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std channels instead of crossbeam? #2

@bannmann

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@bannmann

I'm in the process of replacing low-level Windows code with keytap and so far, it seems to be working great!

However, I would like to ask whether you are open to replacing the crossbeam channels with their std counterparts.

Background: the keyboard listening code of my own project was originally copied from Espanso where they used crossbeam as well. But the functionality I needed is (nowadays) also offered by the standard library. Therefore, to minimize the number and size of my dependencies, I refactored my code accordingly. It made my release binary about 40 KiB smaller.

But now that I'm adding keytap, I get back that crossbeam dependency. 😢

Of course that may simply be a "me" problem that you are perfectly entitled to not care about. Still, I wanted to at least propose the change.

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