if (m.vertexColors != = undefined) + { + if (m.vertexColors == = "face") + { + mpars.vertexColors = THREE.FaceColors; + } + else if (m.vertexColors) + { + mpars.vertexColors = THREE.VertexColors; + } + } - if ( m.colorAmbient ) { - mpars.ambient = rgb2hex( m.colorAmbient ); - } + // colors - // modifiers + if (m.colorDiffuse) + { + mpars.color = rgb2hex(m.colorDiffuse); + } + else if (m.DbgColor) + { + mpars.color = m.DbgColor; + } - if ( m.transparency ) { - mpars.opacity = m.transparency; - } + if (m.colorSpecular) + { + mpars.specular = rgb2hex(m.colorSpecular); + } - if ( m.specularCoef ) { - mpars.shininess = m.specularCoef; - } + if (m.colorAmbient) + { + mpars.ambient = rgb2hex(m.colorAmbient); + } - // textures + // modifiers - if ( m.mapDiffuse && texturePath ) { - create_texture( mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); - } + if (m.transparency) + { + mpars.opacity = m.transparency; + } - if ( m.mapLight && texturePath ) { - create_texture( mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); - } + if (m.specularCoef) + { + mpars.shininess = m.specularCoef; + } - if ( m.mapBump && texturePath ) { - create_texture( mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); - } + // textures - if ( m.mapNormal && texturePath ) { - create_texture( mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); - } + if (m.mapDiffuse && texturePath) + { + create_texture(mpars, "map", m.mapDiffuse, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy); + } - if ( m.mapSpecular && texturePath ) { - create_texture( mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); - } + if (m.mapLight && texturePath) + { + create_texture(mpars, "lightMap", m.mapLight, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy); + } - // + if (m.mapBump && texturePath) + { + create_texture(mpars, "bumpMap", m.mapBump, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy); + } - if ( m.mapBumpScale ) { - mpars.bumpScale = m.mapBumpScale; - } + if (m.mapNormal && texturePath) + { + create_texture(mpars, "normalMap", m.mapNormal, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy); + } - // special case for normal mapped material + if (m.mapSpecular && texturePath) + { + create_texture(mpars, "specularMap", m.mapSpecular, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy); + } - if ( m.mapNormal ) { + // - var shader = THREE.ShaderUtils.lib[ "normal" ]; - var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); + if (m.mapBumpScale) + { + mpars.bumpScale = m.mapBumpScale; + } - uniforms[ "tNormal" ].value = mpars.normalMap; + // special case for normal mapped material - if ( m.mapNormalFactor ) { - uniforms[ "uNormalScale" ].value.set( m.mapNormalFactor, m.mapNormalFactor ); - } + if (m.mapNormal) + { - if ( mpars.map ) { - uniforms[ "tDiffuse" ].value = mpars.map; - uniforms[ "enableDiffuse" ].value = true; - } + var shader = THREE.ShaderUtils.lib["normal"]; + var uniforms = THREE.UniformsUtils.clone(shader.uniforms); - if ( mpars.specularMap ) { - uniforms[ "tSpecular" ].value = mpars.specularMap; - uniforms[ "enableSpecular" ].value = true; - } + uniforms["tNormal"].value = mpars.normalMap; - if ( mpars.lightMap ) { - uniforms[ "tAO" ].value = mpars.lightMap; - uniforms[ "enableAO" ].value = true; - } + if (m.mapNormalFactor) + { + uniforms["uNormalScale"].value.set(m.mapNormalFactor, m.mapNormalFactor); + } - // for the moment don't handle displacement texture + if (mpars.map) + { + uniforms["tDiffuse"].value = mpars.map; + uniforms["enableDiffuse"].value = true; + } - uniforms[ "uDiffuseColor" ].value.setHex( mpars.color ); - uniforms[ "uSpecularColor" ].value.setHex( mpars.specular ); - uniforms[ "uAmbientColor" ].value.setHex( mpars.ambient ); + if (mpars.specularMap) + { + uniforms["tSpecular"].value = mpars.specularMap; + uniforms["enableSpecular"].value = true; + } - uniforms[ "uShininess" ].value = mpars.shininess; + if (mpars.lightMap) + { + uniforms["tAO"].value = mpars.lightMap; + uniforms["enableAO"].value = true; + } - if ( mpars.opacity != = undefined ) { + // for the moment don't handle displacement texture - uniforms[ "uOpacity" ].value = mpars.opacity; + uniforms["uDiffuseColor"].value.setHex(mpars.color); + uniforms["uSpecularColor"].value.setHex(mpars.specular); + uniforms["uAmbientColor"].value.setHex(mpars.ambient); - } + uniforms["uShininess"].value = mpars.shininess; - var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; + if (mpars.opacity != = undefined) + { - var material = new THREE.ShaderMaterial( parameters ); + uniforms["uOpacity"].value = mpars.opacity; + } - } else { + var parameters = { fragmentShader : shader.fragmentShader, vertexShader : shader.vertexShader, uniforms : uniforms, lights : true, fog : true }; - var material = new THREE[ mtype ]( mpars ); + var material = new THREE.ShaderMaterial(parameters); + } + else + { - } + var material = new THREE[mtype](mpars); + } - if ( m.DbgName != = undefined ) material.name = m.DbgName; + if (m.DbgName != = undefined) material.name = m.DbgName; #endif - return material; - - } - + return material; + } }; } // namespace three diff --git a/three/loaders/loader_monitor.hpp b/three/loaders/loader_monitor.hpp index 5a9320f..873e7d5 100644 --- a/three/loaders/loader_monitor.hpp +++ b/three/loaders/loader_monitor.hpp @@ -2,35 +2,35 @@ * @author mrdoob / http://mrdoob.com/ */ -THREE.LoadingMonitor = function() { +THREE.LoadingMonitor = function() +{ - THREE.EventTarget.call( this ); + THREE.EventTarget.call(this); - var scope = this; + var scope = this; - var loaded = 0; - var total = 0; + var loaded = 0; + var total = 0; - var onLoad = function( event ) { + var onLoad = function(event) + { - loaded ++; + loaded++; - scope.dispatchEvent( { type: 'progress', loaded: loaded, total: total } ); + scope.dispatchEvent({ type : 'progress', loaded : loaded, total : total }); - if ( loaded == = total ) { + if (loaded == = total) + { - scope.dispatchEvent( { type: 'load' } ); + scope.dispatchEvent({ type : 'load' }); + } + }; - } + this.add = function(loader) + { - }; - - this.add = function( loader ) { - - total ++; - - loader.addEventListener( 'load', onLoad, false ); - - }; + total++; + loader.addEventListener('load', onLoad, false); + }; }; diff --git a/three/loaders/scene_loader.hpp b/three/loaders/scene_loader.hpp index fdf7a30..031738f 100644 --- a/three/loaders/scene_loader.hpp +++ b/three/loaders/scene_loader.hpp @@ -2,917 +2,948 @@ * @author alteredq / http://alteredqualia.com/ */ -THREE.SceneLoader = function() { +THREE.SceneLoader = function() +{ - this.onLoadStart = function() {}; - this.onLoadProgress = function() {}; - this.onLoadComplete = function() {}; + this.onLoadStart = function() {}; + this.onLoadProgress = function() {}; + this.onLoadComplete = function() {}; - this.callbackSync = function() {}; - this.callbackProgress = function() {}; + this.callbackSync = function() {}; + this.callbackProgress = function() {}; - this.geometryHandlerMap = {}; - - this.addGeometryHandler( "ascii", THREE.JSONLoader ); - this.addGeometryHandler( "binary", THREE.BinaryLoader ); + this.geometryHandlerMap = {}; + this.addGeometryHandler("ascii", THREE.JSONLoader); + this.addGeometryHandler("binary", THREE.BinaryLoader); }; THREE.SceneLoader.prototype.constructor = THREE.SceneLoader; -THREE.SceneLoader.prototype.load = function( url, callbackFinished ) { - - var scope = this; - - var xhr = new XMLHttpRequest(); - - xhr.onreadystatechange = function() { - - if ( xhr.readyState == = 4 ) { - - if ( xhr.status == = 200 || xhr.status == = 0 ) { +THREE.SceneLoader.prototype.load = function(url, callbackFinished) +{ - var json = JSON.parse( xhr.responseText ); - scope.parse( json, callbackFinished, url ); + var scope = this; - } else { + var xhr = new XMLHttpRequest(); - console.error( "THREE.SceneLoader: Couldn't load [" + url + "] [" + xhr.status + "]" ); + xhr.onreadystatechange = function() + { - } + if (xhr.readyState == = 4) + { - } + if (xhr.status == = 200 || xhr.status == = 0) + { - }; + var json = JSON.parse(xhr.responseText); + scope.parse(json, callbackFinished, url); + } + else + { - xhr.open( "GET", url, true ); - xhr.send( null ); + console.error("THREE.SceneLoader: Couldn't load [" + url + "] [" + xhr.status + "]"); + } + } + }; + xhr.open("GET", url, true); + xhr.send(null); }; -THREE.SceneLoader.prototype.addGeometryHandler = function( typeID, loaderClass ) { - -this.geometryHandlerMap[ typeID ] = { "loaderClass": loaderClass }; +THREE.SceneLoader.prototype.addGeometryHandler = function(typeID, loaderClass) +{ + this.geometryHandlerMap[typeID] = { "loaderClass" : loaderClass }; }; -THREE.SceneLoader.prototype.parse = function( json, callbackFinished, url ) { +THREE.SceneLoader.prototype.parse = function(json, callbackFinished, url) +{ - var scope = this; + var scope = this; - var urlBase = THREE.Loader.prototype.extractUrlBase( url ); + var urlBase = THREE.Loader.prototype.extractUrlBase(url); - var dg, dm, dl, dc, df, dt, - g, m, l, d, p, r, q, s, c, t, f, tt, pp, u, - geometry, material, camera, fog, - texture, images, - light, - counter_models, counter_textures, - total_models, total_textures, - result; + var dg, dm, dl, dc, df, dt, + g, m, l, d, p, r, q, s, c, t, f, tt, pp, u, + geometry, material, camera, fog, + texture, images, + light, + counter_models, counter_textures, + total_models, total_textures, + result; - var data = json; + var data = json; - // async geometry loaders + // async geometry loaders - for ( var typeID in this.geometryHandlerMap ) { + for (var typeID in this.geometryHandlerMap) + { - var loaderClass = this.geometryHandlerMap[ typeID ][ "loaderClass" ]; - this.geometryHandlerMap[ typeID ][ "loaderObject" ] = new loaderClass(); - - } - - counter_models = 0; - counter_textures = 0; + var loaderClass = this.geometryHandlerMap[typeID]["loaderClass"]; + this.geometryHandlerMap[typeID]["loaderObject"] = new loaderClass(); + } - result = { + counter_models = 0; + counter_textures = 0; -scene: new THREE.Scene(), -geometries: {}, -materials: {}, -textures: {}, -objects: {}, -cameras: {}, -lights: {}, -fogs: {}, -empties: {} + result = { - }; + scene : new THREE.Scene(), + geometries : {}, + materials : {}, + textures : {}, + objects : {}, + cameras : {}, + lights : {}, + fogs : {}, + empties : {} - if ( data.transform ) { + }; - var position = data.transform.position, - rotation = data.transform.rotation, - scale = data.transform.scale; + if (data.transform) + { - if ( position ) - result.scene.position.set( position[ 0 ], position[ 1 ], position [ 2 ] ); + var position = data.transform.position, + rotation = data.transform.rotation, + scale = data.transform.scale; - if ( rotation ) - result.scene.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation [ 2 ] ); + if (position) + result.scene.position.set(position[0], position[1], position[2]); - if ( scale ) - result.scene.scale.set( scale[ 0 ], scale[ 1 ], scale [ 2 ] ); + if (rotation) + result.scene.rotation.set(rotation[0], rotation[1], rotation[2]); - if ( position || rotation || scale ) { + if (scale) + result.scene.scale.set(scale[0], scale[1], scale[2]); - result.scene.updateMatrix(); - result.scene.updateMatrixWorld(); + if (position || rotation || scale) + { + result.scene.updateMatrix(); + result.scene.updateMatrixWorld(); + } } - } + function get_url(source_url, url_type) + { - function get_url( source_url, url_type ) { + if (url_type == "relativeToHTML") + { - if ( url_type == "relativeToHTML" ) { + return source_url; + } + else + { - return source_url; + return urlBase + "/" + source_url; + } + }; - } else { + // toplevel loader function, delegates to handle_children - return urlBase + "/" + source_url; + function handle_objects() + { + handle_children(result.scene, data.objects); } - }; - - // toplevel loader function, delegates to handle_children + // handle all the children from the loaded json and attach them to given parent - function handle_objects() { + function handle_children(parent, children) + { - handle_children( result.scene, data.objects ); + for (var dd in children) + { - } + // check by id if child has already been handled, + // if not, create new object - // handle all the children from the loaded json and attach them to given parent + if (result.objects[dd] == = undefined) + { - function handle_children( parent, children ) { + var o = children[dd]; - for ( var dd in children ) { + var object = null; - // check by id if child has already been handled, - // if not, create new object + if (o.geometry != = undefined) + { - if ( result.objects[ dd ] == = undefined ) { + geometry = result.geometries[o.geometry]; - var o = children[ dd ]; + // geometry already loaded - var object = null; + if (geometry) + { - if ( o.geometry != = undefined ) { + var hasNormals = false; - geometry = result.geometries[ o.geometry ]; + // not anymore support for multiple materials + // shouldn't really be array - // geometry already loaded + material = result.materials[o.materials[0]]; + hasNormals = material instanceof THREE.ShaderMaterial; - if ( geometry ) { + if (hasNormals) + { - var hasNormals = false; + geometry.computeTangents(); + } - // not anymore support for multiple materials - // shouldn't really be array + p = o.position; + r = o.rotation; + q = o.quaternion; + s = o.scale; + m = o.matrix; - material = result.materials[ o.materials[ 0 ] ]; - hasNormals = material instanceof THREE.ShaderMaterial; + // turn off quaternions, for the moment - if ( hasNormals ) { + q = 0; - geometry.computeTangents(); + if (o.materials.length == = 0) + { - } + material = new THREE.MeshFaceMaterial(); + } - p = o.position; - r = o.rotation; - q = o.quaternion; - s = o.scale; - m = o.matrix; + // dirty hack to handle meshes with multiple materials + // just use face materials defined in model - // turn off quaternions, for the moment + if (o.materials.length > 1) + { - q = 0; + material = new THREE.MeshFaceMaterial(); + } - if ( o.materials.length == = 0 ) { + if (o.morph) + { - material = new THREE.MeshFaceMaterial(); + object = new THREE.MorphAnimMesh(geometry, material); - } + if (o.duration != = undefined) + { - // dirty hack to handle meshes with multiple materials - // just use face materials defined in model + object.duration = o.duration; + } - if ( o.materials.length > 1 ) { + if (o.time != = undefined) + { - material = new THREE.MeshFaceMaterial(); + object.time = o.time; + } - } + if (o.mirroredLoop != = undefined) + { - if ( o.morph ) { + object.mirroredLoop = o.mirroredLoop; + } - object = new THREE.MorphAnimMesh( geometry, material ); + if (material.morphNormals) + { - if ( o.duration != = undefined ) { + geometry.computeMorphNormals(); + } + } + else + { - object.duration = o.duration; + object = new THREE.Mesh(geometry, material); + } - } + object.name = dd; - if ( o.time != = undefined ) { + if (m) + { - object.time = o.time; + object.matrixAutoUpdate = false; + object.matrix.set( + m[0], m[1], m[2], m[3], + m[4], m[5], m[6], m[7], + m[8], m[9], m[10], m[11], + m[12], m[13], m[14], m[15]); + } + else + { - } - - if ( o.mirroredLoop != = undefined ) { - - object.mirroredLoop = o.mirroredLoop; - - } - - if ( material.morphNormals ) { - - geometry.computeMorphNormals(); - - } - - } else { - - object = new THREE.Mesh( geometry, material ); - - } - - object.name = dd; - - if ( m ) { - - object.matrixAutoUpdate = false; - object.matrix.set( - m[0], m[1], m[2], m[3], - m[4], m[5], m[6], m[7], - m[8], m[9], m[10], m[11], - m[12], m[13], m[14], m[15] - ); - - } else { - - object.position.set( p[0], p[1], p[2] ); - - if ( q ) { - - object.quaternion.set( q[0], q[1], q[2], q[3] ); - object.useQuaternion = true; - - } else { - - object.rotation.set( r[0], r[1], r[2] ); - - } - - object.scale.set( s[0], s[1], s[2] ); - - } + object.position.set(p[0], p[1], p[2]); - object.visible = o.visible; - object.castShadow = o.castShadow; - object.receiveShadow = o.receiveShadow; + if (q) + { - parent.add( object ); + object.quaternion.set(q[0], q[1], q[2], q[3]); + object.useQuaternion = true; + } + else + { - result.objects[ dd ] = object; + object.rotation.set(r[0], r[1], r[2]); + } - } + object.scale.set(s[0], s[1], s[2]); + } - // pure Object3D + object.visible = o.visible; + object.castShadow = o.castShadow; + object.receiveShadow = o.receiveShadow; - } else { + parent.add(object); - p = o.position; - r = o.rotation; - q = o.quaternion; - s = o.scale; + result.objects[dd] = object; + } - // turn off quaternions, for the moment + // pure Object3D + } + else + { - q = 0; + p = o.position; + r = o.rotation; + q = o.quaternion; + s = o.scale; - object = new THREE.Object3D(); - object.name = dd; - object.position.set( p[0], p[1], p[2] ); + // turn off quaternions, for the moment - if ( q ) { + q = 0; - object.quaternion.set( q[0], q[1], q[2], q[3] ); - object.useQuaternion = true; + object = new THREE.Object3D(); + object.name = dd; + object.position.set(p[0], p[1], p[2]); - } else { + if (q) + { - object.rotation.set( r[0], r[1], r[2] ); + object.quaternion.set(q[0], q[1], q[2], q[3]); + object.useQuaternion = true; + } + else + { - } + object.rotation.set(r[0], r[1], r[2]); + } - object.scale.set( s[0], s[1], s[2] ); - object.visible = ( o.visible != = undefined ) ? o.visible : false; + object.scale.set(s[0], s[1], s[2]); + object.visible = (o.visible != = undefined) ? o.visible : false; - parent.add( object ); + parent.add(object); - result.objects[ dd ] = object; - result.empties[ dd ] = object; + result.objects[dd] = object; + result.empties[dd] = object; + } - } + if (object) + { - if ( object ) { + if (o.properties != = undefined) + { - if ( o.properties != = undefined ) { + for (var key in o.properties) + { - for ( var key in o.properties ) { + var value = o.properties[key]; + object.properties[key] = value; + } + } - var value = o.properties[ key ]; - object.properties[ key ] = value; + if (o.children != = undefined) + { + handle_children(object, o.children); + } + } } - - } - - if ( o.children != = undefined ) { - - handle_children( object, o.children ); - - } - } + }; - } - - } - - }; - - function handle_mesh( geo, id ) { - - result.geometries[ id ] = geo; - handle_objects(); - - }; - - function create_callback( id ) { - - return function( geo ) { - - handle_mesh( geo, id ); + function handle_mesh(geo, id) + { - counter_models -= 1; + result.geometries[id] = geo; + handle_objects(); + }; - scope.onLoadComplete(); + function create_callback(id) { - async_callback_gate(); + return function(geo) { - } + handle_mesh(geo, id); - }; + counter_models -= 1; - function create_callback_embed( id ) { + scope.onLoadComplete(); - return function( geo ) { + async_callback_gate(); +} +} +; - result.geometries[ id ] = geo; +function create_callback_embed(id) { - } + return function(geo) { - }; + result.geometries[id] = geo; +} +} +; - function async_callback_gate() { +function async_callback_gate() +{ var progress = { -totalModels : total_models, -totalTextures : total_textures, -loadedModels : total_models - counter_models, -loadedTextures : total_textures - counter_textures + totalModels : total_models, + totalTextures : total_textures, + loadedModels : total_models - counter_models, + loadedTextures : total_textures - counter_textures }; - scope.callbackProgress( progress, result ); + scope.callbackProgress(progress, result); scope.onLoadProgress(); - if ( counter_models == = 0 && counter_textures == = 0 ) { - - callbackFinished( result ); + if (counter_models == = 0 && counter_textures == = 0) + { + callbackFinished(result); } +}; - }; - - var callbackTexture = function( count ) { +var callbackTexture = function(count) +{ counter_textures -= count; async_callback_gate(); scope.onLoadComplete(); +}; - }; - - // must use this instead of just directly calling callbackTexture - // because of closure in the calling context loop - - var generateTextureCallback = function( count ) { +// must use this instead of just directly calling callbackTexture +// because of closure in the calling context loop - return function() { +var generateTextureCallback = function(count) +{ - callbackTexture( count ); + return function() + { + callbackTexture(count); }; +}; - }; - - // first go synchronous elements - - // cameras - - for ( dc in data.cameras ) { +// first go synchronous elements - c = data.cameras[ dc ]; +// cameras - if ( c.type == = "perspective" ) { +for (dc in data.cameras) +{ - camera = new THREE.PerspectiveCamera( c.fov, c.aspect, c.near, c.far ); + c = data.cameras[dc]; - } else if ( c.type == = "ortho" ) { + if (c.type == = "perspective") + { - camera = new THREE.OrthographicCamera( c.left, c.right, c.top, c.bottom, c.near, c.far ); + camera = new THREE.PerspectiveCamera(c.fov, c.aspect, c.near, c.far); + } + else if (c.type == = "ortho") + { + camera = new THREE.OrthographicCamera(c.left, c.right, c.top, c.bottom, c.near, c.far); } p = c.position; t = c.target; u = c.up; - camera.position.set( p[0], p[1], p[2] ); - camera.target = new THREE.Vector3( t[0], t[1], t[2] ); - if ( u ) camera.up.set( u[0], u[1], u[2] ); - - result.cameras[ dc ] = camera; - - } - - // lights - - var hex, intensity; + camera.position.set(p[0], p[1], p[2]); + camera.target = new THREE.Vector3(t[0], t[1], t[2]); + if (u) camera.up.set(u[0], u[1], u[2]); - for ( dl in data.lights ) { + result.cameras[dc] = camera; +} - l = data.lights[ dl ]; +// lights - hex = ( l.color != = undefined ) ? l.color : 0xffffff; - intensity = ( l.intensity != = undefined ) ? l.intensity : 1; +var hex, intensity; - if ( l.type == = "directional" ) { +for (dl in data.lights) +{ - p = l.direction; + l = data.lights[dl]; - light = new THREE.DirectionalLight( hex, intensity ); - light.position.set( p[0], p[1], p[2] ); - light.position.normalize(); + hex = (l.color != = undefined) ? l.color : 0xffffff; + intensity = (l.intensity != = undefined) ? l.intensity : 1; - } else if ( l.type == = "point" ) { + if (l.type == = "directional") + { - p = l.position; - d = l.distance; - - light = new THREE.PointLight( hex, intensity, d ); - light.position.set( p[0], p[1], p[2] ); - - } else if ( l.type == = "ambient" ) { - - light = new THREE.AmbientLight( hex ); + p = l.direction; + light = new THREE.DirectionalLight(hex, intensity); + light.position.set(p[0], p[1], p[2]); + light.position.normalize(); } + else if (l.type == = "point") + { - result.scene.add( light ); + p = l.position; + d = l.distance; - result.lights[ dl ] = light; + light = new THREE.PointLight(hex, intensity, d); + light.position.set(p[0], p[1], p[2]); + } + else if (l.type == = "ambient") + { - } + light = new THREE.AmbientLight(hex); + } - // fogs + result.scene.add(light); - for ( df in data.fogs ) { + result.lights[dl] = light; +} - f = data.fogs[ df ]; +// fogs - if ( f.type == = "linear" ) { +for (df in data.fogs) +{ - fog = new THREE.Fog( 0x000000, f.near, f.far ); + f = data.fogs[df]; - } else if ( f.type == = "exp2" ) { + if (f.type == = "linear") + { - fog = new THREE.FogExp2( 0x000000, f.density ); + fog = new THREE.Fog(0x000000, f.near, f.far); + } + else if (f.type == = "exp2") + { + fog = new THREE.FogExp2(0x000000, f.density); } c = f.color; - fog.color.setRGB( c[0], c[1], c[2] ); + fog.color.setRGB(c[0], c[1], c[2]); - result.fogs[ df ] = fog; + result.fogs[df] = fog; +} - } +// defaults - // defaults +if (result.cameras && data.defaults.camera) +{ - if ( result.cameras && data.defaults.camera ) { + result.currentCamera = result.cameras[data.defaults.camera]; +} - result.currentCamera = result.cameras[ data.defaults.camera ]; +if (result.fogs && data.defaults.fog) +{ - } + result.scene.fog = result.fogs[data.defaults.fog]; +} - if ( result.fogs && data.defaults.fog ) { +c = data.defaults.bgcolor; +result.bgColor = new THREE.Color(); +result.bgColor.setRGB(c[0], c[1], c[2]); - result.scene.fog = result.fogs[ data.defaults.fog ]; +result.bgColorAlpha = data.defaults.bgalpha; - } +// now come potentially asynchronous elements - c = data.defaults.bgcolor; - result.bgColor = new THREE.Color(); - result.bgColor.setRGB( c[0], c[1], c[2] ); +// geometries - result.bgColorAlpha = data.defaults.bgalpha; +// count how many models will be loaded asynchronously - // now come potentially asynchronous elements +for (dg in data.geometries) +{ - // geometries + g = data.geometries[dg]; - // count how many models will be loaded asynchronously + if (g.type in this.geometryHandlerMap) + { - for ( dg in data.geometries ) { - - g = data.geometries[ dg ]; - - if ( g.type in this.geometryHandlerMap ) { - - counter_models += 1; - - scope.onLoadStart(); + counter_models += 1; + scope.onLoadStart(); } +} - } +total_models = counter_models; - total_models = counter_models; +for (dg in data.geometries) +{ - for ( dg in data.geometries ) { + g = data.geometries[dg]; - g = data.geometries[ dg ]; + if (g.type == = "cube") + { - if ( g.type == = "cube" ) { - - geometry = new THREE.CubeGeometry( g.width, g.height, g.depth, g.segmentsWidth, g.segmentsHeight, g.segmentsDepth, null, g.flipped, g.sides ); - result.geometries[ dg ] = geometry; - - } else if ( g.type == = "plane" ) { + geometry = new THREE.CubeGeometry(g.width, g.height, g.depth, g.segmentsWidth, g.segmentsHeight, g.segmentsDepth, null, g.flipped, g.sides); + result.geometries[dg] = geometry; + } + else if (g.type == = "plane") + { - geometry = new THREE.PlaneGeometry( g.width, g.height, g.segmentsWidth, g.segmentsHeight ); - result.geometries[ dg ] = geometry; + geometry = new THREE.PlaneGeometry(g.width, g.height, g.segmentsWidth, g.segmentsHeight); + result.geometries[dg] = geometry; + } + else if (g.type == = "sphere") + { - } else if ( g.type == = "sphere" ) { + geometry = new THREE.SphereGeometry(g.radius, g.segmentsWidth, g.segmentsHeight); + result.geometries[dg] = geometry; + } + else if (g.type == = "cylinder") + { - geometry = new THREE.SphereGeometry( g.radius, g.segmentsWidth, g.segmentsHeight ); - result.geometries[ dg ] = geometry; + geometry = new THREE.CylinderGeometry(g.topRad, g.botRad, g.height, g.radSegs, g.heightSegs); + result.geometries[dg] = geometry; + } + else if (g.type == = "torus") + { - } else if ( g.type == = "cylinder" ) { + geometry = new THREE.TorusGeometry(g.radius, g.tube, g.segmentsR, g.segmentsT); + result.geometries[dg] = geometry; + } + else if (g.type == = "icosahedron") + { - geometry = new THREE.CylinderGeometry( g.topRad, g.botRad, g.height, g.radSegs, g.heightSegs ); - result.geometries[ dg ] = geometry; + geometry = new THREE.IcosahedronGeometry(g.radius, g.subdivisions); + result.geometries[dg] = geometry; + } + else if (g.type in this.geometryHandlerMap) + { - } else if ( g.type == = "torus" ) { + var loaderParameters = {}; + for (var parType in g) + { - geometry = new THREE.TorusGeometry( g.radius, g.tube, g.segmentsR, g.segmentsT ); - result.geometries[ dg ] = geometry; + if (parType != = "type" && parType != = "url") + { - } else if ( g.type == = "icosahedron" ) { + loaderParameters[parType] = g[parType]; + } + } - geometry = new THREE.IcosahedronGeometry( g.radius, g.subdivisions ); - result.geometries[ dg ] = geometry; + var loader = this.geometryHandlerMap[g.type]["loaderObject"]; + loader.load(get_url(g.url, data.urlBaseType), create_callback(dg), loaderParameters); + } + else if (g.type == = "embedded") + { - } else if ( g.type in this.geometryHandlerMap ) { + var modelJson = data.embeds[g.id], + texture_path = ""; - var loaderParameters = {}; - for ( var parType in g ) { + // pass metadata along to jsonLoader so it knows the format version - if ( parType != = "type" && parType != = "url" ) { + modelJson.metadata = data.metadata; - loaderParameters[ parType ] = g[ parType ]; + if (modelJson) + { + var jsonLoader = this.geometryHandlerMap["ascii"]["loaderObject"]; + jsonLoader.createModel(modelJson, create_callback_embed(dg), texture_path); } + } +} - } - - var loader = this.geometryHandlerMap[ g.type ][ "loaderObject" ]; - loader.load( get_url( g.url, data.urlBaseType ), create_callback( dg ), loaderParameters ); - - } else if ( g.type == = "embedded" ) { +// textures - var modelJson = data.embeds[ g.id ], - texture_path = ""; +// count how many textures will be loaded asynchronously - // pass metadata along to jsonLoader so it knows the format version +for (dt in data.textures) +{ - modelJson.metadata = data.metadata; + tt = data.textures[dt]; - if ( modelJson ) { + if (tt.url instanceof Array) + { - var jsonLoader = this.geometryHandlerMap[ "ascii" ][ "loaderObject" ]; - jsonLoader.createModel( modelJson, create_callback_embed( dg ), texture_path ); + counter_textures += tt.url.length; - } + for (var n = 0; n < tt.url.length; n++) + { + scope.onLoadStart(); + } } + else + { - } - - // textures - - // count how many textures will be loaded asynchronously - - for ( dt in data.textures ) { - - tt = data.textures[ dt ]; - - if ( tt.url instanceof Array ) { - - counter_textures += tt.url.length; - - for ( var n = 0; n < tt.url.length; n ++ ) { + counter_textures += 1; scope.onLoadStart(); - - } - - } else { - - counter_textures += 1; - - scope.onLoadStart(); - } +} - } +total_textures = counter_textures; - total_textures = counter_textures; +for (dt in data.textures) +{ - for ( dt in data.textures ) { + tt = data.textures[dt]; - tt = data.textures[ dt ]; - - if ( tt.mapping != = undefined && THREE[ tt.mapping ] != = undefined ) { - - tt.mapping = new THREE[ tt.mapping ](); + if (tt.mapping != = undefined && THREE[tt.mapping] != = undefined) + { + tt.mapping = new THREE[tt.mapping](); } - if ( tt.url instanceof Array ) { - - var count = tt.url.length; - var url_array = []; - - for ( var i = 0; i < count; i ++ ) { - - url_array[ i ] = get_url( tt.url[ i ], data.urlBaseType ); - - } - - var isCompressed = url_array[ 0 ].endsWith( ".dds" ); - - if ( isCompressed ) { - - texture = THREE.ImageUtils.loadCompressedTextureCube( url_array, tt.mapping, generateTextureCallback( count ) ); + if (tt.url instanceof Array) + { - } else { + var count = tt.url.length; + var url_array = []; - texture = THREE.ImageUtils.loadTextureCube( url_array, tt.mapping, generateTextureCallback( count ) ); + for (var i = 0; i < count; i++) + { - } + url_array[i] = get_url(tt.url[i], data.urlBaseType); + } - } else { + var isCompressed = url_array[0].endsWith(".dds"); - var isCompressed = tt.url.toLowerCase().endsWith( ".dds" ); - var fullUrl = get_url( tt.url, data.urlBaseType ); - var textureCallback = generateTextureCallback( 1 ); + if (isCompressed) + { - if ( isCompressed ) { + texture = THREE.ImageUtils.loadCompressedTextureCube(url_array, tt.mapping, generateTextureCallback(count)); + } + else + { - texture = THREE.ImageUtils.loadCompressedTexture( fullUrl, tt.mapping, textureCallback ); + texture = THREE.ImageUtils.loadTextureCube(url_array, tt.mapping, generateTextureCallback(count)); + } + } + else + { - } else { + var isCompressed = tt.url.toLowerCase().endsWith(".dds"); + var fullUrl = get_url(tt.url, data.urlBaseType); + var textureCallback = generateTextureCallback(1); - texture = THREE.ImageUtils.loadTexture( fullUrl, tt.mapping, textureCallback ); + if (isCompressed) + { - } + texture = THREE.ImageUtils.loadCompressedTexture(fullUrl, tt.mapping, textureCallback); + } + else + { - if ( THREE[ tt.minFilter ] != = undefined ) - texture.minFilter = THREE[ tt.minFilter ]; + texture = THREE.ImageUtils.loadTexture(fullUrl, tt.mapping, textureCallback); + } - if ( THREE[ tt.magFilter ] != = undefined ) - texture.magFilter = THREE[ tt.magFilter ]; + if (THREE[tt.minFilter] != = undefined) + texture.minFilter = THREE[tt.minFilter]; - if ( tt.anisotropy ) texture.anisotropy = tt.anisotropy; + if (THREE[tt.magFilter] != = undefined) + texture.magFilter = THREE[tt.magFilter]; - if ( tt.repeat ) { + if (tt.anisotropy) texture.anisotropy = tt.anisotropy; - texture.repeat.set( tt.repeat[ 0 ], tt.repeat[ 1 ] ); + if (tt.repeat) + { - if ( tt.repeat[ 0 ] != = 1 ) texture.wrapS = THREE.RepeatWrapping; - if ( tt.repeat[ 1 ] != = 1 ) texture.wrapT = THREE.RepeatWrapping; + texture.repeat.set(tt.repeat[0], tt.repeat[1]); - } + if (tt.repeat[0] != = 1) texture.wrapS = THREE.RepeatWrapping; + if (tt.repeat[1] != = 1) texture.wrapT = THREE.RepeatWrapping; + } - if ( tt.offset ) { + if (tt.offset) + { - texture.offset.set( tt.offset[ 0 ], tt.offset[ 1 ] ); + texture.offset.set(tt.offset[0], tt.offset[1]); + } - } + // handle wrap after repeat so that default repeat can be overriden - // handle wrap after repeat so that default repeat can be overriden + if (tt.wrap) + { - if ( tt.wrap ) { + var wrapMap = { + "repeat" : THREE.RepeatWrapping, + "mirror" : THREE.MirroredRepeatWrapping + } - var wrapMap = { -"repeat" : THREE.RepeatWrapping, -"mirror" : THREE.MirroredRepeatWrapping + if (wrapMap[tt.wrap[0]] != = undefined) texture.wrapS + = wrapMap[tt.wrap[0]]; + if (wrapMap[tt.wrap[1]] != = undefined) texture.wrapT = wrapMap[tt.wrap[1]]; } - - if ( wrapMap[ tt.wrap[ 0 ] ] != = undefined ) texture.wrapS = wrapMap[ tt.wrap[ 0 ] ]; - if ( wrapMap[ tt.wrap[ 1 ] ] != = undefined ) texture.wrapT = wrapMap[ tt.wrap[ 1 ] ]; - - } - } - result.textures[ dt ] = texture; - - } - - // materials - - for ( dm in data.materials ) { - - m = data.materials[ dm ]; - - for ( pp in m.parameters ) { - - if ( pp == = "envMap" || pp == = "map" || pp == = "lightMap" || pp == = "bumpMap" ) { - - m.parameters[ pp ] = result.textures[ m.parameters[ pp ] ]; - - } else if ( pp == = "shading" ) { - - m.parameters[ pp ] = ( m.parameters[ pp ] == = "flat" ) ? THREE.FlatShading : THREE.SmoothShading; - - } else if ( pp == = "side" ) { - - if ( m.parameters[ pp ] == "double" ) { + result.textures[dt] = texture; +} - m.parameters[ pp ] = THREE.DoubleSide; +// materials - } else if ( m.parameters[ pp ] == "back" ) { +for (dm in data.materials) +{ - m.parameters[ pp ] = THREE.BackSide; + m = data.materials[dm]; - } else { + for (pp in m.parameters) + { - m.parameters[ pp ] = THREE.FrontSide; + if (pp == = "envMap" || pp == = "map" || pp == = "lightMap" || pp == = "bumpMap") + { + m.parameters[pp] = result.textures[m.parameters[pp]]; } + else if (pp == = "shading") + { - } else if ( pp == = "blending" ) { + m.parameters[pp] = (m.parameters[pp] == = "flat") ? THREE.FlatShading : THREE.SmoothShading; + } + else if (pp == = "side") + { - m.parameters[ pp ] = m.parameters[ pp ] in THREE ? THREE[ m.parameters[ pp ] ] : THREE.NormalBlending; + if (m.parameters[pp] == "double") + { - } else if ( pp == = "combine" ) { + m.parameters[pp] = THREE.DoubleSide; + } + else if (m.parameters[pp] == "back") + { - m.parameters[ pp ] = ( m.parameters[ pp ] == "MixOperation" ) ? THREE.MixOperation : THREE.MultiplyOperation; + m.parameters[pp] = THREE.BackSide; + } + else + { - } else if ( pp == = "vertexColors" ) { + m.parameters[pp] = THREE.FrontSide; + } + } + else if (pp == = "blending") + { - if ( m.parameters[ pp ] == "face" ) { + m.parameters[pp] = m.parameters[pp] in THREE ? THREE[m.parameters[pp]] : THREE.NormalBlending; + } + else if (pp == = "combine") + { - m.parameters[ pp ] = THREE.FaceColors; + m.parameters[pp] = (m.parameters[pp] == "MixOperation") ? THREE.MixOperation : THREE.MultiplyOperation; + } + else if (pp == = "vertexColors") + { - // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false + if (m.parameters[pp] == "face") + { - } else if ( m.parameters[ pp ] ) { + m.parameters[pp] = THREE.FaceColors; - m.parameters[ pp ] = THREE.VertexColors; + // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false + } + else if (m.parameters[pp]) + { + m.parameters[pp] = THREE.VertexColors; + } } + else if (pp == = "wrapRGB") + { - } else if ( pp == = "wrapRGB" ) { - - var v3 = m.parameters[ pp ]; - m.parameters[ pp ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] ); - - } - + var v3 = m.parameters[pp]; + m.parameters[pp] = new THREE.Vector3(v3[0], v3[1], v3[2]); + } } - if ( m.parameters.opacity != = undefined && m.parameters.opacity < 1.0 ) { - - m.parameters.transparent = true; + if (m.parameters.opacity != = undefined && m.parameters.opacity < 1.0) + { + m.parameters.transparent = true; } - if ( m.parameters.normalMap ) { - - var shader = THREE.ShaderUtils.lib[ "normal" ]; - var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); - - var diffuse = m.parameters.color; - var specular = m.parameters.specular; - var ambient = m.parameters.ambient; - var shininess = m.parameters.shininess; - - uniforms[ "tNormal" ].value = result.textures[ m.parameters.normalMap ]; - - if ( m.parameters.normalScale ) { - - uniforms[ "uNormalScale" ].value.set( m.parameters.normalScale[ 0 ], m.parameters.normalScale[ 1 ] ); - - } - - if ( m.parameters.map ) { - - uniforms[ "tDiffuse" ].value = m.parameters.map; - uniforms[ "enableDiffuse" ].value = true; - - } + if (m.parameters.normalMap) + { - if ( m.parameters.envMap ) { + var shader = THREE.ShaderUtils.lib["normal"]; + var uniforms = THREE.UniformsUtils.clone(shader.uniforms); - uniforms[ "tCube" ].value = m.parameters.envMap; - uniforms[ "enableReflection" ].value = true; - uniforms[ "uReflectivity" ].value = m.parameters.reflectivity; + var diffuse = m.parameters.color; + var specular = m.parameters.specular; + var ambient = m.parameters.ambient; + var shininess = m.parameters.shininess; - } + uniforms["tNormal"].value = result.textures[m.parameters.normalMap]; - if ( m.parameters.lightMap ) { + if (m.parameters.normalScale) + { - uniforms[ "tAO" ].value = m.parameters.lightMap; - uniforms[ "enableAO" ].value = true; - - } + uniforms["uNormalScale"].value.set(m.parameters.normalScale[0], m.parameters.normalScale[1]); + } - if ( m.parameters.specularMap ) { + if (m.parameters.map) + { - uniforms[ "tSpecular" ].value = result.textures[ m.parameters.specularMap ]; - uniforms[ "enableSpecular" ].value = true; + uniforms["tDiffuse"].value = m.parameters.map; + uniforms["enableDiffuse"].value = true; + } - } + if (m.parameters.envMap) + { - if ( m.parameters.displacementMap ) { + uniforms["tCube"].value = m.parameters.envMap; + uniforms["enableReflection"].value = true; + uniforms["uReflectivity"].value = m.parameters.reflectivity; + } - uniforms[ "tDisplacement" ].value = result.textures[ m.parameters.displacementMap ]; - uniforms[ "enableDisplacement" ].value = true; + if (m.parameters.lightMap) + { - uniforms[ "uDisplacementBias" ].value = m.parameters.displacementBias; - uniforms[ "uDisplacementScale" ].value = m.parameters.displacementScale; + uniforms["tAO"].value = m.parameters.lightMap; + uniforms["enableAO"].value = true; + } - } + if (m.parameters.specularMap) + { - uniforms[ "uDiffuseColor" ].value.setHex( diffuse ); - uniforms[ "uSpecularColor" ].value.setHex( specular ); - uniforms[ "uAmbientColor" ].value.setHex( ambient ); + uniforms["tSpecular"].value = result.textures[m.parameters.specularMap]; + uniforms["enableSpecular"].value = true; + } - uniforms[ "uShininess" ].value = shininess; + if (m.parameters.displacementMap) + { - if ( m.parameters.opacity ) { + uniforms["tDisplacement"].value = result.textures[m.parameters.displacementMap]; + uniforms["enableDisplacement"].value = true; - uniforms[ "uOpacity" ].value = m.parameters.opacity; + uniforms["uDisplacementBias"].value = m.parameters.displacementBias; + uniforms["uDisplacementScale"].value = m.parameters.displacementScale; + } - } + uniforms["uDiffuseColor"].value.setHex(diffuse); + uniforms["uSpecularColor"].value.setHex(specular); + uniforms["uAmbientColor"].value.setHex(ambient); -var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; + uniforms["uShininess"].value = shininess; - material = new THREE.ShaderMaterial( parameters ); + if (m.parameters.opacity) + { - } else { + uniforms["uOpacity"].value = m.parameters.opacity; + } - material = new THREE[ m.type ]( m.parameters ); + var parameters = { fragmentShader : shader.fragmentShader, vertexShader : shader.vertexShader, uniforms : uniforms, lights : true, fog : true }; + material = new THREE.ShaderMaterial(parameters); } + else + { - result.materials[ dm ] = material; - - } + material = new THREE[m.type](m.parameters); + } - // objects ( synchronous init of procedural primitives ) + result.materials[dm] = material; +} - handle_objects(); +// objects ( synchronous init of procedural primitives ) - // synchronous callback +handle_objects(); - scope.callbackSync( result ); +// synchronous callback - // just in case there are no async elements +scope.callbackSync(result); - async_callback_gate(); +// just in case there are no async elements -}; +async_callback_gate(); +} +; diff --git a/three/loaders/texture_loader.hpp b/three/loaders/texture_loader.hpp index fc72b4b..0bfd8ff 100644 --- a/three/loaders/texture_loader.hpp +++ b/three/loaders/texture_loader.hpp @@ -2,43 +2,39 @@ * @author mrdoob / http://mrdoob.com/ */ -THREE.TextureLoader = function() { +THREE.TextureLoader = function() +{ - THREE.EventTarget.call( this ); - - this.crossOrigin = null; + THREE.EventTarget.call(this); + this.crossOrigin = null; }; THREE.TextureLoader.prototype = { -constructor: THREE.TextureLoader, - -load: function( url ) { - - var scope = this; - - var image = new Image(); + constructor : THREE.TextureLoader, - image.addEventListener( 'load', function() { + load : function(url) { - var texture = new THREE.Texture( image ); - texture.needsUpdate = true; + var scope = this; -scope.dispatchEvent( { type: 'load', content: texture } ); +var image = new Image(); - }, false ); +image.addEventListener('load', function() { + var texture = new THREE.Texture(image); + texture.needsUpdate = true; - image.addEventListener( 'error', function() { + scope.dispatchEvent({ type : 'load', content : texture }); +}, + false); -scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); +image.addEventListener('error', function() { + scope.dispatchEvent({ type : 'error', message : 'Couldn\'t load URL [' + url + ']' }); +}, + false); - }, false ); - - if ( scope.crossOrigin ) image.crossOrigin = scope.crossOrigin; - - image.src = url; - - } +if (scope.crossOrigin) image.crossOrigin = scope.crossOrigin; +image.src = url; +} } diff --git a/three/materials/attribute.hpp b/three/materials/attribute.hpp index 6042573..c40a63e 100644 --- a/three/materials/attribute.hpp +++ b/three/materials/attribute.hpp @@ -12,46 +12,38 @@ namespace three { -class Attribute /*: public NonCopyable*/ { +class Attribute /*: public NonCopyable*/ +{ public: + explicit Attribute(THREE::AttributeType type = THREE::v3, int arraySize = 0) + : type(type), buffer(0), createUniqueBuffers(false), needsUpdate(false), size(0), itemSize(1), __glInitialized(false), __original(nullptr) + { - explicit Attribute( THREE::AttributeType type = THREE::v3, int arraySize = 0 ) - : type( type ), - buffer( 0 ), - createUniqueBuffers( false ), - needsUpdate( false ), - size( 0 ), - itemSize( 1 ), - __glInitialized( false ), - __original( nullptr ) { - - if ( arraySize > 0 ) - array.resize( arraySize ); - - } + if (arraySize > 0) + array.resize(arraySize); + } - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - THREE::AttributeType type; + THREE::AttributeType type; - // TODO: Use the union for indices support (rather than casting from float) - /*union Value { + // TODO: Use the union for indices support (rather than casting from float) + /*union Value { int i; float f; };*/ - std::vector array; - any value; // This will be a vector, of float/vec2/vec3/color/vec4 - std::string belongsToAttribute; - std::string boundTo; - Buffer buffer; - bool createUniqueBuffers; - bool needsUpdate; - int size; - int itemSize; - - bool __glInitialized; - Attribute* __original; - + std::vector array; + any value; // This will be a vector, of float/vec2/vec3/color/vec4 + std::string belongsToAttribute; + std::string boundTo; + Buffer buffer; + bool createUniqueBuffers; + bool needsUpdate; + int size; + int itemSize; + + bool __glInitialized; + Attribute* __original; }; ////////////////////////////////////////////////////////////////////////// @@ -64,69 +56,84 @@ typedef std::unordered_map AttributeLocations; namespace detail { -template < typename T, bool TypeIsScalar > -struct FillerImpl { - enum { Stride = sizeof(T) / sizeof(float) }; + template + struct FillerImpl + { + enum { Stride = sizeof(T) / sizeof(float) }; - inline void fill( const std::vector& src, std::vector& dst ) { - /*const auto srcData = (const float*)src.data(); + inline void fill(const std::vector& src, std::vector& dst) + { + /*const auto srcData = (const float*)src.data(); const auto srcDataSize = src.size() * Stride; std::copy( srcData, srcData + srcDataSize, dst.data() );*/ - const auto count = src.size(); - for ( size_t i = 0, offset = 0; i < count; ++i, offset += Stride ) { - for ( int j = 0; j < Stride; ++j ) { - dst[ offset + j ] = src[ i ][ j ]; - } - } - } - - template < typename SortArray > - inline void fill( const std::vector& src, const SortArray& sortArray, std::vector& dst ) { - const auto count = src.size(); - for ( size_t i = 0, offset = 0; i < count; ++i, offset += Stride ) { - const auto& index = sortArray[ i ].second; - for ( int j = 0; j < Stride; ++j ) { - dst[ offset + j ] = src[ index ][ j ]; - } - } - } -}; - -template < typename T > -struct FillerImpl { - inline void fill( const std::vector& src, std::vector& dst ) { - static_assert( std::is_same::value, "Only float targets are supported" ); - std::copy( src.begin(), src.end(), dst.begin() ); - } - - template < typename SortArray > - inline void fill( const std::vector& src, const SortArray& sortArray, std::vector& dst ) { - static_assert( std::is_same::value, "Only float targets are supported" ); - const auto count = src.size(); - for ( size_t i = 0; i < count; i++ ) { - const auto& index = sortArray[ i ].second; - dst[ i ] = src[ index ]; - } - } -}; - -template < typename T > -struct Filler : public FillerImpl { }; + const auto count = src.size(); + for (size_t i = 0, offset = 0; i < count; ++i, offset += Stride) + { + for (int j = 0; j < Stride; ++j) + { + dst[offset + j] = src[i][j]; + } + } + } + + template + inline void fill(const std::vector& src, const SortArray& sortArray, std::vector& dst) + { + const auto count = src.size(); + for (size_t i = 0, offset = 0; i < count; ++i, offset += Stride) + { + const auto& index = sortArray[i].second; + for (int j = 0; j < Stride; ++j) + { + dst[offset + j] = src[index][j]; + } + } + } + }; + + template + struct FillerImpl + { + inline void fill(const std::vector& src, std::vector& dst) + { + static_assert(std::is_same::value, "Only float targets are supported"); + std::copy(src.begin(), src.end(), dst.begin()); + } + + template + inline void fill(const std::vector& src, const SortArray& sortArray, std::vector& dst) + { + static_assert(std::is_same::value, "Only float targets are supported"); + const auto count = src.size(); + for (size_t i = 0; i < count; i++) + { + const auto& index = sortArray[i].second; + dst[i] = src[index]; + } + } + }; + + template + struct Filler : public FillerImpl + { + }; } // namespace detail ////////////////////////////////////////////////////////////////////////// -template < typename T > -void fillFromAny( const any& src, std::vector& dst ) { - detail::Filler< T > filler; - filler.fill( src.cast>(), dst ); +template +void fillFromAny(const any& src, std::vector& dst) +{ + detail::Filler filler; + filler.fill(src.cast>(), dst); } -template < typename T, typename SortArray > -void fillFromAny( const any& src, const SortArray& sortArray, std::vector& dst ) { - detail::Filler< T > filler; - filler.fill( src.cast>(), sortArray, dst ); +template +void fillFromAny(const any& src, const SortArray& sortArray, std::vector& dst) +{ + detail::Filler filler; + filler.fill(src.cast>(), sortArray, dst); } ////////////////////////////////////////////////////////////////////////// @@ -134,27 +141,29 @@ void fillFromAny( const any& src, const SortArray& sortArray, std::vector namespace AttributeKey { #if 0 -#define DECLARE_ATTRIBUTE_KEY(a) \ - inline const std::string& a () { \ - static const std::string attributeKey( (#a) ); \ - return attributeKey; \ -} +# define DECLARE_ATTRIBUTE_KEY(a) \ + inline const std::string& a() \ + { \ + static const std::string attributeKey((#a)); \ + return attributeKey; \ + } #else -#define DECLARE_ATTRIBUTE_KEY(a) inline const char* a () { return #a; } +# define DECLARE_ATTRIBUTE_KEY(a) \ + inline const char* a() { return #a; } #endif - DECLARE_ATTRIBUTE_KEY(position) - DECLARE_ATTRIBUTE_KEY(normal) - DECLARE_ATTRIBUTE_KEY(index) - DECLARE_ATTRIBUTE_KEY(color) - DECLARE_ATTRIBUTE_KEY(uv) - DECLARE_ATTRIBUTE_KEY(uv2) - DECLARE_ATTRIBUTE_KEY(tangent) - DECLARE_ATTRIBUTE_KEY(skinVertexA) - DECLARE_ATTRIBUTE_KEY(skinVertexB) - DECLARE_ATTRIBUTE_KEY(skinWeight) - DECLARE_ATTRIBUTE_KEY(skinIndex) - DECLARE_ATTRIBUTE_KEY(morphTarget) + DECLARE_ATTRIBUTE_KEY(position) + DECLARE_ATTRIBUTE_KEY(normal) + DECLARE_ATTRIBUTE_KEY(index) + DECLARE_ATTRIBUTE_KEY(color) + DECLARE_ATTRIBUTE_KEY(uv) + DECLARE_ATTRIBUTE_KEY(uv2) + DECLARE_ATTRIBUTE_KEY(tangent) + DECLARE_ATTRIBUTE_KEY(skinVertexA) + DECLARE_ATTRIBUTE_KEY(skinVertexB) + DECLARE_ATTRIBUTE_KEY(skinWeight) + DECLARE_ATTRIBUTE_KEY(skinIndex) + DECLARE_ATTRIBUTE_KEY(morphTarget) #undef DECLARE_ATTRIBUTE_KEY diff --git a/three/materials/impl/material.ipp b/three/materials/impl/material.ipp index c8fc2c6..4ba7471 100644 --- a/three/materials/impl/material.ipp +++ b/three/materials/impl/material.ipp @@ -7,233 +7,188 @@ namespace three { typedef std::pair Parameter; -Material& Material::clone( Material& material ) const { +Material& Material::clone(Material& material) const +{ - material.name = name; + material.name = name; - material.side = side; + material.side = side; - material.attributes = material.attributes; + material.attributes = material.attributes; - material.color = color; - material.ambient = ambient; - material.emissive = emissive; - material.specular = specular; + material.color = color; + material.ambient = ambient; + material.emissive = emissive; + material.specular = specular; - material.shininess = shininess; - material.opacity = opacity; - material.transparent = transparent; + material.shininess = shininess; + material.opacity = opacity; + material.transparent = transparent; - material.size = size; - material.sizeAttenuation = sizeAttenuation; + material.size = size; + material.sizeAttenuation = sizeAttenuation; - material.shading = shading; + material.shading = shading; - material.vertexColors = vertexColors; + material.vertexColors = vertexColors; - material.blending = blending; + material.blending = blending; - material.blendSrc = blendSrc; - material.blendDst = blendDst; - material.blendEquation = blendEquation; + material.blendSrc = blendSrc; + material.blendDst = blendDst; + material.blendEquation = blendEquation; - material.depthTest = depthTest; - material.depthWrite = depthWrite; + material.depthTest = depthTest; + material.depthWrite = depthWrite; - material.polygonOffset = polygonOffset; - material.polygonOffsetFactor = polygonOffsetFactor; - material.polygonOffsetUnits = polygonOffsetUnits; + material.polygonOffset = polygonOffset; + material.polygonOffsetFactor = polygonOffsetFactor; + material.polygonOffsetUnits = polygonOffsetUnits; - material.alphaTest = alphaTest; + material.alphaTest = alphaTest; - material.overdraw = overdraw; + material.overdraw = overdraw; - material.visible = visible; + material.visible = visible; - material.skinning = skinning; - material.morphTargets = morphTargets; - material.morphNormals = morphNormals; + material.skinning = skinning; + material.morphTargets = morphTargets; + material.morphNormals = morphNormals; - material.reflectivity = reflectivity; - material.refractionRatio = refractionRatio; - material.combine = combine; + material.reflectivity = reflectivity; + material.refractionRatio = refractionRatio; + material.combine = combine; - material.metal = metal; - material.perPixel = perPixel; - material.wrapAround = wrapAround; - material.wrapRGB = wrapRGB; + material.metal = metal; + material.perPixel = perPixel; + material.wrapAround = wrapAround; + material.wrapRGB = wrapRGB; - material.wireframe = wireframe; - material.wireframeLinewidth = wireframeLinewidth; - material.linewidth = linewidth; - material.linejoin = linejoin; - material.linecap = linecap; + material.wireframe = wireframe; + material.wireframeLinewidth = wireframeLinewidth; + material.linewidth = linewidth; + material.linejoin = linejoin; + material.linecap = linecap; - material.numSupportedMorphTargets = numSupportedMorphTargets; - material.numSupportedMorphNormals = numSupportedMorphNormals; + material.numSupportedMorphTargets = numSupportedMorphTargets; + material.numSupportedMorphNormals = numSupportedMorphNormals; - material.fragmentShader = fragmentShader; - material.vertexShader = vertexShader; - material.uniforms = uniforms; + material.fragmentShader = fragmentShader; + material.vertexShader = vertexShader; + material.uniforms = uniforms; - material.map = map; - material.envMap = envMap; - material.lightMap = lightMap; - material.bumpMap = bumpMap; - material.specularMap = specularMap; + material.map = map; + material.envMap = envMap; + material.lightMap = lightMap; + material.bumpMap = bumpMap; + material.specularMap = specularMap; - material.bumpScale = bumpScale; + material.bumpScale = bumpScale; - material.fog = fog; - material.lights = lights; - material.shadowPass = shadowPass; - - return material; + material.fog = fog; + material.lights = lights; + material.shadowPass = shadowPass; + return material; } -Material::Material( ) - : id( MaterialCount()++ ), - side( THREE::FrontSide ), - color( 0xffffff ), - ambient( 0xffffff ), - emissive( 0x000000 ), - specular( 0x111111 ), - shininess( 30 ), - opacity( 1 ), - transparent( false ), - size( 1.f ), - sizeAttenuation( true ), - shading( THREE::NoShading ), - vertexColors( THREE::NoColors ), - blending( THREE::NormalBlending ), - blendSrc( THREE::SrcAlphaFactor ), - blendDst( THREE::OneMinusSrcAlphaFactor ), - blendEquation( THREE::AddEquation ), - depthTest( true ), - depthWrite( true ), - polygonOffset( false ), - polygonOffsetFactor( 0 ), - polygonOffsetUnits( 0 ), - alphaTest( 0 ), - overdraw( false ), - visible( true ), - needsUpdate( true ), - skinning( false ), - morphTargets( false ), - morphNormals( false ), - reflectivity( 1.f ), - refractionRatio( 0.98f ), - combine( THREE::MultiplyOperation ), - metal( false ), - perPixel( false ), - wrapAround( false ), - wrapRGB( 1, 1, 1 ), - wireframe( false ), - wireframeLinewidth( 1 ), - linewidth( 1 ), - linecap( THREE::Round ), - linejoin( THREE::Round ), - numSupportedMorphTargets( 0 ), - numSupportedMorphNormals( 0 ), - fragmentShader( "void main() { }" ), - vertexShader( "void main() { }" ), - bumpScale( 1 ), - normalScale( 1, 1, 1 ), - fog( false ), - lights( false ), - shadowPass( false ) { } - -template < typename T > -inline bool load( const std::unordered_map& parameters, - const std::string& key, - T& value ) { - auto paramIt = parameters.find( key ); - if ( paramIt != parameters.end() ) { - try { - value = paramIt->second.cast(); - } catch ( ... ) { - return false; +Material::Material() + : id(MaterialCount()++), side(THREE::FrontSide), color(0xffffff), ambient(0xffffff), emissive(0x000000), specular(0x111111), shininess(30), opacity(1), transparent(false), size(1.f), sizeAttenuation(true), shading(THREE::NoShading), vertexColors(THREE::NoColors), blending(THREE::NormalBlending), blendSrc(THREE::SrcAlphaFactor), blendDst(THREE::OneMinusSrcAlphaFactor), blendEquation(THREE::AddEquation), depthTest(true), depthWrite(true), polygonOffset(false), polygonOffsetFactor(0), polygonOffsetUnits(0), alphaTest(0), overdraw(false), visible(true), needsUpdate(true), skinning(false), morphTargets(false), morphNormals(false), reflectivity(1.f), refractionRatio(0.98f), combine(THREE::MultiplyOperation), metal(false), perPixel(false), wrapAround(false), wrapRGB(1, 1, 1), wireframe(false), wireframeLinewidth(1), linewidth(1), linecap(THREE::Round), linejoin(THREE::Round), numSupportedMorphTargets(0), numSupportedMorphNormals(0), fragmentShader("void main() { }"), vertexShader("void main() { }"), bumpScale(1), normalScale(1, 1, 1), fog(false), lights(false), shadowPass(false) {} + +template +inline bool load(const std::unordered_map& parameters, + const std::string& key, + T& value) +{ + auto paramIt = parameters.find(key); + if (paramIt != parameters.end()) + { + try + { + value = paramIt->second.cast(); + } catch (...) + { + return false; + } + return true; } - return true; - } - return false; + return false; } /*#define PARAM_LOAD(PARAM_NAME) \ if ( loadAll || keys.count( #PARAM_NAME ) > 0 ) \ load ( parameters.contents , #PARAM_NAME, PARAM_NAME )*/ -#define PARAM_LOAD(PARAM_NAME) \ - if ( keys.count( #PARAM_NAME ) > 0 || \ - defaults.count( #PARAM_NAME ) > 0 ) \ - load ( parameters.contents , #PARAM_NAME, PARAM_NAME ) - -void Material::setParameters( const Parameters& parameters, - const ParameterKeys& keys /*= ParameterKeys()*/ ) { - if ( parameters.contents.empty() ) - return; - - //bool loadAll = keys.empty(); - const auto& defaults = defaultKeys(); - - PARAM_LOAD( side ); - PARAM_LOAD( color ); - PARAM_LOAD( ambient ); - PARAM_LOAD( emissive ); - PARAM_LOAD( specular ); - PARAM_LOAD( shininess ); - PARAM_LOAD( opacity ); - PARAM_LOAD( transparent ); - PARAM_LOAD( size ); - PARAM_LOAD( sizeAttenuation ); - PARAM_LOAD( shading ); - PARAM_LOAD( vertexColors ); - PARAM_LOAD( blending ); - PARAM_LOAD( blendSrc ); - PARAM_LOAD( blendDst ); - PARAM_LOAD( blendEquation ); - PARAM_LOAD( depthTest ); - PARAM_LOAD( depthWrite ); - PARAM_LOAD( polygonOffset ); - PARAM_LOAD( polygonOffsetFactor ); - PARAM_LOAD( polygonOffsetUnits ); - PARAM_LOAD( alphaTest ); - PARAM_LOAD( overdraw ); - PARAM_LOAD( visible ); - PARAM_LOAD( needsUpdate ); - PARAM_LOAD( skinning ); - PARAM_LOAD( morphTargets ); - PARAM_LOAD( morphNormals ); - PARAM_LOAD( reflectivity ); - PARAM_LOAD( refractionRatio ); - PARAM_LOAD( combine ); - PARAM_LOAD( metal ); - PARAM_LOAD( perPixel ); - PARAM_LOAD( wrapAround ); - PARAM_LOAD( wrapRGB ); - PARAM_LOAD( wireframe ); - PARAM_LOAD( wireframeLinewidth ); - PARAM_LOAD( linewidth ); - PARAM_LOAD( linecap ); - PARAM_LOAD( linejoin ); - PARAM_LOAD( program ); - PARAM_LOAD( numSupportedMorphNormals ); - PARAM_LOAD( fragmentShader ); - PARAM_LOAD( vertexShader ); - PARAM_LOAD( uniforms ); - PARAM_LOAD( attributes ); - PARAM_LOAD( bumpScale ); - PARAM_LOAD( normalScale ); - PARAM_LOAD( fog ); - PARAM_LOAD( lights ); - PARAM_LOAD( shadowPass ); - - PARAM_LOAD( map ); - PARAM_LOAD( specularMap ); - PARAM_LOAD( envMap ); - PARAM_LOAD( bumpMap ); - PARAM_LOAD( lightMap ); +#define PARAM_LOAD(PARAM_NAME) \ + if (keys.count(#PARAM_NAME) > 0 || defaults.count(#PARAM_NAME) > 0) \ + load(parameters.contents, #PARAM_NAME, PARAM_NAME) + +void Material::setParameters(const Parameters& parameters, + const ParameterKeys& keys /*= ParameterKeys()*/) +{ + if (parameters.contents.empty()) + return; + + //bool loadAll = keys.empty(); + const auto& defaults = defaultKeys(); + + PARAM_LOAD(side); + PARAM_LOAD(color); + PARAM_LOAD(ambient); + PARAM_LOAD(emissive); + PARAM_LOAD(specular); + PARAM_LOAD(shininess); + PARAM_LOAD(opacity); + PARAM_LOAD(transparent); + PARAM_LOAD(size); + PARAM_LOAD(sizeAttenuation); + PARAM_LOAD(shading); + PARAM_LOAD(vertexColors); + PARAM_LOAD(blending); + PARAM_LOAD(blendSrc); + PARAM_LOAD(blendDst); + PARAM_LOAD(blendEquation); + PARAM_LOAD(depthTest); + PARAM_LOAD(depthWrite); + PARAM_LOAD(polygonOffset); + PARAM_LOAD(polygonOffsetFactor); + PARAM_LOAD(polygonOffsetUnits); + PARAM_LOAD(alphaTest); + PARAM_LOAD(overdraw); + PARAM_LOAD(visible); + PARAM_LOAD(needsUpdate); + PARAM_LOAD(skinning); + PARAM_LOAD(morphTargets); + PARAM_LOAD(morphNormals); + PARAM_LOAD(reflectivity); + PARAM_LOAD(refractionRatio); + PARAM_LOAD(combine); + PARAM_LOAD(metal); + PARAM_LOAD(perPixel); + PARAM_LOAD(wrapAround); + PARAM_LOAD(wrapRGB); + PARAM_LOAD(wireframe); + PARAM_LOAD(wireframeLinewidth); + PARAM_LOAD(linewidth); + PARAM_LOAD(linecap); + PARAM_LOAD(linejoin); + PARAM_LOAD(program); + PARAM_LOAD(numSupportedMorphNormals); + PARAM_LOAD(fragmentShader); + PARAM_LOAD(vertexShader); + PARAM_LOAD(uniforms); + PARAM_LOAD(attributes); + PARAM_LOAD(bumpScale); + PARAM_LOAD(normalScale); + PARAM_LOAD(fog); + PARAM_LOAD(lights); + PARAM_LOAD(shadowPass); + + PARAM_LOAD(map); + PARAM_LOAD(specularMap); + PARAM_LOAD(envMap); + PARAM_LOAD(bumpMap); + PARAM_LOAD(lightMap); } #undef PARAM_LOAD diff --git a/three/materials/impl/text_2d_material.ipp b/three/materials/impl/text_2d_material.ipp index 687b0c6..7ea6189 100644 --- a/three/materials/impl/text_2d_material.ipp +++ b/three/materials/impl/text_2d_material.ipp @@ -8,9 +8,9 @@ namespace three { namespace detail { -inline const char* textVertexShader() { - return -"\ + inline const char* textVertexShader() + { + return "\ varying vec2 vUv;\ void main() {\ vUv = uv;\ @@ -18,11 +18,11 @@ void main() {\ gl_Position = projectionMatrix * mvPosition;\ }\ "; -} + } -inline const char* textFragmentShader() { - return -"\ + inline const char* textFragmentShader() + { + return "\ uniform sampler2D texture;\ uniform vec3 diffuse;\ uniform float opacity;\ @@ -32,32 +32,28 @@ void main() {\ gl_FragColor = vec4( diffuse, opacity * texOpacity );\ }\ "; -} + } } -ShaderMaterial::Ptr Text2DMaterial::create( const Font& font, - const Color& color, - float opacity ) { +ShaderMaterial::Ptr Text2DMaterial::create(const Font& font, + const Color& color, + float opacity) +{ - auto material = ShaderMaterial::create( - std::string(detail::textVertexShader()), - std::string(detail::textFragmentShader()), - Uniforms().add( UniformKey::diffuse(), Uniform( THREE::c, color ) ) - .add( UniformKey::opacity(), Uniform( THREE::f, opacity ) ) - .add( "texture", Uniform( THREE::t, font.texture().get() ) ) - ); + auto material = ShaderMaterial::create( + std::string(detail::textVertexShader()), + std::string(detail::textFragmentShader()), + Uniforms().add(UniformKey::diffuse(), Uniform(THREE::c, color)).add(UniformKey::opacity(), Uniform(THREE::f, opacity)).add("texture", Uniform(THREE::t, font.texture().get()))); - //material->map = font.texture(); - material->depthTest = material->depthWrite = false; - material->side = THREE::NoSide; - material->transparent = true; - - return material; + //material->map = font.texture(); + material->depthTest = material->depthWrite = false; + material->side = THREE::NoSide; + material->transparent = true; + return material; } } // namespace three #endif // THREE_TEXT_2D_MATERIAL_IPP - diff --git a/three/materials/impl/uniform.ipp b/three/materials/impl/uniform.ipp index fb80cc6..be91ff6 100644 --- a/three/materials/impl/uniform.ipp +++ b/three/materials/impl/uniform.ipp @@ -14,176 +14,214 @@ namespace three { -Uniform::Uniform( ) - : type( THREE::INVALID_UNIFORM ), value( ) { } +Uniform::Uniform() + : type(THREE::INVALID_UNIFORM), value() {} -Uniform::Uniform( THREE::UniformType type, any value /*= any()*/ ) - : type( type ), value( std::move( value ) ) { } +Uniform::Uniform(THREE::UniformType type, any value /*= any()*/) + : type(type), value(std::move(value)) {} -Uniform::Uniform( Uniform&& other ) - : type( THREE::INVALID_UNIFORM ) { swap( other ); } +Uniform::Uniform(Uniform&& other) + : type(THREE::INVALID_UNIFORM) { swap(other); } -Uniform::Uniform( const Uniform& other ) - : type( other.type ), value( other.value ) { } +Uniform::Uniform(const Uniform& other) + : type(other.type), value(other.value) {} -Uniform& Uniform::operator=( Uniform other ) { - return swap( other ); +Uniform& Uniform::operator=(Uniform other) +{ + return swap(other); } -Uniform& Uniform::swap( Uniform& other ) { - std::swap( type, other.type ); - std::swap( value, other.value ); - return *this; +Uniform& Uniform::swap(Uniform& other) +{ + std::swap(type, other.type); + std::swap(value, other.value); + return *this; } ///////////////////////////////////////////////////////////////////////// -template < typename T, typename F > -void load1( const F& f, int location, const any& value ) { - const auto& t = value.cast(); - GL_CALL( f( location, t ) ); +template +void load1(const F& f, int location, const any& value) +{ + const auto& t = value.cast(); + GL_CALL(f(location, t)); } -template < typename T, typename F > -void load2( const F& f, int location, const any& value ) { - const auto& t = value.cast(); - GL_CALL( f( location, t[ 0 ], t[ 1 ] ) ); +template +void load2(const F& f, int location, const any& value) +{ + const auto& t = value.cast(); + GL_CALL(f(location, t[0], t[1])); } -template < typename T, typename F > -void load3( const F& f, int location, const any& value ) { - const auto& t = value.cast(); - GL_CALL( f( location, t[ 0 ], t[ 1 ], t[ 2 ] ) ); +template +void load3(const F& f, int location, const any& value) +{ + const auto& t = value.cast(); + GL_CALL(f(location, t[0], t[1], t[2])); } -template < typename T, typename F > -void load4( const F& f, int location, const any& value ) { - const auto& t = value.cast(); - GL_CALL( f( location, t[ 0 ], t[ 1 ], t[ 2 ], t[ 3 ] ) ); +template +void load4(const F& f, int location, const any& value) +{ + const auto& t = value.cast(); + GL_CALL(f(location, t[0], t[1], t[2], t[3])); } -template < typename V, typename T, typename F> -void loadv( const F& f, int location, const any& value, int stride = 1 ) { - const auto& v = value.cast(); - const int count = ( int )v.size() / stride; - const auto pv = reinterpret_cast( v.data() ); - GL_CALL( f( location, count, pv ) ); +template +void loadv(const F& f, int location, const any& value, int stride = 1) +{ + const auto& v = value.cast(); + const int count = (int)v.size() / stride; + const auto pv = reinterpret_cast(v.data()); + GL_CALL(f(location, count, pv)); } -template < typename T, typename F > -void loadm( const F& f, int location, const any& value ) { - const auto& t = value.cast(); - const int count = 1; - const auto pv = reinterpret_cast( &t ); - GL_CALL( f( location, count, false, pv ) ); +template +void loadm(const F& f, int location, const any& value) +{ + const auto& t = value.cast(); + const int count = 1; + const auto pv = reinterpret_cast(&t); + GL_CALL(f(location, count, false, pv)); } -template < typename V, typename F> -void loadmv( const F& f, int location, const any& value ) { - const auto& v = value.cast(); - const int count = ( int )v.size(); - const auto pv = reinterpret_cast( v.data() ); - GL_CALL( f( location, count, false, pv ) ); +template +void loadmv(const F& f, int location, const any& value) +{ + const auto& v = value.cast(); + const int count = (int)v.size(); + const auto pv = reinterpret_cast(v.data()); + GL_CALL(f(location, count, false, pv)); } ///////////////////////////////////////////////////////////////////////// -template < int UniformType > struct UniformToType { }; +template +struct UniformToType +{ +}; #define DECLARE_UNIFORM(UNIFORM_TYPE, TYPE, FUNC, FUNC_IMPL) \ - template <> struct UniformToType { \ - static void load( int location, const any& value ) { \ - FUNC_IMPL < TYPE > ( FUNC, location, value ); \ - } \ - }; + template <> \ + struct UniformToType \ + { \ + static void load(int location, const any& value) \ + { \ + FUNC_IMPL(FUNC, location, value); \ + } \ + }; #define DECLARE_UNIFORM_V(UNIFORM_TYPE, TYPE, ELEM_TYPE, FUNC, STRIDE) \ - template <> struct UniformToType { \ - static void load( int location, const any& value ) { \ - loadv < TYPE, ELEM_TYPE > ( FUNC, location, value, STRIDE ); \ - } \ - }; - -DECLARE_UNIFORM( c, Color, glUniform3f, load3 ) -DECLARE_UNIFORM( i, int, glUniform1i, load1 ) -DECLARE_UNIFORM( t, int, glUniform1i, load1 ) - -DECLARE_UNIFORM( f, float, glUniform1f, load1 ) -DECLARE_UNIFORM( v2, Vector2, glUniform2f, load2 ) -DECLARE_UNIFORM( v3, Vector3, glUniform3f, load3 ) -DECLARE_UNIFORM( v4, Vector4, glUniform4f, load4 ) - -DECLARE_UNIFORM( m4, Matrix4, glUniformMatrix4fv, loadm ); -DECLARE_UNIFORM( m4v, std::vector, glUniformMatrix4fv, loadmv ); - -DECLARE_UNIFORM_V( iv, std::vector, int, glUniform3iv, 3 ); -DECLARE_UNIFORM_V( iv1, std::vector, int, glUniform1iv, 1 ); -DECLARE_UNIFORM_V( fv, std::vector, float, glUniform3fv, 3 ); -DECLARE_UNIFORM_V( fv1, std::vector, float, glUniform1fv, 1 ); -DECLARE_UNIFORM_V( v2v, std::vector, float, glUniform2fv, 1 ); -DECLARE_UNIFORM_V( v3v, std::vector, float, glUniform3fv, 1 ); -DECLARE_UNIFORM_V( v4v, std::vector, float, glUniform4fv, 1 ); + template <> \ + struct UniformToType \ + { \ + static void load(int location, const any& value) \ + { \ + loadv(FUNC, location, value, STRIDE); \ + } \ + }; + +DECLARE_UNIFORM(c, Color, glUniform3f, load3) +DECLARE_UNIFORM(i, int, glUniform1i, load1) +DECLARE_UNIFORM(t, int, glUniform1i, load1) + +DECLARE_UNIFORM(f, float, glUniform1f, load1) +DECLARE_UNIFORM(v2, Vector2, glUniform2f, load2) +DECLARE_UNIFORM(v3, Vector3, glUniform3f, load3) +DECLARE_UNIFORM(v4, Vector4, glUniform4f, load4) + +DECLARE_UNIFORM(m4, Matrix4, glUniformMatrix4fv, loadm); +DECLARE_UNIFORM(m4v, std::vector, glUniformMatrix4fv, loadmv); + +DECLARE_UNIFORM_V(iv, std::vector, int, glUniform3iv, 3); +DECLARE_UNIFORM_V(iv1, std::vector, int, glUniform1iv, 1); +DECLARE_UNIFORM_V(fv, std::vector, float, glUniform3fv, 3); +DECLARE_UNIFORM_V(fv1, std::vector, float, glUniform1fv, 1); +DECLARE_UNIFORM_V(v2v, std::vector, float, glUniform2fv, 1); +DECLARE_UNIFORM_V(v3v, std::vector, float, glUniform3fv, 1); +DECLARE_UNIFORM_V(v4v, std::vector, float, glUniform4fv, 1); #undef DECLARE_UNIFORM #undef DECLARE_UNIFORM_V -void Uniform::load( int location ) { - - try { - - switch ( type ) { - - case THREE::i: // single integer - UniformToType::load( location, value ); break; - case THREE::f: // single float - UniformToType::load( location, value ); break; - case THREE::v2: // single THREE::Vector2 - UniformToType::load( location, value ); break; - case THREE::v3: // single THREE::Vector3 - UniformToType::load( location, value ); break; - case THREE::v4: // single THREE::Vector4 - UniformToType::load( location, value ); break; - case THREE::c: // single THREE::Color - UniformToType::load( location, value ); break; - case THREE::iv1: // flat array of integers (JS or typed array) - UniformToType::load( location, value ); break; - case THREE::iv: // flat array of integers with 3 x N size (JS or typed array) - UniformToType::load( location, value ); break; - case THREE::fv1: // flat array of floats (JS or typed array) - UniformToType::load( location, value ); break; - case THREE::fv: // flat array of floats with 3 x N size (JS or typed array) - UniformToType::load( location, value ); break; - case THREE::v2v: // array of THREE::Vector2 - UniformToType::load( location, value ); break; - case THREE::v3v: // array of THREE::Vector3 - UniformToType::load( location, value ); break; - case THREE::v4v: // array of THREE::Vector4 - UniformToType::load( location, value ); break; - case THREE::m4: // single THREE::Matrix4 - UniformToType::load( location, value ); break; - case THREE::m4v: // array of THREE::Matrix4 - UniformToType::load( location, value ); break; - case THREE::t: // single THREE::Texture (2d or cube) - break; - //UniformToType::load( location, value ); break; +void Uniform::load(int location) +{ + + try + { + + switch (type) + { + + case THREE::i: // single integer + UniformToType::load(location, value); + break; + case THREE::f: // single float + UniformToType::load(location, value); + break; + case THREE::v2: // single THREE::Vector2 + UniformToType::load(location, value); + break; + case THREE::v3: // single THREE::Vector3 + UniformToType::load(location, value); + break; + case THREE::v4: // single THREE::Vector4 + UniformToType::load(location, value); + break; + case THREE::c: // single THREE::Color + UniformToType::load(location, value); + break; + case THREE::iv1: // flat array of integers (JS or typed array) + UniformToType::load(location, value); + break; + case THREE::iv: // flat array of integers with 3 x N size (JS or typed array) + UniformToType::load(location, value); + break; + case THREE::fv1: // flat array of floats (JS or typed array) + UniformToType::load(location, value); + break; + case THREE::fv: // flat array of floats with 3 x N size (JS or typed array) + UniformToType::load(location, value); + break; + case THREE::v2v: // array of THREE::Vector2 + UniformToType::load(location, value); + break; + case THREE::v3v: // array of THREE::Vector3 + UniformToType::load(location, value); + break; + case THREE::v4v: // array of THREE::Vector4 + UniformToType::load(location, value); + break; + case THREE::m4: // single THREE::Matrix4 + UniformToType::load(location, value); + break; + case THREE::m4v: // array of THREE::Matrix4 + UniformToType::load(location, value); + break; + case THREE::t: // single THREE::Texture (2d or cube) + break; + //UniformToType::load( location, value ); break; #ifdef TODO_TEXTURE_ARRAY - case THREE::tv: // array of THREE::Texture (2d) - std::vector _array( uniform.texture.size() ); - for ( i = 0, il = uniform.texture.size(); i < il; i ++ ) { - _array[ i ] = value + i; - } - glUniform1iv( location, uniform._array ); - for ( i = 0, il = uniform.texture.size(); i < il; i ++ ) { - texture = uniform.texture[ i ]; - if ( !texture ) continue; - setTexture( texture, uniform._array[ i ] ); - } - break; + case THREE::tv: // array of THREE::Texture (2d) + std::vector _array(uniform.texture.size()); + for (i = 0, il = uniform.texture.size(); i < il; i++) + { + _array[i] = value + i; + } + glUniform1iv(location, uniform._array); + for (i = 0, il = uniform.texture.size(); i < il; i++) + { + texture = uniform.texture[i]; + if (!texture) continue; + setTexture(texture, uniform._array[i]); + } + break; #endif // TODO_TEXTURE_ARRAY - default: - console().warn() << "Unsupported uniform type: " << type; - break; - }; - - } catch ( detail::bad_any_cast& ) { - console().warn() << "Uniform value/type mismatch" << type; - } - + default: + console().warn() << "Unsupported uniform type: " << type; + break; + }; + + } catch (detail::bad_any_cast&) + { + console().warn() << "Uniform value/type mismatch" << type; + } } } // namespace three diff --git a/three/materials/line_basic_material.hpp b/three/materials/line_basic_material.hpp index 4c19d04..91ea4eb 100644 --- a/three/materials/line_basic_material.hpp +++ b/three/materials/line_basic_material.hpp @@ -7,47 +7,48 @@ namespace three { -class LineBasicMaterial : public Material { +class LineBasicMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::LineBasicMaterial; } - virtual THREE::MaterialType type() const { return THREE::LineBasicMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - LineBasicMaterial( const Parameters& parameters ) - : Material() { - fog = true; - setParameters( parameters, defaultKeys() ); - } - - static const ParameterKeys& defaultKeys() { - static std::array sKeys = { - "color", - "linewidth", - "linecap", - "linejoin", - "vertexColors", - "fog" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } - + LineBasicMaterial(const Parameters& parameters) + : Material() + { + fog = true; + setParameters(parameters, defaultKeys()); + } + + static const ParameterKeys& defaultKeys() + { + static std::array sKeys = { + "color", + "linewidth", + "linecap", + "linejoin", + "vertexColors", + "fog" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_LINE_BASIC_MATERIAL_HPP - diff --git a/three/materials/material.hpp b/three/materials/material.hpp index ee9d9c7..5539153 100644 --- a/three/materials/material.hpp +++ b/three/materials/material.hpp @@ -21,154 +21,154 @@ namespace three { -class Material : public NonCopyable { +class Material : public NonCopyable +{ public: + typedef Properties Parameters; + typedef std::unordered_set ParameterKeys; - typedef Properties Parameters; - typedef std::unordered_set ParameterKeys; + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create() { return make_shared(); } - static Ptr create() { return make_shared( ); } + virtual THREE::MaterialType type() const { return THREE::Material; } - virtual THREE::MaterialType type() const { return THREE::Material; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + int id; - int id; + std::string name; - std::string name; + Attributes attributes; + //AttributeLocations attributeLocations; - Attributes attributes; - //AttributeLocations attributeLocations; + THREE::Side side; - THREE::Side side; + Color color, ambient, emissive, specular; + float shininess; + float opacity; + bool transparent; - Color color, ambient, emissive, specular; - float shininess; - float opacity; - bool transparent; + float size; + bool sizeAttenuation; - float size; - bool sizeAttenuation; + THREE::Shading shading; + THREE::Colors vertexColors; - THREE::Shading shading; - THREE::Colors vertexColors; + THREE::Blending blending; + THREE::BlendFactor blendSrc; + THREE::BlendFactor blendDst; + THREE::BlendEquation blendEquation; - THREE::Blending blending; - THREE::BlendFactor blendSrc; - THREE::BlendFactor blendDst; - THREE::BlendEquation blendEquation; + bool depthTest; + bool depthWrite; - bool depthTest; - bool depthWrite; + bool polygonOffset; + float polygonOffsetFactor; + float polygonOffsetUnits; - bool polygonOffset; - float polygonOffsetFactor; - float polygonOffsetUnits; + float alphaTest; - float alphaTest; + bool overdraw; // Boolean for fixing antialiasing gaps in CanvasRenderer - bool overdraw; // Boolean for fixing antialiasing gaps in CanvasRenderer + bool visible; - bool visible; + bool needsUpdate; - bool needsUpdate; + bool skinning; + bool morphTargets; + bool morphNormals; - bool skinning; - bool morphTargets; - bool morphNormals; + float reflectivity; + float refractionRatio; + THREE::TextureConstant combine; - float reflectivity; - float refractionRatio; - THREE::TextureConstant combine; + bool metal; + bool perPixel; + bool wrapAround; + Vector3 wrapRGB; - bool metal; - bool perPixel; - bool wrapAround; - Vector3 wrapRGB; + bool wireframe; + float wireframeLinewidth; + float linewidth; + THREE::LineEndType linecap, linejoin; - bool wireframe; - float wireframeLinewidth; - float linewidth; - THREE::LineEndType linecap, linejoin; + int numSupportedMorphTargets; + int numSupportedMorphNormals; - int numSupportedMorphTargets; - int numSupportedMorphNormals; + Program::Ptr program; - Program::Ptr program; + std::string fragmentShader; + std::string vertexShader; - std::string fragmentShader; - std::string vertexShader; + Uniforms uniforms; + UniformsList uniformsList; - Uniforms uniforms; - UniformsList uniformsList; + Texture::Ptr map, envMap, lightMap, bumpMap, specularMap; + float bumpScale; + Vector3 normalScale; - Texture::Ptr map, envMap, lightMap, bumpMap, specularMap; - float bumpScale; - Vector3 normalScale; + bool fog; + bool lights; + bool shadowPass; - bool fog; - bool lights; - bool shadowPass; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - THREE_DECL