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511 lines (442 loc) · 9.24 KB
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/*
*
* MicsMath.h, release 3.1. December 20, 2006.
*
* Author: Samuel R. Buss
*
* Software accompanying the book
* 3D Computer Graphics: A Mathematical Introduction with OpenGL,
* by S. Buss, Cambridge University Press, 2003.
*
* Software is "as-is" and carries no warranty. It may be used without
* restriction, but if you modify it, please change the filenames to
* prevent confusion between different versions. Please acknowledge
* all use of the software in any publications or products based on it.
*
* Bug reports: Sam Buss, sbuss@ucsd.edu.
* Web page: http://math.ucsd.edu/~sbuss/MathCG
*
*/
#ifndef MATH_MISC_H
#define MATH_MISC_H
#include <math.h>
#include <limits.h>
#include <float.h>
#include <assert.h>
//
// Commonly used constants
//
const double DBL_NAN = sqrt(-1.0); // Kludgy - ought to be an IEEE standard for this constant
const double PI = 3.1415926535897932384626433832795028841972;
const double PI2 = 2.0*PI;
const double PI4 = 4.0*PI;
const double PISq = PI*PI;
const double PIhalves = 0.5*PI;
const double PIthirds = PI/3.0;
const double PItwothirds = PI2/3.0;
const double PIfourths = 0.25*PI;
const double PIsixths = PI/6.0;
const double PIsixthsSq = PIsixths*PIsixths;
const double PItwelfths = PI/12.0;
const double PItwelfthsSq = PItwelfths*PItwelfths;
const double PIinv = 1.0/PI;
const double PI2inv = 0.5/PI;
const double PIhalfinv = 2.0/PI;
const double TwoPiSqrtInv = 1.0/sqrt(2.0*PI);
const double LogPI = log(PI);
const double RadiansToDegrees = 180.0/PI;
const double DegreesToRadians = PI/180;
const double OneThird = 1.0/3.0;
const double TwoThirds = 2.0/3.0;
const double OneSixth = 1.0/6.0;
const double OneEighth = 1.0/8.0;
const double OneTwelfth = 1.0/12.0;
const double Root2 = sqrt(2.0);
const double Root3 = sqrt(3.0);
const double Root2Inv = 1.0/Root2; // sqrt(2)/2
const double HalfRoot3 = sqrt(3.0)/2.0;
const double E = exp(1.0);
const double LnTwo = log(2.0);
const double LnTwoInv = 1.0/log(2.0);
const double GoldenRatio = (sqrt(5.0)+1.0)*0.5;
const double GoldenRatioInv = (sqrt(5.0)-1.0)*0.5; // 1.0/GoldenRatio
// Special purpose constants
const double OnePlusEpsilon15 = 1.0+1.0e-15;
const double OneMinusEpsilon15 = 1.0-1.0e-15;
const long HALF_LONG_MIN = (LONG_MIN>>1); // Signed half of long min.
inline double ZeroValue(const double& )
{
return 0.0;
}
// Inner product -- so can be used in templated situations
inline double InnerProduct( double x, double y )
{
return x*y;
}
//
// Comparisons
//
template<class T> inline T Min ( const T& x, const T& y )
{
return (x<y ? x : y);
}
template<class T> inline T Max ( const T& x, const T& y )
{
return (y<x ? x : y);
}
template<class T> inline T ClampRange ( const T& x, const T& min, const T& max)
{
if ( x<min ) {
return min;
}
if ( x>max ) {
return max;
}
return x;
}
template<class T> inline bool ClampRange ( T *x, const T& min, const T& max)
{
if ( (*x)<min ) {
(*x) = min;
return false;
}
else if ( (*x)>max ) {
(*x) = max;
return false;
}
else {
return true;
}
}
#ifdef _MSC_VER
#define _ISNAN_ _isnan
#else
#define _ISNAN_ isnan
#endif
inline void ClampRangeSafe ( double* x, double min, double max)
{
if ( (!((*x)>=min)) || _ISNAN_(*x) ) { // Some compilers use "isnan" instead of Visual Studio's "_isnan"
*x = min;
}
else if ( !((*x)<=max) ) {
*x = max;
}
}
// #endif
template<class T> inline bool ClampMin ( T *x, const T& min)
{
if ( (*x)<min ) {
(*x) = min;
return false;
}
return true;
}
template<class T> inline bool ClampMax ( T *x, const T& max)
{
if ( (*x)>max ) {
(*x) = max;
return false;
}
return true;
}
template<class T> inline T& UpdateMin ( const T& x, T& y )
{
if ( x<y ) {
y = x;
}
return y;
}
template<class T> inline T& UpdateMax ( const T& x, T& y )
{
if ( x>y ) {
y = x;
}
return y;
}
template<class T> inline int UpdateMinMax ( const T& x, T& min, T& max )
{
if ( x>max ) {
max = x;
return 1;
}
if ( x<min ) {
min = x;
return -1;
}
return 0;
}
// Returns true if there is a clamped overflow
// Returns false if the addition was successful.
