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Menu.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "SeriousSam/StdH.h"
#include <Engine/Build.h>
#include <sys/timeb.h>
#include <time.h>
#ifdef PLATFORM_WIN32
#include <io.h>
#define ENABLE_IFEEL
#endif
#include "MainWindow.h"
#include <Engine/CurrentVersion.h>
#include <Engine/Templates/Stock_CSoundData.h>
#include <GameMP/LCDDrawing.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "VarList.h"
// macros for translating radio button text arrays
#define RADIOTRANS(str) ("ETRS" str)
#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
extern CMenuGadget *_pmgLastActivatedGadget;
extern BOOL bMenuActive;
extern BOOL bMenuRendering;
extern CTextureObject *_ptoLogoCT;
extern CTextureObject *_ptoLogoODI;
extern CTextureObject *_ptoLogoEAX;
INDEX _iLocalPlayer = -1;
BOOL _bPlayerMenuFromSinglePlayer = FALSE;
GameMode _gmMenuGameMode = GM_NONE;
GameMode _gmRunningGameMode = GM_NONE;
CListHead _lhServers;
static INDEX sam_old_bFullScreenActive;
static INDEX sam_old_iScreenSizeI;
static INDEX sam_old_iScreenSizeJ;
static INDEX sam_old_iDisplayDepth;
static INDEX sam_old_iDisplayAdapter;
static INDEX sam_old_iGfxAPI;
static INDEX sam_old_iVideoSetup; // 0==speed, 1==normal, 2==quality, 3==custom
ENGINE_API extern INDEX snd_iFormat;
extern BOOL IsCDInDrive(void);
void OnPlayerSelect(void);
ULONG SpawnFlagsForGameType(INDEX iGameType)
{
if (iGameType==-1) return SPF_SINGLEPLAYER;
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// error
ASSERT(FALSE);
return 0;
}
ULONG (*pFunc)(INDEX) = (ULONG (*)(INDEX))pss->ss_pvValue;
return pFunc(iGameType);
}
BOOL IsMenuEnabled(const CTString &strMenuName)
{
// get function that will provide us the flags
CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
// if none
if (pss==NULL) {
// error
ASSERT(FALSE);
return TRUE;
}
BOOL (*pFunc)(const CTString &) = (BOOL (*)(const CTString &))pss->ss_pvValue;
return pFunc(strMenuName);
}
// last tick done
TIME _tmMenuLastTickDone = -1;
// all possible menu entities
CListHead lhMenuEntities;
// controls that are currently customized
CTFileName _fnmControlsToCustomize = CTString("");
static CTString _strLastPlayerAppearance;
extern CTString sam_strNetworkSettings;
// function to activate when level is chosen
void (*_pAfterLevelChosen)(void);
// functions to activate when user chose 'yes/no' on confirmation
void (*_pConfimedYes)(void) = NULL;
void (*_pConfimedNo)(void) = NULL;
void FixupBackButton(CGameMenu *pgm);
void ConfirmYes(void)
{
if (_pConfimedYes!=NULL) {
_pConfimedYes();
}
void MenuGoToParent(void);
MenuGoToParent();
}
void ConfirmNo(void)
{
if (_pConfimedNo!=NULL) {
_pConfimedNo();
}
void MenuGoToParent(void);
MenuGoToParent();
}
void ControlsMenuOn()
{
_pGame->SavePlayersAndControls();
try {
_pGame->gm_ctrlControlsExtra->Load_t(_fnmControlsToCustomize);
} catch( char *strError) {
WarningMessage(strError);
