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test_sprite.zig
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254 lines (216 loc) · 9.14 KB
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// Sprite Rendering Test
// Tests Metal sprite rendering for C&C Generals
const std = @import("std");
// External C functions from Objective-C
const MacOSWindow = extern struct {
ns_app: ?*anyopaque,
ns_window: ?*anyopaque,
should_close: bool,
key_up: bool,
key_down: bool,
key_left: bool,
key_right: bool,
key_w: bool,
key_a: bool,
key_s: bool,
key_d: bool,
mouse_left_down: bool,
mouse_right_down: bool,
mouse_left_clicked: bool,
mouse_right_clicked: bool,
};
const SpriteRenderer = extern struct {
metal_device: ?*anyopaque,
metal_command_queue: ?*anyopaque,
metal_layer: ?*anyopaque,
pipeline_state: ?*anyopaque,
sampler_state: ?*anyopaque,
vertex_buffer: ?*anyopaque,
color_pipeline_state: ?*anyopaque,
color_vertex_buffer: ?*anyopaque,
viewport_width: f32,
viewport_height: f32,
};
const RenderContext = extern struct {
drawable: ?*anyopaque,
command_buffer: ?*anyopaque,
render_encoder: ?*anyopaque,
};
extern fn macos_window_create(title: [*:0]const u8, width: u32, height: u32, resizable: bool) MacOSWindow;
extern fn macos_window_show(window: *MacOSWindow) void;
extern fn macos_window_poll_events(window: *MacOSWindow) bool;
extern fn macos_window_destroy(window: *MacOSWindow) void;
extern fn macos_window_get_mouse_position(window: *MacOSWindow, x: *f32, y: *f32) void;
extern fn sprite_renderer_create(ns_window: ?*anyopaque) SpriteRenderer;
extern fn sprite_renderer_create_texture(renderer: *SpriteRenderer, width: u32, height: u32, data: [*]const u8) ?*anyopaque;
extern fn sprite_renderer_begin_frame(renderer: *SpriteRenderer) RenderContext;
extern fn sprite_renderer_end_frame(renderer: *SpriteRenderer, ctx: *RenderContext) void;
extern fn sprite_renderer_draw_sprite_batched(renderer: *SpriteRenderer, ctx: *RenderContext, texture: ?*anyopaque, x: f32, y: f32, width: f32, height: f32) void;
extern fn sprite_renderer_draw_rect(renderer: *SpriteRenderer, ctx: *RenderContext, x: f32, y: f32, width: f32, height: f32, r: f32, g: f32, b: f32, a: f32) void;
extern fn sprite_renderer_draw_selection_circle(renderer: *SpriteRenderer, ctx: *RenderContext, center_x: f32, center_y: f32, radius: f32, r: f32, g: f32, b: f32, a: f32) void;
extern fn sprite_renderer_destroy_texture(texture: ?*anyopaque) void;
extern fn sprite_renderer_destroy(renderer: *SpriteRenderer) void;
fn createTestTexture(renderer: *SpriteRenderer, size: u32) ?*anyopaque {
// Allocate BGRA data
_ = size * size * 4;
var data: [64 * 64 * 4]u8 = undefined;
// Create a checkerboard pattern (like C&C unit placeholder)
for (0..size) |y| {
for (0..size) |x| {
const idx = (y * size + x) * 4;
const is_check = ((x / 8) + (y / 8)) % 2 == 0;
if (is_check) {
// Green square (USA color)
data[idx] = 0; // B
data[idx + 1] = 180; // G
data[idx + 2] = 60; // R
data[idx + 3] = 255; // A
} else {
// Dark green
data[idx] = 0; // B
data[idx + 1] = 100; // G
data[idx + 2] = 30; // R
data[idx + 3] = 255; // A
}
}
}
return sprite_renderer_create_texture(renderer, size, size, &data);
}
const Unit = struct {
x: f32,
y: f32,
target_x: f32,
target_y: f32,
speed: f32,
size: f32,
selected: bool,
color_r: f32,
color_g: f32,
color_b: f32,
};
pub fn main() !void {
const print = std.debug.print;
print("================================================================================\n", .{});
print(" C&C Generals Sprite Rendering Test\n", .{});
print("================================================================================\n\n", .{});
// Create window
print("Creating window...\n", .{});
var window = macos_window_create("C&C Generals - Sprite Test", 800, 600, true);
if (window.ns_window == null) {
print("ERROR: Failed to create window\n", .{});
return;
}
macos_window_show(&window);
print("Window created\n", .{});
// Create sprite renderer
print("Creating sprite renderer...\n", .{});
