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complete_lidar.py
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459 lines (301 loc) · 10.4 KB
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# -*- coding: utf-8 -*-
from controller import Supervisor
import statistics
import math
import collections
import random
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
from matplotlib import pyplot as plt
robot = Supervisor()
timestep = int(robot.getBasicTimeStep())
robot_node = robot.getFromDef('car')
if robot_node is None:
print("No DEF MY_ROBOT node found in the current world file\n")
if robot_node is True:
print("fuck")
left1 = robot.getDevice('motor_1')
right1= robot.getDevice('motor_2')
left1.setPosition(float('inf'))
right1.setPosition(float('inf'))
lidar = robot.getDevice('lidar')
lidar.enable(timestep)
lidar.enablePointCloud()
imu = robot.getDevice('inertial unit')
imu.enable(timestep)
learning_rate = 0.0002
gamma = 0.98
buffer_limit = 5000000
batch_size = 128
itteration = 1000
final_step = 3000
class Enviroment:
def __init__(self) -> None:
pass
def prepare_episode(self):
left1.setVelocity(0.0)
right1.setVelocity(0.0)
translation_field = robot_node.getField('translation')
new_value = [0, 0, 0]
translation_field.setSFVec3f(new_value)
def end_episode(self, num):
if num >=5999:
return True
else:
return False
def done_mask(self, step_end, colli):
if step_end or colli == True:
return True
else:
return False
def car_position(self):
self.pos = robot_node.getPosition()
x = self.pos[0]
y = self.pos[1]
return x, y
def distance(self, cx, cy, gx, gy):
distance = math.sqrt((cx - gx) ** 2 + (cy - gy) ** 2)
goal_angle = math.atan2((gy-cy),(gx-cx))
return distance, goal_angle
def point_cloud(self, point, num):
lidar_distance = []
lidar_angle = []
for i in range(num):
point_distance = math.sqrt(point[i].x**2 + point[i].y**2 + point[i].z**2)
point_angle = math.atan(point[i].y / point[i].x)
lidar_distance.append(point_distance)
lidar_angle.append(point_angle)
min_dis = min(lidar_distance)
min_pos = lidar_distance.index(min_dis)
angle = lidar_angle[min_pos]
return min_dis, angle
def goal_check(self, distance):
global reward
if distance < 0.71:
print("goal")
reward = 2000
return reward, True
else:
reward = 0
return reward, False
def collision(self, lidar_distance):
global reward
if lidar_distance < 0.3:
print("collision")
reward = -500
return reward, True
else:
reward = 0
return reward, False
def goal_dis_reward(self, dis1, dis2):
global reward
if dis2/dis1 < 1:
reward = 5
return reward
else:
reward = 1
return reward
def goal_angle_reward(self, angle, yaw):
global reward
if abs(angle - yaw) < 1:
reward = 5
else:
reward = -1
return reward
def obs_dis_reward(self, dis1, dis2):
global reward
if dis1 < 0.6:
if dis2/dis1 < 1:
reward = -3
return reward
else:
reward = 0
return reward
def re_goal_pos(self, past_num, current_num):
if past_num == current_num:
while current_num != past_num:
current_num = random.randrange(0, 8)
return current_num
else:
return current_num
def goal_position(self, num):
if num == 0:
x = 7
y = 4
return x, y
elif num == 1:
x = 3
y = 5
return x, y
elif num == 2:
x = -5
y = 5
return x, y
elif num == 3:
x = -3
y = 7
return x, y
elif num == 4:
x = -7
y = -5
return x, y
elif num == 5:
x = -3
y = -5
return x, y
elif num == 6:
x = 6
y = -7
return x, y
else:
x = 9
y = -3
return x, y
class Agent:
def __init__(self) -> None:
pass
def action(self, num, goal_x, goal_y):
if num == 0:
left1.setVelocity(5.0)
right1.setVelocity(5.0)
elif num == 1:
left1.setVelocity(5.0)
right1.setVelocity(0.0)
elif num == 2:
left1.setVelocity(0.0)
right1.setVelocity(5.0)
elif num == 3:
left1.setVelocity(-5.0)
right1.setVelocity(5.0)
elif num == 4:
left1.setVelocity(0.0)
right1.setVelocity(0.0)
nxt_car_x, nxt_car_y = env.car_position()
_, _, next_yaw = imu.getRollPitchYaw()
next_dis, next_robot_angle = env.distance(nxt_car_x, nxt_car_y, goal_x, goal_y)
next_obs, next_angle = env.point_cloud(lidar_point, len(lidar_point))
next_dif_angle = abs(next_robot_angle - next_yaw)
goal = env.goal_check(next_dis)
if goal == True and step_finish == False:
new_goal_pos = random.randrange(0, 8)