}
}
void ControlsMenuOff()
{
try {
if (_pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count()>0) {
_pGame->gm_ctrlControlsExtra->Save_t(_fnmControlsToCustomize);
}
} catch( char *strError) {
FatalError(strError);
}
_pGame->gm_ctrlControlsExtra->DeleteAllButtonActions();
_pGame->LoadPlayersAndControls();
}
// mouse cursor position
PIX _pixCursorPosI = 0;
PIX _pixCursorPosJ = 0;
PIX _pixCursorExternPosI = 0;
PIX _pixCursorExternPosJ = 0;
BOOL _bMouseUsedLast = FALSE;
CMenuGadget *_pmgUnderCursor = NULL;
BOOL _bMouseRight = FALSE;
extern BOOL _bDefiningKey;
extern BOOL _bEditingString;
// thumbnail for showing in menu
CTextureObject _toThumbnail;
BOOL _bThumbnailOn = FALSE;
CFontData _fdBig;
CFontData _fdMedium;
CFontData _fdSmall;
CFontData _fdTitle;
CSoundData *_psdSelect = NULL;
CSoundData *_psdPress = NULL;
CSoundObject *_psoMenuSound = NULL;
static CTextureObject _toPointer;
static CTextureObject _toLogoMenuA;
static CTextureObject _toLogoMenuB;
// -------------- All possible menu entities
#define BIG_BUTTONS_CT 6
#define SAVELOAD_BUTTONS_CT 14
#define TRIGGER_MG(mg, y, up, down, text, astr) \
mg.mg_pmgUp = &up;\
mg.mg_pmgDown = &down;\
mg.mg_boxOnScreen = BoxMediumRow(y);\
gm_lhGadgets.AddTail( mg.mg_lnNode);\
mg.mg_astrTexts = astr;\
mg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
mg.mg_iSelected = 0;\
mg.mg_strLabel = text;\
mg.mg_strValue = astr[0];
#define CHANGETRIGGERARRAY(ltbmg, astr) \
ltbmg.mg_astrTexts = astr;\
ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
ltbmg.mg_iSelected = 0;\
ltbmg.mg_strText = astr[ltbmg.mg_iSelected];
#define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \
ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)))
CTString astrNoYes[] = {
RADIOTRANS( "No"),
RADIOTRANS( "Yes"),
};
CTString astrComputerInvoke[] = {
RADIOTRANS( "Use"),
RADIOTRANS( "Double-click use"),
};
CTString astrWeapon[] = {
RADIOTRANS( "Only if new"),
RADIOTRANS( "Never"),
RADIOTRANS( "Always"),
RADIOTRANS( "Only if stronger"),
};
CTString astrCrosshair[] = {
"",
"Textures\\Interface\\Crosshairs\\Crosshair1.tex",
"Textures\\Interface\\Crosshairs\\Crosshair2.tex",
"Textures\\Interface\\Crosshairs\\Crosshair3.tex",
"Textures\\Interface\\Crosshairs\\Crosshair4.tex",
"Textures\\Interface\\Crosshairs\\Crosshair5.tex",
"Textures\\Interface\\Crosshairs\\Crosshair6.tex",
"Textures\\Interface\\Crosshairs\\Crosshair7.tex",
};
CTString astrMaxPlayersRadioTexts[] = {
RADIOTRANS( "2"),
RADIOTRANS( "3"),
RADIOTRANS( "4"),
RADIOTRANS( "5"),
RADIOTRANS( "6"),
RADIOTRANS( "7"),
RADIOTRANS( "8"),
RADIOTRANS( "9"),
RADIOTRANS( "10"),
RADIOTRANS( "11"),
RADIOTRANS( "12"),
RADIOTRANS( "13"),
RADIOTRANS( "14"),
RADIOTRANS( "15"),
RADIOTRANS( "16"),
};
// here, we just reserve space for up to 16 different game types
// actual names are added later
CTString astrGameTypeRadioTexts[] = {
"", "", "", "", "",
"", "", "", "", "",
"", "", "", "", "",
