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options_menu.cpp
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1859 lines (1484 loc) · 62.2 KB
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#include "options_menu.h"
#include "options_menu_thumbnails.h"
#include "tv_static.h"
#include <api/SWA.h>
#include <apu/audio.h>
#include <gpu/imgui/imgui_common.h>
#include <gpu/video.h>
#include <gpu/imgui/imgui_snapshot.h>
#include <hid/hid.h>
#include <kernel/heap.h>
#include <kernel/memory.h>
#include <locale/locale.h>
#include <patches/aspect_ratio_patches.h>
#include <patches/audio_patches.h>
#include <ui/button_guide.h>
#include <ui/game_window.h>
#include <ui/imgui_utils.h>
#include <app.h>
#include <decompressor.h>
#include <exports.h>
#include <sdl_listener.h>
#include <res/images/options_menu/miles_electric.dds.h>
static constexpr double MILES_ELECTRIC_SCALE_DURATION = 16.0;
static constexpr double MILES_ELECTRIC_BACKGROUND_DURATION = 16.0;
static constexpr double MILES_ELECTRIC_FOREGROUND_FADE_DURATION = 6.0;
static constexpr double MILES_ELECTRIC_FOREGROUND_FADE_IN_TIME = MILES_ELECTRIC_SCALE_DURATION - 2.0;
static constexpr double MILES_ELECTRIC_FOREGROUND_FADE_OUT_TIME = MILES_ELECTRIC_FOREGROUND_FADE_IN_TIME + MILES_ELECTRIC_FOREGROUND_FADE_DURATION;
static constexpr double VALUE_SLIDER_INTRO_DURATION = 20.0;
static constexpr double CONTAINER_LINE_ANIMATION_DURATION = 8.0;
static constexpr double CONTAINER_OUTER_TIME = CONTAINER_LINE_ANIMATION_DURATION + 8.0; // 8 frame delay
static constexpr double CONTAINER_OUTER_DURATION = 8.0;
static constexpr double CONTAINER_INNER_TIME = CONTAINER_OUTER_TIME + CONTAINER_OUTER_DURATION + 8.0; // 8 frame delay
static constexpr double CONTAINER_INNER_DURATION = 8.0;
static constexpr double CONTAINER_BACKGROUND_TIME = CONTAINER_INNER_TIME + CONTAINER_INNER_DURATION + 8.0; // 8 frame delay
static constexpr double CONTAINER_BACKGROUND_DURATION = 12.0;
static constexpr double CONTAINER_FULL_DURATION = CONTAINER_BACKGROUND_TIME + CONTAINER_BACKGROUND_DURATION;
static constexpr double CONTAINER_CATEGORY_TIME = (CONTAINER_INNER_TIME + CONTAINER_BACKGROUND_TIME) / 2.0;
static constexpr double CONTAINER_CATEGORY_DURATION = 12.0;
static constexpr float CONTAINER_POS_Y = 117.0f;
static constexpr float SETTINGS_WIDE_GRID_COUNT = 90.0f;
static constexpr float INFO_WIDE_GRID_COUNT = 42.0f;
static constexpr float PADDING_WIDE_GRID_COUNT = 3.0f;
static constexpr float SETTINGS_NARROW_GRID_COUNT = 70.0f;
static constexpr float INFO_NARROW_GRID_COUNT = 34.0f;
static constexpr float PADDING_NARROW_GRID_COUNT = 1.0f;
static constexpr float INFO_TEXT_MARQUEE_DELAY = 1.2f;
static constexpr int32_t g_categoryCount = 4;
static int32_t g_categoryIndex;
static ImVec2 g_categoryAnimMin;
static ImVec2 g_categoryAnimMax;
static int32_t g_firstVisibleRowIndex;
static int32_t g_prevSelectedRowIndex;
static int32_t g_selectedRowIndex;
static double g_rowSelectionTime;
static float g_prevOffsetRatio;
static bool g_leftWasHeld;
static bool g_upWasHeld;
static bool g_rightWasHeld;
static bool g_downWasHeld;
static bool g_lockedOnOption;
static double g_lockedOnTime;
static double g_lastTappedTime;
static double g_lastIncrementTime;
static double g_lastIncrementSoundTime;
static double g_fastIncrementHoldTime;
static constexpr size_t GRID_SIZE = 9;
static ImFont* g_seuratFont;
static ImFont* g_dfsogeistdFont;
static ImFont* g_newRodinFont;
static const IConfigDef* g_selectedItem;
static std::string* g_inaccessibleReason;
static bool g_isStage = false;
static bool g_isClosing = false;
static bool g_isControlsVisible = false;
static bool g_isEnterKeyBuffered = false;
static bool g_canReset = false;
static bool g_isLanguageOptionChanged = false;
static bool g_titleAnimBegin = true;
static EChannelConfiguration g_currentChannelConfig;
static double g_appearTime = 0.0;
static std::unique_ptr<GuestTexture> g_upMilesElectric;
