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"BOXES for WISHBRINGER: (C)1985 Infocom, Inc. All rights reserved."
"*** BAD MAILBOX ***"
<GLOBAL BOX-SEEN? <>>
<GLOBAL BOX-DANGEROUS? <>>
<OBJECT MAILBOX
(IN PLEASURE-WHARF)
(DESC "big mailbox")
(SYNONYM MAILBOX BOX LID)
(ADJECTIVE MAIL BIG LARGE)
(FLAGS CONTBIT)
(ACTION MAILBOX-F)
(DESCFCN DESCRIBE-MAILBOX)
(CAPACITY 15)
(CONTFCN IN-MAILBOX)>
<ROUTINE IN-MAILBOX (CONTEXT)
<COND (<AND <EQUAL? .CONTEXT ,M-CONT>
<TOUCHING? ,PRSO>>
<TELL ,CANT " reach into the " D ,MAILBOX "." CR>
<RFATAL>)
(T
<RFALSE>)>>
<ROUTINE DESCRIBE-MAILBOX (CONTEXT)
<COND (<EQUAL? .CONTEXT ,M-OBJDESC>
<TELL "A big">
<COND (,BOX-DANGEROUS?
<TELL ", hungry">)>
<TELL " mailbox is ">
<COND (,BOX-DANGEROUS?
<TELL "threatening you ">)>
<TELL "nearby.">)>>
<ROUTINE BY-ITSELF ()
<SAY-THE ,MAILBOX>
<TELL " is opening and closing all by itself!" CR>>
<ROUTINE MAILBOX-F ()
<THIS-IS-IT ,MAILBOX>
<COND (<VERB? EXAMINE>
<COND (,BOX-DANGEROUS?
<BY-ITSELF>)
(T
<SAY-THE ,MAILBOX>
<TELL " seems ordinary enough.">
<COND (,SKEWED?
<TELL " Or does it?">)>
<CRLF>)>
<RTRUE>)
(<VERB? OPEN>
<COND (,BOX-DANGEROUS?
<BY-ITSELF>)
(<FSET? ,MAILBOX ,OPENBIT>
<ALREADY-OPEN>)
(,SKEWED?
<TELL "It immediately snaps shut. Bang!" CR>
<RFATAL>)
(T
<ENABLE <QUEUE I-BOX-LID 2>>
; <FSET ,MAILBOX ,OPENBIT>
; <OPENED>
; <CRLF>
<NOW-CLOSED-OR-OPEN ,MAILBOX T>)>
<RTRUE>)
(<VERB? CLOSE>
<COND (,BOX-DANGEROUS?
<BY-ITSELF>)
(<NOT <FSET? ,MAILBOX ,OPENBIT>>
<ALREADY-CLOSED>)
(T
<DISABLE <INT I-BOX-LID>>
; <FCLEAR ,MAILBOX ,OPENBIT>
; <TELL "Closed." CR>
<NOW-CLOSED-OR-OPEN ,MAILBOX>)>
<RTRUE>)
(<HURT? ,MAILBOX>
<COND (,BOX-DANGEROUS?
<BOX-MOOD>)
(T
<TELL "You shouldn't">
<DO-TO>
<TELL "government property." CR>)>
<RTRUE>)
(<AND <VERB? LOOK-INSIDE LOOK-DOWN REACH-IN>
,BOX-DANGEROUS?>
<BOX-MOOD>
<RTRUE>)
(<AND <VERB? GIVE PUT FEED THROW>
<EQUAL? ,PRSI ,MAILBOX>>
<COND (<EQUAL? ,PRSO ,LEAFLET>
<COND (<ENABLED? ,I-WAKE-BOX>
<DISABLE <INT I-WAKE-BOX>>)
(T
<DISABLE <INT I-BAD-BOX>>)>
<MOVE ,LEAFLET ,MAILBOX>
<TELL "Done." CR>
<COND (,BOX-DANGEROUS?
