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Extensions.cs
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32 lines (30 loc) · 754 Bytes
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Fusion
{
internal static class Extensions
{
public static T GetOrAddComponent<T>(this GameObject go) where T : Component
{
var comp = go.GetComponent<T>();
if (comp == null)
comp = go.AddComponent<T>();
return comp;
}
public static void SafeDestroySelf(this GameObject go)
{
#if UNITY_EDITOR
if (Application.isPlaying)
GameObject.Destroy(go);
else
GameObject.DestroyImmediate(go);
#else
GameObject.Destroy(go);
#endif
}
}
}