static float g_rightStickY;
class SDLEventListenerForOptionsMenu : public SDLEventListener
{
public:
bool OnSDLEvent(SDL_Event* event) override
{
if (!OptionsMenu::s_isVisible || !hid::IsInputAllowed())
return false;
if (event->type == SDL_CONTROLLERAXISMOTION && event->caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
g_rightStickY = event->caxis.value / 32767.0f;
return false;
}
}
g_sdlEventListenerForOptionsMenu;
static void DrawTitle()
{
static constexpr double fadeOffset = 3.0;
static constexpr double fadeDuration = 28.0;
static constexpr double fadeAdditiveDuration = 20.0;
static constexpr double squareMoveDuration = 5.0;
static constexpr double squareMoveEndDuration = 40.0;
static constexpr double squareBlinkDuration = 10.0;
static constexpr double squareFadeDuration = 45.0;
static bool isRectVisible;
static bool isRectFinalAdjustment;
static float rectX;
static double rectMoveMotionOffset;
static double rectBlinkMotionOffset;
if (g_titleAnimBegin)
{
isRectVisible = true;
isRectFinalAdjustment = false;
rectX = 0;
rectMoveMotionOffset = 0;
rectBlinkMotionOffset = 0;
g_titleAnimBegin = false;
}
auto drawList = ImGui::GetBackgroundDrawList();
auto x = Scale(122);
auto y = Scale(56);
if (g_aspectRatio >= WIDE_ASPECT_RATIO)
x += g_aspectRatioOffsetX;
else
x += (1.0f - g_aspectRatioNarrowScale) * g_aspectRatioScale * -20.0f;
ImVec2 optionsMin = { x, y };
auto drawText = [&](float alpha)
{
DrawTextWithOutline
(
g_dfsogeistdFont,
Scale(48),
optionsMin,
IM_COL32(255, 190, 33, 255 * alpha),
Localise("Options_Header_Name").c_str(),
4,
IM_COL32(0, 0, 0, 255 * alpha),
IMGUI_SHADER_MODIFIER_TITLE_BEVEL
);
};
if (g_isStage)
{
drawText(1.0f);
return;
}
drawText(Hermite(0.0f, 1.0f, ComputeMotion(g_appearTime, fadeOffset, fadeDuration)));
auto rectMoveMotion = ComputeMotion(g_appearTime, rectMoveMotionOffset, squareMoveDuration);
auto rectEndMotion = ComputeMotion(g_appearTime, 0.0, squareMoveEndDuration);
auto rectBlinkMotion = sin(ComputeMotion(g_appearTime, squareMoveEndDuration + rectBlinkMotionOffset, squareBlinkDuration) * M_PI);
auto rectAlphaMotion = 1.0f;
auto rectY = Scale(10);
auto rectSize = Scale(32);
if (rectBlinkMotion > 0.0)
{
if (!isRectFinalAdjustment)
{
/* Ensure the blinking animation starts
past the German localisation. */
rectX += rectSize + (rectSize * 0.25f);
isRectFinalAdjustment = true;
}
isRectVisible = !isRectVisible;
rectBlinkMotionOffset += squareBlinkDuration;
}
if (rectEndMotion >= 1.0)
{
// Fade out the square.
rectAlphaMotion = 1.0f - ComputeMotion(g_appearTime, squareMoveEndDuration + squareBlinkDuration, squareFadeDuration);
}
else if (rectMoveMotion >= 1.0)
{
// Move the square along in steps by its own width and offset the animation to repeat.
rectX += rectSize;
rectMoveMotionOffset += squareMoveDuration;
}
if (isRectVisible)
{
float rectScale = 1.0f;
if (rectBlinkMotion == 0.0)
{
constexpr float RECT_SCALES[] = { 1.2f, 1.1f, 1.1f, 1.0f, 1.15f, 0.4f, 1.2f, 1.1f, 1.05f, 1.0f, 1.5f, 1.2f, 1.0f };
rectScale = RECT_SCALES[uint32_t(round(rectX / rectSize)) % std::size(RECT_SCALES)];
}
ImVec2 rectMin = { optionsMin.x + rectX, optionsMin.y + rectY };
ImVec2 rectMax = { optionsMin.x + rectX + rectSize * rectScale, optionsMin.y + rectY + rectSize };
auto rectOutlineMargin = Scale(2.5f);
ImVec2 rectOutlineMin = { rectMin.x - rectOutlineMargin, rectMin.y - rectOutlineMargin };
ImVec2 rectOutlineMax = { rectMax.x + rectOutlineMargin, rectMax.y + rectOutlineMargin };
drawList->AddRectFilled(rectOutlineMin, rectOutlineMax, IM_COL32(0, 0, 0, 255 * rectAlphaMotion), Scale(5));
SetShaderModifier(IMGUI_SHADER_MODIFIER_RECTANGLE_BEVEL);
SetGradient(rectMin, rectMax, IM_COL32_WHITE, IM_COL32_WHITE);
drawList->AddRectFilled(rectMin, rectMax, IM_COL32(255, 188, 0, 255 * rectAlphaMotion));
ResetGradient();
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
}
// The flash gets rendered after the rectangle in the original game.