"", "", "", "", "",
};
INDEX ctGameTypeRadioTexts = 1;
CTString astrDifficultyRadioTexts[] = {
RADIOTRANS("Tourist"),
RADIOTRANS("Easy"),
RADIOTRANS("Normal"),
RADIOTRANS("Hard"),
RADIOTRANS("Serious"),
RADIOTRANS("Mental"),
};
CTString astrSplitScreenRadioTexts[] = {
RADIOTRANS( "1"),
RADIOTRANS( "2 - split screen"),
RADIOTRANS( "3 - split screen"),
RADIOTRANS( "4 - split screen"),
};
// ptr to current menu
CGameMenu *pgmCurrentMenu = NULL;
// global back button
CMGButton mgBack;
// -------- Confirm menu
CConfirmMenu gmConfirmMenu;
CMGButton mgConfirmLabel;
CMGButton mgConfirmYes;
CMGButton mgConfirmNo;
// -------- Main menu
CMainMenu gmMainMenu;
//CMGTitle mgMainTitle;
CMGButton mgMainVersionLabel;
CMGButton mgMainModLabel;
CMGButton mgMainSingle;
CMGButton mgMainNetwork;
CMGButton mgMainSplitScreen;
CMGButton mgMainDemo;
CMGButton mgMainMods;
CMGButton mgMainHighScore;
CMGButton mgMainOptions;
CMGButton mgMainQuit;
// -------- InGame menu
CInGameMenu gmInGameMenu;
CMGTitle mgInGameTitle;
CMGButton mgInGameLabel1;
CMGButton mgInGameLabel2;
CMGButton mgInGameQuickLoad;
CMGButton mgInGameQuickSave;
CMGButton mgInGameLoad;
CMGButton mgInGameSave;
CMGButton mgInGameDemoRec;
CMGButton mgInGameHighScore;
CMGButton mgInGameOptions;
CMGButton mgInGameStop;
CMGButton mgInGameQuit;
// -------- Single player menu
CSinglePlayerMenu gmSinglePlayerMenu;
CMGTitle mgSingleTitle;
CMGButton mgSinglePlayerLabel;
CMGButton mgSingleNewGame;
CMGButton mgSingleCustom;
CMGButton mgSingleQuickLoad;
CMGButton mgSingleLoad;
CMGButton mgSingleTraining;
CMGButton mgSingleTechTest;
CMGButton mgSinglePlayersAndControls;
CMGButton mgSingleOptions;
// -------- New single player menu
CSinglePlayerNewMenu gmSinglePlayerNewMenu;
CMGTitle mgSingleNewTitle;
CMGButton mgSingleNewTourist;
CMGButton mgSingleNewEasy;
CMGButton mgSingleNewMedium;
CMGButton mgSingleNewHard;
CMGButton mgSingleNewSerious;
CMGButton mgSingleNewMental;
// -------- Disabled menu
CDisabledMenu gmDisabledFunction;
CMGTitle mgDisabledTitle;
CMGButton mgDisabledMenuButton;
// -------- Manual levels menu
CLevelsMenu gmLevelsMenu;
CMGTitle mgLevelsTitle;
CMGLevelButton mgManualLevel[ LEVELS_ON_SCREEN];
CMGArrow mgLevelsArrowUp;
CMGArrow mgLevelsArrowDn;
// -------- console variable adjustment menu
BOOL _bVarChanged = FALSE;
CVarMenu gmVarMenu;
CMGTitle mgVarTitle;
CMGVarButton mgVar[LEVELS_ON_SCREEN];
CMGButton mgVarApply;
CMGArrow mgVarArrowUp;
CMGArrow mgVarArrowDn;
// -------- Player profile menu
CPlayerProfileMenu gmPlayerProfile;
CMGTitle mgPlayerProfileTitle;
CMGButton mgPlayerNoLabel;
CMGButton mgPlayerNo[8];
CMGButton mgPlayerNameLabel;
CMGEdit mgPlayerName;
CMGButton mgPlayerTeamLabel;
CMGEdit mgPlayerTeam;
CMGButton mgPlayerCustomizeControls;
CMGTrigger mgPlayerCrosshair;
CMGTrigger mgPlayerWeaponSelect;
CMGTrigger mgPlayerWeaponHide;
CMGTrigger mgPlayer3rdPerson;
CMGTrigger mgPlayerQuotes;