inline bool AddClampOverflow( long& sum, long addend )
{
assert( addend>=0 );
long result = sum+addend;
if ( result<sum ) {
sum = LONG_MAX;
return true;
}
else {
sum = result;
return false;
}
}
inline bool AddClampOverflow( int& sum, int addend )
{
assert( addend>=0 );
long result = sum+addend;
if ( result<sum ) {
sum = INT_MAX;
return true;
}
else {
sum = result;
return false;
}
}
template<class T> inline bool SameSignNonzero( const T& x, const T& y )
{
if ( x<0 ) {
return (y<0);
}
else if ( 0<x ) {
return (0<y);
}
else {
return false;
}
}
// Template version of Sign function
template<class T> inline int Sign( T x)
{
if ( x<0 ) {
return -1;
}
else if ( x==0 ) {
return 0;
}
else {
return 1;
}
}
inline double Mag ( double x ) {
return fabs(x);
}
inline double Dist ( double x, double y ) {
return fabs(x-y);
}
template <class T>
inline bool NearEqual( const T& a, const T& b, double tolerance ) {
T delta = a;
delta -= b;
return ( Mag(delta)<=tolerance );
}
inline bool EqualZeroFuzzy( double x ) {
return ( fabs(x)<=1.0e-14 );
}
inline bool NearZero( double x, double tolerance ) {
return ( fabs(x)<=tolerance );
}
inline bool LessOrEqualFuzzy( double x, double y )
{
if ( x <= y ) {
return true;
}
if ( y > 0.0 ) {
if ( x>0.0 ) {
return ( x*OneMinusEpsilon15 < y*OnePlusEpsilon15 );
}
else {
return ( y<1.0e-15 ); // x==0 in this case
}
}
else if ( y < 0.0 ) {
if ( x<0.0 ) {
return ( x*OnePlusEpsilon15 < y*OneMinusEpsilon15 );
}
else {
return ( y>-1.0e-15 ); // x==0 in this case
}
}
else {
return ( -1.0e-15<x && x<1.0e-15 );
}
}
inline bool GreaterOrEqualFuzzy ( double x, double y )
{
return LessOrEqualFuzzy( y, x );
}
inline bool UpdateMaxAbs( double *maxabs, double updateval )
{
if ( updateval > *maxabs ) {
*maxabs = updateval;
return true;
}
else if ( -updateval > *maxabs ) {
*maxabs = -updateval;
return true;
}
else {
return false;
}
}
// **********************************************************
// Combinations and averages. *
// **********************************************************
template <class T>
inline void averageOf ( const T& a, const T &b, T&c ) {
c = a;
c += b;
c *= 0.5;
}
template <class T>
inline void Lerp( const T& a, const T&b, double alpha, T&c ) {
double beta = 1.0-alpha;
if ( beta>alpha ) {
c = b;
c *= alpha/beta;
c += a;
c *= beta;
}
else {
c = a;
c *= beta/alpha;
c += b;
c *= alpha;
}
}
template <class T>
inline T Lerp( const T& a, const T&b, double alpha ) {
T ret;
Lerp( a, b, alpha, ret );
return ret;
}
// This version is a little better in that if a and b are equal,
// the Lerp( a, b, alpha, c) will yield c = a = b.
template <class T>
inline void LerpDelta( const T& a, const T&b, double alpha, T& c ) {
if ( alpha<=0.5 ) {
c = b;
c -= a;
c *= alpha;
c += a;
}
else {
double beta = 1.0-alpha;
c = a;
c -= b;
c *= beta;
c += b;
}
}
inline void LerpWith( float *a, float b, float alpha )
{
(*a) *= (1.0f-alpha);
(*a) += alpha*b;
}
inline void LerpWith( double *a, double b, double alpha )
{
(*a) *= (1.0-alpha);
(*a) += alpha*b;
}
template <class T>
inline void LerpWith( T* a, const T&b, double alpha ) {
(*a) *= (1.0-alpha);
a -> AddScaled( b, alpha );
}
// **********************************************************
// Trigonometry *
// **********************************************************
// TimesCot(x) returns x*cot(x)
inline double TimesCot ( double x ) {
if ( -1.0e-5 < x && x < 1.0e-5 ) {
return 1.0+x*OneThird;
}
else {
return ( x*cos(x)/sin(x) );
}
}
// SineOver(x) returns sin(x)/x.
inline double SineOver( double x ) {
if ( -1.0e-5 < x && x < 1.0e-5 ) {
return 1.0-x*x*OneSixth;
}
else {
return sin(x)/x;
}
}
// OverSine(x) returns x/sin(x).
inline double OverSine( double x ) {
if ( -1.0e-5 < x && x < 1.0e-5 ) {
return 1.0+x*x*OneSixth;
}
else {
return x/sin(x);
}
}
inline double SafeAsin( double x ) {
if ( x <= -1.0 ) {
return -PIhalves;
}
else if ( x >= 1.0 ) {
return PIhalves;
}
else {
return asin(x);
}
}
inline double SafeAcos( double x ) {
if ( x <= -1.0 ) {
return PI;
}
else if ( x >= 1.0 ) {
return 0.0;
}
else {
return acos(x);
}
}
// **********************************************************************
// Roots and powers *
// **********************************************************************
// Square(x) returns x*x, of course!
template<class T> inline T Square ( const T& x )
{
return (x*x);
}
// Cube(x) returns x*x*x, of course!
template<class T> inline T Cube ( const T& x )
{
return (x*x*x);
}
template<class T> inline T FourthPower( const T& x )
{
return Square(Square(x));
}
template<class T> inline T FifthPower( const T& x )
{
return x*Square(Square(x));
}
template<class T> inline T SixthPower( const T& x )
{
return Cube(Square(x));
}
// SafeSqrt(x) = returns sqrt(max(x, 0.0));
inline double SafeSqrt( double x ) {
if ( x<=0.0 ) {
return 0.0;
}
else {
return sqrt(x);
}
}
// SignedSqrt(a, s) returns (sign(s)*sqrt(a)).
inline double SignedSqrt( double a, double sgn )
{
if ( sgn==0.0 ) {
return 0.0;
}
else {
return ( sgn>0.0 ? sqrt(a) : -sqrt(a) );
}
}
#endif // #ifndef MATH_MISC_H