Material& clone( Material& material ) const; + THREE_DECL Material& clone(Material& material) const; protected: - - THREE_DECL Material( ); - - ///////////////////////////////////////////////////////////////////////// - - template < typename MaterialType > - static std::shared_ptr clone( const MaterialType& src ) { - auto material = MaterialType::create(); - static_cast( src ).clone( *material ); - return material; - } - - ///////////////////////////////////////////////////////////////////////// - - THREE_DECL void setParameters( const Parameters& parameters, - const ParameterKeys& keys = ParameterKeys() ); - - static const ParameterKeys& defaultKeys() { - static std::array sKeys = { - "side", - "opacity", - "transparent", - "blending", - "blendSrc", - "blendDst", - "blendEquation", - "depthTest", - "depthWrite", - "polygonOffset", - "polygonOffsetFactor", - "polygonOffsetUnits", - "alphaTest", - "overdraw", - "visible" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } + THREE_DECL Material(); + + ///////////////////////////////////////////////////////////////////////// + + template + static std::shared_ptr clone(const MaterialType& src) + { + auto material = MaterialType::create(); + static_cast(src).clone(*material); + return material; + } + + ///////////////////////////////////////////////////////////////////////// + + THREE_DECL void setParameters(const Parameters& parameters, + const ParameterKeys& keys = ParameterKeys()); + + static const ParameterKeys& defaultKeys() + { + static std::array sKeys = { + "side", + "opacity", + "transparent", + "blending", + "blendSrc", + "blendDst", + "blendEquation", + "depthTest", + "depthWrite", + "polygonOffset", + "polygonOffsetFactor", + "polygonOffsetUnits", + "alphaTest", + "overdraw", + "visible" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } private: - - static int& MaterialCount() { - static int sMaterialCount = 0; - return sMaterialCount; - } - + static int& MaterialCount() + { + static int sMaterialCount = 0; + return sMaterialCount; + } }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_MATERIAL_HPP \ No newline at end of file diff --git a/three/materials/mesh_basic_material.hpp b/three/materials/mesh_basic_material.hpp index 7d57454..fc8e739 100644 --- a/three/materials/mesh_basic_material.hpp +++ b/three/materials/mesh_basic_material.hpp @@ -7,58 +7,59 @@ namespace three { -class MeshBasicMaterial : public Material { +class MeshBasicMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::MeshBasicMaterial; } - virtual THREE::MaterialType type() const { return THREE::MeshBasicMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - MeshBasicMaterial( const Parameters& parameters ) - : Material() { - //fog = true; - setParameters( parameters, DefaultKeys() ); - } - - static const ParameterKeys& DefaultKeys() { - static std::array sKeys = { - "color", - "map", - "lightMap", - "specularMap", - "envMap", - "combine", - "reflectivity", - "refractionRatio", - "fog", - "shading", - "wireframe", - "wireframeLinewidth", - "wireframeLinecap", - "wireframeLinejoin", - "vertexColors", - "skinning", - "morphTargets" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } - + MeshBasicMaterial(const Parameters& parameters) + : Material() + { + //fog = true; + setParameters(parameters, DefaultKeys()); + } + + static const ParameterKeys& DefaultKeys() + { + static std::array sKeys = { + "color", + "map", + "lightMap", + "specularMap", + "envMap", + "combine", + "reflectivity", + "refractionRatio", + "fog", + "shading", + "wireframe", + "wireframeLinewidth", + "wireframeLinecap", + "wireframeLinejoin", + "vertexColors", + "skinning", + "morphTargets" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_MESH_BASIC_MATERIAL_HPP - diff --git a/three/materials/mesh_depth_material.hpp b/three/materials/mesh_depth_material.hpp index b93281b..4f6e069 100644 --- a/three/materials/mesh_depth_material.hpp +++ b/three/materials/mesh_depth_material.hpp @@ -7,42 +7,43 @@ namespace three { -class MeshDepthMaterial : public Material { +class MeshDepthMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::MeshDepthMaterial; } - virtual THREE::MaterialType type() const { return THREE::MeshDepthMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - MeshDepthMaterial( const Parameters& parameters ) - : Material() { - setParameters( parameters, DefaultKeys() ); - } - - static const ParameterKeys& DefaultKeys() { - static std::array sKeys = { - "wireframe", - "wireframeLinewidth" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } - + MeshDepthMaterial(const Parameters& parameters) + : Material() + { + setParameters(parameters, DefaultKeys()); + } + + static const ParameterKeys& DefaultKeys() + { + static std::array sKeys = { + "wireframe", + "wireframeLinewidth" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_MESH_DEPTH_MATERIAL_HPP - diff --git a/three/materials/mesh_face_material.hpp b/three/materials/mesh_face_material.hpp index 73da273..68c90bd 100644 --- a/three/materials/mesh_face_material.hpp +++ b/three/materials/mesh_face_material.hpp @@ -7,38 +7,39 @@ namespace three { -class MeshFaceMaterial : public Material { +class MeshFaceMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::MeshFaceMaterial; } - virtual THREE::MaterialType type() const { return THREE::MeshFaceMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - MeshFaceMaterial( const Parameters& parameters ) - : Material() { - setParameters( parameters, DefaultKeys() ); - } - - static const ParameterKeys& DefaultKeys() { - static ParameterKeys sKeysSet; - return sKeysSet; - } - + MeshFaceMaterial(const Parameters& parameters) + : Material() + { + setParameters(parameters, DefaultKeys()); + } + + static const ParameterKeys& DefaultKeys() + { + static ParameterKeys sKeysSet; + return sKeysSet; + } }; } // namespace three #endif // THREE_MATERIAL_HPP - diff --git a/three/materials/mesh_lambert_material.hpp b/three/materials/mesh_lambert_material.hpp index 2c078c5..f7c30ef 100644 --- a/three/materials/mesh_lambert_material.hpp +++ b/three/materials/mesh_lambert_material.hpp @@ -7,63 +7,64 @@ namespace three { -class MeshLambertMaterial : public Material { +class MeshLambertMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::MeshLambertMaterial; } - virtual THREE::MaterialType type() const { return THREE::MeshLambertMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - MeshLambertMaterial( const Parameters& parameters ) - : Material() { - fog = true; - setParameters( parameters, DefaultKeys() ); - } - - static const ParameterKeys& DefaultKeys() { - static std::array sKeys = { - "color", - "ambient", - "emissive", - "wrapAround", - "wrapRGB", - "map", - "lightMap", - "specularMap", - "envMap" - "combine", - "reflectivity", - "refractionRatio", - "fog", - "shading", - "wireframe", - "wireframeLinewidth", - "wireframeLinecap", - "wireframeLinejoin", - "vertexColors", - "skinning", - "morphTargets", - "morphNormals" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } - + MeshLambertMaterial(const Parameters& parameters) + : Material() + { + fog = true; + setParameters(parameters, DefaultKeys()); + } + + static const ParameterKeys& DefaultKeys() + { + static std::array sKeys = { + "color", + "ambient", + "emissive", + "wrapAround", + "wrapRGB", + "map", + "lightMap", + "specularMap", + "envMap" + "combine", + "reflectivity", + "refractionRatio", + "fog", + "shading", + "wireframe", + "wireframeLinewidth", + "wireframeLinecap", + "wireframeLinejoin", + "vertexColors", + "skinning", + "morphTargets", + "morphNormals" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_MESH_LAMBERT_MATERIAL_HPP - diff --git a/three/materials/mesh_normal_material.hpp b/three/materials/mesh_normal_material.hpp index 2a52561..c1e3c67 100644 --- a/three/materials/mesh_normal_material.hpp +++ b/three/materials/mesh_normal_material.hpp @@ -6,44 +6,45 @@ #include namespace three { -class MeshNormalMaterial : public Material { +class MeshNormalMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::MeshNormalMaterial; } - virtual THREE::MaterialType type() const { return THREE::MeshNormalMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - MeshNormalMaterial( const Parameters& parameters ) - : Material() { - shading = THREE::FlatShading; - setParameters( parameters, DefaultKeys() ); - } - - static const ParameterKeys& DefaultKeys() { - static std::array sKeys = { - "shading", - "wireframe", - "wireframeLinewidth" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } - + MeshNormalMaterial(const Parameters& parameters) + : Material() + { + shading = THREE::FlatShading; + setParameters(parameters, DefaultKeys()); + } + + static const ParameterKeys& DefaultKeys() + { + static std::array sKeys = { + "shading", + "wireframe", + "wireframeLinewidth" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_MESH_NORMAL_MATERIAL_HPP - diff --git a/three/materials/mesh_phong_material.hpp b/three/materials/mesh_phong_material.hpp index 1ee73e9..e44fa70 100644 --- a/three/materials/mesh_phong_material.hpp +++ b/three/materials/mesh_phong_material.hpp @@ -7,71 +7,72 @@ namespace three { -class MeshPhongMaterial : public Material { +class MeshPhongMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::MeshPhongMaterial; } - virtual THREE::MaterialType type() const { return THREE::MeshPhongMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - MeshPhongMaterial( const Parameters& parameters ) - : Material() { - fog = true; - setParameters( parameters, DefaultKeys() ); - } - - static const ParameterKeys& DefaultKeys() { - static std::array sKeys = { - "color", - "ambient", - "emissive", - "specular", - "shininess", - "metal", - "perPixel", - "wrapAround", - "wrapRGB", - "map", - "lightMap", - "bumpMap", - "bumpScale", - "normalMap", - "normalScale", - "specularMap", - "envMap", - "combine", - "reflectivity", - "refractionRatio", - "fog", - "shading", - "wireframe", - "wireframeLinewidth", - "wireframeLinecap", - "wireframeLinejoin", - "vertexColors", - "skinning", - "morphTargets", - "morphNormals" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } - + MeshPhongMaterial(const Parameters& parameters) + : Material() + { + fog = true; + setParameters(parameters, DefaultKeys()); + } + + static const ParameterKeys& DefaultKeys() + { + static std::array sKeys = { + "color", + "ambient", + "emissive", + "specular", + "shininess", + "metal", + "perPixel", + "wrapAround", + "wrapRGB", + "map", + "lightMap", + "bumpMap", + "bumpScale", + "normalMap", + "normalScale", + "specularMap", + "envMap", + "combine", + "reflectivity", + "refractionRatio", + "fog", + "shading", + "wireframe", + "wireframeLinewidth", + "wireframeLinecap", + "wireframeLinejoin", + "vertexColors", + "skinning", + "morphTargets", + "morphNormals" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_MESH_PHONG_MATERIAL_HPP - diff --git a/three/materials/particle_basic_material.hpp b/three/materials/particle_basic_material.hpp index f649ec9..074592d 100644 --- a/three/materials/particle_basic_material.hpp +++ b/three/materials/particle_basic_material.hpp @@ -7,49 +7,50 @@ namespace three { -class ParticleBasicMaterial : public Material { +class ParticleBasicMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); + } - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } + virtual THREE::MaterialType type() const { return THREE::ParticleBasicMaterial; } - virtual THREE::MaterialType type() const { return THREE::ParticleBasicMaterial; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Ptr clone( ) { - return Material::clone( *this ); - } + Ptr clone() + { + return Material::clone(*this); + } protected: - - ParticleBasicMaterial( const Parameters& parameters ) - : Material() { - fog = true; - setParameters( parameters, DefaultKeys() ); - } - - static const ParameterKeys& DefaultKeys() { - static std::array sKeys = { - "color", - "map", - "size", - "sizeAttenuation", - "opacity", - "depthTest", - "vertexColors", - "fog" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } - + ParticleBasicMaterial(const Parameters& parameters) + : Material() + { + fog = true; + setParameters(parameters, DefaultKeys()); + } + + static const ParameterKeys& DefaultKeys() + { + static std::array sKeys = { + "color", + "map", + "size", + "sizeAttenuation", + "opacity", + "depthTest", + "vertexColors", + "fog" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_MATERIAL_HPP - diff --git a/three/materials/program.hpp b/three/materials/program.hpp index 3661d30..bfdf527 100644 --- a/three/materials/program.hpp +++ b/three/materials/program.hpp @@ -14,27 +14,27 @@ namespace three { -class Program : public NonCopyable { +class Program : public NonCopyable +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(Buffer program, int id) + { + return three::make_shared(program, id); + } - static Ptr create( Buffer program, int id ) { - return three::make_shared( program, id ); - } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + UniformLocations uniforms; + AttributeLocations attributes; - UniformLocations uniforms; - AttributeLocations attributes; - - Buffer program; - int id; + Buffer program; + int id; protected: - - Program( Buffer program, int id ) - : program( program ), id( id ) { } + Program(Buffer program, int id) + : program(program), id(id) {} }; ////////////////////////////////////////////////////////////////////////// diff --git a/three/materials/shader_material.hpp b/three/materials/shader_material.hpp index 119e2c4..5ccf16e 100644 --- a/three/materials/shader_material.hpp +++ b/three/materials/shader_material.hpp @@ -7,93 +7,97 @@ namespace three { -class ShaderMaterial : public Material { +class ShaderMaterial : public Material +{ public: + typedef std::shared_ptr Ptr; + + static Ptr create(std::string vertexShader, + std::string fragmentShader, + const Uniforms& uniforms = Uniforms(), + const Attributes& attributes = Attributes(), + const Parameters& parameters = Parameters()) + { + return three::make_shared(std::move(vertexShader), + std::move(fragmentShader), + uniforms, + attributes, + parameters); + } - typedef std::shared_ptr Ptr; - - static Ptr create( std::string vertexShader, - std::string fragmentShader, - const Uniforms& uniforms = Uniforms(), - const Attributes& attributes = Attributes(), - const Parameters& parameters = Parameters() ) { - return three::make_shared( std::move(vertexShader), - std::move(fragmentShader), - uniforms, - attributes, - parameters ); - } - - virtual THREE::MaterialType type() const { return THREE::ShaderMaterial; } + virtual THREE::MaterialType type() const { return THREE::ShaderMaterial; } - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - Ptr clone( ) { - auto material = create(); - static_cast(*this).clone( *material ); - return material; - } + Ptr clone() + { + auto material = create(); + static_cast(*this).clone(*material); + return material; + } protected: + friend class Material; - friend class Material; - - static Ptr create( const Parameters& parameters = Parameters() ) { - return three::make_shared( parameters ); - } - - ShaderMaterial( const Parameters& parameters ) - : Material() { - setParameters( parameters, DefaultKeys() ); - } - - ShaderMaterial( std::string vertexShader, - std::string fragmentShader, - const Uniforms& uniforms, - const Attributes& attributes, - const Parameters& parameters ) - : Material() { - - setParameters( parameters, DefaultKeys() ); - - this->vertexShader = std::move(vertexShader); - this->fragmentShader = std::move(fragmentShader); - - if (!attributes.empty()) { - this->attributes = attributes; + static Ptr create(const Parameters& parameters = Parameters()) + { + return three::make_shared(parameters); } - if (!uniforms.empty()) { - this->uniforms = uniforms; + + ShaderMaterial(const Parameters& parameters) + : Material() + { + setParameters(parameters, DefaultKeys()); } - } - - static const ParameterKeys& DefaultKeys() { - static std::array sKeys = { - //"fragmentShader", - //"vertexShader", - //"uniforms", - //"attributes", - "shading", - "blending", - "depthTest", - "transparent", - "wireframe", - "wireframeLinewidth", - "lights", - "vertexColors", - "skinning", - "morphTargets", - "morphNormals", - "fog" - }; - static ParameterKeys sKeysSet( sKeys.begin(), sKeys.end() ); - return sKeysSet; - } + ShaderMaterial(std::string vertexShader, + std::string fragmentShader, + const Uniforms& uniforms, + const Attributes& attributes, + const Parameters& parameters) + : Material() + { + + setParameters(parameters, DefaultKeys()); + + this->vertexShader = std::move(vertexShader); + this->fragmentShader = std::move(fragmentShader); + + if (!attributes.empty()) + { + this->attributes = attributes; + } + if (!uniforms.empty()) + { + this->uniforms = uniforms; + } + } + static const ParameterKeys& DefaultKeys() + { + static std::array sKeys = { + //"fragmentShader", + //"vertexShader", + //"uniforms", + //"attributes", + "shading", + "blending", + "depthTest", + "transparent", + "wireframe", + "wireframeLinewidth", + "lights", + "vertexColors", + "skinning", + "morphTargets", + "morphNormals", + "fog" + }; + static ParameterKeys sKeysSet(sKeys.begin(), sKeys.end()); + return sKeysSet; + } }; } // namespace three #endif // THREE_MATERIAL_HPP - diff --git a/three/materials/text_2d_material.hpp b/three/materials/text_2d_material.hpp index 79869c8..6096c7b 100644 --- a/three/materials/text_2d_material.hpp +++ b/three/materials/text_2d_material.hpp @@ -7,22 +7,20 @@ namespace three { -class Text2DMaterial { +class Text2DMaterial +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; - - static Ptr create( const Font& font, - const Color& color = Color( 0xffffff ), - float opacity = 1.f ); - + static Ptr create(const Font& font, + const Color& color = Color(0xffffff), + float opacity = 1.f); }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_TEXT_2D_MATERIAL_HPP - diff --git a/three/materials/uniform.hpp b/three/materials/uniform.hpp index 098f709..663c7a5 100644 --- a/three/materials/uniform.hpp +++ b/three/materials/uniform.hpp @@ -11,28 +11,28 @@ namespace three { -class Uniform { +class Uniform +{ public: + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + THREE_DECL Uniform(); + THREE_DECL Uniform(Uniform&&); + THREE_DECL Uniform(const Uniform&); + THREE_DECL explicit Uniform(THREE::UniformType type, any value = any()); + THREE_DECL Uniform& operator=(Uniform); - THREE_DECL Uniform( ); - THREE_DECL Uniform( Uniform&& ); - THREE_DECL Uniform( const Uniform& ); - THREE_DECL explicit Uniform( THREE::UniformType type, any value = any() ); - THREE_DECL Uniform& operator=( Uniform ); + THREE_DECL void load(int location); - THREE_DECL void load( int location ); + ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// + THREE::UniformType type; + any value; - THREE::UniformType type; - any value; - - ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// private: - THREE_DECL Uniform& swap( Uniform& other ); + THREE_DECL Uniform& swap(Uniform& other); }; ///////////////////////////////////////////////////////////////////////// @@ -43,17 +43,22 @@ typedef std::vector> UniformsList; ///////////////////////////////////////////////////////////////////////// -inline int uniformLocation( const UniformLocations& uniforms, const std::string& name ) { - auto uniformIndexIt = uniforms.find( name ); - if ( uniformIndexIt != uniforms.end() ) { - return uniformIndexIt->second; - } else { - return -1; - } +inline int uniformLocation(const UniformLocations& uniforms, const std::string& name) +{ + auto uniformIndexIt = uniforms.find(name); + if (uniformIndexIt != uniforms.end()) + { + return uniformIndexIt->second; + } + else + { + return -1; + } } -inline bool validUniformLocation( int index ) { - return index != -1; +inline bool validUniformLocation(int index) +{ + return index != -1; } ///////////////////////////////////////////////////////////////////////// @@ -61,73 +66,75 @@ inline bool validUniformLocation( int index ) { namespace UniformKey { #if 1 -#define DECLARE_UNIFORM_KEY(a) \ - inline const std::string& a () { \ - static const std::string uniformKey( (#a) ); \ - return uniformKey; \ - } +# define DECLARE_UNIFORM_KEY(a) \ + inline const std::string& a() \ + { \ + static const std::string uniformKey((#a)); \ + return uniformKey; \ + } #else -#define DECLARE_UNIFORM_KEY(a) inline const char* a () { return #a; } +# define DECLARE_UNIFORM_KEY(a) \ + inline const char* a() { return #a; } #endif -DECLARE_UNIFORM_KEY(modelMatrix) -DECLARE_UNIFORM_KEY(modelViewMatrix) -DECLARE_UNIFORM_KEY(normalMatrix) -DECLARE_UNIFORM_KEY(projectionMatrix) -DECLARE_UNIFORM_KEY(viewMatrix) -DECLARE_UNIFORM_KEY(cameraPosition) -DECLARE_UNIFORM_KEY(morphTargetInfluence) -DECLARE_UNIFORM_KEY(boneTexture) -DECLARE_UNIFORM_KEY(boneGlobalMatrices) -DECLARE_UNIFORM_KEY(mNear) -DECLARE_UNIFORM_KEY(mFar) -DECLARE_UNIFORM_KEY(map) -DECLARE_UNIFORM_KEY(envMap) -DECLARE_UNIFORM_KEY(flipEnvMap) -DECLARE_UNIFORM_KEY(nreflectivity) -DECLARE_UNIFORM_KEY(refractionRatio) -DECLARE_UNIFORM_KEY(reflectivity) -DECLARE_UNIFORM_KEY(combine) -DECLARE_UNIFORM_KEY(useRefract) -DECLARE_UNIFORM_KEY(lightMap) -DECLARE_UNIFORM_KEY(specularMap) -DECLARE_UNIFORM_KEY(bumpMap) -DECLARE_UNIFORM_KEY(bumpScale) -DECLARE_UNIFORM_KEY(offsetRepeat) -DECLARE_UNIFORM_KEY(psColor) -DECLARE_UNIFORM_KEY(size) -DECLARE_UNIFORM_KEY(scale) -DECLARE_UNIFORM_KEY(fogColor) -DECLARE_UNIFORM_KEY(fogNear) -DECLARE_UNIFORM_KEY(fogFar) -DECLARE_UNIFORM_KEY(fogDensity) -DECLARE_UNIFORM_KEY(ambient) -DECLARE_UNIFORM_KEY(diffuse) -DECLARE_UNIFORM_KEY(opacity) -DECLARE_UNIFORM_KEY(emissive) -DECLARE_UNIFORM_KEY(shininess) -DECLARE_UNIFORM_KEY(specular) -DECLARE_UNIFORM_KEY(wrapRGB) -DECLARE_UNIFORM_KEY(ambientLightColor) -DECLARE_UNIFORM_KEY(directionalLightColor) -DECLARE_UNIFORM_KEY(directionalLightDirection) -DECLARE_UNIFORM_KEY(pointLightColor) -DECLARE_UNIFORM_KEY(pointLightPosition) -DECLARE_UNIFORM_KEY(pointLightDistance) -DECLARE_UNIFORM_KEY(spotLightColor) -DECLARE_UNIFORM_KEY(spotLightPosition) -DECLARE_UNIFORM_KEY(spotLightDistance) -DECLARE_UNIFORM_KEY(spotLightDirection) -DECLARE_UNIFORM_KEY(spotLightAngle) -DECLARE_UNIFORM_KEY(spotLightExponent) -DECLARE_UNIFORM_KEY(hemisphereLightSkyColor) -DECLARE_UNIFORM_KEY(hemisphereLightGroundColor) -DECLARE_UNIFORM_KEY(hemisphereLightPosition) -DECLARE_UNIFORM_KEY(shadowMatrix) -DECLARE_UNIFORM_KEY(shadowMap) -DECLARE_UNIFORM_KEY(shadowSize) -DECLARE_UNIFORM_KEY(shadowDarkness) -DECLARE_UNIFORM_KEY(shadowBias) + DECLARE_UNIFORM_KEY(modelMatrix) + DECLARE_UNIFORM_KEY(modelViewMatrix) + DECLARE_UNIFORM_KEY(normalMatrix) + DECLARE_UNIFORM_KEY(projectionMatrix) + DECLARE_UNIFORM_KEY(viewMatrix) + DECLARE_UNIFORM_KEY(cameraPosition) + DECLARE_UNIFORM_KEY(morphTargetInfluence) + DECLARE_UNIFORM_KEY(boneTexture) + DECLARE_UNIFORM_KEY(boneGlobalMatrices) + DECLARE_UNIFORM_KEY(mNear) + DECLARE_UNIFORM_KEY(mFar) + DECLARE_UNIFORM_KEY(map) + DECLARE_UNIFORM_KEY(envMap) + DECLARE_UNIFORM_KEY(flipEnvMap) + DECLARE_UNIFORM_KEY(nreflectivity) + DECLARE_UNIFORM_KEY(refractionRatio) + DECLARE_UNIFORM_KEY(reflectivity) + DECLARE_UNIFORM_KEY(combine) + DECLARE_UNIFORM_KEY(useRefract) + DECLARE_UNIFORM_KEY(lightMap) + DECLARE_UNIFORM_KEY(specularMap) + DECLARE_UNIFORM_KEY(bumpMap) + DECLARE_UNIFORM_KEY(bumpScale) + DECLARE_UNIFORM_KEY(offsetRepeat) + DECLARE_UNIFORM_KEY(psColor) + DECLARE_UNIFORM_KEY(size) + DECLARE_UNIFORM_KEY(scale) + DECLARE_UNIFORM_KEY(fogColor) + DECLARE_UNIFORM_KEY(fogNear) + DECLARE_UNIFORM_KEY(fogFar) + DECLARE_UNIFORM_KEY(fogDensity) + DECLARE_UNIFORM_KEY(ambient) + DECLARE_UNIFORM_KEY(diffuse) + DECLARE_UNIFORM_KEY(opacity) + DECLARE_UNIFORM_KEY(emissive) + DECLARE_UNIFORM_KEY(shininess) + DECLARE_UNIFORM_KEY(specular) + DECLARE_UNIFORM_KEY(wrapRGB) + DECLARE_UNIFORM_KEY(ambientLightColor) + DECLARE_UNIFORM_KEY(directionalLightColor) + DECLARE_UNIFORM_KEY(directionalLightDirection) + DECLARE_UNIFORM_KEY(pointLightColor) + DECLARE_UNIFORM_KEY(pointLightPosition) + DECLARE_UNIFORM_KEY(pointLightDistance) + DECLARE_UNIFORM_KEY(spotLightColor) + DECLARE_UNIFORM_KEY(spotLightPosition) + DECLARE_UNIFORM_KEY(spotLightDistance) + DECLARE_UNIFORM_KEY(spotLightDirection) + DECLARE_UNIFORM_KEY(spotLightAngle) + DECLARE_UNIFORM_KEY(spotLightExponent) + DECLARE_UNIFORM_KEY(hemisphereLightSkyColor) + DECLARE_UNIFORM_KEY(hemisphereLightGroundColor) + DECLARE_UNIFORM_KEY(hemisphereLightPosition) + DECLARE_UNIFORM_KEY(shadowMatrix) + DECLARE_UNIFORM_KEY(shadowMap) + DECLARE_UNIFORM_KEY(shadowSize) + DECLARE_UNIFORM_KEY(shadowDarkness) + DECLARE_UNIFORM_KEY(shadowBias) #undef DECLARE_UNIFORM_KEY @@ -137,7 +144,7 @@ DECLARE_UNIFORM_KEY(shadowBias) } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_GL_SHADERS_H \ No newline at end of file diff --git a/three/objects/impl/mesh.ipp b/three/objects/impl/mesh.ipp index 9c2f28d..be0066a 100644 --- a/three/objects/impl/mesh.ipp +++ b/three/objects/impl/mesh.ipp @@ -7,44 +7,50 @@ namespace three { -Mesh::Ptr Mesh::create( const Geometry::Ptr& geometry, const Material::Ptr& material ) { - return three::make_shared( geometry, material ); +Mesh::Ptr Mesh::create(const Geometry::Ptr& geometry, const Material::Ptr& material) +{ + return three::make_shared(geometry, material); } -int Mesh::getMorphTargetIndexByName( const std::string& name ) { - auto morphTargetIndexIter = morphTargetDictionary.find( name ); - if ( morphTargetIndexIter != morphTargetDictionary.end() ) - return morphTargetIndexIter->second; +int Mesh::getMorphTargetIndexByName(const std::string& name) +{ + auto morphTargetIndexIter = morphTargetDictionary.find(name); + if (morphTargetIndexIter != morphTargetDictionary.end()) + return morphTargetIndexIter->second; - console().log( "Three.Mesh.getMorphTargetIndexByName: morph target does not exist, returning 0" ); - return 0; + console().log("Three.Mesh.getMorphTargetIndexByName: morph target does not exist, returning 0"); + return 0; } -Mesh::Mesh( const Geometry::Ptr& geometry, const Material::Ptr& material ) - : Object3D( material, geometry ), - boundRadius( 0 ), morphTargetBase( -1 ) { +Mesh::Mesh(const Geometry::Ptr& geometry, const Material::Ptr& material) + : Object3D(material, geometry), boundRadius(0), morphTargetBase(-1) +{ - if ( geometry ) { + if (geometry) + { - if ( geometry->boundingSphere.radius == 0 ) { - geometry->computeBoundingSphere(); - } + if (geometry->boundingSphere.radius == 0) + { + geometry->computeBoundingSphere(); + } - boundRadius = geometry->boundingSphere.radius; + boundRadius = geometry->boundingSphere.radius; - // setup morph targets + // setup morph targets - if ( geometry->morphTargets.size() > 0 ) { + if (geometry->morphTargets.size() > 0) + { - morphTargetBase = -1; - int m = 0; + morphTargetBase = -1; + int m = 0; - for ( const auto& morphTarget : geometry->morphTargets ) { - morphTargetInfluences.push_back( 0 ); - morphTargetDictionary[ morphTarget.name ] = m++; - } + for (const auto& morphTarget : geometry->morphTargets) + { + morphTargetInfluences.push_back(0); + morphTargetDictionary[morphTarget.name] = m++; + } + } } - } } } // namespace three diff --git a/three/objects/line.hpp b/three/objects/line.hpp index 6ea8ef8..42b874e 100644 --- a/three/objects/line.hpp +++ b/three/objects/line.hpp @@ -9,48 +9,53 @@ namespace three { -class Line : public Object3D { +class Line : public Object3D +{ public: - - typedef std::shared_ptr Ptr; - - static Ptr create( const Geometry::Ptr& geometry, - const Material::Ptr& material, - THREE::LineType lineType = THREE::LineStrip ) { - if ( material ) { - return three::make_shared( geometry, material, lineType ); - } else { - return three::make_shared( geometry, defaultMaterial(), lineType ); + typedef std::shared_ptr Ptr; + + static Ptr create(const Geometry::Ptr& geometry, + const Material::Ptr& material, + THREE::LineType lineType = THREE::LineStrip) + { + if (material) + { + return three::make_shared(geometry, material, lineType); + } + else + { + return three::make_shared(geometry, defaultMaterial(), lineType); + } } - } - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - THREE_IMPL_OBJECT(Line) + THREE_IMPL_OBJECT(Line) - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - THREE::LineType lineType; + THREE::LineType lineType; protected: - - Line( const Geometry::Ptr& geometry, const Material::Ptr& material, THREE::LineType lineType ) - : Object3D( material, geometry ), lineType( lineType ) { - - if ( geometry ) { - - if ( geometry->boundingSphere.radius == 0 ) { - geometry->computeBoundingSphere(); - } - + Line(const Geometry::Ptr& geometry, const Material::Ptr& material, THREE::LineType lineType) + : Object3D(material, geometry), lineType(lineType) + { + + if (geometry) + { + + if (geometry->boundingSphere.radius == 0) + { + geometry->computeBoundingSphere(); + } + } } - } - static Material::Ptr defaultMaterial() { - return LineBasicMaterial::create( - Material::Parameters().add( "color", Color( (int)(Math::random() * 0xFFFFFF) ) ) - ); - } + static Material::Ptr defaultMaterial() + { + return LineBasicMaterial::create( + Material::Parameters().add("color", Color((int)(Math::random() * 0xFFFFFF)))); + } }; } // namespace three diff --git a/three/objects/mesh.hpp b/three/objects/mesh.hpp index 1cdf4b6..c22dab2 100644 --- a/three/objects/mesh.hpp +++ b/three/objects/mesh.hpp @@ -12,18 +12,18 @@ namespace three { - class Mesh : public Object3D { - public: - +class Mesh : public Object3D +{ +public: typedef std::shared_ptr Ptr; - THREE_DECL static Ptr create( const Geometry::Ptr& geometry, const Material::Ptr& material ); + THREE_DECL static Ptr create(const Geometry::Ptr& geometry, const Material::Ptr& material); ///////////////////////////////////////////////////////////////////////// virtual THREE::Type type() const { return THREE::Mesh; } - virtual void visit( Visitor& v ) { v( *this ); } - virtual void visit( ConstVisitor& v ) const { v( *this ); } + virtual void visit(Visitor& v) { v(*this); } + virtual void visit(ConstVisitor& v) const { v(*this); } ///////////////////////////////////////////////////////////////////////// @@ -36,19 +36,17 @@ namespace three { ///////////////////////////////////////////////////////////////////////// - THREE_DECL int getMorphTargetIndexByName( const std::string& name ); - - protected: - - THREE_DECL Mesh( const Geometry::Ptr& geometry, const Material::Ptr& material ); + THREE_DECL int getMorphTargetIndexByName(const std::string& name); - }; +protected: + THREE_DECL Mesh(const Geometry::Ptr& geometry, const Material::Ptr& material); +}; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_MESH_HPP \ No newline at end of file diff --git a/three/objects/particle.hpp b/three/objects/particle.hpp index 2fa198d..b53d023 100644 --- a/three/objects/particle.hpp +++ b/three/objects/particle.hpp @@ -8,26 +8,25 @@ namespace three { -class Particle : public Object3D { +class Particle : public Object3D +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const Material::Ptr& material) + { + return three::make_shared(material); + } - static Ptr create( const Material::Ptr& material ) { - return three::make_shared( material ); - } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + THREE_IMPL_OBJECT(Particle) - THREE_IMPL_OBJECT(Particle) - - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: - - Particle( const Material::Ptr& material ) - : Object3D( material ) { } - + Particle(const Material::Ptr& material) + : Object3D(material) {} }; } // namespace three diff --git a/three/objects/particle_system.hpp b/three/objects/particle_system.hpp index 73d1901..4ab8cbd 100644 --- a/three/objects/particle_system.hpp +++ b/three/objects/particle_system.hpp @@ -9,37 +9,38 @@ namespace three { -class ParticleSystem : public Object3D { +class ParticleSystem : public Object3D +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; - - static Ptr create( const Geometry::Ptr& geometry, const Material::Ptr& material ) { - return three::make_shared ( geometry, material ); - } + static Ptr create(const Geometry::Ptr& geometry, const Material::Ptr& material) + { + return three::make_shared(geometry, material); + } - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// - THREE_IMPL_OBJECT(ParticleSystem) + THREE_IMPL_OBJECT(ParticleSystem) - ///////////////////////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////// protected: - - ParticleSystem( const Geometry::Ptr& geometry, const Material::Ptr& material ) - : Object3D( material, geometry ) { - - if ( geometry ) { - if ( geometry->boundingSphere.radius <= 0.0001f ) { - geometry->computeBoundingSphere(); - } - boundRadius = geometry->boundingSphere.radius; + ParticleSystem(const Geometry::Ptr& geometry, const Material::Ptr& material) + : Object3D(material, geometry) + { + + if (geometry) + { + if (geometry->boundingSphere.radius <= 0.0001f) + { + geometry->computeBoundingSphere(); + } + boundRadius = geometry->boundingSphere.radius; + } + + frustumCulled = false; } - - frustumCulled = false; - - } - }; } // namespace three diff --git a/three/objects/skinned_mesh.hpp b/three/objects/skinned_mesh.hpp index 8f9d764..2ca2fb6 100644 --- a/three/objects/skinned_mesh.hpp +++ b/three/objects/skinned_mesh.hpp @@ -7,191 +7,212 @@ namespace three { -class SkinnedMesh : public Mesh { +class SkinnedMesh : public Mesh +{ - typedef std::shared_ptr Ptr; + typedef std::shared_ptr Ptr; - static Ptr create( const Geometry::Ptr& geometry, const Material::Ptr& material, bool useVertexTexture = true ) { - return three::make_shared( geometry, material, useVertexTexture ); - } + static Ptr create(const Geometry::Ptr& geometry, const Material::Ptr& material, bool useVertexTexture = true) + { + return three::make_shared(geometry, material, useVertexTexture); + } - // + // - bool useVertexTexture; - Matrix4 offsetMatrix; - std::vector boneInverses; + bool useVertexTexture; + Matrix4 offsetMatrix; + std::vector boneInverses; - Bone& addBone( Bone& bone = Bone() ) { - /*if ( !bone ) { + Bone& addBone(Bone& bone = Bone()) + { + /*if ( !bone ) { bone.reset( Bone::create( this ) ); }*/ - bones.push_back( bone ); - return bone; - } - - void updateMatrixWorld ( bool force ) { - - if ( matrixAutoUpdate ) updateMatrix(); - - // update matrixWorld - if ( matrixWorldNeedsUpdate || force ) { - if ( parent ) { - matrixWorld.multiply( parent.matrixWorld, matrix ); - } else { - matrixWorld.copy( this.matrix ); - } - matrixWorldNeedsUpdate = false; - force = true; + bones.push_back(bone); + return bone; } - // update children - for ( size_t i = 0, l = children.size(); i < l; i ++ ) { - auto& child = children[ i ]; - if ( child->type() == THREE.Bone ) { - child->update( identityMatrix, false ); - } else { - child->updateMatrixWorld( true ); - } - } + void updateMatrixWorld(bool force) + { + + if (matrixAutoUpdate) updateMatrix(); + + // update matrixWorld + if (matrixWorldNeedsUpdate || force) + { + if (parent) + { + matrixWorld.multiply(parent.matrixWorld, matrix); + } + else + { + matrixWorld.copy(this.matrix); + } + matrixWorldNeedsUpdate = false; + force = true; + } - // make a snapshot of the bones' rest position - if ( boneInverses.size() == 0 ) { - for ( const auto& bone : bones ) { - Matrix4 inverse; - inverse.getInverse( bone->skinMatrix ); - boneInverses.push_back( inverse ); - } - } + // update children + for (size_t i = 0, l = children.size(); i < l; i++) + { + auto& child = children[i]; + if (child->type() == THREE.Bone) + { + child->update(identityMatrix, false); + } + else + { + child->updateMatrixWorld(true); + } + } - // flatten bone matrices to array - for ( size_t b = 0, bl = bones.size(); b < bl; b ++ ) { - // compute the offset between the current and the original transform; + // make a snapshot of the bones' rest position + if (boneInverses.size() == 0) + { + for (const auto& bone : bones) + { + Matrix4 inverse; + inverse.getInverse(bone->skinMatrix); + boneInverses.push_back(inverse); + } + } - //TODO: we could get rid of this multiplication step if the skinMatrix - // was already representing the offset; however, this requires some - // major changes to the animation system - offsetMatrix.multiply( bones[ b ].skinMatrix, boneInverses[ b ] ); - //offsetMatrix.flattenToArrayOffset( boneMatrices, b * 16 ); - boneMatrices[ b ] = offsetMatrix; - } + // flatten bone matrices to array + for (size_t b = 0, bl = bones.size(); b < bl; b++) + { + // compute the offset between the current and the original transform; + + //TODO: we could get rid of this multiplication step if the skinMatrix + // was already representing the offset; however, this requires some + // major changes to the animation system + offsetMatrix.multiply(bones[b].skinMatrix, boneInverses[b]); + //offsetMatrix.flattenToArrayOffset( boneMatrices, b * 16 ); + boneMatrices[b] = offsetMatrix; + } - if ( this.useVertexTexture ) { - boneTexture.needsUpdate = true; + if (this.useVertexTexture) + { + boneTexture.needsUpdate = true; + } } - } - - /* + /* * Pose */ - void pose () { - - this.updateMatrixWorld( true ); - for ( size_t i = 0; i < geometry.skinIndices.size(); i ++ ) { - // normalize weights - const auto& sw = geometry->skinWeights[ i ]; - const auto scale = 1.0.f / sw.lengthManhattan(); - if ( scale != Math::Inf() ) { - sw.multiplyScalar( scale ); - } else { - sw.set( 1 ); // this will be normalized by the shader anyway - } + void pose() + { + + this.updateMatrixWorld(true); + for (size_t i = 0; i < geometry.skinIndices.size(); i++) + { + // normalize weights + const auto& sw = geometry->skinWeights[i]; + const auto scale = 1.0.f / sw.lengthManhattan(); + if (scale != Math::Inf()) + { + sw.multiplyScalar(scale); + } + else + { + sw.set(1); // this will be normalized by the shader anyway + } + } } - } protected: + // init bones + SkinnedMesh(const Geometry::Ptr& geometry, const Material::Ptr& material, bool useVertexTexture) + : Mesh(geometry, material), useVertexTexture(useVertexTexture) + { - // init bones - SkinnedMesh( const Geometry::Ptr& geometry, const Material::Ptr& material, bool useVertexTexture ) - : Mesh( geometry, material ), useVertexTexture( useVertexTexture ) { - - Matrix4 identityMatrix; - - if ( geometry && geometry->bones.size() > 0 ) { - - for ( auto& gbone : geometry->bones ) { - - const auto& p = gbone.pos; - const auto& q = gbone.rotq; - const auto& s = gbone.scl; - - auto& bone = addBone(); + Matrix4 identityMatrix; - bone.name = gbone.name; - bone.position.set( p[0], p[1], p[2] ); - bone.quaternion.set( q[0], q[1], q[2], q[3] ); - bone.useQuaternion = true; + if (geometry && geometry->bones.size() > 0) + { - bone.scale.set( s[0], s[1], s[2] ); - //bone.scale.set( 1, 1, 1 ); + for (auto& gbone : geometry->bones) + { - } + const auto& p = gbone.pos; + const auto& q = gbone.rotq; + const auto& s = gbone.scl; - for ( size_t b = 0; b < bones.size(); b ++ ) { + auto& bone = addBone(); - auto& gbone = geometry.bones[ b ]; - auto& bone = bones[ b ]; + bone.name = gbone.name; + bone.position.set(p[0], p[1], p[2]); + bone.quaternion.set(q[0], q[1], q[2], q[3]); + bone.useQuaternion = true; - if ( gbone.parent == -1 ) { + bone.scale.set(s[0], s[1], s[2]); + //bone.scale.set( 1, 1, 1 ); + } - add( bone ); + for (size_t b = 0; b < bones.size(); b++) + { - } else { + auto& gbone = geometry.bones[b]; + auto& bone = bones[b]; - bones[ gbone.parent ].add( bone ); + if (gbone.parent == -1) + { - } - - } - - // + add(bone); + } + else + { - const auto nBones = bones.size(); + bones[gbone.parent].add(bone); + } + } - if ( this.useVertexTexture ) { + // - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones (8 * 8 / 4) - // 16x16 pixel texture max 64 bones (16 * 16 / 4) - // 32x32 pixel texture max 256 bones (32 * 32 / 4) - // 64x64 pixel texture max 1024 bones (64 * 64 / 4) + const auto nBones = bones.size(); - var size; + if (this.useVertexTexture) + { - if ( nBones > 256 ) - size = 64; - else if ( nBones > 64 ) - size = 32; - else if ( nBones > 16 ) - size = 16; - else - size = 8; + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones (8 * 8 / 4) + // 16x16 pixel texture max 64 bones (16 * 16 / 4) + // 32x32 pixel texture max 256 bones (32 * 32 / 4) + // 64x64 pixel texture max 1024 bones (64 * 64 / 4) - this.boneTextureWidth = size; - this.boneTextureHeight = size; + var size; - this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel - this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType ); - this.boneTexture.minFilter = THREE.NearestFilter; - this.boneTexture.magFilter = THREE.NearestFilter; - this.boneTexture.generateMipmaps = false; - this.boneTexture.flipY = false; + if (nBones > 256) + size = 64; + else if (nBones > 64) + size = 32; + else if (nBones > 16) + size = 16; + else + size = 8; - } else { + this.boneTextureWidth = size; + this.boneTextureHeight = size; - this.boneMatrices = new Float32Array( 16 * nBones ); + this.boneMatrices = new Float32Array(this.boneTextureWidth * this.boneTextureHeight * 4); // 4 floats per RGBA pixel + this.boneTexture = new THREE.DataTexture(this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType); + this.boneTexture.minFilter = THREE.NearestFilter; + this.boneTexture.magFilter = THREE.NearestFilter; + this.boneTexture.generateMipmaps = false; + this.boneTexture.flipY = false; + } + else + { - } - - this.pose(); + this.boneMatrices = new Float32Array(16 * nBones); + } + this.pose(); + } } - } - }; // SkinnedMesh } // namespace three diff --git a/three/renderers/gl_render_target.hpp b/three/renderers/gl_render_target.hpp index cb7848f..e81edde 100644 --- a/three/renderers/gl_render_target.hpp +++ b/three/renderers/gl_render_target.hpp @@ -7,125 +7,103 @@ namespace three { -struct TargetDesc { - - explicit TargetDesc( THREE::Wrapping wrapS = THREE::ClampToEdgeWrapping, - THREE::Wrapping wrapT = THREE::ClampToEdgeWrapping, - THREE::Filter magFilter = THREE::LinearFilter, - THREE::Filter minFilter = THREE::LinearMipMapLinearFilter, - THREE::PixelFormat format = THREE::RGBAFormat, - THREE::DataType dataType = THREE::UnsignedByteType, - float anisotropy = 1, - bool depthBuffer = true, - bool stencilBuffer = true ) - : wrapS( wrapS ), - wrapT( wrapT ), - magFilter( magFilter ), - minFilter( minFilter ), - format( format ), - dataType( dataType ), - anisotropy( anisotropy ), - depthBuffer( depthBuffer ), - stencilBuffer( stencilBuffer ) { } - - THREE::Mapping mapping; - THREE::Wrapping wrapS, wrapT; - THREE::Filter magFilter, minFilter; - THREE::PixelFormat format; - THREE::DataType dataType; - float anisotropy; - bool depthBuffer; - bool stencilBuffer; +struct TargetDesc +{ + + explicit TargetDesc(THREE::Wrapping wrapS = THREE::ClampToEdgeWrapping, + THREE::Wrapping wrapT = THREE::ClampToEdgeWrapping, + THREE::Filter magFilter = THREE::LinearFilter, + THREE::Filter minFilter = THREE::LinearMipMapLinearFilter, + THREE::PixelFormat format = THREE::RGBAFormat, + THREE::DataType dataType = THREE::UnsignedByteType, + float anisotropy = 1, + bool depthBuffer = true, + bool stencilBuffer = true) + : wrapS(wrapS), wrapT(wrapT), magFilter(magFilter), minFilter(minFilter), format(format), dataType(dataType), anisotropy(anisotropy), depthBuffer(depthBuffer), stencilBuffer(stencilBuffer) {} + + THREE::Mapping mapping; + THREE::Wrapping wrapS, wrapT; + THREE::Filter magFilter, minFilter; + THREE::PixelFormat format; + THREE::DataType dataType; + float anisotropy; + bool depthBuffer; + bool stencilBuffer; }; -class GLRenderTarget : public GLRenderTargetBuffer { +class GLRenderTarget : public GLRenderTargetBuffer +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int width, int height, const TargetDesc& desc) + { + return make_shared(width, height, desc); + } - static Ptr create( int width, int height, const TargetDesc& desc ) { - return make_shared( width, height, desc ); - } + virtual THREE::TextureType type() const { return THREE::GLRenderTarget; } - virtual THREE::TextureType type() const { return THREE::GLRenderTarget; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + int width, height; - int width, height; + THREE::Wrapping wrapS, wrapT; - THREE::Wrapping wrapS, wrapT; + THREE::Filter magFilter, minFilter; - THREE::Filter magFilter, minFilter; + THREE::PixelFormat format; - THREE::PixelFormat format; + THREE::DataType dataType; - THREE::DataType dataType; + float anisotropy; + int activeCubeFace; - float anisotropy; - int activeCubeFace; + Vector2 offset; + Vector2 repeat; - Vector2 offset; - Vector2 repeat; + bool depthBuffer, stencilBuffer; + bool generateMipmaps; - bool depthBuffer, stencilBuffer; - bool generateMipmaps; + std::function onUpdate; - std::function onUpdate; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + Ptr clone() const + { - Ptr clone( ) const { + auto target = create(width, height, TargetDesc()); - auto target = create( width, height, TargetDesc() ); + target->width = width; + target->height = height; - target->width = width; - target->height = height; + target->wrapS = wrapS; + target->wrapT = wrapT; - target->wrapS = wrapS; - target->wrapT = wrapT; + target->magFilter = magFilter; + target->minFilter = minFilter; - target->magFilter = magFilter; - target->minFilter = minFilter; + target->format = format; + target->dataType = dataType; - target->format = format; - target->dataType = dataType; + target->anisotropy = anisotropy; + target->activeCubeFace = activeCubeFace; - target->anisotropy = anisotropy; - target->activeCubeFace = activeCubeFace; + target->offset.copy(offset); + target->repeat.copy(repeat); - target->offset.copy( offset ); - target->repeat.copy( repeat ); + target->depthBuffer = depthBuffer; + target->stencilBuffer = stencilBuffer; - target->depthBuffer = depthBuffer; - target->stencilBuffer = stencilBuffer; + target->generateMipmaps = generateMipmaps; - target->generateMipmaps = generateMipmaps; - - return target; - - } + return target; + } protected: + GLRenderTarget(); - GLRenderTarget(); - - GLRenderTarget( int width, int height, const TargetDesc& desc ) - : width( width ), - height( height ), - wrapS( desc.wrapS ), - wrapT( desc.wrapT ), - magFilter( desc.magFilter ), - minFilter( desc.minFilter ), - format( desc.format ), - dataType( desc.dataType ), - anisotropy( desc.anisotropy ), - activeCubeFace( -1 ), - offset( 0, 0 ), - repeat( 1, 1 ), - depthBuffer( desc.depthBuffer ), - stencilBuffer( desc.stencilBuffer ), - generateMipmaps( true ) { } - + GLRenderTarget(int width, int height, const TargetDesc& desc) + : width(width), height(height), wrapS(desc.wrapS), wrapT(desc.wrapT), magFilter(desc.magFilter), minFilter(desc.minFilter), format(desc.format), dataType(desc.dataType), anisotropy(desc.anisotropy), activeCubeFace(-1), offset(0, 0), repeat(1, 1), depthBuffer(desc.depthBuffer), stencilBuffer(desc.stencilBuffer), generateMipmaps(true) {} }; } // namespace three diff --git a/three/renderers/gl_render_target_buffer.hpp b/three/renderers/gl_render_target_buffer.hpp index c21345a..415275f 100644 --- a/three/renderers/gl_render_target_buffer.hpp +++ b/three/renderers/gl_render_target_buffer.hpp @@ -5,20 +5,19 @@ namespace three { -struct GLRenderTargetBuffer : NonCopyable { +struct GLRenderTargetBuffer : NonCopyable +{ - typedef unsigned GLBuffer; + typedef unsigned GLBuffer; - GLBuffer __glTexture; - std::vector __glFramebuffer; - std::vector __glRenderbuffer; + GLBuffer __glTexture; + std::vector __glFramebuffer; + std::vector __glRenderbuffer; - mutable float __oldAnisotropy; - - GLRenderTargetBuffer() - : __glTexture( 0 ), - __oldAnisotropy( -1 ) { } + mutable float __oldAnisotropy; + GLRenderTargetBuffer() + : __glTexture(0), __oldAnisotropy(-1) {} }; } // namespace three diff --git a/three/renderers/gl_renderer.hpp b/three/renderers/gl_renderer.hpp index c90775f..032dcea 100644 --- a/three/renderers/gl_renderer.hpp +++ b/three/renderers/gl_renderer.hpp @@ -17,456 +17,468 @@ #include #ifndef TEXTURE_MAX_ANISOTROPY_EXT -#define TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +# define TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif namespace three { typedef std::vector RenderList; -typedef std::vector RenderListDirect; -typedef std::vector Lights; -typedef std::vector Identifiers; +typedef std::vector RenderListDirect; +typedef std::vector Lights; +typedef std::vector Identifiers; struct ProgramParameters; struct RendererParameters; -class GLRenderer { +class GLRenderer +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; - - THREE_DECL static Ptr create( const RendererParameters& parameters ); + THREE_DECL static Ptr create(const RendererParameters& parameters); public: + void* context; - void* context; - - // clearing + // clearing - bool autoClear; - bool autoClearColor; - bool autoClearDepth; - bool autoClearStencil; + bool autoClear; + bool autoClearColor; + bool autoClearDepth; + bool autoClearStencil; - // scene graph + // scene graph - bool sortObjects; + bool sortObjects; - bool autoUpdateObjects; - bool autoUpdateScene; + bool autoUpdateObjects; + bool autoUpdateScene; - // physically based shading + // physically based shading - bool gammaInput; - bool gammaOutput; - bool physicallyBasedShading; + bool gammaInput; + bool gammaOutput; + bool physicallyBasedShading; - // shadow map + // shadow map - bool shadowMapEnabled; - bool shadowMapAutoUpdate; - bool shadowMapSoft; - bool shadowMapCullFrontFaces; - bool shadowMapDebug; - bool shadowMapCascade; + bool shadowMapEnabled; + bool shadowMapAutoUpdate; + bool shadowMapSoft; + bool shadowMapCullFrontFaces; + bool shadowMapDebug; + bool shadowMapCascade; - // morphs + // morphs - int maxMorphTargets; - int maxMorphNormals; + int maxMorphTargets; + int maxMorphNormals; - // flags + // flags - bool autoScaleCubemaps; + bool autoScaleCubemaps; - std::vector> renderPluginsPre; - std::vector> renderPluginsPost; + std::vector> renderPluginsPre; + std::vector> renderPluginsPost; public: - - void* getContext() { return _gl; } - bool supportsVertexTextures() const { return _supportsVertexTextures; } - float getMaxAnisotropy() const { return _maxAnisotropy; } - int width() const { return _width; } - int height() const { return _height; } - - THREE_DECL void setSize( int width, int height ); - THREE_DECL void setViewport( int x = 0, int y = 0, int width = -1, int height = -1 ); - THREE_DECL void setScissor( int x, int y, int width, int height ); - THREE_DECL void enableScissorTest( bool enable ); - - // Clearing - THREE_DECL void setClearColorHex( int hex, float alpha ); - THREE_DECL void setClearColor( Color color, float alpha ); - - Color getClearColor() const { return _clearColor; } - float getClearAlpha() const { return _clearAlpha; } - - THREE_DECL void clear( bool color = true, bool depth = true, bool stencil = true ); - THREE_DECL void clearTarget( const GLRenderTarget::Ptr& renderTarget, bool color = true, bool depth = true, bool stencil = true ); - - // Plugins - THREE_DECL void addPostPlugin(const IPlugin::Ptr& plugin ); - THREE_DECL void addPrePlugin( const IPlugin::Ptr& plugin ); - - // Deallocation - THREE_DECL void deallocateObject( Object3D& object ); - THREE_DECL void deallocateTexture( Texture& texture ); - THREE_DECL void deallocateRenderTarget( GLRenderTarget& renderTarget ); - THREE_DECL void deallocateMaterial( Material& material ); - - // Rendering - THREE_DECL void render( Scene& scene, Camera& camera, const GLRenderTarget::Ptr& renderTarget = GLRenderTarget::Ptr(), bool forceClear = false ); - THREE_DECL void updateShadowMap( const Scene& scene, const Camera& camera ); - THREE_DECL void resetStates(); + void* getContext() { return _gl; } + bool supportsVertexTextures() const { return _supportsVertexTextures; } + float getMaxAnisotropy() const { return _maxAnisotropy; } + int width() const { return _width; } + int height() const { return _height; } + + THREE_DECL void setSize(int width, int height); + THREE_DECL void setViewport(int x = 0, int y = 0, int width = -1, int height = -1); + THREE_DECL void setScissor(int x, int y, int width, int height); + THREE_DECL void enableScissorTest(bool enable); + + // Clearing + THREE_DECL void setClearColorHex(int hex, float alpha); + THREE_DECL void setClearColor(Color color, float alpha); + + Color getClearColor() const { return _clearColor; } + float getClearAlpha() const { return _clearAlpha; } + + THREE_DECL void clear(bool color = true, bool depth = true, bool stencil = true); + THREE_DECL void clearTarget(const GLRenderTarget::Ptr& renderTarget, bool color = true, bool depth = true, bool stencil = true); + + // Plugins + THREE_DECL void addPostPlugin(const IPlugin::Ptr& plugin); + THREE_DECL void addPrePlugin(const IPlugin::Ptr& plugin); + + // Deallocation + THREE_DECL void deallocateObject(Object3D& object); + THREE_DECL void deallocateTexture(Texture& texture); + THREE_DECL void deallocateRenderTarget(GLRenderTarget& renderTarget); + THREE_DECL void deallocateMaterial(Material& material); + + // Rendering + THREE_DECL void render(Scene& scene, Camera& camera, const GLRenderTarget::Ptr& renderTarget = GLRenderTarget::Ptr(), bool forceClear = false); + THREE_DECL void updateShadowMap(const Scene& scene, const Camera& camera); + THREE_DECL void resetStates(); private: - - // Internal functions - - struct InternalLights; - struct LightCount { int directional, point, spot, hemi; }; - - // Buffer allocation - THREE_DECL void createParticleBuffers( Geometry& geometry ); - THREE_DECL void createLineBuffers( Geometry& geometry ); - THREE_DECL void createRibbonBuffers( Geometry& geometry ); - THREE_DECL void createMeshBuffers( GeometryGroup& geometryGroup ); - - // Buffer deallocation - THREE_DECL void deleteParticleBuffers( Geometry& geometry ); - THREE_DECL void deleteLineBuffers( Geometry& geometry ); - THREE_DECL void deleteRibbonBuffers( Geometry& geometry ); - THREE_DECL void deleteMeshBuffers( GeometryGroup& geometryGroup ); - - // Buffer initialization - THREE_DECL void initCustomAttributes( Geometry& geometry, Object3D& object ); - THREE_DECL void initParticleBuffers( Geometry& geometry, Object3D& object ); - THREE_DECL void initLineBuffers( Geometry& geometry, Object3D& object ); - THREE_DECL void initRibbonBuffers( Geometry& geometry ); - THREE_DECL void initMeshBuffers( GeometryGroup& geometryGroup, Mesh& object ); - - THREE_DECL Material* getBufferMaterial( Object3D& object, GeometryGroup* geometryGroup ); - THREE_DECL bool materialNeedsSmoothNormals( const Material* material ); - THREE_DECL THREE::Shading bufferGuessNormalType( const Material* material ); - THREE_DECL THREE::Colors bufferGuessVertexColorType( const Material* material ); - THREE_DECL bool bufferGuessUVType( const Material* material ); - - // - - THREE_DECL void initDirectBuffers( Geometry& geometry ); - - // Buffer setting - THREE_DECL void setParticleBuffers( Geometry& geometry, int hint, Object3D& object ); - THREE_DECL void setLineBuffers( Geometry& geometry, int hint ); - THREE_DECL void setRibbonBuffers( Geometry& geometry, int hint ); - THREE_DECL void setMeshBuffers( GeometryGroup& geometryGroup, Object3D& object, int hint, bool dispose, Material* material ); - THREE_DECL void setDirectBuffers( Geometry& geometry, int hint, bool dispose ); - - // Buffer rendering - THREE_DECL void renderBuffer( Camera& camera, Lights& lights, IFog* fog, Material& material, GeometryGroup& geometryGroup, Object3D& object ); - THREE_DECL void renderBufferImmediate( Object3D& object, Program& program, Material& material ); - THREE_DECL void renderBufferDirect( Camera& camera, Lights& lights, IFog* fog, Material& material, BufferGeometry& geometry, Object3D& object ); - - // Sorting - THREE_DECL void setupMorphTargets( Material& material, GeometryGroup& geometryGroup, Object3D& object ); - - // Rendering - THREE_DECL void renderPlugins( std::vector& plugins, Scene& scene, Camera& camera ); - THREE_DECL void renderObjects( RenderList& renderList, bool reverse, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial = nullptr ); - THREE_DECL void renderObjectsImmediate( RenderList& renderList, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial = nullptr ); - THREE_DECL void renderImmediateObject( Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object ); - THREE_DECL void unrollImmediateBufferMaterial( Scene::GLObject& globject ); - THREE_DECL void unrollBufferMaterial( Scene::GLObject& globject ); - - // Geometry splitting - THREE_DECL void sortFacesByMaterial( Geometry& geometry ); - - // Objects refresh - THREE_DECL void initGLObjects( Scene& scene ); - - // Objects adding - THREE_DECL void addObject( Object3D& object, Scene& scene ); - - // Objects updates - THREE_DECL void updateObject( Object3D& object ); - - // Objects updates - custom attributes check - bool areCustomAttributesDirty( const Material& material ); - THREE_DECL void clearCustomAttributes( Material& material ); - - // Objects removal - THREE_DECL void removeObject( Object3D& object, Scene& scene ); - THREE_DECL void removeInstances( RenderList& objlist, Object3D& object ); - THREE_DECL void removeInstancesDirect( RenderListDirect& objlist, Object3D& object ); - - // Materials - THREE_DECL void initMaterial( Material& material, Lights& lights, IFog* fog, Object3D& object ); - THREE_DECL void setMaterialShaders( Material& material, const Shader& shaders ); - Program& setProgram( Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object ); - - // Uniforms (refresh uniforms objects) - THREE_DECL void refreshUniformsCommon( Uniforms& uniforms, Material& material ); - THREE_DECL void refreshUniformsLine( Uniforms& uniforms, Material& material ); - THREE_DECL void refreshUniformsParticle( Uniforms& uniforms, Material& material ); - THREE_DECL void refreshUniformsFog( Uniforms& uniforms, IFog& fog ); - THREE_DECL void refreshUniformsPhong( Uniforms& uniforms, Material& material ); - THREE_DECL void refreshUniformsLambert( Uniforms& uniforms, Material& material ); - THREE_DECL void refreshUniformsLights( Uniforms& uniforms, InternalLights& lights ); - THREE_DECL void refreshUniformsShadow( Uniforms& uniforms, Lights& lights ); - - // Uniforms (load to GPU) - THREE_DECL void loadUniformsMatrices( UniformLocations& uniforms, Object3D& object ); - THREE_DECL int getTextureUnit(); - THREE_DECL void loadUniformsGeneric( Program& program, UniformsList& uniforms, bool warnOnNotFound ); - THREE_DECL void setupMatrices( Object3D& object, Camera& camera ); - THREE_DECL void setColorGamma( std::vector& array, size_t offset, const Color& color, float intensitySq ); - THREE_DECL void setColorLinear( std::vector& array, size_t offset, const Color& color, float intensity ); - THREE_DECL void setupLights( Program& program, Lights& lights ); - - - // GL state setting - THREE_DECL void setFaceCulling( THREE::Side cullFace = THREE::NoSide, THREE::Dir frontFace = THREE::CCW ); - THREE_DECL void setMaterialFaces( Material& material ); - THREE_DECL void setDepthTest( bool depthTest ); - THREE_DECL void setDepthWrite( bool depthWrite ); - THREE_DECL void setLineWidth( float width ); - THREE_DECL void setPolygonOffset( bool polygonoffset, float factor, float units ); - THREE_DECL void setBlending( THREE::Blending blending, - THREE::BlendEquation blendEquation = THREE::AddEquation, - THREE::BlendFactor blendSrc = THREE::OneFactor, - THREE::BlendFactor blendDst = THREE::OneFactor ); - - // Shaders - THREE_DECL Program::Ptr buildProgram( const std::string& shaderID, - const std::string& fragmentShader, - const std::string& vertexShader, - const Uniforms& uniforms, - const Attributes& attributes, - ProgramParameters& parameters ); - - // Shader parameters cache - THREE_DECL static void cacheUniformLocations( Program& program, const Identifiers& identifiers ); - THREE_DECL static void cacheAttributeLocations( Program& program, const Identifiers& identifiers ); - THREE_DECL static std::string addLineNumbers( const std::string& string ); - THREE_DECL Buffer getShader( THREE::ShaderType type, const std::string& source ); - - - // Textures - template < typename TextureType > - void setTextureParameters( int textureType, const TextureType& texture, bool isImagePowerOfTwo ) { - - if ( isImagePowerOfTwo ) { - - glTexParameteri( textureType, GL_TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) ); - glTexParameteri( textureType, GL_TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) ); - - glTexParameteri( textureType, GL_TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) ); - glTexParameteri( textureType, GL_TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) ); - - } else { - - glTexParameteri( textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - - glTexParameteri( textureType, GL_TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); - glTexParameteri( textureType, GL_TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); - - } - - if ( _glExtensionTextureFilterAnisotropic && texture.dataType != THREE::FloatType ) { - if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) { - glTexParameterf( textureType, TEXTURE_MAX_ANISOTROPY_EXT, Math::min( texture.anisotropy, _maxAnisotropy ) ); - texture.__oldAnisotropy = texture.anisotropy; - } + // Internal functions + + struct InternalLights; + struct LightCount + { + int directional, point, spot, hemi; + }; + + // Buffer allocation + THREE_DECL void createParticleBuffers(Geometry& geometry); + THREE_DECL void createLineBuffers(Geometry& geometry); + THREE_DECL void createRibbonBuffers(Geometry& geometry); + THREE_DECL void createMeshBuffers(GeometryGroup& geometryGroup); + + // Buffer deallocation + THREE_DECL void deleteParticleBuffers(Geometry& geometry); + THREE_DECL void deleteLineBuffers(Geometry& geometry); + THREE_DECL void deleteRibbonBuffers(Geometry& geometry); + THREE_DECL void deleteMeshBuffers(GeometryGroup& geometryGroup); + + // Buffer initialization + THREE_DECL void initCustomAttributes(Geometry& geometry, Object3D& object); + THREE_DECL void initParticleBuffers(Geometry& geometry, Object3D& object); + THREE_DECL void initLineBuffers(Geometry& geometry, Object3D& object); + THREE_DECL void initRibbonBuffers(Geometry& geometry); + THREE_DECL void initMeshBuffers(GeometryGroup& geometryGroup, Mesh& object); + + THREE_DECL Material* getBufferMaterial(Object3D& object, GeometryGroup* geometryGroup); + THREE_DECL bool materialNeedsSmoothNormals(const Material* material); + THREE_DECL THREE::Shading bufferGuessNormalType(const Material* material); + THREE_DECL THREE::Colors bufferGuessVertexColorType(const Material* material); + THREE_DECL bool bufferGuessUVType(const Material* material); + + // + + THREE_DECL void initDirectBuffers(Geometry& geometry); + + // Buffer setting + THREE_DECL void setParticleBuffers(Geometry& geometry, int hint, Object3D& object); + THREE_DECL void setLineBuffers(Geometry& geometry, int hint); + THREE_DECL void setRibbonBuffers(Geometry& geometry, int hint); + THREE_DECL void setMeshBuffers(GeometryGroup& geometryGroup, Object3D& object, int hint, bool dispose, Material* material); + THREE_DECL void setDirectBuffers(Geometry& geometry, int hint, bool dispose); + + // Buffer rendering + THREE_DECL void renderBuffer(Camera& camera, Lights& lights, IFog* fog, Material& material, GeometryGroup& geometryGroup, Object3D& object); + THREE_DECL void renderBufferImmediate(Object3D& object, Program& program, Material& material); + THREE_DECL void renderBufferDirect(Camera& camera, Lights& lights, IFog* fog, Material& material, BufferGeometry& geometry, Object3D& object); + + // Sorting + THREE_DECL void setupMorphTargets(Material& material, GeometryGroup& geometryGroup, Object3D& object); + + // Rendering + THREE_DECL void renderPlugins(std::vector& plugins, Scene& scene, Camera& camera); + THREE_DECL void renderObjects(RenderList& renderList, bool reverse, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial = nullptr); + THREE_DECL void renderObjectsImmediate(RenderList& renderList, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial = nullptr); + THREE_DECL void renderImmediateObject(Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object); + THREE_DECL void unrollImmediateBufferMaterial(Scene::GLObject& globject); + THREE_DECL void unrollBufferMaterial(Scene::GLObject& globject); + + // Geometry splitting + THREE_DECL void sortFacesByMaterial(Geometry& geometry); + + // Objects refresh + THREE_DECL void initGLObjects(Scene& scene); + + // Objects adding + THREE_DECL void addObject(Object3D& object, Scene& scene); + + // Objects updates + THREE_DECL void updateObject(Object3D& object); + + // Objects updates - custom attributes check + bool areCustomAttributesDirty(const Material& material); + THREE_DECL void clearCustomAttributes(Material& material); + + // Objects removal + THREE_DECL void removeObject(Object3D& object, Scene& scene); + THREE_DECL void removeInstances(RenderList& objlist, Object3D& object); + THREE_DECL void removeInstancesDirect(RenderListDirect& objlist, Object3D& object); + + // Materials + THREE_DECL void initMaterial(Material& material, Lights& lights, IFog* fog, Object3D& object); + THREE_DECL void setMaterialShaders(Material& material, const Shader& shaders); + Program& setProgram(Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object); + + // Uniforms (refresh uniforms objects) + THREE_DECL void refreshUniformsCommon(Uniforms& uniforms, Material& material); + THREE_DECL void refreshUniformsLine(Uniforms& uniforms, Material& material); + THREE_DECL void refreshUniformsParticle(Uniforms& uniforms, Material& material); + THREE_DECL void refreshUniformsFog(Uniforms& uniforms, IFog& fog); + THREE_DECL void refreshUniformsPhong(Uniforms& uniforms, Material& material); + THREE_DECL void refreshUniformsLambert(Uniforms& uniforms, Material& material); + THREE_DECL void refreshUniformsLights(Uniforms& uniforms, InternalLights& lights); + THREE_DECL void refreshUniformsShadow(Uniforms& uniforms, Lights& lights); + + // Uniforms (load to GPU) + THREE_DECL void loadUniformsMatrices(UniformLocations& uniforms, Object3D& object); + THREE_DECL int getTextureUnit(); + THREE_DECL void loadUniformsGeneric(Program& program, UniformsList& uniforms, bool warnOnNotFound); + THREE_DECL void setupMatrices(Object3D& object, Camera& camera); + THREE_DECL void setColorGamma(std::vector& array, size_t offset, const Color& color, float intensitySq); + THREE_DECL void setColorLinear(std::vector& array, size_t offset, const Color& color, float intensity); + THREE_DECL void setupLights(Program& program, Lights& lights); + + + // GL state setting + THREE_DECL void setFaceCulling(THREE::Side cullFace = THREE::NoSide, THREE::Dir frontFace = THREE::CCW); + THREE_DECL void setMaterialFaces(Material& material); + THREE_DECL void setDepthTest(bool depthTest); + THREE_DECL void setDepthWrite(bool depthWrite); + THREE_DECL void setLineWidth(float width); + THREE_DECL void setPolygonOffset(bool polygonoffset, float factor, float units); + THREE_DECL void setBlending(THREE::Blending blending, + THREE::BlendEquation blendEquation = THREE::AddEquation, + THREE::BlendFactor blendSrc = THREE::OneFactor, + THREE::BlendFactor blendDst = THREE::OneFactor); + + // Shaders + THREE_DECL Program::Ptr buildProgram(const std::string& shaderID, + const std::string& fragmentShader, + const std::string& vertexShader, + const Uniforms& uniforms, + const Attributes& attributes, + ProgramParameters& parameters); + + // Shader parameters cache + THREE_DECL static void cacheUniformLocations(Program& program, const Identifiers& identifiers); + THREE_DECL static void cacheAttributeLocations(Program& program, const Identifiers& identifiers); + THREE_DECL static std::string addLineNumbers(const std::string& string); + THREE_DECL Buffer getShader(THREE::ShaderType type, const std::string& source); + + + // Textures + template + void setTextureParameters(int textureType, const TextureType& texture, bool isImagePowerOfTwo) + { + + if (isImagePowerOfTwo) + { + + glTexParameteri(textureType, GL_TEXTURE_WRAP_S, paramThreeToGL(texture.wrapS)); + glTexParameteri(textureType, GL_TEXTURE_WRAP_T, paramThreeToGL(texture.wrapT)); + + glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, paramThreeToGL(texture.magFilter)); + glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, paramThreeToGL(texture.minFilter)); + } + else + { + + glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, filterFallback(texture.magFilter)); + glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, filterFallback(texture.minFilter)); + } + + if (_glExtensionTextureFilterAnisotropic && texture.dataType != THREE::FloatType) + { + if (texture.anisotropy > 1 || texture.__oldAnisotropy) + { + glTexParameterf(textureType, TEXTURE_MAX_ANISOTROPY_EXT, Math::min(texture.anisotropy, _maxAnisotropy)); + texture.