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train.zil
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3115 lines (2857 loc) · 90.2 KB
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"TRAIN for CHECKPOINT
Copyright (C) 1985 Infocom, Inc. All rights reserved."
<GLOBAL ON-TRAIN T>
<GLOBAL IN-STATION <>>
<OBJECT TRAIN
(LOC GLOBAL-OBJECTS)
(DESC "train")
(SYNONYM TRAIN)
(ACTION TRAIN-F)>
<ROUTINE TRAIN-F ("AUX" L)
<COND (<VERB? WAIT-FOR>
<RFALSE>)
(<VERB? TAKE>
<TELL "Feel free!" CR>)
(<VERB? FIND>
<COND (,ON-TRAIN
<SETG CLOCK-WAIT T>
<TELL "(You're on it!)" CR>)
(,IN-STATION
<TELL CTHE ,TRAIN " is at the " D ,PLATFORM-GLOBAL "." CR>)
(<EQUAL? ,HERE ,BESIDE-TRACKS>
<BITE-YOU>)
(T <TELL "Maybe one will stop here soon." CR>)>)
;(<VERB? DISEMBARK>
<COND (<EQUAL? ,HERE ,ROOF>
<DO-WALK ,P?DOWN>
<RTRUE>)>)
(<VERB? BOARD ;ENTER THROUGH WALK-TO CLIMB-ON>
<COND (,ON-TRAIN
<SETG CLOCK-WAIT T>
<TELL "(You're on it!)" CR>
<RTRUE>)
(<EQUAL? ,HERE ,BESIDE-TRACKS>
<COND (<AND <SET L <EMBARK-F>>
<GOTO .L>>
<OKAY>)>
<RTRUE>)>
<COND (<NOT <ON-PLATFORM? ,HERE>>
<PERFORM ,V?WALK-TO ,PLATFORM-GLOBAL>
;<RTRUE>)>
<COND (<ON-PLATFORM? ,HERE>
<COND (<AND <SET L <EMBARK-F>>
<GOTO .L>>
<OKAY>)>)>
<RTRUE>)
(<VERB? DISEMBARK TAKE-OFF ;DROP LEAVE> ;"GET OFF/LEAVE TRAIN"
<COND (<NOT ,ON-TRAIN>
<SETG CLOCK-WAIT T>
<TELL "(You're not on it!)" CR>)
(<AND <NOT ,CUSTOMS-SWEEP>
<FORWARD-PART? ,HERE>
<NOT <1? ,CAR-HERE>>>
<SET L <V-FWD ,CAR-HERE>>
<COND (<NOT <EQUAL? ,HERE .L>>
<PERFORM ,V?WALK-TO .L>)>
<COND (<EQUAL? ,HERE .L>
<DO-WALK ,P?NORTH>)>)
(T
<SET L <V-REAR ,CAR-HERE>>
<COND (<NOT <EQUAL? ,HERE .L>>
<PERFORM ,V?WALK-TO .L>)>)>
<COND (<EQUAL? ,HERE ,VESTIBULE-REAR-DINER
,VESTIBULE-REAR-FANCY ,VESTIBULE-REAR>
<DO-WALK ,P?DOWN>)>
<RTRUE>)
(<REMOTE-VERB?>
<RFALSE>)
(<AND <NOT ,ON-TRAIN>
<NOT ,IN-STATION>
<NOT <EQUAL? ,HERE ,BESIDE-TRACKS>>>
<NOT-HERE ,TRAIN>)
(<VERB? EXAMINE>
<TELL "Yup. That's a train, all right.">
<COND (<AND <NOT ,ON-TRAIN>
<OR <==? ,HERE ,PLATFORM-A>
<AND <==? ,HERE ,BESIDE-TRACKS>
<1? ,CAR-HERE>>>>
<TELL
" The engine is hissing and occasionally venting hot gases.">)>
<CRLF>)
(<VERB? LISTEN>
<COND (,ON-TRAIN
<TELL "The clatter of the wheels on the track is ">
<COND (<NOISY? ,HERE>
<COND (<TRAIN-SLOWING?>
<TELL "diminishing.">)
(T <TELL "almost deafening.">)>)
(,TRAIN-MOVING <TELL "muffled here.">)
(T <TELL "gone for now.">)>
<CRLF>)
(<OR <ON-PLATFORM? ,HERE> <EQUAL? ,HERE ,BESIDE-TRACKS>>
<TELL "It's hissing quietly." CR>)
(<NOT-HERE ,TRAIN>)>
<RTRUE>)
(<VERB? SIT>
<COND (<EQUAL? ,HERE ,ROOF>
<DO-INSTEAD-OF ,ROOF ,TRAIN>
<RTRUE>)>)
(<VERB? STOP>
<COND (<STOP-CORD-IN? ,HERE>
<STOP-CORD-F T> ;<PERFORM ,V?MOVE ,STOP-CORD>
<RTRUE>)>)>>
<OBJECT SCENERY-RIGHT
(LOC LOCAL-GLOBALS)
(DESC "scenery")
(SYNONYM SCENERY)
(ACTION SCENERY-RIGHT-F)>
<ROUTINE SCENERY-RIGHT-F () <SCENERY-F ,SCENERY-RIGHT>>
<OBJECT SCENERY-LEFT
(LOC LOCAL-GLOBALS)
(DESC "scenery")
(SYNONYM SCENERY)
(ACTION SCENERY-LEFT-F)>
<ROUTINE SCENERY-LEFT-F () <SCENERY-F ,SCENERY-LEFT>>
<ROUTINE SCENERY-F (OBJ)
<COND (,SCENERY-OBJ
<DO-INSTEAD-OF ,SCENERY-OBJ .OBJ>
<RTRUE>)
(T <NOT-HERE .OBJ>)>>
[
<OBJECT CROSSING
(LOC GLOBAL-OBJECTS)
(DESC "crossing")
(ADJECTIVE GRADE)
(SYNONYM CROSSING)
(LDESC "through a grade crossing.")
(FDESC ;"is stopped " "by a grade crossing.")
(TEXT
"A country road crosses the tracks here, marked only by large
\"X\"-shaped signs. A cross-country vehicle is waiting.")>
<OBJECT VEHICLE
(LOC LIMBO-FWD)
(DESC "cross-country vehicle")
(ADJECTIVE CROSS COUNTRY CROSS-COUNTRY)
(SYNONYM VEHICLE)>
<OBJECT FLARE
(DESC "flare")
(SYNONYM FLARE)>
<OBJECT RIVER
(LOC GLOBAL-OBJECTS)
(DESC "river")
(ADJECTIVE DARK VIOLENT)
(SYNONYM RIVER BANK)
(LDESC "past a dark, violent river.")