SetAdditive(true);
drawText(1.0 - 2.0 * abs(ComputeLinearMotion(g_appearTime, fadeDuration, fadeAdditiveDuration) - 0.5));
SetAdditive(false);
}
static void DrawScanlineBars()
{
constexpr uint32_t COLOR0 = IM_COL32(203, 255, 0, 0);
constexpr uint32_t COLOR1 = IM_COL32(203, 255, 0, 55);
constexpr uint32_t FADE_COLOR0 = IM_COL32(0, 0, 0, 255);
constexpr uint32_t FADE_COLOR1 = IM_COL32(0, 0, 0, 0);
float height = Scale(105.0f);
auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetBackgroundDrawList();
if (OptionsMenu::s_pauseMenuType != SWA::eMenuType_WorldMap)
{
// Top bar fade
drawList->AddRectFilledMultiColor
(
{ 0.0f, 0.0f },
{ res.x, height },
FADE_COLOR0,
FADE_COLOR0,
FADE_COLOR1,
FADE_COLOR1
);
// Bottom bar fade
drawList->AddRectFilledMultiColor
(
{ res.x, res.y },
{ 0.0f, res.y - height },
FADE_COLOR0,
FADE_COLOR0,
FADE_COLOR1,
FADE_COLOR1
);
}
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE);
// Top bar
drawList->AddRectFilledMultiColor
(
{ 0.0f, 0.0f },
{ res.x, height },
COLOR0,
COLOR0,
COLOR1,
COLOR1
);
// Bottom bar
ImVec2 max{ 0.0f, res.y - height };
SetProceduralOrigin(max);
drawList->AddRectFilledMultiColor
(
{ res.x, res.y },
max,
COLOR0,
COLOR0,
COLOR1,
COLOR1
);
ResetProceduralOrigin();
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
DrawTitle();
auto drawLine = [&](bool top)
{
float y = top ? height : (res.y - height);
constexpr uint32_t TOP_COLOR0 = IM_COL32(222, 255, 189, 7);
constexpr uint32_t TOP_COLOR1 = IM_COL32(222, 255, 189, 65);
constexpr uint32_t BOTTOM_COLOR0 = IM_COL32(173, 255, 156, 65);
constexpr uint32_t BOTTOM_COLOR1 = IM_COL32(173, 255, 156, 7);
drawList->AddRectFilledMultiColor(
{ 0.0f, y - Scale(2.0f) },
{ res.x, y },
top ? TOP_COLOR0 : BOTTOM_COLOR1,
top ? TOP_COLOR0 : BOTTOM_COLOR1,
top ? TOP_COLOR1 : BOTTOM_COLOR0,
top ? TOP_COLOR1 : BOTTOM_COLOR0);
drawList->AddRectFilledMultiColor(
{ 0.0f, y + Scale(1.0f) },
{ res.x, y + Scale(3.0f) },
top ? BOTTOM_COLOR0 : TOP_COLOR1,
top ? BOTTOM_COLOR0 : TOP_COLOR1,
top ? BOTTOM_COLOR1 : TOP_COLOR0,
top ? BOTTOM_COLOR1 : TOP_COLOR0);
constexpr uint32_t CENTER_COLOR = IM_COL32(115, 178, 104, 255);
drawList->AddRectFilled({ 0.0f, y }, { res.x, y + Scale(1.0f) }, CENTER_COLOR);
};
// Top bar line
drawLine(true);
// Bottom bar line
drawLine(false);
DrawVersionString(g_newRodinFont);
}
static float AlignToNextGrid(float value)
{
return round(value / GRID_SIZE) * GRID_SIZE;
}
static void DrawContainer(ImVec2 min, ImVec2 max, bool drawRightOutline)
{
double containerHeight = g_isStage ? 1.0 : ComputeMotion(g_appearTime, 0.0, CONTAINER_LINE_ANIMATION_DURATION);
float center = (min.y + max.y) / 2.0f;
min.y = Lerp(center, min.y, containerHeight);
max.y = Lerp(center, max.y, containerHeight);
auto& res = ImGui::GetIO().DisplaySize;
auto drawList = ImGui::GetBackgroundDrawList();
double outerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_OUTER_TIME, CONTAINER_OUTER_DURATION);
double innerAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_INNER_TIME, CONTAINER_INNER_DURATION);
double backgroundAlpha = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_BACKGROUND_TIME, CONTAINER_BACKGROUND_DURATION);
const uint32_t lineColor = IM_COL32(0, 89, 0, 255 * containerHeight);