__oldAnisotropy = texture.anisotropy; + } + } } - } + THREE_DECL void setTexture(const Texture& texture, int slot); + THREE_DECL static Image& clampToMaxSize(Image& image, int maxSize); + THREE_DECL void setCubeTexture(const Texture& texture, int slot); + THREE_DECL void setCubeTextureDynamic(const Texture& texture, int slot); - THREE_DECL void setTexture( const Texture& texture, int slot ); - THREE_DECL static Image& clampToMaxSize( Image& image, int maxSize ); - THREE_DECL void setCubeTexture( const Texture& texture, int slot ); - THREE_DECL void setCubeTextureDynamic( const Texture& texture, int slot ); + // Render targets + THREE_DECL void setupFrameBuffer(Buffer framebuffer, GLRenderTarget& renderTarget, GLenum textureTarget); + THREE_DECL void setupRenderBuffer(Buffer renderbuffer, GLRenderTarget& renderTarget); + THREE_DECL void setRenderTarget(const GLRenderTarget::Ptr& renderTarget); + THREE_DECL void updateRenderTargetMipmap(GLRenderTarget& renderTarget); - // Render targets - THREE_DECL void setupFrameBuffer( Buffer framebuffer, GLRenderTarget& renderTarget, GLenum textureTarget ); - THREE_DECL void setupRenderBuffer( Buffer renderbuffer, GLRenderTarget& renderTarget ); - THREE_DECL void setRenderTarget( const GLRenderTarget::Ptr& renderTarget ); - THREE_DECL void updateRenderTargetMipmap( GLRenderTarget& renderTarget ); + // Fallback filters for non-power-of-2 textures + THREE_DECL static int filterFallback(int f); - // Fallback filters for non-power-of-2 textures - THREE_DECL static int filterFallback( int f ); + // Map THREE::cpp constants to WebGL constants + THREE_DECL static int paramThreeToGL(int p); - // Map THREE::cpp constants to WebGL constants - THREE_DECL static int paramThreeToGL( int p ); - - // Allocations - THREE_DECL LightCount allocateLights( Lights& lights ); - THREE_DECL int allocateShadows( Lights& lights ); - THREE_DECL int allocateBones( Object3D& object ); + // Allocations + THREE_DECL LightCount allocateLights(Lights& lights); + THREE_DECL int allocateShadows(Lights& lights); + THREE_DECL int allocateBones(Object3D& object); protected: + THREE_DECL GLRenderer(const RendererParameters& parameters); - THREE_DECL GLRenderer( const RendererParameters& parameters ); - - THREE_DECL void initialize(); - THREE_DECL void initGL(); - THREE_DECL void setDefaultGLState(); + THREE_DECL void initialize(); + THREE_DECL void initGL(); + THREE_DECL void setDefaultGLState(); private: + int _width, _height; + bool _vsync; + THREE::PrecisionType _precision; + bool _alpha; + bool _premultipliedAlpha; + bool _antialias; + bool _stencil; + bool _preserveDrawingBuffer; + Color _clearColor; + float _clearAlpha; + int _maxLights; + + // info + + struct Info + { + + struct Memory + { + Memory() + : programs(0), geometries(0), textures(0) {} + int programs; + int geometries; + int textures; + } memory; + + struct Render + { + Render() + : calls(0), vertices(0), faces(0), points(0) {} + int calls; + int vertices; + int faces; + int points; + } render; + + } _info; + + // internal properties + + struct ProgramInfo + { + ProgramInfo(const Program::Ptr& program, std::string code, int usedTimes) + : program(program), code(code), usedTimes(usedTimes) {} + ProgramInfo() + : program(0), usedTimes(0) {} + + Program::Ptr program; + std::string code; + int usedTimes; + }; + std::vector _programs; + int _programs_counter; + + // internal state cache + + Program* _currentProgram; + Buffer _currentFramebuffer; + int _currentMaterialId; + int _currentGeometryGroupHash; + Camera* _currentCamera; + int _geometryGroupCounter; + int _usedTextureUnits; + + // GL state cache + + int _oldDoubleSided; + int _oldFlipSided; + + int _oldBlending; + + int _oldBlendEquation; + int _oldBlendSrc; + int _oldBlendDst; + + int _oldDepthTest; + int _oldDepthWrite; + + int _oldPolygonOffset; + float _oldPolygonOffsetFactor; + float _oldPolygonOffsetUnits; + + float _oldLineWidth; + + int _viewportX; + int _viewportY; + int _viewportWidth; + int _viewportHeight; + int _currentWidth; + int _currentHeight; + + Frustum _frustum; + + // camera matrices cache + Matrix4 _projScreenMatrix; + Matrix4 _projScreenMatrixPS; + + Vector3 _vector3; + + // light arrays cache + Vector3 _direction; + bool _lightsNeedUpdate; + struct InternalLights + { + + std::vector ambient; + + struct Directional + { + int length; + std::vector colors; + std::vector positions; + } directional; + + struct Point + { + int length; + std::vector colors; + std::vector positions; + std::vector distances; + } point; + + struct Spot + { + int length; + std::vector colors; + std::vector positions; + std::vector distances; + std::vector directions; + std::vector angles; + std::vector exponents; + } spot; + + struct Hemi + { + int length; + std::vector skyColors, groundColors; + std::vector positions; + } hemi; + + } _lights; + + void* _gl; + + bool _glExtensionTextureFloat; + bool _glExtensionStandardDerivatives; + bool _glExtensionTextureFilterAnisotropic; + + // GPU capabilities + + int _maxTextures; + int _maxVertexTextures; + int _maxTextureSize; + int _maxCubemapSize; - int _width, _height; - bool _vsync; - THREE::PrecisionType _precision; - bool _alpha; - bool _premultipliedAlpha; - bool _antialias; - bool _stencil; - bool _preserveDrawingBuffer; - Color _clearColor; - float _clearAlpha; - int _maxLights; - - // info - - struct Info { - - struct Memory { - Memory() : programs( 0 ), geometries( 0 ), textures( 0 ) { } - int programs; - int geometries; - int textures; - } memory; - - struct Render { - Render() : calls( 0 ), vertices( 0 ), faces( 0 ), points( 0 ) { } - int calls; - int vertices; - int faces; - int points; - } render; - - } _info; - - // internal properties - - struct ProgramInfo { - ProgramInfo( const Program::Ptr& program, std::string code, int usedTimes ) - : program( program ), code( code ), usedTimes( usedTimes ) { } - ProgramInfo() - : program( 0 ), usedTimes( 0 ) { } - - Program::Ptr program; - std::string code; - int usedTimes; - }; - std::vector _programs; - int _programs_counter; - - // internal state cache - - Program* _currentProgram; - Buffer _currentFramebuffer; - int _currentMaterialId; - int _currentGeometryGroupHash; - Camera* _currentCamera; - int _geometryGroupCounter; - int _usedTextureUnits; - - // GL state cache - - int _oldDoubleSided; - int _oldFlipSided; - - int _oldBlending; - - int _oldBlendEquation; - int _oldBlendSrc; - int _oldBlendDst; - - int _oldDepthTest; - int _oldDepthWrite; - - int _oldPolygonOffset; - float _oldPolygonOffsetFactor; - float _oldPolygonOffsetUnits; - - float _oldLineWidth; - - int _viewportX; - int _viewportY; - int _viewportWidth; - int _viewportHeight; - int _currentWidth; - int _currentHeight; - - Frustum _frustum; - - // camera matrices cache - Matrix4 _projScreenMatrix; - Matrix4 _projScreenMatrixPS; - - Vector3 _vector3; - - // light arrays cache - Vector3 _direction; - bool _lightsNeedUpdate; - struct InternalLights { - - std::vector ambient; - - struct Directional { - int length; - std::vector colors; - std::vector positions; - } directional; - - struct Point { - int length; - std::vector colors; - std::vector positions; - std::vector distances; - } point; - - struct Spot { - int length; - std::vector colors; - std::vector positions; - std::vector distances; - std::vector directions; - std::vector angles; - std::vector exponents; - } spot; - - struct Hemi { - int length; - std::vector skyColors, groundColors; - std::vector positions; - } hemi; - - } _lights; - - void* _gl; - - bool _glExtensionTextureFloat; - bool _glExtensionStandardDerivatives; - bool _glExtensionTextureFilterAnisotropic; + float _maxAnisotropy; + + bool _supportsVertexTextures; + bool _supportsBoneTextures; - // GPU capabilities - - int _maxTextures; - int _maxVertexTextures; - int _maxTextureSize; - int _maxCubemapSize; - - float _maxAnisotropy; - - bool _supportsVertexTextures; - bool _supportsBoneTextures; - - /* + /* // default plugins (order is important) shadowMapPlugin = new THREE::ShadowMapPlugin(); @@ -477,15 +489,12 @@ class GLRenderer { */ private: - - - }; // class GLRenderer } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_GL_RENDERER diff --git a/three/renderers/gl_shaders.hpp b/three/renderers/gl_shaders.hpp index f5599af..71ce80d 100644 --- a/three/renderers/gl_shaders.hpp +++ b/three/renderers/gl_shaders.hpp @@ -5,114 +5,113 @@ namespace three { -class ShaderChunk { +class ShaderChunk +{ public: + THREE_DECL static const char* fog_pars_fragment(); + THREE_DECL static const char* fog_fragment(); - THREE_DECL static const char* fog_pars_fragment(); - THREE_DECL static const char* fog_fragment(); + THREE_DECL static const char* envmap_pars_fragment(); + THREE_DECL static const char* envmap_fragment(); + THREE_DECL static const char* envmap_pars_vertex(); + THREE_DECL static const char* envmap_vertex(); - THREE_DECL static const char* envmap_pars_fragment(); - THREE_DECL static const char* envmap_fragment(); - THREE_DECL static const char* envmap_pars_vertex(); - THREE_DECL static const char* envmap_vertex(); + THREE_DECL static const char* map_particle_pars_fragment(); + THREE_DECL static const char* map_particle_fragment(); - THREE_DECL static const char* map_particle_pars_fragment(); - THREE_DECL static const char* map_particle_fragment(); + THREE_DECL static const char* map_pars_vertex(); + THREE_DECL static const char* map_pars_fragment(); + THREE_DECL static const char* map_vertex(); + THREE_DECL static const char* map_fragment(); - THREE_DECL static const char* map_pars_vertex(); - THREE_DECL static const char* map_pars_fragment(); - THREE_DECL static const char* map_vertex(); - THREE_DECL static const char* map_fragment(); + THREE_DECL static const char* lightmap_pars_fragment(); + THREE_DECL static const char* lightmap_pars_vertex(); + THREE_DECL static const char* lightmap_fragment(); + THREE_DECL static const char* lightmap_vertex(); - THREE_DECL static const char* lightmap_pars_fragment(); - THREE_DECL static const char* lightmap_pars_vertex(); - THREE_DECL static const char* lightmap_fragment(); - THREE_DECL static const char* lightmap_vertex(); + THREE_DECL static const char* bumpmap_pars_fragment(); - THREE_DECL static const char* bumpmap_pars_fragment(); + THREE_DECL static const char* specularmap_pars_fragment(); + THREE_DECL static const char* specularmap_fragment(); - THREE_DECL static const char* specularmap_pars_fragment(); - THREE_DECL static const char* specularmap_fragment(); + THREE_DECL static const char* lights_lambert_pars_vertex(); + THREE_DECL static const char* lights_lambert_vertex(); - THREE_DECL static const char* lights_lambert_pars_vertex(); - THREE_DECL static const char* lights_lambert_vertex(); + THREE_DECL static const char* lights_phong_pars_vertex(); + THREE_DECL static const char* lights_phong_vertex(); - THREE_DECL static const char* lights_phong_pars_vertex(); - THREE_DECL static const char* lights_phong_vertex(); + THREE_DECL static const char* lights_phong_pars_fragment(); + THREE_DECL static const char* lights_phong_fragment(); - THREE_DECL static const char* lights_phong_pars_fragment(); - THREE_DECL static const char* lights_phong_fragment(); + THREE_DECL static const char* color_pars_fragment(); + THREE_DECL static const char* color_fragment(); + THREE_DECL static const char* color_pars_vertex(); + THREE_DECL static const char* color_vertex(); - THREE_DECL static const char* color_pars_fragment(); - THREE_DECL static const char* color_fragment(); - THREE_DECL static const char* color_pars_vertex(); - THREE_DECL static const char* color_vertex(); + THREE_DECL static const char* skinning_pars_vertex(); - THREE_DECL static const char* skinning_pars_vertex(); + THREE_DECL static const char* skinbase_vertex(); + THREE_DECL static const char* skinning_vertex(); + THREE_DECL static const char* morphtarget_pars_vertex(); + THREE_DECL static const char* morphtarget_vertex(); - THREE_DECL static const char* skinbase_vertex(); - THREE_DECL static const char* skinning_vertex(); - THREE_DECL static const char* morphtarget_pars_vertex(); - THREE_DECL static const char* morphtarget_vertex(); + THREE_DECL static const char* default_vertex(); + THREE_DECL static const char* morphnormal_vertex(); + THREE_DECL static const char* skinnormal_vertex(); + THREE_DECL static const char* defaultnormal_vertex(); - THREE_DECL static const char* default_vertex(); - THREE_DECL static const char* morphnormal_vertex(); - THREE_DECL static const char* skinnormal_vertex(); - THREE_DECL static const char* defaultnormal_vertex(); + THREE_DECL static const char* shadowmap_pars_fragment(); + THREE_DECL static const char* shadowmap_fragment(); + THREE_DECL static const char* shadowmap_pars_vertex(); + THREE_DECL static const char* shadowmap_vertex(); - THREE_DECL static const char* shadowmap_pars_fragment(); - THREE_DECL static const char* shadowmap_fragment(); - THREE_DECL static const char* shadowmap_pars_vertex(); - THREE_DECL static const char* shadowmap_vertex(); + THREE_DECL static const char* alphatest_fragment(); - THREE_DECL static const char* alphatest_fragment(); - - THREE_DECL static const char* linear_to_gamma_fragment(); + THREE_DECL static const char* linear_to_gamma_fragment(); }; ///////////////////////////////////////////////////////////////////////// -class UniformsLib { +class UniformsLib +{ public: - - THREE_DECL static Uniforms common(); - THREE_DECL static Uniforms bump(); - THREE_DECL static Uniforms fog(); - THREE_DECL static Uniforms lights(); - THREE_DECL static Uniforms particle(); - THREE_DECL static Uniforms shadowmap(); - + THREE_DECL static Uniforms common(); + THREE_DECL static Uniforms bump(); + THREE_DECL static Uniforms fog(); + THREE_DECL static Uniforms lights(); + THREE_DECL static Uniforms particle(); + THREE_DECL static Uniforms shadowmap(); }; ///////////////////////////////////////////////////////////////////////// -class Shader { +class Shader +{ public: - Shader( Uniforms uniforms, std::string vs, std::string fs ) - : uniforms( std::move( uniforms ) ), vertexShader( std::move( vs ) ), fragmentShader( std::move( fs ) ) { } - Uniforms uniforms; - std::string vertexShader, fragmentShader; + Shader(Uniforms uniforms, std::string vs, std::string fs) + : uniforms(std::move(uniforms)), vertexShader(std::move(vs)), fragmentShader(std::move(fs)) {} + Uniforms uniforms; + std::string vertexShader, fragmentShader; }; ///////////////////////////////////////////////////////////////////////// -class ShaderLib { +class ShaderLib +{ public: - - THREE_DECL static const Shader& depth(); - THREE_DECL static const Shader& normal(); - THREE_DECL static const Shader& basic(); - THREE_DECL static const Shader& lambert(); - THREE_DECL static const Shader& phong(); - THREE_DECL static const Shader& particleBasic(); - THREE_DECL static const Shader& depthRGBA(); - + THREE_DECL static const Shader& depth(); + THREE_DECL static const Shader& normal(); + THREE_DECL static const Shader& basic(); + THREE_DECL static const Shader& lambert(); + THREE_DECL static const Shader& phong(); + THREE_DECL static const Shader& particleBasic(); + THREE_DECL static const Shader& depthRGBA(); }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_GL_SHADERS_HPP \ No newline at end of file diff --git a/three/renderers/impl/gl_renderer.ipp b/three/renderers/impl/gl_renderer.ipp index 750b84e..e284089 100644 --- a/three/renderers/impl/gl_renderer.ipp +++ b/three/renderers/impl/gl_renderer.ipp @@ -39,104 +39,49 @@ namespace three { -struct ProgramParameters { - bool map, envMap, lightMap, bumpMap, specularMap; - THREE::Colors vertexColors; - IFog* fog; - bool useFog; - bool sizeAttenuation; - bool skinning; - int maxBones; - bool useVertexTexture; - int boneTextureWidth; - int boneTextureHeight; - bool morphTargets; - bool morphNormals; - int maxMorphTargets; - int maxMorphNormals; - int maxDirLights; - int maxPointLights; - int maxSpotLights; - int maxShadows; - bool shadowMapEnabled; - bool shadowMapSoft; - bool shadowMapDebug; - bool shadowMapCascade; - - float alphaTest; - bool metal; - bool perPixel; - bool wrapAround; - bool doubleSided; +struct ProgramParameters +{ + bool map, envMap, lightMap, bumpMap, specularMap; + THREE::Colors vertexColors; + IFog* fog; + bool useFog; + bool sizeAttenuation; + bool skinning; + int maxBones; + bool useVertexTexture; + int boneTextureWidth; + int boneTextureHeight; + bool morphTargets; + bool morphNormals; + int maxMorphTargets; + int maxMorphNormals; + int maxDirLights; + int maxPointLights; + int maxSpotLights; + int maxShadows; + bool shadowMapEnabled; + bool shadowMapSoft; + bool shadowMapDebug; + bool shadowMapCascade; + + float alphaTest; + bool metal; + bool perPixel; + bool wrapAround; + bool doubleSided; }; -GLRenderer::Ptr GLRenderer::create( const RendererParameters& parameters /*= Parameters()*/ ) { - auto renderer = make_shared( parameters ); - renderer->initialize(); - return renderer; +GLRenderer::Ptr GLRenderer::create(const RendererParameters& parameters /*= Parameters()*/) +{ + auto renderer = make_shared(parameters); + renderer->initialize(); + return renderer; } -GLRenderer::GLRenderer( const RendererParameters& parameters ) - : context( nullptr ), - autoClear( true ), - autoClearColor( true ), - autoClearDepth( true ), - autoClearStencil( true ), - sortObjects( true ), - autoUpdateObjects( true ), - autoUpdateScene( true ), - gammaInput( false ), - gammaOutput( false ), - physicallyBasedShading( false ), - shadowMapEnabled( false ), - shadowMapAutoUpdate( true ), - shadowMapSoft( true ), - shadowMapCullFrontFaces( true ), - shadowMapDebug( false ), - shadowMapCascade( false ), - maxMorphTargets( 8 ), - maxMorphNormals( 4 ), - autoScaleCubemaps( true ), - _width( parameters.width ), - _height( parameters.height ), - _vsync ( parameters.vsync ), - _precision( parameters.precision ), - _alpha( parameters.alpha ), - _premultipliedAlpha( parameters.premultipliedAlpha ), - _antialias( parameters.antialias ), - _stencil( parameters.stencil ), - _preserveDrawingBuffer( parameters.preserveDrawingBuffer ), - _clearColor( parameters.clearColor ), - _clearAlpha( parameters.clearAlpha ), - _maxLights( parameters.maxLights ), - _programs_counter( 0 ), - _currentProgram( 0 ), - _currentFramebuffer( 0 ), - _currentMaterialId( -1 ), - _currentGeometryGroupHash( -1 ), - _currentCamera( nullptr ), - _geometryGroupCounter( 0 ), - _usedTextureUnits( 0 ), - _oldDoubleSided( -1 ), - _oldFlipSided( -1 ), - _oldBlending( -1 ), - _oldBlendEquation( -1 ), - _oldBlendSrc( -1 ), - _oldBlendDst( -1 ), - _oldDepthTest( -1 ), - _oldDepthWrite( -1 ), - _oldPolygonOffset( 0 ), - _oldPolygonOffsetFactor( 0 ), - _oldPolygonOffsetUnits( 0 ), - _oldLineWidth( 0 ), - _viewportX( 0 ), - _viewportY( 0 ), - _viewportWidth( 0 ), - _viewportHeight( 0 ), - _currentWidth( 0 ), - _currentHeight( 0 ), - _lightsNeedUpdate( true ) { - console().log() << "THREE::GLRenderer created"; +GLRenderer::GLRenderer(const RendererParameters& parameters) + : context(nullptr), autoClear(true), autoClearColor(true), autoClearDepth(true), autoClearStencil(true), sortObjects(true), autoUpdateObjects(true), autoUpdateScene(true), gammaInput(false), gammaOutput(false), physicallyBasedShading(false), shadowMapEnabled(false), shadowMapAutoUpdate(true), shadowMapSoft(true), shadowMapCullFrontFaces(true), shadowMapDebug(false), shadowMapCascade(false), maxMorphTargets(8), maxMorphNormals(4), autoScaleCubemaps(true), _width(parameters.width), _height(parameters.height), _vsync(parameters.vsync), _precision(parameters.precision), _alpha(parameters.alpha), _premultipliedAlpha(parameters.premultipliedAlpha), _antialias(parameters.antialias), _stencil(parameters.stencil), _preserveDrawingBuffer(parameters.preserveDrawingBuffer), _clearColor(parameters.clearColor), _clearAlpha(parameters.clearAlpha), _maxLights(parameters.maxLights), _programs_counter(0), _currentProgram(0), _currentFramebuffer(0), _currentMaterialId(-1), _currentGeometryGroupHash(-1), _currentCamera(nullptr), _geometryGroupCounter(0), _usedTextureUnits(0), _oldDoubleSided(-1), _oldFlipSided(-1), _oldBlending(-1), _oldBlendEquation(-1), _oldBlendSrc(-1), _oldBlendDst(-1), _oldDepthTest(-1), _oldDepthWrite(-1), _oldPolygonOffset(0), _oldPolygonOffsetFactor(0), _oldPolygonOffsetUnits(0), _oldLineWidth(0), _viewportX(0), _viewportY(0), _viewportWidth(0), _viewportHeight(0), _currentWidth(0), _currentHeight(0), _lightsNeedUpdate(true) +{ + console().log() << "THREE::GLRenderer created"; } /* @@ -149,5863 +94,6235 @@ addPostPlugin( new THREE::SpritePlugin() ); addPostPlugin( new THREE::LensFlarePlugin() ); */ -void GLRenderer::initialize() { +void GLRenderer::initialize() +{ - console().log() << "THREE::GLRenderer initializing"; + console().log() << "THREE::GLRenderer initializing"; - initGL(); + initGL(); - setDefaultGLState(); + setDefaultGLState(); - //context = _gl; + //context = _gl; - // GPU capabilities + // GPU capabilities - _maxTextures = glGetParameteri( GL_MAX_TEXTURE_IMAGE_UNITS ); - _maxVertexTextures = glGetParameteri( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ), - _maxTextureSize = glGetParameteri( GL_MAX_TEXTURE_SIZE ), - _maxCubemapSize = glGetParameteri( GL_MAX_CUBE_MAP_TEXTURE_SIZE ); - _maxAnisotropy = _glExtensionTextureFilterAnisotropic ? glGetTexParameterf( TEXTURE_MAX_ANISOTROPY_EXT ) : 0.f; - _supportsVertexTextures = ( _maxVertexTextures > 0 ); - _supportsBoneTextures = _supportsVertexTextures && _glExtensionTextureFloat; - - console().log() << "THREE::GLRenderer initialized"; + _maxTextures = glGetParameteri(GL_MAX_TEXTURE_IMAGE_UNITS); + _maxVertexTextures = glGetParameteri(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS), + _maxTextureSize = glGetParameteri(GL_MAX_TEXTURE_SIZE), + _maxCubemapSize = glGetParameteri(GL_MAX_CUBE_MAP_TEXTURE_SIZE); + _maxAnisotropy = _glExtensionTextureFilterAnisotropic ? glGetTexParameterf(TEXTURE_MAX_ANISOTROPY_EXT) : 0.f; + _supportsVertexTextures = (_maxVertexTextures > 0); + _supportsBoneTextures = _supportsVertexTextures && _glExtensionTextureFloat; + console().log() << "THREE::GLRenderer initialized"; } -void GLRenderer::initGL() { +void GLRenderer::initGL() +{ - // TODO: Remove this + // TODO: Remove this #if defined(THREE_DYN_LINK) && defined(THREE_GLEW) - glewInit(); + glewInit(); #endif - // TODO: Force client to initialize opengl - if ( !_vsync ) - glEnableVSync( false ); + // TODO: Force client to initialize opengl + if (!_vsync) + glEnableVSync(false); - /* + /* if ( glload::LoadFunctions() == glload::LS_LOAD_FAILED ) { console().error( "Error loading OpenGL functions" ); }*/ - _glExtensionTextureFloat = glewIsExtensionSupported( "ARB_texture_float" ) != 0 ? true : false; - _glExtensionStandardDerivatives = glewIsExtensionSupported( "OES_standard_derivatives" ) != 0 ? true : false; - _glExtensionTextureFilterAnisotropic = glewIsExtensionSupported( "EXT_texture_filter_anisotropic" ) != 0 ? true : false; - - if ( ! _glExtensionTextureFloat ) { - console().log( "THREE::GLRenderer: Float textures not supported." ); - } + _glExtensionTextureFloat = glewIsExtensionSupported("ARB_texture_float") != 0 ? true : false; + _glExtensionStandardDerivatives = glewIsExtensionSupported("OES_standard_derivatives") != 0 ? true : false; + _glExtensionTextureFilterAnisotropic = glewIsExtensionSupported("EXT_texture_filter_anisotropic") != 0 ? true : false; - if ( ! _glExtensionStandardDerivatives ) { - console().log( "THREE::GLRenderer: Standard derivatives not supported." ); - } + if (!_glExtensionTextureFloat) + { + console().log("THREE::GLRenderer: Float textures not supported."); + } - if ( ! _glExtensionTextureFilterAnisotropic ) { - console().log( "THREE::GLRenderer: Anisotropic texture filtering not supported." ); - } + if (!_glExtensionStandardDerivatives) + { + console().log("THREE::GLRenderer: Standard derivatives not supported."); + } + if (!_glExtensionTextureFilterAnisotropic) + { + console().log("THREE::GLRenderer: Anisotropic texture filtering not supported."); + } } -void GLRenderer::setDefaultGLState() { - - glClearColor( 0, 0, 0, 1 ); - glClearDepth( 1 ); - glClearStencil( 0 ); +void GLRenderer::setDefaultGLState() +{ - glEnable( GL_DEPTH_TEST ); - glDepthFunc( GL_LEQUAL ); + glClearColor(0, 0, 0, 1); + glClearDepth(1); + glClearStencil(0); - glFrontFace( GL_CCW ); - glCullFace( GL_BACK ); - glEnable( GL_CULL_FACE ); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); - glEnable( GL_BLEND ); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glFrontFace(GL_CCW); + glCullFace(GL_BACK); + glEnable(GL_CULL_FACE); - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glClearColor(_clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha); } ///////////////////////////////////////////////////////////////////////// -void GLRenderer::setSize( int width, int height ) { - // TODO: Implement - _width = width; - _height = height; - setViewport( 0, 0, _width, _height ); +void GLRenderer::setSize(int width, int height) +{ + // TODO: Implement + _width = width; + _height = height; + setViewport(0, 0, _width, _height); } -void GLRenderer::setViewport( int x /*= 0*/, int y /*= 0*/, int width /*= -1*/, int height /*= -1*/ ) { - _viewportX = x; - _viewportY = y; +void GLRenderer::setViewport(int x /*= 0*/, int y /*= 0*/, int width /*= -1*/, int height /*= -1*/) +{ + _viewportX = x; + _viewportY = y; - _viewportWidth = width != -1 ? width : _width; - _viewportHeight = height != -1 ? height : _height; + _viewportWidth = width != -1 ? width : _width; + _viewportHeight = height != -1 ? height : _height; - glViewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight ); + glViewport(_viewportX, _viewportY, _viewportWidth, _viewportHeight); } -void GLRenderer::setScissor( int x, int y, int width, int height ) { - glScissor( x, y, width, height ); +void GLRenderer::setScissor(int x, int y, int width, int height) +{ + glScissor(x, y, width, height); } -void GLRenderer::enableScissorTest( bool enable ) { - enable ? glEnable( GL_SCISSOR_TEST ) : glDisable( GL_SCISSOR_TEST ); +void GLRenderer::enableScissorTest(bool enable) +{ + enable ? glEnable(GL_SCISSOR_TEST) : glDisable(GL_SCISSOR_TEST); } // Clearing -void GLRenderer::setClearColorHex( int hex, float alpha ) { - _clearColor.setHex( hex ); - _clearAlpha = alpha; +void GLRenderer::setClearColorHex(int hex, float alpha) +{ + _clearColor.setHex(hex); + _clearAlpha = alpha; - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); + glClearColor(_clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha); } -void GLRenderer::setClearColor( Color color, float alpha ) { - _clearColor.copy( color ); - _clearAlpha = alpha; +void GLRenderer::setClearColor(Color color, float alpha) +{ + _clearColor.copy(color); + _clearAlpha = alpha; - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); + glClearColor(_clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha); } -void GLRenderer::clear( bool color /*= true*/, bool depth /*= true*/, bool stencil /*= true*/ ) { - int bits = 0; +void GLRenderer::clear(bool color /*= true*/, bool depth /*= true*/, bool stencil /*= true*/) +{ + int bits = 0; - if ( color ) bits |= GL_COLOR_BUFFER_BIT; - if ( depth ) bits |= GL_DEPTH_BUFFER_BIT; - if ( stencil ) bits |= GL_STENCIL_BUFFER_BIT; + if (color) bits |= GL_COLOR_BUFFER_BIT; + if (depth) bits |= GL_DEPTH_BUFFER_BIT; + if (stencil) bits |= GL_STENCIL_BUFFER_BIT; - glClear( bits ); + glClear(bits); } -void GLRenderer::clearTarget( const GLRenderTarget::Ptr& renderTarget, bool color /*= true*/, bool depth /*= true*/, bool stencil /*= true*/ ) { - - setRenderTarget( renderTarget ); - clear( color, depth, stencil ); +void GLRenderer::clearTarget(const GLRenderTarget::Ptr& renderTarget, bool color /*= true*/, bool depth /*= true*/, bool stencil /*= true*/) +{ + setRenderTarget(renderTarget); + clear(color, depth, stencil); } // Plugins -void GLRenderer::addPostPlugin( const IPlugin::Ptr& plugin ) { - - plugin->init( *this ); - renderPluginsPost.push_back( plugin ); +void GLRenderer::addPostPlugin(const IPlugin::Ptr& plugin) +{ + plugin->init(*this); + renderPluginsPost.push_back(plugin); } -void GLRenderer::addPrePlugin( const IPlugin::Ptr& plugin ) { - - plugin->init( *this ); - renderPluginsPre.push_back( plugin ); +void GLRenderer::addPrePlugin(const IPlugin::Ptr& plugin) +{ + plugin->init(*this); + renderPluginsPre.push_back(plugin); } // Deallocation -void GLRenderer::deallocateObject( Object3D& object ) { +void GLRenderer::deallocateObject(Object3D& object) +{ - if ( ! object.glData.__glInit ) return; + if (!object.glData.__glInit) return; - object.glData.clear(); + object.glData.clear(); - if ( !object.geometry ) { - console().warn( "Object3D contains no geometry" ); - return; - } + if (!object.geometry) + { + console().warn("Object3D contains no geometry"); + return; + } - auto& geometry = *object.geometry; + auto& geometry = *object.geometry; - if ( object.type() == THREE::Mesh ) { - for ( auto& geometryGroup : geometry.geometryGroups ) { - deleteMeshBuffers( *geometryGroup.second ); + if (object.type() == THREE::Mesh) + { + for (auto& geometryGroup : geometry.geometryGroups) + { + deleteMeshBuffers(*geometryGroup.second); + } + } + else if (object.type() == THREE::Ribbon) + { + deleteRibbonBuffers(geometry); + } + else if (object.type() == THREE::Line) + { + deleteLineBuffers(geometry); + } + else if (object.type() == THREE::ParticleSystem) + { + deleteParticleBuffers(geometry); } - } else if ( object.type() == THREE::Ribbon ) { - deleteRibbonBuffers( geometry ); - } else if ( object.type() == THREE::Line ) { - deleteLineBuffers( geometry ); - } else if ( object.type() == THREE::ParticleSystem ) { - deleteParticleBuffers( geometry ); - } - } -void GLRenderer::deallocateTexture( Texture& texture ) { - - if ( ! texture.__glInit ) return; +void GLRenderer::deallocateTexture(Texture& texture) +{ - texture.__glInit = false; - glDeleteTexture( texture.__glTexture ); + if (!texture.__glInit) return; - _info.memory.textures --; + texture.__glInit = false; + glDeleteTexture(texture.__glTexture); + _info.memory.textures--; } -void GLRenderer::deallocateRenderTarget( GLRenderTarget& renderTarget ) { +void GLRenderer::deallocateRenderTarget(GLRenderTarget& renderTarget) +{ - if ( ! renderTarget.__glTexture ) return; + if (!renderTarget.__glTexture) return; - glDeleteTexture( renderTarget.__glTexture ); + glDeleteTexture(renderTarget.__glTexture); - for ( auto& frameBuffer : renderTarget.__glFramebuffer ) { - glDeleteFramebuffer( frameBuffer ); - } - - renderTarget.__glFramebuffer.clear(); + for (auto& frameBuffer : renderTarget.__glFramebuffer) + { + glDeleteFramebuffer(frameBuffer); + } - for ( auto& renderBuffer : renderTarget.__glRenderbuffer ) { - glDeleteRenderbuffer( renderBuffer ); - } + renderTarget.__glFramebuffer.clear(); - renderTarget.__glRenderbuffer.clear(); + for (auto& renderBuffer : renderTarget.__glRenderbuffer) + { + glDeleteRenderbuffer(renderBuffer); + } + renderTarget.__glRenderbuffer.clear(); } -void GLRenderer::deallocateMaterial( Material& material ) { - - auto program = material.program; +void GLRenderer::deallocateMaterial(Material& material) +{ - if ( ! program ) return; + auto program = material.program; - // only deallocate GL program if this was the last use of shared program - // assumed there is only single copy of any program in the _programs list - // (that's how it's constructed) + if (!program) return; - auto programCmp = [&]( const ProgramInfo& programInfo ) { - return programInfo.program == program; - }; + // only deallocate GL program if this was the last use of shared program + // assumed there is only single copy of any program in the _programs list + // (that's how it's constructed) - auto programIt = std::find_if( _programs.begin(), _programs.end(), programCmp ); - - if ( programIt == _programs.end() ) - return; + auto programCmp = [&](const ProgramInfo& programInfo) { + return programInfo.program == program; + }; - if ( --programIt->usedTimes == 0 ) { + auto programIt = std::find_if(_programs.begin(), _programs.end(), programCmp); - glDeleteProgram( program->program ); - _info.memory.programs --; - _programs.erase( std::remove_if(_programs.begin(), _programs.end(), programCmp) ); + if (programIt == _programs.end()) + return; - } + if (--programIt->usedTimes == 0) + { + glDeleteProgram(program->program); + _info.memory.programs--; + _programs.erase(std::remove_if(_programs.begin(), _programs.end(), programCmp)); + } } // Rendering -void GLRenderer::updateShadowMap( const Scene& scene, const Camera& camera ) { - - _currentProgram = 0; - _oldBlending = -1; - _oldDepthTest = -1; - _oldDepthWrite = -1; - _currentGeometryGroupHash = -1; - _currentMaterialId = -1; - _lightsNeedUpdate = true; - _oldDoubleSided = -1; - _oldFlipSided = -1; - - // TODO: - //shadowMapPlugin.update( scene, camera ); - +void GLRenderer::updateShadowMap(const Scene& scene, const Camera& camera) +{ + + _currentProgram = 0; + _oldBlending = -1; + _oldDepthTest = -1; + _oldDepthWrite = -1; + _currentGeometryGroupHash = -1; + _currentMaterialId = -1; + _lightsNeedUpdate = true; + _oldDoubleSided = -1; + _oldFlipSided = -1; + + // TODO: + //shadowMapPlugin.update( scene, camera ); } // Internal functions // Buffer allocation -void GLRenderer::createParticleBuffers( Geometry& geometry ) { +void GLRenderer::createParticleBuffers(Geometry& geometry) +{ - geometry.__glVertexBuffer = glCreateBuffer(); - geometry.__glColorBuffer = glCreateBuffer(); - - _info.memory.geometries ++; + geometry.__glVertexBuffer = glCreateBuffer(); + geometry.__glColorBuffer = glCreateBuffer(); + _info.memory.geometries++; } -void GLRenderer::createLineBuffers( Geometry& geometry ) { - - geometry.__glVertexBuffer = glCreateBuffer(); - geometry.__glColorBuffer = glCreateBuffer(); +void GLRenderer::createLineBuffers(Geometry& geometry) +{ - _info.memory.geometries ++; + geometry.__glVertexBuffer = glCreateBuffer(); + geometry.__glColorBuffer = glCreateBuffer(); + _info.memory.geometries++; } -void GLRenderer::createRibbonBuffers( Geometry& geometry ) { +void GLRenderer::createRibbonBuffers(Geometry& geometry) +{ - geometry.__glVertexBuffer = glCreateBuffer(); - geometry.__glColorBuffer = glCreateBuffer(); - - _info.memory.geometries ++; + geometry.__glVertexBuffer = glCreateBuffer(); + geometry.__glColorBuffer = glCreateBuffer(); + _info.memory.geometries++; } -void GLRenderer::createMeshBuffers( GeometryGroup& geometryGroup ) { +void GLRenderer::createMeshBuffers(GeometryGroup& geometryGroup) +{ - geometryGroup.__glVertexBuffer = glCreateBuffer(); - geometryGroup.__glNormalBuffer = glCreateBuffer(); - geometryGroup.__glTangentBuffer = glCreateBuffer(); - geometryGroup.__glColorBuffer = glCreateBuffer(); - geometryGroup.__glUVBuffer = glCreateBuffer(); - geometryGroup.__glUV2Buffer = glCreateBuffer(); + geometryGroup.__glVertexBuffer = glCreateBuffer(); + geometryGroup.__glNormalBuffer = glCreateBuffer(); + geometryGroup.__glTangentBuffer = glCreateBuffer(); + geometryGroup.__glColorBuffer = glCreateBuffer(); + geometryGroup.__glUVBuffer = glCreateBuffer(); + geometryGroup.__glUV2Buffer = glCreateBuffer(); - geometryGroup.__glSkinVertexABuffer = glCreateBuffer(); - geometryGroup.__glSkinVertexBBuffer = glCreateBuffer(); - geometryGroup.__glSkinIndicesBuffer = glCreateBuffer(); - geometryGroup.__glSkinWeightsBuffer = glCreateBuffer(); + geometryGroup.__glSkinVertexABuffer = glCreateBuffer(); + geometryGroup.__glSkinVertexBBuffer = glCreateBuffer(); + geometryGroup.__glSkinIndicesBuffer = glCreateBuffer(); + geometryGroup.__glSkinWeightsBuffer = glCreateBuffer(); - geometryGroup.__glFaceBuffer = glCreateBuffer(); - geometryGroup.__glLineBuffer = glCreateBuffer(); + geometryGroup.__glFaceBuffer = glCreateBuffer(); + geometryGroup.__glLineBuffer = glCreateBuffer(); - if ( geometryGroup.numMorphTargets > 0 ) { + if (geometryGroup.numMorphTargets > 0) + { - geometryGroup.__glMorphTargetsBuffers.clear(); + geometryGroup.__glMorphTargetsBuffers.clear(); - for ( int m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) { - geometryGroup.__glMorphTargetsBuffers.push_back( glCreateBuffer() ); + for (int m = 0, ml = geometryGroup.numMorphTargets; m < ml; m++) + { + geometryGroup.__glMorphTargetsBuffers.push_back(glCreateBuffer()); + } } - } + if (geometryGroup.numMorphNormals > 0) + { - if ( geometryGroup.numMorphNormals > 0 ) { + geometryGroup.__glMorphNormalsBuffers.clear(); - geometryGroup.__glMorphNormalsBuffers.clear(); - - for ( int m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) { - geometryGroup.__glMorphNormalsBuffers.push_back( glCreateBuffer() ); + for (int m = 0, ml = geometryGroup.numMorphNormals; m < ml; m++) + { + geometryGroup.__glMorphNormalsBuffers.push_back(glCreateBuffer()); + } } - } - - _info.memory.geometries ++; - + _info.memory.geometries++; } // Buffer deallocation -void GLRenderer::deleteParticleBuffers( Geometry& geometry ) { +void GLRenderer::deleteParticleBuffers(Geometry& geometry) +{ - glDeleteBuffer( geometry.__glVertexBuffer ); - glDeleteBuffer( geometry.__glColorBuffer ); - - _info.memory.geometries --; + glDeleteBuffer(geometry.__glVertexBuffer); + glDeleteBuffer(geometry.__glColorBuffer); + _info.memory.geometries--; } -void GLRenderer::deleteLineBuffers( Geometry& geometry ) { - - glDeleteBuffer( geometry.__glVertexBuffer ); - glDeleteBuffer( geometry.__glColorBuffer ); +void GLRenderer::deleteLineBuffers(Geometry& geometry) +{ - _info.memory.geometries --; + glDeleteBuffer(geometry.__glVertexBuffer); + glDeleteBuffer(geometry.__glColorBuffer); + _info.memory.geometries--; } -void GLRenderer::deleteRibbonBuffers( Geometry& geometry ) { +void GLRenderer::deleteRibbonBuffers(Geometry& geometry) +{ - glDeleteBuffer( geometry.__glVertexBuffer ); - glDeleteBuffer( geometry.__glColorBuffer ); - - _info.memory.geometries --; + glDeleteBuffer(geometry.__glVertexBuffer); + glDeleteBuffer(geometry.__glColorBuffer); + _info.memory.geometries--; } -void GLRenderer::deleteMeshBuffers( GeometryGroup& geometryGroup ) { - - glDeleteBuffer( geometryGroup.__glVertexBuffer ); - glDeleteBuffer( geometryGroup.__glNormalBuffer ); - glDeleteBuffer( geometryGroup.__glTangentBuffer ); - glDeleteBuffer( geometryGroup.__glColorBuffer ); - glDeleteBuffer( geometryGroup.__glUVBuffer ); - glDeleteBuffer( geometryGroup.__glUV2Buffer ); - - glDeleteBuffer( geometryGroup.__glSkinVertexABuffer ); - glDeleteBuffer( geometryGroup.__glSkinVertexBBuffer ); - glDeleteBuffer( geometryGroup.__glSkinIndicesBuffer ); - glDeleteBuffer( geometryGroup.__glSkinWeightsBuffer ); - - glDeleteBuffer( geometryGroup.__glFaceBuffer ); - glDeleteBuffer( geometryGroup.__glLineBuffer ); - - if ( geometryGroup.numMorphTargets > 0 ) { - for ( int m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) { - glDeleteBuffer( geometryGroup.__glMorphTargetsBuffers[ m ] ); +void GLRenderer::deleteMeshBuffers(GeometryGroup& geometryGroup) +{ + + glDeleteBuffer(geometryGroup.__glVertexBuffer); + glDeleteBuffer(geometryGroup.__glNormalBuffer); + glDeleteBuffer(geometryGroup.__glTangentBuffer); + glDeleteBuffer(geometryGroup.__glColorBuffer); + glDeleteBuffer(geometryGroup.__glUVBuffer); + glDeleteBuffer(geometryGroup.__glUV2Buffer); + + glDeleteBuffer(geometryGroup.__glSkinVertexABuffer); + glDeleteBuffer(geometryGroup.__glSkinVertexBBuffer); + glDeleteBuffer(geometryGroup.__glSkinIndicesBuffer); + glDeleteBuffer(geometryGroup.__glSkinWeightsBuffer); + + glDeleteBuffer(geometryGroup.__glFaceBuffer); + glDeleteBuffer(geometryGroup.__glLineBuffer); + + if (geometryGroup.numMorphTargets > 0) + { + for (int m = 0, ml = geometryGroup.numMorphTargets; m < ml; m++) + { + glDeleteBuffer(geometryGroup.__glMorphTargetsBuffers[m]); + } } - } - if ( geometryGroup.numMorphNormals > 0 ) { - for ( int m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) { - glDeleteBuffer( geometryGroup.__glMorphNormalsBuffers[ m ] ); + if (geometryGroup.numMorphNormals > 0) + { + for (int m = 0, ml = geometryGroup.numMorphNormals; m < ml; m++) + { + glDeleteBuffer(geometryGroup.__glMorphNormalsBuffers[m]); + } } - } - - for ( auto& attribute : geometryGroup.__glCustomAttributesList ) { - glDeleteBuffer( attribute->buffer ); - } - _info.memory.geometries --; + for (auto& attribute : geometryGroup.__glCustomAttributesList) + { + glDeleteBuffer(attribute->buffer); + } + _info.memory.geometries--; } // Buffer initialization -void GLRenderer::initCustomAttributes( Geometry& geometry, Object3D& object ) { - - const auto nvertices = geometry.vertices.size(); +void GLRenderer::initCustomAttributes(Geometry& geometry, Object3D& object) +{ - if ( !object.material ) { - console().warn( "Object contains no material" ); - return; - } + const auto nvertices = geometry.vertices.size(); - auto& material = *object.material; - - //if ( material.attributes.size() > 0 ) - { + if (!object.material) + { + console().warn("Object contains no material"); + return; + } - geometry.__glCustomAttributesList.clear(); + auto& material = *object.material; - for ( auto& namedAttribute : material.attributes ) { + //if ( material.attributes.size() > 0 ) + { - auto& a = namedAttribute.first; - auto& attribute = namedAttribute.second; + geometry.__glCustomAttributesList.clear(); - if ( !attribute.__glInitialized || attribute.createUniqueBuffers ) { + for (auto& namedAttribute : material.attributes) + { - attribute.__glInitialized = true; + auto& a = namedAttribute.first; + auto& attribute = namedAttribute.second; - auto size = 1; // "f" and "i" + if (!attribute.__glInitialized || attribute.createUniqueBuffers) + { - if ( attribute.type == THREE::v2 ) size = 2; - else if ( attribute.type == THREE::v3 ) size = 3; - else if ( attribute.type == THREE::v4 ) size = 4; - else if ( attribute.type == THREE::c ) size = 3; + attribute.__glInitialized = true; - attribute.size = size; + auto size = 1; // "f" and "i" - attribute.array.resize( nvertices * size ); + if (attribute.type == THREE::v2) + size = 2; + else if (attribute.type == THREE::v3) + size = 3; + else if (attribute.type == THREE::v4) + size = 4; + else if (attribute.type == THREE::c) + size = 3; - attribute.buffer = glCreateBuffer(); - attribute.belongsToAttribute = a; + attribute.size = size; - attribute.needsUpdate = true; + attribute.array.resize(nvertices * size); - } + attribute.buffer = glCreateBuffer(); + attribute.belongsToAttribute = a; - geometry.__glCustomAttributesList.emplace_back( &attribute ); + attribute.needsUpdate = true; + } + geometry.__glCustomAttributesList.emplace_back(&attribute); + } } - - } - } -void GLRenderer::initParticleBuffers( Geometry& geometry, Object3D& object ) { +void GLRenderer::initParticleBuffers(Geometry& geometry, Object3D& object) +{ - auto nvertices = ( int )geometry.vertices.size(); + auto nvertices = (int)geometry.vertices.size(); - geometry.__vertexArray.resize( nvertices * 3 ); - geometry.__colorArray.resize( nvertices * 3 ); + geometry.__vertexArray.resize(nvertices * 3); + geometry.__colorArray.resize(nvertices * 3); - geometry.__sortArray.clear(); + geometry.__sortArray.clear(); - geometry.__glParticleCount = nvertices; - - initCustomAttributes( geometry, object ); + geometry.__glParticleCount = nvertices; + initCustomAttributes(geometry, object); } -void GLRenderer::initLineBuffers( Geometry& geometry, Object3D& object ) { - - auto nvertices = geometry.vertices.size(); +void GLRenderer::initLineBuffers(Geometry& geometry, Object3D& object) +{ - geometry.__vertexArray.resize( nvertices * 3 ); - geometry.__colorArray.resize( nvertices * 3 ); + auto nvertices = geometry.vertices.size(); - geometry.__glLineCount = ( int )nvertices; + geometry.__vertexArray.resize(nvertices * 3); + geometry.__colorArray.resize(nvertices * 3); - initCustomAttributes( geometry, object ); + geometry.__glLineCount = (int)nvertices; + initCustomAttributes(geometry, object); } -void GLRenderer::initRibbonBuffers( Geometry& geometry ) { +void GLRenderer::initRibbonBuffers(Geometry& geometry) +{ - auto nvertices = ( int )geometry.vertices.size(); + auto nvertices = (int)geometry.vertices.size(); - geometry.__vertexArray.resize( nvertices * 3 ); - geometry.__colorArray.resize( nvertices * 3 ); - - geometry.__glVertexCount = nvertices; + geometry.__vertexArray.resize(nvertices * 3); + geometry.__colorArray.resize(nvertices * 3); + geometry.__glVertexCount = nvertices; } -void GLRenderer::initMeshBuffers( GeometryGroup& geometryGroup, Mesh& object ) { - - auto& geometry = *object.geometry; - auto& faces3 = geometryGroup.faces3; - auto& faces4 = geometryGroup.faces4; +void GLRenderer::initMeshBuffers(GeometryGroup& geometryGroup, Mesh& object) +{ - auto nvertices = ( int )faces3.size() * 3 + ( int )faces4.size() * 4; - auto ntris = ( int )faces3.size() * 1 + ( int )faces4.size() * 2; - auto nlines = ( int )faces3.size() * 3 + ( int )faces4.size() * 4; + auto& geometry = *object.geometry; + auto& faces3 = geometryGroup.faces3; + auto& faces4 = geometryGroup.faces4; - auto material = getBufferMaterial( object, &geometryGroup ); + auto nvertices = (int)faces3.size() * 3 + (int)faces4.size() * 4; + auto ntris = (int)faces3.size() * 1 + (int)faces4.size() * 2; + auto nlines = (int)faces3.size() * 3 + (int)faces4.size() * 4; - auto uvType = bufferGuessUVType( material ); - auto normalType = bufferGuessNormalType( material ); - auto vertexColorType = bufferGuessVertexColorType( material ); + auto material = getBufferMaterial(object, &geometryGroup); - //console().log( "uvType", uvType, "normalType", normalType, "vertexColorType", vertexColorType, object, geometryGroup, material ); + auto uvType = bufferGuessUVType(material); + auto normalType = bufferGuessNormalType(material); + auto vertexColorType = bufferGuessVertexColorType(material); - geometryGroup.__vertexArray.resize( nvertices * 3 ); + //console().log( "uvType", uvType, "normalType", normalType, "vertexColorType", vertexColorType, object, geometryGroup, material ); - if ( normalType ) { - geometryGroup.__normalArray.resize( nvertices * 3 ); - } + geometryGroup.__vertexArray.resize(nvertices * 3); - if ( geometry.hasTangents ) { - geometryGroup.__tangentArray.resize( nvertices * 4 ); - } - - if ( vertexColorType ) { - geometryGroup.__colorArray.resize( nvertices * 3 ); - } - - if ( uvType ) { + if (normalType) + { + geometryGroup.__normalArray.resize(nvertices * 3); + } - if ( geometry.faceUvs.size() > 0 || geometry.faceVertexUvs.size() > 0 ) { - geometryGroup.__uvArray.resize( nvertices * 2 ); + if (geometry.hasTangents) + { + geometryGroup.__tangentArray.resize(nvertices * 4); } - if ( geometry.faceUvs.size() > 1 || geometry.faceVertexUvs.size() > 1 ) { - geometryGroup.__uv2Array.resize( nvertices * 2 ); + if (vertexColorType) + { + geometryGroup.__colorArray.resize(nvertices * 3); } - } + if (uvType) + { - if ( geometry.skinWeights.size() && geometry.skinIndices.size() ) { + if (geometry.faceUvs.size() > 0 || geometry.faceVertexUvs.size() > 0) + { + geometryGroup.__uvArray.resize(nvertices * 2); + } - geometryGroup.__skinVertexAArray.resize( nvertices * 4 ); - geometryGroup.__skinVertexBArray.resize( nvertices * 4 ); - geometryGroup.__skinIndexArray.resize( nvertices * 4 ); - geometryGroup.__skinWeightArray.resize( nvertices * 4 ); + if (geometry.faceUvs.size() > 1 || geometry.faceVertexUvs.size() > 1) + { + geometryGroup.__uv2Array.resize(nvertices * 2); + } + } - } + if (geometry.skinWeights.size() && geometry.skinIndices.size()) + { - geometryGroup.__faceArray.resize( ntris * 3 ); - geometryGroup.__lineArray.resize( nlines * 2 ); + geometryGroup.__skinVertexAArray.resize(nvertices * 4); + geometryGroup.__skinVertexBArray.resize(nvertices * 4); + geometryGroup.__skinIndexArray.resize(nvertices * 4); + geometryGroup.__skinWeightArray.resize(nvertices * 4); + } - if ( geometryGroup.numMorphTargets ) { + geometryGroup.__faceArray.resize(ntris * 3); + geometryGroup.__lineArray.resize(nlines * 2); - geometryGroup.__morphTargetsArrays.clear(); + if (geometryGroup.numMorphTargets) + { - for ( int m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) { + geometryGroup.__morphTargetsArrays.clear(); - geometryGroup.__morphTargetsArrays.push_back( std::vector( nvertices * 3 ) ); + for (int m = 0, ml = geometryGroup.numMorphTargets; m < ml; m++) + { + geometryGroup.__morphTargetsArrays.push_back(std::vector(nvertices * 3)); + } } - } + if (geometryGroup.numMorphNormals) + { - if ( geometryGroup.numMorphNormals ) { + geometryGroup.__morphNormalsArrays.clear(); - geometryGroup.__morphNormalsArrays.clear(); - - for ( int m = 0, ml = geometryGroup.numMorphNormals; m < ml; m ++ ) { - geometryGroup.__morphNormalsArrays.push_back( std::vector( nvertices * 3 ) ); + for (int m = 0, ml = geometryGroup.numMorphNormals; m < ml; m++) + { + geometryGroup.__morphNormalsArrays.push_back(std::vector(nvertices * 3)); + } } - } + geometryGroup.__glFaceCount = ntris * 3; + geometryGroup.__glLineCount = nlines * 2; - geometryGroup.__glFaceCount = ntris * 3; - geometryGroup.__glLineCount = nlines * 2; + // custom attributes - // custom attributes - - if ( material ) {//&& material->attributes.size() > 0 ) { + if (material) + { //&& material->attributes.size() > 0 ) { - geometryGroup.__glCustomAttributesList.clear(); + geometryGroup.__glCustomAttributesList.clear(); - for ( auto& a : material->attributes ) { + for (auto& a : material->attributes) + { - // Do a shallow copy of the attribute object soe different geometryGroup chunks use different - // attribute buffers which are correctly indexed in the setMeshBuffers function + // Do a shallow copy of the attribute object soe different geometryGroup chunks use different + // attribute buffers which are correctly indexed in the setMeshBuffers function - auto& originalAttribute = a.second; + auto& originalAttribute = a.second; - GeometryBuffer::AttributePtr attribute( new Attribute(originalAttribute) ); + GeometryBuffer::AttributePtr attribute(new Attribute(originalAttribute)); - /*for ( auto& property : originalAttribute ) { + /*for ( auto& property : originalAttribute ) { attribute[ property ] = originalAttribute[ property ]; }*/ - if ( !attribute->__glInitialized || attribute->createUniqueBuffers ) { + if (!attribute->__glInitialized || attribute->createUniqueBuffers) + { - attribute->__glInitialized = true; + attribute->__glInitialized = true; - auto size = 1; // "f" and "i" + auto size = 1; // "f" and "i" - if ( attribute->type == THREE::v2 ) size = 2; - else if ( attribute->type == THREE::v3 ) size = 3; - else if ( attribute->type == THREE::v4 ) size = 4; - else if ( attribute->type == THREE::c ) size = 3; + if (attribute->type == THREE::v2) + size = 2; + else if (attribute->type == THREE::v3) + size = 3; + else if (attribute->type == THREE::v4) + size = 4; + else if (attribute->type == THREE::c) + size = 3; - attribute->size = size; + attribute->size = size; - attribute->array.resize( nvertices * size ); + attribute->array.resize(nvertices * size); - attribute->buffer = glCreateBuffer(); - attribute->belongsToAttribute = a.first; + attribute->buffer = glCreateBuffer(); + attribute->belongsToAttribute = a.first; - originalAttribute.needsUpdate = true; - attribute->__original = &originalAttribute; - - } - - geometryGroup.__glCustomAttributesList.push_back( std::move(attribute) ); + originalAttribute.needsUpdate = true; + attribute->__original = &originalAttribute; + } + geometryGroup.__glCustomAttributesList.push_back(std::move(attribute)); + } } - } - - geometryGroup.__inittedArrays = true; - + geometryGroup.__inittedArrays = true; } -Material* GLRenderer::getBufferMaterial( Object3D& object, GeometryGroup* geometryGroup ) { - - auto material = object.material.get(); - auto geometry = object.geometry.get(); +Material* GLRenderer::getBufferMaterial(Object3D& object, GeometryGroup* geometryGroup) +{ - if ( material && !( material->type() == THREE::MeshFaceMaterial ) ) { - return material; - } else if ( geometry && geometryGroup && geometryGroup->materialIndex.valid() ) { - return geometry->materials[ geometryGroup->materialIndex.value ].get(); - } + auto material = object.material.get(); + auto geometry = object.geometry.get(); - return nullptr; + if (material && !(material->type() == THREE::MeshFaceMaterial)) + { + return material; + } + else if (geometry && geometryGroup && geometryGroup->materialIndex.valid()) + { + return geometry->materials[geometryGroup->materialIndex.value].get(); + } + return nullptr; } -bool GLRenderer::materialNeedsSmoothNormals( const Material* material ) { - return material && material->shading == THREE::SmoothShading; +bool GLRenderer::materialNeedsSmoothNormals(const Material* material) +{ + return material && material->shading == THREE::SmoothShading; } -THREE::Shading GLRenderer::bufferGuessNormalType( const Material* material ) { +THREE::Shading GLRenderer::bufferGuessNormalType(const Material* material) +{ - // only MeshBasicMaterial and MeshDepthMaterial don't need normals + // only MeshBasicMaterial and MeshDepthMaterial don't need normals - if ( material && - (( material->type() == THREE::MeshBasicMaterial && !material->envMap ) || - ( material->type() == THREE::MeshDepthMaterial )) ) { - return THREE::NoShading; - } - - if ( materialNeedsSmoothNormals( material ) ) { - return THREE::SmoothShading; - } else { - return THREE::FlatShading; - } + if (material && ((material->type() == THREE::MeshBasicMaterial && !material->envMap) || (material->type() == THREE::MeshDepthMaterial))) + { + return THREE::NoShading; + } + if (materialNeedsSmoothNormals(material)) + { + return THREE::SmoothShading; + } + else + { + return THREE::FlatShading; + } } -THREE::Colors GLRenderer::bufferGuessVertexColorType( const Material* material ) { - if ( material ) { - return material->vertexColors; - } - return THREE::NoColors; +THREE::Colors GLRenderer::bufferGuessVertexColorType(const Material* material) +{ + if (material) + { + return material->vertexColors; + } + return THREE::NoColors; } -bool GLRenderer::bufferGuessUVType( const Material* material ) { - // material must use some texture to require uvs - if ( material && ( material->map || material->lightMap || material->bumpMap || material->specularMap || material->type() == THREE::ShaderMaterial ) ) { - return true; - } - return false; +bool GLRenderer::bufferGuessUVType(const Material* material) +{ + // material must use some texture to require uvs + if (material && (material->map || material->lightMap || material->bumpMap || material->specularMap || material->type() == THREE::ShaderMaterial)) + { + return true; + } + return false; } // -void GLRenderer::initDirectBuffers( Geometry& geometry ) { - - for ( auto& a : geometry.attributes ) { - - auto type = a.first == AttributeKey::index() ? GL_ELEMENT_ARRAY_BUFFER - : GL_ARRAY_BUFFER; +void GLRenderer::initDirectBuffers(Geometry& geometry) +{ - auto& attribute = a.second; - attribute.buffer = glCreateBuffer(); + for (auto& a : geometry.attributes) + { - glBindAndBuffer( type, attribute.buffer, attribute.array, GL_STATIC_DRAW ); + auto type = a.first == AttributeKey::index() ? GL_ELEMENT_ARRAY_BUFFER + : GL_ARRAY_BUFFER; - } + auto& attribute = a.second; + attribute.buffer = glCreateBuffer(); + glBindAndBuffer(type, attribute.buffer, attribute.array, GL_STATIC_DRAW); + } } // Buffer setting -void GLRenderer::setParticleBuffers( Geometry& geometry, int hint, Object3D& object ) { - - auto& vertices = geometry.vertices; - const auto vl = ( int )vertices.size(); - - auto& colors = geometry.colors; - const auto cl = ( int )colors.size(); +void GLRenderer::setParticleBuffers(Geometry& geometry, int hint, Object3D& object) +{ - auto& vertexArray = geometry.__vertexArray; - auto& colorArray = geometry.__colorArray; + auto& vertices = geometry.vertices; + const auto vl = (int)vertices.size(); - auto& sortArray = geometry.__sortArray; + auto& colors = geometry.colors; + const auto cl = (int)colors.size(); - auto dirtyVertices = geometry.verticesNeedUpdate; - //auto dirtyElements = geometry.elementsNeedUpdate; - auto dirtyColors = geometry.colorsNeedUpdate; + auto& vertexArray = geometry.__vertexArray; + auto& colorArray = geometry.__colorArray; - auto& customAttributes = geometry.__glCustomAttributesList; + auto& sortArray = geometry.__sortArray; - Vector3 _vector3; - int offset = 0; + auto dirtyVertices = geometry.verticesNeedUpdate; + //auto dirtyElements = geometry.elementsNeedUpdate; + auto dirtyColors = geometry.colorsNeedUpdate; - if ( object.sortParticles ) { + auto& customAttributes = geometry.__glCustomAttributesList; - _projScreenMatrixPS.copy( _projScreenMatrix ); - _projScreenMatrixPS.multiplySelf( object.matrixWorld ); - sortArray.resize( vl ); + Vector3 _vector3; + int offset = 0; - for ( int v = 0; v < vl; v ++ ) { + if (object.sortParticles) + { - const auto& vertex = vertices[ v ]; + _projScreenMatrixPS.copy(_projScreenMatrix); + _projScreenMatrixPS.multiplySelf(object.matrixWorld); + sortArray.resize(vl); - _vector3.copy( vertex ); - _projScreenMatrixPS.multiplyVector3( _vector3 ); + for (int v = 0; v < vl; v++) + { - // push_back ? - sortArray[ v ] = std::make_pair( _vector3.z, v ); + const auto& vertex = vertices[v]; - } + _vector3.copy(vertex); + _projScreenMatrixPS.multiplyVector3(_vector3); - typedef std::pair SortPair; + // push_back ? + sortArray[v] = std::make_pair(_vector3.z, v); + } - std::sort( sortArray.begin(), - sortArray.end(), - []( const SortPair & a, const SortPair & b ) { - return a.first > b.first; - } ); + typedef std::pair SortPair; - for ( int v = 0; v < vl; v ++ ) { + std::sort(sortArray.begin(), + sortArray.end(), + [](const SortPair& a, const SortPair& b) { + return a.first > b.first; + }); - const auto& vertex = vertices[ sortArray[v].second ]; + for (int v = 0; v < vl; v++) + { - offset = v * 3; + const auto& vertex = vertices[sortArray[v].second]; - vertexArray[ offset ] = vertex.x; - vertexArray[ offset + 1 ] = vertex.y; - vertexArray[ offset + 2 ] = vertex.z; + offset = v * 3; - } + vertexArray[offset] = vertex.x; + vertexArray[offset + 1] = vertex.y; + vertexArray[offset + 2] = vertex.z; + } - for ( int c = 0; c < cl; c ++ ) { + for (int c = 0; c < cl; c++) + { - offset = c * 3; + offset = c * 3; - const auto& color = colors[ sortArray[c].second ]; + const auto& color = colors[sortArray[c].second]; - colorArray[ offset ] = color.r; - colorArray[ offset + 1 ] = color.g; - colorArray[ offset + 2 ] = color.b; + colorArray[offset] = color.r; + colorArray[offset + 1] = color.g; + colorArray[offset + 2] = color.b; + } + for (int i = 0, il = (int)customAttributes.size(); i < il; i++) + { + + auto& customAttribute = *customAttributes[i]; + + if (!(customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices")) continue; + + if (customAttribute.size == 1) + { + fillFromAny(customAttribute.value, sortArray, customAttribute.array); + } + else if (customAttribute.size == 2) + { + fillFromAny(customAttribute.value, sortArray, customAttribute.array); + } + else if (customAttribute.size == 3) + { + if (customAttribute.type == THREE::c) + { + fillFromAny(customAttribute.value, sortArray, customAttribute.array); + } + else + { + fillFromAny(customAttribute.value, sortArray, customAttribute.array); + } + } + else if (customAttribute.size == 4) + { + fillFromAny(customAttribute.value, sortArray, customAttribute.array); + } + } } + else + { - for ( int i = 0, il = ( int )customAttributes.size(); i < il; i ++ ) { + if (dirtyVertices) + { - auto& customAttribute = *customAttributes[ i ]; + for (int v = 0; v < vl; v++) + { - if ( !( customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices" ) ) continue; + const auto& vertex = vertices[v]; - if ( customAttribute.size == 1 ) { - fillFromAny( customAttribute.value, sortArray, customAttribute.array ); - } else if ( customAttribute.size == 2 ) { - fillFromAny( customAttribute.value, sortArray, customAttribute.array ); - } else if ( customAttribute.size == 3 ) { - if ( customAttribute.type == THREE::c ) { - fillFromAny( customAttribute.value, sortArray, customAttribute.array ); - } else { - fillFromAny( customAttribute.value, sortArray, customAttribute.array ); + offset = v * 3; + + vertexArray[offset] = vertex.x; + vertexArray[offset + 1] = vertex.y; + vertexArray[offset + 2] = vertex.z; + } } - } else if ( customAttribute.size == 4 ) { - fillFromAny( customAttribute.value, sortArray, customAttribute.array ); - } - } + if (dirtyColors) + { - } else { + for (int c = 0; c < cl; c++) + { - if ( dirtyVertices ) { + const auto& color = colors[c]; - for ( int v = 0; v < vl; v ++ ) { + offset = c * 3; - const auto& vertex = vertices[ v ]; + colorArray[offset] = color.r; + colorArray[offset + 1] = color.g; + colorArray[offset + 2] = color.b; + } + } + + for (int i = 0, il = (int)customAttributes.size(); i < il; i++) + { + + auto& customAttribute = *customAttributes[i]; + + if (customAttribute.needsUpdate && (customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices")) + { + + if (customAttribute.size == 1) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + else if (customAttribute.size == 2) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + else if (customAttribute.size == 3) + { + if (customAttribute.type == THREE::c) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + else + { + fillFromAny(customAttribute.value, customAttribute.array); + } + } + else if (customAttribute.size == 4) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + else + { + console().error("Invalid attribute size"); + } + } + } + } - offset = v * 3; + if (vl > 0 && (dirtyVertices || object.sortParticles)) + { + glBindAndBuffer(GL_ARRAY_BUFFER, geometry.__glVertexBuffer, vertexArray, hint); + } + + if (cl > 0 && (dirtyColors || object.sortParticles)) + { + glBindAndBuffer(GL_ARRAY_BUFFER, geometry.__glColorBuffer, colorArray, hint); + } - vertexArray[ offset ] = vertex.x; - vertexArray[ offset + 1 ] = vertex.y; - vertexArray[ offset + 2 ] = vertex.z; + for (int i = 0, il = (int)customAttributes.size(); i < il; i++) + { - } + auto& customAttribute = *customAttributes[i]; + if (customAttribute.needsUpdate || object.sortParticles) + { + glBindAndBuffer(GL_ARRAY_BUFFER, customAttribute.buffer, customAttribute.array, hint); + } } +} - if ( dirtyColors ) { - for ( int c = 0; c < cl; c ++ ) { +void GLRenderer::setLineBuffers(Geometry& geometry, int hint) +{ - const auto& color = colors[ c ]; + const auto& vertices = geometry.vertices; + const auto& colors = geometry.colors; + const auto vl = (int)vertices.size(); + const auto cl = (int)colors.size(); - offset = c * 3; + auto& vertexArray = geometry.__vertexArray; + auto& colorArray = geometry.__colorArray; - colorArray[ offset ] = color.r; - colorArray[ offset + 1 ] = color.g; - colorArray[ offset + 2 ] = color.b; + auto dirtyVertices = geometry.verticesNeedUpdate; + auto dirtyColors = geometry.colorsNeedUpdate; - } + auto& customAttributes = geometry.__glCustomAttributesList; - } + int offset = 0; - for ( int i = 0, il = ( int )customAttributes.size(); i < il; i ++ ) { + if (dirtyVertices) + { - auto& customAttribute = *customAttributes[ i ]; + for (int v = 0; v < vl; v++) + { - if ( customAttribute.needsUpdate && - ( customAttribute.boundTo.empty() || - customAttribute.boundTo == "vertices" ) ) { + const auto& vertex = vertices[v]; - if ( customAttribute.size == 1 ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } else if ( customAttribute.size == 2 ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } else if ( customAttribute.size == 3 ) { - if ( customAttribute.type == THREE::c ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } else { - fillFromAny( customAttribute.value, customAttribute.array ); - } - } else if ( customAttribute.size == 4 ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } else { - console().error("Invalid attribute size"); - } + offset = v * 3; - } + vertexArray[offset] = vertex.x; + vertexArray[offset + 1] = vertex.y; + vertexArray[offset + 2] = vertex.z; + } + glBindAndBuffer(GL_ARRAY_BUFFER, geometry.__glVertexBuffer, vertexArray, hint); } - } + if (dirtyColors) + { - if ( vl > 0 && ( dirtyVertices || object.sortParticles ) ) { - glBindAndBuffer( GL_ARRAY_BUFFER, geometry.__glVertexBuffer, vertexArray, hint ); - } + for (int c = 0; c < cl; c++) + { - if ( cl > 0 && ( dirtyColors || object.sortParticles ) ) { - glBindAndBuffer( GL_ARRAY_BUFFER, geometry.__glColorBuffer, colorArray, hint ); - } + const auto& color = colors[c]; - for ( int i = 0, il = ( int )customAttributes.size(); i < il; i ++ ) { + offset = c * 3; - auto& customAttribute = *customAttributes[ i ]; + colorArray[offset] = color.r; + colorArray[offset + 1] = color.g; + colorArray[offset + 2] = color.b; + } - if ( customAttribute.needsUpdate || object.sortParticles ) { - glBindAndBuffer( GL_ARRAY_BUFFER, customAttribute.buffer, customAttribute.array, hint ); + glBindAndBuffer(GL_ARRAY_BUFFER, geometry.__glColorBuffer, colorArray, hint); } - } - + for (int i = 0, il = (int)customAttributes.size(); i < il; i++) + { + + auto& customAttribute = *customAttributes[i]; + + if (customAttribute.needsUpdate && (customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices")) + { + + if (customAttribute.size == 1) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + else if (customAttribute.size == 2) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + else if (customAttribute.size == 3) + { + if (customAttribute.type == THREE::c) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + else + { + fillFromAny(customAttribute.value, customAttribute.array); + } + } + else if (customAttribute.size == 4) + { + fillFromAny(customAttribute.value, customAttribute.array); + } + + glBindAndBuffer(GL_ARRAY_BUFFER, customAttribute.buffer, customAttribute.array, hint); + } + } } -void GLRenderer::setLineBuffers( Geometry& geometry, int hint ) { +void GLRenderer::setRibbonBuffers(Geometry& geometry, int hint) +{ - const auto& vertices = geometry.vertices; - const auto& colors = geometry.colors; - const auto vl = ( int )vertices.size(); - const auto cl = ( int )colors.size(); + const auto& vertices = geometry.vertices; + const auto& colors = geometry.colors; + const auto vl = (int)vertices.size(); + const auto cl = (int)colors.size(); - auto& vertexArray = geometry.__vertexArray; - auto& colorArray = geometry.__colorArray; + auto& vertexArray = geometry.__vertexArray; + auto& colorArray = geometry.__colorArray; - auto dirtyVertices = geometry.verticesNeedUpdate; - auto dirtyColors = geometry.colorsNeedUpdate; + const auto dirtyVertices = geometry.verticesNeedUpdate; + const auto dirtyColors = geometry.colorsNeedUpdate; - auto& customAttributes = geometry.__glCustomAttributesList; + int offset = 0; - int offset = 0; + if (dirtyVertices) + { - if ( dirtyVertices ) { + for (int v = 0; v < vl; v++) + { - for ( int v = 0; v < vl; v ++ ) { + const auto& vertex = vertices[v]; - const auto& vertex = vertices[ v ]; + offset = v * 3; - offset = v * 3; - - vertexArray[ offset ] = vertex.x; - vertexArray[ offset + 1 ] = vertex.y; - vertexArray[ offset + 2 ] = vertex.z; + vertexArray[offset] = vertex.x; + vertexArray[offset + 1] = vertex.y; + vertexArray[offset + 2] = vertex.z; + } + glBindAndBuffer(GL_ARRAY_BUFFER, geometry.__glVertexBuffer, vertexArray, hint); } - glBindAndBuffer( GL_ARRAY_BUFFER, geometry.__glVertexBuffer, vertexArray, hint ); - - } - - if ( dirtyColors ) { + if (dirtyColors) + { - for ( int c = 0; c < cl; c ++ ) { + for (int c = 0; c < cl; c++) + { - const auto& color = colors[ c ]; + const auto& color = colors[c]; - offset = c * 3; + offset = c * 3; - colorArray[ offset ] = color.r; - colorArray[ offset + 1 ] = color.g; - colorArray[ offset + 2 ] = color.b; + colorArray[offset] = color.r; + colorArray[offset + 1] = color.g; + colorArray[offset + 2] = color.b; + } + glBindAndBuffer(GL_ARRAY_BUFFER, geometry.__glColorBuffer, colorArray, hint); } +} - glBindAndBuffer( GL_ARRAY_BUFFER, geometry.__glColorBuffer, colorArray, hint ); - - } +void GLRenderer::setMeshBuffers(GeometryGroup& geometryGroup, Object3D& object, int hint, bool dispose, Material* material) +{ - for ( int i = 0, il = ( int )customAttributes.size(); i < il; i ++ ) { + if (!geometryGroup.__inittedArrays) + { - auto& customAttribute = *customAttributes[ i ]; + // console().log( object ); + return; + } - if ( customAttribute.needsUpdate && - ( customAttribute.boundTo.empty() || - customAttribute.boundTo == "vertices" ) ) { + const auto normalType = bufferGuessNormalType(material); + const auto vertexColorType = bufferGuessVertexColorType(material); + const auto uvType = bufferGuessUVType(material); + const auto needsSmoothNormals = (normalType == THREE::SmoothShading); - if ( customAttribute.size == 1 ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } else if ( customAttribute.size == 2 ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } else if ( customAttribute.size == 3 ) { - if ( customAttribute.type == THREE::c ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } else { - fillFromAny( customAttribute.value, customAttribute.array ); - } - } else if ( customAttribute.size == 4 ) { - fillFromAny( customAttribute.value, customAttribute.array ); - } + Color c1, c2, c3, c4; - glBindAndBuffer( GL_ARRAY_BUFFER, customAttribute.buffer, customAttribute.array, hint ); + int vertexIndex = 0, + offset = 0, + offset_uv = 0, + offset_uv2 = 0, + offset_face = 0, + offset_normal = 0, + offset_tangent = 0, + offset_line = 0, + offset_color = 0, + offset_skin = 0, + offset_morphTarget = 0, + offset_custom = 0; + // UNUSED: offset_customSrc = 0; - } + auto& vertexArray = geometryGroup.__vertexArray; + auto& uvArray = geometryGroup.__uvArray; + auto& uv2Array = geometryGroup.__uv2Array; + auto& normalArray = geometryGroup.__normalArray; + auto& tangentArray = geometryGroup.__tangentArray; + auto& colorArray = geometryGroup.__colorArray; - } + auto& skinVertexAArray = geometryGroup.__skinVertexAArray; + auto& skinVertexBArray = geometryGroup.__skinVertexBArray; + auto& skinIndexArray = geometryGroup.__skinIndexArray; + auto& skinWeightArray = geometryGroup.__skinWeightArray; -} + auto& morphTargetsArrays = geometryGroup.__morphTargetsArrays; + auto& morphNormalsArrays = geometryGroup.__morphNormalsArrays; + auto& customAttributes = geometryGroup.__glCustomAttributesList; -void GLRenderer::setRibbonBuffers( Geometry& geometry, int hint ) { + auto& faceArray = geometryGroup.__faceArray; + auto& lineArray = geometryGroup.__lineArray; - const auto& vertices = geometry.vertices; - const auto& colors = geometry.colors; - const auto vl = ( int )vertices.size(); - const auto cl = ( int )colors.size(); + Geometry& geometry = *object.geometry; - auto& vertexArray = geometry.__vertexArray; - auto& colorArray = geometry.__colorArray; + const bool dirtyVertices = geometry.verticesNeedUpdate, + dirtyElements = geometry.elementsNeedUpdate, + dirtyUvs = geometry.uvsNeedUpdate, + dirtyNormals = geometry.normalsNeedUpdate, + dirtyTangents = geometry.tangentsNeedUpdate, + dirtyColors = geometry.colorsNeedUpdate, + dirtyMorphTargets = geometry.morphTargetsNeedUpdate; - const auto dirtyVertices = geometry.verticesNeedUpdate; - const auto dirtyColors = geometry.colorsNeedUpdate; + auto& vertices = geometry.vertices; + auto& chunk_faces3 = geometryGroup.faces3; + auto& chunk_faces4 = geometryGroup.faces4; + auto& obj_faces = geometry.faces; - int offset = 0; + auto& obj_uvs = geometry.faceVertexUvs[0]; + auto& obj_uvs2 = geometry.faceVertexUvs[1]; - if ( dirtyVertices ) { + // UNUSED: auto& obj_colors = geometry.colors; - for ( int v = 0; v < vl; v ++ ) { + auto& obj_skinVerticesA = geometry.skinVerticesA; + auto& obj_skinVerticesB = geometry.skinVerticesB; + auto& obj_skinIndices = geometry.skinIndices; + auto& obj_skinWeights = geometry.skinWeights; - const auto& vertex = vertices[ v ]; + auto& morphTargets = geometry.morphTargets; + auto& morphNormals = geometry.morphNormals; - offset = v * 3; + if (dirtyVertices) + { - vertexArray[ offset ] = vertex.x; - vertexArray[ offset + 1 ] = vertex.y; - vertexArray[ offset + 2 ] = vertex.z; + for (const auto& fi : chunk_faces3) + { - } + const auto& face = obj_faces[fi]; - glBindAndBuffer( GL_ARRAY_BUFFER, geometry.__glVertexBuffer, vertexArray, hint ); + const auto& v1 = vertices[face.a]; + const auto& v2 = vertices[face.b]; + const auto& v3 = vertices[face.c]; - } + vertexArray[offset] = v1.x; + vertexArray[offset + 1] = v1.y; + vertexArray[offset + 2] = v1.z; - if ( dirtyColors ) { + vertexArray[offset + 3] = v2.x; + vertexArray[offset + 4] = v2.y; + vertexArray[offset + 5] = v2.z; - for ( int c = 0; c < cl; c++ ) { + vertexArray[offset + 6] = v3.x; + vertexArray[offset + 7] = v3.y; + vertexArray[offset + 8] = v3.z; - const auto& color = colors[ c ]; + offset += 9; + } - offset = c * 3; + for (const auto& fi : chunk_faces4) + { - colorArray[ offset ] = color.r; - colorArray[ offset + 1 ] = color.g; - colorArray[ offset + 2 ] = color.b; + const auto& face = obj_faces[fi]; - } + const auto& v1 = vertices[face.a]; + const auto& v2 = vertices[face.b]; + const auto& v3 = vertices[face.c]; + const auto& v4 = vertices[face.d]; - glBindAndBuffer( GL_ARRAY_BUFFER, geometry.__glColorBuffer, colorArray, hint ); + vertexArray[offset] = v1.x; + vertexArray[offset + 1] = v1.y; + vertexArray[offset + 2] = v1.z; - } + vertexArray[offset + 3] = v2.x; + vertexArray[offset + 4] = v2.y; + vertexArray[offset + 5] = v2.z; -} + vertexArray[offset + 6] = v3.x; + vertexArray[offset + 7] = v3.y; + vertexArray[offset + 8] = v3.z; -void GLRenderer::setMeshBuffers( GeometryGroup& geometryGroup, Object3D& object, int hint, bool dispose, Material* material ) { + vertexArray[offset + 9] = v4.x; + vertexArray[offset + 10] = v4.y; + vertexArray[offset + 11] = v4.z; - if ( ! geometryGroup.__inittedArrays ) { + offset += 12; + } - // console().log( object ); - return; + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glVertexBuffer, vertexArray, hint); + } - } + if (dirtyMorphTargets) + { - const auto normalType = bufferGuessNormalType( material ); - const auto vertexColorType = bufferGuessVertexColorType( material ); - const auto uvType = bufferGuessUVType( material ); - const auto needsSmoothNormals = ( normalType == THREE::SmoothShading ); + for (size_t vk = 0, vkl = morphTargets.size(); vk < vkl; vk++) + { - Color c1, c2, c3, c4; + offset_morphTarget = 0; - int vertexIndex = 0, - offset = 0, - offset_uv = 0, - offset_uv2 = 0, - offset_face = 0, - offset_normal = 0, - offset_tangent = 0, - offset_line = 0, - offset_color = 0, - offset_skin = 0, - offset_morphTarget = 0, - offset_custom = 0; - // UNUSED: offset_customSrc = 0; + for (const auto& chf : chunk_faces3) + { - auto& vertexArray = geometryGroup.__vertexArray; - auto& uvArray = geometryGroup.__uvArray; - auto& uv2Array = geometryGroup.__uv2Array; - auto& normalArray = geometryGroup.__normalArray; - auto& tangentArray = geometryGroup.__tangentArray; - auto& colorArray = geometryGroup.__colorArray; + const auto& face = obj_faces[chf]; - auto& skinVertexAArray = geometryGroup.__skinVertexAArray; - auto& skinVertexBArray = geometryGroup.__skinVertexBArray; - auto& skinIndexArray = geometryGroup.__skinIndexArray; - auto& skinWeightArray = geometryGroup.__skinWeightArray; + // morph positions - auto& morphTargetsArrays = geometryGroup.__morphTargetsArrays; - auto& morphNormalsArrays = geometryGroup.__morphNormalsArrays; + const auto& v1 = morphTargets[vk].vertices[face.a]; + const auto& v2 = morphTargets[vk].vertices[face.b]; + const auto& v3 = morphTargets[vk].vertices[face.c]; - auto& customAttributes = geometryGroup.__glCustomAttributesList; + auto& vka = morphTargetsArrays[vk]; - auto& faceArray = geometryGroup.__faceArray; - auto& lineArray = geometryGroup.__lineArray; + vka[offset_morphTarget] = v1.x; + vka[offset_morphTarget + 1] = v1.y; + vka[offset_morphTarget + 2] = v1.z; - Geometry& geometry = *object.geometry; + vka[offset_morphTarget + 3] = v2.x; + vka[offset_morphTarget + 4] = v2.y; + vka[offset_morphTarget + 5] = v2.z; - const bool dirtyVertices = geometry.verticesNeedUpdate, - dirtyElements = geometry.elementsNeedUpdate, - dirtyUvs = geometry.uvsNeedUpdate, - dirtyNormals = geometry.normalsNeedUpdate, - dirtyTangents = geometry.tangentsNeedUpdate, - dirtyColors = geometry.colorsNeedUpdate, - dirtyMorphTargets = geometry.morphTargetsNeedUpdate; + vka[offset_morphTarget + 6] = v3.x; + vka[offset_morphTarget + 7] = v3.y; + vka[offset_morphTarget + 8] = v3.z; - auto& vertices = geometry.vertices; - auto& chunk_faces3 = geometryGroup.faces3; - auto& chunk_faces4 = geometryGroup.faces4; - auto& obj_faces = geometry.faces; + // morph normals - auto& obj_uvs = geometry.faceVertexUvs[ 0 ]; - auto& obj_uvs2 = geometry.faceVertexUvs[ 1 ]; + if (material && material->morphNormals) + { - // UNUSED: auto& obj_colors = geometry.colors; + Vector3 n1, n2, n3; - auto& obj_skinVerticesA = geometry.skinVerticesA; - auto& obj_skinVerticesB = geometry.skinVerticesB; - auto& obj_skinIndices = geometry.skinIndices; - auto& obj_skinWeights = geometry.skinWeights; + if (needsSmoothNormals) + { - auto& morphTargets = geometry.morphTargets; - auto& morphNormals = geometry.morphNormals; + // TODO: FIgure out where the vertexNormals array comes from + const auto& faceVertexNormals = morphNormals[vk].vertexNormals; //[ chf ]; - if ( dirtyVertices ) { + n1 = faceVertexNormals[0]; + n2 = faceVertexNormals[1]; + n3 = faceVertexNormals[2]; + } + else + { - for ( const auto& fi : chunk_faces3 ) { + // TODO: FIgure out where the faceNormals array comes from + //n1 = morphNormals[ vk ].faceNormals[ chf ]; + n1 = morphNormals[vk].normal; //faceNormals[ chf ]; + n2 = n1; + n3 = n1; + } - const auto& face = obj_faces[ fi ]; + auto& nka = morphNormalsArrays[vk]; - const auto& v1 = vertices[ face.a ]; - const auto& v2 = vertices[ face.b ]; - const auto& v3 = vertices[ face.c ]; + nka[offset_morphTarget] = n1.x; + nka[offset_morphTarget + 1] = n1.y; + nka[offset_morphTarget + 2] = n1.z; - vertexArray[ offset ] = v1.x; - vertexArray[ offset + 1 ] = v1.y; - vertexArray[ offset + 2 ] = v1.z; + nka[offset_morphTarget + 3] = n2.x; + nka[offset_morphTarget + 4] = n2.y; + nka[offset_morphTarget + 5] = n2.z; - vertexArray[ offset + 3 ] = v2.x; - vertexArray[ offset + 4 ] = v2.y; - vertexArray[ offset + 5 ] = v2.z; + nka[offset_morphTarget + 6] = n3.x; + nka[offset_morphTarget + 7] = n3.y; + nka[offset_morphTarget + 8] = n3.z; + } - vertexArray[ offset + 6 ] = v3.x; - vertexArray[ offset + 7 ] = v3.y; - vertexArray[ offset + 8 ] = v3.z; + // - offset += 9; + offset_morphTarget += 9; + } - } + for (const auto& chf : chunk_faces4) + { - for ( const auto& fi : chunk_faces4 ) { + const auto& face = obj_faces[chf]; - const auto& face = obj_faces[ fi ]; + // morph positions - const auto& v1 = vertices[ face.a ]; - const auto& v2 = vertices[ face.b ]; - const auto& v3 = vertices[ face.c ]; - const auto& v4 = vertices[ face.d ]; + const auto& v1 = morphTargets[vk].vertices[face.a]; + const auto& v2 = morphTargets[vk].vertices[face.b]; + const auto& v3 = morphTargets[vk].vertices[face.c]; + const auto& v4 = morphTargets[vk].vertices[face.d]; - vertexArray[ offset ] = v1.x; - vertexArray[ offset + 1 ] = v1.y; - vertexArray[ offset + 2 ] = v1.z; + auto& vka = morphTargetsArrays[vk]; - vertexArray[ offset + 3 ] = v2.x; - vertexArray[ offset + 4 ] = v2.y; - vertexArray[ offset + 5 ] = v2.z; + vka[offset_morphTarget] = v1.x; + vka[offset_morphTarget + 1] = v1.y; + vka[offset_morphTarget + 2] = v1.z; - vertexArray[ offset + 6 ] = v3.x; - vertexArray[ offset + 7 ] = v3.y; - vertexArray[ offset + 8 ] = v3.z; + vka[offset_morphTarget + 3] = v2.x; + vka[offset_morphTarget + 4] = v2.y; + vka[offset_morphTarget + 5] = v2.z; - vertexArray[ offset + 9 ] = v4.x; - vertexArray[ offset + 10 ] = v4.y; - vertexArray[ offset + 11 ] = v4.z; + vka[offset_morphTarget + 6] = v3.x; + vka[offset_morphTarget + 7] = v3.y; + vka[offset_morphTarget + 8] = v3.z; - offset += 12; + vka[offset_morphTarget + 9] = v4.x; + vka[offset_morphTarget + 10] = v4.y; + vka[offset_morphTarget + 11] = v4.z; - } + // morph normals - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glVertexBuffer, vertexArray, hint ); + if (material && material->morphNormals) + { - } + Vector3 n1, n2, n3, n4; - if ( dirtyMorphTargets ) { + if (needsSmoothNormals) + { - for ( size_t vk = 0, vkl = morphTargets.size(); vk < vkl; vk ++ ) { + // TODO: Figure out if vector needed + //const auto& faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ]; + const auto& faceVertexNormals = morphNormals[vk].vertexNormals; //[ chf ]; - offset_morphTarget = 0; + n1 = faceVertexNormals[0]; + n2 = faceVertexNormals[1]; + n3 = faceVertexNormals[2]; + n4 = faceVertexNormals[3]; + } + else + { - for ( const auto& chf : chunk_faces3 ) { + // TODO: Figure out if vector needed + //n1 = morphNormals[ vk ].faceNormals[ chf ]; + n1 = morphNormals[vk].normal; //faceNormals[ chf ]; + n2 = n1; + n3 = n1; + n4 = n1; + } - const auto& face = obj_faces[ chf ]; + auto& nka = morphNormalsArrays[vk]; - // morph positions + nka[offset_morphTarget] = n1.x; + nka[offset_morphTarget + 1] = n1.y; + nka[offset_morphTarget + 2] = n1.z; - const auto& v1 = morphTargets[ vk ].vertices[ face.a ]; - const auto& v2 = morphTargets[ vk ].vertices[ face.b ]; - const auto& v3 = morphTargets[ vk ].vertices[ face.c ]; + nka[offset_morphTarget + 3] = n2.x; + nka[offset_morphTarget + 4] = n2.y; + nka[offset_morphTarget + 5] = n2.z; - auto& vka = morphTargetsArrays[ vk ]; + nka[offset_morphTarget + 6] = n3.x; + nka[offset_morphTarget + 7] = n3.y; + nka[offset_morphTarget + 8] = n3.z; - vka[ offset_morphTarget ] = v1.x; - vka[ offset_morphTarget + 1 ] = v1.y; - vka[ offset_morphTarget + 2 ] = v1.z; + nka[offset_morphTarget + 9] = n4.x; + nka[offset_morphTarget + 10] = n4.y; + nka[offset_morphTarget + 11] = n4.z; + } - vka[ offset_morphTarget + 3 ] = v2.x; - vka[ offset_morphTarget + 4 ] = v2.y; - vka[ offset_morphTarget + 5 ] = v2.z; + // - vka[ offset_morphTarget + 6 ] = v3.x; - vka[ offset_morphTarget + 7 ] = v3.y; - vka[ offset_morphTarget + 8 ] = v3.z; + offset_morphTarget += 12; + } - // morph normals + glBindAndBuffer(GL_ARRAY_BUFFER, + geometryGroup.__glMorphTargetsBuffers[vk], + morphTargetsArrays[vk], hint); - if ( material && material->morphNormals ) { + if (material && material->morphNormals) + { - Vector3 n1, n2, n3; + glBindAndBuffer(GL_ARRAY_BUFFER, + geometryGroup.__glMorphNormalsBuffers[vk], + morphNormalsArrays[vk], hint); + } + } + } - if ( needsSmoothNormals ) { + if (obj_skinWeights.size()) + { - // TODO: FIgure out where the vertexNormals array comes from - const auto& faceVertexNormals = morphNormals[ vk ].vertexNormals;//[ chf ]; + for (const auto& fi : chunk_faces3) + { - n1 = faceVertexNormals[0]; - n2 = faceVertexNormals[1]; - n3 = faceVertexNormals[2]; + const auto& face = obj_faces[fi]; - } else { + // weights - // TODO: FIgure out where the faceNormals array comes from - //n1 = morphNormals[ vk ].faceNormals[ chf ]; - n1 = morphNormals[ vk ].normal;//faceNormals[ chf ]; - n2 = n1; - n3 = n1; + const auto& sw1 = obj_skinWeights[face.a]; + const auto& sw2 = obj_skinWeights[face.b]; + const auto& sw3 = obj_skinWeights[face.c]; - } + skinWeightArray[offset_skin] = sw1.x; + skinWeightArray[offset_skin + 1] = sw1.y; + skinWeightArray[offset_skin + 2] = sw1.z; + skinWeightArray[offset_skin + 3] = sw1.w; - auto& nka = morphNormalsArrays[ vk ]; + skinWeightArray[offset_skin + 4] = sw2.x; + skinWeightArray[offset_skin + 5] = sw2.y; + skinWeightArray[offset_skin + 6] = sw2.z; + skinWeightArray[offset_skin + 7] = sw2.w; - nka[ offset_morphTarget ] = n1.x; - nka[ offset_morphTarget + 1 ] = n1.y; - nka[ offset_morphTarget + 2 ] = n1.z; + skinWeightArray[offset_skin + 8] = sw3.x; + skinWeightArray[offset_skin + 9] = sw3.y; + skinWeightArray[offset_skin + 10] = sw3.z; + skinWeightArray[offset_skin + 11] = sw3.w; - nka[ offset_morphTarget + 3 ] = n2.x; - nka[ offset_morphTarget + 4 ] = n2.y; - nka[ offset_morphTarget + 5 ] = n2.z; + // indices - nka[ offset_morphTarget + 6 ] = n3.x; - nka[ offset_morphTarget + 7 ] = n3.y; - nka[ offset_morphTarget + 8 ] = n3.z; + const auto& si1 = obj_skinIndices[face.a]; + const auto& si2 = obj_skinIndices[face.b]; + const auto& si3 = obj_skinIndices[face.c]; - } + skinIndexArray[offset_skin] = si1.x; + skinIndexArray[offset_skin + 1] = si1.y; + skinIndexArray[offset_skin + 2] = si1.z; + skinIndexArray[offset_skin + 3] = si1.w; - // + skinIndexArray[offset_skin + 4] = si2.x; + skinIndexArray[offset_skin + 5] = si2.y; + skinIndexArray[offset_skin + 6] = si2.z; + skinIndexArray[offset_skin + 7] = si2.w; - offset_morphTarget += 9; + skinIndexArray[offset_skin + 8] = si3.x; + skinIndexArray[offset_skin + 9] = si3.y; + skinIndexArray[offset_skin + 10] = si3.z; + skinIndexArray[offset_skin + 11] = si3.w; - } + // vertices A - for ( const auto& chf : chunk_faces4 ) { + const auto& sa1 = obj_skinVerticesA[face.a]; + const auto& sa2 = obj_skinVerticesA[face.b]; + const auto& sa3 = obj_skinVerticesA[face.c]; - const auto& face = obj_faces[ chf ]; + skinVertexAArray[offset_skin] = sa1.x; + skinVertexAArray[offset_skin + 1] = sa1.y; + skinVertexAArray[offset_skin + 2] = sa1.z; + skinVertexAArray[offset_skin + 3] = 1; // pad for faster vertex shader - // morph positions + skinVertexAArray[offset_skin + 4] = sa2.x; + skinVertexAArray[offset_skin + 5] = sa2.y; + skinVertexAArray[offset_skin + 6] = sa2.z; + skinVertexAArray[offset_skin + 7] = 1; - const auto& v1 = morphTargets[ vk ].vertices[ face.a ]; - const auto& v2 = morphTargets[ vk ].vertices[ face.b ]; - const auto& v3 = morphTargets[ vk ].vertices[ face.c ]; - const auto& v4 = morphTargets[ vk ].vertices[ face.d ]; + skinVertexAArray[offset_skin + 8] = sa3.x; + skinVertexAArray[offset_skin + 9] = sa3.y; + skinVertexAArray[offset_skin + 10] = sa3.z; + skinVertexAArray[offset_skin + 11] = 1; - auto& vka = morphTargetsArrays[ vk ]; + // vertices B - vka[ offset_morphTarget ] = v1.x; - vka[ offset_morphTarget + 1 ] = v1.y; - vka[ offset_morphTarget + 2 ] = v1.z; + const auto& sb1 = obj_skinVerticesB[face.a]; + const auto& sb2 = obj_skinVerticesB[face.b]; + const auto& sb3 = obj_skinVerticesB[face.c]; - vka[ offset_morphTarget + 3 ] = v2.x; - vka[ offset_morphTarget + 4 ] = v2.y; - vka[ offset_morphTarget + 5 ] = v2.z; + skinVertexBArray[offset_skin] = sb1.x; + skinVertexBArray[offset_skin + 1] = sb1.y; + skinVertexBArray[offset_skin + 2] = sb1.z; + skinVertexBArray[offset_skin + 3] = 1; // pad for faster vertex shader - vka[ offset_morphTarget + 6 ] = v3.x; - vka[ offset_morphTarget + 7 ] = v3.y; - vka[ offset_morphTarget + 8 ] = v3.z; + skinVertexBArray[offset_skin + 4] = sb2.x; + skinVertexBArray[offset_skin + 5] = sb2.y; + skinVertexBArray[offset_skin + 6] = sb2.z; + skinVertexBArray[offset_skin + 7] = 1; - vka[ offset_morphTarget + 9 ] = v4.x; - vka[ offset_morphTarget + 10 ] = v4.y; - vka[ offset_morphTarget + 11 ] = v4.z; + skinVertexBArray[offset_skin + 8] = sb3.x; + skinVertexBArray[offset_skin + 9] = sb3.y; + skinVertexBArray[offset_skin + 10] = sb3.z; + skinVertexBArray[offset_skin + 11] = 1; - // morph normals + offset_skin += 12; + } - if ( material && material->morphNormals ) { + for (const auto& fi : chunk_faces4) + { + + const auto& face = obj_faces[fi]; + + // weights + + const auto& sw1 = obj_skinWeights[face.a]; + const auto& sw2 = obj_skinWeights[face.b]; + const auto& sw3 = obj_skinWeights[face.c]; + const auto& sw4 = obj_skinWeights[face.d]; + + skinWeightArray[offset_skin] = sw1.x; + skinWeightArray[offset_skin + 1] = sw1.y; + skinWeightArray[offset_skin + 2] = sw1.z; + skinWeightArray[offset_skin + 3] = sw1.w; + + skinWeightArray[offset_skin + 4] = sw2.x; + skinWeightArray[offset_skin + 5] = sw2.y; + skinWeightArray[offset_skin + 6] = sw2.z; + skinWeightArray[offset_skin + 7] = sw2.w; + + skinWeightArray[offset_skin + 8] = sw3.x; + skinWeightArray[offset_skin + 9] = sw3.y; + skinWeightArray[offset_skin + 10] = sw3.z; + skinWeightArray[offset_skin + 11] = sw3.w; + + skinWeightArray[offset_skin + 12] = sw4.x; + skinWeightArray[offset_skin + 13] = sw4.y; + skinWeightArray[offset_skin + 14] = sw4.z; + skinWeightArray[offset_skin + 15] = sw4.w; + + // indices + + const auto& si1 = obj_skinIndices[face.a]; + const auto& si2 = obj_skinIndices[face.b]; + const auto& si3 = obj_skinIndices[face.c]; + const auto& si4 = obj_skinIndices[face.d]; + + skinIndexArray[offset_skin] = si1.x; + skinIndexArray[offset_skin + 1] = si1.y; + skinIndexArray[offset_skin + 2] = si1.z; + skinIndexArray[offset_skin + 3] = si1.w; + + skinIndexArray[offset_skin + 4] = si2.x; + skinIndexArray[offset_skin + 5] = si2.y; + skinIndexArray[offset_skin + 6] = si2.z; + skinIndexArray[offset_skin + 7] = si2.w; + + skinIndexArray[offset_skin + 8] = si3.x; + skinIndexArray[offset_skin + 9] = si3.y; + skinIndexArray[offset_skin + 10] = si3.z; + skinIndexArray[offset_skin + 11] = si3.w; + + skinIndexArray[offset_skin + 12] = si4.x; + skinIndexArray[offset_skin + 13] = si4.y; + skinIndexArray[offset_skin + 14] = si4.z; + skinIndexArray[offset_skin + 15] = si4.w; + + // vertices A + + const auto& sa1 = obj_skinVerticesA[face.a]; + const auto& sa2 = obj_skinVerticesA[face.b]; + const auto& sa3 = obj_skinVerticesA[face.c]; + const auto& sa4 = obj_skinVerticesA[face.d]; + + skinVertexAArray[offset_skin] = sa1.x; + skinVertexAArray[offset_skin + 1] = sa1.y; + skinVertexAArray[offset_skin + 2] = sa1.z; + skinVertexAArray[offset_skin + 3] = 1; // pad for faster vertex shader + + skinVertexAArray[offset_skin + 4] = sa2.x; + skinVertexAArray[offset_skin + 5] = sa2.y; + skinVertexAArray[offset_skin + 6] = sa2.z; + skinVertexAArray[offset_skin + 7] = 1; + + skinVertexAArray[offset_skin + 8] = sa3.x; + skinVertexAArray[offset_skin + 9] = sa3.y; + skinVertexAArray[offset_skin + 10] = sa3.z; + skinVertexAArray[offset_skin + 11] = 1; + + skinVertexAArray[offset_skin + 12] = sa4.x; + skinVertexAArray[offset_skin + 13] = sa4.y; + skinVertexAArray[offset_skin + 14] = sa4.z; + skinVertexAArray[offset_skin + 15] = 1; + + // vertices B + + const auto& sb1 = obj_skinVerticesB[face.a]; + const auto& sb2 = obj_skinVerticesB[face.b]; + const auto& sb3 = obj_skinVerticesB[face.c]; + const auto& sb4 = obj_skinVerticesB[face.d]; + + skinVertexBArray[offset_skin] = sb1.x; + skinVertexBArray[offset_skin + 1] = sb1.y; + skinVertexBArray[offset_skin + 2] = sb1.z; + skinVertexBArray[offset_skin + 3] = 1; // pad for faster vertex shader + + skinVertexBArray[offset_skin + 4] = sb2.x; + skinVertexBArray[offset_skin + 5] = sb2.y; + skinVertexBArray[offset_skin + 6] = sb2.z; + skinVertexBArray[offset_skin + 7] = 1; + + skinVertexBArray[offset_skin + 8] = sb3.x; + skinVertexBArray[offset_skin + 9] = sb3.y; + skinVertexBArray[offset_skin + 10] = sb3.z; + skinVertexBArray[offset_skin + 11] = 1; + + skinVertexBArray[offset_skin + 12] = sb4.x; + skinVertexBArray[offset_skin + 13] = sb4.y; + skinVertexBArray[offset_skin + 14] = sb4.z; + skinVertexBArray[offset_skin + 15] = 1; + + offset_skin += 16; + } - Vector3 n1, n2, n3, n4; + if (offset_skin > 0) + { - if ( needsSmoothNormals ) { + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexABuffer, skinVertexAArray, hint); + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexBBuffer, skinVertexBArray, hint); + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinIndicesBuffer, skinIndexArray, hint); + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinWeightsBuffer, skinWeightArray, hint); + } + } - // TODO: Figure out if vector needed - //const auto& faceVertexNormals = morphNormals[ vk ].vertexNormals[ chf ]; - const auto& faceVertexNormals = morphNormals[ vk ].vertexNormals;//[ chf ]; + if (dirtyColors && vertexColorType) + { - n1 = faceVertexNormals[0]; - n2 = faceVertexNormals[1]; - n3 = faceVertexNormals[2]; - n4 = faceVertexNormals[3]; + for (const auto& fi : chunk_faces3) + { - } else { + const auto& face = obj_faces[fi]; - // TODO: Figure out if vector needed - //n1 = morphNormals[ vk ].faceNormals[ chf ]; - n1 = morphNormals[ vk ].normal;//faceNormals[ chf ]; - n2 = n1; - n3 = n1; - n4 = n1; + const auto& vertexColors = face.vertexColors; + const auto& faceColor = face.color; - } + if (face.size() == 3 && vertexColorType == THREE::VertexColors) + { - auto& nka = morphNormalsArrays[ vk ]; + c1 = vertexColors[0]; + c2 = vertexColors[1]; + c3 = vertexColors[2]; + } + else + { - nka[ offset_morphTarget ] = n1.x; - nka[ offset_morphTarget + 1 ] = n1.y; - nka[ offset_morphTarget + 2 ] = n1.z; + c1 = faceColor; + c2 = faceColor; + c3 = faceColor; + } - nka[ offset_morphTarget + 3 ] = n2.x; - nka[ offset_morphTarget + 4 ] = n2.y; - nka[ offset_morphTarget + 5 ] = n2.z; + colorArray[offset_color] = c1.r; + colorArray[offset_color + 1] = c1.g; + colorArray[offset_color + 2] = c1.b; - nka[ offset_morphTarget + 6 ] = n3.x; - nka[ offset_morphTarget + 7 ] = n3.y; - nka[ offset_morphTarget + 8 ] = n3.z; + colorArray[offset_color + 3] = c2.r; + colorArray[offset_color + 4] = c2.g; + colorArray[offset_color + 5] = c2.b; - nka[ offset_morphTarget + 9 ] = n4.x; - nka[ offset_morphTarget + 10 ] = n4.y; - nka[ offset_morphTarget + 11 ] = n4.z; + colorArray[offset_color + 6] = c3.r; + colorArray[offset_color + 7] = c3.g; + colorArray[offset_color + 8] = c3.b; + offset_color += 9; } - // - - offset_morphTarget += 12; - - } + for (const auto& fi : chunk_faces4) + { - glBindAndBuffer( GL_ARRAY_BUFFER, - geometryGroup.