Commit 3a4d443
Fixing regression of "break" logic of MDFramework for Vec.Buff/Vec[]
Adjusting change introduced in: c5a9f76
The problem with original change was that it not only affected warning printing, but the "break" logic also.
So if ShaderDumpEnable was disabled, then it never "broke" and in cases where Vec.Buff is huge e.g 100k entries then
compiling such kernel took hours1 parent 3305c0c commit 3a4d443
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