CMGTrigger mgPlayerAutoSave;
CMGTrigger mgPlayerCompDoubleClick;
CMGTrigger mgPlayerViewBobbing;
CMGTrigger mgPlayerSharpTurning;
CMGModel mgPlayerModel;
// -------- Controls menu
CControlsMenu gmControls;
CMGTitle mgControlsTitle;
CMGButton mgControlsNameLabel;
CMGButton mgControlsButtons;
CMGSlider mgControlsSensitivity;
CMGTrigger mgControlsInvertTrigger;
CMGTrigger mgControlsSmoothTrigger;
CMGTrigger mgControlsAccelTrigger;
#ifdef ENABLE_IFEEL
CMGTrigger mgControlsIFeelTrigger;
#endif //ENABLE_IFEEL
CMGButton mgControlsPredefined;
CMGButton mgControlsAdvanced;
// -------- Load/Save menu
CLoadSaveMenu gmLoadSaveMenu;
CMGTitle mgLoadSaveTitle;
CMGButton mgLoadSaveNotes;
CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT];
CMGArrow mgLSArrowUp;
CMGArrow mgLSArrowDn;
// -------- High-score menu
CHighScoreMenu gmHighScoreMenu;
CMGTitle mgHighScoreTitle;
CMGHighScore mgHScore;
// -------- Customize keyboard menu
CCustomizeKeyboardMenu gmCustomizeKeyboardMenu;
CMGTitle mgCustomizeKeyboardTitle;
CMGKeyDefinition mgKey[KEYS_ON_SCREEN];
CMGArrow mgCustomizeArrowUp;
CMGArrow mgCustomizeArrowDn;
// -------- Choose servers menu
CServersMenu gmServersMenu;
CMGTitle mgServersTitle;
CMGServerList mgServerList;
CMGButton mgServerColumn[7];
CMGEdit mgServerFilter[7];
CMGButton mgServerRefresh;
// -------- Customize axis menu
CCustomizeAxisMenu gmCustomizeAxisMenu;
CMGTitle mgCustomizeAxisTitle;
CMGTrigger mgAxisActionTrigger;
CMGTrigger mgAxisMountedTrigger;
CMGSlider mgAxisSensitivity;
CMGSlider mgAxisDeadzone;
CMGTrigger mgAxisInvertTrigger;
CMGTrigger mgAxisRelativeTrigger;
CMGTrigger mgAxisSmoothTrigger;
// -------- Options menu
COptionsMenu gmOptionsMenu;
CMGTitle mgOptionsTitle;
CMGButton mgVideoOptions;
CMGButton mgAudioOptions;
CMGButton mgPlayerProfileOptions;
CMGButton mgNetworkOptions;
CMGButton mgCustomOptions;
CMGButton mgAddonOptions;
// -------- Video options menu
CVideoOptionsMenu gmVideoOptionsMenu;
CMGTitle mgVideoOptionsTitle;
CMGTrigger mgDisplayAPITrigger;
CTString astrDisplayAPIRadioTexts[] = {
RADIOTRANS( "OpenGL"),
#ifdef SE1_D3D
RADIOTRANS( "Direct3D"),
#endif
};
CMGTrigger mgDisplayAdaptersTrigger;
CMGTrigger mgFullScreenTrigger;
CMGTrigger mgResolutionsTrigger;
CMGTrigger mgDisplayPrefsTrigger;
CTString astrDisplayPrefsRadioTexts[] = {
RADIOTRANS( "Speed"),
RADIOTRANS( "Normal"),
RADIOTRANS( "Quality"),
RADIOTRANS( "Custom"),
};
INDEX _ctResolutions = 0;
CTString * _astrResolutionTexts = NULL;
CDisplayMode *_admResolutionModes = NULL;
INDEX _ctAdapters = 0;
CTString * _astrAdapterTexts = NULL;
CMGButton mgVideoRendering;
CMGTrigger mgBitsPerPixelTrigger;
CTString astrBitsPerPixelRadioTexts[] = {
RADIOTRANS( "Desktop"),
RADIOTRANS( "16 BPP"),
RADIOTRANS( "32 BPP"),
};
CMGButton mgVideoOptionsApply;
// -------- Audio options menu
CAudioOptionsMenu gmAudioOptionsMenu;
CMGTitle mgAudioOptionsTitle;
CMGTrigger mgAudioAutoTrigger;
CMGTrigger mgAudioAPITrigger;