__glMorphTargetsBuffers[ vk ], - morphTargetsArrays[ vk ], hint ); + const auto& face = obj_faces[fi]; - if ( material && material->morphNormals ) { + const auto& vertexColors = face.vertexColors; + const auto& faceColor = face.color; - glBindAndBuffer( GL_ARRAY_BUFFER, - geometryGroup.__glMorphNormalsBuffers[ vk ], - morphNormalsArrays[ vk ], hint ); + if (face.size() == 4 && vertexColorType == THREE::VertexColors) + { - } + c1 = vertexColors[0]; + c2 = vertexColors[1]; + c3 = vertexColors[2]; + c4 = vertexColors[3]; + } + else + { - } + c1 = faceColor; + c2 = faceColor; + c3 = faceColor; + c4 = faceColor; + } - } + colorArray[offset_color] = c1.r; + colorArray[offset_color + 1] = c1.g; + colorArray[offset_color + 2] = c1.b; - if ( obj_skinWeights.size() ) { + colorArray[offset_color + 3] = c2.r; + colorArray[offset_color + 4] = c2.g; + colorArray[offset_color + 5] = c2.b; - for ( const auto& fi : chunk_faces3 ) { + colorArray[offset_color + 6] = c3.r; + colorArray[offset_color + 7] = c3.g; + colorArray[offset_color + 8] = c3.b; - const auto& face = obj_faces[ fi ]; + colorArray[offset_color + 9] = c4.r; + colorArray[offset_color + 10] = c4.g; + colorArray[offset_color + 11] = c4.b; - // weights + offset_color += 12; + } - const auto& sw1 = obj_skinWeights[ face.a ]; - const auto& sw2 = obj_skinWeights[ face.b ]; - const auto& sw3 = obj_skinWeights[ face.c ]; + if (offset_color > 0) + { - skinWeightArray[ offset_skin ] = sw1.x; - skinWeightArray[ offset_skin + 1 ] = sw1.y; - skinWeightArray[ offset_skin + 2 ] = sw1.z; - skinWeightArray[ offset_skin + 3 ] = sw1.w; + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glColorBuffer, colorArray, hint); + } + } - skinWeightArray[ offset_skin + 4 ] = sw2.x; - skinWeightArray[ offset_skin + 5 ] = sw2.y; - skinWeightArray[ offset_skin + 6 ] = sw2.z; - skinWeightArray[ offset_skin + 7 ] = sw2.w; + if (dirtyTangents && geometry.hasTangents) + { - skinWeightArray[ offset_skin + 8 ] = sw3.x; - skinWeightArray[ offset_skin + 9 ] = sw3.y; - skinWeightArray[ offset_skin + 10 ] = sw3.z; - skinWeightArray[ offset_skin + 11 ] = sw3.w; + for (const auto& fi : chunk_faces3) + { - // indices + const auto& face = obj_faces[fi]; - const auto& si1 = obj_skinIndices[ face.a ]; - const auto& si2 = obj_skinIndices[ face.b ]; - const auto& si3 = obj_skinIndices[ face.c ]; + const auto& vertexTangents = face.vertexTangents; - skinIndexArray[ offset_skin ] = si1.x; - skinIndexArray[ offset_skin + 1 ] = si1.y; - skinIndexArray[ offset_skin + 2 ] = si1.z; - skinIndexArray[ offset_skin + 3 ] = si1.w; + const auto& t1 = vertexTangents[0]; + const auto& t2 = vertexTangents[1]; + const auto& t3 = vertexTangents[2]; - skinIndexArray[ offset_skin + 4 ] = si2.x; - skinIndexArray[ offset_skin + 5 ] = si2.y; - skinIndexArray[ offset_skin + 6 ] = si2.z; - skinIndexArray[ offset_skin + 7 ] = si2.w; + tangentArray[offset_tangent] = t1.x; + tangentArray[offset_tangent + 1] = t1.y; + tangentArray[offset_tangent + 2] = t1.z; + tangentArray[offset_tangent + 3] = t1.w; - skinIndexArray[ offset_skin + 8 ] = si3.x; - skinIndexArray[ offset_skin + 9 ] = si3.y; - skinIndexArray[ offset_skin + 10 ] = si3.z; - skinIndexArray[ offset_skin + 11 ] = si3.w; + tangentArray[offset_tangent + 4] = t2.x; + tangentArray[offset_tangent + 5] = t2.y; + tangentArray[offset_tangent + 6] = t2.z; + tangentArray[offset_tangent + 7] = t2.w; - // vertices A + tangentArray[offset_tangent + 8] = t3.x; + tangentArray[offset_tangent + 9] = t3.y; + tangentArray[offset_tangent + 10] = t3.z; + tangentArray[offset_tangent + 11] = t3.w; - const auto& sa1 = obj_skinVerticesA[ face.a ]; - const auto& sa2 = obj_skinVerticesA[ face.b ]; - const auto& sa3 = obj_skinVerticesA[ face.c ]; + offset_tangent += 12; + } - skinVertexAArray[ offset_skin ] = sa1.x; - skinVertexAArray[ offset_skin + 1 ] = sa1.y; - skinVertexAArray[ offset_skin + 2 ] = sa1.z; - skinVertexAArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader + for (const auto& chunk_face4 : chunk_faces4) + { - skinVertexAArray[ offset_skin + 4 ] = sa2.x; - skinVertexAArray[ offset_skin + 5 ] = sa2.y; - skinVertexAArray[ offset_skin + 6 ] = sa2.z; - skinVertexAArray[ offset_skin + 7 ] = 1; + const auto& face = obj_faces[chunk_face4]; - skinVertexAArray[ offset_skin + 8 ] = sa3.x; - skinVertexAArray[ offset_skin + 9 ] = sa3.y; - skinVertexAArray[ offset_skin + 10 ] = sa3.z; - skinVertexAArray[ offset_skin + 11 ] = 1; + const auto& vertexTangents = face.vertexTangents; - // vertices B + const auto& t1 = vertexTangents[0]; + const auto& t2 = vertexTangents[1]; + const auto& t3 = vertexTangents[2]; + const auto& t4 = vertexTangents[3]; - const auto& sb1 = obj_skinVerticesB[ face.a ]; - const auto& sb2 = obj_skinVerticesB[ face.b ]; - const auto& sb3 = obj_skinVerticesB[ face.c ]; + tangentArray[offset_tangent] = t1.x; + tangentArray[offset_tangent + 1] = t1.y; + tangentArray[offset_tangent + 2] = t1.z; + tangentArray[offset_tangent + 3] = t1.w; - skinVertexBArray[ offset_skin ] = sb1.x; - skinVertexBArray[ offset_skin + 1 ] = sb1.y; - skinVertexBArray[ offset_skin + 2 ] = sb1.z; - skinVertexBArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader + tangentArray[offset_tangent + 4] = t2.x; + tangentArray[offset_tangent + 5] = t2.y; + tangentArray[offset_tangent + 6] = t2.z; + tangentArray[offset_tangent + 7] = t2.w; - skinVertexBArray[ offset_skin + 4 ] = sb2.x; - skinVertexBArray[ offset_skin + 5 ] = sb2.y; - skinVertexBArray[ offset_skin + 6 ] = sb2.z; - skinVertexBArray[ offset_skin + 7 ] = 1; + tangentArray[offset_tangent + 8] = t3.x; + tangentArray[offset_tangent + 9] = t3.y; + tangentArray[offset_tangent + 10] = t3.z; + tangentArray[offset_tangent + 11] = t3.w; - skinVertexBArray[ offset_skin + 8 ] = sb3.x; - skinVertexBArray[ offset_skin + 9 ] = sb3.y; - skinVertexBArray[ offset_skin + 10 ] = sb3.z; - skinVertexBArray[ offset_skin + 11 ] = 1; + tangentArray[offset_tangent + 12] = t4.x; + tangentArray[offset_tangent + 13] = t4.y; + tangentArray[offset_tangent + 14] = t4.z; + tangentArray[offset_tangent + 15] = t4.w; - offset_skin += 12; + offset_tangent += 16; + } + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glTangentBuffer, tangentArray, hint); } - for ( const auto& fi : chunk_faces4 ) { + int i = 0; - const auto& face = obj_faces[ fi ]; + if (dirtyNormals && normalType) + { - // weights + for (const auto& fi : chunk_faces3) + { - const auto& sw1 = obj_skinWeights[ face.a ]; - const auto& sw2 = obj_skinWeights[ face.b ]; - const auto& sw3 = obj_skinWeights[ face.c ]; - const auto& sw4 = obj_skinWeights[ face.d ]; - - skinWeightArray[ offset_skin ] = sw1.x; - skinWeightArray[ offset_skin + 1 ] = sw1.y; - skinWeightArray[ offset_skin + 2 ] = sw1.z; - skinWeightArray[ offset_skin + 3 ] = sw1.w; + const auto& face = obj_faces[fi]; - skinWeightArray[ offset_skin + 4 ] = sw2.x; - skinWeightArray[ offset_skin + 5 ] = sw2.y; - skinWeightArray[ offset_skin + 6 ] = sw2.z; - skinWeightArray[ offset_skin + 7 ] = sw2.w; + const auto& vertexNormals = face.vertexNormals; + const auto& faceNormal = face.normal; - skinWeightArray[ offset_skin + 8 ] = sw3.x; - skinWeightArray[ offset_skin + 9 ] = sw3.y; - skinWeightArray[ offset_skin + 10 ] = sw3.z; - skinWeightArray[ offset_skin + 11 ] = sw3.w; + if (face.size() == 3 && needsSmoothNormals) + { - skinWeightArray[ offset_skin + 12 ] = sw4.x; - skinWeightArray[ offset_skin + 13 ] = sw4.y; - skinWeightArray[ offset_skin + 14 ] = sw4.z; - skinWeightArray[ offset_skin + 15 ] = sw4.w; + for (i = 0; i < 3; i++) + { - // indices + const auto& vn = vertexNormals[i]; - const auto& si1 = obj_skinIndices[ face.a ]; - const auto& si2 = obj_skinIndices[ face.b ]; - const auto& si3 = obj_skinIndices[ face.c ]; - const auto& si4 = obj_skinIndices[ face.d ]; + normalArray[offset_normal] = vn.x; + normalArray[offset_normal + 1] = vn.y; + normalArray[offset_normal + 2] = vn.z; - skinIndexArray[ offset_skin ] = si1.x; - skinIndexArray[ offset_skin + 1 ] = si1.y; - skinIndexArray[ offset_skin + 2 ] = si1.z; - skinIndexArray[ offset_skin + 3 ] = si1.w; + offset_normal += 3; + } + } + else + { - skinIndexArray[ offset_skin + 4 ] = si2.x; - skinIndexArray[ offset_skin + 5 ] = si2.y; - skinIndexArray[ offset_skin + 6 ] = si2.z; - skinIndexArray[ offset_skin + 7 ] = si2.w; + for (i = 0; i < 3; i++) + { - skinIndexArray[ offset_skin + 8 ] = si3.x; - skinIndexArray[ offset_skin + 9 ] = si3.y; - skinIndexArray[ offset_skin + 10 ] = si3.z; - skinIndexArray[ offset_skin + 11 ] = si3.w; + normalArray[offset_normal] = faceNormal.x; + normalArray[offset_normal + 1] = faceNormal.y; + normalArray[offset_normal + 2] = faceNormal.z; - skinIndexArray[ offset_skin + 12 ] = si4.x; - skinIndexArray[ offset_skin + 13 ] = si4.y; - skinIndexArray[ offset_skin + 14 ] = si4.z; - skinIndexArray[ offset_skin + 15 ] = si4.w; - - // vertices A - - const auto& sa1 = obj_skinVerticesA[ face.a ]; - const auto& sa2 = obj_skinVerticesA[ face.b ]; - const auto& sa3 = obj_skinVerticesA[ face.c ]; - const auto& sa4 = obj_skinVerticesA[ face.d ]; + offset_normal += 3; + } + } + } - skinVertexAArray[ offset_skin ] = sa1.x; - skinVertexAArray[ offset_skin + 1 ] = sa1.y; - skinVertexAArray[ offset_skin + 2 ] = sa1.z; - skinVertexAArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader + for (const auto& fi : chunk_faces4) + { - skinVertexAArray[ offset_skin + 4 ] = sa2.x; - skinVertexAArray[ offset_skin + 5 ] = sa2.y; - skinVertexAArray[ offset_skin + 6 ] = sa2.z; - skinVertexAArray[ offset_skin + 7 ] = 1; + const auto& face = obj_faces[fi]; - skinVertexAArray[ offset_skin + 8 ] = sa3.x; - skinVertexAArray[ offset_skin + 9 ] = sa3.y; - skinVertexAArray[ offset_skin + 10 ] = sa3.z; - skinVertexAArray[ offset_skin + 11 ] = 1; + const auto& vertexNormals = face.vertexNormals; + const auto& faceNormal = face.normal; - skinVertexAArray[ offset_skin + 12 ] = sa4.x; - skinVertexAArray[ offset_skin + 13 ] = sa4.y; - skinVertexAArray[ offset_skin + 14 ] = sa4.z; - skinVertexAArray[ offset_skin + 15 ] = 1; + if (face.size() == 4 && needsSmoothNormals) + { - // vertices B + for (i = 0; i < 4; i++) + { - const auto& sb1 = obj_skinVerticesB[ face.a ]; - const auto& sb2 = obj_skinVerticesB[ face.b ]; - const auto& sb3 = obj_skinVerticesB[ face.c ]; - const auto& sb4 = obj_skinVerticesB[ face.d ]; + const auto& vn = vertexNormals[i]; - skinVertexBArray[ offset_skin ] = sb1.x; - skinVertexBArray[ offset_skin + 1 ] = sb1.y; - skinVertexBArray[ offset_skin + 2 ] = sb1.z; - skinVertexBArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader + normalArray[offset_normal] = vn.x; + normalArray[offset_normal + 1] = vn.y; + normalArray[offset_normal + 2] = vn.z; - skinVertexBArray[ offset_skin + 4 ] = sb2.x; - skinVertexBArray[ offset_skin + 5 ] = sb2.y; - skinVertexBArray[ offset_skin + 6 ] = sb2.z; - skinVertexBArray[ offset_skin + 7 ] = 1; + offset_normal += 3; + } + } + else + { - skinVertexBArray[ offset_skin + 8 ] = sb3.x; - skinVertexBArray[ offset_skin + 9 ] = sb3.y; - skinVertexBArray[ offset_skin + 10 ] = sb3.z; - skinVertexBArray[ offset_skin + 11 ] = 1; + for (i = 0; i < 4; i++) + { - skinVertexBArray[ offset_skin + 12 ] = sb4.x; - skinVertexBArray[ offset_skin + 13 ] = sb4.y; - skinVertexBArray[ offset_skin + 14 ] = sb4.z; - skinVertexBArray[ offset_skin + 15 ] = 1; + normalArray[offset_normal] = faceNormal.x; + normalArray[offset_normal + 1] = faceNormal.y; + normalArray[offset_normal + 2] = faceNormal.z; - offset_skin += 16; + offset_normal += 3; + } + } + } + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glNormalBuffer, normalArray, hint); } - if ( offset_skin > 0 ) { + if (dirtyUvs && obj_uvs.size() > 0 && uvType) + { - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexABuffer, skinVertexAArray, hint ); - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexBBuffer, skinVertexBArray, hint ); - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinIndicesBuffer, skinIndexArray, hint ); - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinWeightsBuffer, skinWeightArray, hint ); + for (const auto& fi : chunk_faces3) + { - } - - } + const auto& uv = obj_uvs[fi]; - if ( dirtyColors && vertexColorType ) { + // TODO:? + //if ( uv == undefined ) continue; - for ( const auto& fi : chunk_faces3 ) { + for (i = 0; i < 3; i++) + { - const auto& face = obj_faces[ fi ]; + const auto& uvi = uv[i]; - const auto& vertexColors = face.vertexColors; - const auto& faceColor = face.color; + uvArray[offset_uv] = uvi.u; + uvArray[offset_uv + 1] = uvi.v; - if ( face.size() == 3 && vertexColorType == THREE::VertexColors ) { + offset_uv += 2; + } + } - c1 = vertexColors[ 0 ]; - c2 = vertexColors[ 1 ]; - c3 = vertexColors[ 2 ]; + for (const auto& fi : chunk_faces4) + { - } else { + const auto& uv = obj_uvs[fi]; - c1 = faceColor; - c2 = faceColor; - c3 = faceColor; + // TODO: + //if ( uv == undefined ) continue; - } + for (i = 0; i < 4; i++) + { - colorArray[ offset_color ] = c1.r; - colorArray[ offset_color + 1 ] = c1.g; - colorArray[ offset_color + 2 ] = c1.b; + const auto& uvi = uv[i]; - colorArray[ offset_color + 3 ] = c2.r; - colorArray[ offset_color + 4 ] = c2.g; - colorArray[ offset_color + 5 ] = c2.b; + uvArray[offset_uv] = uvi.u; + uvArray[offset_uv + 1] = uvi.v; - colorArray[ offset_color + 6 ] = c3.r; - colorArray[ offset_color + 7 ] = c3.g; - colorArray[ offset_color + 8 ] = c3.b; + offset_uv += 2; + } + } - offset_color += 9; + if (offset_uv > 0) + { + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glUVBuffer, uvArray, hint); + } } - for ( const auto& fi : chunk_faces4 ) { + if (dirtyUvs && obj_uvs2.size() > 0 && uvType) + { - const auto& face = obj_faces[ fi ]; + for (const auto& fi : chunk_faces3) + { - const auto& vertexColors = face.vertexColors; - const auto& faceColor = face.color; + const auto& uv2 = obj_uvs2[fi]; - if ( face.size() == 4 && vertexColorType == THREE::VertexColors ) { + // TODO:? + //if ( uv2 == undefined ) continue; - c1 = vertexColors[ 0 ]; - c2 = vertexColors[ 1 ]; - c3 = vertexColors[ 2 ]; - c4 = vertexColors[ 3 ]; + for (i = 0; i < 3; i++) + { - } else { + const auto& uv2i = uv2[i]; - c1 = faceColor; - c2 = faceColor; - c3 = faceColor; - c4 = faceColor; + uv2Array[offset_uv2] = uv2i.u; + uv2Array[offset_uv2 + 1] = uv2i.v; - } + offset_uv2 += 2; + } + } - colorArray[ offset_color ] = c1.r; - colorArray[ offset_color + 1 ] = c1.g; - colorArray[ offset_color + 2 ] = c1.b; + for (const auto& fi : chunk_faces4) + { - colorArray[ offset_color + 3 ] = c2.r; - colorArray[ offset_color + 4 ] = c2.g; - colorArray[ offset_color + 5 ] = c2.b; + const auto& uv2 = obj_uvs2[fi]; - colorArray[ offset_color + 6 ] = c3.r; - colorArray[ offset_color + 7 ] = c3.g; - colorArray[ offset_color + 8 ] = c3.b; + // TODO:? + //if ( uv2 == undefined ) continue; - colorArray[ offset_color + 9 ] = c4.r; - colorArray[ offset_color + 10 ] = c4.g; - colorArray[ offset_color + 11 ] = c4.b; + for (i = 0; i < 4; i++) + { - offset_color += 12; + const auto& uv2i = uv2[i]; - } + uv2Array[offset_uv2] = uv2i.u; + uv2Array[offset_uv2 + 1] = uv2i.v; - if ( offset_color > 0 ) { + offset_uv2 += 2; + } + } - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glColorBuffer, colorArray, hint ); + if (offset_uv2 > 0) + { + glBindAndBuffer(GL_ARRAY_BUFFER, geometryGroup.__glUV2Buffer, uv2Array, hint); + } } - } - - if ( dirtyTangents && geometry.hasTangents ) { + if (dirtyElements) + { - for ( const auto& fi : chunk_faces3 ) { + for (size_t f = 0; f < chunk_faces3.size(); ++f) + { + //const auto& fi : chunk_faces3 ) { + //const auto& face = obj_faces[ fi ]; - const auto& face = obj_faces[ fi ]; + faceArray[offset_face] = vertexIndex; + faceArray[offset_face + 1] = vertexIndex + 1; + faceArray[offset_face + 2] = vertexIndex + 2; - const auto& vertexTangents = face.vertexTangents; + offset_face += 3; - const auto& t1 = vertexTangents[ 0 ]; - const auto& t2 = vertexTangents[ 1 ]; - const auto& t3 = vertexTangents[ 2 ]; + lineArray[offset_line] = vertexIndex; + lineArray[offset_line + 1] = vertexIndex + 1; - tangentArray[ offset_tangent ] = t1.x; - tangentArray[ offset_tangent + 1 ] = t1.y; - tangentArray[ offset_tangent + 2 ] = t1.z; - tangentArray[ offset_tangent + 3 ] = t1.w; + lineArray[offset_line + 2] = vertexIndex; + lineArray[offset_line + 3] = vertexIndex + 2; - tangentArray[ offset_tangent + 4 ] = t2.x; - tangentArray[ offset_tangent + 5 ] = t2.y; - tangentArray[ offset_tangent + 6 ] = t2.z; - tangentArray[ offset_tangent + 7 ] = t2.w; + lineArray[offset_line + 4] = vertexIndex + 1; + lineArray[offset_line + 5] = vertexIndex + 2; - tangentArray[ offset_tangent + 8 ] = t3.x; - tangentArray[ offset_tangent + 9 ] = t3.y; - tangentArray[ offset_tangent + 10 ] = t3.z; - tangentArray[ offset_tangent + 11 ] = t3.w; + offset_line += 6; - offset_tangent += 12; + vertexIndex += 3; + } - } + for (size_t f = 0; f < chunk_faces4.size(); ++f) + { + //const auto& fi : chunk_faces4 ) { + //const auto& face = obj_faces[ fi ]; - for ( const auto& chunk_face4 : chunk_faces4 ) { + faceArray[offset_face] = vertexIndex; + faceArray[offset_face + 1] = vertexIndex + 1; + faceArray[offset_face + 2] = vertexIndex + 3; - const auto& face = obj_faces[ chunk_face4 ]; + faceArray[offset_face + 3] = vertexIndex + 1; + faceArray[offset_face + 4] = vertexIndex + 2; + faceArray[offset_face + 5] = vertexIndex + 3; - const auto& vertexTangents = face.vertexTangents; + offset_face += 6; - const auto& t1 = vertexTangents[ 0 ]; - const auto& t2 = vertexTangents[ 1 ]; - const auto& t3 = vertexTangents[ 2 ]; - const auto& t4 = vertexTangents[ 3 ]; + lineArray[offset_line] = vertexIndex; + lineArray[offset_line + 1] = vertexIndex + 1; - tangentArray[ offset_tangent ] = t1.x; - tangentArray[ offset_tangent + 1 ] = t1.y; - tangentArray[ offset_tangent + 2 ] = t1.z; - tangentArray[ offset_tangent + 3 ] = t1.w; + lineArray[offset_line + 2] = vertexIndex; + lineArray[offset_line + 3] = vertexIndex + 3; - tangentArray[ offset_tangent + 4 ] = t2.x; - tangentArray[ offset_tangent + 5 ] = t2.y; - tangentArray[ offset_tangent + 6 ] = t2.z; - tangentArray[ offset_tangent + 7 ] = t2.w; + lineArray[offset_line + 4] = vertexIndex + 1; + lineArray[offset_line + 5] = vertexIndex + 2; - tangentArray[ offset_tangent + 8 ] = t3.x; - tangentArray[ offset_tangent + 9 ] = t3.y; - tangentArray[ offset_tangent + 10 ] = t3.z; - tangentArray[ offset_tangent + 11 ] = t3.w; + lineArray[offset_line + 6] = vertexIndex + 2; + lineArray[offset_line + 7] = vertexIndex + 3; - tangentArray[ offset_tangent + 12 ] = t4.x; - tangentArray[ offset_tangent + 13 ] = t4.y; - tangentArray[ offset_tangent + 14 ] = t4.z; - tangentArray[ offset_tangent + 15 ] = t4.w; + offset_line += 8; - offset_tangent += 16; + vertexIndex += 4; + } + glBindAndBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glFaceBuffer, faceArray, hint); + glBindAndBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glLineBuffer, lineArray, hint); } - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glTangentBuffer, tangentArray, hint ); + for (auto& customAttributePtr : customAttributes) + { - } + auto& customAttribute = *customAttributePtr; - int i = 0; + if (customAttribute.__original && (!customAttribute.__original->needsUpdate)) continue; - if ( dirtyNormals && normalType ) { + offset_custom = 0; + //offset_customSrc = 0; - for ( const auto& fi : chunk_faces3 ) { + if (customAttribute.size == 1) + { - const auto& face = obj_faces[ fi ]; + const auto& values = customAttribute.value.cast>(); - const auto& vertexNormals = face.vertexNormals; - const auto& faceNormal = face.normal; + if (customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices") + { - if ( face.size() == 3 && needsSmoothNormals ) { + for (const auto& fi : chunk_faces3) + { - for ( i = 0; i < 3; i ++ ) { + const auto& face = obj_faces[fi]; - const auto& vn = vertexNormals[ i ]; + customAttribute.array[offset_custom] = values[face.a]; + customAttribute.array[offset_custom + 1] = values[face.b]; + customAttribute.array[offset_custom + 2] = values[face.c]; - normalArray[ offset_normal ] = vn.x; - normalArray[ offset_normal + 1 ] = vn.y; - normalArray[ offset_normal + 2 ] = vn.z; + offset_custom += 3; + } - offset_normal += 3; + for (const auto& fi : chunk_faces4) + { - } + const auto& face = obj_faces[fi]; - } else { + customAttribute.array[offset_custom] = values[face.a]; + customAttribute.array[offset_custom + 1] = values[face.b]; + customAttribute.array[offset_custom + 2] = values[face.c]; + customAttribute.array[offset_custom + 3] = values[face.d]; - for ( i = 0; i < 3; i ++ ) { + offset_custom += 4; + } + } + else if (customAttribute.boundTo == "faces") + { - normalArray[ offset_normal ] = faceNormal.x; - normalArray[ offset_normal + 1 ] = faceNormal.y; - normalArray[ offset_normal + 2 ] = faceNormal.z; + for (const auto& fi : chunk_faces3) + { - offset_normal += 3; + const auto& value = values[fi]; - } + customAttribute.array[offset_custom] = value; + customAttribute.array[offset_custom + 1] = value; + customAttribute.array[offset_custom + 2] = value; - } + offset_custom += 3; + } - } + for (const auto& fi : chunk_faces4) + { - for ( const auto& fi : chunk_faces4 ) { + const auto& value = values[fi]; - const auto& face = obj_faces[ fi ]; + customAttribute.array[offset_custom] = value; + customAttribute.array[offset_custom + 1] = value; + customAttribute.array[offset_custom + 2] = value; + customAttribute.array[offset_custom + 3] = value; - const auto& vertexNormals = face.vertexNormals; - const auto& faceNormal = face.normal; + offset_custom += 4; + } + } + } + else if (customAttribute.size == 2) + { - if ( face.size() == 4 && needsSmoothNormals ) { + // TODO: Determine the proper data type here... + const auto& values = customAttribute.value.cast>(); - for ( i = 0; i < 4; i ++ ) { + if (customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices") + { - const auto& vn = vertexNormals[ i ]; + for (const auto& fi : chunk_faces3) + { - normalArray[ offset_normal ] = vn.x; - normalArray[ offset_normal + 1 ] = vn.y; - normalArray[ offset_normal + 2 ] = vn.z; + const auto& face = obj_faces[fi]; - offset_normal += 3; + const auto& v1 = values[face.a]; + const auto& v2 = values[face.b]; + const auto& v3 = values[face.c]; - } + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; - } else { + customAttribute.array[offset_custom + 2] = v2.x; + customAttribute.array[offset_custom + 3] = v2.y; - for ( i = 0; i < 4; i ++ ) { + customAttribute.array[offset_custom + 4] = v3.x; + customAttribute.array[offset_custom + 5] = v3.y; - normalArray[ offset_normal ] = faceNormal.x; - normalArray[ offset_normal + 1 ] = faceNormal.y; - normalArray[ offset_normal + 2 ] = faceNormal.z; + offset_custom += 6; + } - offset_normal += 3; + for (const auto& fi : chunk_faces4) + { - } + const auto& face = obj_faces[fi]; - } + const auto& v1 = values[face.a]; + const auto& v2 = values[face.b]; + const auto& v3 = values[face.c]; + const auto& v4 = values[face.d]; - } + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glNormalBuffer, normalArray, hint ); + customAttribute.array[offset_custom + 2] = v2.x; + customAttribute.array[offset_custom + 3] = v2.y; - } + customAttribute.array[offset_custom + 4] = v3.x; + customAttribute.array[offset_custom + 5] = v3.y; - if ( dirtyUvs && obj_uvs.size() > 0 && uvType ) { + customAttribute.array[offset_custom + 6] = v4.x; + customAttribute.array[offset_custom + 7] = v4.y; - for ( const auto& fi : chunk_faces3 ) { + offset_custom += 8; + } + } + else if (customAttribute.boundTo == "faces") + { - const auto& uv = obj_uvs[ fi ]; + for (const auto& fi : chunk_faces3) + { - // TODO:? - //if ( uv == undefined ) continue; + const auto& value = values[fi]; - for ( i = 0; i < 3; i ++ ) { + const auto& v1 = value; + const auto& v2 = value; + const auto& v3 = value; - const auto& uvi = uv[ i ]; + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; - uvArray[ offset_uv ] = uvi.u; - uvArray[ offset_uv + 1 ] = uvi.v; + customAttribute.array[offset_custom + 2] = v2.x; + customAttribute.array[offset_custom + 3] = v2.y; - offset_uv += 2; + customAttribute.array[offset_custom + 4] = v3.x; + customAttribute.array[offset_custom + 5] = v3.y; - } + offset_custom += 6; + } - } + for (const auto& fi : chunk_faces4) + { - for ( const auto& fi : chunk_faces4 ) { + const auto& value = values[fi]; - const auto& uv = obj_uvs[ fi ]; + const auto& v1 = value; + const auto& v2 = value; + const auto& v3 = value; + const auto& v4 = value; - // TODO: - //if ( uv == undefined ) continue; + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; - for ( i = 0; i < 4; i ++ ) { + customAttribute.array[offset_custom + 2] = v2.x; + customAttribute.array[offset_custom + 3] = v2.y; - const auto& uvi = uv[ i ]; + customAttribute.array[offset_custom + 4] = v3.x; + customAttribute.array[offset_custom + 5] = v3.y; - uvArray[ offset_uv ] = uvi.u; - uvArray[ offset_uv + 1 ] = uvi.v; + customAttribute.array[offset_custom + 6] = v4.x; + customAttribute.array[offset_custom + 7] = v4.y; - offset_uv += 2; + offset_custom += 8; + } + } + } + else if (customAttribute.size == 3) + { - } + // TODO: Support colors! + const auto& values = customAttribute.value.cast>(); - } + if (customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices") + { - if ( offset_uv > 0 ) { + for (const auto& fi : chunk_faces3) + { - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glUVBuffer, uvArray, hint ); + const auto& face = obj_faces[fi]; - } + const auto& v1 = values[face.a]; + const auto& v2 = values[face.b]; + const auto& v3 = values[face.c]; - } + customAttribute.array[offset_custom] = v1[0]; + customAttribute.array[offset_custom + 1] = v1[1]; + customAttribute.array[offset_custom + 2] = v1[2]; - if ( dirtyUvs && obj_uvs2.size() > 0 && uvType ) { + customAttribute.array[offset_custom + 3] = v2[0]; + customAttribute.array[offset_custom + 4] = v2[1]; + customAttribute.array[offset_custom + 5] = v2[2]; - for ( const auto& fi : chunk_faces3 ) { + customAttribute.array[offset_custom + 6] = v3[0]; + customAttribute.array[offset_custom + 7] = v3[1]; + customAttribute.array[offset_custom + 8] = v3[2]; - const auto& uv2 = obj_uvs2[ fi ]; + offset_custom += 9; + } - // TODO:? - //if ( uv2 == undefined ) continue; + for (const auto& fi : chunk_faces4) + { - for ( i = 0; i < 3; i ++ ) { + const auto& face = obj_faces[fi]; - const auto& uv2i = uv2[ i ]; + const auto& v1 = values[face.a]; + const auto& v2 = values[face.b]; + const auto& v3 = values[face.c]; + const auto& v4 = values[face.d]; - uv2Array[ offset_uv2 ] = uv2i.u; - uv2Array[ offset_uv2 + 1 ] = uv2i.v; + customAttribute.array[offset_custom] = v1[0]; + customAttribute.array[offset_custom + 1] = v1[1]; + customAttribute.array[offset_custom + 2] = v1[2]; - offset_uv2 += 2; + customAttribute.array[offset_custom + 3] = v2[0]; + customAttribute.array[offset_custom + 4] = v2[1]; + customAttribute.array[offset_custom + 5] = v2[2]; - } + customAttribute.array[offset_custom + 6] = v3[0]; + customAttribute.array[offset_custom + 7] = v3[1]; + customAttribute.array[offset_custom + 8] = v3[2]; - } + customAttribute.array[offset_custom + 9] = v4[0]; + customAttribute.array[offset_custom + 10] = v4[1]; + customAttribute.array[offset_custom + 11] = v4[2]; - for ( const auto& fi : chunk_faces4 ) { + offset_custom += 12; + } + } + else if (customAttribute.boundTo == "faces") + { - const auto& uv2 = obj_uvs2[ fi ]; + for (const auto& fi : chunk_faces3) + { - // TODO:? - //if ( uv2 == undefined ) continue; + const auto& value = values[fi]; - for ( i = 0; i < 4; i ++ ) { + const auto& v1 = value; + const auto& v2 = value; + const auto& v3 = value; - const auto& uv2i = uv2[ i ]; + customAttribute.array[offset_custom] = v1[0]; + customAttribute.array[offset_custom + 1] = v1[1]; + customAttribute.array[offset_custom + 2] = v1[2]; - uv2Array[ offset_uv2 ] = uv2i.u; - uv2Array[ offset_uv2 + 1 ] = uv2i.v; + customAttribute.array[offset_custom + 3] = v2[0]; + customAttribute.array[offset_custom + 4] = v2[1]; + customAttribute.array[offset_custom + 5] = v2[2]; - offset_uv2 += 2; + customAttribute.array[offset_custom + 6] = v3[0]; + customAttribute.array[offset_custom + 7] = v3[1]; + customAttribute.array[offset_custom + 8] = v3[2]; - } + offset_custom += 9; + } - } + for (const auto& fi : chunk_faces4) + { - if ( offset_uv2 > 0 ) { + const auto& value = values[fi]; - glBindAndBuffer( GL_ARRAY_BUFFER, geometryGroup.__glUV2Buffer, uv2Array, hint ); + const auto& v1 = value; + const auto& v2 = value; + const auto& v3 = value; + const auto& v4 = value; - } + customAttribute.array[offset_custom] = v1[0]; + customAttribute.array[offset_custom + 1] = v1[1]; + customAttribute.array[offset_custom + 2] = v1[2]; - } + customAttribute.array[offset_custom + 3] = v2[0]; + customAttribute.array[offset_custom + 4] = v2[1]; + customAttribute.array[offset_custom + 5] = v2[2]; - if ( dirtyElements ) { + customAttribute.array[offset_custom + 6] = v3[0]; + customAttribute.array[offset_custom + 7] = v3[1]; + customAttribute.array[offset_custom + 8] = v3[2]; - for ( size_t f = 0; f < chunk_faces3.size(); ++ f ) { - //const auto& fi : chunk_faces3 ) { - //const auto& face = obj_faces[ fi ]; + customAttribute.array[offset_custom + 9] = v4[0]; + customAttribute.array[offset_custom + 10] = v4[1]; + customAttribute.array[offset_custom + 11] = v4[2]; - faceArray[ offset_face ] = vertexIndex; - faceArray[ offset_face + 1 ] = vertexIndex + 1; - faceArray[ offset_face + 2 ] = vertexIndex + 2; + offset_custom += 12; + } + } + else if (customAttribute.boundTo == "faceVertices") + { - offset_face += 3; + const auto& face_values = customAttribute.value.cast>>(); - lineArray[ offset_line ] = vertexIndex; - lineArray[ offset_line + 1 ] = vertexIndex + 1; + for (const auto& fi : chunk_faces3) + { - lineArray[ offset_line + 2 ] = vertexIndex; - lineArray[ offset_line + 3 ] = vertexIndex + 2; + const auto& value = face_values[fi]; - lineArray[ offset_line + 4 ] = vertexIndex + 1; - lineArray[ offset_line + 5 ] = vertexIndex + 2; + const auto& v1 = value[0]; + const auto& v2 = value[1]; + const auto& v3 = value[2]; - offset_line += 6; + customAttribute.array[offset_custom] = v1[0]; + customAttribute.array[offset_custom + 1] = v1[1]; + customAttribute.array[offset_custom + 2] = v1[2]; - vertexIndex += 3; + customAttribute.array[offset_custom + 3] = v2[0]; + customAttribute.array[offset_custom + 4] = v2[1]; + customAttribute.array[offset_custom + 5] = v2[2]; - } + customAttribute.array[offset_custom + 6] = v3[0]; + customAttribute.array[offset_custom + 7] = v3[1]; + customAttribute.array[offset_custom + 8] = v3[2]; - for ( size_t f = 0; f < chunk_faces4.size(); ++ f ) { - //const auto& fi : chunk_faces4 ) { - //const auto& face = obj_faces[ fi ]; + offset_custom += 9; + } - faceArray[ offset_face ] = vertexIndex; - faceArray[ offset_face + 1 ] = vertexIndex + 1; - faceArray[ offset_face + 2 ] = vertexIndex + 3; + for (const auto& fi : chunk_faces4) + { - faceArray[ offset_face + 3 ] = vertexIndex + 1; - faceArray[ offset_face + 4 ] = vertexIndex + 2; - faceArray[ offset_face + 5 ] = vertexIndex + 3; + const auto& value = face_values[fi]; - offset_face += 6; + const auto& v1 = value[0]; + const auto& v2 = value[1]; + const auto& v3 = value[2]; + const auto& v4 = value[3]; - lineArray[ offset_line ] = vertexIndex; - lineArray[ offset_line + 1 ] = vertexIndex + 1; + customAttribute.array[offset_custom] = v1[0]; + customAttribute.array[offset_custom + 1] = v1[1]; + customAttribute.array[offset_custom + 2] = v1[2]; - lineArray[ offset_line + 2 ] = vertexIndex; - lineArray[ offset_line + 3 ] = vertexIndex + 3; + customAttribute.array[offset_custom + 3] = v2[0]; + customAttribute.array[offset_custom + 4] = v2[1]; + customAttribute.array[offset_custom + 5] = v2[2]; - lineArray[ offset_line + 4 ] = vertexIndex + 1; - lineArray[ offset_line + 5 ] = vertexIndex + 2; + customAttribute.array[offset_custom + 6] = v3[0]; + customAttribute.array[offset_custom + 7] = v3[1]; + customAttribute.array[offset_custom + 8] = v3[2]; - lineArray[ offset_line + 6 ] = vertexIndex + 2; - lineArray[ offset_line + 7 ] = vertexIndex + 3; + customAttribute.array[offset_custom + 9] = v4[0]; + customAttribute.array[offset_custom + 10] = v4[1]; + customAttribute.array[offset_custom + 11] = v4[2]; - offset_line += 8; + offset_custom += 12; + } + } + } + else if (customAttribute.size == 4) + { - vertexIndex += 4; + const auto& values = customAttribute.value.cast>(); - } + if (customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices") + { - glBindAndBuffer( GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glFaceBuffer, faceArray, hint ); - glBindAndBuffer( GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glLineBuffer, lineArray, hint ); + for (const auto& fi : chunk_faces3) + { - } + const auto& face = obj_faces[fi]; - for ( auto& customAttributePtr : customAttributes ) { + const auto& v1 = values[face.a]; + const auto& v2 = values[face.b]; + const auto& v3 = values[face.c]; - auto& customAttribute = *customAttributePtr; + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; + customAttribute.array[offset_custom + 2] = v1.z; + customAttribute.array[offset_custom + 3] = v1.w; - if ( customAttribute.__original && ( ! customAttribute.__original->needsUpdate ) ) continue; + customAttribute.array[offset_custom + 4] = v2.x; + customAttribute.array[offset_custom + 5] = v2.y; + customAttribute.array[offset_custom + 6] = v2.z; + customAttribute.array[offset_custom + 7] = v2.w; - offset_custom = 0; - //offset_customSrc = 0; + customAttribute.array[offset_custom + 8] = v3.x; + customAttribute.array[offset_custom + 9] = v3.y; + customAttribute.array[offset_custom + 10] = v3.z; + customAttribute.array[offset_custom + 11] = v3.w; + + offset_custom += 12; + } - if ( customAttribute.size == 1 ) { + for (const auto& fi : chunk_faces4) + { - const auto& values = customAttribute.value.cast>(); + const auto& face = obj_faces[fi]; - if ( customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices" ) { + const auto& v1 = values[face.a]; + const auto& v2 = values[face.b]; + const auto& v3 = values[face.c]; + const auto& v4 = values[face.d]; - for ( const auto& fi : chunk_faces3 ) { + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; + customAttribute.array[offset_custom + 2] = v1.z; + customAttribute.array[offset_custom + 3] = v1.w; - const auto& face = obj_faces[ fi ]; + customAttribute.array[offset_custom + 4] = v2.x; + customAttribute.array[offset_custom + 5] = v2.y; + customAttribute.array[offset_custom + 6] = v2.z; + customAttribute.array[offset_custom + 7] = v2.w; - customAttribute.array[ offset_custom ] = values[ face.a ]; - customAttribute.array[ offset_custom + 1 ] = values[ face.b ]; - customAttribute.array[ offset_custom + 2 ] = values[ face.c ]; + customAttribute.array[offset_custom + 8] = v3.x; + customAttribute.array[offset_custom + 9] = v3.y; + customAttribute.array[offset_custom + 10] = v3.z; + customAttribute.array[offset_custom + 11] = v3.w; - offset_custom += 3; + customAttribute.array[offset_custom + 12] = v4.x; + customAttribute.array[offset_custom + 13] = v4.y; + customAttribute.array[offset_custom + 14] = v4.z; + customAttribute.array[offset_custom + 15] = v4.w; - } + offset_custom += 16; + } + } + else if (customAttribute.boundTo == "faces") + { - for ( const auto& fi : chunk_faces4 ) { + for (const auto& fi : chunk_faces3) + { - const auto& face = obj_faces[ fi ]; + const auto& value = values[fi]; - customAttribute.array[ offset_custom ] = values[ face.a ]; - customAttribute.array[ offset_custom + 1 ] = values[ face.b ]; - customAttribute.array[ offset_custom + 2 ] = values[ face.c ]; - customAttribute.array[ offset_custom + 3 ] = values[ face.d ]; + const auto& v1 = value; + const auto& v2 = value; + const auto& v3 = value; - offset_custom += 4; + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; + customAttribute.array[offset_custom + 2] = v1.z; + customAttribute.array[offset_custom + 3] = v1.w; - } + customAttribute.array[offset_custom + 4] = v2.x; + customAttribute.array[offset_custom + 5] = v2.y; + customAttribute.array[offset_custom + 6] = v2.z; + customAttribute.array[offset_custom + 7] = v2.w; - } else if ( customAttribute.boundTo == "faces" ) { + customAttribute.array[offset_custom + 8] = v3.x; + customAttribute.array[offset_custom + 9] = v3.y; + customAttribute.array[offset_custom + 10] = v3.z; + customAttribute.array[offset_custom + 11] = v3.w; - for ( const auto& fi : chunk_faces3 ) { + offset_custom += 12; + } + + for (const auto& fi : chunk_faces4) + { + + const auto& value = values[fi]; - const auto& value = values[ fi ]; + const auto& v1 = value; + const auto& v2 = value; + const auto& v3 = value; + const auto& v4 = value; + + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; + customAttribute.array[offset_custom + 2] = v1.z; + customAttribute.array[offset_custom + 3] = v1.w; + + customAttribute.array[offset_custom + 4] = v2.x; + customAttribute.array[offset_custom + 5] = v2.y; + customAttribute.array[offset_custom + 6] = v2.z; + customAttribute.array[offset_custom + 7] = v2.w; + + customAttribute.array[offset_custom + 8] = v3.x; + customAttribute.array[offset_custom + 9] = v3.y; + customAttribute.array[offset_custom + 10] = v3.z; + customAttribute.array[offset_custom + 11] = v3.w; + + customAttribute.array[offset_custom + 12] = v4.x; + customAttribute.array[offset_custom + 13] = v4.y; + customAttribute.array[offset_custom + 14] = v4.z; + customAttribute.array[offset_custom + 15] = v4.w; + + offset_custom += 16; + } + } + else if (customAttribute.boundTo == "faceVertices") + { + + const auto& face_values = customAttribute.value.cast>>(); + + for (const auto& fi : chunk_faces3) + { + + const auto& value = face_values[fi]; + + const auto& v1 = value[0]; + const auto& v2 = value[1]; + const auto& v3 = value[2]; + + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; + customAttribute.array[offset_custom + 2] = v1.z; + customAttribute.array[offset_custom + 3] = v1.w; + + customAttribute.array[offset_custom + 4] = v2.x; + customAttribute.array[offset_custom + 5] = v2.y; + customAttribute.array[offset_custom + 6] = v2.z; + customAttribute.array[offset_custom + 7] = v2.w; + + customAttribute.array[offset_custom + 8] = v3.x; + customAttribute.array[offset_custom + 9] = v3.y; + customAttribute.array[offset_custom + 10] = v3.z; + customAttribute.array[offset_custom + 11] = v3.w; + + offset_custom += 12; + } + + for (const auto& fi : chunk_faces4) + { + + const auto& value = face_values[fi]; + + const auto& v1 = value[0]; + const auto& v2 = value[1]; + const auto& v3 = value[2]; + const auto& v4 = value[3]; + + customAttribute.array[offset_custom] = v1.x; + customAttribute.array[offset_custom + 1] = v1.y; + customAttribute.array[offset_custom + 2] = v1.z; + customAttribute.array[offset_custom + 3] = v1.w; + + customAttribute.array[offset_custom + 4] = v2.x; + customAttribute.array[offset_custom + 5] = v2.y; + customAttribute.array[offset_custom + 6] = v2.z; + customAttribute.array[offset_custom + 7] = v2.w; + + customAttribute.array[offset_custom + 8] = v3.x; + customAttribute.array[offset_custom + 9] = v3.y; + customAttribute.array[offset_custom + 10] = v3.z; + customAttribute.array[offset_custom + 11] = v3.w; + + customAttribute.array[offset_custom + 12] = v4.x; + customAttribute.array[offset_custom + 13] = v4.y; + customAttribute.array[offset_custom + 14] = v4.z; + customAttribute.array[offset_custom + 15] = v4.w; + + offset_custom += 16; + } + } + } - customAttribute.array[ offset_custom ] = value; - customAttribute.array[ offset_custom + 1 ] = value; - customAttribute.array[ offset_custom + 2 ] = value; + glBindAndBuffer(GL_ARRAY_BUFFER, customAttribute.buffer, customAttribute.array, hint); + } - offset_custom += 3; + if (dispose) + { - } + geometryGroup.dispose(); + } +} - for ( const auto& fi : chunk_faces4 ) { - const auto& value = values[ fi ]; +void GLRenderer::setDirectBuffers(Geometry& geometry, int hint, bool dispose) +{ - customAttribute.array[ offset_custom ] = value; - customAttribute.array[ offset_custom + 1 ] = value; - customAttribute.array[ offset_custom + 2 ] = value; - customAttribute.array[ offset_custom + 3 ] = value; + auto& attributes = geometry.attributes; - offset_custom += 4; + if (geometry.elementsNeedUpdate && attributes.contains(AttributeKey::index())) + { - } + auto& index = attributes[AttributeKey::index()]; + glBindAndBuffer(GL_ELEMENT_ARRAY_BUFFER, index.buffer, index.array, hint); + } + + if (geometry.verticesNeedUpdate && attributes.contains(AttributeKey::position())) + { - } + auto& position = attributes[AttributeKey::position()]; + glBindAndBuffer(GL_ARRAY_BUFFER, position.buffer, position.array, hint); + } - } else if ( customAttribute.size == 2 ) { + if (geometry.normalsNeedUpdate && attributes.contains(AttributeKey::normal())) + { - // TODO: Determine the proper data type here... - const auto& values = customAttribute.value.cast>(); + auto& normal = attributes[AttributeKey::normal()]; + glBindAndBuffer(GL_ARRAY_BUFFER, normal.buffer, normal.array, hint); + } - if ( customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices" ) { + if (geometry.uvsNeedUpdate && attributes.contains(AttributeKey::uv())) + { - for ( const auto& fi : chunk_faces3 ) { + auto& uv = attributes[AttributeKey::uv()]; + glBindAndBuffer(GL_ARRAY_BUFFER, uv.buffer, uv.array, hint); + } - const auto& face = obj_faces[ fi ]; + if (geometry.colorsNeedUpdate && attributes.contains(AttributeKey::color())) + { - const auto& v1 = values[ face.a ]; - const auto& v2 = values[ face.b ]; - const auto& v3 = values[ face.c ]; + auto& color = attributes[AttributeKey::color()]; + glBindAndBuffer(GL_ARRAY_BUFFER, color.buffer, color.array, hint); + } - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; + if (geometry.tangentsNeedUpdate && attributes.contains(AttributeKey::tangent())) + { - customAttribute.array[ offset_custom + 2 ] = v2.x; - customAttribute.array[ offset_custom + 3 ] = v2.y; + auto& tangent = attributes[AttributeKey::tangent()]; + glBindAndBuffer(GL_ARRAY_BUFFER, tangent.buffer, tangent.array, hint); + } - customAttribute.array[ offset_custom + 4 ] = v3.x; - customAttribute.array[ offset_custom + 5 ] = v3.y; + if (dispose) + { - offset_custom += 6; + for (auto& attribute : geometry.attributes) + { + attribute.second.array.clear(); } + } +} - for ( const auto& fi : chunk_faces4 ) { - - const auto& face = obj_faces[ fi ]; +// Buffer rendering - const auto& v1 = values[ face.a ]; - const auto& v2 = values[ face.b ]; - const auto& v3 = values[ face.c ]; - const auto& v4 = values[ face.d ]; - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; +void GLRenderer::renderBufferImmediate(Object3D& object, Program& program, Material& material) +{ - customAttribute.array[ offset_custom + 2 ] = v2.x; - customAttribute.array[ offset_custom + 3 ] = v2.y; + if (object.glImmediateData.hasPositions && !object.glImmediateData.__glVertexBuffer) object.glImmediateData.__glVertexBuffer = glCreateBuffer(); + if (object.glImmediateData.hasNormals && !object.glImmediateData.__glNormalBuffer) object.glImmediateData.__glNormalBuffer = glCreateBuffer(); + if (object.glImmediateData.hasUvs && !object.glImmediateData.__glUvBuffer) object.glImmediateData.__glUvBuffer = glCreateBuffer(); + if (object.glImmediateData.hasColors && !object.glImmediateData.__glColorBuffer) object.glImmediateData.__glColorBuffer = glCreateBuffer(); - customAttribute.array[ offset_custom + 4 ] = v3.x; - customAttribute.array[ offset_custom + 5 ] = v3.y; + if (object.glImmediateData.hasPositions) + { - customAttribute.array[ offset_custom + 6 ] = v4.x; - customAttribute.array[ offset_custom + 7 ] = v4.y; + glBindAndBuffer(GL_ARRAY_BUFFER, object.glImmediateData.__glVertexBuffer, object.glImmediateData.positionArray, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(program.attributes[AttributeKey::position()]); + glVertexAttribPointer(program.attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0); + } - offset_custom += 8; + if (object.glImmediateData.hasNormals) + { - } + if (material.shading == THREE::FlatShading) + { - } else if ( customAttribute.boundTo == "faces" ) { + auto& normalArray = object.glImmediateData.normalArray; - for ( const auto& fi : chunk_faces3 ) { + for (int i = 0, il = object.glImmediateData.count; i < il; i += 9) + { - const auto& value = values[ fi ]; + const auto nax = normalArray[i]; + const auto nay = normalArray[i + 1]; + const auto naz = normalArray[i + 2]; - const auto& v1 = value; - const auto& v2 = value; - const auto& v3 = value; + const auto nbx = normalArray[i + 3]; + const auto nby = normalArray[i + 4]; + const auto nbz = normalArray[i + 5]; - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; + const auto ncx = normalArray[i + 6]; + const auto ncy = normalArray[i + 7]; + const auto ncz = normalArray[i + 8]; - customAttribute.array[ offset_custom + 2 ] = v2.x; - customAttribute.array[ offset_custom + 3 ] = v2.y; + const auto nx = (nax + nbx + ncx) / 3; + const auto ny = (nay + nby + ncy) / 3; + const auto nz = (naz + nbz + ncz) / 3; - customAttribute.array[ offset_custom + 4 ] = v3.x; - customAttribute.array[ offset_custom + 5 ] = v3.y; + normalArray[i] = nx; + normalArray[i + 1] = ny; + normalArray[i + 2] = nz; - offset_custom += 6; + normalArray[i + 3] = nx; + normalArray[i + 4] = ny; + normalArray[i + 5] = nz; + normalArray[i + 6] = nx; + normalArray[i + 7] = ny; + normalArray[i + 8] = nz; + } } - for ( const auto& fi : chunk_faces4 ) { + glBindAndBuffer(GL_ARRAY_BUFFER, object.glImmediateData.__glNormalBuffer, object.glImmediateData.normalArray, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(program.attributes[AttributeKey::normal()]); + glVertexAttribPointer(program.attributes[AttributeKey::normal()], 3, GL_FLOAT, false, 0, 0); + } - const auto& value = values[ fi ]; + if (object.glImmediateData.hasUvs && material.map) + { - const auto& v1 = value; - const auto& v2 = value; - const auto& v3 = value; - const auto& v4 = value; + glBindAndBuffer(GL_ARRAY_BUFFER, object.glImmediateData.__glUvBuffer, object.glImmediateData.uvArray, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(program.attributes[AttributeKey::uv()]); + glVertexAttribPointer(program.attributes[AttributeKey::uv()], 2, GL_FLOAT, false, 0, 0); + } - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; + if (object.glImmediateData.hasColors && material.vertexColors != THREE::NoColors) + { - customAttribute.array[ offset_custom + 2 ] = v2.x; - customAttribute.array[ offset_custom + 3 ] = v2.y; + glBindAndBuffer(GL_ARRAY_BUFFER, object.glImmediateData.__glColorBuffer, object.glImmediateData.colorArray, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(program.attributes[AttributeKey::color()]); + glVertexAttribPointer(program.attributes[AttributeKey::color()], 3, GL_FLOAT, false, 0, 0); + } - customAttribute.array[ offset_custom + 4 ] = v3.x; - customAttribute.array[ offset_custom + 5 ] = v3.y; + glDrawArrays(GL_TRIANGLES, 0, object.glImmediateData.count); - customAttribute.array[ offset_custom + 6 ] = v4.x; - customAttribute.array[ offset_custom + 7 ] = v4.y; + object.glImmediateData.count = 0; +} - offset_custom += 8; +void GLRenderer::renderBufferDirect(Camera& camera, Lights& lights, IFog* fog, Material& material, BufferGeometry& geometry, Object3D& object) +{ - } + if (material.visible == false) return; - } + auto& program = setProgram(camera, lights, fog, material, object); - } else if ( customAttribute.size == 3 ) { + auto& attributes = program.attributes; - // TODO: Support colors! - const auto& values = customAttribute.value.cast>(); + auto updateBuffers = false; + auto wireframeBit = material.wireframe ? 1 : 0; + auto geometryHash = (geometry.id * 0xffffff) + (program.id * 2) + wireframeBit; - if ( customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices" ) { + if (geometryHash != _currentGeometryGroupHash) + { - for ( const auto& fi : chunk_faces3 ) { + _currentGeometryGroupHash = geometryHash; + updateBuffers = true; + } - const auto& face = obj_faces[ fi ]; + // render mesh - const auto& v1 = values[ face.a ]; - const auto& v2 = values[ face.b ]; - const auto& v3 = values[ face.c ]; + if (object.type() == THREE::Mesh) + { - customAttribute.array[ offset_custom ] = v1[ 0 ]; - customAttribute.array[ offset_custom + 1 ] = v1[ 1 ]; - customAttribute.array[ offset_custom + 2 ] = v1[ 2 ]; + const auto& offsets = geometry.offsets; - customAttribute.array[ offset_custom + 3 ] = v2[ 0 ]; - customAttribute.array[ offset_custom + 4 ] = v2[ 1 ]; - customAttribute.array[ offset_custom + 5 ] = v2[ 2 ]; + // if there is more than 1 chunk + // must set attribute pointers to use new offsets for each chunk + // even if geometry and materials didn't change - customAttribute.array[ offset_custom + 6 ] = v3[ 0 ]; - customAttribute.array[ offset_custom + 7 ] = v3[ 1 ]; - customAttribute.array[ offset_custom + 8 ] = v3[ 2 ]; + if (offsets.size() > 1) updateBuffers = true; - offset_custom += 9; + for (size_t i = 0, il = offsets.size(); i < il; ++i) + { - } + const auto startIndex = offsets[i].index; - for ( const auto& fi : chunk_faces4 ) { + if (updateBuffers) + { - const auto& face = obj_faces[ fi ]; + // vertices - const auto& v1 = values[ face.a ]; - const auto& v2 = values[ face.b ]; - const auto& v3 = values[ face.c ]; - const auto& v4 = values[ face.d ]; + auto& position = geometry.attributes[AttributeKey::position()]; + const auto positionSize = position.itemSize; - customAttribute.array[ offset_custom ] = v1[ 0 ]; - customAttribute.array[ offset_custom + 1 ] = v1[ 1 ]; - customAttribute.array[ offset_custom + 2 ] = v1[ 2 ]; + glBindBuffer(GL_ARRAY_BUFFER, position.buffer); + glVertexAttribPointer(attributes[AttributeKey::position()], positionSize, GL_FLOAT, false, 0, toOffset(startIndex * positionSize * 4)); // 4 bytes per Float32 - customAttribute.array[ offset_custom + 3 ] = v2[ 0 ]; - customAttribute.array[ offset_custom + 4 ] = v2[ 1 ]; - customAttribute.array[ offset_custom + 5 ] = v2[ 2 ]; + // normals - customAttribute.array[ offset_custom + 6 ] = v3[ 0 ]; - customAttribute.array[ offset_custom + 7 ] = v3[ 1 ]; - customAttribute.array[ offset_custom + 8 ] = v3[ 2 ]; + if (attributes[AttributeKey::normal()].valid() && geometry.attributes.contains(AttributeKey::normal())) + { - customAttribute.array[ offset_custom + 9 ] = v4[ 0 ]; - customAttribute.array[ offset_custom + 10 ] = v4[ 1 ]; - customAttribute.array[ offset_custom + 11 ] = v4[ 2 ]; + auto& normal = geometry.attributes[AttributeKey::normal()]; + auto normalSize = normal.itemSize; - offset_custom += 12; + glBindBuffer(GL_ARRAY_BUFFER, normal.buffer); + glVertexAttribPointer(attributes[AttributeKey::normal()], normalSize, GL_FLOAT, false, 0, toOffset(startIndex * normalSize * 4)); + } - } + // uvs - } else if ( customAttribute.boundTo == "faces" ) { + if (attributes[AttributeKey::uv()].valid() && geometry.attributes.contains(AttributeKey::uv())) + { - for ( const auto& fi : chunk_faces3 ) { + const auto& uv = geometry.attributes[AttributeKey::uv()]; - const auto& value = values[ fi ]; + if (uv.buffer) + { - const auto& v1 = value; - const auto& v2 = value; - const auto& v3 = value; + const auto uvSize = uv.itemSize; - customAttribute.array[ offset_custom ] = v1[ 0 ]; - customAttribute.array[ offset_custom + 1 ] = v1[ 1 ]; - customAttribute.array[ offset_custom + 2 ] = v1[ 2 ]; + glBindBuffer(GL_ARRAY_BUFFER, uv.buffer); + glVertexAttribPointer(attributes[AttributeKey::uv()], uvSize, GL_FLOAT, false, 0, toOffset(startIndex * uvSize * 4)); - customAttribute.array[ offset_custom + 3 ] = v2[ 0 ]; - customAttribute.array[ offset_custom + 4 ] = v2[ 1 ]; - customAttribute.array[ offset_custom + 5 ] = v2[ 2 ]; + glEnableVertexAttribArray(attributes[AttributeKey::uv()]); + } + else + { - customAttribute.array[ offset_custom + 6 ] = v3[ 0 ]; - customAttribute.array[ offset_custom + 7 ] = v3[ 1 ]; - customAttribute.array[ offset_custom + 8 ] = v3[ 2 ]; + glDisableVertexAttribArray(attributes[AttributeKey::uv()]); + } + } - offset_custom += 9; + // colors - } + if (attributes[AttributeKey::color()].valid() && geometry.attributes.contains(AttributeKey::color())) + { - for ( const auto& fi : chunk_faces4 ) { + const auto& color = geometry.attributes[AttributeKey::color()]; + const auto colorSize = color.itemSize; - const auto& value = values[ fi ]; + glBindBuffer(GL_ARRAY_BUFFER, color.buffer); + glVertexAttribPointer(attributes[AttributeKey::color()], colorSize, GL_FLOAT, false, 0, toOffset(startIndex * colorSize * 4)); + } - const auto& v1 = value; - const auto& v2 = value; - const auto& v3 = value; - const auto& v4 = value; + // tangents - customAttribute.array[ offset_custom ] = v1[ 0 ]; - customAttribute.array[ offset_custom + 1 ] = v1[ 1 ]; - customAttribute.array[ offset_custom + 2 ] = v1[ 2 ]; + if (attributes[AttributeKey::tangent()].valid() && geometry.attributes.contains(AttributeKey::tangent())) + { - customAttribute.array[ offset_custom + 3 ] = v2[ 0 ]; - customAttribute.array[ offset_custom + 4 ] = v2[ 1 ]; - customAttribute.array[ offset_custom + 5 ] = v2[ 2 ]; + const auto& tangent = geometry.attributes[AttributeKey::tangent()]; + const auto tangentSize = tangent.itemSize; - customAttribute.array[ offset_custom + 6 ] = v3[ 0 ]; - customAttribute.array[ offset_custom + 7 ] = v3[ 1 ]; - customAttribute.array[ offset_custom + 8 ] = v3[ 2 ]; + glBindBuffer(GL_ARRAY_BUFFER, tangent.buffer); + glVertexAttribPointer(attributes[AttributeKey::tangent()], tangentSize, GL_FLOAT, false, 0, toOffset(startIndex * tangentSize * 4)); + } - customAttribute.array[ offset_custom + 9 ] = v4[ 0 ]; - customAttribute.array[ offset_custom + 10 ] = v4[ 1 ]; - customAttribute.array[ offset_custom + 11 ] = v4[ 2 ]; + // indices - offset_custom += 12; + const auto& index = geometry.attributes[AttributeKey::index()]; - } + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index.buffer); + } - } else if ( customAttribute.boundTo == "faceVertices" ) { + // render indexed triangles - const auto& face_values = customAttribute.value.cast>>(); + glDrawElements(GL_TRIANGLES, offsets[i].count, GL_UNSIGNED_SHORT, toOffset(offsets[i].start * 2)); // 2 bytes per Uint16 - for ( const auto& fi : chunk_faces3 ) { + _info.render.calls++; + _info.render.vertices += offsets[i].count; // not really true, here vertices can be shared + _info.render.faces += offsets[i].count / 3; + } + } +} - const auto& value = face_values[ fi ]; +void GLRenderer::renderBuffer(Camera& camera, Lights& lights, IFog* fog, Material& material, GeometryGroup& geometryGroup, Object3D& object) +{ - const auto& v1 = value[ 0 ]; - const auto& v2 = value[ 1 ]; - const auto& v3 = value[ 2 ]; + if (material.visible == false) return; - customAttribute.array[ offset_custom ] = v1[ 0 ]; - customAttribute.array[ offset_custom + 1 ] = v1[ 1 ]; - customAttribute.array[ offset_custom + 2 ] = v1[ 2 ]; + auto& program = setProgram(camera, lights, fog, material, object); - customAttribute.array[ offset_custom + 3 ] = v2[ 0 ]; - customAttribute.array[ offset_custom + 4 ] = v2[ 1 ]; - customAttribute.array[ offset_custom + 5 ] = v2[ 2 ]; + auto& attributes = program.attributes; - customAttribute.array[ offset_custom + 6 ] = v3[ 0 ]; - customAttribute.array[ offset_custom + 7 ] = v3[ 1 ]; - customAttribute.array[ offset_custom + 8 ] = v3[ 2 ]; + auto updateBuffers = false; + auto wireframeBit = material.wireframe ? 1 : 0; + auto geometryGroupHash = (geometryGroup.id * 0xffffff) + (program.id * 2) + wireframeBit; - offset_custom += 9; + if (geometryGroupHash != _currentGeometryGroupHash) + { - } + _currentGeometryGroupHash = geometryGroupHash; + updateBuffers = true; + } - for ( const auto& fi : chunk_faces4 ) { + // vertices - const auto& value = face_values[ fi ]; + if (!material.morphTargets && attributes[AttributeKey::position()].valid()) + { - const auto& v1 = value[ 0 ]; - const auto& v2 = value[ 1 ]; - const auto& v3 = value[ 2 ]; - const auto& v4 = value[ 3 ]; + if (updateBuffers) + { - customAttribute.array[ offset_custom ] = v1[ 0 ]; - customAttribute.array[ offset_custom + 1 ] = v1[ 1 ]; - customAttribute.array[ offset_custom + 2 ] = v1[ 2 ]; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glVertexBuffer); + glVertexAttribPointer(attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0); + } + } + else + { - customAttribute.array[ offset_custom + 3 ] = v2[ 0 ]; - customAttribute.array[ offset_custom + 4 ] = v2[ 1 ]; - customAttribute.array[ offset_custom + 5 ] = v2[ 2 ]; + if (object.morphTargetBase != -1) + { - customAttribute.array[ offset_custom + 6 ] = v3[ 0 ]; - customAttribute.array[ offset_custom + 7 ] = v3[ 1 ]; - customAttribute.array[ offset_custom + 8 ] = v3[ 2 ]; + setupMorphTargets(material, geometryGroup, object); + } + } - customAttribute.array[ offset_custom + 9 ] = v4[ 0 ]; - customAttribute.array[ offset_custom + 10 ] = v4[ 1 ]; - customAttribute.array[ offset_custom + 11 ] = v4[ 2 ]; - offset_custom += 12; + if (updateBuffers) + { - } - } + // custom attributes - } else if ( customAttribute.size == 4 ) { + // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers - const auto& values = customAttribute.value.cast>(); + for (auto& attribute : geometryGroup.__glCustomAttributesList) + { - if ( customAttribute.boundTo.empty() || customAttribute.boundTo == "vertices" ) { + auto attributeIt = attributes.find(attribute->belongsToAttribute); + if (attributeIt != attributes.end()) + { - for ( const auto& fi : chunk_faces3 ) { + glBindBuffer(GL_ARRAY_BUFFER, attribute->buffer); + glVertexAttribPointer(attributeIt->second, attribute->size, GL_FLOAT, false, 0, 0); + } + } - const auto& face = obj_faces[ fi ]; + int index = -1; - const auto& v1 = values[ face.a ]; - const auto& v2 = values[ face.b ]; - const auto& v3 = values[ face.c ]; + // colors - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; - customAttribute.array[ offset_custom + 2 ] = v1.z; - customAttribute.array[ offset_custom + 3 ] = v1.w; + if ((index = attributes[AttributeKey::color()]) >= 0) + { - customAttribute.array[ offset_custom + 4 ] = v2.x; - customAttribute.array[ offset_custom + 5 ] = v2.y; - customAttribute.array[ offset_custom + 6 ] = v2.z; - customAttribute.array[ offset_custom + 7 ] = v2.w; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glColorBuffer); + glVertexAttribPointer(index, 3, GL_FLOAT, false, 0, 0); + } - customAttribute.array[ offset_custom + 8 ] = v3.x; - customAttribute.array[ offset_custom + 9 ] = v3.y; - customAttribute.array[ offset_custom + 10 ] = v3.z; - customAttribute.array[ offset_custom + 11 ] = v3.w; + // normals - offset_custom += 12; + if (attributes[AttributeKey::normal()].valid()) + { + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glNormalBuffer); + glVertexAttribPointer(attributes[AttributeKey::normal()], 3, GL_FLOAT, false, 0, 0); } - for ( const auto& fi : chunk_faces4 ) { + // tangents - const auto& face = obj_faces[ fi ]; + if (attributes[AttributeKey::tangent()].valid()) + { - const auto& v1 = values[ face.a ]; - const auto& v2 = values[ face.b ]; - const auto& v3 = values[ face.c ]; - const auto& v4 = values[ face.d ]; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glTangentBuffer); + glVertexAttribPointer(attributes[AttributeKey::tangent()], 4, GL_FLOAT, false, 0, 0); + } - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; - customAttribute.array[ offset_custom + 2 ] = v1.z; - customAttribute.array[ offset_custom + 3 ] = v1.w; + // uvs - customAttribute.array[ offset_custom + 4 ] = v2.x; - customAttribute.array[ offset_custom + 5 ] = v2.y; - customAttribute.array[ offset_custom + 6 ] = v2.z; - customAttribute.array[ offset_custom + 7 ] = v2.w; + if (attributes[AttributeKey::uv()].valid()) + { - customAttribute.array[ offset_custom + 8 ] = v3.x; - customAttribute.array[ offset_custom + 9 ] = v3.y; - customAttribute.array[ offset_custom + 10 ] = v3.z; - customAttribute.array[ offset_custom + 11 ] = v3.w; + if (geometryGroup.__glUVBuffer) + { - customAttribute.array[ offset_custom + 12 ] = v4.x; - customAttribute.array[ offset_custom + 13 ] = v4.y; - customAttribute.array[ offset_custom + 14 ] = v4.z; - customAttribute.array[ offset_custom + 15 ] = v4.w; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glUVBuffer); + glVertexAttribPointer(attributes[AttributeKey::uv()], 2, GL_FLOAT, false, 0, 0); - offset_custom += 16; + glEnableVertexAttribArray(attributes[AttributeKey::uv()]); + } + else + { + glDisableVertexAttribArray(attributes[AttributeKey::uv()]); + } } - } else if ( customAttribute.boundTo == "faces" ) { + if (attributes[AttributeKey::uv2()].valid()) + { - for ( const auto& fi : chunk_faces3 ) { + if (geometryGroup.__glUV2Buffer) + { - const auto& value = values[ fi ]; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glUV2Buffer); + glVertexAttribPointer(attributes[AttributeKey::uv2()], 2, GL_FLOAT, false, 0, 0); - const auto& v1 = value; - const auto& v2 = value; - const auto& v3 = value; + glEnableVertexAttribArray(attributes[AttributeKey::uv2()]); + } + else + { - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; - customAttribute.array[ offset_custom + 2 ] = v1.z; - customAttribute.array[ offset_custom + 3 ] = v1.w; + glDisableVertexAttribArray(attributes[AttributeKey::uv2()]); + } + } - customAttribute.array[ offset_custom + 4 ] = v2.x; - customAttribute.array[ offset_custom + 5 ] = v2.y; - customAttribute.array[ offset_custom + 6 ] = v2.z; - customAttribute.array[ offset_custom + 7 ] = v2.w; + if (material.skinning && attributes[AttributeKey::skinVertexA()].valid() && attributes[AttributeKey::skinVertexB()].valid() && attributes[AttributeKey::skinIndex()].valid() && attributes[AttributeKey::skinWeight()].valid()) + { - customAttribute.array[ offset_custom + 8 ] = v3.x; - customAttribute.array[ offset_custom + 9 ] = v3.y; - customAttribute.array[ offset_custom + 10 ] = v3.z; - customAttribute.array[ offset_custom + 11 ] = v3.w; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexABuffer); + glVertexAttribPointer(attributes[AttributeKey::skinVertexA()], 4, GL_FLOAT, false, 0, 0); - offset_custom += 12; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexBBuffer); + glVertexAttribPointer(attributes[AttributeKey::skinVertexB()], 4, GL_FLOAT, false, 0, 0); - } + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinIndicesBuffer); + glVertexAttribPointer(attributes[AttributeKey::skinIndex()], 4, GL_FLOAT, false, 0, 0); - for ( const auto& fi : chunk_faces4 ) { + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glSkinWeightsBuffer); + glVertexAttribPointer(attributes[AttributeKey::skinWeight()], 4, GL_FLOAT, false, 0, 0); + } + } - const auto& value = values[ fi ]; + // render mesh - const auto& v1 = value; - const auto& v2 = value; - const auto& v3 = value; - const auto& v4 = value; + if (object.type() == THREE::Mesh) + { - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; - customAttribute.array[ offset_custom + 2 ] = v1.z; - customAttribute.array[ offset_custom + 3 ] = v1.w; + // wireframe - customAttribute.array[ offset_custom + 4 ] = v2.x; - customAttribute.array[ offset_custom + 5 ] = v2.y; - customAttribute.array[ offset_custom + 6 ] = v2.z; - customAttribute.array[ offset_custom + 7 ] = v2.w; + if (material.wireframe) + { - customAttribute.array[ offset_custom + 8 ] = v3.x; - customAttribute.array[ offset_custom + 9 ] = v3.y; - customAttribute.array[ offset_custom + 10 ] = v3.z; - customAttribute.array[ offset_custom + 11 ] = v3.w; + setLineWidth(material.wireframeLinewidth); - customAttribute.array[ offset_custom + 12 ] = v4.x; - customAttribute.array[ offset_custom + 13 ] = v4.y; - customAttribute.array[ offset_custom + 14 ] = v4.z; - customAttribute.array[ offset_custom + 15 ] = v4.w; + if (updateBuffers) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glLineBuffer); + glDrawElements(GL_LINES, geometryGroup.__glLineCount, GL_UNSIGNED_SHORT, 0); - offset_custom += 16; + // triangles + } + else + { + if (updateBuffers) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glFaceBuffer); + glDrawElements(GL_TRIANGLES, geometryGroup.__glFaceCount, GL_UNSIGNED_SHORT, 0); } - } else if ( customAttribute.boundTo == "faceVertices" ) { + _info.render.calls++; + _info.render.vertices += geometryGroup.__glFaceCount; + _info.render.faces += geometryGroup.__glFaceCount / 3; - const auto& face_values = customAttribute.value.cast>>(); + // render lines + } + else if (object.type() == THREE::Line) + { - for ( const auto& fi : chunk_faces3 ) { + const auto primitives = (static_cast(object).lineType == THREE::LineStrip) ? GL_LINE_STRIP : GL_LINES; - const auto& value = face_values[ fi ]; + setLineWidth(material.linewidth); - const auto& v1 = value[ 0 ]; - const auto& v2 = value[ 1 ]; - const auto& v3 = value[ 2 ]; + glDrawArrays(primitives, 0, geometryGroup.__glLineCount); - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; - customAttribute.array[ offset_custom + 2 ] = v1.z; - customAttribute.array[ offset_custom + 3 ] = v1.w; + _info.render.calls++; - customAttribute.array[ offset_custom + 4 ] = v2.x; - customAttribute.array[ offset_custom + 5 ] = v2.y; - customAttribute.array[ offset_custom + 6 ] = v2.z; - customAttribute.array[ offset_custom + 7 ] = v2.w; - customAttribute.array[ offset_custom + 8 ] = v3.x; - customAttribute.array[ offset_custom + 9 ] = v3.y; - customAttribute.array[ offset_custom + 10 ] = v3.z; - customAttribute.array[ offset_custom + 11 ] = v3.w; + // render particles + } + else if (object.type() == THREE::ParticleSystem) + { - offset_custom += 12; +#ifndef THREE_GLES + glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); + glEnable(GL_POINT_SPRITE); + glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); +#endif - } + glDrawArrays(GL_POINTS, 0, geometryGroup.__glParticleCount); - for ( const auto& fi : chunk_faces4 ) { + _info.render.calls++; + _info.render.points += geometryGroup.__glParticleCount; - const auto& value = face_values[ fi ]; + // render ribbon + } + else if (object.type() == THREE::Ribbon) + { - const auto& v1 = value[ 0 ]; - const auto& v2 = value[ 1 ]; - const auto& v3 = value[ 2 ]; - const auto& v4 = value[ 3 ]; + glDrawArrays(GL_TRIANGLE_STRIP, 0, geometryGroup.__glVertexCount); - customAttribute.array[ offset_custom ] = v1.x; - customAttribute.array[ offset_custom + 1 ] = v1.y; - customAttribute.array[ offset_custom + 2 ] = v1.z; - customAttribute.array[ offset_custom + 3 ] = v1.w; + _info.render.calls++; + } +} - customAttribute.array[ offset_custom + 4 ] = v2.x; - customAttribute.array[ offset_custom + 5 ] = v2.y; - customAttribute.array[ offset_custom + 6 ] = v2.z; - customAttribute.array[ offset_custom + 7 ] = v2.w; +// Sorting - customAttribute.array[ offset_custom + 8 ] = v3.x; - customAttribute.array[ offset_custom + 9 ] = v3.y; - customAttribute.array[ offset_custom + 10 ] = v3.z; - customAttribute.array[ offset_custom + 11 ] = v3.w; +struct NumericalSort +{ + template + bool operator()(const std::pair& a, const std::pair& b) + { + return a.second > b.second; + } +}; - customAttribute.array[ offset_custom + 12 ] = v4.x; - customAttribute.array[ offset_custom + 13 ] = v4.y; - customAttribute.array[ offset_custom + 14 ] = v4.z; - customAttribute.array[ offset_custom + 15 ] = v4.w; +void GLRenderer::setupMorphTargets(Material& material, GeometryGroup& geometryGroup, Object3D& object) +{ - offset_custom += 16; +#ifndef TODO_MORPH_TARGETS - } + console().warn("GLRenderer::setupMorphTargets: Not implemented"); - } +#else - } + // set base - glBindAndBuffer( GL_ARRAY_BUFFER, customAttribute.buffer, customAttribute.array, hint ); + auto& attributes = material.program.attributes; - } + if (object.morphTargetBase != -1) + { - if ( dispose ) { + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glMorphTargetsBuffers[object.morphTargetBase]); + glVertexAttribPointer(attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0); + } + else if (attributes[AttributeKey::position()].valid()) + { - geometryGroup.dispose(); + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glVertexBuffer); + glVertexAttribPointer(attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0); + } - } + if (object.morphTargetForcedOrder.size()) + { -} + // set forced order + auto m = 0; + auto& order = object.morphTargetForcedOrder; + auto& influences = object.glData.morphTargetInfluences; -void GLRenderer::setDirectBuffers( Geometry& geometry, int hint, bool dispose ) { + while (m < material.numSupportedMorphTargets && m < order.size()) + { - auto& attributes = geometry.attributes; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glMorphTargetsBuffers[order[m]]); + glVertexAttribPointer(attributes["morphTarget" + m], 3, GL_FLOAT, false, 0, 0); - if ( geometry.elementsNeedUpdate && attributes.contains( AttributeKey::index() ) ) { + if (material.morphNormals) + { - auto& index = attributes[ AttributeKey::index() ]; - glBindAndBuffer( GL_ELEMENT_ARRAY_BUFFER, index.buffer, index.array, hint ); + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glMorphNormalsBuffers[order[m]]); + glVertexAttribPointer(attributes["morphNormal" + m], 3, GL_FLOAT, false, 0, 0); + } - } + object.glData.__glMorphTargetInfluences[m] = influences[order[m]]; - if ( geometry.verticesNeedUpdate && attributes.contains( AttributeKey::position() ) ) { + m++; + } + } + else + { - auto& position = attributes[ AttributeKey::position() ]; - glBindAndBuffer( GL_ARRAY_BUFFER, position.buffer, position.array, hint ); + // find the most influencing - } + typedef std::pair IndexedInfluence; + std::vector activeInfluenceIndices; + auto& influences = object.morphTargetInfluences; - if ( geometry.normalsNeedUpdate && attributes.contains( AttributeKey::normal() ) ) { + for (size_t i = 0, il = influences.size(); i < il; i++) + { - auto& normal = attributes[ AttributeKey::normal() ]; - glBindAndBuffer( GL_ARRAY_BUFFER, normal.buffer, normal.array, hint ); + auto& influence = influences[i]; - } + if (influence > 0) + { - if ( geometry.uvsNeedUpdate && attributes.contains( AttributeKey::uv() ) ) { + activeInfluenceIndices.push_back(IndexedInfluence(i, influence)); + } + } - auto& uv = attributes[ AttributeKey::uv() ]; - glBindAndBuffer( GL_ARRAY_BUFFER, uv.buffer, uv.array, hint ); - - } - - if ( geometry.colorsNeedUpdate && attributes.contains( AttributeKey::color() ) ) { - - auto& color = attributes[ AttributeKey::color() ]; - glBindAndBuffer( GL_ARRAY_BUFFER, color.buffer, color.array, hint ); - - } - - if ( geometry.tangentsNeedUpdate && attributes.contains( AttributeKey::tangent() ) ) { - - auto& tangent = attributes[ AttributeKey::tangent() ]; - glBindAndBuffer( GL_ARRAY_BUFFER, tangent.buffer, tangent.array, hint ); - - } - - if ( dispose ) { - -for ( auto& attribute : geometry.attributes ) { - - attribute.second.array.clear(); - - } - - } - -} - -// Buffer rendering - - -void GLRenderer::renderBufferImmediate( Object3D& object, Program& program, Material& material ) { - - if ( object.glImmediateData.hasPositions && ! object.glImmediateData.__glVertexBuffer ) object.glImmediateData.__glVertexBuffer = glCreateBuffer(); - if ( object.glImmediateData.hasNormals && ! object.glImmediateData.__glNormalBuffer ) object.glImmediateData.__glNormalBuffer = glCreateBuffer(); - if ( object.glImmediateData.hasUvs && ! object.glImmediateData.__glUvBuffer ) object.glImmediateData.__glUvBuffer = glCreateBuffer(); - if ( object.glImmediateData.hasColors && ! object.glImmediateData.__glColorBuffer ) object.glImmediateData.__glColorBuffer = glCreateBuffer(); - - if ( object.glImmediateData.hasPositions ) { - - glBindAndBuffer( GL_ARRAY_BUFFER, object.glImmediateData.__glVertexBuffer, object.glImmediateData.positionArray, GL_DYNAMIC_DRAW ); - glEnableVertexAttribArray( program.attributes[AttributeKey::position()] ); - glVertexAttribPointer( program.attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0 ); - - } - - if ( object.glImmediateData.hasNormals ) { - - if ( material.shading == THREE::FlatShading ) { - - auto& normalArray = object.glImmediateData.normalArray; - - for ( int i = 0, il = object.glImmediateData.count; i < il; i += 9 ) { - - const auto nax = normalArray[ i ]; - const auto nay = normalArray[ i + 1 ]; - const auto naz = normalArray[ i + 2 ]; - - const auto nbx = normalArray[ i + 3 ]; - const auto nby = normalArray[ i + 4 ]; - const auto nbz = normalArray[ i + 5 ]; - - const auto ncx = normalArray[ i + 6 ]; - const auto ncy = normalArray[ i + 7 ]; - const auto ncz = normalArray[ i + 8 ]; - - const auto nx = ( nax + nbx + ncx ) / 3; - const auto ny = ( nay + nby + ncy ) / 3; - const auto nz = ( naz + nbz + ncz ) / 3; - - normalArray[ i ] = nx; - normalArray[ i + 1 ] = ny; - normalArray[ i + 2 ] = nz; - - normalArray[ i + 3 ] = nx; - normalArray[ i + 4 ] = ny; - normalArray[ i + 5 ] = nz; - - normalArray[ i + 6 ] = nx; - normalArray[ i + 7 ] = ny; - normalArray[ i + 8 ] = nz; - - } - - } - - glBindAndBuffer( GL_ARRAY_BUFFER, object.glImmediateData.__glNormalBuffer, object.glImmediateData.normalArray, GL_DYNAMIC_DRAW ); - glEnableVertexAttribArray( program.attributes[AttributeKey::normal()] ); - glVertexAttribPointer( program.attributes[AttributeKey::normal()], 3, GL_FLOAT, false, 0, 0 ); - - } - - if ( object.glImmediateData.hasUvs && material.map ) { - - glBindAndBuffer( GL_ARRAY_BUFFER, object.glImmediateData.__glUvBuffer, object.glImmediateData.uvArray, GL_DYNAMIC_DRAW ); - glEnableVertexAttribArray( program.attributes[AttributeKey::uv()] ); - glVertexAttribPointer( program.attributes[AttributeKey::uv()], 2, GL_FLOAT, false, 0, 0 ); - - } - - if ( object.glImmediateData.hasColors && material.vertexColors != THREE::NoColors ) { - - glBindAndBuffer( GL_ARRAY_BUFFER, object.glImmediateData.__glColorBuffer, object.glImmediateData.colorArray, GL_DYNAMIC_DRAW ); - glEnableVertexAttribArray( program.attributes[AttributeKey::color()] ); - glVertexAttribPointer( program.attributes[AttributeKey::color()], 3, GL_FLOAT, false, 0, 0 ); - - } - - glDrawArrays( GL_TRIANGLES, 0, object.glImmediateData.count ); - - object.glImmediateData.count = 0; - -} - -void GLRenderer::renderBufferDirect( Camera& camera, Lights& lights, IFog* fog, Material& material, BufferGeometry& geometry, Object3D& object ) { - - if ( material.visible == false ) return; - - auto& program = setProgram( camera, lights, fog, material, object ); - - auto& attributes = program.attributes; - - auto updateBuffers = false; - auto wireframeBit = material.wireframe ? 1 : 0; - auto geometryHash = ( geometry.