(FDESC ;"is stopped " "on the bank of a violent river.")
(TEXT
"The river splashes and swirls around huge granite boulders.
In the center a dark current carries bits of foam swiftly along.")>
<OBJECT TUNNEL
(LOC GLOBAL-OBJECTS)
(DESC "tunnel")
(ADJECTIVE LONG DARK)
(SYNONYM TUNNEL ;MIDDLE)
(LDESC "through a dark tunnel.")
(FDESC ;"is stopped " "in the middle of a long, dark tunnel.")
(TEXT
"The tunnel is really too dark to see anything clearly.
You can bet that some nasty beasties inhabit it.")>
<OBJECT MEADOW
(LOC GLOBAL-OBJECTS)
(DESC "meadow")
(ADJECTIVE WILD)
(SYNONYM MEADOW)
(LDESC "past a wild meadow.")
(FDESC ;"is stopped " "at the edge of a wild meadow.")
(TEXT
"The meadow looks too full of knolls and bumps for farming, but livestock
can graze in it. A wild flower grows here and there.")>
<OBJECT PLAIN
(LOC GLOBAL-OBJECTS)
(DESC "plain")
(ADJECTIVE BARREN STUBBLE)
(SYNONYM PLAIN STUBBLE EDGE)
(LDESC "along a barren stubble-plain.")
(FDESC ;"is stopped " "at the edge of a barren stubble-plain.")
(TEXT
"There's not enough water supply here to support much obvious life.
Dry stems cover the plain like a four-day-old beard.")>
<OBJECT FOREST
(LOC GLOBAL-OBJECTS)
(DESC "forest")
(ADJECTIVE MYSTERIOUS)
(SYNONYM FOREST ;MIDDLE)
(LDESC "through a mysterious forest.")
(FDESC ;"is halted " "in the middle of a mysterious forest.")
(TEXT
"So many tree trunks fill the view that you can't really see the forest.
There might be a sun-dappled glade not far away, but the undergrowth is
too thick to tell.")>
<OBJECT CLIFF
(LOC GLOBAL-OBJECTS)
(DESC "cliff")
(ADJECTIVE ROCKY)
(SYNONYM CLIFF PRECIPICE EDGE)
(LDESC "along the edge of a rocky precipice.")
(FDESC
;"is stopped " "on tracks that skirt the edge of a rocky precipice.")
(TEXT
"The view down the cliff is so steep that you can't bear to look at it.")>
<OBJECT TOWN
(LOC GLOBAL-OBJECTS)
(DESC "town")
(ADJECTIVE SMALL)
(SYNONYM TOWN)
(LDESC "past a small town.")
(FDESC ;"is stopped " "near a small town.")
(TEXT
"Only a few poor souls walk the streets of this town at this hour.
The nearest buildings look run-down and cold, and the farther ones
blend together into a jumble of wooden shingles.")>
][
<OBJECT STATION-FRBZ
(LOC GLOBAL-OBJECTS)
(DESC "Frbz")
(ADJECTIVE FRBZ RAILWAY)
(SYNONYM FRBZ STATION)
(GENERIC GENERIC-STATION-F)
(FLAGS NARTICLEBIT)
(SIZE 20) ;"length of stop"
(NORTH 69)
(LDESC "through a railway station.")
(FDESC ;"is stopped " "in a railway station.")>
<OBJECT STATION-GRNZ
(LOC GLOBAL-OBJECTS)
(DESC "Grnz")
(ADJECTIVE GRNZ RAILWAY CUSTOMS BORDER FRONTIER)
(SYNONYM GRNZ STATION)
(GENERIC GENERIC-STATION-F)
(FLAGS NARTICLEBIT)
(SIZE 30) ;"length of stop"
(NORTH 31) ;"cost of ticket"
(LDESC "through a railway station.")
(FDESC ;"is stopped " "in a railway station.")>
<OBJECT STATION-GOLA
(LOC GLOBAL-OBJECTS)
(DESC "Gola")
(ADJECTIVE GOLA RAILWAY)
(SYNONYM GOLA STATION)
(GENERIC GENERIC-STATION-F)
(FLAGS NARTICLEBIT)
(SIZE 15) ;"length of stop"
(NORTH 42) ;"cost of ticket"
(LDESC "through a railway station.")
(FDESC ;"is stopped " "in a railway station.")>
<OBJECT STATION-KNUT
(LOC GLOBAL-OBJECTS)
(DESC "Knut")
(ADJECTIVE KNUT RAILWAY)
(SYNONYM KNUT STATION)
(GENERIC GENERIC-STATION-F)
(FLAGS NARTICLEBIT)
(SIZE 15) ;"length of stop"
(NORTH 9)
(LDESC "through a railway station.")
(FDESC ;"is stopped " "in a railway station.")>
<OBJECT STATION-HRNG
(LOC GLOBAL-OBJECTS)
(DESC "Hrng")
(ADJECTIVE HRNG RAILWAY)
(SYNONYM HRNG STATION)
(GENERIC GENERIC-STATION-F)
(FLAGS NARTICLEBIT)
(SIZE 15) ;"length of stop"
(NORTH 33)
(LDESC "through a railway station.")