CMGTrigger mgFrequencyTrigger;
CTString astrFrequencyRadioTexts[] = {
RADIOTRANS( "No sound"),
RADIOTRANS( "11kHz"),
RADIOTRANS( "22kHz"),
RADIOTRANS( "44kHz"),
};
CTString astrSoundAPIRadioTexts[] = {
#ifdef PLATFORM_WIN32
RADIOTRANS( "WaveOut"),
RADIOTRANS( "DirectSound"),
RADIOTRANS( "EAX"),
#else
RADIOTRANS( "Simple Directmedia Layer" ),
#endif
};
CMGSlider mgWaveVolume;
CMGSlider mgMPEGVolume;
CMGButton mgAudioOptionsApply;
// -------- Network menu
CNetworkMenu gmNetworkMenu;
CMGTitle mgNetworkTitle;
CMGButton mgNetworkJoin;
CMGButton mgNetworkStart;
CMGButton mgNetworkQuickLoad;
CMGButton mgNetworkLoad;
// -------- Network join menu
CNetworkJoinMenu gmNetworkJoinMenu;
CMGTitle mgNetworkJoinTitle;
CMGButton mgNetworkJoinLAN;
CMGButton mgNetworkJoinNET;
CMGButton mgNetworkJoinOpen;
// -------- Network start menu
CNetworkStartMenu gmNetworkStartMenu;
CMGTitle mgNetworkStartTitle;
CMGEdit mgNetworkSessionName;
CMGTrigger mgNetworkGameType;
CMGTrigger mgNetworkDifficulty;
CMGButton mgNetworkLevel;
CMGTrigger mgNetworkMaxPlayers;
CMGTrigger mgNetworkWaitAllPlayers;
CMGTrigger mgNetworkVisible;
CMGButton mgNetworkGameOptions;
CMGButton mgNetworkStartStart;
// -------- Network open menu
CNetworkOpenMenu gmNetworkOpenMenu;
CMGTitle mgNetworkOpenTitle;
CMGButton mgNetworkOpenAddressLabel;
CMGEdit mgNetworkOpenAddress;
CMGButton mgNetworkOpenPortLabel;
CMGEdit mgNetworkOpenPort;
CMGButton mgNetworkOpenJoin;
// -------- Split screen menu
CSplitScreenMenu gmSplitScreenMenu;
CMGTitle mgSplitScreenTitle;
CMGButton mgSplitScreenStart;
CMGButton mgSplitScreenQuickLoad;
CMGButton mgSplitScreenLoad;
// -------- Split screen start menu
CSplitStartMenu gmSplitStartMenu;
CMGTitle mgSplitStartTitle;
CMGTrigger mgSplitGameType;
CMGTrigger mgSplitDifficulty;
CMGButton mgSplitLevel;
CMGButton mgSplitOptions;
CMGButton mgSplitStartStart;
// -------- Select players menu
CSelectPlayersMenu gmSelectPlayersMenu;
CMGTitle mgSelectPlayerTitle;
CMGTrigger mgDedicated;
CMGTrigger mgObserver;
CMGTrigger mgSplitScreenCfg;
CMGChangePlayer mgPlayer0Change;
CMGChangePlayer mgPlayer1Change;
CMGChangePlayer mgPlayer2Change;
CMGChangePlayer mgPlayer3Change;
CMGButton mgSelectPlayersNotes;
CMGButton mgSelectPlayersStart;
extern void PlayMenuSound(CSoundData *psd)
{
if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) {
_psoMenuSound->Play(psd, SOF_NONGAME);
}
}
CModelObject *AddAttachment_t(CModelObject *pmoParent, INDEX iPosition,
const CTFileName &fnmModel, INDEX iAnim,
const CTFileName &fnmTexture,
const CTFileName &fnmReflection,
const CTFileName &fnmSpecular)
{
CAttachmentModelObject *pamo = pmoParent->AddAttachmentModel(iPosition);
ASSERT(pamo!=NULL);
pamo->amo_moModelObject.SetData_t(fnmModel);
pamo->amo_moModelObject.PlayAnim(iAnim, AOF_LOOPING);
pamo->amo_moModelObject.mo_toTexture.SetData_t(fnmTexture);
pamo->amo_moModelObject.mo_toReflection.SetData_t(fnmReflection);