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit; - - if ( geometryHash != _currentGeometryGroupHash ) { - - _currentGeometryGroupHash = geometryHash; - updateBuffers = true; - - } - - // render mesh - - if ( object.type() == THREE::Mesh ) { - - const auto& offsets = geometry.offsets; - - // if there is more than 1 chunk - // must set attribute pointers to use new offsets for each chunk - // even if geometry and materials didn't change - - if ( offsets.size() > 1 ) updateBuffers = true; - - for ( size_t i = 0, il = offsets.size(); i < il; ++ i ) { - - const auto startIndex = offsets[ i ].index; - - if ( updateBuffers ) { - - // vertices - - auto& position = geometry.attributes[ AttributeKey::position() ]; - const auto positionSize = position.itemSize; - - glBindBuffer( GL_ARRAY_BUFFER, position.buffer ); - glVertexAttribPointer( attributes[AttributeKey::position()], positionSize, GL_FLOAT, false, 0, toOffset( startIndex * positionSize * 4 ) ); // 4 bytes per Float32 - - // normals - - if ( attributes[AttributeKey::normal()].valid() && geometry.attributes.contains( AttributeKey::normal() ) ) { - - auto& normal = geometry.attributes[ AttributeKey::normal() ]; - auto normalSize = normal.itemSize; - - glBindBuffer( GL_ARRAY_BUFFER, normal.buffer ); - glVertexAttribPointer( attributes[AttributeKey::normal()], normalSize, GL_FLOAT, false, 0, toOffset( startIndex * normalSize * 4 ) ); + if (activeInfluenceIndices.size() > material.numSupportedMorphTargets) + { + std::sort(activeInfluenceIndices.begin(), + activeInfluenceIndices.end(), + NumericalSort()); + activeInfluenceIndices.resize(material.numSupportedMorphTargets); } + else if (activeInfluenceIndices.size() > material.numSupportedMorphNormals) + { - // uvs - - if ( attributes[AttributeKey::uv()].valid() && geometry.attributes.contains( AttributeKey::uv() ) ) { - - const auto& uv = geometry.attributes[ AttributeKey::uv() ]; - - if ( uv.buffer ) { - - const auto uvSize = uv.itemSize; - - glBindBuffer( GL_ARRAY_BUFFER, uv.buffer ); - glVertexAttribPointer( attributes[AttributeKey::uv()], uvSize, GL_FLOAT, false, 0, toOffset( startIndex * uvSize * 4 ) ); - - glEnableVertexAttribArray( attributes[AttributeKey::uv()] ); - - } else { - - glDisableVertexAttribArray( attributes[AttributeKey::uv()] ); - - } + std::sort(activeInfluenceIndices.begin(), + activeInfluenceIndices.end(), + NumericalSort()); + } + else if (activeInfluenceIndices.size() == 0) + { + activeInfluenceIndices.push_back(IndexedInfluence(0, 0)); } - // colors + auto influenceIndex, m = 0; - if ( attributes[AttributeKey::color()].valid() && geometry.attributes.contains( AttributeKey::color() ) ) { + while (m < material.numSupportedMorphTargets) + { - const auto& color = geometry.attributes[ AttributeKey::color() ]; - const auto colorSize = color.itemSize; + if (activeInfluenceIndices[m]) + { - glBindBuffer( GL_ARRAY_BUFFER, color.buffer ); - glVertexAttribPointer( attributes[AttributeKey::color()], colorSize, GL_FLOAT, false, 0, toOffset( startIndex * colorSize * 4 ) ); + influenceIndex = activeInfluenceIndices[m][0]; - } + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glMorphTargetsBuffers[influenceIndex]); - // tangents + glVertexAttribPointer(attributes["morphTarget" + m], 3, GL_FLOAT, false, 0, 0); - if ( attributes[AttributeKey::tangent()].valid() && geometry.attributes.contains( AttributeKey::tangent() ) ) { + if (material.morphNormals) + { - const auto& tangent = geometry.attributes[ AttributeKey::tangent() ]; - const auto tangentSize = tangent.itemSize; + glBindBuffer(GL_ARRAY_BUFFER, geometryGroup.__glMorphNormalsBuffers[influenceIndex]); + glVertexAttribPointer(attributes["morphNormal" + m], 3, GL_FLOAT, false, 0, 0); + } - glBindBuffer( GL_ARRAY_BUFFER, tangent.buffer ); - glVertexAttribPointer( attributes[AttributeKey::tangent()], tangentSize, GL_FLOAT, false, 0, toOffset( startIndex * tangentSize * 4 ) ); + object.__glMorphTargetInfluences[m] = influences[influenceIndex]; + } + else + { - } - - // indices + glVertexAttribPointer(attributes["morphTarget" + m], 3, GL_FLOAT, false, 0, 0); - const auto& index = geometry.attributes[ AttributeKey::index() ]; + if (material.morphNormals) + { - glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, index.buffer ); + glVertexAttribPointer(attributes["morphNormal" + m], 3, GL_FLOAT, false, 0, 0); + } - } + object.__glMorphTargetInfluences[m] = 0; + } - // render indexed triangles + m++; + } + } - glDrawElements( GL_TRIANGLES, offsets[ i ].count, GL_UNSIGNED_SHORT, toOffset( offsets[ i ].start * 2 ) ); // 2 bytes per Uint16 + // load updated influences uniform - _info.render.calls ++; - _info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared - _info.render.faces += offsets[ i ].count / 3; + if (material.program.uniforms.morphTargetInfluences.size() > 0) + { + glUniform1fv(material.program.uniforms.morphTargetInfluences, object.__glMorphTargetInfluences); } - } - +#endif // TODO_MORPH_TARGETS } -void GLRenderer::renderBuffer( Camera& camera, Lights& lights, IFog* fog, Material& material, GeometryGroup& geometryGroup, Object3D& object ) { - - if ( material.visible == false ) return; - - auto& program = setProgram( camera, lights, fog, material, object ); - - auto& attributes = program.attributes; - - auto updateBuffers = false; - auto wireframeBit = material.wireframe ? 1 : 0; - auto geometryGroupHash = ( geometryGroup.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit; - - if ( geometryGroupHash != _currentGeometryGroupHash ) { - - _currentGeometryGroupHash = geometryGroupHash; - updateBuffers = true; +// Rendering - } +void GLRenderer::render(Scene& scene, Camera& camera, const GLRenderTarget::Ptr& renderTarget /*= GLRenderTarget::Ptr()*/, bool forceClear /*= false*/) +{ - // vertices + auto& lights = scene.__lights; + auto fog = scene.fog.get(); - if ( !material.morphTargets && attributes[AttributeKey::position()].valid() ) { + // reset caching for this frame - if ( updateBuffers ) { + _currentMaterialId = -1; + _lightsNeedUpdate = true; - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glVertexBuffer ); - glVertexAttribPointer( attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0 ); + // update scene graph - } + if (autoUpdateScene) scene.updateMatrixWorld(); - } else { + // update camera matrices and frustum - if ( object.morphTargetBase != -1 ) { + if (!camera.parent) camera.updateMatrixWorld(); - setupMorphTargets( material, geometryGroup, object ); + camera.matrixWorldInverse.getInverse(camera.matrixWorld); - } + camera.matrixWorldInverse.flattenToArray(camera._viewMatrixArray); + camera.projectionMatrix.flattenToArray(camera._projectionMatrixArray); - } + _projScreenMatrix.multiply(camera.projectionMatrix, camera.matrixWorldInverse); + _frustum.setFromMatrix(_projScreenMatrix); + // update WebGL objects - if ( updateBuffers ) { + if (autoUpdateObjects) initGLObjects(scene); - // custom attributes - // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers + // custom render plugins (pre pass) - for ( auto& attribute : geometryGroup.__glCustomAttributesList ) { + renderPlugins(renderPluginsPre, scene, camera); - auto attributeIt = attributes.find( attribute->belongsToAttribute ); - if ( attributeIt != attributes.end() ) { + // - glBindBuffer( GL_ARRAY_BUFFER, attribute->buffer ); - glVertexAttribPointer( attributeIt->second, attribute->size, GL_FLOAT, false, 0, 0 ); + _info.render.calls = 0; + _info.render.vertices = 0; + _info.render.faces = 0; + _info.render.points = 0; - } + setRenderTarget(renderTarget); + if (autoClear || forceClear) + { + clear(autoClearColor, autoClearDepth, autoClearStencil); } - int index = -1; - - // colors + // set matrices for regular objects (frustum culled) - if ( (index = attributes[AttributeKey::color()]) >= 0 ) { - - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glColorBuffer ); - glVertexAttribPointer( index, 3, GL_FLOAT, false, 0, 0 ); - - } + auto& renderList = scene.__glObjects; - // normals + for (auto& glObject : renderList) + { - if ( attributes[AttributeKey::normal()].valid() ) { + auto& object = *glObject.object; - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glNormalBuffer ); - glVertexAttribPointer( attributes[AttributeKey::normal()], 3, GL_FLOAT, false, 0, 0 ); + glObject.render = false; - } + if (object.visible) + { - // tangents + if (!(object.type() == THREE::Mesh || object.type() == THREE::ParticleSystem) || !(object.frustumCulled) || _frustum.contains(object)) + { + //object.matrixWorld.flattenToArray( object._modelMatrixArray ); - if ( attributes[AttributeKey::tangent()].valid() ) { + setupMatrices(object, camera); + unrollBufferMaterial(glObject); + glObject.render = true; - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glTangentBuffer ); - glVertexAttribPointer( attributes[AttributeKey::tangent()], 4, GL_FLOAT, false, 0, 0 ); + if (sortObjects) + { + if (object.renderDepth) + { + glObject.z = object.renderDepth; + } + else + { + _vector3.copy(object.matrixWorld.getPosition()); + _projScreenMatrix.multiplyVector3(_vector3); + glObject.z = _vector3.z; + } + } + } + } } - // uvs - - if ( attributes[AttributeKey::uv()].valid() ) { - - if ( geometryGroup.__glUVBuffer ) { - - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glUVBuffer ); - glVertexAttribPointer( attributes[AttributeKey::uv()], 2, GL_FLOAT, false, 0, 0 ); - - glEnableVertexAttribArray( attributes[AttributeKey::uv()] ); - - } else { - - glDisableVertexAttribArray( attributes[AttributeKey::uv()] ); - - } - + if (sortObjects) + { + std::sort(renderList.begin(), renderList.end(), PainterSort()); } - if ( attributes[AttributeKey::uv2()].valid() ) { - - if ( geometryGroup.__glUV2Buffer ) { + // set matrices for immediate objects - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glUV2Buffer ); - glVertexAttribPointer( attributes[AttributeKey::uv2()], 2, GL_FLOAT, false, 0, 0 ); + auto& immediateList = scene.__glObjectsImmediate; - glEnableVertexAttribArray( attributes[AttributeKey::uv2()] ); + for (auto& glObject : immediateList) + { - } else { + auto& object = *glObject.object; - glDisableVertexAttribArray( attributes[AttributeKey::uv2()] ); + if (object.visible) + { - } + if (object.matrixAutoUpdate) + { + object.matrixWorld.flattenToArray(object.glData._modelMatrixArray); + } + setupMatrices(object, camera); + unrollImmediateBufferMaterial(glObject); + } } - if ( material.skinning && - attributes[AttributeKey::skinVertexA()].valid() && attributes[AttributeKey::skinVertexB()].valid() && - attributes[AttributeKey::skinIndex()].valid() && attributes[AttributeKey::skinWeight()].valid() ) { - - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexABuffer ); - glVertexAttribPointer( attributes[AttributeKey::skinVertexA()], 4, GL_FLOAT, false, 0, 0 ); + if (scene.overrideMaterial) + { - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinVertexBBuffer ); - glVertexAttribPointer( attributes[AttributeKey::skinVertexB()], 4, GL_FLOAT, false, 0, 0 ); + auto& material = *scene.overrideMaterial; - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinIndicesBuffer ); - glVertexAttribPointer( attributes[AttributeKey::skinIndex()], 4, GL_FLOAT, false, 0, 0 ); - - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glSkinWeightsBuffer ); - glVertexAttribPointer( attributes[AttributeKey::skinWeight()], 4, GL_FLOAT, false, 0, 0 ); + setBlending(material.blending, material.blendEquation, material.blendSrc, material.blendDst); + setDepthTest(material.depthTest); + setDepthWrite(material.depthWrite); + setPolygonOffset(material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits); + renderObjects(scene.__glObjects, false, THREE::Override, camera, lights, fog, true, &material); + renderObjectsImmediate(scene.__glObjectsImmediate, THREE::Override, camera, lights, fog, false, &material); } + else + { - } - - // render mesh + // opaque pass (front-to-back order) - if ( object.type() == THREE::Mesh ) { + setBlending(THREE::NormalBlending); - // wireframe + renderObjects(scene.__glObjects, true, THREE::Opaque, camera, lights, fog, false); + renderObjectsImmediate(scene.__glObjectsImmediate, THREE::Opaque, camera, lights, fog, false); - if ( material.wireframe ) { - - setLineWidth( material.wireframeLinewidth ); - - if ( updateBuffers ) glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glLineBuffer ); - glDrawElements( GL_LINES, geometryGroup.__glLineCount, GL_UNSIGNED_SHORT, 0 ); - - // triangles - - } else { - - if ( updateBuffers ) glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, geometryGroup.__glFaceBuffer ); - glDrawElements( GL_TRIANGLES, geometryGroup.__glFaceCount, GL_UNSIGNED_SHORT, 0 ); + // transparent pass (back-to-front order) + renderObjects(scene.__glObjects, false, THREE::Transparent, camera, lights, fog, true); + renderObjectsImmediate(scene.__glObjectsImmediate, THREE::Transparent, camera, lights, fog, true); } - _info.render.calls ++; - _info.render.vertices += geometryGroup.__glFaceCount; - _info.render.faces += geometryGroup.__glFaceCount / 3; - - // render lines - - } else if ( object.type() == THREE::Line ) { + // custom render plugins (post pass) - const auto primitives = ( static_cast(object).lineType == THREE::LineStrip ) ? GL_LINE_STRIP : GL_LINES; + renderPlugins(renderPluginsPost, scene, camera); - setLineWidth( material.linewidth ); + // Generate mipmap if we're using any kind of mipmap filtering - glDrawArrays( primitives, 0, geometryGroup.__glLineCount ); + if (renderTarget && renderTarget->generateMipmaps && renderTarget->minFilter != THREE::NearestFilter && renderTarget->minFilter != THREE::LinearFilter) + { - _info.render.calls ++; - - - // render particles - - } else if ( object.type() == THREE::ParticleSystem ) { - -#ifndef THREE_GLES - glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); - glEnable(GL_POINT_SPRITE); - glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); -#endif - - glDrawArrays( GL_POINTS, 0, geometryGroup.__glParticleCount ); - - _info.render.calls ++; - _info.render.points += geometryGroup.__glParticleCount; - - // render ribbon - - } else if ( object.type() == THREE::Ribbon ) { - - glDrawArrays( GL_TRIANGLE_STRIP, 0, geometryGroup.__glVertexCount ); + updateRenderTargetMipmap(*renderTarget); + } - _info.render.calls ++; + // Ensure depth buffer writing is enabled so it can be cleared on next render - } + setDepthTest(true); + setDepthWrite(true); + // glFinish(); } -// Sorting +void GLRenderer::renderPlugins(std::vector& plugins, Scene& scene, Camera& camera) +{ -struct NumericalSort { - template < typename T, typename U > - bool operator()( const std::pair& a, const std::pair& b ) { - return a.second > b.second; - } -}; + for (auto& plugin : plugins) + { -void GLRenderer::setupMorphTargets( Material& material, GeometryGroup& geometryGroup, Object3D& object ) { + // reset state for plugin (to start from clean slate) -#ifndef TODO_MORPH_TARGETS - - console().warn( "GLRenderer::setupMorphTargets: Not implemented" ); - -#else - - // set base - - auto& attributes = material.program.attributes; - - if ( object.morphTargetBase != -1 ) { - - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glMorphTargetsBuffers[ object.morphTargetBase ] ); - glVertexAttribPointer( attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0 ); - - } else if ( attributes[AttributeKey::position()].valid() ) { - - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glVertexBuffer ); - glVertexAttribPointer( attributes[AttributeKey::position()], 3, GL_FLOAT, false, 0, 0 ); - - } - - if ( object.morphTargetForcedOrder.size() ) { - - // set forced order - - auto m = 0; - auto& order = object.morphTargetForcedOrder; - auto& influences = object.glData.morphTargetInfluences; + resetStates(); - while ( m < material.numSupportedMorphTargets && m < order.size() ) { + plugin->render(scene, camera, _currentWidth, _currentHeight); - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glMorphTargetsBuffers[ order[ m ] ] ); - glVertexAttribPointer( attributes[ "morphTarget" + m ], 3, GL_FLOAT, false, 0, 0 ); - - if ( material.morphNormals ) { - - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glMorphNormalsBuffers[ order[ m ] ] ); - glVertexAttribPointer( attributes[ "morphNormal" + m ], 3, GL_FLOAT, false, 0, 0 ); - - } - - object.glData.__glMorphTargetInfluences[ m ] = influences[ order[ m ] ]; - - m ++; + // reset state after plugin (anything could have changed) + resetStates(); } +} - } else { - - // find the most influencing - - typedef std::pair IndexedInfluence; - std::vector activeInfluenceIndices; - auto& influences = object.morphTargetInfluences; - - for ( size_t i = 0, il = influences.size(); i < il; i ++ ) { - - auto& influence = influences[ i ]; - - if ( influence > 0 ) { +void GLRenderer::renderObjects(RenderList& renderList, bool reverse, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial /*= nullptr*/) +{ - activeInfluenceIndices.push_back( IndexedInfluence( i, influence ) ); + int start, end, delta; - } + if (reverse) + { + start = (int)renderList.size() - 1; + end = -1; + delta = -1; } + else + { - if ( activeInfluenceIndices.size() > material.numSupportedMorphTargets ) { - - std::sort( activeInfluenceIndices.begin(), - activeInfluenceIndices.end(), - NumericalSort() ); - activeInfluenceIndices.resize( material.numSupportedMorphTargets ); - - } else if ( activeInfluenceIndices.size() > material.numSupportedMorphNormals ) { - - std::sort( activeInfluenceIndices.begin(), - activeInfluenceIndices.end(), - NumericalSort() ); - - } else if ( activeInfluenceIndices.size() == 0 ) { - - activeInfluenceIndices.push_back( IndexedInfluence( 0, 0 ) ); - + start = 0; + end = (int)renderList.size(); + delta = 1; } - auto influenceIndex, m = 0; - - while ( m < material.numSupportedMorphTargets ) { + for (auto i = start; i != end; i += delta) + { - if ( activeInfluenceIndices[ m ] ) { + auto& glObject = renderList[i]; - influenceIndex = activeInfluenceIndices[ m ][ 0 ]; + if (glObject.render) + { - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glMorphTargetsBuffers[ influenceIndex ] ); + auto& object = *glObject.object; + auto& buffer = *glObject.buffer; - glVertexAttribPointer( attributes[ "morphTarget" + m ], 3, GL_FLOAT, false, 0, 0 ); + Material* material = nullptr; - if ( material.morphNormals ) { + if (overrideMaterial) + { - glBindBuffer( GL_ARRAY_BUFFER, geometryGroup.__glMorphNormalsBuffers[ influenceIndex ] ); - glVertexAttribPointer( attributes[ "morphNormal" + m ], 3, GL_FLOAT, false, 0, 0 ); + material = overrideMaterial; + } + else + { - } - - object.__glMorphTargetInfluences[ m ] = influences[ influenceIndex ]; + material = materialType == THREE::Opaque ? glObject.opaque : glObject.transparent; - } else { + if (!material) continue; - glVertexAttribPointer( attributes[ "morphTarget" + m ], 3, GL_FLOAT, false, 0, 0 ); + if (useBlending) setBlending(material->blending, material->blendEquation, material->blendSrc, material->blendDst); - if ( material.morphNormals ) { + setDepthTest(material->depthTest); + setDepthWrite(material->depthWrite); + setPolygonOffset(material->polygonOffset, material->polygonOffsetFactor, material->polygonOffsetUnits); + } - glVertexAttribPointer( attributes[ "morphNormal" + m ], 3, GL_FLOAT, false, 0, 0 ); + setMaterialFaces(*material); + if (buffer.type() == THREE::BufferGeometry) + { + renderBufferDirect(camera, lights, fog, *material, static_cast(buffer), object); + } + else + { + renderBuffer(camera, lights, fog, *material, static_cast(buffer), object); + } } - - object.__glMorphTargetInfluences[ m ] = 0; - - } - - m ++; - } - - } - - // load updated influences uniform - - if ( material.program.uniforms.morphTargetInfluences.size() > 0 ) { - - glUniform1fv( material.program.uniforms.morphTargetInfluences, object.__glMorphTargetInfluences ); - - } - -#endif // TODO_MORPH_TARGETS - } -// Rendering - -void GLRenderer::render( Scene& scene, Camera& camera, const GLRenderTarget::Ptr& renderTarget /*= GLRenderTarget::Ptr()*/, bool forceClear /*= false*/ ) { - - auto& lights = scene.__lights; - auto fog = scene.fog.get(); - - // reset caching for this frame - - _currentMaterialId = -1; - _lightsNeedUpdate = true; - - // update scene graph - - if ( autoUpdateScene ) scene.updateMatrixWorld(); - - // update camera matrices and frustum - - if ( ! camera.parent ) camera.updateMatrixWorld(); - - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - camera.matrixWorldInverse.flattenToArray( camera._viewMatrixArray ); - camera.projectionMatrix.flattenToArray( camera._projectionMatrixArray ); +void GLRenderer::renderObjectsImmediate(RenderList& renderList, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial /*= nullptr*/) +{ - _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); + for (auto& glObject : renderList) + { - // update WebGL objects + auto& object = *glObject.object; - if ( autoUpdateObjects ) initGLObjects( scene ); + if (object.visible) + { + Material* material = nullptr; - // custom render plugins (pre pass) + if (overrideMaterial) + { - renderPlugins( renderPluginsPre, scene, camera ); + material = overrideMaterial; + } + else + { - // + material = materialType == THREE::Opaque ? glObject.opaque : glObject.transparent; - _info.render.calls = 0; - _info.render.vertices = 0; - _info.render.faces = 0; - _info.render.points = 0; + if (!material) continue; - setRenderTarget( renderTarget ); + if (useBlending) setBlending(material->blending, material->blendEquation, material->blendSrc, material->blendDst); - if ( autoClear || forceClear ) { - clear( autoClearColor, autoClearDepth, autoClearStencil ); - } - - // set matrices for regular objects (frustum culled) - - auto& renderList = scene.__glObjects; - - for ( auto& glObject : renderList ) { - - auto& object = *glObject.object; - - glObject.render = false; - - if ( object.visible ) { - - if ( !( object.type() == THREE::Mesh || object.type() == THREE::ParticleSystem ) || - !( object.frustumCulled ) || _frustum.contains( object ) ) { - //object.matrixWorld.flattenToArray( object._modelMatrixArray ); - - setupMatrices( object, camera ); - unrollBufferMaterial( glObject ); - glObject.render = true; - - if ( sortObjects ) { - - if ( object.renderDepth ) { - glObject.z = object.renderDepth; - } else { - _vector3.copy( object.matrixWorld.getPosition() ); - _projScreenMatrix.multiplyVector3( _vector3 ); - glObject.z = _vector3.z; - } + setDepthTest(material->depthTest); + setDepthWrite(material->depthWrite); + setPolygonOffset(material->polygonOffset, material->polygonOffsetFactor, material->polygonOffsetUnits); + } + renderImmediateObject(camera, lights, fog, *material, object); } - - } - - } - - } - - if ( sortObjects ) { - std::sort( renderList.begin(), renderList.end(), PainterSort() ); - } - - // set matrices for immediate objects - - auto& immediateList = scene.__glObjectsImmediate; - - for ( auto& glObject : immediateList ) { - - auto& object = *glObject.object; - - if ( object.visible ) { - - if ( object.matrixAutoUpdate ) { - object.matrixWorld.flattenToArray( object.glData._modelMatrixArray ); - } - - setupMatrices( object, camera ); - unrollImmediateBufferMaterial( glObject ); } - } - - if ( scene.overrideMaterial ) { - - auto& material = *scene.overrideMaterial; - - setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); - setDepthTest( material.depthTest ); - setDepthWrite( material.depthWrite ); - setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - - renderObjects( scene.__glObjects, false, THREE::Override, camera, lights, fog, true, &material ); - renderObjectsImmediate( scene.__glObjectsImmediate, THREE::Override, camera, lights, fog, false, &material ); - - } else { - - // opaque pass (front-to-back order) - - setBlending( THREE::NormalBlending ); - - renderObjects( scene.__glObjects, true, THREE::Opaque, camera, lights, fog, false ); - renderObjectsImmediate( scene.__glObjectsImmediate, THREE::Opaque, camera, lights, fog, false ); - - // transparent pass (back-to-front order) - - renderObjects( scene.__glObjects, false, THREE::Transparent, camera, lights, fog, true ); - renderObjectsImmediate( scene.__glObjectsImmediate, THREE::Transparent, camera, lights, fog, true ); - - } - - // custom render plugins (post pass) - - renderPlugins( renderPluginsPost, scene, camera ); - - // Generate mipmap if we're using any kind of mipmap filtering - - if ( renderTarget && - renderTarget->generateMipmaps && - renderTarget->minFilter != THREE::NearestFilter && - renderTarget->minFilter != THREE::LinearFilter ) { - - updateRenderTargetMipmap( *renderTarget ); - - } - - // Ensure depth buffer writing is enabled so it can be cleared on next render - - setDepthTest( true ); - setDepthWrite( true ); - - // glFinish(); - } -void GLRenderer::renderPlugins( std::vector& plugins, Scene& scene, Camera& camera ) { - - for ( auto& plugin : plugins ) { - - // reset state for plugin (to start from clean slate) - - resetStates(); - - plugin->render( scene, camera, _currentWidth, _currentHeight ); - - // reset state after plugin (anything could have changed) - resetStates(); - - } - -} - -void GLRenderer::renderObjects( RenderList& renderList, bool reverse, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial /*= nullptr*/ ) { - - int start, end, delta; - - if ( reverse ) { - - start = ( int )renderList.size() - 1; - end = -1; - delta = -1; - - } else { - - start = 0; - end = ( int )renderList.size(); - delta = 1; - } +void GLRenderer::renderImmediateObject(Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object) +{ - for ( auto i = start; i != end; i += delta ) { + auto& program = setProgram(camera, lights, fog, material, object); - auto& glObject = renderList[ i ]; + _currentGeometryGroupHash = -1; - if ( glObject.render ) { - - auto& object = *glObject.object; - auto& buffer = *glObject.buffer; - - Material* material = nullptr; - - if ( overrideMaterial ) { - - material = overrideMaterial; - - } else { - - material = materialType == THREE::Opaque ? glObject.opaque : glObject.transparent; - - if ( ! material ) continue; - - if ( useBlending ) setBlending( material->blending, material->blendEquation, material->blendSrc, material->blendDst ); - - setDepthTest( material->depthTest ); - setDepthWrite( material->depthWrite ); - setPolygonOffset( material->polygonOffset, material->polygonOffsetFactor, material->polygonOffsetUnits ); - } - - setMaterialFaces( *material ); - - if ( buffer.type() == THREE::BufferGeometry ) { - renderBufferDirect( camera, lights, fog, *material, static_cast( buffer ), object ); - } else { - renderBuffer( camera, lights, fog, *material, static_cast( buffer ), object ); - } + setMaterialFaces(material); + if (object.immediateRenderCallback) + { + object.immediateRenderCallback(&program, _gl, &_frustum); } - - } - -} - -void GLRenderer::renderObjectsImmediate( RenderList& renderList, THREE::RenderType materialType, Camera& camera, Lights& lights, IFog* fog, bool useBlending, Material* overrideMaterial /*= nullptr*/ ) { - - for ( auto& glObject : renderList ) { - - auto& object = *glObject.object; - - if ( object.visible ) { - - Material* material = nullptr; - - if ( overrideMaterial ) { - - material = overrideMaterial; - - } else { - - material = materialType == THREE::Opaque ? glObject.opaque : glObject.transparent; - - if ( ! material ) continue; - - if ( useBlending ) setBlending( material->blending, material->blendEquation, material->blendSrc, material->blendDst ); - - setDepthTest( material->depthTest ); - setDepthWrite( material->depthWrite ); - setPolygonOffset( material->polygonOffset, material->polygonOffsetFactor, material->polygonOffsetUnits ); - - } - - renderImmediateObject( camera, lights, fog, *material, object ); - + else + { + object.render([this, &program, &material](Object3D& object) { + renderBufferImmediate(object, program, material); + }); } - - } - } -void GLRenderer::renderImmediateObject( Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object ) { - - auto& program = setProgram( camera, lights, fog, material, object ); - - _currentGeometryGroupHash = -1; - - setMaterialFaces( material ); - - if ( object.immediateRenderCallback ) { - object.immediateRenderCallback( &program, _gl, &_frustum ); - } else { - object.render( [this, &program, &material]( Object3D & object ) { - renderBufferImmediate( object, program, material ); - } ); - } - -} +void GLRenderer::unrollImmediateBufferMaterial(Scene::GLObject& globject) +{ -void GLRenderer::unrollImmediateBufferMaterial( Scene::GLObject& globject ) { + auto& object = *globject.object; - auto& object = *globject.object; + if (!object.material) + return; - if ( !object.material ) - return; + auto& material = *object.material; - auto& material = *object.material; + if (material.transparent) + { - if ( material.transparent ) { - - globject.transparent = &material; - globject.opaque = nullptr; - - } else { - - globject.opaque = &material; - globject.transparent = nullptr; - - } + globject.transparent = &material; + globject.opaque = nullptr; + } + else + { + globject.opaque = &material; + globject.transparent = nullptr; + } } -void GLRenderer::unrollBufferMaterial( Scene::GLObject& globject ) { - - if ( !globject.object || !globject.buffer ) - return; +void GLRenderer::unrollBufferMaterial(Scene::GLObject& globject) +{ - auto& object = *globject.object; + if (!globject.object || !globject.buffer) + return; - if ( !object.material ) - return; + auto& object = *globject.object; - auto& buffer = *globject.buffer; + if (!object.material) + return; - auto& meshMaterial = *object.material; + auto& buffer = *globject.buffer; - if ( meshMaterial.type() == THREE::MeshFaceMaterial ) { + auto& meshMaterial = *object.material; - const auto materialIndex = buffer.materialIndex; + if (meshMaterial.type() == THREE::MeshFaceMaterial) + { - if ( materialIndex.valid() ) { + const auto materialIndex = buffer.materialIndex; - auto& material = *object.geometry->materials[ materialIndex.value ]; - - if ( material.transparent ) { - - globject.transparent = &material; - globject.opaque = nullptr; + if (materialIndex.valid()) + { - } else { + auto& material = *object.geometry->materials[materialIndex.value]; - globject.opaque = &material; - globject.transparent = nullptr; + if (material.transparent) + { - } + globject.transparent = &material; + globject.opaque = nullptr; + } + else + { + globject.opaque = &material; + globject.transparent = nullptr; + } + } } + else + { - } else { - - auto& material = meshMaterial; - - if ( material.transparent ) { - - globject.transparent = &material; - globject.opaque = nullptr; + auto& material = meshMaterial; - } else { + if (material.transparent) + { - globject.opaque = &material; - globject.transparent = nullptr; + globject.transparent = &material; + globject.opaque = nullptr; + } + else + { + globject.opaque = &material; + globject.transparent = nullptr; + } } - - } - } // Geometry splitting -void GLRenderer::sortFacesByMaterial( Geometry& geometry ) { +void GLRenderer::sortFacesByMaterial(Geometry& geometry) +{ - // 0: index, 1: count - typedef std::pair MaterialHashValue; + // 0: index, 1: count + typedef std::pair MaterialHashValue; - std::unordered_map hash_map; + std::unordered_map hash_map; - const auto numMorphTargets = ( int )geometry.morphTargets.size(); - const auto numMorphNormals = ( int )geometry.morphNormals.size(); + const auto numMorphTargets = (int)geometry.morphTargets.size(); + const auto numMorphNormals = (int)geometry.morphNormals.size(); - geometry.geometryGroups.clear(); + geometry.geometryGroups.clear(); - for ( int f = 0, fl = ( int )geometry.faces.size(); f < fl; ++f ) { + for (int f = 0, fl = (int)geometry.faces.size(); f < fl; ++f) + { - const auto& face = geometry.faces[ f ]; + const auto& face = geometry.faces[f]; - const auto materialIndex = face.materialIndex; - const auto materialHash = materialIndex; + const auto materialIndex = face.materialIndex; + const auto materialHash = materialIndex; - if ( hash_map.count( materialHash ) == 0 ) { - hash_map[ materialHash ] = MaterialHashValue( materialHash, 0 ); - } + if (hash_map.count(materialHash) == 0) + { + hash_map[materialHash] = MaterialHashValue(materialHash, 0); + } - auto groupHash = toString( hash_map[ materialHash ] ); + auto groupHash = toString(hash_map[materialHash]); - if ( geometry.geometryGroups.count( groupHash ) == 0 ) { - geometry.geometryGroups.insert( std::make_pair( groupHash, GeometryGroup::create( materialIndex, numMorphTargets, numMorphNormals ) ) ); - } + if (geometry.geometryGroups.count(groupHash) == 0) + { + geometry.geometryGroups.insert(std::make_pair(groupHash, GeometryGroup::create(materialIndex, numMorphTargets, numMorphNormals))); + } - auto geometryGroup = geometry.geometryGroups[ groupHash ]; + auto geometryGroup = geometry.geometryGroups[groupHash]; - const auto vertices = face.type() == THREE::Face3 ? 3 : 4; + const auto vertices = face.type() == THREE::Face3 ? 3 : 4; - if ( geometryGroup->vertices + vertices > 65535 ) { + if (geometryGroup->vertices + vertices > 65535) + { - hash_map[ materialHash ].second += 1; - groupHash = toString( hash_map[ materialHash ] ); + hash_map[materialHash].second += 1; + groupHash = toString(hash_map[materialHash]); - if ( geometry.geometryGroups.count( groupHash ) == 0 ) { - geometryGroup = GeometryGroup::create( materialIndex, numMorphTargets, numMorphNormals ); - geometry.geometryGroups.insert( std::make_pair( groupHash, geometryGroup ) ); - } + if (geometry.geometryGroups.count(groupHash) == 0) + { + geometryGroup = GeometryGroup::create(materialIndex, numMorphTargets, numMorphNormals); + geometry.geometryGroups.insert(std::make_pair(groupHash, geometryGroup)); + } + } - } + if (face.type() == THREE::Face3) + { + geometryGroup->faces3.push_back(f); + } + else + { + geometryGroup->faces4.push_back(f); + } - if ( face.type() == THREE::Face3 ) { - geometryGroup->faces3.push_back( f ); - } else { - geometryGroup->faces4.push_back( f ); + geometryGroup->vertices += vertices; } - geometryGroup->vertices += vertices; - - } - - geometry.geometryGroupsList.clear(); - - for ( auto& geometryGroup : geometry.geometryGroups ) { - geometryGroup.second->id = _geometryGroupCounter ++; - geometry.geometryGroupsList.push_back( geometryGroup.second.get() ); - } + geometry.geometryGroupsList.clear(); + for (auto& geometryGroup : geometry.geometryGroups) + { + geometryGroup.second->id = _geometryGroupCounter++; + geometry.geometryGroupsList.push_back(geometryGroup.second.get()); + } } // Objects refresh -void GLRenderer::initGLObjects( Scene& scene ) { +void GLRenderer::initGLObjects(Scene& scene) +{ /*scene.__glObjects.clear(); scene.__glObjectsImmediate.clear(); scene.__glSprites.clear(); scene.__glFlares.clear();*/ - while ( scene.__objectsAdded.size() ) { - addObject( *scene.__objectsAdded[ 0 ], scene ); - scene.__objectsAdded.erase( scene.__objectsAdded.begin() ); - } - - while ( scene.__objectsRemoved.size() ) { - removeObject( *scene.__objectsRemoved[ 0 ], scene ); - scene.__objectsRemoved.erase( scene.__objectsRemoved.begin() ); - } + while (scene.__objectsAdded.size()) + { + addObject(*scene.__objectsAdded[0], scene); + scene.__objectsAdded.erase(scene.__objectsAdded.begin()); + } - // update must be called after objects adding / removal + while (scene.__objectsRemoved.size()) + { + removeObject(*scene.__objectsRemoved[0], scene); + scene.__objectsRemoved.erase(scene.__objectsRemoved.begin()); + } - for ( auto& glObject : scene.__glObjects ) { - updateObject( *glObject.object ); - } + // update must be called after objects adding / removal + for (auto& glObject : scene.__glObjects) + { + updateObject(*glObject.object); + } } // Objects adding -static inline void addBuffer( RenderList& objlist, GeometryBuffer& buffer, Object3D& object ) { - objlist.emplace_back( Scene::GLObject( - &buffer, - &object, - false, - nullptr, - nullptr - ) ); +static inline void addBuffer(RenderList& objlist, GeometryBuffer& buffer, Object3D& object) +{ + objlist.emplace_back(Scene::GLObject( + &buffer, + &object, + false, + nullptr, + nullptr)); } -static inline void addBufferImmediate( RenderList& objlist, Object3D& object ) { - objlist.emplace_back( Scene::GLObject( - nullptr, - &object, - false, - nullptr, - nullptr - ) ); +static inline void addBufferImmediate(RenderList& objlist, Object3D& object) +{ + objlist.emplace_back(Scene::GLObject( + nullptr, + &object, + false, + nullptr, + nullptr)); } -void GLRenderer::addObject( Object3D& object, Scene& scene ) { - - if ( ! object.glData.__glInit ) { +void GLRenderer::addObject(Object3D& object, Scene& scene) +{ - object.glData.__glInit = true; + if (!object.glData.__glInit) + { - if ( object.type() == THREE::Mesh ) { + object.glData.__glInit = true; - Geometry& geometry = *object.geometry; + if (object.type() == THREE::Mesh) + { - if ( geometry.type() == THREE::Geometry ) { + Geometry& geometry = *object.geometry; - if ( geometry.geometryGroups.empty() ) { - sortFacesByMaterial( geometry ); - } - - // create separate VBOs per geometry chunk + if (geometry.type() == THREE::Geometry) + { - for ( auto& geometryGroup : geometry.geometryGroups ) { + if (geometry.geometryGroups.empty()) + { + sortFacesByMaterial(geometry); + } - // initialise VBO on the first access + // create separate VBOs per geometry chunk - if ( ! geometryGroup.second->__glVertexBuffer ) { + for (auto& geometryGroup : geometry.geometryGroups) + { - createMeshBuffers( *geometryGroup.second ); - initMeshBuffers( *geometryGroup.second, static_cast( object ) ); + // initialise VBO on the first access - geometry.verticesNeedUpdate = true; - geometry.morphTargetsNeedUpdate = true; - geometry.elementsNeedUpdate = true; - geometry.uvsNeedUpdate = true; - geometry.normalsNeedUpdate = true; - geometry.tangentsNeedUpdate = true; - geometry.colorsNeedUpdate = true; + if (!geometryGroup.second->__glVertexBuffer) + { - } + createMeshBuffers(*geometryGroup.second); + initMeshBuffers(*geometryGroup.second, static_cast(object)); + geometry.verticesNeedUpdate = true; + geometry.morphTargetsNeedUpdate = true; + geometry.elementsNeedUpdate = true; + geometry.uvsNeedUpdate = true; + geometry.normalsNeedUpdate = true; + geometry.tangentsNeedUpdate = true; + geometry.colorsNeedUpdate = true; + } + } + } + else if (geometry.type() == THREE::BufferGeometry) + { + initDirectBuffers(geometry); + } } + else if (object.type() == THREE::Ribbon) + { - } else if ( geometry.type() == THREE::BufferGeometry ) { - initDirectBuffers( geometry ); - } - - } else if ( object.type() == THREE::Ribbon ) { - - auto& geometry = *object.geometry; - - if ( ! geometry.__glVertexBuffer ) { - - createRibbonBuffers( geometry ); - initRibbonBuffers( geometry ); - - geometry.verticesNeedUpdate = true; - geometry.colorsNeedUpdate = true; + auto& geometry = *object.geometry; - } + if (!geometry.__glVertexBuffer) + { - } else if ( object.type() == THREE::Line ) { + createRibbonBuffers(geometry); + initRibbonBuffers(geometry); - auto& geometry = *object.geometry; - - if ( ! geometry.__glVertexBuffer ) { - - createLineBuffers( geometry ); - initLineBuffers( geometry, object ); - - geometry.verticesNeedUpdate = true; - geometry.colorsNeedUpdate = true; + geometry.verticesNeedUpdate = true; + geometry.colorsNeedUpdate = true; + } + } + else if (object.type() == THREE::Line) + { - } + auto& geometry = *object.geometry; - } else if ( object.type() == THREE::ParticleSystem ) { + if (!geometry.__glVertexBuffer) + { - auto& geometry = *object.geometry; + createLineBuffers(geometry); + initLineBuffers(geometry, object); - if ( ! geometry.__glVertexBuffer ) { + geometry.verticesNeedUpdate = true; + geometry.colorsNeedUpdate = true; + } + } + else if (object.type() == THREE::ParticleSystem) + { - createParticleBuffers( geometry ); - initParticleBuffers( geometry, object ); + auto& geometry = *object.geometry; - geometry.verticesNeedUpdate = true; - geometry.colorsNeedUpdate = true; + if (!geometry.__glVertexBuffer) + { - } + createParticleBuffers(geometry); + initParticleBuffers(geometry, object); + geometry.verticesNeedUpdate = true; + geometry.colorsNeedUpdate = true; + } + } } - } - - if ( ! object.glData.__glActive ) { - - if ( object.type() == THREE::Mesh ) { + if (!object.glData.__glActive) + { - auto& geometry = *object.geometry; + if (object.type() == THREE::Mesh) + { - if ( geometry.type() == THREE::BufferGeometry ) { + auto& geometry = *object.geometry; - addBuffer( scene.__glObjects, geometry, object ); + if (geometry.type() == THREE::BufferGeometry) + { - } else { + addBuffer(scene.__glObjects, geometry, object); + } + else + { - for ( auto& geometryGroup : geometry.geometryGroups ) { - - addBuffer( scene.__glObjects, *geometryGroup.second, object ); + for (auto& geometryGroup : geometry.geometryGroups) + { + addBuffer(scene.__glObjects, *geometryGroup.second, object); + } + } } + else if (object.type() == THREE::Ribbon || object.type() == THREE::Line || object.type() == THREE::ParticleSystem) + { - } - - } else if ( object.type() == THREE::Ribbon || - object.type() == THREE::Line || - object.type() == THREE::ParticleSystem ) { - - auto& geometry = *object.geometry; - addBuffer( scene.__glObjects, geometry, object ); - - } else if ( object.type() == THREE::ImmediateRenderObject || object.immediateRenderCallback ) { - - addBufferImmediate( scene.__glObjectsImmediate, object ); - - } else if ( object.type() == THREE::Sprite ) { + auto& geometry = *object.geometry; + addBuffer(scene.__glObjects, geometry, object); + } + else if (object.type() == THREE::ImmediateRenderObject || object.immediateRenderCallback) + { - scene.__glSprites.push_back( &object ); + addBufferImmediate(scene.__glObjectsImmediate, object); + } + else if (object.type() == THREE::Sprite) + { - } else if ( object.type() == THREE::LensFlare ) { + scene.__glSprites.push_back(&object); + } + else if (object.type() == THREE::LensFlare) + { - scene.__glFlares.push_back( &object ); + scene.__glFlares.push_back(&object); + } + object.glData.__glActive = true; } - - object.glData.__glActive = true; - - } - } // Objects updates -void GLRenderer::updateObject( Object3D& object ) { - - if ( !object.geometry ) - return; +void GLRenderer::updateObject(Object3D& object) +{ - auto& geometry = *object.geometry; + if (!object.geometry) + return; - Material* material = nullptr; - GeometryGroup* geometryGroup = nullptr; + auto& geometry = *object.geometry; - if ( object.type() == THREE::Mesh ) { + Material* material = nullptr; + GeometryGroup* geometryGroup = nullptr; - if ( geometry.type() == THREE::BufferGeometry ) { + if (object.type() == THREE::Mesh) + { - if ( geometry.verticesNeedUpdate || geometry.elementsNeedUpdate || - geometry.uvsNeedUpdate || geometry.normalsNeedUpdate || - geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate ) { + if (geometry.type() == THREE::BufferGeometry) + { - setDirectBuffers( geometry, GL_DYNAMIC_DRAW, !geometry.dynamic ); + if (geometry.verticesNeedUpdate || geometry.elementsNeedUpdate || geometry.uvsNeedUpdate || geometry.normalsNeedUpdate || geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate) + { - } + setDirectBuffers(geometry, GL_DYNAMIC_DRAW, !geometry.dynamic); + } - geometry.verticesNeedUpdate = false; - geometry.elementsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.tangentsNeedUpdate = false; + geometry.verticesNeedUpdate = false; + geometry.elementsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.tangentsNeedUpdate = false; + } + else + { - } else { + // check all geometry groups - // check all geometry groups + for (auto& geometryGroup : geometry.geometryGroupsList) + { - for ( auto& geometryGroup : geometry.geometryGroupsList ) { + material = getBufferMaterial(object, geometryGroup); - material = getBufferMaterial( object, geometryGroup ); + if (!material) continue; - if ( !material ) continue; + const auto customAttributesDirty = areCustomAttributesDirty(*material); - const auto customAttributesDirty = areCustomAttributesDirty( *material ); + if (geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.uvsNeedUpdate || geometry.normalsNeedUpdate || geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || geometry.elementsNeedUpdate || customAttributesDirty) + { - if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || - geometry.uvsNeedUpdate || geometry.normalsNeedUpdate || - geometry.colorsNeedUpdate || geometry.tangentsNeedUpdate || - geometry.elementsNeedUpdate || customAttributesDirty ) { + setMeshBuffers(*geometryGroup, object, GL_DYNAMIC_DRAW, !geometry.dynamic, material); + } - setMeshBuffers( *geometryGroup, object, GL_DYNAMIC_DRAW, !geometry.dynamic, material ); + clearCustomAttributes(*material); + } + geometry.verticesNeedUpdate = false; + geometry.morphTargetsNeedUpdate = false; + geometry.elementsNeedUpdate = false; + geometry.uvsNeedUpdate = false; + geometry.normalsNeedUpdate = false; + geometry.colorsNeedUpdate = false; + geometry.tangentsNeedUpdate = false; } - - clearCustomAttributes( *material ); - - } - - geometry.verticesNeedUpdate = false; - geometry.morphTargetsNeedUpdate = false; - geometry.elementsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.tangentsNeedUpdate = false; - - } + else if (object.type() == THREE::Ribbon) + { - } else if ( object.type() == THREE::Ribbon ) { + if (geometry.verticesNeedUpdate || geometry.colorsNeedUpdate) + { + setRibbonBuffers(geometry, GL_DYNAMIC_DRAW); + } - if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate ) { - setRibbonBuffers( geometry, GL_DYNAMIC_DRAW ); + geometry.verticesNeedUpdate = false; + geometry.colorsNeedUpdate = false; } + else if (object.type() == THREE::Line) + { - geometry.verticesNeedUpdate = false; - geometry.colorsNeedUpdate = false; + auto material = getBufferMaterial(object, geometryGroup); - } else if ( object.type() == THREE::Line ) { + if (!material) return; - auto material = getBufferMaterial( object, geometryGroup ); + const auto customAttributesDirty = areCustomAttributesDirty(*material); - if ( !material ) return; + if (geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty) + { + setLineBuffers(geometry, GL_DYNAMIC_DRAW); + } - const auto customAttributesDirty = areCustomAttributesDirty( *material ); + geometry.verticesNeedUpdate = false; + geometry.colorsNeedUpdate = false; - if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || customAttributesDirty ) { - setLineBuffers( geometry, GL_DYNAMIC_DRAW ); + clearCustomAttributes(*material); } + else if (object.type() == THREE::ParticleSystem) + { - geometry.verticesNeedUpdate = false; - geometry.colorsNeedUpdate = false; - - clearCustomAttributes( *material ); + auto material = getBufferMaterial(object, geometryGroup); - } else if ( object.type() == THREE::ParticleSystem ) { + if (!material) return; - auto material = getBufferMaterial( object, geometryGroup ); + const auto customAttributesDirty = areCustomAttributesDirty(*material); - if ( !material ) return; + if (geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty) + { + setParticleBuffers(geometry, GL_DYNAMIC_DRAW, object); + } - const auto customAttributesDirty = areCustomAttributesDirty( *material ); + geometry.verticesNeedUpdate = false; + geometry.colorsNeedUpdate = false; - if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || object.sortParticles || customAttributesDirty ) { - setParticleBuffers( geometry, GL_DYNAMIC_DRAW, object ); + clearCustomAttributes(*material); } - - geometry.verticesNeedUpdate = false; - geometry.colorsNeedUpdate = false; - - clearCustomAttributes( *material ); - - } - } // Objects updates - custom attributes check -bool GLRenderer::areCustomAttributesDirty( const Material& material ) { +bool GLRenderer::areCustomAttributesDirty(const Material& material) +{ - for ( const auto& attribute : material.attributes ) { - if ( attribute.second.needsUpdate ) return true; - } - - return false; + for (const auto& attribute : material.attributes) + { + if (attribute.second.needsUpdate) return true; + } + return false; } -void GLRenderer::clearCustomAttributes( Material& material ) { - - for ( auto& attribute : material.attributes ) { - attribute.second.needsUpdate = false; - } +void GLRenderer::clearCustomAttributes(Material& material) +{ + for (auto& attribute : material.attributes) + { + attribute.second.needsUpdate = false; + } } // Objects removal -void GLRenderer::removeObject( Object3D& object, Scene& scene ) { +void GLRenderer::removeObject(Object3D& object, Scene& scene) +{ - if ( object.type() == THREE::Mesh || - object.type() == THREE::ParticleSystem || - object.type() == THREE::Ribbon || - object.type() == THREE::Line ) { - removeInstances( scene.__glObjects, object ); - } else if ( object.type() == THREE::Sprite ) { - removeInstancesDirect( scene.__glSprites, object ); - } else if ( object.type() == THREE::LensFlare ) { - removeInstancesDirect( scene.__glFlares, object ); - } else if ( object.type() == THREE::ImmediateRenderObject || object.immediateRenderCallback ) { - removeInstances( scene.__glObjectsImmediate, object ); - } - - object.glData.__glActive = false; + if (object.type() == THREE::Mesh || object.type() == THREE::ParticleSystem || object.type() == THREE::Ribbon || object.type() == THREE::Line) + { + removeInstances(scene.__glObjects, object); + } + else if (object.type() == THREE::Sprite) + { + removeInstancesDirect(scene.__glSprites, object); + } + else if (object.type() == THREE::LensFlare) + { + removeInstancesDirect(scene.__glFlares, object); + } + else if (object.type() == THREE::ImmediateRenderObject || object.immediateRenderCallback) + { + removeInstances(scene.__glObjectsImmediate, object); + } + object.glData.__glActive = false; } -void GLRenderer::removeInstances( RenderList& objlist, Object3D& object ) { +void GLRenderer::removeInstances(RenderList& objlist, Object3D& object) +{ - for ( auto o = (int)objlist.size() - 1; o >= 0; o -- ) { - if ( objlist[ o ].object == &object ) { - objlist.erase( objlist.begin() + o ); + for (auto o = (int)objlist.size() - 1; o >= 0; o--) + { + if (objlist[o].object == &object) + { + objlist.erase(objlist.begin() + o); + } } - } - } -void GLRenderer::removeInstancesDirect( RenderListDirect& objlist, Object3D& object ) { +void GLRenderer::removeInstancesDirect(RenderListDirect& objlist, Object3D& object) +{ - for ( auto o = (int)objlist.size() - 1; o >= 0; o -- ) { - if ( objlist[ o ] == &object ) { - objlist.erase( objlist.begin() + o ); + for (auto o = (int)objlist.size() - 1; o >= 0; o--) + { + if (objlist[o] == &object) + { + objlist.erase(objlist.begin() + o); + } } - } - } // Materials -void GLRenderer::initMaterial( Material& material, Lights& lights, IFog* fog, Object3D& object ) { - - std::string shaderID; - - switch ( material.type() ) { - case THREE::MeshDepthMaterial: - setMaterialShaders( material, ShaderLib::depth() ); - break; - case THREE::MeshNormalMaterial: - setMaterialShaders( material, ShaderLib::normal() ); - break; - case THREE::MeshBasicMaterial: - setMaterialShaders( material, ShaderLib::basic() ); - break; - case THREE::MeshLambertMaterial: - setMaterialShaders( material, ShaderLib::lambert() ); - break; - case THREE::MeshPhongMaterial: - setMaterialShaders( material, ShaderLib::phong() ); - break; - case THREE::LineBasicMaterial: - setMaterialShaders( material, ShaderLib::basic() ); - break; - case THREE::ParticleBasicMaterial: - setMaterialShaders( material, ShaderLib::particleBasic() ); - break; - case THREE::ShaderMaterial: - break; - default: - console().warn( "GLRenderer::initMaterial: Unknown material type" ); - break; - }; - - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - const auto maxLightCount = allocateLights( lights ); - const auto maxShadows = allocateShadows( lights ); - const auto maxBones = allocateBones( object ); - - ProgramParameters parameters = { - - !!material.map, - !!material.envMap, - !!material.lightMap, - !!material.bumpMap, - !!material.specularMap, - - material.vertexColors, - - fog, - !!material.fog, - - material.sizeAttenuation, - - material.skinning, - maxBones, - //_supportsBoneTextures && object && object.useVertexTexture, - _supportsBoneTextures && object.useVertexTexture, - //object && object.boneTextureWidth, - object.boneTextureWidth, - //object && object.boneTextureHeight, - object.boneTextureHeight, - - material.morphTargets, - material.morphNormals, - maxMorphTargets, - maxMorphNormals, - - maxLightCount.directional, - maxLightCount.point, - maxLightCount.spot, - - maxShadows, - shadowMapEnabled && object.receiveShadow, - shadowMapSoft, - shadowMapDebug, - shadowMapCascade, - - material.alphaTest, - material.metal, - material.perPixel, - material.wrapAround, - material.side == THREE::DoubleSide - - }; - - material.program = buildProgram( shaderID, - material.fragmentShader, - material.vertexShader, - material.uniforms, - material.attributes, - parameters ); - - if ( !material.program ) { - console().error() << "Aborting material initialization"; - return; - } - - auto& attributes = material.program->attributes; - - if ( attributes[AttributeKey::position()].valid() ) - glEnableVertexAttribArray( attributes[AttributeKey::position()] ); - - if ( attributes[AttributeKey::color()].valid() ) - glEnableVertexAttribArray( attributes[AttributeKey::color()] ); - - if ( attributes[AttributeKey::normal()].valid() ) - glEnableVertexAttribArray( attributes[AttributeKey::normal()] ); - - if ( attributes[AttributeKey::tangent()].valid() ) - glEnableVertexAttribArray( attributes[AttributeKey::tangent()] ); - - if ( material.skinning && - attributes[AttributeKey::skinVertexA()].valid() && attributes[AttributeKey::skinVertexB()].valid() && - attributes[AttributeKey::skinIndex()].valid() && attributes[AttributeKey::skinWeight()].valid() ) { - - glEnableVertexAttribArray( attributes[AttributeKey::skinVertexA()] ); - glEnableVertexAttribArray( attributes[AttributeKey::skinVertexB()] ); - glEnableVertexAttribArray( attributes[AttributeKey::skinIndex()] ); - glEnableVertexAttribArray( attributes[AttributeKey::skinWeight()] ); - - } +void GLRenderer::initMaterial(Material& material, Lights& lights, IFog* fog, Object3D& object) +{ + + std::string shaderID; + + switch (material.type()) + { + case THREE::MeshDepthMaterial: + setMaterialShaders(material, ShaderLib::depth()); + break; + case THREE::MeshNormalMaterial: + setMaterialShaders(material, ShaderLib::normal()); + break; + case THREE::MeshBasicMaterial: + setMaterialShaders(material, ShaderLib::basic()); + break; + case THREE::MeshLambertMaterial: + setMaterialShaders(material, ShaderLib::lambert()); + break; + case THREE::MeshPhongMaterial: + setMaterialShaders(material, ShaderLib::phong()); + break; + case THREE::LineBasicMaterial: + setMaterialShaders(material, ShaderLib::basic()); + break; + case THREE::ParticleBasicMaterial: + setMaterialShaders(material, ShaderLib::particleBasic()); + break; + case THREE::ShaderMaterial: + break; + default: + console().warn("GLRenderer::initMaterial: Unknown material type"); + break; + }; - for ( const auto& a : material.attributes ) { - auto attributeIt = attributes.find( a.first ); - if ( attributeIt != attributes.end() && attributeIt->second.valid() ) { - glEnableVertexAttribArray( attributeIt->second ); - } - } + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) - if ( material.morphTargets ) { + const auto maxLightCount = allocateLights(lights); + const auto maxShadows = allocateShadows(lights); + const auto maxBones = allocateBones(object); - material.numSupportedMorphTargets = 0; + ProgramParameters parameters = { - std::string id, base = "morphTarget"; + !!material.map, + !!material.envMap, + !!material.lightMap, + !!material.bumpMap, + !!material.specularMap, - for ( int i = 0; i < maxMorphTargets; i ++ ) { - id = toString( base, i ); - if ( attributes[ id ].valid() ) { - glEnableVertexAttribArray( attributes[ id ] ); - material.numSupportedMorphTargets ++; - } - } + material.vertexColors, - } + fog, + !!material.fog, - if ( material.morphNormals ) { + material.sizeAttenuation, - material.numSupportedMorphNormals = 0; + material.skinning, + maxBones, + //_supportsBoneTextures && object && object.useVertexTexture, + _supportsBoneTextures && object.useVertexTexture, + //object && object.boneTextureWidth, + object.boneTextureWidth, + //object && object.boneTextureHeight, + object.boneTextureHeight, - const std::string base = "morphNormal"; + material.morphTargets, + material.morphNormals, + maxMorphTargets, + maxMorphNormals, - for ( int i = 0; i < maxMorphNormals; i ++ ) { - auto id = toString( base, i ); - if ( attributes[ id ].valid() ) { - glEnableVertexAttribArray( attributes[ id ] ); - material.numSupportedMorphNormals ++; - } - } + maxLightCount.directional, + maxLightCount.point, + maxLightCount.spot, - } + maxShadows, + shadowMapEnabled && object.receiveShadow, + shadowMapSoft, + shadowMapDebug, + shadowMapCascade, - material.uniformsList.clear(); - - for ( auto& u : material.uniforms ) { - material.uniformsList.emplace_back( &u.second, u.first ); - } - -} + material.alphaTest, + material.metal, + material.perPixel, + material.wrapAround, + material.side == THREE::DoubleSide -void GLRenderer::setMaterialShaders( Material& material, const Shader& shaders ) { - material.uniforms = shaders.uniforms; - material.vertexShader = shaders.vertexShader; - material.fragmentShader = shaders.fragmentShader; -} - -Program& GLRenderer::setProgram( Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object ) { - - _usedTextureUnits = 0; + }; - if ( material.needsUpdate ) { - if ( material.program ) { - deallocateMaterial( material ); + material.program = buildProgram(shaderID, + material.fragmentShader, + material.vertexShader, + material.uniforms, + material.attributes, + parameters); + + if (!material.program) + { + console().error() << "Aborting material initialization"; + return; } - initMaterial( material, lights, fog, object ); - material.needsUpdate = false; - } - - if ( material.morphTargets ) { - object.glData.__glMorphTargetInfluences.resize( maxMorphTargets ); - } - - auto refreshMaterial = false; - - auto& program = *material.program; - auto& p_uniforms = program.uniforms; - auto& m_uniforms = material.uniforms; - if ( &program != _currentProgram ) { - glUseProgram( program.program ); - _currentProgram = &program; - refreshMaterial = true; - } + auto& attributes = material.program->attributes; - if ( material.id != _currentMaterialId ) { - _currentMaterialId = material.id; - refreshMaterial = true; - } + if (attributes[AttributeKey::position()].valid()) + glEnableVertexAttribArray(attributes[AttributeKey::position()]); - if ( refreshMaterial || &camera != _currentCamera ) { - glUniformMatrix4fv( p_uniforms[UniformKey::projectionMatrix()], 1, false, camera._projectionMatrixArray.data() ); - if ( &camera != _currentCamera ) _currentCamera = &camera; - } + if (attributes[AttributeKey::color()].valid()) + glEnableVertexAttribArray(attributes[AttributeKey::color()]); - if ( refreshMaterial ) { - // refresh uniforms common to several materials - if ( fog && material.fog ) { - refreshUniformsFog( m_uniforms, *fog ); - } - - if ( material.type() == THREE::MeshPhongMaterial || - material.type() == THREE::MeshLambertMaterial || - material.lights ) { + if (attributes[AttributeKey::normal()].valid()) + glEnableVertexAttribArray(attributes[AttributeKey::normal()]); - if ( _lightsNeedUpdate ) { - setupLights( program, lights ); - _lightsNeedUpdate = false; - } + if (attributes[AttributeKey::tangent()].valid()) + glEnableVertexAttribArray(attributes[AttributeKey::tangent()]); - refreshUniformsLights( m_uniforms, _lights ); - } + if (material.skinning && attributes[AttributeKey::skinVertexA()].valid() && attributes[AttributeKey::skinVertexB()].valid() && attributes[AttributeKey::skinIndex()].valid() && attributes[AttributeKey::skinWeight()].valid()) + { - if ( material.type() == THREE::MeshBasicMaterial || - material.type() == THREE::MeshLambertMaterial || - material.type() == THREE::MeshPhongMaterial ) { - refreshUniformsCommon( m_uniforms, material ); + glEnableVertexAttribArray(attributes[AttributeKey::skinVertexA()]); + glEnableVertexAttribArray(attributes[AttributeKey::skinVertexB()]); + glEnableVertexAttribArray(attributes[AttributeKey::skinIndex()]); + glEnableVertexAttribArray(attributes[AttributeKey::skinWeight()]); } - // refresh single material specific uniforms - - if ( material.type() == THREE::LineBasicMaterial ) { - refreshUniformsLine( m_uniforms, material ); - } else if ( material.type() == THREE::ParticleBasicMaterial ) { - refreshUniformsParticle( m_uniforms, material ); - } else if ( material.type() == THREE::MeshPhongMaterial ) { - refreshUniformsPhong( m_uniforms, material ); - } else if ( material.type() == THREE::MeshLambertMaterial ) { - refreshUniformsLambert( m_uniforms, material ); - } else if ( material.type() == THREE::MeshDepthMaterial ) { - m_uniforms[UniformKey::mNear()].value = camera.near; - m_uniforms[UniformKey::mFar()].value = camera.far; - m_uniforms[UniformKey::opacity()].value = material.opacity; - } else if ( material.type() == THREE::MeshNormalMaterial ) { - m_uniforms[UniformKey::opacity()].value = material.opacity; - } - - if ( object.receiveShadow && ! material.shadowPass ) { - refreshUniformsShadow( m_uniforms, lights ); - } - - // load common uniforms - - const bool warnOnNotFound = material.type() == THREE::ShaderMaterial; - loadUniformsGeneric( program, material.uniformsList, warnOnNotFound ); - - // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - if ( material.type() == THREE::ShaderMaterial || - material.type() == THREE::MeshPhongMaterial || - material.envMap ) { - - const auto cameraPositionLocation = uniformLocation( p_uniforms, "cameraPosition" ); - if ( validUniformLocation( cameraPositionLocation ) ) { - auto position = camera.matrixWorld.getPosition(); - glUniform3f( cameraPositionLocation, position.x, position.y, position.z ); - } - + for (const auto& a : material.attributes) + { + auto attributeIt = attributes.find(a.first); + if (attributeIt != attributes.end() && attributeIt->second.valid()) + { + glEnableVertexAttribArray(attributeIt->second); + } } - if ( material.type() == THREE::MeshPhongMaterial || - material.type() == THREE::MeshLambertMaterial || - material.type() == THREE::ShaderMaterial || - material.skinning ) { + if (material.morphTargets) + { - const auto viewMatrixLocation = uniformLocation( p_uniforms, "viewMatrix" ); - if ( validUniformLocation( viewMatrixLocation ) ) { - glUniformMatrix4fv( viewMatrixLocation, 1, false, camera._viewMatrixArray.data() ); - } + material.numSupportedMorphTargets = 0; - } - } + std::string id, base = "morphTarget"; - if ( material.skinning ) { - if ( _supportsBoneTextures && object.useVertexTexture ) { - const auto boneTextureLocation = uniformLocation( p_uniforms, "boneTexture" ); - if ( validUniformLocation( boneTextureLocation ) ) { - auto textureUnit = getTextureUnit(); - glUniform1i( boneTextureLocation, textureUnit ); - setTexture( *object.boneTexture, textureUnit ); - } - } else { - const auto boneMatricesLocation = uniformLocation( p_uniforms, "boneGlobalMatrices" ); - if ( validUniformLocation( boneMatricesLocation ) ) { - glUniformMatrix4fv( boneMatricesLocation, - ( int )object.boneMatrices.size(), - false, - reinterpret_cast( &object.boneMatrices[0] ) ); - } + for (int i = 0; i < maxMorphTargets; i++) + { + id = toString(base, i); + if (attributes[id].valid()) + { + glEnableVertexAttribArray(attributes[id]); + material.numSupportedMorphTargets++; + } + } } - } - - loadUniformsMatrices( p_uniforms, object ); - - const auto modelMatrixLocation = uniformLocation( p_uniforms, "modelMatrix" ); - if ( validUniformLocation( modelMatrixLocation ) ) { - glUniformMatrix4fv( modelMatrixLocation, 1, false, object.matrixWorld.elements ); - } - - return program; - -} - - -// Uniforms (refresh uniforms objects) - -void GLRenderer::refreshUniformsCommon( Uniforms& uniforms, Material& material ) { - - uniforms[UniformKey::opacity()].value = material.opacity; - - if ( gammaInput ) { - uniforms[UniformKey::diffuse()].value = Color().copyGammaToLinear( material.color ); - } else { - uniforms[UniformKey::diffuse()].value = material.color; - } - - uniforms[UniformKey::map()].value = material.map.get(); - uniforms[UniformKey::lightMap()].value = material.lightMap.get(); - uniforms[UniformKey::specularMap()].value = material.specularMap.get(); - - if ( material.bumpMap ) { - uniforms[UniformKey::bumpMap()].value = material.bumpMap.get(); - uniforms[UniformKey::bumpScale()].value = material.bumpScale; - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. bump map - - Texture* uvScaleMap = nullptr; + if (material.morphNormals) + { - if ( material.map ) { - uvScaleMap = material.map.get(); - } else if ( material.specularMap ) { - uvScaleMap = material.specularMap.get(); - } else if ( material.bumpMap ) { - uvScaleMap = material.bumpMap.get(); - } + material.numSupportedMorphNormals = 0; - if ( uvScaleMap ) { - const auto& offset = uvScaleMap->offset; - const auto& repeat = uvScaleMap->repeat; + const std::string base = "morphNormal"; - uniforms[UniformKey::offsetRepeat()].value = Vector4( offset.x, offset.y, repeat.x, repeat.y ); - } - - uniforms[UniformKey::envMap()].value = material.envMap.get(); - uniforms[UniformKey::flipEnvMap()].value = ( material.envMap && material.envMap->type() == THREE::GLRenderTargetCube ) ? 1 : -1; - - if ( gammaInput ) { - //uniforms.reflectivity.value = material.reflectivity * material.reflectivity; - uniforms[UniformKey::reflectivity()].value = material.reflectivity; - } else { - uniforms[UniformKey::reflectivity()].value = material.reflectivity; - } + for (int i = 0; i < maxMorphNormals; i++) + { + auto id = toString(base, i); + if (attributes[id].valid()) + { + glEnableVertexAttribArray(attributes[id]); + material.numSupportedMorphNormals++; + } + } + } - uniforms[UniformKey::refractionRatio()].value = material.refractionRatio; - uniforms[UniformKey::combine()].value = ( int )material.combine; - uniforms[UniformKey::useRefract()].value = material.envMap && material.envMap->mapping == THREE::CubeRefractionMapping; + material.uniformsList.clear(); + for (auto& u : material.uniforms) + { + material.uniformsList.emplace_back(&u.second, u.first); + } } -void GLRenderer::refreshUniformsLine( Uniforms& uniforms, Material& material ) { - - uniforms[UniformKey::diffuse()].value = material.color; - uniforms[UniformKey::opacity()].value = material.opacity; - +void GLRenderer::setMaterialShaders(Material& material, const Shader& shaders) +{ + material.uniforms = shaders.uniforms; + material.vertexShader = shaders.vertexShader; + material.fragmentShader = shaders.fragmentShader; } -void GLRenderer::refreshUniformsParticle( Uniforms& uniforms, Material& material ) { +Program& GLRenderer::setProgram(Camera& camera, Lights& lights, IFog* fog, Material& material, Object3D& object) +{ - uniforms[UniformKey::psColor()].value = material.color; - uniforms[UniformKey::opacity()].value = material.opacity; - uniforms[UniformKey::size()].value = material.size; - uniforms[UniformKey::scale()].value = _height / 2.0f; // TODO: Cache + _usedTextureUnits = 0; - uniforms[UniformKey::map()].value = material.map.get(); + if (material.needsUpdate) + { + if (material.program) + { + deallocateMaterial(material); + } + initMaterial(material, lights, fog, object); + material.needsUpdate = false; + } -} + if (material.morphTargets) + { + object.glData.__glMorphTargetInfluences.resize(maxMorphTargets); + } -void GLRenderer::refreshUniformsFog( Uniforms& uniforms, IFog& fog ) { + auto refreshMaterial = false; - if ( fog.type() == THREE::Fog ) { + auto& program = *material.program; + auto& p_uniforms = program.uniforms; + auto& m_uniforms = material.uniforms; - auto& f = static_cast(fog); - uniforms[UniformKey::fogColor()].value = f.color; - uniforms[UniformKey::fogNear()].value = f.near; - uniforms[UniformKey::fogFar()].value = f.far; + if (&program != _currentProgram) + { + glUseProgram(program.program); + _currentProgram = &program; + refreshMaterial = true; + } - } else if ( fog.type() == THREE::FogExp2 ) { + if (material.id != _currentMaterialId) + { + _currentMaterialId = material.id; + refreshMaterial = true; + } - auto& f = static_cast(fog); - uniforms[UniformKey::fogColor()].value = f.color; - uniforms[UniformKey::fogDensity()].value = f.density; + if (refreshMaterial || &camera != _currentCamera) + { + glUniformMatrix4fv(p_uniforms[UniformKey::projectionMatrix()], 1, false, camera._projectionMatrixArray.data()); + if (&camera != _currentCamera) _currentCamera = &camera; + } - } + if (refreshMaterial) + { + // refresh uniforms common to several materials + if (fog && material.fog) + { + refreshUniformsFog(m_uniforms, *fog); + } -} + if (material.type() == THREE::MeshPhongMaterial || material.type() == THREE::MeshLambertMaterial || material.lights) + { -void GLRenderer::refreshUniformsPhong( Uniforms& uniforms, Material& material ) { + if (_lightsNeedUpdate) + { + setupLights(program, lights); + _lightsNeedUpdate = false; + } - uniforms[UniformKey::shininess()].value = material.shininess; + refreshUniformsLights(m_uniforms, _lights); + } - if ( gammaInput ) { - uniforms[UniformKey::ambient()].value = Color().copyGammaToLinear( material.ambient ); - uniforms[UniformKey::emissive()].value = Color().copyGammaToLinear( material.emissive ); - uniforms[UniformKey::specular()].value = Color().copyGammaToLinear( material.specular ); - } else { - uniforms[UniformKey::ambient()].value = material.ambient; - uniforms[UniformKey::emissive()].value = material.emissive; - uniforms[UniformKey::specular()].value = material.specular; - } + if (material.type() == THREE::MeshBasicMaterial || material.type() == THREE::MeshLambertMaterial || material.type() == THREE::MeshPhongMaterial) + { + refreshUniformsCommon(m_uniforms, material); + } - if ( material.wrapAround ) { - uniforms[UniformKey::wrapRGB()].value = material.wrapRGB; - } + // refresh single material specific uniforms -} + if (material.type() == THREE::LineBasicMaterial) + { + refreshUniformsLine(m_uniforms, material); + } + else if (material.type() == THREE::ParticleBasicMaterial) + { + refreshUniformsParticle(m_uniforms, material); + } + else if (material.type() == THREE::MeshPhongMaterial) + { + refreshUniformsPhong(m_uniforms, material); + } + else if (material.type() == THREE::MeshLambertMaterial) + { + refreshUniformsLambert(m_uniforms, material); + } + else if (material.type() == THREE::MeshDepthMaterial) + { + m_uniforms[UniformKey::mNear()].value = camera.near; + m_uniforms[UniformKey::mFar()].value = camera.far; + m_uniforms[UniformKey::opacity()].value = material.opacity; + } + else if (material.type() == THREE::MeshNormalMaterial) + { + m_uniforms[UniformKey::opacity()].value = material.opacity; + } -void GLRenderer::refreshUniformsLambert( Uniforms& uniforms, Material& material ) { + if (object.receiveShadow && !material.shadowPass) + { + refreshUniformsShadow(m_uniforms, lights); + } - if ( gammaInput ) { - uniforms[UniformKey::ambient()].value = Color().copyGammaToLinear( material.ambient ); - uniforms[UniformKey::emissive()].value = Color().copyGammaToLinear( material.emissive ); - } else { - uniforms[UniformKey::ambient()].value = material.ambient; - uniforms[UniformKey::emissive()].value = material.emissive; - } + // load common uniforms - if ( material.wrapAround ) { - uniforms[UniformKey::wrapRGB()].value = material.wrapRGB; - } + const bool warnOnNotFound = material.type() == THREE::ShaderMaterial; + loadUniformsGeneric(program, material.uniformsList, warnOnNotFound); -} + // load material specific uniforms + // (shader material also gets them for the sake of genericity) -void GLRenderer::refreshUniformsLights( Uniforms& uniforms, InternalLights& lights ) { + if (material.type() == THREE::ShaderMaterial || material.type() == THREE::MeshPhongMaterial || material.envMap) + { - uniforms[UniformKey::ambientLightColor()].value = lights.ambient; + const auto cameraPositionLocation = uniformLocation(p_uniforms, "cameraPosition"); + if (validUniformLocation(cameraPositionLocation)) + { + auto position = camera.matrixWorld.getPosition(); + glUniform3f(cameraPositionLocation, position.x, position.y, position.z); + } + } - uniforms[UniformKey::directionalLightColor()].value = lights.directional.colors; - uniforms[UniformKey::directionalLightDirection()].value = lights.directional.positions; + if (material.type() == THREE::MeshPhongMaterial || material.type() == THREE::MeshLambertMaterial || material.type() == THREE::ShaderMaterial || material.skinning) + { - uniforms[UniformKey::pointLightColor()].value = lights.point.colors; - uniforms[UniformKey::pointLightPosition()].value = lights.point.positions; - uniforms[UniformKey::pointLightDistance()].value = lights.point.distances; + const auto viewMatrixLocation = uniformLocation(p_uniforms, "viewMatrix"); + if (validUniformLocation(viewMatrixLocation)) + { + glUniformMatrix4fv(viewMatrixLocation, 1, false, camera._viewMatrixArray.data()); + } + } + } - uniforms[UniformKey::spotLightColor()].value = lights.spot.colors; - uniforms[UniformKey::spotLightPosition()].value = lights.spot.positions; - uniforms[UniformKey::spotLightDistance()].value = lights.spot.distances; - uniforms[UniformKey::spotLightDirection()].value = lights.spot.directions; - uniforms[UniformKey::spotLightAngle()].value = lights.spot.angles; - uniforms[UniformKey::spotLightExponent()].value = lights.spot.exponents; + if (material.skinning) + { + if (_supportsBoneTextures && object.useVertexTexture) + { + const auto boneTextureLocation = uniformLocation(p_uniforms, "boneTexture"); + if (validUniformLocation(boneTextureLocation)) + { + auto textureUnit = getTextureUnit(); + glUniform1i(boneTextureLocation, textureUnit); + setTexture(*object.boneTexture, textureUnit); + } + } + else + { + const auto boneMatricesLocation = uniformLocation(p_uniforms, "boneGlobalMatrices"); + if (validUniformLocation(boneMatricesLocation)) + { + glUniformMatrix4fv(boneMatricesLocation, + (int)object.boneMatrices.size(), + false, + reinterpret_cast(&object.boneMatrices[0])); + } + } + } - uniforms[UniformKey::hemisphereLightSkyColor()].value = lights.hemi.skyColors; - uniforms[UniformKey::hemisphereLightGroundColor()].value = lights.hemi.groundColors; - uniforms[UniformKey::hemisphereLightPosition()].value = lights.hemi.positions; + loadUniformsMatrices(p_uniforms, object); -} + const auto modelMatrixLocation = uniformLocation(p_uniforms, "modelMatrix"); + if (validUniformLocation(modelMatrixLocation)) + { + glUniformMatrix4fv(modelMatrixLocation, 1, false, object.matrixWorld.elements); + } -void GLRenderer::refreshUniformsShadow( Uniforms& uniforms, Lights& lights ) { + return program; +} -#ifndef TODO_UNIFORMS_SHADOW - console().warn( "GLRenderer::refreshUniformsShadow: Not implemented" ); +// Uniforms (refresh uniforms objects) -#else - if ( contains( uniforms, "shadowMatrix" ) ) { +void GLRenderer::refreshUniformsCommon(Uniforms& uniforms, Material& material) +{ - int j = 0; + uniforms[UniformKey::opacity()].value = material.opacity; - for ( auto i = 0, il = lights.size(); i < il; i ++ ) { + if (gammaInput) + { + uniforms[UniformKey::diffuse()].value = Color().copyGammaToLinear(material.color); + } + else + { + uniforms[UniformKey::diffuse()].value = material.color; + } - auto light = *lights[ i ]; + uniforms[UniformKey::map()].value = material.map.get(); + uniforms[UniformKey::lightMap()].value = material.lightMap.get(); + uniforms[UniformKey::specularMap()].value = material.specularMap.get(); - if ( ! light.castShadow ) continue; + if (material.bumpMap) + { + uniforms[UniformKey::bumpMap()].value = material.bumpMap.get(); + uniforms[UniformKey::bumpScale()].value = material.bumpScale; + } - if ( light.type() == THREE::SpotLight || ( light.type() == THREE::DirectionalLight && ! light.shadowCascade ) ) { + // uv repeat and offset setting priorities + // 1. color map + // 2. specular map + // 3. bump map - uniforms[UniformKey::shadowMap()].value[ j ] = light.shadowMap; - uniforms[UniformKey::shadowMapSize()].value[ j ] = light.shadowMapSize; + Texture* uvScaleMap = nullptr; - uniforms[UniformKey::shadowMatrix()].value[ j ] = light.shadowMatrix; + if (material.map) + { + uvScaleMap = material.map.get(); + } + else if (material.specularMap) + { + uvScaleMap = material.specularMap.get(); + } + else if (material.bumpMap) + { + uvScaleMap = material.bumpMap.get(); + } - uniforms[UniformKey::shadowDarkness()].value[ j ] = light.shadowDarkness; - uniforms[UniformKey::shadowBias()].value[ j ] = light.shadowBias; + if (uvScaleMap) + { + const auto& offset = uvScaleMap->offset; + const auto& repeat = uvScaleMap->repeat; - j ++; + uniforms[UniformKey::offsetRepeat()].value = Vector4(offset.x, offset.y, repeat.x, repeat.y); + } - } + uniforms[UniformKey::envMap()].value = material.envMap.get(); + uniforms[UniformKey::flipEnvMap()].value = (material.envMap && material.envMap->type() == THREE::GLRenderTargetCube) ? 