It's not trivial, because the interpreter has to support RemGlk and -autosave -singleturn. This turned out to be quite a bit of work for Bocfel, and even Glulxe required a few tweaks.
It would be pretty trivial to create an Ink interpreter for this environment -- but it only for ink.json files, which is not how Ink games are usually distributed.
It's not trivial, because the interpreter has to support RemGlk and
-autosave -singleturn. This turned out to be quite a bit of work for Bocfel, and even Glulxe required a few tweaks.It would be pretty trivial to create an Ink interpreter for this environment -- but it only for ink.json files, which is not how Ink games are usually distributed.