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Description
I'd love to create special items to obtain by having a renamed item be the goal to get. As far as my testing shows, that's not currently possible. For example, instead of the player just needing any feather to complete the quest, they specifically need:
minecraft:feather{display:{Name:'{"text":"Quill of the Gray Fox"}'}}
As it stands, putting in that string for the item causes the datapack to fail completely/crash the world.
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