<SETG BOX-DANGEROUS? <>>
<MOVE ,MAILBOX ,STEEP-TRAIL>
<CRLF>
<SAY-THE ,MAILBOX>
<TELL " gobbles the " D ,LEAFLET
" down, smacks its lid and belches. \"Mmmm! Good!\"|
|
The satisfied box scrapes slowly out of sight." CR>)>
<RTRUE>)
(<NOT ,BOX-DANGEROUS?>
<RFALSE>)
(<EQUAL? ,PRSO ,VIOLET-NOTE>
<BOX-SPITS "STAMPED">
<RTRUE>)
(T
<BOX-SPITS "MAIL">
<RTRUE>)>)
(T
<RFALSE>)>>
<ROUTINE BOX-MOOD ()
<TELL "Better not. ">
<SAY-THE ,MAILBOX>
<TELL " isn't in a very good mood." CR>>
<ROUTINE BOX-SPITS (STR)
<MOVE ,PRSO ,HERE>
<SAY-THE ,MAILBOX>
<TELL " spits out ">
<ARTICLE ,PRSO T>
<TELL D ,PRSO " on the " D ,GROUND ". \"Not " .STR "!\"" CR>>
<ROUTINE I-BOX-LID ()
<COND (<IN? ,MAILBOX ,HERE>
<TELL CR "The ">
<BIG-LID>
<TELL "squeaks and">
<BANGS>)>
; <DISABLE <INT I-BOX-LID>>
<FCLEAR ,MAILBOX ,OPENBIT>>
<ROUTINE BIG-LID ()
<TELL "lid of the " D ,MAILBOX " ">>
<ROUTINE BANGS ()
<TELL " snaps shut with a clang." CR>>
<GLOBAL BOX-YELLS
<LTABLE 0
"Feed me"
"I'm hungry"
"I want MAIL"
"Feed me. I'm HUNGRY"
"Mail"
"Hungry"
"Eat">>
<ROUTINE HUNGRY ()
<TELL "\"" <PICK-ONE ,BOX-YELLS> "!\"">>
<GLOBAL BOX-SCRIPT 0>
<ROUTINE I-WAKE-BOX ()
<COND (<OR ,FUZZY? ,ECLIPSE?>
<RTRUE>)
(<EQUAL? ,HERE ,PLEASURE-WHARF>
<SETG BOX-SCRIPT <+ ,BOX-SCRIPT 1>>
<THIS-IS-IT ,MAILBOX>
<CRLF>
<COND (<EQUAL? ,BOX-SCRIPT 1>
<TELL "A voice behind you growls, ">
<HUNGRY>
<TELL
" You turn to face the sound, but there's nobody here except you." CR>)
(<EQUAL? ,BOX-SCRIPT 2>
<TELL "You watch with astonishment as the ">
<BIG-LID>
<TELL
"slowly opens by itself, then">
<BANGS>)
(<EQUAL? ,BOX-SCRIPT 3>
<SETG BOX-DANGEROUS? T>
<TELL "The ">
<BIG-LID>
<TELL "opens again. ">
<HUNGRY>
<CRLF>)
(<EQUAL? ,BOX-SCRIPT 4>
<DISABLE <INT I-WAKE-BOX>>
<ENABLE <QUEUE I-BAD-BOX -1>>
<SAY-THE ,MAILBOX>
<TELL
" begins to clatter like a rusty machine. Your astonishment turns to horror as the mindless thing begins to MOVE! Slowly at first, but with increasing confidence, it scrapes across the planks of the "
D ,PLEASURE-WHARF ", heading straight in your direction!" CR CR "The ">
<BIG-LID>
<TELL "snaps open with a menacing clang. ">
<HUNGRY>
<CRLF>)>)>>
<GLOBAL BOX-COMING 0>
<GLOBAL EAT-SCRIPT 0>
