diff --git a/public/roadmap-to-v1.html b/public/roadmap-to-v1.html index b41647f..552bad9 100644 --- a/public/roadmap-to-v1.html +++ b/public/roadmap-to-v1.html @@ -465,7 +465,7 @@
-

Roadmap · 2026-05-12

+

Roadmap · 2026-05-14

The road to v1.0

Nine months in. Five games supported, ten beta releases shipped, a design system rebuilt from @@ -493,7 +493,7 @@

The road to v1.0

Lines in src/ today
-
7 / 210
+
8 / 210
Hand-drawn icons
@@ -639,7 +639,7 @@

Where we are

- 7 + 8
Hand-drawn shipped @@ -647,7 +647,7 @@

Where we are

- 203 + 202
Unique species remaining @@ -655,8 +655,8 @@

Where we are

- Across all five games, deduped by item id. 4 fish drawn (sea-bass, - koi, coelacanth, frog) · 3 bugs drawn (ant, robust cicada, brown cicada). + Across all five games, deduped by item id. 5 fish drawn (sea-bass, + koi, coelacanth, frog, goldfish) · 3 bugs drawn (ant, robust cicada, brown cicada).

@@ -743,7 +743,7 @@

The road ahead

Ongoing through v1.0
- 203 unique fish + bug species still need hand-drawn originals. 43 of those are the + 202 unique fish + bug species still need hand-drawn originals. 43 of those are the 5-game tier (highest ROI). If unsustainable before v1.0, the remaining tail moves post-launch.
@@ -829,7 +829,7 @@

Per