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This repository was archived by the owner on Jan 7, 2023. It is now read-only.
Hello! I'm currently evaluating replacing NanoVG with fastuidraw in VCV Rack v3, scheduled for development in late 2020 and release early 2021. (Yes, we plan that far ahead.)
I haven't seen a lot of talk about fastuidraw in the wild, but it looks beautifully designed, and at first glance delivers what it "advertises".
It would be greatly appreciated if anyone can answer any or all of these questions.
Does this project have any funding sources? (Intel funding?)
Does this project have a funding sink? (A place where I can throw money for maintainers to solve problems or push the project in some direction)
What is the future of this project? NanoVG's maintainer Mikko seems to have moved on, and while NanoVG can be adopted by someone (re-adopted by Mikko) with enough funding, my first impression of fastuidraw is that it may be years ahead of NanoVG's rendering performance and capability.
Who maintains this project? @krogueintel or a manager at Intel? I don't see a lot of discussions anywhere, so it seems like most planning is in @krogueintel's mind. (No problem with that at all. VCV operates smoothly this way.)
25-50 of the ~170 plugins for VCV Rack, each maintained by a different developer, call the NanoVG API directly (because I include nanovg.h in the Rack SDK), so functions as simple as nvgRect(vg, x, y, w, h) and as complicated as nvgRadialGradient(vg, cx, cy, innerradius, outerradius, innercolor, outercolor) would need to be wrapped to fastuidraw, to avoid breaking those plugins. Since both libraries attempt to follow HTML5's canvas API loosely, this would probably take at most a week. I guess this isn't a question but just a comment.
An open ended question: VCV Rack renders a huge number of paths per frame, and everything else is rendered to framebuffers to reduce this number (which are then rendered as images in the scene graph along with the other non-cached paths). VCV Rack runs on Mac/Windows/Linux and currently has graphics performance problems for users with weaker GPUs (e.g. pretty much any Macbook). Is fastuidraw an appropriate choice this project in your opinion?
Apologies if I come across as a bit pushy with all these questions.
Hello! I'm currently evaluating replacing NanoVG with fastuidraw in VCV Rack v3, scheduled for development in late 2020 and release early 2021. (Yes, we plan that far ahead.)
I haven't seen a lot of talk about fastuidraw in the wild, but it looks beautifully designed, and at first glance delivers what it "advertises".
It would be greatly appreciated if anyone can answer any or all of these questions.
nanovg.hin the Rack SDK), so functions as simple asnvgRect(vg, x, y, w, h)and as complicated asnvgRadialGradient(vg, cx, cy, innerradius, outerradius, innercolor, outercolor)would need to be wrapped to fastuidraw, to avoid breaking those plugins. Since both libraries attempt to follow HTML5's canvas API loosely, this would probably take at most a week. I guess this isn't a question but just a comment.Apologies if I come across as a bit pushy with all these questions.