This repository was archived by the owner on Jul 22, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 4
Expand file tree
/
Copy pathEvents.cs
More file actions
135 lines (103 loc) · 3.61 KB
/
Events.cs
File metadata and controls
135 lines (103 loc) · 3.61 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
namespace SpawnProtection
{
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
public sealed partial class SpawnProt
{
public void RegisterEventsListeners()
{
RegisterEventHandler<EventPlayerSpawn>(OnPlayerSpawn, HookMode.Pre);
RegisterEventHandler<EventRoundEnd>(OnRoundEnd);
RegisterEventHandler<EventPlayerDeath>(OnPlayerDeath, HookMode.Pre);
RegisterEventHandler<EventWeaponFire>(OnWeaponFire);
RegisterEventHandler<EventPlayerActivate>(OnPlayerActivate);
RegisterEventHandler<EventPlayerDisconnect>(OnPlayerDisconnect, HookMode.Pre);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
if (Config.CenterHtmlMessage)
{
RegisterListener<Listeners.OnTick>(() =>
{
if (Config.DisableDuringWarmup && (IsWarmup || gameRules is null))
return;
protectedPlayers.ToList().ForEach(OnTick);
});
}
RegisterListener<Listeners.OnMapStart>(name =>
{
protectedPlayers.Clear();
gameRules = null;
AddTimer(1.0f, () =>
{
_freezeTime = ConVar.Find("mp_freezetime")!.GetPrimitiveValue<int>();
GetGameRules();
});
});
}
public HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
{
protectedPlayers.Clear();
foreach (var state in _playerStates.Values)
{
state.ShowCenterMessage = false;
state.SpawnTimer?.Kill();
}
return HookResult.Continue;
}
public HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
{
var player = @event.Userid;
if (!player.IzGud() || !_playerStates.TryGetValue(player.Index, out var state))
return HookResult.Continue;
protectedPlayers.Remove(player);
StopSpawnProtection(player, state, true);
return HookResult.Continue;
}
public HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
{
var player = @event.Userid;
if (!player.IzGud() || (Config.CTProtOnly && player.Team == CsTeam.Terrorist) || IsWarmup)
return HookResult.Continue;
StartSpawnProtection(player);
return HookResult.Continue;
}
public static HookResult OnTakeDamage(DynamicHook hook)
{
CEntityInstance entity = hook.GetParam<CEntityInstance>(0);
var playerPawn = hook.GetParam<CCSPlayerPawn>(0);
var player = playerPawn?.Controller.Value?.As<CCSPlayerController>();
if (!player.IzGud() || !player.IsProtected())
return HookResult.Continue;
hook.SetReturn(false);
return HookResult.Handled;
}
public HookResult OnWeaponFire(EventWeaponFire @event, GameEventInfo info)
{
if (!Config.StopProtectionOnWeaponFire)
return HookResult.Continue;
CCSPlayerController? player = @event.Userid;
if (!player.IzGud() || !player.IsProtected())
return HookResult.Continue;
StopSpawnProtection(player, _playerStates[player.Index]);
return HookResult.Continue;
}
public HookResult OnPlayerActivate(EventPlayerActivate @event, GameEventInfo _)
{
CCSPlayerController? player = @event.Userid;
if (player.IzGud())
playerCache.Add(player);
return HookResult.Continue;
}
public HookResult OnPlayerDisconnect(EventPlayerDisconnect @event, GameEventInfo _)
{
CCSPlayerController? player = @event.Userid;
if (!player.IzGud())
return HookResult.Continue;
protectedPlayers.Remove(player);
playerCache.Remove(player);
return HookResult.Continue;
}
}
}