(FDESC ;"is stopped " "in a railway station.")>
<OBJECT STATION-WIEN
(LOC GLOBAL-OBJECTS)
(DESC "Wien")
(ADJECTIVE WIEN VIENNA RAILWAY)
(SYNONYM WIEN VIENNA STATION)
(GENERIC GENERIC-STATION-F)
(FLAGS NARTICLEBIT)>
<OBJECT STATION-POTRZEBIE
(LOC GLOBAL-OBJECTS)
(DESC "Potrzebie")
(ADJECTIVE POTRZEBIE RAILWAY)
(SYNONYM POTRZEBIE STATION)
(GENERIC GENERIC-STATION-F)
(FLAGS NARTICLEBIT)>
<GLOBAL STATIONS
<PLTABLE STATION-FRBZ STATION-GRNZ STATION-GOLA STATION-POTRZEBIE
STATION-KNUT STATION-HRNG STATION-WIEN>>
<ROUTINE GENERIC-STATION-F (X "OPTIONAL" (ANY <>) "AUX" (N 1) STA)
<COND (<OR .ANY <VERB? WAIT-FOR WAIT-UNTIL>>
<REPEAT ()
<SET STA <GET ,TRAIN-TABLE .N>>
<COND (<ZERO? .STA>
<RFALSE>)
(<ZMEMQ .STA ,STATIONS>
<RETURN .STA>)
(T <SET N <+ 2 .N>>)>>)
(T <RFALSE>)>>
]
<ROUTINE START-TRAIN ("AUX" N)
<COND (<HARD?>
<SETG TRAIN-TABLE ,TRAIN-TABLE-A>)
(T
<SETG PRESENT-TIME <+ 200 ,PRESENT-TIME>>
;<SETG SCORE </ ,PRESENT-TIME 60>>
;<SETG MOVES <MOD ,PRESENT-TIME 60>>
<SETG TRAIN-TABLE ,TRAIN-TABLE-B>)>
<SETG TRAIN-NAME <GET ,TRAIN-TABLE 0>>
<SETG TRAIN-TABLE <REST ,TRAIN-TABLE 2>>
<COND (<NOT <HARD?>>
<SETG TRAIN-TABLE <REST ,TRAIN-TABLE 12>>
<SET N <+ <GET ,TRAIN-TABLE 0> <GETP ,STATION-KNUT ,P?SIZE>>>)
(T
<SET N <- <GET ,TRAIN-TABLE 0> ,PRESENT-TIME>>)>
<SETG SCENERY-OBJ ,PLAIN>
<MOVE ,SCENERY-OBJ ,SCENERY-LEFT>
;<COND (<NOT <HARD?>>
<SET N <+ 200 .N>>)>
<ENABLE <QUEUE I-TRAIN-SCENERY .N>>
<ENABLE <QUEUE I-TRAIN-LURCH -1>>
<SETG NOW-LURCHING ,PRESENT-TIME>
;<ENABLE <QUEUE I-TRAIN-SOUNDS -1>>>
<GLOBAL JUST-LOOKED <>>
<GLOBAL SCENERY-OBJ <>> "object now in scenery in train window"
<GLOBAL TRAIN-TABLE 0>
<GLOBAL TRAIN-NAME 0>
<GLOBAL TRAIN-TABLE-A
<TABLE "Glrp-Wien Express"
610 RIVER
20 TUNNEL
22 MEADOW
30 STATION-FRBZ
3 TOWN
17 PLAIN
20 CLIFF
20 STATION-KNUT
3 TOWN
22 FOREST
15 STATION-HRNG
3 TOWN
5 RIVER
39 STATION-WIEN
0>>
<GLOBAL TRAIN-TABLE-B
<TABLE "Znuk-Potrzebie Express"
780 STATION-KNUT
3 TOWN
5 PLAIN
22 RIVER
20 CLIFF
20 STATION-GRNZ
3 TOWN
17 FOREST
20 PLAIN
20 STATION-GOLA
3 TOWN
15 CROSSING
39 STATION-POTRZEBIE
0>>
<ROUTINE DESTINATION (TBL "AUX" (CNT 0))
<COND (<NOT .TBL> <RFALSE>)>
<REPEAT ()
<COND (<ZERO? <GET .TBL .CNT>>
<RETURN <GET .TBL <- .CNT 1>>>)
(T <INC CNT>)>>>
<ROUTINE I-TRAIN-SCENERY ("OPTIONAL" (GARG <>) "AUX" N)
<COND (<OR ,IDEBUG <==? .GARG ,G-DEBUG>>
<TELL "[I-TRAIN-SCENERY:">
<COND (<==? .GARG ,G-DEBUG>
;<COND (,IDEBUG <TELL "(0)]" CR>)>
<RFALSE>)>)>
<COND (,SCENERY-OBJ <MOVE ,SCENERY-OBJ ,GLOBAL-OBJECTS>)>
<SETG SCENERY-OBJ <GET ,TRAIN-TABLE 1>>
<SET N <GET ,TRAIN-TABLE 2>>
<SETG TRAIN-TABLE <REST ,TRAIN-TABLE 4>>
<MOVE ,SCENERY-OBJ ,SCENERY-LEFT>
<COND (<AND <==? ,SCENERY-OBJ ,TUNNEL> <==? ,HERE ,ROOF>>
<DO-SPLAT>)>
<FLUSH-ROOM? ,ROOF T>
<ENABLE <QUEUE I-TRAIN-SCENERY .N>>
<COND (<ZMEMQ ,SCENERY-OBJ ,STATIONS>
<SET N <ARRIVE-STATION ;.N>>
<COND (,IDEBUG <TELL N .N "]" CR>)>
<RETURN .N>)
(T
<COND (<ZMEMQ <GET ,TRAIN-TABLE 1> ,STATIONS>
<ENABLE <QUEUE I-ARRIVE-WARNING
<- .N ,ARRIVE-WARNING-TIME>>>)>
<SETG JUST-LOOKED <>>
<COND (<NOT <IN? ,PLAYER ,UNCONSCIOUS>> ;<NOT ,JUST-LOOKED>
<MOTION-PREFIX T>)>
<COND (<AND <==? ,SCENERY-OBJ ,MEADOW>
<OR ;<NOT <HARD?>>
<==? ,PASSOBJECT ,FLOWER-GLOBAL>
<PROB 50>>>
<COND (<AND <SPY?>
<==? ,PASSOBJECT ,FLOWER-GLOBAL>>
<ENABLE <QUEUE I-TRAVELER-SEEKS-FLOWER -1>>)>
<STOP-CORD-F T>
<COND (,IDEBUG <TELL "(1)]" CR>)>
<RTRUE>)
(<==? ,SCENERY-OBJ ,CROSSING>
<MOVE ,VEHICLE ,BESIDE-TRACKS>
<MOVE ,FLARE ,GLOBAL-OBJECTS>
<COND (<NOT <IN? ,PLAYER ,UNCONSCIOUS>>
<TELL "A flare shoots into the sky." CR>)>
<COND (,IDEBUG <TELL "(1)]" CR>)>
<RTRUE>)
(T
<COND (,IDEBUG <TELL "(0)]" CR>)>
<RFALSE>)>)>>
<ROUTINE PREPARE-SPLAT (N "AUX" M)
<COND (<NOT <==? ,TUNNEL <GET ,TRAIN-TABLE 1>>>
<SETG TRAIN-TABLE <BACK ,TRAIN-TABLE 4>>
<PUT ,TRAIN-TABLE 2 <GET <INT I-TRAIN-SCENERY> ,C-TICK>>
<PUT ,TRAIN-TABLE 1 ,TUNNEL>)>
<ENABLE <QUEUE I-TRAIN-SCENERY .N>>>
<ROUTINE DO-SPLAT ()
<TELL
"The front of the train rapidly enters a narrow tunnel. Realizing that
there isn't enough time to climb down the ladder, you throw yourself
belly first against the roof. As you enter the tunnel, you are enveloped
by blackness and fumes from the smokestack. Suddenly you feel very
sleepy, and your grip on the roof begins to loosen. You have the good
fortune to lose consciousness before your body slides off the roof into
the speeding wall of the tunnel."
