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FullMath.sol
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51 lines (45 loc) · 1.24 KB
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// SPDX-License-Identifier: CC-BY-4.0
pragma solidity >=0.4.0;
// taken from https://medium.com/coinmonks/math-in-solidity-part-3-percents-and-proportions-4db014e080b1
// license is CC-BY-4.0
library FullMath {
function fullMul(uint256 x, uint256 y) internal pure returns (uint256 l, uint256 h) {
uint256 mm = mulmod(x, y, uint256(-1));
l = x * y;
h = mm - l;
if (mm < l) h -= 1;
}
function fullDiv(
uint256 l,
uint256 h,
uint256 d
) private pure returns (uint256) {
uint256 pow2 = d & -d;
d /= pow2;
l /= pow2;
l += h * ((-pow2) / pow2 + 1);
uint256 r = 1;
r *= 2 - d * r;
r *= 2 - d * r;
r *= 2 - d * r;
r *= 2 - d * r;
r *= 2 - d * r;
r *= 2 - d * r;
r *= 2 - d * r;
r *= 2 - d * r;
return l * r;
}
function mulDiv(
uint256 x,
uint256 y,
uint256 d
) internal pure returns (uint256) {
(uint256 l, uint256 h) = fullMul(x, y);
uint256 mm = mulmod(x, y, d);
if (mm > l) h -= 1;
l -= mm;
if (h == 0) return l / d;
require(h < d, 'FullMath: FULLDIV_OVERFLOW');
return fullDiv(l, h, d);
}
}