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background.js
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187 lines (187 loc) · 8.3 KB
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const shiftLayer1 = document.getElementById("shift-layer1");
const shiftLayer2 = document.getElementById("shift-layer2");
const bg = document.getElementById('bg');
const allShiftLayers = Array.from(document.querySelectorAll('[id^="shift-layer"]'));
const totalShiftLayers = allShiftLayers.length;
function getShiftLayerInfo(element) {
const match = element.id.match(/shift-layer(\d+)/);
const currentLayer = match ? parseInt(match[1]) : null;
return { currentLayer, totalLayers: totalShiftLayers };
}
function randomlyModifyValue(value, minFactor = 0.85, maxFactor = 1.15) {
if (Math.random() < 0.333) {
const factor = Math.random() * (maxFactor - minFactor) + minFactor;
return Math.round(value * factor);
}
return Math.round(value);
}
function getRandomInRange(min, max, modifier = 1, element) {
if (!element.id.startsWith('shift-layer')) {
return (Math.random() * (max - min) + min) * modifier;
}
const { currentLayer } = getShiftLayerInfo(element);
if (currentLayer != null) {
return randomlyModifyValue(Math.random() * (max - min) + min) * modifier;
}
return (Math.random() * (max - min) + min) * modifier;
}
function roundTo(value, decimals) {
const factor = 10 ** decimals;
return Math.round(value * factor) / factor;
}
function getRandomTransitionDuration(element) {
return Math.round(getRandomInRange(7000, 21000, 1, element));
}
function getRandomHueShift(element) {
return roundTo(getRandomInRange(-180, 180, 1, element), 1);
}
function getRandomFilterValue(element) {
return roundTo(getRandomInRange(87, 185, 1, element), 1);
}
function getRandomOpacityValue(element) {
return roundTo(getRandomInRange(65, 95, 1, element), 1);
}
function getRandomOpacityValue2(element) {
return roundTo(getRandomInRange(0.29, 0.37, 1, element), 3);
}
function getRandomGradientSteps(element) {
const { currentLayer } = getShiftLayerInfo(element);
if (currentLayer === 1) {
return 7 * Math.ceil(Math.random() * 7);
}
return randomlyModifyValue(Math.ceil(Math.random() * 12) + 2);
}
function createLayerState(element) {
const { currentLayer } = getShiftLayerInfo(element);
return {
transitionCurrentTime: 0,
transitionProgress: 0,
transitionDuration: currentLayer === 1 ? 8000 : 5000,
currentGradientSteps: getRandomGradientSteps(element),
currentContrast: 100,
currentBrightness: 100,
currentSaturation: 100,
currentOpacity: 0.75,
currentHueShift: 0,
targetGradientSteps: getRandomGradientSteps(element),
targetContrast: getRandomFilterValue(element),
targetBrightness: getRandomFilterValue(element),
targetSaturation: getRandomFilterValue(element),
targetOpacity: getRandomOpacityValue(element),
targetHueShift: getRandomHueShift(element),
};
}
function createBgLayerState(element) {
const initialOpacity = element.id === 'bg' ? 0.33 : 1;
return {
transitionCurrentTime: 0,
transitionProgress: 0,
transitionDuration: getRandomTransitionDuration(element),
currentOpacity: initialOpacity,
targetOpacity: getRandomOpacityValue2(element),
};
}
// Cache the last gradient string to avoid unnecessary DOM writes
let lastGradient1 = '';
let lastGradient2 = '';
function setGradient(element, state) {
const { currentLayer } = getShiftLayerInfo(element);
const width = element.offsetWidth || element.clientWidth;
const height = element.offsetHeight || element.clientHeight;
const diagonal = Math.sqrt(width ** 2 + height ** 2);
const percentage = (diagonal / (Math.max(width, height) * Math.sqrt(2))) * 100;
let gradients = [];
const gradientSteps = state.currentGradientSteps;
const gradientAngle = 360 / gradientSteps;
for (let i = 0; i < gradientSteps; i++) {
const angle = i * gradientAngle;
const x = 50 + 50 * Math.cos(angle * Math.PI / 180);
const y = 50 + 50 * Math.sin(angle * Math.PI / 180);
const currentGradientStep = i + gradientSteps;
gradients.push(
`radial-gradient(ellipse farthest-corner at ${roundTo(x,1)}% ${roundTo(y,1)}%, hsl(${currentGradientStep * gradientAngle}, 100%, 50%), transparent ${roundTo(percentage,1)}%)`
);
}