;" Try as you might, you can't hug the roof
closely enough to prevent the top of the tunnel from smashing your skull
at 100 km/h. Your forward progress is effectively halted, but the train
continues racing on beneath you. A farmer, standing on a distant hill,
might imagine you a child, sliding mischieviously down a bannister. A
very bloody, very dead, child." CR>
<FINISH ;JIGS-UP>>
<OBJECT TIMETABLE
(LOC POCKET)
(CAR 2)
(DESC "timetable")
(ADJECTIVE TIME TRAIN)
(SYNONYM TABLE TIMETABLE SCHEDULE)
(FLAGS TAKEBIT READBIT ;BURNBIT)
(SIZE 2)
(ACTION TIMETABLE-F)>
<ROUTINE TIMETABLE-F ()
<COND (<VERB? OPEN READ EXAMINE ANALYZE TELL-ABOUT>
<SETG CLOCK-WAIT T>
<TELL
"(You'll find the " D ,TIMETABLE " in your " D ,GAME " package.)" CR>
<TELL CR "[It should include:" CR>
<COND (,DEBUG <PRINT-TT ,TRAIN-TABLE>)
(T <PRINT-TT ,TRAIN-TABLE-A> <PRINT-TT ,TRAIN-TABLE-B>)>
<TELL "]" CR>)>>
<ROUTINE PRINT-TT (TBL "AUX" OBJ (N 0) (TIM 0))
<COND (<NOT ,DEBUG>
<SET N 1>
<TELL <GET .TBL 0> ": ">)>
<REPEAT ()
<SET OBJ <GET .TBL .N>>
<COND (<0? .OBJ> <CRLF> <RTRUE>)>
<SET TIM <+ .TIM .OBJ>>
<COND (,DEBUG
<PRINTN ;TIME-PRINT .TIM>
<PRINTC 9>)>
<INC N>
<SET OBJ <GET .TBL .N>>
<COND (,DEBUG <PRINTD .OBJ>)>
<COND (<ZMEMQ .OBJ ,STATIONS> ;<FSET? .OBJ ,LOCKED>
<COND (<NOT ,DEBUG>
<TIME-PRINT .TIM>
<PRINTC 32>
<PRINTD .OBJ>
<TELL ", ">)>
<SET TIM <+ .TIM <GETP .OBJ ,P?SIZE>>>)>
<COND (,DEBUG <CRLF>)>
<INC N>>>
;<GLOBAL STATION-NAME 0>
<CONSTANT ARRIVE-WARNING-TIME 2>
<ROUTINE I-ARRIVE-WARNING ("OPTIONAL" (GARG <>) "AUX" GT)
<COND (<OR ,IDEBUG <==? .GARG ,G-DEBUG>>
<TELL "[I-ARRIVE-WARNING:">
<COND (<==? .GARG ,G-DEBUG> <RFALSE>)>)>
<TELL "The train begins to slow down a bit." CR>
<SET GT <GET ,GOAL-TABLES ,CONDUCTOR-C>>
<COND (<==? ,STATION-GRNZ <GET ,TRAIN-TABLE 1>>
<HIDE-OBJECT? ,GUN>
<HIDE-OBJECT? ,MCGUFFIN>)>
<COND (<==? ,TRAIN-NAME <GET ,TRAIN-TABLE-B 0>>
<ESTABLISH-GOAL-TRAIN ,CONDUCTOR
,VESTIBULE-REAR ,PLATFORM-MAX>)>
<COND (,IDEBUG <TELL "(1)]" CR>)>
<RTRUE>>
<ROUTINE HIDE-OBJECT? (OBJ "AUX" PER L V RM (X <>))
<SET PER <LOC .OBJ>>
<COND (<AND <FSET? .PER ,PERSONBIT>
<NOT <FSET? .PER ,MUNGBIT>>
<NOT <==? .PER ,PLAYER>>>
<SET L <LOC .PER>>
<COND (<ZMEMQ .L ,CAR-ROOMS-CORRID>
<SET RM <GET-REXIT-ROOM <GETPT .L ,P?IN>>>
<COND (<ZMEMQ .RM ,CAR-ROOMS-COMPS>
<MOVE-PERSON .PER .RM>
<SET L .RM>)>)>
<PUT <GET ,GOAL-TABLES <GETP .PER ,P?CHARACTER>>
,GOAL-FUNCTION
,STOP-WALKING-F>
<COND (<SET RM <ZMEMQ .L ,CAR-ROOMS-COMPS>>
<SET X <GET ,CAR-ROOMS-UNDER .RM>>)
(<==? .L ,BOOTH-1> <SET X ,UNDER-BOOTH-1>)
(<==? .L ,BOOTH-2> <SET X ,UNDER-BOOTH-2>)
(<==? .L ,BOOTH-3> <SET X ,UNDER-BOOTH-3>)>
<COND (<NOT <ZERO? .X>>
<MOVE .OBJ .X>
<FSET .OBJ ,TAKEBIT>
<COND (<VISIBLE? .PER>
<TELL CHE .PER hide THE .OBJ "." CR>)>)>)>>
<ROUTINE ARRIVE-STATION (;N "AUX" GT M (END <>))
<SET M <GETP ,SCENERY-OBJ ,P?SIZE>>
<COND (<ZERO? <GENERIC-STATION-F 0 T>> ;"end of line?"