1 : -1; + if (gammaInput) + { + //uniforms.reflectivity.value = material.reflectivity * material.reflectivity; + uniforms[UniformKey::reflectivity()].value = material.reflectivity; + } + else + { + uniforms[UniformKey::reflectivity()].value = material.reflectivity; } - } -#endif - + uniforms[UniformKey::refractionRatio()].value = material.refractionRatio; + uniforms[UniformKey::combine()].value = (int)material.combine; + uniforms[UniformKey::useRefract()].value = material.envMap && material.envMap->mapping == THREE::CubeRefractionMapping; } -// Uniforms (load to GPU) +void GLRenderer::refreshUniformsLine(Uniforms& uniforms, Material& material) +{ + + uniforms[UniformKey::diffuse()].value = material.color; + uniforms[UniformKey::opacity()].value = material.opacity; +} -void GLRenderer::loadUniformsMatrices( UniformLocations& uniforms, Object3D& object ) { +void GLRenderer::refreshUniformsParticle(Uniforms& uniforms, Material& material) +{ - glUniformMatrix4fv( uniforms[UniformKey::modelViewMatrix()], 1, false, object.glData._modelViewMatrix.elements ); - const auto normalMatrixLocation = uniformLocation( uniforms, "normalMatrix" ); - if ( validUniformLocation( normalMatrixLocation ) ) { - glUniformMatrix3fv( normalMatrixLocation, 1, false, object.glData._normalMatrix.elements ); - } + uniforms[UniformKey::psColor()].value = material.color; + uniforms[UniformKey::opacity()].value = material.opacity; + uniforms[UniformKey::size()].value = material.size; + uniforms[UniformKey::scale()].value = _height / 2.0f; // TODO: Cache + uniforms[UniformKey::map()].value = material.map.get(); } -int GLRenderer::getTextureUnit() { +void GLRenderer::refreshUniformsFog(Uniforms& uniforms, IFog& fog) +{ - auto textureUnit = _usedTextureUnits; - if ( textureUnit >= _maxTextures ) { - console().warn() << "Trying to use " << textureUnit << " texture units while this GPU supports only " << _maxTextures; - } - _usedTextureUnits += 1; + if (fog.type() == THREE::Fog) + { - return textureUnit; + auto& f = static_cast(fog); + uniforms[UniformKey::fogColor()].value = f.color; + uniforms[UniformKey::fogNear()].value = f.near; + uniforms[UniformKey::fogFar()].value = f.far; + } + else if (fog.type() == THREE::FogExp2) + { + auto& f = static_cast(fog); + uniforms[UniformKey::fogColor()].value = f.color; + uniforms[UniformKey::fogDensity()].value = f.density; + } } -void GLRenderer::loadUniformsGeneric( Program& program, UniformsList& uniforms, bool warnIfNotFound ) { +void GLRenderer::refreshUniformsPhong(Uniforms& uniforms, Material& material) +{ - for ( const auto& uniformAndKey: uniforms ) {//( size_t j = 0, jl = uniforms.size(); j < jl; j ++ ) { + uniforms[UniformKey::shininess()].value = material.shininess; - const auto& location = program.uniforms[ uniformAndKey.second ]; - - if ( !location.valid() ) { - if ( warnIfNotFound ) - console().warn() << "three::GLRenderer::loadUniformsGeneric: Expected uniform \"" - << uniformAndKey.second - << "\" location does not exist"; - continue; + if (gammaInput) + { + uniforms[UniformKey::ambient()].value = Color().copyGammaToLinear(material.ambient); + uniforms[UniformKey::emissive()].value = Color().copyGammaToLinear(material.emissive); + uniforms[UniformKey::specular()].value = Color().copyGammaToLinear(material.specular); + } + else + { + uniforms[UniformKey::ambient()].value = material.ambient; + uniforms[UniformKey::emissive()].value = material.emissive; + uniforms[UniformKey::specular()].value = material.specular; } - auto& uniform = *uniformAndKey.first; - - uniform.load( location ); + if (material.wrapAround) + { + uniforms[UniformKey::wrapRGB()].value = material.wrapRGB; + } +} - if ( uniform.type == THREE::t ) { // single THREE::Texture (2d or cube) +void GLRenderer::refreshUniformsLambert(Uniforms& uniforms, Material& material) +{ - const auto& texture = uniform.value.cast(); - const auto textureUnit = getTextureUnit(); + if (gammaInput) + { + uniforms[UniformKey::ambient()].value = Color().copyGammaToLinear(material.ambient); + uniforms[UniformKey::emissive()].value = Color().copyGammaToLinear(material.emissive); + } + else + { + uniforms[UniformKey::ambient()].value = material.ambient; + uniforms[UniformKey::emissive()].value = material.emissive; + } - glUniform1i( location, textureUnit ); + if (material.wrapAround) + { + uniforms[UniformKey::wrapRGB()].value = material.wrapRGB; + } +} - if ( !texture ) continue; +void GLRenderer::refreshUniformsLights(Uniforms& uniforms, InternalLights& lights) +{ - if ( texture->image.size() == 6 ) { - setCubeTexture( *texture, textureUnit ); - } else if ( texture->type() == THREE::GLRenderTargetCube ) { - setCubeTextureDynamic( *texture, textureUnit ); - } else { - setTexture( *texture, textureUnit ); - } + uniforms[UniformKey::ambientLightColor()].value = lights.ambient; - } else if ( uniform.type == THREE::tv ) { + uniforms[UniformKey::directionalLightColor()].value = lights.directional.colors; + uniforms[UniformKey::directionalLightDirection()].value = lights.directional.positions; - const auto& textures = uniform.value.cast>(); + uniforms[UniformKey::pointLightColor()].value = lights.point.colors; + uniforms[UniformKey::pointLightPosition()].value = lights.point.positions; + uniforms[UniformKey::pointLightDistance()].value = lights.point.distances; - std::vector textureUnits; - for ( size_t i = 0; i < textures.size(); ++i ) { - textureUnits.push_back( getTextureUnit() ); - } + uniforms[UniformKey::spotLightColor()].value = lights.spot.colors; + uniforms[UniformKey::spotLightPosition()].value = lights.spot.positions; + uniforms[UniformKey::spotLightDistance()].value = lights.spot.distances; + uniforms[UniformKey::spotLightDirection()].value = lights.spot.directions; + uniforms[UniformKey::spotLightAngle()].value = lights.spot.angles; + uniforms[UniformKey::spotLightExponent()].value = lights.spot.exponents; - glUniform1iv( location, (int)textureUnits.size(), textureUnits.data() ); + uniforms[UniformKey::hemisphereLightSkyColor()].value = lights.hemi.skyColors; + uniforms[UniformKey::hemisphereLightGroundColor()].value = lights.hemi.groundColors; + uniforms[UniformKey::hemisphereLightPosition()].value = lights.hemi.positions; +} - for ( size_t i = 0; i < textures.size(); ++i ) { +void GLRenderer::refreshUniformsShadow(Uniforms& uniforms, Lights& lights) +{ - const auto& texture = textures[ i ]; - const auto textureUnit = textureUnits[ i ]; +#ifndef TODO_UNIFORMS_SHADOW - if ( !texture ) continue; + console().warn("GLRenderer::refreshUniformsShadow: Not implemented"); - setTexture( *texture, textureUnit ); - } +#else + if (contains(uniforms, "shadowMatrix")) + { - } + int j = 0; - } + for (auto i = 0, il = lights.size(); i < il; i++) + { -} + auto light = *lights[i]; -void GLRenderer::setupMatrices( Object3D& object, Camera& camera ) { + if (!light.castShadow) continue; - object.glData._modelViewMatrix.multiply( camera.matrixWorldInverse, object.matrixWorld ); - object.glData._normalMatrix.getInverse( object.glData._modelViewMatrix ); - object.glData._normalMatrix.transpose(); + if (light.type() == THREE::SpotLight || (light.type() == THREE::DirectionalLight && !light.shadowCascade)) + { -} + uniforms[UniformKey::shadowMap()].value[j] = light.shadowMap; + uniforms[UniformKey::shadowMapSize()].value[j] = light.shadowMapSize; -void GLRenderer::setColorGamma( std::vector& array, size_t offset, const Color& color, float intensitySq ) { + uniforms[UniformKey::shadowMatrix()].value[j] = light.shadowMatrix; - array[ offset ] = color.r * color.r * intensitySq; - array[ offset + 1 ] = color.g * color.g * intensitySq; - array[ offset + 2 ] = color.b * color.b * intensitySq; + uniforms[UniformKey::shadowDarkness()].value[j] = light.shadowDarkness; + uniforms[UniformKey::shadowBias()].value[j] = light.shadowBias; + j++; + } + } + } +#endif } -void GLRenderer::setColorLinear( std::vector& array, size_t offset, const Color& color, float intensity ) { +// Uniforms (load to GPU) - array[ offset ] = color.r * intensity; - array[ offset + 1 ] = color.g * intensity; - array[ offset + 2 ] = color.b * intensity; +void GLRenderer::loadUniformsMatrices(UniformLocations& uniforms, Object3D& object) +{ + glUniformMatrix4fv(uniforms[UniformKey::modelViewMatrix()], 1, false, object.glData._modelViewMatrix.elements); + const auto normalMatrixLocation = uniformLocation(uniforms, "normalMatrix"); + if (validUniformLocation(normalMatrixLocation)) + { + glUniformMatrix3fv(normalMatrixLocation, 1, false, object.glData._normalMatrix.elements); + } } -void GLRenderer::setupLights( Program& program, Lights& lights ) { +int GLRenderer::getTextureUnit() +{ - auto& zlights = _lights; + auto textureUnit = _usedTextureUnits; + if (textureUnit >= _maxTextures) + { + console().warn() << "Trying to use " << textureUnit << " texture units while this GPU supports only " << _maxTextures; + } + _usedTextureUnits += 1; - auto& dcolors = zlights.directional.colors; - auto& dpositions = zlights.directional.positions; + return textureUnit; +} - auto& pcolors = zlights.point.colors; - auto& ppositions = zlights.point.positions; - auto& pdistances = zlights.point.distances; +void GLRenderer::loadUniformsGeneric(Program& program, UniformsList& uniforms, bool warnIfNotFound) +{ - auto& scolors = zlights.spot.colors; - auto& spositions = zlights.spot.positions; - auto& sdistances = zlights.spot.distances; - auto& sdirections = zlights.spot.directions; - auto& sangles = zlights.spot.angles; - auto& sexponents = zlights.spot.exponents; + for (const auto& uniformAndKey : uniforms) + { //( size_t j = 0, jl = uniforms.size(); j < jl; j ++ ) { - auto& hskyColors = zlights.hemi.skyColors; - auto& hgroundColors = zlights.hemi.groundColors; - auto& hpositions = zlights.hemi.positions; + const auto& location = program.uniforms[uniformAndKey.second]; - int dlength = 0, plength = 0, slength = 0, hlength = 0; - int doffset = 0, poffset = 0, soffset = 0, hoffset = 0; + if (!location.valid()) + { + if (warnIfNotFound) + console().warn() << "three::GLRenderer::loadUniformsGeneric: Expected uniform \"" + << uniformAndKey.second + << "\" location does not exist"; + continue; + } - float r = 0, g = 0, b = 0; + auto& uniform = *uniformAndKey.first; - for ( size_t l = 0, ll = lights.size(); l < ll; l ++ ) { + uniform.load(location); - auto& light = *lights[ l ]; + if (uniform.type == THREE::t) + { // single THREE::Texture (2d or cube) - if ( light.onlyShadow || ! light.visible ) continue; + const auto& texture = uniform.value.cast(); + const auto textureUnit = getTextureUnit(); - const auto& color = light.color; - const auto intensity = light.intensity; - const auto distance = light.distance; + glUniform1i(location, textureUnit); - if ( light.type() == THREE::AmbientLight ) { + if (!texture) continue; - if ( gammaInput ) { + if (texture->image.size() == 6) + { + setCubeTexture(*texture, textureUnit); + } + else if (texture->type() == THREE::GLRenderTargetCube) + { + setCubeTextureDynamic(*texture, textureUnit); + } + else + { + setTexture(*texture, textureUnit); + } + } + else if (uniform.type == THREE::tv) + { - r += color.r * color.r; - g += color.g * color.g; - b += color.b * color.b; + const auto& textures = uniform.value.cast>(); - } else { + std::vector textureUnits; + for (size_t i = 0; i < textures.size(); ++i) + { + textureUnits.push_back(getTextureUnit()); + } - r += color.r; - g += color.g; - b += color.b; + glUniform1iv(location, (int)textureUnits.size(), textureUnits.data()); - } + for (size_t i = 0; i < textures.size(); ++i) + { - } else if ( light.type() == THREE::DirectionalLight ) { + const auto& texture = textures[i]; + const auto textureUnit = textureUnits[i]; - doffset = dlength * 3; + if (!texture) continue; - grow( dcolors, doffset + 3 ); - grow( dpositions, doffset + 3 ); + setTexture(*texture, textureUnit); + } + } + } +} - if ( gammaInput ) { +void GLRenderer::setupMatrices(Object3D& object, Camera& camera) +{ - dcolors[ doffset ] = color.r * color.r * intensity * intensity; - dcolors[ doffset + 1 ] = color.g * color.g * intensity * intensity; - dcolors[ doffset + 2 ] = color.b * color.b * intensity * intensity; + object.glData._modelViewMatrix.multiply(camera.matrixWorldInverse, object.matrixWorld); + object.glData._normalMatrix.getInverse(object.glData._modelViewMatrix); + object.glData._normalMatrix.transpose(); +} - } else { +void GLRenderer::setColorGamma(std::vector& array, size_t offset, const Color& color, float intensitySq) +{ - dcolors[ doffset ] = color.r * intensity; - dcolors[ doffset + 1 ] = color.g * intensity; - dcolors[ doffset + 2 ] = color.b * intensity; + array[offset] = color.r * color.r * intensitySq; + array[offset + 1] = color.g * color.g * intensitySq; + array[offset + 2] = color.b * color.b * intensitySq; +} - } +void GLRenderer::setColorLinear(std::vector& array, size_t offset, const Color& color, float intensity) +{ - Vector3 _direction = light.matrixWorld.getPosition(); - _direction.subSelf( light.target->matrixWorld.getPosition() ); - _direction.normalize(); + array[offset] = color.r * intensity; + array[offset + 1] = color.g * intensity; + array[offset + 2] = color.b * intensity; +} - dpositions[ doffset ] = _direction.x; - dpositions[ doffset + 1 ] = _direction.y; - dpositions[ doffset + 2 ] = _direction.z; +void GLRenderer::setupLights(Program& program, Lights& lights) +{ - dlength += 1; + auto& zlights = _lights; - } else if ( light.type() == THREE::PointLight ) { + auto& dcolors = zlights.directional.colors; + auto& dpositions = zlights.directional.positions; - poffset = plength * 3; + auto& pcolors = zlights.point.colors; + auto& ppositions = zlights.point.positions; + auto& pdistances = zlights.point.distances; - grow( pcolors, poffset + 3 ); - grow( ppositions, poffset + 3 ); - grow( pdistances, plength + 1 ); + auto& scolors = zlights.spot.colors; + auto& spositions = zlights.spot.positions; + auto& sdistances = zlights.spot.distances; + auto& sdirections = zlights.spot.directions; + auto& sangles = zlights.spot.angles; + auto& sexponents = zlights.spot.exponents; - if ( gammaInput ) { + auto& hskyColors = zlights.hemi.skyColors; + auto& hgroundColors = zlights.hemi.groundColors; + auto& hpositions = zlights.hemi.positions; - pcolors[ poffset ] = color.r * color.r * intensity * intensity; - pcolors[ poffset + 1 ] = color.g * color.g * intensity * intensity; - pcolors[ poffset + 2 ] = color.b * color.b * intensity * intensity; + int dlength = 0, plength = 0, slength = 0, hlength = 0; + int doffset = 0, poffset = 0, soffset = 0, hoffset = 0; - } else { + float r = 0, g = 0, b = 0; - pcolors[ poffset ] = color.r * intensity; - pcolors[ poffset + 1 ] = color.g * intensity; - pcolors[ poffset + 2 ] = color.b * intensity; + for (size_t l = 0, ll = lights.size(); l < ll; l++) + { - } + auto& light = *lights[l]; - const auto& position = light.matrixWorld.getPosition(); + if (light.onlyShadow || !light.visible) continue; - ppositions[ poffset ] = position.x; - ppositions[ poffset + 1 ] = position.y; - ppositions[ poffset + 2 ] = position.z; + const auto& color = light.color; + const auto intensity = light.intensity; + const auto distance = light.distance; - pdistances[ plength ] = distance; + if (light.type() == THREE::AmbientLight) + { - plength += 1; + if (gammaInput) + { - } else if ( light.type() == THREE::SpotLight ) { + r += color.r * color.r; + g += color.g * color.g; + b += color.b * color.b; + } + else + { - auto& slight = static_cast( light ); + r += color.r; + g += color.g; + b += color.b; + } + } + else if (light.type() == THREE::DirectionalLight) + { - soffset = slength * 3; + doffset = dlength * 3; - grow( scolors, soffset + 3 ); - grow( spositions, soffset + 3 ); - grow( sdistances, slength + 1 ); + grow(dcolors, doffset + 3); + grow(dpositions, doffset + 3); - if ( gammaInput ) { + if (gammaInput) + { - scolors[ soffset ] = color.r * color.r * intensity * intensity; - scolors[ soffset + 1 ] = color.g * color.g * intensity * intensity; - scolors[ soffset + 2 ] = color.b * color.b * intensity * intensity; + dcolors[doffset] = color.r * color.r * intensity * intensity; + dcolors[doffset + 1] = color.g * color.g * intensity * intensity; + dcolors[doffset + 2] = color.b * color.b * intensity * intensity; + } + else + { - } else { + dcolors[doffset] = color.r * intensity; + dcolors[doffset + 1] = color.g * intensity; + dcolors[doffset + 2] = color.b * intensity; + } - scolors[ soffset ] = color.r * intensity; - scolors[ soffset + 1 ] = color.g * intensity; - scolors[ soffset + 2 ] = color.b * intensity; + Vector3 _direction = light.matrixWorld.getPosition(); + _direction.subSelf(light.target->matrixWorld.getPosition()); + _direction.normalize(); - } + dpositions[doffset] = _direction.x; + dpositions[doffset + 1] = _direction.y; + dpositions[doffset + 2] = _direction.z; - const auto& position = light.matrixWorld.getPosition(); + dlength += 1; + } + else if (light.type() == THREE::PointLight) + { - spositions[ soffset ] = position.x; - spositions[ soffset + 1 ] = position.y; - spositions[ soffset + 2 ] = position.z; + poffset = plength * 3; - sdistances[ slength ] = distance; + grow(pcolors, poffset + 3); + grow(ppositions, poffset + 3); + grow(pdistances, plength + 1); - _direction.copy( position ); - _direction.subSelf( light.target->matrixWorld.getPosition() ); - _direction.normalize(); + if (gammaInput) + { - sdirections[ soffset ] = _direction.x; - sdirections[ soffset + 1 ] = _direction.y; - sdirections[ soffset + 2 ] = _direction.z; + pcolors[poffset] = color.r * color.r * intensity * intensity; + pcolors[poffset + 1] = color.g * color.g * intensity * intensity; + pcolors[poffset + 2] = color.b * color.b * intensity * intensity; + } + else + { - sangles[ slength ] = Math::cos( slight.angle ); - sexponents[ slength ] = slight.exponent; + pcolors[poffset] = color.r * intensity; + pcolors[poffset + 1] = color.g * intensity; + pcolors[poffset + 2] = color.b * intensity; + } - slength += 1; + const auto& position = light.matrixWorld.getPosition(); - } else if ( light.type() == THREE::HemisphereLight ) { + ppositions[poffset] = position.x; + ppositions[poffset + 1] = position.y; + ppositions[poffset + 2] = position.z; - auto& hlight = static_cast( light ); + pdistances[plength] = distance; - const auto& skyColor = hlight.color; - const auto& groundColor = hlight.groundColor; + plength += 1; + } + else if (light.type() == THREE::SpotLight) + { - hoffset = hlength * 3; + auto& slight = static_cast(light); - grow( hpositions, hoffset + 3 ); - grow( hgroundColors, hoffset + 3 ); - grow( hskyColors, hoffset + 3 ); + soffset = slength * 3; - if ( gammaInput ) { + grow(scolors, soffset + 3); + grow(spositions, soffset + 3); + grow(sdistances, slength + 1); - auto intensitySq = intensity * intensity; + if (gammaInput) + { - setColorGamma( hskyColors, hoffset, skyColor, intensitySq ); - setColorGamma( hgroundColors, hoffset, groundColor, intensitySq ); + scolors[soffset] = color.r * color.r * intensity * intensity; + scolors[soffset + 1] = color.g * color.g * intensity * intensity; + scolors[soffset + 2] = color.b * color.b * intensity * intensity; + } + else + { - } else { + scolors[soffset] = color.r * intensity; + scolors[soffset + 1] = color.g * intensity; + scolors[soffset + 2] = color.b * intensity; + } - setColorLinear( hskyColors, hoffset, skyColor, intensity ); - setColorLinear( hgroundColors, hoffset, groundColor, intensity ); + const auto& position = light.matrixWorld.getPosition(); - } + spositions[soffset] = position.x; + spositions[soffset + 1] = position.y; + spositions[soffset + 2] = position.z; - const auto& position = light.matrixWorld.getPosition(); + sdistances[slength] = distance; - hpositions[ hoffset ] = position.x; - hpositions[ hoffset + 1 ] = position.y; - hpositions[ hoffset + 2 ] = position.z; + _direction.copy(position); + _direction.subSelf(light.target->matrixWorld.getPosition()); + _direction.normalize(); - hlength += 1; + sdirections[soffset] = _direction.x; + sdirections[soffset + 1] = _direction.y; + sdirections[soffset + 2] = _direction.z; - } + sangles[slength] = Math::cos(slight.angle); + sexponents[slength] = slight.exponent; - } + slength += 1; + } + else if (light.type() == THREE::HemisphereLight) + { - // 0 eventual remains from removed lights - // (this is to avoid if in shader) + auto& hlight = static_cast(light); - for ( size_t l = dlength * 3, ll = dcolors.size(); l < ll; l ++ ) dcolors[ l ] = 0.0; - for ( size_t l = plength * 3, ll = pcolors.size(); l < ll; l ++ ) pcolors[ l ] = 0.0; - for ( size_t l = slength * 3, ll = scolors.size(); l < ll; l ++ ) scolors[ l ] = 0.0; - for ( size_t l = hlength * 3, ll = hskyColors.size(); l < ll; l ++ ) hskyColors[ l ] = 0.0; - for ( size_t l = hlength * 3, ll = hgroundColors.size(); l < ll; l ++ ) hgroundColors[ l ] = 0.0; + const auto& skyColor = hlight.color; + const auto& groundColor = hlight.groundColor; - zlights.directional.length = dlength; - zlights.point.length = plength; - zlights.spot.length = slength; - zlights.hemi.length = hlength; + hoffset = hlength * 3; - grow( zlights.ambient, 3 ); - zlights.ambient[ 0 ] = r; - zlights.ambient[ 1 ] = g; - zlights.ambient[ 2 ] = b; + grow(hpositions, hoffset + 3); + grow(hgroundColors, hoffset + 3); + grow(hskyColors, hoffset + 3); -} + if (gammaInput) + { + auto intensitySq = intensity * intensity; -// GL state setting + setColorGamma(hskyColors, hoffset, skyColor, intensitySq); + setColorGamma(hgroundColors, hoffset, groundColor, intensitySq); + } + else + { -void GLRenderer::setFaceCulling( THREE::Side cullFace /*= THREE::NoSide*/, THREE::Dir frontFace /*= THREE::CCW*/ ) { + setColorLinear(hskyColors, hoffset, skyColor, intensity); + setColorLinear(hgroundColors, hoffset, groundColor, intensity); + } - if ( cullFace != THREE::NoSide ) { + const auto& position = light.matrixWorld.getPosition(); - if ( frontFace == THREE::CCW ) { - glFrontFace( GL_CCW ); - } else { - glFrontFace( GL_CW ); - } + hpositions[hoffset] = position.x; + hpositions[hoffset + 1] = position.y; + hpositions[hoffset + 2] = position.z; - if ( cullFace == THREE::BackSide ) { - glCullFace( GL_BACK ); - } else if ( cullFace == THREE::FrontSide ) { - glCullFace( GL_FRONT ); - } else { - glCullFace( GL_FRONT_AND_BACK ); + hlength += 1; + } } - glEnable( GL_CULL_FACE ); - - } else { - glDisable( GL_CULL_FACE ); - } - + // 0 eventual remains from removed lights + // (this is to avoid if in shader) + + for (size_t l = dlength * 3, ll = dcolors.size(); l < ll; l++) + dcolors[l] = 0.0; + for (size_t l = plength * 3, ll = pcolors.size(); l < ll; l++) + pcolors[l] = 0.0; + for (size_t l = slength * 3, ll = scolors.size(); l < ll; l++) + scolors[l] = 0.0; + for (size_t l = hlength * 3, ll = hskyColors.size(); l < ll; l++) + hskyColors[l] = 0.0; + for (size_t l = hlength * 3, ll = hgroundColors.size(); l < ll; l++) + hgroundColors[l] = 0.0; + + zlights.directional.length = dlength; + zlights.point.length = plength; + zlights.spot.length = slength; + zlights.hemi.length = hlength; + + grow(zlights.ambient, 3); + zlights.ambient[0] = r; + zlights.ambient[1] = g; + zlights.ambient[2] = b; } -void GLRenderer::setMaterialFaces( Material& material ) { - - auto doubleSided = toInt( material.side == THREE::DoubleSide ); - auto flipSided = toInt( material.side == THREE::BackSide ); - if ( _oldDoubleSided != doubleSided ) { +// GL state setting - if ( doubleSided ) { - glDisable( GL_CULL_FACE ); - } else { - glEnable( GL_CULL_FACE ); - } +void GLRenderer::setFaceCulling(THREE::Side cullFace /*= THREE::NoSide*/, THREE::Dir frontFace /*= THREE::CCW*/) +{ - _oldDoubleSided = doubleSided; + if (cullFace != THREE::NoSide) + { - } + if (frontFace == THREE::CCW) + { + glFrontFace(GL_CCW); + } + else + { + glFrontFace(GL_CW); + } - if ( _oldFlipSided != flipSided ) { + if (cullFace == THREE::BackSide) + { + glCullFace(GL_BACK); + } + else if (cullFace == THREE::FrontSide) + { + glCullFace(GL_FRONT); + } + else + { + glCullFace(GL_FRONT_AND_BACK); + } - if ( flipSided ) { - glFrontFace( GL_CW ); - } else { - glFrontFace( GL_CCW ); + glEnable(GL_CULL_FACE); } + else + { + glDisable(GL_CULL_FACE); + } +} - _oldFlipSided = flipSided; - - } +void GLRenderer::setMaterialFaces(Material& material) +{ -} + auto doubleSided = toInt(material.side == THREE::DoubleSide); + auto flipSided = toInt(material.side == THREE::BackSide); -void GLRenderer::setDepthTest( bool depthTest ) { + if (_oldDoubleSided != doubleSided) + { - if ( _oldDepthTest != toInt( depthTest ) ) { + if (doubleSided) + { + glDisable(GL_CULL_FACE); + } + else + { + glEnable(GL_CULL_FACE); + } - if ( depthTest ) { - glEnable( GL_DEPTH_TEST ); - } else { - glDisable( GL_DEPTH_TEST ); + _oldDoubleSided = doubleSided; } - _oldDepthTest = toInt( depthTest ); + if (_oldFlipSided != flipSided) + { - } + if (flipSided) + { + glFrontFace(GL_CW); + } + else + { + glFrontFace(GL_CCW); + } + _oldFlipSided = flipSided; + } } -void GLRenderer::setDepthWrite( bool depthWrite ) { - - if ( _oldDepthWrite != toInt( depthWrite ) ) { - glDepthMask( depthWrite ); - _oldDepthWrite = toInt( depthWrite ); - } - -} +void GLRenderer::setDepthTest(bool depthTest) +{ -void GLRenderer::setLineWidth( float width ) { + if (_oldDepthTest != toInt(depthTest)) + { - if ( width != _oldLineWidth ) { - glLineWidth( width ); - _oldLineWidth = width; - } + if (depthTest) + { + glEnable(GL_DEPTH_TEST); + } + else + { + glDisable(GL_DEPTH_TEST); + } + _oldDepthTest = toInt(depthTest); + } } -void GLRenderer::setPolygonOffset( bool polygonoffset, float factor, float units ) { +void GLRenderer::setDepthWrite(bool depthWrite) +{ - if ( _oldPolygonOffset != toInt( polygonoffset ) ) { - - if ( polygonoffset ) { - glEnable( GL_POLYGON_OFFSET_FILL ); - } else { - glDisable( GL_POLYGON_OFFSET_FILL ); + if (_oldDepthWrite != toInt(depthWrite)) + { + glDepthMask(depthWrite); + _oldDepthWrite = toInt(depthWrite); } +} - _oldPolygonOffset = toInt( polygonoffset ); - - } - - if ( polygonoffset && ( _oldPolygonOffsetFactor != factor || _oldPolygonOffsetUnits != units ) ) { - glPolygonOffset( factor, units ); - _oldPolygonOffsetFactor = factor; - _oldPolygonOffsetUnits = units; - } +void GLRenderer::setLineWidth(float width) +{ + if (width != _oldLineWidth) + { + glLineWidth(width); + _oldLineWidth = width; + } } -void GLRenderer::setBlending( THREE::Blending blending, - THREE::BlendEquation blendEquation /*= THREE::AddEquation*/, - THREE::BlendFactor blendSrc /*= THREE::OneFactor*/, - THREE::BlendFactor blendDst /*= THREE::OneFactor*/ ) { +void GLRenderer::setPolygonOffset(bool polygonoffset, float factor, float units) +{ - if ( blending != _oldBlending ) { + if (_oldPolygonOffset != toInt(polygonoffset)) + { - if ( blending == THREE::NoBlending ) { + if (polygonoffset) + { + glEnable(GL_POLYGON_OFFSET_FILL); + } + else + { + glDisable(GL_POLYGON_OFFSET_FILL); + } - glDisable( GL_BLEND ); + _oldPolygonOffset = toInt(polygonoffset); + } - } else if ( blending == THREE::AdditiveBlending ) { + if (polygonoffset && (_oldPolygonOffsetFactor != factor || _oldPolygonOffsetUnits != units)) + { + glPolygonOffset(factor, units); + _oldPolygonOffsetFactor = factor; + _oldPolygonOffsetUnits = units; + } +} - glEnable( GL_BLEND ); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_SRC_ALPHA, GL_ONE ); +void GLRenderer::setBlending(THREE::Blending blending, + THREE::BlendEquation blendEquation /*= THREE::AddEquation*/, + THREE::BlendFactor blendSrc /*= THREE::OneFactor*/, + THREE::BlendFactor blendDst /*= THREE::OneFactor*/) +{ - } else if ( blending == THREE::SubtractiveBlending ) { + if (blending != _oldBlending) + { - // TODO: Find blendFuncSeparate() combination - glEnable( GL_BLEND ); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_ZERO, GL_ONE_MINUS_SRC_COLOR ); + if (blending == THREE::NoBlending) + { - } else if ( blending == THREE::MultiplyBlending ) { + glDisable(GL_BLEND); + } + else if (blending == THREE::AdditiveBlending) + { - // TODO: Find blendFuncSeparate() combination - glEnable( GL_BLEND ); - glBlendEquation( GL_FUNC_ADD ); - glBlendFunc( GL_ZERO, GL_SRC_COLOR ); + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + } + else if (blending == THREE::SubtractiveBlending) + { - } else if ( blending == THREE::CustomBlending ) { + // TODO: Find blendFuncSeparate() combination + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); + } + else if (blending == THREE::MultiplyBlending) + { - glEnable( GL_BLEND ); + // TODO: Find blendFuncSeparate() combination + glEnable(GL_BLEND); + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_ZERO, GL_SRC_COLOR); + } + else if (blending == THREE::CustomBlending) + { - } else { + glEnable(GL_BLEND); + } + else + { - glEnable( GL_BLEND ); - glBlendEquationSeparate( GL_FUNC_ADD, GL_FUNC_ADD ); - glBlendFuncSeparate( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); + glEnable(GL_BLEND); + glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD); + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + _oldBlending = blending; } - _oldBlending = blending; + if (blending == THREE::CustomBlending) + { - } - - if ( blending == THREE::CustomBlending ) { + if (blendEquation != _oldBlendEquation) + { + glBlendEquation(paramThreeToGL(blendEquation)); + _oldBlendEquation = blendEquation; + } - if ( blendEquation != _oldBlendEquation ) { - glBlendEquation( paramThreeToGL( blendEquation ) ); - _oldBlendEquation = blendEquation; + if (blendSrc != _oldBlendSrc || blendDst != _oldBlendDst) + { + glBlendFunc(paramThreeToGL(blendSrc), paramThreeToGL(blendDst)); + _oldBlendSrc = blendSrc; + _oldBlendDst = blendDst; + } } + else + { - if ( blendSrc != _oldBlendSrc || blendDst != _oldBlendDst ) { - glBlendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) ); - _oldBlendSrc = blendSrc; - _oldBlendDst = blendDst; + _oldBlendEquation = -1; + _oldBlendSrc = -1; + _oldBlendDst = -1; } - - } else { - - _oldBlendEquation = -1; - _oldBlendSrc = -1; - _oldBlendDst = -1; - - } - } -void GLRenderer::resetStates() { - _currentProgram = 0; - _currentCamera = 0; +void GLRenderer::resetStates() +{ + _currentProgram = 0; + _currentCamera = 0; - _oldBlending = -1; - _oldDepthTest = -1; - _oldDepthWrite = -1; - _oldDoubleSided = -1; - _oldFlipSided = -1; - _currentGeometryGroupHash = -1; - _currentMaterialId = -1; + _oldBlending = -1; + _oldDepthTest = -1; + _oldDepthWrite = -1; + _oldDoubleSided = -1; + _oldFlipSided = -1; + _currentGeometryGroupHash = -1; + _currentMaterialId = -1; - _lightsNeedUpdate = true; + _lightsNeedUpdate = true; } // Shaders -Program::Ptr GLRenderer::buildProgram( const std::string& shaderID, - const std::string& fragmentShader, - const std::string& vertexShader, - const Uniforms& uniforms, - const Attributes& attributes, - ProgramParameters& parameters ) { +Program::Ptr GLRenderer::buildProgram(const std::string& shaderID, + const std::string& fragmentShader, + const std::string& vertexShader, + const Uniforms& uniforms, + const Attributes& attributes, + ProgramParameters& parameters) +{ - // Generate code - std::hash hash; - std::stringstream chunks; + // Generate code + std::hash hash; + std::stringstream chunks; - if ( !shaderID.empty() ) { - chunks << shaderID; - } else { - chunks << hash( fragmentShader ); - chunks << hash( vertexShader ); - } - chunks << jenkins_hash( ¶meters ); + if (!shaderID.empty()) + { + chunks << shaderID; + } + else + { + chunks << hash(fragmentShader); + chunks << hash(vertexShader); + } + chunks << jenkins_hash(¶meters); - auto code = chunks.str(); + auto code = chunks.str(); - // Check if code has been already compiled + // Check if code has been already compiled - for ( auto& programInfo : _programs ) { - if ( programInfo.code == code ) { - console().log( "Code already compiled." /*: \n\n" + code*/ ); - programInfo.usedTimes ++; - return programInfo.program; + for (auto& programInfo : _programs) + { + if (programInfo.code == code) + { + console().log("Code already compiled." /*: \n\n" + code*/); + programInfo.usedTimes++; + return programInfo.program; + } } - } - //console().log( "building new program " ); + //console().log( "building new program " ); - // + // - auto glProgram = GL_CALL( glCreateProgram() ); + auto glProgram = GL_CALL(glCreateProgram()); - auto prefix_vertex = [this, ¶meters]() -> std::string { - std::stringstream ss; + auto prefix_vertex = [this, ¶meters]() -> std::string { + std::stringstream ss; #if defined(THREE_GLES) - ss << "precision " << _precision << " float;" << std::endl; + ss << "precision " << _precision << " float;" << std::endl; #endif - if ( _supportsVertexTextures ) ss << "#define VERTEX_TEXTURES" << std::endl; + if (_supportsVertexTextures) ss << "#define VERTEX_TEXTURES" << std::endl; + + if (gammaInput) ss << "#define GAMMA_INPUT" << std::endl; + if (gammaOutput) ss << "#define GAMMA_OUTPUT" << std::endl; + if (physicallyBasedShading) ss << "#define PHYSICALLY_BASED_SHADING" << std::endl; - if ( gammaInput ) ss << "#define GAMMA_INPUT" << std::endl; - if ( gammaOutput ) ss << "#define GAMMA_OUTPUT" << std::endl; - if ( physicallyBasedShading ) ss << "#define PHYSICALLY_BASED_SHADING" << std::endl; + ss << "#define MAX_DIR_LIGHTS " << parameters.maxDirLights << std::endl + << "#define MAX_POINT_LIGHTS " << parameters.maxPointLights << std::endl + << "#define MAX_SPOT_LIGHTS " << parameters.maxSpotLights << std::endl + << "#define MAX_SHADOWS " << parameters.maxShadows << std::endl + << "#define MAX_BONES " << parameters.maxBones << std::endl; - ss << "#define MAX_DIR_LIGHTS " << parameters.maxDirLights << std::endl << - "#define MAX_POINT_LIGHTS " << parameters.maxPointLights << std::endl << - "#define MAX_SPOT_LIGHTS " << parameters.maxSpotLights << std::endl << - "#define MAX_SHADOWS " << parameters.maxShadows << std::endl << - "#define MAX_BONES " << parameters.maxBones << std::endl; + if (parameters.map) ss << "#define USE_MAP" << std::endl; + if (parameters.envMap) ss << "#define USE_ENVMAP" << std::endl; + if (parameters.lightMap) ss << "#define USE_LIGHTMAP" << std::endl; + if (parameters.bumpMap) ss << "#define USE_BUMPMAP" << std::endl; + if (parameters.specularMap) ss << "#define USE_SPECULARMAP" << std::endl; + if (parameters.vertexColors) ss << "#define USE_COLOR" << std::endl; - if ( parameters.map ) ss << "#define USE_MAP" << std::endl; - if ( parameters.envMap ) ss << "#define USE_ENVMAP" << std::endl; - if ( parameters.lightMap ) ss << "#define USE_LIGHTMAP" << std::endl; - if ( parameters.bumpMap ) ss << "#define USE_BUMPMAP" << std::endl; - if ( parameters.specularMap ) ss << "#define USE_SPECULARMAP" << std::endl; - if ( parameters.vertexColors ) ss << "#define USE_COLOR" << std::endl; + if (parameters.skinning) ss << "#define USE_SKINNING" << std::endl; + if (parameters.useVertexTexture) ss << "#define BONE_TEXTURE" << std::endl; + if (parameters.boneTextureWidth) ss << "#define N_BONE_PIXEL_X " << parameters.boneTextureWidth << std::endl; + if (parameters.boneTextureHeight) ss << "#define N_BONE_PIXEL_Y " << parameters.boneTextureHeight << std::endl; - if ( parameters.skinning ) ss << "#define USE_SKINNING" << std::endl; - if ( parameters.useVertexTexture ) ss << "#define BONE_TEXTURE" << std::endl; - if ( parameters.boneTextureWidth ) ss << "#define N_BONE_PIXEL_X " << parameters.boneTextureWidth << std::endl; - if ( parameters.boneTextureHeight ) ss << "#define N_BONE_PIXEL_Y " << parameters.boneTextureHeight << std::endl; + if (parameters.morphTargets) ss << "#define USE_MORPHTARGETS" << std::endl; + if (parameters.morphNormals) ss << "#define USE_MORPHNORMALS" << std::endl; + if (parameters.perPixel) ss << "#define PHONG_PER_PIXEL" << std::endl; + if (parameters.wrapAround) ss << "#define WRAP_AROUND" << std::endl; + if (parameters.doubleSided) ss << "#define DOUBLE_SIDED" << std::endl; - if ( parameters.morphTargets ) ss << "#define USE_MORPHTARGETS" << std::endl; - if ( parameters.morphNormals ) ss << "#define USE_MORPHNORMALS" << std::endl; - if ( parameters.perPixel ) ss << "#define PHONG_PER_PIXEL" << std::endl; - if ( parameters.wrapAround ) ss << "#define WRAP_AROUND" << std::endl; - if ( parameters.doubleSided ) ss << "#define DOUBLE_SIDED" << std::endl; + if (parameters.shadowMapEnabled) ss << "#define USE_SHADOWMAP" << std::endl; + if (parameters.shadowMapSoft) ss << "#define SHADOWMAP_SOFT" << std::endl; + if (parameters.shadowMapDebug) ss << "#define SHADOWMAP_DEBUG" << std::endl; + if (parameters.shadowMapCascade) ss << "#define SHADOWMAP_CASCADE" << std::endl; - if ( parameters.shadowMapEnabled ) ss << "#define USE_SHADOWMAP" << std::endl; - if ( parameters.shadowMapSoft ) ss << "#define SHADOWMAP_SOFT" << std::endl; - if ( parameters.shadowMapDebug ) ss << "#define SHADOWMAP_DEBUG" << std::endl; - if ( parameters.shadowMapCascade ) ss << "#define SHADOWMAP_CASCADE" << std::endl; + if (parameters.sizeAttenuation) ss << "#define USE_SIZEATTENUATION" << std::endl; - if ( parameters.sizeAttenuation ) ss << "#define USE_SIZEATTENUATION" << std::endl; + ss << - ss << + "uniform mat4 modelMatrix;" << std::endl + << "uniform mat4 modelViewMatrix;" << std::endl + << "uniform mat4 projectionMatrix;" << std::endl + << "uniform mat4 viewMatrix;" << std::endl + << "uniform mat3 normalMatrix;" << std::endl + << "uniform vec3 cameraPosition;" << std::endl + << - "uniform mat4 modelMatrix;" << std::endl << - "uniform mat4 modelViewMatrix;" << std::endl << - "uniform mat4 projectionMatrix;" << std::endl << - "uniform mat4 viewMatrix;" << std::endl << - "uniform mat3 normalMatrix;" << std::endl << - "uniform vec3 cameraPosition;" << std::endl << + "attribute vec3 position;" << std::endl + << "attribute vec3 normal;" << std::endl + << "attribute vec2 uv;" << std::endl + << "attribute vec2 uv2;" << std::endl + << - "attribute vec3 position;" << std::endl << - "attribute vec3 normal;" << std::endl << - "attribute vec2 uv;" << std::endl << - "attribute vec2 uv2;" << std::endl << + "#ifdef USE_COLOR" << std::endl + << - "#ifdef USE_COLOR" << std::endl << + "attribute vec3 color;" << std::endl + << - "attribute vec3 color;" << std::endl << + "#endif" << std::endl + << - "#endif" << std::endl << + "#ifdef USE_MORPHTARGETS" << std::endl + << - "#ifdef USE_MORPHTARGETS" << std::endl << + "attribute vec3 morphTarget0;" << std::endl + << "attribute vec3 morphTarget1;" << std::endl + << "attribute vec3 morphTarget2;" << std::endl + << "attribute vec3 morphTarget3;" << std::endl + << - "attribute vec3 morphTarget0;" << std::endl << - "attribute vec3 morphTarget1;" << std::endl << - "attribute vec3 morphTarget2;" << std::endl << - "attribute vec3 morphTarget3;" << std::endl << + "#ifdef USE_MORPHNORMALS" << std::endl + << - "#ifdef USE_MORPHNORMALS" << std::endl << + "attribute vec3 morphNormal0;" << std::endl + << "attribute vec3 morphNormal1;" << std::endl + << "attribute vec3 morphNormal2;" << std::endl + << "attribute vec3 morphNormal3;" << std::endl + << - "attribute vec3 morphNormal0;" << std::endl << - "attribute vec3 morphNormal1;" << std::endl << - "attribute vec3 morphNormal2;" << std::endl << - "attribute vec3 morphNormal3;" << std::endl << + "#else" << std::endl + << - "#else" << std::endl << + "attribute vec3 morphTarget4;" << std::endl + << "attribute vec3 morphTarget5;" << std::endl + << "attribute vec3 morphTarget6;" << std::endl + << "attribute vec3 morphTarget7;" << std::endl + << - "attribute vec3 morphTarget4;" << std::endl << - "attribute vec3 morphTarget5;" << std::endl << - "attribute vec3 morphTarget6;" << std::endl << - "attribute vec3 morphTarget7;" << std::endl << + "#endif" << std::endl + << - "#endif" << std::endl << + "#endif" << std::endl + << - "#endif" << std::endl << + "#ifdef USE_SKINNING" << std::endl + << - "#ifdef USE_SKINNING" << std::endl << + "attribute vec4 skinVertexA;" << std::endl + << "attribute vec4 skinVertexB;" << std::endl + << "attribute vec4 skinIndex;" << std::endl + << "attribute vec4 skinWeight;" << std::endl + << + + "#endif" << std::endl; - "attribute vec4 skinVertexA;" << std::endl << - "attribute vec4 skinVertexB;" << std::endl << - "attribute vec4 skinIndex;" << std::endl << - "attribute vec4 skinWeight;" << std::endl << - - "#endif" << std::endl; - - return ss.str(); - - }(); - - auto prefix_fragment = [this, ¶meters]() -> std::string { - std::stringstream ss; + return ss.str(); + }(); + + auto prefix_fragment = [this, ¶meters]() -> std::string { + std::stringstream ss; #if defined(THREE_GLES) - ss << "precision " << _precision << " float;" << std::endl; + ss << "precision " << _precision << " float;" << std::endl; #elif defined(__APPLE__) - ss << "#version 120" << std::endl; + ss << "#version 120" << std::endl; #else - ss << "#version 140" << std::endl; + ss << "#version 140" << std::endl; #endif - if ( parameters.bumpMap ) ss << "#extension GL_OES_standard_derivatives : enable" << std::endl; + if (parameters.bumpMap) ss << "#extension GL_OES_standard_derivatives : enable" << std::endl; - ss << "#define MAX_DIR_LIGHTS " << parameters.maxDirLights << std::endl << - "#define MAX_POINT_LIGHTS " << parameters.maxPointLights << std::endl << - "#define MAX_SPOT_LIGHTS " << parameters.maxSpotLights << std::endl << - "#define MAX_SHADOWS " << parameters.maxShadows << std::endl; + ss << "#define MAX_DIR_LIGHTS " << parameters.maxDirLights << std::endl + << "#define MAX_POINT_LIGHTS " << parameters.maxPointLights << std::endl + << "#define MAX_SPOT_LIGHTS " << parameters.maxSpotLights << std::endl + << "#define MAX_SHADOWS " << parameters.maxShadows << std::endl; - if ( parameters.alphaTest ) ss << "#define ALPHATEST " << parameters.alphaTest << std::endl; + if (parameters.alphaTest) ss << "#define ALPHATEST " << parameters.alphaTest << std::endl; - if ( gammaInput ) ss << "#define GAMMA_INPUT" << std::endl; - if ( gammaOutput ) ss << "#define GAMMA_OUTPUT" << std::endl; - if ( physicallyBasedShading ) ss << "#define PHYSICALLY_BASED_SHADING" << std::endl; + if (gammaInput) ss << "#define GAMMA_INPUT" << std::endl; + if (gammaOutput) ss << "#define GAMMA_OUTPUT" << std::endl; + if (physicallyBasedShading) ss << "#define PHYSICALLY_BASED_SHADING" << std::endl; - if ( parameters.useFog && parameters.fog != nullptr ) ss << "#define USE_FOG" << std::endl; - if ( parameters.useFog && parameters.fog != nullptr && parameters.fog->type() == THREE::FogExp2 ) ss << "#define FOG_EXP2" << std::endl; + if (parameters.useFog && parameters.fog != nullptr) ss << "#define USE_FOG" << std::endl; + if (parameters.useFog && parameters.fog != nullptr && parameters.fog->type() == THREE::FogExp2) ss << "#define FOG_EXP2" << std::endl; - if ( parameters.map ) ss << "#define USE_MAP" << std::endl; - if ( parameters.envMap ) ss << "#define USE_ENVMAP" << std::endl; - if ( parameters.lightMap ) ss << "#define USE_LIGHTMAP" << std::endl; - if ( parameters.bumpMap ) ss << "#define USE_BUMPMAP" << std::endl; - if ( parameters.specularMap ) ss << "#define USE_SPECULARMAP" << std::endl; - if ( parameters.vertexColors ) ss << "#define USE_COLOR" << std::endl; + if (parameters.map) ss << "#define USE_MAP" << std::endl; + if (parameters.envMap) ss << "#define USE_ENVMAP" << std::endl; + if (parameters.lightMap) ss << "#define USE_LIGHTMAP" << std::endl; + if (parameters.bumpMap) ss << "#define USE_BUMPMAP" << std::endl; + if (parameters.specularMap) ss << "#define USE_SPECULARMAP" << std::endl; + if (parameters.vertexColors) ss << "#define USE_COLOR" << std::endl; - if ( parameters.metal ) ss << "#define METAL" << std::endl; - if ( parameters.perPixel ) ss << "#define PHONG_PER_PIXEL" << std::endl; - if ( parameters.wrapAround ) ss << "#define WRAP_AROUND" << std::endl; - if ( parameters.doubleSided ) ss << "#define DOUBLE_SIDED" << std::endl; + if (parameters.metal) ss << "#define METAL" << std::endl; + if (parameters.perPixel) ss << "#define PHONG_PER_PIXEL" << std::endl; + if (parameters.wrapAround) ss << "#define WRAP_AROUND" << std::endl; + if (parameters.doubleSided) ss << "#define DOUBLE_SIDED" << std::endl; - if ( parameters.shadowMapEnabled ) ss << "#define USE_SHADOWMAP" << std::endl; - if ( parameters.shadowMapSoft ) ss << "#define SHADOWMAP_SOFT" << std::endl; - if ( parameters.shadowMapDebug ) ss << "#define SHADOWMAP_DEBUG" << std::endl; - if ( parameters.shadowMapCascade ) ss << "#define SHADOWMAP_CASCADE" << std::endl; + if (parameters.shadowMapEnabled) ss << "#define USE_SHADOWMAP" << std::endl; + if (parameters.shadowMapSoft) ss << "#define SHADOWMAP_SOFT" << std::endl; + if (parameters.shadowMapDebug) ss << "#define SHADOWMAP_DEBUG" << std::endl; + if (parameters.shadowMapCascade) ss << "#define SHADOWMAP_CASCADE" << std::endl; - ss << "uniform mat4 viewMatrix;" << std::endl << - "uniform vec3 cameraPosition;" << std::endl; - - return ss.str(); + ss << "uniform mat4 viewMatrix;" << std::endl + << "uniform vec3 cameraPosition;" << std::endl; - }(); + return ss.str(); + }(); - auto glFragmentShader = getShader( THREE::ShaderFragment, prefix_fragment + fragmentShader ); - auto glVertexShader = getShader( THREE::ShaderVertex, prefix_vertex + vertexShader ); + auto glFragmentShader = getShader(THREE::ShaderFragment, prefix_fragment + fragmentShader); + auto glVertexShader = getShader(THREE::ShaderVertex, prefix_vertex + vertexShader); - GL_CALL( glAttachShader( glProgram, glVertexShader ) ); - GL_CALL( glAttachShader( glProgram, glFragmentShader ) ); + GL_CALL(glAttachShader(glProgram, glVertexShader)); + GL_CALL(glAttachShader(glProgram, glFragmentShader)); - GL_CALL( glLinkProgram( glProgram ) ); + GL_CALL(glLinkProgram(glProgram)); - if ( !glTrue( glGetProgramParameter( glProgram, GL_LINK_STATUS ) ) ) { - int loglen; - char logbuffer[1000]; - glGetProgramInfoLog( glProgram, sizeof( logbuffer ), &loglen, logbuffer ); - console().error( logbuffer ); - //console().error() << addLineNumbers( source ); - glDeleteProgram( glProgram ); - glProgram = 0; - } + if (!glTrue(glGetProgramParameter(glProgram, GL_LINK_STATUS))) + { + int loglen; + char logbuffer[1000]; + glGetProgramInfoLog(glProgram, sizeof(logbuffer), &loglen, logbuffer); + console().error(logbuffer); + //console().error() << addLineNumbers( source ); + glDeleteProgram(glProgram); + glProgram = 0; + } - // clean up + // clean up - glDeleteShader( glFragmentShader ); - glFragmentShader = 0; - glDeleteShader( glVertexShader ); - glVertexShader = 0; + glDeleteShader(glFragmentShader); + glFragmentShader = 0; + glDeleteShader(glVertexShader); + glVertexShader = 0; - if ( !glProgram ) { + if (!glProgram) + { - return Program::Ptr(); + return Program::Ptr(); + } - } + //console().log() << prefix_fragment + fragmentShader; + //console().log() << prefix_vertex + vertexShader; - //console().log() << prefix_fragment + fragmentShader; - //console().log() << prefix_vertex + vertexShader; + auto program = Program::create(glProgram, _programs_counter++); - auto program = Program::create( glProgram, _programs_counter++ ); + { + // cache uniform locations - { - // cache uniform locations + std::array identifiersArray = { - std::array identifiersArray = { + "viewMatrix", + "modelViewMatrix", + "projectionMatrix", + "normalMatrix", + "modelMatrix", + "cameraPosition", + "morphTargetInfluences" - "viewMatrix", - "modelViewMatrix", - "projectionMatrix", - "normalMatrix", - "modelMatrix", - "cameraPosition", - "morphTargetInfluences" + }; - }; + Identifiers identifiers(identifiersArray.begin(), identifiersArray.end()); - Identifiers identifiers( identifiersArray.begin(), identifiersArray.end() ); + if (parameters.useVertexTexture) + { + identifiers.push_back("boneTexture"); + } + else + { + identifiers.push_back("boneGlobalMatrices"); + } - if ( parameters.useVertexTexture ) { - identifiers.push_back( "boneTexture" ); - } else { - identifiers.push_back( "boneGlobalMatrices" ); - } + for (const auto& u : uniforms) + { + identifiers.push_back(u.first); + } - for ( const auto& u : uniforms ) { - identifiers.push_back( u.first ); + cacheUniformLocations(*program, identifiers); } - cacheUniformLocations( *program, identifiers ); - - } + { + // cache attributes locations - { - // cache attributes locations + std::array identifiersArray = { - std::array identifiersArray = { + AttributeKey::position(), AttributeKey::normal(), + AttributeKey::uv(), AttributeKey::uv2(), + AttributeKey::tangent(), + AttributeKey::color(), + AttributeKey::skinVertexA(), AttributeKey::skinVertexB(), + AttributeKey::skinIndex(), AttributeKey::skinWeight() - AttributeKey::position(), AttributeKey::normal(), - AttributeKey::uv(), AttributeKey::uv2(), - AttributeKey::tangent(), - AttributeKey::color(), - AttributeKey::skinVertexA(), AttributeKey::skinVertexB(), - AttributeKey::skinIndex(), AttributeKey::skinWeight() + }; - }; - - Identifiers identifiers( identifiersArray.begin(), identifiersArray.end() ); + Identifiers identifiers(identifiersArray.begin(), identifiersArray.end()); - for ( int i = 0; i < parameters.maxMorphTargets; i ++ ) { + for (int i = 0; i < parameters.maxMorphTargets; i++) + { - std::stringstream ss; - ss << "morphTarget" << i; - identifiers.push_back( ss.str() ); - - } + std::stringstream ss; + ss << "morphTarget" << i; + identifiers.push_back(ss.str()); + } - for ( int i = 0; i < parameters.maxMorphNormals; i ++ ) { + for (int i = 0; i < parameters.maxMorphNormals; i++) + { - std::stringstream ss; - ss << "morphNormal" << i; - identifiers.push_back( ss.str() ); + std::stringstream ss; + ss << "morphNormal" << i; + identifiers.push_back(ss.str()); + } - } + for (const auto& a : attributes) + { + identifiers.push_back(a.first); + } - for ( const auto& a : attributes ) { - identifiers.push_back( a.first ); + cacheAttributeLocations(*program, identifiers); } - cacheAttributeLocations( *program, identifiers ); + _programs.push_back(ProgramInfo(program, code, 1)); - } - - _programs.push_back( ProgramInfo( program, code, 1 ) ); - - _info.memory.programs = ( int )_programs.size(); - - return program; + _info.memory.programs = (int)_programs.size(); + return program; } // Shader parameters cache -void GLRenderer::cacheUniformLocations( Program& program, const Identifiers& identifiers ) { - for ( const auto& id : identifiers ) { - program.uniforms[ id ] = GL_CALL( glGetUniformLocation( program.program, id.c_str() ) ); - } +void GLRenderer::cacheUniformLocations(Program& program, const Identifiers& identifiers) +{ + for (const auto& id : identifiers) + { + program.uniforms[id] = GL_CALL(glGetUniformLocation(program.program, id.c_str())); + } } -void GLRenderer::cacheAttributeLocations( Program& program, const Identifiers& identifiers ) { - for ( const auto& id : identifiers ) { - program.attributes[ id ] = GL_CALL( glGetAttribLocation( program.program, id.c_str() ) ); - } +void GLRenderer::cacheAttributeLocations(Program& program, const Identifiers& identifiers) +{ + for (const auto& id : identifiers) + { + program.attributes[id] = GL_CALL(glGetAttribLocation(program.program, id.c_str())); + } } -std::string GLRenderer::addLineNumbers( const std::string& string ) { - - std::stringstream ss; - std::istringstream iss( string ); - std::string line; - int i = 1; +std::string GLRenderer::addLineNumbers(const std::string& string) +{ - while ( std::getline( iss, line ) ) { - ss << i++ << ": " << line << std::endl; - } + std::stringstream ss; + std::istringstream iss(string); + std::string line; + int i = 1; - return ss.str(); + while (std::getline(iss, line)) + { + ss << i++ << ": " << line << std::endl; + } + return ss.str(); } -Buffer GLRenderer::getShader( THREE::ShaderType type, const std::string& source ) { - - Buffer shader = 0; +Buffer GLRenderer::getShader(THREE::ShaderType type, const std::string& source) +{ - if ( type == THREE::ShaderFragment ) { - shader = GL_CALL( glCreateShader( GL_FRAGMENT_SHADER ) ); - } else if ( type == THREE::ShaderVertex ) { - shader = GL_CALL( glCreateShader( GL_VERTEX_SHADER ) ); - } + Buffer shader = 0; - const char* source_str = source.c_str(); - GL_CALL( glShaderSource( shader, 1, &source_str, nullptr ) ); - GL_CALL( glCompileShader( shader ) ); - - if ( !glTrue( glGetShaderParameter( shader, GL_COMPILE_STATUS ) ) ) { - int loglen; - char logbuffer[1000]; - glGetShaderInfoLog( shader, sizeof( logbuffer ), &loglen, logbuffer ); - console().error( logbuffer ); - console().error() << addLineNumbers( source ); - return 0; - } + if (type == THREE::ShaderFragment) + { + shader = GL_CALL(glCreateShader(GL_FRAGMENT_SHADER)); + } + else if (type == THREE::ShaderVertex) + { + shader = GL_CALL(glCreateShader(GL_VERTEX_SHADER)); + } - return shader; + const char* source_str = source.c_str(); + GL_CALL(glShaderSource(shader, 1, &source_str, nullptr)); + GL_CALL(glCompileShader(shader)); + + if (!glTrue(glGetShaderParameter(shader, GL_COMPILE_STATUS))) + { + int loglen; + char logbuffer[1000]; + glGetShaderInfoLog(shader, sizeof(logbuffer), &loglen, logbuffer); + console().error(logbuffer); + console().error() << addLineNumbers(source); + return 0; + } + return shader; } // Textures -void GLRenderer::setTexture( const Texture& texture, int slot ) { +void GLRenderer::setTexture(const Texture& texture, int slot) +{ - if ( texture.needsUpdate ) { + if (texture.needsUpdate) + { - if ( ! texture.__glInit ) { + if (!texture.__glInit) + { - texture.__glInit = true; - texture.__glTexture = glCreateTexture(); + texture.__glInit = true; + texture.__glTexture = glCreateTexture(); - _info.memory.textures ++; - - } + _info.memory.textures++; + } - glActiveTexture( GL_TEXTURE0 + slot ); - glBindTexture( GL_TEXTURE_2D, texture.__glTexture ); + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_2D, texture.__glTexture); #ifdef TODO_glUnPACK - glPixelStorei( GL_UNPACK_FLIP_Y_WEBGL, texture.flipY ); - glPixelStorei( GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); + glPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, texture.flipY); + glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha); #endif - const auto& image = texture.image[0]; - const auto isImagePowerOfTwo = Math::isPowerOfTwo( image.width ) && Math::isPowerOfTwo( image.height ); - const auto glFormat = paramThreeToGL( texture.format ); - const auto glType = paramThreeToGL( texture.dataType ); - - setTextureParameters( GL_TEXTURE_2D, texture, isImagePowerOfTwo ); - - //if ( texture.type() == THREE::DataTexture ) { - - glTexImage2D( GL_TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data.data() ); + const auto& image = texture.image[0]; + const auto isImagePowerOfTwo = Math::isPowerOfTwo(image.width) && Math::isPowerOfTwo(image.height); + const auto glFormat = paramThreeToGL(texture.format); + const auto glType = paramThreeToGL(texture.dataType); - //} else { + setTextureParameters(GL_TEXTURE_2D, texture, isImagePowerOfTwo); - // glTexImage2D( GL_TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image ); + //if ( texture.type() == THREE::DataTexture ) { - //} + glTexImage2D(GL_TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data.data()); - if ( texture.generateMipmaps && isImagePowerOfTwo ) - glGenerateMipmap( GL_TEXTURE_2D ); + //} else { - texture.needsUpdate = false; + // glTexImage2D( GL_TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image ); - if ( texture.onUpdate ) texture.onUpdate(); + //} - } else { + if (texture.generateMipmaps && isImagePowerOfTwo) + glGenerateMipmap(GL_TEXTURE_2D); - glActiveTexture( GL_TEXTURE0 + slot ); - glBindTexture( GL_TEXTURE_2D, texture.__glTexture ); + texture.needsUpdate = false; - } + if (texture.onUpdate) texture.onUpdate(); + } + else + { + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_2D, texture.__glTexture); + } } -Image& GLRenderer::clampToMaxSize( Image& image, int maxSize ) { +Image& GLRenderer::clampToMaxSize(Image& image, int maxSize) +{ #ifdef TODO_IMAGE_SCALING - if ( image.width <= maxSize && image.height <= maxSize ) { - - return image; + if (image.width <= maxSize && image.height <= maxSize) + { - } + return image; + } - // Warning: Scaling through the canvas will only work with images that use - // premultiplied alpha. + // Warning: Scaling through the canvas will only work with images that use + // premultiplied alpha. - auto maxDimension = Math::max( image.width, image.height ); - auto newWidth = Math::floor( image.width * maxSize / maxDimension ); - auto newHeight = Math::floor( image.height * maxSize / maxDimension ); + auto maxDimension = Math::max(image.width, image.height); + auto newWidth = Math::floor(image.width * maxSize / maxDimension); + auto newHeight = Math::floor(image.height * maxSize / maxDimension); - auto canvas = document.createElement( 'canvas' ); - canvas.width = newWidth; - canvas.height = newHeight; + auto canvas = document.createElement('canvas'); + canvas.width = newWidth; + canvas.height = newHeight; - auto ctx = canvas.getContext( "2d" ); - ctx.drawImage( image, 0, 0, image.width, image.height, 0, 0, newWidth, newHeight ); + auto ctx = canvas.getContext("2d"); + ctx.drawImage(image, 0, 0, image.width, image.height, 0, 0, newWidth, newHeight); - return canvas; + return canvas; #else - return image; + return image; #endif - } -void GLRenderer::setCubeTexture( const Texture& texture, int slot ) { - - if ( texture.image.size() == 6 ) { +void GLRenderer::setCubeTexture(const Texture& texture, int slot) +{ - if ( texture.needsUpdate ) { + if (texture.image.size() == 6) + { - if ( ! texture.__glTextureCube ) { + if (texture.needsUpdate) + { - texture.__glTextureCube = glCreateTexture(); + if (!texture.__glTextureCube) + { - } + texture.__glTextureCube = glCreateTexture(); + } - glActiveTexture( GL_TEXTURE0 + slot ); - glBindTexture( GL_TEXTURE_CUBE_MAP, texture.__glTextureCube ); + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_CUBE_MAP, texture.__glTextureCube); #ifdef TODO_IMAGE_SCALING - glPixelStorei( GL_UNPACK_FLIP_Y, texture.flipY ); + glPixelStorei(GL_UNPACK_FLIP_Y, texture.flipY); - std::array cubeImage = []; - for ( auto i = 0; i < 6; i ++ ) { + std::array cubeImage = []; + for (auto i = 0; i < 6; i++) + { - if ( _autoScaleCubemaps ) { + if (_autoScaleCubemaps) + { - cubeImage[ i ] = &clampToMaxSize( texture.image[ i ], _maxCubemapSize ); - - } else { - - cubeImage[ i ] = &texture.image[ i ]; - - } + cubeImage[i] = &clampToMaxSize(texture.image[i], _maxCubemapSize); + } + else + { - } + cubeImage[i] = &texture.image[i]; + } + } #else - auto& cubeImage = texture.image; + auto& cubeImage = texture.image; #endif - const auto& image = cubeImage[ 0 ]; - const auto isImagePowerOfTwo = Math::isPowerOfTwo( image.width ) && Math::isPowerOfTwo( image.height ); - const auto glFormat = paramThreeToGL( texture.format ); - const auto glType = paramThreeToGL( texture.dataType ); + const auto& image = cubeImage[0]; + const auto isImagePowerOfTwo = Math::isPowerOfTwo(image.width) && Math::isPowerOfTwo(image.height); + const auto glFormat = paramThreeToGL(texture.format); + const auto glType = paramThreeToGL(texture.dataType); - setTextureParameters( GL_TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo ); + setTextureParameters(GL_TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo); - for ( auto i = 0; i < 6; i ++ ) { - //glTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); - glTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height, 0, glFormat, glType, cubeImage[ i ].data.data() ); - } + for (auto i = 0; i < 6; i++) + { + //glTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[0].width, cubeImage[0].height, 0, glFormat, glType, cubeImage[i].data.data()); + } - if ( texture.generateMipmaps && isImagePowerOfTwo ) { - glGenerateMipmap( GL_TEXTURE_CUBE_MAP ); - } + if (texture.generateMipmaps && isImagePowerOfTwo) + { + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + } - texture.needsUpdate = false; + texture.needsUpdate = false; - if ( texture.onUpdate ) texture.onUpdate(); - - } else { - glActiveTexture( GL_TEXTURE0 + slot ); - glBindTexture( GL_TEXTURE_CUBE_MAP, texture.__glTextureCube ); + if (texture.onUpdate) texture.onUpdate(); + } + else + { + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_CUBE_MAP, texture.__glTextureCube); + } } - - } - } -void GLRenderer::setCubeTextureDynamic( const Texture& texture, int slot ) { - - glActiveTexture( GL_TEXTURE0 + slot ); - glBindTexture( GL_TEXTURE_CUBE_MAP, texture.__glTexture ); +void GLRenderer::setCubeTextureDynamic(const Texture& texture, int slot) +{ + glActiveTexture(GL_TEXTURE0 + slot); + glBindTexture(GL_TEXTURE_CUBE_MAP, texture.__glTexture); } // Render targets -void GLRenderer::setupFrameBuffer( Buffer framebuffer, GLRenderTarget& renderTarget, GLenum textureTarget ) { - - glBindFramebuffer( GL_FRAMEBUFFER, framebuffer ); - glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, renderTarget.__glTexture, 0 ); +void GLRenderer::setupFrameBuffer(Buffer framebuffer, GLRenderTarget& renderTarget, GLenum textureTarget) +{ + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureTarget, renderTarget.__glTexture, 0); } -void GLRenderer::setupRenderBuffer( Buffer renderbuffer, GLRenderTarget& renderTarget ) { +void GLRenderer::setupRenderBuffer(Buffer renderbuffer, GLRenderTarget& renderTarget) +{ - glBindRenderbuffer( GL_RENDERBUFFER, renderbuffer ); + glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { + if (renderTarget.depthBuffer && !renderTarget.stencilBuffer) + { - glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); - glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer ); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, renderTarget.width, renderTarget.height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); - /* For some reason this is not working. Defaulting to RGBA4. + /* For some reason this is not working. Defaulting to RGBA4. } else if( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) { glRenderbufferStorage( GLrenderBuffer, GL_STENCIL_INDEX8, renderTarget.width, renderTarget.height ); glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GLrenderBuffer, renderbuffer ); */ - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_STENCIL, renderTarget.width, renderTarget.height ); - glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer ); - - } else { - - glRenderbufferStorage( GL_RENDERBUFFER, GL_RGBA4, renderTarget.width, renderTarget.height ); + } + else if (renderTarget.depthBuffer && renderTarget.stencilBuffer) + { - } + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, renderTarget.width, renderTarget.height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); + } + else + { + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, renderTarget.width, renderTarget.height); + } } -void GLRenderer::setRenderTarget( const GLRenderTarget::Ptr& renderTarget ) { - - auto isCube = false;// TODO: ( renderTarget.type() == THREE::WebglRenderTargetCube ); +void GLRenderer::setRenderTarget(const GLRenderTarget::Ptr& renderTarget) +{ - if ( renderTarget && renderTarget->__glFramebuffer.size() == 0 ) { + auto isCube = false; // TODO: ( renderTarget.type() == THREE::WebglRenderTargetCube ); - renderTarget->__glTexture = glCreateTexture(); + if (renderTarget && renderTarget->__glFramebuffer.size() == 0) + { - // Setup texture, create render and frame buffers + renderTarget->__glTexture = glCreateTexture(); - const auto isTargetPowerOfTwo = Math::isPowerOfTwo( renderTarget->width ) && Math::isPowerOfTwo( renderTarget->height ); - const auto glFormat = paramThreeToGL( renderTarget->format ); - const auto glType = paramThreeToGL( renderTarget->dataType ); + // Setup texture, create render and frame buffers - if ( isCube ) { + const auto isTargetPowerOfTwo = Math::isPowerOfTwo(renderTarget->width) && Math::isPowerOfTwo(renderTarget->height); + const auto glFormat = paramThreeToGL(renderTarget->format); + const auto glType = paramThreeToGL(renderTarget->dataType); - renderTarget->__glFramebuffer.resize( 6 ); - renderTarget->__glRenderbuffer.resize( 6 ); + if (isCube) + { - glBindTexture( GL_TEXTURE_CUBE_MAP, renderTarget->__glTexture ); - setTextureParameters( GL_TEXTURE_CUBE_MAP, *renderTarget, isTargetPowerOfTwo ); + renderTarget->__glFramebuffer.resize(6); + renderTarget->__glRenderbuffer.resize(6); - for ( auto i = 0; i < 6; i ++ ) { + glBindTexture(GL_TEXTURE_CUBE_MAP, renderTarget->__glTexture); + setTextureParameters(GL_TEXTURE_CUBE_MAP, *renderTarget, isTargetPowerOfTwo); - renderTarget->__glFramebuffer[ i ] = glCreateFramebuffer(); - renderTarget->__glRenderbuffer[ i ] = glCreateRenderbuffer(); + for (auto i = 0; i < 6; i++) + { - glTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget->width, renderTarget->height, 0, glFormat, glType, 0 ); + renderTarget->__glFramebuffer[i] = glCreateFramebuffer(); + renderTarget->__glRenderbuffer[i] = glCreateRenderbuffer(); - setupFrameBuffer( renderTarget->__glFramebuffer[ i ], *renderTarget, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i ); - setupRenderBuffer( renderTarget->__glRenderbuffer[ i ], *renderTarget ); + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget->width, renderTarget->height, 0, glFormat, glType, 0); - } + setupFrameBuffer(renderTarget->__glFramebuffer[i], *renderTarget, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); + setupRenderBuffer(renderTarget->__glRenderbuffer[i], *renderTarget); + } - if ( isTargetPowerOfTwo ) glGenerateMipmap( GL_TEXTURE_CUBE_MAP ); - - } else { + if (isTargetPowerOfTwo) glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + } + else + { - renderTarget->__glFramebuffer.resize( 1 ); - renderTarget->__glRenderbuffer.resize( 1 ); + renderTarget->__glFramebuffer.resize(1); + renderTarget->__glRenderbuffer.resize(1); - renderTarget->__glFramebuffer[ 0 ] = glCreateFramebuffer(); - renderTarget->__glRenderbuffer[ 0 ] = glCreateRenderbuffer(); + renderTarget->__glFramebuffer[0] = glCreateFramebuffer(); + renderTarget->__glRenderbuffer[0] = glCreateRenderbuffer(); - glBindTexture( GL_TEXTURE_2D, renderTarget->__glTexture ); - setTextureParameters( GL_TEXTURE_2D, *renderTarget, isTargetPowerOfTwo ); + glBindTexture(GL_TEXTURE_2D, renderTarget->__glTexture); + setTextureParameters(GL_TEXTURE_2D, *renderTarget, isTargetPowerOfTwo); - glTexImage2D( GL_TEXTURE_2D, 0, glFormat, renderTarget->width, renderTarget->height, 0, glFormat, glType, 0 ); + glTexImage2D(GL_TEXTURE_2D, 0, glFormat, renderTarget->width, renderTarget->height, 0, glFormat, glType, 0); - setupFrameBuffer( renderTarget->__glFramebuffer[ 0 ], *renderTarget, GL_TEXTURE_2D ); - setupRenderBuffer( renderTarget->__glRenderbuffer[ 0 ], *renderTarget ); + setupFrameBuffer(renderTarget->__glFramebuffer[0], *renderTarget, GL_TEXTURE_2D); + setupRenderBuffer(renderTarget->__glRenderbuffer[0], *renderTarget); - if ( isTargetPowerOfTwo ) glGenerateMipmap( GL_TEXTURE_2D ); + if (isTargetPowerOfTwo) glGenerateMipmap(GL_TEXTURE_2D); + } - } + // Release everything - // Release everything + if (isCube) + { + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); + } + else + { + glBindTexture(GL_TEXTURE_2D, 0); + } - if ( isCube ) { - glBindTexture( GL_TEXTURE_CUBE_MAP, 0 ); - } else { - glBindTexture( GL_TEXTURE_2D, 0 ); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } - glBindRenderbuffer( GL_RENDERBUFFER, 0 ); - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + Buffer framebuffer = 0; + int width = 0, height = 0, vx = 0, vy = 0; - } + if (renderTarget) + { - Buffer framebuffer = 0; - int width = 0, height = 0, vx = 0, vy = 0; + if (isCube) + { + framebuffer = renderTarget->__glFramebuffer[renderTarget->activeCubeFace]; + } + else + { + framebuffer = renderTarget->__glFramebuffer[0]; + } - if ( renderTarget ) { + width = renderTarget->width; + height = renderTarget->height; - if ( isCube ) { - framebuffer = renderTarget->__glFramebuffer[ renderTarget->activeCubeFace ]; - } else { - framebuffer = renderTarget->__glFramebuffer[ 0 ]; + vx = 0; + vy = 0; } + else + { - width = renderTarget->width; - height = renderTarget->height; - - vx = 0; - vy = 0; - - } else { + framebuffer = 0; - framebuffer = 0; + width = _viewportWidth; + height = _viewportHeight; - width = _viewportWidth; - height = _viewportHeight; - - vx = _viewportX; - vy = _viewportY; - - } - - if ( framebuffer != _currentFramebuffer ) { - - glBindFramebuffer( GL_FRAMEBUFFER, framebuffer ); - glViewport( vx, vy, width, height ); + vx = _viewportX; + vy = _viewportY; + } - _currentFramebuffer = framebuffer; + if (framebuffer != _currentFramebuffer) + { - } + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + glViewport(vx, vy, width, height); - _currentWidth = width; - _currentHeight = height; + _currentFramebuffer = framebuffer; + } + _currentWidth = width; + _currentHeight = height; } -void GLRenderer::updateRenderTargetMipmap( GLRenderTarget& renderTarget ) { - - if ( renderTarget.type() == THREE::GLRenderTargetCube ) { - - glBindTexture( GL_TEXTURE_CUBE_MAP, renderTarget.__glTexture ); - glGenerateMipmap( GL_TEXTURE_CUBE_MAP ); - glBindTexture( GL_TEXTURE_CUBE_MAP, 0 ); +void GLRenderer::updateRenderTargetMipmap(GLRenderTarget& renderTarget) +{ - } else { + if (renderTarget.type() == THREE::GLRenderTargetCube) + { - glBindTexture( GL_TEXTURE_2D, renderTarget.__glTexture ); - glGenerateMipmap( GL_TEXTURE_2D ); - glBindTexture( GL_TEXTURE_2D, 0 ); - - } + glBindTexture(GL_TEXTURE_CUBE_MAP, renderTarget.__glTexture); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); + } + else + { + glBindTexture(GL_TEXTURE_2D, renderTarget.