Collisions for rubber roller #484
Replies: 1 comment
-
|
Hi, PhysX uses contact offset (distance where contact detection starts) and rest offset (distance where objects come to rest). When rest offset is too large or not set correctly, objects "float" above surfaces instead of touching. Here're a few things you can try:
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I am trying to simulate a rubber-coated roller and would like some suggestions on the collision modelling.

So far I have tried playing with the collider settings and the Physics material properties, but I simply cannot get the roller to "push" away any resting object on it as I would expect. Instead the object starts jumping until it comes to rest at a "floating" position above the colliders.
Take the following video as an example: https://drive.google.com/file/d/1FS63QZxDeDFEKAtiW53SZjCHlxQu-hQK/view?usp=sharing
I have deliberately used the Cylinder Shape instead of Cylinder Mesh such as to use the efficient cylinder collider.
Is what I am seeing a result of simulation of a non-compressible collider and hence a limitation I should expect and accept? If so, are there any parameters (for example collider ranges/zones) that could be adjusted to help improve the simulation and make it closer to reality?
I am using Isaac Sim 5.1.0 on Ubuntu 24.04 with an RTX 5090.
Beta Was this translation helpful? Give feedback.
All reactions