<SET END T>)
(T
<ENABLE <QUEUE I-DEPART-WARNING .M>>)>
<COND (<EQUAL? ,SCENERY-OBJ ,STATION-FRBZ ,STATION-GOLA>
<ENABLE <QUEUE I-CONTACT-APPEARS <- .M 5>>>
<ENABLE <QUEUE I-CONTACT-GIVES-UP <+ .M 10>>>)
(<EQUAL? ,SCENERY-OBJ ,STATION-KNUT>
<ENABLE <QUEUE I-TRAVELER-SEEKS-TICKET 1>>)>
;<SET N <+ .N .M>>
<DISABLE <INT I-TRAIN-SCENERY ;.N>>
<SETG TRAIN-MOVING <>>
<SETG IN-STATION T>
<SETG GUARD-SUSPICION 0>
<SETG GUARD-SAW-PASSPORT <>>
<FSET ,GUARD ,NDESCBIT>
<FCLEAR ,GUARD ,SEENBIT>
<FCLEAR ,GUARD ,TOUCHBIT>
<MOVE ,GUARD ,PLATFORM-A>
<SETG NOW-LURCHING <>>
<QUEUE I-TRAIN-LURCH 0>
<SETG TICKETS-PUNCHED? T>
<SET GT <GET ,GOAL-TABLES ,CONDUCTOR-C>>
<COND (<NOT <ZERO? ,VICTIM-KNOWN>>
<ARREST-PLAYER "homicide">)>
<COND (<EQUAL? ,SCENERY-OBJ ,STATION-GRNZ>
<MOVE ,PLAQUE ,PLATFORM-B>
<FCLEAR ,CUSTOMS-AGENT ,NDESCBIT>
;"<FCLEAR ,CUSTOMS-AGENT ,TOUCHBIT>
<PUTP ,CUSTOMS-AGENT ,P?LDESC 31>"
<MOVE ,CUSTOMS-AGENT ,PLATFORM-B>
<FSET ,PASSPORT ,LOCKED>
<SETG CUSTOMS-SWEEP T>)
(T
<MOVE ,PLAQUE ,LIMBO-FWD>
<MOVE ,CUSTOMS-AGENT ,LIMBO-FWD ;GLOBAL-OBJECTS>
<SETG CUSTOMS-SWEEP <>>)>
<COND (<OR .END <EQUAL? ,SCENERY-OBJ ,STATION-GRNZ>>
<COND (<AND <VISIBLE? ,CONDUCTOR>
<NOT <EQUAL? <DIR-FROM ,HERE <LOC ,CONDUCTOR>>
,P?NORTH>>>
<TELL CTHE ,CONDUCTOR " rushes past you." CR>)>
<FCLEAR ,CONDUCTOR ,TOUCHBIT>
<PUTP ,CONDUCTOR ,P?CAR ,CAR-HERE>
<MOVE ,CONDUCTOR <V-FWD ,CAR-HERE>>
<ENABLE <QUEUE I-TICKETS-PLEASE -1>>
<PUT .GT ,GOAL-ENABLE 1>
<ESTABLISH-GOAL-TRAIN ,CONDUCTOR ,VESTIBULE-REAR ,CAR-MAX>
<CLOSE-CURTAINS>
<CLEAR-TRAIN>)
(T
<CONDUCTOR-OFF .GT <>>)>
<COND (<NOT <VERB? WAIT-FOR WAIT-UNTIL>> <CRLF>)>
<COND (,ON-TRAIN
;<SETG STATION-NAME ,SCENERY-OBJ>
<TELL
CTHE ,CONDUCTOR " cries, \"" D ,SCENERY-OBJ ",\" and the train glides to a
halt in the station." CR>)
(<ZMEMQ ,HERE ,STATION-ROOMS>
<I-EXTRA ,M-OTHER>
<ENABLE <QUEUE I-STAR <RANDOM 9>>>
<TELL
"A whistle sounds, and a passenger train comes screeching up to the
platform. ">
<COND (<ON-PLATFORM? ,HERE>
<TELL
CTHE ,CONDUCTOR " leans out from one of the doors and shouts, \"">
<COND (<SET GT <DESTINATION ,TRAIN-TABLE>>
<PRINTD .GT>)
(T <PRINTD ,SCENERY-OBJ ;,STATION-NAME>)>
<TELL
",\" then lowers a short flight of metal steps and gets off.">)>
<CRLF>)>
<COND (<EQUAL? ,SCENERY-OBJ ,STATION-WIEN ,STATION-POTRZEBIE>
<TELL
"[Now you can go home safely, but your mission has failed. Watch this
space for details.]" CR>
<FINISH>)>
<ARRIVE-AT-STATION-BAD-SPY>
<RTRUE>>
<ROUTINE CLEAR-TRAIN ("OPTIONAL" (N 0))
<COND (<NOT <ZERO? .N>>
<CLEAR-TRAIN-PERSON .N>)
(T
<SET N ,CHARACTER-MAX>
<REPEAT ()
<COND (<NOT <==? .N ,GUARD-C>>
<CLEAR-TRAIN-PERSON .N>)>
<COND (<DLESS? N ,THIN-MAN-C>
<RETURN>)>>)>>
<ROUTINE CLEAR-TRAIN-PERSON (N "AUX" P L GT)
<SET P <GET ,CHARACTER-TABLE .N>>
<UNSNOOZE .P>
<SET L <LOC .P>>
<COND (<OR <EQUAL? .P ,BAD-SPY>
<AND <EQUAL? .P ,THUG ,DEFECTOR> ,FANCY-CAR>
<VISIBLE? .P>
<AND <EQUAL? ,CAR-HERE <GETP .P ,P?CAR>>
<ZMEMQ .L ,CAR-ROOMS-CORRID>>>
<COND (<EQUAL? .P ,DEFECTOR>
<MOVE-PERSON .P <LOC ,THUG>>)>
<SET GT <GET ,GOAL-TABLES .N>>
<COND (<==? <GET .GT ,GOAL-FUNCTION> ,I-WALK-TRAIN>
<PUT ,CHAR-CARS .N <GET .GT ,GOAL-CAR>>
<PUT ,CHAR-LOCS .N <GET .GT ,GOAL-QUEUED>>)
(T