var renderer = sprite_renderer_create(window.ns_window);
if (renderer.metal_device == null) {
print("ERROR: Failed to create renderer\n", .{});
macos_window_destroy(&window);
return;
}
print("Sprite renderer created\n", .{});
// Create test texture
print("Creating test texture...\n", .{});
const texture = createTestTexture(&renderer, 64);
if (texture == null) {
print("ERROR: Failed to create texture\n", .{});
sprite_renderer_destroy(&renderer);
macos_window_destroy(&window);
return;
}
print("Test texture created\n", .{});
// Create units (like in C&C Generals)
var units = [_]Unit{
.{ .x = 100, .y = 100, .target_x = 100, .target_y = 100, .speed = 100, .size = 48, .selected = false, .color_r = 0.2, .color_g = 0.6, .color_b = 0.9 }, // USA
.{ .x = 200, .y = 150, .target_x = 200, .target_y = 150, .speed = 80, .size = 56, .selected = false, .color_r = 0.9, .color_g = 0.2, .color_b = 0.2 }, // China
.{ .x = 300, .y = 200, .target_x = 300, .target_y = 200, .speed = 120, .size = 40, .selected = false, .color_r = 0.7, .color_g = 0.5, .color_b = 0.2 }, // GLA
.{ .x = 400, .y = 250, .target_x = 400, .target_y = 250, .speed = 90, .size = 52, .selected = true, .color_r = 0.2, .color_g = 0.6, .color_b = 0.9 }, // USA selected
};
print("\nStarting render loop (Cmd+Q to quit)...\n", .{});
print("Click to select units, right-click to move\n\n", .{});
var frame_count: u32 = 0;
var last_instant = std.time.Instant.now() catch {
print("ERROR: Timer not supported\n", .{});
return;
};
while (macos_window_poll_events(&window)) {
// Delta time
const current_instant = std.time.Instant.now() catch last_instant;
const dt_ns = current_instant.since(last_instant);
const dt: f32 = @as(f32, @floatFromInt(dt_ns)) / 1_000_000_000.0;
last_instant = current_instant;
// Get mouse position
var mouse_x: f32 = 0;
var mouse_y: f32 = 0;
macos_window_get_mouse_position(&window, &mouse_x, &mouse_y);
// Handle left click - select units
if (window.mouse_left_clicked) {
for (&units) |*unit| {
const dx = mouse_x - unit.x;
const dy = mouse_y - unit.y;
const dist_sq = dx * dx + dy * dy;
const radius = unit.size / 2;
unit.selected = dist_sq < radius * radius;
}
}
// Handle right click - move selected units
if (window.mouse_right_clicked) {
for (&units) |*unit| {
if (unit.selected) {
unit.target_x = mouse_x;
unit.target_y = mouse_y;
}
}
}
// Update unit positions
for (&units) |*unit| {
const dx = unit.target_x - unit.x;
const dy = unit.target_y - unit.y;
const dist = @sqrt(dx * dx + dy * dy);
if (dist > 2.0) {
const move_dist = unit.speed * dt;
if (move_dist >= dist) {
unit.x = unit.target_x;
unit.y = unit.target_y;
} else {
unit.x += (dx / dist) * move_dist;
unit.y += (dy / dist) * move_dist;
}
}
}
// Render
var ctx = sprite_renderer_begin_frame(&renderer);
if (ctx.render_encoder != null) {
// Draw units
for (units) |unit| {
const half_size = unit.size / 2;
// Draw unit body
sprite_renderer_draw_rect(&renderer, &ctx, unit.x - half_size, unit.y - half_size, unit.size, unit.size, unit.color_r, unit.color_g, unit.color_b, 1.0);
// Draw unit texture
sprite_renderer_draw_sprite_batched(&renderer, &ctx, texture, unit.x - half_size + 4, unit.y - half_size + 4, unit.size - 8, unit.size - 8);
// Draw selection circle if selected
if (unit.selected) {
sprite_renderer_draw_selection_circle(&renderer, &ctx, unit.x, unit.y, unit.size * 0.6, 0.0, 1.0, 0.0, 1.0);
}
}
// Draw UI overlay
sprite_renderer_draw_rect(&renderer, &ctx, 10, 10, 200, 30, 0.1, 0.1, 0.1, 0.8);
sprite_renderer_draw_rect(&renderer, &ctx, 10, 560, 200, 30, 0.1, 0.1, 0.1, 0.8);
sprite_renderer_end_frame(&renderer, &ctx);
}
frame_count += 1;
if (frame_count % 60 == 0) {
print("Frame {d}, FPS: {d:.1}\n", .{ frame_count, 1.0 / dt });
}
// Frame rate limiting
std.posix.nanosleep(0, 16_666_667);
}
// Cleanup
print("\nCleaning up...\n", .{});
sprite_renderer_destroy_texture(texture);
sprite_renderer_destroy(&renderer);
macos_window_destroy(&window);
print("Sprite test completed. Total frames: {d}\n", .{frame_count});
}