const uint32_t outerColor = IM_COL32(0, 49, 0, 255 * outerAlpha);
const uint32_t innerColor = IM_COL32(0, 33, 0, 255 * innerAlpha);
const uint32_t backgroundColor = IM_COL32(0, 0, 0, 223 * backgroundAlpha);
float gridSize = Scale(GRID_SIZE);
drawList->AddRectFilled(min, max, backgroundColor); // Background
SetShaderModifier(IMGUI_SHADER_MODIFIER_CHECKERBOARD);
drawList->AddRectFilled({ min.x, min.y + gridSize }, { min.x + gridSize, max.y - gridSize }, outerColor); // Container outline left
drawList->AddRectFilled({ max.x - gridSize, min.y + gridSize }, { max.x, max.y - gridSize }, drawRightOutline ? outerColor : innerColor); // Container outline right
drawList->AddRectFilled(min, { max.x, min.y + gridSize }, outerColor); // Container outline top
drawList->AddRectFilled({ min.x, max.y - gridSize }, max, outerColor); // Container outline bottom
drawList->AddRectFilled({ min.x + gridSize, min.y + gridSize }, { max.x - gridSize, max.y - gridSize }, innerColor); // Inner container
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
float lineSize = Scale(2);
// Top line
drawList->AddLine({ min.x + gridSize, min.y + gridSize }, { min.x + gridSize, min.y + gridSize * 2.0f }, lineColor, lineSize); // Vertical left
drawList->AddLine({ min.x + gridSize, min.y + gridSize }, { max.x - gridSize, min.y + gridSize }, lineColor, lineSize); // Horizontal
drawList->AddLine({ max.x - gridSize, min.y + gridSize }, { max.x - gridSize, min.y + gridSize * 2.0f }, lineColor, lineSize); // Vertical right
// Bottom line
drawList->AddLine({ min.x + gridSize, max.y - gridSize }, { min.x + gridSize, max.y - gridSize * 2.0f }, lineColor, lineSize); // Vertical left
drawList->AddLine({ min.x + gridSize, max.y - gridSize }, { max.x - gridSize, max.y - gridSize }, lineColor, lineSize); // Horizontal
drawList->AddLine({ max.x - gridSize, max.y - gridSize }, { max.x - gridSize, max.y - gridSize * 2.0f }, lineColor, lineSize); // Vertical right
// The draw area
drawList->PushClipRect({ min.x + gridSize * 2.0f, min.y + gridSize * 2.0f }, { max.x - gridSize * 2.0f + 1.0f, max.y - gridSize * 2.0f + 1.0f });
}
static std::string& GetCategory(int index)
{
// TODO: Don't use raw numbers here!
switch (index)
{
case 0: return Localise("Options_Category_System");
case 1: return Localise("Options_Category_Input");
case 2: return Localise("Options_Category_Audio");
case 3: return Localise("Options_Category_Video");
}
return g_localeMissing;
}
static void ResetSelection()
{
g_firstVisibleRowIndex = 0;
g_selectedRowIndex = 0;
g_prevSelectedRowIndex = 0;
g_rowSelectionTime = ImGui::GetTime();
g_prevOffsetRatio = 0.0f;
g_leftWasHeld = false;
g_upWasHeld = false;
g_rightWasHeld = false;
g_downWasHeld = false;
g_canReset = false;
}
static bool DrawCategories()
{
double motion = g_isStage ? 1.0 : ComputeMotion(g_appearTime, CONTAINER_CATEGORY_TIME, CONTAINER_CATEGORY_DURATION);
if (motion == 0.0)
return false;
auto inputState = SWA::CInputState::GetInstance();
bool moveLeft = !g_lockedOnOption && inputState->GetPadState().IsTapped(SWA::eKeyState_LeftBumper);
bool moveRight = !g_lockedOnOption && inputState->GetPadState().IsTapped(SWA::eKeyState_RightBumper);
if (moveLeft)
{
--g_categoryIndex;
