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Currently, we can tell a player that in a given 25 square kilometers of world space there is a river; by looking at surrounding pixels, we should be able to say if there are other rivers/tributaries that join it/split from it "near by"; but there's currently no way of telling a player that:
"To the North, the river is upstream, and to the West, the river is downstream; that there is a tributary to the East, coming from the hills, and that a gorge to the south causes the river to split into two (the second downstream branch being to the south)."
How can we support the inclusion of land gradients, so that the above example would be possible?
We currently have a global river overlay: can we use land gradient data to accurately and easily determine overall downstream for a river? (A local "reversal" of direction could be an indication of severe river bending.)
We currently have elevation bitmaps, but general gradient behaviour is very tricky to calculate (and, in fact, we used an external application to generate rivers, lakes, water basins, etc.); is there a good way to do this? If so, does this functionality need to be moved into the image server project? (See Investigate moving image analysis/generation into separate service #30)
Currently, we can tell a player that in a given 25 square kilometers of world space there is a river; by looking at surrounding pixels, we should be able to say if there are other rivers/tributaries that join it/split from it "near by"; but there's currently no way of telling a player that:
"To the North, the river is upstream, and to the West, the river is downstream; that there is a tributary to the East, coming from the hills, and that a gorge to the south causes the river to split into two (the second downstream branch being to the south)."