pamo->amo_moModelObject.mo_toSpecular.SetData_t(fnmSpecular);
return &pamo->amo_moModelObject;
}
void SetPlayerModel(CModelObject *pmoPlayer)
{
/* try {
pmoPlayer->SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.mdl"));
pmoPlayer->mo_toTexture.SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.tex"));
pmoPlayer->PlayAnim(PLAYER_ANIM_WALK, AOF_LOOPING);
CModelObject *pmoBody = AddAttachment_t(pmoPlayer, PLAYER_ATTACHMENT_TORSO,
CTFILENAME("Models\\Player\\SeriousSam\\Body.mdl"), BODY_ANIM_MINIGUN_STAND,
CTFILENAME("Models\\Player\\SeriousSam\\Body.tex"),
CTFILENAME(""),
CTFILENAME(""));
CModelObject *pmoHead = AddAttachment_t(pmoBody, BODY_ATTACHMENT_HEAD,
CTFILENAME("Models\\Player\\SeriousSam\\Head.mdl"), 0,
CTFILENAME("Models\\Player\\SeriousSam\\Head.tex"),
CTFILENAME(""),
CTFILENAME(""));
CModelObject *pmoMiniGun = AddAttachment_t(pmoBody, BODY_ATTACHMENT_MINIGUN,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGunItem.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME(""),
CTFILENAME(""));
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BARRELS,
CTFILENAME("Models\\Weapons\\MiniGun\\Barrels.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BODY,
CTFILENAME("Models\\Weapons\\MiniGun\\Body.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_ENGINE,
CTFILENAME("Models\\Weapons\\MiniGun\\Engine.mdl"), 0,
CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"),
CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
} catch( char *strError) {
FatalError( strError);
}
*/
}
// translate all texts in array for one radio button
void TranslateRadioTexts(CTString astr[], INDEX ct)
{
for (INDEX i=0; i<ct; i++) {
astr[i] = TranslateConst(astr[i], 4);
}
}
// make description for a given resolution
CTString GetResolutionDescription(CDisplayMode &dm)
{
CTString str;
// if dual head
if (dm.IsDualHead()) {
str.PrintF(TRANSV("%dx%d double"), dm.dm_pixSizeI/2, dm.dm_pixSizeJ);
// if widescreen
} else if (dm.IsWideScreen()) {
str.PrintF(TRANSV("%dx%d wide"), dm.dm_pixSizeI, dm.dm_pixSizeJ);
// otherwise it is normal
} else {
str.PrintF("%dx%d", dm.dm_pixSizeI, dm.dm_pixSizeJ);
}
return str;
}
// make description for a given resolution
void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ)
{
ASSERT(iRes>=0 && iRes<_ctResolutions);
CTString &str = _astrResolutionTexts[iRes];
CDisplayMode &dm = _admResolutionModes[iRes];
dm.dm_pixSizeI = pixSizeI;
dm.dm_pixSizeJ = pixSizeJ;
str = GetResolutionDescription(dm);
}
// set new thumbnail
void SetThumbnail(CTFileName fn)
{
_bThumbnailOn = TRUE;
try {
_toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex");
} catch(char *strError) {
(void)strError;
try {
_toThumbnail.SetData_t(fn.NoExt()+".tbn");
} catch(char *strError) {
(void)strError;
_toThumbnail.SetData(NULL);
}
}
}
// remove thumbnail
void ClearThumbnail(void)
{
_bThumbnailOn = FALSE;
_toThumbnail.SetData(NULL);