<GLOBAL PREVIOUS-LOC <>>
<ROUTINE NO-MAILBOX-ALLOWED? ()
<COND (<OR <EQUAL? ,HERE ,WHARF ,PLEASURE-WHARF ,FESTERON-POINT>
<EQUAL? ,HERE ,ROTARY-NORTH ,ROTARY-SOUTH ,ROTARY-EAST>
<EQUAL? ,HERE ,ROTARY-WEST ,EDGE-OF-LAKE ,RIVER-OUTLET>
<EQUAL? ,HERE ,PARK ,LOOKOUT-HILL ,SOUTH-OF-BRIDGE>
<EQUAL? ,HERE ,WEST-OF-HOUSE ,ROCKY-PATH>>
<RFALSE>)
(T
<RTRUE>)>>
; <ROUTINE NO-MAILBOX-ALLOWED? ("AUX" TEMP)
<SET TEMP <GET ,BOXES-ALLOWED 0>>
<REPEAT ()
<COND (<EQUAL? ,HERE <GET ,BOXES-ALLOWED .TEMP>>
<RFALSE>)
(<ZERO? .TEMP>
<RTRUE>)
(T
<SET TEMP <- .TEMP 1>>)>>>
; <GLOBAL BOXES-ALLOWED
<PLTABLE
WHARF PLEASURE-WHARF PARK ROTARY-NORTH ROTARY-SOUTH ROTARY-EAST
ROTARY-WEST EDGE-OF-LAKE RIVER-OUTLET LOOKOUT-HILL SOUTH-OF-BRIDGE
WEST-OF-HOUSE FESTERON-POINT>>
<ROUTINE I-BAD-BOX ("AUX" TEMP)
<COND (<OR ,FUZZY? ,ECLIPSE?>
<RTRUE>)
(<IN? ,MAILBOX ,HERE>
<SETG BOX-COMING 0>
<SETG EAT-SCRIPT <+ ,EAT-SCRIPT 1>>
<COND (<FIGHT? ,SMALL-BOX>
<RTRUE>)
(<EQUAL? ,EAT-SCRIPT 1>
<SAY-BOX-CLOSER ,BOX-CLOSERS>)
(<EQUAL? ,EAT-SCRIPT 2>
<SAY-BOX-CLOSER ,BOX-EVEN-CLOSERS>)
(T
<SETG EAT-SCRIPT 0>
<SET TEMP <FIRST? ,PROTAGONIST>>
<COND (.TEMP
<FCLEAR .TEMP ,WORNBIT>
<MOVE .TEMP ,FOSSIL>
<CRLF>
<SAY-THE ,MAILBOX>
<TELL " " <PICK-ONE ,SWIPES> " ">
<ARTICLE .TEMP T>
<TELL D .TEMP " away from you and swallows it! ">
<COND (<PROB 50>
<HUNGRY>)>
<CRLF>
<COND (<EQUAL? .TEMP ,WISHBRINGER ,SHOE>
<I-LUCK>
<I-GLOW>)>)
(T
<HUNGRY> <CRLF> <CRLF>
<TELL
"With a triumphant roar, the " D ,MAILBOX " trips your feet and sends you sprawling to the " D ,GROUND ". Its snapping lid closes in, and you are Sent.">
<BAD-ENDING>)>)>)
(T
<SETG EAT-SCRIPT 0>
<COND (<EQUAL? ,HERE ,WEST-OF-HOUSE>
<RTRUE>)
(<NO-MAILBOX-ALLOWED?>
<RTRUE>)>
<COND (<NOT <EQUAL? ,HERE ,PREVIOUS-LOC>>
<SETG PREVIOUS-LOC ,HERE>
<SETG BOX-COMING 0>)>
<SETG BOX-COMING <+ ,BOX-COMING 1>>
<COND ; (<EQUAL? ,BOX-COMING 1>
<RTRUE>)
(<EQUAL? ,BOX-COMING 2>
<TELL CR <PICK-ONE ,BAD-BOX-COMINGS> CR>)
(T
<MOVE ,MAILBOX ,HERE>
<SAY-BOX-CLOSER ,BAD-BOX-ARRIVALS T>
<FIGHT? ,SMALL-BOX>)>)>>
<ROUTINE SAY-BOX-CLOSER (LIST "OPTIONAL" (HUNGRY? <>))
<CRLF>
<SAY-THE ,MAILBOX>
<TELL <PICK-ONE .LIST> ".">
<COND (<OR .HUNGRY?
