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PlainInstead.h
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77 lines (67 loc) · 2.01 KB
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// PlainInstead.h : ãëàâíûé ôàéë çàãîëîâêà äëÿ ïðèëîæåíèÿ PlainInstead
//
#pragma once
#ifndef __AFXWIN_H__
#error "âêëþ÷èòü stdafx.h äî âêëþ÷åíèÿ ýòîãî ôàéëà â PCH"
#endif
#include "resource.h" // îñíîâíûå ñèìâîëû
// CPlainInsteadApp:
// Î ðåàëèçàöèè äàííîãî êëàññà ñì. PlainInstead.cpp
//
class CPlainInsteadApp : public CWinApp
{
public:
CPlainInsteadApp();
private:
BOOL m_openGame;
CString currFilePath;
CString currFileName;
CString saveDir;
CString saveGameNameDir;
int soundBeforeMute;
bool isMute;
int effectsBeforeMute;
bool isMuteEffects;
// Ïåðåîïðåäåëåíèå
public:
virtual BOOL InitInstance();
// Ðåàëèçàöèÿ
void StartNewGameFile(CString file,CString name);
void OnFileOpen();
void OnFileSave();
//void OnFileNewGame();
afx_msg void OnAppAbout();
DECLARE_MESSAGE_MAP()
afx_msg void OnUpdateFileOpen(CCmdUI *pCmdUI);
afx_msg void OnUpdateFileSaveGame(CCmdUI *pCmdUI);
afx_msg void OnViewFullHist();
afx_msg void OnViewPrevHist();
afx_msg void OnViewNextHist();
afx_msg void OnUpdateViewFullHist(CCmdUI *pCmdUI);
afx_msg void OnUpdateViewPrevHist(CCmdUI *pCmdUI);
afx_msg void OnUpdateViewNextHist(CCmdUI *pCmdUI);
afx_msg void OnNewGameFromFile();
afx_msg void OnNewGameFromLib();
afx_msg void OnRestartMenu();
afx_msg void OnUpdateRestartMenu(CCmdUI *pCmdUI);
afx_msg void OnEnterSetup();
afx_msg void OnResetAllSettings();
afx_msg void OnAppExit();
afx_msg void OnVolumeDown();
afx_msg void OnVolumeUp();
afx_msg void OnVolumeOff();
afx_msg void OnVolumeOn();
afx_msg void OnUpdateVolumeUp(CCmdUI *pCmdUI);
afx_msg void OnUpdateVolumeDown(CCmdUI *pCmdUI);
afx_msg void OnUpdateVolumeOn(CCmdUI *pCmdUI);
afx_msg void OnUpdateVolumeOff(CCmdUI *pCmdUI);
afx_msg void OnAddGameToLib();
afx_msg void OnOpenManager();
afx_msg void OnListsndOn();
afx_msg void OnListsndDown();
afx_msg void OnListsndUp();
afx_msg void OnUpdateListsndOn(CCmdUI *pCmdUI);
afx_msg void OnUpdateListsndDown(CCmdUI *pCmdUI);
afx_msg void OnUpdateListsndUp(CCmdUI *pCmdUI);
};
extern CPlainInsteadApp theApp;