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menu.hpp
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107 lines (99 loc) · 2.15 KB
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#ifndef _MENU_HPP_
#define _MENU_HPP_
#include "textura.hpp"
#include "vector3d.hpp"
#include <vector>
#include <GL/glut.h>
using namespace std;
using namespace ed;
using std::vector;
class Menu{
private:
int _background;
vector<vector2d> _coordBackground;
vector<vector3d> _posBackground;
vector3d _colorBackground;
vector<int> _botones;
vector<vector2d> _coordBoton1;
vector<vector3d> _posBoton1;
vector3d _colorBoton1;
vector<vector2d> _coordBoton2;
vector<vector3d> _posBoton2;
vector3d _colorBoton2;
vector<vector2d> _coordBoton3;
vector<vector3d> _posBoton3;
vector3d _colorBoton3;
public:
inline void setBackground(int background)
{
_background = background;
}
inline void setCoordBackground(vector<vector2d> coordBackground)
{
_coordBackground = coordBackground;
}
inline void setPosBackground(vector<vector3d> posBackground)
{
_posBackground = posBackground;
}
inline void setColorBackground(vector3d colorBackground)
{
_colorBackground = colorBackground;
}
inline void setCoordBoton1(vector<vector2d> coordBoton1)
{
_coordBoton1 = coordBoton1;
}
inline void setPosBoton1(vector<vector3d> posBoton1)
{
_posBoton1 = posBoton1;
}
inline void setColorBoton1(vector3d colorBoton1)
{
_colorBoton1 = colorBoton1;
}
inline void setCoordBoton2(vector<vector2d> coordBoton2)
{
_coordBoton2 = coordBoton2;
}
inline void setPosBoton2(vector<vector3d> posBoton2)
{
_posBoton2 = posBoton2;
}
inline void setColorBoton2(vector3d colorBoton2)
{
_colorBoton2 = colorBoton2;
}
inline void setCoordBoton3(vector<vector2d> coordBoton3)
{
_coordBoton3 = coordBoton3;
}
inline void setPosBoton3(vector<vector3d> posBoton3)
{
_posBoton3 = posBoton3;
}
inline void setColorBoton3(vector3d colorBoton3)
{
_colorBoton3 = colorBoton3;
}
inline vector3d getColorBackground()
{
return _colorBackground;
}
inline vector<vector3d> getPosBoton1()
{
return _posBoton1;
}
inline vector<vector3d> getPosBoton2()
{
return _posBoton2;
}
inline vector<vector3d> getPosBoton3()
{
return _posBoton3;
}
void IniciarMenu();
void MostrarMenu();
};
bool AABBPoint(vector3d esquina1, vector3d esquina2, vector2d punto);
#endif