<PUT ,CHAR-CARS .N <GETP .P ,P?CAR>>
<COND (<NOT <EQUAL? .N ,CAR-HERE ,DINER-CAR ,FANCY-CAR>>
;<AND <NOT <ZMEMQ .L ,CAR-ROOMS>>
<NOT <ZMEMQ .L ,CAR-ROOMS-DINER>>
<NOT <ZMEMQ .L ,CAR-ROOMS-FANCY>>>
<SET L <GETP .L ,P?OTHER>>)>
<PUT ,CHAR-LOCS .N .L>)>
<PUT .GT ,GOAL-FUNCTION ,G-LEAVE-TRAIN>
<SET L <GETP .P ,P?CAR>>
<COND (<1? .L>
<PUT .GT ,GOAL-SCRIPT ,G-LEAVE-TRAIN>
<ESTABLISH-GOAL-TRAIN .P ,VESTIBULE-REAR 2>)
(T
<ESTABLISH-GOAL .P <V-REAR .L>>)>)>>
<ROUTINE CONDUCTOR-OFF (GT "OPTIONAL" (MP? T) "AUX" X)
<QUEUE I-TICKETS-PLEASE 0>
<SETG TICKET-COUNT 0>
<SET X <GET ,STATION-ROOMS <GETP ,CONDUCTOR ,P?CAR>>>
<COND (.MP? <MOVE-PERSON ,CONDUCTOR .X>)
(T <MOVE ,CONDUCTOR .X>)>
<ESTABLISH-GOAL ,CONDUCTOR ,PLATFORM-A>
<PUT .GT ,GOAL-ENABLE 1>
<PUT .GT ,GOAL-FUNCTION ,I-CONDUCTOR>
<FCLEAR ,CONDUCTOR ,TOUCHBIT>
<PUTP ,CONDUCTOR ,P?LDESC 17 ;"walking to front of train">>
<ROUTINE I-CONTACT-APPEARS ("OPTIONAL" (GARG <>) "AUX" (L <>))
<COND (<OR ,IDEBUG <==? .GARG ,G-DEBUG>>
<TELL "[I-CONTACT-APPEARS:">
<COND (<==? .GARG ,G-DEBUG> <RFALSE>)>)>
<COND (<AND <FSET? ,CONTACT ,NDESCBIT>
<NOT <IN? ,CONTACT ,GLOBAL-OBJECTS>>
<VISIBLE? ,CONTACT>>
<FSET ,CONTACT ,SEENBIT>
<FSET ,CONTACT ,TOUCHBIT>
<SET L <LOC ,CONTACT>>
<TELL "You notice " A ,CONTACT>
<THIS-IS-IT ,CONTACT>
<COND (<WHERE? ,CONTACT> <TELL ",">)>
<TELL " " <GET ,ACT-STRINGS<GETP ,CONTACT ,P?LDESC>> "." CR>)>
<FCLEAR ,CONTACT ,NDESCBIT>
<COND (,IDEBUG <TELL N .L "]" CR>)>
.L>
<ROUTINE I-CONTACT-GIVES-UP ("OPTIONAL" (GARG <>) "AUX" VAL)
<COND (<OR ,IDEBUG <==? .GARG ,G-DEBUG>>
<TELL "[I-CONTACT-GIVES-UP:">
<COND (<==? .GARG ,G-DEBUG> <RFALSE>)>)>
<PUT <GT-O ,CONTACT> ,GOAL-FUNCTION ,G-FINISH>
<SET VAL <ESTABLISH-GOAL ,CONTACT ,SIDEWALK>>
<COND (,IDEBUG <TELL N .VAL "]" CR>)>
.VAL>
<ROUTINE I-DEPART-WARNING ("OPTIONAL" (GARG <>) "AUX" (N 1))
<COND (<OR ,IDEBUG <==? .GARG ,G-DEBUG>>
<TELL "[I-DEPART-WARNING:">
<COND (<==? .GARG ,G-DEBUG> <RFALSE>)>)>
<COND (,IN-STATION
<COND (T ;<EQUAL? ,SCENERY-OBJ ,STATION-GRNZ>
<SET N 3>)>
<ENABLE <QUEUE I-DEPART .N>>
<TELL
"The train whistle blows once, and" HE ,CONDUCTOR " cries,
\"Gormnash floogle nomnets!\"" CR>)>
<COND (<AND <SPY?> <EQUAL? ,SCENERY-OBJ ,STATION-GOLA>>
<I-AGENT-COMES>)>
<COND (,IDEBUG <TELL "(1)]" CR>)>
<RTRUE>>
<ROUTINE I-DEPART ("OPTIONAL" (GARG <>) "AUX" N GT)
<COND (<OR ,IDEBUG <==? .GARG ,G-DEBUG>>
<TELL "[I-DEPART:">
<COND (<==? .GARG ,G-DEBUG> <RFALSE>)>)>
<DEPART-FROM-STATION-BAD-SPY>
<SETG IN-STATION <>>
<COND (,ON-TRAIN
<SETG TRAIN-MOVING T>
<QUEUE I-CONTACT-GIVES-UP 0>
<FCLEAR ,PLATFORM-A ,TOUCHBIT>
<FCLEAR ,PLATFORM-B ,TOUCHBIT>
<FCLEAR ,PLATFORM-C ,TOUCHBIT>
<FCLEAR ,PLATFORM-D ,TOUCHBIT>
<FCLEAR ,PLATFORM-E ,TOUCHBIT>
;"<FCLEAR ,WAITRESS ,SEENBIT>
<FCLEAR ,WAITRESS ,TOUCHBIT> ;'? FLUSH? should do it'
<FCLEAR ,CLERK ,SEENBIT>
<FCLEAR ,CLERK ,TOUCHBIT>"
<FCLEAR ,CONDUCTOR ,TOUCHBIT>
<PUTP ,CONDUCTOR ,P?LDESC 19 ;"making his rounds">
<PUTP ,CONDUCTOR ,P?CAR 1>
<SET GT <GET ,GOAL-TABLES ,CONDUCTOR-C>>
<PUT .GT ,GOAL-ENABLE 1>
<MOVE ,CONDUCTOR <V-FWD 1>>
<ESTABLISH-GOAL-TRAIN ,CONDUCTOR ,VESTIBULE-REAR ,CAR-MAX>
<FLUSH? ,STATION-ROOMS>
<ENABLE <QUEUE I-TRAIN-LURCH -1>>
<ENABLE <QUEUE I-TICKETS-PLEASE -1>>