_pShell->Execute( "FreeUnusedStock();");
}
// start load/save menus depending on type of game running
void QuickSaveFromMenu()
{
_pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting
StopMenus(TRUE);
}
void StartCurrentLoadMenu()
{
if (_gmRunningGameMode==GM_NETWORK) {
void StartNetworkLoadMenu(void);
StartNetworkLoadMenu();
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
void StartSplitScreenLoadMenu(void);
StartSplitScreenLoadMenu();
} else {
void StartSinglePlayerLoadMenu(void);
StartSinglePlayerLoadMenu();
}
}
void StartCurrentSaveMenu()
{
if (_gmRunningGameMode==GM_NETWORK) {
void StartNetworkSaveMenu(void);
StartNetworkSaveMenu();
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
void StartSplitScreenSaveMenu(void);
StartSplitScreenSaveMenu();
} else {
void StartSinglePlayerSaveMenu(void);
StartSinglePlayerSaveMenu();
}
}
void StartCurrentQuickLoadMenu()
{
if (_gmRunningGameMode==GM_NETWORK) {
void StartNetworkQuickLoadMenu(void);
StartNetworkQuickLoadMenu();
} else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
void StartSplitScreenQuickLoadMenu(void);
StartSplitScreenQuickLoadMenu();
} else {
void StartSinglePlayerQuickLoadMenu(void);
StartSinglePlayerQuickLoadMenu();
}
}
void StartMenus(const char *str)
{
_tmMenuLastTickDone=_pTimer->GetRealTimeTick();
// disable printing of last lines
CON_DiscardLastLineTimes();
// stop all IFeel effects
IFeel_StopEffect(NULL);
if (pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu) {
if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &gmMainMenu;
} else {
pgmCurrentMenu = &gmInGameMenu;
}
}
// start main menu, or last active one
if (pgmCurrentMenu!=NULL) {
ChangeToMenu(pgmCurrentMenu);
} else {
if (_gmRunningGameMode==GM_NONE) {
ChangeToMenu(&gmMainMenu);
} else {
ChangeToMenu(&gmInGameMenu);
}
}
if (CTString(str)=="load") {
StartCurrentLoadMenu();
gmLoadSaveMenu.gm_pgmParentMenu = NULL;
}
if (CTString(str)=="save") {
StartCurrentSaveMenu();
gmLoadSaveMenu.gm_pgmParentMenu = NULL;
FixupBackButton(&gmLoadSaveMenu);
}
if (CTString(str)=="controls") {
void StartControlsMenuFromOptions(void);
StartControlsMenuFromOptions();
gmControls.gm_pgmParentMenu = NULL;
FixupBackButton(&gmControls);
}
if (CTString(str)=="join") {
void StartSelectPlayersMenuFromOpen(void);
StartSelectPlayersMenuFromOpen();
gmSelectPlayersMenu.gm_pgmParentMenu = &gmMainMenu;
FixupBackButton(&gmSelectPlayersMenu);
}
if (CTString(str)=="hiscore") {
ChangeToMenu( &gmHighScoreMenu);
gmHighScoreMenu.gm_pgmParentMenu = &gmMainMenu;
FixupBackButton(&gmHighScoreMenu);
}
bMenuActive = TRUE;
bMenuRendering = TRUE;
}
void StopMenus( BOOL bGoToRoot /*=TRUE*/)
{
ClearThumbnail();
if (pgmCurrentMenu!=NULL && bMenuActive) {
pgmCurrentMenu->EndMenu();
}
bMenuActive = FALSE;
if (bGoToRoot) {
if (_gmRunningGameMode==GM_NONE) {
pgmCurrentMenu = &gmMainMenu;
} else {
pgmCurrentMenu = &gmInGameMenu;
}
}
// rcg02042003 hack for SDL vs. Win32.