new_goal_num = env.re_goal_pos(goal_num, new_goal_pos)
goal_x, goal_y = env.goal_position(new_goal_num)
goal == False
_, collide = env.collision(next_obs)
if collide == True:
env.prepare_episode()
goal_distance_reward = env.goal_dis_reward(distance, next_dis)
angle_reward = env.goal_angle_reward(robot_angle, yaw)
obstacle_distance_reward = env.obs_dis_reward(obstacle_distance, next_obs)
goal_reward, _ = env.goal_check(next_dis)
collision_reward, _ = env.collision(next_obs)
done = env.done_mask(step_finish, collide)
done_num = 0.0 if done else 1.0
total_reward = goal_distance_reward*angle_reward + obstacle_distance_reward + goal_reward + collision_reward
return (next_dis, next_dif_angle, next_obs, next_angle), total_reward, done_num
def sample_action(self, obs, epsilon):
out = q.forward(obs)
coin = random.random()
if coin < epsilon:
return random.randrange(0,5)
else:
return out.argmax().item()
class Qnet(nn.Module):
def __init__(self):
super(Qnet, self).__init__()
self.fc1 = nn.Linear(4, 256) # 입력 state 4개
self.fc2 = nn.Linear(256, 256)
self.fc3 = nn.Linear(256, 5)
self.bn1 = nn.BatchNorm1d(4)
self.bn2 = nn.BatchNorm1d(256)
def forward(self, x):
#x = self.bn1(x.unsqueeze(1))
x = F.relu(self.fc1(x))
#x = self.bn1(x)
x = F.relu(self.fc2(x))
#x = self.bn2(x.unsqueeze(1))
x = self.fc3(x)
return x
def train(self, q, q_target, memory, optimizer, batch_size):
for i in range(50):
s, a, r, s_prime, done_mask = memory.sample(batch_size)
q_out = q(s)
q_a = torch.gather(q_out, 1, a)
max_q_prime = torch.max(q_target(s_prime))
target = r + gamma*max_q_prime*done_mask
loss = F.smooth_l1_loss(target, q_a)
optimizer.zero_grad()
loss.backward()
optimizer.step()
class ReplayBuffer:
def __init__(self):
self.buffer = collections.deque(maxlen = buffer_limit)
def put(self, transition):
self.buffer.append(transition)
def sample(self, n):
mini_batch = random.sample(self.buffer, n)
s_lst, a_lst, r_lst, s_prime_lst, done_mask_lst = [], [], [], [], []
for transition in mini_batch:
s, a, r, s_prime, done_mask = transition
s_lst.append(s)
a_lst.append([a])
r_lst.append([r])
s_prime_lst.append(s_prime)
done_mask_lst.append([done_mask])
return torch.tensor(s_lst, dtype=torch.float), torch.tensor(a_lst), torch.tensor(r_lst), torch.tensor(s_prime_lst, dtype=torch.float), torch.tensor(done_mask_lst)
def size(self):
return len(self.buffer)
best_score = 0
for n_epi in range(itteration):
env = Enviroment()
car = Agent()
q = Qnet()
q_target = Qnet()
q_target.load_state_dict(q.state_dict())
memory = ReplayBuffer()
optimizer = optim.Adam(q.parameters(), lr=learning_rate)
env.prepare_episode()
goal_num = random.randrange(0, 8)
new_goal_num = goal_num
goal_x, goal_y = env.goal_position(goal_num)
epsilon = max(0.01, 0.08 - 0.01*(n_epi/200))
step_finish = False
reward = 0
score = 0
step = 0
score_lst = []
best_score_lst = []
episode_lst = []
episode_lst.append(n_epi + 1)
print("episode = {}, goal_number = {}, best_score = {}".format(n_epi +1, goal_num, best_score))
action_lst = []
while robot.step(timestep) != -1 and step < 6000:
lidar_point = lidar.getPointCloud()
_, _, yaw = imu.getRollPitchYaw()
car_x, car_y = env.car_position()
distance, robot_angle = env.distance(car_x, car_y, goal_x, goal_y)
obstacle_distance, obstacle_angle = env.point_cloud(lidar_point, len(lidar_point))
dif_angle = abs(robot_angle - yaw)
state = (distance, dif_angle, obstacle_distance, obstacle_angle)
select_action = car.sample_action(torch.tensor(state).float(), epsilon)
state_prime, total_reward, done_num = car.action(select_action, goal_x, goal_y)
print("state =", state)
print("state_prime =", state_prime)
score += total_reward
step += 1
memory.put((state, select_action, reward*0.01, state_prime, done_num))
if score > best_score:
best_score = score
best_score_lst.append(best_score)
path = '/home/jaehun/DQN_network'
torch.save(q, path + 'model.pt')
step_finish = env.end_episode(step)
if step_finish == True:
print("train start")
score_lst.append(score)
q.train(q, q_target, memory, optimizer, batch_size)
break
plt.plot(episode_lst, score_lst)
print("# of episode :{}, score : {:.1f}".format(n_epi+1, score))