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formula.js
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59 lines (53 loc) · 2.35 KB
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export function hackPercent(player, server) {
const balanceFactor = 240;
const difficultyMult = (100 - server.hackDifficulty) / 100;
const skillMult = (player.hacking - (server.requiredHackingSkill - 1)) / player.hacking;
const percentMoneyHacked = (difficultyMult * skillMult * player.hacking_money_mult) / balanceFactor;
if (percentMoneyHacked < 0) {
return 0;
}
if (percentMoneyHacked > 1) {
return 1;
}
return percentMoneyHacked * 1 //BitNodeMultipliers.ScriptHackMoney;
}
export function growPercent(player, server, threads, cores = 1) {
const numServerGrowthCycles = Math.max(Math.floor(threads), 0);
const growthRate = 1.03 //CONSTANTS.ServerBaseGrowthRate;
let adjGrowthRate = 1 + (growthRate - 1) / server.hackDifficulty;
if (adjGrowthRate > 1.0035 /*CONSTANTS.ServerMaxGrowthRate*/ ) {
adjGrowthRate = 1.0035 /*CONSTANTS.ServerMaxGrowthRate*/ ;
}
const serverGrowthPercentage = server.serverGrowth / 100;
const numServerGrowthCyclesAdjusted =
numServerGrowthCycles * serverGrowthPercentage * 1 //BitNodeMultipliers.ServerGrowthRate;
const coreBonus = 1 + (cores - 1) / 16;
return Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * player.hacking_grow_mult * coreBonus);
}
export function weakenTime(player, server) {
const weakenTimeMultiplier = 4;
return weakenTimeMultiplier * utilCalculateHackingTime(server, player) * 1000;
}
export function growTime(player, server) {
const growTimeMultiplier = 3.2;
return growTimeMultiplier * utilCalculateHackingTime(server, player) * 1000;
}
export function hackTime(player, server) {
return utilCalculateHackingTime(player, server) * 1000;
}
function utilCalculateIntelligenceBonus(intelligence, weight = 1) {
return 1 + (weight * Math.pow(intelligence, 0.8)) / 600;
}
function utilCalculateHackingTime(player, server) {
const difficultyMult = server.requiredHackingSkill * server.hackDifficulty;
const baseDiff = 500;
const baseSkill = 50;
const diffFactor = 2.5;
let skillFactor = diffFactor * difficultyMult + baseDiff;
skillFactor /= player.hacking + baseSkill;
const hackTimeMultiplier = 5;
const hackingTime =
(hackTimeMultiplier * skillFactor) /
(player.hacking_speed_mult * utilCalculateIntelligenceBonus(player.intelligence, 1));
return hackingTime;
}