<PROB 50>>
<TELL " ">
<HUNGRY>)>
<CRLF>>
<GLOBAL BOX-CLOSERS
<LTABLE 0
" is getting closer"
" shouts \"MAIL!\" as it edges closer"
"'s lid snaps open and shut with hunger">>
<GLOBAL BOX-EVEN-CLOSERS
<LTABLE 0
" cries, \"Feed me MAIL!\" It's getting very close"
" is almost close enough to touch you"
" scrapes even closer and snaps its lid">>
<GLOBAL BAD-BOX-COMINGS
<LTABLE 0
"You hear a scraping noise nearby. It's getting closer!"
"Something is scraping across the ground nearby. It's coming this way!"
"A distant scraping noise is getting louder.">>
<GLOBAL BAD-BOX-ARRIVALS
<LTABLE 0
" has found you again"
" scrapes into view"
" appears nearby">>
"*** SMALL MAILBOX ***"
<OBJECT SMALL-BOX
(IN INSIDE-POST-OFFICE)
(DESC "little mailbox")
(SYNONYM MAILBOX BOX BOXES LID)
(ADJECTIVE MAIL SMALL LITTLE PRIVATE)
(FLAGS CONTBIT NDESCBIT)
(CAPACITY 10)
(ACTION SMALL-BOX-F)>
<ROUTINE SMALL-BOX-F ()
<THIS-IS-IT ,SMALL-BOX>
<COND (<EQUAL? ,HERE ,INSIDE-POST-OFFICE>
<COND (<PRIVATE-BOXES?>
<RTRUE>)
(T
<RFALSE>)>)
(<AND <VERB? OPEN>
<NOT ,HOUSE-VISITED?>>
<SETG HOUSE-VISITED? T>
<ENABLE <QUEUE I-WAKE-SMALL-BOX -1>>
<RFALSE>)
(<VERB? EXAMINE>
<COND (<OR ,BOX-ALIVE?
<ENABLED? ,I-WAKE-SMALL-BOX>>
<TELL "It's the strangest " D ,SMALL-BOX
" you've ever seen." CR>
<RTRUE>)
(T
<RFALSE>)>)
(<AND <VERB? RUB>
,BOX-ALIVE?>
<SAY-THE ,SMALL-BOX>
<COOS-AT "your touch">
<RTRUE>)
(<AND <TALKING-TO? ,SMALL-BOX>
,BOX-ALIVE?>
<SAY-THE ,SMALL-BOX>
<TELL " doesn't reply, but">
<COOS-AT "the sound of your voice">
<RFATAL>)
(T
<RFALSE>)>>
<ROUTINE COOS-AT (STR)
<TELL " coos with pleasure at " .STR "." CR>>
<GLOBAL SMALL-SCRIPT 0>
<GLOBAL BOX-ALIVE? <>>
<ROUTINE I-WAKE-SMALL-BOX ()
<COND (<OR ,FUZZY? ,ECLIPSE?>
<RTRUE>)
(<EQUAL? ,HERE ,WEST-OF-HOUSE>
<SETG SMALL-SCRIPT <+ ,SMALL-SCRIPT 1>>
<CRLF>
<COND (<EQUAL? ,SMALL-SCRIPT 1>
<TELL
"The edges of the " D ,SMALL-BOX " are beginning to twinkle.">)
(<EQUAL? ,SMALL-SCRIPT 2>
<SAY-THE ,SMALL-BOX>
<TELL
" is engulfed in a sparkling aurora! Tremors of anticipation run up and down its length, and the air sings with Magick.">)
(<EQUAL? ,SMALL-SCRIPT 3>
<SETG BOX-ALIVE? T>
<TELL
"With a gentle pop, the " D ,SMALL-BOX " pulls itself out of the " D ,GROUND
" and cavorts about the grass like a happy rabbit!">)
(T
<DISABLE <INT I-WAKE-SMALL-BOX>>
<ENABLE <QUEUE I-FRIENDLY-BOX -1>>
<SAY-THE ,SMALL-BOX>
<TELL
" notices you and snaps its tiny lid with joy. It makes a silly">
<CLUMP>
<TELL "as it">
<HOPS-TO-SIDE>)>
<CRLF>)
; (T
<DISABLE <INT I-WAKE-SMALL-BOX>>