if (g_categoryIndex < 0)
g_categoryIndex = g_categoryCount - 1;
}
else if (moveRight)
{
++g_categoryIndex;
if (g_categoryIndex >= g_categoryCount)
g_categoryIndex = 0;
}
if (moveLeft || moveRight)
{
ResetSelection();
Game_PlaySound("sys_actstg_score");
}
auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
float gridSize = Scale(GRID_SIZE);
float size = Scale(32.0f);
ImVec2 textSizes[g_categoryCount];
float clipRectWidth = clipRectMax.x - clipRectMin.x;
float textWidthSum = 0.0f;
for (size_t i = 0; i < g_categoryCount; i++)
{
textSizes[i] = g_dfsogeistdFont->CalcTextSizeA(size, FLT_MAX, 0.0f, GetCategory(i).c_str());
textWidthSum += textSizes[i].x;
}
float textSquashRatio = 1.0f;
float maxTextWidthSum = clipRectWidth - (gridSize * 4.0f * (g_categoryCount - 1));
if (textWidthSum > maxTextWidthSum)
{
textSquashRatio = maxTextWidthSum / textWidthSum;
for (auto& textSize : textSizes)
textSize.x *= textSquashRatio;
textWidthSum = maxTextWidthSum;
}
float tabHeight = gridSize * 4.0f;
float textPadding = (clipRectWidth - textWidthSum) / (g_categoryCount + 1.0f);
float xOffset = textPadding;
xOffset -= (1.0 - motion) * gridSize * 4.0;
ImVec2 textPositions[g_categoryCount];
for (size_t i = 0; i < g_categoryCount; i++)
{
float tabPadding = std::min(textPadding / 2.0f, gridSize * 3.0f);
ImVec2 min = { clipRectMin.x + xOffset - tabPadding, clipRectMin.y };
ImVec2 max = { min.x + textSizes[i].x + tabPadding * 2.0f, min.y + tabHeight};
if (g_categoryIndex == i)
{
// Animation interrupted by entering/exiting or resizing the options menu
if (motion < 1.0 || abs(g_categoryAnimMin.y - min.y) > 0.01f || abs(g_categoryAnimMax.y - max.y) > 0.01f)
{
g_categoryAnimMin = min;
g_categoryAnimMax = max;
}
else
{
float animWidth = g_categoryAnimMax.x - g_categoryAnimMin.x;
float width = max.x - min.x;
float height = max.y - min.y;
animWidth = Lerp(animWidth, width, 1.0f - exp(-64.0f * ImGui::GetIO().DeltaTime));
auto center = Lerp(min, max, 0.5f);
auto animCenter = Lerp(g_categoryAnimMin, g_categoryAnimMax, 0.5f);
auto animatedCenter = Lerp(animCenter, center, 1.0f - exp(-16.0f * ImGui::GetIO().DeltaTime));
float widthHalfExtent = width / 2.0f;
float heightHalfExtent = height / 2.0f;
g_categoryAnimMin = { animatedCenter.x - widthHalfExtent, animatedCenter.y - heightHalfExtent };
g_categoryAnimMax = { animatedCenter.x + widthHalfExtent, animatedCenter.y + heightHalfExtent };
}
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON);
drawList->AddRectFilledMultiColor
(
g_categoryAnimMin,
g_categoryAnimMax,
IM_COL32(0, 130, 0, 223 * motion),
IM_COL32(0, 130, 0, 178 * motion),
IM_COL32(0, 130, 0, 223 * motion),
IM_COL32(0, 130, 0, 178 * motion)
);
drawList->AddRectFilledMultiColor
(
g_categoryAnimMin,
g_categoryAnimMax,
IM_COL32(0, 0, 0, 13 * motion),
IM_COL32(0, 0, 0, 0),
IM_COL32(0, 0, 0, 55 * motion),
IM_COL32(0, 0, 0, 6)
);
drawList->AddRectFilledMultiColor
(
g_categoryAnimMin,
g_categoryAnimMax,
IM_COL32(0, 130, 0, 13 * motion),
IM_COL32(0, 130, 0, 111 * motion),
IM_COL32(0, 130, 0, 0),
IM_COL32(0, 130, 0, 55 * motion)
);
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
}
// Store to draw again later, otherwise the tab background gets drawn on top of text during the animation.