__glTexture); + glGenerateMipmap(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + } } // Fallback filters for non-power-of-2 textures -int GLRenderer::filterFallback( int f ) { - if ( f == THREE::NearestFilter || f == THREE::NearestMipMapNearestFilter || f == THREE::NearestMipMapLinearFilter ) { - return GL_NEAREST; - } - return GL_LINEAR; +int GLRenderer::filterFallback(int f) +{ + if (f == THREE::NearestFilter || f == THREE::NearestMipMapNearestFilter || f == THREE::NearestMipMapLinearFilter) + { + return GL_NEAREST; + } + return GL_LINEAR; } // Map THREE::cpp constants to WebGL constants -int GLRenderer::paramThreeToGL( int p ) { - - switch ( p ) { - - case THREE::RepeatWrapping: return GL_REPEAT; - case THREE::ClampToEdgeWrapping: return GL_CLAMP_TO_EDGE; - case THREE::MirroredRepeatWrapping: return GL_MIRRORED_REPEAT; - - case THREE::NearestFilter: return GL_NEAREST; - case THREE::NearestMipMapNearestFilter: return GL_NEAREST_MIPMAP_NEAREST; - case THREE::NearestMipMapLinearFilter: return GL_NEAREST_MIPMAP_LINEAR; - - case THREE::LinearFilter: return GL_LINEAR; - case THREE::LinearMipMapNearestFilter: return GL_LINEAR_MIPMAP_NEAREST; - case THREE::LinearMipMapLinearFilter: return GL_LINEAR_MIPMAP_LINEAR; - - case THREE::UnsignedByteType: return GL_UNSIGNED_BYTE; - case THREE::UnsignedShort4444Type: return GL_UNSIGNED_SHORT_4_4_4_4; - case THREE::UnsignedShort5551Type: return GL_UNSIGNED_SHORT_5_5_5_1; - case THREE::UnsignedShort565Type: return GL_UNSIGNED_SHORT_5_6_5; - - case THREE::ByteType: return GL_BYTE; - case THREE::ShortType: return GL_SHORT; - case THREE::UnsignedShortType: return GL_UNSIGNED_SHORT; - case THREE::IntType: return GL_INT; - case THREE::UnsignedIntType: return GL_UNSIGNED_INT; - case THREE::FloatType: return GL_FLOAT; - - case THREE::AlphaFormat: return GL_ALPHA; - case THREE::RGBFormat: return GL_RGB; - case THREE::RGBAFormat: return GL_RGBA; - case THREE::BGRFormat: return GL_BGR; - case THREE::BGRAFormat: return GL_BGRA; - case THREE::LuminanceFormat: return GL_LUMINANCE; - case THREE::LuminanceAlphaFormat: return GL_LUMINANCE_ALPHA; - - case THREE::AddEquation: return GL_FUNC_ADD; - case THREE::SubtractEquation: return GL_FUNC_SUBTRACT; - case THREE::ReverseSubtractEquation: return GL_FUNC_REVERSE_SUBTRACT; - - case THREE::ZeroFactor: return GL_ZERO; - case THREE::OneFactor: return GL_ONE; - case THREE::SrcColorFactor: return GL_SRC_COLOR; - case THREE::OneMinusSrcColorFactor: return GL_ONE_MINUS_SRC_COLOR; - case THREE::SrcAlphaFactor: return GL_SRC_ALPHA; - case THREE::OneMinusSrcAlphaFactor: return GL_ONE_MINUS_SRC_ALPHA; - case THREE::DstAlphaFactor: return GL_DST_ALPHA; - case THREE::OneMinusDstAlphaFactor: return GL_ONE_MINUS_DST_ALPHA; - - case THREE::DstColorFactor: return GL_DST_COLOR; - case THREE::OneMinusDstColorFactor: return GL_ONE_MINUS_DST_COLOR; - case THREE::SrcAlphaSaturateFactor: return GL_SRC_ALPHA_SATURATE; - - default: return 0; - - } +int GLRenderer::paramThreeToGL(int p) +{ + + switch (p) + { + + case THREE::RepeatWrapping: + return GL_REPEAT; + case THREE::ClampToEdgeWrapping: + return GL_CLAMP_TO_EDGE; + case THREE::MirroredRepeatWrapping: + return GL_MIRRORED_REPEAT; + + case THREE::NearestFilter: + return GL_NEAREST; + case THREE::NearestMipMapNearestFilter: + return GL_NEAREST_MIPMAP_NEAREST; + case THREE::NearestMipMapLinearFilter: + return GL_NEAREST_MIPMAP_LINEAR; + + case THREE::LinearFilter: + return GL_LINEAR; + case THREE::LinearMipMapNearestFilter: + return GL_LINEAR_MIPMAP_NEAREST; + case THREE::LinearMipMapLinearFilter: + return GL_LINEAR_MIPMAP_LINEAR; + + case THREE::UnsignedByteType: + return GL_UNSIGNED_BYTE; + case THREE::UnsignedShort4444Type: + return GL_UNSIGNED_SHORT_4_4_4_4; + case THREE::UnsignedShort5551Type: + return GL_UNSIGNED_SHORT_5_5_5_1; + case THREE::UnsignedShort565Type: + return GL_UNSIGNED_SHORT_5_6_5; + + case THREE::ByteType: + return GL_BYTE; + case THREE::ShortType: + return GL_SHORT; + case THREE::UnsignedShortType: + return GL_UNSIGNED_SHORT; + case THREE::IntType: + return GL_INT; + case THREE::UnsignedIntType: + return GL_UNSIGNED_INT; + case THREE::FloatType: + return GL_FLOAT; + + case THREE::AlphaFormat: + return GL_ALPHA; + case THREE::RGBFormat: + return GL_RGB; + case THREE::RGBAFormat: + return GL_RGBA; + case THREE::BGRFormat: + return GL_BGR; + case THREE::BGRAFormat: + return GL_BGRA; + case THREE::LuminanceFormat: + return GL_LUMINANCE; + case THREE::LuminanceAlphaFormat: + return GL_LUMINANCE_ALPHA; + + case THREE::AddEquation: + return GL_FUNC_ADD; + case THREE::SubtractEquation: + return GL_FUNC_SUBTRACT; + case THREE::ReverseSubtractEquation: + return GL_FUNC_REVERSE_SUBTRACT; + + case THREE::ZeroFactor: + return GL_ZERO; + case THREE::OneFactor: + return GL_ONE; + case THREE::SrcColorFactor: + return GL_SRC_COLOR; + case THREE::OneMinusSrcColorFactor: + return GL_ONE_MINUS_SRC_COLOR; + case THREE::SrcAlphaFactor: + return GL_SRC_ALPHA; + case THREE::OneMinusSrcAlphaFactor: + return GL_ONE_MINUS_SRC_ALPHA; + case THREE::DstAlphaFactor: + return GL_DST_ALPHA; + case THREE::OneMinusDstAlphaFactor: + return GL_ONE_MINUS_DST_ALPHA; + + case THREE::DstColorFactor: + return GL_DST_COLOR; + case THREE::OneMinusDstColorFactor: + return GL_ONE_MINUS_DST_COLOR; + case THREE::SrcAlphaSaturateFactor: + return GL_SRC_ALPHA_SATURATE; + + default: + return 0; + } } // Allocations -int GLRenderer::allocateBones( Object3D& object ) { - - if ( _supportsBoneTextures && object.useVertexTexture ) { +int GLRenderer::allocateBones(Object3D& object) +{ - return 1024; + if (_supportsBoneTextures && object.useVertexTexture) + { - } else { + return 1024; + } + else + { - // default for when object is not specified - // ( for example when prebuilding shader - // to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) + // default for when object is not specified + // ( for example when prebuilding shader + // to be used with multiple objects ) + // + // - leave some extra space for other uniforms + // - limit here is ANGLE's 254 max uniform vectors + // (up to 54 should be safe) - auto nVertexUniforms = 254;//glGetParameteri( GL_MAX_VERTEX_UNIFORM_VECTORS ); - auto nVertexMatrices = ( int )Math::floor( ( ( float )nVertexUniforms - 20 ) / 4 ); + auto nVertexUniforms = 254; //glGetParameteri( GL_MAX_VERTEX_UNIFORM_VECTORS ); + auto nVertexMatrices = (int)Math::floor(((float)nVertexUniforms - 20) / 4); - auto maxBones = nVertexMatrices; + auto maxBones = nVertexMatrices; - if ( object.type() == THREE::SkinnedMesh ) { + if (object.type() == THREE::SkinnedMesh) + { - maxBones = Math::min( ( int )object.bones.size(), maxBones ); + maxBones = Math::min((int)object.bones.size(), maxBones); - if ( maxBones < ( int )object.bones.size() ) { - console().warn() << "WebGLRenderer: too many bones - " - << object.bones.size() << - ", this GPU supports just " << maxBones << " (try OpenGL instead of ANGLE)"; - } + if (maxBones < (int)object.bones.size()) + { + console().warn() << "WebGLRenderer: too many bones - " + << object.bones.size() << ", this GPU supports just " << maxBones << " (try OpenGL instead of ANGLE)"; + } + } + return maxBones; } - - return maxBones; - - } - } -GLRenderer::LightCount GLRenderer::allocateLights( Lights& lights ) { - - int dirLights = 0, - pointLights = 0, - spotLights = 0, - hemiLights = 0, - maxDirLights = 0, - maxPointLights = 0, - maxSpotLights = 0, - maxHemiLights = 0; - - for ( const auto& light : lights ) { - if ( light->onlyShadow ) continue; - - if ( light->type() == THREE::DirectionalLight ) dirLights ++; - if ( light->type() == THREE::PointLight ) pointLights ++; - if ( light->type() == THREE::SpotLight ) spotLights ++; - if ( light->type() == THREE::SpotLight ) hemiLights ++; - } - - if ( ( pointLights + spotLights + dirLights ) <= _maxLights ) { - - maxDirLights = dirLights; - maxPointLights = pointLights; - maxSpotLights = spotLights; - maxHemiLights = hemiLights; - - } else { +GLRenderer::LightCount GLRenderer::allocateLights(Lights& lights) +{ + + int dirLights = 0, + pointLights = 0, + spotLights = 0, + hemiLights = 0, + maxDirLights = 0, + maxPointLights = 0, + maxSpotLights = 0, + maxHemiLights = 0; + + for (const auto& light : lights) + { + if (light->onlyShadow) continue; + + if (light->type() == THREE::DirectionalLight) dirLights++; + if (light->type() == THREE::PointLight) pointLights++; + if (light->type() == THREE::SpotLight) spotLights++; + if (light->type() == THREE::SpotLight) hemiLights++; + } - maxDirLights = ( int )Math::ceil( ( float )_maxLights * dirLights / ( pointLights + dirLights ) ); - maxPointLights = _maxLights - maxDirLights; + if ((pointLights + spotLights + dirLights) <= _maxLights) + { - // these are not really correct + maxDirLights = dirLights; + maxPointLights = pointLights; + maxSpotLights = spotLights; + maxHemiLights = hemiLights; + } + else + { - maxSpotLights = maxPointLights; - maxHemiLights = maxDirLights; + maxDirLights = (int)Math::ceil((float)_maxLights * dirLights / (pointLights + dirLights)); + maxPointLights = _maxLights - maxDirLights; - } + // these are not really correct - LightCount lightCount = { maxDirLights, maxPointLights, maxSpotLights, maxHemiLights }; - return lightCount; + maxSpotLights = maxPointLights; + maxHemiLights = maxDirLights; + } + LightCount lightCount = { maxDirLights, maxPointLights, maxSpotLights, maxHemiLights }; + return lightCount; } -int GLRenderer::allocateShadows( Lights& lights ) { +int GLRenderer::allocateShadows(Lights& lights) +{ - int maxShadows = 0; + int maxShadows = 0; - for ( const auto& light : lights ) { - if ( ! light->castShadow ) continue; + for (const auto& light : lights) + { + if (!light->castShadow) continue; - if ( light->type() == THREE::SpotLight ) maxShadows ++; - if ( light->type() == THREE::DirectionalLight && ! light->shadowCascade ) maxShadows ++; - } - - return maxShadows; + if (light->type() == THREE::SpotLight) maxShadows++; + if (light->type() == THREE::DirectionalLight && !light->shadowCascade) maxShadows++; + } + return maxShadows; } } // namespace three diff --git a/three/renderers/impl/gl_shaders.ipp b/three/renderers/impl/gl_shaders.ipp index b4d2768..f75d71f 100644 --- a/three/renderers/impl/gl_shaders.ipp +++ b/three/renderers/impl/gl_shaders.ipp @@ -11,730 +11,730 @@ namespace three { -const char* ShaderChunk::fog_pars_fragment() { - return - "#ifdef USE_FOG\n" - "uniform vec3 fogColor;\n" - "#ifdef FOG_EXP2\n" - "uniform float fogDensity;\n" - "#else\n" - "uniform float fogNear;\n" - "uniform float fogFar;\n" - "#endif\n" - "#endif\n"; -} - -const char* ShaderChunk::fog_fragment() { - return - "#ifdef USE_FOG\n" - "float depth = gl_FragCoord.z / gl_FragCoord.w;\n" - "#ifdef FOG_EXP2\n" - "const float LOG2 = 1.442695;\n" - "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n" - "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n" - "#else\n" - "float fogFactor = smoothstep( fogNear, fogFar, depth );\n" - "#endif\n" - "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n" - "#endif\n"; -} - -const char* ShaderChunk::envmap_pars_fragment() { - return - "#ifdef USE_ENVMAP\n" - "uniform float reflectivity;\n" - "uniform samplerCube envMap;\n" - "uniform float flipEnvMap;\n" - "uniform int combine;\n" - "#ifdef USE_BUMPMAP\n" - "uniform bool useRefract;\n" - "uniform float refractionRatio;\n" - "#else\n" - "varying vec3 vReflect;\n" - "#endif\n" - "#endif\n"; -} - -const char* ShaderChunk::envmap_fragment() { - return - "#ifdef USE_ENVMAP\n" - "vec3 reflectVec;\n" - "#ifdef USE_BUMPMAP\n" - "vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n" - "if ( useRefract ) {\n" - " reflectVec = refract( cameraToVertex, normal, refractionRatio );\n" - "} else { \n" - " reflectVec = reflect( cameraToVertex, normal );\n" - "}\n" - "#else\n" - "reflectVec = vReflect;\n" - "#endif\n" - "#ifdef DOUBLE_SIDED\n" - "float flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n" - "vec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n" - "#else\n" - "vec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n" - "#endif\n" - "#ifdef GAMMA_INPUT\n" - "cubeColor.xyz *= cubeColor.xyz;\n" - "#endif\n" - "if ( combine == 1 ) {\n" - " gl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n" - "} else {\n" - " gl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n" - "}\n" - "#endif\n"; -} - -const char* ShaderChunk::envmap_pars_vertex() { - return - "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )\n" - "varying vec3 vReflect;\n" - "uniform float refractionRatio;\n" - "uniform bool useRefract;\n" - "#endif\n"; -} - -const char* ShaderChunk::envmap_vertex() { - return - "#ifdef USE_ENVMAP\n" - "vec4 mPosition = modelMatrix * vec4( position 1.0 );\n" - "#endif\n" - "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )\n" - "vec3 nWorld = mat3( modelMatrix[ 0 }.xyz, modelMatrix[ 1 }.xyz, modelMatrix[ 2 }.xyz ) * normal;\n" - "if ( useRefract ) {\n" - " vReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n" - "} else {\n" - " vReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n" - "}\n" - "#endif\n"; +const char* ShaderChunk::fog_pars_fragment() +{ + return "#ifdef USE_FOG\n" + "uniform vec3 fogColor;\n" + "#ifdef FOG_EXP2\n" + "uniform float fogDensity;\n" + "#else\n" + "uniform float fogNear;\n" + "uniform float fogFar;\n" + "#endif\n" + "#endif\n"; +} + +const char* ShaderChunk::fog_fragment() +{ + return "#ifdef USE_FOG\n" + "float depth = gl_FragCoord.z / gl_FragCoord.w;\n" + "#ifdef FOG_EXP2\n" + "const float LOG2 = 1.442695;\n" + "float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n" + "fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n" + "#else\n" + "float fogFactor = smoothstep( fogNear, fogFar, depth );\n" + "#endif\n" + "gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n" + "#endif\n"; +} + +const char* ShaderChunk::envmap_pars_fragment() +{ + return "#ifdef USE_ENVMAP\n" + "uniform float reflectivity;\n" + "uniform samplerCube envMap;\n" + "uniform float flipEnvMap;\n" + "uniform int combine;\n" + "#ifdef USE_BUMPMAP\n" + "uniform bool useRefract;\n" + "uniform float refractionRatio;\n" + "#else\n" + "varying vec3 vReflect;\n" + "#endif\n" + "#endif\n"; +} + +const char* ShaderChunk::envmap_fragment() +{ + return "#ifdef USE_ENVMAP\n" + "vec3 reflectVec;\n" + "#ifdef USE_BUMPMAP\n" + "vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n" + "if ( useRefract ) {\n" + " reflectVec = refract( cameraToVertex, normal, refractionRatio );\n" + "} else { \n" + " reflectVec = reflect( cameraToVertex, normal );\n" + "}\n" + "#else\n" + "reflectVec = vReflect;\n" + "#endif\n" + "#ifdef DOUBLE_SIDED\n" + "float flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n" + "vec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n" + "#else\n" + "vec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n" + "#endif\n" + "#ifdef GAMMA_INPUT\n" + "cubeColor.xyz *= cubeColor.xyz;\n" + "#endif\n" + "if ( combine == 1 ) {\n" + " gl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n" + "} else {\n" + " gl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n" + "}\n" + "#endif\n"; +} + +const char* ShaderChunk::envmap_pars_vertex() +{ + return "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )\n" + "varying vec3 vReflect;\n" + "uniform float refractionRatio;\n" + "uniform bool useRefract;\n" + "#endif\n"; +} + +const char* ShaderChunk::envmap_vertex() +{ + return "#ifdef USE_ENVMAP\n" + "vec4 mPosition = modelMatrix * vec4( position 1.0 );\n" + "#endif\n" + "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP )\n" + "vec3 nWorld = mat3( modelMatrix[ 0 }.xyz, modelMatrix[ 1 }.xyz, modelMatrix[ 2 }.xyz ) * normal;\n" + "if ( useRefract ) {\n" + " vReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n" + "} else {\n" + " vReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n" + "}\n" + "#endif\n"; } // COLOR MAP (particles) -const char* ShaderChunk::map_particle_pars_fragment() { - return - "#ifdef USE_MAP\n" - "uniform sampler2D map;\n" - "#endif\n"; +const char* ShaderChunk::map_particle_pars_fragment() +{ + return "#ifdef USE_MAP\n" + "uniform sampler2D map;\n" + "#endif\n"; } -const char* ShaderChunk::map_particle_fragment() { - return - "#ifdef USE_MAP\n" - "gl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n" - "#endif\n"; +const char* ShaderChunk::map_particle_fragment() +{ + return "#ifdef USE_MAP\n" + "gl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n" + "#endif\n"; } // COLOR MAP (triangles) -const char* ShaderChunk::map_pars_vertex() { - return - "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_SPECULARMAP )\n" - "varying vec2 vUv;\n" - "uniform vec4 offsetRepeat;\n" - "#endif\n"; +const char* ShaderChunk::map_pars_vertex() +{ + return "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_SPECULARMAP )\n" + "varying vec2 vUv;\n" + "uniform vec4 offsetRepeat;\n" + "#endif\n"; } -const char* ShaderChunk::map_pars_fragment() { - return - "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_SPECULARMAP )\n" - "varying vec2 vUv;\n" - "#endif\n" - "#ifdef USE_MAP\n" - "uniform sampler2D map;\n" - "#endif\n"; +const char* ShaderChunk::map_pars_fragment() +{ + return "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_SPECULARMAP )\n" + "varying vec2 vUv;\n" + "#endif\n" + "#ifdef USE_MAP\n" + "uniform sampler2D map;\n" + "#endif\n"; } -const char* ShaderChunk::map_vertex() { - return - "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_SPECULARMAP )\n" - "vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n" - "#endif\n"; +const char* ShaderChunk::map_vertex() +{ + return "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_SPECULARMAP )\n" + "vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n" + "#endif\n"; } -const char* ShaderChunk::map_fragment() { - return - "#ifdef USE_MAP\n" - "#ifdef GAMMA_INPUT\n" - "vec4 texelColor = texture2D( map, vUv );\n" - "texelColor.xyz *= texelColor.xyz;\n" - "gl_FragColor = gl_FragColor * texelColor;\n" - "#else\n" - "gl_FragColor = gl_FragColor * texture2D( map, vUv );\n" - "#endif\n" - "#endif\n"; +const char* ShaderChunk::map_fragment() +{ + return "#ifdef USE_MAP\n" + "#ifdef GAMMA_INPUT\n" + "vec4 texelColor = texture2D( map, vUv );\n" + "texelColor.xyz *= texelColor.xyz;\n" + "gl_FragColor = gl_FragColor * texelColor;\n" + "#else\n" + "gl_FragColor = gl_FragColor * texture2D( map, vUv );\n" + "#endif\n" + "#endif\n"; } // LIGHT MAP -const char* ShaderChunk::lightmap_pars_fragment() { - return - "#ifdef USE_LIGHTMAP\n" - "varying vec2 vUv2;\n" - "uniform sampler2D lightMap;\n" - "#endif\n"; +const char* ShaderChunk::lightmap_pars_fragment() +{ + return "#ifdef USE_LIGHTMAP\n" + "varying vec2 vUv2;\n" + "uniform sampler2D lightMap;\n" + "#endif\n"; } -const char* ShaderChunk::lightmap_pars_vertex() { - return - "#ifdef USE_LIGHTMAP\n" - "varying vec2 vUv2;\n" - "#endif\n"; +const char* ShaderChunk::lightmap_pars_vertex() +{ + return "#ifdef USE_LIGHTMAP\n" + "varying vec2 vUv2;\n" + "#endif\n"; } -const char* ShaderChunk::lightmap_fragment() { - return - "#ifdef USE_LIGHTMAP\n" - "gl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n" - "#endif\n"; +const char* ShaderChunk::lightmap_fragment() +{ + return "#ifdef USE_LIGHTMAP\n" + "gl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n" + "#endif\n"; } -const char* ShaderChunk::lightmap_vertex() { - return - "#ifdef USE_LIGHTMAP\n" - "vUv2 = uv2;\n" - "#endif\n"; +const char* ShaderChunk::lightmap_vertex() +{ + return "#ifdef USE_LIGHTMAP\n" + "vUv2 = uv2;\n" + "#endif\n"; } // BUMP MAP -const char* ShaderChunk::bumpmap_pars_fragment() { - - return +const char* ShaderChunk::bumpmap_pars_fragment() +{ - "#ifdef USE_BUMPMAP\n" + return - "uniform sampler2D bumpMap;\n" - "uniform float bumpScale;\n" + "#ifdef USE_BUMPMAP\n" - // Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen - // http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html + "uniform sampler2D bumpMap;\n" + "uniform float bumpScale;\n" - // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2) + // Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen + // http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html - "vec2 dHdxy_fwd() {\n" + // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2) - " vec2 dSTdx = dFdx( vUv );\n" - " vec2 dSTdy = dFdy( vUv );\n" + "vec2 dHdxy_fwd() {\n" - " float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n" - " float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n" - " float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n" + " vec2 dSTdx = dFdx( vUv );\n" + " vec2 dSTdy = dFdy( vUv );\n" - " return vec2( dBx, dBy );\n" + " float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n" + " float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n" + " float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n" - "}\n" + " return vec2( dBx, dBy );\n" - "vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm vec2 dHdxy ) {\n" - " vec3 vSigmaX = dFdx( surf_pos );\n" - " vec3 vSigmaY = dFdy( surf_pos );\n" - " vec3 vN = surf_norm;\n" // normalized + "}\n" - " vec3 R1 = cross( vSigmaY, vN );\n" - " vec3 R2 = cross( vN, vSigmaX );\n" + "vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm vec2 dHdxy ) {\n" + " vec3 vSigmaX = dFdx( surf_pos );\n" + " vec3 vSigmaY = dFdy( surf_pos );\n" + " vec3 vN = surf_norm;\n" // normalized - " float fDet = dot( vSigmaX, R1 );\n" + " vec3 R1 = cross( vSigmaY, vN );\n" + " vec3 R2 = cross( vN, vSigmaX );\n" - " vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n" - " return normalize( abs( fDet ) * surf_norm - vGrad );\n" + " float fDet = dot( vSigmaX, R1 );\n" - "}\n" + " vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n" + " return normalize( abs( fDet ) * surf_norm - vGrad );\n" - "#endif\n"; + "}\n" + "#endif\n"; } // SPECULAR MAP -const char* ShaderChunk::specularmap_pars_fragment() { - return - "#ifdef USE_SPECULARMAP\n" - "uniform sampler2D specularMap;\n" - "#endif\n"; +const char* ShaderChunk::specularmap_pars_fragment() +{ + return "#ifdef USE_SPECULARMAP\n" + "uniform sampler2D specularMap;\n" + "#endif\n"; } -const char* ShaderChunk::specularmap_fragment() { - - return - "float specularStrength;\n" - "#ifdef USE_SPECULARMAP\n" - "vec4 texelSpecular = texture2D( specularMap, vUv );\n" - "specularStrength = texelSpecular.r;\n" - "#else\n" - "specularStrength = 1.0;\n" - "#endif\n"; +const char* ShaderChunk::specularmap_fragment() +{ + return "float specularStrength;\n" + "#ifdef USE_SPECULARMAP\n" + "vec4 texelSpecular = texture2D( specularMap, vUv );\n" + "specularStrength = texelSpecular.r;\n" + "#else\n" + "specularStrength = 1.0;\n" + "#endif\n"; } // LIGHTS LAMBERT -const char* ShaderChunk::lights_lambert_pars_vertex() { - return - "uniform vec3 ambient;\n" - "uniform vec3 diffuse;\n" - "uniform vec3 emissive;\n" - "uniform vec3 ambientLightColor;\n" - - "#if MAX_DIR_LIGHTS > 0\n" - "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n" - "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n" - "#endif\n" - - "#if MAX_POINT_LIGHTS > 0\n" - "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n" - "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n" - "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n" - "#endif\n" - - "#if MAX_SPOT_LIGHTS > 0\n" - "uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n" - "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n" - "uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n" - "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n" - "uniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\n" - "uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n" - "#endif\n" - - "#ifdef WRAP_AROUND\n" - "uniform vec3 wrapRGB;\n" - "#endif\n"; -} - -const char* ShaderChunk::lights_lambert_vertex() { - return - - "vLightFront = vec3( 0.0 );\n" - "#ifdef DOUBLE_SIDED\n" - "vLightBack = vec3( 0.0 );\n" - "#endif\n" - - "transformedNormal = normalize( transformedNormal );\n" - - "#if MAX_DIR_LIGHTS > 0\n" - "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n" - " vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n" - " vec3 dirVector = normalize( lDirection.xyz );\n" - " float dotProduct = dot( transformedNormal, dirVector );\n" - " vec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n" - "#ifdef DOUBLE_SIDED\n" - " vec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n" - "#ifdef WRAP_AROUND\n" - " vec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n" - "#endif\n" - "#endif\n" - - "#ifdef WRAP_AROUND\n" - " vec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n" - " directionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n" - "#ifdef DOUBLE_SIDED\n" - " directionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n" - "#endif\n" - "#endif\n" - " vLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n" - "#ifdef DOUBLE_SIDED\n" - " vLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n" - "#endif\n" - "}\n" - "#endif\n" - - "#if MAX_POINT_LIGHTS > 0\n" - "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n" - " vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n" - " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" - " float lDistance = 1.0;\n" - " if ( pointLightDistance[ i ] > 0.0 )\n" - " lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n" - " lVector = normalize( lVector );\n" - " float dotProduct = dot( transformedNormal, lVector );\n" - " vec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n" - "#ifdef DOUBLE_SIDED\n" - " vec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n" - "#ifdef WRAP_AROUND\n" - " vec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n" - "#endif\n" - "#endif\n" - "#ifdef WRAP_AROUND\n" - " vec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n" - " pointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n" - "#ifdef DOUBLE_SIDED\n" - " pointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n" - "#endif\n" - "#endif\n" - " vLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n" - "#ifdef DOUBLE_SIDED\n" - " vLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n" - "#endif\n" - "}\n" - "#endif\n" - - "#if MAX_SPOT_LIGHTS > 0\n" - "for( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n" - " vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n" - " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" - " lVector = normalize( lVector );\n" - " float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\n" - " if ( spotEffect > spotLightAngle[ i ] ) {\n" - " spotEffect = pow( spotEffect, spotLightExponent[ i ] );\n" - " float lDistance = 1.0;\n" - " if ( spotLightDistance[ i ] > 0.0 )\n" - " lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n" - " float dotProduct = dot( transformedNormal, lVector );\n" - " vec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n" - - "#ifdef DOUBLE_SIDED\n" - " vec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n" - "#ifdef WRAP_AROUND\n" - " vec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n" - "#endif\n" - "#endif\n" - - "#ifdef WRAP_AROUND\n" - " vec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n" - " spotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n" - "#ifdef DOUBLE_SIDED\n" - " spotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n" - "#endif\n" - "#endif\n" - - " vLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n" - "#ifdef DOUBLE_SIDED\n" - " vLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n" - "#endif\n" - " }\n" - "}\n" - "#endif\n" - - "vLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n" - "#ifdef DOUBLE_SIDED\n" - "vLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n" - "#endif\n"; - +const char* ShaderChunk::lights_lambert_pars_vertex() +{ + return "uniform vec3 ambient;\n" + "uniform vec3 diffuse;\n" + "uniform vec3 emissive;\n" + "uniform vec3 ambientLightColor;\n" + + "#if MAX_DIR_LIGHTS > 0\n" + "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n" + "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n" + "#endif\n" + + "#if MAX_POINT_LIGHTS > 0\n" + "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n" + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n" + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n" + "#endif\n" + + "#if MAX_SPOT_LIGHTS > 0\n" + "uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n" + "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n" + "uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n" + "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n" + "uniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\n" + "uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n" + "#endif\n" + + "#ifdef WRAP_AROUND\n" + "uniform vec3 wrapRGB;\n" + "#endif\n"; +} + +const char* ShaderChunk::lights_lambert_vertex() +{ + return + + "vLightFront = vec3( 0.0 );\n" + "#ifdef DOUBLE_SIDED\n" + "vLightBack = vec3( 0.0 );\n" + "#endif\n" + + "transformedNormal = normalize( transformedNormal );\n" + + "#if MAX_DIR_LIGHTS > 0\n" + "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n" + " vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n" + " vec3 dirVector = normalize( lDirection.xyz );\n" + " float dotProduct = dot( transformedNormal, dirVector );\n" + " vec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n" + "#ifdef DOUBLE_SIDED\n" + " vec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n" + "#ifdef WRAP_AROUND\n" + " vec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n" + "#endif\n" + "#endif\n" + + "#ifdef WRAP_AROUND\n" + " vec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n" + " directionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n" + "#ifdef DOUBLE_SIDED\n" + " directionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n" + "#endif\n" + "#endif\n" + " vLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n" + "#ifdef DOUBLE_SIDED\n" + " vLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n" + "#endif\n" + "}\n" + "#endif\n" + + "#if MAX_POINT_LIGHTS > 0\n" + "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n" + " vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n" + " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" + " float lDistance = 1.0;\n" + " if ( pointLightDistance[ i ] > 0.0 )\n" + " lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n" + " lVector = normalize( lVector );\n" + " float dotProduct = dot( transformedNormal, lVector );\n" + " vec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n" + "#ifdef DOUBLE_SIDED\n" + " vec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n" + "#ifdef WRAP_AROUND\n" + " vec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n" + "#endif\n" + "#endif\n" + "#ifdef WRAP_AROUND\n" + " vec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n" + " pointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n" + "#ifdef DOUBLE_SIDED\n" + " pointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n" + "#endif\n" + "#endif\n" + " vLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n" + "#ifdef DOUBLE_SIDED\n" + " vLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n" + "#endif\n" + "}\n" + "#endif\n" + + "#if MAX_SPOT_LIGHTS > 0\n" + "for( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n" + " vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n" + " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" + " lVector = normalize( lVector );\n" + " float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\n" + " if ( spotEffect > spotLightAngle[ i ] ) {\n" + " spotEffect = pow( spotEffect, spotLightExponent[ i ] );\n" + " float lDistance = 1.0;\n" + " if ( spotLightDistance[ i ] > 0.0 )\n" + " lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n" + " float dotProduct = dot( transformedNormal, lVector );\n" + " vec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n" + + "#ifdef DOUBLE_SIDED\n" + " vec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n" + "#ifdef WRAP_AROUND\n" + " vec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n" + "#endif\n" + "#endif\n" + + "#ifdef WRAP_AROUND\n" + " vec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\n" + " spotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n" + "#ifdef DOUBLE_SIDED\n" + " spotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n" + "#endif\n" + "#endif\n" + + " vLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n" + "#ifdef DOUBLE_SIDED\n" + " vLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n" + "#endif\n" + " }\n" + "}\n" + "#endif\n" + + "vLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n" + "#ifdef DOUBLE_SIDED\n" + "vLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n" + "#endif\n"; } // LIGHTS PHONG -const char* ShaderChunk::lights_phong_pars_vertex() { +const char* ShaderChunk::lights_phong_pars_vertex() +{ - return + return - "#ifndef PHONG_PER_PIXEL\n" + "#ifndef PHONG_PER_PIXEL\n" - "#if MAX_POINT_LIGHTS > 0\n" + "#if MAX_POINT_LIGHTS > 0\n" - "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n" - "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n" + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n" + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n" - "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n" + "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n" - "#endif\n" + "#endif\n" - "#if MAX_SPOT_LIGHTS > 0\n" + "#if MAX_SPOT_LIGHTS > 0\n" - "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n" - "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n" + "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n" + "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n" - "varying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n" + "varying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n" - "#endif\n" + "#endif\n" - "#endif\n" + "#endif\n" - "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\n" + "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\n" - "varying vec3 vWorldPosition;\n" - - "#endif\n"; + "varying vec3 vWorldPosition;\n" + "#endif\n"; } -const char* ShaderChunk::lights_phong_vertex() { - - return +const char* ShaderChunk::lights_phong_vertex() +{ - "#ifndef PHONG_PER_PIXEL\n" + return - "#if MAX_POINT_LIGHTS > 0\n" - "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n" - " vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n" - " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" + "#ifndef PHONG_PER_PIXEL\n" - " float lDistance = 1.0;\n" - " if ( pointLightDistance[ i ] > 0.0 )\n" - " lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n" + "#if MAX_POINT_LIGHTS > 0\n" + "for( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n" + " vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n" + " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" - " vPointLight[ i ] = vec4( lVector, lDistance );\n" - "}\n" - "#endif\n" + " float lDistance = 1.0;\n" + " if ( pointLightDistance[ i ] > 0.0 )\n" + " lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n" - "#if MAX_SPOT_LIGHTS > 0\n" - "for( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n" - " vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n" - " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" + " vPointLight[ i ] = vec4( lVector, lDistance );\n" + "}\n" + "#endif\n" - " float lDistance = 1.0;\n" - " if ( spotLightDistance[ i ] > 0.0 )\n" - " lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n" - " vSpotLight[ i ] = vec4( lVector, lDistance );\n" - "}\n" - "#endif\n" + "#if MAX_SPOT_LIGHTS > 0\n" + "for( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n" + " vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n" + " vec3 lVector = lPosition.xyz - mvPosition.xyz;\n" - "#endif\n" + " float lDistance = 1.0;\n" + " if ( spotLightDistance[ i ] > 0.0 )\n" + " lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n" + " vSpotLight[ i ] = vec4( lVector, lDistance );\n" + "}\n" + "#endif\n" - "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\n" - "vWorldPosition = mPosition.xyz;\n" - "#endif\n"; + "#endif\n" + "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\n" + "vWorldPosition = mPosition.xyz;\n" + "#endif\n"; } -const char* ShaderChunk::lights_phong_pars_fragment() { +const char* ShaderChunk::lights_phong_pars_fragment() +{ - return + return - "uniform vec3 ambientLightColor;\n" + "uniform vec3 ambientLightColor;\n" - "#if MAX_DIR_LIGHTS > 0\n" - "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n" - "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n" - "#endif\n" + "#if MAX_DIR_LIGHTS > 0\n" + "uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n" + "uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n" + "#endif\n" - "#if MAX_POINT_LIGHTS > 0\n" - "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n" - "#ifdef PHONG_PER_PIXEL\n" - "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n" - "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n" - "#else\n" - "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n" - "#endif\n" - "#endif\n" + "#if MAX_POINT_LIGHTS > 0\n" + "uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n" + "#ifdef PHONG_PER_PIXEL\n" + "uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n" + "uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n" + "#else\n" + "varying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n" + "#endif\n" + "#endif\n" - "#if MAX_SPOT_LIGHTS > 0\n" - "uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n" - "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n" - "uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n" - "uniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\n" - "uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n" + "#if MAX_SPOT_LIGHTS > 0\n" + "uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n" + "uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n" + "uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n" + "uniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\n" + "uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n" - "#ifdef PHONG_PER_PIXEL\n" - "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n" - "#else\n" - "varying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n" - "#endif\n" - "#endif\n" + "#ifdef PHONG_PER_PIXEL\n" + "uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n" + "#else\n" + "varying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n" + "#endif\n" + "#endif\n" - "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\n" - "varying vec3 vWorldPosition;\n" - "#endif\n" + "#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\n" + "varying vec3 vWorldPosition;\n" + "#endif\n" - "#ifdef WRAP_AROUND\n" - "uniform vec3 wrapRGB;\n" - "#endif\n" - - "varying vec3 vViewPosition;\n" - "varying vec3 vNormal;\n"; + "#ifdef WRAP_AROUND\n" + "uniform vec3 wrapRGB;\n" + "#endif\n" + "varying vec3 vViewPosition;\n" + "varying vec3 vNormal;\n"; } -const char* ShaderChunk::lights_phong_fragment() { +const char* ShaderChunk::lights_phong_fragment() +{ - return + return - "vec3 normal = normalize( vNormal );\n" - "vec3 viewPosition = normalize( vViewPosition );\n" + "vec3 normal = normalize( vNormal );\n" + "vec3 viewPosition = normalize( vViewPosition );\n" - "#ifdef DOUBLE_SIDED\n" - "normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n" - "#endif\n" + "#ifdef DOUBLE_SIDED\n" + "normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n" + "#endif\n" - "#ifdef USE_BUMPMAP\n" - "normal = perturbNormalArb( -vViewPosition normal dHdxy_fwd() );\n" - "#endif\n" + "#ifdef USE_BUMPMAP\n" + "normal = perturbNormalArb( -vViewPosition normal dHdxy_fwd() );\n" + "#endif\n" - "#if MAX_POINT_LIGHTS > 0\n" + "#if MAX_POINT_LIGHTS > 0\n" - "vec3 pointDiffuse = vec3( 0.0 );\n" - "vec3 pointSpecular = vec3( 0.0 );\n" + "vec3 pointDiffuse = vec3( 0.0 );\n" + "vec3 pointSpecular = vec3( 0.0 );\n" - "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n" + "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n" - "#ifdef PHONG_PER_PIXEL;\n" + "#ifdef PHONG_PER_PIXEL;\n" - "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n" - "vec3 lVector = lPosition.xyz + vViewPosition.xyz;\n" + "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\n" + "vec3 lVector = lPosition.xyz + vViewPosition.xyz;\n" - "float lDistance = 1.0;\n" - "if ( pointLightDistance[ i ] > 0.0 )\n" - " lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n" + "float lDistance = 1.0;\n" + "if ( pointLightDistance[ i ] > 0.0 )\n" + " lDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\n" - "lVector = normalize( lVector );\n" + "lVector = normalize( lVector );\n" - "#else;\n" + "#else;\n" - "vec3 lVector = normalize( vPointLight[ i ].xyz );\n" - "float lDistance = vPointLight[ i ].w;\n" + "vec3 lVector = normalize( vPointLight[ i ].xyz );\n" + "float lDistance = vPointLight[ i ].w;\n" - "#endif;\n" + "#endif;\n" - // diffuse + // diffuse - "float dotProduct = dot( normal, lVector );\n" + "float dotProduct = dot( normal, lVector );\n" - "#ifdef WRAP_AROUND;\n" + "#ifdef WRAP_AROUND;\n" - "float pointDiffuseWeightFull = max( dotProduct, 0.0 );\n" - "float pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n" + "float pointDiffuseWeightFull = max( dotProduct, 0.0 );\n" + "float pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n" - "vec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n" + "vec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n" - "#else;\n" + "#else;\n" - "float pointDiffuseWeight = max( dotProduct, 0.0 );\n" + "float pointDiffuseWeight = max( dotProduct, 0.0 );\n" - "#endif;\n" + "#endif;\n" - "pointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\n" + "pointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\n" - // specular + // specular - "vec3 pointHalfVector = normalize( lVector + viewPosition );\n" - "float pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n" - "float pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n" + "vec3 pointHalfVector = normalize( lVector + viewPosition );\n" + "float pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\n" + "float pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n" - "#ifdef PHYSICALLY_BASED_SHADING;\n" + "#ifdef PHYSICALLY_BASED_SHADING;\n" - // 2.0 => 2.0001 is hack to work around ANGLE bug + // 2.0 => 2.0001 is hack to work around ANGLE bug - "float specularNormalization = ( shininess + 2.0001 ) / 8.0;\n" + "float specularNormalization = ( shininess + 2.0001 ) / 8.0;\n" - "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\n" - "pointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n" + "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\n" + "pointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n" - "#else;\n" + "#else;\n" - "pointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n" + "pointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n" - "#endif;\n" + "#endif;\n" - "}\n" + "}\n" - "#endif\n" + "#endif\n" - "#if MAX_SPOT_LIGHTS > 0\n" + "#if MAX_SPOT_LIGHTS > 0\n" - "vec3 spotDiffuse = vec3( 0.0 );\n" - "vec3 spotSpecular = vec3( 0.0 );\n" + "vec3 spotDiffuse = vec3( 0.0 );\n" + "vec3 spotSpecular = vec3( 0.0 );\n" - "for ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n" + "for ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n" - "#ifdef PHONG_PER_PIXEL\n" + "#ifdef PHONG_PER_PIXEL\n" - "vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n" - "vec3 lVector = lPosition.xyz + vViewPosition.xyz;\n" + "vec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\n" + "vec3 lVector = lPosition.xyz + vViewPosition.xyz;\n" - "float lDistance = 1.0;\n" - "if ( spotLightDistance[ i ] > 0.0 )\n" - "lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n" + "float lDistance = 1.0;\n" + "if ( spotLightDistance[ i ] > 0.0 )\n" + "lDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\n" - "lVector = normalize( lVector );\n" + "lVector = normalize( lVector );\n" - "#else\n" + "#else\n" - "vec3 lVector = normalize( vSpotLight[ i ].xyz );\n" - "float lDistance = vSpotLight[ i ].w;\n" + "vec3 lVector = normalize( vSpotLight[ i ].xyz );\n" + "float lDistance = vSpotLight[ i ].w;\n" - "#endif\n" + "#endif\n" - "float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n" + "float spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\n" - "if ( spotEffect > spotLightAngle[ i ] ) {\n" + "if ( spotEffect > spotLightAngle[ i ] ) {\n" - "spotEffect = pow( spotEffect, spotLightExponent[ i ] );\n" + "spotEffect = pow( spotEffect, spotLightExponent[ i ] );\n" - // diffuse + // diffuse - "float dotProduct = dot( normal, lVector );\n" + "float dotProduct = dot( normal, lVector );\n" - "#ifdef WRAP_AROUND\n" + "#ifdef WRAP_AROUND\n" - "float spotDiffuseWeightFull = max( dotProduct 0.0 );\n" - "float spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5 0.0 );\n" + "float spotDiffuseWeightFull = max( dotProduct 0.0 );\n" + "float spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5 0.0 );\n" - "vec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n" + "vec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n" - "#else\n" + "#else\n" - "float spotDiffuseWeight = max( dotProduct, 0.0 );\n" + "float spotDiffuseWeight = max( dotProduct, 0.0 );\n" - "#endif\n" + "#endif\n" - "spotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\n" + "spotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\n" - // specular + // specular - "vec3 spotHalfVector = normalize( lVector + viewPosition );\n" - "float spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n" - "float spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n" + "vec3 spotHalfVector = normalize( lVector + viewPosition );\n" + "float spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\n" + "float spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n" - "#ifdef PHYSICALLY_BASED_SHADING\n" + "#ifdef PHYSICALLY_BASED_SHADING\n" - // 2.0 => 2.0001 is hack to work around ANGLE bug + // 2.0 => 2.0001 is hack to work around ANGLE bug - "float specularNormalization = ( shininess + 2.0001 ) / 8.0;\n" + "float specularNormalization = ( shininess + 2.0001 ) / 8.0;\n" - "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\n" - "spotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n" + "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\n" + "spotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n" - "#else\n" + "#else\n" - "spotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n" + "spotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n" - "#endif\n" + "#endif\n" - "}\n" + "}\n" - "}\n" + "}\n" - "#endif\n" + "#endif\n" - "#if MAX_DIR_LIGHTS > 0\n" + "#if MAX_DIR_LIGHTS > 0\n" - "vec3 dirDiffuse = vec3( 0.0 );\n" - "vec3 dirSpecular = vec3( 0.0 );\n" + "vec3 dirDiffuse = vec3( 0.0 );\n" + "vec3 dirSpecular = vec3( 0.0 );\n" - "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n" + "for( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n" - "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n" - "vec3 dirVector = normalize( lDirection.xyz );\n" + "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\n" + "vec3 dirVector = normalize( lDirection.xyz );\n" - // diffuse + // diffuse - "float dotProduct = dot( normal, dirVector );\n" + "float dotProduct = dot( normal, dirVector );\n" - "#ifdef WRAP_AROUND\n" + "#ifdef WRAP_AROUND\n" - "float dirDiffuseWeightFull = max( dotProduct, 0.0 );\n" - "float dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n" + "float dirDiffuseWeightFull = max( dotProduct, 0.0 );\n" + "float dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\n" - "vec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n" + "vec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n" - "#else\n" + "#else\n" - "float dirDiffuseWeight = max( dotProduct, 0.0 );\n" + "float dirDiffuseWeight = max( dotProduct, 0.0 );\n" - "#endif\n" + "#endif\n" - "dirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n" + "dirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n" - // specular + // specular - "vec3 dirHalfVector = normalize( dirVector + viewPosition );\n" - "float dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n" - "float dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n" + "vec3 dirHalfVector = normalize( dirVector + viewPosition );\n" + "float dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\n" + "float dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n" - "#ifdef PHYSICALLY_BASED_SHADING\n" + "#ifdef PHYSICALLY_BASED_SHADING\n" - /* + /* // fresnel term from skin shader "const float F0 = 0.128;\n" @@ -744,7 +744,7 @@ const char* ShaderChunk::lights_phong_fragment() { "float fresnel = exponential + F0 * ( 1.0 - exponential );\n" */ - /* + /* // fresnel term from fresnel shader "const float mFresnelBias = 0.08;\n" "const float mFresnelScale = 0.3;\n" @@ -753,274 +753,273 @@ const char* ShaderChunk::lights_phong_fragment() { "float fresnel = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( -viewPosition ) normal ) mFresnelPower );\n" */ - // 2.0 => 2.0001 is hack to work around ANGLE bug - - "float specularNormalization = ( shininess + 2.0001 ) / 8.0;\n" + // 2.0 => 2.0001 is hack to work around ANGLE bug - //"dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization * fresnel;\n" + "float specularNormalization = ( shininess + 2.0001 ) / 8.0;\n" - "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\n" - "dirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n" + //"dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization * fresnel;\n" - "#else\n" + "vec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\n" + "dirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n" - "dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n" + "#else\n" - "#endif\n" + "dirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n" - "}\n" + "#endif\n" - "#endif\n" + "}\n" - "vec3 totalDiffuse = vec3( 0.0 );\n" - "vec3 totalSpecular = vec3( 0.0 );\n" + "#endif\n" - "#if MAX_DIR_LIGHTS > 0\n" - "totalDiffuse += dirDiffuse;\n" - "totalSpecular += dirSpecular;\n" - "#endif\n" + "vec3 totalDiffuse = vec3( 0.0 );\n" + "vec3 totalSpecular = vec3( 0.0 );\n" - "#if MAX_POINT_LIGHTS > 0\n" - "totalDiffuse += pointDiffuse;\n" - "totalSpecular += pointSpecular;\n" - "#endif\n" + "#if MAX_DIR_LIGHTS > 0\n" + "totalDiffuse += dirDiffuse;\n" + "totalSpecular += dirSpecular;\n" + "#endif\n" - "#if MAX_SPOT_LIGHTS > 0\n" - "totalDiffuse += spotDiffuse;\n" - "totalSpecular += spotSpecular;\n" - "#endif\n" + "#if MAX_POINT_LIGHTS > 0\n" + "totalDiffuse += pointDiffuse;\n" + "totalSpecular += pointSpecular;\n" + "#endif\n" - "#ifdef METAL\n" - "gl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n" - "#else\n" - "gl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n" - "#endif\n"; + "#if MAX_SPOT_LIGHTS > 0\n" + "totalDiffuse += spotDiffuse;\n" + "totalSpecular += spotSpecular;\n" + "#endif\n" + "#ifdef METAL\n" + "gl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n" + "#else\n" + "gl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n" + "#endif\n"; } // VERTEX COLORS -const char* ShaderChunk::color_pars_fragment() { +const char* ShaderChunk::color_pars_fragment() +{ - return - - "#ifdef USE_COLOR\n" - "varying vec3 vColor;\n" - "#endif\n"; + return + "#ifdef USE_COLOR\n" + "varying vec3 vColor;\n" + "#endif\n"; } -const char* ShaderChunk::color_fragment() { - - return +const char* ShaderChunk::color_fragment() +{ - "#ifdef USE_COLOR\n" - "gl_FragColor = gl_FragColor * vec4( vColor, opacity );\n" - "#endif\n"; + return + "#ifdef USE_COLOR\n" + "gl_FragColor = gl_FragColor * vec4( vColor, opacity );\n" + "#endif\n"; } -const char* ShaderChunk::color_pars_vertex() { +const char* ShaderChunk::color_pars_vertex() +{ - return - - "#ifdef USE_COLOR\n" - "varying vec3 vColor;\n" - "#endif\n"; + return + "#ifdef USE_COLOR\n" + "varying vec3 vColor;\n" + "#endif\n"; } -const char* ShaderChunk::color_vertex() { - - return +const char* ShaderChunk::color_vertex() +{ - "#ifdef USE_COLOR\n" - "#ifdef GAMMA_INPUT\n" - "vColor = color * color;\n" - "#else\n" - "vColor = color;\n" - "#endif\n" - "#endif\n"; + return + "#ifdef USE_COLOR\n" + "#ifdef GAMMA_INPUT\n" + "vColor = color * color;\n" + "#else\n" + "vColor = color;\n" + "#endif\n" + "#endif\n"; } // SKINNING -const char* ShaderChunk::skinning_pars_vertex() { +const char* ShaderChunk::skinning_pars_vertex() +{ - return + return - "#ifdef USE_SKINNING\n" - "#ifdef BONE_TEXTURE\n" - "uniform sampler2D boneTexture;\n" + "#ifdef USE_SKINNING\n" + "#ifdef BONE_TEXTURE\n" + "uniform sampler2D boneTexture;\n" - "mat4 getBoneMatrix( const in float i ) {\n" + "mat4 getBoneMatrix( const in float i ) {\n" - "float j = i * 4.0;\n" - "float x = mod( j N_BONE_PIXEL_X );\n" - "float y = floor( j / N_BONE_PIXEL_X );\n" + "float j = i * 4.0;\n" + "float x = mod( j N_BONE_PIXEL_X );\n" + "float y = floor( j / N_BONE_PIXEL_X );\n" - "const float dx = 1.0 / N_BONE_PIXEL_X;\n" - "const float dy = 1.0 / N_BONE_PIXEL_Y;\n" + "const float dx = 1.0 / N_BONE_PIXEL_X;\n" + "const float dy = 1.0 / N_BONE_PIXEL_Y;\n" - "y = dy * ( y + 0.5 );\n" + "y = dy * ( y + 0.5 );\n" - "vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n" - "vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n" - "vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n" - "vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n" + "vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n" + "vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n" + "vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n" + "vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n" - "mat4 bone = mat4( v1, v2, v3, v4 );\n" + "mat4 bone = mat4( v1, v2, v3, v4 );\n" - "return bone;\n" + "return bone;\n" - "}\n" + "}\n" - "#else\n" + "#else\n" - "uniform mat4 boneGlobalMatrices[ MAX_BONES ];\n" + "uniform mat4 boneGlobalMatrices[ MAX_BONES ];\n" - "mat4 getBoneMatrix( const in float i ) {\n" - "mat4 bone = boneGlobalMatrices[ int(i) ];\n" - "return bone;\n" - "}\n" - - "#endif\n" - "#endif\n"; + "mat4 getBoneMatrix( const in float i ) {\n" + "mat4 bone = boneGlobalMatrices[ int(i) ];\n" + "return bone;\n" + "}\n" + "#endif\n" + "#endif\n"; } -const char* ShaderChunk::skinbase_vertex() { - - return +const char* ShaderChunk::skinbase_vertex() +{ - "#ifdef USE_SKINNING\n" - "mat4 boneMatX = getBoneMatrix( skinIndex.x );\n" - "mat4 boneMatY = getBoneMatrix( skinIndex.y );\n" - "#endif\n"; + return + "#ifdef USE_SKINNING\n" + "mat4 boneMatX = getBoneMatrix( skinIndex.x );\n" + "mat4 boneMatY = getBoneMatrix( skinIndex.y );\n" + "#endif\n"; } -const char* ShaderChunk::skinning_vertex() { +const char* ShaderChunk::skinning_vertex() +{ - return - - "#ifdef USE_SKINNING\n" - "vec4 skinned = boneMatX * skinVertexA * skinWeight.x;\n" - "skinned += boneMatY * skinVertexB * skinWeight.y;\n" - "gl_Position = projectionMatrix * modelViewMatrix * skinned;\n" - "#endif\n"; + return + "#ifdef USE_SKINNING\n" + "vec4 skinned = boneMatX * skinVertexA * skinWeight.x;\n" + "skinned += boneMatY * skinVertexB * skinWeight.y;\n" + "gl_Position = projectionMatrix * modelViewMatrix * skinned;\n" + "#endif\n"; } // MORPHING -const char* ShaderChunk::morphtarget_pars_vertex() { - - return +const char* ShaderChunk::morphtarget_pars_vertex() +{ - "#ifdef USE_MORPHTARGETS\n" - "#ifndef USE_MORPHNORMALS\n" - "uniform float morphTargetInfluences[ 8 ];\n" - "#else\n" - "uniform float morphTargetInfluences[ 4 ];\n" - "#endif\n" - "#endif\n"; + return + "#ifdef USE_MORPHTARGETS\n" + "#ifndef USE_MORPHNORMALS\n" + "uniform float morphTargetInfluences[ 8 ];\n" + "#else\n" + "uniform float morphTargetInfluences[ 4 ];\n" + "#endif\n" + "#endif\n"; } -const char* ShaderChunk::morphtarget_vertex() { +const char* ShaderChunk::morphtarget_vertex() +{ - return + return - "#ifdef USE_MORPHTARGETS\n" + "#ifdef USE_MORPHTARGETS\n" - "vec3 morphed = vec3( 0.0 );\n" - "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n" - "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n" - "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n" - "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n" + "vec3 morphed = vec3( 0.0 );\n" + "morphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n" + "morphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n" + "morphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n" + "morphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n" - "#ifndef USE_MORPHNORMALS\n" + "#ifndef USE_MORPHNORMALS\n" - "morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n" - "morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n" - "morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n" - "morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n" + "morphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n" + "morphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n" + "morphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n" + "morphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n" - "#endif\n" + "#endif\n" - "morphed += position;\n" + "morphed += position;\n" - "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n" - - "#endif\n"; + "gl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n" + "#endif\n"; } -const char* ShaderChunk::default_vertex() { - - return +const char* ShaderChunk::default_vertex() +{ - "#ifndef USE_MORPHTARGETS\n" - "#ifndef USE_SKINNING\n" - "gl_Position = projectionMatrix * mvPosition;\n" - "#endif\n" - "#endif\n"; + return + "#ifndef USE_MORPHTARGETS\n" + "#ifndef USE_SKINNING\n" + "gl_Position = projectionMatrix * mvPosition;\n" + "#endif\n" + "#endif\n"; } -const char* ShaderChunk::morphnormal_vertex() { +const char* ShaderChunk::morphnormal_vertex() +{ - return - - "#ifdef USE_MORPHNORMALS\n" - "vec3 morphedNormal = vec3( 0.0 );\n" - "morphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n" - "morphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n" - "morphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n" - "morphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n" - "morphedNormal += normal;\n" - "#endif\n"; + return + "#ifdef USE_MORPHNORMALS\n" + "vec3 morphedNormal = vec3( 0.0 );\n" + "morphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n" + "morphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n" + "morphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n" + "morphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n" + "morphedNormal += normal;\n" + "#endif\n"; } -const char* ShaderChunk::skinnormal_vertex() { - - return +const char* ShaderChunk::skinnormal_vertex() +{ - "#ifdef USE_SKINNING\n" - "mat4 skinMatrix = skinWeight.x * boneMatX;\n" - "skinMatrix += skinWeight.y * boneMatY;\n" - "vec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n" - "#endif\n"; + return + "#ifdef USE_SKINNING\n" + "mat4 skinMatrix = skinWeight.x * boneMatX;\n" + "skinMatrix += skinWeight.y * boneMatY;\n" + "vec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n" + "#endif\n"; } -const char* ShaderChunk::defaultnormal_vertex() { +const char* ShaderChunk::defaultnormal_vertex() +{ - return + return - "vec3 transformedNormal;\n" + "vec3 transformedNormal;\n" - "#ifdef USE_SKINNING\n" - "transformedNormal = skinnedNormal.xyz;\n" - "#endif\n" + "#ifdef USE_SKINNING\n" + "transformedNormal = skinnedNormal.xyz;\n" + "#endif\n" - "#ifdef USE_MORPHNORMALS\n" - "transformedNormal = morphedNormal;\n" - "#endif\n" + "#ifdef USE_MORPHNORMALS\n" + "transformedNormal = morphedNormal;\n" + "#endif\n" - "#ifndef USE_MORPHNORMALS\n" - "#ifndef USE_SKINNING\n" - "transformedNormal = normal;\n" - "#endif\n" - "#endif\n" - - "transformedNormal = normalMatrix * transformedNormal;\n"; + "#ifndef USE_MORPHNORMALS\n" + "#ifndef USE_SKINNING\n" + "transformedNormal = normal;\n" + "#endif\n" + "#endif\n" + "transformedNormal = normalMatrix * transformedNormal;\n"; } // SHADOW MAP @@ -1029,93 +1028,94 @@ const char* ShaderChunk::defaultnormal_vertex() { // http://spidergl.org/example.php?id=6 // http://fabiensanglard.net/shadowmapping -const char* ShaderChunk::shadowmap_pars_fragment() { - - return +const char* ShaderChunk::shadowmap_pars_fragment() +{ - "#ifdef USE_SHADOWMAP\n" + return - "uniform sampler2D shadowMap[ MAX_SHADOWS ];\n" - "uniform vec2 shadowMapSize[ MAX_SHADOWS ];\n" + "#ifdef USE_SHADOWMAP\n" - "uniform float shadowDarkness[ MAX_SHADOWS ];\n" - "uniform float shadowBias[ MAX_SHADOWS ];\n" + "uniform sampler2D shadowMap[ MAX_SHADOWS ];\n" + "uniform vec2 shadowMapSize[ MAX_SHADOWS ];\n" - "varying vec4 vShadowCoord[ MAX_SHADOWS ];\n" + "uniform float shadowDarkness[ MAX_SHADOWS ];\n" + "uniform float shadowBias[ MAX_SHADOWS ];\n" - "float unpackDepth( const in vec4 rgba_depth ) {\n" + "varying vec4 vShadowCoord[ MAX_SHADOWS ];\n" - "const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n" - "float depth = dot( rgba_depth, bit_shift );\n" - "return depth;\n" + "float unpackDepth( const in vec4 rgba_depth ) {\n" - "}\n" + "const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n" + "float depth = dot( rgba_depth, bit_shift );\n" + "return depth;\n" - "#endif\n"; + "}\n" + "#endif\n"; } -const char* ShaderChunk::shadowmap_fragment() { +const char* ShaderChunk::shadowmap_fragment() +{ - return + return - "#ifdef USE_SHADOWMAP\n" + "#ifdef USE_SHADOWMAP\n" - "#ifdef SHADOWMAP_DEBUG\n" + "#ifdef SHADOWMAP_DEBUG\n" - "vec3 frustumColors[3];\n" - "frustumColors[0} = vec3( 1.0 0.5 0.0 );\n" - "frustumColors[1} = vec3( 0.0 1.0 0.8 );\n" - "frustumColors[2} = vec3( 0.0 0.5 1.0 );\n" + "vec3 frustumColors[3];\n" + "frustumColors[0} = vec3( 1.0 0.5 0.0 );\n" + "frustumColors[1} = vec3( 0.0 1.0 0.8 );\n" + "frustumColors[2} = vec3( 0.0 0.5 1.0 );\n" - "#endif\n" + "#endif\n" - "#ifdef SHADOWMAP_CASCADE\n" + "#ifdef SHADOWMAP_CASCADE\n" - "int inFrustumCount = 0;\n" + "int inFrustumCount = 0;\n" - "#endif\n" + "#endif\n" - "float fDepth;\n" - "vec3 shadowColor = vec3( 1.0 );\n" + "float fDepth;\n" + "vec3 shadowColor = vec3( 1.0 );\n" - "for( int i = 0; i < MAX_SHADOWS; i ++ ) {\n" + "for( int i = 0; i < MAX_SHADOWS; i ++ ) {\n" - "vec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n" + "vec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n" - // "if ( something && something )" breaks ATI OpenGL shader compiler - // "if ( all( something something ) )" using this instead + // "if ( something && something )" breaks ATI OpenGL shader compiler + // "if ( all( something something ) )" using this instead - "bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0 shadowCoord.x <= 1.0 shadowCoord.y >= 0.0 shadowCoord.y <= 1.0 );\n" - "bool inFrustum = all( inFrustumVec );\n" + "bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0 shadowCoord.x <= 1.0 shadowCoord.y >= 0.0 shadowCoord.y <= 1.0 );\n" + "bool inFrustum = all( inFrustumVec );\n" - // don't shadow pixels outside of light frustum - // use just first frustum (for cascades) - // don't shadow pixels behind far plane of light frustum + // don't shadow pixels outside of light frustum + // use just first frustum (for cascades) + // don't shadow pixels behind far plane of light frustum - "#ifdef SHADOWMAP_CASCADE\n" + "#ifdef SHADOWMAP_CASCADE\n" - "inFrustumCount += int( inFrustum );\n" - "bvec3 frustumTestVec = bvec3( inFrustum inFrustumCount == 1 shadowCoord.z <= 1.0 );\n" + "inFrustumCount += int( inFrustum );\n" + "bvec3 frustumTestVec = bvec3( inFrustum inFrustumCount == 1 shadowCoord.z <= 1.0 );\n" - "#else\n" + "#else\n" - "vec2 frustumTestVec = vec2( inFrustum, shadowCoord.z <= 1.0 );\n" + "vec2 frustumTestVec = vec2( inFrustum, shadowCoord.z <= 1.0 );\n" - "#endif\n" + "#endif\n" - "bool frustumTest = all( frustumTestVec );\n" + "bool frustumTest = all( frustumTestVec );\n" - "if ( frustumTest ) {\n" - "shadowCoord.z += shadowBias[ i ];\n" - "#ifdef SHADOWMAP_SOFT\n" - // Percentage-close filtering - // (9 pixel kernel) - // http://fabiensanglard.net/shadowmappingPCF/ + "if ( frustumTest ) {\n" + "shadowCoord.z += shadowBias[ i ];\n" + "#ifdef SHADOWMAP_SOFT\n" + // Percentage-close filtering + // (9 pixel kernel) + // http://fabiensanglard.net/shadowmappingPCF/ - "float shadow = 0.0;\n" + "float shadow = 0.0;\n" - /* + /* // nested loops breaks shader compiler / validator on some ATI cards when using OpenGL // must enroll loop manually @@ -1138,142 +1138,140 @@ const char* ShaderChunk::shadowmap_fragment() { */ - "const float shadowDelta = 1.0 / 9.0;\n" + "const float shadowDelta = 1.0 / 9.0;\n" - "float xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n" - "float yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n" + "float xPixelOffset = 1.0 / shadowMapSize[ i ].x;\n" + "float yPixelOffset = 1.0 / shadowMapSize[ i ].y;\n" - "float dx0 = -1.25 * xPixelOffset;\n" - "float dy0 = -1.25 * yPixelOffset;\n" - "float dx1 = 1.25 * xPixelOffset;\n" - "float dy1 = 1.25 * yPixelOffset;\n" + "float dx0 = -1.25 * xPixelOffset;\n" + "float dy0 = -1.25 * yPixelOffset;\n" + "float dx1 = 1.25 * xPixelOffset;\n" + "float dy1 = 1.25 * yPixelOffset;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n" - "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" + "fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n" + "if ( fDepth < shadowCoord.z ) shadow += shadowDelta;\n" - "shadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n" + "shadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n" - "#else\n" + "#else\n" - "vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n" - "float fDepth = unpackDepth( rgbaDepth );\n" - - "if ( fDepth < shadowCoord.z )\n" + "vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n" + "float fDepth = unpackDepth( rgbaDepth );\n" - // spot with multiple shadows is darker + "if ( fDepth < shadowCoord.z )\n" - "shadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n" + // spot with multiple shadows is darker - // spot with multiple shadows has the same color as single shadow spot + "shadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n" - //"shadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );\n" + // spot with multiple shadows has the same color as single shadow spot - "#endif\n" + //"shadowColor = min( shadowColor, vec3( shadowDarkness[ i ] ) );\n" - "}\n" + "#endif\n" - "#ifdef SHADOWMAP_DEBUG\n" - "#ifdef SHADOWMAP_CASCADE\n" - "if ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n" - "#else\n" - "if ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n" - "#endif\n" - "#endif\n" - "}\n" + "}\n" - "#ifdef GAMMA_OUTPUT\n" - "shadowColor *= shadowColor;\n" - "#endif\n" + "#ifdef SHADOWMAP_DEBUG\n" + "#ifdef SHADOWMAP_CASCADE\n" + "if ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n" + "#else\n" + "if ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n" + "#endif\n" + "#endif\n" + "}\n" - "gl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n" + "#ifdef GAMMA_OUTPUT\n" + "shadowColor *= shadowColor;\n" + "#endif\n" - "#endif\n"; + "gl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n" + "#endif\n"; } -const char* ShaderChunk::shadowmap_pars_vertex() { - - return +const char* ShaderChunk::shadowmap_pars_vertex() +{ - "#ifdef USE_SHADOWMAP\n" - "varying vec4 vShadowCoord[ MAX_SHADOWS ];\n" - "uniform mat4 shadowMatrix[ MAX_SHADOWS ];\n" - "#endif\n"; + return + "#ifdef USE_SHADOWMAP\n" + "varying vec4 vShadowCoord[ MAX_SHADOWS ];\n" + "uniform mat4 shadowMatrix[ MAX_SHADOWS ];\n" + "#endif\n"; } -const char* ShaderChunk::shadowmap_vertex() { +const char* ShaderChunk::shadowmap_vertex() +{ - return + return - "#ifdef USE_SHADOWMAP\n" + "#ifdef USE_SHADOWMAP\n" - "vec4 transformedPosition;\n" + "vec4 transformedPosition;\n" - "#ifdef USE_MORPHTARGETS\n" - "transformedPosition = modelMatrix * vec4( morphed, 1.0 );\n" - "#else\n" + "#ifdef USE_MORPHTARGETS\n" + "transformedPosition = modelMatrix * vec4( morphed, 1.0 );\n" + "#else\n" - "#ifdef USE_SKINNING\n" - "transformedPosition = modelMatrix * skinned;\n" - "#else\n" - "transformedPosition = modelMatrix * vec4( position, 1.0 );\n" - "#endif\n" + "#ifdef USE_SKINNING\n" + "transformedPosition = modelMatrix * skinned;\n" + "#else\n" + "transformedPosition = modelMatrix * vec4( position, 1.0 );\n" + "#endif\n" - "#endif\n" - - "for( int i = 0; i < MAX_SHADOWS; i ++ ) {\n" - "vShadowCoord[ i ] = shadowMatrix[ i ] * transformedPosition;\n" - "}\n" - "#endif\n"; + "#endif\n" + "for( int i = 0; i < MAX_SHADOWS; i ++ ) {\n" + "vShadowCoord[ i ] = shadowMatrix[ i ] * transformedPosition;\n" + "}\n" + "#endif\n"; } // ALPHATEST -const char* ShaderChunk::alphatest_fragment() { - - return +const char* ShaderChunk::alphatest_fragment() +{ - "#ifdef ALPHATEST\n" - "if ( gl_FragColor.a < ALPHATEST ) discard;\n" - "#endif\n"; + return + "#ifdef ALPHATEST\n" + "if ( gl_FragColor.a < ALPHATEST ) discard;\n" + "#endif\n"; } // LINEAR SPACE -const char* ShaderChunk::linear_to_gamma_fragment() { - - return - "#ifdef GAMMA_OUTPUT\n" - "gl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n" - "#endif\n"; +const char* ShaderChunk::linear_to_gamma_fragment() +{ + return "#ifdef GAMMA_OUTPUT\n" + "gl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n" + "#endif\n"; } @@ -1281,617 +1279,697 @@ const char* ShaderChunk::linear_to_gamma_fragment() { typedef std::pair Pair; -Uniforms UniformsLib::common() { - Uniforms uniforms; +Uniforms UniformsLib::common() +{ + Uniforms uniforms; - uniforms.add( "diffuse", Uniform( THREE::c, Color( 0xeeeeee ) ) ) - //.emplace( "diffuse", THREE::c, Color( 0xeeeeee ) ) - .add( "opacity", Uniform( THREE::f, 1.0f ) ) + uniforms.add("diffuse", Uniform(THREE::c, Color(0xeeeeee))) + //.emplace( "diffuse", THREE::c, Color( 0xeeeeee ) ) + .add("opacity", Uniform(THREE::f, 1.0f)) - .add( "map", Uniform( THREE::t, 0 ) ) - .add( "offsetRepeat", Uniform( THREE::v4, Vector4( 0, 0, 1, 1 ) ) ) + .add("map", Uniform(THREE::t, 0)) + .add("offsetRepeat", Uniform(THREE::v4, Vector4(0, 0, 1, 1))) - .add( "lightMap", Uniform( THREE::t, 2 ) ) - .add( "specularMap", Uniform( THREE::t, 3 ) ) + .add("lightMap", Uniform(THREE::t, 2)) + .add("specularMap", Uniform(THREE::t, 3)) - .add( "envMap", Uniform( THREE::t, 1 ) ) - .add( "flipEnvMap", Uniform( THREE::f, -1 ) ) - .add( "useRefract", Uniform( THREE::i, 0 ) ) - .add( "reflectivity", Uniform( THREE::f, 1.0f ) ) - .add( "refractionRatio", Uniform( THREE::f, 0.98f ) ) - .add( "combine", Uniform( THREE::i, 0 ) ) + .add("envMap", Uniform(THREE::t, 1)) + .add("flipEnvMap", Uniform(THREE::f, -1)) + .add("useRefract", Uniform(THREE::i, 0)) + .add("reflectivity", Uniform(THREE::f, 1.0f)) + .add("refractionRatio", Uniform(THREE::f, 0.98f)) + .add("combine", Uniform(THREE::i, 0)) - .add( "morphTargetInfluences", Uniform( THREE::f, 0 ) ); + .add("morphTargetInfluences", Uniform(THREE::f, 0)); - return uniforms; + return uniforms; } -Uniforms UniformsLib::bump() { - Uniforms uniforms; +Uniforms UniformsLib::bump() +{ + Uniforms uniforms; - uniforms.add( "bumpMap", Uniform( THREE::t, 4 ) ) - .add( "bumpScale", Uniform( THREE::f, 1 ) ); + uniforms.add("bumpMap", Uniform(THREE::t, 4)) + .add("bumpScale", Uniform(THREE::f, 1)); - return uniforms; + return uniforms; } -Uniforms UniformsLib::fog() { - Uniforms uniforms; +Uniforms UniformsLib::fog() +{ + Uniforms uniforms; - uniforms.add( "fogDensity", Uniform( THREE::f, 0.00025f ) ) - .add( "fogNear", Uniform( THREE::f, 1.f ) ) - .add( "fogFar", Uniform( THREE::f, 2000.f ) ) - .add( "fogColor", Uniform( THREE::c, Color( 0xffffff ) ) ); + uniforms.add("fogDensity", Uniform(THREE::f, 0.00025f)) + .add("fogNear", Uniform(THREE::f, 1.f)) + .add("fogFar", Uniform(THREE::f, 2000.f)) + .add("fogColor", Uniform(THREE::c, Color(0xffffff))); - return uniforms; + return uniforms; } -Uniforms UniformsLib::lights() { - Uniforms uniforms; +Uniforms UniformsLib::lights() +{ + Uniforms uniforms; - uniforms.add( "ambientLightColor", Uniform( THREE::fv ) ) + uniforms.add("ambientLightColor", Uniform(THREE::fv)) - .add( "directionalLightDirection", Uniform( THREE::fv ) ) - .add( "directionalLightColor", Uniform( THREE::fv ) ) + .add("directionalLightDirection", Uniform(THREE::fv)) + .add("directionalLightColor", Uniform(THREE::fv)) - .add( "pointLightColor", Uniform( THREE::fv ) ) - .add( "pointLightPosition", Uniform( THREE::fv ) ) - .add( "pointLightDistance", Uniform( THREE::fv1 ) ) + .add("pointLightColor", Uniform(THREE::fv)) + .add("pointLightPosition", Uniform(THREE::fv)) + .add("pointLightDistance", Uniform(THREE::fv1)) - .add( "spotLightColor", Uniform( THREE::fv ) ) - .add( "spotLightPosition", Uniform( THREE::fv ) ) - .add( "spotLightDirection", Uniform( THREE::fv ) ) - .add( "spotLightDistance", Uniform( THREE::fv1 ) ) - .add( "spotLightAngle", Uniform( THREE::fv1 ) ) - .add( "spotLightExponent", Uniform( THREE::fv1 ) ); + .add("spotLightColor", Uniform(THREE::fv)) + .add("spotLightPosition", Uniform(THREE::fv)) + .add("spotLightDirection", Uniform(THREE::fv)) + .add("spotLightDistance", Uniform(THREE::fv1)) + .add("spotLightAngle", Uniform(THREE::fv1)) + .add("spotLightExponent", Uniform(THREE::fv1)); - return uniforms; + return uniforms; } -Uniforms UniformsLib::particle() { - Uniforms uniforms; +Uniforms UniformsLib::particle() +{ + Uniforms uniforms; - uniforms.add( "psColor", Uniform( THREE::c, Color( 0xeeeeee ) ) ) - .add( "opacity", Uniform( THREE::f, 1.0f ) ) - .add( "size", Uniform( THREE::f, 1.0f ) ) - .add( "scale", Uniform( THREE::f, 1.0f ) ) - .add( "map", Uniform( THREE::t, 0 ) ) + uniforms.add("psColor", Uniform(THREE::c, Color(0xeeeeee))) + .add("opacity", Uniform(THREE::f, 1.0f)) + .add("size", Uniform(THREE::f, 1.0f)) + .add("scale", Uniform(THREE::f, 1.0f)) + .add("map", Uniform(THREE::t, 0)) - .add( "fogDensity", Uniform( THREE::f, 0.00025f ) ) - .add( "fogNear", Uniform( THREE::f, 1.f ) ) - .add( "fogFar", Uniform( THREE::f, 2000.f ) ) - .add( "fogColor", Uniform( THREE::c, Color( 0xffffff ) ) ); + .add("fogDensity", Uniform(THREE::f, 0.00025f)) + .add("fogNear", Uniform(THREE::f, 1.f)) + .add("fogFar", Uniform(THREE::f, 2000.f)) + .add("fogColor", Uniform(THREE::c, Color(0xffffff))); - return uniforms; + return uniforms; } -Uniforms UniformsLib::shadowmap() { - Uniforms uniforms; +Uniforms UniformsLib::shadowmap() +{ + Uniforms uniforms; - uniforms.add( "shadowMap", Uniform( THREE::tv, 6 ) ) - .add( "shadowMapSize", Uniform( THREE::v2v ) ) - .add( "shadowBias", Uniform( THREE::fv1 ) ) - .add( "shadowDarkness", Uniform( THREE::fv1 ) ) - .add( "shadowMatrix", Uniform( THREE::m4v ) ); + uniforms.add("shadowMap", Uniform(THREE::tv, 6)) + .add("shadowMapSize", Uniform(THREE::v2v)) + .add("shadowBias", Uniform(THREE::fv1)) + .add("shadowDarkness", Uniform(THREE::fv1)) + .add("shadowMatrix", Uniform(THREE::m4v)); - return uniforms; + return uniforms; } ///////////////////////////////////////////////////////////////////////// namespace detail { -class UniformsUtils { -public: - - template < typename UniformsList > - static Uniforms merge( UniformsList& uniformsList, bool overwrite = false ) { + class UniformsUtils + { + public: + template + static Uniforms merge(UniformsList& uniformsList, bool overwrite = false) + { - Uniforms merged; + Uniforms merged; - for ( auto& uniforms : uniformsList ) { - /*if ( overwrite ) { + for (auto& uniforms : uniformsList) + { + /*if ( overwrite ) { for (auto& uniform : uniforms ) { merged[ uniform.first ] = uniform.second; } - } else */{ - merged.contents.insert( uniforms.begin(), uniforms.end() ); - } - } - - return merged; - } - -}; - -////////////////////////////////////////////////////////////////////////// - -static Shader depthCreate() { - Uniforms uniforms; - uniforms.add( "mNear", Uniform( THREE::f, 1.0f ) ) - .add( "mFar", Uniform( THREE::f, 2000.0f ) ) - .add( "opacity", Uniform( THREE::f, 1.0f ) ); - - const char* vertexShader = - "void main() {\n" - "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n" - "}\n"; - - const char* fragmentShader = - "uniform float mNear;\n" - "uniform float mFar;\n" - "uniform float opacity;\n" - - "void main() {\n" - "float depth = gl_FragCoord.z / gl_FragCoord.w;\n" - "float color = 1.0 - smoothstep( mNear, mFar, depth );\n" - "gl_FragColor = vec4( vec3( color ), opacity );\n" - "}\n"; - return Shader( std::move( uniforms ), vertexShader, fragmentShader ); -} - -static Shader normalCreate() { - - Uniforms uniforms; - uniforms.add( "opacity", Uniform( THREE::f, 1.0f ) ); - - const char* vertexShader = - "varying vec3 vNormal;\n" - "void main() {\n" - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" - "vNormal = normalMatrix * normal;\n" - "gl_Position = projectionMatrix * mvPosition;\n" - "}\n"; - - const char* fragmentShader = - "uniform float opacity;\n" - "varying vec3 vNormal;\n" - "void main() {\n" - "gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n" - "}\n"; - - return Shader( std::move( uniforms ), vertexShader, fragmentShader ); -} - -static Shader basicCreate() { - - std::array sourceUniforms = { - UniformsLib::common(), - UniformsLib::fog(), - UniformsLib::shadowmap() - }; - - auto uniforms = UniformsUtils::merge( sourceUniforms ); - - std::stringstream vss; - vss << - ShaderChunk::map_pars_vertex() << std::endl << - ShaderChunk::lightmap_pars_vertex() << std::endl << - ShaderChunk::envmap_pars_vertex() << std::endl << - ShaderChunk::color_pars_vertex() << std::endl << - ShaderChunk::skinning_pars_vertex() << std::endl << - ShaderChunk::morphtarget_pars_vertex() << std::endl << - ShaderChunk::shadowmap_pars_vertex() << std::endl << - - "void main() {" << std::endl << - - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl << - - ShaderChunk::map_vertex() << std::endl << - ShaderChunk::lightmap_vertex() << std::endl << - ShaderChunk::envmap_vertex() << std::endl << - ShaderChunk::color_vertex() << std::endl << - ShaderChunk::skinbase_vertex() << std::endl << - ShaderChunk::skinning_vertex() << std::endl << - ShaderChunk::morphtarget_vertex() << std::endl << - ShaderChunk::default_vertex() << std::endl << - ShaderChunk::shadowmap_vertex() << std::endl << - - "}" << std::endl; - - std::stringstream fss; + } else */ + { + merged.contents.insert(uniforms.begin(), uniforms.end()); + } + } - fss << - "uniform vec3 diffuse;" << std::endl << - "uniform float opacity;" << std::endl << - - ShaderChunk::color_pars_fragment() << std::endl << - ShaderChunk::map_pars_fragment() << std::endl << - ShaderChunk::lightmap_pars_fragment() << std::endl << - ShaderChunk::envmap_pars_fragment() << std::endl << - ShaderChunk::fog_pars_fragment() << std::endl << - ShaderChunk::shadowmap_pars_fragment() << std::endl << - ShaderChunk::specularmap_pars_fragment() << std::endl << - - "void main() {" << std::endl << - - "gl_FragColor = vec4( diffuse, opacity );" << std::endl << - - ShaderChunk::map_fragment() << std::endl << - ShaderChunk::alphatest_fragment() << std::endl << - ShaderChunk::specularmap_fragment() << std::endl << - ShaderChunk::lightmap_fragment() << std::endl << - ShaderChunk::color_fragment() << std::endl << - ShaderChunk::envmap_fragment() << std::endl << - ShaderChunk::shadowmap_fragment() << std::endl << - - ShaderChunk::linear_to_gamma_fragment() << std::endl << - - ShaderChunk::fog_fragment() << std::endl << - - "}" << std::endl; - - return Shader( std::move( uniforms ), vss.str(), fss.str() ); - -} - -static Shader lambertCreate() { - - std::array sourceUniforms = { - UniformsLib::common(), - UniformsLib::fog(), - UniformsLib::lights(), - UniformsLib::shadowmap() - }; - - auto uniforms = UniformsUtils::merge( sourceUniforms ); - uniforms.add( "ambient", Uniform( THREE::c, Color( 0xffffff ) ) ) - .add( "emissive", Uniform( THREE::c, Color( 0x000000 ) ) ) - .add( "wrapRGB", Uniform( THREE::v3, Vector3( 1, 1, 1 ) ) ); - - std::stringstream vss; - vss << - "varying vec3 vLightFront;" << std::endl << - "#ifdef DOUBLE_SIDED" << std::endl << - "varying vec3 vLightBack;" << std::endl << - "#endif" << std::endl << - - ShaderChunk::map_pars_vertex() << std::endl << - ShaderChunk::lightmap_pars_vertex() << std::endl << - ShaderChunk::envmap_pars_vertex() << std::endl << - ShaderChunk::lights_lambert_pars_vertex() << std::endl << - ShaderChunk::color_pars_vertex() << std::endl << - ShaderChunk::skinning_pars_vertex() << std::endl << - ShaderChunk::morphtarget_pars_vertex() << std::endl << - ShaderChunk::shadowmap_pars_vertex() << std::endl << - - "void main() {" << std::endl << - - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl << - - ShaderChunk::map_vertex() << std::endl << - ShaderChunk::lightmap_vertex() << std::endl << - ShaderChunk::envmap_vertex() << std::endl << - ShaderChunk::color_vertex() << std::endl << - - ShaderChunk::morphnormal_vertex() << std::endl << - ShaderChunk::skinbase_vertex() << std::endl << - ShaderChunk::skinnormal_vertex() << std::endl << - ShaderChunk::defaultnormal_vertex() << std::endl << - - "#ifndef USE_ENVMAP" << std::endl << - "vec4 mPosition = modelMatrix * vec4( position, 1.0 );" << std::endl << - "#endif" << std::endl << - - ShaderChunk::lights_lambert_vertex() << std::endl << - ShaderChunk::skinning_vertex() << std::endl << - ShaderChunk::morphtarget_vertex() << std::endl << - ShaderChunk::default_vertex() << std::endl << - ShaderChunk::shadowmap_vertex() << std::endl << - - "}"; - - std::stringstream fss; - fss << - - "uniform float opacity;" << std::endl << - "varying vec3 vLightFront;" << std::endl << - "#ifdef DOUBLE_SIDED" << std::endl << - "varying vec3 vLightBack;" << std::endl << - "#endif" << std::endl << - - ShaderChunk::color_pars_fragment() << std::endl << - ShaderChunk::map_pars_fragment() << std::endl << - ShaderChunk::lightmap_pars_fragment() << std::endl << - ShaderChunk::envmap_pars_fragment() << std::endl << - ShaderChunk::fog_pars_fragment() << std::endl << - ShaderChunk::shadowmap_pars_fragment() << std::endl << - ShaderChunk::specularmap_pars_fragment() << std::endl << - - "void main() {" << std::endl << - - "gl_FragColor = vec4( vec3 ( 1.0 ), opacity );" << std::endl << - - ShaderChunk::map_fragment() << std::endl << - ShaderChunk::alphatest_fragment() << std::endl << - ShaderChunk::specularmap_fragment() << std::endl << - - "#ifdef DOUBLE_SIDED" << std::endl << - - //"float isFront = float( gl_FrontFacing );" - //"gl_FragColor.xyz *= isFront * vLightFront + ( 1.0 - isFront ) * vLightBack;" - - "if ( gl_FrontFacing )" << std::endl << - "gl_FragColor.xyz *= vLightFront;" << std::endl << - "else" << std::endl << - "gl_FragColor.xyz *= vLightBack;" << std::endl << - "#else" << std::endl << - "gl_FragColor.xyz *= vLightFront;" << std::endl << - "#endif" << std::endl << - - ShaderChunk::lightmap_fragment() << std::endl << - ShaderChunk::color_fragment() << std::endl << - ShaderChunk::envmap_fragment() << std::endl << - ShaderChunk::shadowmap_fragment() << std::endl << - - ShaderChunk::linear_to_gamma_fragment() << std::endl << - - ShaderChunk::fog_fragment() << std::endl << - - "}" << std::endl; - - return Shader( std::move( uniforms ), vss.str(), fss.str() ); -} - -static Shader phongCreate() { - - std::array sourceUniforms = { - UniformsLib::common(), - UniformsLib::bump(), - UniformsLib::fog(), - UniformsLib::lights(), - UniformsLib::shadowmap() - }; - - auto uniforms = UniformsUtils::merge( sourceUniforms ); - uniforms.add( "ambient", Uniform( THREE::c, Color( 0xffffff ) ) ) - .add( "emissive", Uniform( THREE::c, Color( 0x000000 ) ) ) - .add( "specular", Uniform( THREE::c, Color( 0x111111 ) ) ) - .add( "shininess", Uniform( THREE::f, 30.f ) ) - .add( "wrapRGB", Uniform( THREE::v3, Vector3( 1, 1, 1 ) ) ); - - std::stringstream vss; - vss << - - "varying vec3 vViewPosition;" << std::endl << - "varying vec3 vNormal;" << std::endl << - - ShaderChunk::map_pars_vertex() << std::endl << - ShaderChunk::lightmap_pars_vertex() << std::endl << - ShaderChunk::envmap_pars_vertex() << std::endl << - ShaderChunk::lights_phong_pars_vertex() << std::endl << - ShaderChunk::color_pars_vertex() << std::endl << - ShaderChunk::skinning_pars_vertex() << std::endl << - ShaderChunk::morphtarget_pars_vertex() << std::endl << - ShaderChunk::shadowmap_pars_vertex() << std::endl << - - "void main() {" << std::endl << - - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl << - - ShaderChunk::map_vertex() << std::endl << - ShaderChunk::lightmap_vertex() << std::endl << - ShaderChunk::envmap_vertex() << std::endl << - ShaderChunk::color_vertex() << std::endl << - - "#ifndef USE_ENVMAP" << std::endl << - "vec4 mPosition = modelMatrix * vec4( position, 1.0 );" << std::endl << - "#endif" << std::endl << - - "vViewPosition = -mvPosition.xyz;" << std::endl << - - ShaderChunk::morphnormal_vertex() << std::endl << - ShaderChunk::skinbase_vertex() << std::endl << - ShaderChunk::skinnormal_vertex() << std::endl << - ShaderChunk::defaultnormal_vertex() << std::endl << - - "vNormal = transformedNormal;" << std::endl << - - ShaderChunk::lights_phong_vertex() << std::endl << - ShaderChunk::skinning_vertex() << std::endl << - ShaderChunk::morphtarget_vertex() << std::endl << - ShaderChunk::default_vertex() << std::endl << - ShaderChunk::shadowmap_vertex() << std::endl << - - "}" << std::endl; - - std::stringstream fss; - fss << - "uniform vec3 diffuse;" << std::endl << - "uniform float opacity;" << std::endl << - - "uniform vec3 ambient;" << std::endl << - "uniform vec3 emissive;" << std::endl << - "uniform vec3 specular;" << std::endl << - "uniform float shininess;" << std::endl << - - ShaderChunk::color_pars_fragment() << std::endl << - ShaderChunk::map_pars_fragment() << std::endl << - ShaderChunk::lightmap_pars_fragment() << std::endl << - ShaderChunk::envmap_pars_fragment() << std::endl << - ShaderChunk::fog_pars_fragment() << std::endl << - ShaderChunk::lights_phong_pars_fragment() << std::endl << - ShaderChunk::shadowmap_pars_fragment() << std::endl << - ShaderChunk::bumpmap_pars_fragment() << std::endl << - ShaderChunk::specularmap_pars_fragment() << std::endl << - - "void main() {" << std::endl << - - "gl_FragColor = vec4( vec3 ( 1.0 ), opacity );" << std::endl << - - ShaderChunk::map_fragment() << std::endl << - ShaderChunk::alphatest_fragment() << std::endl << - ShaderChunk::specularmap_fragment() << std::endl << + return merged; + } + }; + + ////////////////////////////////////////////////////////////////////////// + + static Shader depthCreate() + { + Uniforms uniforms; + uniforms.add("mNear", Uniform(THREE::f, 1.0f)) + .add("mFar", Uniform(THREE::f, 2000.0f)) + .add("opacity", Uniform(THREE::f, 1.0f)); + + const char* vertexShader = "void main() {\n" + "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n" + "}\n"; + + const char* fragmentShader = "uniform float mNear;\n" + "uniform float mFar;\n" + "uniform float opacity;\n" + + "void main() {\n" + "float depth = gl_FragCoord.z / gl_FragCoord.w;\n" + "float color = 1.0 - smoothstep( mNear, mFar, depth );\n" + "gl_FragColor = vec4( vec3( color ), opacity );\n" + "}\n"; + return Shader(std::move(uniforms), vertexShader, fragmentShader); + } - ShaderChunk::lights_phong_fragment() << std::endl << + static Shader normalCreate() + { - ShaderChunk::lightmap_fragment() << std::endl << - ShaderChunk::color_fragment() << std::endl << - ShaderChunk::envmap_fragment() << std::endl << - ShaderChunk::shadowmap_fragment() << std::endl << + Uniforms uniforms; + uniforms.add("opacity", Uniform(THREE::f, 1.0f)); - ShaderChunk::linear_to_gamma_fragment() << std::endl << + const char* vertexShader = "varying vec3 vNormal;\n" + "void main() {\n" + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n" + "vNormal = normalMatrix * normal;\n" + "gl_Position = projectionMatrix * mvPosition;\n" + "}\n"; - ShaderChunk::fog_fragment() << std::endl << + const char* fragmentShader = "uniform float opacity;\n" + "varying vec3 vNormal;\n" + "void main() {\n" + "gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n" + "}\n"; - "}" << std::endl; + return Shader(std::move(uniforms), vertexShader, fragmentShader); + } - return Shader( std::move( uniforms ), vss.str(), fss.str() ); -} + static Shader basicCreate() + { + + std::array sourceUniforms = { + UniformsLib::common(), + UniformsLib::fog(), + UniformsLib::shadowmap() + }; + + auto uniforms = UniformsUtils::merge(sourceUniforms); + + std::stringstream vss; + vss << ShaderChunk::map_pars_vertex() << std::endl + << ShaderChunk::lightmap_pars_vertex() << std::endl + << ShaderChunk::envmap_pars_vertex() << std::endl + << ShaderChunk::color_pars_vertex() << std::endl + << ShaderChunk::skinning_pars_vertex() << std::endl + << ShaderChunk::morphtarget_pars_vertex() << std::endl + << ShaderChunk::shadowmap_pars_vertex() << std::endl + << + + "void main() {" << std::endl + << + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl + << + + ShaderChunk::map_vertex() << std::endl + << ShaderChunk::lightmap_vertex() << std::endl + << ShaderChunk::envmap_vertex() << std::endl + << ShaderChunk::color_vertex() << std::endl + << ShaderChunk::skinbase_vertex() << std::endl + << ShaderChunk::skinning_vertex() << std::endl + << ShaderChunk::morphtarget_vertex() << std::endl + << ShaderChunk::default_vertex() << std::endl + << ShaderChunk::shadowmap_vertex() << std::endl + << + + "}" << std::endl; + + std::stringstream fss; + + fss << "uniform vec3 diffuse;" << std::endl + << "uniform float opacity;" << std::endl + << + + ShaderChunk::color_pars_fragment() << std::endl + << ShaderChunk::map_pars_fragment() << std::endl + << ShaderChunk::lightmap_pars_fragment() << std::endl + << ShaderChunk::envmap_pars_fragment() << std::endl + << ShaderChunk::fog_pars_fragment() << std::endl + << ShaderChunk::shadowmap_pars_fragment() << std::endl + << ShaderChunk::specularmap_pars_fragment() << std::endl + << + + "void main() {" << std::endl + << + + "gl_FragColor = vec4( diffuse, opacity );" << std::endl + << + + ShaderChunk::map_fragment() << std::endl + << ShaderChunk::alphatest_fragment() << std::endl + << ShaderChunk::specularmap_fragment() << std::endl + << ShaderChunk::lightmap_fragment() << std::endl + << ShaderChunk::color_fragment() << std::endl + << ShaderChunk::envmap_fragment() << std::endl + << ShaderChunk::shadowmap_fragment() << std::endl + << + + ShaderChunk::linear_to_gamma_fragment() << std::endl + << + + ShaderChunk::fog_fragment() << std::endl + << + + "}" << std::endl; + + return Shader(std::move(uniforms), vss.str(), fss.str()); + } -static Shader particleBasicCreate() { + static