How to create curtain-like rope simulation in Omniverse issacSIm? #474
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Thank you for posting this. That “curtain of strings” shot is most likely done with many rope‑like strands built from rigid segments and joints, not a single deformable body volume.12 Deformable body vs rope setup
How the strings are typically modeledThe shot you reference is almost certainly built as many strands in parallel:
You can approximate a rope using a single deformable body (a long cylinder) with a deformable component, but in practice you run into issues (looks stiff or like a rigid stick unless you use the debug visualization, and tuning gets tricky).67 Recommended approach to reproduce thisA practical pattern in Isaac Sim / Omniverse (PhysX 5‑based) is:
Best practices / hints
This summary is still under review. Footnotes
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Hello!!
In one of the videos shown in this NVIDIA video (https://youtu.be/7ozs5EsvVGE)、
there is a scene where a group of strings (like a curtain) hangs down and drapes along a colliding object.
I attached a scene.
I have a few questions about how this is implemented:
Is this simulation using Deformable Bodies?
How are the strings modeled?
Are they individual string objects arranged side by side?
Or is each string composed of multiple small connected objects (segments), and then those strings are arranged side by side?
Best Regards.
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