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[command] goto

Leaves the current scene and jumps to the beginning of another.

The control flow will not return to the scene from which the goto command is issued. That means if you use an unconditional goto, any elements written after the goto will never be reached.

Usage

. goto scene my_other_scene

Attributes

Name Shortcut Description
scene The ID of the scene to use as a sub routine.
ifvar See conditionals
ifvalue See conditionals
ifnot See conditionals

Parents

Children

  • none

Related commands