textPositions[i] = { clipRectMin.x + xOffset, clipRectMin.y };
xOffset += textSizes[i].x + textPadding;
}
SetScale({ textSquashRatio, 1.0f });
for (size_t i = 0; i < g_categoryCount; i++)
{
auto& pos = textPositions[i];
uint8_t alpha = (i == g_categoryIndex ? 235 : 128) * motion;
SetOrigin({ pos.x, pos.y });
SetGradient
(
pos,
{ pos.x + textSizes[i].x, pos.y + textSizes[i].y },
IM_COL32(128, 255, 0, alpha),
IM_COL32(255, 192, 0, alpha)
);
DrawTextWithOutline
(
g_dfsogeistdFont,
size,
pos,
IM_COL32_WHITE,
GetCategory(i).c_str(),
4,
IM_COL32_BLACK,
IMGUI_SHADER_MODIFIER_CATEGORY_BEVEL
);
}
SetScale({ 1.0f, 1.0f });
SetOrigin({ 0.0f, 0.0f });
ResetGradient();
if (g_isStage || (ImGui::GetTime() - g_appearTime) >= (CONTAINER_FULL_DURATION / 60.0))
{
drawList->PushClipRect({ clipRectMin.x, clipRectMin.y + gridSize * 6.0f }, { clipRectMax.x - gridSize, clipRectMax.y - gridSize });
return true;
}
return false;
}
static void DrawSelectionArrows(ImVec2 min, ImVec2 max, bool isLeftTapped, bool isRightTapped, bool isSlider)
{
static constexpr double sizeMotionDuration = 16.0;
static bool isLeftArrowMotion = false;
static bool isRightArrowMotion = false;
auto drawList = ImGui::GetBackgroundDrawList();
auto gridSize = Scale(GRID_SIZE);
auto width = gridSize * 2.5f;
auto padding = gridSize;
auto bgMotion = (isLeftArrowMotion || isRightArrowMotion)
? ComputeMotion(g_lastTappedTime, 8.0, sizeMotionDuration)
: 0;
if (isLeftTapped)
{
isLeftArrowMotion = true;
isRightArrowMotion = false;
}
if (isRightTapped)
{
isLeftArrowMotion = false;
isRightArrowMotion = true;
}
if (bgMotion >= 1.0 || isSlider)
{
isLeftArrowMotion = false;
isRightArrowMotion = false;
}
auto getBgColour = [&](bool isAnim) -> ImU32
{
return IM_COL32(0, 97, 0, Lerp(96, 255, isAnim ? bgMotion : 1));
};
auto bgLeftColour = getBgColour(isLeftArrowMotion);
auto bgRightColour = getBgColour(isRightArrowMotion);
auto invertMotion = isSlider ? ComputeMotion(g_lockedOnTime, 0, VALUE_SLIDER_INTRO_DURATION) : 0;
auto invertMotionX = invertMotion > 0.5 ? 1.0 : 0.0; // Arrow side point invert animation
auto xAdd = Hermite(0, Scale(10), sin(invertMotion * M_PI)); // Arrow jump animation
auto y = (min.y + max.y) / 2.0f;
// Left triangle vertices
auto leftX = Lerp(min.x - padding, min.x - padding - width, invertMotionX) - xAdd;
auto leftV1Y = Hermite(min.y, max.y, invertMotion);
auto leftV2Y = Hermite(max.y, min.y, invertMotion);
auto leftV3X = Hermite(min.x - padding - width, min.x - padding, invertMotionX) - xAdd;
// Right triangle vertices
auto rightX = Lerp(max.x + padding, max.x + padding + width, invertMotionX) + xAdd;
auto rightV1Y = Hermite(max.y, min.y, invertMotion);
auto rightV2Y = Hermite(min.y, max.y, invertMotion);
auto rightV3X = Hermite(max.x + padding + width, max.x + padding, invertMotionX) + xAdd;
auto drawLeftArrow = [&](ImU32 col)
{
drawList->AddTriangleFilled({ leftX, leftV1Y }, { leftX, leftV2Y }, { leftV3X, y }, col);
};
auto drawRightArrow = [&](ImU32 col)
{
drawList->AddTriangleFilled({ rightX, rightV1Y }, { rightX, rightV2Y }, { rightV3X, y }, col);
};
drawLeftArrow(bgLeftColour);
drawRightArrow(bgRightColour);
// Additive gradient colours
auto c0 = IM_COL32(255, 0, 255, 255);
auto c1 = IM_COL32(255, 128, 255, 255);
SetAdditive(true);
// Apply additive gradients
SetGradient({ leftX, leftV1Y }, { leftV3X, y }, c0, c1, c1, c0);
drawLeftArrow(bgLeftColour);
SetGradient({ rightX, rightV1Y }, { rightV3X, y }, c0, c1, c1, c0);
drawRightArrow(bgRightColour);
ResetGradient();
if (isSlider)
{
auto col = IM_COL32(0, 97, 0, 255 * invertMotion);
drawLeftArrow(col);
drawRightArrow(col);
}
else
{
auto fgMotion = ComputeMotion(g_lastTappedTime, 0, sizeMotionDuration);
auto fgMotionSine = sin(fgMotion * M_PI);
