diff --git a/public/roadmap-to-v1.html b/public/roadmap-to-v1.html new file mode 100644 index 0000000..b41647f --- /dev/null +++ b/public/roadmap-to-v1.html @@ -0,0 +1,1078 @@ + + + + + + Road to v1.0 · Animal Crossing Web App + + + + + + + +
+ +

Roadmap · 2026-05-12

+

The road to v1.0

+

+ Nine months in. Five games supported, ten beta releases shipped, a design system rebuilt from + scratch. Three remaining betas stand between today and a public launch. +

+ +
+ Today: v0.9.6-beta in flight + Last shipped: v0.9.5-beta · 2026-05-10 + v1.0 target: ~3 betas out +
+ + +
+
+
275
+
Commits to date
+
+
+
+50k
+
Net LOC shipped
+
+
+
9.8k
+
Lines in src/ today
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+
+
7 / 210
+
Hand-drawn icons
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+
+ + + + +

The road so far

+

+ From the first commit on April 10 to today, growth has been steady, then explosive. The v0.9 + beta cycle alone added more code than every alpha release combined. +

+ + +
+

Net codebase growth, by release

+

+ Cumulative net lines (added minus deleted) at each tagged release. The hockey stick at + v0.9.0 is the full Meadow design system — sidebar shell, TownManager drawer, CategoryTab + rebuild, Settings page, GlobalSearchDropdown, and StatsTab landing in a single PR. +

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Commits per release

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+ +
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Code vs. assets

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+ Total file count quadrupled at v0.9.1+ — but src/ stayed flat at ~60 files. The growth + is icon assets (PNG sources + 768px exports + manifests), not code bloat. +

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Marquee features, release by release

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VersionDateWhat landed
v0.1 – v0.2Apr 10–124-category museum tracking · Zustand persistence · detail modal · per-tab search
v0.3 – v0.5Apr 13Multi-town · global search · Stats tab · CSV export · Vitest + Vercel Analytics
v0.6.xApr 13–15Home screen with leaving-soon shelf, progress cards, recent activity
v0.7.0-alphaApr 17Multi-game foundation: 3-level donation schema · ACWW + ACCF data · ACCanvas decomposition (2175 → 298 lines)
v0.8.xApr 29 – May 1React Router · ACNL + ACNH data · hemisphere toggle · sea creatures tab · inline expand panels
v0.9.0-betaMay 4Full Meadow redesign: sidebar, TownManager drawer, Settings page, HomeTab + StatsTab rebuild, GlobalSearchDropdown
v0.9.1 – 0.9.2May 4–5ACGCN icons via Fandom scrape · cross-game icon routing · first 2 hand-drawn pieces · /credits route
v0.9.3-betaMay 6JSON save-file round-trip (export + import with Replace/Merge/Import-as-new) · onboarding affordance
v0.9.4-betaMay 7Silhouette rendering for un-donated items · ACWW icons to 100% · 768px icon export pipeline
v0.9.5-betaMay 10ACNL icons to 96.5% (ACCF → 100%) · 3 hand-drawn icons (frog, robust + brown cicada)
+
+ +

+ 67 merged PRs · ~9.8k lines of TypeScript, React, and CSS · 25 active development days — + single contributor, working publicly. +

+ + + + +

Hand-drawn icons: the long road

+

+ Wiki-scraped placeholders cover the gap today. The end goal is a fully hand-drawn library + for fish and bugs — fossils, sea creatures, and art are intentionally out of scope for now. +

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+

Where we are

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+
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+ 7 +
+
+ Hand-drawn shipped +
+
+
+
+ 203 +
+
+ Unique species remaining +
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+
+

+ Across all five games, deduped by item id. 4 fish drawn (sea-bass, + koi, coelacanth, frog) · 3 bugs drawn (ant, robust cicada, brown cicada). +

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The leverage curve

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+ How many games each remaining species appears in. Drawing one species in the + 5-game tier lights up every single game at once. +

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Per-game coverage (fish + bugs)

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+ Each bar is the game's full fish + bug roster. Dark green = hand-drawn original. + Pale green = wiki-scraped placeholder (shipped, but to be replaced). Tan = no icon yet. +

+ +
+ +
+ Hand-drawn + Wiki-scraped + No icon yet +
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+ + +
+

Highest-ROI draws (one icon → 5 games)

+

+ 31 fish and 18 bugs appear in every single game; of those, 27 fish and 16 bugs are still + un-drawn. Knocking out this 43-icon tier alone takes ACGCN and ACCF to ~93% hand-drawn + coverage. +

+

+ Fish: angelfish · arapaima · arowana · barred-knifejaw · bitterling + · bluegill · carp · catfish · cherry-salmon · crawfish · crucian-carp · dace · freshwater-goby · giant-snakehead · + goldfish · guppy · killifish · loach · pale-chub · piranha · pond-smelt · pop-eyed-goldfish · red-snapper · salmon + · squid · stringfish · sweetfish +

+

+ Bugs: banded-dragonfly · common-butterfly · darner-dragonfly + · evening-cicada · firefly · grasshopper · jewel-beetle · ladybug · long-locust · mantis · migratory-locust + · mole-cricket · pondskater · red-dragonfly · spider · walker-cicada +

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+ + + + +

The road ahead

+

+ Three planned betas and a launch. Each beta is intentionally narrow — one or two themes per + release, no surprise scope. +

+ +
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+ v0.9.6-beta + In flight today +
+
+ ACNH icon gap-fill. Closing the last wiki-scrape coverage gap. ~103 + unique items remain after cross-game routing did the easy lifting in v0.9.5. Reuses + the algorithmic-resolver-plus-OVERRIDES pattern. Resolver tweaks from v0.9.5 + (Gallery deprioritization) generalize directly. +
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+ +
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+ Hand-drawn icons + Ongoing through v1.0 +
+
+ 203 unique fish + bug species still need hand-drawn originals. 43 of those are the + 5-game tier (highest ROI). If unsustainable before v1.0, the remaining tail moves + post-launch. +
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+ +
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+ v0.9.7-beta + SEO basics +
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+
    +
  • Open Graph + Twitter card meta per game
  • +
  • sitemap.xml + meta descriptions
  • +
  • Per-game social cards
  • +
+ One-shot pass. No new app surface area. +
+
+ +
+
+ v0.9.8-beta + Polish + light monetization +
+
+
    +
  • Polish bug sweep (#76 a11y, #85 mobile clipping, #59 shadow size, #92 polish bundle)
  • +
  • Styled confirm dialog to replace native confirm() in Settings
  • +
  • Ko-fi / GitHub Sponsors footer link (FUNDING.yml already configured)
  • +
+
+
+ +
+
+ v1.0.0 + Launch +
+
+ Branding · final polish · accessibility audit · performance audit · Reddit launch · + portfolio link goes live. +
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+ + +
+

v1.0 launch buckets

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+
+

Branding

+

+ Final logo, favicon set, README hero, social card. Decide on the public name. +

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+

SEO

+

+ Meta tags, sitemap, OG cards, structured data. Mostly handled in v0.9.7-beta. +

+
+
+

Accessibility

+

+ Sweep open issues (#76 search dropdown), keyboard audit, colour contrast pass. +

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+

Performance

+

+ Lighthouse pass. Icon lazy-loading already in place; verify largest contentful paint + with the icon library at full size. +

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+ +

+ v1.0 is reachable. The remaining work is well-scoped, the design is locked, and the data + layer hasn't needed a migration since v0.8.0. +

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