if (_pInput != NULL)
_pInput->ClearRelativeMouseMotion();
}
BOOL IsMenusInRoot(void)
{
return pgmCurrentMenu==NULL || pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu;
}
// ---------------------- When activated functions
void StartSinglePlayerMenu(void)
{
ChangeToMenu( &gmSinglePlayerMenu);
}
void ExitGame(void)
{
_bRunning = FALSE;
_bQuitScreen = TRUE;
}
CTFileName _fnmModSelected;
CTString _strModURLSelected;
CTString _strModServerSelected;
void ExitAndSpawnExplorer(void)
{
_bRunning = FALSE;
_bQuitScreen = FALSE;
extern CTString _strURLToVisit;
_strURLToVisit = _strModURLSelected;
}
void ExitConfirm(void)
{
_pConfimedYes = &ExitGame;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void StopConfirm(void)
{
extern void StopCurrentGame(void);
_pConfimedYes = &StopCurrentGame;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void ModConnect(void)
{
extern CTFileName _fnmModToLoad;
extern CTString _strModServerJoin;
_fnmModToLoad = _fnmModSelected;
_strModServerJoin = _strModServerSelected;
}
void ModConnectConfirm(void)
{
if (_fnmModSelected==" ") {
_fnmModSelected = CTString("SeriousSam");
}
CTFileName fnmModPath = "Mods\\"+_fnmModSelected+"\\";
if (!FileExists(fnmModPath+"BaseWriteInclude.lst")
&&!FileExists(fnmModPath+"BaseWriteExclude.lst")
&&!FileExists(fnmModPath+"BaseBrowseInclude.lst")
&&!FileExists(fnmModPath+"BaseBrowseExclude.lst")) {
extern void ModNotInstalled(void);
ModNotInstalled();
return;
}
CPrintF(TRANSV("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), (const char *) _fnmModSelected);
_pConfimedYes = &ModConnect;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void SaveConfirm(void)
{
extern void OnFileSaveOK(void);
_pConfimedYes = &OnFileSaveOK;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void ModLoadYes(void)
{
extern CTFileName _fnmModToLoad;
_fnmModToLoad = _fnmModSelected;
}
void ModConfirm(void)
{
_pConfimedYes = &ModLoadYes;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
gmConfirmMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void VideoConfirm(void)
{
// FIXUP: keyboard focus lost when going from full screen to window mode
// due to WM_MOUSEMOVE being sent
_bMouseUsedLast = FALSE;
_pmgUnderCursor = gmConfirmMenu.gm_pmgSelectedByDefault;
_pConfimedYes = NULL;
void RevertVideoSettings(void);
_pConfimedNo = RevertVideoSettings;
mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
void CDConfirm(void (*pOk)(void))
{
_pConfimedYes = pOk;
_pConfimedNo = NULL;
mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
if (pgmCurrentMenu!=&gmConfirmMenu) {
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
gmConfirmMenu.BeLarge();
ChangeToMenu( &gmConfirmMenu);
}
}
void StopCurrentGame(void)
{
_pGame->StopGame();
_gmRunningGameMode=GM_NONE;
StopMenus(TRUE);
StartMenus("");
}
void StartSinglePlayerNewMenuCustom(void)
{
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmLevelsMenu;
ChangeToMenu( &gmSinglePlayerNewMenu);
}
void StartSinglePlayerNewMenu(void)
{
gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
extern CTString sam_strFirstLevel;
_pGame->gam_strCustomLevel = sam_strFirstLevel;
ChangeToMenu( &gmSinglePlayerNewMenu);
}
void StartSinglePlayerGame(void)
{
/* if (!IsCDInDrive()) {
CDConfirm(StartSinglePlayerGame);
return;
}
*/
_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
_pGame->gm_aiStartLocalPlayers[1] = -1;
_pGame->gm_aiStartLocalPlayers[2] = -1;
_pGame->gm_aiStartLocalPlayers[3] = -1;
_pGame->gm_strNetworkProvider = "Local";
CUniversalSessionProperties sp;
_pGame->SetSinglePlayerSession(sp);
if (_pGame->NewGame( _pGame->gam_strCustomLevel, _pGame->gam_strCustomLevel, sp))
{
StopMenus();