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BannerBuffModule.cs
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43 lines (37 loc) · 1.34 KB
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using BannerBuff.Behaviours;
using HarmonyLib;
using TaleWorlds.CampaignSystem;
using TaleWorlds.Core;
using TaleWorlds.MountAndBlade;
namespace BannerBuff
{
public class BannerBuffModule : MBSubModuleBase
{
public static string ModuleName => "BannerBuff";
public static string ModuleDirectoryName => BannerBuffModule.ModuleName;
protected override void OnSubModuleLoad()
{
Harmony harmony = new Harmony("mod.harmony.bannerbuff");
harmony.PatchAll();
}
protected override void OnSubModuleUnloaded() { }
protected override void OnBeforeInitialModuleScreenSetAsRoot()
{
InformationManager.DisplayMessage(new InformationMessage(BannerBuffModule.ModuleName + " loaded."));
}
protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
{
if (game.GameType is Campaign)
{
//The current game is a campaign
CampaignGameStarter campaignStarter = (CampaignGameStarter)gameStarterObject;
this.AddBehaviours(campaignStarter);
}
}
private void AddBehaviours(CampaignGameStarter starter)
{
starter.AddBehavior(ResourceManager.Instance);
starter.AddBehavior(BuffManager.Instance);
}
}
}