<ENABLE <QUEUE I-FRIENDLY-BOX -1>>)>>
<ROUTINE CLUMP ()
<TELL " \"clump-clump, clump-clump\" sound ">>
<ROUTINE HOPS-TO-SIDE ()
<TELL " hops to your side and rubs lovingly against your sleeve.">>
<GLOBAL SMALL-BOX-COMING 0>
<GLOBAL PREVIOUS-SMALL-LOC <>>
<ROUTINE I-FRIENDLY-BOX ("AUX" TEMP)
<COND (<OR ,FUZZY? ,ECLIPSE?>
<RTRUE>)
(<IN? ,SMALL-BOX ,HERE>
<SETG SMALL-BOX-COMING 0>
<COND (<FIGHT? ,MAILBOX>
<RTRUE>)
(<PROB 50>
<CRLF>
<SAY-THE ,SMALL-BOX>
<TELL " " <PICK-ONE ,CUDDLES> "." CR>)>)
(T
<COND (<NO-MAILBOX-ALLOWED?>
<RTRUE>)>
<COND (<NOT <EQUAL? ,HERE ,PREVIOUS-SMALL-LOC>>
<SETG PREVIOUS-SMALL-LOC ,HERE>
<SETG SMALL-BOX-COMING 0>)>
<SETG SMALL-BOX-COMING <+ ,SMALL-BOX-COMING 1>>
<COND (<EQUAL? ,SMALL-BOX-COMING 1>
<RTRUE>)
(<EQUAL? ,SMALL-BOX-COMING 2>
<MOVE ,SMALL-BOX ,HERE>
<CRLF>
<SAY-THE ,SMALL-BOX>
<TELL " \"clump-clumps\" "
<PICK-ONE ,SMALL-BOX-ARRIVALS> "." CR>
<FIGHT? ,MAILBOX>)>)>>
<GLOBAL CUDDLES
<LTABLE 0
"cuddles up around your feet"
"rubs your leg"
"is watching you eagerly"
"nuzzles you lovingly"
"hops around with excitement"
"snaps playfully at your heels"
"is \"clump-clumping\" about happily">>
<GLOBAL SMALL-BOX-ARRIVALS
<LTABLE 0
"into view and snaps a greeting"
"to your side with a joyful snap"
"happily into view">>
<ROUTINE FIGHT? (ENEMY)
<COND (<AND <IN? .ENEMY ,HERE>
<G? ,BOX-SCRIPT 2>>
<REMOVE ,SMALL-BOX>
<REMOVE ,MAILBOX>
<REMOVE ,EXHIBITS>
<MOVE ,FOSSIL ,MUSEUM>
<MOVE-ALL ,SMALL-BOX ,FOSSIL>
<DISABLE <INT I-FRIENDLY-BOX>>
<COND (<ENABLED? ,I-WAKE-BOX>
<DISABLE <INT I-WAKE-BOX>>)>
<COND (<ENABLED? ,I-BAD-BOX>
<DISABLE <INT I-BAD-BOX>>)>
<SETG BOX-ALIVE? <>>
<TELL CR
"The two mailboxes freeze at the sight of one another.|
|
The " D ,SMALL-BOX " snarls and stands protectively by your side. The "
D ,MAILBOX " emits a frightful growl and throws its lid wide open, displaying rows of ">
<SHARP-TEETH>
<TELL
". A crowd of postal meters and stamp dispensers gathers as the metal warriors circle each other with tense, snapping lids.|
|
With a sudden rush, the " D ,SMALL-BOX " throws itself at the " D ,MAILBOX
" and clamps onto its forefoot. The " D ,MAILBOX
" roars with anger, bites the " D ,SMALL-BOX " viciously and tries in vain to shake it off. You stare in wonder as the fighting boxes swell to twice their normal size, then four times larger, eight times!|
|
The " D ,MAILBOX " frees itself with a savage twist and bends to finish its foe. The " D ,SMALL-BOX " dodges, grips the descending lid and holds on for dear life. Locked in mortal combat, the giant boxes roll over and over, shaking the earth with the thunder of battle.|