Shader lambertCreate() + { + + std::array sourceUniforms = { + UniformsLib::common(), + UniformsLib::fog(), + UniformsLib::lights(), + UniformsLib::shadowmap() + }; + + auto uniforms = UniformsUtils::merge(sourceUniforms); + uniforms.add("ambient", Uniform(THREE::c, Color(0xffffff))) + .add("emissive", Uniform(THREE::c, Color(0x000000))) + .add("wrapRGB", Uniform(THREE::v3, Vector3(1, 1, 1))); + + std::stringstream vss; + vss << "varying vec3 vLightFront;" << std::endl + << "#ifdef DOUBLE_SIDED" << std::endl + << "varying vec3 vLightBack;" << std::endl + << "#endif" << std::endl + << + + ShaderChunk::map_pars_vertex() << std::endl + << ShaderChunk::lightmap_pars_vertex() << std::endl + << ShaderChunk::envmap_pars_vertex() << std::endl + << ShaderChunk::lights_lambert_pars_vertex() << std::endl + << ShaderChunk::color_pars_vertex() << std::endl + << ShaderChunk::skinning_pars_vertex() << std::endl + << ShaderChunk::morphtarget_pars_vertex() << std::endl + << ShaderChunk::shadowmap_pars_vertex() << std::endl + << + + "void main() {" << std::endl + << + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl + << + + ShaderChunk::map_vertex() << std::endl + << ShaderChunk::lightmap_vertex() << std::endl + << ShaderChunk::envmap_vertex() << std::endl + << ShaderChunk::color_vertex() << std::endl + << + + ShaderChunk::morphnormal_vertex() << std::endl + << ShaderChunk::skinbase_vertex() << std::endl + << ShaderChunk::skinnormal_vertex() << std::endl + << ShaderChunk::defaultnormal_vertex() << std::endl + << + + "#ifndef USE_ENVMAP" << std::endl + << "vec4 mPosition = modelMatrix * vec4( position, 1.0 );" << std::endl + << "#endif" << std::endl + << + + ShaderChunk::lights_lambert_vertex() << std::endl + << ShaderChunk::skinning_vertex() << std::endl + << ShaderChunk::morphtarget_vertex() << std::endl + << ShaderChunk::default_vertex() << std::endl + << ShaderChunk::shadowmap_vertex() << std::endl + << + + "}"; + + std::stringstream fss; + fss << + + "uniform float opacity;" << std::endl + << "varying vec3 vLightFront;" << std::endl + << "#ifdef DOUBLE_SIDED" << std::endl + << "varying vec3 vLightBack;" << std::endl + << "#endif" << std::endl + << + + ShaderChunk::color_pars_fragment() << std::endl + << ShaderChunk::map_pars_fragment() << std::endl + << ShaderChunk::lightmap_pars_fragment() << std::endl + << ShaderChunk::envmap_pars_fragment() << std::endl + << ShaderChunk::fog_pars_fragment() << std::endl + << ShaderChunk::shadowmap_pars_fragment() << std::endl + << ShaderChunk::specularmap_pars_fragment() << std::endl + << + + "void main() {" << std::endl + << + + "gl_FragColor = vec4( vec3 ( 1.0 ), opacity );" << std::endl + << + + ShaderChunk::map_fragment() << std::endl + << ShaderChunk::alphatest_fragment() << std::endl + << ShaderChunk::specularmap_fragment() << std::endl + << + + "#ifdef DOUBLE_SIDED" << std::endl + << + + //"float isFront = float( gl_FrontFacing );" + //"gl_FragColor.xyz *= isFront * vLightFront + ( 1.0 - isFront ) * vLightBack;" + + "if ( gl_FrontFacing )" << std::endl + << "gl_FragColor.xyz *= vLightFront;" << std::endl + << "else" << std::endl + << "gl_FragColor.xyz *= vLightBack;" << std::endl + << "#else" << std::endl + << "gl_FragColor.xyz *= vLightFront;" << std::endl + << "#endif" << std::endl + << + + ShaderChunk::lightmap_fragment() << std::endl + << ShaderChunk::color_fragment() << std::endl + << ShaderChunk::envmap_fragment() << std::endl + << ShaderChunk::shadowmap_fragment() << std::endl + << + + ShaderChunk::linear_to_gamma_fragment() << std::endl + << + + ShaderChunk::fog_fragment() << std::endl + << + + "}" << std::endl; + + return Shader(std::move(uniforms), vss.str(), fss.str()); + } - std::array sourceUniforms = { - UniformsLib::particle(), - UniformsLib::shadowmap() - }; + static Shader phongCreate() + { + + std::array sourceUniforms = { + UniformsLib::common(), + UniformsLib::bump(), + UniformsLib::fog(), + UniformsLib::lights(), + UniformsLib::shadowmap() + }; + + auto uniforms = UniformsUtils::merge(sourceUniforms); + uniforms.add("ambient", Uniform(THREE::c, Color(0xffffff))) + .add("emissive", Uniform(THREE::c, Color(0x000000))) + .add("specular", Uniform(THREE::c, Color(0x111111))) + .add("shininess", Uniform(THREE::f, 30.f)) + .add("wrapRGB", Uniform(THREE::v3, Vector3(1, 1, 1))); + + std::stringstream vss; + vss << + + "varying vec3 vViewPosition;" << std::endl + << "varying vec3 vNormal;" << std::endl + << + + ShaderChunk::map_pars_vertex() << std::endl + << ShaderChunk::lightmap_pars_vertex() << std::endl + << ShaderChunk::envmap_pars_vertex() << std::endl + << ShaderChunk::lights_phong_pars_vertex() << std::endl + << ShaderChunk::color_pars_vertex() << std::endl + << ShaderChunk::skinning_pars_vertex() << std::endl + << ShaderChunk::morphtarget_pars_vertex() << std::endl + << ShaderChunk::shadowmap_pars_vertex() << std::endl + << + + "void main() {" << std::endl + << + + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl + << + + ShaderChunk::map_vertex() << std::endl + << ShaderChunk::lightmap_vertex() << std::endl + << ShaderChunk::envmap_vertex() << std::endl + << ShaderChunk::color_vertex() << std::endl + << + + "#ifndef USE_ENVMAP" << std::endl + << "vec4 mPosition = modelMatrix * vec4( position, 1.0 );" << std::endl + << "#endif" << std::endl + << + + "vViewPosition = -mvPosition.xyz;" << std::endl + << + + ShaderChunk::morphnormal_vertex() << std::endl + << ShaderChunk::skinbase_vertex() << std::endl + << ShaderChunk::skinnormal_vertex() << std::endl + << ShaderChunk::defaultnormal_vertex() << std::endl + << + + "vNormal = transformedNormal;" << std::endl + << + + ShaderChunk::lights_phong_vertex() << std::endl + << ShaderChunk::skinning_vertex() << std::endl + << ShaderChunk::morphtarget_vertex() << std::endl + << ShaderChunk::default_vertex() << std::endl + << ShaderChunk::shadowmap_vertex() << std::endl + << + + "}" << std::endl; + + std::stringstream fss; + fss << "uniform vec3 diffuse;" << std::endl + << "uniform float opacity;" << std::endl + << + + "uniform vec3 ambient;" << std::endl + << "uniform vec3 emissive;" << std::endl + << "uniform vec3 specular;" << std::endl + << "uniform float shininess;" << std::endl + << + + ShaderChunk::color_pars_fragment() << std::endl + << ShaderChunk::map_pars_fragment() << std::endl + << ShaderChunk::lightmap_pars_fragment() << std::endl + << ShaderChunk::envmap_pars_fragment() << std::endl + << ShaderChunk::fog_pars_fragment() << std::endl + << ShaderChunk::lights_phong_pars_fragment() << std::endl + << ShaderChunk::shadowmap_pars_fragment() << std::endl + << ShaderChunk::bumpmap_pars_fragment() << std::endl + << ShaderChunk::specularmap_pars_fragment() << std::endl + << + + "void main() {" << std::endl + << + + "gl_FragColor = vec4( vec3 ( 1.0 ), opacity );" << std::endl + << + + ShaderChunk::map_fragment() << std::endl + << ShaderChunk::alphatest_fragment() << std::endl + << ShaderChunk::specularmap_fragment() << std::endl + << + + ShaderChunk::lights_phong_fragment() << std::endl + << + + ShaderChunk::lightmap_fragment() << std::endl + << ShaderChunk::color_fragment() << std::endl + << ShaderChunk::envmap_fragment() << std::endl + << ShaderChunk::shadowmap_fragment() << std::endl + << + + ShaderChunk::linear_to_gamma_fragment() << std::endl + << + + ShaderChunk::fog_fragment() << std::endl + << + + "}" << std::endl; + + return Shader(std::move(uniforms), vss.str(), fss.str()); + } - auto uniforms = UniformsUtils::merge( sourceUniforms ); + static Shader particleBasicCreate() + { - std::stringstream vss; - vss << - "uniform float size;" << std::endl << - "uniform float scale;" << std::endl << + std::array sourceUniforms = { + UniformsLib::particle(), + UniformsLib::shadowmap() + }; - ShaderChunk::color_pars_vertex() << std::endl << - ShaderChunk::shadowmap_pars_vertex() << std::endl << + auto uniforms = UniformsUtils::merge(sourceUniforms); - "void main() {" << std::endl << + std::stringstream vss; + vss << "uniform float size;" << std::endl + << "uniform float scale;" << std::endl + << - ShaderChunk::color_vertex() << std::endl << + ShaderChunk::color_pars_vertex() << std::endl + << ShaderChunk::shadowmap_pars_vertex() << std::endl + << - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl << + "void main() {" << std::endl + << - "#ifdef USE_SIZEATTENUATION" << std::endl << - "gl_PointSize = size * ( scale / length( mvPosition.xyz ) );" << std::endl << - "#else" << std::endl << - "gl_PointSize = size;" << std::endl << - "#endif" << std::endl << + ShaderChunk::color_vertex() << std::endl + << - "gl_Position = projectionMatrix * mvPosition;" << std::endl << + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl + << - ShaderChunk::shadowmap_vertex() << std::endl << + "#ifdef USE_SIZEATTENUATION" << std::endl + << "gl_PointSize = size * ( scale / length( mvPosition.xyz ) );" << std::endl + << "#else" << std::endl + << "gl_PointSize = size;" << std::endl + << "#endif" << std::endl + << - "}" << std::endl; + "gl_Position = projectionMatrix * mvPosition;" << std::endl + << - std::stringstream fss; - fss << - "uniform vec3 psColor;" << std::endl << - "uniform float opacity;" << std::endl << + ShaderChunk::shadowmap_vertex() << std::endl + << - ShaderChunk::color_pars_fragment() << std::endl << - ShaderChunk::map_particle_pars_fragment() << std::endl << - ShaderChunk::fog_pars_fragment() << std::endl << - ShaderChunk::shadowmap_pars_fragment() << std::endl << + "}" << std::endl; - "void main() {" << std::endl << + std::stringstream fss; + fss << "uniform vec3 psColor;" << std::endl + << "uniform float opacity;" << std::endl + << - "gl_FragColor = vec4( psColor, opacity );" << std::endl << + ShaderChunk::color_pars_fragment() << std::endl + << ShaderChunk::map_particle_pars_fragment() << std::endl + << ShaderChunk::fog_pars_fragment() << std::endl + << ShaderChunk::shadowmap_pars_fragment() << std::endl + << - ShaderChunk::map_particle_fragment() << std::endl << - ShaderChunk::alphatest_fragment() << std::endl << - ShaderChunk::color_fragment() << std::endl << - ShaderChunk::shadowmap_fragment() << std::endl << - ShaderChunk::fog_fragment() << std::endl << + "void main() {" << std::endl + << - "}" << std::endl; + "gl_FragColor = vec4( psColor, opacity );" << std::endl + << - return Shader( std::move( uniforms ), vss.str(), fss.str() ); + ShaderChunk::map_particle_fragment() << std::endl + << ShaderChunk::alphatest_fragment() << std::endl + << ShaderChunk::color_fragment() << std::endl + << ShaderChunk::shadowmap_fragment() << std::endl + << ShaderChunk::fog_fragment() << std::endl + << -} + "}" << std::endl; -// Depth encoding into RGBA texture -// based on SpiderGL shadow map example -// http://spidergl.org/example.php?id=6 -// originally from -// http://www.gamedev.net/topic/442138-packing-a-float-into-a-a8r8g8b8-texture-shader/page__whichpage__1%25EF%25BF%25BD -// see also here: -// http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ + return Shader(std::move(uniforms), vss.str(), fss.str()); + } -static Shader depthRGBACreate() { + // Depth encoding into RGBA texture + // based on SpiderGL shadow map example + // http://spidergl.org/example.php?id=6 + // originally from + // http://www.gamedev.net/topic/442138-packing-a-float-into-a-a8r8g8b8-texture-shader/page__whichpage__1%25EF%25BF%25BD + // see also here: + // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ - Uniforms uniforms; + static Shader depthRGBACreate() + { - std::stringstream vss; - vss << + Uniforms uniforms; - ShaderChunk::skinning_pars_vertex() << std::endl << - ShaderChunk::morphtarget_pars_vertex() << std::endl << + std::stringstream vss; + vss << - "void main() {" << std::endl << + ShaderChunk::skinning_pars_vertex() << std::endl + << ShaderChunk::morphtarget_pars_vertex() << std::endl + << - "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl << + "void main() {" << std::endl + << - ShaderChunk::skinbase_vertex() << std::endl << - ShaderChunk::skinning_vertex() << std::endl << - ShaderChunk::morphtarget_vertex() << std::endl << - ShaderChunk::default_vertex() << std::endl << + "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );" << std::endl + << - "}" << std::endl; + ShaderChunk::skinbase_vertex() << std::endl + << ShaderChunk::skinning_vertex() << std::endl + << ShaderChunk::morphtarget_vertex() << std::endl + << ShaderChunk::default_vertex() << std::endl + << - std::stringstream fss; - fss << + "}" << std::endl; - "vec4 pack_depth( const in float depth ) {" << std::endl << + std::stringstream fss; + fss << - "const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );" << std::endl << - "const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );" << std::endl << - "vec4 res = fract( depth * bit_shift );" << std::endl << - "res -= res.xxyz * bit_mask;" << std::endl << - "return res;" << std::endl << + "vec4 pack_depth( const in float depth ) {" << std::endl + << - "}" << std::endl << + "const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );" << std::endl + << "const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );" << std::endl + << "vec4 res = fract( depth * bit_shift );" << std::endl + << "res -= res.xxyz * bit_mask;" << std::endl + << "return res;" << std::endl + << - "void main() {" << std::endl << + "}" << std::endl + << - "gl_FragData[ 0 } = pack_depth( gl_FragCoord.z );" << std::endl << + "void main() {" << std::endl + << - //"gl_FragData[ 0 } = pack_depth( gl_FragCoord.z / gl_FragCoord.w );" << std::endl << - //"float z = ( ( gl_FragCoord.z / gl_FragCoord.w ) - 3.0 ) / ( 4000.0 - 3.0 );" << std::endl << - //"gl_FragData[ 0 } = pack_depth( z );" << std::endl << - //"gl_FragData[ 0 } = vec4( z z z 1.0 );" << std::endl << + "gl_FragData[ 0 } = pack_depth( gl_FragCoord.z );" << std::endl + << - "}" << std::endl; + //"gl_FragData[ 0 } = pack_depth( gl_FragCoord.z / gl_FragCoord.w );" << std::endl << + //"float z = ( ( gl_FragCoord.z / gl_FragCoord.w ) - 3.0 ) / ( 4000.0 - 3.0 );" << std::endl << + //"gl_FragData[ 0 } = pack_depth( z );" << std::endl << + //"gl_FragData[ 0 } = vec4( z z z 1.0 );" << std::endl << - return Shader( std::move( uniforms ), vss.str(), fss.str() ); + "}" << std::endl; -} + return Shader(std::move(uniforms), vss.str(), fss.str()); + } } // namespace detail -const Shader& ShaderLib::depth() { - static Shader sShader = detail::depthCreate(); - return sShader; +const Shader& ShaderLib::depth() +{ + static Shader sShader = detail::depthCreate(); + return sShader; } -const Shader& ShaderLib::normal() { - static Shader sShader = detail::normalCreate(); - return sShader; +const Shader& ShaderLib::normal() +{ + static Shader sShader = detail::normalCreate(); + return sShader; } -const Shader& ShaderLib::basic() { - static Shader sShader = detail::basicCreate(); - return sShader; +const Shader& ShaderLib::basic() +{ + static Shader sShader = detail::basicCreate(); + return sShader; } -const Shader& ShaderLib::lambert() { - static Shader sShader = detail::lambertCreate(); - return sShader; +const Shader& ShaderLib::lambert() +{ + static Shader sShader = detail::lambertCreate(); + return sShader; } -const Shader& ShaderLib::phong() { - static Shader sShader = detail::phongCreate(); - return sShader; +const Shader& ShaderLib::phong() +{ + static Shader sShader = detail::phongCreate(); + return sShader; } -const Shader& ShaderLib::particleBasic() { - static Shader sShader = detail::particleBasicCreate(); - return sShader; +const Shader& ShaderLib::particleBasic() +{ + static Shader sShader = detail::particleBasicCreate(); + return sShader; } -const Shader& ShaderLib::depthRGBA() { - static Shader sShader = detail::depthRGBACreate(); - return sShader; +const Shader& ShaderLib::depthRGBA() +{ + static Shader sShader = detail::depthRGBACreate(); + return sShader; } } // namespace three diff --git a/three/renderers/renderables/renderable.hpp b/three/renderers/renderables/renderable.hpp index 4422d96..7ef1c40 100644 --- a/three/renderers/renderables/renderable.hpp +++ b/three/renderers/renderables/renderable.hpp @@ -5,14 +5,14 @@ namespace three { -class Renderable { +class Renderable +{ public: - - float z; + float z; protected: - - Renderable( float z ) : z( z ) { } + Renderable(float z) + : z(z) {} }; } // namespace three diff --git a/three/renderers/renderables/renderable_face.hpp b/three/renderers/renderables/renderable_face.hpp index 48e696b..bc4cc52 100644 --- a/three/renderers/renderables/renderable_face.hpp +++ b/three/renderers/renderables/renderable_face.hpp @@ -8,36 +8,34 @@ namespace three { -class RenderableFace : public Renderable { +class RenderableFace : public Renderable +{ public: + RenderableFace(THREE::FaceType type = THREE::Face3) + : Renderable(0), material(nullptr), faceMaterial(nullptr), mType(type), mSize(type == THREE::Face3 ? 3 : 4) {} - RenderableFace( THREE::FaceType type = THREE::Face3 ) - : Renderable( 0 ), material( nullptr ), faceMaterial( nullptr ), - mType( type ), mSize( type == THREE::Face3 ? 3 : 4 ) { } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + RenderableVertex v1, v2, v3, v4; - RenderableVertex v1, v2, v3, v4; + Vector3 centroidWorld; + Vector3 centroidScreen; - Vector3 centroidWorld; - Vector3 centroidScreen; + Vector3 normalWorld; + Vector3 vertexNormalsWorld[4]; - Vector3 normalWorld; - Vector3 vertexNormalsWorld[ 4 ]; + Material* material; + Material* faceMaterial; - Material* material; - Material* faceMaterial; + std::array, 4> uvs; - std::array, 4> uvs; + THREE::FaceType type() const { return mType; } - THREE::FaceType type() const { return mType; } - - int size() { return mSize; } + int size() { return mSize; } private: - - THREE::FaceType mType; - int mSize; + THREE::FaceType mType; + int mSize; }; } // namespace three diff --git a/three/renderers/renderables/renderable_face3.hpp b/three/renderers/renderables/renderable_face3.hpp index 1e510c2..da5b4c3 100644 --- a/three/renderers/renderables/renderable_face3.hpp +++ b/three/renderers/renderables/renderable_face3.hpp @@ -5,9 +5,11 @@ namespace three { -class RenderableFace3 : public RenderableFace { +class RenderableFace3 : public RenderableFace +{ public: - RenderableFace3() : RenderableFace( THREE::Face3 ) { } + RenderableFace3() + : RenderableFace(THREE::Face3) {} }; } // namespace three diff --git a/three/renderers/renderables/renderable_face4.hpp b/three/renderers/renderables/renderable_face4.hpp index 1e538a2..f2f1381 100644 --- a/three/renderers/renderables/renderable_face4.hpp +++ b/three/renderers/renderables/renderable_face4.hpp @@ -5,9 +5,11 @@ namespace three { -class RenderableFace4 : public RenderableFace { +class RenderableFace4 : public RenderableFace +{ public: - RenderableFace4() : RenderableFace( THREE::Face4 ) { } + RenderableFace4() + : RenderableFace(THREE::Face4) {} }; } // namespace three diff --git a/three/renderers/renderables/renderable_line.hpp b/three/renderers/renderables/renderable_line.hpp index df0d730..b77b8bd 100644 --- a/three/renderers/renderables/renderable_line.hpp +++ b/three/renderers/renderables/renderable_line.hpp @@ -8,13 +8,14 @@ namespace three { -class RenderableLine : public Renderable { +class RenderableLine : public Renderable +{ public: + RenderableLine() + : Renderable(0), material(nullptr) {} - RenderableLine() : Renderable( 0 ), material( nullptr ) { } - - RenderableVertex v1, v2; - Material* material; + RenderableVertex v1, v2; + Material* material; }; } // namespace three diff --git a/three/renderers/renderables/renderable_object.hpp b/three/renderers/renderables/renderable_object.hpp index 2a972e4..9c809de 100644 --- a/three/renderers/renderables/renderable_object.hpp +++ b/three/renderers/renderables/renderable_object.hpp @@ -7,22 +7,25 @@ namespace three { -class RenderableObject : public Renderable { +class RenderableObject : public Renderable +{ public: + Object3D* object; - Object3D* object; - - explicit RenderableObject( Object3D* object = nullptr, float z = 0 ) - : Renderable( z ), object( object ) { } + explicit RenderableObject(Object3D* object = nullptr, float z = 0) + : Renderable(z), object(object) {} }; -struct PainterSort { - bool operator()( const RenderableObject& a, const RenderableObject& b ) const { - return b.z > a.z; - } - bool operator()( const Renderable* a, const Renderable* b ) const { - return b->z > a->z; - } +struct PainterSort +{ + bool operator()(const RenderableObject& a, const RenderableObject& b) const + { + return b.z > a.z; + } + bool operator()(const Renderable* a, const Renderable* b) const + { + return b->z > a->z; + } }; } // namespace three diff --git a/three/renderers/renderables/renderable_particle.hpp b/three/renderers/renderables/renderable_particle.hpp index 75b8acf..8ded2a2 100644 --- a/three/renderers/renderables/renderable_particle.hpp +++ b/three/renderers/renderables/renderable_particle.hpp @@ -9,22 +9,20 @@ namespace three { -class RenderableParticle : public Renderable { +class RenderableParticle : public Renderable +{ public: + RenderableParticle() + : Renderable(0), object(nullptr), x(0), y(0), rotation(0), material(nullptr) {} - RenderableParticle() - : Renderable( 0 ), - object( nullptr ), - x( 0 ), y( 0 ), rotation( 0 ), material( nullptr ) { } + Object3D* object; - Object3D* object; + float x, y; - float x, y; + float rotation; + Vector2 scale; - float rotation; - Vector2 scale; - - Material* material; + Material* material; }; } // namespace three diff --git a/three/renderers/renderables/renderable_vertex.hpp b/three/renderers/renderables/renderable_vertex.hpp index 7bb1429..449a2fe 100644 --- a/three/renderers/renderables/renderable_vertex.hpp +++ b/three/renderers/renderables/renderable_vertex.hpp @@ -5,19 +5,21 @@ namespace three { -class RenderableVertex { +class RenderableVertex +{ public: + Vector3 positionWorld; + Vector4 positionScreen; - Vector3 positionWorld; - Vector4 positionScreen; + bool visible; - bool visible; + RenderableVertex() + : visible(true) {} - RenderableVertex() : visible( true ) { } - - RenderableVertex& copy( const RenderableVertex& vertex ) { - return ( *this ) = vertex; - } + RenderableVertex& copy(const RenderableVertex& vertex) + { + return (*this) = vertex; + } }; } // namespace three diff --git a/three/renderers/renderer_parameters.hpp b/three/renderers/renderer_parameters.hpp index b3a2277..67e76ba 100644 --- a/three/renderers/renderer_parameters.hpp +++ b/three/renderers/renderer_parameters.hpp @@ -8,31 +8,22 @@ namespace three { -struct RendererParameters { - RendererParameters() - : width( 1024 ), height( 768 ), - vsync ( true ), - precision( THREE::PrecisionHigh ), - alpha( true ), - premultipliedAlpha( true ), - antialias( false ), - stencil( true ), - preserveDrawingBuffer( false ), - clearColor( 0 ), - clearAlpha( 0 ), - maxLights( 4 ) { } +struct RendererParameters +{ + RendererParameters() + : width(1024), height(768), vsync(true), precision(THREE::PrecisionHigh), alpha(true), premultipliedAlpha(true), antialias(false), stencil(true), preserveDrawingBuffer(false), clearColor(0), clearAlpha(0), maxLights(4) {} - int width, height; - bool vsync; - THREE::PrecisionType precision; - bool alpha; - bool premultipliedAlpha; - bool antialias; - bool stencil; - bool preserveDrawingBuffer; - Color clearColor; - float clearAlpha; - int maxLights; + int width, height; + bool vsync; + THREE::PrecisionType precision; + bool alpha; + bool premultipliedAlpha; + bool antialias; + bool stencil; + bool preserveDrawingBuffer; + Color clearColor; + float clearAlpha; + int maxLights; }; } // namespace three diff --git a/three/scenes/fog.hpp b/three/scenes/fog.hpp index e69c016..bb154ac 100644 --- a/three/scenes/fog.hpp +++ b/three/scenes/fog.hpp @@ -9,27 +9,26 @@ namespace three { -class Fog : public IFog, NonCopyable { +class Fog : public IFog, NonCopyable +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int hex, float near = 1, float far = 1000) + { + return three::make_shared(hex, near, far); + } - static Ptr create( int hex, float near = 1, float far = 1000 ) { - return three::make_shared( hex, near, far ); - } + THREE::FogType type() const { return THREE::Fog; } - THREE::FogType type() const { return THREE::Fog; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Color color; - float near, far; + Color color; + float near, far; protected: - - Fog( int hex, float near, float far ) - : IFog(), color( hex ), near( near ), far( far ) { } - + Fog(int hex, float near, float far) + : IFog(), color(hex), near(near), far(far) {} }; } // namespace three diff --git a/three/scenes/fog_exp2.hpp b/three/scenes/fog_exp2.hpp index ba0ccf2..22d13e2 100644 --- a/three/scenes/fog_exp2.hpp +++ b/three/scenes/fog_exp2.hpp @@ -9,27 +9,26 @@ namespace three { -class FogExp2 : public IFog, NonCopyable { +class FogExp2 : public IFog, NonCopyable +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(int hex, float density = 0.00025f) + { + return three::make_shared(hex, density); + } - static Ptr create( int hex, float density = 0.00025f ) { - return three::make_shared( hex, density ); - } + THREE::FogType type() const { return THREE::FogExp2; } - THREE::FogType type() const { return THREE::FogExp2; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// - - Color color; - float density; + Color color; + float density; protected: - - FogExp2( int hex, float density ) - : IFog(), color( hex ), density( density ) { } - + FogExp2(int hex, float density) + : IFog(), color(hex), density(density) {} }; } // namespace three diff --git a/three/scenes/impl/scene.ipp b/three/scenes/impl/scene.ipp index 460f57f..bc31268 100644 --- a/three/scenes/impl/scene.ipp +++ b/three/scenes/impl/scene.ipp @@ -14,95 +14,107 @@ namespace three { Scene::Scene() - : Object3D(), - overrideMaterial( nullptr ), - matrixAutoUpdate( false ) { } + : Object3D(), overrideMaterial(nullptr), matrixAutoUpdate(false) {} -Scene::~Scene() { } +Scene::~Scene() {} -void Scene::visit( Visitor& v ) { v( *this ); } -void Scene::visit( ConstVisitor& v ) const { v( *this ); } +void Scene::visit(Visitor& v) { v(*this); } +void Scene::visit(ConstVisitor& v) const { v(*this); } ///////////////////////////////////////////////////////////////////////// namespace detail { -struct FallbackVisitor : public Visitor { - //TODO: virtual void operator()( Bone& o ) { fallback(o); } - virtual void operator()( Camera& o ) { fallback(o); } - virtual void operator()( Light& o ) { fallback(o); } - virtual void operator()( Scene& o ) { fallback(o); } - virtual void operator()( Particle& o ) { fallback(o); } - //TODO: virtual void operator()( Sprite& o ) { fallback(o); } - virtual void operator()( Mesh& o ) { fallback(o); } - virtual void operator()( Line& o ) { fallback(o); } -}; - -struct Add : public FallbackVisitor { - Add( Scene& s, const Object3D::Ptr& o ) - : s( s ), object( o ) { } - - void operator()( Object3D& o ) { - if ( push_unique( s.__objects, &o ) ) { - - s.__objectsAdded.push_back( object ); - - erase( s.__objectsRemoved, object ); - } - } - void operator()( Light& l ) { - push_unique( s.__lights, &l ); - if ( l.target && l.target->parent == nullptr ) { - s.add( l.target ); - } - } - void operator()( Bone& ) { } - void operator()( Camera& ) { } - - Scene& s; - const Object3D::Ptr& object; -}; - -struct Remove : public FallbackVisitor { - Remove( Scene& s, const Object3D::Ptr& o ) : s( s ), object( o ) { } - void operator()( Object3D& o ) { - if ( erase( s.__objects, &o ) ) { - s.__objectsRemoved.push_back( object ); - erase( s.__objectsAdded, object ); - } - } - - void operator()( Light& o ) { erase( s.__lights, &o ); } - void operator()( Camera& o ) { } - - Scene& s; - const Object3D::Ptr& object; -}; + struct FallbackVisitor : public Visitor + { + //TODO: virtual void operator()( Bone& o ) { fallback(o); } + virtual void operator()(Camera& o) { fallback(o); } + virtual void operator()(Light& o) { fallback(o); } + virtual void operator()(Scene& o) { fallback(o); } + virtual void operator()(Particle& o) { fallback(o); } + //TODO: virtual void operator()( Sprite& o ) { fallback(o); } + virtual void operator()(Mesh& o) { fallback(o); } + virtual void operator()(Line& o) { fallback(o); } + }; + + struct Add : public FallbackVisitor + { + Add(Scene& s, const Object3D::Ptr& o) + : s(s), object(o) {} + + void operator()(Object3D& o) + { + if (push_unique(s.__objects, &o)) + { + + s.__objectsAdded.push_back(object); + + erase(s.__objectsRemoved, object); + } + } + void operator()(Light& l) + { + push_unique(s.__lights, &l); + if (l.target && l.target->parent == nullptr) + { + s.add(l.target); + } + } + void operator()(Bone&) {} + void operator()(Camera&) {} + + Scene& s; + const Object3D::Ptr& object; + }; + + struct Remove : public FallbackVisitor + { + Remove(Scene& s, const Object3D::Ptr& o) + : s(s), object(o) {} + void operator()(Object3D& o) + { + if (erase(s.__objects, &o)) + { + s.__objectsRemoved.push_back(object); + erase(s.__objectsAdded, object); + } + } + + void operator()(Light& o) { erase(s.__lights, &o); } + void operator()(Camera& o) {} + + Scene& s; + const Object3D::Ptr& object; + }; } // namespace detail -void Scene::__addObject( const Object3D::Ptr& object ) { - if ( !object ) - return; +void Scene::__addObject(const Object3D::Ptr& object) +{ + if (!object) + return; - detail::Add objectAdd( *this, object ); - object->visit( objectAdd ); + detail::Add objectAdd(*this, object); + object->visit(objectAdd); - for ( auto& child : object->children ) { - __addObject( child ); - } + for (auto& child : object->children) + { + __addObject(child); + } } -void Scene::__removeObject( const Object3D::Ptr& object ) { - if ( !object ) - return; +void Scene::__removeObject(const Object3D::Ptr& object) +{ + if (!object) + return; - detail::Remove objectRemove( *this, object ); - object->visit( objectRemove ); + detail::Remove objectRemove(*this, object); + object->visit(objectRemove); - for ( auto& child : object->children ) { - __removeObject( child ); - } + for (auto& child : object->children) + { + __removeObject(child); + } } } // namespace three diff --git a/three/scenes/scene.hpp b/three/scenes/scene.hpp index 5371b03..a512cb5 100644 --- a/three/scenes/scene.hpp +++ b/three/scenes/scene.hpp @@ -9,74 +9,69 @@ namespace three { -class Scene : public Object3D { +class Scene : public Object3D +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create() { return make_shared(); } - static Ptr create() { return make_shared(); } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + IFog::Ptr fog; + Material* overrideMaterial; + bool matrixAutoUpdate; - IFog::Ptr fog; - Material* overrideMaterial; - bool matrixAutoUpdate; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + struct GLObject : RenderableObject + { + explicit GLObject(GeometryBuffer* buffer = nullptr, + Object3D* object = nullptr, + bool render = false, + Material* opaque = nullptr, + Material* transparent = nullptr, + float z = 0.f) + : RenderableObject(object, z), buffer(buffer), render(render), opaque(opaque), transparent(transparent) {} - struct GLObject : RenderableObject { - explicit GLObject( GeometryBuffer* buffer = nullptr, - Object3D* object = nullptr, - bool render = false, - Material* opaque = nullptr, - Material* transparent = nullptr, - float z = 0.f ) - : RenderableObject( object, z ), - buffer( buffer ), - render( render ), - opaque( opaque ), - transparent( transparent ) { } + GeometryBuffer* buffer; + bool render; + Material* opaque; + Material* transparent; + }; - GeometryBuffer* buffer; - bool render; - Material* opaque; - Material* transparent; - }; + std::vector __glObjects; + std::vector __glObjectsImmediate; + std::vector __glSprites; + std::vector __glFlares; - std::vector __glObjects; - std::vector __glObjectsImmediate; - std::vector __glSprites; - std::vector __glFlares; + std::vector __objects; + std::vector __lights; - std::vector __objects; - std::vector __lights; + std::vector __objectsAdded; + std::vector __objectsRemoved; - std::vector __objectsAdded; - std::vector __objectsRemoved; - - ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// protected: - - THREE_DECL virtual void __addObject( const Object3D::Ptr& object ); - THREE_DECL virtual void __removeObject( const Object3D::Ptr& object ); + THREE_DECL virtual void __addObject(const Object3D::Ptr& object); + THREE_DECL virtual void __removeObject(const Object3D::Ptr& object); protected: + THREE_DECL Scene(); + THREE_DECL ~Scene(); - THREE_DECL Scene(); - THREE_DECL ~Scene(); - - virtual THREE::Type type() const { return THREE::Scene; } + virtual THREE::Type type() const { return THREE::Scene; } - THREE_DECL virtual void visit( Visitor& v ); - THREE_DECL virtual void visit( ConstVisitor& v ) const; + THREE_DECL virtual void visit(Visitor& v); + THREE_DECL virtual void visit(ConstVisitor& v) const; }; } // namespace three #if defined(THREE_HEADER_ONLY) -# include +# include #endif // defined(THREE_HEADER_ONLY) #endif // THREE_SCENE_HPP \ No newline at end of file diff --git a/three/textures/texture.hpp b/three/textures/texture.hpp index a2a54b2..bf0c81e 100644 --- a/three/textures/texture.hpp +++ b/three/textures/texture.hpp @@ -11,144 +11,122 @@ namespace three { -struct Image { - Image() : width( 0 ), height ( 0 ), __glTextureCube( 0 ) { } - Image( unsigned char* buffer, int bufferLength, int width, int height ) - : data( buffer, buffer + bufferLength ), width( width ), height( height ), __glTextureCube( 0 ) { } - Image( std::vector data, int width, int height ) - : data( std::move( data ) ), width( width ), height( height ), __glTextureCube( 0 ) { } - bool valid() const { return data.size() > 0 && width > 0 && height > 0; } - std::vector data; - int width, height; - unsigned __glTextureCube; +struct Image +{ + Image() + : width(0), height(0), __glTextureCube(0) {} + Image(unsigned char* buffer, int bufferLength, int width, int height) + : data(buffer, buffer + bufferLength), width(width), height(height), __glTextureCube(0) {} + Image(std::vector data, int width, int height) + : data(std::move(data)), width(width), height(height), __glTextureCube(0) {} + bool valid() const { return data.size() > 0 && width > 0 && height > 0; } + std::vector data; + int width, height; + unsigned __glTextureCube; }; -struct TextureDesc { - explicit TextureDesc( Image image, - THREE::PixelFormat format = THREE::RGBAFormat, - THREE::Mapping mapping = THREE::UVMapping, - THREE::Wrapping wrapS = THREE::ClampToEdgeWrapping, - THREE::Wrapping wrapT = THREE::ClampToEdgeWrapping, - THREE::Filter magFilter = THREE::LinearFilter, - THREE::Filter minFilter = THREE::LinearMipMapLinearFilter, - THREE::DataType dataType = THREE::UnsignedByteType, - float anisotropy = 1 ) - : image( std::move( image ) ), - mapping( mapping ), - wrapS( wrapS ), - wrapT( wrapT ), - magFilter( magFilter ), - minFilter( minFilter ), - format( format ), - dataType( dataType ), - anisotropy( anisotropy ) { } - - Image image; - THREE::Mapping mapping; - THREE::Wrapping wrapS, wrapT; - THREE::Filter magFilter, minFilter; - THREE::PixelFormat format; - THREE::DataType dataType; - float anisotropy; +struct TextureDesc +{ + explicit TextureDesc(Image image, + THREE::PixelFormat format = THREE::RGBAFormat, + THREE::Mapping mapping = THREE::UVMapping, + THREE::Wrapping wrapS = THREE::ClampToEdgeWrapping, + THREE::Wrapping wrapT = THREE::ClampToEdgeWrapping, + THREE::Filter magFilter = THREE::LinearFilter, + THREE::Filter minFilter = THREE::LinearMipMapLinearFilter, + THREE::DataType dataType = THREE::UnsignedByteType, + float anisotropy = 1) + : image(std::move(image)), mapping(mapping), wrapS(wrapS), wrapT(wrapT), magFilter(magFilter), minFilter(minFilter), format(format), dataType(dataType), anisotropy(anisotropy) {} + + Image image; + THREE::Mapping mapping; + THREE::Wrapping wrapS, wrapT; + THREE::Filter magFilter, minFilter; + THREE::PixelFormat format; + THREE::DataType dataType; + float anisotropy; }; -class Texture : public TextureBuffer { +class Texture : public TextureBuffer +{ public: + typedef std::shared_ptr Ptr; - typedef std::shared_ptr Ptr; + static Ptr create(const TextureDesc& desc) { return three::make_shared(desc); } - static Ptr create( const TextureDesc& desc ) { return three::make_shared( desc ); } + virtual THREE::TextureType type() const { return THREE::Texture; } - virtual THREE::TextureType type() const { return THREE::Texture; } + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + int id; - int id; + std::vector image; - std::vector image; + THREE::Mapping mapping; - THREE::Mapping mapping; + THREE::Wrapping wrapS, wrapT; - THREE::Wrapping wrapS, wrapT; + THREE::Filter magFilter, minFilter; - THREE::Filter magFilter, minFilter; + THREE::PixelFormat format; - THREE::PixelFormat format; + THREE::DataType dataType; - THREE::DataType dataType; + float anisotropy; - float anisotropy; + Vector2 offset; + Vector2 repeat; - Vector2 offset; - Vector2 repeat; + bool generateMipmaps; + bool premultiplyAlpha; + bool flipY; - bool generateMipmaps; - bool premultiplyAlpha; - bool flipY; + mutable bool needsUpdate; - mutable bool needsUpdate; + std::function onUpdate; - std::function onUpdate; + ///////////////////////////////////////////////////////////////////////// - ///////////////////////////////////////////////////////////////////////// + Texture::Ptr clone() const + { - Texture::Ptr clone( ) const { + auto texture = create(TextureDesc(image[0])); - auto texture = create( TextureDesc( image[0] ) ); + texture->image = image; - texture->image = image; + texture->mapping = mapping; - texture->mapping = mapping; + texture->wrapS = wrapS; + texture->wrapT = wrapT; - texture->wrapS = wrapS; - texture->wrapT = wrapT; + texture->magFilter = magFilter; + texture->minFilter = minFilter; - texture->magFilter = magFilter; - texture->minFilter = minFilter; + texture->format = format; + texture->dataType = dataType; - texture->format = format; - texture->dataType = dataType; + texture->anisotropy = anisotropy; - texture->anisotropy = anisotropy; + texture->offset.copy(offset); + texture->repeat.copy(repeat); - texture->offset.copy( offset ); - texture->repeat.copy( repeat ); + texture->generateMipmaps = generateMipmaps; + texture->premultiplyAlpha = premultiplyAlpha; + texture->flipY = flipY; - texture->generateMipmaps = generateMipmaps; - texture->premultiplyAlpha = premultiplyAlpha; - texture->flipY = flipY; - - return texture; - - } + return texture; + } protected: - - Texture( const TextureDesc& desc ) - : id( TextureCount()++ ), - image( 1, desc.image ), - mapping( desc.mapping ), - wrapS( desc.wrapS ), - wrapT( desc.wrapT ), - magFilter( desc.magFilter ), - minFilter( desc.minFilter ), - format( desc.format ), - dataType( desc.dataType ), - anisotropy( desc.anisotropy ), - offset( 0, 0 ), - repeat( 1, 1 ), - generateMipmaps( true ), - premultiplyAlpha( false ), - flipY( true ), - needsUpdate( true ) { } + Texture(const TextureDesc& desc) + : id(TextureCount()++), image(1, desc.image), mapping(desc.mapping), wrapS(desc.wrapS), wrapT(desc.wrapT), magFilter(desc.magFilter), minFilter(desc.minFilter), format(desc.format), dataType(desc.dataType), anisotropy(desc.anisotropy), offset(0, 0), repeat(1, 1), generateMipmaps(true), premultiplyAlpha(false), flipY(true), needsUpdate(true) {} private: - - static int& TextureCount() { - static int sTextureCount = 0; - return sTextureCount; - } - + static int& TextureCount() + { + static int sTextureCount = 0; + return sTextureCount; + } }; } // namespace three diff --git a/three/textures/texture_buffer.hpp b/three/textures/texture_buffer.hpp index d649fd6..4ca199b 100644 --- a/three/textures/texture_buffer.hpp +++ b/three/textures/texture_buffer.hpp @@ -6,21 +6,18 @@ namespace three { // TODO: Make this a member of Texture, rather than a parent... -struct TextureBuffer : NonCopyable { +struct TextureBuffer : NonCopyable +{ - typedef unsigned GLBuffer; + typedef unsigned GLBuffer; - mutable bool __glInit; - mutable GLBuffer __glTexture; - mutable GLBuffer __glTextureCube; - mutable float __oldAnisotropy; - - TextureBuffer() - : __glInit( false ), - __glTexture( 0 ), - __glTextureCube( 0 ), - __oldAnisotropy( -1 ) { } + mutable bool __glInit; + mutable GLBuffer __glTexture; + mutable GLBuffer __glTextureCube; + mutable float __oldAnisotropy; + TextureBuffer() + : __glInit(false), __glTexture(0), __glTextureCube(0), __oldAnisotropy(-1) {} }; } diff --git a/three/utils/any.hpp b/three/utils/any.hpp index 43e47bd..cc8417e 100644 --- a/three/utils/any.hpp +++ b/three/utils/any.hpp @@ -10,225 +10,273 @@ namespace three { namespace detail { -struct bad_any_cast { }; - -struct empty_any { }; - -struct base_any_policy { - virtual void static_delete( void** x ) = 0; - virtual void copy_from_value( void const* src, void** dest ) = 0; - virtual void clone( void* const* src, void** dest ) = 0; - virtual void move( void* const* src, void** dest ) = 0; - virtual void* get_value( void** src ) = 0; - virtual const void* get_value( void* const* src ) const = 0; - virtual size_t get_size() = 0; - virtual const std::type_info& type() = 0; - //virtual void print(std::ostream& out, void* const* src) = 0; -}; - -template -struct typed_base_any_policy : base_any_policy { - virtual size_t get_size() { return sizeof( T ); } - virtual const std::type_info& type() { return typeid(T); } -}; - -template -struct small_any_policy : typed_base_any_policy { - virtual void static_delete( void** x ) { } - virtual void copy_from_value( void const* src, void** dest ) - { new( dest ) T( *reinterpret_cast( src ) ); } - virtual void clone( void* const* src, void** dest ) { *dest = *src; } - virtual void move( void* const* src, void** dest ) { *dest = *src; } - virtual void* get_value( void** src ) { return reinterpret_cast( src ); } - virtual const void* get_value( void* const* src ) const { return reinterpret_cast( src ); } - //virtual void print(std::ostream& out, void* const* src) { out << *reinterpret_cast(src); } -}; - -template -struct big_any_policy : typed_base_any_policy { - virtual void static_delete( void** x ) { - if ( *x ) - delete( *reinterpret_cast( x ) ); *x = NULL; - } - virtual void copy_from_value( void const* src, void** dest ) { - *dest = new T( *reinterpret_cast( src ) ); - } - virtual void clone( void* const* src, void** dest ) { - *dest = new T( **reinterpret_cast( src ) ); - } - virtual void move( void* const* src, void** dest ) { - ( *reinterpret_cast( dest ) )->~T(); - ** reinterpret_cast( dest ) = **reinterpret_cast( src ); - } - virtual void* get_value( void** src ) { return *src; } - virtual const void* get_value( void* const* src ) const { return *src; } - //virtual void print(std::ostream& out, void* const* src) { out << *reinterpret_cast(*src); } -}; - -template -struct choose_policy_impl { - typedef small_any_policy type; -}; -template -struct choose_policy_impl { - typedef big_any_policy type; -}; - -template -struct choose_policy { - typedef typename choose_policy_impl::type type; -}; - -template -struct choose_policy { - typedef small_any_policy type; -}; - -struct any; - -/// Choosing the policy for an any type is illegal, but should never happen. -/// This is designed to throw a compiler error. -template<> -struct choose_policy { - typedef void type; -}; + struct bad_any_cast + { + }; + + struct empty_any + { + }; + + struct base_any_policy + { + virtual void static_delete(void** x) = 0; + virtual void copy_from_value(void const* src, void** dest) = 0; + virtual void clone(void* const* src, void** dest) = 0; + virtual void move(void* const* src, void** dest) = 0; + virtual void* get_value(void** src) = 0; + virtual const void* get_value(void* const* src) const = 0; + virtual size_t get_size() = 0; + virtual const std::type_info& type() = 0; + //virtual void print(std::ostream& out, void* const* src) = 0; + }; + + template + struct typed_base_any_policy : base_any_policy + { + virtual size_t get_size() { return sizeof(T); } + virtual const std::type_info& type() { return typeid(T); } + }; + + template + struct small_any_policy : typed_base_any_policy + { + virtual void static_delete(void** x) {} + virtual void copy_from_value(void const* src, void** dest) + { + new (dest) T(*reinterpret_cast(src)); + } + virtual void clone(void* const* src, void** dest) { *dest = *src; } + virtual void move(void* const* src, void** dest) { *dest = *src; } + virtual void* get_value(void** src) { return reinterpret_cast(src); } + virtual const void* get_value(void* const* src) const { return reinterpret_cast(src); } + //virtual void print(std::ostream& out, void* const* src) { out << *reinterpret_cast(src); } + }; + + template + struct big_any_policy : typed_base_any_policy + { + virtual void static_delete(void** x) + { + if (*x) + delete (*reinterpret_cast(x)); + *x = NULL; + } + virtual void copy_from_value(void const* src, void** dest) + { + *dest = new T(*reinterpret_cast(src)); + } + virtual void clone(void* const* src, void** dest) + { + *dest = new T(**reinterpret_cast(src)); + } + virtual void move(void* const* src, void** dest) + { + (*reinterpret_cast(dest))->~T(); + **reinterpret_cast(dest) = **reinterpret_cast(src); + } + virtual void* get_value(void** src) { return *src; } + virtual const void* get_value(void* const* src) const { return *src; } + //virtual void print(std::ostream& out, void* const* src) { out << *reinterpret_cast(*src); } + }; + + template + struct choose_policy_impl + { + typedef small_any_policy type; + }; + template + struct choose_policy_impl + { + typedef big_any_policy type; + }; + + template + struct choose_policy + { + typedef typename choose_policy_impl::type type; + }; + + template + struct choose_policy + { + typedef small_any_policy type; + }; + + struct any; + + /// Choosing the policy for an any type is illegal, but should never happen. + /// This is designed to throw a compiler error. + template <> + struct choose_policy + { + typedef void type; + }; /// Specializations for small types. -#define SMALL_POLICY(TYPE) template<> struct \ - choose_policy { typedef small_any_policy type; }; - -SMALL_POLICY( signed char ); -SMALL_POLICY( unsigned char ); -SMALL_POLICY( signed short ); -SMALL_POLICY( unsigned short ); -SMALL_POLICY( signed int ); -SMALL_POLICY( unsigned int ); -SMALL_POLICY( signed long ); -SMALL_POLICY( unsigned long ); -SMALL_POLICY( float ); -SMALL_POLICY( bool ); +#define SMALL_POLICY(TYPE) \ + template <> \ + struct \ + choose_policy \ + { \ + typedef small_any_policy type; \ + }; + + SMALL_POLICY(signed char); + SMALL_POLICY(unsigned char); + SMALL_POLICY(signed short); + SMALL_POLICY(unsigned short); + SMALL_POLICY(signed int); + SMALL_POLICY(unsigned int); + SMALL_POLICY(signed long); + SMALL_POLICY(unsigned long); + SMALL_POLICY(float); + SMALL_POLICY(bool); #undef SMALL_POLICY -/// This function will return a different policy for each type. -template < typename T > -base_any_policy* get_policy() { - static typename choose_policy::type policy; - return &policy; -}; + /// This function will return a different policy for each type. + template + base_any_policy* get_policy() + { + static typename choose_policy::type policy; + return &policy; + }; } -struct any { +struct any +{ private: - detail::base_any_policy* policy; - void* object; + detail::base_any_policy* policy; + void* object; public: - /// Initializing constructor. - template - any( const T& x ) : policy( detail::get_policy() ), object( NULL ) { - assign( x ); - } - - /// Empty constructor. - explicit any() : policy( detail::get_policy() ), object( NULL ) { } - - /// Special initializing constructor for string literals. - explicit any( const char* x ): policy( detail::get_policy() ), object( NULL ) { - assign( x ); - } - - /// RValue constructor - explicit any( any && x ) : policy( detail::get_policy() ), object( NULL ) { - swap( x ); - } - - /// Copy constructor. - explicit any( const any& x ) : policy( detail::get_policy() ), object( NULL ) { - assign( x ); - } - - /// Destructor. - ~any() { - policy->static_delete( &object ); - } - - /// Assignment function from another any. - any& assign( const any& x ) { - reset(); - policy = x.policy; - policy->clone( &x.object, &object ); - return *this; - } - - /// Assignment function. - template - any& assign( const T& x ) { - reset(); - policy = detail::get_policy(); - policy->copy_from_value( &x, &object ); - return *this; - } - - /// Assignment operator. - any& operator=( const any& other ) { - return assign( other ); - } - - /// Assignment operator. - template - any& operator=( const T& x ) { - return assign( x ); - } - - /// Assignment operator, specialed for literal strings. - /// They have types like const char [6] which don't work as expected. - any& operator=( const char* x ) { - return assign( x ); - } - - /// Utility functions - any& swap( any& x ) { - std::swap( policy, x.policy ); - std::swap( object, x.object ); - return *this; - } - - /// Cast operator. You can only cast to the original type. - template - T& cast() { - if (policy->type() != typeid(T)) throw detail::bad_any_cast(); - T* r = reinterpret_cast( policy->get_value( &object ) ); - return *r; - } - - /// Cast operator. You can only cast to the original type. - template - const T& cast() const { - if (policy->type() != typeid(T)) throw detail::bad_any_cast(); - void* obj = const_cast(object); - T* r = reinterpret_cast(policy->get_value(&obj)); - return *r; - } - - /// Returns true if the any contains no value. - bool empty() const { - return policy->type() == typeid(detail::empty_any); - } - - /// Frees any allocated memory, and sets the value to NULL. - void reset() { - policy->static_delete( &object ); - policy = detail::get_policy(); - } - - /// Returns true if the two types are the same. - bool compatible( const any& x ) const { - return policy->type() == x.policy->type(); - } - - friend std::ostream& operator <<(std::ostream& out, const any& any_val); + /// Initializing constructor. + template + any(const T& x) + : policy(detail::get_policy()), object(NULL) + { + assign(x); + } + + /// Empty constructor. + explicit any() + : policy(detail::get_policy()), object(NULL) {} + + /// Special initializing constructor for string literals. + explicit any(const char* x) + : policy(detail::get_policy()), object(NULL) + { + assign(x); + } + + /// RValue constructor + explicit any(any&& x) + : policy(detail::get_policy()), object(NULL) + { + swap(x); + } + + /// Copy constructor. + explicit any(const any& x) + : policy(detail::get_policy()), object(NULL) + { + assign(x); + } + + /// Destructor. + ~any() + { + policy->static_delete(&object); + } + + /// Assignment function from another any. + any& assign(const any& x) + { + reset(); + policy = x.policy; + policy->clone(&x.object, &object); + return *this; + } + + /// Assignment function. + template + any& assign(const T& x) + { + reset(); + policy = detail::get_policy(); + policy->copy_from_value(&x, &object); + return *this; + } + + /// Assignment operator. + any& operator=(const any& other) + { + return assign(other); + } + + /// Assignment operator. + template + any& operator=(const T& x) + { + return assign(x); + } + + /// Assignment operator, specialed for literal strings. + /// They have types like const char [6] which don't work as expected. + any& operator=(const char* x) + { + return assign(x); + } + + /// Utility functions + any& swap(any& x) + { + std::swap(policy, x.policy); + std::swap(object, x.object); + return *this; + } + + /// Cast operator. You can only cast to the original type. + template + T& cast() + { + if (policy->type() != typeid(T)) throw detail::bad_any_cast(); + T* r = reinterpret_cast(policy->get_value(&object)); + return *r; + } + + /// Cast operator. You can only cast to the original type. + template + const T& cast() const + { + if (policy->type() != typeid(T)) throw detail::bad_any_cast(); + void* obj = const_cast(object); + T* r = reinterpret_cast(policy->get_value(&obj)); + return *r; + } + + /// Returns true if the any contains no value. + bool empty() const + { + return policy->type() == typeid(detail::empty_any); + } + + /// Frees any allocated memory, and sets the value to NULL. + void reset() + { + policy->static_delete(&object); + policy = detail::get_policy(); + } + + /// Returns true if the two types are the same. + bool compatible(const any& x) const + { + return policy->type() == x.policy->type(); + } + + friend std::ostream& operator<<(std::ostream& out, const any& any_val); }; /* diff --git a/three/utils/conversion.hpp b/three/utils/conversion.hpp index 7db5bb6..24ef82a 100644 --- a/three/utils/conversion.hpp +++ b/three/utils/conversion.hpp @@ -9,43 +9,48 @@ namespace three { -inline const std::string& threeDataDir() { - static std::string sThreeDataDir(THREE_DATA_DIR); - return sThreeDataDir; +inline const std::string& threeDataDir() +{ + static std::string sThreeDataDir(THREE_DATA_DIR); + return sThreeDataDir; } -inline std::string threeDataPath( const std::string& relativePath ) { - auto path = threeDataDir(); - path += "/"; - path += relativePath; - return path; +inline std::string threeDataPath(const std::string& relativePath) +{ + auto path = threeDataDir(); + path += "/"; + path += relativePath; + return path; } ///////////////////////////////////////////////////////////////////////// -template < typename T > -inline std::array toArray( const T& t0, const T& t1, const T& t2, const T& t3 = T() ) { - std::array a = { t0, t1, t2, t3 }; - return a; +template +inline std::array toArray(const T& t0, const T& t1, const T& t2, const T& t3 = T()) +{ + std::array a = { t0, t1, t2, t3 }; + return a; } -template < typename T > -void* toOffset( T t ) { return reinterpret_cast( t ); } +template +void* toOffset(T t) { return reinterpret_cast(t); } -inline int toInt( bool b ) { return b ? 1 : 0; } +inline int toInt(bool b) { return b ? 1 : 0; } -template < typename T, typename U > -inline std::string toString( const T& t, const U& u ) { - std::stringstream ss; - ss << t << u; - return ss.str(); +template +inline std::string toString(const T& t, const U& u) +{ + std::stringstream ss; + ss << t << u; + return ss.str(); } -template < typename T, typename U > -inline std::string toString( const std::pair& p ) { - std::stringstream ss; - ss << p.first << "_" << p.second; - return ss.str(); +template +inline std::string toString(const std::pair& p) +{ + std::stringstream ss; + ss << p.first << "_" << p.second; + return ss.str(); } } // namespace three diff --git a/three/utils/hash.hpp b/three/utils/hash.hpp index 5f955d2..4d5c61e 100644 --- a/three/utils/hash.hpp +++ b/three/utils/hash.hpp @@ -5,65 +5,99 @@ namespace three { -#define JENKINS_MIX(a,b,c) { \ - a -= b; a -= c; a ^= (c>>13); \ - b -= c; b -= a; b ^= (a<<8); \ - c -= a; c -= b; c ^= (b>>13); \ - a -= b; a -= c; a ^= (c>>12); \ - b -= c; b -= a; b ^= (a<<16); \ - c -= a; c -= b; c ^= (b>>5); \ - a -= b; a -= c; a ^= (c>>3); \ - b -= c; b -= a; b ^= (a<<10); \ - c -= a; c -= b; c ^= (b>>15); \ -} - -#define JENKINS_32(d) (*((const std::uint32_t *) (d))) - -template < typename T > -static unsigned jenkins_hash(const T& value, unsigned initval = 0) { - - typedef std::uint32_t ub4; - - int length = sizeof(T); - unsigned char* k = (unsigned char*)(&value); - - register ub4 a,b,c,len; - - /* Set up the internal state */ - len = length; - a = b = 0x9e3779b9; /* the golden ratio; an arbitrary value */ - c = initval; /* the previous hash value */ - - /*---------------------------------------- handle most of the key */ - while (len >= 12) { - a += JENKINS_32(k); - b += JENKINS_32(k+4); - c += JENKINS_32(k+8); - JENKINS_MIX(a,b,c); - k += 12; len -= 12; - } - - /*------------------------------------- handle the last 11 bytes */ - c += length; - switch(len) { /* all the case statements fall through */ - case 11: c+=((ub4)k[10]<<24); - case 10: c+=((ub4)k[9]<<16); - case 9 : c+=((ub4)k[8]<<8); +#define JENKINS_MIX(a, b, c) \ + { \ + a -= b; \ + a -= c; \ + a ^= (c >> 13); \ + b -= c; \ + b -= a; \ + b ^= (a << 8); \ + c -= a; \ + c -= b; \ + c ^= (b >> 13); \ + a -= b; \ + a -= c; \ + a ^= (c >> 12); \ + b -= c; \ + b -= a; \ + b ^= (a << 16); \ + c -= a; \ + c -= b; \ + c ^= (b >> 5); \ + a -= b; \ + a -= c; \ + a ^= (c >> 3); \ + b -= c; \ + b -= a; \ + b ^= (a << 10); \ + c -= a; \ + c -= b; \ + c ^= (b >> 15); \ + } + +#define JENKINS_32(d) (*((const std::uint32_t*)(d))) + +template +static unsigned jenkins_hash(const T& value, unsigned initval = 0) +{ + + typedef std::uint32_t ub4; + + int length = sizeof(T); + unsigned char* k = (unsigned char*)(&value); + + register ub4 a, b, c, len; + + /* Set up the internal state */ + len = length; + a = b = 0x9e3779b9; /* the golden ratio; an arbitrary value */ + c = initval; /* the previous hash value */ + + /*---------------------------------------- handle most of the key */ + while (len >= 12) + { + a += JENKINS_32(k); + b += JENKINS_32(k + 4); + c += JENKINS_32(k + 8); + JENKINS_MIX(a, b, c); + k += 12; + len -= 12; + } + + /*------------------------------------- handle the last 11 bytes */ + c += length; + switch (len) + { /* all the case statements fall through */ + case 11: + c += ((ub4)k[10] << 24); + case 10: + c += ((ub4)k[9] << 16); + case 9: + c += ((ub4)k[8] << 8); /* the first byte of c is reserved for the length */ - case 8 : b+=((ub4)k[7]<<24); - case 7 : b+=((ub4)k[6]<<16); - case 6 : b+=((ub4)k[5]<<8); - case 5 : b+=k[4]; - case 4 : a+=((ub4)k[3]<<24); - case 3 : a+=((ub4)k[2]<<16); - case 2 : a+=((ub4)k[1]<<8); - case 1 : a+=k[0]; - /* case 0: nothing left to add */ - }; - - JENKINS_MIX(a,b,c); - - return c; + case 8: + b += ((ub4)k[7] << 24); + case 7: + b += ((ub4)k[6] << 16); + case 6: + b += ((ub4)k[5] << 8); + case 5: + b += k[4]; + case 4: + a += ((ub4)k[3] << 24); + case 3: + a += ((ub4)k[2] << 16); + case 2: + a += ((ub4)k[1] << 8); + case 1: + a += k[0]; + /* case 0: nothing left to add */ + }; + + JENKINS_MIX(a, b, c); + + return c; } #undef JENKINS_MIX diff --git a/three/utils/index.hpp b/three/utils/index.hpp index 9bcd292..a93ddef 100644 --- a/three/utils/index.hpp +++ b/three/utils/index.hpp @@ -5,24 +5,35 @@ namespace three { -template < typename T, T invalid > -struct IndexT { - explicit IndexT( T t = invalid ) : value( t ) { } - IndexT( const IndexT& other ) : value( other.value ) { } - - IndexT& operator=( T t ) { value = t; return *this; } - IndexT& operator=( const IndexT& other ) { value = other.value; return *this; } +template +struct IndexT +{ + explicit IndexT(T t = invalid) + : value(t) {} + IndexT(const IndexT& other) + : value(other.value) {} + + IndexT& operator=(T t) + { + value = t; + return *this; + } + IndexT& operator=(const IndexT& other) + { + value = other.value; + return *this; + } - //THREE_EXPLICIT operator bool() const { return value != invalid; } - bool valid() const { return value != invalid; } + //THREE_EXPLICIT operator bool() const { return value != invalid; } + bool valid() const { return value != invalid; } - struct IncompleteType; + struct IncompleteType; - operator T() const { return value; } - operator uint32_t() const { return static_cast(value); } - operator uint64_t() const { return static_cast(value); } + operator T() const { return value; } + operator uint32_t() const { return static_cast(value); } + operator uint64_t() const { return static_cast(value); } - T value; + T value; }; typedef IndexT Index; @@ -30,12 +41,14 @@ typedef IndexT Index; } // namespace three namespace std { - template <> - struct hash { - size_t operator()( const three::Index& index ) { - return hash()( index.value ); +template <> +struct hash +{ + size_t operator()(const three::Index& index) + { + return hash()(index.value); } - }; +}; } // namespace std #endif // THREE_PROPERTIES_HPP diff --git a/three/utils/memory.hpp b/three/utils/memory.hpp index a020cf6..2a0b34d 100644 --- a/three/utils/memory.hpp +++ b/three/utils/memory.hpp @@ -9,13 +9,15 @@ using std::shared_ptr; #if THREE_HAS_TEMPLATE_ALIAS -template < typename T > +template using Ptr = shared_ptr; #else -template < typename T > -struct Ptr : public shared_ptr { }; +template +struct Ptr : public shared_ptr +{ +}; #endif @@ -23,87 +25,103 @@ struct Ptr : public shared_ptr { }; #if THREE_HAS_VARIADIC_TEMPLATES -template < typename T > -struct Derived : public T { - template < typename... Args > - Derived( Args&& ... args ) : T( std::move( args )... ) { } - template < typename... Args > - Derived( const Args& ... args ) : T( args... ) { } +template +struct Derived : public T +{ + template + Derived(Args&&... args) + : T(std::move(args)...) {} + template + Derived(const Args&... args) + : T(args...) {} }; ///* -template < typename T > -inline shared_ptr make_shared( ) { - struct Derived : public T { }; - return std::make_shared( ); +template +inline shared_ptr make_shared() +{ + struct Derived : public T + { + }; + return std::make_shared(); } //*/ -template < typename T, typename... Args > -inline shared_ptr make_shared( Args&& ... args ) { - return std::make_shared>( std::move( args )... ); +template +inline shared_ptr make_shared(Args&&... args) +{ + return std::make_shared>(std::move(args)...); } #else // THREE_HAS_VARIADIC_TEMPLATES -template < typename T > -struct Derived : public T { - Derived( ) - : T( ) { } - template < typename Arg0 > - Derived( const Arg0& arg0 ) - : T( arg0 ) { } - template < typename Arg0 > - Derived( Arg0 && arg0 ) - : T( std::move( arg0 ) ) { } - template < typename Arg0, typename Arg1 > - Derived( Arg0 && arg0, Arg1 && arg1 ) - : T( std::move( arg0 ), std::move( arg1 ) ) { } - template < typename Arg0, typename Arg1, typename Arg2 > - Derived( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2 ) - : T( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ) ) { } - template < typename Arg0, typename Arg1, typename Arg2, typename Arg3 > - Derived( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2, Arg3 && arg3 ) - : T( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ), std::move( arg3 ) ) { } - template < typename Arg0, typename Arg1, typename Arg2, typename Arg3, typename Arg4 > - Derived( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2, Arg3 && arg3, Arg4 && arg4 ) - : T( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ), std::move( arg3 ), std::move( arg4 ) ) { } - template < typename Arg0, typename Arg1, typename Arg2, typename Arg3, typename Arg4, typename Arg5 > - Derived( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2, Arg3 && arg3, Arg4 && arg4, Arg5 && arg5 ) - : T( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ), std::move( arg3 ), std::move( arg4 ), std::move( arg5 ) ) { } +template +struct Derived : public T +{ + Derived() + : T() {} + template + Derived(const Arg0& arg0) + : T(arg0) {} + template + Derived(Arg0&& arg0) + : T(std::move(arg0)) {} + template + Derived(Arg0&& arg0, Arg1&& arg1) + : T(std::move(arg0), std::move(arg1)) {} + template + Derived(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2) + : T(std::move(arg0), std::move(arg1), std::move(arg2)) {} + template + Derived(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2, Arg3&& arg3) + : T(std::move(arg0), std::move(arg1), std::move(arg2), std::move(arg3)) {} + template + Derived(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2, Arg3&& arg3, Arg4&& arg4) + : T(std::move(arg0), std::move(arg1), std::move(arg2), std::move(arg3), std::move(arg4)) {} + template + Derived(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2, Arg3&& arg3, Arg4&& arg4, Arg5&& arg5) + : T(std::move(arg0), std::move(arg1), std::move(arg2), std::move(arg3), std::move(arg4), std::move(arg5)) {} }; -template < typename T > -inline shared_ptr make_shared( ) { - return std::make_shared>( ); +template +inline shared_ptr make_shared() +{ + return std::make_shared>(); } -template < typename T, typename Arg0 > -inline shared_ptr make_shared( const Arg0& arg0 ) { - return std::make_shared>( arg0 ); +template +inline shared_ptr make_shared(const Arg0& arg0) +{ + return std::make_shared>(arg0); } -template < typename T, typename Arg0 > -inline shared_ptr make_shared( Arg0 && arg0 ) { - return std::make_shared>( std::move( arg0 ) ); +template +inline shared_ptr make_shared(Arg0&& arg0) +{ + return std::make_shared>(std::move(arg0)); } -template < typename T, typename Arg0, typename Arg1 > -inline shared_ptr make_shared( Arg0 && arg0, Arg1 && arg1 ) { - return std::make_shared>( std::move( arg0 ), std::move( arg1 ) ); +template +inline shared_ptr make_shared(Arg0&& arg0, Arg1&& arg1) +{ + return std::make_shared>(std::move(arg0), std::move(arg1)); } -template < typename T, typename Arg0, typename Arg1, typename Arg2 > -inline shared_ptr make_shared( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2 ) { - return std::make_shared>( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ) ); +template +inline shared_ptr make_shared(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2) +{ + return std::make_shared>(std::move(arg0), std::move(arg1), std::move(arg2)); } -template < typename T, typename Arg0, typename Arg1, typename Arg2, typename Arg3 > -inline shared_ptr make_shared( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2, Arg3 && arg3 ) { - return std::make_shared>( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ), std::move( arg3 ) ); +template +inline shared_ptr make_shared(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2, Arg3&& arg3) +{ + return std::make_shared>(std::move(arg0), std::move(arg1), std::move(arg2), std::move(arg3)); } -template < typename T, typename Arg0, typename Arg1, typename Arg2, typename Arg3, typename Arg4 > -inline shared_ptr make_shared( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2, Arg3 && arg3, Arg4 && arg4 ) { - return std::make_shared>( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ), std::move( arg3 ), std::move( arg4 ) ); +template +inline shared_ptr make_shared(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2, Arg3&& arg3, Arg4&& arg4) +{ + return std::make_shared>(std::move(arg0), std::move(arg1), std::move(arg2), std::move(arg3), std::move(arg4)); } -template < typename T, typename Arg0, typename Arg1, typename Arg2, typename Arg3, typename Arg4, typename Arg5 > -inline shared_ptr make_shared( Arg0 && arg0, Arg1 && arg1, Arg2 && arg2, Arg3 && arg3, Arg4 && arg4, Arg5 && arg5 ) { - return std::make_shared>( std::move( arg0 ), std::move( arg1 ), std::move( arg2 ), std::move( arg3 ), std::move( arg4 ), std::move( arg5 ) ); +template +inline shared_ptr make_shared(Arg0&& arg0, Arg1&& arg1, Arg2&& arg2, Arg3&& arg3, Arg4&& arg4, Arg5&& arg5) +{ + return std::make_shared>(std::move(arg0), std::move(arg1), std::move(arg2), std::move(arg3), std::move(arg4), std::move(arg5)); } #endif // THREE_HAS_VARIADIC_TEMPLATES diff --git a/three/utils/noncopyable.hpp b/three/utils/noncopyable.hpp index 7047674..4963d00 100644 --- a/three/utils/noncopyable.hpp +++ b/three/utils/noncopyable.hpp @@ -3,13 +3,15 @@ namespace three { -class NonCopyable { +class NonCopyable +{ protected: - NonCopyable() {} - ~NonCopyable() {} + NonCopyable() {} + ~NonCopyable() {} + private: - NonCopyable( const NonCopyable& ) THREE_DECL_DELETE; - const NonCopyable& operator=( const NonCopyable& ) THREE_DECL_DELETE; + NonCopyable(const NonCopyable&) THREE_DECL_DELETE; + const NonCopyable& operator=(const NonCopyable&) THREE_DECL_DELETE; }; } // namespace three diff --git a/three/utils/properties.hpp b/three/utils/properties.hpp index e777e37..3bde2ea 100644 --- a/three/utils/properties.hpp +++ b/three/utils/properties.hpp @@ -8,87 +8,99 @@ namespace three { -template < typename Key, typename Value > -class Properties { +template +class Properties +{ public: + typedef std::unordered_map MapType; + //typedef std::map MapType; - typedef std::unordered_map MapType; - //typedef std::map MapType; + Properties() {} + Properties(Properties&& other) { swap(other); } + Properties(const Properties& other) + : contents(other.contents) {} + Properties& operator=(Properties other) { return swap(other); } - Properties() { } - Properties(Properties&& other) { swap(other); } - Properties(const Properties& other) : contents( other.contents ) { } - Properties& operator=(Properties other) { return swap(other); } - - Properties& add(Key key, Value value) { - contents.insert( std::make_pair(std::move(key), std::move(value)) ); - return *this; - } + Properties& add(Key key, Value value) + { + contents.insert(std::make_pair(std::move(key), std::move(value))); + return *this; + } #if THREE_HAS_VARIADIC_TEMPLATES - template < typename... T > - Properties& emplace( Key&& key, T&&... ts ) { - return add( std::move(key), Value( std::move(ts)...) ); - } + template + Properties& emplace(Key&& key, T&&... ts) + { + return add(std::move(key), Value(std::move(ts)...)); + } #else - template < typename T, typename U > - Properties& emplace( Key&& key, T&& t, U&& u ) { - return add( std::move(key), Value( std::move(t), std::move(u) ) ); - } - template < typename T, typename U, typename V > - Properties& emplace( Key&& key, T&& t, U&& u, V&& v ) { - return add( std::move(key), Value( std::move(t), std::move(u), std::move(v) ) ); - } - template < typename T, typename U, typename V, typename W > - Properties& emplace( Key&& key, T&& t, U&& u, V&& v, W&& w ) { - return add( std::move(key), Value( std::move(t), std::move(u), std::move(v), std::move(w) ) ); - } + template + Properties& emplace(Key&& key, T&& t, U&& u) + { + return add(std::move(key), Value(std::move(t), std::move(u))); + } + template + Properties& emplace(Key&& key, T&& t, U&& u, V&& v) + { + return add(std::move(key), Value(std::move(t), std::move(u), std::move(v))); + } + template + Properties& emplace(Key&& key, T&& t, U&& u, V&& v, W&& w) + { + return add(std::move(key), Value(std::move(t), std::move(u), std::move(v), std::move(w))); + } #endif // THREE_HAS_VARIADIC_TEMPLATES - THREE_EXPLICIT operator bool() const { return contents.size() > 0; } - size_t size() const { return contents.size(); } - bool empty() const { return contents.empty(); } - - inline bool contains( const Key& key ) const { - return contents.find( key ) != contents.end(); - } - - template < typename T > - inline bool contains( const T& key ) const { - return contains( Key(key) ); - } - - Value& operator[]( const char* key ) { return contents[Key(key)]; } - Value& operator[]( const Key& key ) { return contents[key]; } - - const Value* get( const Key& key ) const { - auto it = contents.find( key ); - return it == contents.end() ? nullptr : &it->second; - } - - Value* get( const Key& key ) { - auto it = contents.find( key ); - return it == contents.end() ? nullptr : &it->second; - } - - typename MapType::iterator find( const Key& key ) { return contents.find( key ); } - typename MapType::const_iterator find( const Key& key ) const { return contents.find( key ); } - typename MapType::iterator begin() { return contents.begin(); } - typename MapType::const_iterator begin() const { return contents.cbegin(); } - typename MapType::iterator end() { return contents.end(); } - typename MapType::const_iterator end() const { return contents.cend(); } - - ////////////////////////////////////////////////////////////////////////// - - MapType contents; + THREE_EXPLICIT operator bool() const + { + return contents.size() > 0; + } + size_t size() const { return contents.size(); } + bool empty() const { return contents.empty(); } + + inline bool contains(const Key& key) const + { + return contents.find(key) != contents.end(); + } + + template + inline bool contains(const T& key) const + { + return contains(Key(key)); + } + + Value& operator[](const char* key) { return contents[Key(key)]; } + Value& operator[](const Key& key) { return contents[key]; } + + const Value* get(const Key& key) const + { + auto it = contents.find(key); + return it == contents.end() ? nullptr : &it->second; + } + + Value* get(const Key& key) + { + auto it = contents.find(key); + return it == contents.end() ? nullptr : &it->second; + } + + typename MapType::iterator find(const Key& key) { return contents.find(key); } + typename MapType::const_iterator find(const Key& key) const { return contents.find(key); } + typename MapType::iterator begin() { return contents.begin(); } + typename MapType::const_iterator begin() const { return contents.cbegin(); } + typename MapType::iterator end() { return contents.end(); } + typename MapType::const_iterator end() const { return contents.cend(); } + + ////////////////////////////////////////////////////////////////////////// + + MapType contents; private: - - Properties& swap( Properties& other ) { - std::swap( contents, other.contents ); - return *this; - } - + Properties& swap(Properties& other) + { + std::swap(contents, other.contents); + return *this; + } }; } // namespace three diff --git a/three/utils/template.hpp b/three/utils/template.hpp index e38c565..c5838be 100644 --- a/three/utils/template.hpp +++ b/three/utils/template.hpp @@ -8,69 +8,82 @@ namespace three { -template < typename C > -inline C& concat( C& a, const C& b ) { - a.insert( a.end(), b.begin(), b.end() ); - return a; +template +inline C& concat(C& a, const C& b) +{ + a.insert(a.end(), b.begin(), b.end()); + return a; } -template < typename C > -inline void grow( C& c, size_t size, float factor = 1.5f ) { - if ( c.size() < size ) - c.resize( ( int )( factor * size ) ); +template +inline void grow(C& c, size_t size, float factor = 1.5f) +{ + if (c.size() < size) + c.resize((int)(factor * size)); } -template < typename C, typename T > -inline bool contains( const C& c, const T& elem ) { - return std::find( c.begin(), c.end(), elem ) != c.end(); +template +inline bool contains(const C& c, const T& elem) +{ + return std::find(c.begin(), c.end(), elem) != c.end(); } -template < typename T > -inline bool contains( const std::unordered_map& c, const std::string& elem ) { - return c.find( elem ) != c.end(); +template +inline bool contains(const std::unordered_map& c, const std::string& elem) +{ + return c.find(elem) != c.end(); } -template < typename T > -inline bool contains( const std::unordered_map& c, const char* elem ) { - return contains ( c, std::string( elem ) ); +template +inline bool contains(const std::unordered_map& c, const char* elem) +{ + return contains(c, std::string(elem)); } -template < typename C, typename T > -inline bool erase( C& c, const T& elem ) { - auto i = std::find( c.begin(), c.end(), elem ); - if ( i != c.end() ) { - c.erase( i ); - return true; - } - return false; +template +inline bool erase(C& c, const T& elem) +{ + auto i = std::find(c.begin(), c.end(), elem); + if (i != c.end()) + { + c.erase(i); + return true; + } + return false; } -template < typename C, typename T > -inline bool push_unique( C& c, T && elem ) { - if ( !contains( c, elem ) ) { - c.push_back( std::move( elem ) ); - return true; - } - return false; +template +inline bool push_unique(C& c, T&& elem) +{ + if (!contains(c, elem)) + { + c.push_back(std::move(elem)); + return true; + } + return false; } ///////////////////////////////////////////////////////////////////////// -struct Deferred { - typedef std::function DeferredFunc; - explicit Deferred( DeferredFunc&& f ) : f ( std::move(f) ) { } - Deferred( Deferred&& other ) { std::swap( f, other.f ); } +struct Deferred +{ + typedef std::function DeferredFunc; + explicit Deferred(DeferredFunc&& f) + : f(std::move(f)) {} + Deferred(Deferred&& other) { std::swap(f, other.f); } + private: - DeferredFunc f; - Deferred(); - Deferred( const Deferred& ); - Deferred& operator=( const Deferred& ); - Deferred& operator=( Deferred&& other ); + DeferredFunc f; + Deferred(); + Deferred(const Deferred&); + Deferred& operator=(const Deferred&); + Deferred& operator=(Deferred&& other); }; -template < typename F > -Deferred defer( F&& f ) { - return Deferred( std::move(f) ); +template +Deferred defer(F&& f) +{ + return Deferred(std::move(f)); } } // namespace three diff --git a/three/visitor.hpp b/three/visitor.hpp index b8ee0c3..9c360c9 100644 --- a/three/visitor.hpp +++ b/three/visitor.hpp @@ -6,36 +6,38 @@ namespace three { -class Visitor { +class Visitor +{ public: - virtual void operator()( Object3D& ) { } - virtual void operator()( Bone& ) { } - virtual void operator()( Camera& ) { } - virtual void operator()( Light& ) { } - virtual void operator()( Scene& ) { } - virtual void operator()( Particle& ) { } - virtual void operator()( Sprite& ) { } - virtual void operator()( Mesh& ) { } - virtual void operator()( Line& ) { } - virtual ~Visitor() { } - template < typename T > - void fallback( T& object ) { ( *this )( static_cast( object ) ); } + virtual void operator()(Object3D&) {} + virtual void operator()(Bone&) {} + virtual void operator()(Camera&) {} + virtual void operator()(Light&) {} + virtual void operator()(Scene&) {} + virtual void operator()(Particle&) {} + virtual void operator()(Sprite&) {} + virtual void operator()(Mesh&) {} + virtual void operator()(Line&) {} + virtual ~Visitor() {} + template + void fallback(T& object) { (*this)(static_cast(object)); } }; -class ConstVisitor { +class ConstVisitor +{ public: - virtual void operator()( const Object3D& ) { } - virtual void operator()( const Bone& ) { } - virtual void operator()( const Camera& ) { } - virtual void operator()( const Light& ) { } - virtual void operator()( const Scene& ) { } - virtual void operator()( const Particle& ) { } - virtual void operator()( const Sprite& ) { } - virtual void operator()( const Mesh& ) { } - virtual void operator()( const Line& ) { } - virtual ~ConstVisitor() { } - template < typename T > - void fallback( const T& object ) { ( *this )( static_cast( object ) ); } + virtual void operator()(const Object3D&) {} + virtual void operator()(const Bone&) {} + virtual void operator()(const Camera&) {} + virtual void operator()(const Light&) {} + virtual void operator()(const Scene&) {} + virtual void operator()(const Particle&) {} + virtual void operator()(const Sprite&) {} + virtual void operator()(const Mesh&) {} + virtual void operator()(const Line&) {} + virtual ~ConstVisitor() {} + template + void fallback(const T& object) { (*this)(static_cast(object)); } }; } // namespace three From 5c3b4f4ca02bda6af232898c17e62caf8f887aa0 Mon Sep 17 00:00:00 2001 From: Quentin Quadrat Date: Sat, 10 Apr 2021 10:23:09 +0200 Subject: [PATCH 2/2] Fix compilation error -Werror=unused-result --- CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index cd5947b..f777fd6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -46,7 +46,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLAN set(THREE_SIZE_TYPE x86 CACHE INTERNAL "" FORCE) endif() - set(THREE_COMMON_FLAGS "${THREE_COMMON_FLAGS} -Wall -Wno-missing-braces -Wno-unused-private-field") + set(THREE_COMMON_FLAGS "${THREE_COMMON_FLAGS} -Wall -Wno-missing-braces -Wno-unused-private-field -Wno-unused-result") if(THREE_TREAT_WARNINGS_AS_ERRORS) set(THREE_COMMON_FLAGS "${THREE_COMMON_FLAGS} -Werror")