auto fgScale = Lerp(0, Scale(4), fgMotionSine);
auto fgColour = IM_COL32(0, 97, 0, 255 * fgMotionSine);
if (isLeftArrowMotion)
{
drawList->AddTriangleFilled
(
{ min.x - padding, min.y - fgScale },
{ min.x - padding, max.y + fgScale },
{ min.x - padding - width - (fgScale + Scale(2)), (min.y + max.y) / 2.0f },
fgColour
);
}
if (isRightArrowMotion)
{
drawList->AddTriangleFilled
(
{ max.x + padding, max.y + fgScale },
{ max.x + padding, min.y - fgScale },
{ max.x + padding + width + (fgScale + Scale(2)), (min.y + max.y) / 2.0f },
fgColour
);
}
}
SetAdditive(false);
}
template<typename T>
static void DrawConfigOption(int32_t rowIndex, float yOffset, ConfigDef<T>* config,
bool isAccessible, std::string* inaccessibleReason = nullptr,
T valueMin = T(0), T valueCenter = T(0.5), T valueMax = T(1), bool isSlider = true)
{
auto drawList = ImGui::GetBackgroundDrawList();
auto clipRectMin = drawList->GetClipRectMin();
auto clipRectMax = drawList->GetClipRectMax();
auto& padState = SWA::CInputState::GetInstance()->GetPadState();
constexpr float OPTION_NARROW_GRID_COUNT = 36.0f;
constexpr float OPTION_WIDE_GRID_COUNT = 54.0f;
constexpr bool IS_SLIDER_TYPE = std::is_same_v<T, float> || std::is_same_v<T, int32_t>;
auto isValueSlider = IS_SLIDER_TYPE && isSlider;
auto gridSize = Scale(GRID_SIZE);
auto optionWidth = gridSize * floor(Lerp(OPTION_NARROW_GRID_COUNT, OPTION_WIDE_GRID_COUNT, g_aspectRatioNarrowScale));
auto optionHeight = gridSize * 5.5f;
auto optionPadding = gridSize * 0.5f;
auto valueWidth = Scale(192.0f);
auto valueHeight = gridSize * 3.0f;
// Left side
ImVec2 min = { clipRectMin.x, clipRectMin.y + (optionHeight + optionPadding) * rowIndex + yOffset };
ImVec2 max = { min.x + optionWidth, min.y + optionHeight };
auto configName = config->GetNameLocalised(Config::Language);
auto size = Scale(26.0f);
auto textSize = g_seuratFont->CalcTextSizeA(size, FLT_MAX, 0.0f, configName.c_str());
ImVec2 textPos = { min.x + gridSize, min.y + (optionHeight - textSize.y) / 2.0f };
ImVec4 textClipRect = { min.x, min.y, max.x, max.y };
bool lockedOnOption = false;
if (g_selectedRowIndex == rowIndex)
{
g_selectedItem = config;
g_inaccessibleReason = isAccessible ? nullptr : inaccessibleReason;
if (!g_isEnterKeyBuffered)
{
if (isAccessible)
{
if constexpr (std::is_same_v<T, bool>)
{
if (padState.IsTapped(SWA::eKeyState_A))
{
config->Value = !config->Value;
if (config->Callback)
config->Callback(config);
VideoConfigValueChangedCallback(config);
Game_PlaySound("sys_worldmap_finaldecide");
}
}
else
{
static T s_oldValue;
if (padState.IsTapped(SWA::eKeyState_A))
{
g_lockedOnOption ^= true;
if (g_lockedOnOption)
{
g_lockedOnTime = ImGui::GetTime();
g_leftWasHeld = false;
g_rightWasHeld = false;
// remember value
s_oldValue = config->Value;
if (config->LockCallback)
config->LockCallback(config);
Game_PlaySound("sys_worldmap_decide");
}
else
{
// released lock, do callbacks if value is different
if (config->Value != s_oldValue)
{
VideoConfigValueChangedCallback(config);
if (config->ApplyCallback)
config->ApplyCallback(config);
}
Game_PlaySound("sys_worldmap_finaldecide");
}
}
else if (padState.IsTapped(SWA::eKeyState_B))
{
// released lock, restore old value
config->Value = s_oldValue;
g_lockedOnOption = false;
Game_PlaySound("sys_worldmap_cansel");
}
lockedOnOption = g_lockedOnOption;
}
if (g_canReset && padState.IsTapped(SWA::eKeyState_X))
{
if (!config->IsDefaultValue())
{
config->MakeDefault();
VideoConfigValueChangedCallback(config);
if (config->Callback)
config->Callback(config);
if (config->ApplyCallback)
config->ApplyCallback(config);
}
Game_PlaySound("sys_worldmap_decide");
}
}
else
{
if (padState.IsTapped(SWA::eKeyState_A))