const gradientString = gradients.join(', ');
// Only update background if different to reduce style recalcs
if ((element.id === 'shift-layer1' && gradientString !== lastGradient1) ||
(element.id === 'shift-layer2' && gradientString !== lastGradient2)) {
element.style.backgroundImage = gradientString;
if (element.id === 'shift-layer1') lastGradient1 = gradientString;
else lastGradient2 = gradientString;
}
element.style.filter = `
opacity(${state.currentOpacity}%)
contrast(${state.currentContrast}%)
brightness(${state.currentBrightness}%)
saturate(${state.currentSaturation}%)
hue-rotate(${state.currentHueShift}deg)
`.trim();
}
function updateLayerState(state, element, BGDeltaTime) {
state.transitionCurrentTime += BGDeltaTime;
state.transitionProgress = Math.min(1, state.transitionProgress + BGDeltaTime / state.transitionDuration);
const t = () => metaRecursiveEaseNoise(state.transitionProgress);
const { currentLayer } = getShiftLayerInfo(element);
const randomFactor = (max) => Math.random() * max;
if (currentLayer === 1) {
state.currentGradientSteps += Math.round((state.targetGradientSteps - state.currentGradientSteps) * t() * 0.00005 * randomFactor(10)) / 10;
state.currentHueShift += Math.round((state.targetHueShift - state.currentHueShift) * t() * 0.05 * randomFactor(10)) / 10;
} else {
state.currentGradientSteps += Math.round((state.targetGradientSteps - state.currentGradientSteps) * t() * 0.05 * randomFactor(10)) / 10;
state.currentHueShift += Math.round((state.targetHueShift - state.currentHueShift) * t() * 0.01 * randomFactor(10)) / 10;
}
state.currentContrast += Math.round((state.targetContrast - state.currentContrast) * t() * randomFactor(1) * 10) / 10;
state.currentBrightness += Math.round((state.targetBrightness - state.currentBrightness) * t() * randomFactor(1) * 10) / 10;
state.currentSaturation += Math.round((state.targetSaturation - state.currentSaturation) * t() * randomFactor(1) * 10) / 10;
state.currentOpacity += Math.round((state.targetOpacity - state.currentOpacity) * t() * randomFactor(1) * 10) / 10;
if (state.transitionCurrentTime >= state.transitionDuration) {
state.transitionCurrentTime = 0;
state.transitionProgress = 0;
state.transitionDuration = getRandomTransitionDuration(element);
state.targetHueShift = getRandomHueShift(element);
state.targetGradientSteps = getRandomGradientSteps(element);
state.targetContrast = getRandomFilterValue(element);
state.targetBrightness = getRandomFilterValue(element);
state.targetSaturation = getRandomFilterValue(element);
state.targetOpacity = getRandomOpacityValue(element);
}
}
function updateBgLayerState(state, element, BGDeltaTime) {
state.transitionCurrentTime += BGDeltaTime;
state.transitionProgress = Math.min(1, state.transitionProgress + (BGDeltaTime / state.transitionDuration) * Math.random());
const t = () => metaRecursiveEaseNoise(state.transitionProgress);
state.currentOpacity += Math.round((state.targetOpacity - state.currentOpacity) * t() * Math.random() * 1000) / 1000;
if (state.transitionCurrentTime >= state.transitionDuration) {
state.transitionCurrentTime = 0;
state.transitionProgress = 0;
state.transitionDuration = getRandomTransitionDuration(element);
state.targetOpacity = element.id === 'bg' ? getRandomOpacityValue2(element) : getRandomOpacityValue(element);
}
}
function updateColors(updateTime) {
if (!isWindowActive) {
requestAnimationFrame(updateColors);
return;
}
const BGDeltaTime = updateTime - lastBGUpdateTime;
lastBGUpdateTime = updateTime;
updateLayerState(shiftLayer1State, shiftLayer1, BGDeltaTime);
updateLayerState(shiftLayer2State, shiftLayer2, BGDeltaTime);
setGradient(shiftLayer1, shiftLayer1State);
setGradient(shiftLayer2, shiftLayer2State);
updateBgLayerState(bgState, bg, BGDeltaTime);
bg.style.opacity = bgState.currentOpacity;
requestAnimationFrame(updateColors);
}
let shiftLayer1State;
let shiftLayer2State;
let bgState;
let lastBGUpdateTime;
setTimeout(() => {
shiftLayer1State = createLayerState(shiftLayer1);
shiftLayer2State = createLayerState(shiftLayer2);
bgState = createBgLayerState(bg);
lastBGUpdateTime = performance.now();
requestAnimationFrame(updateColors);
}, delayOtherResources);