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Copy file name to clipboardExpand all lines: docs/en/graphics/light/ambientOcclusion.mdx
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@@ -14,7 +14,7 @@ Ambient Occlusion (AO) is a rendering technique that enhances scene realism by s
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| Parameter | Description |
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|------------------------|-------------|
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|[Enable](/apis/core/#AmbientOcclusion-enabled)| Toggle to enable or disable Ambient Occlusion |
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|[Quality](/apis/core/#AmbientOcclusion-quality)| Controls the number of samples and algorithm complexity. Lower quality improves performance, higher quality gives finer detail but costs more performance |
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|[Quality](/apis/core/#AmbientOcclusion-quality)|Control the quality of AO. Lower quality improves performance, higher quality gives finer detail but costs more performance |
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|[Intensity](/apis/core/#AmbientOcclusion-intensity)| Controls the overall strength of AO; higher values make occlusion darker |
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|[Power](/apis/core/#AmbientOcclusion-power)| Adjusts the contrast of AO shadows; higher values make AO darker |
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|[Radius](/apis/core/#AmbientOcclusion-radius)| Controls the spread range of AO, in meters. Larger radius makes occlusion spread farther. Range: 0.1 m – 10 m |
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