Game_PlaySound("sys_actstg_stateserror");
}
}
}
auto fadedOut = (g_lockedOnOption && g_selectedItem != config) || !isAccessible;
auto alpha = fadedOut ? 0.5f : 1.0f;
auto textColour = IM_COL32(255, 255, 255, 255 * alpha);
if (Config::Language == ELanguage::Japanese)
textPos.y += Scale(10.0f);
if (g_selectedItem == config)
{
float prevItemOffset = (g_prevSelectedRowIndex - g_selectedRowIndex) * (optionHeight + optionPadding);
double animRatio = std::clamp((ImGui::GetTime() - g_rowSelectionTime) * 60.0 / 8.0, 0.0, 1.0);
prevItemOffset *= pow(1.0 - animRatio, 3.0);
auto c0 = IM_COL32(0xE2, 0x71, 0x22, isAccessible ? 0x80 : 0x30);
auto c1 = IM_COL32(0x92, 0xFF, 0x31, isAccessible ? 0x80 : 0x30);
drawList->AddRectFilledMultiColor({ min.x, min.y + prevItemOffset }, { max.x, max.y + prevItemOffset }, c0, c0, c1, c1);
DrawTextWithMarquee(g_seuratFont, size, textPos, min, max, textColour, configName.c_str(), g_rowSelectionTime, 0.9, Scale(250.0));
// large
g_canReset = g_isControlsVisible &&
!g_lockedOnOption &&
g_selectedItem->GetName().find("Language") == std::string::npos &&
g_selectedItem != &Config::WindowSize &&
isAccessible;
}
else
{
drawList->PushClipRect(min, max, true);
DrawRubyAnnotatedText
(
g_seuratFont,
size,
FLT_MAX,
textPos,
0.0f,
configName.c_str(),
[=](const char* str, ImVec2 pos)
{
DrawTextBasic(g_seuratFont, size, pos, textColour, str);
},
[=](const char* str, float annotationSize, ImVec2 pos)
{
DrawTextBasic(g_seuratFont, annotationSize, pos, textColour, str);
}
);
drawList->PopClipRect();
}
// Right side
min = { max.x + (clipRectMax.x - max.x - valueWidth) / 2.0f, min.y + (optionHeight - valueHeight) / 2.0f };
max = { min.x + valueWidth, min.y + valueHeight };
SetShaderModifier(IMGUI_SHADER_MODIFIER_SCANLINE_BUTTON);
drawList->AddRectFilledMultiColor(min, max, IM_COL32(0, 130, 0, 223 * alpha), IM_COL32(0, 130, 0, 178 * alpha), IM_COL32(0, 130, 0, 223 * alpha), IM_COL32(0, 130, 0, 178 * alpha));
drawList->AddRectFilledMultiColor(min, max, IM_COL32(0, 0, 0, 13 * alpha), IM_COL32(0, 0, 0, 0), IM_COL32(0, 0, 0, 55 * alpha), IM_COL32(0, 0, 0, 6 * alpha));
drawList->AddRectFilledMultiColor(min, max, IM_COL32(0, 130, 0, 13 * alpha), IM_COL32(0, 130, 0, 111 * alpha), IM_COL32(0, 130, 0, 0), IM_COL32(0, 130, 0, 55 * alpha));
if (isSlider)
{
if constexpr (std::is_same_v<T, float> || std::is_same_v<T, int32_t>)
{
if (lockedOnOption)
{
SetAdditive(true);
drawList->AddRectFilled(min, max, IM_COL32(192, 192, 0, 96 * ComputeMotion(g_lockedOnTime, 0, VALUE_SLIDER_INTRO_DURATION)));
SetAdditive(false);
}
// Inner container of slider
const uint32_t innerColor0 = IM_COL32(0, 65, 0, 255 * alpha);
const uint32_t innerColor1 = IM_COL32(0, 32, 0, 255 * alpha);
float xPadding = Scale(6);
float yPadding = Scale(3);
drawList->AddRectFilledMultiColor
(
{ min.x + xPadding, min.y + yPadding },
{ max.x - xPadding, max.y - yPadding },
innerColor0,
innerColor0,
innerColor1,
innerColor1
);
// The actual slider
const uint32_t sliderColor0 = IM_COL32(57, 241, 0, 255 * alpha);
const uint32_t sliderColor1 = IM_COL32(2, 106, 0, 255 * alpha);
xPadding += Scale(2);
yPadding += Scale(2);
ImVec2 sliderMin = { min.x + xPadding, min.y + yPadding };
ImVec2 sliderMax = { max.x - xPadding, max.y - yPadding };
float factor;
if (config->Value <= valueCenter)
factor = float(config->Value - valueMin) / (valueCenter - valueMin) * 0.5f;
else
factor = 0.5f + float(config->Value - valueCenter) / (valueMax - valueCenter) * 0.5f;
sliderMax.x = sliderMin.x + (sliderMax.x - sliderMin.x) * factor;
drawList->AddRectFilledMultiColor(sliderMin, sliderMax, sliderColor0, sliderColor0, sliderColor1, sliderColor1);
}
}
SetShaderModifier(IMGUI_SHADER_MODIFIER_NONE);
if constexpr (std::is_same_v<T, bool>)