|
The scene disappears under a cloud of dust. You hear a terrible scream of agony, then an even more terrible silence. When the air clears, the boxes and spectators are gone." CR>
<RTRUE>)
(T
<RFALSE>)>>
"*** BOOTS ***"
<OBJECT BOOTS
(DESC "boots")
(SYNONYM BOOTS PATROL)
(ADJECTIVE BOOT TALL)
(FLAGS NARTICLEBIT ACTORBIT NDESCBIT)>
<ROUTINE DEPOSIT-BRANCH ()
<COND (<IN? ,BRANCH ,PROTAGONIST>
<MOVE ,BRANCH ,HERE>)
(<IN? ,BROOM ,PROTAGONIST>
<SETG BROOM-SIT? <>>
<MOVE ,BROOM ,HERE>)>>
<ROUTINE TRAMP ()
<TELL " tramp of marching " D ,BOOTS " ">>
<ROUTINE COMING-THIS-WAY ()
<TELL " It sounds as if they're coming this way!">>
<GLOBAL JAIL-VISITS 0> ; "# times jail visited"
<ROUTINE TO-JAIL ()
<SETG ON-STUMP? <>>
<COND (<ZERO? ,JAIL-VISITS>
<SETG JAIL-SCRIPT 24>
<DISABLE <INT I-BREAK-IN>>
<ENABLE <QUEUE I-JAIL -1>>) ; "In case you snuck in"
(T
<SETG JAIL-SCRIPT 16>)> ; "fewer turns for 2nd visit"
<SETG JAIL-VISITS <+ ,JAIL-VISITS 1>> ; "New visit!"
<MOVE ,PROTAGONIST ,JAIL-CELL>
<SETG HERE ,JAIL-CELL>
<MOVE-ALL ,PROTAGONIST ,JAIL-CELL>
<COND (<G? ,JAIL-VISITS 1>
<FCLEAR ,BUNK ,RMUNGBIT>
<FCLEAR ,UNDER-CELL ,ONBIT>
<FCLEAR ,UNDER-CELL ,TOUCHBIT>)>
<CRLF>
<CRLF>
<V-LOOK>
<I-LUCK>
<I-GLOW>>
<ROUTINE EVIL-VOICES ()
<TELL "evil voices down the " D ,CORRIDOR>>
<ROUTINE HEAR-WAILS ()
<TELL ,YOU-HEAR <PICK-ONE ,JAIL-SOUNDS> " from ">
<COND (<PROB 50>
<TELL "an adjacent cell">)
(T
<TELL "the " D ,CORRIDOR " outside">)>
<TELL "." CR>>
<GLOBAL JAIL-SOUNDS
<LTABLE 0
"wails of anguish"
"somebody howling with pain"
"sounds of violence"
"an agonized cry">>
<ROUTINE SHARK-SNACK ()
<TELL
" with this jailbreaker any more tonight, do we?\" The surrounding "
D ,BOOTS " grunt in sympathy. \"No, of course not. Let's ">
<COND (<NOT <EQUAL? ,HERE ,WHARF ,PLEASURE-WHARF>>
<TELL "pay a visit to the " D ,PLEASURE-WHARF ", and ">)>
<TELL "give the " D ,SHARKS " a little bedtime snack!\"">>
<ROUTINE THROWN-OVER-SHOULDER ()
<TELL CR CR
"You're thrown into an especially smelly Boot and carried, kicking and screaming, to ">>
<ROUTINE INTO-BAY ()
<TELL
"the edge of the " D ,PLEASURE-WHARF ". With a mighty swing, you're thrown high into the air and fall with a splash into the churning waters of">
<WHICH-TOWN "Bay">
<TELL ".|
|
The " D ,BOOTS " on the wharf stomp and hoot as a black fin rises above the waves. It circles slowly, getting closer. You shut your eyes and pray that the end will be quick and not too painful...">
<COND (,HORSE-SAVED?
