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Introduction

C# dotnet Universal Chess Interface wrapper for interacting with chess engine processes.

Getting started

Installation

You can install it with the Package Manager in your IDE or alternatively using the command line:

dotnet add package pax.uciChessEngine

Usage

Sample Project pax.BlazorChess

Engine engine = new Engine("EngineName", @"path\to\engine\binary");
await engine.Start();
await engine.IsReady();
var options = await engine.GetOptions();
await engine.SetOption("Threads", 4);
await engine.SetOption("MultiPV", 4);
await engine.Send("ucinewgame");
await engine.Send("go");
await Task.Delay(2000);
await engine.Send("stop");
await engine.IsReady();
var info = engine.GetInfo();

for (int i = 0; i < info.PvInfos.Count; i++)
{
    var pvInfo = info.PvInfos[i];
    Evaluation eval = new Evaluation(pvInfo.Score, pvInfo.Mate, false);
    Console.WriteLine($"pvInfo{i} - move: {pvInfo.Moves[0]}; eval: {eval}");
}
engine.Dispose();

ChangeLog

v0.6.1
  • ** Breaking Changes **
  • Update to dotnet 8
  • Logging disabled by default. Enable it with: Engine engine = new Engine("EngineName", @"path\to\engine\binary", LogLevel.Warning);