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atom.xml
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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
<id>https://jackylvm.github.io</id>
<title>路虽远行则将至. 事虽难做则必成!</title>
<updated>2026-03-20T06:42:14.706Z</updated>
<generator>https://github.com/jpmonette/feed</generator>
<link rel="alternate" href="https://jackylvm.github.io"/>
<link rel="self" href="https://jackylvm.github.io/atom.xml"/>
<subtitle><h3>低级的欲望,放纵即可获得;高级的欲望,只有克制才能达到!</h3></subtitle>
<logo>https://jackylvm.github.io/images/avatar.png</logo>
<icon>https://jackylvm.github.io/favicon.ico</icon>
<rights>All rights reserved 2026, 路虽远行则将至. 事虽难做则必成!</rights>
<entry>
<title type="html"><![CDATA[随机 UserId 生成函数]]></title>
<id>https://jackylvm.github.io/post/sui-ji-userid-sheng-cheng-han-shu/</id>
<link href="https://jackylvm.github.io/post/sui-ji-userid-sheng-cheng-han-shu/">
</link>
<updated>2026-03-20T03:08:36.000Z</updated>
</entry>
<entry>
<title type="html"><![CDATA[Unity 逻辑帧与渲染帧分离]]></title>
<id>https://jackylvm.github.io/post/unity-luo-ji-zheng-yu-xuan-ran-zheng-fen-chi/</id>
<link href="https://jackylvm.github.io/post/unity-luo-ji-zheng-yu-xuan-ran-zheng-fen-chi/">
</link>
<updated>2026-03-11T10:34:48.000Z</updated>
<summary type="html"><![CDATA[<h2 id="一-核心概念">一、核心概念</h2>
]]></summary>
<content type="html"><![CDATA[<h2 id="一-核心概念">一、核心概念</h2>
]]></content>
</entry>
<entry>
<title type="html"><![CDATA[Unity Vector2 速查表]]></title>
<id>https://jackylvm.github.io/post/unity-vector2-su-cha-biao/</id>
<link href="https://jackylvm.github.io/post/unity-vector2-su-cha-biao/">
</link>
<updated>2026-03-11T10:30:15.000Z</updated>
</entry>
<entry>
<title type="html"><![CDATA[Unity Vector3 速查表]]></title>
<id>https://jackylvm.github.io/post/unity-vector3-su-cha-biao/</id>
<link href="https://jackylvm.github.io/post/unity-vector3-su-cha-biao/">
</link>
<updated>2026-03-11T10:25:34.000Z</updated>
</entry>
<entry>
<title type="html"><![CDATA[Unity Inspector C# 属性修饰器]]></title>
<id>https://jackylvm.github.io/post/unity-inspector-c-shu-xing-xiu-shi-qi/</id>
<link href="https://jackylvm.github.io/post/unity-inspector-c-shu-xing-xiu-shi-qi/">
</link>
<updated>2026-02-05T01:39:35.000Z</updated>
</entry>
<entry>
<title type="html"><![CDATA[NLP逻辑层次模型案例]]></title>
<id>https://jackylvm.github.io/post/nlp-luo-ji-ceng-ci-mo-xing-an-li/</id>
<link href="https://jackylvm.github.io/post/nlp-luo-ji-ceng-ci-mo-xing-an-li/">
</link>
<updated>2026-02-04T08:28:17.000Z</updated>
</entry>
<entry>
<title type="html"><![CDATA[NLP逻辑层次]]></title>
<id>https://jackylvm.github.io/post/nlp-luo-ji-ceng-ci/</id>
<link href="https://jackylvm.github.io/post/nlp-luo-ji-ceng-ci/">
</link>
<updated>2026-02-04T08:27:01.000Z</updated>
<summary type="html"><![CDATA[<p>NLP逻辑层次(又称理解层次)是神经语言程序学(NLP)中由罗伯特·迪尔茨基于格雷戈里·贝特森的理论整理提出的认知模型,将人类思维与行为划分为从低到高6个层级,上层指导下层,低层次问题通常需在上层找解法。</p>
]]></summary>
<content type="html"><![CDATA[<p>NLP逻辑层次(又称理解层次)是神经语言程序学(NLP)中由罗伯特·迪尔茨基于格雷戈里·贝特森的理论整理提出的认知模型,将人类思维与行为划分为从低到高6个层级,上层指导下层,低层次问题通常需在上层找解法。</p>
]]></content>
</entry>
<entry>
<title type="html"><![CDATA[Unity UI资源文件夹的一种结构]]></title>
<id>https://jackylvm.github.io/post/unity-ui-zi-yuan-wen-jian-jia-de-yi-chong-jie-gou/</id>
<link href="https://jackylvm.github.io/post/unity-ui-zi-yuan-wen-jian-jia-de-yi-chong-jie-gou/">
</link>
<updated>2026-01-24T10:26:19.000Z</updated>
</entry>
<entry>
<title type="html"><![CDATA[Unity的Rect]]></title>
<id>https://jackylvm.github.io/post/unity-de-rect/</id>
<link href="https://jackylvm.github.io/post/unity-de-rect/">
</link>
<updated>2026-01-16T11:04:25.000Z</updated>
</entry>
<entry>
<title type="html"><![CDATA[Map的存储设计]]></title>
<id>https://jackylvm.github.io/post/map-de-cun-chu-she-ji/</id>
<link href="https://jackylvm.github.io/post/map-de-cun-chu-she-ji/">
</link>
<updated>2026-01-15T09:15:50.000Z</updated>
<summary type="html"><![CDATA[<p>哈希函数不可避免的会出现碰撞,如果我要实现一个Map,key是一个哈希函数,,如果key计算出来的哈希值发生了碰撞,怎么设计存储Map的值</p>
]]></summary>
<content type="html"><![CDATA[<p>哈希函数不可避免的会出现碰撞,如果我要实现一个Map,key是一个哈希函数,,如果key计算出来的哈希值发生了碰撞,怎么设计存储Map的值</p>
]]></content>
</entry>
</feed>