<SAVED-BY-HORSES>)
(T
<BAD-ENDING>)>>
<ROUTINE SAVED-BY-HORSES ()
<REMOVE ,BOOTS>
<DISABLE <INT I-JAIL>>
<DISABLE <INT I-BOOT-PATROL>>
<TELL CR CR
"\"Hop on!\"|
|
The tiny voice is somewhere near your left ear. \"Don't just thrash about with your eyes shut. Hop on!\"|
|
The " D ,BOOTS " on the " D ,PLEASURE-WHARF " have stopped hooting and started screaming. Timidly, you open one eye.|
|
The bay is boiling with thousands of " D ,HORSE "s! They leap from the waves like wet little rockets, splashing the " D ,PLEASURE-WHARF " with black, oily water. Many of the " D ,BOOTS " have already slipped and fallen into the sea; and a black fin is gliding confidently in their direction.|
|
\"What are you waiting for? Halloween?\"|
|
The familiar " D ,HORSE " at your ear urges you to a nearby buoy. You grasp it with your last ounce of strength and feel yourself speeding across the bay, propelled by dozens of " D ,HORSE "s reined to the buoy with seaweed.|
|
\"I don't mind returning a favor,\" remarks the " D ,HORSE " as your brain sinks into oblivion, \"but can't you pick a better night to go swimming?\"">
<FCLEAR ,POLICE-DOOR ,OPENBIT>
<FSET ,POLICE-DOOR ,LOCKEDBIT>
<MOVE ,PROTAGONIST ,FESTERON-POINT>
<SETG HERE ,FESTERON-POINT>
<MOVE-ALL ,PROTAGONIST ,FESTERON-POINT>
<COME-TO-SENSES>>
<ROUTINE JAIL-AGAIN ()
<FSET ,HIDDEN-HATCH ,RMUNGBIT>
<REMOVE ,PSEUDO-BUNK>
<FCLEAR ,HIDDEN-HATCH ,TOUCHBIT>
<TELL "\"Well, well. If it isn't the disappearing mail clerk.\" You open your mouth to reply, but a vicious little kick changes your mind. \"The Tower wants a chat with this troublemaker.\"|
|
\"The " D ,SHARKS " are getting restless,\" remarks the Tall Boot hopefully."
CR CR D ,MACGUFFIN " smirks. \"So is" ,EONE ".\"">>
; "Table for BUTTON-F"
<GLOBAL DESTINATIONS
<PLTABLE
<PLTABLE <> <> EDGE-OF-LAKE <> <>>
<PLTABLE <> LOOKOUT-HILL ROTARY-WEST INSIDE-GRAVE <>>
<PLTABLE SOUTH-OF-BRIDGE ROTARY-NORTH PARK ROTARY-SOUTH HILLTOP>
<PLTABLE <> WEST-OF-HOUSE ROTARY-EAST VIDEO-ARCADE <>>
<PLTABLE <> <> PLEASURE-WHARF <> <>>>>