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Are we allowed to use in-app code compilation with AoT? #2

@Yzrsah

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@Yzrsah

Hello. You seem to be very knowledgable about iOS.

I have a non-educational app that allows the user to type code into an in-app editor or to use script files downloaded as plugins. On iOS, are we allowed to run code that has been downloaded as a plugin or typed into an editor, if it's compiled using AoT?

Like how Xamarin can on iOS? Example:

https://docs.microsoft.com/en-us/xamarin/mac/internals/aot
https://docs.microsoft.com/en-us/xamarin/ios/internals/limitations
https://github.com/xamarin/xamarin-macios/blob/master/tools/mmp/aot.cs

Or is only Microsoft allowed to do that?

Can an iOS build of LLVM be allowed to AoT-compile, and then execute, user-defined or user-downloaded code?

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