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This repository was archived by the owner on Feb 2, 2026. It is now read-only.
Heaps and committed resources already zero memory by default unless D3D12_HEAP_FLAG_CREATE_NOT_ZEROED gets specified.
Applications may require resources to be always initialized to zero (for security reasons) but GPGMM lacks a way to determine what is zeroed on a per allocation basis.
Heaps and committed resources already zero memory by default unless
D3D12_HEAP_FLAG_CREATE_NOT_ZEROEDgets specified.Applications may require resources to be always initialized to zero (for security reasons) but GPGMM lacks a way to determine what is zeroed on a per allocation basis.