<SETG TICKETS-PUNCHED? <>>
<FSET ,PLAYER ,LOCKED>
<UNPUNCH-TICKETS ,SPY-TABLE>
<UNPUNCH-TICKETS ,EXTRA-TABLE>
<COND (<==? ,SCENERY-OBJ ;,STATION-NAME ,STATION-GRNZ>
<MOVE ,PLAQUE ,LIMBO-FWD> ;<FSET ,PLAQUE ,INVISIBLE>
;<FSET ,CUSTOMS-AGENT ,NDESCBIT>
<MOVE ,CUSTOMS-AGENT ,LIMBO-FWD ;GLOBAL-OBJECTS>
<SETG CUSTOMS-SWEEP <>>
<COND (<OR ;<HARD?>
<NOT <FSET? ,MCGUFFIN ,NDESCBIT>>>
<MOVE-CONTACT>)>)>
<ENABLE <INT I-TRAIN-SCENERY>>
<TELL "The train">)
(T
<FCLEAR ,COMPARTMENT-1 ,TOUCHBIT>
<FCLEAR ,COMPARTMENT-2 ,TOUCHBIT>
<FCLEAR ,COMPARTMENT-3 ,TOUCHBIT>
<FCLEAR ,COMPARTMENT-4 ,TOUCHBIT>
<FCLEAR ,COMPARTMENT-5 ,TOUCHBIT>
<FCLEAR ,BOOTH-1 ,TOUCHBIT>
<FCLEAR ,BOOTH-2 ,TOUCHBIT>
<FCLEAR ,BOOTH-3 ,TOUCHBIT>
<FCLEAR ,FROY ,TOUCHBIT>
<MOVE ,FROY <PICK-ONE-BOOTH>>
<SETG DINER-TOUCHED <>>
<MOVE ,CONDUCTOR <V-REAR 3>>
<TELL "You ">
<COND (<ON-PLATFORM? ,HERE>
<TELL
"watch as" HE ,CONDUCTOR " boards the train, and it">)
(T <TELL "hear the noise as the train">)>
<CUE-NEXT-TRAIN>)>
<TELL " slowly pulls out of " D ,SCENERY-OBJ " station">
<COND (<NOT ,ON-TRAIN> <TELL " without you">)>
<TELL "." CR>>
<ROUTINE CUE-NEXT-TRAIN ("AUX" X)
<COND (<AND <EQUAL? ,SCENERY-OBJ ;,STATION-NAME ,STATION-KNUT>
<EQUAL? ,TRAIN-NAME <GET ,TRAIN-TABLE-A 0>>>
<SETG TRAIN-NAME <GET ,TRAIN-TABLE-B 0>>
<SETG TRAIN-TABLE <REST ,TRAIN-TABLE-B 2>>
<SET X <- <GET ,TRAIN-TABLE 0> ,PRESENT-TIME>>
<COND (<L? .X 1> <SET X 5>)>
<ENABLE <QUEUE I-TRAIN-SCENERY .X>>
<FLUSH? ,CAR-ROOMS-DINER <> 4>
<SETG DINER-CAR 4>
<FLUSH? ,CAR-ROOMS-FANCY <> ;,CAR-MAX-MAX>
<SETG FANCY-CAR ,CAR-MAX-MAX>
<MOVE ,THUG ,HALL-3-FANCY>
<PUTP ,THUG ,P?CAR ,FANCY-CAR>
<PUTP ,DEFECTOR ,P?CAR ,FANCY-CAR>
<SETG CAR-MAX ,CAR-MAX-MAX>
;"<PUTP ,COAT ,P?CAR ,PLATFORM-MAX>
<COND (<==? ,CAR-HERE ,PLATFORM-MAX>
<MOVE ,COAT ,HOOK>)
(T <MOVE ,COAT ,OTHER-HOOK>)>"
<FCLEAR ,CONDUCTOR ,TOUCHBIT>
<FCLEAR ,CONDUCTOR ,SEENBIT>
<PUT <GET ,GOAL-TABLES ,EXTRA-C> ,GOAL-ENABLE 0>
<PUT <GET ,GOAL-TABLES ,STAR-C> ,GOAL-ENABLE 0>
<TAKE-YOUR-PLACES-CAST ,EXTRA-TABLE T>
<TAKE-YOUR-PLACES-CAST ,SPY-TABLE T>
<TAKE-YOUR-PLACES-CAST ,MARKS-TABLE <> <> <>>
<FLUSH-ROOM? ,CUSTOMS-AGENT>
<FLUSH-ROOM? ,ROOF>
<FLUSH? ,CAR-ROOMS>
<FLUSH? ,CAR-ROOMS T>
<RTRUE>)>>
<ROUTINE FLUSH? (TBL "OPTIONAL" (OTHER? <>) (NEW-DINER? <>) (ALL? T)
"AUX" RM CNT)
<SET CNT <GET .TBL 0>>
<REPEAT ()
<SET RM <GET .TBL .CNT>>
<COND (.OTHER? <SET RM <GETP .RM ,P?OTHER>>)>
<FLUSH-ROOM? .RM <> .NEW-DINER? .ALL?>
<COND (<DLESS? CNT 1> <RETURN>)>>>
<ROUTINE FLUSH-ROOM? (RM "OPTIONAL" (TELL? <>) (NEW-DINER? <>) (ALL? T)
"AUX" F N X)
<SET F <FIRST? .RM>>
<REPEAT ()
<COND (.F <SET N <NEXT? .F>>)
(T <RETURN>)>
<COND (<EQUAL? .F ,BLOOD-SPOT>
<MOVE .F ,LIMBO-FWD ;,GLOBAL-OBJECTS>)
(<FSET? .F ,TAKEBIT>
<COND (<AND <ZERO? .ALL?> <HIDDEN? .F>>
<SET F .N>
<AGAIN>)
(<AND .TELL? <==? .RM ,HERE>>
<TELL CTHE .F " falls off" THE .RM "." CR>)>
<FCLEAR .F ,TAKEBIT>
<MOVE .F ,LIMBO-FWD ;,GLOBAL-OBJECTS>)
(<FSET? .F ,PERSONBIT>
<COND (<SET X <ZMEMQ .F ,EXTRA-TABLE>>
<FCLEAR .F ,SEENBIT>
<PUT ,EXTRA-SEEN-TABLE
.X
<- 0 <GET ,EXTRA-SEEN-TABLE .X>>>)>
<FCLEAR .F ,TOUCHBIT>
<COND (<EQUAL? .F ,WAITRESS> <PUTP .F ,P?LDESC 26>)
(T <PUTP .F ,P?LDESC 0>)>
<COND (.NEW-DINER?
<PUTP .F ,P?CAR .NEW-DINER?>)>)
(<OR <FSET? .F ,SURFACEBIT> <FSET? .F ,CONTBIT>>
<FLUSH-ROOM? .F <> .NEW-DINER? .ALL?>)>
<SET F .N>>>
<ROUTINE UNPUNCH-TICKETS (TBL "AUX" CNT PER)
<TAKE-YOUR-PLACES-CAST .TBL T T>
;<SET CNT <GET .TBL 0>>
;<REPEAT ()
<SET PER <GET .TBL .CNT>>
<FSET .PER ,LOCKED>
<COND (<ZMEMQ <META-LOC .PER> ,STATION-ROOMS>
<PUTP .PER ,P?CAR <RANDOM ,CAR-MAX>>
<MOVE .PER <PICK-ONE ,CAR-ROOMS-COMPS>>)>
<COND (<DLESS? CNT 1> <RETURN>)>>>
<GLOBAL TRAIN-MOVING T>
<ROUTINE TRAIN-SLOWING? ()
<COND (<NOT <ZMEMQ <GET ,TRAIN-TABLE 1> ,STATIONS>>
<RFALSE>)
(<QUEUED? ,I-ARRIVE-WARNING>
<RFALSE>)
(T <RTRUE>)>>
<ROUTINE MOTION-PREFIX ("OPTIONAL" (NOW <>))
<COND (<NOT ,SCENERY-OBJ> <RFALSE>)
(,TRAIN-MOVING
<TELL "The train is ">
<COND (.NOW <TELL "now ">)>
<COND (<ZMEMQ ,SCENERY-OBJ ,STATIONS>
<TELL "pass">)
(<TRAIN-SLOWING?>
<TELL "coast">)
(T <TELL <PICK-ONE ,MOTIONS>>)>
<TELL "ing " <GETP ,SCENERY-OBJ ,P?LDESC>>)
(T <TELL "The train is stopped "<GETP ,SCENERY-OBJ ,P?FDESC>>)>
<CRLF>>
<GLOBAL MOTIONS <PLTABLE "rac" "hurtl" "steam" "rocket" "speed">>
<GLOBAL NOW-LURCHING <>>
<GLOBAL TOLD-LURCHING <>>
<ROUTINE I-TRAIN-LURCH ("OPTIONAL" (GARG <>))
<COND (<OR ,IDEBUG <==? .GARG ,G-DEBUG>>
<TELL "[I-TRAIN-LURCH:">
<COND (<==? .GARG ,G-DEBUG> <RFALSE>)>)>
<SETG NOW-LURCHING <>>
<COND (<AND ,TRAIN-MOVING <PROB 10>>
<SETG NOW-LURCHING ,PRESENT-TIME>
<SETG TOLD-LURCHING <>>)>
<COND (,IDEBUG <TELL "(0)]" CR>)>
<RFALSE>>
<ROOM REST-ROOM-FWD
(LOC ROOMS)
(OTHER OTHER-REST-ROOM-FWD)
(FLAGS ;RLANDBIT ONBIT)
(DESC "forward restroom")
(ADJECTIVE NORTH N FORWARD FRONT F FORE REST)
(SYNONYM RESTROOM BATHROOM LAVATORY TOILET ROOM)
(GENERIC GENERIC-REST-ROOM-F)
(LINE 1)
(STATION VESTIBULE-FWD)
;(NORTH TO VESTIBULE-FWD IF REST-ROOM-FWD-DOOR IS OPEN)
(WEST TO VESTIBULE-FWD IF REST-ROOM-FWD-DOOR IS OPEN)
(OUT TO VESTIBULE-FWD IF REST-ROOM-FWD-DOOR IS OPEN)
(GLOBAL REST-ROOM-FWD-DOOR ;STOP-CORD MIRROR TOILET
SINK TOWEL-FIXTURE TOWEL-LOOP FIXTURES)
(ACTION REST-ROOM-F)>
<ROUTINE REST-ROOM-F ("OPTIONAL" (RARG <>))
<COND (<==? .RARG ,M-ENTER>
<SETG PLAYER-NOT-FACING <>>
<MOVE ,PAPER-FIXTURE ,HERE>
<RFALSE>)
(<==? .RARG ,M-LOOK>
<FSET ,REST-ROOM-FWD ,TOUCHBIT>
<FSET ,REST-ROOM-REAR ,TOUCHBIT>
<FSET ,REST-ROOM-FWD-DINER ,TOUCHBIT>
<FSET ,REST-ROOM-REAR-DINER ,TOUCHBIT>
;<FSET ,REST-ROOM-FWD-FANCY ,TOUCHBIT>
;<FSET ,REST-ROOM-REAR-FANCY ,TOUCHBIT>
<TELL
"As you'd expect, the restroom is tidy but small, almost too small for
comfort. But it does have the usual fixtures." CR>)>>
<ROOM OTHER-REST-ROOM-FWD
(DESC "other forward restroom")
(LOC ROOMS)
(OTHER REST-ROOM-FWD)
(LINE 2)
(STATION OTHER-VESTIBULE-FWD)
(OUT TO OTHER-VESTIBULE-FWD)>
<ROOM COMPARTMENT-1
(LOC ROOMS)
(OTHER OTHER-COMPARTMENT-1)
(FLAGS ;RLANDBIT ONBIT SEENBIT)
(DESC "first compartment")
(ADJECTIVE FIRST 1ST \#1 ;MY)
(SYNONYM COMPARTMENT C ROOM)
(LINE 1)
(STATION HALL-1)
(CORRIDOR *40*)
(EAST TO HALL-1 IF COMPARTMENT-1-DOOR IS OPEN)
(OUT TO HALL-1 IF COMPARTMENT-1-DOOR IS OPEN)
(GLOBAL COMPARTMENT-1-DOOR CURTAIN-1 WINDOW-1 SCENERY-LEFT ;STOP-CORD)
(GENERIC GENERIC-COMPARTMENT-F)
(ACTION COMPARTMENT-F)>
<ROOM OTHER-COMPARTMENT-1
(DESC "other first compartment")
(LOC ROOMS)
(OTHER COMPARTMENT-1)
(LINE 2)
(STATION OTHER-HALL-1)
(OUT TO OTHER-HALL-1)>
<ROOM COMPARTMENT-2
(LOC ROOMS)
(OTHER OTHER-COMPARTMENT-2)
(FLAGS ;RLANDBIT ONBIT)
(DESC "second compartment")
(ADJECTIVE SECOND 2ND 2D \#2)
(SYNONYM COMPARTMENT C ROOM)
(STATION HALL-2)
(LINE 1)
(CORRIDOR *100*)
(EAST TO HALL-2 IF COMPARTMENT-2-DOOR IS OPEN)
(OUT TO HALL-2 IF COMPARTMENT-2-DOOR IS OPEN)
(GLOBAL COMPARTMENT-2-DOOR CURTAIN-2 WINDOW-2 SCENERY-LEFT ;STOP-CORD)
(GENERIC GENERIC-COMPARTMENT-F)
(ACTION COMPARTMENT-F)>
<ROOM OTHER-COMPARTMENT-2